diff --git a/[core]/cron/server/main.lua b/[core]/cron/server/main.lua
index e82df4fe..e3896389 100644
--- a/[core]/cron/server/main.lua
+++ b/[core]/cron/server/main.lua
@@ -2,49 +2,49 @@ local Jobs = {}
local LastTime = nil
function RunAt(h, m, cb)
- Jobs[#Jobs + 1] = {
- h = h,
- m = m,
- cb = cb
- }
+ Jobs[#Jobs + 1] = {
+ h = h,
+ m = m,
+ cb = cb,
+ }
end
function GetUnixTimestamp()
- return os.time()
+ return os.time()
end
function OnTime(time)
- for i = 1, #Jobs, 1 do
- local scheduledTimestamp = os.time({
- hour = Jobs[i].h,
- minute = Jobs[i].m,
- second = 0, -- Assuming tasks run at the start of the minute
- day = os.date('%d', time),
- month = os.date('%m', time),
- year = os.date('%Y', time)
- })
+ for i = 1, #Jobs, 1 do
+ local scheduledTimestamp = os.time({
+ hour = Jobs[i].h,
+ minute = Jobs[i].m,
+ second = 0, -- Assuming tasks run at the start of the minute
+ day = os.date("%d", time),
+ month = os.date("%m", time),
+ year = os.date("%Y", time),
+ })
- if time >= scheduledTimestamp and (not LastTime or LastTime < scheduledTimestamp) then
- Jobs[i].cb(Jobs[i].h, Jobs[i].m)
- end
- end
+ if time >= scheduledTimestamp and (not LastTime or LastTime < scheduledTimestamp) then
+ Jobs[i].cb(Jobs[i].h, Jobs[i].m)
+ end
+ end
end
function Tick()
- local time = GetUnixTimestamp()
+ local time = GetUnixTimestamp()
- if not LastTime or os.date('%M', time) ~= os.date('%M', LastTime) then
- OnTime(time)
- LastTime = time
- end
+ if not LastTime or os.date("%M", time) ~= os.date("%M", LastTime) then
+ OnTime(time)
+ LastTime = time
+ end
- SetTimeout(60000, Tick)
+ SetTimeout(60000, Tick)
end
LastTime = GetUnixTimestamp()
Tick()
-AddEventHandler('cron:runAt', function(h, m, cb)
- RunAt(h, m, cb)
+AddEventHandler("cron:runAt", function(h, m, cb)
+ RunAt(h, m, cb)
end)
diff --git a/[core]/es_extended/client/common.lua b/[core]/es_extended/client/common.lua
index 0a3fcbeb..121de089 100644
--- a/[core]/es_extended/client/common.lua
+++ b/[core]/es_extended/client/common.lua
@@ -1,10 +1,10 @@
-exports('getSharedObject', function()
- return ESX
+exports("getSharedObject", function()
+ return ESX
end)
-Config.OxInventory = GetResourceState('ox_inventory'):find('start') and true
+Config.OxInventory = GetResourceState("ox_inventory"):find("start") and true
AddEventHandler("esx:getSharedObject", function()
- local Invoke = GetInvokingResource()
- print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
+ local Invoke = GetInvokingResource()
+ print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua
index a29f8312..bb545f4e 100644
--- a/[core]/es_extended/client/functions.lua
+++ b/[core]/es_extended/client/functions.lua
@@ -25,26 +25,26 @@ function ESX.GetPlayerData()
end
function ESX.SearchInventory(items, count)
- items = type(items) == 'string' and { items } or items
+ items = type(items) == "string" and { items } or items
- local data = {}
- for i=1, #items do
- for c=1, #ESX.PlayerData.inventory do
- if ESX.PlayerData.inventory[c].name == items[i] then
+ local data = {}
+ for i = 1, #items do
+ for c = 1, #ESX.PlayerData.inventory do
+ if ESX.PlayerData.inventory[c].name == items[i] then
data[items[i]] = (count and ESX.PlayerData.inventory[c].count) or ESX.PlayerData.inventory[c]
- end
- end
- end
+ end
+ end
+ end
return #items == 1 and data[items[1]] or data
-end
+end
function ESX.SetPlayerData(key, val)
local current = ESX.PlayerData[key]
ESX.PlayerData[key] = val
- if key ~= 'inventory' and key ~= 'loadout' then
- if type(val) == 'table' or val ~= current then
- TriggerEvent('esx:setPlayerData', key, val, current)
+ if key ~= "inventory" and key ~= "loadout" then
+ if type(val) == "table" or val ~= current then
+ TriggerEvent("esx:setPlayerData", key, val, current)
end
end
end
@@ -85,8 +85,8 @@ function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconTyp
if saveToBrief == nil then
saveToBrief = true
end
- AddTextEntry('esxAdvancedNotification', msg)
- BeginTextCommandThefeedPost('esxAdvancedNotification')
+ AddTextEntry("esxAdvancedNotification", msg)
+ BeginTextCommandThefeedPost("esxAdvancedNotification")
if hudColorIndex then
ThefeedSetNextPostBackgroundColor(hudColorIndex)
end
@@ -95,24 +95,24 @@ function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconTyp
end
function ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
- AddTextEntry('esxHelpNotification', msg)
+ AddTextEntry("esxHelpNotification", msg)
if thisFrame then
- DisplayHelpTextThisFrame('esxHelpNotification', false)
+ DisplayHelpTextThisFrame("esxHelpNotification", false)
else
if beep == nil then
beep = true
end
- BeginTextCommandDisplayHelp('esxHelpNotification')
+ BeginTextCommandDisplayHelp("esxHelpNotification")
EndTextCommandDisplayHelp(0, false, beep, duration or -1)
end
end
function ESX.ShowFloatingHelpNotification(msg, coords)
- AddTextEntry('esxFloatingHelpNotification', msg)
+ AddTextEntry("esxFloatingHelpNotification", msg)
SetFloatingHelpTextWorldPosition(1, coords)
SetFloatingHelpTextStyle(1, 1, 2, -1, 3, 0)
- BeginTextCommandDisplayHelp('esxFloatingHelpNotification')
+ BeginTextCommandDisplayHelp("esxFloatingHelpNotification")
EndTextCommandDisplayHelp(2, false, false, -1)
end
@@ -157,7 +157,7 @@ end
function ESX.UI.Menu.RegisterType(menuType, open, close)
ESX.UI.Menu.RegisteredTypes[menuType] = {
open = open,
- close = close
+ close = close,
}
end
@@ -178,8 +178,7 @@ function ESX.UI.Menu.Open(menuType, namespace, name, data, submit, cancel, chang
for i = 1, #ESX.UI.Menu.Opened, 1 do
if ESX.UI.Menu.Opened[i] then
- if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
- ESX.UI.Menu.Opened[i].name == name then
+ if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
ESX.UI.Menu.Opened[i] = nil
end
end
@@ -246,8 +245,7 @@ end
function ESX.UI.Menu.Close(menuType, namespace, name)
for i = 1, #ESX.UI.Menu.Opened, 1 do
if ESX.UI.Menu.Opened[i] then
- if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
- ESX.UI.Menu.Opened[i].name == name then
+ if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
ESX.UI.Menu.Opened[i].close()
ESX.UI.Menu.Opened[i] = nil
end
@@ -267,8 +265,7 @@ end
function ESX.UI.Menu.GetOpened(menuType, namespace, name)
for i = 1, #ESX.UI.Menu.Opened, 1 do
if ESX.UI.Menu.Opened[i] then
- if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and
- ESX.UI.Menu.Opened[i].name == name then
+ if ESX.UI.Menu.Opened[i].type == menuType and ESX.UI.Menu.Opened[i].namespace == namespace and ESX.UI.Menu.Opened[i].name == name then
return ESX.UI.Menu.Opened[i]
end
end
@@ -285,15 +282,17 @@ end
function ESX.UI.ShowInventoryItemNotification(add, item, count)
SendNUIMessage({
- action = 'inventoryNotification',
+ action = "inventoryNotification",
add = add,
item = item,
- count = count
+ count = count,
})
end
function ESX.Game.GetPedMugshot(ped, transparent)
- if not DoesEntityExist(ped) then return end
+ if not DoesEntityExist(ped) then
+ return
+ end
local mugshot = transparent and RegisterPedheadshotTransparent(ped) or RegisterPedheadshot(ped)
while not IsPedheadshotReady(mugshot) do
@@ -323,8 +322,8 @@ end
function ESX.Game.SpawnObject(object, coords, cb, networked)
networked = networked == nil and true or networked
-
- local model = type(object) == 'number' and object or joaat(object)
+
+ local model = type(object) == "number" and object or joaat(object)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
CreateThread(function()
ESX.Streaming.RequestModel(model)
@@ -351,7 +350,7 @@ function ESX.Game.DeleteObject(object)
end
function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
- local model = type(vehicleModel) == 'number' and vehicleModel or joaat(vehicleModel)
+ local model = type(vehicleModel) == "number" and vehicleModel or joaat(vehicleModel)
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
networked = networked == nil and true or networked
@@ -365,7 +364,7 @@ function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
local executingResource = GetInvokingResource() or "Unknown"
return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource))
end
-
+
CreateThread(function()
ESX.Streaming.RequestModel(model)
@@ -379,7 +378,7 @@ function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
SetVehicleNeedsToBeHotwired(vehicle, false)
SetModelAsNoLongerNeeded(model)
- SetVehRadioStation(vehicle, 'OFF')
+ SetVehRadioStation(vehicle, "OFF")
RequestCollisionAtCoord(vector.xyz)
while not HasCollisionLoadedAroundEntity(vehicle) do
@@ -404,45 +403,45 @@ function ESX.Game.IsVehicleEmpty(vehicle)
end
function ESX.Game.GetObjects() -- Leave the function for compatibility
- return GetGamePool('CObject')
+ return GetGamePool("CObject")
end
function ESX.Game.GetPeds(onlyOtherPeds)
- local pool = GetGamePool('CPed')
+ local pool = GetGamePool("CPed")
if onlyOtherPeds then
- local myPed = ESX.PlayerData.ped
+ local myPed = ESX.PlayerData.ped
for i = 1, #pool do
if pool[i] == myPed then
- table.remove(pool, i)
- break
+ table.remove(pool, i)
+ break
end
end
- end
+ end
return pool
end
function ESX.Game.GetVehicles() -- Leave the function for compatibility
- return GetGamePool('CVehicle')
+ return GetGamePool("CVehicle")
end
function ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
local players, myPlayer = {}, PlayerId()
- local active = GetActivePlayers()
+ local active = GetActivePlayers()
- for i=1, #active do
+ for i = 1, #active do
local currentPlayer = active[i]
- local ped = GetPlayerPed(currentPlayer)
+ local ped = GetPlayerPed(currentPlayer)
- if DoesEntityExist(ped) and ((onlyOtherPlayers and currentPlayer ~= myPlayer) or not onlyOtherPlayers) then
- if returnKeyValue then
- players[currentPlayer] = ped
- else
+ if DoesEntityExist(ped) and ((onlyOtherPlayers and currentPlayer ~= myPlayer) or not onlyOtherPlayers) then
+ if returnKeyValue then
+ players[currentPlayer] = ped
+ else
players[#players + 1] = returnPeds and ped or currentPlayer
end
- end
- end
+ end
+ end
return players
end
@@ -579,11 +578,11 @@ function ESX.Game.GetVehicleProperties(vehicle)
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
- local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
- ['2'] = { 0, 4 }, -- Bike and cycle.
- ['3'] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
- ['4'] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
- ['6'] = { 0, 1, 2, 3, 4, 5 } -- Vehicle with 6 wheels.
+ local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
+ ["2"] = { 0, 4 }, -- Bike and cycle.
+ ["3"] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
+ ["4"] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
+ ["6"] = { 0, 1, 2, 3, 4, 5 }, -- Vehicle with 6 wheels.
}
if TyresIndex[numWheels] then
@@ -592,7 +591,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
end
end
- for windowId = 0, 7 do -- 13
+ for windowId = 0, 7 do -- 13
RollUpWindow(vehicle, windowId) --fix when you put the car away with the window down
windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
end
@@ -635,8 +634,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
xenonColor = GetVehicleXenonLightsColor(vehicle),
customXenonColor = customXenonColor,
- neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
- IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) },
+ neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) },
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
@@ -694,7 +692,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
- modLightbar = GetVehicleMod(vehicle, 49)
+ modLightbar = GetVehicleMod(vehicle, 49),
}
end
@@ -732,12 +730,10 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.customPrimaryColor ~= nil then
- SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2],
- props.customPrimaryColor[3])
+ SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2], props.customPrimaryColor[3])
end
if props.customSecondaryColor ~= nil then
- SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2],
- props.customSecondaryColor[3])
+ SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2], props.customSecondaryColor[3])
end
if props.color1 ~= nil then
SetVehicleColours(vehicle, props.color1, colorSecondary)
@@ -787,8 +783,7 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
if props.customXenonColor ~= nil then
- SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2],
- props.customXenonColor[3])
+ SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
end
if props.modSmokeEnabled ~= nil then
ToggleVehicleMod(vehicle, 20, true)
@@ -968,7 +963,7 @@ function ESX.Game.Utils.DrawText3D(coords, text, size, font)
local distance = #(vector - camCoords)
size = size or 1
- font = font or 0
+ font = font or 0
local scale = (size / distance) * 2
local fov = (1 / GetGameplayCamFov()) * 100
@@ -978,7 +973,7 @@ function ESX.Game.Utils.DrawText3D(coords, text, size, font)
SetTextFont(font)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
- BeginTextCommandDisplayText('STRING')
+ BeginTextCommandDisplayText("STRING")
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(vector.xyz, 0)
@@ -1004,47 +999,47 @@ function ESX.ShowInventory()
local playerPed = ESX.PlayerData.ped
local elements = {
- { unselectable = true, icon = 'fas fa-box' }
+ { unselectable = true, icon = "fas fa-box" },
}
local currentWeight = 0
- for i = 1, #(ESX.PlayerData.accounts) do
+ for i = 1, #ESX.PlayerData.accounts do
if ESX.PlayerData.accounts[i].money > 0 then
- local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
- local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
+ local formattedMoney = TranslateCap("locale_currency", ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
+ local canDrop = ESX.PlayerData.accounts[i].name ~= "bank"
elements[#elements + 1] = {
- icon = 'fas fa-money-bill-wave',
+ icon = "fas fa-money-bill-wave",
title = ('%s: %s'):format(ESX.PlayerData.accounts[i].label, formattedMoney),
count = ESX.PlayerData.accounts[i].money,
- type = 'item_account',
+ type = "item_account",
value = ESX.PlayerData.accounts[i].name,
usable = false,
rare = false,
- canRemove = canDrop
+ canRemove = canDrop,
}
end
end
- for i=1, #ESX.PlayerData.inventory do
+ for i = 1, #ESX.PlayerData.inventory do
local v = ESX.PlayerData.inventory[i]
- if v.count > 0 then
+ if v.count > 0 then
currentWeight = currentWeight + (v.weight * v.count)
elements[#elements + 1] = {
- icon = 'fas fa-box',
- title = ('%s x%s'):format(v.label, v.count),
+ icon = "fas fa-box",
+ title = ("%s x%s"):format(v.label, v.count),
count = v.count,
- type = 'item_standard',
+ type = "item_standard",
value = v.name,
usable = v.usable,
rare = v.rare,
- canRemove = v.canRemove
+ canRemove = v.canRemove,
}
- end
- end
+ end
+ end
- elements[1].title = TranslateCap('inventory', currentWeight, Config.MaxWeight)
+ elements[1].title = TranslateCap("inventory", currentWeight, Config.MaxWeight)
for i = 1, #Config.Weapons do
local v = Config.Weapons[i]
@@ -1054,16 +1049,16 @@ function ESX.ShowInventory()
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
elements[#elements + 1] = {
- icon = 'fas fa-gun',
- title = v.ammo and ('%s - %s %s'):format(v.label, ammo, v.ammo.label) or v.label,
+ icon = "fas fa-gun",
+ title = v.ammo and ("%s - %s %s"):format(v.label, ammo, v.ammo.label) or v.label,
count = 1,
- type = 'item_weapon',
+ type = "item_weapon",
value = v.name,
usable = false,
rare = false,
ammo = ammo,
canGiveAmmo = (v.ammo ~= nil),
- canRemove = true
+ canRemove = true,
}
end
end
@@ -1078,10 +1073,10 @@ function ESX.ShowInventory()
if element.usable then
elements2[#elements2 + 1] = {
icon = "fas fa-utensils",
- title = TranslateCap('use'),
- action = 'use',
+ title = TranslateCap("use"),
+ action = "use",
type = element.type,
- value = element.value
+ value = element.value,
}
end
@@ -1089,36 +1084,36 @@ function ESX.ShowInventory()
if player ~= -1 and distance <= 3.0 then
elements2[#elements2 + 1] = {
icon = "fas fa-hands",
- title = TranslateCap('give'),
- action = 'give',
+ title = TranslateCap("give"),
+ action = "give",
type = element.type,
- value = element.value
+ value = element.value,
}
end
elements2[#elements2 + 1] = {
icon = "fas fa-trash",
- title = TranslateCap('remove'),
- action = 'remove',
+ title = TranslateCap("remove"),
+ action = "remove",
type = element.type,
- value = element.value
+ value = element.value,
}
end
- if element.type == 'item_weapon' and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
+ if element.type == "item_weapon" and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
elements2[#elements2 + 1] = {
icon = "fas fa-gun",
- title = TranslateCap('giveammo'),
- action = 'give_ammo',
+ title = TranslateCap("giveammo"),
+ action = "give_ammo",
type = element.type,
- value = element.value
+ value = element.value,
}
end
elements2[#elements2 + 1] = {
icon = "fas fa-arrow-left",
- title = TranslateCap('return'),
- action = 'return'
+ title = TranslateCap("return"),
+ action = "return",
}
ESX.OpenContext("right", elements2, function(_, element2)
@@ -1130,19 +1125,19 @@ function ESX.ShowInventory()
if #playersNearby > 0 then
local players = {}
local elements3 = {
- { unselectable = true, icon = "fas fa-users", title = "Nearby Players" }
+ { unselectable = true, icon = "fas fa-users", title = "Nearby Players" },
}
for _, playerNearby in ipairs(playersNearby) do
players[GetPlayerServerId(playerNearby)] = true
end
- ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
+ ESX.TriggerServerCallback("esx:getPlayerNames", function(returnedPlayers)
for playerId, playerName in pairs(returnedPlayers) do
elements3[#elements3 + 1] = {
icon = "fas fa-user",
title = playerName,
- playerId = playerId
+ playerId = playerId,
}
end
@@ -1155,32 +1150,32 @@ function ESX.ShowInventory()
local selectedPlayerPed = GetPlayerPed(selectedPlayer)
if IsPedOnFoot(selectedPlayerPed) and not IsPedFalling(selectedPlayerPed) then
- if itemType == 'item_weapon' then
- TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, itemType, item, nil)
+ if itemType == "item_weapon" then
+ TriggerServerEvent("esx:giveInventoryItem", selectedPlayerId, itemType, item, nil)
ESX.CloseContext()
else
local elementsG = {
- { unselectable = true, icon = "fas fa-trash", title = element.title },
- { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
- { icon = "fas fa-check-double", title = "Confirm", val = "confirm" }
+ { unselectable = true, icon = "fas fa-trash", title = element.title },
+ { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
+ { icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsG, function(menuG, _)
local quantity = tonumber(menuG.eles[2].inputValue)
if quantity and quantity > 0 and element.count >= quantity then
- TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, itemType, item, quantity)
+ TriggerServerEvent("esx:giveInventoryItem", selectedPlayerId, itemType, item, quantity)
ESX.CloseContext()
else
- ESX.ShowNotification(TranslateCap('amount_invalid'))
+ ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
end
else
- ESX.ShowNotification(TranslateCap('in_vehicle'))
+ ESX.ShowNotification(TranslateCap("in_vehicle"))
end
else
- ESX.ShowNotification(TranslateCap('players_nearby'))
+ ESX.ShowNotification(TranslateCap("players_nearby"))
ESX.CloseContext()
end
end)
@@ -1188,20 +1183,20 @@ function ESX.ShowInventory()
end
elseif element2.action == "remove" then
if IsPedOnFoot(playerPed) and not IsPedFalling(playerPed) then
- local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
+ local dict, anim = "weapons@first_person@aim_rng@generic@projectile@sticky_bomb@", "plant_floor"
ESX.Streaming.RequestAnimDict(dict)
- if itemType == 'item_weapon' then
+ if itemType == "item_weapon" then
ESX.CloseContext()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
- TriggerServerEvent('esx:removeInventoryItem', itemType, item)
+ TriggerServerEvent("esx:removeInventoryItem", itemType, item)
else
local elementsR = {
- { unselectable = true, icon = "fas fa-trash", title = element.title },
- { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to remove..", inputMin = 1, inputMax = 1000 },
- { icon = "fas fa-check-double", title = "Confirm", val = "confirm" }
+ { unselectable = true, icon = "fas fa-trash", title = element.title },
+ { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to remove..", inputMin = 1, inputMax = 1000 },
+ { icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsR, function(menuR, _)
@@ -1212,16 +1207,16 @@ function ESX.ShowInventory()
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
RemoveAnimDict(dict)
Wait(1000)
- TriggerServerEvent('esx:removeInventoryItem', itemType, item, quantity)
+ TriggerServerEvent("esx:removeInventoryItem", itemType, item, quantity)
else
- ESX.ShowNotification(TranslateCap('amount_invalid'))
+ ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
end
end
elseif element2.action == "use" then
ESX.CloseContext()
- TriggerServerEvent('esx:useItem', item)
+ TriggerServerEvent("esx:useItem", item)
elseif element2.action == "return" then
ESX.CloseContext()
ESX.ShowInventory()
@@ -1234,9 +1229,9 @@ function ESX.ShowInventory()
if closestPlayer ~= -1 and closestDistance < 3.0 then
if pedAmmo > 0 then
local elementsGA = {
- { unselectable = true, icon = "fas fa-trash", title = element.title },
- { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
- { icon = "fas fa-check-double", title = "Confirm", val = "confirm" }
+ { unselectable = true, icon = "fas fa-trash", title = element.title },
+ { icon = "fas fa-tally", title = "Amount.", input = true, inputType = "number", inputPlaceholder = "Amount to give..", inputMin = 1, inputMax = 1000 },
+ { icon = "fas fa-check-double", title = "Confirm", val = "confirm" },
}
ESX.OpenContext("right", elementsGA, function(menuGA, _)
@@ -1244,46 +1239,45 @@ function ESX.ShowInventory()
if quantity and quantity > 0 then
if pedAmmo >= quantity then
- TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
+ TriggerServerEvent("esx:giveInventoryItem", GetPlayerServerId(closestPlayer), "item_ammo", item, quantity)
ESX.CloseContext()
else
- ESX.ShowNotification(TranslateCap('noammo'))
+ ESX.ShowNotification(TranslateCap("noammo"))
end
else
- ESX.ShowNotification(TranslateCap('amount_invalid'))
+ ESX.ShowNotification(TranslateCap("amount_invalid"))
end
end)
else
- ESX.ShowNotification(TranslateCap('noammo'))
+ ESX.ShowNotification(TranslateCap("noammo"))
end
else
- ESX.ShowNotification(TranslateCap('players_nearby'))
+ ESX.ShowNotification(TranslateCap("players_nearby"))
end
else
- ESX.ShowNotification(TranslateCap('in_vehicle'))
+ ESX.ShowNotification(TranslateCap("in_vehicle"))
end
end
end)
end)
end
-RegisterNetEvent('esx:showNotification')
-AddEventHandler('esx:showNotification', function(msg, notifyType, length)
+RegisterNetEvent("esx:showNotification")
+AddEventHandler("esx:showNotification", function(msg, notifyType, length)
ESX.ShowNotification(msg, notifyType, length)
end)
-RegisterNetEvent('esx:showAdvancedNotification')
-AddEventHandler('esx:showAdvancedNotification',
- function(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
- ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
- end)
+RegisterNetEvent("esx:showAdvancedNotification")
+AddEventHandler("esx:showAdvancedNotification", function(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
+ ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
+end)
-RegisterNetEvent('esx:showHelpNotification')
-AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration)
+RegisterNetEvent("esx:showHelpNotification")
+AddEventHandler("esx:showHelpNotification", function(msg, thisFrame, beep, duration)
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
end)
-AddEventHandler('onResourceStop', function(resourceName)
+AddEventHandler("onResourceStop", function(resourceName)
for i = 1, #ESX.UI.Menu.Opened, 1 do
if ESX.UI.Menu.Opened[i] then
if ESX.UI.Menu.Opened[i].resourceName == resourceName or ESX.UI.Menu.Opened[i].namespace == resourceName then
@@ -1295,37 +1289,37 @@ AddEventHandler('onResourceStop', function(resourceName)
end)
-- Credits to txAdmin for the list.
local mismatchedTypes = {
- [`airtug`] = "automobile", -- trailer
- [`avisa`] = "submarine", -- boat
- [`blimp`] = "heli", -- plane
- [`blimp2`] = "heli", -- plane
- [`blimp3`] = "heli", -- plane
- [`caddy`] = "automobile", -- trailer
- [`caddy2`] = "automobile", -- trailer
- [`caddy3`] = "automobile", -- trailer
- [`chimera`] = "automobile", -- bike
- [`docktug`] = "automobile", -- trailer
- [`forklift`] = "automobile", -- trailer
- [`kosatka`] = "submarine", -- boat
- [`mower`] = "automobile", -- trailer
- [`policeb`] = "bike", -- automobile
- [`ripley`] = "automobile", -- trailer
- [`rrocket`] = "automobile", -- bike
- [`sadler`] = "automobile", -- trailer
- [`sadler2`] = "automobile", -- trailer
- [`scrap`] = "automobile", -- trailer
- [`slamtruck`] = "automobile", -- trailer
- [`Stryder`] = "automobile", -- bike
- [`submersible`] = "submarine", -- boat
- [`submersible2`] = "submarine", -- boat
- [`thruster`] = "heli", -- automobile
- [`towtruck`] = "automobile", -- trailer
- [`towtruck2`] = "automobile", -- trailer
- [`tractor`] = "automobile", -- trailer
- [`tractor2`] = "automobile", -- trailer
- [`tractor3`] = "automobile", -- trailer
- [`trailersmall2`] = "trailer", -- automobile
- [`utillitruck`] = "automobile", -- trailer
+ [`airtug`] = "automobile", -- trailer
+ [`avisa`] = "submarine", -- boat
+ [`blimp`] = "heli", -- plane
+ [`blimp2`] = "heli", -- plane
+ [`blimp3`] = "heli", -- plane
+ [`caddy`] = "automobile", -- trailer
+ [`caddy2`] = "automobile", -- trailer
+ [`caddy3`] = "automobile", -- trailer
+ [`chimera`] = "automobile", -- bike
+ [`docktug`] = "automobile", -- trailer
+ [`forklift`] = "automobile", -- trailer
+ [`kosatka`] = "submarine", -- boat
+ [`mower`] = "automobile", -- trailer
+ [`policeb`] = "bike", -- automobile
+ [`ripley`] = "automobile", -- trailer
+ [`rrocket`] = "automobile", -- bike
+ [`sadler`] = "automobile", -- trailer
+ [`sadler2`] = "automobile", -- trailer
+ [`scrap`] = "automobile", -- trailer
+ [`slamtruck`] = "automobile", -- trailer
+ [`Stryder`] = "automobile", -- bike
+ [`submersible`] = "submarine", -- boat
+ [`submersible2`] = "submarine", -- boat
+ [`thruster`] = "heli", -- automobile
+ [`towtruck`] = "automobile", -- trailer
+ [`towtruck2`] = "automobile", -- trailer
+ [`tractor`] = "automobile", -- trailer
+ [`tractor2`] = "automobile", -- trailer
+ [`tractor3`] = "automobile", -- trailer
+ [`trailersmall2`] = "trailer", -- automobile
+ [`utillitruck`] = "automobile", -- trailer
[`utillitruck2`] = "automobile", -- trailer
[`utillitruck3`] = "automobile", -- trailer
}
@@ -1333,8 +1327,10 @@ local mismatchedTypes = {
---@param model number|string
---@return string
function ESX.GetVehicleType(model)
- model = type(model) == 'string' and joaat(model) or model
- if not IsModelInCdimage(model) then return end
+ model = type(model) == "string" and joaat(model) or model
+ if not IsModelInCdimage(model) then
+ return
+ end
if mismatchedTypes[model] then
return mismatchedTypes[model]
end
diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua
index 2e4e1a66..bbc9528d 100644
--- a/[core]/es_extended/client/main.lua
+++ b/[core]/es_extended/client/main.lua
@@ -1,66 +1,70 @@
local pickups = {}
CreateThread(function()
- while not Config.Multichar do
- Wait(100)
+ while not Config.Multichar do
+ Wait(100)
- if NetworkIsPlayerActive(PlayerId()) then
- exports.spawnmanager:setAutoSpawn(false)
- DoScreenFadeOut(0)
- Wait(500)
- TriggerServerEvent('esx:onPlayerJoined')
- break
- end
- end
+ if NetworkIsPlayerActive(PlayerId()) then
+ exports.spawnmanager:setAutoSpawn(false)
+ DoScreenFadeOut(0)
+ Wait(500)
+ TriggerServerEvent("esx:onPlayerJoined")
+ break
+ end
+ end
end)
RegisterNetEvent("esx:requestModel", function(model)
- ESX.Streaming.RequestModel(model)
+ ESX.Streaming.RequestModel(model)
end)
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
- ESX.PlayerData = xPlayer
+RegisterNetEvent("esx:playerLoaded")
+AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
+ ESX.PlayerData = xPlayer
- if Config.Multichar then
- Wait(3000)
- else
- exports.spawnmanager:spawnPlayer({
- x = ESX.PlayerData.coords.x,
- y = ESX.PlayerData.coords.y,
- z = ESX.PlayerData.coords.z + 0.25,
- heading = ESX.PlayerData.coords.heading,
- model = `mp_m_freemode_01`,
- skipFade = false
- }, function()
- TriggerServerEvent('esx:onPlayerSpawn')
- TriggerEvent('esx:onPlayerSpawn')
- TriggerEvent('esx:restoreLoadout')
+ if Config.Multichar then
+ Wait(3000)
+ else
+ exports.spawnmanager:spawnPlayer({
+ x = ESX.PlayerData.coords.x,
+ y = ESX.PlayerData.coords.y,
+ z = ESX.PlayerData.coords.z + 0.25,
+ heading = ESX.PlayerData.coords.heading,
+ model = `mp_m_freemode_01`,
+ skipFade = false,
+ }, function()
+ TriggerServerEvent("esx:onPlayerSpawn")
+ TriggerEvent("esx:onPlayerSpawn")
+ TriggerEvent("esx:restoreLoadout")
- if isNew then
- TriggerEvent('skinchanger:loadDefaultModel', skin.sex == 0)
- elseif skin then
- TriggerEvent('skinchanger:loadSkin', skin)
- end
+ if isNew then
+ TriggerEvent("skinchanger:loadDefaultModel", skin.sex == 0)
+ elseif skin then
+ TriggerEvent("skinchanger:loadSkin", skin)
+ end
- TriggerEvent('esx:loadingScreenOff')
- ShutdownLoadingScreen()
- ShutdownLoadingScreenNui()
- end)
- end
+ TriggerEvent("esx:loadingScreenOff")
+ ShutdownLoadingScreen()
+ ShutdownLoadingScreenNui()
+ end)
+ end
- ESX.PlayerLoaded = true
+ ESX.PlayerLoaded = true
- while ESX.PlayerData.ped == nil do Wait(20) end
-
- while not HasCollisionLoadedAroundEntity(ESX.PlayerData.ped) do Wait(0) end
-
- if Config.EnablePVP then
- SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
- NetworkSetFriendlyFireOption(true)
- end
+ while ESX.PlayerData.ped == nil do
+ Wait(20)
+ end
- local playerId = PlayerId()
+ while not HasCollisionLoadedAroundEntity(ESX.PlayerData.ped) do
+ Wait(0)
+ end
+
+ if Config.EnablePVP then
+ SetCanAttackFriendly(ESX.PlayerData.ped, true, false)
+ NetworkSetFriendlyFireOption(true)
+ end
+
+ local playerId = PlayerId()
local metadata = ESX.PlayerData.metadata
if metadata.health then
SetEntityHealth(ESX.PlayerData.ped, metadata.health)
@@ -70,539 +74,540 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
SetPedArmour(ESX.PlayerData.ped, metadata.armor)
end
- -- RemoveHudComponents
- for i = 1, #(Config.RemoveHudComponents) do
- if Config.RemoveHudComponents[i] then
- SetHudComponentPosition(i, 999999.0, 999999.0)
- end
- end
+ -- RemoveHudComponents
+ for i = 1, #Config.RemoveHudComponents do
+ if Config.RemoveHudComponents[i] then
+ SetHudComponentPosition(i, 999999.0, 999999.0)
+ end
+ end
- -- DisableNPCDrops
- if Config.DisableNPCDrops then
- local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` }
- for i = 1, #weaponPickups do
- ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
- end
- end
+ -- DisableNPCDrops
+ if Config.DisableNPCDrops then
+ local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` }
+ for i = 1, #weaponPickups do
+ ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
+ end
+ end
- if Config.DisableVehicleSeatShuff then
- AddEventHandler('esx:enteredVehicle', function(vehicle, _, seat)
- if seat == 0 then
- SetPedIntoVehicle(ESX.PlayerData.ped, vehicle, 0)
- SetPedConfigFlag(ESX.PlayerData.ped, 184, true)
- end
- end)
- end
+ if Config.DisableVehicleSeatShuff then
+ AddEventHandler("esx:enteredVehicle", function(vehicle, _, seat)
+ if seat == 0 then
+ SetPedIntoVehicle(ESX.PlayerData.ped, vehicle, 0)
+ SetPedConfigFlag(ESX.PlayerData.ped, 184, true)
+ end
+ end)
+ end
- if Config.DisableHealthRegeneration then
- SetPlayerHealthRechargeMultiplier(playerId, 0.0)
- end
+ if Config.DisableHealthRegeneration then
+ SetPlayerHealthRechargeMultiplier(playerId, 0.0)
+ end
- if Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
- CreateThread(function()
- while true do
- if Config.DisableDisplayAmmo then
- DisplayAmmoThisFrame(false)
- end
+ if Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
+ CreateThread(function()
+ while true do
+ if Config.DisableDisplayAmmo then
+ DisplayAmmoThisFrame(false)
+ end
- if Config.DisableWeaponWheel then
- BlockWeaponWheelThisFrame()
- DisableControlAction(0, 37, true)
- end
+ if Config.DisableWeaponWheel then
+ BlockWeaponWheelThisFrame()
+ DisableControlAction(0, 37, true)
+ end
- if Config.DisableAimAssist then
- if IsPedArmed(ESX.PlayerData.ped, 4) then
- SetPlayerLockonRangeOverride(playerId, 2.0)
- end
- end
+ if Config.DisableAimAssist then
+ if IsPedArmed(ESX.PlayerData.ped, 4) then
+ SetPlayerLockonRangeOverride(playerId, 2.0)
+ end
+ end
- if Config.DisableVehicleRewards then
- DisablePlayerVehicleRewards(playerId)
- end
+ if Config.DisableVehicleRewards then
+ DisablePlayerVehicleRewards(playerId)
+ end
- Wait(0)
- end
- end)
- end
+ Wait(0)
+ end
+ end)
+ end
- -- Disable Dispatch services
- if Config.DisableDispatchServices then
- for i = 1, 15 do
- EnableDispatchService(i, false)
- end
- end
+ -- Disable Dispatch services
+ if Config.DisableDispatchServices then
+ for i = 1, 15 do
+ EnableDispatchService(i, false)
+ end
+ end
- -- Disable Scenarios
- if Config.DisableScenarios then
- local scenarios = {
- 'WORLD_VEHICLE_ATTRACTOR',
- 'WORLD_VEHICLE_AMBULANCE',
- 'WORLD_VEHICLE_BICYCLE_BMX',
- 'WORLD_VEHICLE_BICYCLE_BMX_BALLAS',
- 'WORLD_VEHICLE_BICYCLE_BMX_FAMILY',
- 'WORLD_VEHICLE_BICYCLE_BMX_HARMONY',
- 'WORLD_VEHICLE_BICYCLE_BMX_VAGOS',
- 'WORLD_VEHICLE_BICYCLE_MOUNTAIN',
- 'WORLD_VEHICLE_BICYCLE_ROAD',
- 'WORLD_VEHICLE_BIKE_OFF_ROAD_RACE',
- 'WORLD_VEHICLE_BIKER',
- 'WORLD_VEHICLE_BOAT_IDLE',
- 'WORLD_VEHICLE_BOAT_IDLE_ALAMO',
- 'WORLD_VEHICLE_BOAT_IDLE_MARQUIS',
- 'WORLD_VEHICLE_BOAT_IDLE_MARQUIS',
- 'WORLD_VEHICLE_BROKEN_DOWN',
- 'WORLD_VEHICLE_BUSINESSMEN',
- 'WORLD_VEHICLE_HELI_LIFEGUARD',
- 'WORLD_VEHICLE_CLUCKIN_BELL_TRAILER',
- 'WORLD_VEHICLE_CONSTRUCTION_SOLO',
- 'WORLD_VEHICLE_CONSTRUCTION_PASSENGERS',
- 'WORLD_VEHICLE_DRIVE_PASSENGERS',
- 'WORLD_VEHICLE_DRIVE_PASSENGERS_LIMITED',
- 'WORLD_VEHICLE_DRIVE_SOLO',
- 'WORLD_VEHICLE_FIRE_TRUCK',
- 'WORLD_VEHICLE_EMPTY',
- 'WORLD_VEHICLE_MARIACHI',
- 'WORLD_VEHICLE_MECHANIC',
- 'WORLD_VEHICLE_MILITARY_PLANES_BIG',
- 'WORLD_VEHICLE_MILITARY_PLANES_SMALL',
- 'WORLD_VEHICLE_PARK_PARALLEL',
- 'WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN',
- 'WORLD_VEHICLE_PASSENGER_EXIT',
- 'WORLD_VEHICLE_POLICE_BIKE',
- 'WORLD_VEHICLE_POLICE_CAR',
- 'WORLD_VEHICLE_POLICE',
- 'WORLD_VEHICLE_POLICE_NEXT_TO_CAR',
- 'WORLD_VEHICLE_QUARRY',
- 'WORLD_VEHICLE_SALTON',
- 'WORLD_VEHICLE_SALTON_DIRT_BIKE',
- 'WORLD_VEHICLE_SECURITY_CAR',
- 'WORLD_VEHICLE_STREETRACE',
- 'WORLD_VEHICLE_TOURBUS',
- 'WORLD_VEHICLE_TOURIST',
- 'WORLD_VEHICLE_TANDL',
- 'WORLD_VEHICLE_TRACTOR',
- 'WORLD_VEHICLE_TRACTOR_BEACH',
- 'WORLD_VEHICLE_TRUCK_LOGS',
- 'WORLD_VEHICLE_TRUCKS_TRAILERS',
- 'WORLD_VEHICLE_DISTANT_EMPTY_GROUND',
- 'WORLD_HUMAN_PAPARAZZI'
- }
+ -- Disable Scenarios
+ if Config.DisableScenarios then
+ local scenarios = {
+ "WORLD_VEHICLE_ATTRACTOR",
+ "WORLD_VEHICLE_AMBULANCE",
+ "WORLD_VEHICLE_BICYCLE_BMX",
+ "WORLD_VEHICLE_BICYCLE_BMX_BALLAS",
+ "WORLD_VEHICLE_BICYCLE_BMX_FAMILY",
+ "WORLD_VEHICLE_BICYCLE_BMX_HARMONY",
+ "WORLD_VEHICLE_BICYCLE_BMX_VAGOS",
+ "WORLD_VEHICLE_BICYCLE_MOUNTAIN",
+ "WORLD_VEHICLE_BICYCLE_ROAD",
+ "WORLD_VEHICLE_BIKE_OFF_ROAD_RACE",
+ "WORLD_VEHICLE_BIKER",
+ "WORLD_VEHICLE_BOAT_IDLE",
+ "WORLD_VEHICLE_BOAT_IDLE_ALAMO",
+ "WORLD_VEHICLE_BOAT_IDLE_MARQUIS",
+ "WORLD_VEHICLE_BOAT_IDLE_MARQUIS",
+ "WORLD_VEHICLE_BROKEN_DOWN",
+ "WORLD_VEHICLE_BUSINESSMEN",
+ "WORLD_VEHICLE_HELI_LIFEGUARD",
+ "WORLD_VEHICLE_CLUCKIN_BELL_TRAILER",
+ "WORLD_VEHICLE_CONSTRUCTION_SOLO",
+ "WORLD_VEHICLE_CONSTRUCTION_PASSENGERS",
+ "WORLD_VEHICLE_DRIVE_PASSENGERS",
+ "WORLD_VEHICLE_DRIVE_PASSENGERS_LIMITED",
+ "WORLD_VEHICLE_DRIVE_SOLO",
+ "WORLD_VEHICLE_FIRE_TRUCK",
+ "WORLD_VEHICLE_EMPTY",
+ "WORLD_VEHICLE_MARIACHI",
+ "WORLD_VEHICLE_MECHANIC",
+ "WORLD_VEHICLE_MILITARY_PLANES_BIG",
+ "WORLD_VEHICLE_MILITARY_PLANES_SMALL",
+ "WORLD_VEHICLE_PARK_PARALLEL",
+ "WORLD_VEHICLE_PARK_PERPENDICULAR_NOSE_IN",
+ "WORLD_VEHICLE_PASSENGER_EXIT",
+ "WORLD_VEHICLE_POLICE_BIKE",
+ "WORLD_VEHICLE_POLICE_CAR",
+ "WORLD_VEHICLE_POLICE",
+ "WORLD_VEHICLE_POLICE_NEXT_TO_CAR",
+ "WORLD_VEHICLE_QUARRY",
+ "WORLD_VEHICLE_SALTON",
+ "WORLD_VEHICLE_SALTON_DIRT_BIKE",
+ "WORLD_VEHICLE_SECURITY_CAR",
+ "WORLD_VEHICLE_STREETRACE",
+ "WORLD_VEHICLE_TOURBUS",
+ "WORLD_VEHICLE_TOURIST",
+ "WORLD_VEHICLE_TANDL",
+ "WORLD_VEHICLE_TRACTOR",
+ "WORLD_VEHICLE_TRACTOR_BEACH",
+ "WORLD_VEHICLE_TRUCK_LOGS",
+ "WORLD_VEHICLE_TRUCKS_TRAILERS",
+ "WORLD_VEHICLE_DISTANT_EMPTY_GROUND",
+ "WORLD_HUMAN_PAPARAZZI",
+ }
- for _, v in pairs(scenarios) do
- SetScenarioTypeEnabled(v, false)
- end
- end
+ for _, v in pairs(scenarios) do
+ SetScenarioTypeEnabled(v, false)
+ end
+ end
- SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
- StartServerSyncLoops()
+ SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
+ StartServerSyncLoops()
end)
-RegisterNetEvent('esx:onPlayerLogout')
-AddEventHandler('esx:onPlayerLogout', function()
- ESX.PlayerLoaded = false
+RegisterNetEvent("esx:onPlayerLogout")
+AddEventHandler("esx:onPlayerLogout", function()
+ ESX.PlayerLoaded = false
end)
-RegisterNetEvent('esx:setMaxWeight')
-AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
+RegisterNetEvent("esx:setMaxWeight")
+AddEventHandler("esx:setMaxWeight", function(newMaxWeight)
+ ESX.SetPlayerData("maxWeight", newMaxWeight)
+end)
local function onPlayerSpawn()
- ESX.SetPlayerData('ped', PlayerPedId())
- ESX.SetPlayerData('dead', false)
+ ESX.SetPlayerData("ped", PlayerPedId())
+ ESX.SetPlayerData("dead", false)
end
-AddEventHandler('playerSpawned', onPlayerSpawn)
-AddEventHandler('esx:onPlayerSpawn', onPlayerSpawn)
+AddEventHandler("playerSpawned", onPlayerSpawn)
+AddEventHandler("esx:onPlayerSpawn", onPlayerSpawn)
-AddEventHandler('esx:onPlayerDeath', function()
- ESX.SetPlayerData('ped', PlayerPedId())
- ESX.SetPlayerData('dead', true)
+AddEventHandler("esx:onPlayerDeath", function()
+ ESX.SetPlayerData("ped", PlayerPedId())
+ ESX.SetPlayerData("dead", true)
end)
-AddEventHandler('skinchanger:modelLoaded', function()
- while not ESX.PlayerLoaded do
- Wait(100)
- end
- TriggerEvent('esx:restoreLoadout')
+AddEventHandler("skinchanger:modelLoaded", function()
+ while not ESX.PlayerLoaded do
+ Wait(100)
+ end
+ TriggerEvent("esx:restoreLoadout")
end)
-AddEventHandler('esx:restoreLoadout', function()
- ESX.SetPlayerData('ped', PlayerPedId())
+AddEventHandler("esx:restoreLoadout", function()
+ ESX.SetPlayerData("ped", PlayerPedId())
- if not Config.OxInventory then
- local ammoTypes = {}
- RemoveAllPedWeapons(ESX.PlayerData.ped, true)
+ if not Config.OxInventory then
+ local ammoTypes = {}
+ RemoveAllPedWeapons(ESX.PlayerData.ped, true)
- for _, v in ipairs(ESX.PlayerData.loadout) do
- local weaponName = v.name
- local weaponHash = joaat(weaponName)
+ for _, v in ipairs(ESX.PlayerData.loadout) do
+ local weaponName = v.name
+ local weaponHash = joaat(weaponName)
- GiveWeaponToPed(ESX.PlayerData.ped, weaponHash, 0, false, false)
- SetPedWeaponTintIndex(ESX.PlayerData.ped, weaponHash, v.tintIndex)
+ GiveWeaponToPed(ESX.PlayerData.ped, weaponHash, 0, false, false)
+ SetPedWeaponTintIndex(ESX.PlayerData.ped, weaponHash, v.tintIndex)
- local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
+ local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
- for _, v2 in ipairs(v.components) do
- local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
- GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
- end
+ for _, v2 in ipairs(v.components) do
+ local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
+ GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
+ end
- if not ammoTypes[ammoType] then
- AddAmmoToPed(ESX.PlayerData.ped, weaponHash, v.ammo)
- ammoTypes[ammoType] = true
- end
- end
- end
+ if not ammoTypes[ammoType] then
+ AddAmmoToPed(ESX.PlayerData.ped, weaponHash, v.ammo)
+ ammoTypes[ammoType] = true
+ end
+ end
+ end
end)
-- Credit: https://github.com/LukeWasTakenn, https://github.com/LukeWasTakenn/luke_garages/blob/master/client/client.lua#L331-L352
-AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, _, value)
- if not value then
- return
- end
+AddStateBagChangeHandler("VehicleProperties", nil, function(bagName, _, value)
+ if not value then
+ return
+ end
- local netId = bagName:gsub('entity:', '')
- local timer = GetGameTimer()
- while not NetworkDoesEntityExistWithNetworkId(tonumber(netId)) do
- Wait(0)
- if GetGameTimer() - timer > 10000 then
- return
- end
- end
+ local netId = bagName:gsub("entity:", "")
+ local timer = GetGameTimer()
+ while not NetworkDoesEntityExistWithNetworkId(tonumber(netId)) do
+ Wait(0)
+ if GetGameTimer() - timer > 10000 then
+ return
+ end
+ end
- local vehicle = NetToVeh(tonumber(netId))
- local timer2 = GetGameTimer()
- while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
- Wait(0)
- if GetGameTimer() - timer2 > 10000 then
- return
- end
- end
+ local vehicle = NetToVeh(tonumber(netId))
+ local timer2 = GetGameTimer()
+ while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
+ Wait(0)
+ if GetGameTimer() - timer2 > 10000 then
+ return
+ end
+ end
- ESX.Game.SetVehicleProperties(vehicle, value)
+ ESX.Game.SetVehicleProperties(vehicle, value)
end)
-RegisterNetEvent('esx:setAccountMoney')
-AddEventHandler('esx:setAccountMoney', function(account)
- for i = 1, #(ESX.PlayerData.accounts) do
- if ESX.PlayerData.accounts[i].name == account.name then
- ESX.PlayerData.accounts[i] = account
- break
- end
- end
+RegisterNetEvent("esx:setAccountMoney")
+AddEventHandler("esx:setAccountMoney", function(account)
+ for i = 1, #ESX.PlayerData.accounts do
+ if ESX.PlayerData.accounts[i].name == account.name then
+ ESX.PlayerData.accounts[i] = account
+ break
+ end
+ end
- ESX.SetPlayerData('accounts', ESX.PlayerData.accounts)
+ ESX.SetPlayerData("accounts", ESX.PlayerData.accounts)
end)
if not Config.OxInventory then
- RegisterNetEvent('esx:addInventoryItem')
- AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
- for k, v in ipairs(ESX.PlayerData.inventory) do
- if v.name == item then
- ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
- ESX.PlayerData.inventory[k].count = count
- break
- end
- end
+ RegisterNetEvent("esx:addInventoryItem")
+ AddEventHandler("esx:addInventoryItem", function(item, count, showNotification)
+ for k, v in ipairs(ESX.PlayerData.inventory) do
+ if v.name == item then
+ ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
+ ESX.PlayerData.inventory[k].count = count
+ break
+ end
+ end
- if showNotification then
- ESX.UI.ShowInventoryItemNotification(true, item, count)
- end
- end)
+ if showNotification then
+ ESX.UI.ShowInventoryItemNotification(true, item, count)
+ end
+ end)
- RegisterNetEvent('esx:removeInventoryItem')
- AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
- for i=1, #ESX.PlayerData.inventory do
- if ESX.PlayerData.inventory[i].name == item then
- ESX.UI.ShowInventoryItemNotification(false, ESX.PlayerData.inventory[i].label, ESX.PlayerData.inventory[i].count - count)
- ESX.PlayerData.inventory[i].count = count
- break
- end
- end
+ RegisterNetEvent("esx:removeInventoryItem")
+ AddEventHandler("esx:removeInventoryItem", function(item, count, showNotification)
+ for i = 1, #ESX.PlayerData.inventory do
+ if ESX.PlayerData.inventory[i].name == item then
+ ESX.UI.ShowInventoryItemNotification(false, ESX.PlayerData.inventory[i].label, ESX.PlayerData.inventory[i].count - count)
+ ESX.PlayerData.inventory[i].count = count
+ break
+ end
+ end
- if showNotification then
- ESX.UI.ShowInventoryItemNotification(false, item, count)
- end
- end)
+ if showNotification then
+ ESX.UI.ShowInventoryItemNotification(false, item, count)
+ end
+ end)
- RegisterNetEvent('esx:addWeapon')
- AddEventHandler('esx:addWeapon', function()
- print("[^1ERROR^7] event ^5'esx:addWeapon'^7 Has Been Removed. Please use ^5xPlayer.addWeapon^7 Instead!")
- end)
+ RegisterNetEvent("esx:addWeapon")
+ AddEventHandler("esx:addWeapon", function()
+ print("[^1ERROR^7] event ^5'esx:addWeapon'^7 Has Been Removed. Please use ^5xPlayer.addWeapon^7 Instead!")
+ end)
- RegisterNetEvent('esx:addWeaponComponent')
- AddEventHandler('esx:addWeaponComponent', function()
- print("[^1ERROR^7] event ^5'esx:addWeaponComponent'^7 Has Been Removed. Please use ^5xPlayer.addWeaponComponent^7 Instead!")
- end)
+ RegisterNetEvent("esx:addWeaponComponent")
+ AddEventHandler("esx:addWeaponComponent", function()
+ print("[^1ERROR^7] event ^5'esx:addWeaponComponent'^7 Has Been Removed. Please use ^5xPlayer.addWeaponComponent^7 Instead!")
+ end)
- RegisterNetEvent('esx:setWeaponAmmo')
- AddEventHandler('esx:setWeaponAmmo', function()
- print("[^1ERROR^7] event ^5'esx:setWeaponAmmo'^7 Has Been Removed. Please use ^5xPlayer.addWeaponAmmo^7 Instead!")
- end)
+ RegisterNetEvent("esx:setWeaponAmmo")
+ AddEventHandler("esx:setWeaponAmmo", function()
+ print("[^1ERROR^7] event ^5'esx:setWeaponAmmo'^7 Has Been Removed. Please use ^5xPlayer.addWeaponAmmo^7 Instead!")
+ end)
- RegisterNetEvent('esx:setWeaponTint')
- AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
- SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
- end)
+ RegisterNetEvent("esx:setWeaponTint")
+ AddEventHandler("esx:setWeaponTint", function(weapon, weaponTintIndex)
+ SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
+ end)
- RegisterNetEvent('esx:removeWeapon')
- AddEventHandler('esx:removeWeapon', function()
- print("[^1ERROR^7] event ^5'esx:removeWeapon'^7 Has Been Removed. Please use ^5xPlayer.removeWeapon^7 Instead!")
- end)
+ RegisterNetEvent("esx:removeWeapon")
+ AddEventHandler("esx:removeWeapon", function()
+ print("[^1ERROR^7] event ^5'esx:removeWeapon'^7 Has Been Removed. Please use ^5xPlayer.removeWeapon^7 Instead!")
+ end)
- RegisterNetEvent('esx:removeWeaponComponent')
- AddEventHandler('esx:removeWeaponComponent', function(weapon, weaponComponent)
- local componentHash = ESX.GetWeaponComponent(weapon, weaponComponent).hash
- RemoveWeaponComponentFromPed(ESX.PlayerData.ped, joaat(weapon), componentHash)
- end)
+ RegisterNetEvent("esx:removeWeaponComponent")
+ AddEventHandler("esx:removeWeaponComponent", function(weapon, weaponComponent)
+ local componentHash = ESX.GetWeaponComponent(weapon, weaponComponent).hash
+ RemoveWeaponComponentFromPed(ESX.PlayerData.ped, joaat(weapon), componentHash)
+ end)
end
-RegisterNetEvent('esx:setJob')
-AddEventHandler('esx:setJob', function(Job)
- ESX.SetPlayerData('job', Job)
+RegisterNetEvent("esx:setJob")
+AddEventHandler("esx:setJob", function(Job)
+ ESX.SetPlayerData("job", Job)
end)
if not Config.OxInventory then
- RegisterNetEvent('esx:createPickup')
- AddEventHandler('esx:createPickup', function(pickupId, label, coords, itemType, name, components, tintIndex)
- local function setObjectProperties(object)
- SetEntityAsMissionEntity(object, true, false)
- PlaceObjectOnGroundProperly(object)
- FreezeEntityPosition(object, true)
- SetEntityCollision(object, false, true)
+ RegisterNetEvent("esx:createPickup")
+ AddEventHandler("esx:createPickup", function(pickupId, label, coords, itemType, name, components, tintIndex)
+ local function setObjectProperties(object)
+ SetEntityAsMissionEntity(object, true, false)
+ PlaceObjectOnGroundProperly(object)
+ FreezeEntityPosition(object, true)
+ SetEntityCollision(object, false, true)
- pickups[pickupId] = {
- obj = object,
- label = label,
- inRange = false,
- coords = coords
- }
- end
+ pickups[pickupId] = {
+ obj = object,
+ label = label,
+ inRange = false,
+ coords = coords,
+ }
+ end
- if itemType == 'item_weapon' then
- local weaponHash = joaat(name)
- ESX.Streaming.RequestWeaponAsset(weaponHash)
- local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
- SetWeaponObjectTintIndex(pickupObject, tintIndex)
+ if itemType == "item_weapon" then
+ local weaponHash = joaat(name)
+ ESX.Streaming.RequestWeaponAsset(weaponHash)
+ local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
+ SetWeaponObjectTintIndex(pickupObject, tintIndex)
- for _, v in ipairs(components) do
- local component = ESX.GetWeaponComponent(name, v)
- GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
- end
+ for _, v in ipairs(components) do
+ local component = ESX.GetWeaponComponent(name, v)
+ GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
+ end
- setObjectProperties(pickupObject)
- else
- ESX.Game.SpawnLocalObject('prop_money_bag_01', coords, setObjectProperties)
- end
- end)
+ setObjectProperties(pickupObject)
+ else
+ ESX.Game.SpawnLocalObject("prop_money_bag_01", coords, setObjectProperties)
+ end
+ end)
- RegisterNetEvent('esx:createMissingPickups')
- AddEventHandler('esx:createMissingPickups', function(missingPickups)
- for pickupId, pickup in pairs(missingPickups) do
- TriggerEvent('esx:createPickup', pickupId, pickup.label, vector3(pickup.coords.x, pickup.coords.y, pickup.coords.z - 1.0), pickup.type, pickup.name
- , pickup.components, pickup.tintIndex)
- end
- end)
+ RegisterNetEvent("esx:createMissingPickups")
+ AddEventHandler("esx:createMissingPickups", function(missingPickups)
+ for pickupId, pickup in pairs(missingPickups) do
+ TriggerEvent("esx:createPickup", pickupId, pickup.label, vector3(pickup.coords.x, pickup.coords.y, pickup.coords.z - 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex)
+ end
+ end)
end
-RegisterNetEvent('esx:registerSuggestions')
-AddEventHandler('esx:registerSuggestions', function(registeredCommands)
- for name, command in pairs(registeredCommands) do
- if command.suggestion then
- TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
- end
- end
+RegisterNetEvent("esx:registerSuggestions")
+AddEventHandler("esx:registerSuggestions", function(registeredCommands)
+ for name, command in pairs(registeredCommands) do
+ if command.suggestion then
+ TriggerEvent("chat:addSuggestion", ("/%s"):format(name), command.suggestion.help, command.suggestion.arguments)
+ end
+ end
end)
if not Config.OxInventory then
- RegisterNetEvent('esx:removePickup')
- AddEventHandler('esx:removePickup', function(pickupId)
- if pickups[pickupId] and pickups[pickupId].obj then
- ESX.Game.DeleteObject(pickups[pickupId].obj)
- pickups[pickupId] = nil
- end
- end)
+ RegisterNetEvent("esx:removePickup")
+ AddEventHandler("esx:removePickup", function(pickupId)
+ if pickups[pickupId] and pickups[pickupId].obj then
+ ESX.Game.DeleteObject(pickups[pickupId].obj)
+ pickups[pickupId] = nil
+ end
+ end)
end
function StartServerSyncLoops()
- if not Config.OxInventory then
- -- keep track of ammo
+ if not Config.OxInventory then
+ -- keep track of ammo
- CreateThread(function()
- local currentWeapon = { Ammo = 0 }
- while ESX.PlayerLoaded do
- local sleep = 1500
- if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
- sleep = 1000
- local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
- local weapon = ESX.GetWeaponFromHash(weaponHash)
- if weapon then
- local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
- if weapon.name ~= currentWeapon.name then
- currentWeapon.Ammo = ammoCount
- currentWeapon.name = weapon.name
- else
- if ammoCount ~= currentWeapon.Ammo then
- currentWeapon.Ammo = ammoCount
- TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
- end
- end
- end
- end
- Wait(sleep)
- end
- end)
- end
+ CreateThread(function()
+ local currentWeapon = { Ammo = 0 }
+ while ESX.PlayerLoaded do
+ local sleep = 1500
+ if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
+ sleep = 1000
+ local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
+ local weapon = ESX.GetWeaponFromHash(weaponHash)
+ if weapon then
+ local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
+ if weapon.name ~= currentWeapon.name then
+ currentWeapon.Ammo = ammoCount
+ currentWeapon.name = weapon.name
+ else
+ if ammoCount ~= currentWeapon.Ammo then
+ currentWeapon.Ammo = ammoCount
+ TriggerServerEvent("esx:updateWeaponAmmo", weapon.name, ammoCount)
+ end
+ end
+ end
+ end
+ Wait(sleep)
+ end
+ end)
+ end
end
if not Config.OxInventory and Config.EnableDefaultInventory then
- ESX.RegisterInput('showinv', TranslateCap('keymap_showinventory'), 'keyboard', 'F2', function()
- if not ESX.PlayerData.dead then
- ESX.ShowInventory()
- end
- end)
+ ESX.RegisterInput("showinv", TranslateCap("keymap_showinventory"), "keyboard", "F2", function()
+ if not ESX.PlayerData.dead then
+ ESX.ShowInventory()
+ end
+ end)
end
-- disable wanted level
if not Config.EnableWantedLevel then
- ClearPlayerWantedLevel(PlayerId())
- SetMaxWantedLevel(0)
+ ClearPlayerWantedLevel(PlayerId())
+ SetMaxWantedLevel(0)
end
if not Config.OxInventory then
- CreateThread(function()
- while true do
- local Sleep = 1500
- local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
- local _, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
+ CreateThread(function()
+ while true do
+ local Sleep = 1500
+ local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
+ local _, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
- for pickupId, pickup in pairs(pickups) do
- local distance = #(playerCoords - pickup.coords)
+ for pickupId, pickup in pairs(pickups) do
+ local distance = #(playerCoords - pickup.coords)
- if distance < 5 then
- Sleep = 0
- local label = pickup.label
+ if distance < 5 then
+ Sleep = 0
+ local label = pickup.label
- if distance < 1 then
- if IsControlJustReleased(0, 38) then
- if IsPedOnFoot(ESX.PlayerData.ped) and (closestDistance == -1 or closestDistance > 3) and not pickup.inRange then
- pickup.inRange = true
+ if distance < 1 then
+ if IsControlJustReleased(0, 38) then
+ if IsPedOnFoot(ESX.PlayerData.ped) and (closestDistance == -1 or closestDistance > 3) and not pickup.inRange then
+ pickup.inRange = true
- local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
- ESX.Streaming.RequestAnimDict(dict)
- TaskPlayAnim(ESX.PlayerData.ped, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
- RemoveAnimDict(dict)
- Wait(1000)
+ local dict, anim = "weapons@first_person@aim_rng@generic@projectile@sticky_bomb@", "plant_floor"
+ ESX.Streaming.RequestAnimDict(dict)
+ TaskPlayAnim(ESX.PlayerData.ped, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
+ RemoveAnimDict(dict)
+ Wait(1000)
- TriggerServerEvent('esx:onPickup', pickupId)
- PlaySoundFrontend(-1, 'PICK_UP', 'HUD_FRONTEND_DEFAULT_SOUNDSET', false)
- end
- end
+ TriggerServerEvent("esx:onPickup", pickupId)
+ PlaySoundFrontend(-1, "PICK_UP", "HUD_FRONTEND_DEFAULT_SOUNDSET", false)
+ end
+ end
- label = ('%s~n~%s'):format(label, TranslateCap('threw_pickup_prompt'))
- end
+ label = ("%s~n~%s"):format(label, TranslateCap("threw_pickup_prompt"))
+ end
- ESX.Game.Utils.DrawText3D({
- x = pickup.coords.x,
- y = pickup.coords.y,
- z = pickup.coords.z + 0.25
- }, label, 1.2, 1)
- elseif pickup.inRange then
- pickup.inRange = false
- end
- end
- Wait(Sleep)
- end
- end)
+ ESX.Game.Utils.DrawText3D({
+ x = pickup.coords.x,
+ y = pickup.coords.y,
+ z = pickup.coords.z + 0.25,
+ }, label, 1.2, 1)
+ elseif pickup.inRange then
+ pickup.inRange = false
+ end
+ end
+ Wait(Sleep)
+ end
+ end)
end
----- Admin commands from esx_adminplus
RegisterNetEvent("esx:tpm")
AddEventHandler("esx:tpm", function()
- local GetEntityCoords = GetEntityCoords
- local GetGroundZFor_3dCoord = GetGroundZFor_3dCoord
- local GetFirstBlipInfoId = GetFirstBlipInfoId
- local DoesBlipExist = DoesBlipExist
- local DoScreenFadeOut = DoScreenFadeOut
- local GetBlipInfoIdCoord = GetBlipInfoIdCoord
- local GetVehiclePedIsIn = GetVehiclePedIsIn
+ local GetEntityCoords = GetEntityCoords
+ local GetGroundZFor_3dCoord = GetGroundZFor_3dCoord
+ local GetFirstBlipInfoId = GetFirstBlipInfoId
+ local DoesBlipExist = DoesBlipExist
+ local DoScreenFadeOut = DoScreenFadeOut
+ local GetBlipInfoIdCoord = GetBlipInfoIdCoord
+ local GetVehiclePedIsIn = GetVehiclePedIsIn
- ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
- if not admin then
- return
- end
- local blipMarker = GetFirstBlipInfoId(8)
- if not DoesBlipExist(blipMarker) then
- ESX.ShowNotification(TranslateCap('tpm_nowaypoint'), true, false, 140)
- return 'marker'
- end
+ ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
+ if not admin then
+ return
+ end
+ local blipMarker = GetFirstBlipInfoId(8)
+ if not DoesBlipExist(blipMarker) then
+ ESX.ShowNotification(TranslateCap("tpm_nowaypoint"), true, false, 140)
+ return "marker"
+ end
- -- Fade screen to hide how clients get teleported.
- DoScreenFadeOut(650)
- while not IsScreenFadedOut() do
- Wait(0)
- end
+ -- Fade screen to hide how clients get teleported.
+ DoScreenFadeOut(650)
+ while not IsScreenFadedOut() do
+ Wait(0)
+ end
- local ped, coords = ESX.PlayerData.ped, GetBlipInfoIdCoord(blipMarker)
- local vehicle = GetVehiclePedIsIn(ped, false)
- local oldCoords = GetEntityCoords(ped)
+ local ped, coords = ESX.PlayerData.ped, GetBlipInfoIdCoord(blipMarker)
+ local vehicle = GetVehiclePedIsIn(ped, false)
+ local oldCoords = GetEntityCoords(ped)
- -- Unpack coords instead of having to unpack them while iterating.
- -- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
- local x, y, groundZ, Z_START = coords['x'], coords['y'], 850.0, 950.0
- local found = false
- FreezeEntityPosition(vehicle > 0 and vehicle or ped, true)
+ -- Unpack coords instead of having to unpack them while iterating.
+ -- 825.0 seems to be the max a player can reach while 0.0 being the lowest.
+ local x, y, groundZ, Z_START = coords["x"], coords["y"], 850.0, 950.0
+ local found = false
+ FreezeEntityPosition(vehicle > 0 and vehicle or ped, true)
- for i = Z_START, 0, -25.0 do
- local z = i
- if (i % 2) ~= 0 then
- z = Z_START - i
- end
+ for i = Z_START, 0, -25.0 do
+ local z = i
+ if (i % 2) ~= 0 then
+ z = Z_START - i
+ end
- NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
- local curTime = GetGameTimer()
- while IsNetworkLoadingScene() do
- if GetGameTimer() - curTime > 1000 then
- break
- end
- Wait(0)
- end
- NewLoadSceneStop()
- SetPedCoordsKeepVehicle(ped, x, y, z)
+ NewLoadSceneStart(x, y, z, x, y, z, 50.0, 0)
+ local curTime = GetGameTimer()
+ while IsNetworkLoadingScene() do
+ if GetGameTimer() - curTime > 1000 then
+ break
+ end
+ Wait(0)
+ end
+ NewLoadSceneStop()
+ SetPedCoordsKeepVehicle(ped, x, y, z)
- while not HasCollisionLoadedAroundEntity(ped) do
- RequestCollisionAtCoord(x, y, z)
- if GetGameTimer() - curTime > 1000 then
- break
- end
- Wait(0)
- end
+ while not HasCollisionLoadedAroundEntity(ped) do
+ RequestCollisionAtCoord(x, y, z)
+ if GetGameTimer() - curTime > 1000 then
+ break
+ end
+ Wait(0)
+ end
- -- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
- found, groundZ = GetGroundZFor_3dCoord(x, y, z, false)
- if found then
- Wait(0)
- SetPedCoordsKeepVehicle(ped, x, y, groundZ)
- break
- end
- Wait(0)
- end
+ -- Get ground coord. As mentioned in the natives, this only works if the client is in render distance.
+ found, groundZ = GetGroundZFor_3dCoord(x, y, z, false)
+ if found then
+ Wait(0)
+ SetPedCoordsKeepVehicle(ped, x, y, groundZ)
+ break
+ end
+ Wait(0)
+ end
- -- Remove black screen once the loop has ended.
- DoScreenFadeIn(650)
- FreezeEntityPosition(vehicle > 0 and vehicle or ped, false)
+ -- Remove black screen once the loop has ended.
+ DoScreenFadeIn(650)
+ FreezeEntityPosition(vehicle > 0 and vehicle or ped, false)
- if not found then
- -- If we can't find the coords, set the coords to the old ones.
- -- We don't unpack them before since they aren't in a loop and only called once.
- SetPedCoordsKeepVehicle(ped, oldCoords['x'], oldCoords['y'], oldCoords['z'] - 1.0)
- ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
- end
+ if not found then
+ -- If we can't find the coords, set the coords to the old ones.
+ -- We don't unpack them before since they aren't in a loop and only called once.
+ SetPedCoordsKeepVehicle(ped, oldCoords["x"], oldCoords["y"], oldCoords["z"] - 1.0)
+ ESX.ShowNotification(TranslateCap("tpm_success"), true, false, 140)
+ end
- -- If Z coord was found, set coords in found coords.
- SetPedCoordsKeepVehicle(ped, x, y, groundZ)
- ESX.ShowNotification(TranslateCap('tpm_success'), true, false, 140)
- end)
+ -- If Z coord was found, set coords in found coords.
+ SetPedCoordsKeepVehicle(ped, x, y, groundZ)
+ ESX.ShowNotification(TranslateCap("tpm_success"), true, false, 140)
+ end)
end)
local noclip = false
@@ -610,100 +615,100 @@ local noclip_pos = vector3(0, 0, 70)
local heading = 0
local function noclipThread()
- while noclip do
- SetEntityCoordsNoOffset(ESX.PlayerData.ped, noclip_pos.x, noclip_pos.y, noclip_pos.z, 0, 0, 0)
+ while noclip do
+ SetEntityCoordsNoOffset(ESX.PlayerData.ped, noclip_pos.x, noclip_pos.y, noclip_pos.z, 0, 0, 0)
- if IsControlPressed(1, 34) then
- heading = heading + 1.5
- if heading > 360 then
- heading = 0
- end
+ if IsControlPressed(1, 34) then
+ heading = heading + 1.5
+ if heading > 360 then
+ heading = 0
+ end
- SetEntityHeading(ESX.PlayerData.ped, heading)
- end
+ SetEntityHeading(ESX.PlayerData.ped, heading)
+ end
- if IsControlPressed(1, 9) then
- heading = heading - 1.5
- if heading < 0 then
- heading = 360
- end
+ if IsControlPressed(1, 9) then
+ heading = heading - 1.5
+ if heading < 0 then
+ heading = 360
+ end
- SetEntityHeading(ESX.PlayerData.ped, heading)
- end
+ SetEntityHeading(ESX.PlayerData.ped, heading)
+ end
- if IsControlPressed(1, 8) then
- noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 1.0, 0.0)
- end
+ if IsControlPressed(1, 8) then
+ noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 1.0, 0.0)
+ end
- if IsControlPressed(1, 32) then
- noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, -1.0, 0.0)
- end
+ if IsControlPressed(1, 32) then
+ noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, -1.0, 0.0)
+ end
- if IsControlPressed(1, 27) then
- noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, 1.0)
- end
+ if IsControlPressed(1, 27) then
+ noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, 1.0)
+ end
- if IsControlPressed(1, 173) then
- noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, -1.0)
- end
- Wait(0)
- end
+ if IsControlPressed(1, 173) then
+ noclip_pos = GetOffsetFromEntityInWorldCoords(ESX.PlayerData.ped, 0.0, 0.0, -1.0)
+ end
+ Wait(0)
+ end
end
RegisterNetEvent("esx:noclip")
AddEventHandler("esx:noclip", function()
- ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
- if not admin then
- return
- end
+ ESX.TriggerServerCallback("esx:isUserAdmin", function(admin)
+ if not admin then
+ return
+ end
- if not noclip then
- noclip_pos = GetEntityCoords(ESX.PlayerData.ped, false)
- heading = GetEntityHeading(ESX.PlayerData.ped)
- end
+ if not noclip then
+ noclip_pos = GetEntityCoords(ESX.PlayerData.ped, false)
+ heading = GetEntityHeading(ESX.PlayerData.ped)
+ end
- noclip = not noclip
- if noclip then
- CreateThread(noclipThread)
- end
+ noclip = not noclip
+ if noclip then
+ CreateThread(noclipThread)
+ end
- ESX.ShowNotification(TranslateCap('noclip_message', noclip and Translate('enabled') or Translate('disabled')), true, false, 140)
- end)
+ ESX.ShowNotification(TranslateCap("noclip_message", noclip and Translate("enabled") or Translate("disabled")), true, false, 140)
+ end)
end)
RegisterNetEvent("esx:killPlayer")
AddEventHandler("esx:killPlayer", function()
- SetEntityHealth(ESX.PlayerData.ped, 0)
+ SetEntityHealth(ESX.PlayerData.ped, 0)
end)
RegisterNetEvent("esx:repairPedVehicle")
AddEventHandler("esx:repairPedVehicle", function()
- local ped = ESX.PlayerData.ped
- local vehicle = GetVehiclePedIsIn(ped, false)
- SetVehicleEngineHealth(vehicle, 1000)
- SetVehicleEngineOn(vehicle, true, true)
- SetVehicleFixed(vehicle)
- SetVehicleDirtLevel(vehicle, 0)
+ local ped = ESX.PlayerData.ped
+ local vehicle = GetVehiclePedIsIn(ped, false)
+ SetVehicleEngineHealth(vehicle, 1000)
+ SetVehicleEngineOn(vehicle, true, true)
+ SetVehicleFixed(vehicle)
+ SetVehicleDirtLevel(vehicle, 0)
end)
RegisterNetEvent("esx:freezePlayer")
AddEventHandler("esx:freezePlayer", function(input)
- local player = PlayerId()
- if input == 'freeze' then
- SetEntityCollision(ESX.PlayerData.ped, false)
- FreezeEntityPosition(ESX.PlayerData.ped, true)
- SetPlayerInvincible(player, true)
- elseif input == 'unfreeze' then
- SetEntityCollision(ESX.PlayerData.ped, true)
- FreezeEntityPosition(ESX.PlayerData.ped, false)
- SetPlayerInvincible(player, false)
- end
+ local player = PlayerId()
+ if input == "freeze" then
+ SetEntityCollision(ESX.PlayerData.ped, false)
+ FreezeEntityPosition(ESX.PlayerData.ped, true)
+ SetPlayerInvincible(player, true)
+ elseif input == "unfreeze" then
+ SetEntityCollision(ESX.PlayerData.ped, true)
+ FreezeEntityPosition(ESX.PlayerData.ped, false)
+ SetPlayerInvincible(player, false)
+ end
end)
ESX.RegisterClientCallback("esx:GetVehicleType", function(cb, model)
- cb(ESX.GetVehicleType(model))
+ cb(ESX.GetVehicleType(model))
end)
-AddStateBagChangeHandler('metadata', 'player:' .. tostring(GetPlayerServerId(PlayerId())), function(_, key, val)
- ESX.SetPlayerData(key, val)
+AddStateBagChangeHandler("metadata", "player:" .. tostring(GetPlayerServerId(PlayerId())), function(_, key, val)
+ ESX.SetPlayerData(key, val)
end)
diff --git a/[core]/es_extended/client/modules/actions.lua b/[core]/es_extended/client/modules/actions.lua
index c2d098a7..cbe34fa0 100644
--- a/[core]/es_extended/client/modules/actions.lua
+++ b/[core]/es_extended/client/modules/actions.lua
@@ -1,119 +1,119 @@
-local isInVehicle, isEnteringVehicle, isJumping, inPauseMenu = false, false, false, false
-local playerPed = PlayerPedId()
-local current = {}
-
-local function GetPedVehicleSeat(ped, vehicle)
- for i = -1, 16 do
- if (GetPedInVehicleSeat(vehicle, i) == ped) then return i end
- end
- return -1
-end
-
-local function GetData(vehicle)
- if not DoesEntityExist(vehicle) then
- return
- end
- local model = GetEntityModel(vehicle)
- local displayName = GetDisplayNameFromVehicleModel(model)
- local netId = vehicle
- if NetworkGetEntityIsNetworked(vehicle) then
- netId = VehToNet(vehicle)
- end
- return displayName, netId
-end
-
-CreateThread(function()
- while true do
- ESX.SetPlayerData('coords',GetEntityCoords(playerPed))
- if playerPed ~= PlayerPedId() then
- playerPed = PlayerPedId()
- ESX.SetPlayerData('ped', playerPed)
- TriggerEvent('esx:playerPedChanged', playerPed)
- TriggerServerEvent('esx:playerPedChanged', PedToNet(playerPed))
- if Config.DisableHealthRegeneration then
- SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0)
- end
- end
-
- if IsPedJumping(playerPed) and not isJumping then
- isJumping = true
- TriggerEvent('esx:playerJumping')
- TriggerServerEvent('esx:playerJumping')
- elseif not IsPedJumping(playerPed) and isJumping then
- isJumping = false
- end
-
- if IsPauseMenuActive() and not inPauseMenu then
- inPauseMenu = true
- TriggerEvent('esx:pauseMenuActive', inPauseMenu)
- elseif not IsPauseMenuActive() and inPauseMenu then
- inPauseMenu = false
- TriggerEvent('esx:pauseMenuActive', inPauseMenu)
- end
-
-
- if not isInVehicle and not IsPlayerDead(PlayerId()) then
- if DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and not isEnteringVehicle then
- -- trying to enter a vehicle!
- local vehicle = GetVehiclePedIsTryingToEnter(playerPed)
- local plate = GetVehicleNumberPlateText(vehicle)
- local seat = GetSeatPedIsTryingToEnter(playerPed)
- local _, netId = GetData(vehicle)
- isEnteringVehicle = true
- TriggerEvent('esx:enteringVehicle', vehicle, plate, seat, netId)
- TriggerServerEvent('esx:enteringVehicle', plate, seat, netId)
- elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and
- not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then
- -- vehicle entering aborted
- TriggerEvent('esx:enteringVehicleAborted')
- TriggerServerEvent('esx:enteringVehicleAborted')
- isEnteringVehicle = false
- elseif IsPedInAnyVehicle(playerPed, false) then
- -- suddenly appeared in a vehicle, possible teleport
- isEnteringVehicle = false
- isInVehicle = true
- current.vehicle = GetVehiclePedIsUsing(playerPed)
- current.seat = GetPedVehicleSeat(playerPed, current.vehicle)
- current.plate = GetVehicleNumberPlateText(current.vehicle)
- current.displayName, current.netId = GetData(current.vehicle)
- TriggerEvent('esx:enteredVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
- TriggerServerEvent('esx:enteredVehicle', current.plate, current.seat, current.displayName, current.netId)
- end
- elseif isInVehicle then
- if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then
- -- bye, vehicle
- TriggerEvent('esx:exitedVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
- TriggerServerEvent('esx:exitedVehicle', current.plate, current.seat, current.displayName, current.netId)
- isInVehicle = false
- current = {}
- end
- end
- Wait(200)
- end
-end)
-
-if Config.EnableDebug then
- AddEventHandler('esx:playerPedChanged', function(netId)
- print('esx:playerPedChanged', netId)
- end)
-
- AddEventHandler('esx:playerJumping', function()
- print('esx:playerJumping')
- end)
-
- AddEventHandler('esx:enteringVehicle', function(vehicle, plate, seat, netId)
- print('esx:enteringVehicle', 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'netId', netId)
- end)
-
- AddEventHandler('esx:enteringVehicleAborted', function()
- print('esx:enteringVehicleAborted')
- end)
-
- AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat, displayName, netId)
- print('esx:enteredVehicle', 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
- end)
-
- AddEventHandler('esx:exitedVehicle', function(vehicle, plate, seat, displayName, netId)
- print('esx:exitedVehicle', 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
- end)
-end
+local isInVehicle, isEnteringVehicle, isJumping, inPauseMenu = false, false, false, false
+local playerPed = PlayerPedId()
+local current = {}
+
+local function GetPedVehicleSeat(ped, vehicle)
+ for i = -1, 16 do
+ if GetPedInVehicleSeat(vehicle, i) == ped then
+ return i
+ end
+ end
+ return -1
+end
+
+local function GetData(vehicle)
+ if not DoesEntityExist(vehicle) then
+ return
+ end
+ local model = GetEntityModel(vehicle)
+ local displayName = GetDisplayNameFromVehicleModel(model)
+ local netId = vehicle
+ if NetworkGetEntityIsNetworked(vehicle) then
+ netId = VehToNet(vehicle)
+ end
+ return displayName, netId
+end
+
+CreateThread(function()
+ while true do
+ ESX.SetPlayerData("coords", GetEntityCoords(playerPed))
+ if playerPed ~= PlayerPedId() then
+ playerPed = PlayerPedId()
+ ESX.SetPlayerData("ped", playerPed)
+ TriggerEvent("esx:playerPedChanged", playerPed)
+ TriggerServerEvent("esx:playerPedChanged", PedToNet(playerPed))
+ if Config.DisableHealthRegeneration then
+ SetPlayerHealthRechargeMultiplier(PlayerId(), 0.0)
+ end
+ end
+
+ if IsPedJumping(playerPed) and not isJumping then
+ isJumping = true
+ TriggerEvent("esx:playerJumping")
+ TriggerServerEvent("esx:playerJumping")
+ elseif not IsPedJumping(playerPed) and isJumping then
+ isJumping = false
+ end
+
+ if IsPauseMenuActive() and not inPauseMenu then
+ inPauseMenu = true
+ TriggerEvent("esx:pauseMenuActive", inPauseMenu)
+ elseif not IsPauseMenuActive() and inPauseMenu then
+ inPauseMenu = false
+ TriggerEvent("esx:pauseMenuActive", inPauseMenu)
+ end
+
+ if not isInVehicle and not IsPlayerDead(PlayerId()) then
+ if DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and not isEnteringVehicle then
+ -- trying to enter a vehicle!
+ local vehicle = GetVehiclePedIsTryingToEnter(playerPed)
+ local plate = GetVehicleNumberPlateText(vehicle)
+ local seat = GetSeatPedIsTryingToEnter(playerPed)
+ local _, netId = GetData(vehicle)
+ isEnteringVehicle = true
+ TriggerEvent("esx:enteringVehicle", vehicle, plate, seat, netId)
+ TriggerServerEvent("esx:enteringVehicle", plate, seat, netId)
+ elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then
+ -- vehicle entering aborted
+ TriggerEvent("esx:enteringVehicleAborted")
+ TriggerServerEvent("esx:enteringVehicleAborted")
+ isEnteringVehicle = false
+ elseif IsPedInAnyVehicle(playerPed, false) then
+ -- suddenly appeared in a vehicle, possible teleport
+ isEnteringVehicle = false
+ isInVehicle = true
+ current.vehicle = GetVehiclePedIsUsing(playerPed)
+ current.seat = GetPedVehicleSeat(playerPed, current.vehicle)
+ current.plate = GetVehicleNumberPlateText(current.vehicle)
+ current.displayName, current.netId = GetData(current.vehicle)
+ TriggerEvent("esx:enteredVehicle", current.vehicle, current.plate, current.seat, current.displayName, current.netId)
+ TriggerServerEvent("esx:enteredVehicle", current.plate, current.seat, current.displayName, current.netId)
+ end
+ elseif isInVehicle then
+ if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then
+ -- bye, vehicle
+ TriggerEvent("esx:exitedVehicle", current.vehicle, current.plate, current.seat, current.displayName, current.netId)
+ TriggerServerEvent("esx:exitedVehicle", current.plate, current.seat, current.displayName, current.netId)
+ isInVehicle = false
+ current = {}
+ end
+ end
+ Wait(200)
+ end
+end)
+
+if Config.EnableDebug then
+ AddEventHandler("esx:playerPedChanged", function(netId)
+ print("esx:playerPedChanged", netId)
+ end)
+
+ AddEventHandler("esx:playerJumping", function()
+ print("esx:playerJumping")
+ end)
+
+ AddEventHandler("esx:enteringVehicle", function(vehicle, plate, seat, netId)
+ print("esx:enteringVehicle", "vehicle", vehicle, "plate", plate, "seat", seat, "netId", netId)
+ end)
+
+ AddEventHandler("esx:enteringVehicleAborted", function()
+ print("esx:enteringVehicleAborted")
+ end)
+
+ AddEventHandler("esx:enteredVehicle", function(vehicle, plate, seat, displayName, netId)
+ print("esx:enteredVehicle", "vehicle", vehicle, "plate", plate, "seat", seat, "displayName", displayName, "netId", netId)
+ end)
+
+ AddEventHandler("esx:exitedVehicle", function(vehicle, plate, seat, displayName, netId)
+ print("esx:exitedVehicle", "vehicle", vehicle, "plate", plate, "seat", seat, "displayName", displayName, "netId", netId)
+ end)
+end
diff --git a/[core]/es_extended/client/modules/callback.lua b/[core]/es_extended/client/modules/callback.lua
index e6d38cdc..cf58c391 100644
--- a/[core]/es_extended/client/modules/callback.lua
+++ b/[core]/es_extended/client/modules/callback.lua
@@ -7,34 +7,34 @@ local clientCallbacks = {}
---@param callback function
---@param ... any
ESX.TriggerServerCallback = function(eventName, callback, ...)
- serverRequests[RequestId] = callback
+ serverRequests[RequestId] = callback
- TriggerServerEvent('esx:triggerServerCallback', eventName, RequestId, GetInvokingResource() or "unknown", ...)
+ TriggerServerEvent("esx:triggerServerCallback", eventName, RequestId, GetInvokingResource() or "unknown", ...)
- RequestId = RequestId + 1
+ RequestId = RequestId + 1
end
-RegisterNetEvent('esx:serverCallback', function(requestId, invoker, ...)
- if not serverRequests[requestId] then
- return print(('[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
- end
+RegisterNetEvent("esx:serverCallback", function(requestId, invoker, ...)
+ if not serverRequests[requestId] then
+ return print(("[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist."):format(requestId, invoker))
+ end
- serverRequests[requestId](...)
- serverRequests[requestId] = nil
+ serverRequests[requestId](...)
+ serverRequests[requestId] = nil
end)
---@param eventName string
---@param callback function
ESX.RegisterClientCallback = function(eventName, callback)
- clientCallbacks[eventName] = callback
+ clientCallbacks[eventName] = callback
end
-RegisterNetEvent('esx:triggerClientCallback', function(eventName, requestId, invoker, ...)
- if not clientCallbacks[eventName] then
- return print(('[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
- end
+RegisterNetEvent("esx:triggerClientCallback", function(eventName, requestId, invoker, ...)
+ if not clientCallbacks[eventName] then
+ return print(("[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7"):format(eventName, invoker))
+ end
- clientCallbacks[eventName](function(...)
- TriggerServerEvent('esx:clientCallback', requestId, invoker, ...)
- end, ...)
+ clientCallbacks[eventName](function(...)
+ TriggerServerEvent("esx:clientCallback", requestId, invoker, ...)
+ end, ...)
end)
diff --git a/[core]/es_extended/client/modules/death.lua b/[core]/es_extended/client/modules/death.lua
index 51d8aec7..ed3347f0 100644
--- a/[core]/es_extended/client/modules/death.lua
+++ b/[core]/es_extended/client/modules/death.lua
@@ -1,52 +1,56 @@
-AddEventHandler('gameEventTriggered', function(event, data)
- if event ~= 'CEventNetworkEntityDamage' then return end
- local victim, victimDied = data[1], data[4]
- if not IsPedAPlayer(victim) then return end
- local player = PlayerId()
- local playerPed = PlayerPedId()
- if victimDied and NetworkGetPlayerIndexFromPed(victim) == player and (IsPedDeadOrDying(victim, true) or IsPedFatallyInjured(victim)) then
- local killerEntity, deathCause = GetPedSourceOfDeath(playerPed), GetPedCauseOfDeath(playerPed)
- local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
- if killerEntity ~= playerPed and killerClientId and NetworkIsPlayerActive(killerClientId) then
- PlayerKilledByPlayer(GetPlayerServerId(killerClientId), killerClientId, deathCause)
- else
- PlayerKilled(deathCause)
- end
- end
+AddEventHandler("gameEventTriggered", function(event, data)
+ if event ~= "CEventNetworkEntityDamage" then
+ return
+ end
+ local victim, victimDied = data[1], data[4]
+ if not IsPedAPlayer(victim) then
+ return
+ end
+ local player = PlayerId()
+ local playerPed = PlayerPedId()
+ if victimDied and NetworkGetPlayerIndexFromPed(victim) == player and (IsPedDeadOrDying(victim, true) or IsPedFatallyInjured(victim)) then
+ local killerEntity, deathCause = GetPedSourceOfDeath(playerPed), GetPedCauseOfDeath(playerPed)
+ local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
+ if killerEntity ~= playerPed and killerClientId and NetworkIsPlayerActive(killerClientId) then
+ PlayerKilledByPlayer(GetPlayerServerId(killerClientId), killerClientId, deathCause)
+ else
+ PlayerKilled(deathCause)
+ end
+ end
end)
function PlayerKilledByPlayer(killerServerId, killerClientId, deathCause)
- local victimCoords = GetEntityCoords(PlayerPedId())
- local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId))
- local distance = #(victimCoords - killerCoords)
+ local victimCoords = GetEntityCoords(PlayerPedId())
+ local killerCoords = GetEntityCoords(GetPlayerPed(killerClientId))
+ local distance = #(victimCoords - killerCoords)
- local data = {
- victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
- killerCoords = { x = ESX.Math.Round(killerCoords.x, 1), y = ESX.Math.Round(killerCoords.y, 1), z = ESX.Math.Round(killerCoords.z, 1) },
+ local data = {
+ victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
+ killerCoords = { x = ESX.Math.Round(killerCoords.x, 1), y = ESX.Math.Round(killerCoords.y, 1), z = ESX.Math.Round(killerCoords.z, 1) },
- killedByPlayer = true,
- deathCause = deathCause,
- distance = ESX.Math.Round(distance, 1),
+ killedByPlayer = true,
+ deathCause = deathCause,
+ distance = ESX.Math.Round(distance, 1),
- killerServerId = killerServerId,
- killerClientId = killerClientId
- }
+ killerServerId = killerServerId,
+ killerClientId = killerClientId,
+ }
- TriggerEvent('esx:onPlayerDeath', data)
- TriggerServerEvent('esx:onPlayerDeath', data)
+ TriggerEvent("esx:onPlayerDeath", data)
+ TriggerServerEvent("esx:onPlayerDeath", data)
end
function PlayerKilled(deathCause)
- local playerPed = PlayerPedId()
- local victimCoords = GetEntityCoords(playerPed)
+ local playerPed = PlayerPedId()
+ local victimCoords = GetEntityCoords(playerPed)
- local data = {
- victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
+ local data = {
+ victimCoords = { x = ESX.Math.Round(victimCoords.x, 1), y = ESX.Math.Round(victimCoords.y, 1), z = ESX.Math.Round(victimCoords.z, 1) },
- killedByPlayer = false,
- deathCause = deathCause
- }
+ killedByPlayer = false,
+ deathCause = deathCause,
+ }
- TriggerEvent('esx:onPlayerDeath', data)
- TriggerServerEvent('esx:onPlayerDeath', data)
+ TriggerEvent("esx:onPlayerDeath", data)
+ TriggerServerEvent("esx:onPlayerDeath", data)
end
diff --git a/[core]/es_extended/client/modules/npwd.lua b/[core]/es_extended/client/modules/npwd.lua
index cac2e111..fd88354a 100644
--- a/[core]/es_extended/client/modules/npwd.lua
+++ b/[core]/es_extended/client/modules/npwd.lua
@@ -1,57 +1,57 @@
-local npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
+local npwd = GetResourceState("npwd"):find("start") and exports.npwd or nil
local function checkPhone()
- if not npwd then
- return
- end
+ if not npwd then
+ return
+ end
- local phoneItem = ESX.SearchInventory('phone')
- npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
+ local phoneItem = ESX.SearchInventory("phone")
+ npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
end
-RegisterNetEvent('esx:playerLoaded', checkPhone)
+RegisterNetEvent("esx:playerLoaded", checkPhone)
-AddEventHandler('onClientResourceStart', function(resource)
- if resource ~= 'npwd' then
- return
- end
+AddEventHandler("onClientResourceStart", function(resource)
+ if resource ~= "npwd" then
+ return
+ end
- npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
+ npwd = GetResourceState("npwd"):find("start") and exports.npwd or nil
- if ESX.PlayerLoaded then
- checkPhone()
- end
+ if ESX.PlayerLoaded then
+ checkPhone()
+ end
end)
-AddEventHandler('onClientResourceStop', function(resource)
- if resource == 'npwd' then
- npwd = nil
- end
+AddEventHandler("onClientResourceStop", function(resource)
+ if resource == "npwd" then
+ npwd = nil
+ end
end)
-RegisterNetEvent('esx:onPlayerLogout', function()
- if not npwd then
- return
- end
+RegisterNetEvent("esx:onPlayerLogout", function()
+ if not npwd then
+ return
+ end
- npwd:setPhoneVisible(false)
- npwd:setPhoneDisabled(true)
+ npwd:setPhoneVisible(false)
+ npwd:setPhoneDisabled(true)
end)
-RegisterNetEvent('esx:removeInventoryItem', function(item, count)
- if not npwd then
- return
- end
+RegisterNetEvent("esx:removeInventoryItem", function(item, count)
+ if not npwd then
+ return
+ end
- if item == 'phone' and count == 0 then
- npwd:setPhoneDisabled(true)
- end
+ if item == "phone" and count == 0 then
+ npwd:setPhoneDisabled(true)
+ end
end)
-RegisterNetEvent('esx:addInventoryItem', function(item)
- if not npwd or item ~= 'phone' then
- return
- end
+RegisterNetEvent("esx:addInventoryItem", function(item)
+ if not npwd or item ~= "phone" then
+ return
+ end
- npwd:setPhoneDisabled(false)
+ npwd:setPhoneDisabled(false)
end)
diff --git a/[core]/es_extended/client/modules/scaleform.lua b/[core]/es_extended/client/modules/scaleform.lua
index 6ef9357a..46e20e12 100644
--- a/[core]/es_extended/client/modules/scaleform.lua
+++ b/[core]/es_extended/client/modules/scaleform.lua
@@ -1,98 +1,98 @@
function ESX.Scaleform.ShowFreemodeMessage(title, msg, sec)
- local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('MP_BIG_MESSAGE_FREEMODE')
+ local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie("MP_BIG_MESSAGE_FREEMODE")
- BeginScaleformMovieMethod(scaleform, 'SHOW_SHARD_WASTED_MP_MESSAGE')
- ScaleformMovieMethodAddParamTextureNameString(title)
- ScaleformMovieMethodAddParamTextureNameString(msg)
- EndScaleformMovieMethod()
+ BeginScaleformMovieMethod(scaleform, "SHOW_SHARD_WASTED_MP_MESSAGE")
+ ScaleformMovieMethodAddParamTextureNameString(title)
+ ScaleformMovieMethodAddParamTextureNameString(msg)
+ EndScaleformMovieMethod()
- while sec > 0 do
- Wait(0)
- sec = sec - 0.01
+ while sec > 0 do
+ Wait(0)
+ sec = sec - 0.01
- DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
- end
+ DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
+ end
- SetScaleformMovieAsNoLongerNeeded(scaleform)
+ SetScaleformMovieAsNoLongerNeeded(scaleform)
end
function ESX.Scaleform.ShowBreakingNews(title, msg, bottom, sec)
- local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('BREAKING_NEWS')
+ local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie("BREAKING_NEWS")
- BeginScaleformMovieMethod(scaleform, 'SET_TEXT')
- ScaleformMovieMethodAddParamTextureNameString(msg)
- ScaleformMovieMethodAddParamTextureNameString(bottom)
- EndScaleformMovieMethod()
+ BeginScaleformMovieMethod(scaleform, "SET_TEXT")
+ ScaleformMovieMethodAddParamTextureNameString(msg)
+ ScaleformMovieMethodAddParamTextureNameString(bottom)
+ EndScaleformMovieMethod()
- BeginScaleformMovieMethod(scaleform, 'SET_SCROLL_TEXT')
- ScaleformMovieMethodAddParamInt(0) -- top ticker
- ScaleformMovieMethodAddParamInt(0) -- Since this is the first string, start at 0
- ScaleformMovieMethodAddParamTextureNameString(title)
+ BeginScaleformMovieMethod(scaleform, "SET_SCROLL_TEXT")
+ ScaleformMovieMethodAddParamInt(0) -- top ticker
+ ScaleformMovieMethodAddParamInt(0) -- Since this is the first string, start at 0
+ ScaleformMovieMethodAddParamTextureNameString(title)
- EndScaleformMovieMethod()
+ EndScaleformMovieMethod()
- BeginScaleformMovieMethod(scaleform, 'DISPLAY_SCROLL_TEXT')
- ScaleformMovieMethodAddParamInt(0) -- Top ticker
- ScaleformMovieMethodAddParamInt(0) -- Index of string
+ BeginScaleformMovieMethod(scaleform, "DISPLAY_SCROLL_TEXT")
+ ScaleformMovieMethodAddParamInt(0) -- Top ticker
+ ScaleformMovieMethodAddParamInt(0) -- Index of string
- EndScaleformMovieMethod()
+ EndScaleformMovieMethod()
- while sec > 0 do
- Wait(0)
- sec = sec - 0.01
+ while sec > 0 do
+ Wait(0)
+ sec = sec - 0.01
- DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
- end
+ DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
+ end
- SetScaleformMovieAsNoLongerNeeded(scaleform)
+ SetScaleformMovieAsNoLongerNeeded(scaleform)
end
function ESX.Scaleform.ShowPopupWarning(title, msg, bottom, sec)
- local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('POPUP_WARNING')
+ local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie("POPUP_WARNING")
- BeginScaleformMovieMethod(scaleform, 'SHOW_POPUP_WARNING')
+ BeginScaleformMovieMethod(scaleform, "SHOW_POPUP_WARNING")
- ScaleformMovieMethodAddParamFloat(500.0) -- black background
- ScaleformMovieMethodAddParamTextureNameString(title)
- ScaleformMovieMethodAddParamTextureNameString(msg)
- ScaleformMovieMethodAddParamTextureNameString(bottom)
- ScaleformMovieMethodAddParamBool(true)
+ ScaleformMovieMethodAddParamFloat(500.0) -- black background
+ ScaleformMovieMethodAddParamTextureNameString(title)
+ ScaleformMovieMethodAddParamTextureNameString(msg)
+ ScaleformMovieMethodAddParamTextureNameString(bottom)
+ ScaleformMovieMethodAddParamBool(true)
- EndScaleformMovieMethod()
+ EndScaleformMovieMethod()
- while sec > 0 do
- Wait(0)
- sec = sec - 0.01
+ while sec > 0 do
+ Wait(0)
+ sec = sec - 0.01
- DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
- end
+ DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
+ end
- SetScaleformMovieAsNoLongerNeeded(scaleform)
+ SetScaleformMovieAsNoLongerNeeded(scaleform)
end
function ESX.Scaleform.ShowTrafficMovie(sec)
- local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie('TRAFFIC_CAM')
+ local scaleform = ESX.Scaleform.Utils.RequestScaleformMovie("TRAFFIC_CAM")
- BeginScaleformMovieMethod(scaleform, 'PLAY_CAM_MOVIE')
+ BeginScaleformMovieMethod(scaleform, "PLAY_CAM_MOVIE")
- EndScaleformMovieMethod()
+ EndScaleformMovieMethod()
- while sec > 0 do
- Wait(0)
- sec = sec - 0.01
+ while sec > 0 do
+ Wait(0)
+ sec = sec - 0.01
- DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
- end
+ DrawScaleformMovieFullscreen(scaleform, 255, 255, 255, 255)
+ end
- SetScaleformMovieAsNoLongerNeeded(scaleform)
+ SetScaleformMovieAsNoLongerNeeded(scaleform)
end
function ESX.Scaleform.Utils.RequestScaleformMovie(movie)
- local scaleform = RequestScaleformMovie(movie)
+ local scaleform = RequestScaleformMovie(movie)
- while not HasScaleformMovieLoaded(scaleform) do
- Wait(0)
- end
+ while not HasScaleformMovieLoaded(scaleform) do
+ Wait(0)
+ end
- return scaleform
+ return scaleform
end
diff --git a/[core]/es_extended/client/modules/streaming.lua b/[core]/es_extended/client/modules/streaming.lua
index bde539b2..95850978 100644
--- a/[core]/es_extended/client/modules/streaming.lua
+++ b/[core]/es_extended/client/modules/streaming.lua
@@ -1,85 +1,85 @@
function ESX.Streaming.RequestModel(modelHash, cb)
- modelHash = (type(modelHash) == 'number' and modelHash or joaat(modelHash))
+ modelHash = (type(modelHash) == "number" and modelHash or joaat(modelHash))
- if not HasModelLoaded(modelHash) and IsModelInCdimage(modelHash) then
- RequestModel(modelHash)
+ if not HasModelLoaded(modelHash) and IsModelInCdimage(modelHash) then
+ RequestModel(modelHash)
- while not HasModelLoaded(modelHash) do
- Wait(0)
- end
- end
+ while not HasModelLoaded(modelHash) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
function ESX.Streaming.RequestStreamedTextureDict(textureDict, cb)
- if not HasStreamedTextureDictLoaded(textureDict) then
- RequestStreamedTextureDict(textureDict)
+ if not HasStreamedTextureDictLoaded(textureDict) then
+ RequestStreamedTextureDict(textureDict)
- while not HasStreamedTextureDictLoaded(textureDict) do
- Wait(0)
- end
- end
+ while not HasStreamedTextureDictLoaded(textureDict) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
function ESX.Streaming.RequestNamedPtfxAsset(assetName, cb)
- if not HasNamedPtfxAssetLoaded(assetName) then
- RequestNamedPtfxAsset(assetName)
+ if not HasNamedPtfxAssetLoaded(assetName) then
+ RequestNamedPtfxAsset(assetName)
- while not HasNamedPtfxAssetLoaded(assetName) do
- Wait(0)
- end
- end
+ while not HasNamedPtfxAssetLoaded(assetName) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
function ESX.Streaming.RequestAnimSet(animSet, cb)
- if not HasAnimSetLoaded(animSet) then
- RequestAnimSet(animSet)
+ if not HasAnimSetLoaded(animSet) then
+ RequestAnimSet(animSet)
- while not HasAnimSetLoaded(animSet) do
- Wait(0)
- end
- end
+ while not HasAnimSetLoaded(animSet) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
function ESX.Streaming.RequestAnimDict(animDict, cb)
- if not HasAnimDictLoaded(animDict) then
- RequestAnimDict(animDict)
+ if not HasAnimDictLoaded(animDict) then
+ RequestAnimDict(animDict)
- while not HasAnimDictLoaded(animDict) do
- Wait(0)
- end
- end
+ while not HasAnimDictLoaded(animDict) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
function ESX.Streaming.RequestWeaponAsset(weaponHash, cb)
- if not HasWeaponAssetLoaded(weaponHash) then
- RequestWeaponAsset(weaponHash)
+ if not HasWeaponAssetLoaded(weaponHash) then
+ RequestWeaponAsset(weaponHash)
- while not HasWeaponAssetLoaded(weaponHash) do
- Wait(0)
- end
- end
+ while not HasWeaponAssetLoaded(weaponHash) do
+ Wait(0)
+ end
+ end
- if cb ~= nil then
- cb()
- end
+ if cb ~= nil then
+ cb()
+ end
end
diff --git a/[core]/es_extended/client/wrapper.lua b/[core]/es_extended/client/wrapper.lua
index 441312d8..10247fef 100644
--- a/[core]/es_extended/client/wrapper.lua
+++ b/[core]/es_extended/client/wrapper.lua
@@ -1,14 +1,14 @@
local Chunks = {}
-RegisterNUICallback('__chunk', function(data, cb)
- Chunks[data.id] = Chunks[data.id] or ''
- Chunks[data.id] = Chunks[data.id] .. data.chunk
+RegisterNUICallback("__chunk", function(data, cb)
+ Chunks[data.id] = Chunks[data.id] or ""
+ Chunks[data.id] = Chunks[data.id] .. data.chunk
- if data['end'] then
- local msg = json.decode(Chunks[data.id])
- TriggerEvent(GetCurrentResourceName() .. ':message:' .. data.__type, msg)
- Chunks[data.id] = nil
- end
+ if data["end"] then
+ local msg = json.decode(Chunks[data.id])
+ TriggerEvent(GetCurrentResourceName() .. ":message:" .. data.__type, msg)
+ Chunks[data.id] = nil
+ end
- cb('')
+ cb("")
end)
diff --git a/[core]/es_extended/common/functions.lua b/[core]/es_extended/common/functions.lua
index 1bf9f8b7..f6414bdc 100644
--- a/[core]/es_extended/common/functions.lua
+++ b/[core]/es_extended/common/functions.lua
@@ -1,100 +1,108 @@
local Charset = {}
-for i = 48, 57 do table.insert(Charset, string.char(i)) end
-for i = 65, 90 do table.insert(Charset, string.char(i)) end
-for i = 97, 122 do table.insert(Charset, string.char(i)) end
+for i = 48, 57 do
+ table.insert(Charset, string.char(i))
+end
+for i = 65, 90 do
+ table.insert(Charset, string.char(i))
+end
+for i = 97, 122 do
+ table.insert(Charset, string.char(i))
+end
local weaponsByName = {}
local weaponsByHash = {}
CreateThread(function()
- for index, weapon in pairs(Config.Weapons) do
- weaponsByName[weapon.name] = index
- weaponsByHash[joaat(weapon.name)] = weapon
- end
+ for index, weapon in pairs(Config.Weapons) do
+ weaponsByName[weapon.name] = index
+ weaponsByHash[joaat(weapon.name)] = weapon
+ end
end)
function ESX.GetRandomString(length)
- math.randomseed(GetGameTimer())
+ math.randomseed(GetGameTimer())
- return length > 0 and ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)] or ''
+ return length > 0 and ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)] or ""
end
function ESX.GetConfig()
- return Config
+ return Config
end
function ESX.GetWeapon(weaponName)
- weaponName = string.upper(weaponName)
+ weaponName = string.upper(weaponName)
- assert(weaponsByName[weaponName], "Invalid weapon name!")
+ assert(weaponsByName[weaponName], "Invalid weapon name!")
- local index = weaponsByName[weaponName]
- return index, Config.Weapons[index]
+ local index = weaponsByName[weaponName]
+ return index, Config.Weapons[index]
end
function ESX.GetWeaponFromHash(weaponHash)
- weaponHash = type(weaponHash) == "string" and joaat(weaponHash) or weaponHash
+ weaponHash = type(weaponHash) == "string" and joaat(weaponHash) or weaponHash
- return weaponsByHash[weaponHash]
+ return weaponsByHash[weaponHash]
end
function ESX.GetWeaponList(byHash)
- return byHash and weaponsByHash or Config.Weapons
+ return byHash and weaponsByHash or Config.Weapons
end
function ESX.GetWeaponLabel(weaponName)
- weaponName = string.upper(weaponName)
+ weaponName = string.upper(weaponName)
- assert(weaponsByName[weaponName], "Invalid weapon name!")
+ assert(weaponsByName[weaponName], "Invalid weapon name!")
- local index = weaponsByName[weaponName]
- return Config.Weapons[index].label or ""
+ local index = weaponsByName[weaponName]
+ return Config.Weapons[index].label or ""
end
function ESX.GetWeaponComponent(weaponName, weaponComponent)
- weaponName = string.upper(weaponName)
+ weaponName = string.upper(weaponName)
- assert(weaponsByName[weaponName], "Invalid weapon name!")
- local weapon = Config.Weapons[weaponsByName[weaponName]]
+ assert(weaponsByName[weaponName], "Invalid weapon name!")
+ local weapon = Config.Weapons[weaponsByName[weaponName]]
- for _, component in ipairs(weapon.components) do
- if component.name == weaponComponent then
- return component
- end
- end
+ for _, component in ipairs(weapon.components) do
+ if component.name == weaponComponent then
+ return component
+ end
+ end
end
function ESX.DumpTable(table, nb)
- if nb == nil then
- nb = 0
- end
+ if nb == nil then
+ nb = 0
+ end
- if type(table) == 'table' then
- local s = ''
- for _ = 1, nb + 1, 1 do
- s = s .. " "
- end
+ if type(table) == "table" then
+ local s = ""
+ for _ = 1, nb + 1, 1 do
+ s = s .. " "
+ end
- s = '{\n'
- for k, v in pairs(table) do
- if type(k) ~= 'number' then k = '"' .. k .. '"' end
- for _ = 1, nb, 1 do
- s = s .. " "
- end
- s = s .. '[' .. k .. '] = ' .. ESX.DumpTable(v, nb + 1) .. ',\n'
- end
+ s = "{\n"
+ for k, v in pairs(table) do
+ if type(k) ~= "number" then
+ k = '"' .. k .. '"'
+ end
+ for _ = 1, nb, 1 do
+ s = s .. " "
+ end
+ s = s .. "[" .. k .. "] = " .. ESX.DumpTable(v, nb + 1) .. ",\n"
+ end
- for _ = 1, nb, 1 do
- s = s .. " "
- end
+ for _ = 1, nb, 1 do
+ s = s .. " "
+ end
- return s .. '}'
- else
- return tostring(table)
- end
+ return s .. "}"
+ else
+ return tostring(table)
+ end
end
function ESX.Round(value, numDecimalPlaces)
- return ESX.Math.Round(value, numDecimalPlaces)
+ return ESX.Math.Round(value, numDecimalPlaces)
end
diff --git a/[core]/es_extended/common/modules/math.lua b/[core]/es_extended/common/modules/math.lua
index c851c08f..9910d17e 100644
--- a/[core]/es_extended/common/modules/math.lua
+++ b/[core]/es_extended/common/modules/math.lua
@@ -1,25 +1,25 @@
ESX.Math = {}
function ESX.Math.Round(value, numDecimalPlaces)
- if numDecimalPlaces then
- local power = 10 ^ numDecimalPlaces
- return math.floor((value * power) + 0.5) / (power)
- else
- return math.floor(value + 0.5)
- end
+ if numDecimalPlaces then
+ local power = 10 ^ numDecimalPlaces
+ return math.floor((value * power) + 0.5) / power
+ else
+ return math.floor(value + 0.5)
+ end
end
-- credit http://richard.warburton.it
function ESX.Math.GroupDigits(value)
- local left, num, right = string.match(value, '^([^%d]*%d)(%d*)(.-)$')
+ local left, num, right = string.match(value, "^([^%d]*%d)(%d*)(.-)$")
- return left .. (num:reverse():gsub('(%d%d%d)', '%1' .. TranslateCap('locale_digit_grouping_symbol')):reverse()) .. right
+ return left .. (num:reverse():gsub("(%d%d%d)", "%1" .. TranslateCap("locale_digit_grouping_symbol")):reverse()) .. right
end
function ESX.Math.Trim(value)
- if value then
- return (string.gsub(value, "^%s*(.-)%s*$", "%1"))
- else
- return nil
- end
+ if value then
+ return (string.gsub(value, "^%s*(.-)%s*$", "%1"))
+ else
+ return nil
+ end
end
diff --git a/[core]/es_extended/common/modules/table.lua b/[core]/es_extended/common/modules/table.lua
index 3593b245..860f68c7 100644
--- a/[core]/es_extended/common/modules/table.lua
+++ b/[core]/es_extended/common/modules/table.lua
@@ -2,182 +2,186 @@ ESX.Table = {}
-- nil proof alternative to #table
function ESX.Table.SizeOf(t)
- local count = 0
+ local count = 0
- for _, _ in pairs(t) do
- count = count + 1
- end
+ for _, _ in pairs(t) do
+ count = count + 1
+ end
- return count
+ return count
end
function ESX.Table.Set(t)
- local set = {}
- for _, v in ipairs(t) do set[v] = true end
- return set
+ local set = {}
+ for _, v in ipairs(t) do
+ set[v] = true
+ end
+ return set
end
function ESX.Table.IndexOf(t, value)
- for i = 1, #t, 1 do
- if t[i] == value then
- return i
- end
- end
+ for i = 1, #t, 1 do
+ if t[i] == value then
+ return i
+ end
+ end
- return -1
+ return -1
end
function ESX.Table.LastIndexOf(t, value)
- for i = #t, 1, -1 do
- if t[i] == value then
- return i
- end
- end
+ for i = #t, 1, -1 do
+ if t[i] == value then
+ return i
+ end
+ end
- return -1
+ return -1
end
function ESX.Table.Find(t, cb)
- for i = 1, #t, 1 do
- if cb(t[i]) then
- return t[i]
- end
- end
+ for i = 1, #t, 1 do
+ if cb(t[i]) then
+ return t[i]
+ end
+ end
- return nil
+ return nil
end
function ESX.Table.FindIndex(t, cb)
- for i = 1, #t, 1 do
- if cb(t[i]) then
- return i
- end
- end
+ for i = 1, #t, 1 do
+ if cb(t[i]) then
+ return i
+ end
+ end
- return -1
+ return -1
end
function ESX.Table.Filter(t, cb)
- local newTable = {}
+ local newTable = {}
- for i = 1, #t, 1 do
- if cb(t[i]) then
- table.insert(newTable, t[i])
- end
- end
+ for i = 1, #t, 1 do
+ if cb(t[i]) then
+ table.insert(newTable, t[i])
+ end
+ end
- return newTable
+ return newTable
end
function ESX.Table.Map(t, cb)
- local newTable = {}
+ local newTable = {}
- for i = 1, #t, 1 do
- newTable[i] = cb(t[i], i)
- end
+ for i = 1, #t, 1 do
+ newTable[i] = cb(t[i], i)
+ end
- return newTable
+ return newTable
end
function ESX.Table.Reverse(t)
- local newTable = {}
+ local newTable = {}
- for i = #t, 1, -1 do
- table.insert(newTable, t[i])
- end
+ for i = #t, 1, -1 do
+ table.insert(newTable, t[i])
+ end
- return newTable
+ return newTable
end
function ESX.Table.Clone(t)
- if type(t) ~= 'table' then return t end
+ if type(t) ~= "table" then
+ return t
+ end
- local meta = getmetatable(t)
- local target = {}
+ local meta = getmetatable(t)
+ local target = {}
- for k, v in pairs(t) do
- if type(v) == 'table' then
- target[k] = ESX.Table.Clone(v)
- else
- target[k] = v
- end
- end
+ for k, v in pairs(t) do
+ if type(v) == "table" then
+ target[k] = ESX.Table.Clone(v)
+ else
+ target[k] = v
+ end
+ end
- setmetatable(target, meta)
+ setmetatable(target, meta)
- return target
+ return target
end
function ESX.Table.Concat(t1, t2)
- local t3 = ESX.Table.Clone(t1)
+ local t3 = ESX.Table.Clone(t1)
- for i = 1, #t2, 1 do
- table.insert(t3, t2[i])
- end
+ for i = 1, #t2, 1 do
+ table.insert(t3, t2[i])
+ end
- return t3
+ return t3
end
function ESX.Table.Join(t, sep)
- local str = ''
+ local str = ""
- for i = 1, #t, 1 do
- if i > 1 then
- str = str .. (sep or ',')
- end
+ for i = 1, #t, 1 do
+ if i > 1 then
+ str = str .. (sep or ",")
+ end
- str = str .. t[i]
- end
+ str = str .. t[i]
+ end
- return str
+ return str
end
-- Credits: https://github.com/JonasDev99/qb-garages/blob/b0335d67cb72a6b9ac60f62a87fb3946f5c2f33d/server/main.lua#L5
function ESX.Table.TableContains(tab, val)
- if type(val) == "table" then
- for _, value in pairs(tab) do
- if ESX.Table.TableContains(val, value) then
- return true
- end
- end
- return false
- else
- for _, value in pairs(tab) do
- if value == val then
- return true
- end
- end
- end
- return false
+ if type(val) == "table" then
+ for _, value in pairs(tab) do
+ if ESX.Table.TableContains(val, value) then
+ return true
+ end
+ end
+ return false
+ else
+ for _, value in pairs(tab) do
+ if value == val then
+ return true
+ end
+ end
+ end
+ return false
end
-- Credit: https://stackoverflow.com/a/15706820
-- Description: sort function for pairs
function ESX.Table.Sort(t, order)
- -- collect the keys
- local keys = {}
+ -- collect the keys
+ local keys = {}
- for k, _ in pairs(t) do
- keys[#keys + 1] = k
- end
+ for k, _ in pairs(t) do
+ keys[#keys + 1] = k
+ end
- -- if order function given, sort by it by passing the table and keys a, b,
- -- otherwise just sort the keys
- if order then
- table.sort(keys, function(a, b)
- return order(t, a, b)
- end)
- else
- table.sort(keys)
- end
+ -- if order function given, sort by it by passing the table and keys a, b,
+ -- otherwise just sort the keys
+ if order then
+ table.sort(keys, function(a, b)
+ return order(t, a, b)
+ end)
+ else
+ table.sort(keys)
+ end
- -- return the iterator function
- local i = 0
+ -- return the iterator function
+ local i = 0
- return function()
- i = i + 1
- if keys[i] then
- return keys[i], t[keys[i]]
- end
- end
+ return function()
+ i = i + 1
+ if keys[i] then
+ return keys[i], t[keys[i]]
+ end
+ end
end
diff --git a/[core]/es_extended/common/modules/timeout.lua b/[core]/es_extended/common/modules/timeout.lua
index 814b086c..381cbbcc 100644
--- a/[core]/es_extended/common/modules/timeout.lua
+++ b/[core]/es_extended/common/modules/timeout.lua
@@ -2,22 +2,22 @@ local TimeoutCount = 0
local CancelledTimeouts = {}
ESX.SetTimeout = function(msec, cb)
- local id = TimeoutCount + 1
+ local id = TimeoutCount + 1
- SetTimeout(msec, function()
- if CancelledTimeouts[id] then
- CancelledTimeouts[id] = nil
- return
- end
+ SetTimeout(msec, function()
+ if CancelledTimeouts[id] then
+ CancelledTimeouts[id] = nil
+ return
+ end
- cb()
- end)
+ cb()
+ end)
- TimeoutCount = id
+ TimeoutCount = id
- return id
+ return id
end
ESX.ClearTimeout = function(id)
- CancelledTimeouts[id] = true
+ CancelledTimeouts[id] = true
end
diff --git a/[core]/es_extended/config.logs.lua b/[core]/es_extended/config.logs.lua
index 34f91641..34c013a0 100644
--- a/[core]/es_extended/config.logs.lua
+++ b/[core]/es_extended/config.logs.lua
@@ -1,11 +1,11 @@
Config.DiscordLogs = {
Webhooks = {
- default = '',
- test = '',
- Chat = '',
- UserActions = '',
- Resources = '',
- Paycheck = ''
+ default = "",
+ test = "",
+ Chat = "",
+ UserActions = "",
+ Resources = "",
+ Paycheck = "",
},
Colors = { -- https://www.spycolor.com/
@@ -18,6 +18,6 @@ Config.DiscordLogs = {
orange = 16744192,
yellow = 16776960,
pink = 16761035,
- lightgreen = 65309
- }
+ lightgreen = 65309,
+ },
}
diff --git a/[core]/es_extended/config.lua b/[core]/es_extended/config.lua
index 574876b3..99637754 100644
--- a/[core]/es_extended/config.lua
+++ b/[core]/es_extended/config.lua
@@ -1,19 +1,19 @@
-Config = {}
-Config.Locale = GetConvar('esx:locale', 'en')
+Config = {}
+Config.Locale = GetConvar("esx:locale", "en")
-Config.Accounts = {
- bank = {
- label = TranslateCap('account_bank'),
- round = true
- },
- black_money = {
- label = TranslateCap('account_black_money'),
- round = true
- },
- money = {
- label = TranslateCap('account_money'),
- round = true
- }
+Config.Accounts = {
+ bank = {
+ label = TranslateCap("account_bank"),
+ round = true,
+ },
+ black_money = {
+ label = TranslateCap("account_black_money"),
+ round = true,
+ },
+ money = {
+ label = TranslateCap("account_money"),
+ round = true,
+ },
}
Config.StartingAccountMoney = { bank = 50000 }
@@ -21,71 +21,70 @@ Config.StartingAccountMoney = { bank = 50000 }
Config.StartingInventoryItems = false -- table/false
Config.DefaultSpawns = { -- If you want to have more spawn positions and select them randomly uncomment commented code or add more locations
- { x = 222.2027, y = -864.0162, z = 30.2922, heading = 1.0 },
- --{x = 224.9865, y = -865.0871, z = 30.2922, heading = 1.0},
- --{x = 227.8436, y = -866.0400, z = 30.2922, heading = 1.0},
- --{x = 230.6051, y = -867.1450, z = 30.2922, heading = 1.0},
- --{x = 233.5459, y = -868.2626, z = 30.2922, heading = 1.0}
+ { x = 222.2027, y = -864.0162, z = 30.2922, heading = 1.0 },
+ --{x = 224.9865, y = -865.0871, z = 30.2922, heading = 1.0},
+ --{x = 227.8436, y = -866.0400, z = 30.2922, heading = 1.0},
+ --{x = 230.6051, y = -867.1450, z = 30.2922, heading = 1.0},
+ --{x = 233.5459, y = -868.2626, z = 30.2922, heading = 1.0}
}
Config.AdminGroups = {
- ['owner'] = true,
- ['admin'] = true
+ ["owner"] = true,
+ ["admin"] = true,
}
+Config.EnablePaycheck = true -- enable paycheck
+Config.LogPaycheck = false -- Logs paychecks to a nominated Discord channel via webhook (default is false)
+Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
+Config.MaxWeight = 24 -- the max inventory weight without backpack
+Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
+Config.EnableDebug = false -- Use Debug options?
+Config.EnableDefaultInventory = true -- Display the default Inventory ( F2 )
+Config.EnableWantedLevel = false -- Use Normal GTA wanted Level?
+Config.EnablePVP = true -- Allow Player to player combat
-Config.EnablePaycheck = true -- enable paycheck
-Config.LogPaycheck = false -- Logs paychecks to a nominated Discord channel via webhook (default is false)
-Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
-Config.MaxWeight = 24 -- the max inventory weight without backpack
-Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
-Config.EnableDebug = false -- Use Debug options?
-Config.EnableDefaultInventory = true -- Display the default Inventory ( F2 )
-Config.EnableWantedLevel = false -- Use Normal GTA wanted Level?
-Config.EnablePVP = true -- Allow Player to player combat
+Config.Multichar = GetResourceState("esx_multicharacter") ~= "missing"
+Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
+Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
-Config.Multichar = GetResourceState("esx_multicharacter") ~= "missing"
-Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
-Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
-
-Config.AdminLogging = false -- Logs the usage of certain commands by those with group.admin ace permissions (default is false)
+Config.AdminLogging = false -- Logs the usage of certain commands by those with group.admin ace permissions (default is false)
Config.DisableHealthRegeneration = false -- Player will no longer regenerate health
-Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
-Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
-Config.DisableDispatchServices = false -- Disable Dispatch services
-Config.DisableScenarios = false -- Disable Scenarios
-Config.DisableWeaponWheel = false -- Disables default weapon wheel
-Config.DisableAimAssist = false -- disables AIM assist (mainly on controllers)
-Config.DisableVehicleSeatShuff = false -- Disables vehicle seat shuff
-Config.DisableDisplayAmmo = false -- Disable ammunition display
-Config.RemoveHudComponents = {
- [1] = false, --WANTED_STARS,
- [2] = false, --WEAPON_ICON
- [3] = false, --CASH
- [4] = false, --MP_CASH
- [5] = false, --MP_MESSAGE
- [6] = false, --VEHICLE_NAME
- [7] = false, -- AREA_NAME
- [8] = false, -- VEHICLE_CLASS
- [9] = false, --STREET_NAME
- [10] = false, --HELP_TEXT
- [11] = false, --FLOATING_HELP_TEXT_1
- [12] = false, --FLOATING_HELP_TEXT_2
- [13] = false, --CASH_CHANGE
- [14] = false, --RETICLE
- [15] = false, --SUBTITLE_TEXT
- [16] = false, --RADIO_STATIONS
- [17] = false, --SAVING_GAME,
- [18] = false, --GAME_STREAM
- [19] = false, --WEAPON_WHEEL
- [20] = false, --WEAPON_WHEEL_STATS
- [21] = false, --HUD_COMPONENTS
- [22] = false, --HUD_WEAPONS
+Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
+Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
+Config.DisableDispatchServices = false -- Disable Dispatch services
+Config.DisableScenarios = false -- Disable Scenarios
+Config.DisableWeaponWheel = false -- Disables default weapon wheel
+Config.DisableAimAssist = false -- disables AIM assist (mainly on controllers)
+Config.DisableVehicleSeatShuff = false -- Disables vehicle seat shuff
+Config.DisableDisplayAmmo = false -- Disable ammunition display
+Config.RemoveHudComponents = {
+ [1] = false, --WANTED_STARS,
+ [2] = false, --WEAPON_ICON
+ [3] = false, --CASH
+ [4] = false, --MP_CASH
+ [5] = false, --MP_MESSAGE
+ [6] = false, --VEHICLE_NAME
+ [7] = false, -- AREA_NAME
+ [8] = false, -- VEHICLE_CLASS
+ [9] = false, --STREET_NAME
+ [10] = false, --HELP_TEXT
+ [11] = false, --FLOATING_HELP_TEXT_1
+ [12] = false, --FLOATING_HELP_TEXT_2
+ [13] = false, --CASH_CHANGE
+ [14] = false, --RETICLE
+ [15] = false, --SUBTITLE_TEXT
+ [16] = false, --RADIO_STATIONS
+ [17] = false, --SAVING_GAME,
+ [18] = false, --GAME_STREAM
+ [19] = false, --WEAPON_WHEEL
+ [20] = false, --WEAPON_WHEEL_STATS
+ [21] = false, --HUD_COMPONENTS
+ [22] = false, --HUD_WEAPONS
}
-Config.SpawnVehMaxUpgrades = true -- admin vehicles spawn with max vehcle settings
-Config.CustomAIPlates = '........' -- Custom plates for AI vehicles
+Config.SpawnVehMaxUpgrades = true -- admin vehicles spawn with max vehcle settings
+Config.CustomAIPlates = "........" -- Custom plates for AI vehicles
-- Pattern string format
--1 will lead to a random number from 0-9.
--A will lead to a random letter from A-Z.
diff --git a/[core]/es_extended/config.weapons.lua b/[core]/es_extended/config.weapons.lua
index 89723d5c..cbeecb54 100644
--- a/[core]/es_extended/config.weapons.lua
+++ b/[core]/es_extended/config.weapons.lua
@@ -1,1024 +1,1036 @@
Config.DefaultWeaponTints = {
- [0] = TranslateCap('tint_default'),
- [1] = TranslateCap('tint_green'),
- [2] = TranslateCap('tint_gold'),
- [3] = TranslateCap('tint_pink'),
- [4] = TranslateCap('tint_army'),
- [5] = TranslateCap('tint_lspd'),
- [6] = TranslateCap('tint_orange'),
- [7] = TranslateCap('tint_platinum')
+ [0] = TranslateCap("tint_default"),
+ [1] = TranslateCap("tint_green"),
+ [2] = TranslateCap("tint_gold"),
+ [3] = TranslateCap("tint_pink"),
+ [4] = TranslateCap("tint_army"),
+ [5] = TranslateCap("tint_lspd"),
+ [6] = TranslateCap("tint_orange"),
+ [7] = TranslateCap("tint_platinum"),
}
Config.Weapons = {
- -- Melee
- { name = 'WEAPON_DAGGER', label = TranslateCap('weapon_dagger'), components = {} },
- { name = 'WEAPON_BAT', label = TranslateCap('weapon_bat'), components = {} },
- { name = 'WEAPON_BATTLEAXE', label = TranslateCap('weapon_battleaxe'), components = {} },
- {
- name = 'WEAPON_KNUCKLE',
- label = TranslateCap('weapon_knuckle'),
- components = {
- { name = 'knuckle_base', label = TranslateCap('component_knuckle_base'), hash = `COMPONENT_KNUCKLE_VARMOD_BASE` },
- { name = 'knuckle_pimp', label = TranslateCap('component_knuckle_pimp'), hash = `COMPONENT_KNUCKLE_VARMOD_PIMP` },
- { name = 'knuckle_ballas', label = TranslateCap('component_knuckle_ballas'), hash = `COMPONENT_KNUCKLE_VARMOD_BALLAS` },
- { name = 'knuckle_dollar', label = TranslateCap('component_knuckle_dollar'), hash = `COMPONENT_KNUCKLE_VARMOD_DOLLAR` },
- { name = 'knuckle_diamond', label = TranslateCap('component_knuckle_diamond'), hash = `COMPONENT_KNUCKLE_VARMOD_DIAMOND` },
- { name = 'knuckle_hate', label = TranslateCap('component_knuckle_hate'), hash = `COMPONENT_KNUCKLE_VARMOD_HATE` },
- { name = 'knuckle_love', label = TranslateCap('component_knuckle_love'), hash = `COMPONENT_KNUCKLE_VARMOD_LOVE` },
- { name = 'knuckle_player', label = TranslateCap('component_knuckle_player'), hash = `COMPONENT_KNUCKLE_VARMOD_PLAYER` },
- { name = 'knuckle_king', label = TranslateCap('component_knuckle_king'), hash = `COMPONENT_KNUCKLE_VARMOD_KING` },
- { name = 'knuckle_vagos', label = TranslateCap('component_knuckle_vagos'), hash = `COMPONENT_KNUCKLE_VARMOD_VAGOS` }
- }
- },
- { name = 'WEAPON_BOTTLE', label = TranslateCap('weapon_bottle'), components = {} },
- { name = 'WEAPON_CROWBAR', label = TranslateCap('weapon_crowbar'), components = {} },
- { name = 'WEAPON_FLASHLIGHT', label = TranslateCap('weapon_flashlight'), components = {} },
- { name = 'WEAPON_GOLFCLUB', label = TranslateCap('weapon_golfclub'), components = {} },
- { name = 'WEAPON_HAMMER', label = TranslateCap('weapon_hammer'), components = {} },
- { name = 'WEAPON_HATCHET', label = TranslateCap('weapon_hatchet'), components = {} },
- { name = 'WEAPON_KNIFE', label = TranslateCap('weapon_knife'), components = {} },
- { name = 'WEAPON_MACHETE', label = TranslateCap('weapon_machete'), components = {} },
- { name = 'WEAPON_NIGHTSTICK', label = TranslateCap('weapon_nightstick'), components = {} },
- { name = 'WEAPON_WRENCH', label = TranslateCap('weapon_wrench'), components = {} },
- { name = 'WEAPON_POOLCUE', label = TranslateCap('weapon_poolcue'), components = {} },
- { name = 'WEAPON_STONE_HATCHET', label = TranslateCap('weapon_stone_hatchet'), components = {} },
- {
- name = 'WEAPON_SWITCHBLADE',
- label = TranslateCap('weapon_switchblade'),
- components = {
- { name = 'handle_default', label = TranslateCap('component_handle_default'), hash = `COMPONENT_SWITCHBLADE_VARMOD_BASE` },
- { name = 'handle_vip', label = TranslateCap('component_handle_vip'), hash = `COMPONENT_SWITCHBLADE_VARMOD_VAR1` },
- { name = 'handle_bodyguard', label = TranslateCap('component_handle_bodyguard'), hash = `COMPONENT_SWITCHBLADE_VARMOD_VAR2` }
- }
- },
- -- Handguns
- {
- name = 'WEAPON_APPISTOL',
- label = TranslateCap('weapon_appistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_APPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_APPISTOL_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_APPISTOL_VARMOD_LUXE` }
- }
- },
- { name = 'WEAPON_CERAMICPISTOL', label = TranslateCap('weapon_ceramicpistol'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` } },
- {
- name = 'WEAPON_COMBATPISTOL',
- label = TranslateCap('weapon_combatpistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_COMBATPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_COMBATPISTOL_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER` }
- }
- },
- { name = 'WEAPON_DOUBLEACTION', label = TranslateCap('weapon_doubleaction'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` } },
- { name = 'WEAPON_NAVYREVOLVER', label = TranslateCap('weapon_navyrevolver'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` } },
- { name = 'WEAPON_FLAREGUN', label = TranslateCap('weapon_flaregun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_flaregun'), hash = `AMMO_FLAREGUN` } },
- { name = 'WEAPON_GADGETPISTOL', label = TranslateCap('weapon_gadgetpistol'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` } },
- {
- name = 'WEAPON_HEAVYPISTOL',
- label = TranslateCap('weapon_heavypistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_HEAVYPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_HEAVYPISTOL_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_HEAVYPISTOL_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_REVOLVER',
- label = TranslateCap('weapon_revolver'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_REVOLVER_CLIP_01` },
- { name = 'vip_finish', label = TranslateCap('component_vip_finish'), hash = `COMPONENT_REVOLVER_VARMOD_BOSS` },
- { name = 'bodyguard_finish', label = TranslateCap('component_bodyguard_finish'), hash = `COMPONENT_REVOLVER_VARMOD_GOON` }
- }
- },
- {
- name = 'WEAPON_REVOLVER_MK2',
- label = TranslateCap('weapon_revolver_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_REVOLVER_MK2_CLIP_01` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_REVOLVER_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_hollowpoint', label = TranslateCap('component_ammo_hollowpoint'), hash = `COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_REVOLVER_MK2_CLIP_FMJ` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_small', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'compensator', label = TranslateCap('component_compensator'), hash = `COMPONENT_AT_PI_COMP_03` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_REVOLVER_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_REVOLVER_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_REVOLVER_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_REVOLVER_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_REVOLVER_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_REVOLVER_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_REVOLVER_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_REVOLVER_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_REVOLVER_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_REVOLVER_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_REVOLVER_MK2_CAMO_IND_01` }
- }
- },
- { name = 'WEAPON_MARKSMANPISTOL', label = TranslateCap('weapon_marksmanpistol'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` } },
- {
- name = 'WEAPON_PISTOL',
- label = TranslateCap('weapon_pistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_PISTOL_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_PISTOL_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_PISTOL_MK2',
- label = TranslateCap('weapon_pistol_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PISTOL_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_PISTOL_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_PISTOL_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_PISTOL_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_hollowpoint', label = TranslateCap('component_ammo_hollowpoint'), hash = `COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_PISTOL_MK2_CLIP_FMJ` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_PI_RAIL` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH_02` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP_02` },
- { name = 'compensator', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_COMP` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_PISTOL_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_PISTOL_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_PISTOL_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_PISTOL_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_PISTOL_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_PISTOL_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_PISTOL_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_PISTOL_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_PISTOL_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_PISTOL_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_PISTOL_MK2_CAMO_IND_01` },
- { name = 'camo_slide_finish', label = TranslateCap('component_camo_slide_finish'), hash = `COMPONENT_PISTOL_MK2_CAMO_SLIDE` },
- { name = 'camo_slide_finish2', label = TranslateCap('component_camo_slide_finish2'), hash = `COMPONENT_PISTOL_MK2_CAMO_02_SLIDE` },
- { name = 'camo_slide_finish3', label = TranslateCap('component_camo_slide_finish3'), hash = `COMPONENT_PISTOL_MK2_CAMO_03_SLIDE` },
- { name = 'camo_slide_finish4', label = TranslateCap('component_camo_slide_finish4'), hash = `COMPONENT_PISTOL_MK2_CAMO_04_SLIDE` },
- { name = 'camo_slide_finish5', label = TranslateCap('component_camo_slide_finish5'), hash = `COMPONENT_PISTOL_MK2_CAMO_05_SLIDE` },
- { name = 'camo_slide_finish6', label = TranslateCap('component_camo_slide_finish6'), hash = `COMPONENT_PISTOL_MK2_CAMO_06_SLIDE` },
- { name = 'camo_slide_finish7', label = TranslateCap('component_camo_slide_finish7'), hash = `COMPONENT_PISTOL_MK2_CAMO_07_SLIDE` },
- { name = 'camo_slide_finish8', label = TranslateCap('component_camo_slide_finish8'), hash = `COMPONENT_PISTOL_MK2_CAMO_08_SLIDE` },
- { name = 'camo_slide_finish9', label = TranslateCap('component_camo_slide_finish9'), hash = `COMPONENT_PISTOL_MK2_CAMO_09_SLIDE` },
- { name = 'camo_slide_finish10', label = TranslateCap('component_camo_slide_finish10'), hash = `COMPONENT_PISTOL_MK2_CAMO_10_SLIDE` },
- { name = 'camo_slide_finish11', label = TranslateCap('component_camo_slide_finish11'), hash = `COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE` }
- }
- },
- {
- name = 'WEAPON_PISTOL50',
- label = TranslateCap('weapon_pistol50'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PISTOL50_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_PISTOL50_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_PISTOL50_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_SNSPISTOL',
- label = TranslateCap('weapon_snspistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SNSPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SNSPISTOL_CLIP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_SNSPISTOL_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_SNSPISTOL_MK2',
- label = TranslateCap('weapon_snspistol_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_hollowpoint', label = TranslateCap('component_ammo_hollowpoint'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_HOLLOWPOINT` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_FMJ` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_PI_RAIL_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH_03` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP_02` },
- { name = 'compensator', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_COMP_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_IND_01` },
- { name = 'camo_slide_finish', label = TranslateCap('component_camo_slide_finish'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_SLIDE` },
- { name = 'camo_slide_finish2', label = TranslateCap('component_camo_slide_finish2'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_02_SLIDE` },
- { name = 'camo_slide_finish3', label = TranslateCap('component_camo_slide_finish3'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_03_SLIDE` },
- { name = 'camo_slide_finish4', label = TranslateCap('component_camo_slide_finish4'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_04_SLIDE` },
- { name = 'camo_slide_finish5', label = TranslateCap('component_camo_slide_finish5'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_05_SLIDE` },
- { name = 'camo_slide_finish6', label = TranslateCap('component_camo_slide_finish6'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_06_SLIDE` },
- { name = 'camo_slide_finish7', label = TranslateCap('component_camo_slide_finish7'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_07_SLIDE` },
- { name = 'camo_slide_finish8', label = TranslateCap('component_camo_slide_finish8'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_08_SLIDE` },
- { name = 'camo_slide_finish9', label = TranslateCap('component_camo_slide_finish9'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_09_SLIDE` },
- { name = 'camo_slide_finish10', label = TranslateCap('component_camo_slide_finish10'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_10_SLIDE` },
- { name = 'camo_slide_finish11', label = TranslateCap('component_camo_slide_finish11'), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_IND_01_SLIDE` }
- }
- },
- { name = 'WEAPON_STUNGUN', label = TranslateCap('weapon_stungun'), tints = Config.DefaultWeaponTints, components = {} },
- { name = 'WEAPON_RAYPISTOL', label = TranslateCap('weapon_raypistol'), tints = Config.DefaultWeaponTints, components = {} },
- {
- name = 'WEAPON_VINTAGEPISTOL',
- label = TranslateCap('weapon_vintagepistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_VINTAGEPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_VINTAGEPISTOL_CLIP_02` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` }
- }
- },
- -- Shotguns
- {
- name = 'WEAPON_ASSAULTSHOTGUN',
- label = TranslateCap('weapon_assaultshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_ASSAULTSHOTGUN_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_ASSAULTSHOTGUN_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` }
- }
- },
- { name = 'WEAPON_AUTOSHOTGUN', label = TranslateCap('weapon_autoshotgun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` } },
- {
- name = 'WEAPON_BULLPUPSHOTGUN',
- label = TranslateCap('weapon_bullpupshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` }
- }
- },
- {
- name = 'WEAPON_COMBATSHOTGUN',
- label = TranslateCap('weapon_combatshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` }
- }
- },
- { name = 'WEAPON_DBSHOTGUN', label = TranslateCap('weapon_dbshotgun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` } },
- {
- name = 'WEAPON_HEAVYSHOTGUN',
- label = TranslateCap('weapon_heavyshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` }
- }
- },
- { name = 'WEAPON_MUSKET', label = TranslateCap('weapon_musket'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SHOTGUN` } },
- {
- name = 'WEAPON_PUMPSHOTGUN',
- label = TranslateCap('weapon_pumpshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_SR_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_PUMPSHOTGUN_MK2',
- label = TranslateCap('weapon_pumpshotgun_mk2'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'shells_default', label = TranslateCap('component_shells_default'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_01` },
- { name = 'shells_incendiary', label = TranslateCap('component_shells_incendiary'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_INCENDIARY` },
- { name = 'shells_armor', label = TranslateCap('component_shells_armor'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_ARMORPIERCING` },
- { name = 'shells_hollowpoint', label = TranslateCap('component_shells_hollowpoint'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_HOLLOWPOINT` },
- { name = 'shells_explosive', label = TranslateCap('component_shells_explosive'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_small', label = TranslateCap('component_scope_small'), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
- { name = 'scope_medium', label = TranslateCap('component_scope_medium'), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_SR_SUPP_03` },
- { name = 'muzzle_squared', label = TranslateCap('component_muzzle_squared'), hash = `COMPONENT_AT_MUZZLE_08` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_SAWNOFFSHOTGUN',
- label = TranslateCap('weapon_sawnoffshotgun'),
- ammo = { label = TranslateCap('ammo_shells'), hash = `AMMO_SHOTGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE` }
- }
- },
- -- SMG & LMG
- {
- name = 'WEAPON_ASSAULTSMG',
- label = TranslateCap('weapon_assaultsmg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_ASSAULTSMG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_ASSAULTSMG_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MACRO` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_COMBATMG',
- label = TranslateCap('weapon_combatmg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_COMBATMG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_COMBATMG_CLIP_02` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_COMBATMG_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_COMBATMG_MK2',
- label = TranslateCap('weapon_combatmg_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_COMBATMG_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_COMBATMG_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_COMBATMG_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_hollowpoint', label = TranslateCap('component_ammo_hollowpoint'), hash = `COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_COMBATMG_MK2_CLIP_FMJ` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_medium', label = TranslateCap('component_scope_medium'), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
- { name = 'scope_large', label = TranslateCap('component_scope_large'), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_MG_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_MG_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_COMBATMG_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_COMBATMG_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_COMBATMG_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_COMBATMG_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_COMBATMG_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_COMBATMG_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_COMBATMG_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_COMBATMG_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_COMBATMG_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_COMBATMG_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_COMBATMG_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_COMBATPDW',
- label = TranslateCap('weapon_combatpdw'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_COMBATPDW_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_COMBATPDW_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_COMBATPDW_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_SMALL` }
- }
- },
- {
- name = 'WEAPON_GUSENBERG',
- label = TranslateCap('weapon_gusenberg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_GUSENBERG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_GUSENBERG_CLIP_02` }
- }
- },
- {
- name = 'WEAPON_MACHINEPISTOL',
- label = TranslateCap('weapon_machinepistol'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MACHINEPISTOL_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MACHINEPISTOL_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_MACHINEPISTOL_CLIP_03` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` }
- }
- },
- {
- name = 'WEAPON_MG',
- label = TranslateCap('weapon_mg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MG_CLIP_02` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_SMALL_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_MG_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_MICROSMG',
- label = TranslateCap('weapon_microsmg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MICROSMG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MICROSMG_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_PI_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MACRO` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_MICROSMG_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_MINISMG',
- label = TranslateCap('weapon_minismg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MINISMG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MINISMG_CLIP_02` }
- }
- },
- {
- name = 'WEAPON_SMG',
- label = TranslateCap('weapon_smg'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SMG_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SMG_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_SMG_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MACRO_02` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_SMG_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_SMG_MK2',
- label = TranslateCap('weapon_smg_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SMG_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SMG_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_SMG_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_SMG_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_hollowpoint', label = TranslateCap('component_ammo_hollowpoint'), hash = `COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_SMG_MK2_CLIP_FMJ` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS_SMG` },
- { name = 'scope_small', label = TranslateCap('component_scope_small'), hash = `COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2` },
- { name = 'scope_medium', label = TranslateCap('component_scope_medium'), hash = `COMPONENT_AT_SCOPE_SMALL_SMG_MK2` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_PI_SUPP` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_SB_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_SB_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_SMG_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_SMG_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_SMG_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_SMG_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_SMG_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_SMG_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_SMG_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_SMG_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_SMG_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_SMG_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_SMG_MK2_CAMO_IND_01` }
- }
- },
- { name = 'WEAPON_RAYCARBINE', label = TranslateCap('weapon_raycarbine'), ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SMG` }, tints = Config.DefaultWeaponTints, components = {} },
- -- Rifles
- {
- name = 'WEAPON_ADVANCEDRIFLE',
- label = TranslateCap('weapon_advancedrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_ADVANCEDRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_ADVANCEDRIFLE_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_SMALL` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_ASSAULTRIFLE',
- label = TranslateCap('weapon_assaultrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_ASSAULTRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_ASSAULTRIFLE_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_ASSAULTRIFLE_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MACRO` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_ASSAULTRIFLE_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_ASSAULTRIFLE_MK2',
- label = TranslateCap('weapon_assaultrifle_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_small', label = TranslateCap('component_scope_small'), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
- { name = 'scope_large', label = TranslateCap('component_scope_large'), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_AR_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_AR_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_BULLPUPRIFLE',
- label = TranslateCap('weapon_bullpuprifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_BULLPUPRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_BULLPUPRIFLE_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_SMALL` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_BULLPUPRIFLE_VARMOD_LOW` }
- }
- },
- {
- name = 'WEAPON_BULLPUPRIFLE_MK2',
- label = TranslateCap('weapon_bullpuprifle_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_FMJ` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_small', label = TranslateCap('component_scope_small'), hash = `COMPONENT_AT_SCOPE_MACRO_02_MK2` },
- { name = 'scope_medium', label = TranslateCap('component_scope_medium'), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_BP_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_BP_BARREL_02` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_CARBINERIFLE',
- label = TranslateCap('weapon_carbinerifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_CARBINERIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_CARBINERIFLE_CLIP_02` },
- { name = 'clip_box', label = TranslateCap('component_clip_box'), hash = `COMPONENT_CARBINERIFLE_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_CARBINERIFLE_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_CARBINERIFLE_MK2',
- label = TranslateCap('weapon_carbinerifle_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_medium', label = TranslateCap('component_scope_medium'), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
- { name = 'scope_large', label = TranslateCap('component_scope_large'), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_CR_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_CR_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_COMPACTRIFLE',
- label = TranslateCap('weapon_compactrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_COMPACTRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_COMPACTRIFLE_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_COMPACTRIFLE_CLIP_03` }
- }
- },
- {
- name = 'WEAPON_MILITARYRIFLE',
- label = TranslateCap('weapon_militaryrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MILITARYRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MILITARYRIFLE_CLIP_02` },
- { name = 'ironsights', label = TranslateCap('component_ironsights'), hash = `COMPONENT_MILITARYRIFLE_SIGHT_01` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_SMALL` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` }
- }
- },
- {
- name = 'WEAPON_SPECIALCARBINE',
- label = TranslateCap('weapon_specialcarbine'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SPECIALCARBINE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SPECIALCARBINE_CLIP_02` },
- { name = 'clip_drum', label = TranslateCap('component_clip_drum'), hash = `COMPONENT_SPECIALCARBINE_CLIP_03` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_SPECIALCARBINE_VARMOD_LOWRIDER` }
- }
- },
- {
- name = 'WEAPON_SPECIALCARBINE_MK2',
- label = TranslateCap('weapon_specialcarbine_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_FMJ` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_small', label = TranslateCap('component_scope_small'), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
- { name = 'scope_large', label = TranslateCap('component_scope_large'), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_SC_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_SC_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_HEAVYRIFLE',
- label = TranslateCap('weapon_heavyrifle'),
- ammo = {label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE`},
- tints = Config.DefaultWeaponTints,
- components = {
- {name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_HEAVYRIFLE_CLIP_01`},
- {name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_HEAVYRIFLE_CLIP_02`},
- {name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_HEAVYRIFLE_SIGHT_01` },
- {name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
- {name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH`},
- {name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP`},
- {name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP`}
- }
- },
- -- Sniper
- {
- name = 'WEAPON_HEAVYSNIPER',
- label = TranslateCap('weapon_heavysniper'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_LARGE` },
- { name = 'scope_advanced', label = TranslateCap('component_scope_advanced'), hash = `COMPONENT_AT_SCOPE_MAX` }
- }
- },
- {
- name = 'WEAPON_HEAVYSNIPER_MK2',
- label = TranslateCap('weapon_heavysniper_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_02` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ` },
- { name = 'ammo_explosive', label = TranslateCap('component_ammo_explosive'), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE` },
- { name = 'scope_zoom', label = TranslateCap('component_scope_zoom'), hash = `COMPONENT_AT_SCOPE_LARGE_MK2` },
- { name = 'scope_advanced', label = TranslateCap('component_scope_advanced'), hash = `COMPONENT_AT_SCOPE_MAX` },
- { name = 'scope_nightvision', label = TranslateCap('component_scope_nightvision'), hash = `COMPONENT_AT_SCOPE_NV` },
- { name = 'scope_thermal', label = TranslateCap('component_scope_thermal'), hash = `COMPONENT_AT_SCOPE_THERMAL` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_SR_SUPP_03` },
- { name = 'muzzle_squared', label = TranslateCap('component_muzzle_squared'), hash = `COMPONENT_AT_MUZZLE_08` },
- { name = 'muzzle_bell', label = TranslateCap('component_muzzle_bell'), hash = `COMPONENT_AT_MUZZLE_09` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_SR_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_SR_BARREL_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_MARKSMANRIFLE',
- label = TranslateCap('weapon_marksmanrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MARKSMANRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MARKSMANRIFLE_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_MARKSMANRIFLE_VARMOD_LUXE` }
- }
- },
- {
- name = 'WEAPON_MARKSMANRIFLE_MK2',
- label = TranslateCap('weapon_marksmanrifle_mk2'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_02` },
- { name = 'ammo_tracer', label = TranslateCap('component_ammo_tracer'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_TRACER` },
- { name = 'ammo_incendiary', label = TranslateCap('component_ammo_incendiary'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_INCENDIARY` },
- { name = 'ammo_armor', label = TranslateCap('component_ammo_armor'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_ARMORPIERCING` },
- { name = 'ammo_fmj', label = TranslateCap('component_ammo_fmj'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ` },
- { name = 'scope_holo', label = TranslateCap('component_scope_holo'), hash = `COMPONENT_AT_SIGHTS` },
- { name = 'scope_large', label = TranslateCap('component_scope_large'), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
- { name = 'scope_zoom', label = TranslateCap('component_scope_zoom'), hash = `COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP` },
- { name = 'muzzle_flat', label = TranslateCap('component_muzzle_flat'), hash = `COMPONENT_AT_MUZZLE_01` },
- { name = 'muzzle_tactical', label = TranslateCap('component_muzzle_tactical'), hash = `COMPONENT_AT_MUZZLE_02` },
- { name = 'muzzle_fat', label = TranslateCap('component_muzzle_fat'), hash = `COMPONENT_AT_MUZZLE_03` },
- { name = 'muzzle_precision', label = TranslateCap('component_muzzle_precision'), hash = `COMPONENT_AT_MUZZLE_04` },
- { name = 'muzzle_heavy', label = TranslateCap('component_muzzle_heavy'), hash = `COMPONENT_AT_MUZZLE_05` },
- { name = 'muzzle_slanted', label = TranslateCap('component_muzzle_slanted'), hash = `COMPONENT_AT_MUZZLE_06` },
- { name = 'muzzle_split', label = TranslateCap('component_muzzle_split'), hash = `COMPONENT_AT_MUZZLE_07` },
- { name = 'barrel_default', label = TranslateCap('component_barrel_default'), hash = `COMPONENT_AT_MRFL_BARREL_01` },
- { name = 'barrel_heavy', label = TranslateCap('component_barrel_heavy'), hash = `COMPONENT_AT_MRFL_BARREL_02` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP_02` },
- { name = 'camo_finish', label = TranslateCap('component_camo_finish'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO` },
- { name = 'camo_finish2', label = TranslateCap('component_camo_finish2'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_02` },
- { name = 'camo_finish3', label = TranslateCap('component_camo_finish3'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_03` },
- { name = 'camo_finish4', label = TranslateCap('component_camo_finish4'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_04` },
- { name = 'camo_finish5', label = TranslateCap('component_camo_finish5'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_05` },
- { name = 'camo_finish6', label = TranslateCap('component_camo_finish6'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_06` },
- { name = 'camo_finish7', label = TranslateCap('component_camo_finish7'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_07` },
- { name = 'camo_finish8', label = TranslateCap('component_camo_finish8'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_08` },
- { name = 'camo_finish9', label = TranslateCap('component_camo_finish9'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_09` },
- { name = 'camo_finish10', label = TranslateCap('component_camo_finish10'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_10` },
- { name = 'camo_finish11', label = TranslateCap('component_camo_finish11'), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_IND_01` }
- }
- },
- {
- name = 'WEAPON_SNIPERRIFLE',
- label = TranslateCap('weapon_sniperrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'scope', label = TranslateCap('component_scope'), hash = `COMPONENT_AT_SCOPE_LARGE` },
- { name = 'scope_advanced', label = TranslateCap('component_scope_advanced'), hash = `COMPONENT_AT_SCOPE_MAX` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` },
- { name = 'luxary_finish', label = TranslateCap('component_luxary_finish'), hash = `COMPONENT_SNIPERRIFLE_VARMOD_LUXE` }
- }
- },
- -- Heavy / Launchers
- { name = 'WEAPON_COMPACTLAUNCHER', label = TranslateCap('weapon_compactlauncher'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_grenadelauncher'), hash = `AMMO_GRENADELAUNCHER` } },
- { name = 'WEAPON_FIREWORK', label = TranslateCap('weapon_firework'), components = {}, ammo = { label = TranslateCap('ammo_firework'), hash = `AMMO_FIREWORK` } },
- { name = 'WEAPON_GRENADELAUNCHER', label = TranslateCap('weapon_grenadelauncher'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_grenadelauncher'), hash = `AMMO_GRENADELAUNCHER` } },
- { name = 'WEAPON_HOMINGLAUNCHER', label = TranslateCap('weapon_hominglauncher'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rockets'), hash = `AMMO_HOMINGLAUNCHER` } },
- { name = 'WEAPON_MINIGUN', label = TranslateCap('weapon_minigun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MINIGUN` } },
- { name = 'WEAPON_RAILGUN', label = TranslateCap('weapon_railgun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RAILGUN` } },
- { name = 'WEAPON_RPG', label = TranslateCap('weapon_rpg'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rockets'), hash = `AMMO_RPG` } },
- { name = 'WEAPON_RAYMINIGUN', label = TranslateCap('weapon_rayminigun'), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_MINIGUN` } },
- -- Thrown
- { name = 'WEAPON_BALL', label = TranslateCap('weapon_ball'), components = {}, ammo = { label = TranslateCap('ammo_ball'), hash = `AMMO_BALL` } },
- { name = 'WEAPON_BZGAS', label = TranslateCap('weapon_bzgas'), components = {}, ammo = { label = TranslateCap('ammo_bzgas'), hash = `AMMO_BZGAS` } },
- { name = 'WEAPON_FLARE', label = TranslateCap('weapon_flare'), components = {}, ammo = { label = TranslateCap('ammo_flare'), hash = `AMMO_FLARE` } },
- { name = 'WEAPON_GRENADE', label = TranslateCap('weapon_grenade'), components = {}, ammo = { label = TranslateCap('ammo_grenade'), hash = `AMMO_GRENADE` } },
- { name = 'WEAPON_PETROLCAN', label = TranslateCap('weapon_petrolcan'), components = {}, ammo = { label = TranslateCap('ammo_petrol'), hash = `AMMO_PETROLCAN` } },
- { name = 'WEAPON_HAZARDCAN', label = TranslateCap('weapon_hazardcan'), components = {}, ammo = { label = TranslateCap('ammo_petrol'), hash = `AMMO_PETROLCAN` } },
- { name = 'WEAPON_MOLOTOV', label = TranslateCap('weapon_molotov'), components = {}, ammo = { label = TranslateCap('ammo_molotov'), hash = `AMMO_MOLOTOV` } },
- { name = 'WEAPON_PROXMINE', label = TranslateCap('weapon_proxmine'), components = {}, ammo = { label = TranslateCap('ammo_proxmine'), hash = `AMMO_PROXMINE` } },
- { name = 'WEAPON_PIPEBOMB', label = TranslateCap('weapon_pipebomb'), components = {}, ammo = { label = TranslateCap('ammo_pipebomb'), hash = `AMMO_PIPEBOMB` } },
- { name = 'WEAPON_SNOWBALL', label = TranslateCap('weapon_snowball'), components = {}, ammo = { label = TranslateCap('ammo_snowball'), hash = `AMMO_SNOWBALL` } },
- { name = 'WEAPON_STICKYBOMB', label = TranslateCap('weapon_stickybomb'), components = {}, ammo = { label = TranslateCap('ammo_stickybomb'), hash = `AMMO_STICKYBOMB` } },
- { name = 'WEAPON_SMOKEGRENADE', label = TranslateCap('weapon_smokegrenade'), components = {}, ammo = { label = TranslateCap('ammo_smokebomb'), hash = `AMMO_SMOKEGRENADE` } },
- -- Tools
- { name = 'WEAPON_FIREEXTINGUISHER', label = TranslateCap('weapon_fireextinguisher'), components = {}, ammo = { label = TranslateCap('ammo_charge'), hash = `AMMO_FIREEXTINGUISHER` } },
- { name = 'WEAPON_DIGISCANNER', label = TranslateCap('weapon_digiscanner'), components = {} },
- { name = 'GADGET_PARACHUTE', label = TranslateCap('gadget_parachute'), components = {} },
- {
- name = 'WEAPON_TACTICALRIFLE',
- label = TranslateCap('weapon_tactilerifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RIFLE` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_TACTICALRIFLE_CLIP_01` },
- { name = 'clip_extended', label = TranslateCap('component_clip_extended'), hash = `COMPONENT_TACTICALRIFLE_CLIP_02` },
- { name = 'flashlight', label = TranslateCap('component_flashlight'), hash = `COMPONENT_AT_AR_FLSH_REH` },
- { name = 'grip', label = TranslateCap('component_grip'), hash = `COMPONENT_AT_AR_AFGRIP` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_AT_AR_SUPP_02` }
- }
- },
- {
- name = 'WEAPON_PRECISIONRIFLE',
- label = TranslateCap('weapon_precisionrifle'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_SNIPER` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PRECISIONRIFLE_CLIP_01` },
- }
- },
- { name = 'WEAPON_METALDETECTOR', label = TranslateCap('weapon_metaldetector'), components = {} },
- {
- name = 'WEAPON_PISTOLXM3',
- label = TranslateCap('weapon_pistolxm3'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PISTOLXM3_CLIP_01` },
- { name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_PISTOLXM3_SUPP` }
- }
- },
- { name = 'WEAPON_ACIDPACKAGE', label = TranslateCap('weapon_acidpackage'), components = {} },
- { name = 'WEAPON_CANDYCANE', label = TranslateCap('weapon_candycane'), components = {} },
- {
- name = 'WEAPON_RAILGUNXM3',
- label = TranslateCap('weapon_railgunxm3'),
- ammo = { label = TranslateCap('ammo_rounds'), hash = `AMMO_RAILGUN` },
- tints = Config.DefaultWeaponTints,
- components = {
- { name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_RAILGUNXM3_CLIP_01` },
- },
- },
-}
\ No newline at end of file
+ -- Melee
+ { name = "WEAPON_DAGGER", label = TranslateCap("weapon_dagger"), components = {} },
+ { name = "WEAPON_BAT", label = TranslateCap("weapon_bat"), components = {} },
+ { name = "WEAPON_BATTLEAXE", label = TranslateCap("weapon_battleaxe"), components = {} },
+ {
+ name = "WEAPON_KNUCKLE",
+ label = TranslateCap("weapon_knuckle"),
+ components = {
+ { name = "knuckle_base", label = TranslateCap("component_knuckle_base"), hash = `COMPONENT_KNUCKLE_VARMOD_BASE` },
+ { name = "knuckle_pimp", label = TranslateCap("component_knuckle_pimp"), hash = `COMPONENT_KNUCKLE_VARMOD_PIMP` },
+ { name = "knuckle_ballas", label = TranslateCap("component_knuckle_ballas"), hash = `COMPONENT_KNUCKLE_VARMOD_BALLAS` },
+ { name = "knuckle_dollar", label = TranslateCap("component_knuckle_dollar"), hash = `COMPONENT_KNUCKLE_VARMOD_DOLLAR` },
+ { name = "knuckle_diamond", label = TranslateCap("component_knuckle_diamond"), hash = `COMPONENT_KNUCKLE_VARMOD_DIAMOND` },
+ { name = "knuckle_hate", label = TranslateCap("component_knuckle_hate"), hash = `COMPONENT_KNUCKLE_VARMOD_HATE` },
+ { name = "knuckle_love", label = TranslateCap("component_knuckle_love"), hash = `COMPONENT_KNUCKLE_VARMOD_LOVE` },
+ { name = "knuckle_player", label = TranslateCap("component_knuckle_player"), hash = `COMPONENT_KNUCKLE_VARMOD_PLAYER` },
+ { name = "knuckle_king", label = TranslateCap("component_knuckle_king"), hash = `COMPONENT_KNUCKLE_VARMOD_KING` },
+ { name = "knuckle_vagos", label = TranslateCap("component_knuckle_vagos"), hash = `COMPONENT_KNUCKLE_VARMOD_VAGOS` },
+ },
+ },
+ { name = "WEAPON_BOTTLE", label = TranslateCap("weapon_bottle"), components = {} },
+ { name = "WEAPON_CROWBAR", label = TranslateCap("weapon_crowbar"), components = {} },
+ { name = "WEAPON_FLASHLIGHT", label = TranslateCap("weapon_flashlight"), components = {} },
+ { name = "WEAPON_GOLFCLUB", label = TranslateCap("weapon_golfclub"), components = {} },
+ { name = "WEAPON_HAMMER", label = TranslateCap("weapon_hammer"), components = {} },
+ { name = "WEAPON_HATCHET", label = TranslateCap("weapon_hatchet"), components = {} },
+ { name = "WEAPON_KNIFE", label = TranslateCap("weapon_knife"), components = {} },
+ { name = "WEAPON_MACHETE", label = TranslateCap("weapon_machete"), components = {} },
+ { name = "WEAPON_NIGHTSTICK", label = TranslateCap("weapon_nightstick"), components = {} },
+ { name = "WEAPON_WRENCH", label = TranslateCap("weapon_wrench"), components = {} },
+ { name = "WEAPON_POOLCUE", label = TranslateCap("weapon_poolcue"), components = {} },
+ { name = "WEAPON_STONE_HATCHET", label = TranslateCap("weapon_stone_hatchet"), components = {} },
+ {
+ name = "WEAPON_SWITCHBLADE",
+ label = TranslateCap("weapon_switchblade"),
+ components = {
+ { name = "handle_default", label = TranslateCap("component_handle_default"), hash = `COMPONENT_SWITCHBLADE_VARMOD_BASE` },
+ { name = "handle_vip", label = TranslateCap("component_handle_vip"), hash = `COMPONENT_SWITCHBLADE_VARMOD_VAR1` },
+ { name = "handle_bodyguard", label = TranslateCap("component_handle_bodyguard"), hash = `COMPONENT_SWITCHBLADE_VARMOD_VAR2` },
+ },
+ },
+ -- Handguns
+ {
+ name = "WEAPON_APPISTOL",
+ label = TranslateCap("weapon_appistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_APPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_APPISTOL_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_APPISTOL_VARMOD_LUXE` },
+ },
+ },
+ { name = "WEAPON_CERAMICPISTOL", label = TranslateCap("weapon_ceramicpistol"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` } },
+ {
+ name = "WEAPON_COMBATPISTOL",
+ label = TranslateCap("weapon_combatpistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_COMBATPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_COMBATPISTOL_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_COMBATPISTOL_VARMOD_LOWRIDER` },
+ },
+ },
+ { name = "WEAPON_DOUBLEACTION", label = TranslateCap("weapon_doubleaction"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` } },
+ { name = "WEAPON_NAVYREVOLVER", label = TranslateCap("weapon_navyrevolver"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` } },
+ { name = "WEAPON_FLAREGUN", label = TranslateCap("weapon_flaregun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_flaregun"), hash = `AMMO_FLAREGUN` } },
+ { name = "WEAPON_GADGETPISTOL", label = TranslateCap("weapon_gadgetpistol"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` } },
+ {
+ name = "WEAPON_HEAVYPISTOL",
+ label = TranslateCap("weapon_heavypistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_HEAVYPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_HEAVYPISTOL_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_HEAVYPISTOL_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_REVOLVER",
+ label = TranslateCap("weapon_revolver"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_REVOLVER_CLIP_01` },
+ { name = "vip_finish", label = TranslateCap("component_vip_finish"), hash = `COMPONENT_REVOLVER_VARMOD_BOSS` },
+ { name = "bodyguard_finish", label = TranslateCap("component_bodyguard_finish"), hash = `COMPONENT_REVOLVER_VARMOD_GOON` },
+ },
+ },
+ {
+ name = "WEAPON_REVOLVER_MK2",
+ label = TranslateCap("weapon_revolver_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_REVOLVER_MK2_CLIP_01` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_REVOLVER_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_REVOLVER_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_hollowpoint", label = TranslateCap("component_ammo_hollowpoint"), hash = `COMPONENT_REVOLVER_MK2_CLIP_HOLLOWPOINT` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_REVOLVER_MK2_CLIP_FMJ` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_small", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "compensator", label = TranslateCap("component_compensator"), hash = `COMPONENT_AT_PI_COMP_03` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_REVOLVER_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_REVOLVER_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_REVOLVER_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_REVOLVER_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_REVOLVER_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_REVOLVER_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_REVOLVER_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_REVOLVER_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_REVOLVER_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_REVOLVER_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_REVOLVER_MK2_CAMO_IND_01` },
+ },
+ },
+ { name = "WEAPON_MARKSMANPISTOL", label = TranslateCap("weapon_marksmanpistol"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` } },
+ {
+ name = "WEAPON_PISTOL",
+ label = TranslateCap("weapon_pistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_PISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_PISTOL_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_PISTOL_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_PISTOL_MK2",
+ label = TranslateCap("weapon_pistol_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_PISTOL_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_PISTOL_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_PISTOL_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_PISTOL_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_hollowpoint", label = TranslateCap("component_ammo_hollowpoint"), hash = `COMPONENT_PISTOL_MK2_CLIP_HOLLOWPOINT` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_PISTOL_MK2_CLIP_FMJ` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_PI_RAIL` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH_02` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP_02` },
+ { name = "compensator", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_COMP` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_PISTOL_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_PISTOL_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_PISTOL_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_PISTOL_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_PISTOL_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_PISTOL_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_PISTOL_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_PISTOL_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_PISTOL_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_PISTOL_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_PISTOL_MK2_CAMO_IND_01` },
+ { name = "camo_slide_finish", label = TranslateCap("component_camo_slide_finish"), hash = `COMPONENT_PISTOL_MK2_CAMO_SLIDE` },
+ { name = "camo_slide_finish2", label = TranslateCap("component_camo_slide_finish2"), hash = `COMPONENT_PISTOL_MK2_CAMO_02_SLIDE` },
+ { name = "camo_slide_finish3", label = TranslateCap("component_camo_slide_finish3"), hash = `COMPONENT_PISTOL_MK2_CAMO_03_SLIDE` },
+ { name = "camo_slide_finish4", label = TranslateCap("component_camo_slide_finish4"), hash = `COMPONENT_PISTOL_MK2_CAMO_04_SLIDE` },
+ { name = "camo_slide_finish5", label = TranslateCap("component_camo_slide_finish5"), hash = `COMPONENT_PISTOL_MK2_CAMO_05_SLIDE` },
+ { name = "camo_slide_finish6", label = TranslateCap("component_camo_slide_finish6"), hash = `COMPONENT_PISTOL_MK2_CAMO_06_SLIDE` },
+ { name = "camo_slide_finish7", label = TranslateCap("component_camo_slide_finish7"), hash = `COMPONENT_PISTOL_MK2_CAMO_07_SLIDE` },
+ { name = "camo_slide_finish8", label = TranslateCap("component_camo_slide_finish8"), hash = `COMPONENT_PISTOL_MK2_CAMO_08_SLIDE` },
+ { name = "camo_slide_finish9", label = TranslateCap("component_camo_slide_finish9"), hash = `COMPONENT_PISTOL_MK2_CAMO_09_SLIDE` },
+ { name = "camo_slide_finish10", label = TranslateCap("component_camo_slide_finish10"), hash = `COMPONENT_PISTOL_MK2_CAMO_10_SLIDE` },
+ { name = "camo_slide_finish11", label = TranslateCap("component_camo_slide_finish11"), hash = `COMPONENT_PISTOL_MK2_CAMO_IND_01_SLIDE` },
+ },
+ },
+ {
+ name = "WEAPON_PISTOL50",
+ label = TranslateCap("weapon_pistol50"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_PISTOL50_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_PISTOL50_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_PISTOL50_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_SNSPISTOL",
+ label = TranslateCap("weapon_snspistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SNSPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SNSPISTOL_CLIP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_SNSPISTOL_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_SNSPISTOL_MK2",
+ label = TranslateCap("weapon_snspistol_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_hollowpoint", label = TranslateCap("component_ammo_hollowpoint"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_HOLLOWPOINT` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_SNSPISTOL_MK2_CLIP_FMJ` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_PI_RAIL_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH_03` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP_02` },
+ { name = "compensator", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_COMP_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_IND_01` },
+ { name = "camo_slide_finish", label = TranslateCap("component_camo_slide_finish"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_SLIDE` },
+ { name = "camo_slide_finish2", label = TranslateCap("component_camo_slide_finish2"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_02_SLIDE` },
+ { name = "camo_slide_finish3", label = TranslateCap("component_camo_slide_finish3"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_03_SLIDE` },
+ { name = "camo_slide_finish4", label = TranslateCap("component_camo_slide_finish4"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_04_SLIDE` },
+ { name = "camo_slide_finish5", label = TranslateCap("component_camo_slide_finish5"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_05_SLIDE` },
+ { name = "camo_slide_finish6", label = TranslateCap("component_camo_slide_finish6"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_06_SLIDE` },
+ { name = "camo_slide_finish7", label = TranslateCap("component_camo_slide_finish7"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_07_SLIDE` },
+ { name = "camo_slide_finish8", label = TranslateCap("component_camo_slide_finish8"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_08_SLIDE` },
+ { name = "camo_slide_finish9", label = TranslateCap("component_camo_slide_finish9"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_09_SLIDE` },
+ { name = "camo_slide_finish10", label = TranslateCap("component_camo_slide_finish10"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_10_SLIDE` },
+ { name = "camo_slide_finish11", label = TranslateCap("component_camo_slide_finish11"), hash = `COMPONENT_SNSPISTOL_MK2_CAMO_IND_01_SLIDE` },
+ },
+ },
+ { name = "WEAPON_STUNGUN", label = TranslateCap("weapon_stungun"), tints = Config.DefaultWeaponTints, components = {} },
+ { name = "WEAPON_RAYPISTOL", label = TranslateCap("weapon_raypistol"), tints = Config.DefaultWeaponTints, components = {} },
+ {
+ name = "WEAPON_VINTAGEPISTOL",
+ label = TranslateCap("weapon_vintagepistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_VINTAGEPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_VINTAGEPISTOL_CLIP_02` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ },
+ },
+ -- Shotguns
+ {
+ name = "WEAPON_ASSAULTSHOTGUN",
+ label = TranslateCap("weapon_assaultshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_ASSAULTSHOTGUN_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_ASSAULTSHOTGUN_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ },
+ },
+ { name = "WEAPON_AUTOSHOTGUN", label = TranslateCap("weapon_autoshotgun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` } },
+ {
+ name = "WEAPON_BULLPUPSHOTGUN",
+ label = TranslateCap("weapon_bullpupshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ },
+ },
+ {
+ name = "WEAPON_COMBATSHOTGUN",
+ label = TranslateCap("weapon_combatshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ },
+ },
+ { name = "WEAPON_DBSHOTGUN", label = TranslateCap("weapon_dbshotgun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` } },
+ {
+ name = "WEAPON_HEAVYSHOTGUN",
+ label = TranslateCap("weapon_heavyshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_HEAVYSHOTGUN_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ },
+ },
+ { name = "WEAPON_MUSKET", label = TranslateCap("weapon_musket"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SHOTGUN` } },
+ {
+ name = "WEAPON_PUMPSHOTGUN",
+ label = TranslateCap("weapon_pumpshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_SR_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_PUMPSHOTGUN_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_PUMPSHOTGUN_MK2",
+ label = TranslateCap("weapon_pumpshotgun_mk2"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "shells_default", label = TranslateCap("component_shells_default"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_01` },
+ { name = "shells_incendiary", label = TranslateCap("component_shells_incendiary"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_INCENDIARY` },
+ { name = "shells_armor", label = TranslateCap("component_shells_armor"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_ARMORPIERCING` },
+ { name = "shells_hollowpoint", label = TranslateCap("component_shells_hollowpoint"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_HOLLOWPOINT` },
+ { name = "shells_explosive", label = TranslateCap("component_shells_explosive"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CLIP_EXPLOSIVE` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_small", label = TranslateCap("component_scope_small"), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
+ { name = "scope_medium", label = TranslateCap("component_scope_medium"), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_SR_SUPP_03` },
+ { name = "muzzle_squared", label = TranslateCap("component_muzzle_squared"), hash = `COMPONENT_AT_MUZZLE_08` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_PUMPSHOTGUN_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_SAWNOFFSHOTGUN",
+ label = TranslateCap("weapon_sawnoffshotgun"),
+ ammo = { label = TranslateCap("ammo_shells"), hash = `AMMO_SHOTGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_SAWNOFFSHOTGUN_VARMOD_LUXE` },
+ },
+ },
+ -- SMG & LMG
+ {
+ name = "WEAPON_ASSAULTSMG",
+ label = TranslateCap("weapon_assaultsmg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_ASSAULTSMG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_ASSAULTSMG_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MACRO` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_ASSAULTSMG_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_COMBATMG",
+ label = TranslateCap("weapon_combatmg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_COMBATMG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_COMBATMG_CLIP_02` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_COMBATMG_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_COMBATMG_MK2",
+ label = TranslateCap("weapon_combatmg_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_COMBATMG_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_COMBATMG_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_COMBATMG_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_COMBATMG_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_hollowpoint", label = TranslateCap("component_ammo_hollowpoint"), hash = `COMPONENT_COMBATMG_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_COMBATMG_MK2_CLIP_FMJ` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_medium", label = TranslateCap("component_scope_medium"), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
+ { name = "scope_large", label = TranslateCap("component_scope_large"), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_MG_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_MG_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_COMBATMG_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_COMBATMG_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_COMBATMG_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_COMBATMG_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_COMBATMG_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_COMBATMG_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_COMBATMG_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_COMBATMG_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_COMBATMG_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_COMBATMG_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_COMBATMG_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_COMBATPDW",
+ label = TranslateCap("weapon_combatpdw"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_COMBATPDW_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_COMBATPDW_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_COMBATPDW_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_SMALL` },
+ },
+ },
+ {
+ name = "WEAPON_GUSENBERG",
+ label = TranslateCap("weapon_gusenberg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_GUSENBERG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_GUSENBERG_CLIP_02` },
+ },
+ },
+ {
+ name = "WEAPON_MACHINEPISTOL",
+ label = TranslateCap("weapon_machinepistol"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MACHINEPISTOL_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MACHINEPISTOL_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_MACHINEPISTOL_CLIP_03` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ },
+ },
+ {
+ name = "WEAPON_MG",
+ label = TranslateCap("weapon_mg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MG_CLIP_02` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_SMALL_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_MG_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_MICROSMG",
+ label = TranslateCap("weapon_microsmg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MICROSMG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MICROSMG_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_PI_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MACRO` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_MICROSMG_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_MINISMG",
+ label = TranslateCap("weapon_minismg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MINISMG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MINISMG_CLIP_02` },
+ },
+ },
+ {
+ name = "WEAPON_SMG",
+ label = TranslateCap("weapon_smg"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SMG_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SMG_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_SMG_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MACRO_02` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_SMG_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_SMG_MK2",
+ label = TranslateCap("weapon_smg_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SMG_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SMG_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_SMG_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_SMG_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_hollowpoint", label = TranslateCap("component_ammo_hollowpoint"), hash = `COMPONENT_SMG_MK2_CLIP_HOLLOWPOINT` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_SMG_MK2_CLIP_FMJ` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS_SMG` },
+ { name = "scope_small", label = TranslateCap("component_scope_small"), hash = `COMPONENT_AT_SCOPE_MACRO_02_SMG_MK2` },
+ { name = "scope_medium", label = TranslateCap("component_scope_medium"), hash = `COMPONENT_AT_SCOPE_SMALL_SMG_MK2` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_PI_SUPP` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_SB_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_SB_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_SMG_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_SMG_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_SMG_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_SMG_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_SMG_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_SMG_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_SMG_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_SMG_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_SMG_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_SMG_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_SMG_MK2_CAMO_IND_01` },
+ },
+ },
+ { name = "WEAPON_RAYCARBINE", label = TranslateCap("weapon_raycarbine"), ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SMG` }, tints = Config.DefaultWeaponTints, components = {} },
+ -- Rifles
+ {
+ name = "WEAPON_ADVANCEDRIFLE",
+ label = TranslateCap("weapon_advancedrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_ADVANCEDRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_ADVANCEDRIFLE_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_SMALL` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_ADVANCEDRIFLE_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_ASSAULTRIFLE",
+ label = TranslateCap("weapon_assaultrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_ASSAULTRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_ASSAULTRIFLE_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_ASSAULTRIFLE_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MACRO` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_ASSAULTRIFLE_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_ASSAULTRIFLE_MK2",
+ label = TranslateCap("weapon_assaultrifle_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CLIP_FMJ` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_small", label = TranslateCap("component_scope_small"), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
+ { name = "scope_large", label = TranslateCap("component_scope_large"), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_AR_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_AR_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_ASSAULTRIFLE_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_BULLPUPRIFLE",
+ label = TranslateCap("weapon_bullpuprifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_BULLPUPRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_BULLPUPRIFLE_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_SMALL` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_BULLPUPRIFLE_VARMOD_LOW` },
+ },
+ },
+ {
+ name = "WEAPON_BULLPUPRIFLE_MK2",
+ label = TranslateCap("weapon_bullpuprifle_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CLIP_FMJ` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_small", label = TranslateCap("component_scope_small"), hash = `COMPONENT_AT_SCOPE_MACRO_02_MK2` },
+ { name = "scope_medium", label = TranslateCap("component_scope_medium"), hash = `COMPONENT_AT_SCOPE_SMALL_MK2` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_BP_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_BP_BARREL_02` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_BULLPUPRIFLE_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_CARBINERIFLE",
+ label = TranslateCap("weapon_carbinerifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_CARBINERIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_CARBINERIFLE_CLIP_02` },
+ { name = "clip_box", label = TranslateCap("component_clip_box"), hash = `COMPONENT_CARBINERIFLE_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_CARBINERIFLE_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_CARBINERIFLE_MK2",
+ label = TranslateCap("weapon_carbinerifle_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_CARBINERIFLE_MK2_CLIP_FMJ` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_medium", label = TranslateCap("component_scope_medium"), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
+ { name = "scope_large", label = TranslateCap("component_scope_large"), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_CR_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_CR_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_CARBINERIFLE_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_COMPACTRIFLE",
+ label = TranslateCap("weapon_compactrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_COMPACTRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_COMPACTRIFLE_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_COMPACTRIFLE_CLIP_03` },
+ },
+ },
+ {
+ name = "WEAPON_MILITARYRIFLE",
+ label = TranslateCap("weapon_militaryrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MILITARYRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MILITARYRIFLE_CLIP_02` },
+ { name = "ironsights", label = TranslateCap("component_ironsights"), hash = `COMPONENT_MILITARYRIFLE_SIGHT_01` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_SMALL` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ },
+ },
+ {
+ name = "WEAPON_SPECIALCARBINE",
+ label = TranslateCap("weapon_specialcarbine"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SPECIALCARBINE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SPECIALCARBINE_CLIP_02` },
+ { name = "clip_drum", label = TranslateCap("component_clip_drum"), hash = `COMPONENT_SPECIALCARBINE_CLIP_03` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_SPECIALCARBINE_VARMOD_LOWRIDER` },
+ },
+ },
+ {
+ name = "WEAPON_SPECIALCARBINE_MK2",
+ label = TranslateCap("weapon_specialcarbine_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_SPECIALCARBINE_MK2_CLIP_FMJ` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_small", label = TranslateCap("component_scope_small"), hash = `COMPONENT_AT_SCOPE_MACRO_MK2` },
+ { name = "scope_large", label = TranslateCap("component_scope_large"), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_SC_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_SC_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_SPECIALCARBINE_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_HEAVYRIFLE",
+ label = TranslateCap("weapon_heavyrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_HEAVYRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_HEAVYRIFLE_CLIP_02` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_HEAVYRIFLE_SIGHT_01` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_MEDIUM` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ },
+ },
+ -- Sniper
+ {
+ name = "WEAPON_HEAVYSNIPER",
+ label = TranslateCap("weapon_heavysniper"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_LARGE` },
+ { name = "scope_advanced", label = TranslateCap("component_scope_advanced"), hash = `COMPONENT_AT_SCOPE_MAX` },
+ },
+ },
+ {
+ name = "WEAPON_HEAVYSNIPER_MK2",
+ label = TranslateCap("weapon_heavysniper_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_02` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_FMJ` },
+ { name = "ammo_explosive", label = TranslateCap("component_ammo_explosive"), hash = `COMPONENT_HEAVYSNIPER_MK2_CLIP_EXPLOSIVE` },
+ { name = "scope_zoom", label = TranslateCap("component_scope_zoom"), hash = `COMPONENT_AT_SCOPE_LARGE_MK2` },
+ { name = "scope_advanced", label = TranslateCap("component_scope_advanced"), hash = `COMPONENT_AT_SCOPE_MAX` },
+ { name = "scope_nightvision", label = TranslateCap("component_scope_nightvision"), hash = `COMPONENT_AT_SCOPE_NV` },
+ { name = "scope_thermal", label = TranslateCap("component_scope_thermal"), hash = `COMPONENT_AT_SCOPE_THERMAL` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_SR_SUPP_03` },
+ { name = "muzzle_squared", label = TranslateCap("component_muzzle_squared"), hash = `COMPONENT_AT_MUZZLE_08` },
+ { name = "muzzle_bell", label = TranslateCap("component_muzzle_bell"), hash = `COMPONENT_AT_MUZZLE_09` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_SR_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_SR_BARREL_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_HEAVYSNIPER_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_MARKSMANRIFLE",
+ label = TranslateCap("weapon_marksmanrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MARKSMANRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MARKSMANRIFLE_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_MARKSMANRIFLE_VARMOD_LUXE` },
+ },
+ },
+ {
+ name = "WEAPON_MARKSMANRIFLE_MK2",
+ label = TranslateCap("weapon_marksmanrifle_mk2"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_02` },
+ { name = "ammo_tracer", label = TranslateCap("component_ammo_tracer"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_TRACER` },
+ { name = "ammo_incendiary", label = TranslateCap("component_ammo_incendiary"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_INCENDIARY` },
+ { name = "ammo_armor", label = TranslateCap("component_ammo_armor"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_ARMORPIERCING` },
+ { name = "ammo_fmj", label = TranslateCap("component_ammo_fmj"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CLIP_FMJ` },
+ { name = "scope_holo", label = TranslateCap("component_scope_holo"), hash = `COMPONENT_AT_SIGHTS` },
+ { name = "scope_large", label = TranslateCap("component_scope_large"), hash = `COMPONENT_AT_SCOPE_MEDIUM_MK2` },
+ { name = "scope_zoom", label = TranslateCap("component_scope_zoom"), hash = `COMPONENT_AT_SCOPE_LARGE_FIXED_ZOOM_MK2` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP` },
+ { name = "muzzle_flat", label = TranslateCap("component_muzzle_flat"), hash = `COMPONENT_AT_MUZZLE_01` },
+ { name = "muzzle_tactical", label = TranslateCap("component_muzzle_tactical"), hash = `COMPONENT_AT_MUZZLE_02` },
+ { name = "muzzle_fat", label = TranslateCap("component_muzzle_fat"), hash = `COMPONENT_AT_MUZZLE_03` },
+ { name = "muzzle_precision", label = TranslateCap("component_muzzle_precision"), hash = `COMPONENT_AT_MUZZLE_04` },
+ { name = "muzzle_heavy", label = TranslateCap("component_muzzle_heavy"), hash = `COMPONENT_AT_MUZZLE_05` },
+ { name = "muzzle_slanted", label = TranslateCap("component_muzzle_slanted"), hash = `COMPONENT_AT_MUZZLE_06` },
+ { name = "muzzle_split", label = TranslateCap("component_muzzle_split"), hash = `COMPONENT_AT_MUZZLE_07` },
+ { name = "barrel_default", label = TranslateCap("component_barrel_default"), hash = `COMPONENT_AT_MRFL_BARREL_01` },
+ { name = "barrel_heavy", label = TranslateCap("component_barrel_heavy"), hash = `COMPONENT_AT_MRFL_BARREL_02` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP_02` },
+ { name = "camo_finish", label = TranslateCap("component_camo_finish"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO` },
+ { name = "camo_finish2", label = TranslateCap("component_camo_finish2"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_02` },
+ { name = "camo_finish3", label = TranslateCap("component_camo_finish3"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_03` },
+ { name = "camo_finish4", label = TranslateCap("component_camo_finish4"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_04` },
+ { name = "camo_finish5", label = TranslateCap("component_camo_finish5"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_05` },
+ { name = "camo_finish6", label = TranslateCap("component_camo_finish6"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_06` },
+ { name = "camo_finish7", label = TranslateCap("component_camo_finish7"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_07` },
+ { name = "camo_finish8", label = TranslateCap("component_camo_finish8"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_08` },
+ { name = "camo_finish9", label = TranslateCap("component_camo_finish9"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_09` },
+ { name = "camo_finish10", label = TranslateCap("component_camo_finish10"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_10` },
+ { name = "camo_finish11", label = TranslateCap("component_camo_finish11"), hash = `COMPONENT_MARKSMANRIFLE_MK2_CAMO_IND_01` },
+ },
+ },
+ {
+ name = "WEAPON_SNIPERRIFLE",
+ label = TranslateCap("weapon_sniperrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "scope", label = TranslateCap("component_scope"), hash = `COMPONENT_AT_SCOPE_LARGE` },
+ { name = "scope_advanced", label = TranslateCap("component_scope_advanced"), hash = `COMPONENT_AT_SCOPE_MAX` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ { name = "luxary_finish", label = TranslateCap("component_luxary_finish"), hash = `COMPONENT_SNIPERRIFLE_VARMOD_LUXE` },
+ },
+ },
+ -- Heavy / Launchers
+ {
+ name = "WEAPON_COMPACTLAUNCHER",
+ label = TranslateCap("weapon_compactlauncher"),
+ tints = Config.DefaultWeaponTints,
+ components = {},
+ ammo = { label = TranslateCap("ammo_grenadelauncher"), hash = `AMMO_GRENADELAUNCHER` },
+ },
+ { name = "WEAPON_FIREWORK", label = TranslateCap("weapon_firework"), components = {}, ammo = { label = TranslateCap("ammo_firework"), hash = `AMMO_FIREWORK` } },
+ {
+ name = "WEAPON_GRENADELAUNCHER",
+ label = TranslateCap("weapon_grenadelauncher"),
+ tints = Config.DefaultWeaponTints,
+ components = {},
+ ammo = { label = TranslateCap("ammo_grenadelauncher"), hash = `AMMO_GRENADELAUNCHER` },
+ },
+ { name = "WEAPON_HOMINGLAUNCHER", label = TranslateCap("weapon_hominglauncher"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rockets"), hash = `AMMO_HOMINGLAUNCHER` } },
+ { name = "WEAPON_MINIGUN", label = TranslateCap("weapon_minigun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MINIGUN` } },
+ { name = "WEAPON_RAILGUN", label = TranslateCap("weapon_railgun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RAILGUN` } },
+ { name = "WEAPON_RPG", label = TranslateCap("weapon_rpg"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rockets"), hash = `AMMO_RPG` } },
+ { name = "WEAPON_RAYMINIGUN", label = TranslateCap("weapon_rayminigun"), tints = Config.DefaultWeaponTints, components = {}, ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_MINIGUN` } },
+ -- Thrown
+ { name = "WEAPON_BALL", label = TranslateCap("weapon_ball"), components = {}, ammo = { label = TranslateCap("ammo_ball"), hash = `AMMO_BALL` } },
+ { name = "WEAPON_BZGAS", label = TranslateCap("weapon_bzgas"), components = {}, ammo = { label = TranslateCap("ammo_bzgas"), hash = `AMMO_BZGAS` } },
+ { name = "WEAPON_FLARE", label = TranslateCap("weapon_flare"), components = {}, ammo = { label = TranslateCap("ammo_flare"), hash = `AMMO_FLARE` } },
+ { name = "WEAPON_GRENADE", label = TranslateCap("weapon_grenade"), components = {}, ammo = { label = TranslateCap("ammo_grenade"), hash = `AMMO_GRENADE` } },
+ { name = "WEAPON_PETROLCAN", label = TranslateCap("weapon_petrolcan"), components = {}, ammo = { label = TranslateCap("ammo_petrol"), hash = `AMMO_PETROLCAN` } },
+ { name = "WEAPON_HAZARDCAN", label = TranslateCap("weapon_hazardcan"), components = {}, ammo = { label = TranslateCap("ammo_petrol"), hash = `AMMO_PETROLCAN` } },
+ { name = "WEAPON_MOLOTOV", label = TranslateCap("weapon_molotov"), components = {}, ammo = { label = TranslateCap("ammo_molotov"), hash = `AMMO_MOLOTOV` } },
+ { name = "WEAPON_PROXMINE", label = TranslateCap("weapon_proxmine"), components = {}, ammo = { label = TranslateCap("ammo_proxmine"), hash = `AMMO_PROXMINE` } },
+ { name = "WEAPON_PIPEBOMB", label = TranslateCap("weapon_pipebomb"), components = {}, ammo = { label = TranslateCap("ammo_pipebomb"), hash = `AMMO_PIPEBOMB` } },
+ { name = "WEAPON_SNOWBALL", label = TranslateCap("weapon_snowball"), components = {}, ammo = { label = TranslateCap("ammo_snowball"), hash = `AMMO_SNOWBALL` } },
+ { name = "WEAPON_STICKYBOMB", label = TranslateCap("weapon_stickybomb"), components = {}, ammo = { label = TranslateCap("ammo_stickybomb"), hash = `AMMO_STICKYBOMB` } },
+ { name = "WEAPON_SMOKEGRENADE", label = TranslateCap("weapon_smokegrenade"), components = {}, ammo = { label = TranslateCap("ammo_smokebomb"), hash = `AMMO_SMOKEGRENADE` } },
+ -- Tools
+ { name = "WEAPON_FIREEXTINGUISHER", label = TranslateCap("weapon_fireextinguisher"), components = {}, ammo = { label = TranslateCap("ammo_charge"), hash = `AMMO_FIREEXTINGUISHER` } },
+ { name = "WEAPON_DIGISCANNER", label = TranslateCap("weapon_digiscanner"), components = {} },
+ { name = "GADGET_PARACHUTE", label = TranslateCap("gadget_parachute"), components = {} },
+ {
+ name = "WEAPON_TACTICALRIFLE",
+ label = TranslateCap("weapon_tactilerifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RIFLE` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_TACTICALRIFLE_CLIP_01` },
+ { name = "clip_extended", label = TranslateCap("component_clip_extended"), hash = `COMPONENT_TACTICALRIFLE_CLIP_02` },
+ { name = "flashlight", label = TranslateCap("component_flashlight"), hash = `COMPONENT_AT_AR_FLSH_REH` },
+ { name = "grip", label = TranslateCap("component_grip"), hash = `COMPONENT_AT_AR_AFGRIP` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_AT_AR_SUPP_02` },
+ },
+ },
+ {
+ name = "WEAPON_PRECISIONRIFLE",
+ label = TranslateCap("weapon_precisionrifle"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_SNIPER` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_PRECISIONRIFLE_CLIP_01` },
+ },
+ },
+ { name = "WEAPON_METALDETECTOR", label = TranslateCap("weapon_metaldetector"), components = {} },
+ {
+ name = "WEAPON_PISTOLXM3",
+ label = TranslateCap("weapon_pistolxm3"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_PISTOL` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_PISTOLXM3_CLIP_01` },
+ { name = "suppressor", label = TranslateCap("component_suppressor"), hash = `COMPONENT_PISTOLXM3_SUPP` },
+ },
+ },
+ { name = "WEAPON_ACIDPACKAGE", label = TranslateCap("weapon_acidpackage"), components = {} },
+ { name = "WEAPON_CANDYCANE", label = TranslateCap("weapon_candycane"), components = {} },
+ {
+ name = "WEAPON_RAILGUNXM3",
+ label = TranslateCap("weapon_railgunxm3"),
+ ammo = { label = TranslateCap("ammo_rounds"), hash = `AMMO_RAILGUN` },
+ tints = Config.DefaultWeaponTints,
+ components = {
+ { name = "clip_default", label = TranslateCap("component_clip_default"), hash = `COMPONENT_RAILGUNXM3_CLIP_01` },
+ },
+ },
+}
diff --git a/[core]/es_extended/imports.lua b/[core]/es_extended/imports.lua
index 7a793301..a81a71ef 100644
--- a/[core]/es_extended/imports.lua
+++ b/[core]/es_extended/imports.lua
@@ -1,8 +1,8 @@
-ESX = exports['es_extended']:getSharedObject()
+ESX = exports["es_extended"]:getSharedObject()
if not IsDuplicityVersion() then -- Only register this event for the client
- AddEventHandler('esx:setPlayerData', function(key, val, last)
- if GetInvokingResource() == 'es_extended' then
+ AddEventHandler("esx:setPlayerData", function(key, val, last)
+ if GetInvokingResource() == "es_extended" then
ESX.PlayerData[key] = val
if OnPlayerData then
OnPlayerData(key, val, last)
@@ -10,12 +10,12 @@ if not IsDuplicityVersion() then -- Only register this event for the client
end
end)
- RegisterNetEvent('esx:playerLoaded', function(xPlayer)
+ RegisterNetEvent("esx:playerLoaded", function(xPlayer)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
end)
- RegisterNetEvent('esx:onPlayerLogout', function()
+ RegisterNetEvent("esx:onPlayerLogout", function()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
end)
diff --git a/[core]/es_extended/locale.lua b/[core]/es_extended/locale.lua
index a5e2207e..98a323db 100644
--- a/[core]/es_extended/locale.lua
+++ b/[core]/es_extended/locale.lua
@@ -1,27 +1,27 @@
Locales = {}
function Translate(str, ...) -- Translate string
- if not str then
- print(("[^1ERROR^7] Resource ^5%s^7 You did not specify a parameter for the Translate function or the value is nil!"):format(GetInvokingResource() or GetCurrentResourceName()))
- return 'Given translate function parameter is nil!'
- end
- if Locales[Config.Locale] then
- if Locales[Config.Locale][str] then
- return string.format(Locales[Config.Locale][str], ...)
- elseif Config.Locale ~= 'en' and Locales['en'] and Locales['en'][str] then
- return string.format(Locales['en'][str], ...)
- else
- return 'Translation [' .. Config.Locale .. '][' .. str .. '] does not exist'
- end
- elseif Config.Locale ~= 'en' and Locales['en'] and Locales['en'][str] then
- return string.format(Locales['en'][str], ...)
- else
- return 'Locale [' .. Config.Locale .. '] does not exist'
- end
+ if not str then
+ print(("[^1ERROR^7] Resource ^5%s^7 You did not specify a parameter for the Translate function or the value is nil!"):format(GetInvokingResource() or GetCurrentResourceName()))
+ return "Given translate function parameter is nil!"
+ end
+ if Locales[Config.Locale] then
+ if Locales[Config.Locale][str] then
+ return string.format(Locales[Config.Locale][str], ...)
+ elseif Config.Locale ~= "en" and Locales["en"] and Locales["en"][str] then
+ return string.format(Locales["en"][str], ...)
+ else
+ return "Translation [" .. Config.Locale .. "][" .. str .. "] does not exist"
+ end
+ elseif Config.Locale ~= "en" and Locales["en"] and Locales["en"][str] then
+ return string.format(Locales["en"][str], ...)
+ else
+ return "Locale [" .. Config.Locale .. "] does not exist"
+ end
end
function TranslateCap(str, ...) -- Translate string first char uppercase
- return _(str, ...):gsub("^%l", string.upper)
+ return _(str, ...):gsub("^%l", string.upper)
end
_ = Translate
diff --git a/[core]/es_extended/locales/cs.lua b/[core]/es_extended/locales/cs.lua
index 987f746a..0e9d3a92 100644
--- a/[core]/es_extended/locales/cs.lua
+++ b/[core]/es_extended/locales/cs.lua
@@ -1,371 +1,371 @@
Locales["cs"] = {
- -- Inventory
- ["inventory"] = "Inventář ( Váha %s / %s )",
- ["use"] = "Použít",
- ["give"] = "Darovat",
- ["remove"] = "Odhodit",
- ["return"] = "Vrátit",
- ["give_to"] = "Darováno",
- ["amount"] = "Počet",
- ["giveammo"] = "Podat náboje",
- ["amountammo"] = "Počet nábojů",
- ["noammo"] = "Nedostatek!",
- ["gave_item"] = "Daroval %sx %s pro %s",
- ["received_item"] = "Získáno %sx %s od %s",
- ["gave_weapon"] = "Předání %s pro %s",
- ["gave_weapon_ammo"] = "Darování ~o~%sx %s do %s pro %s",
- ["gave_weapon_withammo"] = "Darování %s s ~o~%sx %s pro %s",
- ["gave_weapon_hasalready"] = "%s již vlastní %s",
- ["gave_weapon_noweapon"] = "%s nemá tuto zbraň",
- ["received_weapon"] = "Obdrženo %s od %s",
- ["received_weapon_ammo"] = "Obdrženo ~o~%sx %s pro zbraň %s od %s",
- ["received_weapon_withammo"] = "Obdrženo %s s ~o~%sx %s od %s",
- ["received_weapon_hasalready"] = "%s se snažil darovat %s, ale již tuto zbraň máš",
- ["received_weapon_noweapon"] = "%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań",
- ["gave_account_money"] = "Darováno $%s (%s) pro %s",
- ["received_account_money"] = "Získáno $%s (%s) od %s",
- ["amount_invalid"] = "Špatné množství",
- ["players_nearby"] = "Žádný hráč není poblíž",
- ["ex_inv_lim"] = "Nelze sebrat,protože máš plné kapsy %s",
- ["imp_invalid_quantity"] = "Neplatné množství",
- ["imp_invalid_amount"] = "Nelze provést, neplatné množství",
- ["threw_standard"] = "Zahozeno %sx %s",
- ["threw_account"] = "Zahozeno $%s %s",
- ["threw_weapon"] = "Zahozeno %s",
- ["threw_weapon_ammo"] = "Zahozeno %s s ~o~%sx %s",
- ["threw_weapon_already"] = "Již vlastníš tuto zbraň",
- ["threw_cannot_pickup"] = "Kapsy máš plné, nemůžeš sebrat!",
- ["threw_pickup_prompt"] = "Zmáčkni E pro sebrání!",
+ -- Inventory
+ ["inventory"] = "Inventář ( Váha %s / %s )",
+ ["use"] = "Použít",
+ ["give"] = "Darovat",
+ ["remove"] = "Odhodit",
+ ["return"] = "Vrátit",
+ ["give_to"] = "Darováno",
+ ["amount"] = "Počet",
+ ["giveammo"] = "Podat náboje",
+ ["amountammo"] = "Počet nábojů",
+ ["noammo"] = "Nedostatek!",
+ ["gave_item"] = "Daroval %sx %s pro %s",
+ ["received_item"] = "Získáno %sx %s od %s",
+ ["gave_weapon"] = "Předání %s pro %s",
+ ["gave_weapon_ammo"] = "Darování ~o~%sx %s do %s pro %s",
+ ["gave_weapon_withammo"] = "Darování %s s ~o~%sx %s pro %s",
+ ["gave_weapon_hasalready"] = "%s již vlastní %s",
+ ["gave_weapon_noweapon"] = "%s nemá tuto zbraň",
+ ["received_weapon"] = "Obdrženo %s od %s",
+ ["received_weapon_ammo"] = "Obdrženo ~o~%sx %s pro zbraň %s od %s",
+ ["received_weapon_withammo"] = "Obdrženo %s s ~o~%sx %s od %s",
+ ["received_weapon_hasalready"] = "%s se snažil darovat %s, ale již tuto zbraň máš",
+ ["received_weapon_noweapon"] = "%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań",
+ ["gave_account_money"] = "Darováno $%s (%s) pro %s",
+ ["received_account_money"] = "Získáno $%s (%s) od %s",
+ ["amount_invalid"] = "Špatné množství",
+ ["players_nearby"] = "Žádný hráč není poblíž",
+ ["ex_inv_lim"] = "Nelze sebrat,protože máš plné kapsy %s",
+ ["imp_invalid_quantity"] = "Neplatné množství",
+ ["imp_invalid_amount"] = "Nelze provést, neplatné množství",
+ ["threw_standard"] = "Zahozeno %sx %s",
+ ["threw_account"] = "Zahozeno $%s %s",
+ ["threw_weapon"] = "Zahozeno %s",
+ ["threw_weapon_ammo"] = "Zahozeno %s s ~o~%sx %s",
+ ["threw_weapon_already"] = "Již vlastníš tuto zbraň",
+ ["threw_cannot_pickup"] = "Kapsy máš plné, nemůžeš sebrat!",
+ ["threw_pickup_prompt"] = "Zmáčkni E pro sebrání!",
- -- Key mapping
- ["keymap_showinventory"] = "Otevřít inventář",
+ -- Key mapping
+ ["keymap_showinventory"] = "Otevřít inventář",
- -- Salary related
- ["received_salary"] = "Obdržel jsi: $%s",
- ["received_help"] = "Obdržel jsi svůj podíl: $%s",
- ["company_nomoney"] = "Firma kde pracujete je příliš chudá, aby vám zaplatila",
- ["received_paycheck"] = "Obdržena platba",
- ["bank"] = "Banka",
- ["account_bank"] = "V bance",
- ["account_black_money"] = "Špináve peníze",
- ["account_money"] = "V kapse",
+ -- Salary related
+ ["received_salary"] = "Obdržel jsi: $%s",
+ ["received_help"] = "Obdržel jsi svůj podíl: $%s",
+ ["company_nomoney"] = "Firma kde pracujete je příliš chudá, aby vám zaplatila",
+ ["received_paycheck"] = "Obdržena platba",
+ ["bank"] = "Banka",
+ ["account_bank"] = "V bance",
+ ["account_black_money"] = "Špináve peníze",
+ ["account_money"] = "V kapse",
- ["act_imp"] = "Nelze provést",
- ["in_vehicle"] = "Nelze provést, hráč je v autě",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "Nelze provést",
+ ["in_vehicle"] = "Nelze provést, hráč je v autě",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = 'Přivolat si hráče k sobě',
- ['command_car'] = 'Spawnout vozidlo',
- ['command_car_car'] = 'Zadej jméno vozidla nebo spawnname',
- ['command_cardel'] = 'Odstranění vozidla v okolí',
- ['command_cardel_radius'] = 'Odstranění vozidla v určeném dosahu',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'Vymazat text v chatu',
- ['command_clearall'] = 'Vymazat chet pro všechny hráče',
- ['command_clearinventory'] = 'Vymazat všechny věci z invetáře hráče',
- ['command_clearloadout'] = 'Vymazat všechny zbraně z inventáře hráče',
- ['command_freeze'] = 'Zmrazit hráče',
- ['command_unfreeze'] = 'Odmrazit hráče',
- ['command_giveaccountmoney'] = 'Poslat peníze na účet ',
- ['command_giveaccountmoney_account'] = 'Převést peníze na účet',
- ['command_giveaccountmoney_amount'] = 'Částka k poslání',
- ['command_giveaccountmoney_invalid'] = 'Neplátné jméno',
- ['command_giveitem'] = 'Darovat věc hráči',
- ['command_giveitem_item'] = 'Název věci',
- ['command_giveitem_count'] = 'Množství',
- ['command_giveweapon'] = 'Dát zbraň hráči',
- ['command_giveweapon_weapon'] = 'Název zbraně',
- ['command_giveweapon_ammo'] = 'Množství náboje',
- ['command_giveweapon_hasalready'] = 'Hráč již má tuto zbraň',
- ['command_giveweaponcomponent'] = 'Darovat přídavek na zbraň',
- ['command_giveweaponcomponent_component'] = 'Název zbraně',
- ['command_giveweaponcomponent_invalid'] = 'Špatné jméno přídavku',
- ['command_giveweaponcomponent_hasalready'] = 'Hráč již má tento přídavek',
- ['command_giveweaponcomponent_missingweapon'] = 'Hráč nemá tuto zbrań',
- ['command_goto'] = 'Teleportování sebe k hráči',
- ['command_kill'] = 'Zabití hráče',
- ['command_save'] = 'Uložení dat hráče',
- ['command_saveall'] = 'Uložení veškerých dat hráče',
- ['command_setaccountmoney'] = 'Nastavení určeného počtu peněz',
- ['command_setaccountmoney_amount'] = 'Počet peněz',
- ['command_setcoords'] = 'Teleportování na určené souřadnice',
- ['command_setcoords_x'] = 'Hodnota X',
- ['command_setcoords_y'] = 'Hodnota Y',
- ['command_setcoords_z'] = 'Hodnota Z',
- ['command_setjob'] = 'Nastavit práci hráči',
- ['command_setjob_job'] = 'Název práce',
- ['command_setjob_grade'] = 'Pozice ve firmě',
- ['command_setjob_invalid'] = 'Špatné zadání práce,hodnosti nebo i obou hodnot',
- ['command_setgroup'] = 'Nastavení práv hráči',
- ['command_setgroup_group'] = 'Název skupiny',
- ['commanderror_argumentmismatch'] = 'Chybný počet hodnot (správně %s, potřebných %s)',
- ['commanderror_argumentmismatch_number'] = 'Chybně zadaná hodnot #%s (správně, špatně)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Špatný předmět',
- ['commanderror_invalidweapon'] = 'Špatná zbraň',
- ['commanderror_console'] = 'příkaz nelze být zpracován v konzoli',
- ['commanderror_invalidcommand'] = 'Špatný příkaz - /%s',
- ['commanderror_invalidplayerid'] = 'Hráč není dostupný',
- ['commandgeneric_playerid'] = 'Id hráče',
- ['command_giveammo_noweapon_found'] = '%s nemá tuto zbraň',
- ['command_giveammo_weapon'] = 'Název zbraně',
- ['command_giveammo_ammo'] = 'Počet nábojů',
+ -- Commands
+ ["command_bring"] = "Přivolat si hráče k sobě",
+ ["command_car"] = "Spawnout vozidlo",
+ ["command_car_car"] = "Zadej jméno vozidla nebo spawnname",
+ ["command_cardel"] = "Odstranění vozidla v okolí",
+ ["command_cardel_radius"] = "Odstranění vozidla v určeném dosahu",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Vymazat text v chatu",
+ ["command_clearall"] = "Vymazat chet pro všechny hráče",
+ ["command_clearinventory"] = "Vymazat všechny věci z invetáře hráče",
+ ["command_clearloadout"] = "Vymazat všechny zbraně z inventáře hráče",
+ ["command_freeze"] = "Zmrazit hráče",
+ ["command_unfreeze"] = "Odmrazit hráče",
+ ["command_giveaccountmoney"] = "Poslat peníze na účet ",
+ ["command_giveaccountmoney_account"] = "Převést peníze na účet",
+ ["command_giveaccountmoney_amount"] = "Částka k poslání",
+ ["command_giveaccountmoney_invalid"] = "Neplátné jméno",
+ ["command_giveitem"] = "Darovat věc hráči",
+ ["command_giveitem_item"] = "Název věci",
+ ["command_giveitem_count"] = "Množství",
+ ["command_giveweapon"] = "Dát zbraň hráči",
+ ["command_giveweapon_weapon"] = "Název zbraně",
+ ["command_giveweapon_ammo"] = "Množství náboje",
+ ["command_giveweapon_hasalready"] = "Hráč již má tuto zbraň",
+ ["command_giveweaponcomponent"] = "Darovat přídavek na zbraň",
+ ["command_giveweaponcomponent_component"] = "Název zbraně",
+ ["command_giveweaponcomponent_invalid"] = "Špatné jméno přídavku",
+ ["command_giveweaponcomponent_hasalready"] = "Hráč již má tento přídavek",
+ ["command_giveweaponcomponent_missingweapon"] = "Hráč nemá tuto zbrań",
+ ["command_goto"] = "Teleportování sebe k hráči",
+ ["command_kill"] = "Zabití hráče",
+ ["command_save"] = "Uložení dat hráče",
+ ["command_saveall"] = "Uložení veškerých dat hráče",
+ ["command_setaccountmoney"] = "Nastavení určeného počtu peněz",
+ ["command_setaccountmoney_amount"] = "Počet peněz",
+ ["command_setcoords"] = "Teleportování na určené souřadnice",
+ ["command_setcoords_x"] = "Hodnota X",
+ ["command_setcoords_y"] = "Hodnota Y",
+ ["command_setcoords_z"] = "Hodnota Z",
+ ["command_setjob"] = "Nastavit práci hráči",
+ ["command_setjob_job"] = "Název práce",
+ ["command_setjob_grade"] = "Pozice ve firmě",
+ ["command_setjob_invalid"] = "Špatné zadání práce,hodnosti nebo i obou hodnot",
+ ["command_setgroup"] = "Nastavení práv hráči",
+ ["command_setgroup_group"] = "Název skupiny",
+ ["commanderror_argumentmismatch"] = "Chybný počet hodnot (správně %s, potřebných %s)",
+ ["commanderror_argumentmismatch_number"] = "Chybně zadaná hodnot #%s (správně, špatně)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Špatný předmět",
+ ["commanderror_invalidweapon"] = "Špatná zbraň",
+ ["commanderror_console"] = "příkaz nelze být zpracován v konzoli",
+ ["commanderror_invalidcommand"] = "Špatný příkaz - /%s",
+ ["commanderror_invalidplayerid"] = "Hráč není dostupný",
+ ["commandgeneric_playerid"] = "Id hráče",
+ ["command_giveammo_noweapon_found"] = "%s nemá tuto zbraň",
+ ["command_giveammo_weapon"] = "Název zbraně",
+ ["command_giveammo_ammo"] = "Počet nábojů",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "£%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "£%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dýka",
- ["weapon_bat"] = "Baseballová pálka",
- ["weapon_battleaxe"] = "Bitevní sekera",
- ["weapon_bottle"] = "Rozbitá lahve",
- ["weapon_crowbar"] = "Páčidlo",
- ["weapon_flashlight"] = "Baterka",
- ["weapon_golfclub"] = "Golfová hůl",
- ["weapon_hammer"] = "Kladivo",
- ["weapon_hatchet"] = "Sekera",
- ["weapon_knife"] = "Nůž",
- ["weapon_knuckle"] = "Boxer",
- ["weapon_machete"] = "Mačeta",
- ["weapon_nightstick"] = "Policejní obušek",
- ["weapon_wrench"] = "Francouzský klíč",
- ["weapon_poolcue"] = "Kulečníkové tágo",
- ["weapon_stone_hatchet"] = "Kamenná sekera",
- ["weapon_switchblade"] = "Vystřelovací nůž",
+ -- Melee
+ ["weapon_dagger"] = "Dýka",
+ ["weapon_bat"] = "Baseballová pálka",
+ ["weapon_battleaxe"] = "Bitevní sekera",
+ ["weapon_bottle"] = "Rozbitá lahve",
+ ["weapon_crowbar"] = "Páčidlo",
+ ["weapon_flashlight"] = "Baterka",
+ ["weapon_golfclub"] = "Golfová hůl",
+ ["weapon_hammer"] = "Kladivo",
+ ["weapon_hatchet"] = "Sekera",
+ ["weapon_knife"] = "Nůž",
+ ["weapon_knuckle"] = "Boxer",
+ ["weapon_machete"] = "Mačeta",
+ ["weapon_nightstick"] = "Policejní obušek",
+ ["weapon_wrench"] = "Francouzský klíč",
+ ["weapon_poolcue"] = "Kulečníkové tágo",
+ ["weapon_stone_hatchet"] = "Kamenná sekera",
+ ["weapon_switchblade"] = "Vystřelovací nůž",
- -- Handguns
- ["weapon_appistol"] = "AP pistol",
- ["weapon_ceramicpistol"] = "Ceramic pistol",
- ["weapon_combatpistol"] = "Combat pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP pistol",
+ ["weapon_ceramicpistol"] = "Ceramic pistol",
+ ["weapon_combatpistol"] = "Combat pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Detektor kovu",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Detektor kovu",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Candy Cane', -- not translated
- ['weapon_acidpackage'] = 'Acid Package', -- not translated
- ['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
- ['weapon_railgunxm3'] = 'Railgun', -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Thrown
- ["weapon_ball"] = "Míček",
- ["weapon_bzgas"] = "Smrtící slzný plyn",
- ["weapon_flare"] = "Světlice",
- ["weapon_grenade"] = "Granát",
- ["weapon_petrolcan"] = "Kanistr",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotův koktejl",
- ["weapon_proxmine"] = "Pohybová mina",
- ["weapon_pipebomb"] = "Trubková bomba",
- ["weapon_snowball"] = "Sněhová koule",
- ["weapon_stickybomb"] = "C4",
- ["weapon_smokegrenade"] = "Slzný plyn",
+ -- Thrown
+ ["weapon_ball"] = "Míček",
+ ["weapon_bzgas"] = "Smrtící slzný plyn",
+ ["weapon_flare"] = "Světlice",
+ ["weapon_grenade"] = "Granát",
+ ["weapon_petrolcan"] = "Kanistr",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotův koktejl",
+ ["weapon_proxmine"] = "Pohybová mina",
+ ["weapon_pipebomb"] = "Trubková bomba",
+ ["weapon_snowball"] = "Sněhová koule",
+ ["weapon_stickybomb"] = "C4",
+ ["weapon_smokegrenade"] = "Slzný plyn",
- -- Special
- ["weapon_fireextinguisher"] = "Hasící přístroj",
- ["weapon_digiscanner"] = "Skener",
- ["weapon_garbagebag"] = "Odpadkový pytel",
- ["weapon_handcuffs"] = "Pouta",
- ["gadget_nightvision"] = "Noční vidění",
- ["gadget_parachute"] = "Padák",
+ -- Special
+ ["weapon_fireextinguisher"] = "Hasící přístroj",
+ ["weapon_digiscanner"] = "Skener",
+ ["weapon_garbagebag"] = "Odpadkový pytel",
+ ["weapon_handcuffs"] = "Pouta",
+ ["gadget_nightvision"] = "Noční vidění",
+ ["gadget_parachute"] = "Padák",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "round(s)",
- ["ammo_shells"] = "shell(s)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "gallons of fuel",
- ["ammo_firework"] = "firework(s)",
- ["ammo_rockets"] = "rocket(s)",
- ["ammo_grenadelauncher"] = "grenade(s)",
- ["ammo_grenade"] = "grenade(s)",
- ["ammo_stickybomb"] = "bomb(s)",
- ["ammo_pipebomb"] = "bomb(s)",
- ["ammo_smokebomb"] = "bomb(s)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mine(s)",
- ["ammo_bzgas"] = "can(s)",
- ["ammo_ball"] = "ball(s)",
- ["ammo_snowball"] = "snowball(s)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "round(s)",
+ ["ammo_shells"] = "shell(s)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "gallons of fuel",
+ ["ammo_firework"] = "firework(s)",
+ ["ammo_rockets"] = "rocket(s)",
+ ["ammo_grenadelauncher"] = "grenade(s)",
+ ["ammo_grenade"] = "grenade(s)",
+ ["ammo_stickybomb"] = "bomb(s)",
+ ["ammo_pipebomb"] = "bomb(s)",
+ ["ammo_smokebomb"] = "bomb(s)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mine(s)",
+ ["ammo_bzgas"] = "can(s)",
+ ["ammo_ball"] = "ball(s)",
+ ["ammo_snowball"] = "snowball(s)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
}
diff --git a/[core]/es_extended/locales/de.lua b/[core]/es_extended/locales/de.lua
index 8e93b4db..4b48d312 100644
--- a/[core]/es_extended/locales/de.lua
+++ b/[core]/es_extended/locales/de.lua
@@ -1,381 +1,381 @@
Locales["de"] = {
- -- Inventory
- ["inventory"] = "Inventar ( Gewicht %s / %s )",
- ["use"] = "Benutzen",
- ["give"] = "Geben",
- ["remove"] = "Entsorgen",
- ["return"] = "Zurück",
- ["give_to"] = "Geben an",
- ["amount"] = "Anzahl",
- ["giveammo"] = "Munition geben",
- ["amountammo"] = "Munitions Anzahl",
- ["noammo"] = "Nicht Genug!",
- ["gave_item"] = "Du gibst %sx %s an %s",
- ["received_item"] = "Du bekommst %sx %s von %s",
- ["gave_weapon"] = "Du gibst %s an %s",
- ["gave_weapon_ammo"] = "Du gibst ~o~%sx %s für %s an %s",
- ["gave_weapon_withammo"] = "Du gibst %s mit ~o~%sx %s an %s",
- ["gave_weapon_hasalready"] = "%s hat bereits %s",
- ["gave_weapon_noweapon"] = "%s hat diese Waffe nicht",
- ["received_weapon"] = "Du bekommst %s von %s",
- ["received_weapon_ammo"] = "Du bekommst ~o~%sx %s für deine %s von %s",
- ["received_weapon_withammo"] = "Du bekommst %s mit ~o~%sx %s von %s",
- ["received_weapon_hasalready"] = "%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!",
- ["received_weapon_noweapon"] = "%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe bereits!",
- ["gave_account_money"] = "Du gibst %s€ (%s) an %s",
- ["received_account_money"] = "Du bekommst %s€ (%s) von %s",
- ["amount_invalid"] = "Ungültige Anzahl",
- ["players_nearby"] = "Keine Personen in der Nähe!",
- ["ex_inv_lim"] = "Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.",
- ["imp_invalid_quantity"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!",
- ["imp_invalid_amount"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl",
- ["threw_standard"] = "Du entsorgst %sx %s",
- ["threw_account"] = "Du Entsorgst %s€ %s",
- ["threw_weapon"] = "Du entsorgst %s",
- ["threw_weapon_ammo"] = "Du entsorgst %s mit ~o~%sx %s",
- ["threw_weapon_already"] = "Du hast diese Waffe bereits!",
- ["threw_cannot_pickup"] = "Inventar ist voll! Du kannst dies nicht aufheben",
- ["threw_pickup_prompt"] = "Drücke [E] zum aufheben",
+ -- Inventory
+ ["inventory"] = "Inventar ( Gewicht %s / %s )",
+ ["use"] = "Benutzen",
+ ["give"] = "Geben",
+ ["remove"] = "Entsorgen",
+ ["return"] = "Zurück",
+ ["give_to"] = "Geben an",
+ ["amount"] = "Anzahl",
+ ["giveammo"] = "Munition geben",
+ ["amountammo"] = "Munitions Anzahl",
+ ["noammo"] = "Nicht Genug!",
+ ["gave_item"] = "Du gibst %sx %s an %s",
+ ["received_item"] = "Du bekommst %sx %s von %s",
+ ["gave_weapon"] = "Du gibst %s an %s",
+ ["gave_weapon_ammo"] = "Du gibst ~o~%sx %s für %s an %s",
+ ["gave_weapon_withammo"] = "Du gibst %s mit ~o~%sx %s an %s",
+ ["gave_weapon_hasalready"] = "%s hat bereits %s",
+ ["gave_weapon_noweapon"] = "%s hat diese Waffe nicht",
+ ["received_weapon"] = "Du bekommst %s von %s",
+ ["received_weapon_ammo"] = "Du bekommst ~o~%sx %s für deine %s von %s",
+ ["received_weapon_withammo"] = "Du bekommst %s mit ~o~%sx %s von %s",
+ ["received_weapon_hasalready"] = "%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!",
+ ["received_weapon_noweapon"] = "%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe bereits!",
+ ["gave_account_money"] = "Du gibst %s€ (%s) an %s",
+ ["received_account_money"] = "Du bekommst %s€ (%s) von %s",
+ ["amount_invalid"] = "Ungültige Anzahl",
+ ["players_nearby"] = "Keine Personen in der Nähe!",
+ ["ex_inv_lim"] = "Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.",
+ ["imp_invalid_quantity"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!",
+ ["imp_invalid_amount"] = "Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl",
+ ["threw_standard"] = "Du entsorgst %sx %s",
+ ["threw_account"] = "Du Entsorgst %s€ %s",
+ ["threw_weapon"] = "Du entsorgst %s",
+ ["threw_weapon_ammo"] = "Du entsorgst %s mit ~o~%sx %s",
+ ["threw_weapon_already"] = "Du hast diese Waffe bereits!",
+ ["threw_cannot_pickup"] = "Inventar ist voll! Du kannst dies nicht aufheben",
+ ["threw_pickup_prompt"] = "Drücke [E] zum aufheben",
- -- Key mapping
- ["keymap_showinventory"] = "Inventar Anzeigen",
+ -- Key mapping
+ ["keymap_showinventory"] = "Inventar Anzeigen",
- -- Salary related
- ["received_salary"] = "Dein Gehaltscheck ist angekommen!: %s€",
- ["received_help"] = "Deine Sozialhilfe ist angekommen: %s€",
- ["company_nomoney"] = "Die Firma an der du Angestellt bist, ist leider Arm und kann dich nicht bezahlen :(",
- ["received_paycheck"] = "Gehaltscheck erhalten",
- ["bank"] = "Maze Bank",
- ["account_bank"] = "Bank",
- ["account_black_money"] = "Schwarzgeld",
- ["account_money"] = "Bargeld",
+ -- Salary related
+ ["received_salary"] = "Dein Gehaltscheck ist angekommen!: %s€",
+ ["received_help"] = "Deine Sozialhilfe ist angekommen: %s€",
+ ["company_nomoney"] = "Die Firma an der du Angestellt bist, ist leider Arm und kann dich nicht bezahlen :(",
+ ["received_paycheck"] = "Gehaltscheck erhalten",
+ ["bank"] = "Maze Bank",
+ ["account_bank"] = "Bank",
+ ["account_black_money"] = "Schwarzgeld",
+ ["account_money"] = "Bargeld",
- ["act_imp"] = "Du kannst diese Aktion nicht ausführen!",
- ["in_vehicle"] = "Person darf nicht in einem Fahrzeug sein!",
- ["not_in_vehicle"] = "Person muss in einem Fahrzeug sein!",
+ ["act_imp"] = "Du kannst diese Aktion nicht ausführen!",
+ ["in_vehicle"] = "Person darf nicht in einem Fahrzeug sein!",
+ ["not_in_vehicle"] = "Person muss in einem Fahrzeug sein!",
- -- Commands
- ['command_bring'] = 'Person zu dir bringen',
- ['command_car'] = 'Fahrzeug Spawnen',
- ['command_car_car'] = 'Fahrzeug Model oder Hash',
- ['command_cardel'] = 'Fahrzeuge entfernen',
- ['command_cardel_radius'] = 'Entfernt alle Fahrzeuge in einem bestimmten Radius',
- ['command_repair'] = 'Fahrzeug reparieren',
- ['command_repair_success'] = 'Fahrzeug erfolgreich repariert.',
- ['command_repair_success_target'] = 'Ein Admin hat dein Fahrzeug repariert.',
- ['command_clear'] = 'Textchat leeren',
- ['command_clearall'] = 'Textchat für alle Spieler leeren',
- ['command_clearinventory'] = 'Alle Gegenstände vom Inventar eines Spielers entfernen',
- ['command_clearloadout'] = 'Alle Waffen vom Loadout eines Spielers entfernen',
- ['command_freeze'] = 'Spieler Freezen',
- ['command_unfreeze'] = 'Spieler Entfreezen',
- ['command_giveaccountmoney'] = 'Geld an ein bestimmtes Konto geben',
- ['command_giveaccountmoney_account'] = 'Konto, wohin das Geld hinzugefügt werden soll',
- ['command_giveaccountmoney_amount'] = 'Menge zum Hinzufügen',
- ['command_giveaccountmoney_invalid'] = 'Accountname ungültig!',
- ['command_giveitem'] = 'Spieler ein Gegenstand geben',
- ['command_giveitem_item'] = 'Gegenstand Name',
- ['command_giveitem_count'] = 'Menge',
- ['command_giveweapon'] = 'Spieler eine Waffe geben',
- ['command_giveweapon_weapon'] = 'Waffenname',
- ['command_giveweapon_ammo'] = 'Munitionsanzahl',
- ['command_giveweapon_hasalready'] = 'Spieler hat diese Waffe bereits!',
- ['command_giveweaponcomponent'] = 'Waffenkomponent an einen Spieler geben',
- ['command_giveweaponcomponent_component'] = 'Komponentenname',
- ['command_giveweaponcomponent_invalid'] = 'Ungültiger Komponentenname',
- ['command_giveweaponcomponent_hasalready'] = 'Spieler hat diese Komponente bereits!',
- ['command_giveweaponcomponent_missingweapon'] = 'Spieler hat diese Waffe nicht!',
- ['command_goto'] = 'Teleportiere dich zu einem Spieler',
- ['command_kill'] = 'Spieler Töten',
- ['command_save'] = 'Von einem bestimmten Spieler die Spielerdaten speichern',
- ['command_saveall'] = 'Von allen Spielern die Spielerdaten speichern',
- ['command_setaccountmoney'] = 'Geld auf einem bestimmten Konto festlegen',
- ['command_setaccountmoney_amount'] = 'Menge',
- ['command_setcoords'] = 'Zu den bestimmten Koordinaten teleportieren',
- ['command_setcoords_x'] = 'X Koordinate',
- ['command_setcoords_y'] = 'Y Koordinate',
- ['command_setcoords_z'] = 'Z Koordinate',
- ['command_setjob'] = 'Job eines Spielers setzen',
- ['command_setjob_job'] = 'Name',
- ['command_setjob_grade'] = 'Job Rang',
- ['command_setjob_invalid'] = 'Der Rang oder der Name und Rang sind ungültig',
- ['command_setgroup'] = 'Setzt eine Berechtigungs Gruppe für einen Benutzer',
- ['command_setgroup_group'] = 'Name der Gruppe',
- ['command_removeaccountmoney'] = 'Entfernt Geld von einem bestimmten Konto',
- ['command_removeaccountmoney_account'] = 'Konto von dem es entfernt werden soll',
- ['command_removeaccountmoney_amount'] = 'Menge, die entfernt werden soll',
- ['command_removeaccountmoney_invalid'] = 'Name des Kontos ungültig',
- ['commanderror_argumentmismatch'] = 'Ungültiges Argument (gegeben %s, gewollt %s)',
- ['commanderror_argumentmismatch_number'] = 'Ungültiges Argument #%s Datentyp (String gegeben, Nummer gefordert)',
- ['commanderror_argumentmismatch_string'] = 'Ungültiges Argument #%s Datentyp (Nummer gegeben, String gefordert)',
- ['commanderror_invaliditem'] = 'Ungültiger Gegenstand',
- ['commanderror_invalidweapon'] = 'Ungültige Waffe',
- ['commanderror_console'] = 'Befehl kann nicht von der Konsole aus ausgeführt werden!',
- ['commanderror_invalidcommand'] = 'Ungültiger Befehl - /%s',
- ['commanderror_invalidplayerid'] = 'Angegebener Spieler ist nicht online!',
- ['commandgeneric_playerid'] = 'Spieler ID',
- ['command_giveammo_noweapon_found'] = '%s besitzt diese Waffe nicht!',
- ['command_giveammo_weapon'] = 'Waffenname',
- ['command_giveammo_ammo'] = 'Munitionsanzahl',
- ['tpm_nowaypoint'] = 'Kein Wegpunkt gesetzt!',
- ['tpm_success'] = 'Erfolgreich teleportiert.',
+ -- Commands
+ ["command_bring"] = "Person zu dir bringen",
+ ["command_car"] = "Fahrzeug Spawnen",
+ ["command_car_car"] = "Fahrzeug Model oder Hash",
+ ["command_cardel"] = "Fahrzeuge entfernen",
+ ["command_cardel_radius"] = "Entfernt alle Fahrzeuge in einem bestimmten Radius",
+ ["command_repair"] = "Fahrzeug reparieren",
+ ["command_repair_success"] = "Fahrzeug erfolgreich repariert.",
+ ["command_repair_success_target"] = "Ein Admin hat dein Fahrzeug repariert.",
+ ["command_clear"] = "Textchat leeren",
+ ["command_clearall"] = "Textchat für alle Spieler leeren",
+ ["command_clearinventory"] = "Alle Gegenstände vom Inventar eines Spielers entfernen",
+ ["command_clearloadout"] = "Alle Waffen vom Loadout eines Spielers entfernen",
+ ["command_freeze"] = "Spieler Freezen",
+ ["command_unfreeze"] = "Spieler Entfreezen",
+ ["command_giveaccountmoney"] = "Geld an ein bestimmtes Konto geben",
+ ["command_giveaccountmoney_account"] = "Konto, wohin das Geld hinzugefügt werden soll",
+ ["command_giveaccountmoney_amount"] = "Menge zum Hinzufügen",
+ ["command_giveaccountmoney_invalid"] = "Accountname ungültig!",
+ ["command_giveitem"] = "Spieler ein Gegenstand geben",
+ ["command_giveitem_item"] = "Gegenstand Name",
+ ["command_giveitem_count"] = "Menge",
+ ["command_giveweapon"] = "Spieler eine Waffe geben",
+ ["command_giveweapon_weapon"] = "Waffenname",
+ ["command_giveweapon_ammo"] = "Munitionsanzahl",
+ ["command_giveweapon_hasalready"] = "Spieler hat diese Waffe bereits!",
+ ["command_giveweaponcomponent"] = "Waffenkomponent an einen Spieler geben",
+ ["command_giveweaponcomponent_component"] = "Komponentenname",
+ ["command_giveweaponcomponent_invalid"] = "Ungültiger Komponentenname",
+ ["command_giveweaponcomponent_hasalready"] = "Spieler hat diese Komponente bereits!",
+ ["command_giveweaponcomponent_missingweapon"] = "Spieler hat diese Waffe nicht!",
+ ["command_goto"] = "Teleportiere dich zu einem Spieler",
+ ["command_kill"] = "Spieler Töten",
+ ["command_save"] = "Von einem bestimmten Spieler die Spielerdaten speichern",
+ ["command_saveall"] = "Von allen Spielern die Spielerdaten speichern",
+ ["command_setaccountmoney"] = "Geld auf einem bestimmten Konto festlegen",
+ ["command_setaccountmoney_amount"] = "Menge",
+ ["command_setcoords"] = "Zu den bestimmten Koordinaten teleportieren",
+ ["command_setcoords_x"] = "X Koordinate",
+ ["command_setcoords_y"] = "Y Koordinate",
+ ["command_setcoords_z"] = "Z Koordinate",
+ ["command_setjob"] = "Job eines Spielers setzen",
+ ["command_setjob_job"] = "Name",
+ ["command_setjob_grade"] = "Job Rang",
+ ["command_setjob_invalid"] = "Der Rang oder der Name und Rang sind ungültig",
+ ["command_setgroup"] = "Setzt eine Berechtigungs Gruppe für einen Benutzer",
+ ["command_setgroup_group"] = "Name der Gruppe",
+ ["command_removeaccountmoney"] = "Entfernt Geld von einem bestimmten Konto",
+ ["command_removeaccountmoney_account"] = "Konto von dem es entfernt werden soll",
+ ["command_removeaccountmoney_amount"] = "Menge, die entfernt werden soll",
+ ["command_removeaccountmoney_invalid"] = "Name des Kontos ungültig",
+ ["commanderror_argumentmismatch"] = "Ungültiges Argument (gegeben %s, gewollt %s)",
+ ["commanderror_argumentmismatch_number"] = "Ungültiges Argument #%s Datentyp (String gegeben, Nummer gefordert)",
+ ["commanderror_argumentmismatch_string"] = "Ungültiges Argument #%s Datentyp (Nummer gegeben, String gefordert)",
+ ["commanderror_invaliditem"] = "Ungültiger Gegenstand",
+ ["commanderror_invalidweapon"] = "Ungültige Waffe",
+ ["commanderror_console"] = "Befehl kann nicht von der Konsole aus ausgeführt werden!",
+ ["commanderror_invalidcommand"] = "Ungültiger Befehl - /%s",
+ ["commanderror_invalidplayerid"] = "Angegebener Spieler ist nicht online!",
+ ["commandgeneric_playerid"] = "Spieler ID",
+ ["command_giveammo_noweapon_found"] = "%s besitzt diese Waffe nicht!",
+ ["command_giveammo_weapon"] = "Waffenname",
+ ["command_giveammo_ammo"] = "Munitionsanzahl",
+ ["tpm_nowaypoint"] = "Kein Wegpunkt gesetzt!",
+ ["tpm_success"] = "Erfolgreich teleportiert.",
- ['noclip_message'] = 'Noclip wurde %s',
- ['enabled'] = '~g~Aktiviert~s~',
- ['disabled'] = '~r~Deaktiviert~s~',
+ ["noclip_message"] = "Noclip wurde %s",
+ ["enabled"] = "~g~Aktiviert~s~",
+ ["disabled"] = "~r~Deaktiviert~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "%s€",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "%s€",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dolch",
- ["weapon_bat"] = "Baseballschläger",
- ["weapon_battleaxe"] = "Kampfaxt",
- ["weapon_bottle"] = "Flasche",
- ["weapon_crowbar"] = "Brechstange",
- ["weapon_flashlight"] = "Taschenlampe",
- ["weapon_golfclub"] = "Golfschläger",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Beil",
- ["weapon_knife"] = "Messer",
- ["weapon_knuckle"] = "Schlagring",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Schlagstock",
- ["weapon_wrench"] = "Rohrzange",
- ["weapon_poolcue"] = "Billiardstange",
- ["weapon_stone_hatchet"] = "Steinbeil",
- ["weapon_switchblade"] = "Springmesser",
+ -- Melee
+ ["weapon_dagger"] = "Dolch",
+ ["weapon_bat"] = "Baseballschläger",
+ ["weapon_battleaxe"] = "Kampfaxt",
+ ["weapon_bottle"] = "Flasche",
+ ["weapon_crowbar"] = "Brechstange",
+ ["weapon_flashlight"] = "Taschenlampe",
+ ["weapon_golfclub"] = "Golfschläger",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Beil",
+ ["weapon_knife"] = "Messer",
+ ["weapon_knuckle"] = "Schlagring",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Schlagstock",
+ ["weapon_wrench"] = "Rohrzange",
+ ["weapon_poolcue"] = "Billiardstange",
+ ["weapon_stone_hatchet"] = "Steinbeil",
+ ["weapon_switchblade"] = "Springmesser",
- -- Handguns
- ["weapon_appistol"] = "AP Pistole",
- ["weapon_ceramicpistol"] = "Keramikpistole",
- ["weapon_combatpistol"] = "Kampfpistole",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadgetpistole",
- ["weapon_heavypistol"] = "Schwere Pistole",
- ["weapon_revolver"] = "Schwerer Revolver",
- ["weapon_revolver_mk2"] = "Schwerer Revolver MK2",
- ["weapon_marksmanpistol"] = "Scharfschützen Pistole",
- ["weapon_pistol"] = "Pistole",
- ["weapon_pistol_mk2"] = "Pistole MK2",
- ["weapon_pistol50"] = "Pistole 50 Kaliber",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintagepistole",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistole",
+ ["weapon_ceramicpistol"] = "Keramikpistole",
+ ["weapon_combatpistol"] = "Kampfpistole",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadgetpistole",
+ ["weapon_heavypistol"] = "Schwere Pistole",
+ ["weapon_revolver"] = "Schwerer Revolver",
+ ["weapon_revolver_mk2"] = "Schwerer Revolver MK2",
+ ["weapon_marksmanpistol"] = "Scharfschützen Pistole",
+ ["weapon_pistol"] = "Pistole",
+ ["weapon_pistol_mk2"] = "Pistole MK2",
+ ["weapon_pistol50"] = "Pistole 50 Kaliber",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintagepistole",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Sturmschrotflinte",
- ["weapon_autoshotgun"] = "Automatische Schrotflinte",
- ["weapon_bullpupshotgun"] = "Bullpup-Schrotflinte",
- ["weapon_combatshotgun"] = "Kampfschrotfline",
- ["weapon_dbshotgun"] = "Doppelbarrel Schrotflinte",
- ["weapon_heavyshotgun"] = "Schwere Schrotflinte",
- ["weapon_musket"] = "Muskete",
- ["weapon_pumpshotgun"] = "Pump Schrotflinte",
- ["weapon_pumpshotgun_mk2"] = "Pump Schrotflinte MK2",
- ["weapon_sawnoffshotgun"] = "Abgesägte Schrotflinte",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Sturmschrotflinte",
+ ["weapon_autoshotgun"] = "Automatische Schrotflinte",
+ ["weapon_bullpupshotgun"] = "Bullpup-Schrotflinte",
+ ["weapon_combatshotgun"] = "Kampfschrotfline",
+ ["weapon_dbshotgun"] = "Doppelbarrel Schrotflinte",
+ ["weapon_heavyshotgun"] = "Schwere Schrotflinte",
+ ["weapon_musket"] = "Muskete",
+ ["weapon_pumpshotgun"] = "Pump Schrotflinte",
+ ["weapon_pumpshotgun_mk2"] = "Pump Schrotflinte MK2",
+ ["weapon_sawnoffshotgun"] = "Abgesägte Schrotflinte",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Sturm SMG",
- ["weapon_combatmg"] = "Kampf MG",
- ["weapon_combatmg_mk2"] = "Kampf MG MK2",
- ["weapon_combatpdw"] = "Kampf PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Maschinenpistole",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Mikro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unheiliger Höllenbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Sturm SMG",
+ ["weapon_combatmg"] = "Kampf MG",
+ ["weapon_combatmg_mk2"] = "Kampf MG MK2",
+ ["weapon_combatpdw"] = "Kampf PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Maschinenpistole",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Mikro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unheiliger Höllenbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Fortgeschrittenes Gewehr",
- ["weapon_assaultrifle"] = "Sturmgewehr",
- ["weapon_assaultrifle_mk2"] = "Sturmgewehr MK2",
- ["weapon_bullpuprifle"] = "Bullpup Gewehr",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Gewehr MK2",
- ["weapon_carbinerifle"] = "Karabinergewehr",
- ["weapon_carbinerifle_mk2"] = "Karabinergewehr MK2",
- ["weapon_compactrifle"] = "Kompaktesgewehr",
- ["weapon_militaryrifle"] = "Militärgewehr",
- ["weapon_specialcarbine"] = "Spezialkarabiner",
- ["weapon_specialcarbine_mk2"] = "Spezialkarabiner MK2",
- ["weapon_heavyrifle"] = "Schweres Gewehr",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Fortgeschrittenes Gewehr",
+ ["weapon_assaultrifle"] = "Sturmgewehr",
+ ["weapon_assaultrifle_mk2"] = "Sturmgewehr MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Gewehr",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Gewehr MK2",
+ ["weapon_carbinerifle"] = "Karabinergewehr",
+ ["weapon_carbinerifle_mk2"] = "Karabinergewehr MK2",
+ ["weapon_compactrifle"] = "Kompaktesgewehr",
+ ["weapon_militaryrifle"] = "Militärgewehr",
+ ["weapon_specialcarbine"] = "Spezialkarabiner",
+ ["weapon_specialcarbine_mk2"] = "Spezialkarabiner MK2",
+ ["weapon_heavyrifle"] = "Schweres Gewehr",
- -- Sniper
- ["weapon_heavysniper"] = "Schwere Sniper",
- ["weapon_heavysniper_mk2"] = "Schwere Sniper MK2",
- ["weapon_marksmanrifle"] = "Scharfschützengewehr",
- ["weapon_marksmanrifle_mk2"] = "Scharfschützengewehr MK2",
- ["weapon_sniperrifle"] = "Sniper",
+ -- Sniper
+ ["weapon_heavysniper"] = "Schwere Sniper",
+ ["weapon_heavysniper_mk2"] = "Schwere Sniper MK2",
+ ["weapon_marksmanrifle"] = "Scharfschützengewehr",
+ ["weapon_marksmanrifle_mk2"] = "Scharfschützengewehr MK2",
+ ["weapon_sniperrifle"] = "Sniper",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Kompaktlauncher",
- ["weapon_firework"] = "Feuerwerklauncher",
- ["weapon_grenadelauncher"] = "Granatwerfer",
- ["weapon_hominglauncher"] = "Lenkraketenwerfer",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Raketenwerfer",
- ["weapon_rayminigun"] = "Witwenmacher",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Kompaktlauncher",
+ ["weapon_firework"] = "Feuerwerklauncher",
+ ["weapon_grenadelauncher"] = "Granatwerfer",
+ ["weapon_hominglauncher"] = "Lenkraketenwerfer",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Raketenwerfer",
+ ["weapon_rayminigun"] = "Witwenmacher",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metalldetektor",
- ["weapon_precisionrifle"] = "Präzisionsgewehr",
- ["weapon_tactilerifle"] = "Service Karabiner",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metalldetektor",
+ ["weapon_precisionrifle"] = "Präzisionsgewehr",
+ ["weapon_tactilerifle"] = "Service Karabiner",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Zuckerstange',
- ['weapon_acidpackage'] = 'Säure Paket',
- ['weapon_pistolxm3'] = 'WM 29 Pistole',
- ['weapon_railgunxm3'] = 'Railgun',
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Zuckerstange",
+ ["weapon_acidpackage"] = "Säure Paket",
+ ["weapon_pistolxm3"] = "WM 29 Pistole",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Leuchtfackel",
- ["weapon_grenade"] = "Granate",
- ["weapon_petrolcan"] = "Benzinkanister",
- ["weapon_hazardcan"] = "Gefährliche Kanister",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Annährungsmine",
- ["weapon_pipebomb"] = "Rohrbombe",
- ["weapon_snowball"] = "Schneeball",
- ["weapon_stickybomb"] = "Haftbombe",
- ["weapon_smokegrenade"] = "Tränengas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Leuchtfackel",
+ ["weapon_grenade"] = "Granate",
+ ["weapon_petrolcan"] = "Benzinkanister",
+ ["weapon_hazardcan"] = "Gefährliche Kanister",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Annährungsmine",
+ ["weapon_pipebomb"] = "Rohrbombe",
+ ["weapon_snowball"] = "Schneeball",
+ ["weapon_stickybomb"] = "Haftbombe",
+ ["weapon_smokegrenade"] = "Tränengas",
- -- Special
- ["weapon_fireextinguisher"] = "Feuerlöscher",
- ["weapon_digiscanner"] = "Digitalscanner",
- ["weapon_garbagebag"] = "Müllsack",
- ["weapon_handcuffs"] = "Handschelle",
- ["gadget_nightvision"] = "Nachtsicht",
- ["gadget_parachute"] = "Fallschirm",
+ -- Special
+ ["weapon_fireextinguisher"] = "Feuerlöscher",
+ ["weapon_digiscanner"] = "Digitalscanner",
+ ["weapon_garbagebag"] = "Müllsack",
+ ["weapon_handcuffs"] = "Handschelle",
+ ["gadget_nightvision"] = "Nachtsicht",
+ ["gadget_parachute"] = "Fallschirm",
- -- Weapon Components
- ["component_knuckle_base"] = "Basismodell",
- ["component_knuckle_pimp"] = "Der Pimp",
- ["component_knuckle_ballas"] = "Die Ballas",
- ["component_knuckle_dollar"] = "Der Hustler",
- ["component_knuckle_diamond"] = "Der Stein",
- ["component_knuckle_hate"] = "Der Hater",
- ["component_knuckle_love"] = "Der Lover",
- ["component_knuckle_player"] = "Der Player",
- ["component_knuckle_king"] = "Der King",
- ["component_knuckle_vagos"] = "Die Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "Basismodell",
+ ["component_knuckle_pimp"] = "Der Pimp",
+ ["component_knuckle_ballas"] = "Die Ballas",
+ ["component_knuckle_dollar"] = "Der Hustler",
+ ["component_knuckle_diamond"] = "Der Stein",
+ ["component_knuckle_hate"] = "Der Hater",
+ ["component_knuckle_love"] = "Der Lover",
+ ["component_knuckle_player"] = "Der Player",
+ ["component_knuckle_king"] = "Der King",
+ ["component_knuckle_vagos"] = "Die Vagos",
- ["component_luxary_finish"] = "Luxuswaffenlackierung",
+ ["component_luxary_finish"] = "Luxuswaffenlackierung",
- ["component_handle_default"] = "Normaler Handgriff",
- ["component_handle_vip"] = "VIP Handgriff",
- ["component_handle_bodyguard"] = "Bodyguard Handgriff",
+ ["component_handle_default"] = "Normaler Handgriff",
+ ["component_handle_vip"] = "VIP Handgriff",
+ ["component_handle_bodyguard"] = "Bodyguard Handgriff",
- ["component_vip_finish"] = "VIP Lackierung",
- ["component_bodyguard_finish"] = "Bodyguard Lackierung",
+ ["component_vip_finish"] = "VIP Lackierung",
+ ["component_bodyguard_finish"] = "Bodyguard Lackierung",
- ["component_camo_finish"] = "Digitales Camouflage",
- ["component_camo_finish2"] = "Pinselstrich Camouflage",
- ["component_camo_finish3"] = "Holzland Camouflage",
- ["component_camo_finish4"] = "Kopf Camouflage",
- ["component_camo_finish5"] = "Sessebta-Nove Camouflage",
- ["component_camo_finish6"] = "Perseus Camouflage",
- ["component_camo_finish7"] = "Leopard Camouflage",
- ["component_camo_finish8"] = "Zebra Camouflage",
- ["component_camo_finish9"] = "Geometrisch Camouflage",
- ["component_camo_finish10"] = "BOOM Camouflage",
- ["component_camo_finish11"] = "Patriotisch Camouflage",
+ ["component_camo_finish"] = "Digitales Camouflage",
+ ["component_camo_finish2"] = "Pinselstrich Camouflage",
+ ["component_camo_finish3"] = "Holzland Camouflage",
+ ["component_camo_finish4"] = "Kopf Camouflage",
+ ["component_camo_finish5"] = "Sessebta-Nove Camouflage",
+ ["component_camo_finish6"] = "Perseus Camouflage",
+ ["component_camo_finish7"] = "Leopard Camouflage",
+ ["component_camo_finish8"] = "Zebra Camouflage",
+ ["component_camo_finish9"] = "Geometrisch Camouflage",
+ ["component_camo_finish10"] = "BOOM Camouflage",
+ ["component_camo_finish11"] = "Patriotisch Camouflage",
- ["component_camo_slide_finish"] = "Digital Rutschen Camouflage",
- ["component_camo_slide_finish2"] = "Pinselstrich Rutschen Camouflage",
- ["component_camo_slide_finish3"] = "Holzland Rutschen Camouflage",
- ["component_camo_slide_finish4"] = "Kopf Rutschen Camouflage",
- ["component_camo_slide_finish5"] = "Sessebta-Nove Nove Rutschen Camouflage",
- ["component_camo_slide_finish6"] = "Perseus Rutschen Camouflage",
- ["component_camo_slide_finish7"] = "Leopard Rutschen Camouflage",
- ["component_camo_slide_finish8"] = "Zebra Rutschen Camouflage",
- ["component_camo_slide_finish9"] = "Geometrisch Rutschen Camouflage",
- ["component_camo_slide_finish10"] = "BOOM Rutschen Camouflage",
- ["component_camo_slide_finish11"] = "Patriotisch Rutschen Camouflage",
+ ["component_camo_slide_finish"] = "Digital Rutschen Camouflage",
+ ["component_camo_slide_finish2"] = "Pinselstrich Rutschen Camouflage",
+ ["component_camo_slide_finish3"] = "Holzland Rutschen Camouflage",
+ ["component_camo_slide_finish4"] = "Kopf Rutschen Camouflage",
+ ["component_camo_slide_finish5"] = "Sessebta-Nove Nove Rutschen Camouflage",
+ ["component_camo_slide_finish6"] = "Perseus Rutschen Camouflage",
+ ["component_camo_slide_finish7"] = "Leopard Rutschen Camouflage",
+ ["component_camo_slide_finish8"] = "Zebra Rutschen Camouflage",
+ ["component_camo_slide_finish9"] = "Geometrisch Rutschen Camouflage",
+ ["component_camo_slide_finish10"] = "BOOM Rutschen Camouflage",
+ ["component_camo_slide_finish11"] = "Patriotisch Rutschen Camouflage",
- ["component_clip_default"] = "Standart Magazin",
- ["component_clip_extended"] = "Erweiterters Magazin",
- ["component_clip_drum"] = "Trommelmagazin",
- ["component_clip_box"] = "Kastenmagazin",
+ ["component_clip_default"] = "Standart Magazin",
+ ["component_clip_extended"] = "Erweiterters Magazin",
+ ["component_clip_drum"] = "Trommelmagazin",
+ ["component_clip_box"] = "Kastenmagazin",
- ["component_scope_holo"] = "Holographisches Zielfernrohr",
- ["component_scope_small"] = "Kleines Zielfernrohr",
- ["component_scope_medium"] = "Mittleres Zielfernrohr",
- ["component_scope_large"] = "Großes Zielfernrohr",
- ["component_scope"] = "Montiertes Zielfernrohr",
- ["component_scope_advanced"] = "Fortgeschrittenes Zielfernrohr",
- ["component_ironsights"] = "Ironsights",
+ ["component_scope_holo"] = "Holographisches Zielfernrohr",
+ ["component_scope_small"] = "Kleines Zielfernrohr",
+ ["component_scope_medium"] = "Mittleres Zielfernrohr",
+ ["component_scope_large"] = "Großes Zielfernrohr",
+ ["component_scope"] = "Montiertes Zielfernrohr",
+ ["component_scope_advanced"] = "Fortgeschrittenes Zielfernrohr",
+ ["component_ironsights"] = "Ironsights",
- ["component_suppressor"] = "Entstörer",
- ["component_compensator"] = "Kompensator",
+ ["component_suppressor"] = "Entstörer",
+ ["component_compensator"] = "Kompensator",
- ["component_muzzle_flat"] = "Flache Mündung",
- ["component_muzzle_tactical"] = "Taktische Mündung",
- ["component_muzzle_fat"] = "Fettes-Ende Mündung",
- ["component_muzzle_precision"] = "Präzision Mündung",
- ["component_muzzle_heavy"] = "Schwere Mündung",
- ["component_muzzle_slanted"] = "Schräge Mündung",
- ["component_muzzle_split"] = "Geteiletes-Ende Mündung",
- ["component_muzzle_squared"] = "Quadratische Mündung",
+ ["component_muzzle_flat"] = "Flache Mündung",
+ ["component_muzzle_tactical"] = "Taktische Mündung",
+ ["component_muzzle_fat"] = "Fettes-Ende Mündung",
+ ["component_muzzle_precision"] = "Präzision Mündung",
+ ["component_muzzle_heavy"] = "Schwere Mündung",
+ ["component_muzzle_slanted"] = "Schräge Mündung",
+ ["component_muzzle_split"] = "Geteiletes-Ende Mündung",
+ ["component_muzzle_squared"] = "Quadratische Mündung",
- ["component_flashlight"] = "Taschenlampe",
- ["component_grip"] = "Grip",
+ ["component_flashlight"] = "Taschenlampe",
+ ["component_grip"] = "Grip",
- ["component_barrel_default"] = "Normales Fass",
- ["component_barrel_heavy"] = "Schweres Fass",
+ ["component_barrel_default"] = "Normales Fass",
+ ["component_barrel_heavy"] = "Schweres Fass",
- ["component_ammo_tracer"] = "Tracer Munition",
- ["component_ammo_incendiary"] = "Aufruhr Munition",
- ["component_ammo_hollowpoint"] = "Hohlspitze Munition",
- ["component_ammo_fmj"] = "FMJ Munition",
- ["component_ammo_armor"] = "Panzerbrechende Munition",
- ["component_ammo_explosive"] = "Panzerbrechende brennende Munition",
+ ["component_ammo_tracer"] = "Tracer Munition",
+ ["component_ammo_incendiary"] = "Aufruhr Munition",
+ ["component_ammo_hollowpoint"] = "Hohlspitze Munition",
+ ["component_ammo_fmj"] = "FMJ Munition",
+ ["component_ammo_armor"] = "Panzerbrechende Munition",
+ ["component_ammo_explosive"] = "Panzerbrechende brennende Munition",
- ["component_shells_default"] = "Normale Hülsen",
- ["component_shells_incendiary"] = "Drachenatem Hülsen",
- ["component_shells_armor"] = "Stahlschrot Hülsen",
- ["component_shells_hollowpoint"] = "Flechette Hülsen",
- ["component_shells_explosive"] = "Explosives Geschoss Hülsen",
+ ["component_shells_default"] = "Normale Hülsen",
+ ["component_shells_incendiary"] = "Drachenatem Hülsen",
+ ["component_shells_armor"] = "Stahlschrot Hülsen",
+ ["component_shells_hollowpoint"] = "Flechette Hülsen",
+ ["component_shells_explosive"] = "Explosives Geschoss Hülsen",
- -- Weapon Ammo
- ["ammo_rounds"] = "Kugel(n)",
- ["ammo_shells"] = "Schrotpatrone(n)",
- ["ammo_charge"] = "Nachladen",
- ["ammo_petrol"] = "Benzinkanister",
- ["ammo_firework"] = "Feuerwerksrakete(n)",
- ["ammo_rockets"] = "Rakete(n)",
- ["ammo_grenadelauncher"] = "Granate(n)",
- ["ammo_grenade"] = "Granate(n)",
- ["ammo_stickybomb"] = "C4(s)",
- ["ammo_pipebomb"] = "Rohrbombe(n)",
- ["ammo_smokebomb"] = "Rauchgranate(n)",
- ["ammo_molotov"] = "Molotovcocktail(s)",
- ["ammo_proxmine"] = "Annäherungsmine(n)",
- ["ammo_bzgas"] = "Bzgas",
- ["ammo_ball"] = "Ball",
- ["ammo_snowball"] = "Schneebälle",
- ["ammo_flare"] = "Signalfackel(n)",
- ["ammo_flaregun"] = "Signalfackeln(munition)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "Kugel(n)",
+ ["ammo_shells"] = "Schrotpatrone(n)",
+ ["ammo_charge"] = "Nachladen",
+ ["ammo_petrol"] = "Benzinkanister",
+ ["ammo_firework"] = "Feuerwerksrakete(n)",
+ ["ammo_rockets"] = "Rakete(n)",
+ ["ammo_grenadelauncher"] = "Granate(n)",
+ ["ammo_grenade"] = "Granate(n)",
+ ["ammo_stickybomb"] = "C4(s)",
+ ["ammo_pipebomb"] = "Rohrbombe(n)",
+ ["ammo_smokebomb"] = "Rauchgranate(n)",
+ ["ammo_molotov"] = "Molotovcocktail(s)",
+ ["ammo_proxmine"] = "Annäherungsmine(n)",
+ ["ammo_bzgas"] = "Bzgas",
+ ["ammo_ball"] = "Ball",
+ ["ammo_snowball"] = "Schneebälle",
+ ["ammo_flare"] = "Signalfackel(n)",
+ ["ammo_flaregun"] = "Signalfackeln(munition)",
- -- Weapon Tints
- ["tint_default"] = "Standard",
- ["tint_green"] = "Grün",
- ["tint_gold"] = "Gold",
- ["tint_pink"] = "Pink",
- ["tint_army"] = "Camouflage",
- ["tint_lspd"] = "Blau",
- ["tint_orange"] = "Orange",
- ["tint_platinum"] = "Platin",
+ -- Weapon Tints
+ ["tint_default"] = "Standard",
+ ["tint_green"] = "Grün",
+ ["tint_gold"] = "Gold",
+ ["tint_pink"] = "Pink",
+ ["tint_army"] = "Camouflage",
+ ["tint_lspd"] = "Blau",
+ ["tint_orange"] = "Orange",
+ ["tint_platinum"] = "Platin",
}
diff --git a/[core]/es_extended/locales/el.lua b/[core]/es_extended/locales/el.lua
index 7bca2071..1de660c6 100644
--- a/[core]/es_extended/locales/el.lua
+++ b/[core]/es_extended/locales/el.lua
@@ -1,381 +1,381 @@
Locales["el"] = {
- -- Inventory
- ["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
- ["use"] = "Χρήση",
- ["give"] = "Δώσε",
- ["remove"] = "Πέτα",
- ["return"] = "Επιστροφή",
- ["give_to"] = "Δώσε σε",
- ["amount"] = "Ποσότητα",
- ["giveammo"] = "Δώσε σφαίρες",
- ["amountammo"] = "Ποσότητα σφαιρών",
- ["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
- ["gave_item"] = "Δώσατε %sx %s στον/στην %s",
- ["received_item"] = "Λάβατε %sx %s από τον/την %s",
- ["gave_weapon"] = "Δίνετε %s στον/στην %s",
- ["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
- ["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
- ["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
- ["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
- ["received_weapon"] = "Λάβατε %s από τον/την %s",
- ["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
- ["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
- ["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
- ["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
- ["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
- ["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
- ["amount_invalid"] = "Μη έγκυρη ποσότητα",
- ["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
- ["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
- ["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
- ["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
- ["threw_standard"] = "Ρίχνοντας %sx %s",
- ["threw_account"] = "Ρίχνοντας $%s %s",
- ["threw_weapon"] = "Ρίχνοντας %s",
- ["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
- ["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
- ["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
- ["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
+ -- Inventory
+ ["inventory"] = "Αποθήκη ( Βάρος %s / %s )",
+ ["use"] = "Χρήση",
+ ["give"] = "Δώσε",
+ ["remove"] = "Πέτα",
+ ["return"] = "Επιστροφή",
+ ["give_to"] = "Δώσε σε",
+ ["amount"] = "Ποσότητα",
+ ["giveammo"] = "Δώσε σφαίρες",
+ ["amountammo"] = "Ποσότητα σφαιρών",
+ ["noammo"] = "Δεν υπάρχουν αρκετές σφαίρες!",
+ ["gave_item"] = "Δώσατε %sx %s στον/στην %s",
+ ["received_item"] = "Λάβατε %sx %s από τον/την %s",
+ ["gave_weapon"] = "Δίνετε %s στον/στην %s",
+ ["gave_weapon_ammo"] = "Δίνετε ~o~%sx %s για %s στον/στην %s",
+ ["gave_weapon_withammo"] = "Δίνετε %s με ~o~%sx %s στον/στην %s",
+ ["gave_weapon_hasalready"] = "Ο/Η %s έχει ήδη ένα %s",
+ ["gave_weapon_noweapon"] = "Ο/Η %s δεν έχει αυτό το όπλο",
+ ["received_weapon"] = "Λάβατε %s από τον/την %s",
+ ["received_weapon_ammo"] = "Λάβατε ~o~%sx %s για το %s από τον/την %s",
+ ["received_weapon_withammo"] = "Λάβατε %s για ~o~%sx %s από τον/την %s",
+ ["received_weapon_hasalready"] = "Ο/Η %s προσπάθησε να σας δώσει ένα %s, αλλά το έχετε ήδη",
+ ["received_weapon_noweapon"] = "Ο/Η %s προσπάθησε να σας δώσει σφαίρες για το %s, αλλά δεν έχετε αυτό το όπλο",
+ ["gave_account_money"] = "Δίνετε $%s (%s) στον/στην %s",
+ ["received_account_money"] = "Λάβατε $%s (%s) από τον/την %s",
+ ["amount_invalid"] = "Μη έγκυρη ποσότητα",
+ ["players_nearby"] = "Δεν υπάρχουν κοντινοί παίκτες",
+ ["ex_inv_lim"] = "Δεν είναι δυνατή η ενέργεια, υπέρβαση του μέγιστου βάρους των %s",
+ ["imp_invalid_quantity"] = "Δεν είναι δυνατή η ενέργεια, η ποσότητα δεν είναι έγκυρη",
+ ["imp_invalid_amount"] = "Δεν είναι δυνατή η ενέργεια, το ποσό δεν είναι έγκυρο",
+ ["threw_standard"] = "Ρίχνοντας %sx %s",
+ ["threw_account"] = "Ρίχνοντας $%s %s",
+ ["threw_weapon"] = "Ρίχνοντας %s",
+ ["threw_weapon_ammo"] = "Ρίχνοντας %s με ~o~%sx %s",
+ ["threw_weapon_already"] = "Ήδη έχετε αυτό το όπλο",
+ ["threw_cannot_pickup"] = "Η αποθήκη είναι γεμάτη, δεν μπορείτε να σηκώσετε!",
+ ["threw_pickup_prompt"] = "Πατήστε E για να σηκώσετε",
- -- Key mapping
- ["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
+ -- Key mapping
+ ["keymap_showinventory"] = "Εμφάνιση Αποθήκης",
- -- Salary related
- ["received_salary"] = "Έχετε λάβει μισθό: $%s",
- ["received_help"] = "Έχετε λάβει το βοήθημά σας: $%s",
- ["company_nomoney"] = "Η εταιρεία στην οποία είστε απασχολούμενος/η δεν έχει αρκετά χρήματα για να καταβάλει τον μισθό σας",
- ["received_paycheck"] = "λάβατε μισθό",
- ["bank"] = "Τράπεζα Maze",
- ["account_bank"] = "Τραπεζικός Λογαριασμός",
- ["account_black_money"] = "Βρώμικα Χρήματα",
- ["account_money"] = "Μετρητά",
+ -- Salary related
+ ["received_salary"] = "Έχετε λάβει μισθό: $%s",
+ ["received_help"] = "Έχετε λάβει το βοήθημά σας: $%s",
+ ["company_nomoney"] = "Η εταιρεία στην οποία είστε απασχολούμενος/η δεν έχει αρκετά χρήματα για να καταβάλει τον μισθό σας",
+ ["received_paycheck"] = "λάβατε μισθό",
+ ["bank"] = "Τράπεζα Maze",
+ ["account_bank"] = "Τραπεζικός Λογαριασμός",
+ ["account_black_money"] = "Βρώμικα Χρήματα",
+ ["account_money"] = "Μετρητά",
- ["act_imp"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας",
- ["in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης βρίσκεται σε όχημα",
- ["not_in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης δεν βρίσκεται σε κάποιο όχημα",
+ ["act_imp"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας",
+ ["in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης βρίσκεται σε όχημα",
+ ["not_in_vehicle"] = "Δεν είναι δυνατή η εκτέλεση της ενέργειας, ο παίκτης δεν βρίσκεται σε κάποιο όχημα",
- -- Commands
- ['command_bring'] = 'Φέρτε τον παίκτη σε εσάς',
- ['command_car'] = 'Κλήση οχήματος',
- ['command_car_car'] = 'Μοντέλο ή κωδικός οχήματος',
- ['command_cardel'] = 'Κατάργηση οχημάτων κοντά',
- ['command_cardel_radius'] = 'Καταργεί όλα τα οχήματα εντός της καθορισμένης ακτίνας',
- ['command_repair'] = 'Επισκέυασε το όχημα σου',
- ['command_repair_success'] = 'Το όχημα σου επισκευάστηκε',
- ['command_repair_success_target'] = 'Ένας διαχειριστής επισκεύασε το όχημα σου',
- ['command_clear'] = 'Καθαρισμός κειμένου στο chat',
- ['command_clearall'] = 'Καθαρισμός κειμένου στο chat για όλους τους παίκτες',
- ['command_clearinventory'] = 'Κατάργηση όλων των αντικειμένων από την αποθήκη των παικτών',
- ['command_clearloadout'] = 'Κατάργηση όλων των όπλων από την εξάρτηση των παικτών',
- ['command_freeze'] = 'Πάγωμα ενός παίκτη',
- ['command_unfreeze'] = 'Ξεπάγωμα ενός παίκτη',
- ['command_giveaccountmoney'] = 'Δώστε χρήματα σε καθορισμένο λογαριασμό',
- ['command_giveaccountmoney_account'] = 'Λογαριασμός προς προσθήκη',
- ['command_giveaccountmoney_amount'] = 'Ποσό προς προσθήκη',
- ['command_giveaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
- ['command_removeaccountmoney'] = 'Κατάργηση χρημάτων από καθορισμένο λογαριασμό',
- ['command_removeaccountmoney_account'] = 'Λογαριασμός από τον οποίο θα καταργηθούν τα χρήματα',
- ['command_removeaccountmoney_amount'] = 'Ποσό προς αφαίρεση',
- ['command_removeaccountmoney_invalid'] = 'Μη έγκυρο όνομα λογαριασμού',
- ['command_giveitem'] = 'Δώστε σε έναν παίκτη ένα αντικείμενο',
- ['command_giveitem_item'] = 'Όνομα αντικειμένου',
- ['command_giveitem_count'] = 'Ποσότητα',
- ['command_giveweapon'] = 'Δώστε σε έναν παίκτη ένα όπλο',
- ['command_giveweapon_weapon'] = 'Όνομα όπλου',
- ['command_giveweapon_ammo'] = 'Ποσότητα πυρομαχικών',
- ['command_giveweapon_hasalready'] = 'Ο παίκτης έχει ήδη αυτό το όπλο',
- ['command_giveweaponcomponent'] = 'Δώστε σε έναν παίκτη μια εξάρτηση όπλου',
- ['command_giveweaponcomponent_component'] = 'Όνομα εξάρτησης',
- ['command_giveweaponcomponent_invalid'] = 'Μη έγκυρη εξάρτηση όπλου',
- ['command_giveweaponcomponent_hasalready'] = 'Ο παίκτης έχει ήδη αυτήν την εξάρτηση όπλου',
- ['command_giveweaponcomponent_missingweapon'] = 'Ο παίκτης δεν έχει αυτό το όπλο',
- ['command_goto'] = 'Τηλεμεταφέρεστε σε έναν παίκτη',
- ['command_kill'] = 'Σκοτώστε έναν παίκτη',
- ['command_save'] = 'Εξαναγκαστική αποθήκευση δεδομένων ενός παίκτη',
- ['command_saveall'] = 'Εξαναγκαστική αποθήκευση όλων των δεδομένων των παικτών',
- ['command_setaccountmoney'] = 'Ορίστε τα χρήματα σε έναν καθορισμένο λογαριασμό',
- ['command_setaccountmoney_amount'] = 'Ποσό',
- ['command_setcoords'] = 'Τηλεμεταφερθείτε σε καθορισμένες συντεταγμένες',
- ['command_setcoords_x'] = 'Τιμή X',
- ['command_setcoords_y'] = 'Τιμή Y',
- ['command_setcoords_z'] = 'Τιμή Z',
- ['command_setjob'] = 'Ορίστε το επάγγελμα ενός παίκτη',
- ['command_setjob_job'] = 'Όνομα',
- ['command_setjob_grade'] = 'Βαθμός επαγγέλματος',
- ['command_setjob_invalid'] = 'Το επάγγελμα, ο βαθμός ή και οι δύο είναι μη έγκυρα',
- ['command_setgroup'] = 'Ορίστε την ομάδα δικαιωμάτων ενός παίκτη',
- ['command_setgroup_group'] = 'Όνομα Ομάδας',
- ['commanderror_argumentmismatch'] = 'Μη έγκυρος αριθμός ορισμάτων (δόθηκαν %s, αναμενόμενα %s)',
- ['commanderror_argumentmismatch_number'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε συμβολοσειρά, αναμενόμενος αριθμός)',
- ['commanderror_argumentmismatch_string'] = 'Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε αριθμός, αναμενόμενη συμβολοσειρά)',
- ['commanderror_invaliditem'] = 'Μη έγκυρο αντικείμενο',
- ['commanderror_invalidweapon'] = 'Μη έγκυρο όπλο',
- ['commanderror_console'] = 'Η εντολή δεν μπορεί να εκτελεστεί από την κονσόλα',
- ['commanderror_invalidcommand'] = 'Μη έγκυρη εντολή - /%s',
- ['commanderror_invalidplayerid'] = 'Ο καθορισμένος παίκτης δεν είναι συνδεδεμένος',
- ['commandgeneric_playerid'] = 'Αναγνωριστικό διακομιστή του παίκτη',
- ['command_giveammo_noweapon_found'] = 'Ο %s δεν έχει αυτό το όπλο',
- ['command_giveammo_weapon'] = 'Όνομα όπλου',
- ['command_giveammo_ammo'] = 'Ποσότητα πυρομαχικών',
- ['tpm_nowaypoint'] = 'Δεν έχει οριστεί σημείο προορισμού.',
- ['tpm_success'] = 'Επιτυχής τηλεμεταφορά',
+ -- Commands
+ ["command_bring"] = "Φέρτε τον παίκτη σε εσάς",
+ ["command_car"] = "Κλήση οχήματος",
+ ["command_car_car"] = "Μοντέλο ή κωδικός οχήματος",
+ ["command_cardel"] = "Κατάργηση οχημάτων κοντά",
+ ["command_cardel_radius"] = "Καταργεί όλα τα οχήματα εντός της καθορισμένης ακτίνας",
+ ["command_repair"] = "Επισκέυασε το όχημα σου",
+ ["command_repair_success"] = "Το όχημα σου επισκευάστηκε",
+ ["command_repair_success_target"] = "Ένας διαχειριστής επισκεύασε το όχημα σου",
+ ["command_clear"] = "Καθαρισμός κειμένου στο chat",
+ ["command_clearall"] = "Καθαρισμός κειμένου στο chat για όλους τους παίκτες",
+ ["command_clearinventory"] = "Κατάργηση όλων των αντικειμένων από την αποθήκη των παικτών",
+ ["command_clearloadout"] = "Κατάργηση όλων των όπλων από την εξάρτηση των παικτών",
+ ["command_freeze"] = "Πάγωμα ενός παίκτη",
+ ["command_unfreeze"] = "Ξεπάγωμα ενός παίκτη",
+ ["command_giveaccountmoney"] = "Δώστε χρήματα σε καθορισμένο λογαριασμό",
+ ["command_giveaccountmoney_account"] = "Λογαριασμός προς προσθήκη",
+ ["command_giveaccountmoney_amount"] = "Ποσό προς προσθήκη",
+ ["command_giveaccountmoney_invalid"] = "Μη έγκυρο όνομα λογαριασμού",
+ ["command_removeaccountmoney"] = "Κατάργηση χρημάτων από καθορισμένο λογαριασμό",
+ ["command_removeaccountmoney_account"] = "Λογαριασμός από τον οποίο θα καταργηθούν τα χρήματα",
+ ["command_removeaccountmoney_amount"] = "Ποσό προς αφαίρεση",
+ ["command_removeaccountmoney_invalid"] = "Μη έγκυρο όνομα λογαριασμού",
+ ["command_giveitem"] = "Δώστε σε έναν παίκτη ένα αντικείμενο",
+ ["command_giveitem_item"] = "Όνομα αντικειμένου",
+ ["command_giveitem_count"] = "Ποσότητα",
+ ["command_giveweapon"] = "Δώστε σε έναν παίκτη ένα όπλο",
+ ["command_giveweapon_weapon"] = "Όνομα όπλου",
+ ["command_giveweapon_ammo"] = "Ποσότητα πυρομαχικών",
+ ["command_giveweapon_hasalready"] = "Ο παίκτης έχει ήδη αυτό το όπλο",
+ ["command_giveweaponcomponent"] = "Δώστε σε έναν παίκτη μια εξάρτηση όπλου",
+ ["command_giveweaponcomponent_component"] = "Όνομα εξάρτησης",
+ ["command_giveweaponcomponent_invalid"] = "Μη έγκυρη εξάρτηση όπλου",
+ ["command_giveweaponcomponent_hasalready"] = "Ο παίκτης έχει ήδη αυτήν την εξάρτηση όπλου",
+ ["command_giveweaponcomponent_missingweapon"] = "Ο παίκτης δεν έχει αυτό το όπλο",
+ ["command_goto"] = "Τηλεμεταφέρεστε σε έναν παίκτη",
+ ["command_kill"] = "Σκοτώστε έναν παίκτη",
+ ["command_save"] = "Εξαναγκαστική αποθήκευση δεδομένων ενός παίκτη",
+ ["command_saveall"] = "Εξαναγκαστική αποθήκευση όλων των δεδομένων των παικτών",
+ ["command_setaccountmoney"] = "Ορίστε τα χρήματα σε έναν καθορισμένο λογαριασμό",
+ ["command_setaccountmoney_amount"] = "Ποσό",
+ ["command_setcoords"] = "Τηλεμεταφερθείτε σε καθορισμένες συντεταγμένες",
+ ["command_setcoords_x"] = "Τιμή X",
+ ["command_setcoords_y"] = "Τιμή Y",
+ ["command_setcoords_z"] = "Τιμή Z",
+ ["command_setjob"] = "Ορίστε το επάγγελμα ενός παίκτη",
+ ["command_setjob_job"] = "Όνομα",
+ ["command_setjob_grade"] = "Βαθμός επαγγέλματος",
+ ["command_setjob_invalid"] = "Το επάγγελμα, ο βαθμός ή και οι δύο είναι μη έγκυρα",
+ ["command_setgroup"] = "Ορίστε την ομάδα δικαιωμάτων ενός παίκτη",
+ ["command_setgroup_group"] = "Όνομα Ομάδας",
+ ["commanderror_argumentmismatch"] = "Μη έγκυρος αριθμός ορισμάτων (δόθηκαν %s, αναμενόμενα %s)",
+ ["commanderror_argumentmismatch_number"] = "Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε συμβολοσειρά, αναμενόμενος αριθμός)",
+ ["commanderror_argumentmismatch_string"] = "Μη έγκυρος τύπος δεδομένων για το όρισμα #%s (δόθηκε αριθμός, αναμενόμενη συμβολοσειρά)",
+ ["commanderror_invaliditem"] = "Μη έγκυρο αντικείμενο",
+ ["commanderror_invalidweapon"] = "Μη έγκυρο όπλο",
+ ["commanderror_console"] = "Η εντολή δεν μπορεί να εκτελεστεί από την κονσόλα",
+ ["commanderror_invalidcommand"] = "Μη έγκυρη εντολή - /%s",
+ ["commanderror_invalidplayerid"] = "Ο καθορισμένος παίκτης δεν είναι συνδεδεμένος",
+ ["commandgeneric_playerid"] = "Αναγνωριστικό διακομιστή του παίκτη",
+ ["command_giveammo_noweapon_found"] = "Ο %s δεν έχει αυτό το όπλο",
+ ["command_giveammo_weapon"] = "Όνομα όπλου",
+ ["command_giveammo_ammo"] = "Ποσότητα πυρομαχικών",
+ ["tpm_nowaypoint"] = "Δεν έχει οριστεί σημείο προορισμού.",
+ ["tpm_success"] = "Επιτυχής τηλεμεταφορά",
- ['noclip_message'] = 'Το Noclip έχει %s',
- ['enabled'] = '~g~ενεργοποιήθηκε~s~',
- ['disabled'] = '~r~απενεργοποιήθηκε~s~',
+ ["noclip_message"] = "Το Noclip έχει %s",
+ ["enabled"] = "~g~ενεργοποιήθηκε~s~",
+ ["disabled"] = "~r~απενεργοποιήθηκε~s~",
- -- Ρυθμίσεις τοπικής γλώσσας
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "£%s",
+ -- Ρυθμίσεις τοπικής γλώσσας
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "£%s",
- -- Όπλα
+ -- Όπλα
- -- Χειροποίητα
- ["weapon_dagger"] = "Στιλέτο",
- ["weapon_bat"] = "Μπαστούνι",
- ["weapon_battleaxe"] = "Πολεμική σείρα",
- ["weapon_bottle"] = "Μπουκάλι",
- ["weapon_crowbar"] = "Ροπαλάκι",
- ["weapon_flashlight"] = "Φακός",
- ["weapon_golfclub"] = "Γκολφ",
- ["weapon_hammer"] = "Σφυρί",
- ["weapon_hatchet"] = "Πέλεκυς",
- ["weapon_knife"] = "Μαχαίρι",
- ["weapon_knuckle"] = "Χειροπέδες",
- ["weapon_machete"] = "Μαχαίρι μαχαιροπίρουνου",
- ["weapon_nightstick"] = "Ρόπαλο νυχτερίδας",
- ["weapon_wrench"] = "Ροκανίδι",
- ["weapon_poolcue"] = "Καστήλα",
- ["weapon_stone_hatchet"] = "Πέλεκυς από πέτρα",
- ["weapon_switchblade"] = "Ξυραφάκι",
+ -- Χειροποίητα
+ ["weapon_dagger"] = "Στιλέτο",
+ ["weapon_bat"] = "Μπαστούνι",
+ ["weapon_battleaxe"] = "Πολεμική σείρα",
+ ["weapon_bottle"] = "Μπουκάλι",
+ ["weapon_crowbar"] = "Ροπαλάκι",
+ ["weapon_flashlight"] = "Φακός",
+ ["weapon_golfclub"] = "Γκολφ",
+ ["weapon_hammer"] = "Σφυρί",
+ ["weapon_hatchet"] = "Πέλεκυς",
+ ["weapon_knife"] = "Μαχαίρι",
+ ["weapon_knuckle"] = "Χειροπέδες",
+ ["weapon_machete"] = "Μαχαίρι μαχαιροπίρουνου",
+ ["weapon_nightstick"] = "Ρόπαλο νυχτερίδας",
+ ["weapon_wrench"] = "Ροκανίδι",
+ ["weapon_poolcue"] = "Καστήλα",
+ ["weapon_stone_hatchet"] = "Πέλεκυς από πέτρα",
+ ["weapon_switchblade"] = "Ξυραφάκι",
- -- Πιστόλια
- ["weapon_appistol"] = "AP Πιστόλι",
- ["weapon_ceramicpistol"] = "Κεραμικό πιστόλι",
- ["weapon_combatpistol"] = "Πολεμικό πιστόλι",
- ["weapon_doubleaction"] = "Διπλής δράσης Ριβόλβερ",
- ["weapon_navyrevolver"] = "Ναυτικό Ρεβόλβερ",
- ["weapon_flaregun"] = "Πιστόλι αστραπών",
- ["weapon_gadgetpistol"] = "Πιστόλι συσκευών",
- ["weapon_heavypistol"] = "Βαρύ πιστόλι",
- ["weapon_revolver"] = "Βαρύ Ρεβόλβερ",
- ["weapon_revolver_mk2"] = "Βαρύ Ρεβόλβερ MK2",
- ["weapon_marksmanpistol"] = "Πιστόλι μονομάχου",
- ["weapon_pistol"] = "Πιστόλι",
- ["weapon_pistol_mk2"] = "Πιστόλι MK2",
- ["weapon_pistol50"] = "Πιστόλι .50",
- ["weapon_snspistol"] = "Πιστόλι SNS",
- ["weapon_snspistol_mk2"] = "Πιστόλι SNS MK2",
- ["weapon_stungun"] = "Ηλεκτροπληξία",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Βιομηχανικό πιστόλι",
+ -- Πιστόλια
+ ["weapon_appistol"] = "AP Πιστόλι",
+ ["weapon_ceramicpistol"] = "Κεραμικό πιστόλι",
+ ["weapon_combatpistol"] = "Πολεμικό πιστόλι",
+ ["weapon_doubleaction"] = "Διπλής δράσης Ριβόλβερ",
+ ["weapon_navyrevolver"] = "Ναυτικό Ρεβόλβερ",
+ ["weapon_flaregun"] = "Πιστόλι αστραπών",
+ ["weapon_gadgetpistol"] = "Πιστόλι συσκευών",
+ ["weapon_heavypistol"] = "Βαρύ πιστόλι",
+ ["weapon_revolver"] = "Βαρύ Ρεβόλβερ",
+ ["weapon_revolver_mk2"] = "Βαρύ Ρεβόλβερ MK2",
+ ["weapon_marksmanpistol"] = "Πιστόλι μονομάχου",
+ ["weapon_pistol"] = "Πιστόλι",
+ ["weapon_pistol_mk2"] = "Πιστόλι MK2",
+ ["weapon_pistol50"] = "Πιστόλι .50",
+ ["weapon_snspistol"] = "Πιστόλι SNS",
+ ["weapon_snspistol_mk2"] = "Πιστόλι SNS MK2",
+ ["weapon_stungun"] = "Ηλεκτροπληξία",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Βιομηχανικό πιστόλι",
- -- Καραμπίνες
- ["weapon_assaultshotgun"] = "Πολεμική Καραμπίνα",
- ["weapon_autoshotgun"] = "Αυτόματη Καραμπίνα",
- ["weapon_bullpupshotgun"] = "Bullpup Καραμπίνα",
- ["weapon_combatshotgun"] = "Καραμπίνα πολέμου",
- ["weapon_dbshotgun"] = "Διπλής κάννης Καραμπίνα",
- ["weapon_heavyshotgun"] = "Βαριά Καραμπίνα",
- ["weapon_musket"] = "Μουσκέτα",
- ["weapon_pumpshotgun"] = "Καραμπίνα αντλίας",
- ["weapon_pumpshotgun_mk2"] = "Καραμπίνα αντλίας MK2",
- ["weapon_sawnoffshotgun"] = "Καραμπίνα με κοντά κάννη",
+ -- Καραμπίνες
+ ["weapon_assaultshotgun"] = "Πολεμική Καραμπίνα",
+ ["weapon_autoshotgun"] = "Αυτόματη Καραμπίνα",
+ ["weapon_bullpupshotgun"] = "Bullpup Καραμπίνα",
+ ["weapon_combatshotgun"] = "Καραμπίνα πολέμου",
+ ["weapon_dbshotgun"] = "Διπλής κάννης Καραμπίνα",
+ ["weapon_heavyshotgun"] = "Βαριά Καραμπίνα",
+ ["weapon_musket"] = "Μουσκέτα",
+ ["weapon_pumpshotgun"] = "Καραμπίνα αντλίας",
+ ["weapon_pumpshotgun_mk2"] = "Καραμπίνα αντλίας MK2",
+ ["weapon_sawnoffshotgun"] = "Καραμπίνα με κοντά κάννη",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Πολεμικό SMG",
- ["weapon_combatmg"] = "Πολεμικό MG",
- ["weapon_combatmg_mk2"] = "Πολεμικό MG MK2",
- ["weapon_combatpdw"] = "Πολεμικό PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Πιστόλι Αυτόματης Καραμπίνας",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Μικρό SMG",
- ["weapon_minismg"] = "Μικρό SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Ανεξίτηλο Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Πολεμικό SMG",
+ ["weapon_combatmg"] = "Πολεμικό MG",
+ ["weapon_combatmg_mk2"] = "Πολεμικό MG MK2",
+ ["weapon_combatpdw"] = "Πολεμικό PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Πιστόλι Αυτόματης Καραμπίνας",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Μικρό SMG",
+ ["weapon_minismg"] = "Μικρό SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Ανεξίτηλο Hellbringer",
- -- Καραμπίνες
- ["weapon_advancedrifle"] = "Προηγμένη Καραμπίνα",
- ["weapon_assaultrifle"] = "Καραμπίνα Επίθεσης",
- ["weapon_assaultrifle_mk2"] = "Καραμπίνα Επίθεσης MK2",
- ["weapon_bullpuprifle"] = "Bullpup Καραμπίνα",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Καραμπίνα MK2",
- ["weapon_carbinerifle"] = "Καραμπίνα",
- ["weapon_carbinerifle_mk2"] = "Καραμπίνα MK2",
- ["weapon_compactrifle"] = "Συμπαγής Καραμπίνα",
- ["weapon_militaryrifle"] = "Στρατιωτική Καραμπίνα",
- ["weapon_specialcarbine"] = "Ειδική Καραμπίνα",
- ["weapon_specialcarbine_mk2"] = "Ειδική Καραμπίνα MK2",
+ -- Καραμπίνες
+ ["weapon_advancedrifle"] = "Προηγμένη Καραμπίνα",
+ ["weapon_assaultrifle"] = "Καραμπίνα Επίθεσης",
+ ["weapon_assaultrifle_mk2"] = "Καραμπίνα Επίθεσης MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Καραμπίνα",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Καραμπίνα MK2",
+ ["weapon_carbinerifle"] = "Καραμπίνα",
+ ["weapon_carbinerifle_mk2"] = "Καραμπίνα MK2",
+ ["weapon_compactrifle"] = "Συμπαγής Καραμπίνα",
+ ["weapon_militaryrifle"] = "Στρατιωτική Καραμπίνα",
+ ["weapon_specialcarbine"] = "Ειδική Καραμπίνα",
+ ["weapon_specialcarbine_mk2"] = "Ειδική Καραμπίνα MK2",
- -- Κυνηγετικά
- ["weapon_heavysniper"] = "Βαρύ Κυνηγετικό Ρίφλε",
- ["weapon_heavysniper_mk2"] = "Βαρύ Κυνηγετικό Ρίφλε MK2",
- ["weapon_marksmanrifle"] = "Ρίφλε Επαγγελματία Σκοπευτή",
- ["weapon_marksmanrifle_mk2"] = "Ρίφλε Επαγγελματία Σκοπευτή MK2",
- ["weapon_sniperrifle"] = "Κυνηγετικό Ρίφλε",
- ["weapon_heavyrifle"] = "βαρύ τουφέκι",
+ -- Κυνηγετικά
+ ["weapon_heavysniper"] = "Βαρύ Κυνηγετικό Ρίφλε",
+ ["weapon_heavysniper_mk2"] = "Βαρύ Κυνηγετικό Ρίφλε MK2",
+ ["weapon_marksmanrifle"] = "Ρίφλε Επαγγελματία Σκοπευτή",
+ ["weapon_marksmanrifle_mk2"] = "Ρίφλε Επαγγελματία Σκοπευτή MK2",
+ ["weapon_sniperrifle"] = "Κυνηγετικό Ρίφλε",
+ ["weapon_heavyrifle"] = "βαρύ τουφέκι",
- -- Βαριά / Εκτοξευτές
- ["weapon_compactlauncher"] = "Συμπαγής Εκτοξευτής",
- ["weapon_firework"] = "Εκτοξευτής Πυροτεχνημάτων",
- ["weapon_grenadelauncher"] = "Εκτοξευτής Γρανατών",
- ["weapon_hominglauncher"] = "Εκτοξευτής Εξόρυξης",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Εκτοξευτής Πυραύλων",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Βαριά / Εκτοξευτές
+ ["weapon_compactlauncher"] = "Συμπαγής Εκτοξευτής",
+ ["weapon_firework"] = "Εκτοξευτής Πυροτεχνημάτων",
+ ["weapon_grenadelauncher"] = "Εκτοξευτής Γρανατών",
+ ["weapon_hominglauncher"] = "Εκτοξευτής Εξόρυξης",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Εκτοξευτής Πυραύλων",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Επιπλέον Όπλα από το Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Ανιχνευτής Μετάλλων",
- ["weapon_precisionrifle"] = "Όπλο Ακρίβειας",
- ["weapon_tactilerifle"] = "Όπλο Εξυπηρέτησης",
+ -- Επιπλέον Όπλα από το Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Ανιχνευτής Μετάλλων",
+ ["weapon_precisionrifle"] = "Όπλο Ακρίβειας",
+ ["weapon_tactilerifle"] = "Όπλο Εξυπηρέτησης",
- -- Drug wars dlc
- ["weapon_candycane"] = "Candycane",
- ["weapon_acidpackage"] = "Acid Package",
- ["weapon_pistolxm3"] = "Pistol8 x3m",
- ["weapon_railgunxm3"] = "Railgun",
+ -- Drug wars dlc
+ ["weapon_candycane"] = "Candycane",
+ ["weapon_acidpackage"] = "Acid Package",
+ ["weapon_pistolxm3"] = "Pistol8 x3m",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Ρίψεις
- ["weapon_ball"] = "Μπάλα",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Πυροτεχνήματα",
- ["weapon_grenade"] = "Χειροβομβίδα",
- ["weapon_petrolcan"] = "Κανέλα Βενζίνης",
- ["weapon_hazardcan"] = "Κανέλα Επικίνδυνης Υλικότητας",
- ["weapon_molotov"] = "Μολότοφ",
- ["weapon_proxmine"] = "Νάρκη Εγγύτητας",
- ["weapon_pipebomb"] = "Βόμβα Σωλήνα",
- ["weapon_snowball"] = "Χιονόμπαλα",
- ["weapon_stickybomb"] = "Κολλητή Βόμβα",
- ["weapon_smokegrenade"] = "Δακρυγόνο",
+ -- Ρίψεις
+ ["weapon_ball"] = "Μπάλα",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Πυροτεχνήματα",
+ ["weapon_grenade"] = "Χειροβομβίδα",
+ ["weapon_petrolcan"] = "Κανέλα Βενζίνης",
+ ["weapon_hazardcan"] = "Κανέλα Επικίνδυνης Υλικότητας",
+ ["weapon_molotov"] = "Μολότοφ",
+ ["weapon_proxmine"] = "Νάρκη Εγγύτητας",
+ ["weapon_pipebomb"] = "Βόμβα Σωλήνα",
+ ["weapon_snowball"] = "Χιονόμπαλα",
+ ["weapon_stickybomb"] = "Κολλητή Βόμβα",
+ ["weapon_smokegrenade"] = "Δακρυγόνο",
- -- Ειδικά
- ["weapon_fireextinguisher"] = "Πυροσβεστήρας",
- ["weapon_digiscanner"] = "Ψηφιακός Σαρωτής",
- ["weapon_garbagebag"] = "Σακούλα Απορριμμάτων",
- ["weapon_handcuffs"] = "Χειροπέδες",
- ["gadget_nightvision"] = "Νυχτερινή Όραση",
- ["gadget_parachute"] = "Αλεξίπτωτο",
+ -- Ειδικά
+ ["weapon_fireextinguisher"] = "Πυροσβεστήρας",
+ ["weapon_digiscanner"] = "Ψηφιακός Σαρωτής",
+ ["weapon_garbagebag"] = "Σακούλα Απορριμμάτων",
+ ["weapon_handcuffs"] = "Χειροπέδες",
+ ["gadget_nightvision"] = "Νυχτερινή Όραση",
+ ["gadget_parachute"] = "Αλεξίπτωτο",
- -- Συστατικά Όπλων
- ["component_knuckle_base"] = "Βασικό Μοντέλο",
- ["component_knuckle_pimp"] = "Ο Φιλότιμος",
- ["component_knuckle_ballas"] = "Οι Ballas",
- ["component_knuckle_dollar"] = "Ο Εξαπατητής",
- ["component_knuckle_diamond"] = "Η Ρόκα",
- ["component_knuckle_hate"] = "Ο Μισητός",
- ["component_knuckle_love"] = "Ο Εραστής",
- ["component_knuckle_player"] = "Ο Παίκτης",
- ["component_knuckle_king"] = "Ο Βασιλιάς",
- ["component_knuckle_vagos"] = "Οι Vagos",
+ -- Συστατικά Όπλων
+ ["component_knuckle_base"] = "Βασικό Μοντέλο",
+ ["component_knuckle_pimp"] = "Ο Φιλότιμος",
+ ["component_knuckle_ballas"] = "Οι Ballas",
+ ["component_knuckle_dollar"] = "Ο Εξαπατητής",
+ ["component_knuckle_diamond"] = "Η Ρόκα",
+ ["component_knuckle_hate"] = "Ο Μισητός",
+ ["component_knuckle_love"] = "Ο Εραστής",
+ ["component_knuckle_player"] = "Ο Παίκτης",
+ ["component_knuckle_king"] = "Ο Βασιλιάς",
+ ["component_knuckle_vagos"] = "Οι Vagos",
- ["component_luxary_finish"] = "Πολυτελές Φινίρισμα Όπλου",
+ ["component_luxary_finish"] = "Πολυτελές Φινίρισμα Όπλου",
- ["component_handle_default"] = "Προεπιλεγμένη Χειρολαβή",
- ["component_handle_vip"] = "Χειρολαβή VIP",
- ["component_handle_bodyguard"] = "Χειρολαβή Σωματοφύλακα",
+ ["component_handle_default"] = "Προεπιλεγμένη Χειρολαβή",
+ ["component_handle_vip"] = "Χειρολαβή VIP",
+ ["component_handle_bodyguard"] = "Χειρολαβή Σωματοφύλακα",
- ["component_vip_finish"] = "Πολυτελές Φινίρισμα VIP",
- ["component_bodyguard_finish"] = "Πολυτελές Φινίρισμα Σωματοφύλακα",
+ ["component_vip_finish"] = "Πολυτελές Φινίρισμα VIP",
+ ["component_bodyguard_finish"] = "Πολυτελές Φινίρισμα Σωματοφύλακα",
- ["component_camo_finish"] = "Ψηφιακό Καμουφλάζ",
- ["component_camo_finish2"] = "Καμουφλάζ Πινελίου",
- ["component_camo_finish3"] = "Καμουφλάζ Δάσους",
- ["component_camo_finish4"] = "Καμουφλάζ Κρανίου",
- ["component_camo_finish5"] = "Καμουφλάζ Sessanta Nove",
- ["component_camo_finish6"] = "Καμουφλάζ Perseus",
- ["component_camo_finish7"] = "Καμουφλάζ Λεοπάρδαλης",
- ["component_camo_finish8"] = "Καμουφλάζ Ζέβρας",
- ["component_camo_finish9"] = "Γεωμετρικό Καμουφλάζ",
- ["component_camo_finish10"] = "Καμουφλάζ Boom",
- ["component_camo_finish11"] = "Πατριωτικό Καμουφλάζ",
+ ["component_camo_finish"] = "Ψηφιακό Καμουφλάζ",
+ ["component_camo_finish2"] = "Καμουφλάζ Πινελίου",
+ ["component_camo_finish3"] = "Καμουφλάζ Δάσους",
+ ["component_camo_finish4"] = "Καμουφλάζ Κρανίου",
+ ["component_camo_finish5"] = "Καμουφλάζ Sessanta Nove",
+ ["component_camo_finish6"] = "Καμουφλάζ Perseus",
+ ["component_camo_finish7"] = "Καμουφλάζ Λεοπάρδαλης",
+ ["component_camo_finish8"] = "Καμουφλάζ Ζέβρας",
+ ["component_camo_finish9"] = "Γεωμετρικό Καμουφλάζ",
+ ["component_camo_finish10"] = "Καμουφλάζ Boom",
+ ["component_camo_finish11"] = "Πατριωτικό Καμουφλάζ",
- ["component_camo_slide_finish"] = "Ψηφιακό Καμουφλάζ Slide",
- ["component_camo_slide_finish2"] = "Καμουφλάζ Πινελίου Slide",
- ["component_camo_slide_finish3"] = "Καμουφλάζ Δάσους Slide",
- ["component_camo_slide_finish4"] = "Καμουφλάζ Κρανίου Slide",
- ["component_camo_slide_finish5"] = "Καμουφλάζ Sessanta Nove Slide",
- ["component_camo_slide_finish6"] = "Καμουφλάζ Perseus Slide",
- ["component_camo_slide_finish7"] = "Καμουφλάζ Λεοπάρδαλης Slide",
- ["component_camo_slide_finish8"] = "Καμουφλάζ Ζέβρας Slide",
- ["component_camo_slide_finish9"] = "Γεωμετρικό Καμουφλάζ Slide",
- ["component_camo_slide_finish10"] = "Καμουφλάζ Boom Slide",
- ["component_camo_slide_finish11"] = "Πατριωτικό Καμουφλάζ Slide",
+ ["component_camo_slide_finish"] = "Ψηφιακό Καμουφλάζ Slide",
+ ["component_camo_slide_finish2"] = "Καμουφλάζ Πινελίου Slide",
+ ["component_camo_slide_finish3"] = "Καμουφλάζ Δάσους Slide",
+ ["component_camo_slide_finish4"] = "Καμουφλάζ Κρανίου Slide",
+ ["component_camo_slide_finish5"] = "Καμουφλάζ Sessanta Nove Slide",
+ ["component_camo_slide_finish6"] = "Καμουφλάζ Perseus Slide",
+ ["component_camo_slide_finish7"] = "Καμουφλάζ Λεοπάρδαλης Slide",
+ ["component_camo_slide_finish8"] = "Καμουφλάζ Ζέβρας Slide",
+ ["component_camo_slide_finish9"] = "Γεωμετρικό Καμουφλάζ Slide",
+ ["component_camo_slide_finish10"] = "Καμουφλάζ Boom Slide",
+ ["component_camo_slide_finish11"] = "Πατριωτικό Καμουφλάζ Slide",
- ["component_clip_default"] = "Προεπιλεγμένο Περιοδικό",
- ["component_clip_extended"] = "Επέκταση Περιοδικού",
- ["component_clip_drum"] = "Περιοδικό Κάδος",
- ["component_clip_box"] = "Περιοδικό Κιβώτιο",
+ ["component_clip_default"] = "Προεπιλεγμένο Περιοδικό",
+ ["component_clip_extended"] = "Επέκταση Περιοδικού",
+ ["component_clip_drum"] = "Περιοδικό Κάδος",
+ ["component_clip_box"] = "Περιοδικό Κιβώτιο",
- ["component_scope_holo"] = "Ολογραφική Σκοπευτική Συσκευή",
- ["component_scope_small"] = "Μικρή Σκοπευτική Συσκευή",
- ["component_scope_medium"] = "Μεσαία Σκοπευτική Συσκευή",
- ["component_scope_large"] = "Μεγάλη Σκοπευτική Συσκευή",
- ["component_scope"] = "Σκοπευτική Συσκευή Εγκατεστημένη",
- ["component_scope_advanced"] = "Προηγμένη Σκοπευτική Συσκευή",
- ["component_ironsights"] = "Σκοπευτικά Σιδερά",
+ ["component_scope_holo"] = "Ολογραφική Σκοπευτική Συσκευή",
+ ["component_scope_small"] = "Μικρή Σκοπευτική Συσκευή",
+ ["component_scope_medium"] = "Μεσαία Σκοπευτική Συσκευή",
+ ["component_scope_large"] = "Μεγάλη Σκοπευτική Συσκευή",
+ ["component_scope"] = "Σκοπευτική Συσκευή Εγκατεστημένη",
+ ["component_scope_advanced"] = "Προηγμένη Σκοπευτική Συσκευή",
+ ["component_ironsights"] = "Σκοπευτικά Σιδερά",
- ["component_suppressor"] = "Καταστεναγματοποιητής",
- ["component_compensator"] = "Αποζημιωτής",
+ ["component_suppressor"] = "Καταστεναγματοποιητής",
+ ["component_compensator"] = "Αποζημιωτής",
- ["component_muzzle_flat"] = "Επίπεδο Φρένο Αέρα",
- ["component_muzzle_tactical"] = "Τακτικό Φρένο Αέρα",
- ["component_muzzle_fat"] = "Φρένο Αέρα Παχύ Άκρο",
- ["component_muzzle_precision"] = "Φρένο Αέρα Ακρίβειας",
- ["component_muzzle_heavy"] = "Φρένο Αέρα Βαρέως Τύπου",
- ["component_muzzle_slanted"] = "Φρένο Αέρα Ανοιγοκλειστό",
- ["component_muzzle_split"] = "Φρένο Αέρα Υποκλιμακούμενο",
- ["component_muzzle_squared"] = "Φρένο Αέρα Τετραγωνισμένο",
+ ["component_muzzle_flat"] = "Επίπεδο Φρένο Αέρα",
+ ["component_muzzle_tactical"] = "Τακτικό Φρένο Αέρα",
+ ["component_muzzle_fat"] = "Φρένο Αέρα Παχύ Άκρο",
+ ["component_muzzle_precision"] = "Φρένο Αέρα Ακρίβειας",
+ ["component_muzzle_heavy"] = "Φρένο Αέρα Βαρέως Τύπου",
+ ["component_muzzle_slanted"] = "Φρένο Αέρα Ανοιγοκλειστό",
+ ["component_muzzle_split"] = "Φρένο Αέρα Υποκλιμακούμενο",
+ ["component_muzzle_squared"] = "Φρένο Αέρα Τετραγωνισμένο",
- ["component_flashlight"] = "Φακός",
- ["component_grip"] = "Λαβή",
+ ["component_flashlight"] = "Φακός",
+ ["component_grip"] = "Λαβή",
- ["component_barrel_default"] = "Προεπιλεγμένο Κάννα",
- ["component_barrel_heavy"] = "Βαριά Κάννα",
+ ["component_barrel_default"] = "Προεπιλεγμένο Κάννα",
+ ["component_barrel_heavy"] = "Βαριά Κάννα",
- ["component_ammo_tracer"] = "Σφαίρες με Ιχνηθέν Φωτός",
- ["component_ammo_incendiary"] = "Σφαίρες Φωτιάς",
- ["component_ammo_hollowpoint"] = "Σφαίρες Κενές Άκρες",
- ["component_ammo_fmj"] = "Σφαίρες FMJ",
- ["component_ammo_armor"] = "Σφαίρες Διάτρησης Θωράκισης",
- ["component_ammo_explosive"] = "Εκρηκτικές Σφαίρες Διάτρησης Θωράκισης",
+ ["component_ammo_tracer"] = "Σφαίρες με Ιχνηθέν Φωτός",
+ ["component_ammo_incendiary"] = "Σφαίρες Φωτιάς",
+ ["component_ammo_hollowpoint"] = "Σφαίρες Κενές Άκρες",
+ ["component_ammo_fmj"] = "Σφαίρες FMJ",
+ ["component_ammo_armor"] = "Σφαίρες Διάτρησης Θωράκισης",
+ ["component_ammo_explosive"] = "Εκρηκτικές Σφαίρες Διάτρησης Θωράκισης",
- ["component_shells_default"] = "Προεπιλεγμένες Φυσίγγια",
- ["component_shells_incendiary"] = "Φυσίγγια Διαμαντινών",
- ["component_shells_armor"] = "Φυσίγγια Θωράκισης Χάλυβα",
- ["component_shells_hollowpoint"] = "Φυσίγγια Κενών Άκρων",
- ["component_shells_explosive"] = "Φυσίγγια Εκρηκτικών",
+ ["component_shells_default"] = "Προεπιλεγμένες Φυσίγγια",
+ ["component_shells_incendiary"] = "Φυσίγγια Διαμαντινών",
+ ["component_shells_armor"] = "Φυσίγγια Θωράκισης Χάλυβα",
+ ["component_shells_hollowpoint"] = "Φυσίγγια Κενών Άκρων",
+ ["component_shells_explosive"] = "Φυσίγγια Εκρηκτικών",
- -- Πυρομαχικά Όπλων
- ["ammo_rounds"] = "σφαιρίδιο(α)",
- ["ammo_shells"] = "φυσίγγιο(α)",
- ["ammo_charge"] = "φορτίο",
- ["ammo_petrol"] = "γαλόνια καυσίμου",
- ["ammo_firework"] = "πυροτεχνήματο(α)",
- ["ammo_rockets"] = "πύραυλο(ι)",
- ["ammo_grenadelauncher"] = "χειροβομβίδα(ες)",
- ["ammo_grenade"] = "χειροβομβίδα(ες)",
- ["ammo_stickybomb"] = "βόμβα(ες)",
- ["ammo_pipebomb"] = "βόμβα(ες)",
- ["ammo_smokebomb"] = "βόμβα(ες) καπνού",
- ["ammo_molotov"] = "κοκτέιλ μολότοφ(α)",
- ["ammo_proxmine"] = "μίνα(ες) εγγύτητας",
- ["ammo_bzgas"] = "κανίστρα(ες)",
- ["ammo_ball"] = "μπάλα(ες)",
- ["ammo_snowball"] = "χιονόμπαλα(ες)",
- ["ammo_flare"] = "φλογοβολίδα(ες)",
- ["ammo_flaregun"] = "φλογοβολίδα(ες)",
+ -- Πυρομαχικά Όπλων
+ ["ammo_rounds"] = "σφαιρίδιο(α)",
+ ["ammo_shells"] = "φυσίγγιο(α)",
+ ["ammo_charge"] = "φορτίο",
+ ["ammo_petrol"] = "γαλόνια καυσίμου",
+ ["ammo_firework"] = "πυροτεχνήματο(α)",
+ ["ammo_rockets"] = "πύραυλο(ι)",
+ ["ammo_grenadelauncher"] = "χειροβομβίδα(ες)",
+ ["ammo_grenade"] = "χειροβομβίδα(ες)",
+ ["ammo_stickybomb"] = "βόμβα(ες)",
+ ["ammo_pipebomb"] = "βόμβα(ες)",
+ ["ammo_smokebomb"] = "βόμβα(ες) καπνού",
+ ["ammo_molotov"] = "κοκτέιλ μολότοφ(α)",
+ ["ammo_proxmine"] = "μίνα(ες) εγγύτητας",
+ ["ammo_bzgas"] = "κανίστρα(ες)",
+ ["ammo_ball"] = "μπάλα(ες)",
+ ["ammo_snowball"] = "χιονόμπαλα(ες)",
+ ["ammo_flare"] = "φλογοβολίδα(ες)",
+ ["ammo_flaregun"] = "φλογοβολίδα(ες)",
- -- Επιστρώσεις Όπλων
- ["tint_default"] = "προεπιλεγμένο δέρμα",
- ["tint_green"] = "πράσινο δέρμα",
- ["tint_gold"] = "χρυσό δέρμα",
- ["tint_pink"] = "ροζ δέρμα",
- ["tint_army"] = "στρατιωτικό δέρμα",
- ["tint_lspd"] = "μπλε δέρμα",
- ["tint_orange"] = "πορτοκαλί δέρμα",
- ["tint_platinum"] = "πλατίνενο δέρμα",
+ -- Επιστρώσεις Όπλων
+ ["tint_default"] = "προεπιλεγμένο δέρμα",
+ ["tint_green"] = "πράσινο δέρμα",
+ ["tint_gold"] = "χρυσό δέρμα",
+ ["tint_pink"] = "ροζ δέρμα",
+ ["tint_army"] = "στρατιωτικό δέρμα",
+ ["tint_lspd"] = "μπλε δέρμα",
+ ["tint_orange"] = "πορτοκαλί δέρμα",
+ ["tint_platinum"] = "πλατίνενο δέρμα",
}
diff --git a/[core]/es_extended/locales/en.lua b/[core]/es_extended/locales/en.lua
index 81eb738b..10a0bdd5 100644
--- a/[core]/es_extended/locales/en.lua
+++ b/[core]/es_extended/locales/en.lua
@@ -1,381 +1,381 @@
Locales["en"] = {
- -- Inventory
- ["inventory"] = "Inventory ( Weight %s / %s )",
- ["use"] = "Use",
- ["give"] = "Give",
- ["remove"] = "Throw",
- ["return"] = "Return",
- ["give_to"] = "Give to",
- ["amount"] = "Amount",
- ["giveammo"] = "Give ammo",
- ["amountammo"] = "Ammo Amount",
- ["noammo"] = "Not Enough!",
- ["gave_item"] = "Giving %sx %s to %s",
- ["received_item"] = "Received %sx %s from %s",
- ["gave_weapon"] = "Giving %s to %s",
- ["gave_weapon_ammo"] = "Giving ~o~%sx %s for %s to %s",
- ["gave_weapon_withammo"] = "Giving %s with ~o~%sx %s to %s",
- ["gave_weapon_hasalready"] = "%s already has a %s",
- ["gave_weapon_noweapon"] = "%s does not have that weapon",
- ["received_weapon"] = "Received %s from %s",
- ["received_weapon_ammo"] = "Received ~o~%sx %s for your %s from %s",
- ["received_weapon_withammo"] = "Received %s with ~o~%sx %s from %s",
- ["received_weapon_hasalready"] = "%s has attempted to give you a %s, but you already this weapon",
- ["received_weapon_noweapon"] = "%s has attempted to give you ammo for a %s, but you do not have this weapon",
- ["gave_account_money"] = "Giving $%s (%s) to %s",
- ["received_account_money"] = "Received $%s (%s) from %s",
- ["amount_invalid"] = "Invalid quantity",
- ["players_nearby"] = "No nearby Players",
- ["ex_inv_lim"] = "Cannot perfom action,exceeding max weight of %s",
- ["imp_invalid_quantity"] = "Cannot perfom action, the quantity is invalid",
- ["imp_invalid_amount"] = "Cannot perfom action, the amount is invalid",
- ["threw_standard"] = "Throwing %sx %s",
- ["threw_account"] = "Throwing $%s %s",
- ["threw_weapon"] = "Throwing %s",
- ["threw_weapon_ammo"] = "Throwing %s with ~o~%sx %s",
- ["threw_weapon_already"] = "You already have this weapon",
- ["threw_cannot_pickup"] = "Inventory is full, Cannot Pickup!",
- ["threw_pickup_prompt"] = "Press E to Pickup",
+ -- Inventory
+ ["inventory"] = "Inventory ( Weight %s / %s )",
+ ["use"] = "Use",
+ ["give"] = "Give",
+ ["remove"] = "Throw",
+ ["return"] = "Return",
+ ["give_to"] = "Give to",
+ ["amount"] = "Amount",
+ ["giveammo"] = "Give ammo",
+ ["amountammo"] = "Ammo Amount",
+ ["noammo"] = "Not Enough!",
+ ["gave_item"] = "Giving %sx %s to %s",
+ ["received_item"] = "Received %sx %s from %s",
+ ["gave_weapon"] = "Giving %s to %s",
+ ["gave_weapon_ammo"] = "Giving ~o~%sx %s for %s to %s",
+ ["gave_weapon_withammo"] = "Giving %s with ~o~%sx %s to %s",
+ ["gave_weapon_hasalready"] = "%s already has a %s",
+ ["gave_weapon_noweapon"] = "%s does not have that weapon",
+ ["received_weapon"] = "Received %s from %s",
+ ["received_weapon_ammo"] = "Received ~o~%sx %s for your %s from %s",
+ ["received_weapon_withammo"] = "Received %s with ~o~%sx %s from %s",
+ ["received_weapon_hasalready"] = "%s has attempted to give you a %s, but you already this weapon",
+ ["received_weapon_noweapon"] = "%s has attempted to give you ammo for a %s, but you do not have this weapon",
+ ["gave_account_money"] = "Giving $%s (%s) to %s",
+ ["received_account_money"] = "Received $%s (%s) from %s",
+ ["amount_invalid"] = "Invalid quantity",
+ ["players_nearby"] = "No nearby Players",
+ ["ex_inv_lim"] = "Cannot perfom action,exceeding max weight of %s",
+ ["imp_invalid_quantity"] = "Cannot perfom action, the quantity is invalid",
+ ["imp_invalid_amount"] = "Cannot perfom action, the amount is invalid",
+ ["threw_standard"] = "Throwing %sx %s",
+ ["threw_account"] = "Throwing $%s %s",
+ ["threw_weapon"] = "Throwing %s",
+ ["threw_weapon_ammo"] = "Throwing %s with ~o~%sx %s",
+ ["threw_weapon_already"] = "You already have this weapon",
+ ["threw_cannot_pickup"] = "Inventory is full, Cannot Pickup!",
+ ["threw_pickup_prompt"] = "Press E to Pickup",
- -- Key mapping
- ["keymap_showinventory"] = "Show Inventory",
+ -- Key mapping
+ ["keymap_showinventory"] = "Show Inventory",
- -- Salary related
- ["received_salary"] = "You have been paid: $%s",
- ["received_help"] = "You have been paid your welfare check: $%s",
- ["company_nomoney"] = "the company you're employeed at is too poor to pay out your salary",
- ["received_paycheck"] = "received paycheck",
- ["bank"] = "Maze Bank",
- ["account_bank"] = "Bank",
- ["account_black_money"] = "Dirty Money",
- ["account_money"] = "Cash",
+ -- Salary related
+ ["received_salary"] = "You have been paid: $%s",
+ ["received_help"] = "You have been paid your welfare check: $%s",
+ ["company_nomoney"] = "the company you're employeed at is too poor to pay out your salary",
+ ["received_paycheck"] = "received paycheck",
+ ["bank"] = "Maze Bank",
+ ["account_bank"] = "Bank",
+ ["account_black_money"] = "Dirty Money",
+ ["account_money"] = "Cash",
- ["act_imp"] = "Cannot Perform Action",
- ["in_vehicle"] = "Cannot Perform Action, Player is in a vehicle",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "Cannot Perform Action",
+ ["in_vehicle"] = "Cannot Perform Action, Player is in a vehicle",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = 'Bring player to you',
- ['command_car'] = 'Spawn a vehicle',
- ['command_car_car'] = 'Vehicle model or hash',
- ['command_cardel'] = 'Remove vehicles in proximity',
- ['command_cardel_radius'] = 'Removes all vehicles within the specified radius',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'Clear chat Text',
- ['command_clearall'] = 'Clear chat Text for all players',
- ['command_clearinventory'] = 'Remove All items from the Players Inventory',
- ['command_clearloadout'] = 'Remove All weapons from the Players Loadout',
- ['command_freeze'] = 'Freeze a player',
- ['command_unfreeze'] = 'Unfreeze a player',
- ['command_giveaccountmoney'] = 'Give Money to a specified Account',
- ['command_giveaccountmoney_account'] = 'Account to add to',
- ['command_giveaccountmoney_amount'] = 'Amount to add',
- ['command_giveaccountmoney_invalid'] = 'Account Name Invalid',
- ['command_removeaccountmoney'] = 'Remove Money from a specified Account',
- ['command_removeaccountmoney_account'] = 'Account to remove from',
- ['command_removeaccountmoney_amount'] = 'Amount to remove',
- ['command_removeaccountmoney_invalid'] = 'Account Name Invalid',
- ['command_giveitem'] = 'Give Player an item',
- ['command_giveitem_item'] = 'Item name',
- ['command_giveitem_count'] = 'Quantity',
- ['command_giveweapon'] = 'Give player a weapon',
- ['command_giveweapon_weapon'] = 'Weapon name',
- ['command_giveweapon_ammo'] = 'Ammo Quantity',
- ['command_giveweapon_hasalready'] = 'Player already has this weapon',
- ['command_giveweaponcomponent'] = 'Give weapon component to player',
- ['command_giveweaponcomponent_component'] = 'Component name',
- ['command_giveweaponcomponent_invalid'] = 'Invalid weapon component',
- ['command_giveweaponcomponent_hasalready'] = 'Player already has this weapon component',
- ['command_giveweaponcomponent_missingweapon'] = 'Player does not have this weapon',
- ['command_goto'] = 'Teleport yourself to a player',
- ['command_kill'] = 'Kill a player',
- ['command_save'] = 'Force Save a player`s Data',
- ['command_saveall'] = 'Force Save all player data',
- ['command_setaccountmoney'] = 'Set the money within a specified account',
- ['command_setaccountmoney_amount'] = 'Amount',
- ['command_setcoords'] = 'Teleport to specified Coordinates',
- ['command_setcoords_x'] = 'X value',
- ['command_setcoords_y'] = 'Y value',
- ['command_setcoords_z'] = 'Z value',
- ['command_setjob'] = 'Set a player`s job',
- ['command_setjob_job'] = 'Name',
- ['command_setjob_grade'] = 'Job grade',
- ['command_setjob_invalid'] = 'the job, grade or both are invalid',
- ['command_setgroup'] = 'Set a players permission group',
- ['command_setgroup_group'] = 'Name of Group',
- ['commanderror_argumentmismatch'] = 'Invalid Argument Count (passed %s, wanted %s)',
- ['commanderror_argumentmismatch_number'] = 'Invalid Argument #%s data type (passed string, wanted number)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Invalid item',
- ['commanderror_invalidweapon'] = 'Invalid weapon',
- ['commanderror_console'] = 'Command Cannot be executed from console',
- ['commanderror_invalidcommand'] = 'Invalid Command - /%s',
- ['commanderror_invalidplayerid'] = 'Specified Player is not online',
- ['commandgeneric_playerid'] = 'Player`s Server Id',
- ['command_giveammo_noweapon_found'] = '%s does not have that weapon',
- ['command_giveammo_weapon'] = 'Weapon name',
- ['command_giveammo_ammo'] = 'Ammo Quantity',
- ['tpm_nowaypoint'] = 'No Waypoint Set.',
- ['tpm_success'] = 'Successfully Teleported',
+ -- Commands
+ ["command_bring"] = "Bring player to you",
+ ["command_car"] = "Spawn a vehicle",
+ ["command_car_car"] = "Vehicle model or hash",
+ ["command_cardel"] = "Remove vehicles in proximity",
+ ["command_cardel_radius"] = "Removes all vehicles within the specified radius",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Clear chat Text",
+ ["command_clearall"] = "Clear chat Text for all players",
+ ["command_clearinventory"] = "Remove All items from the Players Inventory",
+ ["command_clearloadout"] = "Remove All weapons from the Players Loadout",
+ ["command_freeze"] = "Freeze a player",
+ ["command_unfreeze"] = "Unfreeze a player",
+ ["command_giveaccountmoney"] = "Give Money to a specified Account",
+ ["command_giveaccountmoney_account"] = "Account to add to",
+ ["command_giveaccountmoney_amount"] = "Amount to add",
+ ["command_giveaccountmoney_invalid"] = "Account Name Invalid",
+ ["command_removeaccountmoney"] = "Remove Money from a specified Account",
+ ["command_removeaccountmoney_account"] = "Account to remove from",
+ ["command_removeaccountmoney_amount"] = "Amount to remove",
+ ["command_removeaccountmoney_invalid"] = "Account Name Invalid",
+ ["command_giveitem"] = "Give Player an item",
+ ["command_giveitem_item"] = "Item name",
+ ["command_giveitem_count"] = "Quantity",
+ ["command_giveweapon"] = "Give player a weapon",
+ ["command_giveweapon_weapon"] = "Weapon name",
+ ["command_giveweapon_ammo"] = "Ammo Quantity",
+ ["command_giveweapon_hasalready"] = "Player already has this weapon",
+ ["command_giveweaponcomponent"] = "Give weapon component to player",
+ ["command_giveweaponcomponent_component"] = "Component name",
+ ["command_giveweaponcomponent_invalid"] = "Invalid weapon component",
+ ["command_giveweaponcomponent_hasalready"] = "Player already has this weapon component",
+ ["command_giveweaponcomponent_missingweapon"] = "Player does not have this weapon",
+ ["command_goto"] = "Teleport yourself to a player",
+ ["command_kill"] = "Kill a player",
+ ["command_save"] = "Force Save a player`s Data",
+ ["command_saveall"] = "Force Save all player data",
+ ["command_setaccountmoney"] = "Set the money within a specified account",
+ ["command_setaccountmoney_amount"] = "Amount",
+ ["command_setcoords"] = "Teleport to specified Coordinates",
+ ["command_setcoords_x"] = "X value",
+ ["command_setcoords_y"] = "Y value",
+ ["command_setcoords_z"] = "Z value",
+ ["command_setjob"] = "Set a player`s job",
+ ["command_setjob_job"] = "Name",
+ ["command_setjob_grade"] = "Job grade",
+ ["command_setjob_invalid"] = "the job, grade or both are invalid",
+ ["command_setgroup"] = "Set a players permission group",
+ ["command_setgroup_group"] = "Name of Group",
+ ["commanderror_argumentmismatch"] = "Invalid Argument Count (passed %s, wanted %s)",
+ ["commanderror_argumentmismatch_number"] = "Invalid Argument #%s data type (passed string, wanted number)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Invalid item",
+ ["commanderror_invalidweapon"] = "Invalid weapon",
+ ["commanderror_console"] = "Command Cannot be executed from console",
+ ["commanderror_invalidcommand"] = "Invalid Command - /%s",
+ ["commanderror_invalidplayerid"] = "Specified Player is not online",
+ ["commandgeneric_playerid"] = "Player`s Server Id",
+ ["command_giveammo_noweapon_found"] = "%s does not have that weapon",
+ ["command_giveammo_weapon"] = "Weapon name",
+ ["command_giveammo_ammo"] = "Ammo Quantity",
+ ["tpm_nowaypoint"] = "No Waypoint Set.",
+ ["tpm_success"] = "Successfully Teleported",
- ['noclip_message'] = 'Noclip has been %s',
- ['enabled'] = '~g~enabled~s~',
- ['disabled'] = '~r~disabled~s~',
+ ["noclip_message"] = "Noclip has been %s",
+ ["enabled"] = "~g~enabled~s~",
+ ["disabled"] = "~r~disabled~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "£%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "£%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dagger",
- ["weapon_bat"] = "Bat",
- ["weapon_battleaxe"] = "Battle Axe",
- ["weapon_bottle"] = "Bottle",
- ["weapon_crowbar"] = "Crowbar",
- ["weapon_flashlight"] = "Flashlight",
- ["weapon_golfclub"] = "Golf Club",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Hatchet",
- ["weapon_knife"] = "Knife",
- ["weapon_knuckle"] = "Knuckledusters",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Nightstick",
- ["weapon_wrench"] = "Pipe Wrench",
- ["weapon_poolcue"] = "Pool Cue",
- ["weapon_stone_hatchet"] = "Stone Hatchet",
- ["weapon_switchblade"] = "Switchblade",
+ -- Melee
+ ["weapon_dagger"] = "Dagger",
+ ["weapon_bat"] = "Bat",
+ ["weapon_battleaxe"] = "Battle Axe",
+ ["weapon_bottle"] = "Bottle",
+ ["weapon_crowbar"] = "Crowbar",
+ ["weapon_flashlight"] = "Flashlight",
+ ["weapon_golfclub"] = "Golf Club",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Hatchet",
+ ["weapon_knife"] = "Knife",
+ ["weapon_knuckle"] = "Knuckledusters",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Nightstick",
+ ["weapon_wrench"] = "Pipe Wrench",
+ ["weapon_poolcue"] = "Pool Cue",
+ ["weapon_stone_hatchet"] = "Stone Hatchet",
+ ["weapon_switchblade"] = "Switchblade",
- -- Handguns
- ["weapon_appistol"] = "AP Pistol",
- ["weapon_ceramicpistol"] = "Ceramic Pistol",
- ["weapon_combatpistol"] = "Combat Pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistol",
+ ["weapon_ceramicpistol"] = "Ceramic Pistol",
+ ["weapon_combatpistol"] = "Combat Pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle",
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metal Detector",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metal Detector",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug wars dlc
- ["weapon_candycane"] = "Candycane",
- ["weapon_acidpackage"] = "Acid Package",
- ["weapon_pistolxm3"] = "Pistol8 x3m",
- ["weapon_railgunxm3"] = "Railgun",
+ -- Drug wars dlc
+ ["weapon_candycane"] = "Candycane",
+ ["weapon_acidpackage"] = "Acid Package",
+ ["weapon_pistolxm3"] = "Pistol8 x3m",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Proximity Mine",
- ["weapon_pipebomb"] = "Pipe Bomb",
- ["weapon_snowball"] = "Snowball",
- ["weapon_stickybomb"] = "Sticky Bomb",
- ["weapon_smokegrenade"] = "Tear Gas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Proximity Mine",
+ ["weapon_pipebomb"] = "Pipe Bomb",
+ ["weapon_snowball"] = "Snowball",
+ ["weapon_stickybomb"] = "Sticky Bomb",
+ ["weapon_smokegrenade"] = "Tear Gas",
- -- Special
- ["weapon_fireextinguisher"] = "Fire Extinguisher",
- ["weapon_digiscanner"] = "Digital Scanner",
- ["weapon_garbagebag"] = "Garbage Bag",
- ["weapon_handcuffs"] = "Handcuffs",
- ["gadget_nightvision"] = "Night Vision",
- ["gadget_parachute"] = "parachute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Fire Extinguisher",
+ ["weapon_digiscanner"] = "Digital Scanner",
+ ["weapon_garbagebag"] = "Garbage Bag",
+ ["weapon_handcuffs"] = "Handcuffs",
+ ["gadget_nightvision"] = "Night Vision",
+ ["gadget_parachute"] = "parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "round(s)",
- ["ammo_shells"] = "shell(s)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "gallons of fuel",
- ["ammo_firework"] = "firework(s)",
- ["ammo_rockets"] = "rocket(s)",
- ["ammo_grenadelauncher"] = "grenade(s)",
- ["ammo_grenade"] = "grenade(s)",
- ["ammo_stickybomb"] = "bomb(s)",
- ["ammo_pipebomb"] = "bomb(s)",
- ["ammo_smokebomb"] = "bomb(s)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mine(s)",
- ["ammo_bzgas"] = "can(s)",
- ["ammo_ball"] = "ball(s)",
- ["ammo_snowball"] = "snowball(s)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "round(s)",
+ ["ammo_shells"] = "shell(s)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "gallons of fuel",
+ ["ammo_firework"] = "firework(s)",
+ ["ammo_rockets"] = "rocket(s)",
+ ["ammo_grenadelauncher"] = "grenade(s)",
+ ["ammo_grenade"] = "grenade(s)",
+ ["ammo_stickybomb"] = "bomb(s)",
+ ["ammo_pipebomb"] = "bomb(s)",
+ ["ammo_smokebomb"] = "bomb(s)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mine(s)",
+ ["ammo_bzgas"] = "can(s)",
+ ["ammo_ball"] = "ball(s)",
+ ["ammo_snowball"] = "snowball(s)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
}
diff --git a/[core]/es_extended/locales/es.lua b/[core]/es_extended/locales/es.lua
index 9a3791a0..9ee9a33b 100644
--- a/[core]/es_extended/locales/es.lua
+++ b/[core]/es_extended/locales/es.lua
@@ -1,370 +1,370 @@
Locales["es"] = {
- -- Inventory
- ["inventory"] = "Inventario %s / %s",
- ["use"] = "Usar",
- ["give"] = "Dar",
- ["remove"] = "Tirar",
- ["return"] = "Volver",
- ["give_to"] = "Dar a",
- ["amount"] = "Cantidad",
- ["giveammo"] = "Dar munición",
- ["amountammo"] = "Cantidad de munición",
- ["noammo"] = "No tienes suficiente munición!",
- ["gave_item"] = "Has dado %sx %s a %s",
- ["received_item"] = "Has recibido %sx %s de %s",
- ["gave_weapon"] = "Has dado %s a %s",
- ["gave_weapon_ammo"] = "Has dado ~o~%sx %s para %s a %s",
- ["gave_weapon_withammo"] = "Has dado %s con ~o~%sx %s a %s",
- ["gave_weapon_hasalready"] = "%s ya tiene un/a %s",
- ["gave_weapon_noweapon"] = "%s no tiene ese arma",
- ["received_weapon"] = "Has recibido %s de %s",
- ["received_weapon_ammo"] = "Has recibido ~o~%sx %s para su %s de %s",
- ["received_weapon_withammo"] = "Has recibido %s con ~o~%sx %s de %s",
- ["received_weapon_hasalready"] = "%s intentó darle un/a %s, pero ya tienes uno",
- ["received_weapon_noweapon"] = "%s intentó darles munición para un %s, pero no tiene uno",
- ["gave_account_money"] = "Has dado $%s (%s) a %s",
- ["received_account_money"] = "Has recibido $%s (%s) de %s",
- ["amount_invalid"] = "Cantidad inválida",
- ["players_nearby"] = "No hay jugadores cerca",
- ["ex_inv_lim"] = "Acción no posible, excediendo el límite de inventario para %s",
- ["imp_invalid_quantity"] = "Acción imposible, cantidad inválida",
- ["imp_invalid_amount"] = "Acción imposible, cantidad inválida",
- ["threw_standard"] = "Has tirado %sx %s",
- ["threw_account"] = "Has tirado $%s %s",
- ["threw_weapon"] = "Has tirado %s",
- ["threw_weapon_ammo"] = "Has tirado %s con ~o~%sx %s",
- ["threw_weapon_already"] = "Ya llevas el mismo arma",
- ["threw_cannot_pickup"] = "No puedes recogerlo porque tu inventario está lleno!",
- ["threw_pickup_prompt"] = "Pulsa E para recoger",
+ -- Inventory
+ ["inventory"] = "Inventario %s / %s",
+ ["use"] = "Usar",
+ ["give"] = "Dar",
+ ["remove"] = "Tirar",
+ ["return"] = "Volver",
+ ["give_to"] = "Dar a",
+ ["amount"] = "Cantidad",
+ ["giveammo"] = "Dar munición",
+ ["amountammo"] = "Cantidad de munición",
+ ["noammo"] = "No tienes suficiente munición!",
+ ["gave_item"] = "Has dado %sx %s a %s",
+ ["received_item"] = "Has recibido %sx %s de %s",
+ ["gave_weapon"] = "Has dado %s a %s",
+ ["gave_weapon_ammo"] = "Has dado ~o~%sx %s para %s a %s",
+ ["gave_weapon_withammo"] = "Has dado %s con ~o~%sx %s a %s",
+ ["gave_weapon_hasalready"] = "%s ya tiene un/a %s",
+ ["gave_weapon_noweapon"] = "%s no tiene ese arma",
+ ["received_weapon"] = "Has recibido %s de %s",
+ ["received_weapon_ammo"] = "Has recibido ~o~%sx %s para su %s de %s",
+ ["received_weapon_withammo"] = "Has recibido %s con ~o~%sx %s de %s",
+ ["received_weapon_hasalready"] = "%s intentó darle un/a %s, pero ya tienes uno",
+ ["received_weapon_noweapon"] = "%s intentó darles munición para un %s, pero no tiene uno",
+ ["gave_account_money"] = "Has dado $%s (%s) a %s",
+ ["received_account_money"] = "Has recibido $%s (%s) de %s",
+ ["amount_invalid"] = "Cantidad inválida",
+ ["players_nearby"] = "No hay jugadores cerca",
+ ["ex_inv_lim"] = "Acción no posible, excediendo el límite de inventario para %s",
+ ["imp_invalid_quantity"] = "Acción imposible, cantidad inválida",
+ ["imp_invalid_amount"] = "Acción imposible, cantidad inválida",
+ ["threw_standard"] = "Has tirado %sx %s",
+ ["threw_account"] = "Has tirado $%s %s",
+ ["threw_weapon"] = "Has tirado %s",
+ ["threw_weapon_ammo"] = "Has tirado %s con ~o~%sx %s",
+ ["threw_weapon_already"] = "Ya llevas el mismo arma",
+ ["threw_cannot_pickup"] = "No puedes recogerlo porque tu inventario está lleno!",
+ ["threw_pickup_prompt"] = "Pulsa E para recoger",
- -- Key mapping
- ["keymap_showinventory"] = "Ver Inventario",
+ -- Key mapping
+ ["keymap_showinventory"] = "Ver Inventario",
- -- Salary related
- ["received_salary"] = "Has recibido tu sueldo: $%s",
- ["received_help"] = "Has recibido su cheque de bienestar: $%s",
- ["company_nomoney"] = "La empresa en la que trabajas no tiene dinero para pagar tu sueldo",
- ["received_paycheck"] = "Recibió su paga",
- ["bank"] = "Banco",
- ["account_bank"] = "Banco",
- ["account_black_money"] = "Dinero Negro",
- ["account_money"] = "Efectivo",
+ -- Salary related
+ ["received_salary"] = "Has recibido tu sueldo: $%s",
+ ["received_help"] = "Has recibido su cheque de bienestar: $%s",
+ ["company_nomoney"] = "La empresa en la que trabajas no tiene dinero para pagar tu sueldo",
+ ["received_paycheck"] = "Recibió su paga",
+ ["bank"] = "Banco",
+ ["account_bank"] = "Banco",
+ ["account_black_money"] = "Dinero Negro",
+ ["account_money"] = "Efectivo",
- ["act_imp"] = "No se pudo realizar la acción.",
- ["in_vehicle"] = "Acción rechazada. El jugador se encuentra en un vehículo",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "No se pudo realizar la acción.",
+ ["in_vehicle"] = "Acción rechazada. El jugador se encuentra en un vehículo",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = 'Traer un jugador hacia ti',
- ['command_car'] = 'Spawnear un vehículo',
- ['command_car_car'] = 'Nombre del vehículo',
- ['command_cardel'] = 'Eliminar vehículos cercanos',
- ['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
- ['command_repair'] = 'Reparar tu vehiculo',
- ['command_repair_success'] = 'Vehiculo reparado correctamente',
- ['command_repair_success_target'] = 'Un administrador reparo tu vehiculo',
- ['command_clear'] = 'Limpiar chat para ti',
- ['command_clearall'] = 'Limpiar chat para todos los jugadores',
- ['command_clearinventory'] = 'Limpiar el inventario del jugador',
- ['command_clearloadout'] = 'Limpiar inventario de un jugador',
- ['command_freeze'] = 'Congelar un jugador',
- ['command_unfreeze'] = 'Descongelar un jugador',
- ['command_giveaccountmoney'] = 'Dar dinero',
- ['command_giveaccountmoney_account'] = 'Nombre de cuenta válido',
- ['command_giveaccountmoney_amount'] = 'Cantidad a añadir',
- ['command_giveaccountmoney_invalid'] = 'Nombre de cuenta no existente. [bank, money, black_money]',
- ['command_giveitem'] = 'Dar un objeto a un jugador',
- ['command_giveitem_item'] = 'Nombre del artículo',
- ['command_giveitem_count'] = 'Cantidad de articulos',
- ['command_giveweapon'] = 'Dar un arma a un jugador',
- ['command_giveweapon_weapon'] = 'Nombre del arma',
- ['command_giveweapon_ammo'] = 'Cantidad de municion',
- ['command_giveweapon_hasalready'] = 'El jugador ya tiene esa arma',
- ['command_giveweaponcomponent'] = 'Dar el componente del arma',
- ['command_giveweaponcomponent_component'] = 'Nombre del componente',
- ['command_giveweaponcomponent_invalid'] = 'Componente del arma no válido',
- ['command_giveweaponcomponent_hasalready'] = 'El jugador ya tiene ese componente del arma',
- ['command_giveweaponcomponent_missingweapon'] = 'El jugador no tiene esa arma',
- ['command_goto'] = 'Teletransportarte hacia un jugador',
- ['command_kill'] = 'Matar un jugador',
- ['command_save'] = 'Guardar la informacion de un jugador en la base de datos.',
- ['command_saveall'] = 'Guardar toda la informacion de jugadores en la base de datos.',
- ['command_setaccountmoney'] = 'Establecer el dinero de la cuenta para un jugador',
- ['command_setaccountmoney_amount'] = 'Cantidad de dinero a establecer',
- ['command_setcoords'] = 'Teletransporte a coordenadas',
- ['command_setcoords_x'] = 'Eje X',
- ['command_setcoords_y'] = 'Eje Y',
- ['command_setcoords_z'] = 'Eje Z',
- ['command_setjob'] = 'Dar un trabajo a un jugador',
- ['command_setjob_job'] = 'Nombre del trabajo',
- ['command_setjob_grade'] = 'Rango del trabajo',
- ['command_setjob_invalid'] = 'El trabajo o el rango no son válidos',
- ['command_setgroup'] = 'Establecer el grupo de un jugador',
- ['command_setgroup_group'] = 'Nombre del grupo',
- ['commanderror_argumentmismatch'] = 'Error en el recuento de argumentos (pasado %s, deseado %s)',
- ['commanderror_argumentmismatch_number'] = 'Argumento #%s tipo no coincide (cadena pasada, número deseado)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Nombre del artículo no válido',
- ['commanderror_invalidweapon'] = 'Arma inválida',
- ['commanderror_console'] = 'Ese comando no se puede ejecutar desde la consola',
- ['commanderror_invalidcommand'] = '/%s ¡No es un comando válido!',
- ['commanderror_invalidplayerid'] = 'No hay ningún jugador online con la ID especificada',
- ['commandgeneric_playerid'] = 'ID del jugador',
- ['command_giveammo_noweapon_found'] = '%s no posee esa arma',
- ['command_giveammo_weapon'] = 'Nombre del arma',
- ['command_giveammo_ammo'] = 'Cantidad de municion',
+ -- Commands
+ ["command_bring"] = "Traer un jugador hacia ti",
+ ["command_car"] = "Spawnear un vehículo",
+ ["command_car_car"] = "Nombre del vehículo",
+ ["command_cardel"] = "Eliminar vehículos cercanos",
+ ["command_cardel_radius"] = "Opcional, eliminar todos los vehículos en el radio especificado",
+ ["command_repair"] = "Reparar tu vehiculo",
+ ["command_repair_success"] = "Vehiculo reparado correctamente",
+ ["command_repair_success_target"] = "Un administrador reparo tu vehiculo",
+ ["command_clear"] = "Limpiar chat para ti",
+ ["command_clearall"] = "Limpiar chat para todos los jugadores",
+ ["command_clearinventory"] = "Limpiar el inventario del jugador",
+ ["command_clearloadout"] = "Limpiar inventario de un jugador",
+ ["command_freeze"] = "Congelar un jugador",
+ ["command_unfreeze"] = "Descongelar un jugador",
+ ["command_giveaccountmoney"] = "Dar dinero",
+ ["command_giveaccountmoney_account"] = "Nombre de cuenta válido",
+ ["command_giveaccountmoney_amount"] = "Cantidad a añadir",
+ ["command_giveaccountmoney_invalid"] = "Nombre de cuenta no existente. [bank, money, black_money]",
+ ["command_giveitem"] = "Dar un objeto a un jugador",
+ ["command_giveitem_item"] = "Nombre del artículo",
+ ["command_giveitem_count"] = "Cantidad de articulos",
+ ["command_giveweapon"] = "Dar un arma a un jugador",
+ ["command_giveweapon_weapon"] = "Nombre del arma",
+ ["command_giveweapon_ammo"] = "Cantidad de municion",
+ ["command_giveweapon_hasalready"] = "El jugador ya tiene esa arma",
+ ["command_giveweaponcomponent"] = "Dar el componente del arma",
+ ["command_giveweaponcomponent_component"] = "Nombre del componente",
+ ["command_giveweaponcomponent_invalid"] = "Componente del arma no válido",
+ ["command_giveweaponcomponent_hasalready"] = "El jugador ya tiene ese componente del arma",
+ ["command_giveweaponcomponent_missingweapon"] = "El jugador no tiene esa arma",
+ ["command_goto"] = "Teletransportarte hacia un jugador",
+ ["command_kill"] = "Matar un jugador",
+ ["command_save"] = "Guardar la informacion de un jugador en la base de datos.",
+ ["command_saveall"] = "Guardar toda la informacion de jugadores en la base de datos.",
+ ["command_setaccountmoney"] = "Establecer el dinero de la cuenta para un jugador",
+ ["command_setaccountmoney_amount"] = "Cantidad de dinero a establecer",
+ ["command_setcoords"] = "Teletransporte a coordenadas",
+ ["command_setcoords_x"] = "Eje X",
+ ["command_setcoords_y"] = "Eje Y",
+ ["command_setcoords_z"] = "Eje Z",
+ ["command_setjob"] = "Dar un trabajo a un jugador",
+ ["command_setjob_job"] = "Nombre del trabajo",
+ ["command_setjob_grade"] = "Rango del trabajo",
+ ["command_setjob_invalid"] = "El trabajo o el rango no son válidos",
+ ["command_setgroup"] = "Establecer el grupo de un jugador",
+ ["command_setgroup_group"] = "Nombre del grupo",
+ ["commanderror_argumentmismatch"] = "Error en el recuento de argumentos (pasado %s, deseado %s)",
+ ["commanderror_argumentmismatch_number"] = "Argumento #%s tipo no coincide (cadena pasada, número deseado)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Nombre del artículo no válido",
+ ["commanderror_invalidweapon"] = "Arma inválida",
+ ["commanderror_console"] = "Ese comando no se puede ejecutar desde la consola",
+ ["commanderror_invalidcommand"] = "/%s ¡No es un comando válido!",
+ ["commanderror_invalidplayerid"] = "No hay ningún jugador online con la ID especificada",
+ ["commandgeneric_playerid"] = "ID del jugador",
+ ["command_giveammo_noweapon_found"] = "%s no posee esa arma",
+ ["command_giveammo_weapon"] = "Nombre del arma",
+ ["command_giveammo_ammo"] = "Cantidad de municion",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "$%s",
- -- Weapons
+ -- Weapons
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Hacha de Caramelo ',
- ['weapon_acidpackage'] = 'Paquete de Acido',
- ['weapon_pistolxm3'] = 'Pistola WM 29',
- ['weapon_railgunxm3'] = 'Fusil electromagnético',
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Hacha de Caramelo ",
+ ["weapon_acidpackage"] = "Paquete de Acido",
+ ["weapon_pistolxm3"] = "Pistola WM 29",
+ ["weapon_railgunxm3"] = "Fusil electromagnético",
- -- Melee
- ["weapon_dagger"] = "Daga",
- ["weapon_bat"] = "Bate",
- ["weapon_battleaxe"] = "Hacha de combate",
- ["weapon_bottle"] = "Botella",
- ["weapon_crowbar"] = "Palanca",
- ["weapon_flashlight"] = "Linterna",
- ["weapon_golfclub"] = "Palo de Golf",
- ["weapon_hammer"] = "Martillo",
- ["weapon_hatchet"] = "Hacha",
- ["weapon_knife"] = "Cuchillo",
- ["weapon_knuckle"] = "Puño Americano",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Porra",
- ["weapon_wrench"] = "Llave Inglesa",
- ["weapon_poolcue"] = "Taco de Billar",
- ["weapon_stone_hatchet"] = "Hacha de Piedra",
- ["weapon_switchblade"] = "Navaja",
+ -- Melee
+ ["weapon_dagger"] = "Daga",
+ ["weapon_bat"] = "Bate",
+ ["weapon_battleaxe"] = "Hacha de combate",
+ ["weapon_bottle"] = "Botella",
+ ["weapon_crowbar"] = "Palanca",
+ ["weapon_flashlight"] = "Linterna",
+ ["weapon_golfclub"] = "Palo de Golf",
+ ["weapon_hammer"] = "Martillo",
+ ["weapon_hatchet"] = "Hacha",
+ ["weapon_knife"] = "Cuchillo",
+ ["weapon_knuckle"] = "Puño Americano",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Porra",
+ ["weapon_wrench"] = "Llave Inglesa",
+ ["weapon_poolcue"] = "Taco de Billar",
+ ["weapon_stone_hatchet"] = "Hacha de Piedra",
+ ["weapon_switchblade"] = "Navaja",
- -- Handguns
- ["weapon_appistol"] = "Pistola AP",
- ["weapon_ceramicpistol"] = "Pistola de Ceramica",
- ["weapon_combatpistol"] = "Pistola de Combate",
- ["weapon_doubleaction"] = "Revólver de Doble Acción",
- ["weapon_navyrevolver"] = "Revólver de la Armada",
- ["weapon_flaregun"] = "Pistola de Bengalas",
- ["weapon_gadgetpistol"] = "Pistola de Perico",
- ["weapon_heavypistol"] = "Pistola Pesada",
- ["weapon_revolver"] = "Revólver Pesado",
- ["weapon_revolver_mk2"] = "Revólver Pesado MK2",
- ["weapon_marksmanpistol"] = "Pistola Marksman",
- ["weapon_pistol"] = "Pistola 9mm",
- ["weapon_pistol_mk2"] = "Pistola MK2",
- ["weapon_pistol50"] = "Pistola .50",
- ["weapon_snspistol"] = "Pistola SNS",
- ["weapon_snspistol_mk2"] = "Pistola SNS MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Pistola Vintage",
+ -- Handguns
+ ["weapon_appistol"] = "Pistola AP",
+ ["weapon_ceramicpistol"] = "Pistola de Ceramica",
+ ["weapon_combatpistol"] = "Pistola de Combate",
+ ["weapon_doubleaction"] = "Revólver de Doble Acción",
+ ["weapon_navyrevolver"] = "Revólver de la Armada",
+ ["weapon_flaregun"] = "Pistola de Bengalas",
+ ["weapon_gadgetpistol"] = "Pistola de Perico",
+ ["weapon_heavypistol"] = "Pistola Pesada",
+ ["weapon_revolver"] = "Revólver Pesado",
+ ["weapon_revolver_mk2"] = "Revólver Pesado MK2",
+ ["weapon_marksmanpistol"] = "Pistola Marksman",
+ ["weapon_pistol"] = "Pistola 9mm",
+ ["weapon_pistol_mk2"] = "Pistola MK2",
+ ["weapon_pistol50"] = "Pistola .50",
+ ["weapon_snspistol"] = "Pistola SNS",
+ ["weapon_snspistol_mk2"] = "Pistola SNS MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Pistola Vintage",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Escopeta de Asalto",
- ["weapon_autoshotgun"] = "Escopeta Automática",
- ["weapon_bullpupshotgun"] = "Escopeta Bullpup",
- ["weapon_combatshotgun"] = "Escopeta Combate",
- ["weapon_dbshotgun"] = "Escopeta de Doble Barril",
- ["weapon_heavyshotgun"] = "Escopeta Pesada",
- ["weapon_musket"] = "Mosquete",
- ["weapon_pumpshotgun"] = "Escopeta de Bombeo",
- ["weapon_pumpshotgun_mk2"] = "Escopeta de Bombeo MK2",
- ["weapon_sawnoffshotgun"] = "Escopeta Recortada",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Escopeta de Asalto",
+ ["weapon_autoshotgun"] = "Escopeta Automática",
+ ["weapon_bullpupshotgun"] = "Escopeta Bullpup",
+ ["weapon_combatshotgun"] = "Escopeta Combate",
+ ["weapon_dbshotgun"] = "Escopeta de Doble Barril",
+ ["weapon_heavyshotgun"] = "Escopeta Pesada",
+ ["weapon_musket"] = "Mosquete",
+ ["weapon_pumpshotgun"] = "Escopeta de Bombeo",
+ ["weapon_pumpshotgun_mk2"] = "Escopeta de Bombeo MK2",
+ ["weapon_sawnoffshotgun"] = "Escopeta Recortada",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Subfusil de Asalto",
- ["weapon_combatmg"] = "Ametralladora de Combate",
- ["weapon_combatmg_mk2"] = "Ametralladora MK2",
- ["weapon_combatpdw"] = "Subfusil PDW",
- ["weapon_gusenberg"] = "Subfusil de Barril",
- ["weapon_machinepistol"] = "Pistola Ametralladora",
- ["weapon_mg"] = "Ametralladora",
- ["weapon_microsmg"] = "Micro Subfusil",
- ["weapon_minismg"] = "Mini Subfusil",
- ["weapon_smg"] = "Subfusil",
- ["weapon_smg_mk2"] = "Subfusil MK2",
- ["weapon_raycarbine"] = "Ametralladora de Rayos",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Subfusil de Asalto",
+ ["weapon_combatmg"] = "Ametralladora de Combate",
+ ["weapon_combatmg_mk2"] = "Ametralladora MK2",
+ ["weapon_combatpdw"] = "Subfusil PDW",
+ ["weapon_gusenberg"] = "Subfusil de Barril",
+ ["weapon_machinepistol"] = "Pistola Ametralladora",
+ ["weapon_mg"] = "Ametralladora",
+ ["weapon_microsmg"] = "Micro Subfusil",
+ ["weapon_minismg"] = "Mini Subfusil",
+ ["weapon_smg"] = "Subfusil",
+ ["weapon_smg_mk2"] = "Subfusil MK2",
+ ["weapon_raycarbine"] = "Ametralladora de Rayos",
- -- Rifles
- ["weapon_advancedrifle"] = "Rifle Avanzado",
- ["weapon_assaultrifle"] = "Rifle de Asalto",
- ["weapon_assaultrifle_mk2"] = "Rifle de Asalto MK2",
- ["weapon_bullpuprifle"] = "Rifle Bullpup",
- ["weapon_bullpuprifle_mk2"] = "Rifle Bullpup MK2",
- ["weapon_carbinerifle"] = "Carabina",
- ["weapon_carbinerifle_mk2"] = "Carabina MK2",
- ["weapon_compactrifle"] = "Rifle Compacto",
- ["weapon_militaryrifle"] = "Rifle Militar",
- ["weapon_specialcarbine"] = "Carabina Especial",
- ["weapon_specialcarbine_mk2"] = "Carabina Especial MK2",
- ["weapon_heavyrifle"] = "Rifle Pesado",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Rifle Avanzado",
+ ["weapon_assaultrifle"] = "Rifle de Asalto",
+ ["weapon_assaultrifle_mk2"] = "Rifle de Asalto MK2",
+ ["weapon_bullpuprifle"] = "Rifle Bullpup",
+ ["weapon_bullpuprifle_mk2"] = "Rifle Bullpup MK2",
+ ["weapon_carbinerifle"] = "Carabina",
+ ["weapon_carbinerifle_mk2"] = "Carabina MK2",
+ ["weapon_compactrifle"] = "Rifle Compacto",
+ ["weapon_militaryrifle"] = "Rifle Militar",
+ ["weapon_specialcarbine"] = "Carabina Especial",
+ ["weapon_specialcarbine_mk2"] = "Carabina Especial MK2",
+ ["weapon_heavyrifle"] = "Rifle Pesado",
- -- Sniper
- ["weapon_heavysniper"] = "Francotirador Pesado",
- ["weapon_heavysniper_mk2"] = "Francotirador Pesado MK2",
- ["weapon_marksmanrifle"] = "Rifle Marksman",
- ["weapon_marksmanrifle_mk2"] = "Rifle Marksman MK2",
- ["weapon_sniperrifle"] = "Rifle de Francotirador",
+ -- Sniper
+ ["weapon_heavysniper"] = "Francotirador Pesado",
+ ["weapon_heavysniper_mk2"] = "Francotirador Pesado MK2",
+ ["weapon_marksmanrifle"] = "Rifle Marksman",
+ ["weapon_marksmanrifle_mk2"] = "Rifle Marksman MK2",
+ ["weapon_sniperrifle"] = "Rifle de Francotirador",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Lanzador Compacto",
- ["weapon_firework"] = "Lanzador de Fuegos Artificiales",
- ["weapon_grenadelauncher"] = "Lanzagranadas",
- ["weapon_hominglauncher"] = "Lanzacohetes Guiado",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Cañón de riel",
- ["weapon_rpg"] = "Lanzador de cohetes",
- ["weapon_rayminigun"] = "Minigun de Rayos",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Lanzador Compacto",
+ ["weapon_firework"] = "Lanzador de Fuegos Artificiales",
+ ["weapon_grenadelauncher"] = "Lanzagranadas",
+ ["weapon_hominglauncher"] = "Lanzacohetes Guiado",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Cañón de riel",
+ ["weapon_rpg"] = "Lanzador de cohetes",
+ ["weapon_rayminigun"] = "Minigun de Rayos",
- -- Thrown
- ["weapon_ball"] = "Pelota de Beisbol",
- ["weapon_bzgas"] = "Gas Pimienta",
- ["weapon_flare"] = "Bengala",
- ["weapon_grenade"] = "Granada",
- ["weapon_petrolcan"] = "Bidon de Gasolina",
- ["weapon_hazardcan"] = "Bidón de Gasolina Peligroso",
- ["weapon_molotov"] = "Molotov",
- ["weapon_proxmine"] = "Mina de Proximidad ",
- ["weapon_pipebomb"] = "Bomba casera",
- ["weapon_snowball"] = "Bola de nieve",
- ["weapon_stickybomb"] = "C4",
- ["weapon_smokegrenade"] = "Granada de Humo",
+ -- Thrown
+ ["weapon_ball"] = "Pelota de Beisbol",
+ ["weapon_bzgas"] = "Gas Pimienta",
+ ["weapon_flare"] = "Bengala",
+ ["weapon_grenade"] = "Granada",
+ ["weapon_petrolcan"] = "Bidon de Gasolina",
+ ["weapon_hazardcan"] = "Bidón de Gasolina Peligroso",
+ ["weapon_molotov"] = "Molotov",
+ ["weapon_proxmine"] = "Mina de Proximidad ",
+ ["weapon_pipebomb"] = "Bomba casera",
+ ["weapon_snowball"] = "Bola de nieve",
+ ["weapon_stickybomb"] = "C4",
+ ["weapon_smokegrenade"] = "Granada de Humo",
- -- Special
- ["weapon_fireextinguisher"] = "Extintor",
- ["weapon_digiscanner"] = "Escaner Digital",
- ["weapon_garbagebag"] = "Bolsa de Basura",
- ["weapon_handcuffs"] = "Grilletes",
- ["gadget_nightvision"] = "Vision Nocturna",
- ["gadget_parachute"] = "Paracaidas",
+ -- Special
+ ["weapon_fireextinguisher"] = "Extintor",
+ ["weapon_digiscanner"] = "Escaner Digital",
+ ["weapon_garbagebag"] = "Bolsa de Basura",
+ ["weapon_handcuffs"] = "Grilletes",
+ ["gadget_nightvision"] = "Vision Nocturna",
+ ["gadget_parachute"] = "Paracaidas",
- -- Weapon Components
- ["component_knuckle_base"] = "Modelo Basico",
- ["component_knuckle_pimp"] = "el Proxeneta",
- ["component_knuckle_ballas"] = "los Ballas",
- ["component_knuckle_dollar"] = "el Buscavidas",
- ["component_knuckle_diamond"] = "la Roca",
- ["component_knuckle_hate"] = "el Hater",
- ["component_knuckle_love"] = "el Amante",
- ["component_knuckle_player"] = "el Jugador",
- ["component_knuckle_king"] = "el Rey",
- ["component_knuckle_vagos"] = "los Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "Modelo Basico",
+ ["component_knuckle_pimp"] = "el Proxeneta",
+ ["component_knuckle_ballas"] = "los Ballas",
+ ["component_knuckle_dollar"] = "el Buscavidas",
+ ["component_knuckle_diamond"] = "la Roca",
+ ["component_knuckle_hate"] = "el Hater",
+ ["component_knuckle_love"] = "el Amante",
+ ["component_knuckle_player"] = "el Jugador",
+ ["component_knuckle_king"] = "el Rey",
+ ["component_knuckle_vagos"] = "los Vagos",
- ["component_luxary_finish"] = "Acabado de Armas de Lujo",
+ ["component_luxary_finish"] = "Acabado de Armas de Lujo",
- ["component_handle_default"] = "Mango Default",
- ["component_handle_vip"] = "Mango VIP",
- ["component_handle_bodyguard"] = "Mango de Guardaespaldas",
+ ["component_handle_default"] = "Mango Default",
+ ["component_handle_vip"] = "Mango VIP",
+ ["component_handle_bodyguard"] = "Mango de Guardaespaldas",
- ["component_vip_finish"] = "Acabado VIP",
- ["component_bodyguard_finish"] = "Acabado Guardaespaldas",
+ ["component_vip_finish"] = "Acabado VIP",
+ ["component_bodyguard_finish"] = "Acabado Guardaespaldas",
- ["component_camo_finish"] = "Camuflaje Digital",
- ["component_camo_finish2"] = "Camuflaje Pincelada",
- ["component_camo_finish3"] = "Camuflaje Bosque",
- ["component_camo_finish4"] = "Camuflaje Calavera",
- ["component_camo_finish5"] = "Camuflaje Sessanta Nove",
- ["component_camo_finish6"] = "Camuflaje Perseo",
- ["component_camo_finish7"] = "Camuflaje Leopardo",
- ["component_camo_finish8"] = "Camuflaje Zebra",
- ["component_camo_finish9"] = "Camuflaje Geométrico",
- ["component_camo_finish10"] = "Camuflaje Boom",
- ["component_camo_finish11"] = "Camuflaje Patriotico",
+ ["component_camo_finish"] = "Camuflaje Digital",
+ ["component_camo_finish2"] = "Camuflaje Pincelada",
+ ["component_camo_finish3"] = "Camuflaje Bosque",
+ ["component_camo_finish4"] = "Camuflaje Calavera",
+ ["component_camo_finish5"] = "Camuflaje Sessanta Nove",
+ ["component_camo_finish6"] = "Camuflaje Perseo",
+ ["component_camo_finish7"] = "Camuflaje Leopardo",
+ ["component_camo_finish8"] = "Camuflaje Zebra",
+ ["component_camo_finish9"] = "Camuflaje Geométrico",
+ ["component_camo_finish10"] = "Camuflaje Boom",
+ ["component_camo_finish11"] = "Camuflaje Patriotico",
- ["component_camo_slide_finish"] = "Camuflaje Digital Deslizante",
- ["component_camo_slide_finish2"] = "Camuflaje Pincelada Deslizante",
- ["component_camo_slide_finish3"] = "Camuflaje Bosque Deslizante",
- ["component_camo_slide_finish4"] = "Camuflaje Calavera Deslizante",
- ["component_camo_slide_finish5"] = "Camuflaje Sessanta Nove Deslizante",
- ["component_camo_slide_finish6"] = "Camuflaje Perseo Deslizante",
- ["component_camo_slide_finish7"] = "Camuflaje Leopardo Deslizante",
- ["component_camo_slide_finish8"] = "Camuflaje Zebra Deslizante",
- ["component_camo_slide_finish9"] = "Camuflaje Geométrico Deslizante",
- ["component_camo_slide_finish10"] = "Camuflaje Boom Deslizante",
- ["component_camo_slide_finish11"] = "Camuflaje Patriotico Deslizante",
+ ["component_camo_slide_finish"] = "Camuflaje Digital Deslizante",
+ ["component_camo_slide_finish2"] = "Camuflaje Pincelada Deslizante",
+ ["component_camo_slide_finish3"] = "Camuflaje Bosque Deslizante",
+ ["component_camo_slide_finish4"] = "Camuflaje Calavera Deslizante",
+ ["component_camo_slide_finish5"] = "Camuflaje Sessanta Nove Deslizante",
+ ["component_camo_slide_finish6"] = "Camuflaje Perseo Deslizante",
+ ["component_camo_slide_finish7"] = "Camuflaje Leopardo Deslizante",
+ ["component_camo_slide_finish8"] = "Camuflaje Zebra Deslizante",
+ ["component_camo_slide_finish9"] = "Camuflaje Geométrico Deslizante",
+ ["component_camo_slide_finish10"] = "Camuflaje Boom Deslizante",
+ ["component_camo_slide_finish11"] = "Camuflaje Patriotico Deslizante",
- ["component_clip_default"] = "Cargador Default",
- ["component_clip_extended"] = "Cargador Extendido",
- ["component_clip_drum"] = "Cargador Barril",
- ["component_clip_box"] = "Caja de Cargador",
+ ["component_clip_default"] = "Cargador Default",
+ ["component_clip_extended"] = "Cargador Extendido",
+ ["component_clip_drum"] = "Cargador Barril",
+ ["component_clip_box"] = "Caja de Cargador",
- ["component_scope_holo"] = "Mira Holográfica",
- ["component_scope_small"] = "Mira Pequeña",
- ["component_scope_medium"] = "Mira Mediana",
- ["component_scope_large"] = "Mira Larga",
- ["component_scope"] = "Mira",
- ["component_scope_advanced"] = "Mira Avanzada",
- ["component_ironsights"] = "Mira de Hierro",
+ ["component_scope_holo"] = "Mira Holográfica",
+ ["component_scope_small"] = "Mira Pequeña",
+ ["component_scope_medium"] = "Mira Mediana",
+ ["component_scope_large"] = "Mira Larga",
+ ["component_scope"] = "Mira",
+ ["component_scope_advanced"] = "Mira Avanzada",
+ ["component_ironsights"] = "Mira de Hierro",
- ["component_suppressor"] = "Silenciador",
- ["component_compensator"] = "Estabilizador",
+ ["component_suppressor"] = "Silenciador",
+ ["component_compensator"] = "Estabilizador",
- ["component_muzzle_flat"] = "Boquilla de Freno Plana",
- ["component_muzzle_tactical"] = "Boquilla de Freno Tactica",
- ["component_muzzle_fat"] = "Boquilla de Freno Punta Gorda",
- ["component_muzzle_precision"] = "Boquilla de Freno de Precision",
- ["component_muzzle_heavy"] = "Boquilla de Freno Pesada",
- ["component_muzzle_slanted"] = "Boquilla de Freno inclinada",
- ["component_muzzle_split"] = "Boquilla de Freno de Puntas Abiertas",
- ["component_muzzle_squared"] = "Boquilla de Freno Cuadrada",
+ ["component_muzzle_flat"] = "Boquilla de Freno Plana",
+ ["component_muzzle_tactical"] = "Boquilla de Freno Tactica",
+ ["component_muzzle_fat"] = "Boquilla de Freno Punta Gorda",
+ ["component_muzzle_precision"] = "Boquilla de Freno de Precision",
+ ["component_muzzle_heavy"] = "Boquilla de Freno Pesada",
+ ["component_muzzle_slanted"] = "Boquilla de Freno inclinada",
+ ["component_muzzle_split"] = "Boquilla de Freno de Puntas Abiertas",
+ ["component_muzzle_squared"] = "Boquilla de Freno Cuadrada",
- ["component_flashlight"] = "Linterna",
- ["component_grip"] = "Agarre",
+ ["component_flashlight"] = "Linterna",
+ ["component_grip"] = "Agarre",
- ["component_barrel_default"] = "Barril Por Defecto",
- ["component_barrel_heavy"] = "Barril Pesado",
+ ["component_barrel_default"] = "Barril Por Defecto",
+ ["component_barrel_heavy"] = "Barril Pesado",
- ["component_ammo_tracer"] = "Munición de Rastreo",
- ["component_ammo_incendiary"] = "Munición Incendiaria",
- ["component_ammo_hollowpoint"] = "Munición de Punta Hueca",
- ["component_ammo_fmj"] = "Munición fMJ",
- ["component_ammo_armor"] = "Munición Perforante para Blindaje",
- ["component_ammo_explosive"] = "Munición Incendiaria Perforadora de Blindajes",
+ ["component_ammo_tracer"] = "Munición de Rastreo",
+ ["component_ammo_incendiary"] = "Munición Incendiaria",
+ ["component_ammo_hollowpoint"] = "Munición de Punta Hueca",
+ ["component_ammo_fmj"] = "Munición fMJ",
+ ["component_ammo_armor"] = "Munición Perforante para Blindaje",
+ ["component_ammo_explosive"] = "Munición Incendiaria Perforadora de Blindajes",
- ["component_shells_default"] = "Casquillos Por Defecto",
- ["component_shells_incendiary"] = "Casquillos Aliento de Dragón",
- ["component_shells_armor"] = "Casquillos Perdigones de Acero",
- ["component_shells_hollowpoint"] = "Casquillos Punta Hueca",
- ["component_shells_explosive"] = "Casquillos Posta Explosiva",
+ ["component_shells_default"] = "Casquillos Por Defecto",
+ ["component_shells_incendiary"] = "Casquillos Aliento de Dragón",
+ ["component_shells_armor"] = "Casquillos Perdigones de Acero",
+ ["component_shells_hollowpoint"] = "Casquillos Punta Hueca",
+ ["component_shells_explosive"] = "Casquillos Posta Explosiva",
- -- Weapon Ammo
- ["ammo_rounds"] = "Redonda/s",
- ["ammo_shells"] = "Casquillo/s",
- ["ammo_charge"] = "Carga",
- ["ammo_petrol"] = "Galones de Combustible",
- ["ammo_firework"] = "Fuegos Artificiale/s",
- ["ammo_rockets"] = "Cohete/s",
- ["ammo_grenadelauncher"] = "Granada/s",
- ["ammo_grenade"] = "Granada/s",
- ["ammo_stickybomb"] = "Bomba/s",
- ["ammo_pipebomb"] = "Bomba/s",
- ["ammo_smokebomb"] = "Bomba/s",
- ["ammo_molotov"] = "Molotov/s",
- ["ammo_proxmine"] = "Mina(s)",
- ["ammo_bzgas"] = "Lata(s)",
- ["ammo_ball"] = "Bola(s)",
- ["ammo_snowball"] = "Bola(s)",
- ["ammo_flare"] = "Bengala(s)",
- ["ammo_flaregun"] = "Bengala(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "Redonda/s",
+ ["ammo_shells"] = "Casquillo/s",
+ ["ammo_charge"] = "Carga",
+ ["ammo_petrol"] = "Galones de Combustible",
+ ["ammo_firework"] = "Fuegos Artificiale/s",
+ ["ammo_rockets"] = "Cohete/s",
+ ["ammo_grenadelauncher"] = "Granada/s",
+ ["ammo_grenade"] = "Granada/s",
+ ["ammo_stickybomb"] = "Bomba/s",
+ ["ammo_pipebomb"] = "Bomba/s",
+ ["ammo_smokebomb"] = "Bomba/s",
+ ["ammo_molotov"] = "Molotov/s",
+ ["ammo_proxmine"] = "Mina(s)",
+ ["ammo_bzgas"] = "Lata(s)",
+ ["ammo_ball"] = "Bola(s)",
+ ["ammo_snowball"] = "Bola(s)",
+ ["ammo_flare"] = "Bengala(s)",
+ ["ammo_flaregun"] = "Bengala(s)",
- -- Weapon Tints
- ["tint_default"] = "Skin común",
- ["tint_green"] = "Skin Verde",
- ["tint_gold"] = "Skin Oro",
- ["tint_pink"] = "Skin Rosa",
- ["tint_army"] = "Skin Militar",
- ["tint_lspd"] = "Skin Azul",
- ["tint_orange"] = "Skin Naranja",
- ["tint_platinum"] = "Skin Plata",
+ -- Weapon Tints
+ ["tint_default"] = "Skin común",
+ ["tint_green"] = "Skin Verde",
+ ["tint_gold"] = "Skin Oro",
+ ["tint_pink"] = "Skin Rosa",
+ ["tint_army"] = "Skin Militar",
+ ["tint_lspd"] = "Skin Azul",
+ ["tint_orange"] = "Skin Naranja",
+ ["tint_platinum"] = "Skin Plata",
- -- Duty related
- ["stopped_duty"] = "Has salido de servicio.",
- ["started_duty"] = "Has entrado de servicio.",
+ -- Duty related
+ ["stopped_duty"] = "Has salido de servicio.",
+ ["started_duty"] = "Has entrado de servicio.",
}
diff --git a/[core]/es_extended/locales/fi.lua b/[core]/es_extended/locales/fi.lua
index 5bc75589..983fa79b 100644
--- a/[core]/es_extended/locales/fi.lua
+++ b/[core]/es_extended/locales/fi.lua
@@ -1,240 +1,240 @@
Locales["fi"] = {
- -- Inventory
- ["inventory"] = "Reppu %s / %s",
- ["use"] = "Käytä",
- ["give"] = "Anna",
- ["remove"] = "Poista",
- ["return"] = "Takaisin",
- ["give_to"] = "Anna henkilölle",
- ["amount"] = "Määrä",
- ["giveammo"] = "Anna ammuksia",
- ["amountammo"] = "Ammusten määrä",
- ["noammo"] = "Sinulla ei ole ammuksia!",
- ["gave_item"] = "Sinä annoit %sx %s henkilölle %s",
- ["received_item"] = "Sinä sait %sx %s henkilöltä %s",
- ["gave_weapon"] = "Sinä annoit 1x %s henkilölle %s",
- ["gave_weapon_ammo"] = "Annoit ~o~%sx %s kohteelle %s henkilölle %s",
- ["gave_weapon_withammo"] = "Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s",
- ["gave_weapon_hasalready"] = "%s omistaa jo %s",
- ["gave_weapon_noweapon"] = "%s ei ole kyseistä asetta",
- ["received_weapon"] = "Vastaanotit 1x %s henkilöltä %s",
- ["received_weapon_ammo"] = "Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s",
- ["received_weapon_withammo"] = "Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s",
- ["received_weapon_hasalready"] = "%s yritti antaa sinulle %s, mutta sinulla on jo sellainen",
- ["received_weapon_noweapon"] = "%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista",
- ["gave_account_money"] = "Sinä annoit $%s (%s) henkilölle %s",
- ["received_account_money"] = "Sinä sait $%s (%s) henkilöltä %s",
- ["amount_invalid"] = "Virheellinen määrä",
- ["players_nearby"] = "Ei pelaajia lähettyvillä",
- ["ex_inv_lim"] = "Toiminto mahdoton, reppu alkaa olla täysi %s",
- ["imp_invalid_quantity"] = "Toiminto mahdoton, virheellinen määrä",
- ["imp_invalid_amount"] = "Toiminto mahdoton, virhellinen summa",
- ["threw_standard"] = "Sinä heitit %sx %s",
- ["threw_account"] = "Sinä heitit $%s %s",
- ["threw_weapon"] = "Sinä heitit 1x %s",
- ["threw_weapon_ammo"] = "Heitit 1x %s ammuksella ~o~%sx %s",
- ["threw_weapon_already"] = "Sinulla on jo sama ase",
- ["threw_cannot_pickup"] = "Et voi kerätä sitä, koska reppusi on täynnä",
- ["threw_pickup_prompt"] = "Paina E kerätäksesi",
+ -- Inventory
+ ["inventory"] = "Reppu %s / %s",
+ ["use"] = "Käytä",
+ ["give"] = "Anna",
+ ["remove"] = "Poista",
+ ["return"] = "Takaisin",
+ ["give_to"] = "Anna henkilölle",
+ ["amount"] = "Määrä",
+ ["giveammo"] = "Anna ammuksia",
+ ["amountammo"] = "Ammusten määrä",
+ ["noammo"] = "Sinulla ei ole ammuksia!",
+ ["gave_item"] = "Sinä annoit %sx %s henkilölle %s",
+ ["received_item"] = "Sinä sait %sx %s henkilöltä %s",
+ ["gave_weapon"] = "Sinä annoit 1x %s henkilölle %s",
+ ["gave_weapon_ammo"] = "Annoit ~o~%sx %s kohteelle %s henkilölle %s",
+ ["gave_weapon_withammo"] = "Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s",
+ ["gave_weapon_hasalready"] = "%s omistaa jo %s",
+ ["gave_weapon_noweapon"] = "%s ei ole kyseistä asetta",
+ ["received_weapon"] = "Vastaanotit 1x %s henkilöltä %s",
+ ["received_weapon_ammo"] = "Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s",
+ ["received_weapon_withammo"] = "Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s",
+ ["received_weapon_hasalready"] = "%s yritti antaa sinulle %s, mutta sinulla on jo sellainen",
+ ["received_weapon_noweapon"] = "%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista",
+ ["gave_account_money"] = "Sinä annoit $%s (%s) henkilölle %s",
+ ["received_account_money"] = "Sinä sait $%s (%s) henkilöltä %s",
+ ["amount_invalid"] = "Virheellinen määrä",
+ ["players_nearby"] = "Ei pelaajia lähettyvillä",
+ ["ex_inv_lim"] = "Toiminto mahdoton, reppu alkaa olla täysi %s",
+ ["imp_invalid_quantity"] = "Toiminto mahdoton, virheellinen määrä",
+ ["imp_invalid_amount"] = "Toiminto mahdoton, virhellinen summa",
+ ["threw_standard"] = "Sinä heitit %sx %s",
+ ["threw_account"] = "Sinä heitit $%s %s",
+ ["threw_weapon"] = "Sinä heitit 1x %s",
+ ["threw_weapon_ammo"] = "Heitit 1x %s ammuksella ~o~%sx %s",
+ ["threw_weapon_already"] = "Sinulla on jo sama ase",
+ ["threw_cannot_pickup"] = "Et voi kerätä sitä, koska reppusi on täynnä",
+ ["threw_pickup_prompt"] = "Paina E kerätäksesi",
- -- Key mapping
- ["keymap_showinventory"] = "Avaa reppu",
+ -- Key mapping
+ ["keymap_showinventory"] = "Avaa reppu",
- -- Salary related
- ["received_salary"] = "Vastaanotit palkkaa: $%s",
- ["received_help"] = "Vastaanotit valtion tukea: $%s",
- ["company_nomoney"] = "Yrityksellä jolle teet töitä ei ole varaa maksaa palkkaasi",
- ["received_paycheck"] = "Sait palkan",
- ["bank"] = "Pankki",
- ["account_bank"] = "Pankki",
- ["account_black_money"] = "Likainen raha",
- ["account_money"] = "Käteinen",
+ -- Salary related
+ ["received_salary"] = "Vastaanotit palkkaa: $%s",
+ ["received_help"] = "Vastaanotit valtion tukea: $%s",
+ ["company_nomoney"] = "Yrityksellä jolle teet töitä ei ole varaa maksaa palkkaasi",
+ ["received_paycheck"] = "Sait palkan",
+ ["bank"] = "Pankki",
+ ["account_bank"] = "Pankki",
+ ["account_black_money"] = "Likainen raha",
+ ["account_money"] = "Käteinen",
- ["act_imp"] = "Toiminto mahdoton",
- ["in_vehicle"] = "Et voi antaa ajoneuvossa olevalle mitään",
- ["not_in_vehicle"] = "Toimintoa ei voida suorittaa, pelaaja ei ole ajoneuvossa",
+ ["act_imp"] = "Toiminto mahdoton",
+ ["in_vehicle"] = "Et voi antaa ajoneuvossa olevalle mitään",
+ ["not_in_vehicle"] = "Toimintoa ei voida suorittaa, pelaaja ei ole ajoneuvossa",
- -- Commands
- ['command_car'] = 'Luo ajoneuvo',
- ['command_car_car'] = 'Ajoneuvon nimi tai hash',
- ['command_cardel'] = 'Poistaa ajoneuvon läheltä',
- ['command_cardel_radius'] = 'Valinnainen, poista kaikki ajoneuvot määritetyllä säteellä',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'Tyhjennä keskustelu',
- ['command_clearall'] = 'Tyhjennä keskustelu kaikilta pelaajilta',
- ['command_clearinventory'] = 'Tyhjennä pelaajan reppu',
- ['command_clearloadout'] = 'Tyhjennä pelaajan varustus',
- ['command_giveaccountmoney'] = 'Anna tilirahaa',
- ['command_giveaccountmoney_account'] = 'Kelvollinen tilin nimi',
- ['command_giveaccountmoney_amount'] = 'Lisättävä määrä',
- ['command_giveaccountmoney_invalid'] = 'Virheellinen tili nimi',
- ['command_giveitem'] = 'Anna pelaajalle esine',
- ['command_giveitem_item'] = 'Esineen nimi',
- ['command_giveitem_count'] = 'Esineiden määrä',
- ['command_giveweapon'] = 'Anna pelaajalle ase',
- ['command_giveweapon_weapon'] = 'Aseen nimi',
- ['command_giveweapon_ammo'] = 'Ammusten määrä',
- ['command_giveweapon_hasalready'] = 'Pelaajalla on jo kyseinen ase',
- ['command_giveweaponcomponent'] = 'Anna aseen komponentti',
- ['command_giveweaponcomponent_component'] = 'Komponentin nimi',
- ['command_giveweaponcomponent_invalid'] = 'Virheellinen aseen komponentti',
- ['command_giveweaponcomponent_hasalready'] = 'Pelaajalla on jo kyseinen asekomponentti',
- ['command_giveweaponcomponent_missingweapon'] = 'Pelaajalla ei ole kyseistä asetta',
- ['command_save'] = 'Talenna pelaaja tietokantaan',
- ['command_saveall'] = 'Tallenna kaikki pelaajat tietokantaan',
- ['command_setaccountmoney'] = 'Aseta tilirahaa pelaajalle',
- ['command_setaccountmoney_amount'] = 'Asetettava rahamäärä',
- ['command_setcoords'] = 'Teleporttaa koordinaatteihin',
- ['command_setcoords_x'] = 'x akseli',
- ['command_setcoords_y'] = 'y akseli',
- ['command_setcoords_z'] = 'z akseli',
- ['command_setjob'] = 'Aseta pelaajalle ammatti',
- ['command_setjob_job'] = 'Ammatti',
- ['command_setjob_grade'] = 'Arvo',
- ['command_setjob_invalid'] = 'Ammatti ja arvo tai molemmat ovat virheellisiä',
- ['command_setgroup'] = 'Aseta pelaajan ryhmä',
- ['command_setgroup_group'] = 'Ryhmän nimi',
- ['commanderror_argumentmismatch'] = 'Argumenttien määrä ei täsmää (hyväksytty %s, haluttu %s)',
- ['commanderror_argumentmismatch_number'] = 'Argumentin #%s tyyppi ei täsmää (syötetty merkkijono, haluttu numero)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Virheellinen esineen nimi',
- ['commanderror_invalidweapon'] = 'Virheellinen ase',
- ['commanderror_console'] = 'Komentoa ei voi suorittaa konsolissa',
- ['commanderror_invalidcommand'] = '/%s ei ole kelvollinen komento!',
- ['commanderror_invalidplayerid'] = 'Palvelimella ei ole pelaajaa, joka vastaa annetua ID',
- ['commandgeneric_playerid'] = 'Pelaajan ID',
- ['command_giveammo_noweapon_found'] = '%s ei ole sitä asetta',
- ['command_giveammo_weapon'] = 'Aseen nimi',
- ['command_giveammo_ammo'] = 'Ammusten määrä',
+ -- Commands
+ ["command_car"] = "Luo ajoneuvo",
+ ["command_car_car"] = "Ajoneuvon nimi tai hash",
+ ["command_cardel"] = "Poistaa ajoneuvon läheltä",
+ ["command_cardel_radius"] = "Valinnainen, poista kaikki ajoneuvot määritetyllä säteellä",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Tyhjennä keskustelu",
+ ["command_clearall"] = "Tyhjennä keskustelu kaikilta pelaajilta",
+ ["command_clearinventory"] = "Tyhjennä pelaajan reppu",
+ ["command_clearloadout"] = "Tyhjennä pelaajan varustus",
+ ["command_giveaccountmoney"] = "Anna tilirahaa",
+ ["command_giveaccountmoney_account"] = "Kelvollinen tilin nimi",
+ ["command_giveaccountmoney_amount"] = "Lisättävä määrä",
+ ["command_giveaccountmoney_invalid"] = "Virheellinen tili nimi",
+ ["command_giveitem"] = "Anna pelaajalle esine",
+ ["command_giveitem_item"] = "Esineen nimi",
+ ["command_giveitem_count"] = "Esineiden määrä",
+ ["command_giveweapon"] = "Anna pelaajalle ase",
+ ["command_giveweapon_weapon"] = "Aseen nimi",
+ ["command_giveweapon_ammo"] = "Ammusten määrä",
+ ["command_giveweapon_hasalready"] = "Pelaajalla on jo kyseinen ase",
+ ["command_giveweaponcomponent"] = "Anna aseen komponentti",
+ ["command_giveweaponcomponent_component"] = "Komponentin nimi",
+ ["command_giveweaponcomponent_invalid"] = "Virheellinen aseen komponentti",
+ ["command_giveweaponcomponent_hasalready"] = "Pelaajalla on jo kyseinen asekomponentti",
+ ["command_giveweaponcomponent_missingweapon"] = "Pelaajalla ei ole kyseistä asetta",
+ ["command_save"] = "Talenna pelaaja tietokantaan",
+ ["command_saveall"] = "Tallenna kaikki pelaajat tietokantaan",
+ ["command_setaccountmoney"] = "Aseta tilirahaa pelaajalle",
+ ["command_setaccountmoney_amount"] = "Asetettava rahamäärä",
+ ["command_setcoords"] = "Teleporttaa koordinaatteihin",
+ ["command_setcoords_x"] = "x akseli",
+ ["command_setcoords_y"] = "y akseli",
+ ["command_setcoords_z"] = "z akseli",
+ ["command_setjob"] = "Aseta pelaajalle ammatti",
+ ["command_setjob_job"] = "Ammatti",
+ ["command_setjob_grade"] = "Arvo",
+ ["command_setjob_invalid"] = "Ammatti ja arvo tai molemmat ovat virheellisiä",
+ ["command_setgroup"] = "Aseta pelaajan ryhmä",
+ ["command_setgroup_group"] = "Ryhmän nimi",
+ ["commanderror_argumentmismatch"] = "Argumenttien määrä ei täsmää (hyväksytty %s, haluttu %s)",
+ ["commanderror_argumentmismatch_number"] = "Argumentin #%s tyyppi ei täsmää (syötetty merkkijono, haluttu numero)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Virheellinen esineen nimi",
+ ["commanderror_invalidweapon"] = "Virheellinen ase",
+ ["commanderror_console"] = "Komentoa ei voi suorittaa konsolissa",
+ ["commanderror_invalidcommand"] = "/%s ei ole kelvollinen komento!",
+ ["commanderror_invalidplayerid"] = "Palvelimella ei ole pelaajaa, joka vastaa annetua ID",
+ ["commandgeneric_playerid"] = "Pelaajan ID",
+ ["command_giveammo_noweapon_found"] = "%s ei ole sitä asetta",
+ ["command_giveammo_weapon"] = "Aseen nimi",
+ ["command_giveammo_ammo"] = "Ammusten määrä",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = "",
- ["locale_currency"] = "€%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = "",
+ ["locale_currency"] = "€%s",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Karkkitanko',
- ['weapon_acidpackage'] = 'Happo pakkaus',
- ['weapon_pistolxm3'] = 'WM 29 Pistooli',
- ['weapon_railgunxm3'] = 'Raidetykki',
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Karkkitanko",
+ ["weapon_acidpackage"] = "Happo pakkaus",
+ ["weapon_pistolxm3"] = "WM 29 Pistooli",
+ ["weapon_railgunxm3"] = "Raidetykki",
- -- Weapons
- ["weapon_knife"] = "Veitsi",
- ["weapon_nightstick"] = "Pamppu",
- ["weapon_hammer"] = "Vasara",
- ["weapon_bat"] = "Pesäpallomaila",
- ["weapon_golfclub"] = "Golf maila",
- ["weapon_crowbar"] = "Sorkkarauta",
- ["weapon_pistol"] = "Pistooli",
- ["weapon_combatpistol"] = "Taistelu pistooli",
- ["weapon_appistol"] = "Automaatti pistooli",
- ["weapon_pistol50"] = "50 kaliiperinen pistooli",
- ["weapon_microsmg"] = "Mikro konepistooli",
- ["weapon_smg"] = "Konepistooli",
- ["weapon_assaultsmg"] = "Rynnäkkö konepistooli",
- ["weapon_assaultrifle"] = "Rynnäkkökivääri",
- ["weapon_carbinerifle"] = "Karbiini kivääri",
- ["weapon_advancedrifle"] = "Edistynyt kivääri",
- ["weapon_mg"] = "Konekivääri",
- ["weapon_combatmg"] = "Rynnäkkö konekivääri",
- ["weapon_pumpshotgun"] = "Pumppu haulikko",
- ["weapon_sawnoffshotgun"] = "Katkaistuhaulikko",
- ["weapon_assaultshotgun"] = "Hyökkäyshaulikko",
- ["weapon_bullpupshotgun"] = "Bullpup haulikko",
- ["weapon_stungun"] = "Tainutusase",
- ["weapon_sniperrifle"] = "Tarkkuuskivääri",
- ["weapon_heavysniper"] = "Raskas tarkkuuskivääri",
- ["weapon_grenadelauncher"] = "Kranaatinheitin",
- ["weapon_rpg"] = "Raketinheitin",
- ["weapon_minigun"] = "Minigun",
- ["weapon_grenade"] = "Kranaatti",
- ["weapon_stickybomb"] = "Tahma pommi",
- ["weapon_smokegrenade"] = "Savukranaatti",
- ["weapon_bzgas"] = "Bz-kaasu",
- ["weapon_molotov"] = "Polttopullo",
- ["weapon_fireextinguisher"] = "Palosammutin",
- ["weapon_petrolcan"] = "Jerrykannu",
- ["weapon_ball"] = "Pallo",
- ["weapon_snspistol"] = "Pienpistooli",
- ["weapon_bottle"] = "Pullo",
- ["weapon_gusenberg"] = "Thompson-konepistooli",
- ["weapon_specialcarbine"] = "G86C",
- ["weapon_heavypistol"] = "Raskas pistooli",
- ["weapon_bullpuprifle"] = "Bullpup kivääri",
- ["weapon_dagger"] = "Tikari",
- ["weapon_vintagepistol"] = "Vanha pistooli",
- ["weapon_firework"] = "Ilotulite",
- ["weapon_musket"] = "Musketti",
- ["weapon_heavyshotgun"] = "Raskas haulikko",
- ["weapon_marksmanrifle"] = "Marksman kivääri",
- ["weapon_hominglauncher"] = "Ohjautuva raketinheitin",
- ["weapon_proxmine"] = "Lähellä räjähtävä miina",
- ["weapon_snowball"] = "Lumipallo",
- ["weapon_flaregun"] = "Valopistooli",
- ["weapon_combatpdw"] = "Rynnäkkö pdw",
- ["weapon_marksmanpistol"] = "Marksman pistooli",
- ["weapon_knuckle"] = "Nyrkkirauta",
- ["weapon_hatchet"] = "Kirves",
- ["weapon_railgun"] = "Raidetykki",
- ["weapon_machete"] = "Viidakkoveitsi",
- ["weapon_machinepistol"] = "Konepistooli",
- ["weapon_switchblade"] = "Stiletti",
- ["weapon_revolver"] = "Raskas revolveri",
- ["weapon_dbshotgun"] = "Kaksipiippunen haulikko",
- ["weapon_compactrifle"] = "Pikku AK",
- ["weapon_autoshotgun"] = "Automaattinen haulikko",
- ["weapon_battleaxe"] = "Taistelukirves",
- ["weapon_compactlauncher"] = "Pien kranaatinheitin",
- ["weapon_minismg"] = "Mini konepistooli",
- ["weapon_pipebomb"] = "Putkipommi",
- ["weapon_poolcue"] = "Biljardimaila",
- ["weapon_wrench"] = "Putkipihdit",
- ["weapon_flashlight"] = "Taskulamppu",
- ["gadget_parachute"] = "Laskuvarjo",
- ["weapon_flare"] = "Hätäraketti",
- ["weapon_doubleaction"] = "Double action revolveri",
- ["weapon_heavyrifle"] = "Raskas kivääri",
+ -- Weapons
+ ["weapon_knife"] = "Veitsi",
+ ["weapon_nightstick"] = "Pamppu",
+ ["weapon_hammer"] = "Vasara",
+ ["weapon_bat"] = "Pesäpallomaila",
+ ["weapon_golfclub"] = "Golf maila",
+ ["weapon_crowbar"] = "Sorkkarauta",
+ ["weapon_pistol"] = "Pistooli",
+ ["weapon_combatpistol"] = "Taistelu pistooli",
+ ["weapon_appistol"] = "Automaatti pistooli",
+ ["weapon_pistol50"] = "50 kaliiperinen pistooli",
+ ["weapon_microsmg"] = "Mikro konepistooli",
+ ["weapon_smg"] = "Konepistooli",
+ ["weapon_assaultsmg"] = "Rynnäkkö konepistooli",
+ ["weapon_assaultrifle"] = "Rynnäkkökivääri",
+ ["weapon_carbinerifle"] = "Karbiini kivääri",
+ ["weapon_advancedrifle"] = "Edistynyt kivääri",
+ ["weapon_mg"] = "Konekivääri",
+ ["weapon_combatmg"] = "Rynnäkkö konekivääri",
+ ["weapon_pumpshotgun"] = "Pumppu haulikko",
+ ["weapon_sawnoffshotgun"] = "Katkaistuhaulikko",
+ ["weapon_assaultshotgun"] = "Hyökkäyshaulikko",
+ ["weapon_bullpupshotgun"] = "Bullpup haulikko",
+ ["weapon_stungun"] = "Tainutusase",
+ ["weapon_sniperrifle"] = "Tarkkuuskivääri",
+ ["weapon_heavysniper"] = "Raskas tarkkuuskivääri",
+ ["weapon_grenadelauncher"] = "Kranaatinheitin",
+ ["weapon_rpg"] = "Raketinheitin",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_grenade"] = "Kranaatti",
+ ["weapon_stickybomb"] = "Tahma pommi",
+ ["weapon_smokegrenade"] = "Savukranaatti",
+ ["weapon_bzgas"] = "Bz-kaasu",
+ ["weapon_molotov"] = "Polttopullo",
+ ["weapon_fireextinguisher"] = "Palosammutin",
+ ["weapon_petrolcan"] = "Jerrykannu",
+ ["weapon_ball"] = "Pallo",
+ ["weapon_snspistol"] = "Pienpistooli",
+ ["weapon_bottle"] = "Pullo",
+ ["weapon_gusenberg"] = "Thompson-konepistooli",
+ ["weapon_specialcarbine"] = "G86C",
+ ["weapon_heavypistol"] = "Raskas pistooli",
+ ["weapon_bullpuprifle"] = "Bullpup kivääri",
+ ["weapon_dagger"] = "Tikari",
+ ["weapon_vintagepistol"] = "Vanha pistooli",
+ ["weapon_firework"] = "Ilotulite",
+ ["weapon_musket"] = "Musketti",
+ ["weapon_heavyshotgun"] = "Raskas haulikko",
+ ["weapon_marksmanrifle"] = "Marksman kivääri",
+ ["weapon_hominglauncher"] = "Ohjautuva raketinheitin",
+ ["weapon_proxmine"] = "Lähellä räjähtävä miina",
+ ["weapon_snowball"] = "Lumipallo",
+ ["weapon_flaregun"] = "Valopistooli",
+ ["weapon_combatpdw"] = "Rynnäkkö pdw",
+ ["weapon_marksmanpistol"] = "Marksman pistooli",
+ ["weapon_knuckle"] = "Nyrkkirauta",
+ ["weapon_hatchet"] = "Kirves",
+ ["weapon_railgun"] = "Raidetykki",
+ ["weapon_machete"] = "Viidakkoveitsi",
+ ["weapon_machinepistol"] = "Konepistooli",
+ ["weapon_switchblade"] = "Stiletti",
+ ["weapon_revolver"] = "Raskas revolveri",
+ ["weapon_dbshotgun"] = "Kaksipiippunen haulikko",
+ ["weapon_compactrifle"] = "Pikku AK",
+ ["weapon_autoshotgun"] = "Automaattinen haulikko",
+ ["weapon_battleaxe"] = "Taistelukirves",
+ ["weapon_compactlauncher"] = "Pien kranaatinheitin",
+ ["weapon_minismg"] = "Mini konepistooli",
+ ["weapon_pipebomb"] = "Putkipommi",
+ ["weapon_poolcue"] = "Biljardimaila",
+ ["weapon_wrench"] = "Putkipihdit",
+ ["weapon_flashlight"] = "Taskulamppu",
+ ["gadget_parachute"] = "Laskuvarjo",
+ ["weapon_flare"] = "Hätäraketti",
+ ["weapon_doubleaction"] = "Double action revolveri",
+ ["weapon_heavyrifle"] = "Raskas kivääri",
- -- Weapon Components
- ["component_clip_default"] = "Oletus lipas",
- ["component_clip_extended"] = "Paranneltu lipas",
- ["component_clip_drum"] = "Rumpulipas",
- ["component_clip_box"] = "Laatikkolipas",
- ["component_flashlight"] = "Taskulamppu",
- ["component_scope"] = "Tähtäin",
- ["component_scope_advanced"] = "Paranneltu tähtäin",
- ["component_suppressor"] = "Äänenvaimennin",
- ["component_grip"] = "Kahva",
- ["component_luxary_finish"] = "Luksus ulkokuori",
+ -- Weapon Components
+ ["component_clip_default"] = "Oletus lipas",
+ ["component_clip_extended"] = "Paranneltu lipas",
+ ["component_clip_drum"] = "Rumpulipas",
+ ["component_clip_box"] = "Laatikkolipas",
+ ["component_flashlight"] = "Taskulamppu",
+ ["component_scope"] = "Tähtäin",
+ ["component_scope_advanced"] = "Paranneltu tähtäin",
+ ["component_suppressor"] = "Äänenvaimennin",
+ ["component_grip"] = "Kahva",
+ ["component_luxary_finish"] = "Luksus ulkokuori",
- -- Weapon Ammo
- ["ammo_rounds"] = "Ammukset(s)",
- ["ammo_shells"] = "Hylsy(s)",
- ["ammo_charge"] = "Lataa",
- ["ammo_petrol"] = "Gallonaa polttoainetta",
- ["ammo_firework"] = "Ilotulite(s)",
- ["ammo_rockets"] = "Raketti(s)",
- ["ammo_grenadelauncher"] = "Kranaatti(s)",
- ["ammo_grenade"] = "Kranaatti(s)",
- ["ammo_stickybomb"] = "Pommi(s)",
- ["ammo_pipebomb"] = "Pommi(s)",
- ["ammo_smokebomb"] = "Pommi(s)",
- ["ammo_molotov"] = "Polttopullo(s)",
- ["ammo_proxmine"] = "Miina(s)",
- ["ammo_bzgas"] = "Tölkki(s)",
- ["ammo_ball"] = "Pallo(s)",
- ["ammo_snowball"] = "Lumipallo(s)",
- ["ammo_flare"] = "Valoraketti(s)",
- ["ammo_flaregun"] = "Valoraketti(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "Ammukset(s)",
+ ["ammo_shells"] = "Hylsy(s)",
+ ["ammo_charge"] = "Lataa",
+ ["ammo_petrol"] = "Gallonaa polttoainetta",
+ ["ammo_firework"] = "Ilotulite(s)",
+ ["ammo_rockets"] = "Raketti(s)",
+ ["ammo_grenadelauncher"] = "Kranaatti(s)",
+ ["ammo_grenade"] = "Kranaatti(s)",
+ ["ammo_stickybomb"] = "Pommi(s)",
+ ["ammo_pipebomb"] = "Pommi(s)",
+ ["ammo_smokebomb"] = "Pommi(s)",
+ ["ammo_molotov"] = "Polttopullo(s)",
+ ["ammo_proxmine"] = "Miina(s)",
+ ["ammo_bzgas"] = "Tölkki(s)",
+ ["ammo_ball"] = "Pallo(s)",
+ ["ammo_snowball"] = "Lumipallo(s)",
+ ["ammo_flare"] = "Valoraketti(s)",
+ ["ammo_flaregun"] = "Valoraketti(s)",
- -- Weapon Tints
- ["tint_default"] = "Oletus ulkokuori",
- ["tint_green"] = "Vihreä ulkokuori",
- ["tint_gold"] = "Kultainen ulkokuori",
- ["tint_pink"] = "Vaaleanpunainen ulkokuori",
- ["tint_army"] = "Armeija ulkokuori",
- ["tint_lspd"] = "Sininen ulkokuori",
- ["tint_orange"] = "Oranssi ulkokuori",
- ["tint_platinum"] = "Platina ulkokuori",
+ -- Weapon Tints
+ ["tint_default"] = "Oletus ulkokuori",
+ ["tint_green"] = "Vihreä ulkokuori",
+ ["tint_gold"] = "Kultainen ulkokuori",
+ ["tint_pink"] = "Vaaleanpunainen ulkokuori",
+ ["tint_army"] = "Armeija ulkokuori",
+ ["tint_lspd"] = "Sininen ulkokuori",
+ ["tint_orange"] = "Oranssi ulkokuori",
+ ["tint_platinum"] = "Platina ulkokuori",
}
diff --git a/[core]/es_extended/locales/fr.lua b/[core]/es_extended/locales/fr.lua
index 3dedf792..44760c69 100644
--- a/[core]/es_extended/locales/fr.lua
+++ b/[core]/es_extended/locales/fr.lua
@@ -1,381 +1,381 @@
Locales["fr"] = {
- -- Inventory
- ["inventory"] = "Inventaire ( Poids %s / %s )",
- ["use"] = "Utiliser",
- ["give"] = "Donner",
- ["remove"] = "Jeter",
- ["return"] = "Retour",
- ["give_to"] = "Donner à",
- ["amount"] = "Quantité",
- ["giveammo"] = "Donner des munitions",
- ["amountammo"] = "Nombre de munitions",
- ["noammo"] = "Vous n'avez pas autant de munitions!",
- ["gave_item"] = "Vous avez donné %sx %s à %s",
- ["received_item"] = "Vous avez reçu %sx %s de %s",
- ["gave_weapon"] = "Vous avez donné 1x %s à %s",
- ["gave_weapon_ammo"] = "Vous avez donné ~o~%sx %s pour %s à %s",
- ["gave_weapon_withammo"] = "Vous avez donné 1x %s avec ~o~%sx %s à %s",
- ["gave_weapon_hasalready"] = "%s a déjà 1x %s",
- ["gave_weapon_noweapon"] = "%s n'a pas cette arme",
- ["received_weapon"] = "Vous avez reçu 1x %s de %s",
- ["received_weapon_ammo"] = "Vous avez reçu ~o~%sx %s pour votre %s de %s",
- ["received_weapon_withammo"] = "Vous avez reçu 1x %s avec ~o~%sx %s de %s",
- ["received_weapon_hasalready"] = "%s a tenté de vous donner 1x %s, mais vous en aviez déjà un exemplaire",
- ["received_weapon_noweapon"] = "%s a tenté de vous donner des munitions pour %s, mais vous n'avez pas cette arme",
- ["gave_account_money"] = "Vous avez donné $%s (%s) à %s",
- ["received_account_money"] = "Vous avez reçu $%s (%s) de %s",
- ["amount_invalid"] = "Le montant est invalide",
- ["players_nearby"] = "Aucun joueur n'est à proximité",
- ["ex_inv_lim"] = "Action impossible, dépassement du poids maximum de %s",
- ["imp_invalid_quantity"] = "Action impossible, la quantité est invalide",
- ["imp_invalid_amount"] = "Action impossible, le montant est invalide",
- ["threw_standard"] = "Vous avez jeté %sx %s",
- ["threw_account"] = "Vous avez jeté $%s %s",
- ["threw_weapon"] = "Vous avez jeté 1x %s",
- ["threw_weapon_ammo"] = "Vous avez jeté 1x %s avec ~o~%sx %s",
- ["threw_weapon_already"] = "Vous avez déjà cette arme",
- ["threw_cannot_pickup"] = "Votre inventaire est plein, vous ne pouvez donc pas ramasser cela!",
- ["threw_pickup_prompt"] = "Appuyez sur E pour ramasser",
+ -- Inventory
+ ["inventory"] = "Inventaire ( Poids %s / %s )",
+ ["use"] = "Utiliser",
+ ["give"] = "Donner",
+ ["remove"] = "Jeter",
+ ["return"] = "Retour",
+ ["give_to"] = "Donner à",
+ ["amount"] = "Quantité",
+ ["giveammo"] = "Donner des munitions",
+ ["amountammo"] = "Nombre de munitions",
+ ["noammo"] = "Vous n'avez pas autant de munitions!",
+ ["gave_item"] = "Vous avez donné %sx %s à %s",
+ ["received_item"] = "Vous avez reçu %sx %s de %s",
+ ["gave_weapon"] = "Vous avez donné 1x %s à %s",
+ ["gave_weapon_ammo"] = "Vous avez donné ~o~%sx %s pour %s à %s",
+ ["gave_weapon_withammo"] = "Vous avez donné 1x %s avec ~o~%sx %s à %s",
+ ["gave_weapon_hasalready"] = "%s a déjà 1x %s",
+ ["gave_weapon_noweapon"] = "%s n'a pas cette arme",
+ ["received_weapon"] = "Vous avez reçu 1x %s de %s",
+ ["received_weapon_ammo"] = "Vous avez reçu ~o~%sx %s pour votre %s de %s",
+ ["received_weapon_withammo"] = "Vous avez reçu 1x %s avec ~o~%sx %s de %s",
+ ["received_weapon_hasalready"] = "%s a tenté de vous donner 1x %s, mais vous en aviez déjà un exemplaire",
+ ["received_weapon_noweapon"] = "%s a tenté de vous donner des munitions pour %s, mais vous n'avez pas cette arme",
+ ["gave_account_money"] = "Vous avez donné $%s (%s) à %s",
+ ["received_account_money"] = "Vous avez reçu $%s (%s) de %s",
+ ["amount_invalid"] = "Le montant est invalide",
+ ["players_nearby"] = "Aucun joueur n'est à proximité",
+ ["ex_inv_lim"] = "Action impossible, dépassement du poids maximum de %s",
+ ["imp_invalid_quantity"] = "Action impossible, la quantité est invalide",
+ ["imp_invalid_amount"] = "Action impossible, le montant est invalide",
+ ["threw_standard"] = "Vous avez jeté %sx %s",
+ ["threw_account"] = "Vous avez jeté $%s %s",
+ ["threw_weapon"] = "Vous avez jeté 1x %s",
+ ["threw_weapon_ammo"] = "Vous avez jeté 1x %s avec ~o~%sx %s",
+ ["threw_weapon_already"] = "Vous avez déjà cette arme",
+ ["threw_cannot_pickup"] = "Votre inventaire est plein, vous ne pouvez donc pas ramasser cela!",
+ ["threw_pickup_prompt"] = "Appuyez sur E pour ramasser",
- -- Key mapping
- ["keymap_showinventory"] = "Afficher l'inventaire",
+ -- Key mapping
+ ["keymap_showinventory"] = "Afficher l'inventaire",
- -- Salary related
- ["received_salary"] = "Vous avez reçu votre salaire: $%s",
- ["received_help"] = "Vous avez reçu une aide de l'état: $%s",
- ["company_nomoney"] = "Votre entreprise n'a pas assez d'argent pour vous payer",
- ["received_paycheck"] = "Paiement reçu",
- ["bank"] = "Banque",
- ["account_bank"] = "Banque",
- ["account_black_money"] = "Argent sale",
- ["account_money"] = "Espèces",
+ -- Salary related
+ ["received_salary"] = "Vous avez reçu votre salaire: $%s",
+ ["received_help"] = "Vous avez reçu une aide de l'état: $%s",
+ ["company_nomoney"] = "Votre entreprise n'a pas assez d'argent pour vous payer",
+ ["received_paycheck"] = "Paiement reçu",
+ ["bank"] = "Banque",
+ ["account_bank"] = "Banque",
+ ["account_black_money"] = "Argent sale",
+ ["account_money"] = "Espèces",
- ["act_imp"] = "Action impossible",
- ["in_vehicle"] = "Action impossible, le joueur est dans un véhicule",
- ["not_in_vehicle"] = "Action impossible, le joueur n'est pas dans un véhicule",
+ ["act_imp"] = "Action impossible",
+ ["in_vehicle"] = "Action impossible, le joueur est dans un véhicule",
+ ["not_in_vehicle"] = "Action impossible, le joueur n'est pas dans un véhicule",
- -- Commands
- ["command_bring"] = "Téléporter un joueur sur vous",
- ["command_car"] = "Faire appaitre un véhicule",
- ["command_car_car"] = "Nom ou hash du véhicule",
- ["command_cardel"] = "Supprimer les véhicules à proximité",
- ["command_cardel_radius"] = "Supprime tous les véhicules dans un rayon spécifié",
- ["command_repair"] = "Réparer votre véhicule",
- ["command_repair_success"] = "Véhicule réparé avec succès",
- ["command_repair_success_target"] = "Votre véhicule a été réparé par un membre du staff",
- ["command_clear"] = "Effacer le chat",
- ["command_clearall"] = "Effacer le chat de tous les joueurs",
- ["command_clearinventory"] = "Retirer tous les objets de l'inventaire du joueur",
- ["command_clearloadout"] = "Retirer toutes les armes du joueur",
- ["command_freeze"] = "Geler un joueur sur place",
- ["command_unfreeze"] = "Dégeler un joueur",
- ["command_giveaccountmoney"] = "Donner de l'argent à un compte spécifique",
- ["command_giveaccountmoney_account"] = "Compte à créditer",
- ["command_giveaccountmoney_amount"] = "Quantité d'argent à créditer",
- ["command_giveaccountmoney_invalid"] = "Le nom de compte spécifié est invalide",
- ["command_removeaccountmoney"] = "Retirer de l'argent d'un compte spécifique",
- ["command_removeaccountmoney_account"] = "Compte à débiter",
- ["command_removeaccountmoney_amount"] = "Quantité d'argent à débiter",
- ["command_removeaccountmoney_invalid"] = "Le nom de compte spécifié est invalide",
- ["command_giveitem"] = "Donner un objet à un joueur",
- ["command_giveitem_item"] = "Nom de l'objet à donner",
- ["command_giveitem_count"] = "Quantité à donner",
- ["command_giveweapon"] = "Donner une arme à un joueur",
- ["command_giveweapon_weapon"] = "Nom de l'arme à donner",
- ["command_giveweapon_ammo"] = "Quantité de munitions à donner",
- ["command_giveweapon_hasalready"] = "Le joueur a déjà cette arme",
- ["command_giveweaponcomponent"] = "Donner un accessoire d'arme à un joueur",
- ["command_giveweaponcomponent_component"] = "Nom de l'accessoire à donner",
- ["command_giveweaponcomponent_invalid"] = "Le nom de l'accessoire d'arme spécifié est invalide",
- ["command_giveweaponcomponent_hasalready"] = "Le joueur a déjà cet accessoire",
- ["command_giveweaponcomponent_missingweapon"] = "Le joueur n'a pas l'arme associée à cet accessoire",
- ["command_goto"] = "Se téléporter vers un joueur",
- ["command_kill"] = "Tuer un joueur",
- ["command_save"] = "Forcer la sauvegarde des données d'un joueur",
- ["command_saveall"] = "Forcer la sauvegarde des données de tous les joueurs",
- ["command_setaccountmoney"] = "Définir le montant d'argent d'un compte spécifique",
- ["command_setaccountmoney_amount"] = "Montant d'argent à définir",
- ["command_setcoords"] = "Se téléporter à des coordonnées spécifiques",
- ["command_setcoords_x"] = "Valeur de l'axe X",
- ["command_setcoords_y"] = "Valeur de l'axe Y",
- ["command_setcoords_z"] = "Valeur de l'axe Z",
- ["command_setjob"] = "Définir le métier d'un joueur",
- ["command_setjob_job"] = "Nom du métier à définir",
- ["command_setjob_grade"] = "Grade du métier",
- ["command_setjob_invalid"] = "Le métier, le grade, ou les deux sont invalides",
- ["command_setgroup"] = "Définir le groupe de permissions d'un joueur",
- ["command_setgroup_group"] = "Nom du groupe à définir",
- ["commanderror_argumentmismatch"] = "Le nombre d'arguments est invalide (Argument·s donné·s: %s, Argument·s demandé·s: %s)",
- ["commanderror_argumentmismatch_number"] = "Type de données de l'argument #%s invalide (Type donné: texte, Type demandé: nombre)",
- ["commanderror_argumentmismatch_string"] = "Type de données de l'argument #%s invalide (Type donné: nombre, Type demandé: texte)",
- ["commanderror_invaliditem"] = "Le nom de l'objet est invalide",
- ["commanderror_invalidweapon"] = "Le nom de l'arme est invalide",
- ["commanderror_console"] = "Cette commande ne peut pas être éxécutée depuis la console",
- ["commanderror_invalidcommand"] = "Commande invalide - /%s",
- ["commanderror_invalidplayerid"] = "Le joueur spécifié n'est pas connecté",
- ["commandgeneric_playerid"] = "Identifiant serveur du joueur",
- ["command_giveammo_noweapon_found"] = "%s n'a pas cette arme",
- ["command_giveammo_weapon"] = "Nom de l'arme",
- ["command_giveammo_ammo"] = "Quantité de munitions",
- ["tpm_nowaypoint"] = "Aucun point n'est défini sur la carte",
- ["tpm_success"] = "Vous avez bien été téléporté",
+ -- Commands
+ ["command_bring"] = "Téléporter un joueur sur vous",
+ ["command_car"] = "Faire appaitre un véhicule",
+ ["command_car_car"] = "Nom ou hash du véhicule",
+ ["command_cardel"] = "Supprimer les véhicules à proximité",
+ ["command_cardel_radius"] = "Supprime tous les véhicules dans un rayon spécifié",
+ ["command_repair"] = "Réparer votre véhicule",
+ ["command_repair_success"] = "Véhicule réparé avec succès",
+ ["command_repair_success_target"] = "Votre véhicule a été réparé par un membre du staff",
+ ["command_clear"] = "Effacer le chat",
+ ["command_clearall"] = "Effacer le chat de tous les joueurs",
+ ["command_clearinventory"] = "Retirer tous les objets de l'inventaire du joueur",
+ ["command_clearloadout"] = "Retirer toutes les armes du joueur",
+ ["command_freeze"] = "Geler un joueur sur place",
+ ["command_unfreeze"] = "Dégeler un joueur",
+ ["command_giveaccountmoney"] = "Donner de l'argent à un compte spécifique",
+ ["command_giveaccountmoney_account"] = "Compte à créditer",
+ ["command_giveaccountmoney_amount"] = "Quantité d'argent à créditer",
+ ["command_giveaccountmoney_invalid"] = "Le nom de compte spécifié est invalide",
+ ["command_removeaccountmoney"] = "Retirer de l'argent d'un compte spécifique",
+ ["command_removeaccountmoney_account"] = "Compte à débiter",
+ ["command_removeaccountmoney_amount"] = "Quantité d'argent à débiter",
+ ["command_removeaccountmoney_invalid"] = "Le nom de compte spécifié est invalide",
+ ["command_giveitem"] = "Donner un objet à un joueur",
+ ["command_giveitem_item"] = "Nom de l'objet à donner",
+ ["command_giveitem_count"] = "Quantité à donner",
+ ["command_giveweapon"] = "Donner une arme à un joueur",
+ ["command_giveweapon_weapon"] = "Nom de l'arme à donner",
+ ["command_giveweapon_ammo"] = "Quantité de munitions à donner",
+ ["command_giveweapon_hasalready"] = "Le joueur a déjà cette arme",
+ ["command_giveweaponcomponent"] = "Donner un accessoire d'arme à un joueur",
+ ["command_giveweaponcomponent_component"] = "Nom de l'accessoire à donner",
+ ["command_giveweaponcomponent_invalid"] = "Le nom de l'accessoire d'arme spécifié est invalide",
+ ["command_giveweaponcomponent_hasalready"] = "Le joueur a déjà cet accessoire",
+ ["command_giveweaponcomponent_missingweapon"] = "Le joueur n'a pas l'arme associée à cet accessoire",
+ ["command_goto"] = "Se téléporter vers un joueur",
+ ["command_kill"] = "Tuer un joueur",
+ ["command_save"] = "Forcer la sauvegarde des données d'un joueur",
+ ["command_saveall"] = "Forcer la sauvegarde des données de tous les joueurs",
+ ["command_setaccountmoney"] = "Définir le montant d'argent d'un compte spécifique",
+ ["command_setaccountmoney_amount"] = "Montant d'argent à définir",
+ ["command_setcoords"] = "Se téléporter à des coordonnées spécifiques",
+ ["command_setcoords_x"] = "Valeur de l'axe X",
+ ["command_setcoords_y"] = "Valeur de l'axe Y",
+ ["command_setcoords_z"] = "Valeur de l'axe Z",
+ ["command_setjob"] = "Définir le métier d'un joueur",
+ ["command_setjob_job"] = "Nom du métier à définir",
+ ["command_setjob_grade"] = "Grade du métier",
+ ["command_setjob_invalid"] = "Le métier, le grade, ou les deux sont invalides",
+ ["command_setgroup"] = "Définir le groupe de permissions d'un joueur",
+ ["command_setgroup_group"] = "Nom du groupe à définir",
+ ["commanderror_argumentmismatch"] = "Le nombre d'arguments est invalide (Argument·s donné·s: %s, Argument·s demandé·s: %s)",
+ ["commanderror_argumentmismatch_number"] = "Type de données de l'argument #%s invalide (Type donné: texte, Type demandé: nombre)",
+ ["commanderror_argumentmismatch_string"] = "Type de données de l'argument #%s invalide (Type donné: nombre, Type demandé: texte)",
+ ["commanderror_invaliditem"] = "Le nom de l'objet est invalide",
+ ["commanderror_invalidweapon"] = "Le nom de l'arme est invalide",
+ ["commanderror_console"] = "Cette commande ne peut pas être éxécutée depuis la console",
+ ["commanderror_invalidcommand"] = "Commande invalide - /%s",
+ ["commanderror_invalidplayerid"] = "Le joueur spécifié n'est pas connecté",
+ ["commandgeneric_playerid"] = "Identifiant serveur du joueur",
+ ["command_giveammo_noweapon_found"] = "%s n'a pas cette arme",
+ ["command_giveammo_weapon"] = "Nom de l'arme",
+ ["command_giveammo_ammo"] = "Quantité de munitions",
+ ["tpm_nowaypoint"] = "Aucun point n'est défini sur la carte",
+ ["tpm_success"] = "Vous avez bien été téléporté",
- ["noclip_message"] = "Le mode noclip a été %s",
- ["enabled"] = "~g~activé~s~",
- ["disabled"] = "~r~désactivé~s~",
+ ["noclip_message"] = "Le mode noclip a été %s",
+ ["enabled"] = "~g~activé~s~",
+ ["disabled"] = "~r~désactivé~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = " ",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = " ",
+ ["locale_currency"] = "$%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dague",
- ["weapon_bat"] = "Batte",
- ["weapon_battleaxe"] = "Hache de combat",
- ["weapon_bottle"] = "Bouteille",
- ["weapon_crowbar"] = "Pied de biche",
- ["weapon_flashlight"] = "Lampte torche",
- ["weapon_golfclub"] = "Club de golf",
- ["weapon_hammer"] = "Marteau",
- ["weapon_hatchet"] = "Hachette",
- ["weapon_knife"] = "Couteau",
- ["weapon_knuckle"] = "Poing américain",
- ["weapon_machete"] = "Machette",
- ["weapon_nightstick"] = "Matraque",
- ["weapon_wrench"] = "Clé à pipe",
- ["weapon_poolcue"] = "Queue de billard",
- ["weapon_stone_hatchet"] = "Hachette en pierre",
- ["weapon_switchblade"] = "Couteau à cran d'arrêt",
+ -- Melee
+ ["weapon_dagger"] = "Dague",
+ ["weapon_bat"] = "Batte",
+ ["weapon_battleaxe"] = "Hache de combat",
+ ["weapon_bottle"] = "Bouteille",
+ ["weapon_crowbar"] = "Pied de biche",
+ ["weapon_flashlight"] = "Lampte torche",
+ ["weapon_golfclub"] = "Club de golf",
+ ["weapon_hammer"] = "Marteau",
+ ["weapon_hatchet"] = "Hachette",
+ ["weapon_knife"] = "Couteau",
+ ["weapon_knuckle"] = "Poing américain",
+ ["weapon_machete"] = "Machette",
+ ["weapon_nightstick"] = "Matraque",
+ ["weapon_wrench"] = "Clé à pipe",
+ ["weapon_poolcue"] = "Queue de billard",
+ ["weapon_stone_hatchet"] = "Hachette en pierre",
+ ["weapon_switchblade"] = "Couteau à cran d'arrêt",
- -- Handguns
- ["weapon_appistol"] = "Pistolet automatique",
- ["weapon_ceramicpistol"] = "Pistolet en céramique",
- ["weapon_combatpistol"] = "Pistolet de combat",
- ["weapon_doubleaction"] = "Revolver à double action",
- ["weapon_navyrevolver"] = "Revolver de marine",
- ["weapon_flaregun"] = "Pistolet de détresse",
- ["weapon_gadgetpistol"] = "Pistolet gadget",
- ["weapon_heavypistol"] = "Pistolet lourd",
- ["weapon_revolver"] = "Revolver lourd",
- ["weapon_revolver_mk2"] = "Revolver lourd MK2",
- ["weapon_marksmanpistol"] = "Pistolet Marksman",
- ["weapon_pistol"] = "Pistolet",
- ["weapon_pistol_mk2"] = "Pistolet MK2",
- ["weapon_pistol50"] = "Pistolet .50",
- ["weapon_snspistol"] = "Pistolet SNS",
- ["weapon_snspistol_mk2"] = "Pistolet SNS MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Atomiseur",
- ["weapon_vintagepistol"] = "Pistolet vintage",
+ -- Handguns
+ ["weapon_appistol"] = "Pistolet automatique",
+ ["weapon_ceramicpistol"] = "Pistolet en céramique",
+ ["weapon_combatpistol"] = "Pistolet de combat",
+ ["weapon_doubleaction"] = "Revolver à double action",
+ ["weapon_navyrevolver"] = "Revolver de marine",
+ ["weapon_flaregun"] = "Pistolet de détresse",
+ ["weapon_gadgetpistol"] = "Pistolet gadget",
+ ["weapon_heavypistol"] = "Pistolet lourd",
+ ["weapon_revolver"] = "Revolver lourd",
+ ["weapon_revolver_mk2"] = "Revolver lourd MK2",
+ ["weapon_marksmanpistol"] = "Pistolet Marksman",
+ ["weapon_pistol"] = "Pistolet",
+ ["weapon_pistol_mk2"] = "Pistolet MK2",
+ ["weapon_pistol50"] = "Pistolet .50",
+ ["weapon_snspistol"] = "Pistolet SNS",
+ ["weapon_snspistol_mk2"] = "Pistolet SNS MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Atomiseur",
+ ["weapon_vintagepistol"] = "Pistolet vintage",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Fusil d'assaut",
- ["weapon_autoshotgun"] = "Fusil à pompe automatique",
- ["weapon_bullpupshotgun"] = "Fusil à pompe Bullpup",
- ["weapon_combatshotgun"] = "Fusil de combat",
- ["weapon_dbshotgun"] = "Fusil à pompe à double canon",
- ["weapon_heavyshotgun"] = "Fusil à pompe lourd",
- ["weapon_musket"] = "Mousquet",
- ["weapon_pumpshotgun"] = "Fusil à pompe",
- ["weapon_pumpshotgun_mk2"] = "Fusil à pompe MK2",
- ["weapon_sawnoffshotgun"] = "Fusil à canon scié",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Fusil d'assaut",
+ ["weapon_autoshotgun"] = "Fusil à pompe automatique",
+ ["weapon_bullpupshotgun"] = "Fusil à pompe Bullpup",
+ ["weapon_combatshotgun"] = "Fusil de combat",
+ ["weapon_dbshotgun"] = "Fusil à pompe à double canon",
+ ["weapon_heavyshotgun"] = "Fusil à pompe lourd",
+ ["weapon_musket"] = "Mousquet",
+ ["weapon_pumpshotgun"] = "Fusil à pompe",
+ ["weapon_pumpshotgun_mk2"] = "Fusil à pompe MK2",
+ ["weapon_sawnoffshotgun"] = "Fusil à canon scié",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "SMG s'assaut",
- ["weapon_combatmg"] = "MG de combat",
- ["weapon_combatmg_mk2"] = "MG de combat MK2",
- ["weapon_combatpdw"] = "PDW de combat",
- ["weapon_gusenberg"] = "Balayeuse Gusenberg",
- ["weapon_machinepistol"] = "Pistolet-mitrailleur",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Carabine à rayons",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "SMG s'assaut",
+ ["weapon_combatmg"] = "MG de combat",
+ ["weapon_combatmg_mk2"] = "MG de combat MK2",
+ ["weapon_combatpdw"] = "PDW de combat",
+ ["weapon_gusenberg"] = "Balayeuse Gusenberg",
+ ["weapon_machinepistol"] = "Pistolet-mitrailleur",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Carabine à rayons",
- -- Rifles
- ["weapon_advancedrifle"] = "Fusil avancé",
- ["weapon_assaultrifle"] = "Fusil d'assaut",
- ["weapon_assaultrifle_mk2"] = "Fusil d'assaut MK2",
- ["weapon_bullpuprifle"] = "Fusil Bullpup",
- ["weapon_bullpuprifle_mk2"] = "Fusil Bullpup MK2",
- ["weapon_carbinerifle"] = "Fusil carabine",
- ["weapon_carbinerifle_mk2"] = "Fusil carabine MK2",
- ["weapon_compactrifle"] = "Fusil compacte",
- ["weapon_militaryrifle"] = "Fusil militaire",
- ["weapon_specialcarbine"] = "Carabine spéciale",
- ["weapon_specialcarbine_mk2"] = "Carabine spéciale MK2",
- ["weapon_heavyrifle"] = "Fusil lourd",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Fusil avancé",
+ ["weapon_assaultrifle"] = "Fusil d'assaut",
+ ["weapon_assaultrifle_mk2"] = "Fusil d'assaut MK2",
+ ["weapon_bullpuprifle"] = "Fusil Bullpup",
+ ["weapon_bullpuprifle_mk2"] = "Fusil Bullpup MK2",
+ ["weapon_carbinerifle"] = "Fusil carabine",
+ ["weapon_carbinerifle_mk2"] = "Fusil carabine MK2",
+ ["weapon_compactrifle"] = "Fusil compacte",
+ ["weapon_militaryrifle"] = "Fusil militaire",
+ ["weapon_specialcarbine"] = "Carabine spéciale",
+ ["weapon_specialcarbine_mk2"] = "Carabine spéciale MK2",
+ ["weapon_heavyrifle"] = "Fusil lourd",
- -- Sniper
- ["weapon_heavysniper"] = "Sniper lourd",
- ["weapon_heavysniper_mk2"] = "Sniper lourd MK2",
- ["weapon_marksmanrifle"] = "Fusil Marksman",
- ["weapon_marksmanrifle_mk2"] = "Fusil Marksman MK2",
- ["weapon_sniperrifle"] = "Fusil sniper",
+ -- Sniper
+ ["weapon_heavysniper"] = "Sniper lourd",
+ ["weapon_heavysniper_mk2"] = "Sniper lourd MK2",
+ ["weapon_marksmanrifle"] = "Fusil Marksman",
+ ["weapon_marksmanrifle_mk2"] = "Fusil Marksman MK2",
+ ["weapon_sniperrifle"] = "Fusil sniper",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Lanceur compacte",
- ["weapon_firework"] = "Lanceur de feu d'artifice",
- ["weapon_grenadelauncher"] = "Lanceur de grenade",
- ["weapon_hominglauncher"] = "Lanceur de tête chercheuse",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Fusil à rail",
- ["weapon_rpg"] = "Lanceur de rockette",
- ["weapon_rayminigun"] = "Exterminateur",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Lanceur compacte",
+ ["weapon_firework"] = "Lanceur de feu d'artifice",
+ ["weapon_grenadelauncher"] = "Lanceur de grenade",
+ ["weapon_hominglauncher"] = "Lanceur de tête chercheuse",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Fusil à rail",
+ ["weapon_rpg"] = "Lanceur de rockette",
+ ["weapon_rayminigun"] = "Exterminateur",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Détecteur de métaux",
- ["weapon_precisionrifle"] = "Fusil de précision",
- ["weapon_tactilerifle"] = "Carabine tactique",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Détecteur de métaux",
+ ["weapon_precisionrifle"] = "Fusil de précision",
+ ["weapon_tactilerifle"] = "Carabine tactique",
- -- Drug wars dlc
- ["weapon_candycane"] = "Sucre d'orge",
- ["weapon_acidpackage"] = "Paquet d'acide",
- ["weapon_pistolxm3"] = "Pistolet 8 x3m",
- ["weapon_railgunxm3"] = "Fusil électro-magnétique",
+ -- Drug wars dlc
+ ["weapon_candycane"] = "Sucre d'orge",
+ ["weapon_acidpackage"] = "Paquet d'acide",
+ ["weapon_pistolxm3"] = "Pistolet 8 x3m",
+ ["weapon_railgunxm3"] = "Fusil électro-magnétique",
- -- Thrown
- ["weapon_ball"] = "Base-ball",
- ["weapon_bzgas"] = "Gaz BZ",
- ["weapon_flare"] = "Fusée éclairante",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Jerrycan dangereux",
- ["weapon_molotov"] = "Cocktail Molotov",
- ["weapon_proxmine"] = "Mine de proximité",
- ["weapon_pipebomb"] = "Bombe tuyau",
- ["weapon_snowball"] = "Boule de neige",
- ["weapon_stickybomb"] = "Bombe collante",
- ["weapon_smokegrenade"] = "Gaz lacrymogène",
+ -- Thrown
+ ["weapon_ball"] = "Base-ball",
+ ["weapon_bzgas"] = "Gaz BZ",
+ ["weapon_flare"] = "Fusée éclairante",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Jerrycan dangereux",
+ ["weapon_molotov"] = "Cocktail Molotov",
+ ["weapon_proxmine"] = "Mine de proximité",
+ ["weapon_pipebomb"] = "Bombe tuyau",
+ ["weapon_snowball"] = "Boule de neige",
+ ["weapon_stickybomb"] = "Bombe collante",
+ ["weapon_smokegrenade"] = "Gaz lacrymogène",
- -- Special
- ["weapon_fireextinguisher"] = "Extincteur",
- ["weapon_digiscanner"] = "Scanner",
- ["weapon_garbagebag"] = "Sac d'ordures",
- ["weapon_handcuffs"] = "Menottes",
- ["gadget_nightvision"] = "Vision nocturne",
- ["gadget_parachute"] = "Parachute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Extincteur",
+ ["weapon_digiscanner"] = "Scanner",
+ ["weapon_garbagebag"] = "Sac d'ordures",
+ ["weapon_handcuffs"] = "Menottes",
+ ["gadget_nightvision"] = "Vision nocturne",
+ ["gadget_parachute"] = "Parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "Modèle par défaut",
- ["component_knuckle_pimp"] = "le Pimp",
- ["component_knuckle_ballas"] = "le Ballas",
- ["component_knuckle_dollar"] = "le Hustler",
- ["component_knuckle_diamond"] = "le Rock",
- ["component_knuckle_hate"] = "le Hater",
- ["component_knuckle_love"] = "le Lover",
- ["component_knuckle_player"] = "le Joueur",
- ["component_knuckle_king"] = "le Roi",
- ["component_knuckle_vagos"] = "le Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "Modèle par défaut",
+ ["component_knuckle_pimp"] = "le Pimp",
+ ["component_knuckle_ballas"] = "le Ballas",
+ ["component_knuckle_dollar"] = "le Hustler",
+ ["component_knuckle_diamond"] = "le Rock",
+ ["component_knuckle_hate"] = "le Hater",
+ ["component_knuckle_love"] = "le Lover",
+ ["component_knuckle_player"] = "le Joueur",
+ ["component_knuckle_king"] = "le Roi",
+ ["component_knuckle_vagos"] = "le Vagos",
- ["component_luxary_finish"] = "Finition d'arme de luxe",
+ ["component_luxary_finish"] = "Finition d'arme de luxe",
- ["component_handle_default"] = "Poignée par défaut",
- ["component_handle_vip"] = "Poignée VIP",
- ["component_handle_bodyguard"] = "Poignée bodyguard",
+ ["component_handle_default"] = "Poignée par défaut",
+ ["component_handle_vip"] = "Poignée VIP",
+ ["component_handle_bodyguard"] = "Poignée bodyguard",
- ["component_vip_finish"] = "Finition VIP",
- ["component_bodyguard_finish"] = "Finition bodyguard",
+ ["component_vip_finish"] = "Finition VIP",
+ ["component_bodyguard_finish"] = "Finition bodyguard",
- ["component_camo_finish"] = "Camouflage numérique",
- ["component_camo_finish2"] = "Camouflage pinceau",
- ["component_camo_finish3"] = "Camouflage des bois",
- ["component_camo_finish4"] = "Camouflage crâne",
- ["component_camo_finish5"] = "Camouflage sessanta Nove",
- ["component_camo_finish6"] = "Camouflage perseus",
- ["component_camo_finish7"] = "Camouflage léopard",
- ["component_camo_finish8"] = "Camouflage zèbre",
- ["component_camo_finish9"] = "Camouflage géométrique",
- ["component_camo_finish10"] = "Camouflage explosif",
- ["component_camo_finish11"] = "Camouflage patriotique",
+ ["component_camo_finish"] = "Camouflage numérique",
+ ["component_camo_finish2"] = "Camouflage pinceau",
+ ["component_camo_finish3"] = "Camouflage des bois",
+ ["component_camo_finish4"] = "Camouflage crâne",
+ ["component_camo_finish5"] = "Camouflage sessanta Nove",
+ ["component_camo_finish6"] = "Camouflage perseus",
+ ["component_camo_finish7"] = "Camouflage léopard",
+ ["component_camo_finish8"] = "Camouflage zèbre",
+ ["component_camo_finish9"] = "Camouflage géométrique",
+ ["component_camo_finish10"] = "Camouflage explosif",
+ ["component_camo_finish11"] = "Camouflage patriotique",
- ["component_camo_slide_finish"] = "Finitions slide à camouflage numérique",
- ["component_camo_slide_finish2"] = "Finitions slide à camouflage pinceau",
- ["component_camo_slide_finish3"] = "Finitions slide à camouflage des bois",
- ["component_camo_slide_finish4"] = "Finitions slide à camouflage crâne",
- ["component_camo_slide_finish5"] = "Finitions slide à camouflage sessanta Nove",
- ["component_camo_slide_finish6"] = "Finitions slide à camouflage perseus",
- ["component_camo_slide_finish7"] = "Finitions slide à camouflage léopard",
- ["component_camo_slide_finish8"] = "Finitions slide à camouflage zèbre",
- ["component_camo_slide_finish9"] = "Finitions slide à camouflage géométrique",
- ["component_camo_slide_finish10"] = "Finitions slide à camouflage explosive",
- ["component_camo_slide_finish11"] = "Finitions slide à camouflage patriotique",
+ ["component_camo_slide_finish"] = "Finitions slide à camouflage numérique",
+ ["component_camo_slide_finish2"] = "Finitions slide à camouflage pinceau",
+ ["component_camo_slide_finish3"] = "Finitions slide à camouflage des bois",
+ ["component_camo_slide_finish4"] = "Finitions slide à camouflage crâne",
+ ["component_camo_slide_finish5"] = "Finitions slide à camouflage sessanta Nove",
+ ["component_camo_slide_finish6"] = "Finitions slide à camouflage perseus",
+ ["component_camo_slide_finish7"] = "Finitions slide à camouflage léopard",
+ ["component_camo_slide_finish8"] = "Finitions slide à camouflage zèbre",
+ ["component_camo_slide_finish9"] = "Finitions slide à camouflage géométrique",
+ ["component_camo_slide_finish10"] = "Finitions slide à camouflage explosive",
+ ["component_camo_slide_finish11"] = "Finitions slide à camouflage patriotique",
- ["component_clip_default"] = "Chargeur par défaut",
- ["component_clip_extended"] = "Chargeur à grande capacité",
- ["component_clip_drum"] = "Chargeur à tambour",
- ["component_clip_box"] = "Chargeur à très grande capacité",
+ ["component_clip_default"] = "Chargeur par défaut",
+ ["component_clip_extended"] = "Chargeur à grande capacité",
+ ["component_clip_drum"] = "Chargeur à tambour",
+ ["component_clip_box"] = "Chargeur à très grande capacité",
- ["component_scope_holo"] = "Viseur holographique",
- ["component_scope_small"] = "Viseur de petite taille",
- ["component_scope_medium"] = "Viseur de taille moyenne",
- ["component_scope_large"] = "Viseur de grande taille",
- ["component_scope"] = "Viseur monté",
- ["component_scope_advanced"] = "Viseur avancé",
- ["component_ironsights"] = "Viseur à marqueurs alignés",
+ ["component_scope_holo"] = "Viseur holographique",
+ ["component_scope_small"] = "Viseur de petite taille",
+ ["component_scope_medium"] = "Viseur de taille moyenne",
+ ["component_scope_large"] = "Viseur de grande taille",
+ ["component_scope"] = "Viseur monté",
+ ["component_scope_advanced"] = "Viseur avancé",
+ ["component_ironsights"] = "Viseur à marqueurs alignés",
- ["component_suppressor"] = "silencieux",
- ["component_compensator"] = "compensateur",
+ ["component_suppressor"] = "silencieux",
+ ["component_compensator"] = "compensateur",
- ["component_muzzle_flat"] = "Frein plat",
- ["component_muzzle_tactical"] = "Frein tactique",
- ["component_muzzle_fat"] = "Frein large",
- ["component_muzzle_precision"] = "Frein de précision",
- ["component_muzzle_heavy"] = "Frein polyvalent",
- ["component_muzzle_slanted"] = "Frein incliné",
- ["component_muzzle_split"] = "Frein fendu",
- ["component_muzzle_squared"] = "Frein carré",
+ ["component_muzzle_flat"] = "Frein plat",
+ ["component_muzzle_tactical"] = "Frein tactique",
+ ["component_muzzle_fat"] = "Frein large",
+ ["component_muzzle_precision"] = "Frein de précision",
+ ["component_muzzle_heavy"] = "Frein polyvalent",
+ ["component_muzzle_slanted"] = "Frein incliné",
+ ["component_muzzle_split"] = "Frein fendu",
+ ["component_muzzle_squared"] = "Frein carré",
- ["component_flashlight"] = "lampe torche",
- ["component_grip"] = "poignée",
+ ["component_flashlight"] = "lampe torche",
+ ["component_grip"] = "poignée",
- ["component_barrel_default"] = "Canon par défaut",
- ["component_barrel_heavy"] = "Canon lourd",
+ ["component_barrel_default"] = "Canon par défaut",
+ ["component_barrel_heavy"] = "Canon lourd",
- ["component_ammo_tracer"] = "Munition traceuse",
- ["component_ammo_incendiary"] = "Munition incendiaire",
- ["component_ammo_hollowpoint"] = "Munition à pointe creuse",
- ["component_ammo_fmj"] = "Munition fMJ",
- ["component_ammo_armor"] = "Munition perforante",
- ["component_ammo_explosive"] = "Munition perforante et Munition incendiaire",
+ ["component_ammo_tracer"] = "Munition traceuse",
+ ["component_ammo_incendiary"] = "Munition incendiaire",
+ ["component_ammo_hollowpoint"] = "Munition à pointe creuse",
+ ["component_ammo_fmj"] = "Munition fMJ",
+ ["component_ammo_armor"] = "Munition perforante",
+ ["component_ammo_explosive"] = "Munition perforante et Munition incendiaire",
- ["component_shells_default"] = "Coque par défaut",
- ["component_shells_incendiary"] = "Coque souffle de dragon",
- ["component_shells_armor"] = "Coque à chevrotine en acier",
- ["component_shells_hollowpoint"] = "Coque à fléchettes",
- ["component_shells_explosive"] = "Coque à limaces explosives",
+ ["component_shells_default"] = "Coque par défaut",
+ ["component_shells_incendiary"] = "Coque souffle de dragon",
+ ["component_shells_armor"] = "Coque à chevrotine en acier",
+ ["component_shells_hollowpoint"] = "Coque à fléchettes",
+ ["component_shells_explosive"] = "Coque à limaces explosives",
- -- Weapon Ammo
- ["ammo_rounds"] = "cartouche(s)",
- ["ammo_shells"] = "obus",
- ["ammo_charge"] = "charge·s",
- ["ammo_petrol"] = "jerrican d'essence",
- ["ammo_firework"] = "feu·x d'artifice",
- ["ammo_rockets"] = "roquette·s",
- ["ammo_grenadelauncher"] = "grenade·s",
- ["ammo_grenade"] = "grenade·s",
- ["ammo_stickybomb"] = "bombe·s",
- ["ammo_pipebomb"] = "bombe·s",
- ["ammo_smokebomb"] = "bombe·s",
- ["ammo_molotov"] = "cocktail·s",
- ["ammo_proxmine"] = "mine·s",
- ["ammo_bzgas"] = "grenade·s",
- ["ammo_ball"] = "balle·s",
- ["ammo_snowball"] = "boule·s de neige",
- ["ammo_flare"] = "fusée·s éclairante·s",
- ["ammo_flaregun"] = "fusée·s",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "cartouche(s)",
+ ["ammo_shells"] = "obus",
+ ["ammo_charge"] = "charge·s",
+ ["ammo_petrol"] = "jerrican d'essence",
+ ["ammo_firework"] = "feu·x d'artifice",
+ ["ammo_rockets"] = "roquette·s",
+ ["ammo_grenadelauncher"] = "grenade·s",
+ ["ammo_grenade"] = "grenade·s",
+ ["ammo_stickybomb"] = "bombe·s",
+ ["ammo_pipebomb"] = "bombe·s",
+ ["ammo_smokebomb"] = "bombe·s",
+ ["ammo_molotov"] = "cocktail·s",
+ ["ammo_proxmine"] = "mine·s",
+ ["ammo_bzgas"] = "grenade·s",
+ ["ammo_ball"] = "balle·s",
+ ["ammo_snowball"] = "boule·s de neige",
+ ["ammo_flare"] = "fusée·s éclairante·s",
+ ["ammo_flaregun"] = "fusée·s",
- -- Weapon Tints
- ["tint_default"] = "skin par défaut",
- ["tint_green"] = "skin vert",
- ["tint_gold"] = "skin doré",
- ["tint_pink"] = "skin rose",
- ["tint_army"] = "skin militaire",
- ["tint_lspd"] = "skin bleu",
- ["tint_orange"] = "skin orange",
- ["tint_platinum"] = "skin platine",
+ -- Weapon Tints
+ ["tint_default"] = "skin par défaut",
+ ["tint_green"] = "skin vert",
+ ["tint_gold"] = "skin doré",
+ ["tint_pink"] = "skin rose",
+ ["tint_army"] = "skin militaire",
+ ["tint_lspd"] = "skin bleu",
+ ["tint_orange"] = "skin orange",
+ ["tint_platinum"] = "skin platine",
}
diff --git a/[core]/es_extended/locales/he.lua b/[core]/es_extended/locales/he.lua
index a9ed46a8..12ebc9e5 100644
--- a/[core]/es_extended/locales/he.lua
+++ b/[core]/es_extended/locales/he.lua
@@ -1,377 +1,375 @@
Locales["he"] = {
- -- Inventory
- ["inventory"] = "מלאי ( משקל %s / %s )",
- ["use"] = "השתמש",
- ["give"] = "תן",
- ["remove"] = "זרוק",
- ["return"] = "חזור",
- ["give_to"] = "תן ל",
- ["amount"] = "כמות",
- ["giveammo"] = "תן תחמושת",
- ["amountammo"] = "כמות תחמושת",
- ["noammo"] = "לא מספיק!",
- ["gave_item"] = "ניתן %sx %s ל %s",
- ["received_item"] = "קיבלת %sx %s מ %s",
- ["gave_weapon"] = "ניתן %s ל %s",
- ["gave_weapon_ammo"] = "ניתן ~o~%sx %s ל %s ל %s",
- ["gave_weapon_withammo"] = "ניתן %s עם ~o~%sx %s ל %s",
- ["gave_weapon_hasalready"] = "%s כבר יש לו %s",
- ["gave_weapon_noweapon"] = "%s אין לו את הנשק הזה",
- ["received_weapon"] = "קיבלת %s מ %s",
- ["received_weapon_ammo"] = "קיבלת ~o~%sx %s ל %s שלך מ %s",
- ["received_weapon_withammo"] = "קיבלת %s עם ~o~%sx %s מ %s",
- ["received_weapon_hasalready"] = "%s ניסה לתת לך %s, אך יש לך כבר נשק זה",
- ["received_weapon_noweapon"] = "%s ניסה לתת לך תחמושת ל %s, אך אין לך נשק זה",
- ["gave_account_money"] = "ניתן $%s (%s) ל %s",
- ["received_account_money"] = "קיבלת $%s (%s) מ %s",
- ["amount_invalid"] = "כמות לא חוקית",
- ["players_nearby"] = "אין שחקנים קרובים",
- ["ex_inv_lim"] = "לא ניתן לבצע פעולה, חורג מהמשקל המרבי של %s",
- ["imp_invalid_quantity"] = "לא ניתן לבצע פעולה, הכמות אינה חוקית",
- ["imp_invalid_amount"] = "לא ניתן לבצע פעולה, הסכום אינו חוקי",
- ["threw_standard"] = "זורק %sx %s",
- ["threw_account"] = "זורק $%s %s",
- ["threw_weapon"] = "זורק %s",
- ["threw_weapon_ammo"] = "זורק %s עם ~o~%sx %s",
- ["threw_weapon_already"] = "כבר יש לך נשק זה",
- ["threw_cannot_pickup"] = "המלאי מלא, לא ניתן לאסוף!",
- ["threw_pickup_prompt"] = "לחץ E כדי לאסוף",
- -- Key mapping
- ["keymap_showinventory"] = "הצג מלאי",
+ -- Inventory
+ ["inventory"] = "מלאי ( משקל %s / %s )",
+ ["use"] = "השתמש",
+ ["give"] = "תן",
+ ["remove"] = "זרוק",
+ ["return"] = "חזור",
+ ["give_to"] = "תן ל",
+ ["amount"] = "כמות",
+ ["giveammo"] = "תן תחמושת",
+ ["amountammo"] = "כמות תחמושת",
+ ["noammo"] = "לא מספיק!",
+ ["gave_item"] = "ניתן %sx %s ל %s",
+ ["received_item"] = "קיבלת %sx %s מ %s",
+ ["gave_weapon"] = "ניתן %s ל %s",
+ ["gave_weapon_ammo"] = "ניתן ~o~%sx %s ל %s ל %s",
+ ["gave_weapon_withammo"] = "ניתן %s עם ~o~%sx %s ל %s",
+ ["gave_weapon_hasalready"] = "%s כבר יש לו %s",
+ ["gave_weapon_noweapon"] = "%s אין לו את הנשק הזה",
+ ["received_weapon"] = "קיבלת %s מ %s",
+ ["received_weapon_ammo"] = "קיבלת ~o~%sx %s ל %s שלך מ %s",
+ ["received_weapon_withammo"] = "קיבלת %s עם ~o~%sx %s מ %s",
+ ["received_weapon_hasalready"] = "%s ניסה לתת לך %s, אך יש לך כבר נשק זה",
+ ["received_weapon_noweapon"] = "%s ניסה לתת לך תחמושת ל %s, אך אין לך נשק זה",
+ ["gave_account_money"] = "ניתן $%s (%s) ל %s",
+ ["received_account_money"] = "קיבלת $%s (%s) מ %s",
+ ["amount_invalid"] = "כמות לא חוקית",
+ ["players_nearby"] = "אין שחקנים קרובים",
+ ["ex_inv_lim"] = "לא ניתן לבצע פעולה, חורג מהמשקל המרבי של %s",
+ ["imp_invalid_quantity"] = "לא ניתן לבצע פעולה, הכמות אינה חוקית",
+ ["imp_invalid_amount"] = "לא ניתן לבצע פעולה, הסכום אינו חוקי",
+ ["threw_standard"] = "זורק %sx %s",
+ ["threw_account"] = "זורק $%s %s",
+ ["threw_weapon"] = "זורק %s",
+ ["threw_weapon_ammo"] = "זורק %s עם ~o~%sx %s",
+ ["threw_weapon_already"] = "כבר יש לך נשק זה",
+ ["threw_cannot_pickup"] = "המלאי מלא, לא ניתן לאסוף!",
+ ["threw_pickup_prompt"] = "לחץ E כדי לאסוף",
+ -- Key mapping
+ ["keymap_showinventory"] = "הצג מלאי",
- -- Salary related
- ["received_salary"] = "קיבלת שכר: $%s",
- ["received_help"] = "קיבלת הטבה: $%s",
- ["company_nomoney"] = "החברה בה אתה עובד אינה יכולה לשלם לך את השכר",
- ["received_paycheck"] = "קיבלת תלוש",
- ["bank"] = "בנק מעץ",
- ["account_bank"] = "בנק",
- ["account_black_money"] = "כסף מטונף",
- ["account_money"] = "מזומן",
+ -- Salary related
+ ["received_salary"] = "קיבלת שכר: $%s",
+ ["received_help"] = "קיבלת הטבה: $%s",
+ ["company_nomoney"] = "החברה בה אתה עובד אינה יכולה לשלם לך את השכר",
+ ["received_paycheck"] = "קיבלת תלוש",
+ ["bank"] = "בנק מעץ",
+ ["account_bank"] = "בנק",
+ ["account_black_money"] = "כסף מטונף",
+ ["account_money"] = "מזומן",
- ["act_imp"] = "לא ניתן לבצע פעולה",
- ["in_vehicle"] = "לא ניתן לבצע פעולה, השחקן ברכב",
- ["not_in_vehicle"] = "לא ניתן לבצע פעולה, השחקן לא ברכב",
+ ["act_imp"] = "לא ניתן לבצע פעולה",
+ ["in_vehicle"] = "לא ניתן לבצע פעולה, השחקן ברכב",
+ ["not_in_vehicle"] = "לא ניתן לבצע פעולה, השחקן לא ברכב",
- -- Commands
- ["command_bring"] = "הבא שחקן אליך",
- ["command_car"] = "צור רכב",
- ["command_car_car"] = "דגם הרכב או האש",
- ["command_cardel"] = "הסר רכבים בקרבת מקום",
- ["command_cardel_radius"] = "הסר את כל הרכבים ברדיוס המצוין",
- ["command_repair"] = "תקן את הרכב שלך",
- ["command_repair_success"] = "רכב תוקן בהצלחה",
- ["command_repair_success_target"] = "אדמין תיקן לך את הרכב",
- ["command_clear"] = "נקה טקסט צ\"אט",
- ["command_clearall"] = "נקה טקסט צ\"אט לכל השחקנים",
- ["command_clearinventory"] = "הסר את כל הפריטים מהמלאי של השחקן",
- ["command_clearloadout"] = "הסר את כל הנשקים מהשחקן",
- ["command_freeze"] = "הקפא שחקן",
- ["command_unfreeze"] = "בטל הקפאה של שחקן",
- ["command_giveaccountmoney"] = "תן כסף לחשבון מסוים",
- ["command_giveaccountmoney_account"] = "חשבון להוספה",
- ["command_giveaccountmoney_amount"] = "כמות להוספה",
- ["command_giveaccountmoney_invalid"] = "שם חשבון לא חוקי",
- ["command_removeaccountmoney"] = "הסר כסף מחשבון מסוים",
- ["command_removeaccountmoney_account"] = "חשבון להסרה ממנו",
- ["command_removeaccountmoney_amount"] = "כמות להסרה",
- ["command_removeaccountmoney_invalid"] = "שם חשבון לא חוקי",
- ["command_giveitem"] = "תן לשחקן פריט",
- ["command_giveitem_item"] = "שם הפריט",
- ["command_giveitem_count"] = "כמות",
- ["command_giveweapon"] = "תן לשחקן נשק",
- ["command_giveweapon_weapon"] = "שם הנשק",
- ["command_giveweapon_ammo"] = "כמות תחמושת",
- ["command_giveweapon_hasalready"] = "לשחקן כבר יש נשק זה",
- ["command_giveweaponcomponent"] = "תן רכיב נשק לשחקן",
- ["command_giveweaponcomponent_component"] = "שם הרכיב",
- ["command_giveweaponcomponent_invalid"] = "רכיב נשק לא חוקי",
- ["command_giveweaponcomponent_hasalready"] = "לשחקן כבר יש רכיב נשק זה",
- ["command_giveweaponcomponent_missingweapon"] = "לשחקן אין נשק זה",
- ["command_goto"] = "התעבר אל שחקן",
- ["command_kill"] = "הרוג שחקן",
- ["command_save"] = "שמור נתונים של שחקן בכפיה",
- ["command_saveall"] = "שמור נתונים של כל השחקנים",
- ["command_setaccountmoney"] = "קבע כמות כסף בחשבון מסוים",
- ["command_setaccountmoney_amount"] = "כמות כסף להגדרה",
- ["command_setcoords"] = "התעבר לקואורדינטות מסוימות",
- ["command_setcoords_x"] = "ערך x",
- ["command_setcoords_y"] = "ערך y",
- ["command_setcoords_z"] = "ערך z",
- ["command_setjob"] = "קבע משרה לשחקן",
- ["command_setjob_job"] = "שם המשרה",
- ["command_setjob_grade"] = "דרגת המשרה",
- ["command_setjob_invalid"] = "המשרה, הדרגה או שניהם אינם חוקיים",
- ["command_setgroup"] = "קבע קבוצת הרשאות לשחקן",
- ["command_setgroup_group"] = "שם קבוצת הפקודות",
+ -- Commands
+ ["command_bring"] = "הבא שחקן אליך",
+ ["command_car"] = "צור רכב",
+ ["command_car_car"] = "דגם הרכב או האש",
+ ["command_cardel"] = "הסר רכבים בקרבת מקום",
+ ["command_cardel_radius"] = "הסר את כל הרכבים ברדיוס המצוין",
+ ["command_repair"] = "תקן את הרכב שלך",
+ ["command_repair_success"] = "רכב תוקן בהצלחה",
+ ["command_repair_success_target"] = "אדמין תיקן לך את הרכב",
+ ["command_clear"] = 'נקה טקסט צ"אט',
+ ["command_clearall"] = 'נקה טקסט צ"אט לכל השחקנים',
+ ["command_clearinventory"] = "הסר את כל הפריטים מהמלאי של השחקן",
+ ["command_clearloadout"] = "הסר את כל הנשקים מהשחקן",
+ ["command_freeze"] = "הקפא שחקן",
+ ["command_unfreeze"] = "בטל הקפאה של שחקן",
+ ["command_giveaccountmoney"] = "תן כסף לחשבון מסוים",
+ ["command_giveaccountmoney_account"] = "חשבון להוספה",
+ ["command_giveaccountmoney_amount"] = "כמות להוספה",
+ ["command_giveaccountmoney_invalid"] = "שם חשבון לא חוקי",
+ ["command_removeaccountmoney"] = "הסר כסף מחשבון מסוים",
+ ["command_removeaccountmoney_account"] = "חשבון להסרה ממנו",
+ ["command_removeaccountmoney_amount"] = "כמות להסרה",
+ ["command_removeaccountmoney_invalid"] = "שם חשבון לא חוקי",
+ ["command_giveitem"] = "תן לשחקן פריט",
+ ["command_giveitem_item"] = "שם הפריט",
+ ["command_giveitem_count"] = "כמות",
+ ["command_giveweapon"] = "תן לשחקן נשק",
+ ["command_giveweapon_weapon"] = "שם הנשק",
+ ["command_giveweapon_ammo"] = "כמות תחמושת",
+ ["command_giveweapon_hasalready"] = "לשחקן כבר יש נשק זה",
+ ["command_giveweaponcomponent"] = "תן רכיב נשק לשחקן",
+ ["command_giveweaponcomponent_component"] = "שם הרכיב",
+ ["command_giveweaponcomponent_invalid"] = "רכיב נשק לא חוקי",
+ ["command_giveweaponcomponent_hasalready"] = "לשחקן כבר יש רכיב נשק זה",
+ ["command_giveweaponcomponent_missingweapon"] = "לשחקן אין נשק זה",
+ ["command_goto"] = "התעבר אל שחקן",
+ ["command_kill"] = "הרוג שחקן",
+ ["command_save"] = "שמור נתונים של שחקן בכפיה",
+ ["command_saveall"] = "שמור נתונים של כל השחקנים",
+ ["command_setaccountmoney"] = "קבע כמות כסף בחשבון מסוים",
+ ["command_setaccountmoney_amount"] = "כמות כסף להגדרה",
+ ["command_setcoords"] = "התעבר לקואורדינטות מסוימות",
+ ["command_setcoords_x"] = "ערך x",
+ ["command_setcoords_y"] = "ערך y",
+ ["command_setcoords_z"] = "ערך z",
+ ["command_setjob"] = "קבע משרה לשחקן",
+ ["command_setjob_job"] = "שם המשרה",
+ ["command_setjob_grade"] = "דרגת המשרה",
+ ["command_setjob_invalid"] = "המשרה, הדרגה או שניהם אינם חוקיים",
+ ["command_setgroup"] = "קבע קבוצת הרשאות לשחקן",
+ ["command_setgroup_group"] = "שם קבוצת הפקודות",
["commanderror_argumentmismatch"] = "כמות וסוגי הארגומנטים אינם תואמים (נשלח %s, נדרש %s)",
- ["commanderror_argumentmismatch_number"] = "טיפוס ארגומנט #%s לא תקין (נשלח מחרוזת, נדרש מספר)",
- ["commanderror_argumentmismatch_string"] = "טיפוס ארגומנט #%s לא תקין (נשלח מספר, נדרש מחרוזת)",
- ["commanderror_invaliditem"] = "שם פריט לא חוקי",
- ["commanderror_invalidweapon"] = "נשק לא חוקי",
- ["commanderror_console"] = "לא ניתן להפעיל פקודה מהקונסול",
- ["commanderror_invalidcommand"] = "פקודה לא חוקית - /%s",
- ["commanderror_invalidplayerid"] = "אין שחקן עם מזהה זה מחובר",
- ["commandgeneric_playerid"] = "מזהה השחקן בשרת",
- ["command_giveammo_noweapon_found"] = "ל-%s אין נשק כזה",
- ["command_giveammo_weapon"] = "שם הנשק",
- ["command_giveammo_ammo"] = "כמות תחמושת",
- ["tpm_nowaypoint"] = "אין נקודת דרך מוגדרת",
- ["tpm_success"] = "הועברת בהצלחה",
+ ["commanderror_argumentmismatch_number"] = "טיפוס ארגומנט #%s לא תקין (נשלח מחרוזת, נדרש מספר)",
+ ["commanderror_argumentmismatch_string"] = "טיפוס ארגומנט #%s לא תקין (נשלח מספר, נדרש מחרוזת)",
+ ["commanderror_invaliditem"] = "שם פריט לא חוקי",
+ ["commanderror_invalidweapon"] = "נשק לא חוקי",
+ ["commanderror_console"] = "לא ניתן להפעיל פקודה מהקונסול",
+ ["commanderror_invalidcommand"] = "פקודה לא חוקית - /%s",
+ ["commanderror_invalidplayerid"] = "אין שחקן עם מזהה זה מחובר",
+ ["commandgeneric_playerid"] = "מזהה השחקן בשרת",
+ ["command_giveammo_noweapon_found"] = "ל-%s אין נשק כזה",
+ ["command_giveammo_weapon"] = "שם הנשק",
+ ["command_giveammo_ammo"] = "כמות תחמושת",
+ ["tpm_nowaypoint"] = "אין נקודת דרך מוגדרת",
+ ["tpm_success"] = "הועברת בהצלחה",
- ["noclip_message"] = "מצב Noclip %s",
- ["enabled"] = "~g~מאופשר~s~",
- ["disabled"] = "~r~מנוטרל~s~",
+ ["noclip_message"] = "מצב Noclip %s",
+ ["enabled"] = "~g~מאופשר~s~",
+ ["disabled"] = "~r~מנוטרל~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "₪%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "₪%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "סכין",
- ["weapon_bat"] = "כותרת",
- ["weapon_battleaxe"] = "גרזן קרב",
- ["weapon_bottle"] = "בקבוק",
- ["weapon_crowbar"] = "מפתח ברזל",
- ["weapon_flashlight"] = "פנס יד",
- ["weapon_golfclub"] = "מקל גולף",
- ["weapon_hammer"] = "פטיש",
- ["weapon_hatchet"] = "גרזן",
- ["weapon_knife"] = "סכין",
- ["weapon_knuckle"] = "עצמאות",
- ["weapon_machete"] = "מאצ\"טה",
- ["weapon_nightstick"] = "מקל לילה",
- ["weapon_wrench"] = "מפתח אינגליזי",
- ["weapon_poolcue"] = "מקל בריכה",
- ["weapon_stone_hatchet"] = "גרזן אבן",
- ["weapon_switchblade"] = "סכין קפיצית",
- -- Handguns
- ["weapon_appistol"] = "אקדח AP",
- ["weapon_ceramicpistol"] = "אקדח קרמי",
- ["weapon_combatpistol"] = "אקדח קרב",
- ["weapon_doubleaction"] = "רבולבר פעולה כפולה",
- ["weapon_navyrevolver"] = "רבולבר צי",
- ["weapon_flaregun"] = "אקדח זיקוקים",
- ["weapon_gadgetpistol"] = "אקדח חומרה",
- ["weapon_heavypistol"] = "אקדח כבד",
- ["weapon_revolver"] = "רבולבר כבד",
- ["weapon_revolver_mk2"] = "רבולבר כבד MK2",
- ["weapon_marksmanpistol"] = "אקדח צלף",
- ["weapon_pistol"] = "אקדח",
- ["weapon_pistol_mk2"] = "אקדח MK2",
- ["weapon_pistol50"] = "אקדח .50",
- ["weapon_snspistol"] = "אקדח SNS",
- ["weapon_snspistol_mk2"] = "אקדח SNS MK2",
- ["weapon_stungun"] = "טייזר",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "אקדח וינטג",
+ -- Melee
+ ["weapon_dagger"] = "סכין",
+ ["weapon_bat"] = "כותרת",
+ ["weapon_battleaxe"] = "גרזן קרב",
+ ["weapon_bottle"] = "בקבוק",
+ ["weapon_crowbar"] = "מפתח ברזל",
+ ["weapon_flashlight"] = "פנס יד",
+ ["weapon_golfclub"] = "מקל גולף",
+ ["weapon_hammer"] = "פטיש",
+ ["weapon_hatchet"] = "גרזן",
+ ["weapon_knife"] = "סכין",
+ ["weapon_knuckle"] = "עצמאות",
+ ["weapon_machete"] = 'מאצ"טה',
+ ["weapon_nightstick"] = "מקל לילה",
+ ["weapon_wrench"] = "מפתח אינגליזי",
+ ["weapon_poolcue"] = "מקל בריכה",
+ ["weapon_stone_hatchet"] = "גרזן אבן",
+ ["weapon_switchblade"] = "סכין קפיצית",
+ -- Handguns
+ ["weapon_appistol"] = "אקדח AP",
+ ["weapon_ceramicpistol"] = "אקדח קרמי",
+ ["weapon_combatpistol"] = "אקדח קרב",
+ ["weapon_doubleaction"] = "רבולבר פעולה כפולה",
+ ["weapon_navyrevolver"] = "רבולבר צי",
+ ["weapon_flaregun"] = "אקדח זיקוקים",
+ ["weapon_gadgetpistol"] = "אקדח חומרה",
+ ["weapon_heavypistol"] = "אקדח כבד",
+ ["weapon_revolver"] = "רבולבר כבד",
+ ["weapon_revolver_mk2"] = "רבולבר כבד MK2",
+ ["weapon_marksmanpistol"] = "אקדח צלף",
+ ["weapon_pistol"] = "אקדח",
+ ["weapon_pistol_mk2"] = "אקדח MK2",
+ ["weapon_pistol50"] = "אקדח .50",
+ ["weapon_snspistol"] = "אקדח SNS",
+ ["weapon_snspistol_mk2"] = "אקדח SNS MK2",
+ ["weapon_stungun"] = "טייזר",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "אקדח וינטג",
- -- Shotguns
- ["weapon_assaultshotgun"] = "רובה סטורם",
- ["weapon_autoshotgun"] = "רובה אוטומטי",
- ["weapon_bullpupshotgun"] = "רובה Bullpup",
- ["weapon_combatshotgun"] = "רובה קרב",
- ["weapon_dbshotgun"] = "רובה קנה כפול",
- ["weapon_heavyshotgun"] = "רובה כבד",
- ["weapon_musket"] = "רובה חלילי",
- ["weapon_pumpshotgun"] = "רובה פומפה",
- ["weapon_pumpshotgun_mk2"] = "רובה פומפה MK2",
- ["weapon_sawnoffshotgun"] = "רובה חתוך",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "רובה סטורם",
+ ["weapon_autoshotgun"] = "רובה אוטומטי",
+ ["weapon_bullpupshotgun"] = "רובה Bullpup",
+ ["weapon_combatshotgun"] = "רובה קרב",
+ ["weapon_dbshotgun"] = "רובה קנה כפול",
+ ["weapon_heavyshotgun"] = "רובה כבד",
+ ["weapon_musket"] = "רובה חלילי",
+ ["weapon_pumpshotgun"] = "רובה פומפה",
+ ["weapon_pumpshotgun_mk2"] = "רובה פומפה MK2",
+ ["weapon_sawnoffshotgun"] = "רובה חתוך",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "רובה סטורם SMG",
- ["weapon_combatmg"] = "רובה סטורם MG",
- ["weapon_combatmg_mk2"] = "רובה סטורם MG MK2",
- ["weapon_combatpdw"] = "רובה סטורם PDW",
- ["weapon_gusenberg"] = "רובה גוזנברג",
- ["weapon_machinepistol"] = "אקדח מכונה",
- ["weapon_mg"] = "רובה מכונה",
- ["weapon_microsmg"] = "רובה מכונה מיקרו",
- ["weapon_minismg"] = "רובה מכונה מיני",
- ["weapon_smg"] = "רובה מכונה",
- ["weapon_smg_mk2"] = "רובה מכונה MK2",
- ["weapon_raycarbine"] = "רובה אור",
- -- Rifles
- ["weapon_advancedrifle"] = "רובה מתקדם",
- ["weapon_assaultrifle"] = "רובה סטורם",
- ["weapon_assaultrifle_mk2"] = "רובה סטורם MK2",
- ["weapon_bullpuprifle"] = "רובה Bullpup",
- ["weapon_bullpuprifle_mk2"] = "רובה Bullpup MK2",
- ["weapon_carbinerifle"] = "רובה קרבין",
- ["weapon_carbinerifle_mk2"] = "רובה קרבין MK2",
- ["weapon_compactrifle"] = "רובה קומפקטי",
- ["weapon_militaryrifle"] = "רובה צבאי",
- ["weapon_specialcarbine"] = "רובה קרבין מיוחד",
- ["weapon_specialcarbine_mk2"] = "רובה קרבין מיוחד MK2",
- ["weapon_heavyrifle"] = "רובה כבד",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "רובה סטורם SMG",
+ ["weapon_combatmg"] = "רובה סטורם MG",
+ ["weapon_combatmg_mk2"] = "רובה סטורם MG MK2",
+ ["weapon_combatpdw"] = "רובה סטורם PDW",
+ ["weapon_gusenberg"] = "רובה גוזנברג",
+ ["weapon_machinepistol"] = "אקדח מכונה",
+ ["weapon_mg"] = "רובה מכונה",
+ ["weapon_microsmg"] = "רובה מכונה מיקרו",
+ ["weapon_minismg"] = "רובה מכונה מיני",
+ ["weapon_smg"] = "רובה מכונה",
+ ["weapon_smg_mk2"] = "רובה מכונה MK2",
+ ["weapon_raycarbine"] = "רובה אור",
+ -- Rifles
+ ["weapon_advancedrifle"] = "רובה מתקדם",
+ ["weapon_assaultrifle"] = "רובה סטורם",
+ ["weapon_assaultrifle_mk2"] = "רובה סטורם MK2",
+ ["weapon_bullpuprifle"] = "רובה Bullpup",
+ ["weapon_bullpuprifle_mk2"] = "רובה Bullpup MK2",
+ ["weapon_carbinerifle"] = "רובה קרבין",
+ ["weapon_carbinerifle_mk2"] = "רובה קרבין MK2",
+ ["weapon_compactrifle"] = "רובה קומפקטי",
+ ["weapon_militaryrifle"] = "רובה צבאי",
+ ["weapon_specialcarbine"] = "רובה קרבין מיוחד",
+ ["weapon_specialcarbine_mk2"] = "רובה קרבין מיוחד MK2",
+ ["weapon_heavyrifle"] = "רובה כבד",
- -- Sniper
- ["weapon_heavysniper"] = "רובה צלפים כבד",
- ["weapon_heavysniper_mk2"] = "רובה צלפים כבד MK2",
- ["weapon_marksmanrifle"] = "רובה צלפים",
- ["weapon_marksmanrifle_mk2"] = "רובה צלפים MK2",
- ["weapon_sniperrifle"] = "רובה צלפים",
+ -- Sniper
+ ["weapon_heavysniper"] = "רובה צלפים כבד",
+ ["weapon_heavysniper_mk2"] = "רובה צלפים כבד MK2",
+ ["weapon_marksmanrifle"] = "רובה צלפים",
+ ["weapon_marksmanrifle_mk2"] = "רובה צלפים MK2",
+ ["weapon_sniperrifle"] = "רובה צלפים",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "משגר קומפקטי",
- ["weapon_firework"] = "משגר זיקוקים",
- ["weapon_grenadelauncher"] = "משגר רימונים",
- ["weapon_hominglauncher"] = "משגר חפצים",
- ["weapon_minigun"] = "מיניגן",
- ["weapon_railgun"] = "רובה רכבת",
- ["weapon_rpg"] = "משגר רקטות",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "משגר קומפקטי",
+ ["weapon_firework"] = "משגר זיקוקים",
+ ["weapon_grenadelauncher"] = "משגר רימונים",
+ ["weapon_hominglauncher"] = "משגר חפצים",
+ ["weapon_minigun"] = "מיניגן",
+ ["weapon_railgun"] = "רובה רכבת",
+ ["weapon_rpg"] = "משגר רקטות",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "גלאי מתכות",
- ["weapon_precisionrifle"] = "רובה דיוק",
- ["weapon_tactilerifle"] = "רובה טקטילי",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "גלאי מתכות",
+ ["weapon_precisionrifle"] = "רובה דיוק",
+ ["weapon_tactilerifle"] = "רובה טקטילי",
- -- Drug wars dlc
- ["weapon_candycane"] = "מקל סוכר",
- ["weapon_acidpackage"] = "חומצה",
- ["weapon_pistolxm3"] = "אקדח xm3",
- ["weapon_railgunxm3"] = "רובה רכבת xm3",
- -- Thrown
- ["weapon_ball"] = "כדור בייסבול",
- ["weapon_bzgas"] = "גז BZ",
- ["weapon_flare"] = "זיקוק",
- ["weapon_grenade"] = "רימון",
- ["weapon_petrolcan"] = "גררון דלק",
- ["weapon_hazardcan"] = "גררון מסוכן",
- ["weapon_molotov"] = "קוקטייל מולוטוב",
- ["weapon_proxmine"] = "מוקש קרבה",
- ["weapon_pipebomb"] = "פצצת צינור",
- ["weapon_snowball"] = "כדור שלג",
- ["weapon_stickybomb"] = "פצצה דביקה",
- ["weapon_smokegrenade"] = "גז דמעות",
+ -- Drug wars dlc
+ ["weapon_candycane"] = "מקל סוכר",
+ ["weapon_acidpackage"] = "חומצה",
+ ["weapon_pistolxm3"] = "אקדח xm3",
+ ["weapon_railgunxm3"] = "רובה רכבת xm3",
+ -- Thrown
+ ["weapon_ball"] = "כדור בייסבול",
+ ["weapon_bzgas"] = "גז BZ",
+ ["weapon_flare"] = "זיקוק",
+ ["weapon_grenade"] = "רימון",
+ ["weapon_petrolcan"] = "גררון דלק",
+ ["weapon_hazardcan"] = "גררון מסוכן",
+ ["weapon_molotov"] = "קוקטייל מולוטוב",
+ ["weapon_proxmine"] = "מוקש קרבה",
+ ["weapon_pipebomb"] = "פצצת צינור",
+ ["weapon_snowball"] = "כדור שלג",
+ ["weapon_stickybomb"] = "פצצה דביקה",
+ ["weapon_smokegrenade"] = "גז דמעות",
- -- Special
- ["weapon_fireextinguisher"] = "מטף כיבוי",
- ["weapon_digiscanner"] = "סורק דיגיטלי",
- ["weapon_garbagebag"] = "שקית זבל",
- ["weapon_handcuffs"] = "כפפות",
- ["gadget_nightvision"] = "ראיה לילית",
- ["gadget_parachute"] = "צניחה",
+ -- Special
+ ["weapon_fireextinguisher"] = "מטף כיבוי",
+ ["weapon_digiscanner"] = "סורק דיגיטלי",
+ ["weapon_garbagebag"] = "שקית זבל",
+ ["weapon_handcuffs"] = "כפפות",
+ ["gadget_nightvision"] = "ראיה לילית",
+ ["gadget_parachute"] = "צניחה",
- -- Weapon Components
- ["component_knuckle_base"] = "דגם בסיסי",
- ["component_knuckle_pimp"] = "הפימפ",
- ["component_knuckle_ballas"] = "הבאלס",
- ["component_knuckle_dollar"] = "ההאסטלר",
- ["component_knuckle_diamond"] = "הרוק",
- ["component_knuckle_hate"] = "השונא",
- ["component_knuckle_love"] = "האוהב",
- ["component_knuckle_player"] = "השחקן",
- ["component_knuckle_king"] = "המלך",
- ["component_knuckle_vagos"] = "הואגוס",
- ["component_luxary_finish"] = "גימור מפואר",
+ -- Weapon Components
+ ["component_knuckle_base"] = "דגם בסיסי",
+ ["component_knuckle_pimp"] = "הפימפ",
+ ["component_knuckle_ballas"] = "הבאלס",
+ ["component_knuckle_dollar"] = "ההאסטלר",
+ ["component_knuckle_diamond"] = "הרוק",
+ ["component_knuckle_hate"] = "השונא",
+ ["component_knuckle_love"] = "האוהב",
+ ["component_knuckle_player"] = "השחקן",
+ ["component_knuckle_king"] = "המלך",
+ ["component_knuckle_vagos"] = "הואגוס",
+ ["component_luxary_finish"] = "גימור מפואר",
- ["component_handle_default"] = "ידית רגילה",
- ["component_handle_vip"] = "ידית VIP",
- ["component_handle_bodyguard"] = "ידית שומר גוף",
+ ["component_handle_default"] = "ידית רגילה",
+ ["component_handle_vip"] = "ידית VIP",
+ ["component_handle_bodyguard"] = "ידית שומר גוף",
- ["component_vip_finish"] = "גימור VIP",
- ["component_bodyguard_finish"] = "גימור שומר גוף",
+ ["component_vip_finish"] = "גימור VIP",
+ ["component_bodyguard_finish"] = "גימור שומר גוף",
- ["component_camo_finish"] = "צפיעה דיגיטלית",
- ["component_camo_finish2"] = "צפיעה צבעים מעורבים",
- ["component_camo_finish3"] = "צפיעה יערותית",
- ["component_camo_finish4"] = "צפיעה גולגולת",
- ["component_camo_finish5"] = "צפיעה Sessanta Nove",
- ["component_camo_finish6"] = "צפיעה Perseus",
- ["component_camo_finish7"] = "צפיעה נמרים",
- ["component_camo_finish8"] = "צפיעה זברה",
- ["component_camo_finish9"] = "צפיעה גיאומטרית",
- ["component_camo_finish10"] = "צפיעה Boom",
- ["component_camo_finish11"] = "צפיעה פטריוטית",
+ ["component_camo_finish"] = "צפיעה דיגיטלית",
+ ["component_camo_finish2"] = "צפיעה צבעים מעורבים",
+ ["component_camo_finish3"] = "צפיעה יערותית",
+ ["component_camo_finish4"] = "צפיעה גולגולת",
+ ["component_camo_finish5"] = "צפיעה Sessanta Nove",
+ ["component_camo_finish6"] = "צפיעה Perseus",
+ ["component_camo_finish7"] = "צפיעה נמרים",
+ ["component_camo_finish8"] = "צפיעה זברה",
+ ["component_camo_finish9"] = "צפיעה גיאומטרית",
+ ["component_camo_finish10"] = "צפיעה Boom",
+ ["component_camo_finish11"] = "צפיעה פטריוטית",
- ["component_camo_slide_finish"] = "צפיעה דיגיטלית למחצלה",
- ["component_camo_slide_finish2"] = "צפיעה צבעים מעורבים למחצלה",
- ["component_camo_slide_finish3"] = "צפיעה יערותית למחצלה",
- ["component_camo_slide_finish4"] = "צפיעה גולגולת למחצלה",
- ["component_camo_slide_finish5"] = "צפיעה Sessanta Nove למחצלה",
- ["component_camo_slide_finish6"] = "צפיעה Perseus למחצלה",
- ["component_camo_slide_finish7"] = "צפיעה נמרים למחצלה",
- ["component_camo_slide_finish8"] = "צפיעה זברה למחצלה",
- ["component_camo_slide_finish9"] = "צפיעה גיאומטרית למחצלה",
- ["component_camo_slide_finish10"] = "צפיעה Boom למחצלה",
- ["component_camo_slide_finish11"] = "צפיעה פטריוטית למחצלה",
- ["component_clip_default"] = "מחצירה רגילה",
- ["component_clip_extended"] = "מחצירה מורחבת",
- ["component_clip_drum"] = "מחצירה תוף",
- ["component_clip_box"] = "מחצירה קופסה",
+ ["component_camo_slide_finish"] = "צפיעה דיגיטלית למחצלה",
+ ["component_camo_slide_finish2"] = "צפיעה צבעים מעורבים למחצלה",
+ ["component_camo_slide_finish3"] = "צפיעה יערותית למחצלה",
+ ["component_camo_slide_finish4"] = "צפיעה גולגולת למחצלה",
+ ["component_camo_slide_finish5"] = "צפיעה Sessanta Nove למחצלה",
+ ["component_camo_slide_finish6"] = "צפיעה Perseus למחצלה",
+ ["component_camo_slide_finish7"] = "צפיעה נמרים למחצלה",
+ ["component_camo_slide_finish8"] = "צפיעה זברה למחצלה",
+ ["component_camo_slide_finish9"] = "צפיעה גיאומטרית למחצלה",
+ ["component_camo_slide_finish10"] = "צפיעה Boom למחצלה",
+ ["component_camo_slide_finish11"] = "צפיעה פטריוטית למחצלה",
+ ["component_clip_default"] = "מחצירה רגילה",
+ ["component_clip_extended"] = "מחצירה מורחבת",
+ ["component_clip_drum"] = "מחצירה תוף",
+ ["component_clip_box"] = "מחצירה קופסה",
- ["component_scope_holo"] = "כוונת הולוגרפית",
- ["component_scope_small"] = "כוונת קטנה",
- ["component_scope_medium"] = "כוונת בינונית",
- ["component_scope_large"] = "כוונת גדולה",
- ["component_scope"] = "כוונת מותקנת",
- ["component_scope_advanced"] = "כוונת מתקדמת",
- ["component_ironsights"] = "כוונת ברזל",
+ ["component_scope_holo"] = "כוונת הולוגרפית",
+ ["component_scope_small"] = "כוונת קטנה",
+ ["component_scope_medium"] = "כוונת בינונית",
+ ["component_scope_large"] = "כוונת גדולה",
+ ["component_scope"] = "כוונת מותקנת",
+ ["component_scope_advanced"] = "כוונת מתקדמת",
+ ["component_ironsights"] = "כוונת ברזל",
- ["component_suppressor"] = "מרגיע",
- ["component_compensator"] = "פיצוי",
+ ["component_suppressor"] = "מרגיע",
+ ["component_compensator"] = "פיצוי",
- ["component_muzzle_flat"] = "מרסור שטוח",
- ["component_muzzle_tactical"] = "מרסור טקטי",
- ["component_muzzle_fat"] = "מרסור עגלגל",
- ["component_muzzle_precision"] = "מרסור מדויק",
- ["component_muzzle_heavy"] = "מרסור כבד",
- ["component_muzzle_slanted"] = "מרסור מוטה",
- ["component_muzzle_split"] = "מרסור פצול",
- ["component_muzzle_squared"] = "מרסור מרובע",
+ ["component_muzzle_flat"] = "מרסור שטוח",
+ ["component_muzzle_tactical"] = "מרסור טקטי",
+ ["component_muzzle_fat"] = "מרסור עגלגל",
+ ["component_muzzle_precision"] = "מרסור מדויק",
+ ["component_muzzle_heavy"] = "מרסור כבד",
+ ["component_muzzle_slanted"] = "מרסור מוטה",
+ ["component_muzzle_split"] = "מרסור פצול",
+ ["component_muzzle_squared"] = "מרסור מרובע",
- ["component_flashlight"] = "פנס",
- ["component_grip"] = "אחיזה",
+ ["component_flashlight"] = "פנס",
+ ["component_grip"] = "אחיזה",
- ["component_barrel_default"] = "עצם רגיל",
- ["component_barrel_heavy"] = "עצם כבד",
+ ["component_barrel_default"] = "עצם רגיל",
+ ["component_barrel_heavy"] = "עצם כבד",
- ["component_ammo_tracer"] = "כדורים עקובים",
- ["component_ammo_incendiary"] = "כדורים מדליקים",
- ["component_ammo_hollowpoint"] = "כדורים חדים",
- ["component_ammo_fmj"] = "כדורים FMJ",
- ["component_ammo_armor"] = "כדורים חודרי משרוע",
- ["component_ammo_explosive"] = "כדורים חודרי משרוע מדליקים",
+ ["component_ammo_tracer"] = "כדורים עקובים",
+ ["component_ammo_incendiary"] = "כדורים מדליקים",
+ ["component_ammo_hollowpoint"] = "כדורים חדים",
+ ["component_ammo_fmj"] = "כדורים FMJ",
+ ["component_ammo_armor"] = "כדורים חודרי משרוע",
+ ["component_ammo_explosive"] = "כדורים חודרי משרוע מדליקים",
- ["component_shells_default"] = "גלעינים רגילים",
- ["component_shells_incendiary"] = "גלעינים מדליקים",
- ["component_shells_armor"] = "גלעינים פלדלים",
- ["component_shells_hollowpoint"] = "גלעינים חדים",
- ["component_shells_explosive"] = "גלעינים מתפוצצים",
+ ["component_shells_default"] = "גלעינים רגילים",
+ ["component_shells_incendiary"] = "גלעינים מדליקים",
+ ["component_shells_armor"] = "גלעינים פלדלים",
+ ["component_shells_hollowpoint"] = "גלעינים חדים",
+ ["component_shells_explosive"] = "גלעינים מתפוצצים",
- -- Weapon Ammo
- ["ammo_rounds"] = "כדור(ים)",
- ["ammo_shells"] = "גלעין(ים)",
- ["ammo_charge"] = "טעינה",
- ["ammo_petrol"] = "גלונים של דלק",
- ["ammo_firework"] = "זיקוק(ים)",
- ["ammo_rockets"] = "טיל(ים)",
- ["ammo_grenadelauncher"] = "רימון(ים)",
- ["ammo_grenade"] = "רימון(ים)",
- ["ammo_stickybomb"] = "פצצה/ות",
- ["ammo_pipebomb"] = "פצצה/ות",
- ["ammo_smokebomb"] = "פצצה/ות",
- ["ammo_molotov"] = "קוקטייל(ים)",
- ["ammo_proxmine"] = "מוקש/ים",
- ["ammo_bzgas"] = "פח/ית",
- ["ammo_ball"] = "כדור/ים",
- ["ammo_snowball"] = "כדור/ים שלג",
- ["ammo_flare"] = "זיקוק/ים",
- ["ammo_flaregun"] = "זיקוק/ים",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "כדור(ים)",
+ ["ammo_shells"] = "גלעין(ים)",
+ ["ammo_charge"] = "טעינה",
+ ["ammo_petrol"] = "גלונים של דלק",
+ ["ammo_firework"] = "זיקוק(ים)",
+ ["ammo_rockets"] = "טיל(ים)",
+ ["ammo_grenadelauncher"] = "רימון(ים)",
+ ["ammo_grenade"] = "רימון(ים)",
+ ["ammo_stickybomb"] = "פצצה/ות",
+ ["ammo_pipebomb"] = "פצצה/ות",
+ ["ammo_smokebomb"] = "פצצה/ות",
+ ["ammo_molotov"] = "קוקטייל(ים)",
+ ["ammo_proxmine"] = "מוקש/ים",
+ ["ammo_bzgas"] = "פח/ית",
+ ["ammo_ball"] = "כדור/ים",
+ ["ammo_snowball"] = "כדור/ים שלג",
+ ["ammo_flare"] = "זיקוק/ים",
+ ["ammo_flaregun"] = "זיקוק/ים",
- -- Weapon Tints
- ["tint_default"] = "צבע רגיל",
- ["tint_green"] = "צבע ירוק",
- ["tint_gold"] = "צבע זהב",
- ["tint_pink"] = "צבע ורוד",
- ["tint_army"] = "צבע צבאי",
- ["tint_lspd"] = "צבע כחול",
- ["tint_orange"] = "צבע כתום",
- ["tint_platinum"] = "צבע פלטינה",
+ -- Weapon Tints
+ ["tint_default"] = "צבע רגיל",
+ ["tint_green"] = "צבע ירוק",
+ ["tint_gold"] = "צבע זהב",
+ ["tint_pink"] = "צבע ורוד",
+ ["tint_army"] = "צבע צבאי",
+ ["tint_lspd"] = "צבע כחול",
+ ["tint_orange"] = "צבע כתום",
+ ["tint_platinum"] = "צבע פלטינה",
}
-
-
diff --git a/[core]/es_extended/locales/hu.lua b/[core]/es_extended/locales/hu.lua
index 02feb4ed..6971d662 100644
--- a/[core]/es_extended/locales/hu.lua
+++ b/[core]/es_extended/locales/hu.lua
@@ -1,381 +1,381 @@
Locales["hu"] = {
- -- Inventory
- ["inventory"] = "Inventory ( Súly %s / %s )",
- ["use"] = "Használ",
- ["give"] = "Átad",
- ["remove"] = "Eldob",
- ["return"] = "Visszatérés",
- ["give_to"] = "Adni valakinek",
- ["amount"] = "Mennyiség",
- ["giveammo"] = "Lőszer adás",
- ["amountammo"] = "Lőszer mennyiség",
- ["noammo"] = "Nincsen több lövedéked!",
- ["gave_item"] = "Átadtál: %sx %s neki: %s",
- ["received_item"] = "Kaptál: %sx %s töle: %s",
- ["gave_weapon"] = "Átadtál: %s neki: %s",
- ["gave_weapon_ammo"] = "Átadtál ~o~%sx %s %s neki: %s",
- ["gave_weapon_withammo"] = "Átadtál %s ~o~%sx %s neki: %s",
- ["gave_weapon_hasalready"] = "%s már rendelkezik %s",
- ["gave_weapon_noweapon"] = "%s nincsen ilyen fegyere",
- ["received_weapon"] = "Kaptál: %s töle: %s",
- ["received_weapon_ammo"] = "Kaptál ~o~%sx %s %s töle: %s",
- ["received_weapon_withammo"] = "Kaptál %s ~o~%sx %s töle: %s",
- ["received_weapon_hasalready"] = "%s megpróbálta átadni a következöt: %s, nem már van rendelkezel egy ilyennel",
- ["received_weapon_noweapon"] = "%s átakart adni %s, de nincsen ilyen fegyvered",
- ["gave_account_money"] = "Átadtál: $%s (%s) neki: %s",
- ["received_account_money"] = "Kaptál: $%s (%s) töle: %s",
- ["amount_invalid"] = "Érvénytelen mennyiség",
- ["players_nearby"] = "Nincsen játékos a közeledben",
- ["ex_inv_lim"] = "Nincsen elég szabad helyed %s",
- ["imp_invalid_quantity"] = "Érvénytelen mennyiség",
- ["imp_invalid_amount"] = "Érvénytelen összeg",
- ["threw_standard"] = "Kidobtál: %sx %s",
- ["threw_account"] = "Kidobtál: $%s %s",
- ["threw_weapon"] = "Kidobtál: %s",
- ["threw_weapon_ammo"] = "Kidobtál: %s ~o~%sx %s",
- ["threw_weapon_already"] = "Van már ilyen fegyvered",
- ["threw_cannot_pickup"] = "Nincsen elég szabad helyed",
- ["threw_pickup_prompt"] = "E hogy felvedd",
+ -- Inventory
+ ["inventory"] = "Inventory ( Súly %s / %s )",
+ ["use"] = "Használ",
+ ["give"] = "Átad",
+ ["remove"] = "Eldob",
+ ["return"] = "Visszatérés",
+ ["give_to"] = "Adni valakinek",
+ ["amount"] = "Mennyiség",
+ ["giveammo"] = "Lőszer adás",
+ ["amountammo"] = "Lőszer mennyiség",
+ ["noammo"] = "Nincsen több lövedéked!",
+ ["gave_item"] = "Átadtál: %sx %s neki: %s",
+ ["received_item"] = "Kaptál: %sx %s töle: %s",
+ ["gave_weapon"] = "Átadtál: %s neki: %s",
+ ["gave_weapon_ammo"] = "Átadtál ~o~%sx %s %s neki: %s",
+ ["gave_weapon_withammo"] = "Átadtál %s ~o~%sx %s neki: %s",
+ ["gave_weapon_hasalready"] = "%s már rendelkezik %s",
+ ["gave_weapon_noweapon"] = "%s nincsen ilyen fegyere",
+ ["received_weapon"] = "Kaptál: %s töle: %s",
+ ["received_weapon_ammo"] = "Kaptál ~o~%sx %s %s töle: %s",
+ ["received_weapon_withammo"] = "Kaptál %s ~o~%sx %s töle: %s",
+ ["received_weapon_hasalready"] = "%s megpróbálta átadni a következöt: %s, nem már van rendelkezel egy ilyennel",
+ ["received_weapon_noweapon"] = "%s átakart adni %s, de nincsen ilyen fegyvered",
+ ["gave_account_money"] = "Átadtál: $%s (%s) neki: %s",
+ ["received_account_money"] = "Kaptál: $%s (%s) töle: %s",
+ ["amount_invalid"] = "Érvénytelen mennyiség",
+ ["players_nearby"] = "Nincsen játékos a közeledben",
+ ["ex_inv_lim"] = "Nincsen elég szabad helyed %s",
+ ["imp_invalid_quantity"] = "Érvénytelen mennyiség",
+ ["imp_invalid_amount"] = "Érvénytelen összeg",
+ ["threw_standard"] = "Kidobtál: %sx %s",
+ ["threw_account"] = "Kidobtál: $%s %s",
+ ["threw_weapon"] = "Kidobtál: %s",
+ ["threw_weapon_ammo"] = "Kidobtál: %s ~o~%sx %s",
+ ["threw_weapon_already"] = "Van már ilyen fegyvered",
+ ["threw_cannot_pickup"] = "Nincsen elég szabad helyed",
+ ["threw_pickup_prompt"] = "E hogy felvedd",
- -- Key mapping
- ["keymap_showinventory"] = "Leltár mutatása",
+ -- Key mapping
+ ["keymap_showinventory"] = "Leltár mutatása",
- -- Salary related
- ["received_salary"] = "Megkaptad a fizetésed: $%s",
- ["received_help"] = "Megkaptad a segélyt: $%s",
- ["company_nomoney"] = "Nem kaptál fizetést, mert a frakciónak nincs elég pénze!",
- ["received_paycheck"] = "Fizetésed érkezett!",
- ["bank"] = "maze Bank",
- ["account_bank"] = "bank",
- ["account_black_money"] = "Piszkos pénz",
- ["account_money"] = "Készpénz",
+ -- Salary related
+ ["received_salary"] = "Megkaptad a fizetésed: $%s",
+ ["received_help"] = "Megkaptad a segélyt: $%s",
+ ["company_nomoney"] = "Nem kaptál fizetést, mert a frakciónak nincs elég pénze!",
+ ["received_paycheck"] = "Fizetésed érkezett!",
+ ["bank"] = "maze Bank",
+ ["account_bank"] = "bank",
+ ["account_black_money"] = "Piszkos pénz",
+ ["account_money"] = "Készpénz",
- ["act_imp"] = "Érvénytelen mennyiség",
- ["in_vehicle"] = "Nem tudod átadni, mivel benne ül a jármüben",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "Érvénytelen mennyiség",
+ ["in_vehicle"] = "Nem tudod átadni, mivel benne ül a jármüben",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ["command_bring"] = "Játékos magadhoz teleportálása",
- ["command_car"] = "Jármű lehívása",
- ["command_car_car"] = "Jármű név vagy hash",
- ["command_cardel"] = "Közeli járművek törlése",
- ["command_cardel_radius"] = "Megadott radiusban lévő járművek törlése",
- ["command_repair"] = "Repair your vehicle",
- ["command_repair_success"] = "Successfully repaired vehicle",
- ["command_repair_success_target"] = "An admin repaired your vehicle",
- ["command_clear"] = "Chat ürítése",
- ["command_clearall"] = "Chat ürítése minden játékosnál",
- ["command_clearinventory"] = "Minden tárgy törlése a játékos inventoryból",
- ["command_clearloadout"] = "Minden fegyver elvétele a játékostól",
- ["command_freeze"] = "Játékos fagyasztása",
- ["command_unfreeze"] = "Játékos kiolvasztása",
- ["command_giveaccountmoney"] = "Pénz adás a megadott típusban",
- ["command_giveaccountmoney_account"] = "Típus",
- ["command_giveaccountmoney_amount"] = "Mennyiség",
- ["command_giveaccountmoney_invalid"] = "Megadott típus hibás",
- ["command_giveitem"] = "Tárgy adás a játékosnak",
- ["command_giveitem_item"] = "Tárgy neve",
- ["command_giveitem_count"] = "Mennyiség",
- ["command_giveweapon"] = "Fegyver adás játékosnak",
- ["command_giveweapon_weapon"] = "Fegyver neve",
- ["command_giveweapon_ammo"] = "Lőszer mennyiség",
- ["command_giveweapon_hasalready"] = "Játékosnak már van ilyen fegyvere",
- ["command_giveweaponcomponent"] = "Fegyver kiegészítő adás a játékosnak",
- ["command_giveweaponcomponent_component"] = "Kiegészítő neve",
- ["command_giveweaponcomponent_invalid"] = "Érvénytelen fegyver kiegészítő",
- ["command_giveweaponcomponent_hasalready"] = "Játékosnak már van ilyen fegyver kiegészítője",
- ["command_giveweaponcomponent_missingweapon"] = "Játékosnak nincs ilyen fegyvere",
- ["command_goto"] = "Teleportálás játékoshoz",
- ["command_kill"] = "Játékos megölése",
- ["command_save"] = "Játékos adatainak mentése",
- ["command_saveall"] = "Összes játékos adatainak mentése",
- ["command_setaccountmoney"] = "Játékos pénzének beállítása megadott típusban",
- ["command_setaccountmoney_amount"] = "Mennyiség",
- ["command_setcoords"] = "Teleportálás megadott kordinátára",
- ["command_setcoords_x"] = "X érték",
- ["command_setcoords_y"] = "Y érték",
- ["command_setcoords_z"] = "Z érték",
- ["command_setjob"] = "Játékos munkájának beállítása",
- ["command_setjob_job"] = "Munka neve",
- ["command_setjob_grade"] = "Rang",
- ["command_setjob_invalid"] = "Munka név vagy rang érvénytelen",
- ["command_setgroup"] = "Játékos jogosultsági csoportjának beállítása",
- ["command_setgroup_group"] = "Csoport neve",
- ["commanderror_argumentmismatch"] = "Érvénytelen argumentumszám (%s megadva, %s szükséges)",
- ["commanderror_argumentmismatch_number"] = "Érvénytelen argumentum #%s adat típus (szöveg megadva, szám szükséges)",
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ["commanderror_invaliditem"] = "Érvénytelen tárgy",
- ["commanderror_invalidweapon"] = "Érvénytelen fegyver",
- ["commanderror_console"] = "Parancs nem használható konzolból",
- ["commanderror_invalidcommand"] = "Érvénytelen parancs - /%s",
- ["commanderror_invalidplayerid"] = "Megadott játékos nem online.",
- ["commandgeneric_playerid"] = "Játékos Szerver Id",
- ["command_giveammo_noweapon_found"] = "Nincs ilyen fegyvered: %s",
- ["command_giveammo_weapon"] = "Fegyver név",
- ["command_giveammo_ammo"] = "Lőszer mennyiség",
- ["tpm_nowaypoint"] = "Nincs kijelölve pozíció!",
- ["tpm_success"] = "Sikeres teleportálás",
+ -- Commands
+ ["command_bring"] = "Játékos magadhoz teleportálása",
+ ["command_car"] = "Jármű lehívása",
+ ["command_car_car"] = "Jármű név vagy hash",
+ ["command_cardel"] = "Közeli járművek törlése",
+ ["command_cardel_radius"] = "Megadott radiusban lévő járművek törlése",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Chat ürítése",
+ ["command_clearall"] = "Chat ürítése minden játékosnál",
+ ["command_clearinventory"] = "Minden tárgy törlése a játékos inventoryból",
+ ["command_clearloadout"] = "Minden fegyver elvétele a játékostól",
+ ["command_freeze"] = "Játékos fagyasztása",
+ ["command_unfreeze"] = "Játékos kiolvasztása",
+ ["command_giveaccountmoney"] = "Pénz adás a megadott típusban",
+ ["command_giveaccountmoney_account"] = "Típus",
+ ["command_giveaccountmoney_amount"] = "Mennyiség",
+ ["command_giveaccountmoney_invalid"] = "Megadott típus hibás",
+ ["command_giveitem"] = "Tárgy adás a játékosnak",
+ ["command_giveitem_item"] = "Tárgy neve",
+ ["command_giveitem_count"] = "Mennyiség",
+ ["command_giveweapon"] = "Fegyver adás játékosnak",
+ ["command_giveweapon_weapon"] = "Fegyver neve",
+ ["command_giveweapon_ammo"] = "Lőszer mennyiség",
+ ["command_giveweapon_hasalready"] = "Játékosnak már van ilyen fegyvere",
+ ["command_giveweaponcomponent"] = "Fegyver kiegészítő adás a játékosnak",
+ ["command_giveweaponcomponent_component"] = "Kiegészítő neve",
+ ["command_giveweaponcomponent_invalid"] = "Érvénytelen fegyver kiegészítő",
+ ["command_giveweaponcomponent_hasalready"] = "Játékosnak már van ilyen fegyver kiegészítője",
+ ["command_giveweaponcomponent_missingweapon"] = "Játékosnak nincs ilyen fegyvere",
+ ["command_goto"] = "Teleportálás játékoshoz",
+ ["command_kill"] = "Játékos megölése",
+ ["command_save"] = "Játékos adatainak mentése",
+ ["command_saveall"] = "Összes játékos adatainak mentése",
+ ["command_setaccountmoney"] = "Játékos pénzének beállítása megadott típusban",
+ ["command_setaccountmoney_amount"] = "Mennyiség",
+ ["command_setcoords"] = "Teleportálás megadott kordinátára",
+ ["command_setcoords_x"] = "X érték",
+ ["command_setcoords_y"] = "Y érték",
+ ["command_setcoords_z"] = "Z érték",
+ ["command_setjob"] = "Játékos munkájának beállítása",
+ ["command_setjob_job"] = "Munka neve",
+ ["command_setjob_grade"] = "Rang",
+ ["command_setjob_invalid"] = "Munka név vagy rang érvénytelen",
+ ["command_setgroup"] = "Játékos jogosultsági csoportjának beállítása",
+ ["command_setgroup_group"] = "Csoport neve",
+ ["commanderror_argumentmismatch"] = "Érvénytelen argumentumszám (%s megadva, %s szükséges)",
+ ["commanderror_argumentmismatch_number"] = "Érvénytelen argumentum #%s adat típus (szöveg megadva, szám szükséges)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Érvénytelen tárgy",
+ ["commanderror_invalidweapon"] = "Érvénytelen fegyver",
+ ["commanderror_console"] = "Parancs nem használható konzolból",
+ ["commanderror_invalidcommand"] = "Érvénytelen parancs - /%s",
+ ["commanderror_invalidplayerid"] = "Megadott játékos nem online.",
+ ["commandgeneric_playerid"] = "Játékos Szerver Id",
+ ["command_giveammo_noweapon_found"] = "Nincs ilyen fegyvered: %s",
+ ["command_giveammo_weapon"] = "Fegyver név",
+ ["command_giveammo_ammo"] = "Lőszer mennyiség",
+ ["tpm_nowaypoint"] = "Nincs kijelölve pozíció!",
+ ["tpm_success"] = "Sikeres teleportálás",
- ["noclip_message"] = "Noclip %s",
- ["enabled"] = "~g~engedélyezve~s~",
- ["disabled"] = "~r~letiltva~s~",
+ ["noclip_message"] = "Noclip %s",
+ ["enabled"] = "~g~engedélyezve~s~",
+ ["disabled"] = "~r~letiltva~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "$%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dagger",
- ["weapon_bat"] = "Bat",
- ["weapon_battleaxe"] = "Battle Axe",
- ["weapon_bottle"] = "Bottle",
- ["weapon_crowbar"] = "Crowbar",
- ["weapon_flashlight"] = "Flashlight",
- ["weapon_golfclub"] = "Golf Club",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Hatchet",
- ["weapon_knife"] = "Knife",
- ["weapon_knuckle"] = "Knuckledusters",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Nightstick",
- ["weapon_wrench"] = "Pipe Wrench",
- ["weapon_poolcue"] = "Pool Cue",
- ["weapon_stone_hatchet"] = "Stone Hatchet",
- ["weapon_switchblade"] = "Switchblade",
+ -- Melee
+ ["weapon_dagger"] = "Dagger",
+ ["weapon_bat"] = "Bat",
+ ["weapon_battleaxe"] = "Battle Axe",
+ ["weapon_bottle"] = "Bottle",
+ ["weapon_crowbar"] = "Crowbar",
+ ["weapon_flashlight"] = "Flashlight",
+ ["weapon_golfclub"] = "Golf Club",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Hatchet",
+ ["weapon_knife"] = "Knife",
+ ["weapon_knuckle"] = "Knuckledusters",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Nightstick",
+ ["weapon_wrench"] = "Pipe Wrench",
+ ["weapon_poolcue"] = "Pool Cue",
+ ["weapon_stone_hatchet"] = "Stone Hatchet",
+ ["weapon_switchblade"] = "Switchblade",
- -- Handguns
- ["weapon_appistol"] = "AP Pistol",
- ["weapon_ceramicpistol"] = "Ceramic Pistol",
- ["weapon_combatpistol"] = "Combat Pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistol",
+ ["weapon_ceramicpistol"] = "Ceramic Pistol",
+ ["weapon_combatpistol"] = "Combat Pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Fémkereső",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Fémkereső",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Candy Cane', -- not translated
- ['weapon_acidpackage'] = 'Acid Package', -- not translated
- ['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
- ['weapon_railgunxm3'] = 'Railgun', -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Proximity Mine",
- ["weapon_pipebomb"] = "Pipe Bomb",
- ["weapon_snowball"] = "Snowball",
- ["weapon_stickybomb"] = "Sticky Bomb",
- ["weapon_smokegrenade"] = "Tear Gas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Proximity Mine",
+ ["weapon_pipebomb"] = "Pipe Bomb",
+ ["weapon_snowball"] = "Snowball",
+ ["weapon_stickybomb"] = "Sticky Bomb",
+ ["weapon_smokegrenade"] = "Tear Gas",
- -- Special
- ["weapon_fireextinguisher"] = "Fire Extinguisher",
- ["weapon_digiscanner"] = "Digital Scanner",
- ["weapon_garbagebag"] = "Garbage Bag",
- ["weapon_handcuffs"] = "Handcuffs",
- ["gadget_nightvision"] = "Night Vision",
- ["gadget_parachute"] = "parachute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Fire Extinguisher",
+ ["weapon_digiscanner"] = "Digital Scanner",
+ ["weapon_garbagebag"] = "Garbage Bag",
+ ["weapon_handcuffs"] = "Handcuffs",
+ ["gadget_nightvision"] = "Night Vision",
+ ["gadget_parachute"] = "parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "round(s)",
- ["ammo_shells"] = "shell(s)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "gallons of fuel",
- ["ammo_firework"] = "firework(s)",
- ["ammo_rockets"] = "rocket(s)",
- ["ammo_grenadelauncher"] = "grenade(s)",
- ["ammo_grenade"] = "grenade(s)",
- ["ammo_stickybomb"] = "bomb(s)",
- ["ammo_pipebomb"] = "bomb(s)",
- ["ammo_smokebomb"] = "bomb(s)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mine(s)",
- ["ammo_bzgas"] = "can(s)",
- ["ammo_ball"] = "ball(s)",
- ["ammo_snowball"] = "snowball(s)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "round(s)",
+ ["ammo_shells"] = "shell(s)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "gallons of fuel",
+ ["ammo_firework"] = "firework(s)",
+ ["ammo_rockets"] = "rocket(s)",
+ ["ammo_grenadelauncher"] = "grenade(s)",
+ ["ammo_grenade"] = "grenade(s)",
+ ["ammo_stickybomb"] = "bomb(s)",
+ ["ammo_pipebomb"] = "bomb(s)",
+ ["ammo_smokebomb"] = "bomb(s)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mine(s)",
+ ["ammo_bzgas"] = "can(s)",
+ ["ammo_ball"] = "ball(s)",
+ ["ammo_snowball"] = "snowball(s)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
- -- Duty related
- ["stopped_duty"] = "Leadtad a szolgálatot.",
- ["started_duty"] = "Szolgálatba álltál.",
+ -- Duty related
+ ["stopped_duty"] = "Leadtad a szolgálatot.",
+ ["started_duty"] = "Szolgálatba álltál.",
}
diff --git a/[core]/es_extended/locales/id.lua b/[core]/es_extended/locales/id.lua
index e4103602..1d7d1d82 100644
--- a/[core]/es_extended/locales/id.lua
+++ b/[core]/es_extended/locales/id.lua
@@ -1,381 +1,381 @@
Locales["id"] = {
- -- Inventory
- ["inventory"] = "Inventaris ( Berat %s / %s )",
- ["use"] = "Gunakan",
- ["give"] = "Beri",
- ["remove"] = "Buang",
- ["return"] = "Kembali",
- ["give_to"] = "Beri ke",
- ["amount"] = "Jumlah",
- ["giveammo"] = "Beri amunisi",
- ["amountammo"] = "Jumlah Amunisi",
- ["noammo"] = "Tidak cukup!",
- ["gave_item"] = "Memberi %sx %s ke %s",
- ["received_item"] = "Menerima %sx %s dari %s",
- ["gave_weapon"] = "Memberi %s ke %s",
- ["gave_weapon_ammo"] = "Memberi ~o~%sx %s untuk %s ke %s",
- ["gave_weapon_withammo"] = "Memberi %s dengan ~o~%sx %s ke %s",
- ["gave_weapon_hasalready"] = "%s sudah memiliki %s",
- ["gave_weapon_noweapon"] = "%s tidak memiliki senjata tersebut",
- ["received_weapon"] = "Menerima %s dari %s",
- ["received_weapon_ammo"] = "Menerima ~o~%sx %s untuk %s Anda dari %s",
- ["received_weapon_withammo"] = "Menerima %s dengan ~o~%sx %s dari %s",
- ["received_weapon_hasalready"] = "%s mencoba memberimu %s, tapi kamu sudah memiliki senjata ini",
- ["received_weapon_noweapon"] = "%s mencoba memberimu amunisi untuk %s, tapi kamu tidak memiliki senjata ini",
- ["gave_account_money"] = "Memberi $%s (%s) ke %s",
- ["received_account_money"] = "Menerima $%s (%s) dari %s",
- ["amount_invalid"] = "Jumlah salah",
- ["players_nearby"] = "Tidak ada Player di sekitar",
- ["ex_inv_lim"] = "Tidak dapat melakukan aksi, melebihi batas berat dari %s",
- ["imp_invalid_quantity"] = "Tidak dapat melakukan aksi, jumlah salah",
- ["imp_invalid_amount"] = "Tidak dapat melakukan aksi, jumlah salah",
- ["threw_standard"] = "Membuang %sx %s",
- ["threw_account"] = "Membuang $%s %s",
- ["threw_weapon"] = "Membuang %s",
- ["threw_weapon_ammo"] = "Membuang %s dengan ~o~%sx %s",
- ["threw_weapon_already"] = "Kamu sudah memiliki senjata ini",
- ["threw_cannot_pickup"] = "Inventaris penuh, Tidak dapat mengambil!",
- ["threw_pickup_prompt"] = "Tekan E untuk Mengambil",
+ -- Inventory
+ ["inventory"] = "Inventaris ( Berat %s / %s )",
+ ["use"] = "Gunakan",
+ ["give"] = "Beri",
+ ["remove"] = "Buang",
+ ["return"] = "Kembali",
+ ["give_to"] = "Beri ke",
+ ["amount"] = "Jumlah",
+ ["giveammo"] = "Beri amunisi",
+ ["amountammo"] = "Jumlah Amunisi",
+ ["noammo"] = "Tidak cukup!",
+ ["gave_item"] = "Memberi %sx %s ke %s",
+ ["received_item"] = "Menerima %sx %s dari %s",
+ ["gave_weapon"] = "Memberi %s ke %s",
+ ["gave_weapon_ammo"] = "Memberi ~o~%sx %s untuk %s ke %s",
+ ["gave_weapon_withammo"] = "Memberi %s dengan ~o~%sx %s ke %s",
+ ["gave_weapon_hasalready"] = "%s sudah memiliki %s",
+ ["gave_weapon_noweapon"] = "%s tidak memiliki senjata tersebut",
+ ["received_weapon"] = "Menerima %s dari %s",
+ ["received_weapon_ammo"] = "Menerima ~o~%sx %s untuk %s Anda dari %s",
+ ["received_weapon_withammo"] = "Menerima %s dengan ~o~%sx %s dari %s",
+ ["received_weapon_hasalready"] = "%s mencoba memberimu %s, tapi kamu sudah memiliki senjata ini",
+ ["received_weapon_noweapon"] = "%s mencoba memberimu amunisi untuk %s, tapi kamu tidak memiliki senjata ini",
+ ["gave_account_money"] = "Memberi $%s (%s) ke %s",
+ ["received_account_money"] = "Menerima $%s (%s) dari %s",
+ ["amount_invalid"] = "Jumlah salah",
+ ["players_nearby"] = "Tidak ada Player di sekitar",
+ ["ex_inv_lim"] = "Tidak dapat melakukan aksi, melebihi batas berat dari %s",
+ ["imp_invalid_quantity"] = "Tidak dapat melakukan aksi, jumlah salah",
+ ["imp_invalid_amount"] = "Tidak dapat melakukan aksi, jumlah salah",
+ ["threw_standard"] = "Membuang %sx %s",
+ ["threw_account"] = "Membuang $%s %s",
+ ["threw_weapon"] = "Membuang %s",
+ ["threw_weapon_ammo"] = "Membuang %s dengan ~o~%sx %s",
+ ["threw_weapon_already"] = "Kamu sudah memiliki senjata ini",
+ ["threw_cannot_pickup"] = "Inventaris penuh, Tidak dapat mengambil!",
+ ["threw_pickup_prompt"] = "Tekan E untuk Mengambil",
- -- Key mapping
- ["keymap_showinventory"] = "Buka Inventaris",
+ -- Key mapping
+ ["keymap_showinventory"] = "Buka Inventaris",
- -- Salary related
- ["received_salary"] = "Anda telah dibayar: $%s",
- ["received_help"] = "Anda telah menerima dana kesejahteraan: $%s",
- ["company_nomoney"] = "perusahaan tempat Anda bekerja terlalu miskin untuk membayar gaji Anda",
- ["received_paycheck"] = "menerima gaji",
- ["bank"] = "Maze Bank",
- ["account_bank"] = "Bank",
- ["account_black_money"] = "Dirty Money",
- ["account_money"] = "Cash",
+ -- Salary related
+ ["received_salary"] = "Anda telah dibayar: $%s",
+ ["received_help"] = "Anda telah menerima dana kesejahteraan: $%s",
+ ["company_nomoney"] = "perusahaan tempat Anda bekerja terlalu miskin untuk membayar gaji Anda",
+ ["received_paycheck"] = "menerima gaji",
+ ["bank"] = "Maze Bank",
+ ["account_bank"] = "Bank",
+ ["account_black_money"] = "Dirty Money",
+ ["account_money"] = "Cash",
- ["act_imp"] = "Tidak dapat melakukan aksi",
- ["in_vehicle"] = "Tidak dapat melakukan aksi, Player di dalam kendaraan",
- ["not_in_vehicle"] = "Tidak dapat melakukan aksi, Player tidak di dalam kendaraan",
+ ["act_imp"] = "Tidak dapat melakukan aksi",
+ ["in_vehicle"] = "Tidak dapat melakukan aksi, Player di dalam kendaraan",
+ ["not_in_vehicle"] = "Tidak dapat melakukan aksi, Player tidak di dalam kendaraan",
- -- Commands
- ['command_bring'] = 'Bawa player kepadamu',
- ['command_car'] = 'Munculkan kendaraan',
- ['command_car_car'] = 'Model atau hash kendaraan',
- ['command_cardel'] = 'Menghilangkan kendaraan di sekitar',
- ['command_cardel_radius'] = 'Menghilangkan semua kendaraan dalam radius yang ditentukan',
- ['command_repair'] = 'Perbaiki kendaraanmu',
- ['command_repair_success'] = 'Berhasil memperbaiki kendaraan',
- ['command_repair_success_target'] = 'Admin memperbaiki kendaraanmu',
- ['command_clear'] = 'Bersihkan teks chat',
- ['command_clearall'] = 'Bersihkan teks chat untuk semua player',
- ['command_clearinventory'] = 'Hilangkan semua barang dari Inventaris Player',
- ['command_clearloadout'] = 'Hilangkan semua senjata dari Loadout Player',
- ['command_freeze'] = 'Bekukan player',
- ['command_unfreeze'] = 'Kembalikan player',
- ['command_giveaccountmoney'] = 'Beri uang ke rekening tertentu',
- ['command_giveaccountmoney_account'] = 'Rekening untuk ditambahkan',
- ['command_giveaccountmoney_amount'] = 'Jumlah untuk ditambahkan',
- ['command_giveaccountmoney_invalid'] = 'Nama Rekening Salah',
- ['command_removeaccountmoney'] = 'Hilangkan uang dari rekening tertentu',
- ['command_removeaccountmoney_account'] = 'Rekening yang akan dihapus',
- ['command_removeaccountmoney_amount'] = 'Jumlah yang dihapus',
- ['command_removeaccountmoney_invalid'] = 'Nama Rekening Salah',
- ['command_giveitem'] = 'Beri Player barang',
- ['command_giveitem_item'] = 'Nama Barang',
- ['command_giveitem_count'] = 'Jumlah',
- ['command_giveweapon'] = 'Beri player senjata',
- ['command_giveweapon_weapon'] = 'Nama Senjata',
- ['command_giveweapon_ammo'] = 'Jumlah Amunisi',
- ['command_giveweapon_hasalready'] = 'Player telah memiliki senjata ini',
- ['command_giveweaponcomponent'] = 'Beri komponen senjata ke player',
- ['command_giveweaponcomponent_component'] = 'Nama Komponen',
- ['command_giveweaponcomponent_invalid'] = 'Komponen Senjata Salah',
- ['command_giveweaponcomponent_hasalready'] = 'Player telah memiliki komponen senjata ini',
- ['command_giveweaponcomponent_missingweapon'] = 'Player tidak memiliki senjata ini',
- ['command_goto'] = 'Teleportasi dirimu ke player',
- ['command_kill'] = 'Bunuh player',
- ['command_save'] = 'Paksa Simpan Data player',
- ['command_saveall'] = 'Paksa Simpan Data semua player',
- ['command_setaccountmoney'] = 'Atur uang dalam rekening tertentu',
- ['command_setaccountmoney_amount'] = 'Jumlah',
- ['command_setcoords'] = 'Teleportasi ke koordinat tertentu',
- ['command_setcoords_x'] = 'Posisi X',
- ['command_setcoords_y'] = 'Posisi Y',
- ['command_setcoords_z'] = 'Posisi Z',
- ['command_setjob'] = 'Beri player pekerjaan',
- ['command_setjob_job'] = 'Nama',
- ['command_setjob_grade'] = 'Jabatan pekerjaan',
- ['command_setjob_invalid'] = 'pekerjaan, jabatan atau keduanya salah',
- ['command_setgroup'] = 'Atur izn grup player',
- ['command_setgroup_group'] = 'Nama Grup',
- ['commanderror_argumentmismatch'] = 'Jumlah Argument Salah (passed %s, wanted %s)',
- ['commanderror_argumentmismatch_number'] = 'Argument #%s salah tipe data (passed string, wanted number)',
- ['commanderror_argumentmismatch_string'] = 'Argument #%s salah tipe data (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Barang salah',
- ['commanderror_invalidweapon'] = 'Senjata salah',
- ['commanderror_console'] = 'Perintah tidak dapat dieksekusi dari console',
- ['commanderror_invalidcommand'] = 'Perintah Salah - /%s',
- ['commanderror_invalidplayerid'] = 'Player tersebut tidak online',
- ['commandgeneric_playerid'] = 'Id Server Player',
- ['command_giveammo_noweapon_found'] = '%s tidak memiliki senjata tersebut',
- ['command_giveammo_weapon'] = 'Nama Senjata',
- ['command_giveammo_ammo'] = 'Jumlah Amunisi',
- ['tpm_nowaypoint'] = 'Titik Lokasi Tidak Diatur.',
- ['tpm_success'] = 'Berhasil Teleportasi',
+ -- Commands
+ ["command_bring"] = "Bawa player kepadamu",
+ ["command_car"] = "Munculkan kendaraan",
+ ["command_car_car"] = "Model atau hash kendaraan",
+ ["command_cardel"] = "Menghilangkan kendaraan di sekitar",
+ ["command_cardel_radius"] = "Menghilangkan semua kendaraan dalam radius yang ditentukan",
+ ["command_repair"] = "Perbaiki kendaraanmu",
+ ["command_repair_success"] = "Berhasil memperbaiki kendaraan",
+ ["command_repair_success_target"] = "Admin memperbaiki kendaraanmu",
+ ["command_clear"] = "Bersihkan teks chat",
+ ["command_clearall"] = "Bersihkan teks chat untuk semua player",
+ ["command_clearinventory"] = "Hilangkan semua barang dari Inventaris Player",
+ ["command_clearloadout"] = "Hilangkan semua senjata dari Loadout Player",
+ ["command_freeze"] = "Bekukan player",
+ ["command_unfreeze"] = "Kembalikan player",
+ ["command_giveaccountmoney"] = "Beri uang ke rekening tertentu",
+ ["command_giveaccountmoney_account"] = "Rekening untuk ditambahkan",
+ ["command_giveaccountmoney_amount"] = "Jumlah untuk ditambahkan",
+ ["command_giveaccountmoney_invalid"] = "Nama Rekening Salah",
+ ["command_removeaccountmoney"] = "Hilangkan uang dari rekening tertentu",
+ ["command_removeaccountmoney_account"] = "Rekening yang akan dihapus",
+ ["command_removeaccountmoney_amount"] = "Jumlah yang dihapus",
+ ["command_removeaccountmoney_invalid"] = "Nama Rekening Salah",
+ ["command_giveitem"] = "Beri Player barang",
+ ["command_giveitem_item"] = "Nama Barang",
+ ["command_giveitem_count"] = "Jumlah",
+ ["command_giveweapon"] = "Beri player senjata",
+ ["command_giveweapon_weapon"] = "Nama Senjata",
+ ["command_giveweapon_ammo"] = "Jumlah Amunisi",
+ ["command_giveweapon_hasalready"] = "Player telah memiliki senjata ini",
+ ["command_giveweaponcomponent"] = "Beri komponen senjata ke player",
+ ["command_giveweaponcomponent_component"] = "Nama Komponen",
+ ["command_giveweaponcomponent_invalid"] = "Komponen Senjata Salah",
+ ["command_giveweaponcomponent_hasalready"] = "Player telah memiliki komponen senjata ini",
+ ["command_giveweaponcomponent_missingweapon"] = "Player tidak memiliki senjata ini",
+ ["command_goto"] = "Teleportasi dirimu ke player",
+ ["command_kill"] = "Bunuh player",
+ ["command_save"] = "Paksa Simpan Data player",
+ ["command_saveall"] = "Paksa Simpan Data semua player",
+ ["command_setaccountmoney"] = "Atur uang dalam rekening tertentu",
+ ["command_setaccountmoney_amount"] = "Jumlah",
+ ["command_setcoords"] = "Teleportasi ke koordinat tertentu",
+ ["command_setcoords_x"] = "Posisi X",
+ ["command_setcoords_y"] = "Posisi Y",
+ ["command_setcoords_z"] = "Posisi Z",
+ ["command_setjob"] = "Beri player pekerjaan",
+ ["command_setjob_job"] = "Nama",
+ ["command_setjob_grade"] = "Jabatan pekerjaan",
+ ["command_setjob_invalid"] = "pekerjaan, jabatan atau keduanya salah",
+ ["command_setgroup"] = "Atur izn grup player",
+ ["command_setgroup_group"] = "Nama Grup",
+ ["commanderror_argumentmismatch"] = "Jumlah Argument Salah (passed %s, wanted %s)",
+ ["commanderror_argumentmismatch_number"] = "Argument #%s salah tipe data (passed string, wanted number)",
+ ["commanderror_argumentmismatch_string"] = "Argument #%s salah tipe data (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Barang salah",
+ ["commanderror_invalidweapon"] = "Senjata salah",
+ ["commanderror_console"] = "Perintah tidak dapat dieksekusi dari console",
+ ["commanderror_invalidcommand"] = "Perintah Salah - /%s",
+ ["commanderror_invalidplayerid"] = "Player tersebut tidak online",
+ ["commandgeneric_playerid"] = "Id Server Player",
+ ["command_giveammo_noweapon_found"] = "%s tidak memiliki senjata tersebut",
+ ["command_giveammo_weapon"] = "Nama Senjata",
+ ["command_giveammo_ammo"] = "Jumlah Amunisi",
+ ["tpm_nowaypoint"] = "Titik Lokasi Tidak Diatur.",
+ ["tpm_success"] = "Berhasil Teleportasi",
- ['noclip_message'] = 'Noclip telah %s',
- ['enabled'] = '~g~diaktifkan~s~',
- ['disabled'] = '~r~dimatikan~s~',
+ ["noclip_message"] = "Noclip telah %s",
+ ["enabled"] = "~g~diaktifkan~s~",
+ ["disabled"] = "~r~dimatikan~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "£%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "£%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dagger",
- ["weapon_bat"] = "Bat",
- ["weapon_battleaxe"] = "Battle Axe",
- ["weapon_bottle"] = "Bottle",
- ["weapon_crowbar"] = "Crowbar",
- ["weapon_flashlight"] = "Flashlight",
- ["weapon_golfclub"] = "Golf Club",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Hatchet",
- ["weapon_knife"] = "Knife",
- ["weapon_knuckle"] = "Knuckledusters",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Nightstick",
- ["weapon_wrench"] = "Pipe Wrench",
- ["weapon_poolcue"] = "Pool Cue",
- ["weapon_stone_hatchet"] = "Stone Hatchet",
- ["weapon_switchblade"] = "Switchblade",
+ -- Melee
+ ["weapon_dagger"] = "Dagger",
+ ["weapon_bat"] = "Bat",
+ ["weapon_battleaxe"] = "Battle Axe",
+ ["weapon_bottle"] = "Bottle",
+ ["weapon_crowbar"] = "Crowbar",
+ ["weapon_flashlight"] = "Flashlight",
+ ["weapon_golfclub"] = "Golf Club",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Hatchet",
+ ["weapon_knife"] = "Knife",
+ ["weapon_knuckle"] = "Knuckledusters",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Nightstick",
+ ["weapon_wrench"] = "Pipe Wrench",
+ ["weapon_poolcue"] = "Pool Cue",
+ ["weapon_stone_hatchet"] = "Stone Hatchet",
+ ["weapon_switchblade"] = "Switchblade",
- -- Handguns
- ["weapon_appistol"] = "AP Pistol",
- ["weapon_ceramicpistol"] = "Ceramic Pistol",
- ["weapon_combatpistol"] = "Combat Pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistol",
+ ["weapon_ceramicpistol"] = "Ceramic Pistol",
+ ["weapon_combatpistol"] = "Combat Pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle",
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metal Detector",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metal Detector",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug wars dlc
- ["weapon_candycane"] = "Candycane",
- ["weapon_acidpackage"] = "Acid Package",
- ["weapon_pistolxm3"] = "Pistol8 x3m",
- ["weapon_railgunxm3"] = "Railgun",
+ -- Drug wars dlc
+ ["weapon_candycane"] = "Candycane",
+ ["weapon_acidpackage"] = "Acid Package",
+ ["weapon_pistolxm3"] = "Pistol8 x3m",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Proximity Mine",
- ["weapon_pipebomb"] = "Pipe Bomb",
- ["weapon_snowball"] = "Snowball",
- ["weapon_stickybomb"] = "Sticky Bomb",
- ["weapon_smokegrenade"] = "Tear Gas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Proximity Mine",
+ ["weapon_pipebomb"] = "Pipe Bomb",
+ ["weapon_snowball"] = "Snowball",
+ ["weapon_stickybomb"] = "Sticky Bomb",
+ ["weapon_smokegrenade"] = "Tear Gas",
- -- Special
- ["weapon_fireextinguisher"] = "Pemadam Api",
- ["weapon_digiscanner"] = "Digital Scanner",
- ["weapon_garbagebag"] = "Kantong Sampah",
- ["weapon_handcuffs"] = "Borgol",
- ["gadget_nightvision"] = "Night Vision",
- ["gadget_parachute"] = "Parasut",
+ -- Special
+ ["weapon_fireextinguisher"] = "Pemadam Api",
+ ["weapon_digiscanner"] = "Digital Scanner",
+ ["weapon_garbagebag"] = "Kantong Sampah",
+ ["weapon_handcuffs"] = "Borgol",
+ ["gadget_nightvision"] = "Night Vision",
+ ["gadget_parachute"] = "Parasut",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "peluru",
- ["ammo_shells"] = "peluru",
- ["ammo_charge"] = "peluru",
- ["ammo_petrol"] = "gallon bahan bakar",
- ["ammo_firework"] = "kembang api",
- ["ammo_rockets"] = "roket",
- ["ammo_grenadelauncher"] = "granat",
- ["ammo_grenade"] = "granat",
- ["ammo_stickybomb"] = "bom",
- ["ammo_pipebomb"] = "bom pipa",
- ["ammo_smokebomb"] = "bom asap",
- ["ammo_molotov"] = "molotov",
- ["ammo_proxmine"] = "peledak",
- ["ammo_bzgas"] = "kaleng",
- ["ammo_ball"] = "bola",
- ["ammo_snowball"] = "bola salju",
- ["ammo_flare"] = "flare",
- ["ammo_flaregun"] = "flare",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "peluru",
+ ["ammo_shells"] = "peluru",
+ ["ammo_charge"] = "peluru",
+ ["ammo_petrol"] = "gallon bahan bakar",
+ ["ammo_firework"] = "kembang api",
+ ["ammo_rockets"] = "roket",
+ ["ammo_grenadelauncher"] = "granat",
+ ["ammo_grenade"] = "granat",
+ ["ammo_stickybomb"] = "bom",
+ ["ammo_pipebomb"] = "bom pipa",
+ ["ammo_smokebomb"] = "bom asap",
+ ["ammo_molotov"] = "molotov",
+ ["ammo_proxmine"] = "peledak",
+ ["ammo_bzgas"] = "kaleng",
+ ["ammo_ball"] = "bola",
+ ["ammo_snowball"] = "bola salju",
+ ["ammo_flare"] = "flare",
+ ["ammo_flaregun"] = "flare",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
}
diff --git a/[core]/es_extended/locales/it.lua b/[core]/es_extended/locales/it.lua
index 227978cc..24280c15 100644
--- a/[core]/es_extended/locales/it.lua
+++ b/[core]/es_extended/locales/it.lua
@@ -1,381 +1,381 @@
Locales["it"] = {
- -- Inventory
- ["inventory"] = "Inventario ( Peso %s / %s )",
- ["use"] = "Usa",
- ["give"] = "Dai",
- ["remove"] = "Butta",
- ["return"] = "Ritorna",
- ["give_to"] = "Dai a",
- ["amount"] = "Quantità",
- ["giveammo"] = "Dai munizioni",
- ["amountammo"] = "Quantità munizioni",
- ["noammo"] = "Non abbastanza!",
- ["gave_item"] = "Dando %sx %s a %s",
- ["received_item"] = "Ricevuto %sx %s da %s",
- ["gave_weapon"] = "Dando %s a %s",
- ["gave_weapon_ammo"] = "Dando ~o~%sx %s for %s to %s",
- ["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
- ["gave_weapon_hasalready"] = "%s possiede già %s",
- ["gave_weapon_noweapon"] = "%s non ha quell' arma",
- ["received_weapon"] = "Ricevuto %s da %s",
- ["received_weapon_ammo"] = "Ricevuto ~o~%sx %s per il tuo %s da %s",
- ["received_weapon_withammo"] = "Ricevuto %s con ~o~%sx %s per %s",
- ["received_weapon_hasalready"] = "%s ha tentato di darti %s, ma hai già l'arma",
- ["received_weapon_noweapon"] = "%s ha tentato di darti munizioni per %s, ma non hai l'arma",
- ["gave_account_money"] = "Dando $%s (%s) a %s",
- ["received_account_money"] = "Ricevuto $%s (%s) da %s",
- ["amount_invalid"] = "Quantità non valida",
- ["players_nearby"] = "Nessun giocatore vicino",
- ["ex_inv_lim"] = "Non puoi farlo, eccedi il peso di %s",
- ["imp_invalid_quantity"] = "Non puoi farlo, quantità non valida",
- ["imp_invalid_amount"] = "Non puoi farlo, importo non valido",
- ["threw_standard"] = "Gettando %sx %s",
- ["threw_account"] = "Gettando $%s %s",
- ["threw_weapon"] = "Gettando %s",
- ["threw_weapon_ammo"] = "Gettando %s con ~o~%sx %s",
- ["threw_weapon_already"] = "Hai gia quest' arma",
- ["threw_cannot_pickup"] = "Inventario pieno, non puoi raccogliere!",
- ["threw_pickup_prompt"] = "Premi E per raccogliere",
+ -- Inventory
+ ["inventory"] = "Inventario ( Peso %s / %s )",
+ ["use"] = "Usa",
+ ["give"] = "Dai",
+ ["remove"] = "Butta",
+ ["return"] = "Ritorna",
+ ["give_to"] = "Dai a",
+ ["amount"] = "Quantità",
+ ["giveammo"] = "Dai munizioni",
+ ["amountammo"] = "Quantità munizioni",
+ ["noammo"] = "Non abbastanza!",
+ ["gave_item"] = "Dando %sx %s a %s",
+ ["received_item"] = "Ricevuto %sx %s da %s",
+ ["gave_weapon"] = "Dando %s a %s",
+ ["gave_weapon_ammo"] = "Dando ~o~%sx %s for %s to %s",
+ ["gave_weapon_withammo"] = "Dando %s con ~o~%sx %s a %s",
+ ["gave_weapon_hasalready"] = "%s possiede già %s",
+ ["gave_weapon_noweapon"] = "%s non ha quell' arma",
+ ["received_weapon"] = "Ricevuto %s da %s",
+ ["received_weapon_ammo"] = "Ricevuto ~o~%sx %s per il tuo %s da %s",
+ ["received_weapon_withammo"] = "Ricevuto %s con ~o~%sx %s per %s",
+ ["received_weapon_hasalready"] = "%s ha tentato di darti %s, ma hai già l'arma",
+ ["received_weapon_noweapon"] = "%s ha tentato di darti munizioni per %s, ma non hai l'arma",
+ ["gave_account_money"] = "Dando $%s (%s) a %s",
+ ["received_account_money"] = "Ricevuto $%s (%s) da %s",
+ ["amount_invalid"] = "Quantità non valida",
+ ["players_nearby"] = "Nessun giocatore vicino",
+ ["ex_inv_lim"] = "Non puoi farlo, eccedi il peso di %s",
+ ["imp_invalid_quantity"] = "Non puoi farlo, quantità non valida",
+ ["imp_invalid_amount"] = "Non puoi farlo, importo non valido",
+ ["threw_standard"] = "Gettando %sx %s",
+ ["threw_account"] = "Gettando $%s %s",
+ ["threw_weapon"] = "Gettando %s",
+ ["threw_weapon_ammo"] = "Gettando %s con ~o~%sx %s",
+ ["threw_weapon_already"] = "Hai gia quest' arma",
+ ["threw_cannot_pickup"] = "Inventario pieno, non puoi raccogliere!",
+ ["threw_pickup_prompt"] = "Premi E per raccogliere",
- -- Key mapping
- ["keymap_showinventory"] = "Apri inventario",
+ -- Key mapping
+ ["keymap_showinventory"] = "Apri inventario",
- -- Salary related
- ["received_salary"] = "Sei stato pagato: $%s",
- ["received_help"] = "Hai ricevuto il reddito di cittadinanza: $%s",
- ["company_nomoney"] = "La tua compagnia è troppo povera per pagarti",
- ["received_paycheck"] = "Ricveuto stipendio",
- ["bank"] = "Banca",
- ["account_bank"] = "Conto",
- ["account_black_money"] = "Soldi sporchi",
- ["account_money"] = "Contanti",
+ -- Salary related
+ ["received_salary"] = "Sei stato pagato: $%s",
+ ["received_help"] = "Hai ricevuto il reddito di cittadinanza: $%s",
+ ["company_nomoney"] = "La tua compagnia è troppo povera per pagarti",
+ ["received_paycheck"] = "Ricveuto stipendio",
+ ["bank"] = "Banca",
+ ["account_bank"] = "Conto",
+ ["account_black_money"] = "Soldi sporchi",
+ ["account_money"] = "Contanti",
- ["act_imp"] = "Non puoi farlo",
- ["in_vehicle"] = "Non puoi farlo, il giocatore è in un veicolo",
- ["not_in_vehicle"] = "Non puoi farlo, il player non è in un veicolo",
+ ["act_imp"] = "Non puoi farlo",
+ ["in_vehicle"] = "Non puoi farlo, il giocatore è in un veicolo",
+ ["not_in_vehicle"] = "Non puoi farlo, il player non è in un veicolo",
- -- Commands
- ['command_bring'] = 'Porta il giocatore da te',
- ['command_car'] = 'Spawna un veicolo',
- ['command_car_car'] = 'Modello o hash veicolo',
- ['command_cardel'] = 'Rimuovi i veicoli nelle prossimità',
- ['command_cardel_radius'] = 'Rimuovi i veicoli nel raggio specificato',
- ['command_repair'] = 'Ripara il tuo veicolo',
- ['command_repair_success'] = 'Hai riparato il veicolo con successo',
- ['command_repair_success_target'] = 'Un admin ha riparato la tua macchina',
- ['command_clear'] = 'Pulisci la chat testuale',
- ['command_clearall'] = 'Pulisci la chat testuale per tutti i giocatori',
- ['command_clearinventory'] = 'Rimuovi tutti gli oggetti dall\' inventario del giocatore',
- ['command_clearloadout'] = 'Rimuovi tutte le armi dal loadout del giocatore',
- ['command_freeze'] = 'Blocca un giocatore',
- ['command_unfreeze'] = 'Sblocca un giocatore',
- ['command_giveaccountmoney'] = 'Dai soldi a un\' account specifico',
- ['command_giveaccountmoney_account'] = 'Account a cui aggiungere',
- ['command_giveaccountmoney_amount'] = 'Quantità da aggiungere',
- ['command_giveaccountmoney_invalid'] = 'Nome account non valido',
- ['command_removeaccountmoney'] = 'Rimuovi soldi da un account specifico',
- ['command_removeaccountmoney_account'] = 'Account a cui togliere',
- ['command_removeaccountmoney_amount'] = 'Quantità da rimuovere',
- ['command_removeaccountmoney_invalid'] = 'Nome account non valido',
- ['command_giveitem'] = 'Dai un oggetto ad un giocatore',
- ['command_giveitem_item'] = 'Nome oggetto',
- ['command_giveitem_count'] = 'Quantità',
- ['command_giveweapon'] = 'Dai un\' arma ad un giocatore',
- ['command_giveweapon_weapon'] = 'Nome arma',
- ['command_giveweapon_ammo'] = 'Quantità munizioni',
- ['command_giveweapon_hasalready'] = 'Il giocatore ha già l\'arma',
- ['command_giveweaponcomponent'] = 'Dai un componente arma ad un giocatore',
- ['command_giveweaponcomponent_component'] = 'Nome componente',
- ['command_giveweaponcomponent_invalid'] = 'Componente arma non valido',
- ['command_giveweaponcomponent_hasalready'] = 'Il giocatore ha già questo componente arma',
- ['command_giveweaponcomponent_missingweapon'] = 'Il giocatore non ha l\'arma',
- ['command_goto'] = 'Teletrasportati da un giocatore',
- ['command_kill'] = 'Uccidi un giocatore',
- ['command_save'] = 'Salva forzatamente i dati di un giocatore',
- ['command_saveall'] = 'Salva forzatamente i dati di tutti igiocatoria',
- ['command_setaccountmoney'] = 'Aggiorna i soldi dentro un account specifico',
- ['command_setaccountmoney_amount'] = 'Quantità',
- ['command_setcoords'] = 'Teletrasportati a delle coordinate specifiche',
- ['command_setcoords_x'] = 'Valore X',
- ['command_setcoords_y'] = 'Valore Y',
- ['command_setcoords_z'] = 'Valore Z',
- ['command_setjob'] = 'Setta lavoro ad un giocatore',
- ['command_setjob_job'] = 'Nome',
- ['command_setjob_grade'] = 'Grado lavoro',
- ['command_setjob_invalid'] = 'Il lavoro, grado o entrambi sono errati',
- ['command_setgroup'] = 'Setta un gruppo di permessi ad un giocatore',
- ['command_setgroup_group'] = 'Nome del gruppo',
- ['commanderror_argumentmismatch'] = 'Conta argomenti non valida (passati %s, richiesti %s)',
- ['commanderror_argumentmismatch_number'] = 'Argomento #%s di tipologia errata (passato testo, richiesto numero)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Oggetto non valido',
- ['commanderror_invalidweapon'] = 'Arma non valida',
- ['commanderror_console'] = 'Comando non eseguibile dalla console',
- ['commanderror_invalidcommand'] = 'Comando non valido - /%s',
- ['commanderror_invalidplayerid'] = 'Il giocatore specificato non è online',
- ['commandgeneric_playerid'] = 'Id server del giocatore',
- ['command_giveammo_noweapon_found'] = '%s non ha quell\' arma',
- ['command_giveammo_weapon'] = 'Nome arma',
- ['command_giveammo_ammo'] = 'Quantità munizioni',
- ['tpm_nowaypoint'] = 'Nessuna meta impostata',
- ['tpm_success'] = 'Teletrasportato con successo',
+ -- Commands
+ ["command_bring"] = "Porta il giocatore da te",
+ ["command_car"] = "Spawna un veicolo",
+ ["command_car_car"] = "Modello o hash veicolo",
+ ["command_cardel"] = "Rimuovi i veicoli nelle prossimità",
+ ["command_cardel_radius"] = "Rimuovi i veicoli nel raggio specificato",
+ ["command_repair"] = "Ripara il tuo veicolo",
+ ["command_repair_success"] = "Hai riparato il veicolo con successo",
+ ["command_repair_success_target"] = "Un admin ha riparato la tua macchina",
+ ["command_clear"] = "Pulisci la chat testuale",
+ ["command_clearall"] = "Pulisci la chat testuale per tutti i giocatori",
+ ["command_clearinventory"] = "Rimuovi tutti gli oggetti dall' inventario del giocatore",
+ ["command_clearloadout"] = "Rimuovi tutte le armi dal loadout del giocatore",
+ ["command_freeze"] = "Blocca un giocatore",
+ ["command_unfreeze"] = "Sblocca un giocatore",
+ ["command_giveaccountmoney"] = "Dai soldi a un' account specifico",
+ ["command_giveaccountmoney_account"] = "Account a cui aggiungere",
+ ["command_giveaccountmoney_amount"] = "Quantità da aggiungere",
+ ["command_giveaccountmoney_invalid"] = "Nome account non valido",
+ ["command_removeaccountmoney"] = "Rimuovi soldi da un account specifico",
+ ["command_removeaccountmoney_account"] = "Account a cui togliere",
+ ["command_removeaccountmoney_amount"] = "Quantità da rimuovere",
+ ["command_removeaccountmoney_invalid"] = "Nome account non valido",
+ ["command_giveitem"] = "Dai un oggetto ad un giocatore",
+ ["command_giveitem_item"] = "Nome oggetto",
+ ["command_giveitem_count"] = "Quantità",
+ ["command_giveweapon"] = "Dai un' arma ad un giocatore",
+ ["command_giveweapon_weapon"] = "Nome arma",
+ ["command_giveweapon_ammo"] = "Quantità munizioni",
+ ["command_giveweapon_hasalready"] = "Il giocatore ha già l'arma",
+ ["command_giveweaponcomponent"] = "Dai un componente arma ad un giocatore",
+ ["command_giveweaponcomponent_component"] = "Nome componente",
+ ["command_giveweaponcomponent_invalid"] = "Componente arma non valido",
+ ["command_giveweaponcomponent_hasalready"] = "Il giocatore ha già questo componente arma",
+ ["command_giveweaponcomponent_missingweapon"] = "Il giocatore non ha l'arma",
+ ["command_goto"] = "Teletrasportati da un giocatore",
+ ["command_kill"] = "Uccidi un giocatore",
+ ["command_save"] = "Salva forzatamente i dati di un giocatore",
+ ["command_saveall"] = "Salva forzatamente i dati di tutti igiocatoria",
+ ["command_setaccountmoney"] = "Aggiorna i soldi dentro un account specifico",
+ ["command_setaccountmoney_amount"] = "Quantità",
+ ["command_setcoords"] = "Teletrasportati a delle coordinate specifiche",
+ ["command_setcoords_x"] = "Valore X",
+ ["command_setcoords_y"] = "Valore Y",
+ ["command_setcoords_z"] = "Valore Z",
+ ["command_setjob"] = "Setta lavoro ad un giocatore",
+ ["command_setjob_job"] = "Nome",
+ ["command_setjob_grade"] = "Grado lavoro",
+ ["command_setjob_invalid"] = "Il lavoro, grado o entrambi sono errati",
+ ["command_setgroup"] = "Setta un gruppo di permessi ad un giocatore",
+ ["command_setgroup_group"] = "Nome del gruppo",
+ ["commanderror_argumentmismatch"] = "Conta argomenti non valida (passati %s, richiesti %s)",
+ ["commanderror_argumentmismatch_number"] = "Argomento #%s di tipologia errata (passato testo, richiesto numero)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Oggetto non valido",
+ ["commanderror_invalidweapon"] = "Arma non valida",
+ ["commanderror_console"] = "Comando non eseguibile dalla console",
+ ["commanderror_invalidcommand"] = "Comando non valido - /%s",
+ ["commanderror_invalidplayerid"] = "Il giocatore specificato non è online",
+ ["commandgeneric_playerid"] = "Id server del giocatore",
+ ["command_giveammo_noweapon_found"] = "%s non ha quell' arma",
+ ["command_giveammo_weapon"] = "Nome arma",
+ ["command_giveammo_ammo"] = "Quantità munizioni",
+ ["tpm_nowaypoint"] = "Nessuna meta impostata",
+ ["tpm_success"] = "Teletrasportato con successo",
- ['noclip_message'] = 'Noclip %s',
- ['enabled'] = '~g~abilitato~s~',
- ['disabled'] = '~r~disabilitato~s~',
+ ["noclip_message"] = "Noclip %s",
+ ["enabled"] = "~g~abilitato~s~",
+ ["disabled"] = "~r~disabilitato~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "$%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Pugnale Antico",
- ["weapon_bat"] = "Mazza",
- ["weapon_battleaxe"] = "Ascia",
- ["weapon_bottle"] = "Bottiglia",
- ["weapon_crowbar"] = "Piede di porco",
- ["weapon_flashlight"] = "Torcia",
- ["weapon_golfclub"] = "Mazza da golf",
- ["weapon_hammer"] = "Martello",
- ["weapon_hatchet"] = "Accetta",
- ["weapon_knife"] = "Coltello",
- ["weapon_knuckle"] = "Tirapugni",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Manganello",
- ["weapon_wrench"] = "Tubo",
- ["weapon_poolcue"] = "Stecca",
- ["weapon_stone_hatchet"] = "Accetta di pietra",
- ["weapon_switchblade"] = "Coltello a serramanico",
+ -- Melee
+ ["weapon_dagger"] = "Pugnale Antico",
+ ["weapon_bat"] = "Mazza",
+ ["weapon_battleaxe"] = "Ascia",
+ ["weapon_bottle"] = "Bottiglia",
+ ["weapon_crowbar"] = "Piede di porco",
+ ["weapon_flashlight"] = "Torcia",
+ ["weapon_golfclub"] = "Mazza da golf",
+ ["weapon_hammer"] = "Martello",
+ ["weapon_hatchet"] = "Accetta",
+ ["weapon_knife"] = "Coltello",
+ ["weapon_knuckle"] = "Tirapugni",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Manganello",
+ ["weapon_wrench"] = "Tubo",
+ ["weapon_poolcue"] = "Stecca",
+ ["weapon_stone_hatchet"] = "Accetta di pietra",
+ ["weapon_switchblade"] = "Coltello a serramanico",
- -- Handguns
- ["weapon_appistol"] = "Pistola AP",
- ["weapon_ceramicpistol"] = "Pistola di ceramica",
- ["weapon_combatpistol"] = "Pistola da combattimento",
- ["weapon_doubleaction"] = "Revolver doppia azione",
- ["weapon_navyrevolver"] = "Revolver Marina",
- ["weapon_flaregun"] = "Pistola lanciarazzi",
- ["weapon_gadgetpistol"] = "Pistola Gadget",
- ["weapon_heavypistol"] = "Pistola pesante",
- ["weapon_revolver"] = "Revolver pesante",
- ["weapon_revolver_mk2"] = "Revolver pesante MK2",
- ["weapon_marksmanpistol"] = "Pistola da tiratore",
- ["weapon_pistol"] = "Pistola",
- ["weapon_pistol_mk2"] = "Pistola MK2",
- ["weapon_pistol50"] = "Pistola .50",
- ["weapon_snspistol"] = "Pistola SNS",
- ["weapon_snspistol_mk2"] = "Pistola SNS MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizzatore",
- ["weapon_vintagepistol"] = "Pistola Vintage",
+ -- Handguns
+ ["weapon_appistol"] = "Pistola AP",
+ ["weapon_ceramicpistol"] = "Pistola di ceramica",
+ ["weapon_combatpistol"] = "Pistola da combattimento",
+ ["weapon_doubleaction"] = "Revolver doppia azione",
+ ["weapon_navyrevolver"] = "Revolver Marina",
+ ["weapon_flaregun"] = "Pistola lanciarazzi",
+ ["weapon_gadgetpistol"] = "Pistola Gadget",
+ ["weapon_heavypistol"] = "Pistola pesante",
+ ["weapon_revolver"] = "Revolver pesante",
+ ["weapon_revolver_mk2"] = "Revolver pesante MK2",
+ ["weapon_marksmanpistol"] = "Pistola da tiratore",
+ ["weapon_pistol"] = "Pistola",
+ ["weapon_pistol_mk2"] = "Pistola MK2",
+ ["weapon_pistol50"] = "Pistola .50",
+ ["weapon_snspistol"] = "Pistola SNS",
+ ["weapon_snspistol_mk2"] = "Pistola SNS MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizzatore",
+ ["weapon_vintagepistol"] = "Pistola Vintage",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Fucile a pompa d'assalto",
- ["weapon_autoshotgun"] = "Fucile a pompa automatico",
- ["weapon_bullpupshotgun"] = "Fucile a pompa Bullup",
- ["weapon_combatshotgun"] = "Fucile a pompa da combattimento",
- ["weapon_dbshotgun"] = "Fucile a pompa doppia canna",
- ["weapon_heavyshotgun"] = "Fucile a pompa pesante",
- ["weapon_musket"] = "Moschetto",
- ["weapon_pumpshotgun"] = "Fucile a pompa",
- ["weapon_pumpshotgun_mk2"] = "Fucile a pompa MK2",
- ["weapon_sawnoffshotgun"] = "Fucile a canne mozza",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Fucile a pompa d'assalto",
+ ["weapon_autoshotgun"] = "Fucile a pompa automatico",
+ ["weapon_bullpupshotgun"] = "Fucile a pompa Bullup",
+ ["weapon_combatshotgun"] = "Fucile a pompa da combattimento",
+ ["weapon_dbshotgun"] = "Fucile a pompa doppia canna",
+ ["weapon_heavyshotgun"] = "Fucile a pompa pesante",
+ ["weapon_musket"] = "Moschetto",
+ ["weapon_pumpshotgun"] = "Fucile a pompa",
+ ["weapon_pumpshotgun_mk2"] = "Fucile a pompa MK2",
+ ["weapon_sawnoffshotgun"] = "Fucile a canne mozza",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "SMG d'assalto",
- ["weapon_combatmg"] = "MG da combattimento",
- ["weapon_combatmg_mk2"] = "MG da combattimento MK2",
- ["weapon_combatpdw"] = "PDW da combattimento",
- ["weapon_gusenberg"] = "Mitragliatrice Gusenberg",
- ["weapon_machinepistol"] = "Pistola mitragliatrice",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Hellbringer infernale",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "SMG d'assalto",
+ ["weapon_combatmg"] = "MG da combattimento",
+ ["weapon_combatmg_mk2"] = "MG da combattimento MK2",
+ ["weapon_combatpdw"] = "PDW da combattimento",
+ ["weapon_gusenberg"] = "Mitragliatrice Gusenberg",
+ ["weapon_machinepistol"] = "Pistola mitragliatrice",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Hellbringer infernale",
- -- Rifles
- ["weapon_advancedrifle"] = "Fucile avanzato",
- ["weapon_assaultrifle"] = "Fucile d'assalto",
- ["weapon_assaultrifle_mk2"] = "Fucile d' assalto MK2",
- ["weapon_bullpuprifle"] = "Fucile Bullpup",
- ["weapon_bullpuprifle_mk2"] = "Fucile Bullpup MK2",
- ["weapon_carbinerifle"] = "Carabina",
- ["weapon_carbinerifle_mk2"] = "Carbine MK2",
- ["weapon_compactrifle"] = "Fucile compatto",
- ["weapon_militaryrifle"] = "Fucile militare",
- ["weapon_specialcarbine"] = "Carabina speciale",
- ["weapon_specialcarbine_mk2"] = "Carabina speciale MK2",
- ["weapon_heavyrifle"] = "Fucile pesante",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Fucile avanzato",
+ ["weapon_assaultrifle"] = "Fucile d'assalto",
+ ["weapon_assaultrifle_mk2"] = "Fucile d' assalto MK2",
+ ["weapon_bullpuprifle"] = "Fucile Bullpup",
+ ["weapon_bullpuprifle_mk2"] = "Fucile Bullpup MK2",
+ ["weapon_carbinerifle"] = "Carabina",
+ ["weapon_carbinerifle_mk2"] = "Carbine MK2",
+ ["weapon_compactrifle"] = "Fucile compatto",
+ ["weapon_militaryrifle"] = "Fucile militare",
+ ["weapon_specialcarbine"] = "Carabina speciale",
+ ["weapon_specialcarbine_mk2"] = "Carabina speciale MK2",
+ ["weapon_heavyrifle"] = "Fucile pesante",
- -- Sniper
- ["weapon_heavysniper"] = "Cecchino pesante",
- ["weapon_heavysniper_mk2"] = "Cecchino pesante MK2",
- ["weapon_marksmanrifle"] = "Fucile da tiratore",
- ["weapon_marksmanrifle_mk2"] = "Fucile da tiratore MK2",
- ["weapon_sniperrifle"] = "Cecchino",
+ -- Sniper
+ ["weapon_heavysniper"] = "Cecchino pesante",
+ ["weapon_heavysniper_mk2"] = "Cecchino pesante MK2",
+ ["weapon_marksmanrifle"] = "Fucile da tiratore",
+ ["weapon_marksmanrifle_mk2"] = "Fucile da tiratore MK2",
+ ["weapon_sniperrifle"] = "Cecchino",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Lanciagranate compatto",
- ["weapon_firework"] = "Cannone pirotecnico",
- ["weapon_grenadelauncher"] = "Lanciagranate",
- ["weapon_hominglauncher"] = "Lanciarazzi a tracciamento",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Lanciarazzi",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Lanciagranate compatto",
+ ["weapon_firework"] = "Cannone pirotecnico",
+ ["weapon_grenadelauncher"] = "Lanciagranate",
+ ["weapon_hominglauncher"] = "Lanciarazzi a tracciamento",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Lanciarazzi",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metal Detector",
- ["weapon_precisionrifle"] = "Fucile di precisione",
- ["weapon_tactilerifle"] = "Carabina di servizio",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metal Detector",
+ ["weapon_precisionrifle"] = "Fucile di precisione",
+ ["weapon_tactilerifle"] = "Carabina di servizio",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Bastoncino di zucchero',
- ['weapon_acidpackage'] = 'Pacco di acidi',
- ['weapon_pistolxm3'] = 'Pistola WM 29',
- ['weapon_railgunxm3'] = 'Railgun',
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Bastoncino di zucchero",
+ ["weapon_acidpackage"] = "Pacco di acidi",
+ ["weapon_pistolxm3"] = "Pistola WM 29",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Thrown
- ["weapon_ball"] = "Palla",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Granata",
- ["weapon_petrolcan"] = "Tanica",
- ["weapon_hazardcan"] = "Tanica pericolosa",
- ["weapon_molotov"] = "Molotov",
- ["weapon_proxmine"] = "Mina di prossimità",
- ["weapon_pipebomb"] = "Esplosivo plastico",
- ["weapon_snowball"] = "Palla di neve",
- ["weapon_stickybomb"] = "Bomba adesiva",
- ["weapon_smokegrenade"] = "Gas lacrimogeno",
+ -- Thrown
+ ["weapon_ball"] = "Palla",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Granata",
+ ["weapon_petrolcan"] = "Tanica",
+ ["weapon_hazardcan"] = "Tanica pericolosa",
+ ["weapon_molotov"] = "Molotov",
+ ["weapon_proxmine"] = "Mina di prossimità",
+ ["weapon_pipebomb"] = "Esplosivo plastico",
+ ["weapon_snowball"] = "Palla di neve",
+ ["weapon_stickybomb"] = "Bomba adesiva",
+ ["weapon_smokegrenade"] = "Gas lacrimogeno",
- -- Special
- ["weapon_fireextinguisher"] = "Estintore",
- ["weapon_digiscanner"] = "Scanner digitale",
- ["weapon_garbagebag"] = "Sacco della spazzatura",
- ["weapon_handcuffs"] = "Manette",
- ["gadget_nightvision"] = "Visore termico",
- ["gadget_parachute"] = "Paracadute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Estintore",
+ ["weapon_digiscanner"] = "Scanner digitale",
+ ["weapon_garbagebag"] = "Sacco della spazzatura",
+ ["weapon_handcuffs"] = "Manette",
+ ["gadget_nightvision"] = "Visore termico",
+ ["gadget_parachute"] = "Paracadute",
- -- Weapon Components
- ["component_knuckle_base"] = "Modello basa",
- ["component_knuckle_pimp"] = "il Pappone",
- ["component_knuckle_ballas"] = "i Ballas",
- ["component_knuckle_dollar"] = "il Riccone",
- ["component_knuckle_diamond"] = "la Roccia",
- ["component_knuckle_hate"] = "l' Hater",
- ["component_knuckle_love"] = "l' Amante",
- ["component_knuckle_player"] = "il Giocatore",
- ["component_knuckle_king"] = "il Re",
- ["component_knuckle_vagos"] = "i Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "Modello basa",
+ ["component_knuckle_pimp"] = "il Pappone",
+ ["component_knuckle_ballas"] = "i Ballas",
+ ["component_knuckle_dollar"] = "il Riccone",
+ ["component_knuckle_diamond"] = "la Roccia",
+ ["component_knuckle_hate"] = "l' Hater",
+ ["component_knuckle_love"] = "l' Amante",
+ ["component_knuckle_player"] = "il Giocatore",
+ ["component_knuckle_king"] = "il Re",
+ ["component_knuckle_vagos"] = "i Vagos",
- ["component_luxary_finish"] = "rifinitura di lusso",
+ ["component_luxary_finish"] = "rifinitura di lusso",
- ["component_handle_default"] = "impugnatura base",
- ["component_handle_vip"] = "impugnatura VIP",
- ["component_handle_bodyguard"] = "impugnatura guardia del corpo",
+ ["component_handle_default"] = "impugnatura base",
+ ["component_handle_vip"] = "impugnatura VIP",
+ ["component_handle_bodyguard"] = "impugnatura guardia del corpo",
- ["component_vip_finish"] = "rifinitura VIP",
- ["component_bodyguard_finish"] = "rifinitura Guardia del corpo",
+ ["component_vip_finish"] = "rifinitura VIP",
+ ["component_bodyguard_finish"] = "rifinitura Guardia del corpo",
- ["component_camo_finish"] = "mimetica Digitale",
- ["component_camo_finish2"] = "mimetica Cespuglio",
- ["component_camo_finish3"] = "mimetica Legnosa",
- ["component_camo_finish4"] = "mimetica Teschio",
- ["component_camo_finish5"] = "mimetica Sessanta Nove",
- ["component_camo_finish6"] = "mimetica Perseo",
- ["component_camo_finish7"] = "mimetica Leopardata",
- ["component_camo_finish8"] = "mimetica Zebra",
- ["component_camo_finish9"] = "mimetica Geometrica",
- ["component_camo_finish10"] = "mimetica Boom",
- ["component_camo_finish11"] = "mimetica Patriottica",
+ ["component_camo_finish"] = "mimetica Digitale",
+ ["component_camo_finish2"] = "mimetica Cespuglio",
+ ["component_camo_finish3"] = "mimetica Legnosa",
+ ["component_camo_finish4"] = "mimetica Teschio",
+ ["component_camo_finish5"] = "mimetica Sessanta Nove",
+ ["component_camo_finish6"] = "mimetica Perseo",
+ ["component_camo_finish7"] = "mimetica Leopardata",
+ ["component_camo_finish8"] = "mimetica Zebra",
+ ["component_camo_finish9"] = "mimetica Geometrica",
+ ["component_camo_finish10"] = "mimetica Boom",
+ ["component_camo_finish11"] = "mimetica Patriottica",
- ["component_camo_slide_finish"] = "mimetica Digitale Slide",
- ["component_camo_slide_finish2"] = "mimetica Cespuglio Slide",
- ["component_camo_slide_finish3"] = "mimetica Legnosa Slide",
- ["component_camo_slide_finish4"] = "mimetica Teschio Slide",
- ["component_camo_slide_finish5"] = "mimetica Sessanta Nove Slide",
- ["component_camo_slide_finish6"] = "mimetica Perseo Slide",
- ["component_camo_slide_finish7"] = "mimetica Leopardata Slide",
- ["component_camo_slide_finish8"] = "mimetica Zebra Slide",
- ["component_camo_slide_finish9"] = "mimetica Geometrica Slide",
- ["component_camo_slide_finish10"] = "mimetica Boom Slide",
- ["component_camo_slide_finish11"] = "mimetica Patriottica Slide",
+ ["component_camo_slide_finish"] = "mimetica Digitale Slide",
+ ["component_camo_slide_finish2"] = "mimetica Cespuglio Slide",
+ ["component_camo_slide_finish3"] = "mimetica Legnosa Slide",
+ ["component_camo_slide_finish4"] = "mimetica Teschio Slide",
+ ["component_camo_slide_finish5"] = "mimetica Sessanta Nove Slide",
+ ["component_camo_slide_finish6"] = "mimetica Perseo Slide",
+ ["component_camo_slide_finish7"] = "mimetica Leopardata Slide",
+ ["component_camo_slide_finish8"] = "mimetica Zebra Slide",
+ ["component_camo_slide_finish9"] = "mimetica Geometrica Slide",
+ ["component_camo_slide_finish10"] = "mimetica Boom Slide",
+ ["component_camo_slide_finish11"] = "mimetica Patriottica Slide",
- ["component_clip_default"] = "caricatore Standard",
- ["component_clip_extended"] = "caricatore Esteso",
- ["component_clip_drum"] = "caricatore A Batteria",
- ["component_clip_box"] = "caricatore A Scatola",
+ ["component_clip_default"] = "caricatore Standard",
+ ["component_clip_extended"] = "caricatore Esteso",
+ ["component_clip_drum"] = "caricatore A Batteria",
+ ["component_clip_box"] = "caricatore A Scatola",
- ["component_scope_holo"] = "mirino Olografico",
- ["component_scope_small"] = "mirino Piccolo",
- ["component_scope_medium"] = "mirino Medio",
- ["component_scope_large"] = "mirino Largo",
- ["component_scope"] = "mirino Montato",
- ["component_scope_advanced"] = "mirino Avanzato",
- ["component_ironsights"] = "integrato",
+ ["component_scope_holo"] = "mirino Olografico",
+ ["component_scope_small"] = "mirino Piccolo",
+ ["component_scope_medium"] = "mirino Medio",
+ ["component_scope_large"] = "mirino Largo",
+ ["component_scope"] = "mirino Montato",
+ ["component_scope_advanced"] = "mirino Avanzato",
+ ["component_ironsights"] = "integrato",
- ["component_suppressor"] = "silenziatore",
- ["component_compensator"] = "compensatore",
+ ["component_suppressor"] = "silenziatore",
+ ["component_compensator"] = "compensatore",
- ["component_muzzle_flat"] = "freno Di Bocca Piatto",
- ["component_muzzle_tactical"] = "freno Di Bocca Tattico",
- ["component_muzzle_fat"] = "freno Di Bocca Grosso",
- ["component_muzzle_precision"] = "freno Di Bocca Di Precisione",
- ["component_muzzle_heavy"] = "freno Di Bocca Pesante",
- ["component_muzzle_slanted"] = "freno Di Bocca Inclinato",
- ["component_muzzle_split"] = "freno Di Bocca Diviso",
- ["component_muzzle_squared"] = "freno Di Bocca Quadrato",
+ ["component_muzzle_flat"] = "freno Di Bocca Piatto",
+ ["component_muzzle_tactical"] = "freno Di Bocca Tattico",
+ ["component_muzzle_fat"] = "freno Di Bocca Grosso",
+ ["component_muzzle_precision"] = "freno Di Bocca Di Precisione",
+ ["component_muzzle_heavy"] = "freno Di Bocca Pesante",
+ ["component_muzzle_slanted"] = "freno Di Bocca Inclinato",
+ ["component_muzzle_split"] = "freno Di Bocca Diviso",
+ ["component_muzzle_squared"] = "freno Di Bocca Quadrato",
- ["component_flashlight"] = "torcia",
- ["component_grip"] = "impugnatura",
+ ["component_flashlight"] = "torcia",
+ ["component_grip"] = "impugnatura",
- ["component_barrel_default"] = "canna Standard",
- ["component_barrel_heavy"] = "canna Pesante",
+ ["component_barrel_default"] = "canna Standard",
+ ["component_barrel_heavy"] = "canna Pesante",
- ["component_ammo_tracer"] = "munizioni Traccianti",
- ["component_ammo_incendiary"] = "munizioni Incendiarie",
- ["component_ammo_hollowpoint"] = "munizioni a Punta Cava",
- ["component_ammo_fmj"] = "munizioni fMj",
- ["component_ammo_armor"] = "munizioni penetranti",
- ["component_ammo_explosive"] = "munizioni penetranti incendiarie",
+ ["component_ammo_tracer"] = "munizioni Traccianti",
+ ["component_ammo_incendiary"] = "munizioni Incendiarie",
+ ["component_ammo_hollowpoint"] = "munizioni a Punta Cava",
+ ["component_ammo_fmj"] = "munizioni fMj",
+ ["component_ammo_armor"] = "munizioni penetranti",
+ ["component_ammo_explosive"] = "munizioni penetranti incendiarie",
- ["component_shells_default"] = "cartucce Standard",
- ["component_shells_incendiary"] = "cartucce alito di Drago",
- ["component_shells_armor"] = "cartucce a pallettoni",
- ["component_shells_hollowpoint"] = "cartucce a freccette",
- ["component_shells_explosive"] = "cartucce esplosive",
+ ["component_shells_default"] = "cartucce Standard",
+ ["component_shells_incendiary"] = "cartucce alito di Drago",
+ ["component_shells_armor"] = "cartucce a pallettoni",
+ ["component_shells_hollowpoint"] = "cartucce a freccette",
+ ["component_shells_explosive"] = "cartucce esplosive",
- -- Weapon Ammo
- ["ammo_rounds"] = "colpo(i)",
- ["ammo_shells"] = "cartuccia(e)",
- ["ammo_charge"] = "carica",
- ["ammo_petrol"] = "Litri di carburante",
- ["ammo_firework"] = "fuochi d'artificio",
- ["ammo_rockets"] = "razzo(i)",
- ["ammo_grenadelauncher"] = "granata(e)",
- ["ammo_grenade"] = "granata(e)",
- ["ammo_stickybomb"] = "bomba(e)",
- ["ammo_pipebomb"] = "bomba(e)",
- ["ammo_smokebomb"] = "bomba(e)",
- ["ammo_molotov"] = "bottiglia(e)",
- ["ammo_proxmine"] = "mina(e)",
- ["ammo_bzgas"] = "latta(e)",
- ["ammo_ball"] = "palla(e)",
- ["ammo_snowball"] = "palle di neve",
- ["ammo_flare"] = "razzo(i)",
- ["ammo_flaregun"] = "razzo(i)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "colpo(i)",
+ ["ammo_shells"] = "cartuccia(e)",
+ ["ammo_charge"] = "carica",
+ ["ammo_petrol"] = "Litri di carburante",
+ ["ammo_firework"] = "fuochi d'artificio",
+ ["ammo_rockets"] = "razzo(i)",
+ ["ammo_grenadelauncher"] = "granata(e)",
+ ["ammo_grenade"] = "granata(e)",
+ ["ammo_stickybomb"] = "bomba(e)",
+ ["ammo_pipebomb"] = "bomba(e)",
+ ["ammo_smokebomb"] = "bomba(e)",
+ ["ammo_molotov"] = "bottiglia(e)",
+ ["ammo_proxmine"] = "mina(e)",
+ ["ammo_bzgas"] = "latta(e)",
+ ["ammo_ball"] = "palla(e)",
+ ["ammo_snowball"] = "palle di neve",
+ ["ammo_flare"] = "razzo(i)",
+ ["ammo_flaregun"] = "razzo(i)",
- -- Weapon Tints
- ["tint_default"] = "Colore standard",
- ["tint_green"] = "color verde",
- ["tint_gold"] = "color oro",
- ["tint_pink"] = "color rosa",
- ["tint_army"] = "color army",
- ["tint_lspd"] = "color blu",
- ["tint_orange"] = "color arancio",
- ["tint_platinum"] = "color platino",
+ -- Weapon Tints
+ ["tint_default"] = "Colore standard",
+ ["tint_green"] = "color verde",
+ ["tint_gold"] = "color oro",
+ ["tint_pink"] = "color rosa",
+ ["tint_army"] = "color army",
+ ["tint_lspd"] = "color blu",
+ ["tint_orange"] = "color arancio",
+ ["tint_platinum"] = "color platino",
}
diff --git a/[core]/es_extended/locales/nl.lua b/[core]/es_extended/locales/nl.lua
index 938303f5..b6a699ac 100644
--- a/[core]/es_extended/locales/nl.lua
+++ b/[core]/es_extended/locales/nl.lua
@@ -1,372 +1,372 @@
Locales["nl"] = {
- -- Inventory
- ["inventory"] = "Inventaris ( Gewicht %s / %s )",
- ["use"] = "Gebruik",
- ["give"] = "Geef",
- ["remove"] = "Gooi",
- ["return"] = "Terug",
- ["give_to"] = "Geef aan",
- ["amount"] = "Aantal",
- ["giveammo"] = "Geef munitie",
- ["amountammo"] = "Hoeveelheid munitie",
- ["noammo"] = "Niet genoeg munitie!",
- ["gave_item"] = "%sx %s gegeven aan %s",
- ["received_item"] = "%sx %s ontvangen van %s",
- ["gave_weapon"] = "%s gegeven aan %s",
- ["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
- ["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
- ["gave_weapon_hasalready"] = "%s heeft al een %s",
- ["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
- ["received_weapon"] = "%s ontvangen van %s",
- ["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
- ["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
- ["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
- ["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
- ["gave_account_money"] = "€%s (%s) gegeven aan %s",
- ["received_account_money"] = "€%s (%s) ontvangen van %s",
- ["amount_invalid"] = "Ongeldige hoeveelheid",
- ["players_nearby"] = "Geen spelers in de buurt",
- ["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
- ["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
- ["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
- ["threw_standard"] = "%sx %s weggegooid",
- ["threw_account"] = "€%s %s weggegooid",
- ["threw_weapon"] = "%s weggegooid",
- ["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
- ["threw_weapon_already"] = "Je hebt dit wapen al !",
- ["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
- ["threw_pickup_prompt"] = "Druk op E om op te pakken",
+ -- Inventory
+ ["inventory"] = "Inventaris ( Gewicht %s / %s )",
+ ["use"] = "Gebruik",
+ ["give"] = "Geef",
+ ["remove"] = "Gooi",
+ ["return"] = "Terug",
+ ["give_to"] = "Geef aan",
+ ["amount"] = "Aantal",
+ ["giveammo"] = "Geef munitie",
+ ["amountammo"] = "Hoeveelheid munitie",
+ ["noammo"] = "Niet genoeg munitie!",
+ ["gave_item"] = "%sx %s gegeven aan %s",
+ ["received_item"] = "%sx %s ontvangen van %s",
+ ["gave_weapon"] = "%s gegeven aan %s",
+ ["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
+ ["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
+ ["gave_weapon_hasalready"] = "%s heeft al een %s",
+ ["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
+ ["received_weapon"] = "%s ontvangen van %s",
+ ["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
+ ["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
+ ["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
+ ["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
+ ["gave_account_money"] = "€%s (%s) gegeven aan %s",
+ ["received_account_money"] = "€%s (%s) ontvangen van %s",
+ ["amount_invalid"] = "Ongeldige hoeveelheid",
+ ["players_nearby"] = "Geen spelers in de buurt",
+ ["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
+ ["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
+ ["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
+ ["threw_standard"] = "%sx %s weggegooid",
+ ["threw_account"] = "€%s %s weggegooid",
+ ["threw_weapon"] = "%s weggegooid",
+ ["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
+ ["threw_weapon_already"] = "Je hebt dit wapen al !",
+ ["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
+ ["threw_pickup_prompt"] = "Druk op E om op te pakken",
- -- Key mapping
- ["keymap_showinventory"] = "Laat inventaris zien",
+ -- Key mapping
+ ["keymap_showinventory"] = "Laat inventaris zien",
- -- Salary related
- ["received_salary"] = "Je bent betaald: €%s",
- ["received_help"] = "Je hebt je uitkering gekregen: €%s",
- ["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
- ["received_paycheck"] = "salaris ontvangen",
- ["bank"] = "Maze Bank",
- ["account_bank"] = "Bank",
- ["account_black_money"] = "Zwart geld",
- ["account_money"] = "Contant",
+ -- Salary related
+ ["received_salary"] = "Je bent betaald: €%s",
+ ["received_help"] = "Je hebt je uitkering gekregen: €%s",
+ ["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
+ ["received_paycheck"] = "salaris ontvangen",
+ ["bank"] = "Maze Bank",
+ ["account_bank"] = "Bank",
+ ["account_black_money"] = "Zwart geld",
+ ["account_money"] = "Contant",
- ["act_imp"] = "Kan actie niet uitvoeren",
- ["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
+ ["act_imp"] = "Kan actie niet uitvoeren",
+ ["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
- -- Commands
- ['command_bring'] = 'Breng speler naar jou',
- ['command_car'] = 'Spawn een voertuig',
- ['command_car_car'] = 'Voertuig model of hash',
- ['command_cardel'] = 'Verwijder voertuigen in straal',
- ['command_cardel_radius'] = 'Verwijderd alle voertuigen in gewenste straal',
- ['command_clear'] = 'Verwijder chat berichten',
- ['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
- ['command_clearinventory'] = 'Verwijder alle items van een speler zijn inventory',
- ['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
- ['command_freeze'] = 'Freeze een speler',
- ['command_unfreeze'] = 'Unfreeze een speler',
- ['command_giveaccountmoney'] = 'Geef geld aan een rekening',
- ['command_giveaccountmoney_account'] = 'Account om aan toe te voegen',
- ['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
- ['command_giveaccountmoney_invalid'] = 'Account Naam ongeldig',
- ['command_giveitem'] = 'Geef speler een item',
- ['command_giveitem_item'] = 'Item naam',
- ['command_giveitem_count'] = 'Hoeveelheid',
- ['command_giveweapon'] = 'Geef de speler een wapen',
- ['command_giveweapon_weapon'] = 'Wapen naam',
- ['command_giveweapon_ammo'] = 'Munitie Hoeveelheid',
- ['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
- ['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
- ['command_giveweaponcomponent_component'] = 'Component naam',
- ['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
- ['command_giveweaponcomponent_hasalready'] = 'De speler heeft dit wapen component al',
- ['command_giveweaponcomponent_missingweapon'] = 'De speler heeft dit wapen niet',
- ['command_goto'] = 'Teleporteer jezelf naar een speler',
- ['command_kill'] = 'Vermoord een speler',
- ['command_save'] = 'Slaag een speler zijn spelerdata geforceerd op',
- ['command_saveall'] = 'Slaag iedereen zijn spelerdata geforceerd op',
- ['command_setaccountmoney'] = 'Stel geld in op een account',
- ['command_setaccountmoney_amount'] = 'Hoeveelheid',
- ['command_setcoords'] = 'Telepeer naar coordinaten',
- ['command_setcoords_x'] = 'X waarde',
- ['command_setcoords_y'] = 'Y waarde',
- ['command_setcoords_z'] = 'Z waarde',
- ['command_setjob'] = 'Zet een speler zijn / haar job',
- ['command_setjob_job'] = 'Naam',
- ['command_setjob_grade'] = 'Job grade',
- ['command_setjob_invalid'] = 'De job, grade of beide zijn ongeldig',
- ['command_setgroup'] = 'Stel een toestemmingsgroep voor spelers in',
- ['command_setgroup_group'] = 'Naam van groep',
- ['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (geslaagd %s, gezocht %s)',
- ['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
- ['commanderror_invaliditem'] = 'Ongeldig item',
- ['commanderror_invalidweapon'] = 'Ongeldig wapen',
- ['commanderror_console'] = 'Command kan niet worden uitgevoerd vanaf console.',
- ['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
- ['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
- ['commandgeneric_playerid'] = 'Speler server id',
- ['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
- ['command_giveammo_weapon'] = 'Wapen naam',
- ['command_giveammo_ammo'] = 'Munitie Hoeveelheid',
- ['tpm_nowaypoint'] = 'Geen navigatie ingesteld.',
- ['tpm_success'] = 'Successvol geteleporteerd',
+ -- Commands
+ ["command_bring"] = "Breng speler naar jou",
+ ["command_car"] = "Spawn een voertuig",
+ ["command_car_car"] = "Voertuig model of hash",
+ ["command_cardel"] = "Verwijder voertuigen in straal",
+ ["command_cardel_radius"] = "Verwijderd alle voertuigen in gewenste straal",
+ ["command_clear"] = "Verwijder chat berichten",
+ ["command_clearall"] = "Verwijder chat berichten voor alle spelers",
+ ["command_clearinventory"] = "Verwijder alle items van een speler zijn inventory",
+ ["command_clearloadout"] = "Verwijder alle wapens die een speler heeft",
+ ["command_freeze"] = "Freeze een speler",
+ ["command_unfreeze"] = "Unfreeze een speler",
+ ["command_giveaccountmoney"] = "Geef geld aan een rekening",
+ ["command_giveaccountmoney_account"] = "Account om aan toe te voegen",
+ ["command_giveaccountmoney_amount"] = "Bedrag om toe te voegen",
+ ["command_giveaccountmoney_invalid"] = "Account Naam ongeldig",
+ ["command_giveitem"] = "Geef speler een item",
+ ["command_giveitem_item"] = "Item naam",
+ ["command_giveitem_count"] = "Hoeveelheid",
+ ["command_giveweapon"] = "Geef de speler een wapen",
+ ["command_giveweapon_weapon"] = "Wapen naam",
+ ["command_giveweapon_ammo"] = "Munitie Hoeveelheid",
+ ["command_giveweapon_hasalready"] = "Speler heeft dit wapen al",
+ ["command_giveweaponcomponent"] = "Geef wapen component aan speler",
+ ["command_giveweaponcomponent_component"] = "Component naam",
+ ["command_giveweaponcomponent_invalid"] = "Ongeldig wapen component",
+ ["command_giveweaponcomponent_hasalready"] = "De speler heeft dit wapen component al",
+ ["command_giveweaponcomponent_missingweapon"] = "De speler heeft dit wapen niet",
+ ["command_goto"] = "Teleporteer jezelf naar een speler",
+ ["command_kill"] = "Vermoord een speler",
+ ["command_save"] = "Slaag een speler zijn spelerdata geforceerd op",
+ ["command_saveall"] = "Slaag iedereen zijn spelerdata geforceerd op",
+ ["command_setaccountmoney"] = "Stel geld in op een account",
+ ["command_setaccountmoney_amount"] = "Hoeveelheid",
+ ["command_setcoords"] = "Telepeer naar coordinaten",
+ ["command_setcoords_x"] = "X waarde",
+ ["command_setcoords_y"] = "Y waarde",
+ ["command_setcoords_z"] = "Z waarde",
+ ["command_setjob"] = "Zet een speler zijn / haar job",
+ ["command_setjob_job"] = "Naam",
+ ["command_setjob_grade"] = "Job grade",
+ ["command_setjob_invalid"] = "De job, grade of beide zijn ongeldig",
+ ["command_setgroup"] = "Stel een toestemmingsgroep voor spelers in",
+ ["command_setgroup_group"] = "Naam van groep",
+ ["commanderror_argumentmismatch"] = "Ongeldig aantal argumenten (geslaagd %s, gezocht %s)",
+ ["commanderror_argumentmismatch_number"] = "Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (doorgegeven string, gewenst nummer)",
+ ["commanderror_invaliditem"] = "Ongeldig item",
+ ["commanderror_invalidweapon"] = "Ongeldig wapen",
+ ["commanderror_console"] = "Command kan niet worden uitgevoerd vanaf console.",
+ ["commanderror_invalidcommand"] = "Ongeldig commando - /%s",
+ ["commanderror_invalidplayerid"] = "Opgegeven speler is niet online",
+ ["commandgeneric_playerid"] = "Speler server id",
+ ["command_giveammo_noweapon_found"] = "%s heeft dat wapen niet",
+ ["command_giveammo_weapon"] = "Wapen naam",
+ ["command_giveammo_ammo"] = "Munitie Hoeveelheid",
+ ["tpm_nowaypoint"] = "Geen navigatie ingesteld.",
+ ["tpm_success"] = "Successvol geteleporteerd",
- ['noclip_message'] = 'Noclip is %s',
- ['enabled'] = '~g~aangezet~s~',
- ['disabled'] = '~r~uitgezet~s~',
+ ["noclip_message"] = "Noclip is %s",
+ ["enabled"] = "~g~aangezet~s~",
+ ["disabled"] = "~r~uitgezet~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "€%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "€%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dolk",
- ["weapon_bat"] = "Knuppel",
- ["weapon_battleaxe"] = "Gevechtsbijl",
- ["weapon_bottle"] = "Fles",
- ["weapon_crowbar"] = "Koevoet",
- ["weapon_flashlight"] = "Zaklamp",
- ["weapon_golfclub"] = "Golfclub",
- ["weapon_hammer"] = "Hamer",
- ["weapon_hatchet"] = "Bijl",
- ["weapon_knife"] = "Mes",
- ["weapon_knuckle"] = "Boksbeugel",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Wapenstok",
- ["weapon_wrench"] = "Pijpsleutel",
- ["weapon_poolcue"] = "Biljart Keu",
- ["weapon_stone_hatchet"] = "Steenbijl",
- ["weapon_switchblade"] = "Stiletto",
+ -- Melee
+ ["weapon_dagger"] = "Dolk",
+ ["weapon_bat"] = "Knuppel",
+ ["weapon_battleaxe"] = "Gevechtsbijl",
+ ["weapon_bottle"] = "Fles",
+ ["weapon_crowbar"] = "Koevoet",
+ ["weapon_flashlight"] = "Zaklamp",
+ ["weapon_golfclub"] = "Golfclub",
+ ["weapon_hammer"] = "Hamer",
+ ["weapon_hatchet"] = "Bijl",
+ ["weapon_knife"] = "Mes",
+ ["weapon_knuckle"] = "Boksbeugel",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Wapenstok",
+ ["weapon_wrench"] = "Pijpsleutel",
+ ["weapon_poolcue"] = "Biljart Keu",
+ ["weapon_stone_hatchet"] = "Steenbijl",
+ ["weapon_switchblade"] = "Stiletto",
- -- Handguns
- ["weapon_appistol"] = "AP-pistool",
- ["weapon_ceramicpistol"] = "Keramische pistool",
- ["weapon_combatpistol"] = "Gevechtspistool",
- ["weapon_doubleaction"] = "Revolver met dubbele actie",
- ["weapon_navyrevolver"] = "Marine Revolver",
- ["weapon_flaregun"] = "Noodsignaalpistool",
- ["weapon_gadgetpistol"] = "Gadgetpistool",
- ["weapon_heavypistol"] = "Zwaar pistool",
- ["weapon_revolver"] = "Zware revolver",
- ["weapon_revolver_mk2"] = "Zware revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman-pistool",
- ["weapon_pistol"] = "Pistool",
- ["weapon_pistol_mk2"] = "Pistool MK2",
- ["weapon_pistol50"] = "Pistool .50",
- ["weapon_snspistol"] = "SNS-pistool",
- ["weapon_snspistol_mk2"] = "SNS-pistool MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistool",
+ -- Handguns
+ ["weapon_appistol"] = "AP-pistool",
+ ["weapon_ceramicpistol"] = "Keramische pistool",
+ ["weapon_combatpistol"] = "Gevechtspistool",
+ ["weapon_doubleaction"] = "Revolver met dubbele actie",
+ ["weapon_navyrevolver"] = "Marine Revolver",
+ ["weapon_flaregun"] = "Noodsignaalpistool",
+ ["weapon_gadgetpistol"] = "Gadgetpistool",
+ ["weapon_heavypistol"] = "Zwaar pistool",
+ ["weapon_revolver"] = "Zware revolver",
+ ["weapon_revolver_mk2"] = "Zware revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman-pistool",
+ ["weapon_pistol"] = "Pistool",
+ ["weapon_pistol_mk2"] = "Pistool MK2",
+ ["weapon_pistol50"] = "Pistool .50",
+ ["weapon_snspistol"] = "SNS-pistool",
+ ["weapon_snspistol_mk2"] = "SNS-pistool MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistool",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Aanvalsgeweer",
- ["weapon_autoshotgun"] = "Automatisch jachtgeweer",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Gevechtsgeweer",
- ["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
- ["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pompgeweer",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Aanvalsgeweer",
+ ["weapon_autoshotgun"] = "Automatisch jachtgeweer",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Gevechtsgeweer",
+ ["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
+ ["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pompgeweer",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Aanval SMG",
- ["weapon_combatmg"] = "Gevecht MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg-veger",
- ["weapon_machinepistol"] = "Machinepistool",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro-SMG",
- ["weapon_minismg"] = "Mini-SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Onheilige Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Aanval SMG",
+ ["weapon_combatmg"] = "Gevecht MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg-veger",
+ ["weapon_machinepistol"] = "Machinepistool",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro-SMG",
+ ["weapon_minismg"] = "Mini-SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Onheilige Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Geavanceerd geweer",
- ["weapon_assaultrifle"] = "Aanvalsgeweer",
- ["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
- ["weapon_bullpuprifle"] = "Bullpup-geweer",
- ["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
- ["weapon_carbinerifle"] = "Kabinet geweer",
- ["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
- ["weapon_compactrifle"] = "Compact geweer",
- ["weapon_militaryrifle"] = "Militair geweer",
- ["weapon_specialcarbine"] = "Speciale karabijn",
- ["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
+ -- Rifles
+ ["weapon_advancedrifle"] = "Geavanceerd geweer",
+ ["weapon_assaultrifle"] = "Aanvalsgeweer",
+ ["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
+ ["weapon_bullpuprifle"] = "Bullpup-geweer",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
+ ["weapon_carbinerifle"] = "Kabinet geweer",
+ ["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
+ ["weapon_compactrifle"] = "Compact geweer",
+ ["weapon_militaryrifle"] = "Militair geweer",
+ ["weapon_specialcarbine"] = "Speciale karabijn",
+ ["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
- -- Sniper
- ["weapon_heavysniper"] = "Zware sluipschutter",
- ["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
- ["weapon_marksmanrifle"] = "Schuttersgeweer",
- ["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Zware sluipschutter",
+ ["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
+ ["weapon_marksmanrifle"] = "Schuttersgeweer",
+ ["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compacte Launcher",
- ["weapon_firework"] = "Vuurwerkstarter",
- ["weapon_grenadelauncher"] = "Granaatwerper",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Spoorgeweer",
- ["weapon_rpg"] = "Raketwerper",
- ["weapon_rayminigun"] = "Weduwemaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compacte Launcher",
+ ["weapon_firework"] = "Vuurwerkstarter",
+ ["weapon_grenadelauncher"] = "Granaatwerper",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Spoorgeweer",
+ ["weapon_rpg"] = "Raketwerper",
+ ["weapon_rayminigun"] = "Weduwemaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metaal Detector",
- ["weapon_precisionrifle"] = "Precisiegeweer",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metaal Detector",
+ ["weapon_precisionrifle"] = "Precisiegeweer",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug Wars DLC
- ["weapon_candycane"] = "Snoep stok",
- ["weapon_acidpackage"] = "LSD pakket",
- ["weapon_pistolxm3"] = "WM 29 Pistool",
- ["weapon_railgunxm3"] = "Railgun",
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Snoep stok",
+ ["weapon_acidpackage"] = "LSD pakket",
+ ["weapon_pistolxm3"] = "WM 29 Pistool",
+ ["weapon_railgunxm3"] = "Railgun",
- -- Thrown
- ["weapon_ball"] = "Honkbal",
- ["weapon_bzgas"] = "BZ-gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Granaat",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Gevaarlijke jerrycan",
- ["weapon_molotov"] = "Molotovcocktail",
- ["weapon_proxmine"] = "Nabijheidsmijn",
- ["weapon_pipebomb"] = "Pijpbom",
- ["weapon_snowball"] = "Sneeuwbal",
- ["weapon_stickybomb"] = "Kleefbom",
- ["weapon_smokegrenade"] = "Traangas",
+ -- Thrown
+ ["weapon_ball"] = "Honkbal",
+ ["weapon_bzgas"] = "BZ-gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Granaat",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Gevaarlijke jerrycan",
+ ["weapon_molotov"] = "Molotovcocktail",
+ ["weapon_proxmine"] = "Nabijheidsmijn",
+ ["weapon_pipebomb"] = "Pijpbom",
+ ["weapon_snowball"] = "Sneeuwbal",
+ ["weapon_stickybomb"] = "Kleefbom",
+ ["weapon_smokegrenade"] = "Traangas",
- -- Special
- ["weapon_firebluser"] = "Brandblusser",
- ["weapon_digiscanner"] = "Digitale scanner",
- ["weapon_garbagebag"] = "Vuilniszak",
- ["weapon_handcuffs"] = "Handboeien",
- ["gadget_nightvision"] = "Nachtzicht",
- ["gadget_parachute"] = "parachute",
+ -- Special
+ ["weapon_firebluser"] = "Brandblusser",
+ ["weapon_digiscanner"] = "Digitale scanner",
+ ["weapon_garbagebag"] = "Vuilniszak",
+ ["weapon_handcuffs"] = "Handboeien",
+ ["gadget_nightvision"] = "Nachtzicht",
+ ["gadget_parachute"] = "parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "basismodel",
- ["component_knuckle_pimp"] = "de pooier",
- ["component_knuckle_ballas"] = "de ballen",
- ["component_knuckle_dollar"] = "de Hustler",
- ["component_knuckle_diamond"] = "de rots",
- ["component_knuckle_hate"] = "de Hater",
- ["component_knuckle_love"] = "de minnaar",
- ["component_knuckle_player"] = "de speler",
- ["component_knuckle_king"] = "de koning",
- ["component_knuckle_vagos"] = "de Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "basismodel",
+ ["component_knuckle_pimp"] = "de pooier",
+ ["component_knuckle_ballas"] = "de ballen",
+ ["component_knuckle_dollar"] = "de Hustler",
+ ["component_knuckle_diamond"] = "de rots",
+ ["component_knuckle_hate"] = "de Hater",
+ ["component_knuckle_love"] = "de minnaar",
+ ["component_knuckle_player"] = "de speler",
+ ["component_knuckle_king"] = "de koning",
+ ["component_knuckle_vagos"] = "de Vagos",
- ["component_luxary_finish"] = "luxe wapenafwerking",
+ ["component_luxary_finish"] = "luxe wapenafwerking",
- ["component_handle_default"] = "standaard handvat",
- ["component_handle_vip"] = "VIP-handvat",
- ["component_handle_bodyguard"] = "bodyguard-handvat",
+ ["component_handle_default"] = "standaard handvat",
+ ["component_handle_vip"] = "VIP-handvat",
+ ["component_handle_bodyguard"] = "bodyguard-handvat",
- ["component_vip_finish"] = "VIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "VIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digitale camouflage",
- ["component_camo_finish2"] = "penseelstreek camouflage",
- ["component_camo_finish3"] = "bos camouflage",
- ["component_camo_finish4"] = "schedel camouflage",
- ["component_camo_finish5"] = "sessanta Nove camouflage",
- ["component_camo_finish6"] = "perseus camouflage",
- ["component_camo_finish7"] = "luipaard camouflage",
- ["component_camo_finish8"] = "zebracamouflage",
- ["component_camo_finish9"] = "geometrische camouflage",
- ["component_camo_finish10"] = "boom camouflage",
- ["component_camo_finish11"] = "patriottische camouflage",
+ ["component_camo_finish"] = "digitale camouflage",
+ ["component_camo_finish2"] = "penseelstreek camouflage",
+ ["component_camo_finish3"] = "bos camouflage",
+ ["component_camo_finish4"] = "schedel camouflage",
+ ["component_camo_finish5"] = "sessanta Nove camouflage",
+ ["component_camo_finish6"] = "perseus camouflage",
+ ["component_camo_finish7"] = "luipaard camouflage",
+ ["component_camo_finish8"] = "zebracamouflage",
+ ["component_camo_finish9"] = "geometrische camouflage",
+ ["component_camo_finish10"] = "boom camouflage",
+ ["component_camo_finish11"] = "patriottische camouflage",
- ["component_camo_slide_finish"] = "digitale diacamouflage",
- ["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
- ["component_camo_slide_finish3"] = "bos Slide camouflage",
- ["component_camo_slide_finish4"] = "schedelschuifcamouflage",
- ["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
- ["component_camo_slide_finish6"] = "perseus diacamouflage",
- ["component_camo_slide_finish7"] = "luipaard Slide camouflage",
- ["component_camo_slide_finish8"] = "zebra Slide camouflage",
- ["component_camo_slide_finish9"] = "geometrische diacamouflage",
- ["component_camo_slide_finish10"] = "boom Slide camouflage",
- ["component_camo_slide_finish11"] = "patriottische diacamouflage",
+ ["component_camo_slide_finish"] = "digitale diacamouflage",
+ ["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
+ ["component_camo_slide_finish3"] = "bos Slide camouflage",
+ ["component_camo_slide_finish4"] = "schedelschuifcamouflage",
+ ["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
+ ["component_camo_slide_finish6"] = "perseus diacamouflage",
+ ["component_camo_slide_finish7"] = "luipaard Slide camouflage",
+ ["component_camo_slide_finish8"] = "zebra Slide camouflage",
+ ["component_camo_slide_finish9"] = "geometrische diacamouflage",
+ ["component_camo_slide_finish10"] = "boom Slide camouflage",
+ ["component_camo_slide_finish11"] = "patriottische diacamouflage",
- ["component_clip_default"] = "standaard magazijn",
- ["component_clip_extended"] = "uitgebreid magazijn",
- ["component_clip_drum"] = "drum magazijn",
- ["component_clip_box"] = "box magazijn",
+ ["component_clip_default"] = "standaard magazijn",
+ ["component_clip_extended"] = "uitgebreid magazijn",
+ ["component_clip_drum"] = "drum magazijn",
+ ["component_clip_box"] = "box magazijn",
- ["component_scope_holo"] = "holografisch bereik",
- ["component_scope_small"] = "klein bereik",
- ["component_scope_medium"] = "gemiddeld bereik",
- ["component_scope_large"] = "groot bereik",
- ["component_scope"] = "gemonteerde scope",
- ["component_scope_advanced"] = "geavanceerd bereik",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holografisch bereik",
+ ["component_scope_small"] = "klein bereik",
+ ["component_scope_medium"] = "gemiddeld bereik",
+ ["component_scope_large"] = "groot bereik",
+ ["component_scope"] = "gemonteerde scope",
+ ["component_scope_advanced"] = "geavanceerd bereik",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "platte mondingsrem",
- ["component_muzzle_tactical"] = "tactische mondingsrem",
- ["component_muzzle_fat"] = "fat-end mondingsrem",
- ["component_muzzle_precision"] = "precisie mondingsrem",
- ["component_muzzle_heavy"] = "zware mondingsrem",
- ["component_muzzle_slanted"] = "schuine mondingsrem",
- ["component_muzzle_split"] = "gespleten mondingsrem",
- ["component_muzzle_squared"] = "kwadraat mondingsrem",
+ ["component_muzzle_flat"] = "platte mondingsrem",
+ ["component_muzzle_tactical"] = "tactische mondingsrem",
+ ["component_muzzle_fat"] = "fat-end mondingsrem",
+ ["component_muzzle_precision"] = "precisie mondingsrem",
+ ["component_muzzle_heavy"] = "zware mondingsrem",
+ ["component_muzzle_slanted"] = "schuine mondingsrem",
+ ["component_muzzle_split"] = "gespleten mondingsrem",
+ ["component_muzzle_squared"] = "kwadraat mondingsrem",
- ["component_flashlight"] = "zaklamp",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "zaklamp",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "standaard handvat",
- ["component_barrel_heavy"] = "zware handvat",
+ ["component_barrel_default"] = "standaard handvat",
+ ["component_barrel_heavy"] = "zware handvat",
- ["component_ammo_tracer"] = "tracermunitie",
- ["component_ammo_incendiary"] = "brandgevaarlijke munitie",
- ["component_ammo_hollowpoint"] = "hollowpoint munitie",
- ["component_ammo_fmj"] = "fMJ-munitie",
- ["component_ammo_armor"] = "pantser piercing munitie",
- ["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
+ ["component_ammo_tracer"] = "tracermunitie",
+ ["component_ammo_incendiary"] = "brandgevaarlijke munitie",
+ ["component_ammo_hollowpoint"] = "hollowpoint munitie",
+ ["component_ammo_fmj"] = "fMJ-munitie",
+ ["component_ammo_armor"] = "pantser piercing munitie",
+ ["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
- ["component_shells_default"] = "standaard shells",
- ["component_shells_incendiary"] = "draken ademschelpen",
- ["component_shells_armor"] = "stalen Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette schelpen",
- ["component_shells_explosive"] = "explosieve slakkenhuizen",
+ ["component_shells_default"] = "standaard shells",
+ ["component_shells_incendiary"] = "draken ademschelpen",
+ ["component_shells_armor"] = "stalen Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette schelpen",
+ ["component_shells_explosive"] = "explosieve slakkenhuizen",
- -- Weapon Ammo
- ["ammo_rounds"] = "ronde(n)",
- ["ammo_shells"] = "huls/(zen)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "liters brandstof",
- ["ammo_firework"] = "vuurwerkpijl(en)",
- ["ammo_rockets"] = "raket(ten)",
- ["ammo_grenadelauncher"] = "granaat(en)",
- ["ammo_grenade"] = "granaat(en)",
- ["ammo_stickybomb"] = "bom(men)",
- ["ammo_pipebomb"] = "bom(men)",
- ["ammo_smokebomb"] = "bom(men)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mijn(en)",
- ["ammo_bzgas"] = "blik(ken)",
- ["ammo_ball"] = "bal(len)",
- ["ammo_snowball"] = "sneeuwbal(len)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "ronde(n)",
+ ["ammo_shells"] = "huls/(zen)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "liters brandstof",
+ ["ammo_firework"] = "vuurwerkpijl(en)",
+ ["ammo_rockets"] = "raket(ten)",
+ ["ammo_grenadelauncher"] = "granaat(en)",
+ ["ammo_grenade"] = "granaat(en)",
+ ["ammo_stickybomb"] = "bom(men)",
+ ["ammo_pipebomb"] = "bom(men)",
+ ["ammo_smokebomb"] = "bom(men)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mijn(en)",
+ ["ammo_bzgas"] = "blik(ken)",
+ ["ammo_ball"] = "bal(len)",
+ ["ammo_snowball"] = "sneeuwbal(len)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "standaard skin",
- ["tint_green"] = "groene skin",
- ["tint_gold"] = "goude skin",
- ["tint_pink"] = "roze skin",
- ["tint_army"] = "legerprint",
- ["tint_lspd"] = "blauwe skin",
- ["tint_orange"] = "oranje skin",
- ["tint_platinum"] = "platina skin",
+ -- Weapon Tints
+ ["tint_default"] = "standaard skin",
+ ["tint_green"] = "groene skin",
+ ["tint_gold"] = "goude skin",
+ ["tint_pink"] = "roze skin",
+ ["tint_army"] = "legerprint",
+ ["tint_lspd"] = "blauwe skin",
+ ["tint_orange"] = "oranje skin",
+ ["tint_platinum"] = "platina skin",
}
diff --git a/[core]/es_extended/locales/pl.lua b/[core]/es_extended/locales/pl.lua
index d738239a..d50f91eb 100644
--- a/[core]/es_extended/locales/pl.lua
+++ b/[core]/es_extended/locales/pl.lua
@@ -1,239 +1,239 @@
Locales["pl"] = {
- -- Inventory
- ["inventory"] = "ekwipunek %s / %s",
- ["use"] = "użyj",
- ["give"] = "daj",
- ["remove"] = "usuń",
- ["return"] = "wróć",
- ["give_to"] = "daj dla",
- ["amount"] = "ilość",
- ["giveammo"] = "daj amunicje",
- ["amountammo"] = "ilość amunicji",
- ["noammo"] = "nie posiadasz wystarczającej ilości amunicji!",
- ["gave_item"] = "dałeś/aś %sx %s dla %s",
- ["received_item"] = "otrzymałeś/aś %sx %s od %s",
- ["gave_weapon"] = "dałeś/aś %s dla %s",
- ["gave_weapon_ammo"] = "dałeś/aś ~o~%sx %s do %s dla %s",
- ["gave_weapon_withammo"] = "dałeś/aś %s z ~o~%sx %s dla %s",
- ["gave_weapon_hasalready"] = "%s już posiada %s",
- ["gave_weapon_noweapon"] = "%s nie posiada tej broni",
- ["received_weapon"] = "otrzymałeś/aś %s od %s",
- ["received_weapon_ammo"] = "otrzymałeś/aś ~o~%sx %s do twojego %s od %s",
- ["received_weapon_withammo"] = "otrzymałeś/aś %s z ~o~%sx %s od %s",
- ["received_weapon_hasalready"] = "%s próbował/a przekazać ci %s, lecz już posiadasz jedno",
- ["received_weapon_noweapon"] = "%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni",
- ["gave_account_money"] = "dałeś/aś %s$ (%s) dla %s",
- ["received_account_money"] = "otrzymałeś/aś %s$ (%s) od %s",
- ["amount_invalid"] = "nieprawidłowa ilość",
- ["players_nearby"] = "brak graczy w pobliżu",
- ["ex_inv_lim"] = "akcja nie jest możliwa, nie możesz mieć więcej %s",
- ["imp_invalid_quantity"] = "akcja jest niemożliwa, nieprawidłowa ilość",
- ["imp_invalid_amount"] = "akcja jest niemożliwa, nieprawidłowa kwota",
- ["threw_standard"] = "wyrzuciłeś/aś %sx %s",
- ["threw_account"] = "wyrzuciłeś/aś $%s %s",
- ["threw_weapon"] = "wyrzuciłeś/aś %s",
- ["threw_weapon_ammo"] = "wyrzuciłeś/aś %s z ~o~%sx %s",
- ["threw_weapon_already"] = "już posiadasz taką samą broń",
- ["threw_cannot_pickup"] = "nie możesz tego podnieść, gdyż masz pełny ekwipunek!",
- ["threw_pickup_prompt"] = "naciśnij E aby podnieść",
+ -- Inventory
+ ["inventory"] = "ekwipunek %s / %s",
+ ["use"] = "użyj",
+ ["give"] = "daj",
+ ["remove"] = "usuń",
+ ["return"] = "wróć",
+ ["give_to"] = "daj dla",
+ ["amount"] = "ilość",
+ ["giveammo"] = "daj amunicje",
+ ["amountammo"] = "ilość amunicji",
+ ["noammo"] = "nie posiadasz wystarczającej ilości amunicji!",
+ ["gave_item"] = "dałeś/aś %sx %s dla %s",
+ ["received_item"] = "otrzymałeś/aś %sx %s od %s",
+ ["gave_weapon"] = "dałeś/aś %s dla %s",
+ ["gave_weapon_ammo"] = "dałeś/aś ~o~%sx %s do %s dla %s",
+ ["gave_weapon_withammo"] = "dałeś/aś %s z ~o~%sx %s dla %s",
+ ["gave_weapon_hasalready"] = "%s już posiada %s",
+ ["gave_weapon_noweapon"] = "%s nie posiada tej broni",
+ ["received_weapon"] = "otrzymałeś/aś %s od %s",
+ ["received_weapon_ammo"] = "otrzymałeś/aś ~o~%sx %s do twojego %s od %s",
+ ["received_weapon_withammo"] = "otrzymałeś/aś %s z ~o~%sx %s od %s",
+ ["received_weapon_hasalready"] = "%s próbował/a przekazać ci %s, lecz już posiadasz jedno",
+ ["received_weapon_noweapon"] = "%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni",
+ ["gave_account_money"] = "dałeś/aś %s$ (%s) dla %s",
+ ["received_account_money"] = "otrzymałeś/aś %s$ (%s) od %s",
+ ["amount_invalid"] = "nieprawidłowa ilość",
+ ["players_nearby"] = "brak graczy w pobliżu",
+ ["ex_inv_lim"] = "akcja nie jest możliwa, nie możesz mieć więcej %s",
+ ["imp_invalid_quantity"] = "akcja jest niemożliwa, nieprawidłowa ilość",
+ ["imp_invalid_amount"] = "akcja jest niemożliwa, nieprawidłowa kwota",
+ ["threw_standard"] = "wyrzuciłeś/aś %sx %s",
+ ["threw_account"] = "wyrzuciłeś/aś $%s %s",
+ ["threw_weapon"] = "wyrzuciłeś/aś %s",
+ ["threw_weapon_ammo"] = "wyrzuciłeś/aś %s z ~o~%sx %s",
+ ["threw_weapon_already"] = "już posiadasz taką samą broń",
+ ["threw_cannot_pickup"] = "nie możesz tego podnieść, gdyż masz pełny ekwipunek!",
+ ["threw_pickup_prompt"] = "naciśnij E aby podnieść",
- -- Key mapping
- ["keymap_showinventory"] = "pokaż ekwipunek",
+ -- Key mapping
+ ["keymap_showinventory"] = "pokaż ekwipunek",
- -- Salary related
- ["received_salary"] = "otrzymałeś/aś wynagrodzenie: %s$",
- ["received_help"] = "otrzymałeś/aś zapomogę: $%s",
- ["company_nomoney"] = "firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję",
- ["received_paycheck"] = "otrzymano wypłate",
- ["bank"] = "bank",
- ["account_bank"] = "bank",
- ["account_black_money"] = "brudne pieniądze",
- ["account_money"] = "pieniądze",
- ["act_imp"] = "działanie niemożliwe",
- ["in_vehicle"] = "nie możesz przekazywać przedmiotów w pojeździe",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ -- Salary related
+ ["received_salary"] = "otrzymałeś/aś wynagrodzenie: %s$",
+ ["received_help"] = "otrzymałeś/aś zapomogę: $%s",
+ ["company_nomoney"] = "firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję",
+ ["received_paycheck"] = "otrzymano wypłate",
+ ["bank"] = "bank",
+ ["account_bank"] = "bank",
+ ["account_black_money"] = "brudne pieniądze",
+ ["account_money"] = "pieniądze",
+ ["act_imp"] = "działanie niemożliwe",
+ ["in_vehicle"] = "nie możesz przekazywać przedmiotów w pojeździe",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_car'] = 'przywołaj pojazd',
- ['command_car_car'] = 'nazwa lub hash przywołanego pojazdu',
- ['command_cardel'] = 'usuń pojazd w pobliżu',
- ['command_cardel_radius'] = 'opcjonalnie usuń każdy pojazd w obszarze',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'wyczyść czat',
- ['command_clearall'] = 'wyczyść czat dla wszystkich graczy',
- ['command_clearinventory'] = 'wyczyść ekwipunek gracza',
- ['command_clearloadout'] = 'wyczyść wyposarzenie gracza',
- ['command_giveaccountmoney'] = 'daj pieniądze na podany typ konta',
- ['command_giveaccountmoney_account'] = 'prawidłowy typ konta',
- ['command_giveaccountmoney_amount'] = 'ilość do dodania',
- ['command_giveaccountmoney_invalid'] = 'nieprawidłowy typ konta',
- ['command_giveitem'] = 'daj przedmiot graczowi',
- ['command_giveitem_item'] = 'nazwa przedmiotu',
- ['command_giveitem_count'] = 'ilość przedimotu',
- ['command_giveweapon'] = 'daj broń graczowi',
- ['command_giveweapon_weapon'] = 'nazwa broni',
- ['command_giveweapon_ammo'] = 'ilość amunicji',
- ['command_giveweapon_hasalready'] = 'gracz już posiada tą broń',
- ['command_giveweaponcomponent'] = 'daj komponent do broni graczowi',
- ['command_giveweaponcomponent_component'] = 'nazwa komponentu',
- ['command_giveweaponcomponent_invalid'] = 'nieprawidłowy komponent do broni',
- ['command_giveweaponcomponent_hasalready'] = 'gracz już posiada ten komponent do tej broni',
- ['command_giveweaponcomponent_missingweapon'] = 'gracz nie posiada tej broni',
- ['command_save'] = 'zapisz gracza w bazie danych',
- ['command_saveall'] = 'zapisz wszystkich graczy w bazie danych',
- ['command_setaccountmoney'] = 'ustaw ilość pieniędzy danego konta dla gracza',
- ['command_setaccountmoney_amount'] = 'ilość pieniędzy do ustawienia',
- ['command_setcoords'] = 'teleportuj na koordynaty',
- ['command_setcoords_x'] = 'x axis',
- ['command_setcoords_y'] = 'y axis',
- ['command_setcoords_z'] = 'z axis',
- ['command_setjob'] = 'ustaw prace dla gracza',
- ['command_setjob_job'] = 'nazwa pracy',
- ['command_setjob_grade'] = 'stanowisko w pracy',
- ['command_setjob_invalid'] = 'praca, stanowisko lub obydwa są nieprawidłowe',
- ['command_setgroup'] = 'ustaw grupe gracza',
- ['command_setgroup_group'] = 'nazwa grupy',
- ['commanderror_argumentmismatch'] = 'nieprawiłowa ilość argumentów (przeszło %s, wymagane %s)',
- ['commanderror_argumentmismatch_number'] = 'nieprawidłowy typ argumentu #%s (przeszedł tekst, wymagany numer)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'nieprawidłowa nazwa przedmiotu',
- ['commanderror_invalidweapon'] = 'nieprawidłowa broń',
- ['commanderror_console'] = 'podana komenda nie może zostać uruchomiona przez konsole',
- ['commanderror_invalidcommand'] = '/%s nie jest poprawną komendą!',
- ['commanderror_invalidplayerid'] = 'brak dostepnego gracza pasującego do podanego id serwerowego',
- ['commandgeneric_playerid'] = 'id gracza',
- ['command_giveammo_noweapon_found'] = '%s does not have that weapon',
- ['command_giveammo_weapon'] = 'Weapon name',
- ['command_giveammo_ammo'] = 'Ammo Quantity',
+ -- Commands
+ ["command_car"] = "przywołaj pojazd",
+ ["command_car_car"] = "nazwa lub hash przywołanego pojazdu",
+ ["command_cardel"] = "usuń pojazd w pobliżu",
+ ["command_cardel_radius"] = "opcjonalnie usuń każdy pojazd w obszarze",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "wyczyść czat",
+ ["command_clearall"] = "wyczyść czat dla wszystkich graczy",
+ ["command_clearinventory"] = "wyczyść ekwipunek gracza",
+ ["command_clearloadout"] = "wyczyść wyposarzenie gracza",
+ ["command_giveaccountmoney"] = "daj pieniądze na podany typ konta",
+ ["command_giveaccountmoney_account"] = "prawidłowy typ konta",
+ ["command_giveaccountmoney_amount"] = "ilość do dodania",
+ ["command_giveaccountmoney_invalid"] = "nieprawidłowy typ konta",
+ ["command_giveitem"] = "daj przedmiot graczowi",
+ ["command_giveitem_item"] = "nazwa przedmiotu",
+ ["command_giveitem_count"] = "ilość przedimotu",
+ ["command_giveweapon"] = "daj broń graczowi",
+ ["command_giveweapon_weapon"] = "nazwa broni",
+ ["command_giveweapon_ammo"] = "ilość amunicji",
+ ["command_giveweapon_hasalready"] = "gracz już posiada tą broń",
+ ["command_giveweaponcomponent"] = "daj komponent do broni graczowi",
+ ["command_giveweaponcomponent_component"] = "nazwa komponentu",
+ ["command_giveweaponcomponent_invalid"] = "nieprawidłowy komponent do broni",
+ ["command_giveweaponcomponent_hasalready"] = "gracz już posiada ten komponent do tej broni",
+ ["command_giveweaponcomponent_missingweapon"] = "gracz nie posiada tej broni",
+ ["command_save"] = "zapisz gracza w bazie danych",
+ ["command_saveall"] = "zapisz wszystkich graczy w bazie danych",
+ ["command_setaccountmoney"] = "ustaw ilość pieniędzy danego konta dla gracza",
+ ["command_setaccountmoney_amount"] = "ilość pieniędzy do ustawienia",
+ ["command_setcoords"] = "teleportuj na koordynaty",
+ ["command_setcoords_x"] = "x axis",
+ ["command_setcoords_y"] = "y axis",
+ ["command_setcoords_z"] = "z axis",
+ ["command_setjob"] = "ustaw prace dla gracza",
+ ["command_setjob_job"] = "nazwa pracy",
+ ["command_setjob_grade"] = "stanowisko w pracy",
+ ["command_setjob_invalid"] = "praca, stanowisko lub obydwa są nieprawidłowe",
+ ["command_setgroup"] = "ustaw grupe gracza",
+ ["command_setgroup_group"] = "nazwa grupy",
+ ["commanderror_argumentmismatch"] = "nieprawiłowa ilość argumentów (przeszło %s, wymagane %s)",
+ ["commanderror_argumentmismatch_number"] = "nieprawidłowy typ argumentu #%s (przeszedł tekst, wymagany numer)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "nieprawidłowa nazwa przedmiotu",
+ ["commanderror_invalidweapon"] = "nieprawidłowa broń",
+ ["commanderror_console"] = "podana komenda nie może zostać uruchomiona przez konsole",
+ ["commanderror_invalidcommand"] = "/%s nie jest poprawną komendą!",
+ ["commanderror_invalidplayerid"] = "brak dostepnego gracza pasującego do podanego id serwerowego",
+ ["commandgeneric_playerid"] = "id gracza",
+ ["command_giveammo_noweapon_found"] = "%s does not have that weapon",
+ ["command_giveammo_weapon"] = "Weapon name",
+ ["command_giveammo_ammo"] = "Ammo Quantity",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "$%s",
- -- Weapons
- ["weapon_knife"] = "nóż",
- ["weapon_nightstick"] = "pałka",
- ["weapon_hammer"] = "młotek",
- ["weapon_bat"] = "kij",
- ["weapon_golfclub"] = "kij golfowy",
- ["weapon_crowbar"] = "łom",
- ["weapon_pistol"] = "pistolet",
- ["weapon_combatpistol"] = "pistolet bojowy",
- ["weapon_appistol"] = "ap pistol",
- ["weapon_pistol50"] = "pistol .50",
- ["weapon_microsmg"] = "micro smg",
- ["weapon_smg"] = "smg",
- ["weapon_assaultsmg"] = "assault smg",
- ["weapon_assaultrifle"] = "assault rifle",
- ["weapon_carbinerifle"] = "carbine rifle",
- ["weapon_advancedrifle"] = "advanced rifle",
- ["weapon_mg"] = "mg",
- ["weapon_combatmg"] = "combat mg",
- ["weapon_pumpshotgun"] = "pump shotgun",
- ["weapon_sawnoffshotgun"] = "sawed off shotgun",
- ["weapon_assaultshotgun"] = "assault shotgun",
- ["weapon_bullpupshotgun"] = "bullpup shotgun",
- ["weapon_stungun"] = "tazer",
- ["weapon_sniperrifle"] = "karabin snajperski",
- ["weapon_heavysniper"] = "ciężki karabin snajperski",
- ["weapon_grenadelauncher"] = "granatnik",
- ["weapon_rpg"] = "wyrzutnia rakiet",
- ["weapon_minigun"] = "minigun",
- ["weapon_grenade"] = "granat",
- ["weapon_stickybomb"] = "ładunek przylepny",
- ["weapon_smokegrenade"] = "granat dymny",
- ["weapon_bzgas"] = "bz gas",
- ["weapon_molotov"] = "koktajl Mołotowa",
- ["weapon_fireextinguisher"] = "gaśnica",
- ["weapon_petrolcan"] = "kanister",
- ["weapon_ball"] = "piłka",
- ["weapon_snspistol"] = "sns pistolet",
- ["weapon_bottle"] = "butelka",
- ["weapon_gusenberg"] = "gusenberg sweeper",
- ["weapon_specialcarbine"] = "special carbine",
- ["weapon_heavypistol"] = "heavy pistol",
- ["weapon_bullpuprifle"] = "karabin wyborowy",
- ["weapon_dagger"] = "sztylet",
- ["weapon_vintagepistol"] = "vintage pistol",
- ["weapon_firework"] = "fajerwerki",
- ["weapon_musket"] = "muszkiet",
- ["weapon_heavyshotgun"] = "ciężki shotgun",
- ["weapon_marksmanrifle"] = "marksman rifle",
- ["weapon_hominglauncher"] = "program uruchamiający",
- ["weapon_proxmine"] = "mina zbliżeniowa",
- ["weapon_snowball"] = "śnieżka",
- ["weapon_flaregun"] = "flara",
- ["weapon_combatpdw"] = "combat pdw",
- ["weapon_marksmanpistol"] = "marksman pistol",
- ["weapon_knuckle"] = "kastety",
- ["weapon_hatchet"] = "toporek",
- ["weapon_railgun"] = "karabin",
- ["weapon_machete"] = "meczeta",
- ["weapon_machinepistol"] = "pistolet maszynowy",
- ["weapon_switchblade"] = "scyzoryk",
- ["weapon_revolver"] = "ciężki rewolwer",
- ["weapon_dbshotgun"] = "dwururka",
- ["weapon_compactrifle"] = "compact rifle",
- ["weapon_autoshotgun"] = "auto shotgun",
- ["weapon_battleaxe"] = "topór bitewny",
- ["weapon_compactlauncher"] = "compact launcher",
- ["weapon_minismg"] = "mini smg",
- ["weapon_pipebomb"] = "bomba rurowa",
- ["weapon_poolcue"] = "kij bilardowy",
- ["weapon_wrench"] = "klucz do rur",
- ["weapon_flashlight"] = "latarka",
- ["gadget_parachute"] = "spadochron",
- ["weapon_flare"] = "pistolet sygnałowy",
- ["weapon_doubleaction"] = "double-Action Revolver",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Weapons
+ ["weapon_knife"] = "nóż",
+ ["weapon_nightstick"] = "pałka",
+ ["weapon_hammer"] = "młotek",
+ ["weapon_bat"] = "kij",
+ ["weapon_golfclub"] = "kij golfowy",
+ ["weapon_crowbar"] = "łom",
+ ["weapon_pistol"] = "pistolet",
+ ["weapon_combatpistol"] = "pistolet bojowy",
+ ["weapon_appistol"] = "ap pistol",
+ ["weapon_pistol50"] = "pistol .50",
+ ["weapon_microsmg"] = "micro smg",
+ ["weapon_smg"] = "smg",
+ ["weapon_assaultsmg"] = "assault smg",
+ ["weapon_assaultrifle"] = "assault rifle",
+ ["weapon_carbinerifle"] = "carbine rifle",
+ ["weapon_advancedrifle"] = "advanced rifle",
+ ["weapon_mg"] = "mg",
+ ["weapon_combatmg"] = "combat mg",
+ ["weapon_pumpshotgun"] = "pump shotgun",
+ ["weapon_sawnoffshotgun"] = "sawed off shotgun",
+ ["weapon_assaultshotgun"] = "assault shotgun",
+ ["weapon_bullpupshotgun"] = "bullpup shotgun",
+ ["weapon_stungun"] = "tazer",
+ ["weapon_sniperrifle"] = "karabin snajperski",
+ ["weapon_heavysniper"] = "ciężki karabin snajperski",
+ ["weapon_grenadelauncher"] = "granatnik",
+ ["weapon_rpg"] = "wyrzutnia rakiet",
+ ["weapon_minigun"] = "minigun",
+ ["weapon_grenade"] = "granat",
+ ["weapon_stickybomb"] = "ładunek przylepny",
+ ["weapon_smokegrenade"] = "granat dymny",
+ ["weapon_bzgas"] = "bz gas",
+ ["weapon_molotov"] = "koktajl Mołotowa",
+ ["weapon_fireextinguisher"] = "gaśnica",
+ ["weapon_petrolcan"] = "kanister",
+ ["weapon_ball"] = "piłka",
+ ["weapon_snspistol"] = "sns pistolet",
+ ["weapon_bottle"] = "butelka",
+ ["weapon_gusenberg"] = "gusenberg sweeper",
+ ["weapon_specialcarbine"] = "special carbine",
+ ["weapon_heavypistol"] = "heavy pistol",
+ ["weapon_bullpuprifle"] = "karabin wyborowy",
+ ["weapon_dagger"] = "sztylet",
+ ["weapon_vintagepistol"] = "vintage pistol",
+ ["weapon_firework"] = "fajerwerki",
+ ["weapon_musket"] = "muszkiet",
+ ["weapon_heavyshotgun"] = "ciężki shotgun",
+ ["weapon_marksmanrifle"] = "marksman rifle",
+ ["weapon_hominglauncher"] = "program uruchamiający",
+ ["weapon_proxmine"] = "mina zbliżeniowa",
+ ["weapon_snowball"] = "śnieżka",
+ ["weapon_flaregun"] = "flara",
+ ["weapon_combatpdw"] = "combat pdw",
+ ["weapon_marksmanpistol"] = "marksman pistol",
+ ["weapon_knuckle"] = "kastety",
+ ["weapon_hatchet"] = "toporek",
+ ["weapon_railgun"] = "karabin",
+ ["weapon_machete"] = "meczeta",
+ ["weapon_machinepistol"] = "pistolet maszynowy",
+ ["weapon_switchblade"] = "scyzoryk",
+ ["weapon_revolver"] = "ciężki rewolwer",
+ ["weapon_dbshotgun"] = "dwururka",
+ ["weapon_compactrifle"] = "compact rifle",
+ ["weapon_autoshotgun"] = "auto shotgun",
+ ["weapon_battleaxe"] = "topór bitewny",
+ ["weapon_compactlauncher"] = "compact launcher",
+ ["weapon_minismg"] = "mini smg",
+ ["weapon_pipebomb"] = "bomba rurowa",
+ ["weapon_poolcue"] = "kij bilardowy",
+ ["weapon_wrench"] = "klucz do rur",
+ ["weapon_flashlight"] = "latarka",
+ ["gadget_parachute"] = "spadochron",
+ ["weapon_flare"] = "pistolet sygnałowy",
+ ["weapon_doubleaction"] = "double-Action Revolver",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Weapon Components
- ["component_clip_default"] = "domyślny tłumik",
- ["component_clip_extended"] = "rozszerzony tłumik",
- ["component_clip_drum"] = "magazynek bębnowy",
- ["component_clip_box"] = "magazynek",
- ["component_flashlight"] = "latarka",
- ["component_scope"] = "luneta",
- ["component_scope_advanced"] = "zaawansowana luneta",
- ["component_suppressor"] = "tłumik",
- ["component_grip"] = "uchwyt",
- ["component_luxary_finish"] = "luksusowe wykończenie broni",
+ -- Weapon Components
+ ["component_clip_default"] = "domyślny tłumik",
+ ["component_clip_extended"] = "rozszerzony tłumik",
+ ["component_clip_drum"] = "magazynek bębnowy",
+ ["component_clip_box"] = "magazynek",
+ ["component_flashlight"] = "latarka",
+ ["component_scope"] = "luneta",
+ ["component_scope_advanced"] = "zaawansowana luneta",
+ ["component_suppressor"] = "tłumik",
+ ["component_grip"] = "uchwyt",
+ ["component_luxary_finish"] = "luksusowe wykończenie broni",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Candy Cane', -- not translated
- ['weapon_acidpackage'] = 'Acid Package', -- not translated
- ['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
- ['weapon_railgunxm3'] = 'Railgun', -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Weapon Ammo
- ["ammo_rounds"] = "nabój/oi",
- ["ammo_shells"] = "pocisk(ów)",
- ["ammo_charge"] = "naładowania",
- ["ammo_petrol"] = "galon(y) paliwa",
- ["ammo_firework"] = "fajerwerka/i",
- ["ammo_rockets"] = "rakieta/y",
- ["ammo_grenadelauncher"] = "granat(y)",
- ["ammo_grenade"] = "granat(y)",
- ["ammo_stickybomb"] = "bomba/y",
- ["ammo_pipebomb"] = "bomba/y",
- ["ammo_smokebomb"] = "bomba/y",
- ["ammo_molotov"] = "kontail(e)",
- ["ammo_proxmine"] = "mina/y",
- ["ammo_bzgas"] = "puszka/ek",
- ["ammo_ball"] = "kula/e",
- ["ammo_snowball"] = "snieżka/i",
- ["ammo_flare"] = "flara/y",
- ["ammo_flaregun"] = "flara/y",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "nabój/oi",
+ ["ammo_shells"] = "pocisk(ów)",
+ ["ammo_charge"] = "naładowania",
+ ["ammo_petrol"] = "galon(y) paliwa",
+ ["ammo_firework"] = "fajerwerka/i",
+ ["ammo_rockets"] = "rakieta/y",
+ ["ammo_grenadelauncher"] = "granat(y)",
+ ["ammo_grenade"] = "granat(y)",
+ ["ammo_stickybomb"] = "bomba/y",
+ ["ammo_pipebomb"] = "bomba/y",
+ ["ammo_smokebomb"] = "bomba/y",
+ ["ammo_molotov"] = "kontail(e)",
+ ["ammo_proxmine"] = "mina/y",
+ ["ammo_bzgas"] = "puszka/ek",
+ ["ammo_ball"] = "kula/e",
+ ["ammo_snowball"] = "snieżka/i",
+ ["ammo_flare"] = "flara/y",
+ ["ammo_flaregun"] = "flara/y",
- -- Weapon Tints
- ["tint_default"] = "domyślny skin",
- ["tint_green"] = "zielony skin",
- ["tint_gold"] = "złoty skin",
- ["tint_pink"] = "różowy skin",
- ["tint_army"] = "wojskowy skin",
- ["tint_lspd"] = "niebieski skin",
- ["tint_orange"] = "pomarańczowy skin",
- ["tint_platinum"] = "platynowy skin",
+ -- Weapon Tints
+ ["tint_default"] = "domyślny skin",
+ ["tint_green"] = "zielony skin",
+ ["tint_gold"] = "złoty skin",
+ ["tint_pink"] = "różowy skin",
+ ["tint_army"] = "wojskowy skin",
+ ["tint_lspd"] = "niebieski skin",
+ ["tint_orange"] = "pomarańczowy skin",
+ ["tint_platinum"] = "platynowy skin",
}
diff --git a/[core]/es_extended/locales/sl.lua b/[core]/es_extended/locales/sl.lua
index 0fe41be5..2c3e1f8e 100644
--- a/[core]/es_extended/locales/sl.lua
+++ b/[core]/es_extended/locales/sl.lua
@@ -1,377 +1,377 @@
Locales["sl"] = {
- -- Inventory
- ["inventory"] = "Shramba ( Teza %s / %s )",
- ["use"] = "Uporabi",
- ["give"] = "Daj",
- ["remove"] = "Vrzi",
- ["return"] = "Povratek",
- ["give_to"] = "Daj",
- ["amount"] = "Vsota",
- ["giveammo"] = "Daj Strelivo",
- ["amountammo"] = "Količina streliva",
- ["noammo"] = "Ni dovolj!",
- ["gave_item"] = "Dal si %sx %s k %s",
- ["received_item"] = "Dobil si %sx %s od %s",
- ["gave_weapon"] = "Dajanje %s do %s",
- ["gave_weapon_ammo"] = "Dajanje ~o~%sx %s za %s do %s",
- ["gave_weapon_withammo"] = "Dajanje %s z ~o~%sx %s do %s",
- ["gave_weapon_hasalready"] = "%s ze ima %s",
- ["gave_weapon_noweapon"] = "%s se nima tega orozja",
- ["received_weapon"] = "Dobil si %s od %s",
- ["received_weapon_ammo"] = "Dobil ~o~%sx %s za tvoj/o %s od %s",
- ["received_weapon_withammo"] = "Dobil si %s z ~o~%sx %s od %s",
- ["received_weapon_hasalready"] = "%s vam je poskušal dati %s, vendar že imate to orožje",
- ["received_weapon_noweapon"] = "%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja",
- ["gave_account_money"] = "Dajanje $%s (%s) do %s",
- ["received_account_money"] = "Dobil $%s (%s) od %s",
- ["amount_invalid"] = "Neveljavna količina",
- ["players_nearby"] = "V blizini ni ljudi",
- ["ex_inv_lim"] = "Dejanja ni mogoče izvesti, saj presega največjo težo %s",
- ["imp_invalid_quantity"] = "Dejanja ni mogoče izvesti, količina je neveljavna",
- ["imp_invalid_amount"] = "Dejanja ni mogoče izvesti, znesek je neveljaven",
- ["threw_standard"] = "Metanje %sx %s",
- ["threw_account"] = "Metanje $%s %s",
- ["threw_weapon"] = "Metanje %s",
- ["threw_weapon_ammo"] = "Metanje %s z ~o~%sx %s",
- ["threw_weapon_already"] = "Ti ze imas to orozje",
- ["threw_cannot_pickup"] = "Shramba je poln, nemorem pobrati!",
- ["threw_pickup_prompt"] = "Pritisni E da poberes",
+ -- Inventory
+ ["inventory"] = "Shramba ( Teza %s / %s )",
+ ["use"] = "Uporabi",
+ ["give"] = "Daj",
+ ["remove"] = "Vrzi",
+ ["return"] = "Povratek",
+ ["give_to"] = "Daj",
+ ["amount"] = "Vsota",
+ ["giveammo"] = "Daj Strelivo",
+ ["amountammo"] = "Količina streliva",
+ ["noammo"] = "Ni dovolj!",
+ ["gave_item"] = "Dal si %sx %s k %s",
+ ["received_item"] = "Dobil si %sx %s od %s",
+ ["gave_weapon"] = "Dajanje %s do %s",
+ ["gave_weapon_ammo"] = "Dajanje ~o~%sx %s za %s do %s",
+ ["gave_weapon_withammo"] = "Dajanje %s z ~o~%sx %s do %s",
+ ["gave_weapon_hasalready"] = "%s ze ima %s",
+ ["gave_weapon_noweapon"] = "%s se nima tega orozja",
+ ["received_weapon"] = "Dobil si %s od %s",
+ ["received_weapon_ammo"] = "Dobil ~o~%sx %s za tvoj/o %s od %s",
+ ["received_weapon_withammo"] = "Dobil si %s z ~o~%sx %s od %s",
+ ["received_weapon_hasalready"] = "%s vam je poskušal dati %s, vendar že imate to orožje",
+ ["received_weapon_noweapon"] = "%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja",
+ ["gave_account_money"] = "Dajanje $%s (%s) do %s",
+ ["received_account_money"] = "Dobil $%s (%s) od %s",
+ ["amount_invalid"] = "Neveljavna količina",
+ ["players_nearby"] = "V blizini ni ljudi",
+ ["ex_inv_lim"] = "Dejanja ni mogoče izvesti, saj presega največjo težo %s",
+ ["imp_invalid_quantity"] = "Dejanja ni mogoče izvesti, količina je neveljavna",
+ ["imp_invalid_amount"] = "Dejanja ni mogoče izvesti, znesek je neveljaven",
+ ["threw_standard"] = "Metanje %sx %s",
+ ["threw_account"] = "Metanje $%s %s",
+ ["threw_weapon"] = "Metanje %s",
+ ["threw_weapon_ammo"] = "Metanje %s z ~o~%sx %s",
+ ["threw_weapon_already"] = "Ti ze imas to orozje",
+ ["threw_cannot_pickup"] = "Shramba je poln, nemorem pobrati!",
+ ["threw_pickup_prompt"] = "Pritisni E da poberes",
- -- Key mapping
- ["keymap_showinventory"] = "Pokazi Shrambo",
+ -- Key mapping
+ ["keymap_showinventory"] = "Pokazi Shrambo",
- -- Salary related
- ["received_salary"] = "Vi ste plačali: $%s",
- ["received_help"] = "Vi ste placali svoj CEK v vrednosti: $%s",
- ["company_nomoney"] = "podjetje, v katerem ste zaposleni, je prerevno, da bi vam izplačevalo plačo",
- ["received_paycheck"] = "Prejel si Placilo",
- ["bank"] = "NLB",
- ["account_bank"] = "Banka",
- ["account_black_money"] = "Umazan Denar",
- ["account_money"] = "Denar",
+ -- Salary related
+ ["received_salary"] = "Vi ste plačali: $%s",
+ ["received_help"] = "Vi ste placali svoj CEK v vrednosti: $%s",
+ ["company_nomoney"] = "podjetje, v katerem ste zaposleni, je prerevno, da bi vam izplačevalo plačo",
+ ["received_paycheck"] = "Prejel si Placilo",
+ ["bank"] = "NLB",
+ ["account_bank"] = "Banka",
+ ["account_black_money"] = "Umazan Denar",
+ ["account_money"] = "Denar",
- ["act_imp"] = "Dejanja ni mogoče izvesti",
- ["in_vehicle"] = "Dejanja ni mogoče izvesti, Oseba je v vozilu",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "Dejanja ni mogoče izvesti",
+ ["in_vehicle"] = "Dejanja ni mogoče izvesti, Oseba je v vozilu",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = 'Teleportiraj osebo do sebe',
- ['command_car'] = 'Spawnaj si vozilo',
- ['command_car_car'] = 'Koda vozila',
- ['command_cardel'] = 'Odstranite vozila v bližini',
- ['command_cardel_radius'] = 'Odstrani vsa vozila v določenem radiju',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'Odstrani vsa sporocila v CHATU',
- ['command_clearall'] = 'Počisti besedilo klepeta za vse igralce',
- ['command_clearinventory'] = 'Vzemi vse stvari iz osebove shrambe',
- ['command_clearloadout'] = 'Odstranite vse orožje iz nalaganja igralcev',
- ['command_freeze'] = 'Zmrzni osebno',
- ['command_unfreeze'] = 'Odmrzni osebo',
- ['command_giveaccountmoney'] = 'Poslji denar na dolocen Bancni racun',
- ['command_giveaccountmoney_account'] = 'Račun za dodajanje',
- ['command_giveaccountmoney_amount'] = 'Znesek za dodajanje',
- ['command_giveaccountmoney_invalid'] = 'Ime računa je neveljavno',
- ['command_giveitem'] = 'Daj osebi neko stvar',
- ['command_giveitem_item'] = 'Ime Stvari',
- ['command_giveitem_count'] = 'Kolicina',
- ['command_giveweapon'] = 'Daj osebi orozje',
- ['command_giveweapon_weapon'] = 'Ime orozja',
- ['command_giveweapon_ammo'] = 'Kolicina',
- ['command_giveweapon_hasalready'] = 'Oseba ze ima to orozje!',
- ['command_giveweaponcomponent'] = 'Daj komponento orožja igralcu',
- ['command_giveweaponcomponent_component'] = 'Ime Komponente',
- ['command_giveweaponcomponent_invalid'] = 'Neveljavna komponenta orožja',
- ['command_giveweaponcomponent_hasalready'] = 'Oseba ze ima to komponento',
- ['command_giveweaponcomponent_missingweapon'] = 'Oseba nima tega orozja!',
- ['command_goto'] = 'Teleportirajte se k igralcu',
- ['command_kill'] = 'Ubij igralca',
- ['command_save'] = 'Prisilno shrani podatke igralca!',
- ['command_saveall'] = 'Prisilno shrani vse podatke igralca',
- ['command_setaccountmoney'] = 'Nastavite denar znotraj dolocenega racuna',
- ['command_setaccountmoney_amount'] = 'Znesek',
- ['command_setcoords'] = 'Teleport na dolocene koordinate',
- ['command_setcoords_x'] = 'Vrednost X',
- ['command_setcoords_y'] = 'Vrednost Y',
- ['command_setcoords_z'] = 'Z vrednost',
- ['command_setjob'] = 'Nastavi opravilo igralca',
- ['command_setjob_job'] = 'Ime',
- ['command_setjob_grade'] = 'Delovna ocena',
- ['command_setjob_invalid'] = 'delovno mesto, ocena ali oboje ni veljavno',
- ['command_setgroup'] = 'Nastavi skupino dovoljenj igralcev',
- ['command_setgroup_group'] = 'Ime skupine',
- ['commanderror_argumentmismatch'] = 'Neveljavno stetje argumentov (podano %s, zeleno %s)',
- ['commanderror_argumentmismatch_number'] = 'Neveljaven podatkovni tip argumenta #%s (posredovan niz, zeleno stevilo)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Neveljaven element',
- ['commanderror_invalidweapon'] = 'Neveljavno orozje',
- ['commanderror_console'] = 'Ukaza ni mogoce izvesti s konzole',
- ['commanderror_invalidcommand'] = 'Neveljaven ukaz - /%s',
- ['commanderror_invalidplayerid'] = 'Naveden igralec ni na spletu',
- ['commandgeneric_playerid'] = 'Id streznika igralca',
- ['command_giveammo_noweapon_found'] = '%s nima tega orozja',
- ['command_giveammo_weapon'] = 'Ime orozja',
- ['command_giveammo_ammo'] = 'Kolicina streliva',
- ['tpm_nowaypoint'] = 'Ni nastavljene poti!.',
- ['tpm_success'] = 'Uspesno teleportiran',
+ -- Commands
+ ["command_bring"] = "Teleportiraj osebo do sebe",
+ ["command_car"] = "Spawnaj si vozilo",
+ ["command_car_car"] = "Koda vozila",
+ ["command_cardel"] = "Odstranite vozila v bližini",
+ ["command_cardel_radius"] = "Odstrani vsa vozila v določenem radiju",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Odstrani vsa sporocila v CHATU",
+ ["command_clearall"] = "Počisti besedilo klepeta za vse igralce",
+ ["command_clearinventory"] = "Vzemi vse stvari iz osebove shrambe",
+ ["command_clearloadout"] = "Odstranite vse orožje iz nalaganja igralcev",
+ ["command_freeze"] = "Zmrzni osebno",
+ ["command_unfreeze"] = "Odmrzni osebo",
+ ["command_giveaccountmoney"] = "Poslji denar na dolocen Bancni racun",
+ ["command_giveaccountmoney_account"] = "Račun za dodajanje",
+ ["command_giveaccountmoney_amount"] = "Znesek za dodajanje",
+ ["command_giveaccountmoney_invalid"] = "Ime računa je neveljavno",
+ ["command_giveitem"] = "Daj osebi neko stvar",
+ ["command_giveitem_item"] = "Ime Stvari",
+ ["command_giveitem_count"] = "Kolicina",
+ ["command_giveweapon"] = "Daj osebi orozje",
+ ["command_giveweapon_weapon"] = "Ime orozja",
+ ["command_giveweapon_ammo"] = "Kolicina",
+ ["command_giveweapon_hasalready"] = "Oseba ze ima to orozje!",
+ ["command_giveweaponcomponent"] = "Daj komponento orožja igralcu",
+ ["command_giveweaponcomponent_component"] = "Ime Komponente",
+ ["command_giveweaponcomponent_invalid"] = "Neveljavna komponenta orožja",
+ ["command_giveweaponcomponent_hasalready"] = "Oseba ze ima to komponento",
+ ["command_giveweaponcomponent_missingweapon"] = "Oseba nima tega orozja!",
+ ["command_goto"] = "Teleportirajte se k igralcu",
+ ["command_kill"] = "Ubij igralca",
+ ["command_save"] = "Prisilno shrani podatke igralca!",
+ ["command_saveall"] = "Prisilno shrani vse podatke igralca",
+ ["command_setaccountmoney"] = "Nastavite denar znotraj dolocenega racuna",
+ ["command_setaccountmoney_amount"] = "Znesek",
+ ["command_setcoords"] = "Teleport na dolocene koordinate",
+ ["command_setcoords_x"] = "Vrednost X",
+ ["command_setcoords_y"] = "Vrednost Y",
+ ["command_setcoords_z"] = "Z vrednost",
+ ["command_setjob"] = "Nastavi opravilo igralca",
+ ["command_setjob_job"] = "Ime",
+ ["command_setjob_grade"] = "Delovna ocena",
+ ["command_setjob_invalid"] = "delovno mesto, ocena ali oboje ni veljavno",
+ ["command_setgroup"] = "Nastavi skupino dovoljenj igralcev",
+ ["command_setgroup_group"] = "Ime skupine",
+ ["commanderror_argumentmismatch"] = "Neveljavno stetje argumentov (podano %s, zeleno %s)",
+ ["commanderror_argumentmismatch_number"] = "Neveljaven podatkovni tip argumenta #%s (posredovan niz, zeleno stevilo)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Neveljaven element",
+ ["commanderror_invalidweapon"] = "Neveljavno orozje",
+ ["commanderror_console"] = "Ukaza ni mogoce izvesti s konzole",
+ ["commanderror_invalidcommand"] = "Neveljaven ukaz - /%s",
+ ["commanderror_invalidplayerid"] = "Naveden igralec ni na spletu",
+ ["commandgeneric_playerid"] = "Id streznika igralca",
+ ["command_giveammo_noweapon_found"] = "%s nima tega orozja",
+ ["command_giveammo_weapon"] = "Ime orozja",
+ ["command_giveammo_ammo"] = "Kolicina streliva",
+ ["tpm_nowaypoint"] = "Ni nastavljene poti!.",
+ ["tpm_success"] = "Uspesno teleportiran",
- ['noclip_message'] = 'Noclip je bil %s',
- ['enabled'] = '~g~Vkljucen~s~',
- ['disabled'] = '~r~Izkljucen~s~',
+ ["noclip_message"] = "Noclip je bil %s",
+ ["enabled"] = "~g~Vkljucen~s~",
+ ["disabled"] = "~r~Izkljucen~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "€%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "€%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dagger",
- ["weapon_bat"] = "Bat",
- ["weapon_battleaxe"] = "Battle Axe",
- ["weapon_bottle"] = "Bottle",
- ["weapon_crowbar"] = "Crowbar",
- ["weapon_flashlight"] = "Flashlight",
- ["weapon_golfclub"] = "Golf Club",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Hatchet",
- ["weapon_knife"] = "Knife",
- ["weapon_knuckle"] = "Knuckledusters",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Nightstick",
- ["weapon_wrench"] = "Pipe Wrench",
- ["weapon_poolcue"] = "Pool Cue",
- ["weapon_stone_hatchet"] = "Stone Hatchet",
- ["weapon_switchblade"] = "Switchblade",
+ -- Melee
+ ["weapon_dagger"] = "Dagger",
+ ["weapon_bat"] = "Bat",
+ ["weapon_battleaxe"] = "Battle Axe",
+ ["weapon_bottle"] = "Bottle",
+ ["weapon_crowbar"] = "Crowbar",
+ ["weapon_flashlight"] = "Flashlight",
+ ["weapon_golfclub"] = "Golf Club",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Hatchet",
+ ["weapon_knife"] = "Knife",
+ ["weapon_knuckle"] = "Knuckledusters",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Nightstick",
+ ["weapon_wrench"] = "Pipe Wrench",
+ ["weapon_poolcue"] = "Pool Cue",
+ ["weapon_stone_hatchet"] = "Stone Hatchet",
+ ["weapon_switchblade"] = "Switchblade",
- -- Handguns
- ["weapon_appistol"] = "AP Pistol",
- ["weapon_ceramicpistol"] = "Ceramic Pistol",
- ["weapon_combatpistol"] = "Combat Pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistol",
+ ["weapon_ceramicpistol"] = "Ceramic Pistol",
+ ["weapon_combatpistol"] = "Combat Pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metal Detector",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metal Detector",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug Wars DLC
- ["weapon_candycane"] = "Candy Cane", -- not translated
- ["weapon_acidpackage"] = "Acid Package", -- not translated
- ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
- ["weapon_railgunxm3"] = "Railgun", -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Proximity Mine",
- ["weapon_pipebomb"] = "Pipe Bomb",
- ["weapon_snowball"] = "Snowball",
- ["weapon_stickybomb"] = "Sticky Bomb",
- ["weapon_smokegrenade"] = "Tear Gas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Proximity Mine",
+ ["weapon_pipebomb"] = "Pipe Bomb",
+ ["weapon_snowball"] = "Snowball",
+ ["weapon_stickybomb"] = "Sticky Bomb",
+ ["weapon_smokegrenade"] = "Tear Gas",
- -- Special
- ["weapon_fireextinguisher"] = "Fire Extinguisher",
- ["weapon_digiscanner"] = "Digital Scanner",
- ["weapon_garbagebag"] = "Garbage Bag",
- ["weapon_handcuffs"] = "Handcuffs",
- ["gadget_nightvision"] = "Night Vision",
- ["gadget_parachute"] = "parachute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Fire Extinguisher",
+ ["weapon_digiscanner"] = "Digital Scanner",
+ ["weapon_garbagebag"] = "Garbage Bag",
+ ["weapon_handcuffs"] = "Handcuffs",
+ ["gadget_nightvision"] = "Night Vision",
+ ["gadget_parachute"] = "parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "round(s)",
- ["ammo_shells"] = "shell(s)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "gallons of fuel",
- ["ammo_firework"] = "firework(s)",
- ["ammo_rockets"] = "rocket(s)",
- ["ammo_grenadelauncher"] = "grenade(s)",
- ["ammo_grenade"] = "grenade(s)",
- ["ammo_stickybomb"] = "bomb(s)",
- ["ammo_pipebomb"] = "bomb(s)",
- ["ammo_smokebomb"] = "bomb(s)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mine(s)",
- ["ammo_bzgas"] = "can(s)",
- ["ammo_ball"] = "ball(s)",
- ["ammo_snowball"] = "snowball(s)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "round(s)",
+ ["ammo_shells"] = "shell(s)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "gallons of fuel",
+ ["ammo_firework"] = "firework(s)",
+ ["ammo_rockets"] = "rocket(s)",
+ ["ammo_grenadelauncher"] = "grenade(s)",
+ ["ammo_grenade"] = "grenade(s)",
+ ["ammo_stickybomb"] = "bomb(s)",
+ ["ammo_pipebomb"] = "bomb(s)",
+ ["ammo_smokebomb"] = "bomb(s)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mine(s)",
+ ["ammo_bzgas"] = "can(s)",
+ ["ammo_ball"] = "ball(s)",
+ ["ammo_snowball"] = "snowball(s)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
}
diff --git a/[core]/es_extended/locales/sr.lua b/[core]/es_extended/locales/sr.lua
index 2813b846..6aefa25b 100644
--- a/[core]/es_extended/locales/sr.lua
+++ b/[core]/es_extended/locales/sr.lua
@@ -1,377 +1,377 @@
Locales["sr"] = {
- -- Inventory
- ["inventory"] = "Inventar ( Težina %s / %s )",
- ["use"] = "Koristi",
- ["give"] = "Daj",
- ["remove"] = "Baci",
- ["return"] = "Nazad",
- ["give_to"] = "Daj",
- ["amount"] = "Količina",
- ["giveammo"] = "Daj municiju",
- ["amountammo"] = "Količina municije",
- ["noammo"] = "Nemate dovoljno!",
- ["gave_item"] = "Davanje %sx %s igraču %s",
- ["received_item"] = "Dobijeno %sx %s od %s",
- ["gave_weapon"] = "Davanje %s igraču %s",
- ["gave_weapon_ammo"] = "Davanje ~o~%sx %s za %s igraču %s",
- ["gave_weapon_withammo"] = "Davanje %s sa ~o~%sx %s igraču %s",
- ["gave_weapon_hasalready"] = "%s već ima %s",
- ["gave_weapon_noweapon"] = "%s nema to oružje",
- ["received_weapon"] = "Dobijeno %s od %s",
- ["received_weapon_ammo"] = "Dobijeno ~o~%sx %s za vaš %s od %s",
- ["received_weapon_withammo"] = "Dobijeno %s sa ~o~%sx %s od %s",
- ["received_weapon_hasalready"] = "%s je pokušao da Vam da %s, ali vi već imate to oružje",
- ["received_weapon_noweapon"] = "%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje",
- ["gave_account_money"] = "Davanje $%s (%s) igraču %s",
- ["received_account_money"] = "Dobijeno $%s (%s) od %s",
- ["amount_invalid"] = "Nevažeća količina",
- ["players_nearby"] = "Nema igrača u blizini",
- ["ex_inv_lim"] = "Ne možete uraditi to, premašuje max težinu od %s",
- ["imp_invalid_quantity"] = "Nevažeća količina",
- ["imp_invalid_amount"] = "Nevažeći iznos",
- ["threw_standard"] = "Bacanje %sx %s",
- ["threw_account"] = "Bacanje $%s %s",
- ["threw_weapon"] = "Bacanje %s",
- ["threw_weapon_ammo"] = "Bacanje %s sa ~o~%sx %s",
- ["threw_weapon_already"] = "Vi već imate to oružje",
- ["threw_cannot_pickup"] = "Inventar je pun, ne možete pokupiti to!",
- ["threw_pickup_prompt"] = "Pritisni E da pokupiš",
+ -- Inventory
+ ["inventory"] = "Inventar ( Težina %s / %s )",
+ ["use"] = "Koristi",
+ ["give"] = "Daj",
+ ["remove"] = "Baci",
+ ["return"] = "Nazad",
+ ["give_to"] = "Daj",
+ ["amount"] = "Količina",
+ ["giveammo"] = "Daj municiju",
+ ["amountammo"] = "Količina municije",
+ ["noammo"] = "Nemate dovoljno!",
+ ["gave_item"] = "Davanje %sx %s igraču %s",
+ ["received_item"] = "Dobijeno %sx %s od %s",
+ ["gave_weapon"] = "Davanje %s igraču %s",
+ ["gave_weapon_ammo"] = "Davanje ~o~%sx %s za %s igraču %s",
+ ["gave_weapon_withammo"] = "Davanje %s sa ~o~%sx %s igraču %s",
+ ["gave_weapon_hasalready"] = "%s već ima %s",
+ ["gave_weapon_noweapon"] = "%s nema to oružje",
+ ["received_weapon"] = "Dobijeno %s od %s",
+ ["received_weapon_ammo"] = "Dobijeno ~o~%sx %s za vaš %s od %s",
+ ["received_weapon_withammo"] = "Dobijeno %s sa ~o~%sx %s od %s",
+ ["received_weapon_hasalready"] = "%s je pokušao da Vam da %s, ali vi već imate to oružje",
+ ["received_weapon_noweapon"] = "%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje",
+ ["gave_account_money"] = "Davanje $%s (%s) igraču %s",
+ ["received_account_money"] = "Dobijeno $%s (%s) od %s",
+ ["amount_invalid"] = "Nevažeća količina",
+ ["players_nearby"] = "Nema igrača u blizini",
+ ["ex_inv_lim"] = "Ne možete uraditi to, premašuje max težinu od %s",
+ ["imp_invalid_quantity"] = "Nevažeća količina",
+ ["imp_invalid_amount"] = "Nevažeći iznos",
+ ["threw_standard"] = "Bacanje %sx %s",
+ ["threw_account"] = "Bacanje $%s %s",
+ ["threw_weapon"] = "Bacanje %s",
+ ["threw_weapon_ammo"] = "Bacanje %s sa ~o~%sx %s",
+ ["threw_weapon_already"] = "Vi već imate to oružje",
+ ["threw_cannot_pickup"] = "Inventar je pun, ne možete pokupiti to!",
+ ["threw_pickup_prompt"] = "Pritisni E da pokupiš",
- -- Key mapping
- ["keymap_showinventory"] = "Otvaranje inventara",
+ -- Key mapping
+ ["keymap_showinventory"] = "Otvaranje inventara",
- -- Salary related
- ["received_salary"] = "Plaćeno Vam je: $%s",
- ["received_help"] = "Isplaćen Vam je ček: $%s",
- ["company_nomoney"] = "Kompanija u kojoj ste zapošljeni nema više novca",
- ["received_paycheck"] = "primili ste platu",
- ["bank"] = "Maze Banka",
- ["account_bank"] = "Banka",
- ["account_black_money"] = "Prljav novac",
- ["account_money"] = "Novac",
+ -- Salary related
+ ["received_salary"] = "Plaćeno Vam je: $%s",
+ ["received_help"] = "Isplaćen Vam je ček: $%s",
+ ["company_nomoney"] = "Kompanija u kojoj ste zapošljeni nema više novca",
+ ["received_paycheck"] = "primili ste platu",
+ ["bank"] = "Maze Banka",
+ ["account_bank"] = "Banka",
+ ["account_black_money"] = "Prljav novac",
+ ["account_money"] = "Novac",
- ["act_imp"] = "Ne možete izvršiti radnju",
- ["in_vehicle"] = "Ne možete uraditi to dok je igrač u vozilu",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "Ne možete izvršiti radnju",
+ ["in_vehicle"] = "Ne možete uraditi to dok je igrač u vozilu",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = 'TP-ajte igrača do Vas',
- ['command_car'] = 'Stvorite vozilo',
- ['command_car_car'] = 'Model ili hash vozila',
- ['command_cardel'] = 'Obrišite vozilo u blizini',
- ['command_cardel_radius'] = 'Obrišite sva vozila unutar navedenog radiusa',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = 'Obrišite chat',
- ['command_clearall'] = 'Obrišite chat za sve igrače',
- ['command_clearinventory'] = 'Obrišite sve stvari iz inventara igrača',
- ['command_clearloadout'] = 'Obrišite sva oružja iz inventara igrača',
- ['command_freeze'] = 'Zaledite igrača',
- ['command_unfreeze'] = 'Odledite igrača',
- ['command_giveaccountmoney'] = 'Dajte novac na odredjeni nalog',
- ['command_giveaccountmoney_account'] = 'Nalog za slanje',
- ['command_giveaccountmoney_amount'] = 'Količina',
- ['command_giveaccountmoney_invalid'] = 'Nalog nepostojeći',
- ['command_giveitem'] = 'Dajte item igraču',
- ['command_giveitem_item'] = 'Ime item-a',
- ['command_giveitem_count'] = 'Količina',
- ['command_giveweapon'] = 'Dajte oružje igraču',
- ['command_giveweapon_weapon'] = 'Ime oružja',
- ['command_giveweapon_ammo'] = 'Količina municije',
- ['command_giveweapon_hasalready'] = 'Igrač već ima to oružje',
- ['command_giveweaponcomponent'] = 'Dajte dodatak za oružje igraču',
- ['command_giveweaponcomponent_component'] = 'Ime dodatka',
- ['command_giveweaponcomponent_invalid'] = 'Nevažeći dodatak',
- ['command_giveweaponcomponent_hasalready'] = 'Igrač već ima taj dodatak',
- ['command_giveweaponcomponent_missingweapon'] = 'Igrač nema oružje',
- ['command_goto'] = 'Idite do igrača',
- ['command_kill'] = 'Ubijte igrača',
- ['command_save'] = 'Forsirajte čuvanje date igrača',
- ['command_saveall'] = 'Forsirajte čuvanje date svih igrača',
- ['command_setaccountmoney'] = 'Postavite novac na određeni račun',
- ['command_setaccountmoney_amount'] = 'Količina',
- ['command_setcoords'] = 'Teleportujte se na koordinate',
- ['command_setcoords_x'] = 'X',
- ['command_setcoords_y'] = 'Y',
- ['command_setcoords_z'] = 'Z',
- ['command_setjob'] = 'Postavite posao igraču',
- ['command_setjob_job'] = 'Ime',
- ['command_setjob_grade'] = 'Stepen posla',
- ['command_setjob_invalid'] = 'posao, stepen ili oba nisu validna',
- ['command_setgroup'] = 'Postavite permisiju',
- ['command_setgroup_group'] = 'Ime grupe',
- ['commanderror_argumentmismatch'] = 'Nevazeci broj argumenata (položio %s, željeno %s)',
- ['commanderror_argumentmismatch_number'] = 'Nevažeći argument #%s tip podataka (položeno, željeno)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Nevažeći item',
- ['commanderror_invalidweapon'] = 'Nevažeće oružje',
- ['commanderror_console'] = 'Komanda se ne može izvršiti iz konzole',
- ['commanderror_invalidcommand'] = 'Nevažeća komanda - /%s',
- ['commanderror_invalidplayerid'] = 'Igrač nije online',
- ['commandgeneric_playerid'] = 'Igračev server ID',
- ['command_giveammo_noweapon_found'] = '%s nema to oružje',
- ['command_giveammo_weapon'] = 'Ime oružja',
- ['command_giveammo_ammo'] = 'Količina municije',
- ['tpm_nowaypoint'] = 'Morate označiti lokaciju.',
- ['tpm_success'] = 'Teleportovani ste na lokaciju',
+ -- Commands
+ ["command_bring"] = "TP-ajte igrača do Vas",
+ ["command_car"] = "Stvorite vozilo",
+ ["command_car_car"] = "Model ili hash vozila",
+ ["command_cardel"] = "Obrišite vozilo u blizini",
+ ["command_cardel_radius"] = "Obrišite sva vozila unutar navedenog radiusa",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "Obrišite chat",
+ ["command_clearall"] = "Obrišite chat za sve igrače",
+ ["command_clearinventory"] = "Obrišite sve stvari iz inventara igrača",
+ ["command_clearloadout"] = "Obrišite sva oružja iz inventara igrača",
+ ["command_freeze"] = "Zaledite igrača",
+ ["command_unfreeze"] = "Odledite igrača",
+ ["command_giveaccountmoney"] = "Dajte novac na odredjeni nalog",
+ ["command_giveaccountmoney_account"] = "Nalog za slanje",
+ ["command_giveaccountmoney_amount"] = "Količina",
+ ["command_giveaccountmoney_invalid"] = "Nalog nepostojeći",
+ ["command_giveitem"] = "Dajte item igraču",
+ ["command_giveitem_item"] = "Ime item-a",
+ ["command_giveitem_count"] = "Količina",
+ ["command_giveweapon"] = "Dajte oružje igraču",
+ ["command_giveweapon_weapon"] = "Ime oružja",
+ ["command_giveweapon_ammo"] = "Količina municije",
+ ["command_giveweapon_hasalready"] = "Igrač već ima to oružje",
+ ["command_giveweaponcomponent"] = "Dajte dodatak za oružje igraču",
+ ["command_giveweaponcomponent_component"] = "Ime dodatka",
+ ["command_giveweaponcomponent_invalid"] = "Nevažeći dodatak",
+ ["command_giveweaponcomponent_hasalready"] = "Igrač već ima taj dodatak",
+ ["command_giveweaponcomponent_missingweapon"] = "Igrač nema oružje",
+ ["command_goto"] = "Idite do igrača",
+ ["command_kill"] = "Ubijte igrača",
+ ["command_save"] = "Forsirajte čuvanje date igrača",
+ ["command_saveall"] = "Forsirajte čuvanje date svih igrača",
+ ["command_setaccountmoney"] = "Postavite novac na određeni račun",
+ ["command_setaccountmoney_amount"] = "Količina",
+ ["command_setcoords"] = "Teleportujte se na koordinate",
+ ["command_setcoords_x"] = "X",
+ ["command_setcoords_y"] = "Y",
+ ["command_setcoords_z"] = "Z",
+ ["command_setjob"] = "Postavite posao igraču",
+ ["command_setjob_job"] = "Ime",
+ ["command_setjob_grade"] = "Stepen posla",
+ ["command_setjob_invalid"] = "posao, stepen ili oba nisu validna",
+ ["command_setgroup"] = "Postavite permisiju",
+ ["command_setgroup_group"] = "Ime grupe",
+ ["commanderror_argumentmismatch"] = "Nevazeci broj argumenata (položio %s, željeno %s)",
+ ["commanderror_argumentmismatch_number"] = "Nevažeći argument #%s tip podataka (položeno, željeno)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Nevažeći item",
+ ["commanderror_invalidweapon"] = "Nevažeće oružje",
+ ["commanderror_console"] = "Komanda se ne može izvršiti iz konzole",
+ ["commanderror_invalidcommand"] = "Nevažeća komanda - /%s",
+ ["commanderror_invalidplayerid"] = "Igrač nije online",
+ ["commandgeneric_playerid"] = "Igračev server ID",
+ ["command_giveammo_noweapon_found"] = "%s nema to oružje",
+ ["command_giveammo_weapon"] = "Ime oružja",
+ ["command_giveammo_ammo"] = "Količina municije",
+ ["tpm_nowaypoint"] = "Morate označiti lokaciju.",
+ ["tpm_success"] = "Teleportovani ste na lokaciju",
- ['noclip_message'] = 'Noclip %s',
- ['enabled'] = '~g~upaljen~s~',
- ['disabled'] = '~r~ugašen~s~',
+ ["noclip_message"] = "Noclip %s",
+ ["enabled"] = "~g~upaljen~s~",
+ ["disabled"] = "~r~ugašen~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "£%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "£%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "Dagger",
- ["weapon_bat"] = "Bat",
- ["weapon_battleaxe"] = "Battle Axe",
- ["weapon_bottle"] = "Bottle",
- ["weapon_crowbar"] = "Crowbar",
- ["weapon_flashlight"] = "Flashlight",
- ["weapon_golfclub"] = "Golf Club",
- ["weapon_hammer"] = "Hammer",
- ["weapon_hatchet"] = "Hatchet",
- ["weapon_knife"] = "Knife",
- ["weapon_knuckle"] = "Knuckledusters",
- ["weapon_machete"] = "Machete",
- ["weapon_nightstick"] = "Nightstick",
- ["weapon_wrench"] = "Pipe Wrench",
- ["weapon_poolcue"] = "Pool Cue",
- ["weapon_stone_hatchet"] = "Stone Hatchet",
- ["weapon_switchblade"] = "Switchblade",
+ -- Melee
+ ["weapon_dagger"] = "Dagger",
+ ["weapon_bat"] = "Bat",
+ ["weapon_battleaxe"] = "Battle Axe",
+ ["weapon_bottle"] = "Bottle",
+ ["weapon_crowbar"] = "Crowbar",
+ ["weapon_flashlight"] = "Flashlight",
+ ["weapon_golfclub"] = "Golf Club",
+ ["weapon_hammer"] = "Hammer",
+ ["weapon_hatchet"] = "Hatchet",
+ ["weapon_knife"] = "Knife",
+ ["weapon_knuckle"] = "Knuckledusters",
+ ["weapon_machete"] = "Machete",
+ ["weapon_nightstick"] = "Nightstick",
+ ["weapon_wrench"] = "Pipe Wrench",
+ ["weapon_poolcue"] = "Pool Cue",
+ ["weapon_stone_hatchet"] = "Stone Hatchet",
+ ["weapon_switchblade"] = "Switchblade",
- -- Handguns
- ["weapon_appistol"] = "AP Pistol",
- ["weapon_ceramicpistol"] = "Ceramic Pistol",
- ["weapon_combatpistol"] = "Combat Pistol",
- ["weapon_doubleaction"] = "Double-Action Revolver",
- ["weapon_navyrevolver"] = "Navy Revolver",
- ["weapon_flaregun"] = "Flaregun",
- ["weapon_gadgetpistol"] = "Gadget Pistol",
- ["weapon_heavypistol"] = "Heavy Pistol",
- ["weapon_revolver"] = "Heavy Revolver",
- ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
- ["weapon_marksmanpistol"] = "Marksman Pistol",
- ["weapon_pistol"] = "Pistol",
- ["weapon_pistol_mk2"] = "Pistol MK2",
- ["weapon_pistol50"] = "Pistol .50",
- ["weapon_snspistol"] = "SNS Pistol",
- ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
- ["weapon_stungun"] = "Taser",
- ["weapon_raypistol"] = "Up-N-Atomizer",
- ["weapon_vintagepistol"] = "Vintage Pistol",
+ -- Handguns
+ ["weapon_appistol"] = "AP Pistol",
+ ["weapon_ceramicpistol"] = "Ceramic Pistol",
+ ["weapon_combatpistol"] = "Combat Pistol",
+ ["weapon_doubleaction"] = "Double-Action Revolver",
+ ["weapon_navyrevolver"] = "Navy Revolver",
+ ["weapon_flaregun"] = "Flaregun",
+ ["weapon_gadgetpistol"] = "Gadget Pistol",
+ ["weapon_heavypistol"] = "Heavy Pistol",
+ ["weapon_revolver"] = "Heavy Revolver",
+ ["weapon_revolver_mk2"] = "Heavy Revolver MK2",
+ ["weapon_marksmanpistol"] = "Marksman Pistol",
+ ["weapon_pistol"] = "Pistol",
+ ["weapon_pistol_mk2"] = "Pistol MK2",
+ ["weapon_pistol50"] = "Pistol .50",
+ ["weapon_snspistol"] = "SNS Pistol",
+ ["weapon_snspistol_mk2"] = "SNS Pistol MK2",
+ ["weapon_stungun"] = "Taser",
+ ["weapon_raypistol"] = "Up-N-Atomizer",
+ ["weapon_vintagepistol"] = "Vintage Pistol",
- -- Shotguns
- ["weapon_assaultshotgun"] = "Assault Shotgun",
- ["weapon_autoshotgun"] = "Auto Shotgun",
- ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
- ["weapon_combatshotgun"] = "Combat Shotgun",
- ["weapon_dbshotgun"] = "Double Barrel Shotgun",
- ["weapon_heavyshotgun"] = "Heavy Shotgun",
- ["weapon_musket"] = "Musket",
- ["weapon_pumpshotgun"] = "Pump Shotgun",
- ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
- ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "Assault Shotgun",
+ ["weapon_autoshotgun"] = "Auto Shotgun",
+ ["weapon_bullpupshotgun"] = "Bullpup Shotgun",
+ ["weapon_combatshotgun"] = "Combat Shotgun",
+ ["weapon_dbshotgun"] = "Double Barrel Shotgun",
+ ["weapon_heavyshotgun"] = "Heavy Shotgun",
+ ["weapon_musket"] = "Musket",
+ ["weapon_pumpshotgun"] = "Pump Shotgun",
+ ["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
+ ["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "Assault SMG",
- ["weapon_combatmg"] = "Combat MG",
- ["weapon_combatmg_mk2"] = "Combat MG MK2",
- ["weapon_combatpdw"] = "Combat PDW",
- ["weapon_gusenberg"] = "Gusenberg Sweeper",
- ["weapon_machinepistol"] = "Machine Pistol",
- ["weapon_mg"] = "MG",
- ["weapon_microsmg"] = "Micro SMG",
- ["weapon_minismg"] = "Mini SMG",
- ["weapon_smg"] = "SMG",
- ["weapon_smg_mk2"] = "SMG MK2",
- ["weapon_raycarbine"] = "Unholy Hellbringer",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "Assault SMG",
+ ["weapon_combatmg"] = "Combat MG",
+ ["weapon_combatmg_mk2"] = "Combat MG MK2",
+ ["weapon_combatpdw"] = "Combat PDW",
+ ["weapon_gusenberg"] = "Gusenberg Sweeper",
+ ["weapon_machinepistol"] = "Machine Pistol",
+ ["weapon_mg"] = "MG",
+ ["weapon_microsmg"] = "Micro SMG",
+ ["weapon_minismg"] = "Mini SMG",
+ ["weapon_smg"] = "SMG",
+ ["weapon_smg_mk2"] = "SMG MK2",
+ ["weapon_raycarbine"] = "Unholy Hellbringer",
- -- Rifles
- ["weapon_advancedrifle"] = "Advanced Rifle",
- ["weapon_assaultrifle"] = "Assault Rifle",
- ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
- ["weapon_bullpuprifle"] = "Bullpup Rifle",
- ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
- ["weapon_carbinerifle"] = "Carbine Rifle",
- ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
- ["weapon_compactrifle"] = "Compact Rifle",
- ["weapon_militaryrifle"] = "Military Rifle",
- ["weapon_specialcarbine"] = "Special Carbine",
- ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Rifles
+ ["weapon_advancedrifle"] = "Advanced Rifle",
+ ["weapon_assaultrifle"] = "Assault Rifle",
+ ["weapon_assaultrifle_mk2"] = "Assault Rifle MK2",
+ ["weapon_bullpuprifle"] = "Bullpup Rifle",
+ ["weapon_bullpuprifle_mk2"] = "Bullpup Rifle MK2",
+ ["weapon_carbinerifle"] = "Carbine Rifle",
+ ["weapon_carbinerifle_mk2"] = "Carbine Rifle MK2",
+ ["weapon_compactrifle"] = "Compact Rifle",
+ ["weapon_militaryrifle"] = "Military Rifle",
+ ["weapon_specialcarbine"] = "Special Carbine",
+ ["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Sniper
- ["weapon_heavysniper"] = "Heavy Sniper",
- ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
- ["weapon_marksmanrifle"] = "Marksman Rifle",
- ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
- ["weapon_sniperrifle"] = "Sniper Rifle",
+ -- Sniper
+ ["weapon_heavysniper"] = "Heavy Sniper",
+ ["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
+ ["weapon_marksmanrifle"] = "Marksman Rifle",
+ ["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
+ ["weapon_sniperrifle"] = "Sniper Rifle",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "Compact Launcher",
- ["weapon_firework"] = "Firework Launcher",
- ["weapon_grenadelauncher"] = "Grenade Launcher",
- ["weapon_hominglauncher"] = "Homing Launcher",
- ["weapon_minigun"] = "Minigun",
- ["weapon_railgun"] = "Railgun",
- ["weapon_rpg"] = "Rocket Launcher",
- ["weapon_rayminigun"] = "Widowmaker",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "Compact Launcher",
+ ["weapon_firework"] = "Firework Launcher",
+ ["weapon_grenadelauncher"] = "Grenade Launcher",
+ ["weapon_hominglauncher"] = "Homing Launcher",
+ ["weapon_minigun"] = "Minigun",
+ ["weapon_railgun"] = "Railgun",
+ ["weapon_rpg"] = "Rocket Launcher",
+ ["weapon_rayminigun"] = "Widowmaker",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "Metal Detector",
- ["weapon_precisionrifle"] = "Precision Rifle",
- ["weapon_tactilerifle"] = "Service Carbine",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "Metal Detector",
+ ["weapon_precisionrifle"] = "Precision Rifle",
+ ["weapon_tactilerifle"] = "Service Carbine",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Candy Cane', -- not translated
- ['weapon_acidpackage'] = 'Acid Package', -- not translated
- ['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
- ['weapon_railgunxm3'] = 'Railgun', -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Thrown
- ["weapon_ball"] = "Baseball",
- ["weapon_bzgas"] = "BZ Gas",
- ["weapon_flare"] = "Flare",
- ["weapon_grenade"] = "Grenade",
- ["weapon_petrolcan"] = "Jerrycan",
- ["weapon_hazardcan"] = "Hazardous Jerrycan",
- ["weapon_molotov"] = "Molotov Cocktail",
- ["weapon_proxmine"] = "Proximity Mine",
- ["weapon_pipebomb"] = "Pipe Bomb",
- ["weapon_snowball"] = "Snowball",
- ["weapon_stickybomb"] = "Sticky Bomb",
- ["weapon_smokegrenade"] = "Tear Gas",
+ -- Thrown
+ ["weapon_ball"] = "Baseball",
+ ["weapon_bzgas"] = "BZ Gas",
+ ["weapon_flare"] = "Flare",
+ ["weapon_grenade"] = "Grenade",
+ ["weapon_petrolcan"] = "Jerrycan",
+ ["weapon_hazardcan"] = "Hazardous Jerrycan",
+ ["weapon_molotov"] = "Molotov Cocktail",
+ ["weapon_proxmine"] = "Proximity Mine",
+ ["weapon_pipebomb"] = "Pipe Bomb",
+ ["weapon_snowball"] = "Snowball",
+ ["weapon_stickybomb"] = "Sticky Bomb",
+ ["weapon_smokegrenade"] = "Tear Gas",
- -- Special
- ["weapon_fireextinguisher"] = "Fire Extinguisher",
- ["weapon_digiscanner"] = "Digital Scanner",
- ["weapon_garbagebag"] = "Garbage Bag",
- ["weapon_handcuffs"] = "Handcuffs",
- ["gadget_nightvision"] = "Night Vision",
- ["gadget_parachute"] = "parachute",
+ -- Special
+ ["weapon_fireextinguisher"] = "Fire Extinguisher",
+ ["weapon_digiscanner"] = "Digital Scanner",
+ ["weapon_garbagebag"] = "Garbage Bag",
+ ["weapon_handcuffs"] = "Handcuffs",
+ ["gadget_nightvision"] = "Night Vision",
+ ["gadget_parachute"] = "parachute",
- -- Weapon Components
- ["component_knuckle_base"] = "base Model",
- ["component_knuckle_pimp"] = "the Pimp",
- ["component_knuckle_ballas"] = "the Ballas",
- ["component_knuckle_dollar"] = "the Hustler",
- ["component_knuckle_diamond"] = "the Rock",
- ["component_knuckle_hate"] = "the Hater",
- ["component_knuckle_love"] = "the Lover",
- ["component_knuckle_player"] = "the Player",
- ["component_knuckle_king"] = "the King",
- ["component_knuckle_vagos"] = "the Vagos",
+ -- Weapon Components
+ ["component_knuckle_base"] = "base Model",
+ ["component_knuckle_pimp"] = "the Pimp",
+ ["component_knuckle_ballas"] = "the Ballas",
+ ["component_knuckle_dollar"] = "the Hustler",
+ ["component_knuckle_diamond"] = "the Rock",
+ ["component_knuckle_hate"] = "the Hater",
+ ["component_knuckle_love"] = "the Lover",
+ ["component_knuckle_player"] = "the Player",
+ ["component_knuckle_king"] = "the King",
+ ["component_knuckle_vagos"] = "the Vagos",
- ["component_luxary_finish"] = "luxary Weapon Finish",
+ ["component_luxary_finish"] = "luxary Weapon Finish",
- ["component_handle_default"] = "default Handle",
- ["component_handle_vip"] = "vIP Handle",
- ["component_handle_bodyguard"] = "bodyguard Handle",
+ ["component_handle_default"] = "default Handle",
+ ["component_handle_vip"] = "vIP Handle",
+ ["component_handle_bodyguard"] = "bodyguard Handle",
- ["component_vip_finish"] = "vIP Finish",
- ["component_bodyguard_finish"] = "bodyguard Finish",
+ ["component_vip_finish"] = "vIP Finish",
+ ["component_bodyguard_finish"] = "bodyguard Finish",
- ["component_camo_finish"] = "digital Camo",
- ["component_camo_finish2"] = "brushstroke Camo",
- ["component_camo_finish3"] = "woodland Camo",
- ["component_camo_finish4"] = "skull Camo",
- ["component_camo_finish5"] = "sessanta Nove Camo",
- ["component_camo_finish6"] = "perseus Camo",
- ["component_camo_finish7"] = "leopard Camo",
- ["component_camo_finish8"] = "zebra Camo",
- ["component_camo_finish9"] = "geometric Camo",
- ["component_camo_finish10"] = "boom Camo",
- ["component_camo_finish11"] = "patriotic Camo",
+ ["component_camo_finish"] = "digital Camo",
+ ["component_camo_finish2"] = "brushstroke Camo",
+ ["component_camo_finish3"] = "woodland Camo",
+ ["component_camo_finish4"] = "skull Camo",
+ ["component_camo_finish5"] = "sessanta Nove Camo",
+ ["component_camo_finish6"] = "perseus Camo",
+ ["component_camo_finish7"] = "leopard Camo",
+ ["component_camo_finish8"] = "zebra Camo",
+ ["component_camo_finish9"] = "geometric Camo",
+ ["component_camo_finish10"] = "boom Camo",
+ ["component_camo_finish11"] = "patriotic Camo",
- ["component_camo_slide_finish"] = "digital Slide Camo",
- ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
- ["component_camo_slide_finish3"] = "woodland Slide Camo",
- ["component_camo_slide_finish4"] = "skull Slide Camo",
- ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
- ["component_camo_slide_finish6"] = "perseus Slide Camo",
- ["component_camo_slide_finish7"] = "leopard Slide Camo",
- ["component_camo_slide_finish8"] = "zebra Slide Camo",
- ["component_camo_slide_finish9"] = "geometric Slide Camo",
- ["component_camo_slide_finish10"] = "boom Slide Camo",
- ["component_camo_slide_finish11"] = "patriotic Slide Camo",
+ ["component_camo_slide_finish"] = "digital Slide Camo",
+ ["component_camo_slide_finish2"] = "brushstroke Slide Camo",
+ ["component_camo_slide_finish3"] = "woodland Slide Camo",
+ ["component_camo_slide_finish4"] = "skull Slide Camo",
+ ["component_camo_slide_finish5"] = "sessanta Nove Slide Camo",
+ ["component_camo_slide_finish6"] = "perseus Slide Camo",
+ ["component_camo_slide_finish7"] = "leopard Slide Camo",
+ ["component_camo_slide_finish8"] = "zebra Slide Camo",
+ ["component_camo_slide_finish9"] = "geometric Slide Camo",
+ ["component_camo_slide_finish10"] = "boom Slide Camo",
+ ["component_camo_slide_finish11"] = "patriotic Slide Camo",
- ["component_clip_default"] = "default Magazine",
- ["component_clip_extended"] = "extended Magazine",
- ["component_clip_drum"] = "drum Magazine",
- ["component_clip_box"] = "box Magazine",
+ ["component_clip_default"] = "default Magazine",
+ ["component_clip_extended"] = "extended Magazine",
+ ["component_clip_drum"] = "drum Magazine",
+ ["component_clip_box"] = "box Magazine",
- ["component_scope_holo"] = "holographic Scope",
- ["component_scope_small"] = "small Scope",
- ["component_scope_medium"] = "medium Scope",
- ["component_scope_large"] = "large Scope",
- ["component_scope"] = "mounted Scope",
- ["component_scope_advanced"] = "advanced Scope",
- ["component_ironsights"] = "ironsights",
+ ["component_scope_holo"] = "holographic Scope",
+ ["component_scope_small"] = "small Scope",
+ ["component_scope_medium"] = "medium Scope",
+ ["component_scope_large"] = "large Scope",
+ ["component_scope"] = "mounted Scope",
+ ["component_scope_advanced"] = "advanced Scope",
+ ["component_ironsights"] = "ironsights",
- ["component_suppressor"] = "suppressor",
- ["component_compensator"] = "compensator",
+ ["component_suppressor"] = "suppressor",
+ ["component_compensator"] = "compensator",
- ["component_muzzle_flat"] = "flat Muzzle Brake",
- ["component_muzzle_tactical"] = "tactical Muzzle Brake",
- ["component_muzzle_fat"] = "fat-End Muzzle Brake",
- ["component_muzzle_precision"] = "precision Muzzle Brake",
- ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
- ["component_muzzle_slanted"] = "slanted Muzzle Brake",
- ["component_muzzle_split"] = "split-End Muzzle Brake",
- ["component_muzzle_squared"] = "squared Muzzle Brake",
+ ["component_muzzle_flat"] = "flat Muzzle Brake",
+ ["component_muzzle_tactical"] = "tactical Muzzle Brake",
+ ["component_muzzle_fat"] = "fat-End Muzzle Brake",
+ ["component_muzzle_precision"] = "precision Muzzle Brake",
+ ["component_muzzle_heavy"] = "heavy Duty Muzzle Brake",
+ ["component_muzzle_slanted"] = "slanted Muzzle Brake",
+ ["component_muzzle_split"] = "split-End Muzzle Brake",
+ ["component_muzzle_squared"] = "squared Muzzle Brake",
- ["component_flashlight"] = "flashlight",
- ["component_grip"] = "grip",
+ ["component_flashlight"] = "flashlight",
+ ["component_grip"] = "grip",
- ["component_barrel_default"] = "default Barrel",
- ["component_barrel_heavy"] = "heavy Barrel",
+ ["component_barrel_default"] = "default Barrel",
+ ["component_barrel_heavy"] = "heavy Barrel",
- ["component_ammo_tracer"] = "tracer Ammo",
- ["component_ammo_incendiary"] = "incendiary Ammo",
- ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
- ["component_ammo_fmj"] = "fMJ Ammo",
- ["component_ammo_armor"] = "armor Piercing Ammo",
- ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
+ ["component_ammo_tracer"] = "tracer Ammo",
+ ["component_ammo_incendiary"] = "incendiary Ammo",
+ ["component_ammo_hollowpoint"] = "hollowpoint Ammo",
+ ["component_ammo_fmj"] = "fMJ Ammo",
+ ["component_ammo_armor"] = "armor Piercing Ammo",
+ ["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
- ["component_shells_default"] = "default Shells",
- ["component_shells_incendiary"] = "dragons Breath Shells",
- ["component_shells_armor"] = "steel Buckshot Shells",
- ["component_shells_hollowpoint"] = "flechette Shells",
- ["component_shells_explosive"] = "explosive Slug Shells",
+ ["component_shells_default"] = "default Shells",
+ ["component_shells_incendiary"] = "dragons Breath Shells",
+ ["component_shells_armor"] = "steel Buckshot Shells",
+ ["component_shells_hollowpoint"] = "flechette Shells",
+ ["component_shells_explosive"] = "explosive Slug Shells",
- -- Weapon Ammo
- ["ammo_rounds"] = "round(s)",
- ["ammo_shells"] = "shell(s)",
- ["ammo_charge"] = "charge",
- ["ammo_petrol"] = "gallons of fuel",
- ["ammo_firework"] = "firework(s)",
- ["ammo_rockets"] = "rocket(s)",
- ["ammo_grenadelauncher"] = "grenade(s)",
- ["ammo_grenade"] = "grenade(s)",
- ["ammo_stickybomb"] = "bomb(s)",
- ["ammo_pipebomb"] = "bomb(s)",
- ["ammo_smokebomb"] = "bomb(s)",
- ["ammo_molotov"] = "cocktail(s)",
- ["ammo_proxmine"] = "mine(s)",
- ["ammo_bzgas"] = "can(s)",
- ["ammo_ball"] = "ball(s)",
- ["ammo_snowball"] = "snowball(s)",
- ["ammo_flare"] = "flare(s)",
- ["ammo_flaregun"] = "flare(s)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "round(s)",
+ ["ammo_shells"] = "shell(s)",
+ ["ammo_charge"] = "charge",
+ ["ammo_petrol"] = "gallons of fuel",
+ ["ammo_firework"] = "firework(s)",
+ ["ammo_rockets"] = "rocket(s)",
+ ["ammo_grenadelauncher"] = "grenade(s)",
+ ["ammo_grenade"] = "grenade(s)",
+ ["ammo_stickybomb"] = "bomb(s)",
+ ["ammo_pipebomb"] = "bomb(s)",
+ ["ammo_smokebomb"] = "bomb(s)",
+ ["ammo_molotov"] = "cocktail(s)",
+ ["ammo_proxmine"] = "mine(s)",
+ ["ammo_bzgas"] = "can(s)",
+ ["ammo_ball"] = "ball(s)",
+ ["ammo_snowball"] = "snowball(s)",
+ ["ammo_flare"] = "flare(s)",
+ ["ammo_flaregun"] = "flare(s)",
- -- Weapon Tints
- ["tint_default"] = "default skin",
- ["tint_green"] = "green skin",
- ["tint_gold"] = "gold skin",
- ["tint_pink"] = "pink skin",
- ["tint_army"] = "army skin",
- ["tint_lspd"] = "blue skin",
- ["tint_orange"] = "orange skin",
- ["tint_platinum"] = "platinum skin",
+ -- Weapon Tints
+ ["tint_default"] = "default skin",
+ ["tint_green"] = "green skin",
+ ["tint_gold"] = "gold skin",
+ ["tint_pink"] = "pink skin",
+ ["tint_army"] = "army skin",
+ ["tint_lspd"] = "blue skin",
+ ["tint_orange"] = "orange skin",
+ ["tint_platinum"] = "platinum skin",
}
diff --git a/[core]/es_extended/locales/sv.lua b/[core]/es_extended/locales/sv.lua
index 343b836e..193089a7 100644
--- a/[core]/es_extended/locales/sv.lua
+++ b/[core]/es_extended/locales/sv.lua
@@ -36,10 +36,10 @@ Locales["sv"] = {
["threw_weapon_already"] = "Du har redan detta vapen",
["threw_cannot_pickup"] = "Inventoryt är fullt, kan inte plocka upp!",
["threw_pickup_prompt"] = "Tryck E för att plocka upp",
-
+
-- Key mapping
["keymap_showinventory"] = "Öppna inventory",
-
+
-- Salary related
["received_salary"] = "Du har fått ditt bidrag: %skr",
["received_help"] = "Du har fått betalt: %skr",
@@ -49,87 +49,87 @@ Locales["sv"] = {
["account_bank"] = "Bank",
["account_black_money"] = "Svarta pengar",
["account_money"] = "Kontanter",
-
+
["act_imp"] = "Kan inte utföra",
["in_vehicle"] = "Kan inte utföra, spelaren är i ett fordon",
["not_in_vehicle"] = "Kan inte utföra, spelaren är inte i ett fordon",
-
+
-- Commands
- ['command_bring'] = 'Ta en spelare till dig',
- ['command_car'] = 'Ta fram ett fordon',
- ['command_car_car'] = 'modell',
- ['command_cardel'] = 'Raderar fordon inom en specifik radie',
- ['command_cardel_radius'] = 'Raderar fordon inom en specifik radie',
- ['command_repair'] = 'Reparera ditt fordon',
- ['command_repair_success'] = 'Fordon reparerat',
- ['command_repair_success_target'] = 'En admin har reparerat ditt fordon',
- ['command_clear'] = 'Rensa chatt',
- ['command_clearall'] = 'Rensa chatt för alla',
- ['command_clearinventory'] = 'Raderar alla föremål från en spelares inventory',
- ['command_clearloadout'] = 'Raderar alla vapen från en spelares inventory',
- ['command_freeze'] = 'Frys en spelare',
- ['command_unfreeze'] = 'Ta bort frysningen från en spelare',
- ['command_giveaccountmoney'] = 'Ge pengar till ett specifikt konto',
- ['command_giveaccountmoney_account'] = 'Konto',
- ['command_giveaccountmoney_amount'] = 'Summa',
- ['command_giveaccountmoney_invalid'] = 'Ogiltigt kontonamn',
- ['command_removeaccountmoney'] = 'Radera pengar från ett specifikt konto',
- ['command_removeaccountmoney_account'] = 'Konto',
- ['command_removeaccountmoney_amount'] = 'Summa',
- ['command_removeaccountmoney_invalid'] = 'Ogiltigt kontonamn',
- ['command_giveitem'] = 'Ge föremål till en spelare',
- ['command_giveitem_item'] = 'Namn',
- ['command_giveitem_count'] = 'Antal',
- ['command_giveweapon'] = 'Ge ett vapen till en spelare',
- ['command_giveweapon_weapon'] = 'Vapen',
- ['command_giveweapon_ammo'] = 'Antal skott',
- ['command_giveweapon_hasalready'] = 'Spelaren har redan detta vapen',
- ['command_giveweaponcomponent'] = 'Ge komponent till en spelare',
- ['command_giveweaponcomponent_component'] = 'Komponent',
- ['command_giveweaponcomponent_invalid'] = 'Ogiltig komponent',
- ['command_giveweaponcomponent_hasalready'] = 'Spelaren har redan denna komponent',
- ['command_giveweaponcomponent_missingweapon'] = 'Spelaren har inte vapen för komponenten',
- ['command_goto'] = 'Teleportera till en spelare',
- ['command_kill'] = 'Döda en spelare',
- ['command_save'] = 'Spara en spelares data',
- ['command_saveall'] = 'Spara alla spelares data',
- ['command_setaccountmoney'] = 'Sätt pengar på ett specifikt konto',
- ['command_setaccountmoney_amount'] = 'Summa',
- ['command_setcoords'] = 'Teleportera till koordinater',
- ['command_setcoords_x'] = 'X value',
- ['command_setcoords_y'] = 'Y value',
- ['command_setcoords_z'] = 'Z value',
- ['command_setjob'] = 'Sätt jobb för en spelare',
- ['command_setjob_job'] = 'Namn',
- ['command_setjob_grade'] = 'Grad',
- ['command_setjob_invalid'] = 'Jobbet, graden eller båda är ogiltiga',
- ['command_setgroup'] = 'Sätt en spelares grupp',
- ['command_setgroup_group'] = 'Grupp',
- ['commanderror_argumentmismatch'] = 'Invalid Argument Count (passed %s, wanted %s)',
- ['commanderror_argumentmismatch_number'] = 'Invalid Argument #%s data type (passed string, wanted number)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = 'Ogiltigt föremål',
- ['commanderror_invalidweapon'] = 'Ogiltigt vapen',
- ['commanderror_console'] = 'Kommandot kan inte användas i konsolen',
- ['commanderror_invalidcommand'] = 'Ogiltigt kommand - /%s',
- ['commanderror_invalidplayerid'] = 'Spelaren är inte online',
- ['commandgeneric_playerid'] = 'Spelares ID',
- ['command_giveammo_noweapon_found'] = '%s har inte detta vapen',
- ['command_giveammo_weapon'] = 'Vapen namn',
- ['command_giveammo_ammo'] = 'Antal ammo',
- ['tpm_nowaypoint'] = 'Ingen markör sutten.',
- ['tpm_success'] = 'Du har teleporterat',
-
- ['noclip_message'] = 'Noclip har %s',
- ['enabled'] = '~g~aktiverats~s~',
- ['disabled'] = '~r~avaktiverats~s~',
-
+ ["command_bring"] = "Ta en spelare till dig",
+ ["command_car"] = "Ta fram ett fordon",
+ ["command_car_car"] = "modell",
+ ["command_cardel"] = "Raderar fordon inom en specifik radie",
+ ["command_cardel_radius"] = "Raderar fordon inom en specifik radie",
+ ["command_repair"] = "Reparera ditt fordon",
+ ["command_repair_success"] = "Fordon reparerat",
+ ["command_repair_success_target"] = "En admin har reparerat ditt fordon",
+ ["command_clear"] = "Rensa chatt",
+ ["command_clearall"] = "Rensa chatt för alla",
+ ["command_clearinventory"] = "Raderar alla föremål från en spelares inventory",
+ ["command_clearloadout"] = "Raderar alla vapen från en spelares inventory",
+ ["command_freeze"] = "Frys en spelare",
+ ["command_unfreeze"] = "Ta bort frysningen från en spelare",
+ ["command_giveaccountmoney"] = "Ge pengar till ett specifikt konto",
+ ["command_giveaccountmoney_account"] = "Konto",
+ ["command_giveaccountmoney_amount"] = "Summa",
+ ["command_giveaccountmoney_invalid"] = "Ogiltigt kontonamn",
+ ["command_removeaccountmoney"] = "Radera pengar från ett specifikt konto",
+ ["command_removeaccountmoney_account"] = "Konto",
+ ["command_removeaccountmoney_amount"] = "Summa",
+ ["command_removeaccountmoney_invalid"] = "Ogiltigt kontonamn",
+ ["command_giveitem"] = "Ge föremål till en spelare",
+ ["command_giveitem_item"] = "Namn",
+ ["command_giveitem_count"] = "Antal",
+ ["command_giveweapon"] = "Ge ett vapen till en spelare",
+ ["command_giveweapon_weapon"] = "Vapen",
+ ["command_giveweapon_ammo"] = "Antal skott",
+ ["command_giveweapon_hasalready"] = "Spelaren har redan detta vapen",
+ ["command_giveweaponcomponent"] = "Ge komponent till en spelare",
+ ["command_giveweaponcomponent_component"] = "Komponent",
+ ["command_giveweaponcomponent_invalid"] = "Ogiltig komponent",
+ ["command_giveweaponcomponent_hasalready"] = "Spelaren har redan denna komponent",
+ ["command_giveweaponcomponent_missingweapon"] = "Spelaren har inte vapen för komponenten",
+ ["command_goto"] = "Teleportera till en spelare",
+ ["command_kill"] = "Döda en spelare",
+ ["command_save"] = "Spara en spelares data",
+ ["command_saveall"] = "Spara alla spelares data",
+ ["command_setaccountmoney"] = "Sätt pengar på ett specifikt konto",
+ ["command_setaccountmoney_amount"] = "Summa",
+ ["command_setcoords"] = "Teleportera till koordinater",
+ ["command_setcoords_x"] = "X value",
+ ["command_setcoords_y"] = "Y value",
+ ["command_setcoords_z"] = "Z value",
+ ["command_setjob"] = "Sätt jobb för en spelare",
+ ["command_setjob_job"] = "Namn",
+ ["command_setjob_grade"] = "Grad",
+ ["command_setjob_invalid"] = "Jobbet, graden eller båda är ogiltiga",
+ ["command_setgroup"] = "Sätt en spelares grupp",
+ ["command_setgroup_group"] = "Grupp",
+ ["commanderror_argumentmismatch"] = "Invalid Argument Count (passed %s, wanted %s)",
+ ["commanderror_argumentmismatch_number"] = "Invalid Argument #%s data type (passed string, wanted number)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "Ogiltigt föremål",
+ ["commanderror_invalidweapon"] = "Ogiltigt vapen",
+ ["commanderror_console"] = "Kommandot kan inte användas i konsolen",
+ ["commanderror_invalidcommand"] = "Ogiltigt kommand - /%s",
+ ["commanderror_invalidplayerid"] = "Spelaren är inte online",
+ ["commandgeneric_playerid"] = "Spelares ID",
+ ["command_giveammo_noweapon_found"] = "%s har inte detta vapen",
+ ["command_giveammo_weapon"] = "Vapen namn",
+ ["command_giveammo_ammo"] = "Antal ammo",
+ ["tpm_nowaypoint"] = "Ingen markör sutten.",
+ ["tpm_success"] = "Du har teleporterat",
+
+ ["noclip_message"] = "Noclip har %s",
+ ["enabled"] = "~g~aktiverats~s~",
+ ["disabled"] = "~r~avaktiverats~s~",
+
-- Locale settings
["locale_digit_grouping_symbol"] = ",",
["locale_currency"] = "%skr",
-
+
-- Weapons
-
+
-- Melee
["weapon_dagger"] = "Dolk",
["weapon_bat"] = "Baseballträd",
@@ -148,7 +148,7 @@ Locales["sv"] = {
["weapon_poolcue"] = "Biljardkö",
["weapon_stone_hatchet"] = "Stenyxa",
["weapon_switchblade"] = "Fickkniv",
-
+
-- Handguns
["weapon_appistol"] = "AP Pistol",
["weapon_ceramicpistol"] = "Ceramic Pistol",
@@ -169,7 +169,7 @@ Locales["sv"] = {
["weapon_stungun"] = "Taser",
["weapon_raypistol"] = "Up-N-Atomizer",
["weapon_vintagepistol"] = "Vintage Pistol",
-
+
-- Shotguns
["weapon_assaultshotgun"] = "Assault Shotgun",
["weapon_autoshotgun"] = "Auto Shotgun",
@@ -181,7 +181,7 @@ Locales["sv"] = {
["weapon_pumpshotgun"] = "Pump Shotgun",
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
["weapon_sawnoffshotgun"] = "Sawed Off Shotgun",
-
+
-- SMG & LMG
["weapon_assaultsmg"] = "Assault SMG",
["weapon_combatmg"] = "Combat MG",
@@ -195,7 +195,7 @@ Locales["sv"] = {
["weapon_smg"] = "SMG",
["weapon_smg_mk2"] = "SMG MK2",
["weapon_raycarbine"] = "Unholy Hellbringer",
-
+
-- Rifles
["weapon_advancedrifle"] = "Advanced Rifle",
["weapon_assaultrifle"] = "Assault Rifle",
@@ -209,14 +209,14 @@ Locales["sv"] = {
["weapon_specialcarbine"] = "Special Carbine",
["weapon_specialcarbine_mk2"] = "Special Carbine MK2",
["weapon_heavyrifle"] = "Heavy Rifle",
-
+
-- Sniper
["weapon_heavysniper"] = "Heavy Sniper",
["weapon_heavysniper_mk2"] = "Heavy Sniper MK2",
["weapon_marksmanrifle"] = "Marksman Rifle",
["weapon_marksmanrifle_mk2"] = "Marksman Rifle MK2",
["weapon_sniperrifle"] = "Sniper Rifle",
-
+
-- Heavy / Launchers
["weapon_compactlauncher"] = "Compact Launcher",
["weapon_firework"] = "Firework Launcher",
@@ -226,18 +226,18 @@ Locales["sv"] = {
["weapon_railgun"] = "Railgun",
["weapon_rpg"] = "Rocket Launcher",
["weapon_rayminigun"] = "Widowmaker",
-
+
-- Criminal Enterprises DLC
["weapon_metaldetector"] = "Metal Detector",
["weapon_precisionrifle"] = "Precision Rifle",
["weapon_tactilerifle"] = "Service Carbine",
-
+
-- Drug wars dlc
["weapon_candycane"] = "Candycane",
["weapon_acidpackage"] = "Acid Package",
["weapon_pistolxm3"] = "Pistol8 x3m",
["weapon_railgunxm3"] = "Railgun",
-
+
-- Thrown
["weapon_ball"] = "Baseball",
["weapon_bzgas"] = "BZ Gas",
@@ -251,7 +251,7 @@ Locales["sv"] = {
["weapon_snowball"] = "Snöboll",
["weapon_stickybomb"] = "Sticky Bomb",
["weapon_smokegrenade"] = "Tårgas",
-
+
-- Special
["weapon_fireextinguisher"] = "Brandsläckare",
["weapon_digiscanner"] = "Digital Scanner",
@@ -259,7 +259,7 @@ Locales["sv"] = {
["weapon_handcuffs"] = "Handklovar",
["gadget_nightvision"] = "Night Vision",
["gadget_parachute"] = "Fallskärm",
-
+
-- Weapon Components
["component_knuckle_base"] = "base Model",
["component_knuckle_pimp"] = "the Pimp",
@@ -271,16 +271,16 @@ Locales["sv"] = {
["component_knuckle_player"] = "the Player",
["component_knuckle_king"] = "the King",
["component_knuckle_vagos"] = "the Vagos",
-
+
["component_luxary_finish"] = "luxary Weapon Finish",
-
+
["component_handle_default"] = "default Handle",
["component_handle_vip"] = "vIP Handle",
["component_handle_bodyguard"] = "bodyguard Handle",
-
+
["component_vip_finish"] = "vIP Finish",
["component_bodyguard_finish"] = "bodyguard Finish",
-
+
["component_camo_finish"] = "digital Camo",
["component_camo_finish2"] = "brushstroke Camo",
["component_camo_finish3"] = "woodland Camo",
@@ -292,7 +292,7 @@ Locales["sv"] = {
["component_camo_finish9"] = "geometric Camo",
["component_camo_finish10"] = "boom Camo",
["component_camo_finish11"] = "patriotic Camo",
-
+
["component_camo_slide_finish"] = "digital Slide Camo",
["component_camo_slide_finish2"] = "brushstroke Slide Camo",
["component_camo_slide_finish3"] = "woodland Slide Camo",
@@ -304,12 +304,12 @@ Locales["sv"] = {
["component_camo_slide_finish9"] = "geometric Slide Camo",
["component_camo_slide_finish10"] = "boom Slide Camo",
["component_camo_slide_finish11"] = "patriotic Slide Camo",
-
+
["component_clip_default"] = "default Magazine",
["component_clip_extended"] = "extended Magazine",
["component_clip_drum"] = "drum Magazine",
["component_clip_box"] = "box Magazine",
-
+
["component_scope_holo"] = "holographic Scope",
["component_scope_small"] = "small Scope",
["component_scope_medium"] = "medium Scope",
@@ -317,10 +317,10 @@ Locales["sv"] = {
["component_scope"] = "mounted Scope",
["component_scope_advanced"] = "advanced Scope",
["component_ironsights"] = "ironsights",
-
+
["component_suppressor"] = "ljuddämpare",
["component_compensator"] = "compensator",
-
+
["component_muzzle_flat"] = "flat Muzzle Brake",
["component_muzzle_tactical"] = "tactical Muzzle Brake",
["component_muzzle_fat"] = "fat-End Muzzle Brake",
@@ -329,26 +329,26 @@ Locales["sv"] = {
["component_muzzle_slanted"] = "slanted Muzzle Brake",
["component_muzzle_split"] = "split-End Muzzle Brake",
["component_muzzle_squared"] = "squared Muzzle Brake",
-
+
["component_flashlight"] = "Ficklampa",
["component_grip"] = "grepp",
-
+
["component_barrel_default"] = "default Barrel",
["component_barrel_heavy"] = "heavy Barrel",
-
+
["component_ammo_tracer"] = "tracer Ammo",
["component_ammo_incendiary"] = "incendiary Ammo",
["component_ammo_hollowpoint"] = "hollowpoint Ammo",
["component_ammo_fmj"] = "fMJ Ammo",
["component_ammo_armor"] = "armor Piercing Ammo",
["component_ammo_explosive"] = "armor Piercing Incendiary Ammo",
-
+
["component_shells_default"] = "default Shells",
["component_shells_incendiary"] = "dragons Breath Shells",
["component_shells_armor"] = "steel Buckshot Shells",
["component_shells_hollowpoint"] = "flechette Shells",
["component_shells_explosive"] = "explosive Slug Shells",
-
+
-- Weapon Ammo
["ammo_rounds"] = "round(s)",
["ammo_shells"] = "shell(s)",
@@ -368,7 +368,7 @@ Locales["sv"] = {
["ammo_snowball"] = "snowball(s)",
["ammo_flare"] = "flare(s)",
["ammo_flaregun"] = "flare(s)",
-
+
-- Weapon Tints
["tint_default"] = "default skin",
["tint_green"] = "green skin",
@@ -378,5 +378,4 @@ Locales["sv"] = {
["tint_lspd"] = "blue skin",
["tint_orange"] = "orange skin",
["tint_platinum"] = "platinum skin",
- }
-
+}
diff --git a/[core]/es_extended/locales/zh-cn.lua b/[core]/es_extended/locales/zh-cn.lua
index e5093c25..a8a1ad8e 100644
--- a/[core]/es_extended/locales/zh-cn.lua
+++ b/[core]/es_extended/locales/zh-cn.lua
@@ -1,377 +1,377 @@
Locales["zh-cn"] = {
- -- Inventory
- ["inventory"] = "背包 %s / %s",
- ["use"] = "使用",
- ["give"] = "给予",
- ["remove"] = "赠送",
- ["return"] = "返回",
- ["give_to"] = "赠给",
- ["amount"] = "数量",
- ["giveammo"] = "赠送弹药",
- ["amountammo"] = "弹药量",
- ["noammo"] = "您没有足够的弹药!",
- ["gave_item"] = "您将 %sx %s 赠送给 %s",
- ["received_item"] = "您收到 %sx %s, 来自于 %s 的赠送",
- ["gave_weapon"] = "您把 %s 赠送给 %s",
- ["gave_weapon_ammo"] = "您把 ~o~%sx %s %s 赠送给 %s",
- ["gave_weapon_withammo"] = "您把 %s 和 ~o~%sx %s 赠送给 %s",
- ["gave_weapon_hasalready"] = "%s 已持有 %s",
- ["gave_weapon_noweapon"] = "%s 暂无该类型武器",
- ["received_weapon"] = "您收到了 %s, 来自于 %s 的赠送",
- ["received_weapon_ammo"] = "您收到了 ~o~%sx %s (%s),来自于%s的赠送",
- ["received_weapon_withammo"] = "您收到了 %s 和~o~%sx %s,来自于%s的赠送",
- ["received_weapon_hasalready"] = "%s 试图给您 %s,但您已持有",
- ["received_weapon_noweapon"] = "%s 试图给您 %s 发子弹,但是您沒有该类型武器",
- ["gave_account_money"] = "您将 $%s (%s) 赠送给 %s",
- ["received_account_money"] = "您收到了 $%s (%s) 来自 %s 的赠送",
- ["amount_invalid"] = "无效数量",
- ["players_nearby"] = "附近没有玩家",
- ["ex_inv_lim"] = "操作失败, 超过 %s 背包物品的上限",
- ["imp_invalid_quantity"] = "操作失败,无效数量输入",
- ["imp_invalid_amount"] = "操作失败,无效金额输入",
- ["threw_standard"] = "您丢弃了 %sx %s",
- ["threw_account"] = "您丢弃了 $%s %s",
- ["threw_weapon"] = "您丢弃了 %s",
- ["threw_weapon_ammo"] = "您丢弃了 %s 和 ~o~%sx %s",
- ["threw_weapon_already"] = "您已持有相同武器!",
- ["threw_cannot_pickup"] = "背包容量已满, 无法持有更多该物品!",
- ["threw_pickup_prompt"] = "键下 [E] 捡起",
+ -- Inventory
+ ["inventory"] = "背包 %s / %s",
+ ["use"] = "使用",
+ ["give"] = "给予",
+ ["remove"] = "赠送",
+ ["return"] = "返回",
+ ["give_to"] = "赠给",
+ ["amount"] = "数量",
+ ["giveammo"] = "赠送弹药",
+ ["amountammo"] = "弹药量",
+ ["noammo"] = "您没有足够的弹药!",
+ ["gave_item"] = "您将 %sx %s 赠送给 %s",
+ ["received_item"] = "您收到 %sx %s, 来自于 %s 的赠送",
+ ["gave_weapon"] = "您把 %s 赠送给 %s",
+ ["gave_weapon_ammo"] = "您把 ~o~%sx %s %s 赠送给 %s",
+ ["gave_weapon_withammo"] = "您把 %s 和 ~o~%sx %s 赠送给 %s",
+ ["gave_weapon_hasalready"] = "%s 已持有 %s",
+ ["gave_weapon_noweapon"] = "%s 暂无该类型武器",
+ ["received_weapon"] = "您收到了 %s, 来自于 %s 的赠送",
+ ["received_weapon_ammo"] = "您收到了 ~o~%sx %s (%s),来自于%s的赠送",
+ ["received_weapon_withammo"] = "您收到了 %s 和~o~%sx %s,来自于%s的赠送",
+ ["received_weapon_hasalready"] = "%s 试图给您 %s,但您已持有",
+ ["received_weapon_noweapon"] = "%s 试图给您 %s 发子弹,但是您沒有该类型武器",
+ ["gave_account_money"] = "您将 $%s (%s) 赠送给 %s",
+ ["received_account_money"] = "您收到了 $%s (%s) 来自 %s 的赠送",
+ ["amount_invalid"] = "无效数量",
+ ["players_nearby"] = "附近没有玩家",
+ ["ex_inv_lim"] = "操作失败, 超过 %s 背包物品的上限",
+ ["imp_invalid_quantity"] = "操作失败,无效数量输入",
+ ["imp_invalid_amount"] = "操作失败,无效金额输入",
+ ["threw_standard"] = "您丢弃了 %sx %s",
+ ["threw_account"] = "您丢弃了 $%s %s",
+ ["threw_weapon"] = "您丢弃了 %s",
+ ["threw_weapon_ammo"] = "您丢弃了 %s 和 ~o~%sx %s",
+ ["threw_weapon_already"] = "您已持有相同武器!",
+ ["threw_cannot_pickup"] = "背包容量已满, 无法持有更多该物品!",
+ ["threw_pickup_prompt"] = "键下 [E] 捡起",
- -- Key mapping
- ["keymap_showinventory"] = "显示背包",
+ -- Key mapping
+ ["keymap_showinventory"] = "显示背包",
- -- Salary related
- ["received_salary"] = "您收到了您的工资: $%s",
- ["received_help"] = "您领取到了您的无业性低保: $%s",
- ["company_nomoney"] = "您受雇的公司太穷了,无法清算您的工资.",
- ["received_paycheck"] = "收到转账",
- ["bank"] = "花园银行",
- ["account_bank"] = "银行",
- ["account_black_money"] = "赃款",
- ["account_money"] = "现金",
+ -- Salary related
+ ["received_salary"] = "您收到了您的工资: $%s",
+ ["received_help"] = "您领取到了您的无业性低保: $%s",
+ ["company_nomoney"] = "您受雇的公司太穷了,无法清算您的工资.",
+ ["received_paycheck"] = "收到转账",
+ ["bank"] = "花园银行",
+ ["account_bank"] = "银行",
+ ["account_black_money"] = "赃款",
+ ["account_money"] = "现金",
- ["act_imp"] = "操作失败",
- ["in_vehicle"] = "请离开当前载具",
- ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
+ ["act_imp"] = "操作失败",
+ ["in_vehicle"] = "请离开当前载具",
+ ["not_in_vehicle"] = "Cannot Perform Action, Player isn't in a vehicle",
- -- Commands
- ['command_bring'] = '传送玩家到您身边',
- ['command_car'] = '生成载具',
- ['command_car_car'] = '生成载具的模型名称或哈希值',
- ['command_cardel'] = '删除附近载具',
- ['command_cardel_radius'] = '可选,删除指定半径内的所有载具',
- ['command_repair'] = 'Repair your vehicle',
- ['command_repair_success'] = 'Successfully repaired vehicle',
- ['command_repair_success_target'] = 'An admin repaired your vehicle',
- ['command_clear'] = '清除聊天记录',
- ['command_clearall'] = '清除所有玩家的聊天记录',
- ['command_clearinventory'] = '清除玩家库存',
- ['command_clearloadout'] = '清除玩家武器栏',
- ['command_freeze'] = '冻结玩家',
- ['command_unfreeze'] = '解冻玩家',
- ['command_giveaccountmoney'] = '给予任意账户资金',
- ['command_giveaccountmoney_account'] = '有效的帐户类型',
- ['command_giveaccountmoney_amount'] = '添加的金额数量',
- ['command_giveaccountmoney_invalid'] = '无效的帐户类型',
- ['command_giveitem'] = '给予玩家一件物品',
- ['command_giveitem_item'] = '物品代码',
- ['command_giveitem_count'] = '物品数目',
- ['command_giveweapon'] = '给予玩家一把武器',
- ['command_giveweapon_weapon'] = '武器代码',
- ['command_giveweapon_ammo'] = '弹药数目',
- ['command_giveweapon_hasalready'] = '该玩家已拥有该武器',
- ['command_giveweaponcomponent'] = '给予武器改装件',
- ['command_giveweaponcomponent_component'] = '改装件代码',
- ['command_giveweaponcomponent_invalid'] = '无效的武器改装件',
- ['command_giveweaponcomponent_hasalready'] = '玩家已拥有该武器改装件',
- ['command_giveweaponcomponent_missingweapon'] = '该玩家暂无该类型改装件的武器',
- ['command_goto'] = '传送至一名玩家身旁',
- ['command_kill'] = '击杀一名玩家',
- ['command_save'] = '保存玩家数据至数据库',
- ['command_saveall'] = '保存所有玩家数据至数据库',
- ['command_setaccountmoney'] = '设置玩家帐户内资金',
- ['command_setaccountmoney_amount'] = '账户资金金额',
- ['command_setcoords'] = '传送至XYZ坐标',
- ['command_setcoords_x'] = 'X 轴',
- ['command_setcoords_y'] = 'Y 轴',
- ['command_setcoords_z'] = 'Z 轴',
- ['command_setjob'] = '配置该玩家职业',
- ['command_setjob_job'] = '职业代码',
- ['command_setjob_grade'] = '职业等级',
- ['command_setjob_invalid'] = '职业代码、等级或输入数据无效!',
- ['command_setgroup'] = '设置玩家用户组',
- ['command_setgroup_group'] = '用户组代码',
- ['commanderror_argumentmismatch'] = '参数计数不匹配 (该类型为 %s, 需要传输 %s)',
- ['commanderror_argumentmismatch_number'] = '参数 #%s 类型不匹配 (该类型为字符串,需要传递数字类型)',
- ['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (passed number, wanted string)',
- ['commanderror_invaliditem'] = '无效的物品代码',
- ['commanderror_invalidweapon'] = '无效的武器代码',
- ['commanderror_console'] = '控制台无法执行此命令!',
- ['commanderror_invalidcommand'] = '/%s 不是有效的命令!',
- ['commanderror_invalidplayerid'] = '无效的玩家服务器ID',
- ['commandgeneric_playerid'] = '玩家服务器ID',
- ['command_giveammo_noweapon_found'] = '%s 为无效的武器代码!',
- ['command_giveammo_weapon'] = '武器代码',
- ['command_giveammo_ammo'] = '弹药数量',
- ['tpm_nowaypoint'] = '尚未配置导航点!',
- ['tpm_success'] = '已传送至该导航点',
+ -- Commands
+ ["command_bring"] = "传送玩家到您身边",
+ ["command_car"] = "生成载具",
+ ["command_car_car"] = "生成载具的模型名称或哈希值",
+ ["command_cardel"] = "删除附近载具",
+ ["command_cardel_radius"] = "可选,删除指定半径内的所有载具",
+ ["command_repair"] = "Repair your vehicle",
+ ["command_repair_success"] = "Successfully repaired vehicle",
+ ["command_repair_success_target"] = "An admin repaired your vehicle",
+ ["command_clear"] = "清除聊天记录",
+ ["command_clearall"] = "清除所有玩家的聊天记录",
+ ["command_clearinventory"] = "清除玩家库存",
+ ["command_clearloadout"] = "清除玩家武器栏",
+ ["command_freeze"] = "冻结玩家",
+ ["command_unfreeze"] = "解冻玩家",
+ ["command_giveaccountmoney"] = "给予任意账户资金",
+ ["command_giveaccountmoney_account"] = "有效的帐户类型",
+ ["command_giveaccountmoney_amount"] = "添加的金额数量",
+ ["command_giveaccountmoney_invalid"] = "无效的帐户类型",
+ ["command_giveitem"] = "给予玩家一件物品",
+ ["command_giveitem_item"] = "物品代码",
+ ["command_giveitem_count"] = "物品数目",
+ ["command_giveweapon"] = "给予玩家一把武器",
+ ["command_giveweapon_weapon"] = "武器代码",
+ ["command_giveweapon_ammo"] = "弹药数目",
+ ["command_giveweapon_hasalready"] = "该玩家已拥有该武器",
+ ["command_giveweaponcomponent"] = "给予武器改装件",
+ ["command_giveweaponcomponent_component"] = "改装件代码",
+ ["command_giveweaponcomponent_invalid"] = "无效的武器改装件",
+ ["command_giveweaponcomponent_hasalready"] = "玩家已拥有该武器改装件",
+ ["command_giveweaponcomponent_missingweapon"] = "该玩家暂无该类型改装件的武器",
+ ["command_goto"] = "传送至一名玩家身旁",
+ ["command_kill"] = "击杀一名玩家",
+ ["command_save"] = "保存玩家数据至数据库",
+ ["command_saveall"] = "保存所有玩家数据至数据库",
+ ["command_setaccountmoney"] = "设置玩家帐户内资金",
+ ["command_setaccountmoney_amount"] = "账户资金金额",
+ ["command_setcoords"] = "传送至XYZ坐标",
+ ["command_setcoords_x"] = "X 轴",
+ ["command_setcoords_y"] = "Y 轴",
+ ["command_setcoords_z"] = "Z 轴",
+ ["command_setjob"] = "配置该玩家职业",
+ ["command_setjob_job"] = "职业代码",
+ ["command_setjob_grade"] = "职业等级",
+ ["command_setjob_invalid"] = "职业代码、等级或输入数据无效!",
+ ["command_setgroup"] = "设置玩家用户组",
+ ["command_setgroup_group"] = "用户组代码",
+ ["commanderror_argumentmismatch"] = "参数计数不匹配 (该类型为 %s, 需要传输 %s)",
+ ["commanderror_argumentmismatch_number"] = "参数 #%s 类型不匹配 (该类型为字符串,需要传递数字类型)",
+ ["commanderror_argumentmismatch_string"] = "Invalid Argument #%s data type (passed number, wanted string)",
+ ["commanderror_invaliditem"] = "无效的物品代码",
+ ["commanderror_invalidweapon"] = "无效的武器代码",
+ ["commanderror_console"] = "控制台无法执行此命令!",
+ ["commanderror_invalidcommand"] = "/%s 不是有效的命令!",
+ ["commanderror_invalidplayerid"] = "无效的玩家服务器ID",
+ ["commandgeneric_playerid"] = "玩家服务器ID",
+ ["command_giveammo_noweapon_found"] = "%s 为无效的武器代码!",
+ ["command_giveammo_weapon"] = "武器代码",
+ ["command_giveammo_ammo"] = "弹药数量",
+ ["tpm_nowaypoint"] = "尚未配置导航点!",
+ ["tpm_success"] = "已传送至该导航点",
- ['noclip_message'] = '飞行模式已被激活 %s',
- ['enabled'] = '~g~已开启~s~',
- ['disabled'] = '~r~已关闭~s~',
+ ["noclip_message"] = "飞行模式已被激活 %s",
+ ["enabled"] = "~g~已开启~s~",
+ ["disabled"] = "~r~已关闭~s~",
- -- Locale settings
- ["locale_digit_grouping_symbol"] = ",",
- ["locale_currency"] = "$%s",
+ -- Locale settings
+ ["locale_digit_grouping_symbol"] = ",",
+ ["locale_currency"] = "$%s",
- -- Weapons
+ -- Weapons
- -- Melee
- ["weapon_dagger"] = "古骑兵匕首",
- ["weapon_bat"] = "棒球棍",
- ["weapon_battleaxe"] = "战斧",
- ["weapon_bottle"] = "碎酒瓶",
- ["weapon_crowbar"] = "撬棍",
- ["weapon_flashlight"] = "手电筒",
- ["weapon_golfclub"] = "高尔夫球杆",
- ["weapon_hammer"] = "铁锤",
- ["weapon_hatchet"] = "手斧",
- ["weapon_knife"] = "小刀",
- ["weapon_knuckle"] = "手指虎",
- ["weapon_machete"] = "开山刀",
- ["weapon_nightstick"] = "警棍",
- ["weapon_wrench"] = "管钳扳手",
- ["weapon_poolcue"] = "台球杆",
- ["weapon_stone_hatchet"] = "石斧",
- ["weapon_switchblade"] = "弹簧刀",
+ -- Melee
+ ["weapon_dagger"] = "古骑兵匕首",
+ ["weapon_bat"] = "棒球棍",
+ ["weapon_battleaxe"] = "战斧",
+ ["weapon_bottle"] = "碎酒瓶",
+ ["weapon_crowbar"] = "撬棍",
+ ["weapon_flashlight"] = "手电筒",
+ ["weapon_golfclub"] = "高尔夫球杆",
+ ["weapon_hammer"] = "铁锤",
+ ["weapon_hatchet"] = "手斧",
+ ["weapon_knife"] = "小刀",
+ ["weapon_knuckle"] = "手指虎",
+ ["weapon_machete"] = "开山刀",
+ ["weapon_nightstick"] = "警棍",
+ ["weapon_wrench"] = "管钳扳手",
+ ["weapon_poolcue"] = "台球杆",
+ ["weapon_stone_hatchet"] = "石斧",
+ ["weapon_switchblade"] = "弹簧刀",
- -- Handguns
- ["weapon_appistol"] = "穿甲手枪",
- ["weapon_ceramicpistol"] = "陶瓷手枪",
- ["weapon_combatpistol"] = "战斗手枪",
- ["weapon_doubleaction"] = "双动式左轮手枪",
- ["weapon_navyrevolver"] = "海军左轮手枪",
- ["weapon_flaregun"] = "信号枪",
- ["weapon_gadgetpistol"] = "佩里克手枪",
- ["weapon_heavypistol"] = "重型手枪",
- ["weapon_revolver"] = "重型左轮手枪",
- ["weapon_revolver_mk2"] = "重型左轮手枪-MK2",
- ["weapon_marksmanpistol"] = "射手手枪",
- ["weapon_pistol"] = "手枪",
- ["weapon_pistol_mk2"] = "手枪-MK2",
- ["weapon_pistol50"] = "0.5-口径手枪",
- ["weapon_snspistol"] = "劣质手枪",
- ["weapon_snspistol_mk2"] = "劣质手枪-MK2",
- ["weapon_stungun"] = "电击枪",
- ["weapon_raypistol"] = "原子堡手枪",
- ["weapon_vintagepistol"] = "老式手枪",
+ -- Handguns
+ ["weapon_appistol"] = "穿甲手枪",
+ ["weapon_ceramicpistol"] = "陶瓷手枪",
+ ["weapon_combatpistol"] = "战斗手枪",
+ ["weapon_doubleaction"] = "双动式左轮手枪",
+ ["weapon_navyrevolver"] = "海军左轮手枪",
+ ["weapon_flaregun"] = "信号枪",
+ ["weapon_gadgetpistol"] = "佩里克手枪",
+ ["weapon_heavypistol"] = "重型手枪",
+ ["weapon_revolver"] = "重型左轮手枪",
+ ["weapon_revolver_mk2"] = "重型左轮手枪-MK2",
+ ["weapon_marksmanpistol"] = "射手手枪",
+ ["weapon_pistol"] = "手枪",
+ ["weapon_pistol_mk2"] = "手枪-MK2",
+ ["weapon_pistol50"] = "0.5-口径手枪",
+ ["weapon_snspistol"] = "劣质手枪",
+ ["weapon_snspistol_mk2"] = "劣质手枪-MK2",
+ ["weapon_stungun"] = "电击枪",
+ ["weapon_raypistol"] = "原子堡手枪",
+ ["weapon_vintagepistol"] = "老式手枪",
- -- Shotguns
- ["weapon_assaultshotgun"] = "突击霰弹枪",
- ["weapon_autoshotgun"] = "半自动霰弹枪",
- ["weapon_bullpupshotgun"] = "无托式霰弹枪",
- ["weapon_combatshotgun"] = "战斗霰弹枪",
- ["weapon_dbshotgun"] = "双管霰弹枪",
- ["weapon_heavyshotgun"] = "重型霰弹枪",
- ["weapon_musket"] = "老式火枪",
- ["weapon_pumpshotgun"] = "泵动式霰弹枪",
- ["weapon_pumpshotgun_mk2"] = "泵动式霰弹枪-MK2",
- ["weapon_sawnoffshotgun"] = "短管霰弹枪",
+ -- Shotguns
+ ["weapon_assaultshotgun"] = "突击霰弹枪",
+ ["weapon_autoshotgun"] = "半自动霰弹枪",
+ ["weapon_bullpupshotgun"] = "无托式霰弹枪",
+ ["weapon_combatshotgun"] = "战斗霰弹枪",
+ ["weapon_dbshotgun"] = "双管霰弹枪",
+ ["weapon_heavyshotgun"] = "重型霰弹枪",
+ ["weapon_musket"] = "老式火枪",
+ ["weapon_pumpshotgun"] = "泵动式霰弹枪",
+ ["weapon_pumpshotgun_mk2"] = "泵动式霰弹枪-MK2",
+ ["weapon_sawnoffshotgun"] = "短管霰弹枪",
- -- SMG & LMG
- ["weapon_assaultsmg"] = "突击冲锋枪",
- ["weapon_combatmg"] = "战斗机枪",
- ["weapon_combatmg_mk2"] = "战斗机枪-MK2",
- ["weapon_combatpdw"] = "作战自卫冲锋枪",
- ["weapon_gusenberg"] = "古森柏冲锋枪",
- ["weapon_machinepistol"] = "冲锋手枪",
- ["weapon_mg"] = "机枪",
- ["weapon_microsmg"] = "微型冲锋枪",
- ["weapon_minismg"] = "迷你冲锋枪",
- ["weapon_smg"] = "冲锋枪",
- ["weapon_smg_mk2"] = "冲锋枪-MK2",
- ["weapon_raycarbine"] = "不洁使者",
+ -- SMG & LMG
+ ["weapon_assaultsmg"] = "突击冲锋枪",
+ ["weapon_combatmg"] = "战斗机枪",
+ ["weapon_combatmg_mk2"] = "战斗机枪-MK2",
+ ["weapon_combatpdw"] = "作战自卫冲锋枪",
+ ["weapon_gusenberg"] = "古森柏冲锋枪",
+ ["weapon_machinepistol"] = "冲锋手枪",
+ ["weapon_mg"] = "机枪",
+ ["weapon_microsmg"] = "微型冲锋枪",
+ ["weapon_minismg"] = "迷你冲锋枪",
+ ["weapon_smg"] = "冲锋枪",
+ ["weapon_smg_mk2"] = "冲锋枪-MK2",
+ ["weapon_raycarbine"] = "不洁使者",
- -- Rifles
- ["weapon_advancedrifle"] = "高级步枪",
- ["weapon_assaultrifle"] = "突击步枪",
- ["weapon_assaultrifle_mk2"] = "突击步枪-MK2",
- ["weapon_bullpuprifle"] = "无托式步枪",
- ["weapon_bullpuprifle_mk2"] = "无托式步枪-MK2",
- ["weapon_carbinerifle"] = "卡宾步枪",
- ["weapon_carbinerifle_mk2"] = "卡宾步枪-MK2",
- ["weapon_compactrifle"] = "紧凑型步枪",
- ["weapon_militaryrifle"] = "军用步枪",
- ["weapon_specialcarbine"] = "特制卡宾步枪",
- ["weapon_specialcarbine_mk2"] = "特制卡宾步枪-MK2",
- ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
+ -- Rifles
+ ["weapon_advancedrifle"] = "高级步枪",
+ ["weapon_assaultrifle"] = "突击步枪",
+ ["weapon_assaultrifle_mk2"] = "突击步枪-MK2",
+ ["weapon_bullpuprifle"] = "无托式步枪",
+ ["weapon_bullpuprifle_mk2"] = "无托式步枪-MK2",
+ ["weapon_carbinerifle"] = "卡宾步枪",
+ ["weapon_carbinerifle_mk2"] = "卡宾步枪-MK2",
+ ["weapon_compactrifle"] = "紧凑型步枪",
+ ["weapon_militaryrifle"] = "军用步枪",
+ ["weapon_specialcarbine"] = "特制卡宾步枪",
+ ["weapon_specialcarbine_mk2"] = "特制卡宾步枪-MK2",
+ ["weapon_heavyrifle"] = "Heavy Rifle", -- Not Translated
- -- Sniper
- ["weapon_heavysniper"] = "重型狙击步枪",
- ["weapon_heavysniper_mk2"] = "重型狙击步枪-MK2",
- ["weapon_marksmanrifle"] = "射手步枪",
- ["weapon_marksmanrifle_mk2"] = "射手步枪-MK2",
- ["weapon_sniperrifle"] = "狙击步枪",
+ -- Sniper
+ ["weapon_heavysniper"] = "重型狙击步枪",
+ ["weapon_heavysniper_mk2"] = "重型狙击步枪-MK2",
+ ["weapon_marksmanrifle"] = "射手步枪",
+ ["weapon_marksmanrifle_mk2"] = "射手步枪-MK2",
+ ["weapon_sniperrifle"] = "狙击步枪",
- -- Heavy / Launchers
- ["weapon_compactlauncher"] = "紧凑型榴弹发射器",
- ["weapon_firework"] = "烟花发射器",
- ["weapon_grenadelauncher"] = "榴弹发射器",
- ["weapon_hominglauncher"] = "制导火箭发射器",
- ["weapon_minigun"] = "火神机枪",
- ["weapon_railgun"] = "电磁轨道炮",
- ["weapon_rpg"] = "火箭炮",
- ["weapon_rayminigun"] = "寡妇制造者",
+ -- Heavy / Launchers
+ ["weapon_compactlauncher"] = "紧凑型榴弹发射器",
+ ["weapon_firework"] = "烟花发射器",
+ ["weapon_grenadelauncher"] = "榴弹发射器",
+ ["weapon_hominglauncher"] = "制导火箭发射器",
+ ["weapon_minigun"] = "火神机枪",
+ ["weapon_railgun"] = "电磁轨道炮",
+ ["weapon_rpg"] = "火箭炮",
+ ["weapon_rayminigun"] = "寡妇制造者",
- -- Criminal Enterprises DLC
- ["weapon_metaldetector"] = "金属探测器",
- ["weapon_precisionrifle"] = "精确步枪",
- ["weapon_tactilerifle"] = "制式卡宾步枪",
+ -- Criminal Enterprises DLC
+ ["weapon_metaldetector"] = "金属探测器",
+ ["weapon_precisionrifle"] = "精确步枪",
+ ["weapon_tactilerifle"] = "制式卡宾步枪",
- -- Drug Wars DLC
- ['weapon_candycane'] = 'Candy Cane', -- not translated
- ['weapon_acidpackage'] = 'Acid Package', -- not translated
- ['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
- ['weapon_railgunxm3'] = 'Railgun', -- not translated
+ -- Drug Wars DLC
+ ["weapon_candycane"] = "Candy Cane", -- not translated
+ ["weapon_acidpackage"] = "Acid Package", -- not translated
+ ["weapon_pistolxm3"] = "WM 29 Pistol", -- not translated
+ ["weapon_railgunxm3"] = "Railgun", -- not translated
- -- Thrown
- ["weapon_ball"] = "棒球",
- ["weapon_bzgas"] = "毒气弹",
- ["weapon_flare"] = "信号棒",
- ["weapon_grenade"] = "手榴弹",
- ["weapon_petrolcan"] = "汽油桶",
- ["weapon_hazardcan"] = "有害汽油桶",
- ["weapon_molotov"] = "汽油弹",
- ["weapon_proxmine"] = "感应式地雷",
- ["weapon_pipebomb"] = "土製炸彈",
- ["weapon_snowball"] = "雪球",
- ["weapon_stickybomb"] = "黏弹",
- ["weapon_smokegrenade"] = "烟雾弹",
+ -- Thrown
+ ["weapon_ball"] = "棒球",
+ ["weapon_bzgas"] = "毒气弹",
+ ["weapon_flare"] = "信号棒",
+ ["weapon_grenade"] = "手榴弹",
+ ["weapon_petrolcan"] = "汽油桶",
+ ["weapon_hazardcan"] = "有害汽油桶",
+ ["weapon_molotov"] = "汽油弹",
+ ["weapon_proxmine"] = "感应式地雷",
+ ["weapon_pipebomb"] = "土製炸彈",
+ ["weapon_snowball"] = "雪球",
+ ["weapon_stickybomb"] = "黏弹",
+ ["weapon_smokegrenade"] = "烟雾弹",
- -- Special
- ["weapon_fireextinguisher"] = "灭火器",
- ["weapon_digiscanner"] = "数位扫描仪",
- ["weapon_garbagebag"] = "垃圾袋",
- ["weapon_handcuffs"] = "手铐",
- ["gadget_nightvision"] = "夜视仪",
- ["gadget_parachute"] = "降落伞",
+ -- Special
+ ["weapon_fireextinguisher"] = "灭火器",
+ ["weapon_digiscanner"] = "数位扫描仪",
+ ["weapon_garbagebag"] = "垃圾袋",
+ ["weapon_handcuffs"] = "手铐",
+ ["gadget_nightvision"] = "夜视仪",
+ ["gadget_parachute"] = "降落伞",
- -- Weapon Components
- ["component_knuckle_base"] = "基本样式",
- ["component_knuckle_pimp"] = "皮条客",
- ["component_knuckle_ballas"] = "巴拉斯帮",
- ["component_knuckle_dollar"] = "江湖骗子",
- ["component_knuckle_diamond"] = "摇滚朋克",
- ["component_knuckle_hate"] = "怨气冤家",
- ["component_knuckle_love"] = "甜蜜情人",
- ["component_knuckle_player"] = "花花公子",
- ["component_knuckle_king"] = "霸者之风",
- ["component_knuckle_vagos"] = "维戈斯帮",
+ -- Weapon Components
+ ["component_knuckle_base"] = "基本样式",
+ ["component_knuckle_pimp"] = "皮条客",
+ ["component_knuckle_ballas"] = "巴拉斯帮",
+ ["component_knuckle_dollar"] = "江湖骗子",
+ ["component_knuckle_diamond"] = "摇滚朋克",
+ ["component_knuckle_hate"] = "怨气冤家",
+ ["component_knuckle_love"] = "甜蜜情人",
+ ["component_knuckle_player"] = "花花公子",
+ ["component_knuckle_king"] = "霸者之风",
+ ["component_knuckle_vagos"] = "维戈斯帮",
- ["component_luxary_finish"] = "奢华涂饰",
+ ["component_luxary_finish"] = "奢华涂饰",
- ["component_handle_default"] = "默认刀柄",
- ["component_handle_vip"] = "贵宾样式",
- ["component_handle_bodyguard"] = "保镖款式",
+ ["component_handle_default"] = "默认刀柄",
+ ["component_handle_vip"] = "贵宾样式",
+ ["component_handle_bodyguard"] = "保镖款式",
- ["component_vip_finish"] = "贵宾样式",
- ["component_bodyguard_finish"] = "保镖款式",
+ ["component_vip_finish"] = "贵宾样式",
+ ["component_bodyguard_finish"] = "保镖款式",
- ["component_camo_finish"] = "数码迷彩",
- ["component_camo_finish2"] = "笔刷迷彩",
- ["component_camo_finish3"] = "林地迷彩",
- ["component_camo_finish4"] = "骷髅头",
- ["component_camo_finish5"] = "希斯提·耐",
- ["component_camo_finish6"] = "神之子",
- ["component_camo_finish7"] = "猎豹纹理",
- ["component_camo_finish8"] = "斑马纹理",
- ["component_camo_finish9"] = "几何图形",
- ["component_camo_finish10"] = "BOOM!",
- ["component_camo_finish11"] = "爱国者",
+ ["component_camo_finish"] = "数码迷彩",
+ ["component_camo_finish2"] = "笔刷迷彩",
+ ["component_camo_finish3"] = "林地迷彩",
+ ["component_camo_finish4"] = "骷髅头",
+ ["component_camo_finish5"] = "希斯提·耐",
+ ["component_camo_finish6"] = "神之子",
+ ["component_camo_finish7"] = "猎豹纹理",
+ ["component_camo_finish8"] = "斑马纹理",
+ ["component_camo_finish9"] = "几何图形",
+ ["component_camo_finish10"] = "BOOM!",
+ ["component_camo_finish11"] = "爱国者",
- ["component_camo_slide_finish"] = "数码迷涂装",
- ["component_camo_slide_finish2"] = "笔刷迷彩涂装",
- ["component_camo_slide_finish3"] = "林地迷彩涂装",
- ["component_camo_slide_finish4"] = "骷髅头涂装",
- ["component_camo_slide_finish5"] = "希斯提·耐涂装",
- ["component_camo_slide_finish6"] = "神之子涂装",
- ["component_camo_slide_finish7"] = "猎豹纹理涂装",
- ["component_camo_slide_finish8"] = "斑马纹理涂装",
- ["component_camo_slide_finish9"] = "几何图形涂装",
- ["component_camo_slide_finish10"] = "BOOM涂装",
- ["component_camo_slide_finish11"] = "爱国者涂装",
+ ["component_camo_slide_finish"] = "数码迷涂装",
+ ["component_camo_slide_finish2"] = "笔刷迷彩涂装",
+ ["component_camo_slide_finish3"] = "林地迷彩涂装",
+ ["component_camo_slide_finish4"] = "骷髅头涂装",
+ ["component_camo_slide_finish5"] = "希斯提·耐涂装",
+ ["component_camo_slide_finish6"] = "神之子涂装",
+ ["component_camo_slide_finish7"] = "猎豹纹理涂装",
+ ["component_camo_slide_finish8"] = "斑马纹理涂装",
+ ["component_camo_slide_finish9"] = "几何图形涂装",
+ ["component_camo_slide_finish10"] = "BOOM涂装",
+ ["component_camo_slide_finish11"] = "爱国者涂装",
- ["component_clip_default"] = "默认弹夹",
- ["component_clip_extended"] = "扩容弹夹",
- ["component_clip_drum"] = "鼓式弹夹",
- ["component_clip_box"] = "盒型弹匣",
+ ["component_clip_default"] = "默认弹夹",
+ ["component_clip_extended"] = "扩容弹夹",
+ ["component_clip_drum"] = "鼓式弹夹",
+ ["component_clip_box"] = "盒型弹匣",
- ["component_scope_holo"] = "全息式瞄准镜",
- ["component_scope_small"] = "小型瞄准镜",
- ["component_scope_medium"] = "中型瞄准镜",
- ["component_scope_large"] = "大型瞄准镜",
- ["component_scope"] = "瞄准镜",
- ["component_scope_advanced"] = "高级瞄准镜",
- ["component_ironsights"] = "铁式瞄具",
+ ["component_scope_holo"] = "全息式瞄准镜",
+ ["component_scope_small"] = "小型瞄准镜",
+ ["component_scope_medium"] = "中型瞄准镜",
+ ["component_scope_large"] = "大型瞄准镜",
+ ["component_scope"] = "瞄准镜",
+ ["component_scope_advanced"] = "高级瞄准镜",
+ ["component_ironsights"] = "铁式瞄具",
- ["component_suppressor"] = "消音器",
- ["component_compensator"] = "补偿器",
+ ["component_suppressor"] = "消音器",
+ ["component_compensator"] = "补偿器",
- ["component_muzzle_flat"] = "扁型枪口制动器",
- ["component_muzzle_tactical"] = "战术枪口制动器",
- ["component_muzzle_fat"] = "宽尾型枪口制动器",
- ["component_muzzle_precision"] = "精準枪口制动器",
- ["component_muzzle_heavy"] = "耐用型枪口制动器",
- ["component_muzzle_slanted"] = "倾斜型枪口制动器",
- ["component_muzzle_split"] = "分岔型枪口制动器",
- ["component_muzzle_squared"] = "方形枪口制动器",
+ ["component_muzzle_flat"] = "扁型枪口制动器",
+ ["component_muzzle_tactical"] = "战术枪口制动器",
+ ["component_muzzle_fat"] = "宽尾型枪口制动器",
+ ["component_muzzle_precision"] = "精準枪口制动器",
+ ["component_muzzle_heavy"] = "耐用型枪口制动器",
+ ["component_muzzle_slanted"] = "倾斜型枪口制动器",
+ ["component_muzzle_split"] = "分岔型枪口制动器",
+ ["component_muzzle_squared"] = "方形枪口制动器",
- ["component_flashlight"] = "手电筒",
- ["component_grip"] = "握把",
+ ["component_flashlight"] = "手电筒",
+ ["component_grip"] = "握把",
- ["component_barrel_default"] = "默认枪管",
- ["component_barrel_heavy"] = "重型枪管",
+ ["component_barrel_default"] = "默认枪管",
+ ["component_barrel_heavy"] = "重型枪管",
- ["component_ammo_tracer"] = "曳光弹",
- ["component_ammo_incendiary"] = "燃烧弹",
- ["component_ammo_hollowpoint"] = "被甲空尖弹",
- ["component_ammo_fmj"] = "全金属包裹弹",
- ["component_ammo_armor"] = "穿甲弹",
- ["component_ammo_explosive"] = "爆炸蛋弹",
+ ["component_ammo_tracer"] = "曳光弹",
+ ["component_ammo_incendiary"] = "燃烧弹",
+ ["component_ammo_hollowpoint"] = "被甲空尖弹",
+ ["component_ammo_fmj"] = "全金属包裹弹",
+ ["component_ammo_armor"] = "穿甲弹",
+ ["component_ammo_explosive"] = "爆炸蛋弹",
- ["component_shells_default"] = "默认弹药",
- ["component_shells_incendiary"] = "燃烧弹",
- ["component_shells_armor"] = "钢式猎鹿蛋",
- ["component_shells_hollowpoint"] = "被甲空尖弹",
- ["component_shells_explosive"] = "爆裂弹",
+ ["component_shells_default"] = "默认弹药",
+ ["component_shells_incendiary"] = "燃烧弹",
+ ["component_shells_armor"] = "钢式猎鹿蛋",
+ ["component_shells_hollowpoint"] = "被甲空尖弹",
+ ["component_shells_explosive"] = "爆裂弹",
- -- Weapon Ammo
- ["ammo_rounds"] = "发(子弹)",
- ["ammo_shells"] = "发(子弹)",
- ["ammo_charge"] = "喷",
- ["ammo_petrol"] = "加仑(燃料)",
- ["ammo_firework"] = "发(烟花弹)",
- ["ammo_rockets"] = "枚(火箭弹)",
- ["ammo_grenadelauncher"] = "发(榴弹)",
- ["ammo_grenade"] = "枚(手榴弹)",
- ["ammo_stickybomb"] = "枚(炸弹)",
- ["ammo_pipebomb"] = "枚(炸弹)",
- ["ammo_smokebomb"] = "枚(炸彈)",
- ["ammo_molotov"] = "瓶(燃烧瓶)",
- ["ammo_proxmine"] = "个(地雷)",
- ["ammo_bzgas"] = "罐",
- ["ammo_ball"] = "个(棒球)",
- ["ammo_snowball"] = "个(雪球)",
- ["ammo_flare"] = "根(信号棒)",
- ["ammo_flaregun"] = "发(信号弹)",
+ -- Weapon Ammo
+ ["ammo_rounds"] = "发(子弹)",
+ ["ammo_shells"] = "发(子弹)",
+ ["ammo_charge"] = "喷",
+ ["ammo_petrol"] = "加仑(燃料)",
+ ["ammo_firework"] = "发(烟花弹)",
+ ["ammo_rockets"] = "枚(火箭弹)",
+ ["ammo_grenadelauncher"] = "发(榴弹)",
+ ["ammo_grenade"] = "枚(手榴弹)",
+ ["ammo_stickybomb"] = "枚(炸弹)",
+ ["ammo_pipebomb"] = "枚(炸弹)",
+ ["ammo_smokebomb"] = "枚(炸彈)",
+ ["ammo_molotov"] = "瓶(燃烧瓶)",
+ ["ammo_proxmine"] = "个(地雷)",
+ ["ammo_bzgas"] = "罐",
+ ["ammo_ball"] = "个(棒球)",
+ ["ammo_snowball"] = "个(雪球)",
+ ["ammo_flare"] = "根(信号棒)",
+ ["ammo_flaregun"] = "发(信号弹)",
- -- Weapon Tints
- ["tint_default"] = "默认色调",
- ["tint_green"] = "绿色调",
- ["tint_gold"] = "金色调",
- ["tint_pink"] = "粉色调",
- ["tint_army"] = "军用色调",
- ["tint_lspd"] = "洛圣都警局色调",
- ["tint_orange"] = "橙色调",
- ["tint_platinum"] = "铂金色调",
+ -- Weapon Tints
+ ["tint_default"] = "默认色调",
+ ["tint_green"] = "绿色调",
+ ["tint_gold"] = "金色调",
+ ["tint_pink"] = "粉色调",
+ ["tint_army"] = "军用色调",
+ ["tint_lspd"] = "洛圣都警局色调",
+ ["tint_orange"] = "橙色调",
+ ["tint_platinum"] = "铂金色调",
}
diff --git a/[core]/es_extended/server/classes/overrides/oxinventory.lua b/[core]/es_extended/server/classes/overrides/oxinventory.lua
index 85a1a439..b6e9b53a 100644
--- a/[core]/es_extended/server/classes/overrides/oxinventory.lua
+++ b/[core]/es_extended/server/classes/overrides/oxinventory.lua
@@ -1,223 +1,223 @@
local Inventory
if Config.OxInventory then
- AddEventHandler('ox_inventory:loadInventory', function(module)
- Inventory = module
- end)
+ AddEventHandler("ox_inventory:loadInventory", function(module)
+ Inventory = module
+ end)
end
Core.PlayerFunctionOverrides.OxInventory = {
- getInventory = function(self)
- return function(minimal)
- if minimal then
- local minimalInventory = {}
+ getInventory = function(self)
+ return function(minimal)
+ if minimal then
+ local minimalInventory = {}
- for k, v in pairs(self.inventory) do
- if v.count and v.count > 0 then
- local metadata = v.metadata
+ for k, v in pairs(self.inventory) do
+ if v.count and v.count > 0 then
+ local metadata = v.metadata
- if v.metadata and next(v.metadata) == nil then
- metadata = nil
- end
+ if v.metadata and next(v.metadata) == nil then
+ metadata = nil
+ end
- minimalInventory[#minimalInventory + 1] = {
- name = v.name,
- count = v.count,
- slot = k,
- metadata = metadata
- }
- end
- end
+ minimalInventory[#minimalInventory + 1] = {
+ name = v.name,
+ count = v.count,
+ slot = k,
+ metadata = metadata,
+ }
+ end
+ end
- return minimalInventory
- end
+ return minimalInventory
+ end
- return self.inventory
- end
- end,
+ return self.inventory
+ end
+ end,
- getLoadout = function()
- return function()
- return {}
- end
- end,
+ getLoadout = function()
+ return function()
+ return {}
+ end
+ end,
- setAccountMoney = function(self)
- return function(accountName, money, reason)
- reason = reason or 'unknown'
- if money >= 0 then
- local account = self.getAccount(accountName)
+ setAccountMoney = function(self)
+ return function(accountName, money, reason)
+ reason = reason or "unknown"
+ if money >= 0 then
+ local account = self.getAccount(accountName)
- if account then
- money = account.round and ESX.Math.Round(money) or money
- self.accounts[account.index].money = money
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
+ self.accounts[account.index].money = money
- self.triggerEvent('esx:setAccountMoney', account)
- TriggerEvent('esx:setAccountMoney', self.source, accountName, money, reason)
- if Inventory.accounts[accountName] then
- Inventory.SetItem(self.source, accountName, money)
- end
- end
- end
- end
- end,
+ self.triggerEvent("esx:setAccountMoney", account)
+ TriggerEvent("esx:setAccountMoney", self.source, accountName, money, reason)
+ if Inventory.accounts[accountName] then
+ Inventory.SetItem(self.source, accountName, money)
+ end
+ end
+ end
+ end
+ end,
- addAccountMoney = function(self)
- return function(accountName, money, reason)
- reason = reason or 'unknown'
- if money > 0 then
- local account = self.getAccount(accountName)
+ addAccountMoney = function(self)
+ return function(accountName, money, reason)
+ reason = reason or "unknown"
+ if money > 0 then
+ local account = self.getAccount(accountName)
- if account then
- money = account.round and ESX.Math.Round(money) or money
- self.accounts[account.index].money = self.accounts[account.index].money + money
- self.triggerEvent('esx:setAccountMoney', account)
- TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
- if Inventory.accounts[accountName] then
- Inventory.AddItem(self.source, accountName, money)
- end
- end
- end
- end
- end,
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
+ self.accounts[account.index].money = self.accounts[account.index].money + money
+ self.triggerEvent("esx:setAccountMoney", account)
+ TriggerEvent("esx:addAccountMoney", self.source, accountName, money, reason)
+ if Inventory.accounts[accountName] then
+ Inventory.AddItem(self.source, accountName, money)
+ end
+ end
+ end
+ end
+ end,
- removeAccountMoney = function(self)
- return function(accountName, money, reason)
- reason = reason or 'unknown'
- if money > 0 then
- local account = self.getAccount(accountName)
+ removeAccountMoney = function(self)
+ return function(accountName, money, reason)
+ reason = reason or "unknown"
+ if money > 0 then
+ local account = self.getAccount(accountName)
- if account then
- money = account.round and ESX.Math.Round(money) or money
- self.accounts[account.index].money = self.accounts[account.index].money - money
- self.triggerEvent('esx:setAccountMoney', account)
- TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
- if Inventory.accounts[accountName] then
- Inventory.RemoveItem(self.source, accountName, money)
- end
- end
- end
- end
- end,
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
+ self.accounts[account.index].money = self.accounts[account.index].money - money
+ self.triggerEvent("esx:setAccountMoney", account)
+ TriggerEvent("esx:removeAccountMoney", self.source, accountName, money, reason)
+ if Inventory.accounts[accountName] then
+ Inventory.RemoveItem(self.source, accountName, money)
+ end
+ end
+ end
+ end
+ end,
- getInventoryItem = function(self)
- return function(name, metadata)
- return Inventory.GetItem(self.source, name, metadata)
- end
- end,
+ getInventoryItem = function(self)
+ return function(name, metadata)
+ return Inventory.GetItem(self.source, name, metadata)
+ end
+ end,
- addInventoryItem = function(self)
- return function(name, count, metadata, slot)
- return Inventory.AddItem(self.source, name, count or 1, metadata, slot)
- end
- end,
+ addInventoryItem = function(self)
+ return function(name, count, metadata, slot)
+ return Inventory.AddItem(self.source, name, count or 1, metadata, slot)
+ end
+ end,
- removeInventoryItem = function(self)
- return function(name, count, metadata, slot)
- return Inventory.RemoveItem(self.source, name, count or 1, metadata, slot)
- end
- end,
+ removeInventoryItem = function(self)
+ return function(name, count, metadata, slot)
+ return Inventory.RemoveItem(self.source, name, count or 1, metadata, slot)
+ end
+ end,
- setInventoryItem = function(self)
- return function(name, count, metadata)
- return Inventory.SetItem(self.source, name, count, metadata)
- end
- end,
+ setInventoryItem = function(self)
+ return function(name, count, metadata)
+ return Inventory.SetItem(self.source, name, count, metadata)
+ end
+ end,
- canCarryItem = function(self)
- return function(name, count, metadata)
- return Inventory.CanCarryItem(self.source, name, count, metadata)
- end
- end,
+ canCarryItem = function(self)
+ return function(name, count, metadata)
+ return Inventory.CanCarryItem(self.source, name, count, metadata)
+ end
+ end,
- canSwapItem = function(self)
- return function(firstItem, firstItemCount, testItem, testItemCount)
- return Inventory.CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
- end
- end,
+ canSwapItem = function(self)
+ return function(firstItem, firstItemCount, testItem, testItemCount)
+ return Inventory.CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
+ end
+ end,
- setMaxWeight = function(self)
- return function(newWeight)
- self.maxWeight = newWeight
- self.triggerEvent('esx:setMaxWeight', self.maxWeight)
- return Inventory.Set(self.source, 'maxWeight', newWeight)
- end
- end,
+ setMaxWeight = function(self)
+ return function(newWeight)
+ self.maxWeight = newWeight
+ self.triggerEvent("esx:setMaxWeight", self.maxWeight)
+ return Inventory.Set(self.source, "maxWeight", newWeight)
+ end
+ end,
- addWeapon = function()
- return function() end
- end,
+ addWeapon = function()
+ return function() end
+ end,
- addWeaponComponent = function()
- return function() end
- end,
+ addWeaponComponent = function()
+ return function() end
+ end,
- addWeaponAmmo = function()
- return function() end
- end,
+ addWeaponAmmo = function()
+ return function() end
+ end,
- updateWeaponAmmo = function()
- return function() end
- end,
+ updateWeaponAmmo = function()
+ return function() end
+ end,
- setWeaponTint = function()
- return function() end
- end,
+ setWeaponTint = function()
+ return function() end
+ end,
- getWeaponTint = function()
- return function() end
- end,
+ getWeaponTint = function()
+ return function() end
+ end,
- removeWeapon = function()
- return function() end
- end,
+ removeWeapon = function()
+ return function() end
+ end,
- removeWeaponComponent = function()
- return function() end
- end,
+ removeWeaponComponent = function()
+ return function() end
+ end,
- removeWeaponAmmo = function()
- return function() end
- end,
+ removeWeaponAmmo = function()
+ return function() end
+ end,
- hasWeaponComponent = function()
- return function()
- return false
- end
- end,
+ hasWeaponComponent = function()
+ return function()
+ return false
+ end
+ end,
- hasWeapon = function()
- return function()
- return false
- end
- end,
+ hasWeapon = function()
+ return function()
+ return false
+ end
+ end,
- hasItem = function(self)
- return function(name, metadata)
- return Inventory.GetItem(self.source, name, metadata)
- end
- end,
+ hasItem = function(self)
+ return function(name, metadata)
+ return Inventory.GetItem(self.source, name, metadata)
+ end
+ end,
- getWeapon = function()
- return function() end
- end,
+ getWeapon = function()
+ return function() end
+ end,
- syncInventory = function(self)
- return function(weight, maxWeight, items, money)
- self.weight, self.maxWeight = weight, maxWeight
- self.inventory = items
+ syncInventory = function(self)
+ return function(weight, maxWeight, items, money)
+ self.weight, self.maxWeight = weight, maxWeight
+ self.inventory = items
- if money then
- for accountName, amount in pairs(money) do
- local account = self.getAccount(accountName)
+ if money then
+ for accountName, amount in pairs(money) do
+ local account = self.getAccount(accountName)
- if account and ESX.Math.Round(account.money) ~= amount then
- account.money = amount
- self.triggerEvent('esx:setAccountMoney', account)
- TriggerEvent('esx:setAccountMoney', self.source, accountName, amount, 'Sync account with item')
- end
- end
- end
- end
- end
+ if account and ESX.Math.Round(account.money) ~= amount then
+ account.money = amount
+ self.triggerEvent("esx:setAccountMoney", account)
+ TriggerEvent("esx:setAccountMoney", self.source, accountName, amount, "Sync account with item")
+ end
+ end
+ end
+ end
+ end,
}
diff --git a/[core]/es_extended/server/classes/player.lua b/[core]/es_extended/server/classes/player.lua
index b6bf26cb..ad3fd030 100644
--- a/[core]/es_extended/server/classes/player.lua
+++ b/[core]/es_extended/server/classes/player.lua
@@ -23,846 +23,844 @@ local _assert = assert
---@param coords table | vector4
---@param metadata table
function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, weight, job, loadout, name, coords, metadata)
- local targetOverrides = Config.PlayerFunctionOverride and Core.PlayerFunctionOverrides[Config.PlayerFunctionOverride] or {}
+ local targetOverrides = Config.PlayerFunctionOverride and Core.PlayerFunctionOverrides[Config.PlayerFunctionOverride] or {}
- local self = {}
+ local self = {}
- self.accounts = accounts
- self.coords = coords
- self.group = group
- self.identifier = identifier
- self.inventory = inventory
- self.job = job
- self.loadout = loadout
- self.name = name
- self.playerId = playerId
- self.source = playerId
- self.variables = {}
- self.weight = weight
- self.maxWeight = Config.MaxWeight
- self.metadata = metadata
+ self.accounts = accounts
+ self.coords = coords
+ self.group = group
+ self.identifier = identifier
+ self.inventory = inventory
+ self.job = job
+ self.loadout = loadout
+ self.name = name
+ self.playerId = playerId
+ self.source = playerId
+ self.variables = {}
+ self.weight = weight
+ self.maxWeight = Config.MaxWeight
+ self.metadata = metadata
self.admin = Core.IsPlayerAdmin(playerId)
- if Config.Multichar then self.license = 'license' .. identifier:sub(identifier:find(':'), identifier:len()) else self.license = 'license:' .. identifier end
+ if Config.Multichar then
+ self.license = "license" .. identifier:sub(identifier:find(":"), identifier:len())
+ else
+ self.license = "license:" .. identifier
+ end
- _ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
+ _ExecuteCommand(("add_principal identifier.%s group.%s"):format(self.license, self.group))
- local stateBag = Player(self.source).state
- stateBag:set("identifier", self.identifier, true)
- stateBag:set("license", self.license, true)
- stateBag:set("job", self.job, true)
- stateBag:set("group", self.group, true)
- stateBag:set("name", self.name, true)
- stateBag:set("metadata", self.metadata, true)
+ local stateBag = Player(self.source).state
+ stateBag:set("identifier", self.identifier, true)
+ stateBag:set("license", self.license, true)
+ stateBag:set("job", self.job, true)
+ stateBag:set("group", self.group, true)
+ stateBag:set("name", self.name, true)
+ stateBag:set("metadata", self.metadata, true)
- ---@param eventName string
- ---@param ... any
- ---@return void
- function self.triggerEvent(eventName, ...)
- _assert(type(eventName) == "string", "eventName should be string!")
- _TriggerClientEvent(eventName, self.source, ...)
- end
+ ---@param eventName string
+ ---@param ... any
+ ---@return void
+ function self.triggerEvent(eventName, ...)
+ _assert(type(eventName) == "string", "eventName should be string!")
+ _TriggerClientEvent(eventName, self.source, ...)
+ end
- ---@param coordinates vector4 | vector3 | table
- ---@return void
- function self.setCoords(coordinates)
- local ped = _GetPlayerPed(self.source)
- local vector = type(coordinates) == "vector4" and coordinates or type(coordinates) == "vector3" and vector4(coordinates, 0.0) or vec(coordinates.x, coordinates.y, coordinates.z, coordinates.heading or 0.0)
- _SetEntityCoords(ped, vector.xyz, false, false, false, false)
- _SetEntityHeading(ped, vector.w)
- end
+ ---@param coordinates vector4 | vector3 | table
+ ---@return void
+ function self.setCoords(coordinates)
+ local ped = _GetPlayerPed(self.source)
+ local vector = type(coordinates) == "vector4" and coordinates or type(coordinates) == "vector3" and vector4(coordinates, 0.0) or vec(coordinates.x, coordinates.y, coordinates.z, coordinates.heading or 0.0)
+ _SetEntityCoords(ped, vector.xyz, false, false, false, false)
+ _SetEntityHeading(ped, vector.w)
+ end
- ---@param vector boolean
- ---@return vector3 | table
- function self.getCoords(vector)
- local ped = _GetPlayerPed(self.source)
- local coordinates = _GetEntityCoords(ped)
+ ---@param vector boolean
+ ---@return vector3 | table
+ function self.getCoords(vector)
+ local ped = _GetPlayerPed(self.source)
+ local coordinates = _GetEntityCoords(ped)
- return vector and coordinates or { x = coordinates.x, y = coordinates.y, z = coordinates.z }
+ return vector and coordinates or { x = coordinates.x, y = coordinates.y, z = coordinates.z }
+ end
- end
+ ---@param reason string
+ ---@return void
+ function self.kick(reason)
+ _DropPlayer(self.source, reason)
+ end
- ---@param reason string
- ---@return void
- function self.kick(reason)
- _DropPlayer(self.source, reason)
- end
+ ---@param money number
+ ---@return void
+ function self.setMoney(money)
+ _assert(type(money) == "number", "money should be number!")
+ money = ESX.Math.Round(money)
+ self.setAccountMoney("money", money)
+ end
- ---@param money number
- ---@return void
- function self.setMoney(money)
- _assert(type(money) == "number", "money should be number!")
- money = ESX.Math.Round(money)
- self.setAccountMoney('money', money)
- end
+ ---@return number
+ function self.getMoney()
+ return self.getAccount("money").money
+ end
- ---@return number
- function self.getMoney()
- return self.getAccount('money').money
- end
+ ---@param money number
+ ---@param reason string
+ ---@return void
+ function self.addMoney(money, reason)
+ money = ESX.Math.Round(money)
+ self.addAccountMoney("money", money, reason)
+ end
- ---@param money number
- ---@param reason string
- ---@return void
- function self.addMoney(money, reason)
- money = ESX.Math.Round(money)
- self.addAccountMoney('money', money, reason)
- end
+ ---@param money number
+ ---@param reason string
+ ---@return void
+ function self.removeMoney(money, reason)
+ money = ESX.Math.Round(money)
+ self.removeAccountMoney("money", money, reason)
+ end
- ---@param money number
- ---@param reason string
- ---@return void
- function self.removeMoney(money, reason)
- money = ESX.Math.Round(money)
- self.removeAccountMoney('money', money, reason)
- end
+ ---@return string
+ function self.getIdentifier()
+ return self.identifier
+ end
- ---@return string
- function self.getIdentifier()
- return self.identifier
- end
+ ---@param newGroup string
+ ---@return void
+ function self.setGroup(newGroup)
+ _ExecuteCommand(("remove_principal identifier.%s group.%s"):format(self.license, self.group))
+ self.group = newGroup
+ Player(self.source).state:set("group", self.group, true)
+ _ExecuteCommand(("add_principal identifier.%s group.%s"):format(self.license, self.group))
+ end
- ---@param newGroup string
- ---@return void
- function self.setGroup(newGroup)
- _ExecuteCommand(('remove_principal identifier.%s group.%s'):format(self.license, self.group))
- self.group = newGroup
- Player(self.source).state:set("group", self.group, true)
- _ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
- end
+ ---@return string
+ function self.getGroup()
+ return self.group
+ end
- ---@return string
- function self.getGroup()
- return self.group
- end
+ ---@param k string
+ ---@param v any
+ ---@return void
+ function self.set(k, v)
+ self.variables[k] = v
+ Player(self.source).state:set(k, v, true)
+ end
- ---@param k string
- ---@param v any
- ---@return void
- function self.set(k, v)
- self.variables[k] = v
- Player(self.source).state:set(k, v, true)
- end
+ ---@param k string
+ ---@return any
+ function self.get(k)
+ return self.variables[k]
+ end
- ---@param k string
- ---@return any
- function self.get(k)
- return self.variables[k]
- end
+ ---@param minimal boolean
+ ---@return table
+ function self.getAccounts(minimal)
+ if not minimal then
+ return self.accounts
+ end
- ---@param minimal boolean
- ---@return table
- function self.getAccounts(minimal)
- if not (minimal) then
- return self.accounts
- end
+ local minimalAccounts = {}
- local minimalAccounts = {}
+ for i = 1, #self.accounts do
+ minimalAccounts[self.accounts[i].name] = self.accounts[i].money
+ end
- for i = 1, #self.accounts do
- minimalAccounts[self.accounts[i].name] = self.accounts[i].money
- end
+ return minimalAccounts
+ end
- return minimalAccounts
- end
+ ---@param account string
+ ---@return table | nil
+ function self.getAccount(account)
+ for i = 1, #self.accounts do
+ if self.accounts[i].name == account then
+ return self.accounts[i]
+ end
+ end
+ return nil
+ end
- ---@param account string
- ---@return table | nil
- function self.getAccount(account)
- for i = 1, #self.accounts do
- if self.accounts[i].name == account then
- return self.accounts[i]
- end
- end
- return nil
- end
+ ---@param minimal boolean
+ ---@return table
+ function self.getInventory(minimal)
+ if minimal then
+ local minimalInventory = {}
- ---@param minimal boolean
- ---@return table
- function self.getInventory(minimal)
- if minimal then
- local minimalInventory = {}
+ for _, v in ipairs(self.inventory) do
+ if v.count > 0 then
+ minimalInventory[v.name] = v.count
+ end
+ end
- for _, v in ipairs(self.inventory) do
- if v.count > 0 then
- minimalInventory[v.name] = v.count
- end
- end
+ return minimalInventory
+ end
- return minimalInventory
- end
+ return self.inventory
+ end
- return self.inventory
-
- end
+ ---@return table
+ function self.getJob()
+ return self.job
+ end
- ---@return table
- function self.getJob()
- return self.job
- end
+ ---@param minimal boolean
+ ---@return table
+ function self.getLoadout(minimal)
+ if not minimal then
+ return self.loadout
+ end
+ local minimalLoadout = {}
- ---@param minimal boolean
- ---@return table
- function self.getLoadout(minimal)
- if not (minimal) then
- return self.loadout
- end
- local minimalLoadout = {}
+ for _, v in ipairs(self.loadout) do
+ minimalLoadout[v.name] = { ammo = v.ammo }
+ if v.tintIndex > 0 then
+ minimalLoadout[v.name].tintIndex = v.tintIndex
+ end
- for _, v in ipairs(self.loadout) do
- minimalLoadout[v.name] = { ammo = v.ammo }
- if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
+ if #v.components > 0 then
+ local components = {}
- if #v.components > 0 then
- local components = {}
+ for _, component in ipairs(v.components) do
+ if component ~= "clip_default" then
+ components[#components + 1] = component
+ end
+ end
- for _, component in ipairs(v.components) do
- if component ~= 'clip_default' then
- components[#components + 1] = component
- end
- end
+ if #components > 0 then
+ minimalLoadout[v.name].components = components
+ end
+ end
+ end
- if #components > 0 then
- minimalLoadout[v.name].components = components
- end
- end
- end
+ return minimalLoadout
+ end
- return minimalLoadout
- end
+ ---@return string
+ function self.getName()
+ return self.name
+ end
- ---@return string
- function self.getName()
- return self.name
- end
+ ---@param newName string
+ ---@return void
+ function self.setName(newName)
+ self.name = newName
+ Player(self.source).state:set("name", self.name, true)
+ end
- ---@param newName string
- ---@return void
- function self.setName(newName)
- self.name = newName
- Player(self.source).state:set("name", self.name, true)
- end
+ ---@param accountName string
+ ---@param money number
+ ---@param reason string
+ ---@return void
+ function self.setAccountMoney(accountName, money, reason)
+ reason = reason or "unknown"
+ if not tonumber(money) then
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ return
+ end
+ if money >= 0 then
+ local account = self.getAccount(accountName)
- ---@param accountName string
- ---@param money number
- ---@param reason string
- ---@return void
- function self.setAccountMoney(accountName, money, reason)
- reason = reason or 'unknown'
- if not tonumber(money) then
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- return
- end
- if money >= 0 then
- local account = self.getAccount(accountName)
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
+ self.accounts[account.index].money = money
- if account then
- money = account.round and ESX.Math.Round(money) or money
- self.accounts[account.index].money = money
+ self.triggerEvent("esx:setAccountMoney", account)
+ _TriggerEvent("esx:setAccountMoney", self.source, accountName, money, reason)
+ else
+ print(("[^1ERROR^7] Tried To Set Invalid Account ^5%s^0 For Player ^5%s^0!"):format(accountName, self.playerId))
+ end
+ else
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ end
+ end
- self.triggerEvent('esx:setAccountMoney', account)
- _TriggerEvent('esx:setAccountMoney', self.source, accountName, money, reason)
- else
- print(('[^1ERROR^7] Tried To Set Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
- end
- else
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- end
- end
+ ---@param accountName string
+ ---@param money number
+ ---@param reason string
+ ---@return void
+ function self.addAccountMoney(accountName, money, reason)
+ reason = reason or "Unknown"
+ if not tonumber(money) then
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ return
+ end
+ if money > 0 then
+ local account = self.getAccount(accountName)
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
+ self.accounts[account.index].money = self.accounts[account.index].money + money
- ---@param accountName string
- ---@param money number
- ---@param reason string
- ---@return void
- function self.addAccountMoney(accountName, money, reason)
- reason = reason or 'Unknown'
- if not tonumber(money) then
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- return
- end
- if money > 0 then
- local account = self.getAccount(accountName)
- if account then
- money = account.round and ESX.Math.Round(money) or money
- self.accounts[account.index].money = self.accounts[account.index].money + money
+ self.triggerEvent("esx:setAccountMoney", account)
+ _TriggerEvent("esx:addAccountMoney", self.source, accountName, money, reason)
+ else
+ print(("[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!"):format(accountName, self.playerId))
+ end
+ else
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ end
+ end
- self.triggerEvent('esx:setAccountMoney', account)
- _TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
- else
- print(('[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
- end
- else
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- end
- end
+ ---@param accountName string
+ ---@param money number
+ ---@param reason string
+ ---@return void
+ function self.removeAccountMoney(accountName, money, reason)
+ reason = reason or "Unknown"
+ if not tonumber(money) then
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ return
+ end
+ if money > 0 then
+ local account = self.getAccount(accountName)
- ---@param accountName string
- ---@param money number
- ---@param reason string
- ---@return void
- function self.removeAccountMoney(accountName, money, reason)
- reason = reason or 'Unknown'
- if not tonumber(money) then
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- return
- end
- if money > 0 then
- local account = self.getAccount(accountName)
-
- if account then
- money = account.round and ESX.Math.Round(money) or money
+ if account then
+ money = account.round and ESX.Math.Round(money) or money
if self.accounts[account.index].money - money > self.accounts[account.index].money then
- print(('[^1ERROR^7] Tried To Underflow Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
+ print(("[^1ERROR^7] Tried To Underflow Account ^5%s^0 For Player ^5%s^0!"):format(accountName, self.playerId))
return
end
- self.accounts[account.index].money = self.accounts[account.index].money - money
+ self.accounts[account.index].money = self.accounts[account.index].money - money
- self.triggerEvent('esx:setAccountMoney', account)
- _TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
- else
- print(('[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
- end
- else
- print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
- end
- end
+ self.triggerEvent("esx:setAccountMoney", account)
+ _TriggerEvent("esx:removeAccountMoney", self.source, accountName, money, reason)
+ else
+ print(("[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!"):format(accountName, self.playerId))
+ end
+ else
+ print(("[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7"):format(accountName, self.playerId, money))
+ end
+ end
- ---@param itemName string
- ---@return table | nil
- function self.getInventoryItem(itemName)
- for _, v in ipairs(self.inventory) do
- if v.name == itemName then
- return v
- end
- end
- return nil
- end
+ ---@param itemName string
+ ---@return table | nil
+ function self.getInventoryItem(itemName)
+ for _, v in ipairs(self.inventory) do
+ if v.name == itemName then
+ return v
+ end
+ end
+ return nil
+ end
- ---@param itemName string
- ---@param count number
- ---@return void
- function self.addInventoryItem(itemName, count)
- local item = self.getInventoryItem(itemName)
+ ---@param itemName string
+ ---@param count number
+ ---@return void
+ function self.addInventoryItem(itemName, count)
+ local item = self.getInventoryItem(itemName)
- if item then
- count = ESX.Math.Round(count)
- item.count = item.count + count
- self.weight = self.weight + (item.weight * count)
+ if item then
+ count = ESX.Math.Round(count)
+ item.count = item.count + count
+ self.weight = self.weight + (item.weight * count)
- _TriggerEvent('esx:onAddInventoryItem', self.source, item.name, item.count)
- self.triggerEvent('esx:addInventoryItem', item.name, item.count)
- end
- end
+ _TriggerEvent("esx:onAddInventoryItem", self.source, item.name, item.count)
+ self.triggerEvent("esx:addInventoryItem", item.name, item.count)
+ end
+ end
- ---@param itemName string
- ---@param count number
- ---@return void
- function self.removeInventoryItem(itemName, count)
- local item = self.getInventoryItem(itemName)
+ ---@param itemName string
+ ---@param count number
+ ---@return void
+ function self.removeInventoryItem(itemName, count)
+ local item = self.getInventoryItem(itemName)
- if item then
- count = ESX.Math.Round(count)
- if count > 0 then
- local newCount = item.count - count
+ if item then
+ count = ESX.Math.Round(count)
+ if count > 0 then
+ local newCount = item.count - count
- if newCount >= 0 then
- item.count = newCount
- self.weight = self.weight - (item.weight * count)
+ if newCount >= 0 then
+ item.count = newCount
+ self.weight = self.weight - (item.weight * count)
- _TriggerEvent('esx:onRemoveInventoryItem', self.source, item.name, item.count)
- self.triggerEvent('esx:removeInventoryItem', item.name, item.count)
- end
- else
- print(('[^1ERROR^7] Player ID:^5%s Tried remove a Invalid count -> %s of %s'):format(self.playerId, count, itemName))
- end
- end
- end
+ _TriggerEvent("esx:onRemoveInventoryItem", self.source, item.name, item.count)
+ self.triggerEvent("esx:removeInventoryItem", item.name, item.count)
+ end
+ else
+ print(("[^1ERROR^7] Player ID:^5%s Tried remove a Invalid count -> %s of %s"):format(self.playerId, count, itemName))
+ end
+ end
+ end
- ---@param itemName string
- ---@param count number
- ---@return void
- function self.setInventoryItem(itemName, count)
- local item = self.getInventoryItem(itemName)
+ ---@param itemName string
+ ---@param count number
+ ---@return void
+ function self.setInventoryItem(itemName, count)
+ local item = self.getInventoryItem(itemName)
- if item and count >= 0 then
- count = ESX.Math.Round(count)
+ if item and count >= 0 then
+ count = ESX.Math.Round(count)
- if count > item.count then
- self.addInventoryItem(item.name, count - item.count)
- else
- self.removeInventoryItem(item.name, item.count - count)
- end
- end
- end
+ if count > item.count then
+ self.addInventoryItem(item.name, count - item.count)
+ else
+ self.removeInventoryItem(item.name, item.count - count)
+ end
+ end
+ end
- ---@return number
- function self.getWeight()
- return self.weight
- end
+ ---@return number
+ function self.getWeight()
+ return self.weight
+ end
- ---@return number
- function self.getMaxWeight()
- return self.maxWeight
- end
+ ---@return number
+ function self.getMaxWeight()
+ return self.maxWeight
+ end
- ---@param itemName string
- ---@param count number
- ---@return boolean
- function self.canCarryItem(itemName, count)
- if ESX.Items[itemName] then
- local currentWeight, itemWeight = self.weight, ESX.Items[itemName].weight
- local newWeight = currentWeight + (itemWeight * count)
+ ---@param itemName string
+ ---@param count number
+ ---@return boolean
+ function self.canCarryItem(itemName, count)
+ if ESX.Items[itemName] then
+ local currentWeight, itemWeight = self.weight, ESX.Items[itemName].weight
+ local newWeight = currentWeight + (itemWeight * count)
- return newWeight <= self.maxWeight
- else
- print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(itemName))
- end
- end
+ return newWeight <= self.maxWeight
+ else
+ print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(itemName))
+ end
+ end
- ---@param firstItem string
- ---@param firstItemCount number
- ---@param testItem string
- ---@param testItemCount number
- ---@return boolean
- function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
- local firstItemObject = self.getInventoryItem(firstItem)
- local testItemObject = self.getInventoryItem(testItem)
+ ---@param firstItem string
+ ---@param firstItemCount number
+ ---@param testItem string
+ ---@param testItemCount number
+ ---@return boolean
+ function self.canSwapItem(firstItem, firstItemCount, testItem, testItemCount)
+ local firstItemObject = self.getInventoryItem(firstItem)
+ local testItemObject = self.getInventoryItem(testItem)
- if firstItemObject.count >= firstItemCount then
- local weightWithoutFirstItem = ESX.Math.Round(self.weight - (firstItemObject.weight * firstItemCount))
- local weightWithTestItem = ESX.Math.Round(weightWithoutFirstItem + (testItemObject.weight * testItemCount))
+ if firstItemObject.count >= firstItemCount then
+ local weightWithoutFirstItem = ESX.Math.Round(self.weight - (firstItemObject.weight * firstItemCount))
+ local weightWithTestItem = ESX.Math.Round(weightWithoutFirstItem + (testItemObject.weight * testItemCount))
- return weightWithTestItem <= self.maxWeight
- end
+ return weightWithTestItem <= self.maxWeight
+ end
- return false
- end
+ return false
+ end
- ---@param newWeight number
- ---@return void
- function self.setMaxWeight(newWeight)
- self.maxWeight = newWeight
- self.triggerEvent('esx:setMaxWeight', self.maxWeight)
- end
+ ---@param newWeight number
+ ---@return void
+ function self.setMaxWeight(newWeight)
+ self.maxWeight = newWeight
+ self.triggerEvent("esx:setMaxWeight", self.maxWeight)
+ end
- ---@param newJob string
- ---@param grade string
- ---@return void
+ ---@param newJob string
+ ---@param grade string
+ ---@return void
function self.setJob(newJob, grade)
- grade = tostring(grade)
+ grade = tostring(grade)
local lastJob = self.job
- if not ESX.DoesJobExist(newJob, grade) then
- return print(('[es_extended] [^3WARNING^7] Ignoring invalid ^5.setJob()^7 usage for ID: ^5%s^7, Job: ^5%s^7'):format(self.source, job))
- end
+ if not ESX.DoesJobExist(newJob, grade) then
+ return print(("[es_extended] [^3WARNING^7] Ignoring invalid ^5.setJob()^7 usage for ID: ^5%s^7, Job: ^5%s^7"):format(self.source, job))
+ end
local jobObject, gradeObject = ESX.Jobs[newJob], ESX.Jobs[newJob].grades[grade]
self.job = {
- id = jobObject.id,
- name = jobObject.name,
+ id = jobObject.id,
+ name = jobObject.name,
label = jobObject.label,
-
- grade = tonumber(grade),
- grade_name = gradeObject.name,
- grade_label = gradeObject.label,
- grade_salary = gradeObject.salary,
- skin_male = gradeObject.skin_male and json.decode(gradeObject.skin_male) or {},
- skin_female = gradeObject.skin_female and json.decode(gradeObject.skin_female) or {}
+ grade = tonumber(grade),
+ grade_name = gradeObject.name,
+ grade_label = gradeObject.label,
+ grade_salary = gradeObject.salary,
+
+ skin_male = gradeObject.skin_male and json.decode(gradeObject.skin_male) or {},
+ skin_female = gradeObject.skin_female and json.decode(gradeObject.skin_female) or {},
}
- TriggerEvent('esx:setJob', self.source, self.job, lastJob)
- self.triggerEvent('esx:setJob', self.job, lastJob)
+ TriggerEvent("esx:setJob", self.source, self.job, lastJob)
+ self.triggerEvent("esx:setJob", self.job, lastJob)
Player(self.source).state:set("job", self.job, true)
end
- ---@param weaponName string
- ---@param ammo number
- ---@return void
- function self.addWeapon(weaponName, ammo)
- if not self.hasWeapon(weaponName) then
- local weaponLabel = ESX.GetWeaponLabel(weaponName)
+ ---@param weaponName string
+ ---@param ammo number
+ ---@return void
+ function self.addWeapon(weaponName, ammo)
+ if not self.hasWeapon(weaponName) then
+ local weaponLabel = ESX.GetWeaponLabel(weaponName)
- table.insert(self.loadout, {
- name = weaponName,
- ammo = ammo,
- label = weaponLabel,
- components = {},
- tintIndex = 0
- })
+ table.insert(self.loadout, {
+ name = weaponName,
+ ammo = ammo,
+ label = weaponLabel,
+ components = {},
+ tintIndex = 0,
+ })
- _GiveWeaponToPed(_GetPlayerPed(self.source), joaat(weaponName), ammo, false, false)
- self.triggerEvent('esx:addInventoryItem', weaponLabel, false, true)
- end
- end
+ _GiveWeaponToPed(_GetPlayerPed(self.source), joaat(weaponName), ammo, false, false)
+ self.triggerEvent("esx:addInventoryItem", weaponLabel, false, true)
+ end
+ end
- ---@param weaponName string
- ---@param weaponComponent string
- ---@return void
- function self.addWeaponComponent(weaponName, weaponComponent)
- local loadoutNum , weapon = self.getWeapon(weaponName)
+ ---@param weaponName string
+ ---@param weaponComponent string
+ ---@return void
+ function self.addWeaponComponent(weaponName, weaponComponent)
+ local loadoutNum , weapon = self.getWeapon(weaponName)
- if weapon then
- local component = ESX.GetWeaponComponent(weaponName, weaponComponent)
+ if weapon then
+ local component = ESX.GetWeaponComponent(weaponName, weaponComponent)
- if component then
- if not self.hasWeaponComponent(weaponName, weaponComponent) then
- self.loadout[loadoutNum].components[#self.loadout[loadoutNum].components + 1] = weaponComponent
- local componentHash = ESX.GetWeaponComponent(weaponName, weaponComponent).hash
- GiveWeaponComponentToPed(GetPlayerPed(self.source), joaat(weaponName), componentHash)
- self.triggerEvent('esx:addInventoryItem', component.label, false, true)
- end
- end
- end
- end
+ if component then
+ if not self.hasWeaponComponent(weaponName, weaponComponent) then
+ self.loadout[loadoutNum].components[#self.loadout[loadoutNum].components + 1] = weaponComponent
+ local componentHash = ESX.GetWeaponComponent(weaponName, weaponComponent).hash
+ GiveWeaponComponentToPed(GetPlayerPed(self.source), joaat(weaponName), componentHash)
+ self.triggerEvent("esx:addInventoryItem", component.label, false, true)
+ end
+ end
+ end
+ end
- ---@param weaponName string
- ---@param ammoCount number
- ---@return void
- function self.addWeaponAmmo(weaponName, ammoCount)
- local _, weapon = self.getWeapon(weaponName)
+ ---@param weaponName string
+ ---@param ammoCount number
+ ---@return void
+ function self.addWeaponAmmo(weaponName, ammoCount)
+ local _, weapon = self.getWeapon(weaponName)
- if weapon then
- weapon.ammo = weapon.ammo + ammoCount
- _SetPedAmmo(GetPlayerPed(self.source), joaat(weaponName), weapon.ammo)
- end
- end
-
- ---@param weaponName string
- ---@param ammoCount number
- ---@return void
- function self.updateWeaponAmmo(weaponName, ammoCount)
- local _, weapon = self.getWeapon(weaponName)
-
- if weapon then
- weapon.ammo = ammoCount
- end
-
- end
-
- ---@param weaponName string
- ---@param weaponTintIndex number
- ---@return void
- function self.setWeaponTint(weaponName, weaponTintIndex)
- local loadoutNum , weapon = self.getWeapon(weaponName)
-
- if weapon then
- local _, weaponObject = ESX.GetWeapon(weaponName)
-
- if weaponObject.tints and weaponObject.tints[weaponTintIndex] then
- self.loadout[loadoutNum].tintIndex = weaponTintIndex
- self.triggerEvent('esx:setWeaponTint', weaponName, weaponTintIndex)
- self.triggerEvent('esx:addInventoryItem', weaponObject.tints[weaponTintIndex], false, true)
- end
- end
- end
-
- ---@param weaponName string
- ---@return number
- function self.getWeaponTint(weaponName)
- local _, weapon = self.getWeapon(weaponName)
-
- if weapon then
- return weapon.tintIndex
- end
-
- return 0
-
- end
-
- ---@param weaponName string
- ---@return void
- function self.removeWeapon(weaponName)
- local weaponLabel, playerPed = nil, _GetPlayerPed(self.source)
-
-
- if not playerPed then
-
- return print("[^1ERROR^7] xPlayer.removeWeapon ^5invalid^7 player ped!")
- end
-
- for k, v in ipairs(self.loadout) do
- if v.name == weaponName then
- weaponLabel = v.label
-
- for _, v2 in ipairs(v.components) do
- self.removeWeaponComponent(weaponName, v2)
- end
-
- local weaponHash = joaat(v.name)
- _RemoveWeaponFromPed(playerPed, weaponHash)
- _SetPedAmmo(playerPed, weaponHash, 0)
-
- table.remove(self.loadout, k)
- break
- end
- end
-
- if weaponLabel then
- self.triggerEvent('esx:removeInventoryItem', weaponLabel, false, true)
- end
- end
-
- ---@param weaponName string
- ---@param weaponComponent string
- ---@return void
- function self.removeWeaponComponent(weaponName, weaponComponent)
- local loadoutNum , weapon = self.getWeapon(weaponName)
-
- if weapon then
- ---@type table
- local component = ESX.GetWeaponComponent(weaponName, weaponComponent)
-
- if component then
- if self.hasWeaponComponent(weaponName, weaponComponent) then
- for k, v in ipairs(self.loadout[loadoutNum].components) do
- if v == weaponComponent then
- table.remove(self.loadout[loadoutNum].components, k)
- break
- end
- end
-
- self.triggerEvent('esx:removeWeaponComponent', weaponName, weaponComponent)
- self.triggerEvent('esx:removeInventoryItem', component.label, false, true)
- end
- end
- end
- end
-
- ---@param weaponName string
- ---@param ammoCount number
- ---@return void
- function self.removeWeaponAmmo(weaponName, ammoCount)
- local _, weapon = self.getWeapon(weaponName)
-
- if weapon then
- weapon.ammo = weapon.ammo - ammoCount
+ if weapon then
+ weapon.ammo = weapon.ammo + ammoCount
_SetPedAmmo(GetPlayerPed(self.source), joaat(weaponName), weapon.ammo)
- end
- end
+ end
+ end
- ---@param weaponName string
- ---@param weaponComponent string
- ---@return boolean
- function self.hasWeaponComponent(weaponName, weaponComponent)
- local _, weapon = self.getWeapon(weaponName)
+ ---@param weaponName string
+ ---@param ammoCount number
+ ---@return void
+ function self.updateWeaponAmmo(weaponName, ammoCount)
+ local _, weapon = self.getWeapon(weaponName)
- if weapon then
- for _, v in ipairs(weapon.components) do
- if v == weaponComponent then
- return true
- end
- end
+ if weapon then
+ weapon.ammo = ammoCount
+ end
+ end
- return false
-
- end
+ ---@param weaponName string
+ ---@param weaponTintIndex number
+ ---@return void
+ function self.setWeaponTint(weaponName, weaponTintIndex)
+ local loadoutNum , weapon = self.getWeapon(weaponName)
- return false
+ if weapon then
+ local _, weaponObject = ESX.GetWeapon(weaponName)
- end
+ if weaponObject.tints and weaponObject.tints[weaponTintIndex] then
+ self.loadout[loadoutNum].tintIndex = weaponTintIndex
+ self.triggerEvent("esx:setWeaponTint", weaponName, weaponTintIndex)
+ self.triggerEvent("esx:addInventoryItem", weaponObject.tints[weaponTintIndex], false, true)
+ end
+ end
+ end
- ---@param weaponName string
- ---@return boolean
- function self.hasWeapon(weaponName)
- for _, v in ipairs(self.loadout) do
- if v.name == weaponName then
- return true
- end
- end
+ ---@param weaponName string
+ ---@return number
+ function self.getWeaponTint(weaponName)
+ local _, weapon = self.getWeapon(weaponName)
- return false
- end
+ if weapon then
+ return weapon.tintIndex
+ end
- ---@param item string
- ---@return table, number | false
- function self.hasItem(item)
- for _, v in ipairs(self.inventory) do
- if v.name == item and v.count >= 1 then
- return v, v.count
- end
- end
+ return 0
+ end
- return false
- end
+ ---@param weaponName string
+ ---@return void
+ function self.removeWeapon(weaponName)
+ local weaponLabel, playerPed = nil, _GetPlayerPed(self.source)
- ---@param weaponName string
- ---@return number, table | nil
- function self.getWeapon(weaponName)
- for k, v in ipairs(self.loadout) do
- if v.name == weaponName then
- return k, v
- end
- end
+ if not playerPed then
+ return print("[^1ERROR^7] xPlayer.removeWeapon ^5invalid^7 player ped!")
+ end
- return nil
- end
+ for k, v in ipairs(self.loadout) do
+ if v.name == weaponName then
+ weaponLabel = v.label
- ---@param msg string
- ---@param type string
- ---@param length number
- ---@return void
- function self.showNotification(msg, notifyType, length)
- self.triggerEvent('esx:showNotification', msg, notifyType, length)
- end
+ for _, v2 in ipairs(v.components) do
+ self.removeWeaponComponent(weaponName, v2)
+ end
- ---@param sender string
- ---@param subject string
- ---@param msg string
- ---@param textureDict string
- ---@param iconType string
- ---@param flash boolean
- ---@param saveToBrief boolean
- ---@param hudColorIndex number
- ---@return void
- function self.showAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
- self.triggerEvent('esx:showAdvancedNotification', sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
- end
+ local weaponHash = joaat(v.name)
+ _RemoveWeaponFromPed(playerPed, weaponHash)
+ _SetPedAmmo(playerPed, weaponHash, 0)
- ---@param msg string
- ---@param thisFrame boolean
- ---@param beep boolean
- ---@param duration number
- ---@return void
- function self.showHelpNotification(msg, thisFrame, beep, duration)
- self.triggerEvent('esx:showHelpNotification', msg, thisFrame, beep, duration)
- end
+ table.remove(self.loadout, k)
+ break
+ end
+ end
- ---@param index any
- ---@param subIndex any
- ---@return table
- function self.getMeta(index, subIndex)
- if not index then return self.metadata end
+ if weaponLabel then
+ self.triggerEvent("esx:removeInventoryItem", weaponLabel, false, true)
+ end
+ end
- if type(index) ~= "string" then
- return print("[^1ERROR^7] xPlayer.getMeta ^5index^7 should be ^5string^7!")
- end
+ ---@param weaponName string
+ ---@param weaponComponent string
+ ---@return void
+ function self.removeWeaponComponent(weaponName, weaponComponent)
+ local loadoutNum , weapon = self.getWeapon(weaponName)
- local metaData = self.metadata[index]
- if metaData == nil then
- return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.getMeta ^5%s^7 not exist!"):format(index)) or nil
- end
+ if weapon then
+ ---@type table
+ local component = ESX.GetWeaponComponent(weaponName, weaponComponent)
- if subIndex and type(metaData) == "table" then
- local _type = type(subIndex)
+ if component then
+ if self.hasWeaponComponent(weaponName, weaponComponent) then
+ for k, v in ipairs(self.loadout[loadoutNum].components) do
+ if v == weaponComponent then
+ table.remove(self.loadout[loadoutNum].components, k)
+ break
+ end
+ end
- if _type == "string" then
- local value = metaData[subIndex]
- return value
- end
+ self.triggerEvent("esx:removeWeaponComponent", weaponName, weaponComponent)
+ self.triggerEvent("esx:removeInventoryItem", component.label, false, true)
+ end
+ end
+ end
+ end
- if _type == "table" then
- local returnValues = {}
+ ---@param weaponName string
+ ---@param ammoCount number
+ ---@return void
+ function self.removeWeaponAmmo(weaponName, ammoCount)
+ local _, weapon = self.getWeapon(weaponName)
- for i = 1, #subIndex do
- local key = subIndex[i]
- if type(key) == "string" then
- returnValues[key] = self.getMeta(index, key)
- else
- print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7! that contains ^5string^7, received ^5%s^7!, skipping..."):format(type(key)))
- end
- end
+ if weapon then
+ weapon.ammo = weapon.ammo - ammoCount
+ _SetPedAmmo(GetPlayerPed(self.source), joaat(weaponName), weapon.ammo)
+ end
+ end
- return returnValues
- end
+ ---@param weaponName string
+ ---@param weaponComponent string
+ ---@return boolean
+ function self.hasWeaponComponent(weaponName, weaponComponent)
+ local _, weapon = self.getWeapon(weaponName)
- return print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7!, received ^5%s^7!"):format(_type))
- end
+ if weapon then
+ for _, v in ipairs(weapon.components) do
+ if v == weaponComponent then
+ return true
+ end
+ end
- return metaData
- end
+ return false
+ end
- ---@param index any
- ---@param value any
- ---@param subValue any
- ---@return void
- function self.setMeta(index, value, subValue)
- if not index then
- return print("[^1ERROR^7] xPlayer.setMeta ^5index^7 is Missing!")
- end
+ return false
+ end
- if type(index) ~= "string" then
- return print("[^1ERROR^7] xPlayer.setMeta ^5index^7 should be ^5string^7!")
- end
+ ---@param weaponName string
+ ---@return boolean
+ function self.hasWeapon(weaponName)
+ for _, v in ipairs(self.loadout) do
+ if v.name == weaponName then
+ return true
+ end
+ end
- if value == nil then
- return print("[^1ERROR^7] xPlayer.setMeta value is missing!")
- end
+ return false
+ end
- local _type = type(value)
+ ---@param item string
+ ---@return table, number | false
+ function self.hasItem(item)
+ for _, v in ipairs(self.inventory) do
+ if v.name == item and v.count >= 1 then
+ return v, v.count
+ end
+ end
- if not subValue then
- if _type ~= "number" and _type ~= "string" and _type ~= "table" then
- return print(("[^1ERROR^7] xPlayer.setMeta ^5%s^7 should be ^5number^7 or ^5string^7 or ^5table^7!"):format(value))
- end
+ return false
+ end
- self.metadata[index] = value
- else
- if _type ~= "string" then
- return print(("[^1ERROR^7] xPlayer.setMeta ^5value^7 should be ^5string^7 as a subIndex!"):format(value))
- end
+ ---@param weaponName string
+ ---@return number, table | nil
+ function self.getWeapon(weaponName)
+ for k, v in ipairs(self.loadout) do
+ if v.name == weaponName then
+ return k, v
+ end
+ end
+
+ return nil
+ end
+
+ ---@param msg string
+ ---@param type string
+ ---@param length number
+ ---@return void
+ function self.showNotification(msg, notifyType, length)
+ self.triggerEvent("esx:showNotification", msg, notifyType, length)
+ end
+
+ ---@param sender string
+ ---@param subject string
+ ---@param msg string
+ ---@param textureDict string
+ ---@param iconType string
+ ---@param flash boolean
+ ---@param saveToBrief boolean
+ ---@param hudColorIndex number
+ ---@return void
+ function self.showAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
+ self.triggerEvent("esx:showAdvancedNotification", sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
+ end
+
+ ---@param msg string
+ ---@param thisFrame boolean
+ ---@param beep boolean
+ ---@param duration number
+ ---@return void
+ function self.showHelpNotification(msg, thisFrame, beep, duration)
+ self.triggerEvent("esx:showHelpNotification", msg, thisFrame, beep, duration)
+ end
+
+ ---@param index any
+ ---@param subIndex any
+ ---@return table
+ function self.getMeta(index, subIndex)
+ if not index then
+ return self.metadata
+ end
+
+ if type(index) ~= "string" then
+ return print("[^1ERROR^7] xPlayer.getMeta ^5index^7 should be ^5string^7!")
+ end
+
+ local metaData = self.metadata[index]
+ if metaData == nil then
+ return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.getMeta ^5%s^7 not exist!"):format(index)) or nil
+ end
+
+ if subIndex and type(metaData) == "table" then
+ local _type = type(subIndex)
+
+ if _type == "string" then
+ local value = metaData[subIndex]
+ return value
+ end
+
+ if _type == "table" then
+ local returnValues = {}
+
+ for i = 1, #subIndex do
+ local key = subIndex[i]
+ if type(key) == "string" then
+ returnValues[key] = self.getMeta(index, key)
+ else
+ print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7! that contains ^5string^7, received ^5%s^7!, skipping..."):format(type(key)))
+ end
+ end
+
+ return returnValues
+ end
+
+ return print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7!, received ^5%s^7!"):format(_type))
+ end
+
+ return metaData
+ end
+
+ ---@param index any
+ ---@param value any
+ ---@param subValue any
+ ---@return void
+ function self.setMeta(index, value, subValue)
+ if not index then
+ return print("[^1ERROR^7] xPlayer.setMeta ^5index^7 is Missing!")
+ end
+
+ if type(index) ~= "string" then
+ return print("[^1ERROR^7] xPlayer.setMeta ^5index^7 should be ^5string^7!")
+ end
+
+ if value == nil then
+ return print("[^1ERROR^7] xPlayer.setMeta value is missing!")
+ end
+
+ local _type = type(value)
+
+ if not subValue then
+ if _type ~= "number" and _type ~= "string" and _type ~= "table" then
+ return print(("[^1ERROR^7] xPlayer.setMeta ^5%s^7 should be ^5number^7 or ^5string^7 or ^5table^7!"):format(value))
+ end
+
+ self.metadata[index] = value
+ else
+ if _type ~= "string" then
+ return print(("[^1ERROR^7] xPlayer.setMeta ^5value^7 should be ^5string^7 as a subIndex!"):format(value))
+ end
if not self.metadata[index] or type(self.metadata[index]) ~= "table" then
- self.metadata[index] = { }
- end
+ self.metadata[index] = {}
+ end
- self.metadata[index] = type(self.metadata[index]) == 'table' and self.metadata[index] or {}
- self.metadata[index][value] = subValue
- end
+ self.metadata[index] = type(self.metadata[index]) == "table" and self.metadata[index] or {}
+ self.metadata[index][value] = subValue
+ end
- Player(self.source).state:set('metadata', self.metadata, true)
- end
+ Player(self.source).state:set("metadata", self.metadata, true)
+ end
+ function self.clearMeta(index, subValues)
+ if not index then
+ return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 is Missing!")
+ end
- function self.clearMeta(index, subValues)
- if not index then
- return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 is Missing!")
- end
-
- if type(index) ~= "string" then
- return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 should be ^5string^7!")
- end
-
- local metaData = self.metadata[index]
- if metaData == nil then
- return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 does not exist!"):format(index)) or nil
- end
-
- if not subValues then
- -- If no subValues is provided, we will clear the entire value in the metaData table
- self.metadata[index] = nil
- elseif type(subValues) == "string" then
- -- If subValues is a string, we will clear the specific subValue within the table
- if type(metaData) == "table" then
- metaData[subValues] = nil
- else
- return print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValues))
- end
- elseif type(subValues) == "table" then
- -- If subValues is a table, we will clear multiple subValues within the table
- for i = 1, #subValues do
- local subValue = subValues[i]
- if type(subValue) == "string" then
- if type(metaData) == "table" then
- metaData[subValue] = nil
- else
- print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValue))
- end
- else
- print(("[^1ERROR^7] xPlayer.clearMeta subValues should contain ^5string^7, received ^5%s^7, skipping..."):format(type(subValue)))
- end
- end
- else
- return print(("[^1ERROR^7] xPlayer.clearMeta ^5subValues^7 should be ^5string^7 or ^5table^7, received ^5%s^7!"):format(type(subValues)))
- end
-
- Player(self.source).state:set('metadata', self.metadata, true)
- end
+ if type(index) ~= "string" then
+ return print("[^1ERROR^7] xPlayer.clearMeta ^5index^7 should be ^5string^7!")
+ end
- for fnName, fn in pairs(targetOverrides) do
- self[fnName] = fn(self)
- end
+ local metaData = self.metadata[index]
+ if metaData == nil then
+ return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 does not exist!"):format(index)) or nil
+ end
- return self
+ if not subValues then
+ -- If no subValues is provided, we will clear the entire value in the metaData table
+ self.metadata[index] = nil
+ elseif type(subValues) == "string" then
+ -- If subValues is a string, we will clear the specific subValue within the table
+ if type(metaData) == "table" then
+ metaData[subValues] = nil
+ else
+ return print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValues))
+ end
+ elseif type(subValues) == "table" then
+ -- If subValues is a table, we will clear multiple subValues within the table
+ for i = 1, #subValues do
+ local subValue = subValues[i]
+ if type(subValue) == "string" then
+ if type(metaData) == "table" then
+ metaData[subValue] = nil
+ else
+ print(("[^1ERROR^7] xPlayer.clearMeta ^5%s^7 is not a table! Cannot clear subValue ^5%s^7."):format(index, subValue))
+ end
+ else
+ print(("[^1ERROR^7] xPlayer.clearMeta subValues should contain ^5string^7, received ^5%s^7, skipping..."):format(type(subValue)))
+ end
+ end
+ else
+ return print(("[^1ERROR^7] xPlayer.clearMeta ^5subValues^7 should be ^5string^7 or ^5table^7, received ^5%s^7!"):format(type(subValues)))
+ end
+ Player(self.source).state:set("metadata", self.metadata, true)
+ end
+
+ for fnName, fn in pairs(targetOverrides) do
+ self[fnName] = fn(self)
+ end
+
+ return self
end
diff --git a/[core]/es_extended/server/commands.lua b/[core]/es_extended/server/commands.lua
index 4bb0de60..1c998368 100644
--- a/[core]/es_extended/server/commands.lua
+++ b/[core]/es_extended/server/commands.lua
@@ -1,583 +1,706 @@
-ESX.RegisterCommand({'setcoords', 'tp'}, 'admin', function(xPlayer, args)
- xPlayer.setCoords({ x = args.x, y = args.y, z = args.z })
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Set Coordinates /setcoords Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "X Coord", value = args.x, inline = true },
- { name = "Y Coord", value = args.y, inline = true },
- { name = "Z Coord", value = args.z, inline = true },
- })
- end
-end, false, {
- help = TranslateCap('command_setcoords'),
- validate = true,
- arguments = {
- { name = 'x', help = TranslateCap('command_setcoords_x'), type = 'coordinate' },
- { name = 'y', help = TranslateCap('command_setcoords_y'), type = 'coordinate' },
- { name = 'z', help = TranslateCap('command_setcoords_z'), type = 'coordinate' }
- }
-})
+ESX.RegisterCommand(
+ { "setcoords", "tp" },
+ "admin",
+ function(xPlayer, args)
+ xPlayer.setCoords({ x = args.x, y = args.y, z = args.z })
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Set Coordinates /setcoords Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "X Coord", value = args.x, inline = true },
+ { name = "Y Coord", value = args.y, inline = true },
+ { name = "Z Coord", value = args.z, inline = true },
+ })
+ end
+ end,
+ false,
+ {
+ help = TranslateCap("command_setcoords"),
+ validate = true,
+ arguments = {
+ { name = "x", help = TranslateCap("command_setcoords_x"), type = "coordinate" },
+ { name = "y", help = TranslateCap("command_setcoords_y"), type = "coordinate" },
+ { name = "z", help = TranslateCap("command_setcoords_z"), type = "coordinate" },
+ },
+ }
+)
-ESX.RegisterCommand('setjob', 'admin', function(xPlayer, args, showError)
- if not ESX.DoesJobExist(args.job, args.grade) then
- return showError(TranslateCap('command_setjob_invalid'))
- end
+ESX.RegisterCommand(
+ "setjob",
+ "admin",
+ function(xPlayer, args, showError)
+ if not ESX.DoesJobExist(args.job, args.grade) then
+ return showError(TranslateCap("command_setjob_invalid"))
+ end
- args.playerId.setJob(args.job, args.grade)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Set Job /setjob Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Job", value = args.job, inline = true },
- { name = "Grade", value = args.grade, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_setjob'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'job', help = TranslateCap('command_setjob_job'), type = 'string' },
- { name = 'grade', help = TranslateCap('command_setjob_grade'), type = 'number' }
- }
-})
+ args.playerId.setJob(args.job, args.grade)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Set Job /setjob Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Job", value = args.job, inline = true },
+ { name = "Grade", value = args.grade, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_setjob"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "job", help = TranslateCap("command_setjob_job"), type = "string" },
+ { name = "grade", help = TranslateCap("command_setjob_grade"), type = "number" },
+ },
+ }
+)
-local upgrades = Config.SpawnVehMaxUpgrades and
- {
- plate = "ADMINCAR",
- modEngine = 3,
- modBrakes = 2,
- modTransmission = 2,
- modSuspension = 3,
- modArmor = true,
- windowTint = 1
- } or {}
+local upgrades = Config.SpawnVehMaxUpgrades and {
+ plate = "ADMINCAR",
+ modEngine = 3,
+ modBrakes = 2,
+ modTransmission = 2,
+ modSuspension = 3,
+ modArmor = true,
+ windowTint = 1,
+} or {}
-ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
- if not xPlayer then
- return showError('[^1ERROR^7] The xPlayer value is nil')
- end
+ESX.RegisterCommand(
+ "car",
+ "admin",
+ function(xPlayer, args, showError)
+ if not xPlayer then
+ return showError("[^1ERROR^7] The xPlayer value is nil")
+ end
- local playerPed = GetPlayerPed(xPlayer.source)
- local playerCoords = GetEntityCoords(playerPed)
- local playerHeading = GetEntityHeading(playerPed)
- local playerVehicle = GetVehiclePedIsIn(playerPed)
+ local playerPed = GetPlayerPed(xPlayer.source)
+ local playerCoords = GetEntityCoords(playerPed)
+ local playerHeading = GetEntityHeading(playerPed)
+ local playerVehicle = GetVehiclePedIsIn(playerPed)
- if not args.car or type(args.car) ~= 'string' then
- args.car = 'adder'
- end
+ if not args.car or type(args.car) ~= "string" then
+ args.car = "adder"
+ end
- if playerVehicle then
- DeleteEntity(playerVehicle)
- end
+ if playerVehicle then
+ DeleteEntity(playerVehicle)
+ end
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Spawn Car /car Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Vehicle", value = args.car, inline = true }
- })
- end
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Spawn Car /car Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Vehicle", value = args.car, inline = true },
+ })
+ end
- ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId)
- if networkId then
- local vehicle = NetworkGetEntityFromNetworkId(networkId)
- for _ = 1, 20 do
- Wait(0)
- SetPedIntoVehicle(playerPed, vehicle, -1)
+ ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId)
+ if networkId then
+ local vehicle = NetworkGetEntityFromNetworkId(networkId)
+ for _ = 1, 20 do
+ Wait(0)
+ SetPedIntoVehicle(playerPed, vehicle, -1)
- if GetVehiclePedIsIn(playerPed, false) == vehicle then
- break
- end
- end
- if GetVehiclePedIsIn(playerPed, false) ~= vehicle then
- showError('[^1ERROR^7] The player could not be seated in the vehicle')
- end
- end
- end)
-end, false, {
- help = TranslateCap('command_car'),
- validate = false,
- arguments = {
- { name = 'car', validate = false, help = TranslateCap('command_car_car'), type = 'string' }
- }
-})
+ if GetVehiclePedIsIn(playerPed, false) == vehicle then
+ break
+ end
+ end
+ if GetVehiclePedIsIn(playerPed, false) ~= vehicle then
+ showError("[^1ERROR^7] The player could not be seated in the vehicle")
+ end
+ end
+ end)
+ end,
+ false,
+ {
+ help = TranslateCap("command_car"),
+ validate = false,
+ arguments = {
+ { name = "car", validate = false, help = TranslateCap("command_car_car"), type = "string" },
+ },
+ }
+)
-ESX.RegisterCommand({ 'cardel', 'dv' }, 'admin', function(xPlayer, args)
- local PedVehicle = GetVehiclePedIsIn(GetPlayerPed(xPlayer.source), false)
- if DoesEntityExist(PedVehicle) then
- DeleteEntity(PedVehicle)
- end
- local Vehicles = ESX.OneSync.GetVehiclesInArea(GetEntityCoords(GetPlayerPed(xPlayer.source)),
- tonumber(args.radius) or 5.0)
- for i = 1, #Vehicles do
- local Vehicle = NetworkGetEntityFromNetworkId(Vehicles[i])
- if DoesEntityExist(Vehicle) then
- DeleteEntity(Vehicle)
- end
- end
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Delete Vehicle /dv Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- })
- end
-end, false, {
- help = TranslateCap('command_cardel'),
- validate = false,
- arguments = {
- { name = 'radius', validate = false, help = TranslateCap('command_cardel_radius'), type = 'number' }
- }
-})
+ESX.RegisterCommand(
+ { "cardel", "dv" },
+ "admin",
+ function(xPlayer, args)
+ local PedVehicle = GetVehiclePedIsIn(GetPlayerPed(xPlayer.source), false)
+ if DoesEntityExist(PedVehicle) then
+ DeleteEntity(PedVehicle)
+ end
+ local Vehicles = ESX.OneSync.GetVehiclesInArea(GetEntityCoords(GetPlayerPed(xPlayer.source)), tonumber(args.radius) or 5.0)
+ for i = 1, #Vehicles do
+ local Vehicle = NetworkGetEntityFromNetworkId(Vehicles[i])
+ if DoesEntityExist(Vehicle) then
+ DeleteEntity(Vehicle)
+ end
+ end
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Delete Vehicle /dv Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ })
+ end
+ end,
+ false,
+ {
+ help = TranslateCap("command_cardel"),
+ validate = false,
+ arguments = {
+ { name = "radius", validate = false, help = TranslateCap("command_cardel_radius"), type = "number" },
+ },
+ }
+)
-ESX.RegisterCommand({ 'fix', 'repair' }, 'admin', function(xPlayer, args, showError)
- local xTarget = args.playerId
- local ped = GetPlayerPed(xTarget.source)
- local pedVehicle = GetVehiclePedIsIn(ped, false)
- if not pedVehicle or GetPedInVehicleSeat(pedVehicle, -1) ~= ped then
- showError(TranslateCap('not_in_vehicle'))
- return
- end
- xTarget.triggerEvent("esx:repairPedVehicle")
- xPlayer.showNotification(TranslateCap('command_repair_success'), true, false, 140)
- if xPlayer.source ~= xTarget.source then
- xTarget.showNotification(TranslateCap('command_repair_success_target'), true, false, 140)
- end
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Fix Vehicle /fix Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = xTarget.name, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_repair'),
- validate = false,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ { "fix", "repair" },
+ "admin",
+ function(xPlayer, args, showError)
+ local xTarget = args.playerId
+ local ped = GetPlayerPed(xTarget.source)
+ local pedVehicle = GetVehiclePedIsIn(ped, false)
+ if not pedVehicle or GetPedInVehicleSeat(pedVehicle, -1) ~= ped then
+ showError(TranslateCap("not_in_vehicle"))
+ return
+ end
+ xTarget.triggerEvent("esx:repairPedVehicle")
+ xPlayer.showNotification(TranslateCap("command_repair_success"), true, false, 140)
+ if xPlayer.source ~= xTarget.source then
+ xTarget.showNotification(TranslateCap("command_repair_success_target"), true, false, 140)
+ end
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Fix Vehicle /fix Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = xTarget.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_repair"),
+ validate = false,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('setaccountmoney', 'admin', function(xPlayer, args, showError)
- if not args.playerId.getAccount(args.account) then
- return showError(TranslateCap('command_giveaccountmoney_invalid'))
- end
- args.playerId.setAccountMoney(args.account, args.amount, "Government Grant")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Set Account Money /setaccountmoney Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Account", value = args.account, inline = true },
- { name = "Amount", value = args.amount, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_setaccountmoney'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'account', help = TranslateCap('command_giveaccountmoney_account'), type = 'string' },
- { name = 'amount', help = TranslateCap('command_setaccountmoney_amount'), type = 'number' }
- }
-})
+ESX.RegisterCommand(
+ "setaccountmoney",
+ "admin",
+ function(xPlayer, args, showError)
+ if not args.playerId.getAccount(args.account) then
+ return showError(TranslateCap("command_giveaccountmoney_invalid"))
+ end
+ args.playerId.setAccountMoney(args.account, args.amount, "Government Grant")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Set Account Money /setaccountmoney Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Account", value = args.account, inline = true },
+ { name = "Amount", value = args.amount, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_setaccountmoney"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "account", help = TranslateCap("command_giveaccountmoney_account"), type = "string" },
+ { name = "amount", help = TranslateCap("command_setaccountmoney_amount"), type = "number" },
+ },
+ }
+)
-ESX.RegisterCommand('giveaccountmoney', 'admin', function(xPlayer, args, showError)
- if not args.playerId.getAccount(args.account) then
- return showError(TranslateCap('command_giveaccountmoney_invalid'))
- end
- args.playerId.addAccountMoney(args.account, args.amount, "Government Grant")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Give Account Money /giveaccountmoney Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Account", value = args.account, inline = true },
- { name = "Amount", value = args.amount, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_giveaccountmoney'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'account', help = TranslateCap('command_giveaccountmoney_account'), type = 'string' },
- { name = 'amount', help = TranslateCap('command_giveaccountmoney_amount'), type = 'number' }
- }
-})
+ESX.RegisterCommand(
+ "giveaccountmoney",
+ "admin",
+ function(xPlayer, args, showError)
+ if not args.playerId.getAccount(args.account) then
+ return showError(TranslateCap("command_giveaccountmoney_invalid"))
+ end
+ args.playerId.addAccountMoney(args.account, args.amount, "Government Grant")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Give Account Money /giveaccountmoney Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Account", value = args.account, inline = true },
+ { name = "Amount", value = args.amount, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_giveaccountmoney"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "account", help = TranslateCap("command_giveaccountmoney_account"), type = "string" },
+ { name = "amount", help = TranslateCap("command_giveaccountmoney_amount"), type = "number" },
+ },
+ }
+)
-ESX.RegisterCommand('removeaccountmoney', 'admin', function(xPlayer, args, showError)
- if not args.playerId.getAccount(args.account) then
- return showError(TranslateCap('command_removeaccountmoney_invalid'))
- end
- args.playerId.removeAccountMoney(args.account, args.amount, "Government Tax")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Remove Account Money /removeaccountmoney Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Account", value = args.account, inline = true },
- { name = "Amount", value = args.amount, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_removeaccountmoney'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'account', help = TranslateCap('command_removeaccountmoney_account'), type = 'string' },
- { name = 'amount', help = TranslateCap('command_removeaccountmoney_amount'), type = 'number' }
- }
-})
+ESX.RegisterCommand(
+ "removeaccountmoney",
+ "admin",
+ function(xPlayer, args, showError)
+ if not args.playerId.getAccount(args.account) then
+ return showError(TranslateCap("command_removeaccountmoney_invalid"))
+ end
+ args.playerId.removeAccountMoney(args.account, args.amount, "Government Tax")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Remove Account Money /removeaccountmoney Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Account", value = args.account, inline = true },
+ { name = "Amount", value = args.amount, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_removeaccountmoney"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "account", help = TranslateCap("command_removeaccountmoney_account"), type = "string" },
+ { name = "amount", help = TranslateCap("command_removeaccountmoney_amount"), type = "number" },
+ },
+ }
+)
if not Config.OxInventory then
- ESX.RegisterCommand('giveitem', 'admin', function(xPlayer, args)
- args.playerId.addInventoryItem(args.item, args.count)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Give Item /giveitem Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Item", value = args.item, inline = true },
- { name = "Quantity", value = args.count, inline = true },
- })
- end
- end, true, {
- help = TranslateCap('command_giveitem'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'item', help = TranslateCap('command_giveitem_item'), type = 'item' },
- { name = 'count', help = TranslateCap('command_giveitem_count'), type = 'number' }
- }
- })
+ ESX.RegisterCommand(
+ "giveitem",
+ "admin",
+ function(xPlayer, args)
+ args.playerId.addInventoryItem(args.item, args.count)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Give Item /giveitem Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Item", value = args.item, inline = true },
+ { name = "Quantity", value = args.count, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_giveitem"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "item", help = TranslateCap("command_giveitem_item"), type = "item" },
+ { name = "count", help = TranslateCap("command_giveitem_count"), type = "number" },
+ },
+ }
+ )
- ESX.RegisterCommand('giveweapon', 'admin', function(xPlayer, args, showError)
- if args.playerId.hasWeapon(args.weapon) then
- return showError(TranslateCap('command_giveweapon_hasalready'))
- end
- args.playerId.addWeapon(args.weapon, args.ammo)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Give Weapon /giveweapon Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Weapon", value = args.weapon, inline = true },
- { name = "Ammo", value = args.ammo, inline = true },
- })
- end
- end, true, {
- help = TranslateCap('command_giveweapon'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'weapon', help = TranslateCap('command_giveweapon_weapon'), type = 'weapon' },
- { name = 'ammo', help = TranslateCap('command_giveweapon_ammo'), type = 'number' }
- }
- })
+ ESX.RegisterCommand(
+ "giveweapon",
+ "admin",
+ function(xPlayer, args, showError)
+ if args.playerId.hasWeapon(args.weapon) then
+ return showError(TranslateCap("command_giveweapon_hasalready"))
+ end
+ args.playerId.addWeapon(args.weapon, args.ammo)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Give Weapon /giveweapon Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Weapon", value = args.weapon, inline = true },
+ { name = "Ammo", value = args.ammo, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_giveweapon"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "weapon", help = TranslateCap("command_giveweapon_weapon"), type = "weapon" },
+ { name = "ammo", help = TranslateCap("command_giveweapon_ammo"), type = "number" },
+ },
+ }
+ )
- ESX.RegisterCommand('giveammo', 'admin', function(xPlayer, args, showError)
- if not args.playerId.hasWeapon(args.weapon) then
- return showError(TranslateCap("command_giveammo_noweapon_found"))
- end
- args.playerId.addWeaponAmmo(args.weapon, args.ammo)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Give Ammunition /giveammo Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Weapon", value = args.weapon, inline = true },
- { name = "Ammo", value = args.ammo, inline = true },
- })
- end
- end, true, {
- help = TranslateCap('command_giveweapon'),
- validate = false,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'weapon', help = TranslateCap('command_giveammo_weapon'), type = 'weapon' },
- { name = 'ammo', help = TranslateCap('command_giveammo_ammo'), type = 'number' }
- }
- })
+ ESX.RegisterCommand(
+ "giveammo",
+ "admin",
+ function(xPlayer, args, showError)
+ if not args.playerId.hasWeapon(args.weapon) then
+ return showError(TranslateCap("command_giveammo_noweapon_found"))
+ end
+ args.playerId.addWeaponAmmo(args.weapon, args.ammo)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Give Ammunition /giveammo Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Weapon", value = args.weapon, inline = true },
+ { name = "Ammo", value = args.ammo, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_giveweapon"),
+ validate = false,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "weapon", help = TranslateCap("command_giveammo_weapon"), type = "weapon" },
+ { name = "ammo", help = TranslateCap("command_giveammo_ammo"), type = "number" },
+ },
+ }
+ )
- ESX.RegisterCommand('giveweaponcomponent', 'admin', function(xPlayer, args, showError)
- if args.playerId.hasWeapon(args.weaponName) then
- local component = ESX.GetWeaponComponent(args.weaponName, args.componentName)
+ ESX.RegisterCommand(
+ "giveweaponcomponent",
+ "admin",
+ function(xPlayer, args, showError)
+ if args.playerId.hasWeapon(args.weaponName) then
+ local component = ESX.GetWeaponComponent(args.weaponName, args.componentName)
- if component then
- if args.playerId.hasWeaponComponent(args.weaponName, args.componentName) then
- showError(TranslateCap('command_giveweaponcomponent_hasalready'))
- else
- args.playerId.addWeaponComponent(args.weaponName, args.componentName)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Give Weapon Component /giveweaponcomponent Triggered!",
- "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Weapon", value = args.weaponName, inline = true },
- { name = "Component", value = args.componentName, inline = true },
- })
- end
- end
- else
- showError(TranslateCap('command_giveweaponcomponent_invalid'))
- end
- else
- showError(TranslateCap('command_giveweaponcomponent_missingweapon'))
- end
- end, true, {
- help = TranslateCap('command_giveweaponcomponent'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'weaponName', help = TranslateCap('command_giveweapon_weapon'), type = 'weapon' },
- { name = 'componentName', help = TranslateCap('command_giveweaponcomponent_component'), type = 'string' }
- }
- })
+ if component then
+ if args.playerId.hasWeaponComponent(args.weaponName, args.componentName) then
+ showError(TranslateCap("command_giveweaponcomponent_hasalready"))
+ else
+ args.playerId.addWeaponComponent(args.weaponName, args.componentName)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Give Weapon Component /giveweaponcomponent Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Weapon", value = args.weaponName, inline = true },
+ { name = "Component", value = args.componentName, inline = true },
+ })
+ end
+ end
+ else
+ showError(TranslateCap("command_giveweaponcomponent_invalid"))
+ end
+ else
+ showError(TranslateCap("command_giveweaponcomponent_missingweapon"))
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_giveweaponcomponent"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "weaponName", help = TranslateCap("command_giveweapon_weapon"), type = "weapon" },
+ { name = "componentName", help = TranslateCap("command_giveweaponcomponent_component"), type = "string" },
+ },
+ }
+ )
end
-ESX.RegisterCommand({ 'clear', 'cls' }, 'user', function(xPlayer)
- xPlayer.triggerEvent('chat:clear')
-end, false, { help = TranslateCap('command_clear') })
+ESX.RegisterCommand({ "clear", "cls" }, "user", function(xPlayer)
+ xPlayer.triggerEvent("chat:clear")
+end, false, { help = TranslateCap("command_clear") })
-ESX.RegisterCommand({ 'clearall', 'clsall' }, 'admin', function(xPlayer)
- TriggerClientEvent('chat:clear', -1)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Clear Chat /clearall Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- })
- end
-end, true, { help = TranslateCap('command_clearall') })
+ESX.RegisterCommand({ "clearall", "clsall" }, "admin", function(xPlayer)
+ TriggerClientEvent("chat:clear", -1)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Clear Chat /clearall Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ })
+ end
+end, true, { help = TranslateCap("command_clearall") })
-ESX.RegisterCommand("refreshjobs", 'admin', function()
- ESX.RefreshJobs()
-end, true, { help = TranslateCap('command_clearall') })
+ESX.RegisterCommand("refreshjobs", "admin", function()
+ ESX.RefreshJobs()
+end, true, { help = TranslateCap("command_clearall") })
if not Config.OxInventory then
- ESX.RegisterCommand('clearinventory', 'admin', function(xPlayer, args)
- for _, v in ipairs(args.playerId.inventory) do
- if v.count > 0 then
- args.playerId.setInventoryItem(v.name, 0)
- end
- end
- TriggerEvent('esx:playerInventoryCleared', args.playerId)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Clear Inventory /clearinventory Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- })
- end
- end, true, {
- help = TranslateCap('command_clearinventory'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
- })
+ ESX.RegisterCommand(
+ "clearinventory",
+ "admin",
+ function(xPlayer, args)
+ for _, v in ipairs(args.playerId.inventory) do
+ if v.count > 0 then
+ args.playerId.setInventoryItem(v.name, 0)
+ end
+ end
+ TriggerEvent("esx:playerInventoryCleared", args.playerId)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Clear Inventory /clearinventory Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_clearinventory"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+ )
- ESX.RegisterCommand('clearloadout', 'admin', function(xPlayer, args)
- for i = #args.playerId.loadout, 1, -1 do
- args.playerId.removeWeapon(args.playerId.loadout[i].name)
- end
- TriggerEvent('esx:playerLoadoutCleared', args.playerId)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "/clearloadout Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- })
- end
- end, true, {
- help = TranslateCap('command_clearloadout'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
- })
+ ESX.RegisterCommand(
+ "clearloadout",
+ "admin",
+ function(xPlayer, args)
+ for i = #args.playerId.loadout, 1, -1 do
+ args.playerId.removeWeapon(args.playerId.loadout[i].name)
+ end
+ TriggerEvent("esx:playerLoadoutCleared", args.playerId)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "/clearloadout Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_clearloadout"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+ )
end
-ESX.RegisterCommand('setgroup', 'admin', function(xPlayer, args)
- if not args.playerId then args.playerId = xPlayer.source end
- if args.group == "superadmin" then
- args.group = "admin"
- print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7")
- end
- args.playerId.setGroup(args.group)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "/setgroup Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Group", value = args.group, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_setgroup'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' },
- { name = 'group', help = TranslateCap('command_setgroup_group'), type = 'string' },
- }
-})
+ESX.RegisterCommand(
+ "setgroup",
+ "admin",
+ function(xPlayer, args)
+ if not args.playerId then
+ args.playerId = xPlayer.source
+ end
+ if args.group == "superadmin" then
+ args.group = "admin"
+ print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7")
+ end
+ args.playerId.setGroup(args.group)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "/setgroup Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Group", value = args.group, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_setgroup"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ { name = "group", help = TranslateCap("command_setgroup_group"), type = "string" },
+ },
+ }
+)
-ESX.RegisterCommand('save', 'admin', function(_, args)
- Core.SavePlayer(args.playerId)
- print(('[^2Info^0] Saved Player - ^5%s^0'):format(args.playerId.source))
-end, true, {
- help = TranslateCap('command_save'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "save",
+ "admin",
+ function(_, args)
+ Core.SavePlayer(args.playerId)
+ print(("[^2Info^0] Saved Player - ^5%s^0"):format(args.playerId.source))
+ end,
+ true,
+ {
+ help = TranslateCap("command_save"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('saveall', 'admin', function()
- Core.SavePlayers()
-end, true, { help = TranslateCap('command_saveall') })
+ESX.RegisterCommand("saveall", "admin", function()
+ Core.SavePlayers()
+end, true, { help = TranslateCap("command_saveall") })
-ESX.RegisterCommand('group', { "user", "admin" }, function(xPlayer, _, _)
- print(('%s, you are currently: ^5%s^0'):format(xPlayer.getName(), xPlayer.getGroup()))
+ESX.RegisterCommand("group", { "user", "admin" }, function(xPlayer, _, _)
+ print(("%s, you are currently: ^5%s^0"):format(xPlayer.getName(), xPlayer.getGroup()))
end, true)
-ESX.RegisterCommand('job', { "user", "admin" }, function(xPlayer, _, _)
- print(('%s, your job is: ^5%s^0 - ^5%s^0'):format(xPlayer.getName(), xPlayer.getJob().name,
- xPlayer.getJob().grade_label))
+ESX.RegisterCommand("job", { "user", "admin" }, function(xPlayer, _, _)
+ print(("%s, your job is: ^5%s^0 - ^5%s^0"):format(xPlayer.getName(), xPlayer.getJob().name, xPlayer.getJob().grade_label))
end, false)
-ESX.RegisterCommand('info', { "user", "admin" }, function(xPlayer)
- local job = xPlayer.getJob().name
- print(('^2ID: ^5%s^0 | ^2Name: ^5%s^0 | ^2Group: ^5%s^0 | ^2Job: ^5%s^0'):format(xPlayer.source, xPlayer.getName(),
- xPlayer.getGroup(), job))
+ESX.RegisterCommand("info", { "user", "admin" }, function(xPlayer)
+ local job = xPlayer.getJob().name
+ print(("^2ID: ^5%s^0 | ^2Name: ^5%s^0 | ^2Group: ^5%s^0 | ^2Job: ^5%s^0"):format(xPlayer.source, xPlayer.getName(), xPlayer.getGroup(), job))
end, false)
-ESX.RegisterCommand('coords', "admin", function(xPlayer)
- local ped = GetPlayerPed(xPlayer.source)
- local coords = GetEntityCoords(ped, false)
- local heading = GetEntityHeading(ped)
- print(('Coords - Vector3: ^5%s^0'):format(vector3(coords.x, coords.y, coords.z)))
- print(('Coords - Vector4: ^5%s^0'):format(vector4(coords.x, coords.y, coords.z, heading)))
+ESX.RegisterCommand("coords", "admin", function(xPlayer)
+ local ped = GetPlayerPed(xPlayer.source)
+ local coords = GetEntityCoords(ped, false)
+ local heading = GetEntityHeading(ped)
+ print(("Coords - Vector3: ^5%s^0"):format(vector3(coords.x, coords.y, coords.z)))
+ print(("Coords - Vector4: ^5%s^0"):format(vector4(coords.x, coords.y, coords.z, heading)))
end, false)
-ESX.RegisterCommand('tpm', "admin", function(xPlayer)
- xPlayer.triggerEvent("esx:tpm")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin Teleport /tpm Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- })
- end
+ESX.RegisterCommand("tpm", "admin", function(xPlayer)
+ xPlayer.triggerEvent("esx:tpm")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin Teleport /tpm Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ })
+ end
end, false)
-ESX.RegisterCommand('goto', "admin", function(xPlayer, args)
- local targetCoords = args.playerId.getCoords()
- xPlayer.setCoords(targetCoords)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin Teleport /goto Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Target Coords", value = targetCoords, inline = true },
- })
- end
-end, false, {
- help = TranslateCap('command_goto'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "goto",
+ "admin",
+ function(xPlayer, args)
+ local targetCoords = args.playerId.getCoords()
+ xPlayer.setCoords(targetCoords)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin Teleport /goto Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Target Coords", value = targetCoords, inline = true },
+ })
+ end
+ end,
+ false,
+ {
+ help = TranslateCap("command_goto"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('bring', "admin", function(xPlayer, args)
- local targetCoords = args.playerId.getCoords()
- local playerCoords = xPlayer.getCoords()
- args.playerId.setCoords(playerCoords)
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin Teleport /bring Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- { name = "Target Coords", value = targetCoords, inline = true },
- })
- end
-end, false, {
- help = TranslateCap('command_bring'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "bring",
+ "admin",
+ function(xPlayer, args)
+ local targetCoords = args.playerId.getCoords()
+ local playerCoords = xPlayer.getCoords()
+ args.playerId.setCoords(playerCoords)
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin Teleport /bring Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ { name = "Target Coords", value = targetCoords, inline = true },
+ })
+ end
+ end,
+ false,
+ {
+ help = TranslateCap("command_bring"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('kill', "admin", function(xPlayer, args)
- args.playerId.triggerEvent("esx:killPlayer")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Kill Command /kill Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_kill'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "kill",
+ "admin",
+ function(xPlayer, args)
+ args.playerId.triggerEvent("esx:killPlayer")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Kill Command /kill Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_kill"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('freeze', "admin", function(xPlayer, args)
- args.playerId.triggerEvent('esx:freezePlayer', "freeze")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin Freeze /freeze Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_freeze'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "freeze",
+ "admin",
+ function(xPlayer, args)
+ args.playerId.triggerEvent("esx:freezePlayer", "freeze")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin Freeze /freeze Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_freeze"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand('unfreeze', "admin", function(xPlayer, args)
- args.playerId.triggerEvent('esx:freezePlayer', "unfreeze")
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin UnFreeze /unfreeze Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- { name = "Target", value = args.playerId.name, inline = true },
- })
- end
-end, true, {
- help = TranslateCap('command_unfreeze'),
- validate = true,
- arguments = {
- { name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player' }
- }
-})
+ESX.RegisterCommand(
+ "unfreeze",
+ "admin",
+ function(xPlayer, args)
+ args.playerId.triggerEvent("esx:freezePlayer", "unfreeze")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin UnFreeze /unfreeze Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ { name = "Target", value = args.playerId.name, inline = true },
+ })
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_unfreeze"),
+ validate = true,
+ arguments = {
+ { name = "playerId", help = TranslateCap("commandgeneric_playerid"), type = "player" },
+ },
+ }
+)
-ESX.RegisterCommand("noclip", 'admin', function(xPlayer)
- xPlayer.triggerEvent('esx:noclip')
- if Config.AdminLogging then
- ESX.DiscordLogFields("UserActions", "Admin NoClip /noclip Triggered!", "pink", {
- { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
- { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
- })
- end
+ESX.RegisterCommand("noclip", "admin", function(xPlayer)
+ xPlayer.triggerEvent("esx:noclip")
+ if Config.AdminLogging then
+ ESX.DiscordLogFields("UserActions", "Admin NoClip /noclip Triggered!", "pink", {
+ { name = "Player", value = xPlayer and xPlayer.name or "Server Console", inline = true },
+ { name = "ID", value = xPlayer and xPlayer.source or "Unknown ID", inline = true },
+ })
+ end
end, false)
-ESX.RegisterCommand('players', "admin", function()
+ESX.RegisterCommand("players", "admin", function()
local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
- print(('^5%s^2 online player(s)^0'):format(#xPlayers))
- for i = 1, #(xPlayers) do
- local xPlayer = xPlayers[i]
- print(('^1[^2ID: ^5%s^0 | ^2Name : ^5%s^0 | ^2Group : ^5%s^0 | ^2Identifier : ^5%s^1]^0\n'):format(xPlayer.source, xPlayer.getName(), xPlayer.getGroup(), xPlayer.identifier))
+ print(("^5%s^2 online player(s)^0"):format(#xPlayers))
+ for i = 1, #xPlayers do
+ local xPlayer = xPlayers[i]
+ print(("^1[^2ID: ^5%s^0 | ^2Name : ^5%s^0 | ^2Group : ^5%s^0 | ^2Identifier : ^5%s^1]^0\n"):format(xPlayer.source, xPlayer.getName(), xPlayer.getGroup(), xPlayer.identifier))
end
end, true)
diff --git a/[core]/es_extended/server/common.lua b/[core]/es_extended/server/common.lua
index 4a41cd92..61ca163b 100644
--- a/[core]/es_extended/server/common.lua
+++ b/[core]/es_extended/server/common.lua
@@ -14,80 +14,79 @@ Core.playersByIdentifier = {}
Core.vehicleTypesByModel = {}
-
-RegisterNetEvent('esx:onPlayerSpawn', function()
- ESX.Players[source].spawned = true
+RegisterNetEvent("esx:onPlayerSpawn", function()
+ ESX.Players[source].spawned = true
end)
AddEventHandler("esx:getSharedObject", function()
- local Invoke = GetInvokingResource()
- print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
+ local Invoke = GetInvokingResource()
+ print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/tutorials-esx/sharedevent for how to fix!"):format(Invoke))
end)
-exports('getSharedObject', function()
- return ESX
+exports("getSharedObject", function()
+ return ESX
end)
-if GetResourceState('ox_inventory'):find('start') then
+if GetResourceState("ox_inventory"):find("start") then
Config.OxInventory = true
- Config.PlayerFunctionOverride = 'OxInventory'
- SetConvarReplicated('inventory:framework', 'esx')
- SetConvarReplicated('inventory:weight', Config.MaxWeight * 1000)
+ Config.PlayerFunctionOverride = "OxInventory"
+ SetConvarReplicated("inventory:framework", "esx")
+ SetConvarReplicated("inventory:weight", Config.MaxWeight * 1000)
end
local function StartDBSync()
- CreateThread(function()
- local interval = 10 * 60 * 1000
- while true do
- Wait(interval)
- Core.SavePlayers()
- end
- end)
+ CreateThread(function()
+ local interval = 10 * 60 * 1000
+ while true do
+ Wait(interval)
+ Core.SavePlayers()
+ end
+ end)
end
MySQL.ready(function()
- Core.DatabaseConnected = true
- if not Config.OxInventory then
- local items = MySQL.query.await('SELECT * FROM items')
- for _, v in ipairs(items) do
- ESX.Items[v.name] = { label = v.label, weight = v.weight, rare = v.rare, canRemove = v.can_remove }
- end
- else
- TriggerEvent('__cfx_export_ox_inventory_Items', function(ref)
- if ref then
- ESX.Items = ref()
- end
- end)
+ Core.DatabaseConnected = true
+ if not Config.OxInventory then
+ local items = MySQL.query.await("SELECT * FROM items")
+ for _, v in ipairs(items) do
+ ESX.Items[v.name] = { label = v.label, weight = v.weight, rare = v.rare, canRemove = v.can_remove }
+ end
+ else
+ TriggerEvent("__cfx_export_ox_inventory_Items", function(ref)
+ if ref then
+ ESX.Items = ref()
+ end
+ end)
- AddEventHandler('ox_inventory:itemList', function(items)
- ESX.Items = items
- end)
+ AddEventHandler("ox_inventory:itemList", function(items)
+ ESX.Items = items
+ end)
- while not next(ESX.Items) do
- Wait(0)
- end
- end
+ while not next(ESX.Items) do
+ Wait(0)
+ end
+ end
- ESX.RefreshJobs()
+ ESX.RefreshJobs()
- print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
+ print(("[^2INFO^7] ESX ^5Legacy %s^0 initialized!"):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
- StartDBSync()
- if Config.EnablePaycheck then
- StartPayCheck()
- end
+ StartDBSync()
+ if Config.EnablePaycheck then
+ StartPayCheck()
+ end
end)
-RegisterServerEvent('esx:clientLog')
-AddEventHandler('esx:clientLog', function(msg)
- if Config.EnableDebug then
- print(('[^2TRACE^7] %s^7'):format(msg))
- end
+RegisterServerEvent("esx:clientLog")
+AddEventHandler("esx:clientLog", function(msg)
+ if Config.EnableDebug then
+ print(("[^2TRACE^7] %s^7"):format(msg))
+ end
end)
RegisterNetEvent("esx:ReturnVehicleType", function(Type, Request)
- if Core.ClientCallbacks[Request] then
- Core.ClientCallbacks[Request](Type)
- Core.ClientCallbacks[Request] = nil
- end
+ if Core.ClientCallbacks[Request] then
+ Core.ClientCallbacks[Request](Type)
+ Core.ClientCallbacks[Request] = nil
+ end
end)
diff --git a/[core]/es_extended/server/functions.lua b/[core]/es_extended/server/functions.lua
index 510be1ed..38834ddc 100644
--- a/[core]/es_extended/server/functions.lua
+++ b/[core]/es_extended/server/functions.lua
@@ -1,283 +1,283 @@
function ESX.Trace(msg)
- if Config.EnableDebug then
- print(('[^2TRACE^7] %s^7'):format(msg))
- end
+ if Config.EnableDebug then
+ print(("[^2TRACE^7] %s^7"):format(msg))
+ end
end
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
- if type(name) == 'table' then
- for _, v in ipairs(name) do
- ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
- end
+ if type(name) == "table" then
+ for _, v in ipairs(name) do
+ ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
+ end
- return
- end
+ return
+ end
- if Core.RegisteredCommands[name] then
- print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
+ if Core.RegisteredCommands[name] then
+ print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
- if Core.RegisteredCommands[name].suggestion then
- TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
- end
- end
+ if Core.RegisteredCommands[name].suggestion then
+ TriggerClientEvent("chat:removeSuggestion", -1, ("/%s"):format(name))
+ end
+ end
- if suggestion then
- if not suggestion.arguments then
- suggestion.arguments = {}
- end
- if not suggestion.help then
- suggestion.help = ''
- end
+ if suggestion then
+ if not suggestion.arguments then
+ suggestion.arguments = {}
+ end
+ if not suggestion.help then
+ suggestion.help = ""
+ end
- TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
- end
+ TriggerClientEvent("chat:addSuggestion", -1, ("/%s"):format(name), suggestion.help, suggestion.arguments)
+ end
- Core.RegisteredCommands[name] = { group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion }
+ Core.RegisteredCommands[name] = { group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion }
- RegisterCommand(name, function(playerId, args)
- local command = Core.RegisteredCommands[name]
+ RegisterCommand(name, function(playerId, args)
+ local command = Core.RegisteredCommands[name]
- if not command.allowConsole and playerId == 0 then
- print(('[^3WARNING^7] ^5%s'):format(TranslateCap('commanderror_console')))
- else
- local xPlayer, error = ESX.Players[playerId], nil
+ if not command.allowConsole and playerId == 0 then
+ print(("[^3WARNING^7] ^5%s"):format(TranslateCap("commanderror_console")))
+ else
+ local xPlayer, error = ESX.Players[playerId], nil
- if command.suggestion then
- if command.suggestion.validate then
- if #args ~= #command.suggestion.arguments then
- error = TranslateCap('commanderror_argumentmismatch', #args, #command.suggestion.arguments)
- end
- end
+ if command.suggestion then
+ if command.suggestion.validate then
+ if #args ~= #command.suggestion.arguments then
+ error = TranslateCap("commanderror_argumentmismatch", #args, #command.suggestion.arguments)
+ end
+ end
- if not error and command.suggestion.arguments then
- local newArgs = {}
+ if not error and command.suggestion.arguments then
+ local newArgs = {}
- for k, v in ipairs(command.suggestion.arguments) do
- if v.type then
- if v.type == 'number' then
- local newArg = tonumber(args[k])
+ for k, v in ipairs(command.suggestion.arguments) do
+ if v.type then
+ if v.type == "number" then
+ local newArg = tonumber(args[k])
- if newArg then
- newArgs[v.name] = newArg
- else
- error = TranslateCap('commanderror_argumentmismatch_number', k)
- end
- elseif v.type == 'player' or v.type == 'playerId' then
- local targetPlayer = tonumber(args[k])
+ if newArg then
+ newArgs[v.name] = newArg
+ else
+ error = TranslateCap("commanderror_argumentmismatch_number", k)
+ end
+ elseif v.type == "player" or v.type == "playerId" then
+ local targetPlayer = tonumber(args[k])
- if args[k] == 'me' then
- targetPlayer = playerId
- end
+ if args[k] == "me" then
+ targetPlayer = playerId
+ end
- if targetPlayer then
- local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
+ if targetPlayer then
+ local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
- if xTargetPlayer then
- if v.type == 'player' then
- newArgs[v.name] = xTargetPlayer
- else
- newArgs[v.name] = targetPlayer
- end
- else
- error = TranslateCap('commanderror_invalidplayerid')
- end
- else
- error = TranslateCap('commanderror_argumentmismatch_number', k)
- end
- elseif v.type == 'string' then
- local newArg = tonumber(args[k])
- if not newArg then
- newArgs[v.name] = args[k]
- else
- error = TranslateCap('commanderror_argumentmismatch_string', k)
- end
- elseif v.type == 'item' then
- if ESX.Items[args[k]] then
- newArgs[v.name] = args[k]
- else
- error = TranslateCap('commanderror_invaliditem')
- end
- elseif v.type == 'weapon' then
- if ESX.GetWeapon(args[k]) then
- newArgs[v.name] = string.upper(args[k])
- else
- error = TranslateCap('commanderror_invalidweapon')
- end
- elseif v.type == 'any' then
- newArgs[v.name] = args[k]
- elseif v.type == 'merge' then
- local lenght = 0
- for i = 1, k - 1 do
- lenght = lenght + string.len(args[i]) + 1
- end
- local merge = table.concat(args, " ")
+ if xTargetPlayer then
+ if v.type == "player" then
+ newArgs[v.name] = xTargetPlayer
+ else
+ newArgs[v.name] = targetPlayer
+ end
+ else
+ error = TranslateCap("commanderror_invalidplayerid")
+ end
+ else
+ error = TranslateCap("commanderror_argumentmismatch_number", k)
+ end
+ elseif v.type == "string" then
+ local newArg = tonumber(args[k])
+ if not newArg then
+ newArgs[v.name] = args[k]
+ else
+ error = TranslateCap("commanderror_argumentmismatch_string", k)
+ end
+ elseif v.type == "item" then
+ if ESX.Items[args[k]] then
+ newArgs[v.name] = args[k]
+ else
+ error = TranslateCap("commanderror_invaliditem")
+ end
+ elseif v.type == "weapon" then
+ if ESX.GetWeapon(args[k]) then
+ newArgs[v.name] = string.upper(args[k])
+ else
+ error = TranslateCap("commanderror_invalidweapon")
+ end
+ elseif v.type == "any" then
+ newArgs[v.name] = args[k]
+ elseif v.type == "merge" then
+ local lenght = 0
+ for i = 1, k - 1 do
+ lenght = lenght + string.len(args[i]) + 1
+ end
+ local merge = table.concat(args, " ")
- newArgs[v.name] = string.sub(merge, lenght)
- elseif v.type == 'coordinate' then
+ newArgs[v.name] = string.sub(merge, lenght)
+ elseif v.type == "coordinate" then
local coord = tonumber(args[k]:match("(-?%d+%.?%d*)"))
- if(not coord) then
- error = TranslateCap('commanderror_argumentmismatch_number', k)
+ if not coord then
+ error = TranslateCap("commanderror_argumentmismatch_number", k)
else
newArgs[v.name] = coord
end
- end
- end
+ end
+ end
- --backwards compatibility
- if v.validate ~= nil and not v.validate then
- error = nil
- end
+ --backwards compatibility
+ if v.validate ~= nil and not v.validate then
+ error = nil
+ end
- if error then
- break
- end
- end
+ if error then
+ break
+ end
+ end
- args = newArgs
- end
- end
+ args = newArgs
+ end
+ end
- if error then
- if playerId == 0 then
- print(('[^3WARNING^7] %s^7'):format(error))
- else
- xPlayer.showNotification(error)
- end
- else
- cb(xPlayer or false, args, function(msg)
- if playerId == 0 then
- print(('[^3WARNING^7] %s^7'):format(msg))
- else
- xPlayer.showNotification(msg)
- end
- end)
- end
- end
- end, true)
+ if error then
+ if playerId == 0 then
+ print(("[^3WARNING^7] %s^7"):format(error))
+ else
+ xPlayer.showNotification(error)
+ end
+ else
+ cb(xPlayer or false, args, function(msg)
+ if playerId == 0 then
+ print(("[^3WARNING^7] %s^7"):format(msg))
+ else
+ xPlayer.showNotification(msg)
+ end
+ end)
+ end
+ end
+ end, true)
- if type(group) == 'table' then
- for _, v in ipairs(group) do
- ExecuteCommand(('add_ace group.%s command.%s allow'):format(v, name))
- end
- else
- ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
- end
+ if type(group) == "table" then
+ for _, v in ipairs(group) do
+ ExecuteCommand(("add_ace group.%s command.%s allow"):format(v, name))
+ end
+ else
+ ExecuteCommand(("add_ace group.%s command.%s allow"):format(group, name))
+ end
end
local function updateHealthAndArmorInMetadata(xPlayer)
local ped = GetPlayerPed(xPlayer.source)
- xPlayer.setMeta('health', GetEntityHealth(ped))
- xPlayer.setMeta('armor',GetPedArmour(ped))
+ xPlayer.setMeta("health", GetEntityHealth(ped))
+ xPlayer.setMeta("armor", GetPedArmour(ped))
end
function Core.SavePlayer(xPlayer, cb)
- if not xPlayer.spawned then
- return cb and cb()
- end
-
- updateHealthAndArmorInMetadata(xPlayer)
- local parameters = {
- json.encode(xPlayer.getAccounts(true)),
- xPlayer.job.name,
- xPlayer.job.grade,
- xPlayer.group,
- json.encode(xPlayer.getCoords()),
- json.encode(xPlayer.getInventory(true)),
- json.encode(xPlayer.getLoadout(true)),
- json.encode(xPlayer.getMeta()),
- xPlayer.identifier
- }
+ if not xPlayer.spawned then
+ return cb and cb()
+ end
- MySQL.prepare(
- 'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?',
- parameters,
- function(affectedRows)
- if affectedRows == 1 then
- print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
- TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
- end
- if cb then
- cb()
- end
- end
- )
+ updateHealthAndArmorInMetadata(xPlayer)
+ local parameters = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ json.encode(xPlayer.getMeta()),
+ xPlayer.identifier,
+ }
+
+ MySQL.prepare(
+ "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
+ parameters,
+ function(affectedRows)
+ if affectedRows == 1 then
+ print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
+ TriggerEvent("esx:playerSaved", xPlayer.playerId, xPlayer)
+ end
+ if cb then
+ cb()
+ end
+ end
+ )
end
function Core.SavePlayers(cb)
- local xPlayers = ESX.Players
- if not next(xPlayers) then
- return
- end
+ local xPlayers = ESX.Players
+ if not next(xPlayers) then
+ return
+ end
- local startTime = os.time()
- local parameters = {}
+ local startTime = os.time()
+ local parameters = {}
- for _, xPlayer in pairs(ESX.Players) do
+ for _, xPlayer in pairs(ESX.Players) do
updateHealthAndArmorInMetadata(xPlayer)
- parameters[#parameters + 1] = {
- json.encode(xPlayer.getAccounts(true)),
- xPlayer.job.name,
- xPlayer.job.grade,
- xPlayer.group,
- json.encode(xPlayer.getCoords()),
- json.encode(xPlayer.getInventory(true)),
- json.encode(xPlayer.getLoadout(true)),
- json.encode(xPlayer.getMeta()),
- xPlayer.identifier
- }
- end
+ parameters[#parameters + 1] = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ json.encode(xPlayer.getMeta()),
+ xPlayer.identifier,
+ }
+ end
- MySQL.prepare(
- "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
- parameters,
- function(results)
- if not results then
- return
- end
+ MySQL.prepare(
+ "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
+ parameters,
+ function(results)
+ if not results then
+ return
+ end
- if type(cb) == 'function' then
- return cb()
- end
+ if type(cb) == "function" then
+ return cb()
+ end
- print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
- end
- )
+ print(("[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms"):format(#parameters, #parameters > 1 and "players" or "player", ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
+ end
+ )
end
ESX.GetPlayers = GetPlayers
local function checkTable(key, val, player, xPlayers)
- for valIndex = 1, #val do
- local value = val[valIndex]
- if not xPlayers[value] then
- xPlayers[value] = {}
- end
+ for valIndex = 1, #val do
+ local value = val[valIndex]
+ if not xPlayers[value] then
+ xPlayers[value] = {}
+ end
- if (key == 'job' and player.job.name == value) or player[key] == value then
- xPlayers[value][#xPlayers[value] + 1] = player
- end
- end
+ if (key == "job" and player.job.name == value) or player[key] == value then
+ xPlayers[value][#xPlayers[value] + 1] = player
+ end
+ end
end
function ESX.GetExtendedPlayers(key, val)
- local xPlayers = {}
- if type(val) == "table" then
- for _, v in pairs(ESX.Players) do
- checkTable(key, val, v, xPlayers)
- end
- else
- for _, v in pairs(ESX.Players) do
- if key then
- if (key == 'job' and v.job.name == val) or v[key] == val then
- xPlayers[#xPlayers + 1] = v
- end
- else
- xPlayers[#xPlayers + 1] = v
- end
- end
- end
+ local xPlayers = {}
+ if type(val) == "table" then
+ for _, v in pairs(ESX.Players) do
+ checkTable(key, val, v, xPlayers)
+ end
+ else
+ for _, v in pairs(ESX.Players) do
+ if key then
+ if (key == "job" and v.job.name == val) or v[key] == val then
+ xPlayers[#xPlayers + 1] = v
+ end
+ else
+ xPlayers[#xPlayers + 1] = v
+ end
+ end
+ end
- return xPlayers
+ return xPlayers
end
function ESX.GetNumPlayers(key, val)
@@ -309,21 +309,21 @@ function ESX.GetNumPlayers(key, val)
end
function ESX.GetPlayerFromId(source)
- return ESX.Players[tonumber(source)]
+ return ESX.Players[tonumber(source)]
end
function ESX.GetPlayerFromIdentifier(identifier)
- return Core.playersByIdentifier[identifier]
+ return Core.playersByIdentifier[identifier]
end
function ESX.GetIdentifier(playerId)
- local fxDk = GetConvarInt('sv_fxdkMode', 0)
- if fxDk == 1 then
- return "ESX-DEBUG-LICENCE"
- end
+ local fxDk = GetConvarInt("sv_fxdkMode", 0)
+ if fxDk == 1 then
+ return "ESX-DEBUG-LICENCE"
+ end
- local identifier = GetPlayerIdentifierByType(playerId, 'license')
- return identifier and identifier:gsub('license:', '')
+ local identifier = GetPlayerIdentifierByType(playerId, "license")
+ return identifier and identifier:gsub("license:", "")
end
---@param model string|number
@@ -331,63 +331,79 @@ end
---@param cb function
function ESX.GetVehicleType(model, player, cb)
- model = type(model) == 'string' and joaat(model) or model
+ model = type(model) == "string" and joaat(model) or model
- if Core.vehicleTypesByModel[model] then
- return cb(Core.vehicleTypesByModel[model])
- end
+ if Core.vehicleTypesByModel[model] then
+ return cb(Core.vehicleTypesByModel[model])
+ end
- ESX.TriggerClientCallback(player, "esx:GetVehicleType", function(vehicleType)
- Core.vehicleTypesByModel[model] = vehicleType
- cb(vehicleType)
- end, model)
+ ESX.TriggerClientCallback(player, "esx:GetVehicleType", function(vehicleType)
+ Core.vehicleTypesByModel[model] = vehicleType
+ cb(vehicleType)
+ end, model)
end
function ESX.DiscordLog(name, title, color, message)
- local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
- local embedData = { {
- ['title'] = title,
- ['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
- ['footer'] = {
- ['text'] = "| ESX Logs | " .. os.date(),
- ['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
- },
- ['description'] = message,
- ['author'] = {
- ['name'] = "ESX Framework",
- ['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
- }
- } }
- PerformHttpRequest(webHook, nil, 'POST', json.encode({
- username = 'Logs',
- embeds = embedData
- }), {
- ['Content-Type'] = 'application/json'
- })
+ local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
+ local embedData = {
+ {
+ ["title"] = title,
+ ["color"] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
+ ["footer"] = {
+ ["text"] = "| ESX Logs | " .. os.date(),
+ ["icon_url"] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png",
+ },
+ ["description"] = message,
+ ["author"] = {
+ ["name"] = "ESX Framework",
+ ["icon_url"] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless",
+ },
+ },
+ }
+ PerformHttpRequest(
+ webHook,
+ nil,
+ "POST",
+ json.encode({
+ username = "Logs",
+ embeds = embedData,
+ }),
+ {
+ ["Content-Type"] = "application/json",
+ }
+ )
end
function ESX.DiscordLogFields(name, title, color, fields)
- local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
- local embedData = { {
- ['title'] = title,
- ['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
- ['footer'] = {
- ['text'] = "| ESX Logs | " .. os.date(),
- ['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
- },
- ['fields'] = fields,
- ['description'] = "",
- ['author'] = {
- ['name'] = "ESX Framework",
- ['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
- }
- } }
- PerformHttpRequest(webHook, nil, 'POST', json.encode({
- username = 'Logs',
- embeds = embedData
- }), {
- ['Content-Type'] = 'application/json'
- })
+ local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
+ local embedData = {
+ {
+ ["title"] = title,
+ ["color"] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
+ ["footer"] = {
+ ["text"] = "| ESX Logs | " .. os.date(),
+ ["icon_url"] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png",
+ },
+ ["fields"] = fields,
+ ["description"] = "",
+ ["author"] = {
+ ["name"] = "ESX Framework",
+ ["icon_url"] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless",
+ },
+ },
+ }
+ PerformHttpRequest(
+ webHook,
+ nil,
+ "POST",
+ json.encode({
+ username = "Logs",
+ embeds = embedData,
+ }),
+ {
+ ["Content-Type"] = "application/json",
+ }
+ )
end
--- Create Job at Runtime
@@ -395,167 +411,167 @@ end
--- @param label string
--- @param grades table
function ESX.CreateJob(name, label, grades)
- if not name then
- return print('[^3WARNING^7] missing argument `name(string)` while creating a job')
- end
+ if not name then
+ return print("[^3WARNING^7] missing argument `name(string)` while creating a job")
+ end
- if not label then
- return print('[^3WARNING^7] missing argument `label(string)` while creating a job')
- end
+ if not label then
+ return print("[^3WARNING^7] missing argument `label(string)` while creating a job")
+ end
- if not grades or not next(grades) then
- return print('[^3WARNING^7] missing argument `grades(table)` while creating a job!')
- end
+ if not grades or not next(grades) then
+ return print("[^3WARNING^7] missing argument `grades(table)` while creating a job!")
+ end
- local parameters = {}
- local job = { name = name, label = label, grades = {} }
+ local parameters = {}
+ local job = { name = name, label = label, grades = {} }
- for _, v in pairs(grades) do
- job.grades[tostring(v.grade)] = { job_name = name, grade = v.grade, name = v.name, label = v.label, salary = v.salary, skin_male = v.skin_male or '{}', skin_female = v.skin_female or '{}' }
- parameters[#parameters + 1] = { name, v.grade, v.name, v.label, v.salary, v.skin_male or '{}', v.skin_female or '{}'}
- end
+ for _, v in pairs(grades) do
+ job.grades[tostring(v.grade)] = { job_name = name, grade = v.grade, name = v.name, label = v.label, salary = v.salary, skin_male = v.skin_male or "{}", skin_female = v.skin_female or "{}" }
+ parameters[#parameters + 1] = { name, v.grade, v.name, v.label, v.salary, v.skin_male or "{}", v.skin_female or "{}" }
+ end
- MySQL.insert('INSERT IGNORE INTO jobs (name, label) VALUES (?, ?)', { name, label })
- MySQL.prepare('INSERT INTO job_grades (job_name, grade, name, label, salary, skin_male, skin_female) VALUES (?, ?, ?, ?, ?, ?, ?)', parameters)
+ MySQL.insert("INSERT IGNORE INTO jobs (name, label) VALUES (?, ?)", { name, label })
+ MySQL.prepare("INSERT INTO job_grades (job_name, grade, name, label, salary, skin_male, skin_female) VALUES (?, ?, ?, ?, ?, ?, ?)", parameters)
- ESX.Jobs[name] = job
+ ESX.Jobs[name] = job
end
function ESX.RefreshJobs()
- local Jobs = {}
- local jobs = MySQL.query.await('SELECT * FROM jobs')
+ local Jobs = {}
+ local jobs = MySQL.query.await("SELECT * FROM jobs")
- for _, v in ipairs(jobs) do
- Jobs[v.name] = v
- Jobs[v.name].grades = {}
- end
+ for _, v in ipairs(jobs) do
+ Jobs[v.name] = v
+ Jobs[v.name].grades = {}
+ end
- local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
+ local jobGrades = MySQL.query.await("SELECT * FROM job_grades")
- for _, v in ipairs(jobGrades) do
- if Jobs[v.job_name] then
- Jobs[v.job_name].grades[tostring(v.grade)] = v
- else
- print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
- end
- end
+ for _, v in ipairs(jobGrades) do
+ if Jobs[v.job_name] then
+ Jobs[v.job_name].grades[tostring(v.grade)] = v
+ else
+ print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
+ end
+ end
- for _, v in pairs(Jobs) do
- if ESX.Table.SizeOf(v.grades) == 0 then
- Jobs[v.name] = nil
- print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
- end
- end
+ for _, v in pairs(Jobs) do
+ if ESX.Table.SizeOf(v.grades) == 0 then
+ Jobs[v.name] = nil
+ print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
+ end
+ end
- if not Jobs then
- -- Fallback data, if no jobs exist
- ESX.Jobs['unemployed'] = { label = 'Unemployed', grades = { ['0'] = { grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {} } } }
- else
- ESX.Jobs = Jobs
- end
+ if not Jobs then
+ -- Fallback data, if no jobs exist
+ ESX.Jobs["unemployed"] = { label = "Unemployed", grades = { ["0"] = { grade = 0, label = "Unemployed", salary = 200, skin_male = {}, skin_female = {} } } }
+ else
+ ESX.Jobs = Jobs
+ end
end
function ESX.RegisterUsableItem(item, cb)
- Core.UsableItemsCallbacks[item] = cb
+ Core.UsableItemsCallbacks[item] = cb
end
function ESX.UseItem(source, item, ...)
- if ESX.Items[item] then
- local itemCallback = Core.UsableItemsCallbacks[item]
+ if ESX.Items[item] then
+ local itemCallback = Core.UsableItemsCallbacks[item]
- if itemCallback then
- local success, result = pcall(itemCallback, source, item, ...)
+ if itemCallback then
+ local success, result = pcall(itemCallback, source, item, ...)
- if not success then
- return result and print(result) or print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
- end
- end
- else
- print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
- end
+ if not success then
+ return result and print(result) or print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
+ end
+ end
+ else
+ print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
+ end
end
function ESX.RegisterPlayerFunctionOverrides(index, overrides)
- Core.PlayerFunctionOverrides[index] = overrides
+ Core.PlayerFunctionOverrides[index] = overrides
end
function ESX.SetPlayerFunctionOverride(index)
- if not index or not Core.PlayerFunctionOverrides[index] then
- return print('[^3WARNING^7] No valid index provided.')
- end
+ if not index or not Core.PlayerFunctionOverrides[index] then
+ return print("[^3WARNING^7] No valid index provided.")
+ end
- Config.PlayerFunctionOverride = index
+ Config.PlayerFunctionOverride = index
end
function ESX.GetItemLabel(item)
- if Config.OxInventory then
- item = exports.ox_inventory:Items(item)
- if item then
- return item.label
- end
- end
+ if Config.OxInventory then
+ item = exports.ox_inventory:Items(item)
+ if item then
+ return item.label
+ end
+ end
- if ESX.Items[item] then
- return ESX.Items[item].label
- else
- print(('[^3WARNING^7] Attemting to get invalid Item -> ^5%s^7'):format(item))
- end
+ if ESX.Items[item] then
+ return ESX.Items[item].label
+ else
+ print(("[^3WARNING^7] Attemting to get invalid Item -> ^5%s^7"):format(item))
+ end
end
function ESX.GetJobs()
- return ESX.Jobs
+ return ESX.Jobs
end
function ESX.GetUsableItems()
- local Usables = {}
- for k in pairs(Core.UsableItemsCallbacks) do
- Usables[k] = true
- end
- return Usables
+ local Usables = {}
+ for k in pairs(Core.UsableItemsCallbacks) do
+ Usables[k] = true
+ end
+ return Usables
end
if not Config.OxInventory then
- function ESX.CreatePickup(itemType, name, count, label, playerId, components, tintIndex, coords)
- local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
- local xPlayer = ESX.Players[playerId]
- coords = ( (type(coords) == "vector3" or type(coords) == "vector4") and coords.xyz or xPlayer.getCoords(true))
+ function ESX.CreatePickup(itemType, name, count, label, playerId, components, tintIndex, coords)
+ local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
+ local xPlayer = ESX.Players[playerId]
+ coords = ((type(coords) == "vector3" or type(coords) == "vector4") and coords.xyz or xPlayer.getCoords(true))
- Core.Pickups[pickupId] = { type = itemType, name = name, count = count, label = label, coords = coords }
+ Core.Pickups[pickupId] = { type = itemType, name = name, count = count, label = label, coords = coords }
- if itemType == 'item_weapon' then
- Core.Pickups[pickupId].components = components
- Core.Pickups[pickupId].tintIndex = tintIndex
- end
+ if itemType == "item_weapon" then
+ Core.Pickups[pickupId].components = components
+ Core.Pickups[pickupId].tintIndex = tintIndex
+ end
- TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, itemType, name, components, tintIndex)
- Core.PickupId = pickupId
- end
+ TriggerClientEvent("esx:createPickup", -1, pickupId, label, coords, itemType, name, components, tintIndex)
+ Core.PickupId = pickupId
+ end
end
function ESX.DoesJobExist(job, grade)
- grade = tostring(grade)
+ grade = tostring(grade)
- if job and grade then
- if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
- return true
- end
- end
+ if job and grade then
+ if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
+ return true
+ end
+ end
- return false
+ return false
end
function Core.IsPlayerAdmin(playerId)
- if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
- return true
- end
+ if (IsPlayerAceAllowed(playerId, "command") or GetConvar("sv_lan", "") == "true") and true or false then
+ return true
+ end
- local xPlayer = ESX.Players[playerId]
+ local xPlayer = ESX.Players[playerId]
- if xPlayer then
- if Config.AdminGroups[xPlayer.group] then
- return true
- end
- end
+ if xPlayer then
+ if Config.AdminGroups[xPlayer.group] then
+ return true
+ end
+ end
- return false
+ return false
end
diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua
index cb814329..e268ec80 100644
--- a/[core]/es_extended/server/main.lua
+++ b/[core]/es_extended/server/main.lua
@@ -1,125 +1,126 @@
-SetMapName('San Andreas')
-SetGameType('ESX Legacy')
+SetMapName("San Andreas")
+SetGameType("ESX Legacy")
-local oneSyncState = GetConvar('onesync', 'off')
-local newPlayer = 'INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?'
-local loadPlayer = 'SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `metadata`'
+local oneSyncState = GetConvar("onesync", "off")
+local newPlayer = "INSERT INTO `users` SET `accounts` = ?, `identifier` = ?, `group` = ?"
+local loadPlayer = "SELECT `accounts`, `job`, `job_grade`, `group`, `position`, `inventory`, `skin`, `loadout`, `metadata`"
if Config.Multichar then
- newPlayer = newPlayer .. ', `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?'
+ newPlayer = newPlayer .. ", `firstname` = ?, `lastname` = ?, `dateofbirth` = ?, `sex` = ?, `height` = ?"
end
if Config.StartingInventoryItems then
- newPlayer = newPlayer .. ', `inventory` = ?'
+ newPlayer = newPlayer .. ", `inventory` = ?"
end
if Config.Multichar or Config.Identity then
- loadPlayer = loadPlayer .. ', `firstname`, `lastname`, `dateofbirth`, `sex`, `height`'
+ loadPlayer = loadPlayer .. ", `firstname`, `lastname`, `dateofbirth`, `sex`, `height`"
end
-loadPlayer = loadPlayer .. ' FROM `users` WHERE identifier = ?'
+loadPlayer = loadPlayer .. " FROM `users` WHERE identifier = ?"
if Config.Multichar then
- AddEventHandler('esx:onPlayerJoined', function(src, char, data)
- while not next(ESX.Jobs) do
- Wait(50)
- end
+ AddEventHandler("esx:onPlayerJoined", function(src, char, data)
+ while not next(ESX.Jobs) do
+ Wait(50)
+ end
- if not ESX.Players[src] then
- local identifier = char .. ':' .. ESX.GetIdentifier(src)
- if data then
- createESXPlayer(identifier, src, data)
- else
- loadESXPlayer(identifier, src, false)
- end
- end
- end)
+ if not ESX.Players[src] then
+ local identifier = char .. ":" .. ESX.GetIdentifier(src)
+ if data then
+ createESXPlayer(identifier, src, data)
+ else
+ loadESXPlayer(identifier, src, false)
+ end
+ end
+ end)
else
- RegisterNetEvent('esx:onPlayerJoined')
- AddEventHandler('esx:onPlayerJoined', function()
- local _source = source
- while not next(ESX.Jobs) do
- Wait(50)
- end
+ RegisterNetEvent("esx:onPlayerJoined")
+ AddEventHandler("esx:onPlayerJoined", function()
+ local _source = source
+ while not next(ESX.Jobs) do
+ Wait(50)
+ end
- if not ESX.Players[_source] then
- onPlayerJoined(_source)
- end
- end)
+ if not ESX.Players[_source] then
+ onPlayerJoined(_source)
+ end
+ end)
end
function onPlayerJoined(playerId)
- local identifier = ESX.GetIdentifier(playerId)
- if identifier then
- if ESX.GetPlayerFromIdentifier(identifier) then
- DropPlayer(playerId,
- ('there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(
- identifier))
- else
- local result = MySQL.scalar.await('SELECT 1 FROM users WHERE identifier = ?', { identifier })
- if result then
- loadESXPlayer(identifier, playerId, false)
- else
- createESXPlayer(identifier, playerId)
- end
- end
- else
- DropPlayer(playerId,
- 'there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
- end
+ local identifier = ESX.GetIdentifier(playerId)
+ if identifier then
+ if ESX.GetPlayerFromIdentifier(identifier) then
+ DropPlayer(
+ playerId,
+ ("there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s"):format(
+ identifier
+ )
+ )
+ else
+ local result = MySQL.scalar.await("SELECT 1 FROM users WHERE identifier = ?", { identifier })
+ if result then
+ loadESXPlayer(identifier, playerId, false)
+ else
+ createESXPlayer(identifier, playerId)
+ end
+ end
+ else
+ DropPlayer(playerId, "there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.")
+ end
end
function createESXPlayer(identifier, playerId, data)
- local accounts = {}
+ local accounts = {}
- for account, money in pairs(Config.StartingAccountMoney) do
- accounts[account] = money
- end
+ for account, money in pairs(Config.StartingAccountMoney) do
+ accounts[account] = money
+ end
- local defaultGroup = "user"
- if Core.IsPlayerAdmin(playerId) then
- print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId))
- defaultGroup = "admin"
- end
+ local defaultGroup = "user"
+ if Core.IsPlayerAdmin(playerId) then
+ print(("[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7."):format(playerId))
+ defaultGroup = "admin"
+ end
- local parameters = Config.Multichar and { json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height } or { json.encode(accounts), identifier, defaultGroup }
+ local parameters = Config.Multichar and { json.encode(accounts), identifier, defaultGroup, data.firstname, data.lastname, data.dateofbirth, data.sex, data.height } or { json.encode(accounts), identifier, defaultGroup }
- if Config.StartingInventoryItems then
- table.insert(parameters, json.encode(Config.StartingInventoryItems))
- end
+ if Config.StartingInventoryItems then
+ table.insert(parameters, json.encode(Config.StartingInventoryItems))
+ end
- MySQL.prepare(newPlayer, parameters, function()
- loadESXPlayer(identifier, playerId, true)
- end)
+ MySQL.prepare(newPlayer, parameters, function()
+ loadESXPlayer(identifier, playerId, true)
+ end)
end
if not Config.Multichar then
- AddEventHandler('playerConnecting', function(_, _, deferrals)
- deferrals.defer()
- local playerId = source
- local identifier = ESX.GetIdentifier(playerId)
+ AddEventHandler("playerConnecting", function(_, _, deferrals)
+ deferrals.defer()
+ local playerId = source
+ local identifier = ESX.GetIdentifier(playerId)
- if oneSyncState == "off" or oneSyncState == "legacy" then
- return deferrals.done(('[ESX] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s'):format(oneSyncState))
- end
+ if oneSyncState == "off" or oneSyncState == "legacy" then
+ return deferrals.done(("[ESX] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s"):format(oneSyncState))
+ end
- if not Core.DatabaseConnected then
- return deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
- end
+ if not Core.DatabaseConnected then
+ return deferrals.done("[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg")
+ end
- if identifier then
- if ESX.GetPlayerFromIdentifier(identifier) then
- return deferrals.done(
- ('[ESX] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s'):format(
- identifier))
- else
- return deferrals.done()
- end
- else
- return deferrals.done(
- '[ESX] There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
- end
- end)
+ if identifier then
+ if ESX.GetPlayerFromIdentifier(identifier) then
+ return deferrals.done(
+ ("[ESX] There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same account.\n\nYour identifier: %s"):format(identifier)
+ )
+ else
+ return deferrals.done()
+ end
+ else
+ return deferrals.done("[ESX] There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.")
+ end
+ end)
end
function loadESXPlayer(identifier, playerId, isNew)
@@ -129,18 +130,18 @@ function loadESXPlayer(identifier, playerId, isNew)
loadout = {},
weight = 0,
identifier = identifier,
- firstName = 'John',
- lastName = 'Doe',
- dateofbirth = '01/01/2000',
- height = 120,
- dead = false
+ firstName = "John",
+ lastName = "Doe",
+ dateofbirth = "01/01/2000",
+ height = 120,
+ dead = false,
}
- local result = MySQL.prepare.await(loadPlayer, {identifier})
+ local result = MySQL.prepare.await(loadPlayer, { identifier })
- -- Accounts
+ -- Accounts
local accounts = result.accounts
- accounts = (accounts and accounts ~= '') and json.decode(accounts) or {}
+ accounts = (accounts and accounts ~= "") and json.decode(accounts) or {}
for account, data in pairs(Config.Accounts) do
data.round = data.round or data.round == nil
@@ -148,22 +149,19 @@ function loadESXPlayer(identifier, playerId, isNew)
local index = #userData.accounts + 1
userData.accounts[index] = {
name = account,
- money = accounts[account] or Config.StartingAccountMoney[account] or
- 0,
+ money = accounts[account] or Config.StartingAccountMoney[account] or 0,
label = data.label,
round = data.round,
- index = index
+ index = index,
}
end
- -- Job
+ -- Job
local job, grade = result.job, tostring(result.job_grade)
if not ESX.DoesJobExist(job, grade) then
- print(
- ('[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]'):format(
- identifier, job, grade))
- job, grade = 'unemployed', '0'
+ print(("[^3WARNING^7] Ignoring invalid job for ^5%s^7 [job: ^5%s^7, grade: ^5%s^7]"):format(identifier, job, grade))
+ job, grade = "unemployed", "0"
end
jobObject, gradeObject = ESX.Jobs[job], ESX.Jobs[job].grades[grade]
@@ -178,118 +176,116 @@ function loadESXPlayer(identifier, playerId, isNew)
grade_label = gradeObject.label,
grade_salary = gradeObject.salary,
- skin_male = gradeObject.skin_male and json.decode(gradeObject.skin_male) or
- {},
- skin_female = gradeObject.skin_female and
- json.decode(gradeObject.skin_female) or {}
+ skin_male = gradeObject.skin_male and json.decode(gradeObject.skin_male) or {},
+ skin_female = gradeObject.skin_female and json.decode(gradeObject.skin_female) or {},
}
-- Inventory
if not Config.OxInventory then
- local inventory = (result.inventory and result.inventory ~= '') and json.decode(result.inventory) or {}
+ local inventory = (result.inventory and result.inventory ~= "") and json.decode(result.inventory) or {}
- for name, item in pairs(ESX.Items) do
- local count = inventory[name] or 0
+ for name, item in pairs(ESX.Items) do
+ local count = inventory[name] or 0
userData.weight += (count * item.weight)
userData.inventory[#userData.inventory + 1] = {
name = name,
- count = count,
+ count = count,
label = item.label,
weight = item.weight,
usable = Core.UsableItemsCallbacks[name] ~= nil,
rare = item.rare,
- canRemove = item.canRemove
- }
+ canRemove = item.canRemove,
+ }
end
table.sort(userData.inventory, function(a, b)
- return a.label < b.label
- end)
- elseif result.inventory and result.inventory ~= '' then
+ return a.label < b.label
+ end)
+ elseif result.inventory and result.inventory ~= "" then
userData.inventory = json.decode(result.inventory)
end
- -- Group
- if result.group then
- if result.group == "superadmin" then
- userData.group = "admin"
- print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7")
- else
- userData.group = result.group
- end
- else
- userData.group = 'user'
- end
+ -- Group
+ if result.group then
+ if result.group == "superadmin" then
+ userData.group = "admin"
+ print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7")
+ else
+ userData.group = result.group
+ end
+ else
+ userData.group = "user"
+ end
- -- Loadout
+ -- Loadout
if not Config.OxInventory then
- if result.loadout and result.loadout ~= '' then
- local loadout = json.decode(result.loadout)
+ if result.loadout and result.loadout ~= "" then
+ local loadout = json.decode(result.loadout)
- for name, weapon in pairs(loadout) do
- local label = ESX.GetWeaponLabel(name)
+ for name, weapon in pairs(loadout) do
+ local label = ESX.GetWeaponLabel(name)
if label then
userData.loadout[#userData.loadout + 1] = {
- name = name,
+ name = name,
ammo = weapon.ammo,
- label = label,
- components = weapon.components or {},
- tintIndex = weapon.tintIndex or 0
- }
- end
- end
- end
- end
+ label = label,
+ components = weapon.components or {},
+ tintIndex = weapon.tintIndex or 0,
+ }
+ end
+ end
+ end
+ end
- -- Position
- userData.coords = json.decode(result.position) or Config.DefaultSpawns[math.random(#Config.DefaultSpawns)]
+ -- Position
+ userData.coords = json.decode(result.position) or Config.DefaultSpawns[math.random(#Config.DefaultSpawns)]
- -- Skin
- userData.skin = (result.skin and result.skin ~= '') and json.decode(result.skin) or { sex = userData.sex == 'f' and 1 or 0}
-
- -- Metadata
- userData.metadata = (result.metadata and result.metadata ~= '') and json.decode(result.metadata) or {}
+ -- Skin
+ userData.skin = (result.skin and result.skin ~= "") and json.decode(result.skin) or { sex = userData.sex == "f" and 1 or 0 }
- -- xPlayer Creation
- local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, GetPlayerName(playerId), userData.coords, userData.metadata)
+ -- Metadata
+ userData.metadata = (result.metadata and result.metadata ~= "") and json.decode(result.metadata) or {}
+
+ -- xPlayer Creation
+ local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, GetPlayerName(playerId), userData.coords, userData.metadata)
ESX.Players[playerId] = xPlayer
- Core.playersByIdentifier[identifier] = xPlayer
+ Core.playersByIdentifier[identifier] = xPlayer
- -- Identity
- if result.firstname and result.firstname ~= '' then
- userData.firstName = result.firstname
+ -- Identity
+ if result.firstname and result.firstname ~= "" then
+ userData.firstName = result.firstname
userData.lastName = result.lastname
- xPlayer.set('firstName', result.firstname)
- xPlayer.set('lastName', result.lastname)
- xPlayer.setName(('%s %s'):format(result.firstname, result.lastname))
+ xPlayer.set("firstName", result.firstname)
+ xPlayer.set("lastName", result.lastname)
+ xPlayer.setName(("%s %s"):format(result.firstname, result.lastname))
if result.dateofbirth then
userData.dateofbirth = result.dateofbirth
- xPlayer.set('dateofbirth', result.dateofbirth)
+ xPlayer.set("dateofbirth", result.dateofbirth)
end
if result.sex then
userData.sex = result.sex
- xPlayer.set('sex', result.sex)
+ xPlayer.set("sex", result.sex)
end
if result.height then
userData.height = result.height
- xPlayer.set('height', result.height)
+ xPlayer.set("height", result.height)
end
- end
+ end
- TriggerEvent('esx:playerLoaded', playerId, xPlayer, isNew)
- userData.money = xPlayer.getMoney()
+ TriggerEvent("esx:playerLoaded", playerId, xPlayer, isNew)
+ userData.money = xPlayer.getMoney()
userData.maxWeight = xPlayer.getMaxWeight()
- xPlayer.triggerEvent('esx:playerLoaded', userData, isNew, userData.skin)
+ xPlayer.triggerEvent("esx:playerLoaded", userData, isNew, userData.skin)
if not Config.OxInventory then
- xPlayer.triggerEvent('esx:createMissingPickups', Core.Pickups)
- else
+ xPlayer.triggerEvent("esx:createMissingPickups", Core.Pickups)
+ else
exports.ox_inventory:setPlayerInventory(xPlayer, userData.inventory)
if isNew then
- local shared = json.decode(GetConvar('inventory:accounts', '["money"]'))
+ local shared = json.decode(GetConvar("inventory:accounts", '["money"]'))
for i = 1, #shared do
local name = shared[i]
@@ -299,402 +295,401 @@ function loadESXPlayer(identifier, playerId, isNew)
end
end
end
- end
- xPlayer.triggerEvent('esx:registerSuggestions', Core.RegisteredCommands)
+ end
+ xPlayer.triggerEvent("esx:registerSuggestions", Core.RegisteredCommands)
print(('[^2INFO^0] Player ^5"%s"^0 has connected to the server. ID: ^5%s^7'):format(xPlayer.getName(), playerId))
end
-AddEventHandler('chatMessage', function(playerId, _, message)
- local xPlayer = ESX.GetPlayerFromId(playerId)
- if message:sub(1, 1) == '/' and playerId > 0 then
- CancelEvent()
- local commandName = message:sub(1):gmatch("%w+")()
- xPlayer.showNotification(TranslateCap('commanderror_invalidcommand', commandName))
- end
+AddEventHandler("chatMessage", function(playerId, _, message)
+ local xPlayer = ESX.GetPlayerFromId(playerId)
+ if message:sub(1, 1) == "/" and playerId > 0 then
+ CancelEvent()
+ local commandName = message:sub(1):gmatch("%w+")()
+ xPlayer.showNotification(TranslateCap("commanderror_invalidcommand", commandName))
+ end
end)
-AddEventHandler('playerDropped', function(reason)
- local playerId = source
- local xPlayer = ESX.GetPlayerFromId(playerId)
+AddEventHandler("playerDropped", function(reason)
+ local playerId = source
+ local xPlayer = ESX.GetPlayerFromId(playerId)
- if xPlayer then
- TriggerEvent('esx:playerDropped', playerId, reason)
- local job = xPlayer.getJob().name
- local currentJob = ESX.JobsPlayerCount[job]
- ESX.JobsPlayerCount[job] = ((currentJob and currentJob > 0) and currentJob or 1) - 1
- GlobalState[("%s:count"):format(job)] = ESX.JobsPlayerCount[job]
- Core.playersByIdentifier[xPlayer.identifier] = nil
- Core.SavePlayer(xPlayer, function()
- ESX.Players[playerId] = nil
- end)
- end
+ if xPlayer then
+ TriggerEvent("esx:playerDropped", playerId, reason)
+ local job = xPlayer.getJob().name
+ local currentJob = ESX.JobsPlayerCount[job]
+ ESX.JobsPlayerCount[job] = ((currentJob and currentJob > 0) and currentJob or 1) - 1
+ GlobalState[("%s:count"):format(job)] = ESX.JobsPlayerCount[job]
+ Core.playersByIdentifier[xPlayer.identifier] = nil
+ Core.SavePlayer(xPlayer, function()
+ ESX.Players[playerId] = nil
+ end)
+ end
end)
AddEventHandler("esx:playerLoaded", function(_, xPlayer)
- local job = xPlayer.getJob().name
- local jobKey = ("%s:count"):format(job)
+ local job = xPlayer.getJob().name
+ local jobKey = ("%s:count"):format(job)
- ESX.JobsPlayerCount[job] = (ESX.JobsPlayerCount[job] or 0) + 1
- GlobalState[jobKey] = ESX.JobsPlayerCount[job]
+ ESX.JobsPlayerCount[job] = (ESX.JobsPlayerCount[job] or 0) + 1
+ GlobalState[jobKey] = ESX.JobsPlayerCount[job]
end)
AddEventHandler("esx:setJob", function(_, job, lastJob)
- local lastJobKey = ('%s:count'):format(lastJob.name)
- local jobKey = ('%s:count'):format(job.name)
- local currentLastJob = ESX.JobsPlayerCount[lastJob.name]
+ local lastJobKey = ("%s:count"):format(lastJob.name)
+ local jobKey = ("%s:count"):format(job.name)
+ local currentLastJob = ESX.JobsPlayerCount[lastJob.name]
- ESX.JobsPlayerCount[lastJob.name] = ((currentLastJob and currentLastJob > 0) and currentLastJob or 1) - 1
- ESX.JobsPlayerCount[job.name] = (ESX.JobsPlayerCount[job.name] or 0) + 1
+ ESX.JobsPlayerCount[lastJob.name] = ((currentLastJob and currentLastJob > 0) and currentLastJob or 1) - 1
+ ESX.JobsPlayerCount[job.name] = (ESX.JobsPlayerCount[job.name] or 0) + 1
- GlobalState[lastJobKey] = ESX.JobsPlayerCount[lastJob.name]
- GlobalState[jobKey] = ESX.JobsPlayerCount[job.name]
+ GlobalState[lastJobKey] = ESX.JobsPlayerCount[lastJob.name]
+ GlobalState[jobKey] = ESX.JobsPlayerCount[job.name]
end)
-AddEventHandler('esx:playerLogout', function(playerId, cb)
- local xPlayer = ESX.GetPlayerFromId(playerId)
- if xPlayer then
- TriggerEvent('esx:playerDropped', playerId)
+AddEventHandler("esx:playerLogout", function(playerId, cb)
+ local xPlayer = ESX.GetPlayerFromId(playerId)
+ if xPlayer then
+ TriggerEvent("esx:playerDropped", playerId)
- Core.playersByIdentifier[xPlayer.identifier] = nil
- Core.SavePlayer(xPlayer, function()
- ESX.Players[playerId] = nil
- if cb then
- cb()
- end
- end)
- end
- TriggerClientEvent("esx:onPlayerLogout", playerId)
+ Core.playersByIdentifier[xPlayer.identifier] = nil
+ Core.SavePlayer(xPlayer, function()
+ ESX.Players[playerId] = nil
+ if cb then
+ cb()
+ end
+ end)
+ end
+ TriggerClientEvent("esx:onPlayerLogout", playerId)
end)
if not Config.OxInventory then
- RegisterNetEvent('esx:updateWeaponAmmo')
- AddEventHandler('esx:updateWeaponAmmo', function(weaponName, ammoCount)
- local xPlayer = ESX.GetPlayerFromId(source)
+ RegisterNetEvent("esx:updateWeaponAmmo")
+ AddEventHandler("esx:updateWeaponAmmo", function(weaponName, ammoCount)
+ local xPlayer = ESX.GetPlayerFromId(source)
- if xPlayer then
- xPlayer.updateWeaponAmmo(weaponName, ammoCount)
- end
- end)
+ if xPlayer then
+ xPlayer.updateWeaponAmmo(weaponName, ammoCount)
+ end
+ end)
- RegisterNetEvent('esx:giveInventoryItem')
- AddEventHandler('esx:giveInventoryItem', function(target, itemType, itemName, itemCount)
- local playerId = source
- local sourceXPlayer = ESX.GetPlayerFromId(playerId)
- local targetXPlayer = ESX.GetPlayerFromId(target)
- local distance = #(GetEntityCoords(GetPlayerPed(playerId)) - GetEntityCoords(GetPlayerPed(target)))
- if not sourceXPlayer or not targetXPlayer or distance > Config.DistanceGive then
- print(('[^3WARNING^7] Player Detected Cheating: ^5%s^7'):format(GetPlayerName(playerId)))
- return
- end
+ RegisterNetEvent("esx:giveInventoryItem")
+ AddEventHandler("esx:giveInventoryItem", function(target, itemType, itemName, itemCount)
+ local playerId = source
+ local sourceXPlayer = ESX.GetPlayerFromId(playerId)
+ local targetXPlayer = ESX.GetPlayerFromId(target)
+ local distance = #(GetEntityCoords(GetPlayerPed(playerId)) - GetEntityCoords(GetPlayerPed(target)))
+ if not sourceXPlayer or not targetXPlayer or distance > Config.DistanceGive then
+ print(("[^3WARNING^7] Player Detected Cheating: ^5%s^7"):format(GetPlayerName(playerId)))
+ return
+ end
- if itemType == 'item_standard' then
- local sourceItem = sourceXPlayer.getInventoryItem(itemName)
+ if itemType == "item_standard" then
+ local sourceItem = sourceXPlayer.getInventoryItem(itemName)
- if itemCount > 0 and sourceItem.count >= itemCount then
- if targetXPlayer.canCarryItem(itemName, itemCount) then
- sourceXPlayer.removeInventoryItem(itemName, itemCount)
- targetXPlayer.addInventoryItem(itemName, itemCount)
+ if itemCount > 0 and sourceItem.count >= itemCount then
+ if targetXPlayer.canCarryItem(itemName, itemCount) then
+ sourceXPlayer.removeInventoryItem(itemName, itemCount)
+ targetXPlayer.addInventoryItem(itemName, itemCount)
- sourceXPlayer.showNotification(TranslateCap('gave_item', itemCount, sourceItem.label, targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_item', itemCount, sourceItem.label, sourceXPlayer.name))
- else
- sourceXPlayer.showNotification(TranslateCap('ex_inv_lim', targetXPlayer.name))
- end
- else
- sourceXPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
- end
- elseif itemType == 'item_account' then
- if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
- sourceXPlayer.removeAccountMoney(itemName, itemCount, "Gave to " .. targetXPlayer.name)
- targetXPlayer.addAccountMoney(itemName, itemCount, "Received from " .. sourceXPlayer.name)
+ sourceXPlayer.showNotification(TranslateCap("gave_item", itemCount, sourceItem.label, targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_item", itemCount, sourceItem.label, sourceXPlayer.name))
+ else
+ sourceXPlayer.showNotification(TranslateCap("ex_inv_lim", targetXPlayer.name))
+ end
+ else
+ sourceXPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
+ end
+ elseif itemType == "item_account" then
+ if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
+ sourceXPlayer.removeAccountMoney(itemName, itemCount, "Gave to " .. targetXPlayer.name)
+ targetXPlayer.addAccountMoney(itemName, itemCount, "Received from " .. sourceXPlayer.name)
- sourceXPlayer.showNotification(TranslateCap('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label, targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label,
- sourceXPlayer.name))
- else
- sourceXPlayer.showNotification(TranslateCap('imp_invalid_amount'))
- end
- elseif itemType == 'item_weapon' then
- if sourceXPlayer.hasWeapon(itemName) then
- local weaponLabel = ESX.GetWeaponLabel(itemName)
- if not targetXPlayer.hasWeapon(itemName) then
- local _, weapon = sourceXPlayer.getWeapon(itemName)
- local _, weaponObject = ESX.GetWeapon(itemName)
- itemCount = weapon.ammo
- local weaponComponents = ESX.Table.Clone(weapon.components)
- local weaponTint = weapon.tintIndex
- if weaponTint then
- targetXPlayer.setWeaponTint(itemName, weaponTint)
- end
- if weaponComponents then
- for _, v in pairs(weaponComponents) do
- targetXPlayer.addWeaponComponent(itemName, v)
- end
- end
- sourceXPlayer.removeWeapon(itemName)
- targetXPlayer.addWeapon(itemName, itemCount)
+ sourceXPlayer.showNotification(TranslateCap("gave_account_money", ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label, targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_account_money", ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName].label, sourceXPlayer.name))
+ else
+ sourceXPlayer.showNotification(TranslateCap("imp_invalid_amount"))
+ end
+ elseif itemType == "item_weapon" then
+ if sourceXPlayer.hasWeapon(itemName) then
+ local weaponLabel = ESX.GetWeaponLabel(itemName)
+ if not targetXPlayer.hasWeapon(itemName) then
+ local _, weapon = sourceXPlayer.getWeapon(itemName)
+ local _, weaponObject = ESX.GetWeapon(itemName)
+ itemCount = weapon.ammo
+ local weaponComponents = ESX.Table.Clone(weapon.components)
+ local weaponTint = weapon.tintIndex
+ if weaponTint then
+ targetXPlayer.setWeaponTint(itemName, weaponTint)
+ end
+ if weaponComponents then
+ for _, v in pairs(weaponComponents) do
+ targetXPlayer.addWeaponComponent(itemName, v)
+ end
+ end
+ sourceXPlayer.removeWeapon(itemName)
+ targetXPlayer.addWeapon(itemName, itemCount)
- if weaponObject.ammo and itemCount > 0 then
- local ammoLabel = weaponObject.ammo.label
- sourceXPlayer.showNotification(TranslateCap('gave_weapon_withammo', weaponLabel, itemCount, ammoLabel, targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_weapon_withammo', weaponLabel, itemCount, ammoLabel, sourceXPlayer.name))
- else
- sourceXPlayer.showNotification(TranslateCap('gave_weapon', weaponLabel, targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_weapon', weaponLabel, sourceXPlayer.name))
- end
- else
- sourceXPlayer.showNotification(TranslateCap('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
- targetXPlayer.showNotification(TranslateCap('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
- end
- end
- elseif itemType == 'item_ammo' then
- if sourceXPlayer.hasWeapon(itemName) then
- local _, weapon = sourceXPlayer.getWeapon(itemName)
+ if weaponObject.ammo and itemCount > 0 then
+ local ammoLabel = weaponObject.ammo.label
+ sourceXPlayer.showNotification(TranslateCap("gave_weapon_withammo", weaponLabel, itemCount, ammoLabel, targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_weapon_withammo", weaponLabel, itemCount, ammoLabel, sourceXPlayer.name))
+ else
+ sourceXPlayer.showNotification(TranslateCap("gave_weapon", weaponLabel, targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_weapon", weaponLabel, sourceXPlayer.name))
+ end
+ else
+ sourceXPlayer.showNotification(TranslateCap("gave_weapon_hasalready", targetXPlayer.name, weaponLabel))
+ targetXPlayer.showNotification(TranslateCap("received_weapon_hasalready", sourceXPlayer.name, weaponLabel))
+ end
+ end
+ elseif itemType == "item_ammo" then
+ if sourceXPlayer.hasWeapon(itemName) then
+ local _, weapon = sourceXPlayer.getWeapon(itemName)
- if targetXPlayer.hasWeapon(itemName) then
- local _, weaponObject = ESX.GetWeapon(itemName)
+ if targetXPlayer.hasWeapon(itemName) then
+ local _, weaponObject = ESX.GetWeapon(itemName)
- if weaponObject.ammo then
- local ammoLabel = weaponObject.ammo.label
+ if weaponObject.ammo then
+ local ammoLabel = weaponObject.ammo.label
- if weapon.ammo >= itemCount then
- sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
- targetXPlayer.addWeaponAmmo(itemName, itemCount)
+ if weapon.ammo >= itemCount then
+ sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
+ targetXPlayer.addWeaponAmmo(itemName, itemCount)
- sourceXPlayer.showNotification(TranslateCap('gave_weapon_ammo', itemCount, ammoLabel, weapon.label, targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_weapon_ammo', itemCount, ammoLabel, weapon.label, sourceXPlayer.name))
- end
- end
- else
- sourceXPlayer.showNotification(TranslateCap('gave_weapon_noweapon', targetXPlayer.name))
- targetXPlayer.showNotification(TranslateCap('received_weapon_noweapon', sourceXPlayer.name, weapon.label))
- end
- end
- end
- end)
+ sourceXPlayer.showNotification(TranslateCap("gave_weapon_ammo", itemCount, ammoLabel, weapon.label, targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_weapon_ammo", itemCount, ammoLabel, weapon.label, sourceXPlayer.name))
+ end
+ end
+ else
+ sourceXPlayer.showNotification(TranslateCap("gave_weapon_noweapon", targetXPlayer.name))
+ targetXPlayer.showNotification(TranslateCap("received_weapon_noweapon", sourceXPlayer.name, weapon.label))
+ end
+ end
+ end
+ end)
- RegisterNetEvent('esx:removeInventoryItem')
- AddEventHandler('esx:removeInventoryItem', function(itemType, itemName, itemCount)
- local playerId = source
- local xPlayer = ESX.GetPlayerFromId(playerId)
+ RegisterNetEvent("esx:removeInventoryItem")
+ AddEventHandler("esx:removeInventoryItem", function(itemType, itemName, itemCount)
+ local playerId = source
+ local xPlayer = ESX.GetPlayerFromId(playerId)
- if itemType == 'item_standard' then
- if itemCount == nil or itemCount < 1 then
- xPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
- else
- local xItem = xPlayer.getInventoryItem(itemName)
+ if itemType == "item_standard" then
+ if itemCount == nil or itemCount < 1 then
+ xPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
+ else
+ local xItem = xPlayer.getInventoryItem(itemName)
- if (itemCount > xItem.count or xItem.count < 1) then
- xPlayer.showNotification(TranslateCap('imp_invalid_quantity'))
- else
- xPlayer.removeInventoryItem(itemName, itemCount)
- local pickupLabel = ('%s [%s]'):format(xItem.label, itemCount)
- ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, playerId)
- xPlayer.showNotification(TranslateCap('threw_standard', itemCount, xItem.label))
- end
- end
- elseif itemType == 'item_account' then
- if itemCount == nil or itemCount < 1 then
- xPlayer.showNotification(TranslateCap('imp_invalid_amount'))
- else
- local account = xPlayer.getAccount(itemName)
+ if itemCount > xItem.count or xItem.count < 1 then
+ xPlayer.showNotification(TranslateCap("imp_invalid_quantity"))
+ else
+ xPlayer.removeInventoryItem(itemName, itemCount)
+ local pickupLabel = ("%s [%s]"):format(xItem.label, itemCount)
+ ESX.CreatePickup("item_standard", itemName, itemCount, pickupLabel, playerId)
+ xPlayer.showNotification(TranslateCap("threw_standard", itemCount, xItem.label))
+ end
+ end
+ elseif itemType == "item_account" then
+ if itemCount == nil or itemCount < 1 then
+ xPlayer.showNotification(TranslateCap("imp_invalid_amount"))
+ else
+ local account = xPlayer.getAccount(itemName)
- if (itemCount > account.money or account.money < 1) then
- xPlayer.showNotification(TranslateCap('imp_invalid_amount'))
- else
- xPlayer.removeAccountMoney(itemName, itemCount, "Threw away")
- local pickupLabel = ('%s [%s]'):format(account.label, TranslateCap('locale_currency', ESX.Math.GroupDigits(itemCount)))
- ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, playerId)
- xPlayer.showNotification(TranslateCap('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
- end
- end
- elseif itemType == 'item_weapon' then
- itemName = string.upper(itemName)
+ if itemCount > account.money or account.money < 1 then
+ xPlayer.showNotification(TranslateCap("imp_invalid_amount"))
+ else
+ xPlayer.removeAccountMoney(itemName, itemCount, "Threw away")
+ local pickupLabel = ("%s [%s]"):format(account.label, TranslateCap("locale_currency", ESX.Math.GroupDigits(itemCount)))
+ ESX.CreatePickup("item_account", itemName, itemCount, pickupLabel, playerId)
+ xPlayer.showNotification(TranslateCap("threw_account", ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
+ end
+ end
+ elseif itemType == "item_weapon" then
+ itemName = string.upper(itemName)
- if xPlayer.hasWeapon(itemName) then
- local _, weapon = xPlayer.getWeapon(itemName)
- local _, weaponObject = ESX.GetWeapon(itemName)
- local components, pickupLabel = ESX.Table.Clone(weapon.components)
- xPlayer.removeWeapon(itemName)
+ if xPlayer.hasWeapon(itemName) then
+ local _, weapon = xPlayer.getWeapon(itemName)
+ local _, weaponObject = ESX.GetWeapon(itemName)
+ local components, pickupLabel = ESX.Table.Clone(weapon.components)
+ xPlayer.removeWeapon(itemName)
- if weaponObject.ammo and weapon.ammo > 0 then
- local ammoLabel = weaponObject.ammo.label
- pickupLabel = ('%s [%s %s]'):format(weapon.label, weapon.ammo, ammoLabel)
- xPlayer.showNotification(TranslateCap('threw_weapon_ammo', weapon.label, weapon.ammo, ammoLabel))
- else
- pickupLabel = ('%s'):format(weapon.label)
- xPlayer.showNotification(TranslateCap('threw_weapon', weapon.label))
- end
+ if weaponObject.ammo and weapon.ammo > 0 then
+ local ammoLabel = weaponObject.ammo.label
+ pickupLabel = ("%s [%s %s]"):format(weapon.label, weapon.ammo, ammoLabel)
+ xPlayer.showNotification(TranslateCap("threw_weapon_ammo", weapon.label, weapon.ammo, ammoLabel))
+ else
+ pickupLabel = ("%s"):format(weapon.label)
+ xPlayer.showNotification(TranslateCap("threw_weapon", weapon.label))
+ end
- ESX.CreatePickup('item_weapon', itemName, weapon.ammo, pickupLabel, playerId, components, weapon.tintIndex)
- end
- end
- end)
+ ESX.CreatePickup("item_weapon", itemName, weapon.ammo, pickupLabel, playerId, components, weapon.tintIndex)
+ end
+ end
+ end)
- RegisterNetEvent('esx:useItem')
- AddEventHandler('esx:useItem', function(itemName)
- local source = source
- local xPlayer = ESX.GetPlayerFromId(source)
- local count = xPlayer.getInventoryItem(itemName).count
+ RegisterNetEvent("esx:useItem")
+ AddEventHandler("esx:useItem", function(itemName)
+ local source = source
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local count = xPlayer.getInventoryItem(itemName).count
- if count > 0 then
- ESX.UseItem(source, itemName)
- else
- xPlayer.showNotification(TranslateCap('act_imp'))
- end
- end)
+ if count > 0 then
+ ESX.UseItem(source, itemName)
+ else
+ xPlayer.showNotification(TranslateCap("act_imp"))
+ end
+ end)
- RegisterNetEvent('esx:onPickup')
- AddEventHandler('esx:onPickup', function(pickupId)
- local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
+ RegisterNetEvent("esx:onPickup")
+ AddEventHandler("esx:onPickup", function(pickupId)
+ local pickup, xPlayer, success = Core.Pickups[pickupId], ESX.GetPlayerFromId(source)
- if pickup then
- local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
- if (playerPickupDistance > 5.0) then
- print(('[^3WARNING^7] Player Detected Cheating (Out of range pickup): ^5%s^7'):format(xPlayer.getIdentifier()))
- return
- end
+ if pickup then
+ local playerPickupDistance = #(pickup.coords - xPlayer.getCoords(true))
+ if playerPickupDistance > 5.0 then
+ print(("[^3WARNING^7] Player Detected Cheating (Out of range pickup): ^5%s^7"):format(xPlayer.getIdentifier()))
+ return
+ end
- if pickup.type == 'item_standard' then
- if xPlayer.canCarryItem(pickup.name, pickup.count) then
- xPlayer.addInventoryItem(pickup.name, pickup.count)
- success = true
- else
- xPlayer.showNotification(TranslateCap('threw_cannot_pickup'))
- end
- elseif pickup.type == 'item_account' then
- success = true
- xPlayer.addAccountMoney(pickup.name, pickup.count, "Picked up")
- elseif pickup.type == 'item_weapon' then
- if xPlayer.hasWeapon(pickup.name) then
- xPlayer.showNotification(TranslateCap('threw_weapon_already'))
- else
- success = true
- xPlayer.addWeapon(pickup.name, pickup.count)
- xPlayer.setWeaponTint(pickup.name, pickup.tintIndex)
+ if pickup.type == "item_standard" then
+ if xPlayer.canCarryItem(pickup.name, pickup.count) then
+ xPlayer.addInventoryItem(pickup.name, pickup.count)
+ success = true
+ else
+ xPlayer.showNotification(TranslateCap("threw_cannot_pickup"))
+ end
+ elseif pickup.type == "item_account" then
+ success = true
+ xPlayer.addAccountMoney(pickup.name, pickup.count, "Picked up")
+ elseif pickup.type == "item_weapon" then
+ if xPlayer.hasWeapon(pickup.name) then
+ xPlayer.showNotification(TranslateCap("threw_weapon_already"))
+ else
+ success = true
+ xPlayer.addWeapon(pickup.name, pickup.count)
+ xPlayer.setWeaponTint(pickup.name, pickup.tintIndex)
- for _, v in ipairs(pickup.components) do
- xPlayer.addWeaponComponent(pickup.name, v)
- end
- end
- end
+ for _, v in ipairs(pickup.components) do
+ xPlayer.addWeaponComponent(pickup.name, v)
+ end
+ end
+ end
- if success then
- Core.Pickups[pickupId] = nil
- TriggerClientEvent('esx:removePickup', -1, pickupId)
- end
- end
- end)
+ if success then
+ Core.Pickups[pickupId] = nil
+ TriggerClientEvent("esx:removePickup", -1, pickupId)
+ end
+ end
+ end)
end
-ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
- local xPlayer = ESX.GetPlayerFromId(source)
+ESX.RegisterServerCallback("esx:getPlayerData", function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
- cb({
- identifier = xPlayer.identifier,
- accounts = xPlayer.getAccounts(),
- inventory = xPlayer.getInventory(),
- job = xPlayer.getJob(),
- loadout = xPlayer.getLoadout(),
- money = xPlayer.getMoney(),
- position = xPlayer.getCoords(true),
- metadata = xPlayer.getMeta()
- })
+ cb({
+ identifier = xPlayer.identifier,
+ accounts = xPlayer.getAccounts(),
+ inventory = xPlayer.getInventory(),
+ job = xPlayer.getJob(),
+ loadout = xPlayer.getLoadout(),
+ money = xPlayer.getMoney(),
+ position = xPlayer.getCoords(true),
+ metadata = xPlayer.getMeta(),
+ })
end)
-ESX.RegisterServerCallback('esx:isUserAdmin', function(source, cb)
- cb(Core.IsPlayerAdmin(source))
+ESX.RegisterServerCallback("esx:isUserAdmin", function(source, cb)
+ cb(Core.IsPlayerAdmin(source))
end)
-ESX.RegisterServerCallback('esx:getGameBuild', function(_, cb)
- cb(tonumber(GetConvar("sv_enforceGameBuild", 1604)))
+ESX.RegisterServerCallback("esx:getGameBuild", function(_, cb)
+ cb(tonumber(GetConvar("sv_enforceGameBuild", 1604)))
end)
-ESX.RegisterServerCallback('esx:getOtherPlayerData', function(_, cb, target)
- local xPlayer = ESX.GetPlayerFromId(target)
+ESX.RegisterServerCallback("esx:getOtherPlayerData", function(_, cb, target)
+ local xPlayer = ESX.GetPlayerFromId(target)
- cb({
- identifier = xPlayer.identifier,
- accounts = xPlayer.getAccounts(),
- inventory = xPlayer.getInventory(),
- job = xPlayer.getJob(),
- loadout = xPlayer.getLoadout(),
- money = xPlayer.getMoney(),
- position = xPlayer.getCoords(true),
- metadata = xPlayer.getMeta()
- })
+ cb({
+ identifier = xPlayer.identifier,
+ accounts = xPlayer.getAccounts(),
+ inventory = xPlayer.getInventory(),
+ job = xPlayer.getJob(),
+ loadout = xPlayer.getLoadout(),
+ money = xPlayer.getMoney(),
+ position = xPlayer.getCoords(true),
+ metadata = xPlayer.getMeta(),
+ })
end)
-ESX.RegisterServerCallback('esx:getPlayerNames', function(source, cb, players)
- players[source] = nil
+ESX.RegisterServerCallback("esx:getPlayerNames", function(source, cb, players)
+ players[source] = nil
- for playerId, _ in pairs(players) do
- local xPlayer = ESX.GetPlayerFromId(playerId)
+ for playerId, _ in pairs(players) do
+ local xPlayer = ESX.GetPlayerFromId(playerId)
- if xPlayer then
- players[playerId] = xPlayer.getName()
- else
- players[playerId] = nil
- end
- end
+ if xPlayer then
+ players[playerId] = xPlayer.getName()
+ else
+ players[playerId] = nil
+ end
+ end
- cb(players)
+ cb(players)
end)
ESX.RegisterServerCallback("esx:spawnVehicle", function(source, cb, vehData)
- local ped = GetPlayerPed(source)
- ESX.OneSync.SpawnVehicle(vehData.model or `ADDER`, vehData.coords or GetEntityCoords(ped), vehData.coords.w or 0.0, vehData.props or {}, function(id)
- if vehData.warp then
- local vehicle = NetworkGetEntityFromNetworkId(id)
- local timeout = 0
- while GetVehiclePedIsIn(ped) ~= vehicle and timeout <= 15 do
- Wait(0)
- TaskWarpPedIntoVehicle(ped, vehicle, -1)
- timeout += 1
- end
- end
- cb(id)
- end)
+ local ped = GetPlayerPed(source)
+ ESX.OneSync.SpawnVehicle(vehData.model or `ADDER`, vehData.coords or GetEntityCoords(ped), vehData.coords.w or 0.0, vehData.props or {}, function(id)
+ if vehData.warp then
+ local vehicle = NetworkGetEntityFromNetworkId(id)
+ local timeout = 0
+ while GetVehiclePedIsIn(ped) ~= vehicle and timeout <= 15 do
+ Wait(0)
+ TaskWarpPedIntoVehicle(ped, vehicle, -1)
+ timeout += 1
+ end
+ end
+ cb(id)
+ end)
end)
-AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
- if eventData.secondsRemaining == 60 then
- CreateThread(function()
- Wait(50000)
- Core.SavePlayers()
- end)
- end
+AddEventHandler("txAdmin:events:scheduledRestart", function(eventData)
+ if eventData.secondsRemaining == 60 then
+ CreateThread(function()
+ Wait(50000)
+ Core.SavePlayers()
+ end)
+ end
end)
-AddEventHandler('txAdmin:events:serverShuttingDown', function()
- Core.SavePlayers()
+AddEventHandler("txAdmin:events:serverShuttingDown", function()
+ Core.SavePlayers()
end)
local DoNotUse = {
- ['essentialmode'] = true,
- ['es_admin2'] = true,
- ['basic-gamemode'] = true,
- ['mapmanager'] = true,
- ['fivem-map-skater'] = true,
- ['fivem-map-hipster'] = true,
- ['qb-core'] = true,
- ['default_spawnpoint'] = true,
+ ["essentialmode"] = true,
+ ["es_admin2"] = true,
+ ["basic-gamemode"] = true,
+ ["mapmanager"] = true,
+ ["fivem-map-skater"] = true,
+ ["fivem-map-hipster"] = true,
+ ["qb-core"] = true,
+ ["default_spawnpoint"] = true,
}
-AddEventHandler('onResourceStart', function(key)
- if DoNotUse[string.lower(key)] then
- while GetResourceState(key) ~= 'started' do
- Wait(0)
- end
+AddEventHandler("onResourceStart", function(key)
+ if DoNotUse[string.lower(key)] then
+ while GetResourceState(key) ~= "started" do
+ Wait(0)
+ end
- StopResource(key)
- print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
- end
+ StopResource(key)
+ print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
+ end
end)
for key in pairs(DoNotUse) do
- if GetResourceState(key) == 'started' or GetResourceState(key) == 'starting' then
- StopResource(key)
- print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
- end
+ if GetResourceState(key) == "started" or GetResourceState(key) == "starting" then
+ StopResource(key)
+ print(("[^1ERROR^7] WE STOPPED A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5%s^7"):format(key))
+ end
end
diff --git a/[core]/es_extended/server/modules/actions.lua b/[core]/es_extended/server/modules/actions.lua
index c0513126..2c96a3a0 100644
--- a/[core]/es_extended/server/modules/actions.lua
+++ b/[core]/es_extended/server/modules/actions.lua
@@ -1,32 +1,32 @@
-RegisterServerEvent('esx:playerPedChanged')
-RegisterServerEvent('esx:playerJumping')
-RegisterServerEvent('esx:enteringVehicle')
-RegisterServerEvent('esx:enteringVehicleAborted')
-RegisterServerEvent('esx:enteredVehicle')
-RegisterServerEvent('esx:exitedVehicle')
-
-if Config.EnableDebug then
- AddEventHandler('esx:playerPedChanged', function(netId)
- print('esx:playerPedChanged', source, netId)
- end)
-
- AddEventHandler('esx:playerJumping', function()
- print('esx:playerJumping', source)
- end)
-
- AddEventHandler('esx:enteringVehicle', function(plate, seat, netId)
- print('esx:enteringVehicle', 'source', source, 'plate', plate, 'seat', seat, 'netId', netId)
- end)
-
- AddEventHandler('esx:enteringVehicleAborted', function()
- print('esx:enteringVehicleAborted', source)
- end)
-
- AddEventHandler('esx:enteredVehicle', function(plate, seat, displayName, netId)
- print('esx:enteredVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
- end)
-
- AddEventHandler('esx:exitedVehicle', function(plate, seat, displayName, netId)
- print('esx:exitedVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
- end)
-end
+RegisterServerEvent("esx:playerPedChanged")
+RegisterServerEvent("esx:playerJumping")
+RegisterServerEvent("esx:enteringVehicle")
+RegisterServerEvent("esx:enteringVehicleAborted")
+RegisterServerEvent("esx:enteredVehicle")
+RegisterServerEvent("esx:exitedVehicle")
+
+if Config.EnableDebug then
+ AddEventHandler("esx:playerPedChanged", function(netId)
+ print("esx:playerPedChanged", source, netId)
+ end)
+
+ AddEventHandler("esx:playerJumping", function()
+ print("esx:playerJumping", source)
+ end)
+
+ AddEventHandler("esx:enteringVehicle", function(plate, seat, netId)
+ print("esx:enteringVehicle", "source", source, "plate", plate, "seat", seat, "netId", netId)
+ end)
+
+ AddEventHandler("esx:enteringVehicleAborted", function()
+ print("esx:enteringVehicleAborted", source)
+ end)
+
+ AddEventHandler("esx:enteredVehicle", function(plate, seat, displayName, netId)
+ print("esx:enteredVehicle", "source", source, "plate", plate, "seat", seat, "displayName", displayName, "netId", netId)
+ end)
+
+ AddEventHandler("esx:exitedVehicle", function(plate, seat, displayName, netId)
+ print("esx:exitedVehicle", "source", source, "plate", plate, "seat", seat, "displayName", displayName, "netId", netId)
+ end)
+end
diff --git a/[core]/es_extended/server/modules/callback.lua b/[core]/es_extended/server/modules/callback.lua
index d78e9d4a..6a1bc7ae 100644
--- a/[core]/es_extended/server/modules/callback.lua
+++ b/[core]/es_extended/server/modules/callback.lua
@@ -6,19 +6,19 @@ local RequestId = 0
---@param eventName string
---@param callback function
ESX.RegisterServerCallback = function(eventName, callback)
- serverCallbacks[eventName] = callback
+ serverCallbacks[eventName] = callback
end
-RegisterNetEvent('esx:triggerServerCallback', function(eventName, requestId, invoker, ...)
- if not serverCallbacks[eventName] then
- return print(('[^1ERROR^7] Server Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
- end
+RegisterNetEvent("esx:triggerServerCallback", function(eventName, requestId, invoker, ...)
+ if not serverCallbacks[eventName] then
+ return print(("[^1ERROR^7] Server Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7"):format(eventName, invoker))
+ end
- local source = source
+ local source = source
- serverCallbacks[eventName](source, function(...)
- TriggerClientEvent('esx:serverCallback', source, requestId, invoker, ...)
- end, ...)
+ serverCallbacks[eventName](source, function(...)
+ TriggerClientEvent("esx:serverCallback", source, requestId, invoker, ...)
+ end, ...)
end)
---@param player number playerId
@@ -26,18 +26,18 @@ end)
---@param callback function
---@param ... any
ESX.TriggerClientCallback = function(player, eventName, callback, ...)
- clientRequests[RequestId] = callback
+ clientRequests[RequestId] = callback
- TriggerClientEvent('esx:triggerClientCallback', player, eventName, RequestId, GetInvokingResource() or "unknown", ...)
+ TriggerClientEvent("esx:triggerClientCallback", player, eventName, RequestId, GetInvokingResource() or "unknown", ...)
- RequestId = RequestId + 1
+ RequestId = RequestId + 1
end
-RegisterNetEvent('esx:clientCallback', function(requestId, invoker, ...)
- if not clientRequests[requestId] then
- return print(('[^1ERROR^7] Client Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
- end
+RegisterNetEvent("esx:clientCallback", function(requestId, invoker, ...)
+ if not clientRequests[requestId] then
+ return print(("[^1ERROR^7] Client Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist."):format(requestId, invoker))
+ end
- clientRequests[requestId](...)
- clientRequests[requestId] = nil
+ clientRequests[requestId](...)
+ clientRequests[requestId] = nil
end)
diff --git a/[core]/es_extended/server/modules/npwd.lua b/[core]/es_extended/server/modules/npwd.lua
index c4712b01..35cdfd76 100644
--- a/[core]/es_extended/server/modules/npwd.lua
+++ b/[core]/es_extended/server/modules/npwd.lua
@@ -1,49 +1,49 @@
-local npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
+local npwd = GetResourceState("npwd"):find("start") and exports.npwd or nil
-AddEventHandler('onServerResourceStart', function(resource)
- if resource ~= 'npwd' then
- return
- end
+AddEventHandler("onServerResourceStart", function(resource)
+ if resource ~= "npwd" then
+ return
+ end
- npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
+ npwd = GetResourceState("npwd"):find("start") and exports.npwd or nil
- for _, xPlayer in pairs(ESX.Players) do
- npwd:newPlayer({
- source = xPlayer.source,
- identifier = xPlayer.identifier,
- firstname = xPlayer.get('firstName'),
- lastname = xPlayer.get('lastName')
- })
- end
+ for _, xPlayer in pairs(ESX.Players) do
+ npwd:newPlayer({
+ source = xPlayer.source,
+ identifier = xPlayer.identifier,
+ firstname = xPlayer.get("firstName"),
+ lastname = xPlayer.get("lastName"),
+ })
+ end
end)
-AddEventHandler('onServerResourceStop', function(resource)
- if resource == 'npwd' then
- npwd = nil
- end
+AddEventHandler("onServerResourceStop", function(resource)
+ if resource == "npwd" then
+ npwd = nil
+ end
end)
-AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
- if not npwd then
- return
- end
+AddEventHandler("esx:playerLoaded", function(playerId, xPlayer)
+ if not npwd then
+ return
+ end
- if not xPlayer then
- xPlayer = ESX.GetPlayerFromId(playerId)
- end
+ if not xPlayer then
+ xPlayer = ESX.GetPlayerFromId(playerId)
+ end
- npwd:newPlayer({
- source = playerId,
- identifier = xPlayer.identifier,
- firstname = xPlayer.get('firstName'),
- lastname = xPlayer.get('lastName')
- })
+ npwd:newPlayer({
+ source = playerId,
+ identifier = xPlayer.identifier,
+ firstname = xPlayer.get("firstName"),
+ lastname = xPlayer.get("lastName"),
+ })
end)
-AddEventHandler('esx:playerLogout', function(playerId)
- if not npwd then
- return
- end
+AddEventHandler("esx:playerLogout", function(playerId)
+ if not npwd then
+ return
+ end
- npwd:unloadPlayer(playerId)
+ npwd:unloadPlayer(playerId)
end)
diff --git a/[core]/es_extended/server/onesync.lua b/[core]/es_extended/server/onesync.lua
index 0841b15b..ed2324be 100644
--- a/[core]/es_extended/server/onesync.lua
+++ b/[core]/es_extended/server/onesync.lua
@@ -5,75 +5,77 @@ ESX.OneSync = {}
---@param distance? number
---@param ignore? table
local function getNearbyPlayers(source, closest, distance, ignore)
- local result = {}
- local count = 0
+ local result = {}
+ local count = 0
local playerPed
local playerCoords
- if not distance then distance = 100 end
+ if not distance then
+ distance = 100
+ end
- if type(source) == 'number' then
- playerPed = GetPlayerPed(source)
-
- if not source then
- error("Received invalid first argument (source); should be playerId")
+ if type(source) == "number" then
+ playerPed = GetPlayerPed(source)
+
+ if not source then
+ error("Received invalid first argument (source); should be playerId")
return result
- end
+ end
- playerCoords = GetEntityCoords(playerPed)
+ playerCoords = GetEntityCoords(playerPed)
if not playerCoords then
error("Received nil value (playerCoords); perhaps source is nil at first place?")
return result
end
- end
+ end
- if type(source) == 'vector3' then
- playerCoords = source
+ if type(source) == "vector3" then
+ playerCoords = source
- if not playerCoords then
+ if not playerCoords then
error("Received nil value (playerCoords); perhaps source is nil at first place?")
return result
end
- end
+ end
- for _, xPlayer in pairs(ESX.Players) do
- if not ignore or not ignore[xPlayer.source] then
- local entity = GetPlayerPed(xPlayer.source)
- local coords = GetEntityCoords(entity)
+ for _, xPlayer in pairs(ESX.Players) do
+ if not ignore or not ignore[xPlayer.source] then
+ local entity = GetPlayerPed(xPlayer.source)
+ local coords = GetEntityCoords(entity)
- if not closest then
- local dist = #(playerCoords - coords)
- if dist <= distance then
- count = count + 1
- result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
- end
- else
- if xPlayer.source ~= source then
- local dist = #(playerCoords - coords)
- if dist <= (result.dist or distance) then
- result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
- end
+ if not closest then
+ local dist = #(playerCoords - coords)
+ if dist <= distance then
+ count = count + 1
+ result[count] = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
end
- end
- end
- end
+ else
+ if xPlayer.source ~= source then
+ local dist = #(playerCoords - coords)
+ if dist <= (result.dist or distance) then
+ result = { id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist }
+ end
+ end
+ end
+ end
+ end
- return result
+ return result
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
- return getNearbyPlayers(source, false, maxDistance, ignore)
+ return getNearbyPlayers(source, false, maxDistance, ignore)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
- return getNearbyPlayers(source, true, maxDistance, ignore)
+ return getNearbyPlayers(source, true, maxDistance, ignore)
end
---@param model number|string
@@ -82,26 +84,26 @@ end
---@param properties table
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
- local vehicleModel = joaat(model)
- local vehicleProperties = properties
+ local vehicleModel = joaat(model)
+ local vehicleProperties = properties
- CreateThread(function()
- local xPlayer = ESX.OneSync.GetClosestPlayer(coords, 300)
- ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
- if vehicleType then
- local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
- if not DoesEntityExist(createdVehicle) then
- return print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
- end
+ CreateThread(function()
+ local xPlayer = ESX.OneSync.GetClosestPlayer(coords, 300)
+ ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
+ if vehicleType then
+ local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
+ if not DoesEntityExist(createdVehicle) then
+ return print("[^1ERROR^7] Unfortunately, this vehicle has not spawned")
+ end
- local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
- Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
- cb(networkId)
- else
- print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
- end
- end)
- end)
+ local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
+ Entity(createdVehicle).state:set("VehicleProperties", vehicleProperties, true)
+ cb(networkId)
+ else
+ print(("[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
+ end
+ end)
+ end)
end
---@param model number|string
@@ -109,14 +111,18 @@ end
---@param heading number
---@param cb function
function ESX.OneSync.SpawnObject(model, coords, heading, cb)
- if type(model) == 'string' then model = joaat(model) end
- local objectCoords = type(coords) == "vector3" and coords or vector3(coords.x, coords.y, coords.z)
- CreateThread(function()
- local entity = CreateObject(model, objectCoords, true, true)
- while not DoesEntityExist(entity) do Wait(50) end
- SetEntityHeading(entity, heading)
- cb(NetworkGetNetworkIdFromEntity(entity))
- end)
+ if type(model) == "string" then
+ model = joaat(model)
+ end
+ local objectCoords = type(coords) == "vector3" and coords or vector3(coords.x, coords.y, coords.z)
+ CreateThread(function()
+ local entity = CreateObject(model, objectCoords, true, true)
+ while not DoesEntityExist(entity) do
+ Wait(50)
+ end
+ SetEntityHeading(entity, heading)
+ cb(NetworkGetNetworkIdFromEntity(entity))
+ end)
end
---@param model number|string
@@ -124,12 +130,16 @@ end
---@param heading number
---@param cb function
function ESX.OneSync.SpawnPed(model, coords, heading, cb)
- if type(model) == 'string' then model = joaat(model) end
- CreateThread(function()
- local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
- while not DoesEntityExist(entity) do Wait(50) end
- cb(NetworkGetNetworkIdFromEntity(entity))
- end)
+ if type(model) == "string" then
+ model = joaat(model)
+ end
+ CreateThread(function()
+ local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
+ while not DoesEntityExist(entity) do
+ Wait(50)
+ end
+ cb(NetworkGetNetworkIdFromEntity(entity))
+ end)
end
---@param model number|string
@@ -137,29 +147,33 @@ end
---@param seat number
---@param cb function
function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
- if type(model) == 'string' then model = joaat(model) end
- CreateThread(function()
- local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
- while not DoesEntityExist(entity) do Wait(50) end
- cb(NetworkGetNetworkIdFromEntity(entity))
- end)
+ if type(model) == "string" then
+ model = joaat(model)
+ end
+ CreateThread(function()
+ local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
+ while not DoesEntityExist(entity) do
+ Wait(50)
+ end
+ cb(NetworkGetNetworkIdFromEntity(entity))
+ end)
end
local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
- local nearbyEntities = {}
- coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
- for _, entity in pairs(entities) do
- if not isPed or (isPed and not IsPedAPlayer(entity)) then
- if not modelFilter or modelFilter[GetEntityModel(entity)] then
- local entityCoords = GetEntityCoords(entity)
- if not maxDistance or #(coords - entityCoords) <= maxDistance then
- nearbyEntities[#nearbyEntities + 1] = NetworkGetNetworkIdFromEntity(entity)
- end
- end
- end
- end
+ local nearbyEntities = {}
+ coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
+ for _, entity in pairs(entities) do
+ if not isPed or (isPed and not IsPedAPlayer(entity)) then
+ if not modelFilter or modelFilter[GetEntityModel(entity)] then
+ local entityCoords = GetEntityCoords(entity)
+ if not maxDistance or #(coords - entityCoords) <= maxDistance then
+ nearbyEntities[#nearbyEntities + 1] = NetworkGetNetworkIdFromEntity(entity)
+ end
+ end
+ end
+ end
- return nearbyEntities
+ return nearbyEntities
end
---@param coords vector3
@@ -167,7 +181,7 @@ end
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
- return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
+ return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
end
---@param coords vector3
@@ -175,7 +189,7 @@ end
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
- return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
+ return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
end
---@param coords vector3
@@ -183,44 +197,44 @@ end
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
- return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
+ return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
local function getClosestEntity(entities, coords, modelFilter, isPed)
- local distance, closestEntity, closestCoords = 100, nil, nil
- coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
+ local distance, closestEntity, closestCoords = 100, nil, nil
+ coords = type(coords) == "number" and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
- for _, entity in pairs(entities) do
- if not isPed or (isPed and not IsPedAPlayer(entity)) then
- if not modelFilter or modelFilter[GetEntityModel(entity)] then
- local entityCoords = GetEntityCoords(entity)
- local dist = #(coords - entityCoords)
- if dist < distance then
- closestEntity, distance, closestCoords = entity, dist, entityCoords
- end
- end
- end
- end
- return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
+ for _, entity in pairs(entities) do
+ if not isPed or (isPed and not IsPedAPlayer(entity)) then
+ if not modelFilter or modelFilter[GetEntityModel(entity)] then
+ local entityCoords = GetEntityCoords(entity)
+ local dist = #(coords - entityCoords)
+ if dist < distance then
+ closestEntity, distance, closestCoords = entity, dist, entityCoords
+ end
+ end
+ end
+ end
+ return NetworkGetNetworkIdFromEntity(closestEntity), distance, closestCoords
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestPed(coords, modelFilter)
- return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
+ return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestObject(coords, modelFilter)
- return getClosestEntity(GetAllObjects(), coords, modelFilter)
+ return getClosestEntity(GetAllObjects(), coords, modelFilter)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
- return getClosestEntity(GetAllVehicles(), coords, modelFilter)
-end
\ No newline at end of file
+ return getClosestEntity(GetAllVehicles(), coords, modelFilter)
+end
diff --git a/[core]/es_extended/server/paycheck.lua b/[core]/es_extended/server/paycheck.lua
index 98138293..ef317e5d 100644
--- a/[core]/es_extended/server/paycheck.lua
+++ b/[core]/es_extended/server/paycheck.lua
@@ -1,72 +1,68 @@
function StartPayCheck()
- CreateThread(function()
- while true do
- Wait(Config.PaycheckInterval)
- for player, xPlayer in pairs(ESX.Players) do
- local jobLabel = xPlayer.job.label
- local job = xPlayer.job.grade_name
- local salary = xPlayer.job.grade_salary
+ CreateThread(function()
+ while true do
+ Wait(Config.PaycheckInterval)
+ for player, xPlayer in pairs(ESX.Players) do
+ local jobLabel = xPlayer.job.label
+ local job = xPlayer.job.grade_name
+ local salary = xPlayer.job.grade_salary
- if salary > 0 then
- if job == 'unemployed' then -- unemployed
- xPlayer.addAccountMoney('bank', salary, "Welfare Check")
- TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
- 'CHAR_BANK_MAZE', 9)
- if Config.LogPaycheck then
- ESX.DiscordLogFields("Paycheck", "Paycheck - Unemployment Benefits", "green", {
- { name = "Player", value = xPlayer.name, inline = true },
- { name = "ID", value = xPlayer.source, inline = true },
- { name = "Amount", value = salary, inline = true }
- })
- end
- elseif Config.EnableSocietyPayouts then -- possibly a society
- TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
- if society ~= nil then -- verified society
- TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
- if account.money >= salary then -- does the society money to pay its employees?
- xPlayer.addAccountMoney('bank', salary, "Paycheck")
- account.removeMoney(salary)
- if Config.LogPaycheck then
- ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
- { name = "Player", value = xPlayer.name, inline = true },
- { name = "ID", value = xPlayer.source, inline = true },
- { name = "Amount", value = salary, inline = true }
- })
+ if salary > 0 then
+ if job == "unemployed" then -- unemployed
+ xPlayer.addAccountMoney("bank", salary, "Welfare Check")
+ TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_help", salary), "CHAR_BANK_MAZE", 9)
+ if Config.LogPaycheck then
+ ESX.DiscordLogFields("Paycheck", "Paycheck - Unemployment Benefits", "green", {
+ { name = "Player", value = xPlayer.name, inline = true },
+ { name = "ID", value = xPlayer.source, inline = true },
+ { name = "Amount", value = salary, inline = true },
+ })
+ end
+ elseif Config.EnableSocietyPayouts then -- possibly a society
+ TriggerEvent("esx_society:getSociety", xPlayer.job.name, function(society)
+ if society ~= nil then -- verified society
+ TriggerEvent("esx_addonaccount:getSharedAccount", society.account, function(account)
+ if account.money >= salary then -- does the society money to pay its employees?
+ xPlayer.addAccountMoney("bank", salary, "Paycheck")
+ account.removeMoney(salary)
+ if Config.LogPaycheck then
+ ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
+ { name = "Player", value = xPlayer.name, inline = true },
+ { name = "ID", value = xPlayer.source, inline = true },
+ { name = "Amount", value = salary, inline = true },
+ })
+ end
+
+ TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
+ else
+ TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), "", TranslateCap("company_nomoney"), "CHAR_BANK_MAZE", 1)
+ end
+ end)
+ else -- not a society
+ xPlayer.addAccountMoney("bank", salary, "Paycheck")
+ if Config.LogPaycheck then
+ ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
+ { name = "Player", value = xPlayer.name, inline = true },
+ { name = "ID", value = xPlayer.source, inline = true },
+ { name = "Amount", value = salary, inline = true },
+ })
+ end
+ TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
+ end
+ end)
+ else -- generic job
+ xPlayer.addAccountMoney("bank", salary, "Paycheck")
+ if Config.LogPaycheck then
+ ESX.DiscordLogFields("Paycheck", "Paycheck - Generic", "green", {
+ { name = "Player", value = xPlayer.name, inline = true },
+ { name = "ID", value = xPlayer.source, inline = true },
+ { name = "Amount", value = salary, inline = true },
+ })
+ end
+ TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
end
-
- TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
- TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
- else
- TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
- end
- end)
- else -- not a society
- xPlayer.addAccountMoney('bank', salary, "Paycheck")
- if Config.LogPaycheck then
- ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
- { name = "Player", value = xPlayer.name, inline = true },
- { name = "ID", value = xPlayer.source, inline = true },
- { name = "Amount", value = salary, inline = true }
- })
end
- TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
- 'CHAR_BANK_MAZE', 9)
- end
- end)
- else -- generic job
- xPlayer.addAccountMoney('bank', salary, "Paycheck")
- if Config.LogPaycheck then
- ESX.DiscordLogFields("Paycheck", "Paycheck - Generic", "green", {
- { name = "Player", value = xPlayer.name, inline = true },
- { name = "ID", value = xPlayer.source, inline = true },
- { name = "Amount", value = salary, inline = true }
- })
end
- TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
- 'CHAR_BANK_MAZE', 9)
- end
end
- end
- end
- end)
+ end)
end
diff --git a/[core]/esx_context/main.lua b/[core]/esx_context/main.lua
index b1aa609b..ebf6a253 100644
--- a/[core]/esx_context/main.lua
+++ b/[core]/esx_context/main.lua
@@ -5,40 +5,40 @@ local Debug = ESX.GetConfig().EnableDebug
-- [ Post | Open | Closed ]
function Post(fn, ...)
- SendNUIMessage({
- func = fn,
- args = { ... }
- })
+ SendNUIMessage({
+ func = fn,
+ args = { ... },
+ })
end
function Open(position, eles, onSelect, onClose, canClose)
- local canClose = canClose == nil and true or canClose
- activeMenu = {
- position = position,
- eles = eles,
- canClose = canClose,
- onSelect = onSelect,
- onClose = onClose
- }
+ local canClose = canClose == nil and true or canClose
+ activeMenu = {
+ position = position,
+ eles = eles,
+ canClose = canClose,
+ onSelect = onSelect,
+ onClose = onClose,
+ }
- LocalPlayer.state:set("context:active", true)
+ LocalPlayer.state:set("context:active", true)
- Post("Open", eles, position)
+ Post("Open", eles, position)
end
function Closed()
- SetNuiFocus(false, false)
+ SetNuiFocus(false, false)
- local menu = activeMenu
- local cb = menu.onClose
+ local menu = activeMenu
+ local cb = menu.onClose
- activeMenu = nil
+ activeMenu = nil
- LocalPlayer.state:set("context:active", false)
+ LocalPlayer.state:set("context:active", false)
- if cb then
- cb(menu)
- end
+ if cb then
+ cb(menu)
+ end
end
-- Exports
@@ -47,102 +47,106 @@ end
exports("Preview", Open)
exports("Open", function(...)
- Open(...)
- SetNuiFocus(true, true)
+ Open(...)
+ SetNuiFocus(true, true)
end)
exports("Close", function()
- if not activeMenu then
- return
- end
+ if not activeMenu then
+ return
+ end
- Post("Closed")
+ Post("Closed")
- Closed()
+ Closed()
end)
exports("Refresh", function(eles, position)
- if not activeMenu then
- return
- end
+ if not activeMenu then
+ return
+ end
- activeMenu.eles = eles or activeMenu.eles
- activeMenu.position = position or activeMenu.position
+ activeMenu.eles = eles or activeMenu.eles
+ activeMenu.position = position or activeMenu.position
- Post("Open", activeMenu.eles, activeMenu.position)
+ Post("Open", activeMenu.eles, activeMenu.position)
end)
-- NUI Callbacks
-- [ closed | selected | changed ]
RegisterNUICallback("closed", function(_, cb)
- if not activeMenu or (activeMenu and not activeMenu.canClose) then
- return cb(false)
- end
- cb(true)
- Closed()
+ if not activeMenu or (activeMenu and not activeMenu.canClose) then
+ return cb(false)
+ end
+ cb(true)
+ Closed()
end)
RegisterNUICallback("selected", function(data, cb)
- if not activeMenu or not activeMenu.onSelect or not data.index then
- return
- end
+ if not activeMenu or not activeMenu.onSelect or not data.index then
+ return
+ end
- local index = tonumber(data.index)
- local ele = activeMenu.eles[index]
+ local index = tonumber(data.index)
+ local ele = activeMenu.eles[index]
- if not ele or ele.input then
- return
- end
+ if not ele or ele.input then
+ return
+ end
- activeMenu:onSelect(ele)
- if cb then cb('ok') end
+ activeMenu:onSelect(ele)
+ if cb then
+ cb("ok")
+ end
end)
RegisterNUICallback("changed", function(data, cb)
- if not activeMenu or not data.index or not data.value then
- return
- end
+ if not activeMenu or not data.index or not data.value then
+ return
+ end
- local index = tonumber(data.index)
- local ele = activeMenu.eles[index]
+ local index = tonumber(data.index)
+ local ele = activeMenu.eles[index]
- if not ele or not ele.input then
- return
- end
+ if not ele or not ele.input then
+ return
+ end
- if ele.inputType == "number" then
- ele.inputValue = tonumber(data.value)
+ if ele.inputType == "number" then
+ ele.inputValue = tonumber(data.value)
- if ele.inputMin then
- ele.inputValue = math.max(ele.inputMin, ele.inputValue)
- end
+ if ele.inputMin then
+ ele.inputValue = math.max(ele.inputMin, ele.inputValue)
+ end
- if ele.inputMax then
- ele.inputValue = math.min(ele.inputMax, ele.inputValue)
- end
- elseif ele.inputType == "text" then
- ele.inputValue = data.value
- elseif ele.inputType == "radio" then
- ele.inputValue = data.value
- end
- if cb then cb('ok') end
+ if ele.inputMax then
+ ele.inputValue = math.min(ele.inputMax, ele.inputValue)
+ end
+ elseif ele.inputType == "text" then
+ ele.inputValue = data.value
+ elseif ele.inputType == "radio" then
+ ele.inputValue = data.value
+ end
+ if cb then
+ cb("ok")
+ end
end)
-- Keybind
local function focusPreview()
- if not activeMenu or not activeMenu.onSelect then
- return
- end
+ if not activeMenu or not activeMenu.onSelect then
+ return
+ end
- SetNuiFocus(true, true)
+ SetNuiFocus(true, true)
end
if PREVIEW_KEYBIND then
- RegisterCommand("previewContext", focusPreview)
+ RegisterCommand("previewContext", focusPreview)
- RegisterKeyMapping("previewContext", "Preview Active Context", "keyboard", PREVIEW_KEYBIND)
+ RegisterKeyMapping("previewContext", "Preview Active Context", "keyboard", PREVIEW_KEYBIND)
end
exports("focusPreview", focusPreview)
@@ -152,109 +156,109 @@ exports("focusPreview", focusPreview)
-- [ ctx:preview | ctx:open | ctx:close | ctx:form ]
if Debug then
- local position = "right"
+ local position = "right"
- local eles = {
- {
- unselectable = true,
- icon = "fas fa-info-circle",
- title = "Unselectable Item (Header/Label?)",
- },
- {
- icon = "fas fa-check",
- title = "Item A",
- description = "Some description here. Add some words to make the text overflow."
- },
- {
- disabled = true,
- icon = "fas fa-times",
- title = "Disabled Item",
- description = "Some description here. Add some words to make the text overflow."
- },
- {
- icon = "fas fa-check",
- title = "Item B",
- description = "Some description here. Add some words to make the text overflow."
- },
- }
+ local eles = {
+ {
+ unselectable = true,
+ icon = "fas fa-info-circle",
+ title = "Unselectable Item (Header/Label?)",
+ },
+ {
+ icon = "fas fa-check",
+ title = "Item A",
+ description = "Some description here. Add some words to make the text overflow.",
+ },
+ {
+ disabled = true,
+ icon = "fas fa-times",
+ title = "Disabled Item",
+ description = "Some description here. Add some words to make the text overflow.",
+ },
+ {
+ icon = "fas fa-check",
+ title = "Item B",
+ description = "Some description here. Add some words to make the text overflow.",
+ },
+ }
- local function onSelect(menu, ele)
- print("Ele selected", ele.title)
+ local function onSelect(menu, ele)
+ print("Ele selected", ele.title)
- if ele.name == "close" then
- exports["esx_context"]:Close()
- end
+ if ele.name == "close" then
+ exports["esx_context"]:Close()
+ end
- if ele.name ~= "submit" then
- return
- end
+ if ele.name ~= "submit" then
+ return
+ end
- for _, element in ipairs(menu.eles) do
- if element.input then
- print(element.name, element.inputType, element.inputValue)
- end
- end
+ for _, element in ipairs(menu.eles) do
+ if element.input then
+ print(element.name, element.inputType, element.inputValue)
+ end
+ end
- exports["esx_context"]:Close()
- end
+ exports["esx_context"]:Close()
+ end
- local function onClose()
- print("Menu closed.")
- end
+ local function onClose()
+ print("Menu closed.")
+ end
- RegisterCommand("ctx:preview", function()
- exports["esx_context"]:Preview(position, eles)
- end)
+ RegisterCommand("ctx:preview", function()
+ exports["esx_context"]:Preview(position, eles)
+ end)
- RegisterCommand("ctx:open", function()
- exports["esx_context"]:Open(position, eles, onSelect, onClose)
- end)
+ RegisterCommand("ctx:open", function()
+ exports["esx_context"]:Open(position, eles, onSelect, onClose)
+ end)
- RegisterCommand("ctx:close", function()
- exports["esx_context"]:Close()
- end)
+ RegisterCommand("ctx:close", function()
+ exports["esx_context"]:Close()
+ end)
- RegisterCommand("ctx:form", function()
- local formMenu = {
- {
- unselectable = true,
- icon = "fas fa-info-circle",
- title = "Unselectable Item (Header/Label?)",
- },
- {
- icon = "",
- title = "Input Text",
- input = true,
- inputType = "text",
- inputPlaceholder = "Placeholder...",
- name = "firstname",
- },
- {
- icon = "",
- title = "Input Text",
- input = true,
- inputType = "text",
- inputPlaceholder = "Placeholder...",
- name = "lastname",
- },
- {
- icon = "",
- title = "Input Number",
- input = true,
- inputType = "number",
- inputPlaceholder = "Placeholder...",
- inputValue = 0,
- inputMin = 0,
- inputMax = 50,
- name = "age",
- },
- {
- icon = "fas fa-check",
- title = "Submit",
- name = "submit"
- }
- }
+ RegisterCommand("ctx:form", function()
+ local formMenu = {
+ {
+ unselectable = true,
+ icon = "fas fa-info-circle",
+ title = "Unselectable Item (Header/Label?)",
+ },
+ {
+ icon = "",
+ title = "Input Text",
+ input = true,
+ inputType = "text",
+ inputPlaceholder = "Placeholder...",
+ name = "firstname",
+ },
+ {
+ icon = "",
+ title = "Input Text",
+ input = true,
+ inputType = "text",
+ inputPlaceholder = "Placeholder...",
+ name = "lastname",
+ },
+ {
+ icon = "",
+ title = "Input Number",
+ input = true,
+ inputType = "number",
+ inputPlaceholder = "Placeholder...",
+ inputValue = 0,
+ inputMin = 0,
+ inputMax = 50,
+ name = "age",
+ },
+ {
+ icon = "fas fa-check",
+ title = "Submit",
+ name = "submit",
+ },
+ }
- exports["esx_context"]:Open(position, formMenu, onSelect, onClose)
- end)
+ exports["esx_context"]:Open(position, formMenu, onSelect, onClose)
+ end)
end
diff --git a/[core]/esx_identity/client/main.lua b/[core]/esx_identity/client/main.lua
index 5e647b05..599ec7cf 100644
--- a/[core]/esx_identity/client/main.lua
+++ b/[core]/esx_identity/client/main.lua
@@ -3,27 +3,29 @@ local ready = false
local guiEnabled = false
local timecycleModifier = "hud_def_blur"
-RegisterNetEvent('esx_identity:alreadyRegistered', function()
- while not loadingScreenFinished do Wait(100) end
- TriggerEvent('esx_skin:playerRegistered')
+RegisterNetEvent("esx_identity:alreadyRegistered", function()
+ while not loadingScreenFinished do
+ Wait(100)
+ end
+ TriggerEvent("esx_skin:playerRegistered")
end)
-RegisterNetEvent('esx_identity:setPlayerData', function(data)
+RegisterNetEvent("esx_identity:setPlayerData", function(data)
SetTimeout(1, function()
- ESX.SetPlayerData("name", ('%s %s'):format(data.firstName, data.lastName))
- ESX.SetPlayerData('firstName', data.firstName)
- ESX.SetPlayerData('lastName', data.lastName)
- ESX.SetPlayerData('dateofbirth', data.dateOfBirth)
- ESX.SetPlayerData('sex', data.sex)
- ESX.SetPlayerData('height', data.height)
+ ESX.SetPlayerData("name", ("%s %s"):format(data.firstName, data.lastName))
+ ESX.SetPlayerData("firstName", data.firstName)
+ ESX.SetPlayerData("lastName", data.lastName)
+ ESX.SetPlayerData("dateofbirth", data.dateOfBirth)
+ ESX.SetPlayerData("sex", data.sex)
+ ESX.SetPlayerData("height", data.height)
end)
end)
-AddEventHandler('esx:loadingScreenOff', function()
+AddEventHandler("esx:loadingScreenOff", function()
loadingScreenFinished = true
end)
-RegisterNUICallback('ready', function(_, cb)
+RegisterNUICallback("ready", function(_, cb)
ready = true
cb(1)
end)
@@ -42,30 +44,32 @@ if not Config.UseDeferrals then
SendNUIMessage({ type = "enableui", enable = state })
end
- RegisterNetEvent('esx_identity:showRegisterIdentity', function()
- TriggerEvent('esx_skin:resetFirstSpawn')
+ RegisterNetEvent("esx_identity:showRegisterIdentity", function()
+ TriggerEvent("esx_skin:resetFirstSpawn")
while not (ready and loadingScreenFinished) do
- print('Waiting for esx_identity NUI..')
+ print("Waiting for esx_identity NUI..")
Wait(100)
end
- if not ESX.PlayerData.dead then setGuiState(true) end
+ if not ESX.PlayerData.dead then
+ setGuiState(true)
+ end
end)
- RegisterNUICallback('register', function(data,cb)
+ RegisterNUICallback("register", function(data, cb)
if not guiEnabled then
return
end
- ESX.TriggerServerCallback('esx_identity:registerIdentity', function(callback)
+ ESX.TriggerServerCallback("esx_identity:registerIdentity", function(callback)
if not callback then
return
end
- ESX.ShowNotification(TranslateCap('thank_you_for_registering'))
+ ESX.ShowNotification(TranslateCap("thank_you_for_registering"))
setGuiState(false)
if not ESX.GetConfig().Multichar then
- TriggerEvent('esx_skin:playerRegistered')
+ TriggerEvent("esx_skin:playerRegistered")
end
end, data)
cb(1)
diff --git a/[core]/esx_identity/config.lua b/[core]/esx_identity/config.lua
index 7e450c23..224e9338 100644
--- a/[core]/esx_identity/config.lua
+++ b/[core]/esx_identity/config.lua
@@ -1,23 +1,23 @@
-Config = {}
-Config.Locale = GetConvar('esx:locale', 'en')
+Config = {}
+Config.Locale = GetConvar("esx:locale", "en")
-- [Config.EnableCommands]
-- Enables Commands Such As /char and /chardel
-Config.EnableCommands = ESX.GetConfig().EnableDebug
+Config.EnableCommands = ESX.GetConfig().EnableDebug
-- EXPERIMENTAL Character Registration Method
-Config.UseDeferrals = false
+Config.UseDeferrals = false
-- These values are for the date format in the registration menu
-- Choices: DD/MM/YYYY | MM/DD/YYYY | YYYY/MM/DD
-Config.DateFormat = 'DD/MM/YYYY'
+Config.DateFormat = "DD/MM/YYYY"
-- These values are for the second input validation in server/main.lua
-Config.MaxNameLength = 20 -- Max Name Length.
-Config.MinHeight = 120 -- 120 cm lowest height
-Config.MaxHeight = 220 -- 220 cm max height.
-Config.LowestYear = 1900 -- 112 years old is the oldest you can be.
-Config.HighestYear = 2005 -- 18 years old is the youngest you can be.
+Config.MaxNameLength = 20 -- Max Name Length.
+Config.MinHeight = 120 -- 120 cm lowest height
+Config.MaxHeight = 220 -- 220 cm max height.
+Config.LowestYear = 1900 -- 112 years old is the oldest you can be.
+Config.HighestYear = 2005 -- 18 years old is the youngest you can be.
-Config.FullCharDelete = true -- Delete all reference to character.
+Config.FullCharDelete = true -- Delete all reference to character.
Config.EnableDebugging = ESX.GetConfig().EnableDebug -- prints for debugging :)
diff --git a/[core]/esx_identity/locales/cs.lua b/[core]/esx_identity/locales/cs.lua
index 88858b5e..bb17bed2 100644
--- a/[core]/esx_identity/locales/cs.lua
+++ b/[core]/esx_identity/locales/cs.lua
@@ -1,11 +1,11 @@
Locales["cs"] = {
- ["show_registration"] = "zobrazit registracni menu",
- ["show_active_character"] = "zobrazit aktivni postavy",
- ["delete_character"] = "smazat svou stavajici postavu a vytvorit novou",
- ["deleted_character"] = "vase postava byla smazana.",
- ["not_registered"] = "nemas zaregistrovanou postavu.",
- ["active_character"] = "aktivni postava: %s %s",
- ["already_registered"] = "jiz mas zaregistrovanou postavu.",
- ["failed_identity"] = "nastaveni vasi postavy selhalo, zkus to prosim znovu pozdeji nebo kontaktuj majitele serveru!",
- ["create_a_character"] = "aby jsi mohl/a hrat, tak se musis registrovat.",
+ ["show_registration"] = "zobrazit registracni menu",
+ ["show_active_character"] = "zobrazit aktivni postavy",
+ ["delete_character"] = "smazat svou stavajici postavu a vytvorit novou",
+ ["deleted_character"] = "vase postava byla smazana.",
+ ["not_registered"] = "nemas zaregistrovanou postavu.",
+ ["active_character"] = "aktivni postava: %s %s",
+ ["already_registered"] = "jiz mas zaregistrovanou postavu.",
+ ["failed_identity"] = "nastaveni vasi postavy selhalo, zkus to prosim znovu pozdeji nebo kontaktuj majitele serveru!",
+ ["create_a_character"] = "aby jsi mohl/a hrat, tak se musis registrovat.",
}
diff --git a/[core]/esx_identity/locales/da.lua b/[core]/esx_identity/locales/da.lua
index aa4b83de..21c03808 100644
--- a/[core]/esx_identity/locales/da.lua
+++ b/[core]/esx_identity/locales/da.lua
@@ -1,38 +1,38 @@
Locales["da"] = {
- ["show_active_character"] = "Vis aktiv karakter",
- ["active_character"] = "Aktiv karakter: %s",
- ["error_active_character"] = "Der opstod en fejl under indhentning af dine data.",
- ["delete_character"] = "Slet din nuværende karakter.",
- ["deleted_character"] = "Karakter slettet",
- ["error_delete_character"] = "Der opstod et problem med at slette din karakter.",
- ["thank_you_for_registering"] = "Registreringen lykkedes. God fornøjelse!",
- ["debug_xPlayer_get_first_name"] = "Returnerer dit fornavn",
- ["debug_xPlayer_get_last_name"] = "Returnerer dit efternavn",
- ["debug_xPlayer_get_full_name"] = "Returnerer dit fulde navn",
- ["debug_xPlayer_get_sex"] = "Returnerer dit køn",
- ["debug_xPlayer_get_dob"] = "Returnerer din fødselsdato",
- ["debug_xPlayer_get_height"] = "Giver din højde tilbage",
- ["error_debug_xPlayer_get_first_name"] = "Der opstod et problem med at få dit fornavn.",
- ["error_debug_xPlayer_get_last_name"] = "Der opstod et problem med at få dit efternavn.",
- ["error_debug_xPlayer_get_full_name"] = "Der opstod et problem under indhentning af dit fulde navn.",
- ["error_debug_xPlayer_get_sex"] = "Der var et problem med at få dit sex.",
- ["error_debug_xPlayer_get_dob"] = "Der var et problem med at få din fødselsdato.",
- ["error_debug_xPlayer_get_height"] = "Der var et problem med at få din højde.",
- ["return_debug_xPlayer_get_first_name"] = "Fornavn: %s",
- ["return_debug_xPlayer_get_last_name"] = "Efternavn: %s",
- ["return_debug_xPlayer_get_full_name"] = "Fulde Navn: %s",
- ["return_debug_xPlayer_get_sex"] = "Køn: %s",
- ["return_debug_xPlayer_get_dob"] = "Fødselsdato: %s",
- ["return_debug_xPlayer_get_height"] = "Højde: %s Tommer",
- ["data_incorrect"] = "Ugyldige data. Prøv venligst igen.",
- ["invalid_format"] = "Ugyldigt dataformat. Prøv venligst igen.",
- ["no_identifier"] = "[ESX Identitet]\nDer var et problem under indlæsning af din karakter!\nFejlkode: identifikator mangler\n\nDette skyldes, at din identifikator mangler. Venligst vend tilbage senere eller rapporter dette problem til serverejeren.",
- ["missing_identity"] = "[ESX Identitet]\nDer var et problem med at indlæse din karakter!\nFejlkode: identitet mangler\n\nDet ser ud til, at din identitet mangler, prøv at oprette forbindelse igen.",
- ["deleted_identity"] = "Tegn slettet. Tilmeld dig igen for at oprette en ny karakter.",
- ["already_registered"] = "Du har allerede tilmeldt dig.",
- ["invalid_firstname_format"] = "Ugyldigt format (fornavn): Prøv venligst igen.",
- ["invalid_lastname_format"] = "Ugyldigt format (efternavn): Prøv igen.",
- ["invalid_dob_format"] = "Ugyldigt format (DOB): Prøv venligst igen.",
- ["invalid_sex_format"] = "Ugyldigt format (køn): Prøv venligst igen.",
- ["invalid_height_format"] = "Ugyldigt format (højde): Prøv venligst igen.",
+ ["show_active_character"] = "Vis aktiv karakter",
+ ["active_character"] = "Aktiv karakter: %s",
+ ["error_active_character"] = "Der opstod en fejl under indhentning af dine data.",
+ ["delete_character"] = "Slet din nuværende karakter.",
+ ["deleted_character"] = "Karakter slettet",
+ ["error_delete_character"] = "Der opstod et problem med at slette din karakter.",
+ ["thank_you_for_registering"] = "Registreringen lykkedes. God fornøjelse!",
+ ["debug_xPlayer_get_first_name"] = "Returnerer dit fornavn",
+ ["debug_xPlayer_get_last_name"] = "Returnerer dit efternavn",
+ ["debug_xPlayer_get_full_name"] = "Returnerer dit fulde navn",
+ ["debug_xPlayer_get_sex"] = "Returnerer dit køn",
+ ["debug_xPlayer_get_dob"] = "Returnerer din fødselsdato",
+ ["debug_xPlayer_get_height"] = "Giver din højde tilbage",
+ ["error_debug_xPlayer_get_first_name"] = "Der opstod et problem med at få dit fornavn.",
+ ["error_debug_xPlayer_get_last_name"] = "Der opstod et problem med at få dit efternavn.",
+ ["error_debug_xPlayer_get_full_name"] = "Der opstod et problem under indhentning af dit fulde navn.",
+ ["error_debug_xPlayer_get_sex"] = "Der var et problem med at få dit sex.",
+ ["error_debug_xPlayer_get_dob"] = "Der var et problem med at få din fødselsdato.",
+ ["error_debug_xPlayer_get_height"] = "Der var et problem med at få din højde.",
+ ["return_debug_xPlayer_get_first_name"] = "Fornavn: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Efternavn: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Fulde Navn: %s",
+ ["return_debug_xPlayer_get_sex"] = "Køn: %s",
+ ["return_debug_xPlayer_get_dob"] = "Fødselsdato: %s",
+ ["return_debug_xPlayer_get_height"] = "Højde: %s Tommer",
+ ["data_incorrect"] = "Ugyldige data. Prøv venligst igen.",
+ ["invalid_format"] = "Ugyldigt dataformat. Prøv venligst igen.",
+ ["no_identifier"] = "[ESX Identitet]\nDer var et problem under indlæsning af din karakter!\nFejlkode: identifikator mangler\n\nDette skyldes, at din identifikator mangler. Venligst vend tilbage senere eller rapporter dette problem til serverejeren.",
+ ["missing_identity"] = "[ESX Identitet]\nDer var et problem med at indlæse din karakter!\nFejlkode: identitet mangler\n\nDet ser ud til, at din identitet mangler, prøv at oprette forbindelse igen.",
+ ["deleted_identity"] = "Tegn slettet. Tilmeld dig igen for at oprette en ny karakter.",
+ ["already_registered"] = "Du har allerede tilmeldt dig.",
+ ["invalid_firstname_format"] = "Ugyldigt format (fornavn): Prøv venligst igen.",
+ ["invalid_lastname_format"] = "Ugyldigt format (efternavn): Prøv igen.",
+ ["invalid_dob_format"] = "Ugyldigt format (DOB): Prøv venligst igen.",
+ ["invalid_sex_format"] = "Ugyldigt format (køn): Prøv venligst igen.",
+ ["invalid_height_format"] = "Ugyldigt format (højde): Prøv venligst igen.",
}
diff --git a/[core]/esx_identity/locales/en.lua b/[core]/esx_identity/locales/en.lua
index c2f405fa..ab3d922c 100644
--- a/[core]/esx_identity/locales/en.lua
+++ b/[core]/esx_identity/locales/en.lua
@@ -1,38 +1,38 @@
Locales["en"] = {
- ["show_active_character"] = "Show Active Character",
- ["active_character"] = "Active Character: %s",
- ["error_active_character"] = "There was an error obtaining your data.",
- ["delete_character"] = "Delete Your Current Character.",
- ["deleted_character"] = "Character Deleted",
- ["error_delete_character"] = "There was a problem deleting your character.",
- ["thank_you_for_registering"] = "Registration Successful. Enjoy!",
- ["debug_xPlayer_get_first_name"] = "Returns Your First Name",
- ["debug_xPlayer_get_last_name"] = "Returns Your Last Name",
- ["debug_xPlayer_get_full_name"] = "Returns Your Full Name",
- ["debug_xPlayer_get_sex"] = "Returns Your Sex",
- ["debug_xPlayer_get_dob"] = "Returns Your DOB",
- ["debug_xPlayer_get_height"] = "Returns Your Height",
- ["error_debug_xPlayer_get_first_name"] = "There was an issue while obtaining your first name.",
- ["error_debug_xPlayer_get_last_name"] = "There was an issue while obtaining your last name.",
- ["error_debug_xPlayer_get_full_name"] = "There was an issue while obtaining your full name.",
- ["error_debug_xPlayer_get_sex"] = "There was an issue while obtaining your sex.",
- ["error_debug_xPlayer_get_dob"] = "There was an issue while obtaining your date of birth.",
- ["error_debug_xPlayer_get_height"] = "There was an issue while obtaining your height.",
- ["return_debug_xPlayer_get_first_name"] = "First Name: %s",
- ["return_debug_xPlayer_get_last_name"] = "Last Name: %s",
- ["return_debug_xPlayer_get_full_name"] = "Name: %s",
- ["return_debug_xPlayer_get_sex"] = "Sex: %s",
- ["return_debug_xPlayer_get_dob"] = "DOB: %s",
- ["return_debug_xPlayer_get_height"] = "Height: %s Inches",
- ["data_incorrect"] = "Invalid Data, Please try again.",
- ["invalid_format"] = "Invalid Data Format, Please try again.",
- ["no_identifier"] = "[ESX Identity]\nThere was an issue while loading your character!\nError Code: identifier-missing\n\nThis is caused by your identifier being missing. Please come back later or report this problem to the Server Owner.",
- ["missing_identity"] = "[ESX Identity]\nThere was an issue loading your character!\nError Code: identity-missing\n\nIt seems like your identity is missing, try connecting again.",
- ["deleted_identity"] = "Character deleted. Please rejoin to create a new character.",
- ["already_registered"] = "You have already registered.",
- ["invalid_firstname_format"] = "Invalid Format (First Name): Please try again.",
- ["invalid_lastname_format"] = "Invalid Format (Last Name): Please try again.",
- ["invalid_dob_format"] = "Invalid Format (DOB): Please try again.",
- ["invalid_sex_format"] = "Invalid Format (Sex): Please try again.",
- ["invalid_height_format"] = "Invalid Format (Height): Please try again.",
+ ["show_active_character"] = "Show Active Character",
+ ["active_character"] = "Active Character: %s",
+ ["error_active_character"] = "There was an error obtaining your data.",
+ ["delete_character"] = "Delete Your Current Character.",
+ ["deleted_character"] = "Character Deleted",
+ ["error_delete_character"] = "There was a problem deleting your character.",
+ ["thank_you_for_registering"] = "Registration Successful. Enjoy!",
+ ["debug_xPlayer_get_first_name"] = "Returns Your First Name",
+ ["debug_xPlayer_get_last_name"] = "Returns Your Last Name",
+ ["debug_xPlayer_get_full_name"] = "Returns Your Full Name",
+ ["debug_xPlayer_get_sex"] = "Returns Your Sex",
+ ["debug_xPlayer_get_dob"] = "Returns Your DOB",
+ ["debug_xPlayer_get_height"] = "Returns Your Height",
+ ["error_debug_xPlayer_get_first_name"] = "There was an issue while obtaining your first name.",
+ ["error_debug_xPlayer_get_last_name"] = "There was an issue while obtaining your last name.",
+ ["error_debug_xPlayer_get_full_name"] = "There was an issue while obtaining your full name.",
+ ["error_debug_xPlayer_get_sex"] = "There was an issue while obtaining your sex.",
+ ["error_debug_xPlayer_get_dob"] = "There was an issue while obtaining your date of birth.",
+ ["error_debug_xPlayer_get_height"] = "There was an issue while obtaining your height.",
+ ["return_debug_xPlayer_get_first_name"] = "First Name: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Last Name: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Name: %s",
+ ["return_debug_xPlayer_get_sex"] = "Sex: %s",
+ ["return_debug_xPlayer_get_dob"] = "DOB: %s",
+ ["return_debug_xPlayer_get_height"] = "Height: %s Inches",
+ ["data_incorrect"] = "Invalid Data, Please try again.",
+ ["invalid_format"] = "Invalid Data Format, Please try again.",
+ ["no_identifier"] = "[ESX Identity]\nThere was an issue while loading your character!\nError Code: identifier-missing\n\nThis is caused by your identifier being missing. Please come back later or report this problem to the Server Owner.",
+ ["missing_identity"] = "[ESX Identity]\nThere was an issue loading your character!\nError Code: identity-missing\n\nIt seems like your identity is missing, try connecting again.",
+ ["deleted_identity"] = "Character deleted. Please rejoin to create a new character.",
+ ["already_registered"] = "You have already registered.",
+ ["invalid_firstname_format"] = "Invalid Format (First Name): Please try again.",
+ ["invalid_lastname_format"] = "Invalid Format (Last Name): Please try again.",
+ ["invalid_dob_format"] = "Invalid Format (DOB): Please try again.",
+ ["invalid_sex_format"] = "Invalid Format (Sex): Please try again.",
+ ["invalid_height_format"] = "Invalid Format (Height): Please try again.",
}
diff --git a/[core]/esx_identity/locales/fi.lua b/[core]/esx_identity/locales/fi.lua
index 8b70edc3..c9d9ccb3 100644
--- a/[core]/esx_identity/locales/fi.lua
+++ b/[core]/esx_identity/locales/fi.lua
@@ -1,33 +1,33 @@
Locales["fi"] = {
- ["show_active_character"] = "Näytä nykyinen hahmosi",
- ["active_character"] = "Nykyinen hahmosi: %s",
- ["error_active_character"] = "Hahmosi hakemisessa ilmeni ongelma. Ota yhteyttä ylläpitoon.",
- ["delete_character"] = "Poista hahmosi ja luo uusi.",
- ["deleted_character"] = "Hahmosi on poistetu.",
- ["error_delete_character"] = "Hahmosi poistossa ilmeni ongelma. Ota yhteyttä ylläpitoon.",
- ["thank_you_for_registering"] = "Kiitos registeröitymisestä. Pidä hauskaa!",
- ["registration_error"] = "Registeröinnissä ilmeni ongelma. Ota yhteyttä ylläpitoon.",
- ["debug_xPlayer_get_first_name"] = "Palauta etunimi",
- ["debug_xPlayer_get_last_name"] = "Palauta sukunimi",
- ["debug_xPlayer_get_full_name"] = "Palauta kokonimi",
- ["debug_xPlayer_get_sex"] = "Palauta sukupuoli",
- ["debug_xPlayer_get_dob"] = "Palauta syntymäpäivä",
- ["debug_xPlayer_get_height"] = "Palauta pituus",
- ["error_debug_xPlayer_get_first_name"] = "Hahmosi etunimen haussa ilmeni ongelma.",
- ["error_debug_xPlayer_get_last_name"] = "Hahmosi sukunimen haussa ilmeni ongelma.",
- ["error_debug_xPlayer_get_full_name"] = "Hahmosi kokonimen haussa ilmeni ongelma.",
- ["error_debug_xPlayer_get_sex"] = "Hahmosi sukupuolen haussa ilmeni ongelma.",
- ["error_debug_xPlayer_get_dob"] = "Hahmosi syntymäpäivän haussa ilmeni ongelma.",
- ["error_debug_xPlayer_get_height"] = "Hahmosi pituuden haussa ilmeni ongelma.",
- ["return_debug_xPlayer_get_first_name"] = "Etunimi: %s",
- ["return_debug_xPlayer_get_last_name"] = "Sukunimi: %s",
- ["return_debug_xPlayer_get_full_name"] = "Kokonimi: %s",
- ["return_debug_xPlayer_get_sex"] = "Sukupuoli: %s",
- ["return_debug_xPlayer_get_dob"] = "Syntymäpäivä: %s",
- ["return_debug_xPlayer_get_height"] = "Pituus: %s CM",
- ["data_incorrect"] = "Data syötetty väärin. Yritä uudelleen.",
- ["invalid_format"] = "Data syötetty väärässä muodossa. Yritä uudelleen.",
- ["no_identifier"] = "Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identifier-missing\n\nVirhekoodin syytä ei tiedetä, joten ota yhteyttä ylläpitoon.",
- ["missing_identity"] = "Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identity-missing\n\nNäyttää siltä että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon",
- ["deleted_identity"] = "Hahmosi on poistetu. Yhdistä palvelimelle uudestaan luodaksesi uusi hahmo.",
+ ["show_active_character"] = "Näytä nykyinen hahmosi",
+ ["active_character"] = "Nykyinen hahmosi: %s",
+ ["error_active_character"] = "Hahmosi hakemisessa ilmeni ongelma. Ota yhteyttä ylläpitoon.",
+ ["delete_character"] = "Poista hahmosi ja luo uusi.",
+ ["deleted_character"] = "Hahmosi on poistetu.",
+ ["error_delete_character"] = "Hahmosi poistossa ilmeni ongelma. Ota yhteyttä ylläpitoon.",
+ ["thank_you_for_registering"] = "Kiitos registeröitymisestä. Pidä hauskaa!",
+ ["registration_error"] = "Registeröinnissä ilmeni ongelma. Ota yhteyttä ylläpitoon.",
+ ["debug_xPlayer_get_first_name"] = "Palauta etunimi",
+ ["debug_xPlayer_get_last_name"] = "Palauta sukunimi",
+ ["debug_xPlayer_get_full_name"] = "Palauta kokonimi",
+ ["debug_xPlayer_get_sex"] = "Palauta sukupuoli",
+ ["debug_xPlayer_get_dob"] = "Palauta syntymäpäivä",
+ ["debug_xPlayer_get_height"] = "Palauta pituus",
+ ["error_debug_xPlayer_get_first_name"] = "Hahmosi etunimen haussa ilmeni ongelma.",
+ ["error_debug_xPlayer_get_last_name"] = "Hahmosi sukunimen haussa ilmeni ongelma.",
+ ["error_debug_xPlayer_get_full_name"] = "Hahmosi kokonimen haussa ilmeni ongelma.",
+ ["error_debug_xPlayer_get_sex"] = "Hahmosi sukupuolen haussa ilmeni ongelma.",
+ ["error_debug_xPlayer_get_dob"] = "Hahmosi syntymäpäivän haussa ilmeni ongelma.",
+ ["error_debug_xPlayer_get_height"] = "Hahmosi pituuden haussa ilmeni ongelma.",
+ ["return_debug_xPlayer_get_first_name"] = "Etunimi: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Sukunimi: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Kokonimi: %s",
+ ["return_debug_xPlayer_get_sex"] = "Sukupuoli: %s",
+ ["return_debug_xPlayer_get_dob"] = "Syntymäpäivä: %s",
+ ["return_debug_xPlayer_get_height"] = "Pituus: %s CM",
+ ["data_incorrect"] = "Data syötetty väärin. Yritä uudelleen.",
+ ["invalid_format"] = "Data syötetty väärässä muodossa. Yritä uudelleen.",
+ ["no_identifier"] = "Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identifier-missing\n\nVirhekoodin syytä ei tiedetä, joten ota yhteyttä ylläpitoon.",
+ ["missing_identity"] = "Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identity-missing\n\nNäyttää siltä että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon",
+ ["deleted_identity"] = "Hahmosi on poistetu. Yhdistä palvelimelle uudestaan luodaksesi uusi hahmo.",
}
diff --git a/[core]/esx_identity/locales/fr.lua b/[core]/esx_identity/locales/fr.lua
index 8fe519cf..36b9d866 100644
--- a/[core]/esx_identity/locales/fr.lua
+++ b/[core]/esx_identity/locales/fr.lua
@@ -1,38 +1,38 @@
Locales["fr"] = {
- ["show_active_character"] = "Afficher le personnage actif",
- ["active_character"] = "Personnage actif: %s",
- ["error_active_character"] = "Une erreur s'est produite lors de l'obtention de vos données.",
- ["delete_character"] = "Supprimer votre personnage actuel.",
- ["deleted_character"] = "Personnage supprimé",
- ["error_delete_character"] = "Un problème est survenu lors de la suppression de votre personnage.",
- ["thank_you_for_registering"] = "Inscription réussie. Bon jeu à vous!",
- ["debug_xPlayer_get_first_name"] = "Renvoie votre prénom",
- ["debug_xPlayer_get_last_name"] = "Renvoie votre nom de famille",
- ["debug_xPlayer_get_full_name"] = "Renvoie votre nom complet",
- ["debug_xPlayer_get_sex"] = "Renvoie votre genre",
- ["debug_xPlayer_get_dob"] = "Renvoie votre date de naissance",
- ["debug_xPlayer_get_height"] = "Renvoie votre taille",
- ["error_debug_xPlayer_get_first_name"] = "Un problème est survenu lors de l'obtention de votre prénom.",
- ["error_debug_xPlayer_get_last_name"] = "Un problème est survenu lors de l'obtention de votre nom de famille.",
- ["error_debug_xPlayer_get_full_name"] = "Un problème est survenu lors de l'obtention de votre nom complet.",
- ["error_debug_xPlayer_get_sex"] = "Un problème est survenu lors de l'obtention de votre genre.",
- ["error_debug_xPlayer_get_dob"] = "Un problème est survenu lors de l'obtention de votre date de naissance.",
- ["error_debug_xPlayer_get_height"] = "Un problème est survenu lors de l'obtention de votre taille.",
- ["return_debug_xPlayer_get_first_name"] = "Prénom: %s",
- ["return_debug_xPlayer_get_last_name"] = "Nom de famille: %s",
- ["return_debug_xPlayer_get_full_name"] = "Nom: %s",
- ["return_debug_xPlayer_get_sex"] = "Genre: %s",
- ["return_debug_xPlayer_get_dob"] = "Date de naissance: %s",
- ["return_debug_xPlayer_get_height"] = "Taille: %s pouces",
- ["data_incorrect"] = "Données invalides, veuillez réessayer.",
- ["invalid_format"] = "Format de données invalide, veuillez réessayer.",
- ["no_identifier"] = "[ESX Identity]\nUn problème est survenu lors du chargement de votre personnage !\nCode d'erreur : identifier-missing\n\nIl semble que votre identifiant soit manquant. Veuillez revenir plus tard ou signaler ce problème au propriétaire du serveur.",
- ["missing_identity"] = "[ESX Identity]Un problème est survenu lors du chargement de votre personnage !\nCode d'erreur : identity-missing\n\nIl semble que votre identité soit manquante, essayez de vous reconnecter.",
- ["deleted_identity"] = "Personnage supprimé. Veuillez vous réinscrire pour créer un nouveau personnage.",
- ["already_registered"] = "Vous êtes déjà enregistré.",
- ["invalid_firstname_format"] = "Format invalide (Prénom) : Veuillez réessayer.",
- ["invalid_lastname_format"] = "Format invalide (Nom de famille) : Veuillez réessayer.",
- ["invalid_dob_format"] = "Format invalide (Date de naissance) : Veuillez réessayer.",
- ["invalid_sex_format"] = "Format invalide (Genre) : Veuillez réessayer.",
- ["invalid_height_format"] = "Format invalide (Taille) : Veuillez réessayer.",
+ ["show_active_character"] = "Afficher le personnage actif",
+ ["active_character"] = "Personnage actif: %s",
+ ["error_active_character"] = "Une erreur s'est produite lors de l'obtention de vos données.",
+ ["delete_character"] = "Supprimer votre personnage actuel.",
+ ["deleted_character"] = "Personnage supprimé",
+ ["error_delete_character"] = "Un problème est survenu lors de la suppression de votre personnage.",
+ ["thank_you_for_registering"] = "Inscription réussie. Bon jeu à vous!",
+ ["debug_xPlayer_get_first_name"] = "Renvoie votre prénom",
+ ["debug_xPlayer_get_last_name"] = "Renvoie votre nom de famille",
+ ["debug_xPlayer_get_full_name"] = "Renvoie votre nom complet",
+ ["debug_xPlayer_get_sex"] = "Renvoie votre genre",
+ ["debug_xPlayer_get_dob"] = "Renvoie votre date de naissance",
+ ["debug_xPlayer_get_height"] = "Renvoie votre taille",
+ ["error_debug_xPlayer_get_first_name"] = "Un problème est survenu lors de l'obtention de votre prénom.",
+ ["error_debug_xPlayer_get_last_name"] = "Un problème est survenu lors de l'obtention de votre nom de famille.",
+ ["error_debug_xPlayer_get_full_name"] = "Un problème est survenu lors de l'obtention de votre nom complet.",
+ ["error_debug_xPlayer_get_sex"] = "Un problème est survenu lors de l'obtention de votre genre.",
+ ["error_debug_xPlayer_get_dob"] = "Un problème est survenu lors de l'obtention de votre date de naissance.",
+ ["error_debug_xPlayer_get_height"] = "Un problème est survenu lors de l'obtention de votre taille.",
+ ["return_debug_xPlayer_get_first_name"] = "Prénom: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Nom de famille: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Nom: %s",
+ ["return_debug_xPlayer_get_sex"] = "Genre: %s",
+ ["return_debug_xPlayer_get_dob"] = "Date de naissance: %s",
+ ["return_debug_xPlayer_get_height"] = "Taille: %s pouces",
+ ["data_incorrect"] = "Données invalides, veuillez réessayer.",
+ ["invalid_format"] = "Format de données invalide, veuillez réessayer.",
+ ["no_identifier"] = "[ESX Identity]\nUn problème est survenu lors du chargement de votre personnage !\nCode d'erreur : identifier-missing\n\nIl semble que votre identifiant soit manquant. Veuillez revenir plus tard ou signaler ce problème au propriétaire du serveur.",
+ ["missing_identity"] = "[ESX Identity]Un problème est survenu lors du chargement de votre personnage !\nCode d'erreur : identity-missing\n\nIl semble que votre identité soit manquante, essayez de vous reconnecter.",
+ ["deleted_identity"] = "Personnage supprimé. Veuillez vous réinscrire pour créer un nouveau personnage.",
+ ["already_registered"] = "Vous êtes déjà enregistré.",
+ ["invalid_firstname_format"] = "Format invalide (Prénom) : Veuillez réessayer.",
+ ["invalid_lastname_format"] = "Format invalide (Nom de famille) : Veuillez réessayer.",
+ ["invalid_dob_format"] = "Format invalide (Date de naissance) : Veuillez réessayer.",
+ ["invalid_sex_format"] = "Format invalide (Genre) : Veuillez réessayer.",
+ ["invalid_height_format"] = "Format invalide (Taille) : Veuillez réessayer.",
}
diff --git a/[core]/esx_identity/locales/he.lua b/[core]/esx_identity/locales/he.lua
index 62348188..18c8a514 100644
--- a/[core]/esx_identity/locales/he.lua
+++ b/[core]/esx_identity/locales/he.lua
@@ -1,38 +1,38 @@
Locales["he"] = {
- ['show_active_character'] = 'הצג דמות פעילה',
- ['active_character'] = 'דמות פעילה: %s',
- ['error_active_character'] = 'אירעה שגיאה בקבלת הנתונים שלך.',
- ['delete_character'] = 'מחק את הדמות הנוכחית שלך.',
- ['deleted_character'] = 'הדמות נמחקה',
- ['error_delete_character'] = 'אירעה בעיה במחיקת הדמות שלך.',
- ['thank_you_for_registering'] = 'הרשמה הושלמה. תהנה!',
- ['debug_xPlayer_get_first_name'] = 'מחזיר את שמך הפרטי',
- ['debug_xPlayer_get_last_name'] = 'מחזיר את שם משפחתך',
- ['debug_xPlayer_get_full_name'] = 'מחזיר את שמך המלא',
- ['debug_xPlayer_get_sex'] = 'מחזיר את המין שלך',
- ['debug_xPlayer_get_dob'] = 'מחזיר את תאריך הלידה שלך',
- ['debug_xPlayer_get_height'] = 'מחזיר את גובהך',
- ['error_debug_xPlayer_get_first_name'] = 'הייתה בעיה בקבלת שמך הפרטי.',
- ['error_debug_xPlayer_get_last_name'] = 'הייתה בעיה בקבלת שם משפחתך.',
- ['error_debug_xPlayer_get_full_name'] = 'הייתה בעיה בקבלת שמך המלא.',
- ['error_debug_xPlayer_get_sex'] = 'הייתה בעיה בקבלת המין שלך.',
- ['error_debug_xPlayer_get_dob'] = 'הייתה בעיה בקבלת תאריך הלידה שלך.',
- ['error_debug_xPlayer_get_height'] = 'הייתה בעיה בקבלת הגובה שלך.',
- ['return_debug_xPlayer_get_first_name'] = 'שם פרטי: %s',
- ['return_debug_xPlayer_get_last_name'] = 'שם משפחה: %s',
- ['return_debug_xPlayer_get_full_name'] = 'שם: %s',
- ['return_debug_xPlayer_get_sex'] = 'מין: %s',
- ['return_debug_xPlayer_get_dob'] = 'תאריך לידה: %s',
- ['return_debug_xPlayer_get_height'] = 'גובה: %s אינץ',
- ['data_incorrect'] = 'נתונים לא תקניים, נסה שוב.',
- ['invalid_format'] = 'פורמט נתונים לא תקני, נסה שוב.',
- ['no_identifier'] = '[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: מזהה חסר\n\nזה נגרם על ידי חוסר המזהה שלך. אנא חזור מאוחר יותר או דווח על הבעיה לבעל השרת.',
- ['missing_identity'] = '[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: זהות חסרה\n\nנראה שהזהות שלך חסרה, נסה להתחבר שוב.',
- ['deleted_identity'] = 'הדמות נמחקה. אנא הצטרף מחדש כדי ליצור דמות חדשה.',
- ['already_registered'] = 'כבר נרשמת.',
- ['invalid_firstname_format'] = 'פורמט לא תקני (שם פרטי): נסה שוב.',
- ['invalid_lastname_format'] = 'פורמט לא תקני (שם משפחה): נסה שוב.',
- ['invalid_dob_format'] = 'פורמט לא תקני (תאריך לידה): נסה שוב.',
- ['invalid_sex_format'] = 'פורמט לא תקני (מין): נסה שוב.',
- ['invalid_height_format'] = 'פורמט לא תקני (גובה): נסה שוב.',
+ ["show_active_character"] = "הצג דמות פעילה",
+ ["active_character"] = "דמות פעילה: %s",
+ ["error_active_character"] = "אירעה שגיאה בקבלת הנתונים שלך.",
+ ["delete_character"] = "מחק את הדמות הנוכחית שלך.",
+ ["deleted_character"] = "הדמות נמחקה",
+ ["error_delete_character"] = "אירעה בעיה במחיקת הדמות שלך.",
+ ["thank_you_for_registering"] = "הרשמה הושלמה. תהנה!",
+ ["debug_xPlayer_get_first_name"] = "מחזיר את שמך הפרטי",
+ ["debug_xPlayer_get_last_name"] = "מחזיר את שם משפחתך",
+ ["debug_xPlayer_get_full_name"] = "מחזיר את שמך המלא",
+ ["debug_xPlayer_get_sex"] = "מחזיר את המין שלך",
+ ["debug_xPlayer_get_dob"] = "מחזיר את תאריך הלידה שלך",
+ ["debug_xPlayer_get_height"] = "מחזיר את גובהך",
+ ["error_debug_xPlayer_get_first_name"] = "הייתה בעיה בקבלת שמך הפרטי.",
+ ["error_debug_xPlayer_get_last_name"] = "הייתה בעיה בקבלת שם משפחתך.",
+ ["error_debug_xPlayer_get_full_name"] = "הייתה בעיה בקבלת שמך המלא.",
+ ["error_debug_xPlayer_get_sex"] = "הייתה בעיה בקבלת המין שלך.",
+ ["error_debug_xPlayer_get_dob"] = "הייתה בעיה בקבלת תאריך הלידה שלך.",
+ ["error_debug_xPlayer_get_height"] = "הייתה בעיה בקבלת הגובה שלך.",
+ ["return_debug_xPlayer_get_first_name"] = "שם פרטי: %s",
+ ["return_debug_xPlayer_get_last_name"] = "שם משפחה: %s",
+ ["return_debug_xPlayer_get_full_name"] = "שם: %s",
+ ["return_debug_xPlayer_get_sex"] = "מין: %s",
+ ["return_debug_xPlayer_get_dob"] = "תאריך לידה: %s",
+ ["return_debug_xPlayer_get_height"] = "גובה: %s אינץ",
+ ["data_incorrect"] = "נתונים לא תקניים, נסה שוב.",
+ ["invalid_format"] = "פורמט נתונים לא תקני, נסה שוב.",
+ ["no_identifier"] = "[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: מזהה חסר\n\nזה נגרם על ידי חוסר המזהה שלך. אנא חזור מאוחר יותר או דווח על הבעיה לבעל השרת.",
+ ["missing_identity"] = "[ESX Identity]\nהייתה בעיה בטעינת הדמות שלך!\nקוד שגיאה: זהות חסרה\n\nנראה שהזהות שלך חסרה, נסה להתחבר שוב.",
+ ["deleted_identity"] = "הדמות נמחקה. אנא הצטרף מחדש כדי ליצור דמות חדשה.",
+ ["already_registered"] = "כבר נרשמת.",
+ ["invalid_firstname_format"] = "פורמט לא תקני (שם פרטי): נסה שוב.",
+ ["invalid_lastname_format"] = "פורמט לא תקני (שם משפחה): נסה שוב.",
+ ["invalid_dob_format"] = "פורמט לא תקני (תאריך לידה): נסה שוב.",
+ ["invalid_sex_format"] = "פורמט לא תקני (מין): נסה שוב.",
+ ["invalid_height_format"] = "פורמט לא תקני (גובה): נסה שוב.",
}
diff --git a/[core]/esx_identity/locales/hu.lua b/[core]/esx_identity/locales/hu.lua
index cd2a5223..0af9173d 100644
--- a/[core]/esx_identity/locales/hu.lua
+++ b/[core]/esx_identity/locales/hu.lua
@@ -1,38 +1,38 @@
Locales["hu"] = {
- ["show_active_character"] = "Aktív karakterek mutatása",
- ["active_character"] = "Aktív karakter: %s",
- ["error_active_character"] = "A név nem megfelelő",
- ["delete_character"] = "Töröld a karaktered és csinálj újat",
- ["deleted_character"] = "A karaktered törölve",
- ["error_delete_character"] = "Hiba történt a karakter törlésekor. Kérjük, lépjen kapcsolatba egy Adminisztrátorral.",
- ["thank_you_for_registering"] = "Köszönjük hogy regisztrált! Kellemes játékot!",
- ["debug_xPlayer_get_first_name"] = "Add meg a Vezetéknevét",
- ["debug_xPlayer_get_last_name"] = "Add meg a Keresztnevét",
- ["debug_xPlayer_get_full_name"] = "Add meg a teljes nevét",
- ["debug_xPlayer_get_sex"] = "Add meg a nemét",
- ["debug_xPlayer_get_dob"] = "Add meg a születési időt",
- ["debug_xPlayer_get_height"] = "Add meg a magasságát",
- ["error_debug_xPlayer_get_first_name"] = "Hiba történt a keresztnév lekérésekor.",
- ["error_debug_xPlayer_get_last_name"] = "Hiba történt a vezetéknév lekérésekor.",
- ["error_debug_xPlayer_get_full_name"] = "Hiba történt a teljes nevének lekérésekor.",
- ["error_debug_xPlayer_get_sex"] = "Hiba történt a nem lekérésekor.",
- ["error_debug_xPlayer_get_dob"] = "Hiba történt a születési dátum lekérésekor.",
- ["error_debug_xPlayer_get_height"] = "Hiba történt a magasság lekérésekor.",
- ["return_debug_xPlayer_get_first_name"] = "Vezetéknév: %s",
- ["return_debug_xPlayer_get_last_name"] = "Keresztnév: %s",
- ["return_debug_xPlayer_get_full_name"] = "Teljes név: %s",
- ["return_debug_xPlayer_get_sex"] = "Nem: %s",
- ["return_debug_xPlayer_get_dob"] = "Születési dátum: %s",
- ["return_debug_xPlayer_get_height"] = "Magasság: %s hüvelyk",
- ["data_incorrect"] = "Hibásan megadott adatok. Kérlek próbáld újra.",
- ["invalid_format"] = "Az adatok helytelen formázása. Kérlek próbáld újra.",
- ["no_identifier"] = "Hiba történt a karakter betöltésekor! \nHibakód: hiányzó azonosító \n\nA hiba oka nem ismert, az azonosító nem található. Kérjük, gyere vissza később, vagy jelentsd a problémát a szerver adminisztrációs csapatának.",
- ["missing_identity"] = "Hiba történt a karaktered betöltésekor! \n Hibakód: hiányzik az identitás \n és \nNem úgy tűnik, hogy hiányzik a személyazonosságod, próbálkozz újra.",
- ["deleted_identity"] = "A karaktered törölve",
- ["already_registered"] = "Már regisztráltál.",
- ["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
- ["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
- ["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
- ["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
- ["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra."
+ ["show_active_character"] = "Aktív karakterek mutatása",
+ ["active_character"] = "Aktív karakter: %s",
+ ["error_active_character"] = "A név nem megfelelő",
+ ["delete_character"] = "Töröld a karaktered és csinálj újat",
+ ["deleted_character"] = "A karaktered törölve",
+ ["error_delete_character"] = "Hiba történt a karakter törlésekor. Kérjük, lépjen kapcsolatba egy Adminisztrátorral.",
+ ["thank_you_for_registering"] = "Köszönjük hogy regisztrált! Kellemes játékot!",
+ ["debug_xPlayer_get_first_name"] = "Add meg a Vezetéknevét",
+ ["debug_xPlayer_get_last_name"] = "Add meg a Keresztnevét",
+ ["debug_xPlayer_get_full_name"] = "Add meg a teljes nevét",
+ ["debug_xPlayer_get_sex"] = "Add meg a nemét",
+ ["debug_xPlayer_get_dob"] = "Add meg a születési időt",
+ ["debug_xPlayer_get_height"] = "Add meg a magasságát",
+ ["error_debug_xPlayer_get_first_name"] = "Hiba történt a keresztnév lekérésekor.",
+ ["error_debug_xPlayer_get_last_name"] = "Hiba történt a vezetéknév lekérésekor.",
+ ["error_debug_xPlayer_get_full_name"] = "Hiba történt a teljes nevének lekérésekor.",
+ ["error_debug_xPlayer_get_sex"] = "Hiba történt a nem lekérésekor.",
+ ["error_debug_xPlayer_get_dob"] = "Hiba történt a születési dátum lekérésekor.",
+ ["error_debug_xPlayer_get_height"] = "Hiba történt a magasság lekérésekor.",
+ ["return_debug_xPlayer_get_first_name"] = "Vezetéknév: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Keresztnév: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Teljes név: %s",
+ ["return_debug_xPlayer_get_sex"] = "Nem: %s",
+ ["return_debug_xPlayer_get_dob"] = "Születési dátum: %s",
+ ["return_debug_xPlayer_get_height"] = "Magasság: %s hüvelyk",
+ ["data_incorrect"] = "Hibásan megadott adatok. Kérlek próbáld újra.",
+ ["invalid_format"] = "Az adatok helytelen formázása. Kérlek próbáld újra.",
+ ["no_identifier"] = "Hiba történt a karakter betöltésekor! \nHibakód: hiányzó azonosító \n\nA hiba oka nem ismert, az azonosító nem található. Kérjük, gyere vissza később, vagy jelentsd a problémát a szerver adminisztrációs csapatának.",
+ ["missing_identity"] = "Hiba történt a karaktered betöltésekor! \n Hibakód: hiányzik az identitás \n és \nNem úgy tűnik, hogy hiányzik a személyazonosságod, próbálkozz újra.",
+ ["deleted_identity"] = "A karaktered törölve",
+ ["already_registered"] = "Már regisztráltál.",
+ ["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
+ ["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
+ ["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
+ ["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
+ ["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra.",
}
diff --git a/[core]/esx_identity/locales/it.lua b/[core]/esx_identity/locales/it.lua
index 84d61412..41ce44e3 100644
--- a/[core]/esx_identity/locales/it.lua
+++ b/[core]/esx_identity/locales/it.lua
@@ -1,38 +1,38 @@
-Locales["it"] = {
- ["show_active_character"] = "Mostra Personaggio Attivo",
- ["active_character"] = "Personaggio Attivo: %s",
- ["error_active_character"] = "Errore nel recuperare i tuoi dati.",
- ["delete_character"] = "Elimina Personaggio Attuale.",
- ["deleted_character"] = "Personaggio Eliminato",
- ["error_delete_character"] = "Errore nell' eliminazione del personaggio.",
- ["thank_you_for_registering"] = "Registrazione effettuata. Divertiti!",
- ["debug_xPlayer_get_first_name"] = "Ritorna il tuo nome",
- ["debug_xPlayer_get_last_name"] = "Ritorna il tuo cognome",
- ["debug_xPlayer_get_full_name"] = "Ritorna il tuo nome completo",
- ["debug_xPlayer_get_sex"] = "Ritorna il tuo sesso",
- ["debug_xPlayer_get_dob"] = "Ritorna la tua data di nascita",
- ["debug_xPlayer_get_height"] = "Ritorna la tua altezza",
- ["error_debug_xPlayer_get_first_name"] = "Errore nell' ottenere il tuo nome.",
- ["error_debug_xPlayer_get_last_name"] = "Errore nell' ottenere il tuo cognome.",
- ["error_debug_xPlayer_get_full_name"] = "Errore nell' ottenere il tuo nome completo.",
- ["error_debug_xPlayer_get_sex"] = "Errore nell' ottenere il tuo sesso.",
- ["error_debug_xPlayer_get_dob"] = "Errore nell' ottenere la tua data di nascita.",
- ["error_debug_xPlayer_get_height"] = "Errore nell' ottenere la tua altezza.",
- ["return_debug_xPlayer_get_first_name"] = "Nome: %s",
- ["return_debug_xPlayer_get_last_name"] = "Cognome: %s",
- ["return_debug_xPlayer_get_full_name"] = "Nome Completo: %s",
- ["return_debug_xPlayer_get_sex"] = "Sesso: %s",
- ["return_debug_xPlayer_get_dob"] = "Data di nascita: %s",
- ["return_debug_xPlayer_get_height"] = "Altezza: %s Pollici",
- ["data_incorrect"] = "Dati errati, riprova.",
- ["invalid_format"] = "Formato dati errato, riprova.",
- ["no_identifier"] = "[ESX Identity]\nErrore nel caricare il tuo personaggio!\nCodice Errore: identificativo-mancante\n\nQuesto è causato dalla mancanza del tuo identificativo. Riprova più tardi o segnalalo al proprietario del server.",
- ["missing_identity"] = "[ESX Identity]\nErrore nel caricare il tuo personaggio!!\nCodice Errore: identità-mancante\n\nSembra che la tua identità sia mancante, prova a riconnetterti.",
- ["deleted_identity"] = "Personaggio eliminato, Rientra per crearne uno nuovo.",
- ["already_registered"] = "Sei già registrato.",
- ["invalid_firstname_format"] = "Formato non valido (Nome): Riprova.",
- ["invalid_lastname_format"] = "Formato non valido (Cognome): Riprova.",
- ["invalid_dob_format"] = "Formato non valido (Data di nascita): Riprova.",
- ["invalid_sex_format"] = "Formato non valido (Sesso): Riprova.",
- ["invalid_height_format"] = "Formato non valido (Altezza): Riprova.",
-}
+Locales["it"] = {
+ ["show_active_character"] = "Mostra Personaggio Attivo",
+ ["active_character"] = "Personaggio Attivo: %s",
+ ["error_active_character"] = "Errore nel recuperare i tuoi dati.",
+ ["delete_character"] = "Elimina Personaggio Attuale.",
+ ["deleted_character"] = "Personaggio Eliminato",
+ ["error_delete_character"] = "Errore nell' eliminazione del personaggio.",
+ ["thank_you_for_registering"] = "Registrazione effettuata. Divertiti!",
+ ["debug_xPlayer_get_first_name"] = "Ritorna il tuo nome",
+ ["debug_xPlayer_get_last_name"] = "Ritorna il tuo cognome",
+ ["debug_xPlayer_get_full_name"] = "Ritorna il tuo nome completo",
+ ["debug_xPlayer_get_sex"] = "Ritorna il tuo sesso",
+ ["debug_xPlayer_get_dob"] = "Ritorna la tua data di nascita",
+ ["debug_xPlayer_get_height"] = "Ritorna la tua altezza",
+ ["error_debug_xPlayer_get_first_name"] = "Errore nell' ottenere il tuo nome.",
+ ["error_debug_xPlayer_get_last_name"] = "Errore nell' ottenere il tuo cognome.",
+ ["error_debug_xPlayer_get_full_name"] = "Errore nell' ottenere il tuo nome completo.",
+ ["error_debug_xPlayer_get_sex"] = "Errore nell' ottenere il tuo sesso.",
+ ["error_debug_xPlayer_get_dob"] = "Errore nell' ottenere la tua data di nascita.",
+ ["error_debug_xPlayer_get_height"] = "Errore nell' ottenere la tua altezza.",
+ ["return_debug_xPlayer_get_first_name"] = "Nome: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Cognome: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Nome Completo: %s",
+ ["return_debug_xPlayer_get_sex"] = "Sesso: %s",
+ ["return_debug_xPlayer_get_dob"] = "Data di nascita: %s",
+ ["return_debug_xPlayer_get_height"] = "Altezza: %s Pollici",
+ ["data_incorrect"] = "Dati errati, riprova.",
+ ["invalid_format"] = "Formato dati errato, riprova.",
+ ["no_identifier"] = "[ESX Identity]\nErrore nel caricare il tuo personaggio!\nCodice Errore: identificativo-mancante\n\nQuesto è causato dalla mancanza del tuo identificativo. Riprova più tardi o segnalalo al proprietario del server.",
+ ["missing_identity"] = "[ESX Identity]\nErrore nel caricare il tuo personaggio!!\nCodice Errore: identità-mancante\n\nSembra che la tua identità sia mancante, prova a riconnetterti.",
+ ["deleted_identity"] = "Personaggio eliminato, Rientra per crearne uno nuovo.",
+ ["already_registered"] = "Sei già registrato.",
+ ["invalid_firstname_format"] = "Formato non valido (Nome): Riprova.",
+ ["invalid_lastname_format"] = "Formato non valido (Cognome): Riprova.",
+ ["invalid_dob_format"] = "Formato non valido (Data di nascita): Riprova.",
+ ["invalid_sex_format"] = "Formato non valido (Sesso): Riprova.",
+ ["invalid_height_format"] = "Formato non valido (Altezza): Riprova.",
+}
diff --git a/[core]/esx_identity/locales/nl.lua b/[core]/esx_identity/locales/nl.lua
index b9457a45..6cd862c6 100644
--- a/[core]/esx_identity/locales/nl.lua
+++ b/[core]/esx_identity/locales/nl.lua
@@ -1,38 +1,38 @@
Locales["nl"] = {
- ["show_active_character"] = "Actieve karakter laten zien",
- ["active_character"] = "Actief karakter: %s",
- ["error_active_character"] = "Er is een probleem opgetreden tijdens het verzamelen van uw data.",
- ["delete_character"] = "Dit karakter verwijderen.",
- ["deleted_character"] = "Karakter verwijderd",
- ["error_delete_character"] = "Er is een probleem opgetreden tijdens het verwijderen van uw karakter.",
- ["thank_you_for_registering"] = "Succesvol geregistreerd!",
- ["debug_xPlayer_get_first_name"] = "Stuurt je Voornaam",
- ["debug_xPlayer_get_last_name"] = "Stuurt je Achternaam",
- ["debug_xPlayer_get_full_name"] = "Stuurt je volledige naam",
- ["debug_xPlayer_get_sex"] = "Stuurt je Geslacht",
- ["debug_xPlayer_get_dob"] = "Stuurt je Geboortedatum ",
- ["debug_xPlayer_get_height"] = "Stuurt je lengte",
- ["error_debug_xPlayer_get_first_name"] = "Er was een probleem tijdens het ophalen van je Voornaam.",
- ["error_debug_xPlayer_get_last_name"] = "Er was een probleem tijdens het ophalen van je achternaam.",
- ["error_debug_xPlayer_get_full_name"] = "Er was een probleem tijdens het ophalen van je volle naam.",
- ["error_debug_xPlayer_get_sex"] = "Er was een probleem tijdens het ophalen van je Geslacht.",
- ["error_debug_xPlayer_get_dob"] = "Er was een probleem tijdens het ophalen van je Geboortedatum.",
- ["error_debug_xPlayer_get_height"] = "Er was een probleem tijdens het ophalen van je lengte.",
- ["return_debug_xPlayer_get_first_name"] = "Voornaam: %s",
- ["return_debug_xPlayer_get_last_name"] = "Achternaam: %s",
- ["return_debug_xPlayer_get_full_name"] = "Naam: %s",
- ["return_debug_xPlayer_get_sex"] = "Geslacht: %s",
- ["return_debug_xPlayer_get_dob"] = "Geboortedatum: %s",
- ["return_debug_xPlayer_get_height"] = "Lengte: %s Inches",
- ["data_incorrect"] = "Verkeerde data, probeer opnieuw.",
- ["invalid_format"] = "Verkeerde volgorde, probeer opnieuw.",
- ["no_identifier"] = "[ESX Identity]\nEr was een probleem tijdens het laden van je karakter!\nError Code: identifier-missing\n\nDit komt omdat je identifier mist, contacteer het server beheer.",
- ["missing_identity"] = "[ESX Identity]\nEr was een probleem tijdens het laden van je karakter!\nError Code: identity-missing\n\nHet lijkt erop dat je identiteit mist, reconnect met de server.",
- ["deleted_identity"] = "Karakter verwijderd, reconnect om een nieuwe te registreren.",
- ["already_registered"] = "Je bent al geregistreerd.",
- ["invalid_firstname_format"] = "Ongeldige Volgorde (Voornaam): Probeer het nog een keer.",
- ["invalid_lastname_format"] = "Ongeldige Volgorde (Achternaam): Probeer het nog een keer.",
- ["invalid_dob_format"] = "Ongeldige Volgorde (Geboortedatum): Probeer het nog een keer.",
- ["invalid_sex_format"] = "Ongeldige Volgorde (Geslacht): Probeer het nog een keer.",
- ["invalid_height_format"] = "Ongeldige Volgorde (Lengte): Probeer het nog een keer.",
+ ["show_active_character"] = "Actieve karakter laten zien",
+ ["active_character"] = "Actief karakter: %s",
+ ["error_active_character"] = "Er is een probleem opgetreden tijdens het verzamelen van uw data.",
+ ["delete_character"] = "Dit karakter verwijderen.",
+ ["deleted_character"] = "Karakter verwijderd",
+ ["error_delete_character"] = "Er is een probleem opgetreden tijdens het verwijderen van uw karakter.",
+ ["thank_you_for_registering"] = "Succesvol geregistreerd!",
+ ["debug_xPlayer_get_first_name"] = "Stuurt je Voornaam",
+ ["debug_xPlayer_get_last_name"] = "Stuurt je Achternaam",
+ ["debug_xPlayer_get_full_name"] = "Stuurt je volledige naam",
+ ["debug_xPlayer_get_sex"] = "Stuurt je Geslacht",
+ ["debug_xPlayer_get_dob"] = "Stuurt je Geboortedatum ",
+ ["debug_xPlayer_get_height"] = "Stuurt je lengte",
+ ["error_debug_xPlayer_get_first_name"] = "Er was een probleem tijdens het ophalen van je Voornaam.",
+ ["error_debug_xPlayer_get_last_name"] = "Er was een probleem tijdens het ophalen van je achternaam.",
+ ["error_debug_xPlayer_get_full_name"] = "Er was een probleem tijdens het ophalen van je volle naam.",
+ ["error_debug_xPlayer_get_sex"] = "Er was een probleem tijdens het ophalen van je Geslacht.",
+ ["error_debug_xPlayer_get_dob"] = "Er was een probleem tijdens het ophalen van je Geboortedatum.",
+ ["error_debug_xPlayer_get_height"] = "Er was een probleem tijdens het ophalen van je lengte.",
+ ["return_debug_xPlayer_get_first_name"] = "Voornaam: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Achternaam: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Naam: %s",
+ ["return_debug_xPlayer_get_sex"] = "Geslacht: %s",
+ ["return_debug_xPlayer_get_dob"] = "Geboortedatum: %s",
+ ["return_debug_xPlayer_get_height"] = "Lengte: %s Inches",
+ ["data_incorrect"] = "Verkeerde data, probeer opnieuw.",
+ ["invalid_format"] = "Verkeerde volgorde, probeer opnieuw.",
+ ["no_identifier"] = "[ESX Identity]\nEr was een probleem tijdens het laden van je karakter!\nError Code: identifier-missing\n\nDit komt omdat je identifier mist, contacteer het server beheer.",
+ ["missing_identity"] = "[ESX Identity]\nEr was een probleem tijdens het laden van je karakter!\nError Code: identity-missing\n\nHet lijkt erop dat je identiteit mist, reconnect met de server.",
+ ["deleted_identity"] = "Karakter verwijderd, reconnect om een nieuwe te registreren.",
+ ["already_registered"] = "Je bent al geregistreerd.",
+ ["invalid_firstname_format"] = "Ongeldige Volgorde (Voornaam): Probeer het nog een keer.",
+ ["invalid_lastname_format"] = "Ongeldige Volgorde (Achternaam): Probeer het nog een keer.",
+ ["invalid_dob_format"] = "Ongeldige Volgorde (Geboortedatum): Probeer het nog een keer.",
+ ["invalid_sex_format"] = "Ongeldige Volgorde (Geslacht): Probeer het nog een keer.",
+ ["invalid_height_format"] = "Ongeldige Volgorde (Lengte): Probeer het nog een keer.",
}
diff --git a/[core]/esx_identity/locales/pl.lua b/[core]/esx_identity/locales/pl.lua
index 15c5cf45..d10a7968 100644
--- a/[core]/esx_identity/locales/pl.lua
+++ b/[core]/esx_identity/locales/pl.lua
@@ -1,33 +1,33 @@
Locales["pl"] = {
- ["show_active_character"] = "Pokaż aktywną postać",
- ["active_character"] = "Aktywna postać: %s",
- ["error_active_character"] = "Podczas pobierania Twojego imienia wystąpił błąd. Proszę skontaktować się z administratorem.",
- ["delete_character"] = "Usuń swoją postać i stwórz nową",
- ["deleted_character"] = "Twoja postać została usunięta.",
- ["error_delete_character"] = "Wystąpił błąd podczas usuwania twojej postaci. Proszę skontaktować się z administratorem.",
- ["thank_you_for_registering"] = "Dziękujemy za rejestrację. Baw się dobrze.",
- ["registration_error"] = "Wystąpił błąd podczas rejestracji. Proszę skontaktować się z administratorem.",
- ["debug_xPlayer_get_first_name"] = "Podaj swoje imię",
- ["debug_xPlayer_get_last_name"] = "Podaj swoje nazwisko",
- ["debug_xPlayer_get_full_name"] = "Podaj swoją pełną nazwę",
- ["debug_xPlayer_get_sex"] = "Podaj swoją płeć",
- ["debug_xPlayer_get_dob"] = "Podaj swoją datę urodzenia",
- ["debug_xPlayer_get_height"] = "Podaj swój wzrost",
- ["error_debug_xPlayer_get_first_name"] = "Podczas pobierania twojego imienia wystąpił błąd.",
- ["error_debug_xPlayer_get_last_name"] = "Podczas pobierania twojego nazwiska wystąpił błąd.",
- ["error_debug_xPlayer_get_full_name"] = "Podczas pobierania twojego pełnego imienia wystąpił błąd.",
- ["error_debug_xPlayer_get_sex"] = "Podczas pobierania twojej płci wystąpił błąd.",
- ["error_debug_xPlayer_get_dob"] = "Podczas pobierania daty urodzenia wystąpił błąd.",
- ["error_debug_xPlayer_get_height"] = "Podczas pobierania wzrostu wystąpił błąd.",
- ["return_debug_xPlayer_get_first_name"] = "Imię: %s",
- ["return_debug_xPlayer_get_last_name"] = "Nazwisko: %s",
- ["return_debug_xPlayer_get_full_name"] = "Pełna nazwa: %s",
- ["return_debug_xPlayer_get_sex"] = "Płeć: %s",
- ["return_debug_xPlayer_get_dob"] = "Data urodzenia: %s",
- ["return_debug_xPlayer_get_height"] = "Wzrost: %s centymetrów",
- ["data_incorrect"] = "Data została wprowadzona niepoprawnie. Proszę spróbuj ponownie.",
- ["invalid_format"] = "Data została wprowadzona niepoprawnie. Proszę spróbuj ponownie.",
- ["no_identifier"] = "Wystąpił błąd podczas ładowania twojej postaci!\nKod błędu: identifier-missing\n\nPrzyczyna tego błędu nie jest znana, nie można znaleźć Twojego identyfikatora. Wróć później lub zgłoś ten problem zespołowi administracyjnemu serwera.",
- ["missing_identity"] = "Wystąpił błąd podczas ładowania twojej postaci!\nKod błędu: identity-missing\n\nWygląda na to, że brakuje Twojej tożsamości, spróbuj połączyć się ponownie.",
- ["deleted_identity"] = "Twoja postać została usunięta. Dołącz ponownie, aby utworzyć nową postać.",
+ ["show_active_character"] = "Pokaż aktywną postać",
+ ["active_character"] = "Aktywna postać: %s",
+ ["error_active_character"] = "Podczas pobierania Twojego imienia wystąpił błąd. Proszę skontaktować się z administratorem.",
+ ["delete_character"] = "Usuń swoją postać i stwórz nową",
+ ["deleted_character"] = "Twoja postać została usunięta.",
+ ["error_delete_character"] = "Wystąpił błąd podczas usuwania twojej postaci. Proszę skontaktować się z administratorem.",
+ ["thank_you_for_registering"] = "Dziękujemy za rejestrację. Baw się dobrze.",
+ ["registration_error"] = "Wystąpił błąd podczas rejestracji. Proszę skontaktować się z administratorem.",
+ ["debug_xPlayer_get_first_name"] = "Podaj swoje imię",
+ ["debug_xPlayer_get_last_name"] = "Podaj swoje nazwisko",
+ ["debug_xPlayer_get_full_name"] = "Podaj swoją pełną nazwę",
+ ["debug_xPlayer_get_sex"] = "Podaj swoją płeć",
+ ["debug_xPlayer_get_dob"] = "Podaj swoją datę urodzenia",
+ ["debug_xPlayer_get_height"] = "Podaj swój wzrost",
+ ["error_debug_xPlayer_get_first_name"] = "Podczas pobierania twojego imienia wystąpił błąd.",
+ ["error_debug_xPlayer_get_last_name"] = "Podczas pobierania twojego nazwiska wystąpił błąd.",
+ ["error_debug_xPlayer_get_full_name"] = "Podczas pobierania twojego pełnego imienia wystąpił błąd.",
+ ["error_debug_xPlayer_get_sex"] = "Podczas pobierania twojej płci wystąpił błąd.",
+ ["error_debug_xPlayer_get_dob"] = "Podczas pobierania daty urodzenia wystąpił błąd.",
+ ["error_debug_xPlayer_get_height"] = "Podczas pobierania wzrostu wystąpił błąd.",
+ ["return_debug_xPlayer_get_first_name"] = "Imię: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Nazwisko: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Pełna nazwa: %s",
+ ["return_debug_xPlayer_get_sex"] = "Płeć: %s",
+ ["return_debug_xPlayer_get_dob"] = "Data urodzenia: %s",
+ ["return_debug_xPlayer_get_height"] = "Wzrost: %s centymetrów",
+ ["data_incorrect"] = "Data została wprowadzona niepoprawnie. Proszę spróbuj ponownie.",
+ ["invalid_format"] = "Data została wprowadzona niepoprawnie. Proszę spróbuj ponownie.",
+ ["no_identifier"] = "Wystąpił błąd podczas ładowania twojej postaci!\nKod błędu: identifier-missing\n\nPrzyczyna tego błędu nie jest znana, nie można znaleźć Twojego identyfikatora. Wróć później lub zgłoś ten problem zespołowi administracyjnemu serwera.",
+ ["missing_identity"] = "Wystąpił błąd podczas ładowania twojej postaci!\nKod błędu: identity-missing\n\nWygląda na to, że brakuje Twojej tożsamości, spróbuj połączyć się ponownie.",
+ ["deleted_identity"] = "Twoja postać została usunięta. Dołącz ponownie, aby utworzyć nową postać.",
}
diff --git a/[core]/esx_identity/locales/pt.lua b/[core]/esx_identity/locales/pt.lua
index 108f8cc2..52088df8 100644
--- a/[core]/esx_identity/locales/pt.lua
+++ b/[core]/esx_identity/locales/pt.lua
@@ -1,38 +1,38 @@
Locales["pt"] = {
- ["show_active_character"] = "Mostrar personagem ativa",
- ["active_character"] = "Personagem ativa: %s",
- ["error_active_character"] = "Houve um erro a obter os teus dados.",
- ["delete_character"] = "Apagar a tua personagem atual.",
- ["deleted_character"] = "Personagem apagada!",
- ["error_delete_character"] = "Houve um problema ao apagar a tua personagem.",
- ["thank_you_for_registering"] = "Registo concluído. Diverte-te!",
- ["debug_xPlayer_get_first_name"] = "Retorna o teu primeiro nome",
- ["debug_xPlayer_get_last_name"] = "Retorna o teu último nome",
- ["debug_xPlayer_get_full_name"] = "Retorna o teu nome completo",
- ["debug_xPlayer_get_sex"] = "Retorna o teu sexo",
- ["debug_xPlayer_get_dob"] = "Retorna a tua data de nascimento",
- ["debug_xPlayer_get_height"] = "Retorna a tua altura",
- ["error_debug_xPlayer_get_first_name"] = "Houve um problema ao obter o teu primeiro nome.",
- ["error_debug_xPlayer_get_last_name"] = "Houve um problema ao obter o teu último nome.",
- ["error_debug_xPlayer_get_full_name"] = "Houve um problema ao obter o teu nome completo.",
- ["error_debug_xPlayer_get_sex"] = "Houve um problema ao obter o teu sexo.",
- ["error_debug_xPlayer_get_dob"] = "Houve um problema ao obter a tua data de nascimento.",
- ["error_debug_xPlayer_get_height"] = "Houve um problema ao obter a tua altura.",
- ["return_debug_xPlayer_get_first_name"] = "Primeiro nome: %s",
- ["return_debug_xPlayer_get_last_name"] = "Último nome: %s",
- ["return_debug_xPlayer_get_full_name"] = "Nome: %s",
- ["return_debug_xPlayer_get_sex"] = "Sexo: %s",
- ["return_debug_xPlayer_get_dob"] = "Data de nascimento: %s",
- ["return_debug_xPlayer_get_height"] = "Altura: %s cm",
- ["data_incorrect"] = "Dados inválidos, tenta novamente.",
- ["invalid_format"] = "Formato dos dados inválido, tenta novamente.",
- ["no_identifier"] = "[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identifier-missing\n\nEste erro é devido à falta do teu identificador. Porfavor volta mais tarde ou reporta este problema a um Administrador.",
- ["missing_identity"] = "[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identity-missing\n\nParece que a tua identidade está em falta, experimenta reentrar no servidor!",
- ["deleted_identity"] = "Personagem apagada. Porfavor reentra para criar uma nova personagem.",
- ["already_registered"] = "Tu já estás registado.",
- ["invalid_firstname_format"] = "Formato inválido (Primeiro nome): Porfavor tenta novamente!",
- ["invalid_lastname_format"] = "Formato inválido (Último nome): Porfavor tenta novamente!",
- ["invalid_dob_format"] = "Formato inválido (Data de nascimento): Porfavor tenta novamente!",
- ["invalid_sex_format"] = "Formato inválido (Sexo): Porfavor tenta novamente!",
- ["invalid_height_format"] = "Formato inválido (Altura): Porfavor tenta novamente!",
+ ["show_active_character"] = "Mostrar personagem ativa",
+ ["active_character"] = "Personagem ativa: %s",
+ ["error_active_character"] = "Houve um erro a obter os teus dados.",
+ ["delete_character"] = "Apagar a tua personagem atual.",
+ ["deleted_character"] = "Personagem apagada!",
+ ["error_delete_character"] = "Houve um problema ao apagar a tua personagem.",
+ ["thank_you_for_registering"] = "Registo concluído. Diverte-te!",
+ ["debug_xPlayer_get_first_name"] = "Retorna o teu primeiro nome",
+ ["debug_xPlayer_get_last_name"] = "Retorna o teu último nome",
+ ["debug_xPlayer_get_full_name"] = "Retorna o teu nome completo",
+ ["debug_xPlayer_get_sex"] = "Retorna o teu sexo",
+ ["debug_xPlayer_get_dob"] = "Retorna a tua data de nascimento",
+ ["debug_xPlayer_get_height"] = "Retorna a tua altura",
+ ["error_debug_xPlayer_get_first_name"] = "Houve um problema ao obter o teu primeiro nome.",
+ ["error_debug_xPlayer_get_last_name"] = "Houve um problema ao obter o teu último nome.",
+ ["error_debug_xPlayer_get_full_name"] = "Houve um problema ao obter o teu nome completo.",
+ ["error_debug_xPlayer_get_sex"] = "Houve um problema ao obter o teu sexo.",
+ ["error_debug_xPlayer_get_dob"] = "Houve um problema ao obter a tua data de nascimento.",
+ ["error_debug_xPlayer_get_height"] = "Houve um problema ao obter a tua altura.",
+ ["return_debug_xPlayer_get_first_name"] = "Primeiro nome: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Último nome: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Nome: %s",
+ ["return_debug_xPlayer_get_sex"] = "Sexo: %s",
+ ["return_debug_xPlayer_get_dob"] = "Data de nascimento: %s",
+ ["return_debug_xPlayer_get_height"] = "Altura: %s cm",
+ ["data_incorrect"] = "Dados inválidos, tenta novamente.",
+ ["invalid_format"] = "Formato dos dados inválido, tenta novamente.",
+ ["no_identifier"] = "[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identifier-missing\n\nEste erro é devido à falta do teu identificador. Porfavor volta mais tarde ou reporta este problema a um Administrador.",
+ ["missing_identity"] = "[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identity-missing\n\nParece que a tua identidade está em falta, experimenta reentrar no servidor!",
+ ["deleted_identity"] = "Personagem apagada. Porfavor reentra para criar uma nova personagem.",
+ ["already_registered"] = "Tu já estás registado.",
+ ["invalid_firstname_format"] = "Formato inválido (Primeiro nome): Porfavor tenta novamente!",
+ ["invalid_lastname_format"] = "Formato inválido (Último nome): Porfavor tenta novamente!",
+ ["invalid_dob_format"] = "Formato inválido (Data de nascimento): Porfavor tenta novamente!",
+ ["invalid_sex_format"] = "Formato inválido (Sexo): Porfavor tenta novamente!",
+ ["invalid_height_format"] = "Formato inválido (Altura): Porfavor tenta novamente!",
}
diff --git a/[core]/esx_identity/locales/sl.lua b/[core]/esx_identity/locales/sl.lua
index 6dcef09e..1d93aa7b 100644
--- a/[core]/esx_identity/locales/sl.lua
+++ b/[core]/esx_identity/locales/sl.lua
@@ -1,38 +1,38 @@
-Locales['sl'] = {
- ['show_active_character'] = 'Prikaži aktivnega lika',
- ['active_character'] = 'Aktivni lik: %s',
- ['error_active_character'] = 'Prišlo je do napake pri pridobivanju podatkov.',
- ['delete_character'] = 'Izbriši trenutnega lika.',
- ['deleted_character'] = 'Lik je bil izbrisan',
- ['error_delete_character'] = 'Prišlo je do težave pri brisanju lika.',
- ['thank_you_for_registering'] = 'Registracija uspešna. Uživajte!',
- ['debug_xPlayer_get_first_name'] = 'Vrne vaše ime',
- ['debug_xPlayer_get_last_name'] = 'Vrne vaše priimek',
- ['debug_xPlayer_get_full_name'] = 'Vrne vaše polno ime',
- ['debug_xPlayer_get_sex'] = 'Vrne vaš spol',
- ['debug_xPlayer_get_dob'] = 'Vrne vaš datum rojstva',
- ['debug_xPlayer_get_height'] = 'Vrne vašo višino',
- ['error_debug_xPlayer_get_first_name'] = 'Prišlo je do težave pri pridobivanju vašega imena.',
- ['error_debug_xPlayer_get_last_name'] = 'Prišlo je do težave pri pridobivanju vašega priimka.',
- ['error_debug_xPlayer_get_full_name'] = 'Prišlo je do težave pri pridobivanju vašega polnega imena.',
- ['error_debug_xPlayer_get_sex'] = 'Prišlo je do težave pri pridobivanju vašega spola.',
- ['error_debug_xPlayer_get_dob'] = 'Prišlo je do težave pri pridobivanju vašega datuma rojstva.',
- ['error_debug_xPlayer_get_height'] = 'Prišlo je do težave pri pridobivanju vaše višine.',
- ['return_debug_xPlayer_get_first_name'] = 'Ime: %s',
- ['return_debug_xPlayer_get_last_name'] = 'Priimek: %s',
- ['return_debug_xPlayer_get_full_name'] = 'Ime: %s',
- ['return_debug_xPlayer_get_sex'] = 'Spol: %s',
- ['return_debug_xPlayer_get_dob'] = 'Datum rojstva: %s',
- ['return_debug_xPlayer_get_height'] = 'Višina: %s palcev',
- ['data_incorrect'] = 'Neveljavni podatki. Poskusite znova.',
- ['invalid_format'] = 'Neveljavna oblika podatkov. Poskusite znova.',
- ['no_identifier'] = '[ESX Identity]\nPrišlo je do težave pri nalaganju vašega lika!\nNapaka: manjkajoč-identifier\n\nTo je posledica manjkajočega identifikatorja. Prosimo, poskusite znova kasneje ali to težavo prijavite lastniku strežnika.',
- ['missing_identity'] = '[ESX Identity]\nPrišlo je do težave pri nalaganju vašega lika!\nNapaka: manjkajoč-identity\n\nZdi se, da manjka vaša identiteta. Poskusite znova.',
- ['deleted_identity'] = 'Lik izbrisan. Prosimo, ponovno se pridružite in ustvarite nov lik.',
- ['already_registered'] = 'Že ste registrirani.',
- ['invalid_firstname_format'] = 'Neveljavna oblika (Ime). Poskusite znova.',
- ['invalid_lastname_format'] = 'Neveljavna oblika (Priimek). Poskusite znova.',
- ['invalid_dob_format'] = 'Neveljavna oblika (Datum rojstva). Poskusite znova.',
- ['invalid_sex_format'] = 'Neveljavna oblika (Spol). Poskusite znova.',
- ['invalid_height_format'] = 'Neveljavna oblika (Višina). Poskusite znova.'
- }
+Locales["sl"] = {
+ ["show_active_character"] = "Prikaži aktivnega lika",
+ ["active_character"] = "Aktivni lik: %s",
+ ["error_active_character"] = "Prišlo je do napake pri pridobivanju podatkov.",
+ ["delete_character"] = "Izbriši trenutnega lika.",
+ ["deleted_character"] = "Lik je bil izbrisan",
+ ["error_delete_character"] = "Prišlo je do težave pri brisanju lika.",
+ ["thank_you_for_registering"] = "Registracija uspešna. Uživajte!",
+ ["debug_xPlayer_get_first_name"] = "Vrne vaše ime",
+ ["debug_xPlayer_get_last_name"] = "Vrne vaše priimek",
+ ["debug_xPlayer_get_full_name"] = "Vrne vaše polno ime",
+ ["debug_xPlayer_get_sex"] = "Vrne vaš spol",
+ ["debug_xPlayer_get_dob"] = "Vrne vaš datum rojstva",
+ ["debug_xPlayer_get_height"] = "Vrne vašo višino",
+ ["error_debug_xPlayer_get_first_name"] = "Prišlo je do težave pri pridobivanju vašega imena.",
+ ["error_debug_xPlayer_get_last_name"] = "Prišlo je do težave pri pridobivanju vašega priimka.",
+ ["error_debug_xPlayer_get_full_name"] = "Prišlo je do težave pri pridobivanju vašega polnega imena.",
+ ["error_debug_xPlayer_get_sex"] = "Prišlo je do težave pri pridobivanju vašega spola.",
+ ["error_debug_xPlayer_get_dob"] = "Prišlo je do težave pri pridobivanju vašega datuma rojstva.",
+ ["error_debug_xPlayer_get_height"] = "Prišlo je do težave pri pridobivanju vaše višine.",
+ ["return_debug_xPlayer_get_first_name"] = "Ime: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Priimek: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Ime: %s",
+ ["return_debug_xPlayer_get_sex"] = "Spol: %s",
+ ["return_debug_xPlayer_get_dob"] = "Datum rojstva: %s",
+ ["return_debug_xPlayer_get_height"] = "Višina: %s palcev",
+ ["data_incorrect"] = "Neveljavni podatki. Poskusite znova.",
+ ["invalid_format"] = "Neveljavna oblika podatkov. Poskusite znova.",
+ ["no_identifier"] = "[ESX Identity]\nPrišlo je do težave pri nalaganju vašega lika!\nNapaka: manjkajoč-identifier\n\nTo je posledica manjkajočega identifikatorja. Prosimo, poskusite znova kasneje ali to težavo prijavite lastniku strežnika.",
+ ["missing_identity"] = "[ESX Identity]\nPrišlo je do težave pri nalaganju vašega lika!\nNapaka: manjkajoč-identity\n\nZdi se, da manjka vaša identiteta. Poskusite znova.",
+ ["deleted_identity"] = "Lik izbrisan. Prosimo, ponovno se pridružite in ustvarite nov lik.",
+ ["already_registered"] = "Že ste registrirani.",
+ ["invalid_firstname_format"] = "Neveljavna oblika (Ime). Poskusite znova.",
+ ["invalid_lastname_format"] = "Neveljavna oblika (Priimek). Poskusite znova.",
+ ["invalid_dob_format"] = "Neveljavna oblika (Datum rojstva). Poskusite znova.",
+ ["invalid_sex_format"] = "Neveljavna oblika (Spol). Poskusite znova.",
+ ["invalid_height_format"] = "Neveljavna oblika (Višina). Poskusite znova.",
+}
diff --git a/[core]/esx_identity/locales/sr.lua b/[core]/esx_identity/locales/sr.lua
index 96e12935..8cb37a22 100644
--- a/[core]/esx_identity/locales/sr.lua
+++ b/[core]/esx_identity/locales/sr.lua
@@ -1,38 +1,38 @@
Locales["sr"] = {
- ["show_active_character"] = "Prikazi karaktere",
- ["active_character"] = "Karakteri: %s",
- ["error_active_character"] = "Imamo problem sa ucitavanjem karaktera.",
- ["delete_character"] = "Obrisite karaktera.",
- ["deleted_character"] = "Karakter obrisan",
- ["error_delete_character"] = "Doslo je do greske pri brisanju karaktera.",
- ["thank_you_for_registering"] = "Registracija uspesna. Uzivajte!",
- ["debug_xPlayer_get_first_name"] = "Vraca vase ime",
- ["debug_xPlayer_get_last_name"] = "Vraca vase prezime",
- ["debug_xPlayer_get_full_name"] = "Vraca vase puno ime",
- ["debug_xPlayer_get_sex"] = "Vraca vas pol",
- ["debug_xPlayer_get_dob"] = "Vraca vas datum rodjenja",
- ["debug_xPlayer_get_height"] = "Vraca vasu visinu",
- ["error_debug_xPlayer_get_first_name"] = "Doslo je do greske pri pronalazenju vaseg imena.",
- ["error_debug_xPlayer_get_last_name"] = "Doslo je do greske pri pronalazenju vaseg prezimena.",
- ["error_debug_xPlayer_get_full_name"] = "Doslo je do greske pri pronalazenju vaseg punog imena.",
- ["error_debug_xPlayer_get_sex"] = "Doslo je do greske pri pronalazenju vaseg pola.",
- ["error_debug_xPlayer_get_dob"] = "Doslo je do greske pri pronalazenju vaseg datuma rodjenja.",
- ["error_debug_xPlayer_get_height"] = "Doslo je do greske pri pronalazenju vase visine.",
- ["return_debug_xPlayer_get_first_name"] = "Ime: %s",
- ["return_debug_xPlayer_get_last_name"] = "Prezime: %s",
- ["return_debug_xPlayer_get_full_name"] = "Ime: %s",
- ["return_debug_xPlayer_get_sex"] = "Pol: %s",
- ["return_debug_xPlayer_get_dob"] = "Datum rodjenja: %s",
- ["return_debug_xPlayer_get_height"] = "Visina: %s",
- ["data_incorrect"] = "Nevazeci podatci, pokusajte ponovo.",
- ["invalid_format"] = "Nevazeci format podataka, pokusajte ponovo.",
- ["no_identifier"] = "[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identifier-missing\n\nUpalite steam pa pokusajte ponovo.",
- ["missing_identity"] = "[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identity-missing\n\nIzgleda da je vas steam nepostojeci. Pokusajte ponovo.",
- ["deleted_identity"] = "Karakter obrisan. Uradite relog kako bi napravili novog karaktera.",
- ["already_registered"] = "Vi ste vec registrovani.",
- ["invalid_firstname_format"] = "Nevazeci Format (Ime): Pokusajte ponovo.",
- ["invalid_lastname_format"] = "Nevazeci Format (Prezime): Pokusajte ponovo.",
- ["invalid_dob_format"] = "Nevazeci Format (Datum Rodjenja): Pokusajte ponovo.",
- ["invalid_sex_format"] = "Nevazeci Format (Pol): Pokusajte ponovo.",
- ["invalid_height_format"] = "Nevazeci Format (Visina): Pokusajte ponovo.",
+ ["show_active_character"] = "Prikazi karaktere",
+ ["active_character"] = "Karakteri: %s",
+ ["error_active_character"] = "Imamo problem sa ucitavanjem karaktera.",
+ ["delete_character"] = "Obrisite karaktera.",
+ ["deleted_character"] = "Karakter obrisan",
+ ["error_delete_character"] = "Doslo je do greske pri brisanju karaktera.",
+ ["thank_you_for_registering"] = "Registracija uspesna. Uzivajte!",
+ ["debug_xPlayer_get_first_name"] = "Vraca vase ime",
+ ["debug_xPlayer_get_last_name"] = "Vraca vase prezime",
+ ["debug_xPlayer_get_full_name"] = "Vraca vase puno ime",
+ ["debug_xPlayer_get_sex"] = "Vraca vas pol",
+ ["debug_xPlayer_get_dob"] = "Vraca vas datum rodjenja",
+ ["debug_xPlayer_get_height"] = "Vraca vasu visinu",
+ ["error_debug_xPlayer_get_first_name"] = "Doslo je do greske pri pronalazenju vaseg imena.",
+ ["error_debug_xPlayer_get_last_name"] = "Doslo je do greske pri pronalazenju vaseg prezimena.",
+ ["error_debug_xPlayer_get_full_name"] = "Doslo je do greske pri pronalazenju vaseg punog imena.",
+ ["error_debug_xPlayer_get_sex"] = "Doslo je do greske pri pronalazenju vaseg pola.",
+ ["error_debug_xPlayer_get_dob"] = "Doslo je do greske pri pronalazenju vaseg datuma rodjenja.",
+ ["error_debug_xPlayer_get_height"] = "Doslo je do greske pri pronalazenju vase visine.",
+ ["return_debug_xPlayer_get_first_name"] = "Ime: %s",
+ ["return_debug_xPlayer_get_last_name"] = "Prezime: %s",
+ ["return_debug_xPlayer_get_full_name"] = "Ime: %s",
+ ["return_debug_xPlayer_get_sex"] = "Pol: %s",
+ ["return_debug_xPlayer_get_dob"] = "Datum rodjenja: %s",
+ ["return_debug_xPlayer_get_height"] = "Visina: %s",
+ ["data_incorrect"] = "Nevazeci podatci, pokusajte ponovo.",
+ ["invalid_format"] = "Nevazeci format podataka, pokusajte ponovo.",
+ ["no_identifier"] = "[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identifier-missing\n\nUpalite steam pa pokusajte ponovo.",
+ ["missing_identity"] = "[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identity-missing\n\nIzgleda da je vas steam nepostojeci. Pokusajte ponovo.",
+ ["deleted_identity"] = "Karakter obrisan. Uradite relog kako bi napravili novog karaktera.",
+ ["already_registered"] = "Vi ste vec registrovani.",
+ ["invalid_firstname_format"] = "Nevazeci Format (Ime): Pokusajte ponovo.",
+ ["invalid_lastname_format"] = "Nevazeci Format (Prezime): Pokusajte ponovo.",
+ ["invalid_dob_format"] = "Nevazeci Format (Datum Rodjenja): Pokusajte ponovo.",
+ ["invalid_sex_format"] = "Nevazeci Format (Pol): Pokusajte ponovo.",
+ ["invalid_height_format"] = "Nevazeci Format (Visina): Pokusajte ponovo.",
}
diff --git a/[core]/esx_identity/locales/sv.lua b/[core]/esx_identity/locales/sv.lua
index 884a6c44..6c291d34 100644
--- a/[core]/esx_identity/locales/sv.lua
+++ b/[core]/esx_identity/locales/sv.lua
@@ -35,4 +35,4 @@ Locales["sv"] = {
["invalid_dob_format"] = "Ogiltigt format (Födelsedatum): Försök igen.",
["invalid_sex_format"] = "Ogiltigt format (Kön): Försök igen.",
["invalid_height_format"] = "Ogiltigt format (Längd): Försök igen.",
- }
+}
diff --git a/[core]/esx_identity/server/main.lua b/[core]/esx_identity/server/main.lua
index 5c638400..e7d5ec88 100644
--- a/[core]/esx_identity/server/main.lua
+++ b/[core]/esx_identity/server/main.lua
@@ -3,12 +3,12 @@ local alreadyRegistered = {}
local multichar = ESX.GetConfig().Multichar
local function deleteIdentityFromDatabase(xPlayer)
- MySQL.query.await('UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ?, skin = ? WHERE identifier = ?', { nil, nil, nil, nil, nil, nil, xPlayer.identifier })
+ MySQL.query.await("UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ?, skin = ? WHERE identifier = ?", { nil, nil, nil, nil, nil, nil, xPlayer.identifier })
if Config.FullCharDelete then
- MySQL.update.await('UPDATE addon_account_data SET money = 0 WHERE account_name IN (?) AND owner = ?', { { 'bank_savings', 'caution' }, xPlayer.identifier })
+ MySQL.update.await("UPDATE addon_account_data SET money = 0 WHERE account_name IN (?) AND owner = ?", { { "bank_savings", "caution" }, xPlayer.identifier })
- MySQL.prepare.await('UPDATE datastore_data SET data = ? WHERE name IN (?) AND owner = ?', { '\'{}\'', { 'user_ears', 'user_glasses', 'user_helmet', 'user_mask' }, xPlayer.identifier })
+ MySQL.prepare.await("UPDATE datastore_data SET data = ? WHERE name IN (?) AND owner = ?", { "'{}'", { "user_ears", "user_glasses", "user_helmet", "user_mask" }, xPlayer.identifier })
end
end
@@ -17,26 +17,26 @@ local function deleteIdentity(xPlayer)
return
end
- xPlayer.setName(('%s %s'):format(nil, nil))
- xPlayer.set('firstName', nil)
- xPlayer.set('lastName', nil)
- xPlayer.set('dateofbirth', nil)
- xPlayer.set('sex', nil)
- xPlayer.set('height', nil)
+ xPlayer.setName(("%s %s"):format(nil, nil))
+ xPlayer.set("firstName", nil)
+ xPlayer.set("lastName", nil)
+ xPlayer.set("dateofbirth", nil)
+ xPlayer.set("sex", nil)
+ xPlayer.set("height", nil)
deleteIdentityFromDatabase(xPlayer)
end
local function saveIdentityToDatabase(identifier, identity)
- MySQL.update.await('UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ? WHERE identifier = ?', { identity.firstName, identity.lastName, identity.dateOfBirth, identity.sex, identity.height, identifier })
+ MySQL.update.await("UPDATE users SET firstname = ?, lastname = ?, dateofbirth = ?, sex = ?, height = ? WHERE identifier = ?", { identity.firstName, identity.lastName, identity.dateOfBirth, identity.sex, identity.height, identifier })
end
local function checkDOBFormat(str)
str = tostring(str)
- if not string.match(str, '(%d%d)/(%d%d)/(%d%d%d%d)') then
+ if not string.match(str, "(%d%d)/(%d%d)/(%d%d%d%d)") then
return false
end
- local d, m, y = string.match(str, '(%d+)/(%d+)/(%d+)')
+ local d, m, y = string.match(str, "(%d+)/(%d+)/(%d+)")
m = tonumber(m)
d = tonumber(d)
@@ -58,7 +58,7 @@ local function checkDOBFormat(str)
end
local function formatDate(str)
- local d, m, y = string.match(str, '(%d+)/(%d+)/(%d+)')
+ local d, m, y = string.match(str, "(%d+)/(%d+)/(%d+)")
local date = str
if Config.DateFormat == "MM/DD/YYYY" then
@@ -113,13 +113,13 @@ local function formatName(name)
end
if Config.UseDeferrals then
- AddEventHandler('playerConnecting', function(_, _, deferrals)
+ AddEventHandler("playerConnecting", function(_, _, deferrals)
deferrals.defer()
local _, identifier = source, ESX.GetIdentifier(source)
Wait(100)
if identifier then
- MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', { identifier }, function(result)
+ MySQL.single("SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?", { identifier }, function(result)
if result then
if result.firstname then
playerIdentity[identifier] = {
@@ -127,7 +127,7 @@ if Config.UseDeferrals then
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
- height = result.height
+ height = result.height,
}
deferrals.done()
@@ -144,28 +144,26 @@ if Config.UseDeferrals then
"actions": [{"type":"Action.Submit","title":"Submit"}]}],
"$schema": "http://adaptivecards.io/schemas/adaptive-card.json","version":"1.0"}]==],
function(data)
- if data.firstname == '' or data.lastname == '' or data.dateofbirth == '' or data.sex ==
- '' or data.height == '' then
- deferrals.done(TranslateCap('data_incorrect'))
+ if data.firstname == "" or data.lastname == "" or data.dateofbirth == "" or data.sex == "" or data.height == "" then
+ deferrals.done(TranslateCap("data_incorrect"))
else
- if checkNameFormat(data.firstname) and checkNameFormat(data.lastname) and
- checkDOBFormat(data.dateofbirth) and checkSexFormat(data.sex) and
- checkHeightFormat(data.height) then
+ if checkNameFormat(data.firstname) and checkNameFormat(data.lastname) and checkDOBFormat(data.dateofbirth) and checkSexFormat(data.sex) and checkHeightFormat(data.height) then
playerIdentity[identifier] = {
firstName = formatName(data.firstname),
lastName = formatName(data.lastname),
dateOfBirth = data.dateofbirth,
sex = data.sex,
height = tonumber(data.height),
- saveToDatabase = true
+ saveToDatabase = true,
}
deferrals.done()
else
- deferrals.done(TranslateCap('invalid_format'))
+ deferrals.done(TranslateCap("invalid_format"))
end
end
- end)
+ end
+ )
end
else
deferrals.presentCard(
@@ -179,23 +177,23 @@ if Config.UseDeferrals then
"style":"expanded","id":"sex"}]},{"type": "ActionSet","actions": [{"type":"Action.Submit",
"title":"Submit"}]}],"$schema": "http://adaptivecards.io/schemas/adaptive-card.json","version":"1.0"}]==],
function(data)
- if data.firstname == '' or data.lastname == '' or data.dateofbirth == '' or data.sex == '' or data.height == '' then
- return deferrals.done(TranslateCap('data_incorrect'))
+ if data.firstname == "" or data.lastname == "" or data.dateofbirth == "" or data.sex == "" or data.height == "" then
+ return deferrals.done(TranslateCap("data_incorrect"))
end
if not checkNameFormat(data.firstname) then
- return deferrals.done(TranslateCap('invalid_firstname_format'))
+ return deferrals.done(TranslateCap("invalid_firstname_format"))
end
if not checkNameFormat(data.lastname) then
- return deferrals.done(TranslateCap('invalid_lastname_format'))
+ return deferrals.done(TranslateCap("invalid_lastname_format"))
end
if not checkDOBFormat(data.dateofbirth) then
- return deferrals.done(TranslateCap('invalid_dob_format'))
+ return deferrals.done(TranslateCap("invalid_dob_format"))
end
if not checkSexFormat(data.sex) then
- return deferrals.done(TranslateCap('invalid_sex_format'))
+ return deferrals.done(TranslateCap("invalid_sex_format"))
end
if not checkHeightFormat(data.height) then
- return deferrals.done(TranslateCap('invalid_height_format'))
+ return deferrals.done(TranslateCap("invalid_height_format"))
end
playerIdentity[identifier] = {
@@ -204,38 +202,39 @@ if Config.UseDeferrals then
dateOfBirth = formatDate(data.dateofbirth),
sex = data.sex,
height = tonumber(data.height),
- saveToDatabase = true
+ saveToDatabase = true,
}
deferrals.done()
- end)
+ end
+ )
end
end)
else
- deferrals.done(TranslateCap('no_identifier'))
+ deferrals.done(TranslateCap("no_identifier"))
end
end)
- RegisterNetEvent('esx:playerLoaded')
- AddEventHandler('esx:playerLoaded', function(_, xPlayer)
+ RegisterNetEvent("esx:playerLoaded")
+ AddEventHandler("esx:playerLoaded", function(_, xPlayer)
if not playerIdentity[xPlayer.identifier] then
- return xPlayer.kick(_('missing_identity'))
+ return xPlayer.kick(_("missing_identity"))
end
local currentIdentity = playerIdentity[xPlayer.identifier]
- xPlayer.setName(('%s %s'):format(currentIdentity.firstName, currentIdentity.lastName))
- xPlayer.set('firstName', currentIdentity.firstName)
- xPlayer.set('lastName', currentIdentity.lastName)
- xPlayer.set('dateofbirth', currentIdentity.dateOfBirth)
- xPlayer.set('sex', currentIdentity.sex)
- xPlayer.set('height', currentIdentity.height)
+ xPlayer.setName(("%s %s"):format(currentIdentity.firstName, currentIdentity.lastName))
+ xPlayer.set("firstName", currentIdentity.firstName)
+ xPlayer.set("lastName", currentIdentity.lastName)
+ xPlayer.set("dateofbirth", currentIdentity.dateOfBirth)
+ xPlayer.set("sex", currentIdentity.sex)
+ xPlayer.set("height", currentIdentity.height)
if currentIdentity.saveToDatabase then
saveIdentityToDatabase(xPlayer.identifier, currentIdentity)
end
Wait(0)
alreadyRegistered[xPlayer.identifier] = true
- TriggerClientEvent('esx_identity:alreadyRegistered', xPlayer.source)
+ TriggerClientEvent("esx_identity:alreadyRegistered", xPlayer.source)
playerIdentity[xPlayer.identifier] = nil
end)
else
@@ -245,13 +244,13 @@ else
end
local currentIdentity = playerIdentity[xPlayer.identifier]
- xPlayer.setName(('%s %s'):format(currentIdentity.firstName, currentIdentity.lastName))
- xPlayer.set('firstName', currentIdentity.firstName)
- xPlayer.set('lastName', currentIdentity.lastName)
- xPlayer.set('dateofbirth', currentIdentity.dateOfBirth)
- xPlayer.set('sex', currentIdentity.sex)
- xPlayer.set('height', currentIdentity.height)
- TriggerClientEvent('esx_identity:setPlayerData', xPlayer.source, currentIdentity)
+ xPlayer.setName(("%s %s"):format(currentIdentity.firstName, currentIdentity.lastName))
+ xPlayer.set("firstName", currentIdentity.firstName)
+ xPlayer.set("lastName", currentIdentity.lastName)
+ xPlayer.set("dateofbirth", currentIdentity.dateOfBirth)
+ xPlayer.set("sex", currentIdentity.sex)
+ xPlayer.set("height", currentIdentity.height)
+ TriggerClientEvent("esx_identity:setPlayerData", xPlayer.source, currentIdentity)
if currentIdentity.saveToDatabase then
saveIdentityToDatabase(xPlayer.identifier, currentIdentity)
end
@@ -260,14 +259,14 @@ else
end
local function checkIdentity(xPlayer)
- MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', { xPlayer.identifier }, function(result)
+ MySQL.single("SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?", { xPlayer.identifier }, function(result)
if not result then
- return TriggerClientEvent('esx_identity:showRegisterIdentity', xPlayer.source)
+ return TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source)
end
if not result.firstname then
playerIdentity[xPlayer.identifier] = nil
alreadyRegistered[xPlayer.identifier] = false
- return TriggerClientEvent('esx_identity:showRegisterIdentity', xPlayer.source)
+ return TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source)
end
playerIdentity[xPlayer.identifier] = {
@@ -275,25 +274,24 @@ else
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
- height = result.height
+ height = result.height,
}
alreadyRegistered[xPlayer.identifier] = true
setIdentity(xPlayer)
- end
- )
+ end)
end
if not multichar then
- AddEventHandler('playerConnecting', function(_, _, deferrals)
+ AddEventHandler("playerConnecting", function(_, _, deferrals)
deferrals.defer()
local _, identifier = source, ESX.GetIdentifier(source)
Wait(40)
if not identifier then
- return deferrals.done(TranslateCap('no_identifier'))
+ return deferrals.done(TranslateCap("no_identifier"))
end
- MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', { identifier }, function(result)
+ MySQL.single("SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?", { identifier }, function(result)
if not result then
playerIdentity[identifier] = nil
alreadyRegistered[identifier] = false
@@ -310,7 +308,7 @@ else
lastName = result.lastname,
dateOfBirth = result.dateofbirth,
sex = result.sex,
- height = result.height
+ height = result.height,
}
alreadyRegistered[identifier] = true
@@ -319,74 +317,76 @@ else
end)
end)
- AddEventHandler('onResourceStart', function(resource)
+ AddEventHandler("onResourceStart", function(resource)
if resource ~= GetCurrentResourceName() then
return
end
Wait(300)
- while not ESX do Wait(0) end
+ while not ESX do
+ Wait(0)
+ end
local xPlayers = ESX.GetExtendedPlayers()
- for i = 1, #(xPlayers) do
+ for i = 1, #xPlayers do
if xPlayers[i] then
checkIdentity(xPlayers[i])
end
end
end)
- RegisterNetEvent('esx:playerLoaded', function(_, xPlayer)
+ RegisterNetEvent("esx:playerLoaded", function(_, xPlayer)
local currentIdentity = playerIdentity[xPlayer.identifier]
if currentIdentity and alreadyRegistered[xPlayer.identifier] then
- xPlayer.setName(('%s %s'):format(currentIdentity.firstName, currentIdentity.lastName))
- xPlayer.set('firstName', currentIdentity.firstName)
- xPlayer.set('lastName', currentIdentity.lastName)
- xPlayer.set('dateofbirth', currentIdentity.dateOfBirth)
- xPlayer.set('sex', currentIdentity.sex)
- xPlayer.set('height', currentIdentity.height)
- TriggerClientEvent('esx_identity:setPlayerData', xPlayer.source, currentIdentity)
+ xPlayer.setName(("%s %s"):format(currentIdentity.firstName, currentIdentity.lastName))
+ xPlayer.set("firstName", currentIdentity.firstName)
+ xPlayer.set("lastName", currentIdentity.lastName)
+ xPlayer.set("dateofbirth", currentIdentity.dateOfBirth)
+ xPlayer.set("sex", currentIdentity.sex)
+ xPlayer.set("height", currentIdentity.height)
+ TriggerClientEvent("esx_identity:setPlayerData", xPlayer.source, currentIdentity)
if currentIdentity.saveToDatabase then
saveIdentityToDatabase(xPlayer.identifier, currentIdentity)
end
Wait(0)
- TriggerClientEvent('esx_identity:alreadyRegistered', xPlayer.source)
+ TriggerClientEvent("esx_identity:alreadyRegistered", xPlayer.source)
playerIdentity[xPlayer.identifier] = nil
else
- TriggerClientEvent('esx_identity:showRegisterIdentity', xPlayer.source)
+ TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source)
end
end)
end
- ESX.RegisterServerCallback('esx_identity:registerIdentity', function(source, cb, data)
+ ESX.RegisterServerCallback("esx_identity:registerIdentity", function(source, cb, data)
local xPlayer = ESX.GetPlayerFromId(source)
if not checkNameFormat(data.firstname) then
- TriggerClientEvent('esx:showNotification', source, TranslateCap('invalid_firstname_format'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_firstname_format"), "error")
return cb(false)
end
if not checkNameFormat(data.lastname) then
- TriggerClientEvent('esx:showNotification', source, TranslateCap('invalid_lastname_format'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_lastname_format"), "error")
return cb(false)
end
if not checkSexFormat(data.sex) then
- TriggerClientEvent('esx:showNotification', source, TranslateCap('invalid_sex_format'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_sex_format"), "error")
return cb(false)
end
if not checkDOBFormat(data.dateofbirth) then
- TriggerClientEvent('esx:showNotification', source, TranslateCap('invalid_dob_format'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_dob_format"), "error")
return cb(false)
end
if not checkHeightFormat(data.height) then
- TriggerClientEvent('esx:showNotification', source, TranslateCap('invalid_height_format'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("invalid_height_format"), "error")
return cb(false)
end
if xPlayer then
if alreadyRegistered[xPlayer.identifier] then
- xPlayer.showNotification(TranslateCap('already_registered'), "error")
+ xPlayer.showNotification(TranslateCap("already_registered"), "error")
return cb(false)
end
@@ -395,18 +395,18 @@ else
lastName = formatName(data.lastname),
dateOfBirth = formatDate(data.dateofbirth),
sex = data.sex,
- height = data.height
+ height = data.height,
}
local currentIdentity = playerIdentity[xPlayer.identifier]
- xPlayer.setName(('%s %s'):format(currentIdentity.firstName, currentIdentity.lastName))
- xPlayer.set('firstName', currentIdentity.firstName)
- xPlayer.set('lastName', currentIdentity.lastName)
- xPlayer.set('dateofbirth', currentIdentity.dateOfBirth)
- xPlayer.set('sex', currentIdentity.sex)
- xPlayer.set('height', currentIdentity.height)
- TriggerClientEvent('esx_identity:setPlayerData', xPlayer.source, currentIdentity)
+ xPlayer.setName(("%s %s"):format(currentIdentity.firstName, currentIdentity.lastName))
+ xPlayer.set("firstName", currentIdentity.firstName)
+ xPlayer.set("lastName", currentIdentity.lastName)
+ xPlayer.set("dateofbirth", currentIdentity.dateOfBirth)
+ xPlayer.set("sex", currentIdentity.sex)
+ xPlayer.set("height", currentIdentity.height)
+ TriggerClientEvent("esx_identity:setPlayerData", xPlayer.source, currentIdentity)
saveIdentityToDatabase(xPlayer.identifier, currentIdentity)
alreadyRegistered[xPlayer.identifier] = true
playerIdentity[xPlayer.identifier] = nil
@@ -414,7 +414,7 @@ else
end
if not multichar then
- TriggerClientEvent("esx:showNotification", source, TranslateCap('data_incorrect'), "error")
+ TriggerClientEvent("esx:showNotification", source, TranslateCap("data_incorrect"), "error")
return cb(false)
end
@@ -430,92 +430,92 @@ else
lastName = formattedLastName,
dateOfBirth = formattedDate,
sex = data.sex,
- height = data.height
+ height = data.height,
}
- TriggerEvent('esx_identity:completedRegistration', source, data)
- TriggerClientEvent('esx_identity:setPlayerData', source, Identity)
+ TriggerEvent("esx_identity:completedRegistration", source, data)
+ TriggerClientEvent("esx_identity:setPlayerData", source, Identity)
cb(true)
end)
end
if Config.EnableCommands then
- ESX.RegisterCommand('char', 'user', function(xPlayer)
+ ESX.RegisterCommand("char", "user", function(xPlayer)
if xPlayer and xPlayer.getName() then
- xPlayer.showNotification(TranslateCap('active_character', xPlayer.getName()))
+ xPlayer.showNotification(TranslateCap("active_character", xPlayer.getName()))
else
- xPlayer.showNotification(TranslateCap('error_active_character'))
+ xPlayer.showNotification(TranslateCap("error_active_character"))
end
- end, false, { help = TranslateCap('show_active_character') })
+ end, false, { help = TranslateCap("show_active_character") })
- ESX.RegisterCommand('chardel', 'user', function(xPlayer)
+ ESX.RegisterCommand("chardel", "user", function(xPlayer)
if xPlayer and xPlayer.getName() then
if Config.UseDeferrals then
- xPlayer.kick(TranslateCap('deleted_identity'))
+ xPlayer.kick(TranslateCap("deleted_identity"))
Wait(1500)
deleteIdentity(xPlayer)
- xPlayer.showNotification(TranslateCap('deleted_character'))
+ xPlayer.showNotification(TranslateCap("deleted_character"))
playerIdentity[xPlayer.identifier] = nil
alreadyRegistered[xPlayer.identifier] = false
else
deleteIdentity(xPlayer)
- xPlayer.showNotification(TranslateCap('deleted_character'))
+ xPlayer.showNotification(TranslateCap("deleted_character"))
playerIdentity[xPlayer.identifier] = nil
alreadyRegistered[xPlayer.identifier] = false
- TriggerClientEvent('esx_identity:showRegisterIdentity', xPlayer.source)
+ TriggerClientEvent("esx_identity:showRegisterIdentity", xPlayer.source)
end
else
- xPlayer.showNotification(TranslateCap('error_delete_character'))
+ xPlayer.showNotification(TranslateCap("error_delete_character"))
end
- end, false, { help = TranslateCap('delete_character') })
+ end, false, { help = TranslateCap("delete_character") })
end
if Config.EnableDebugging then
- ESX.RegisterCommand('xPlayerGetFirstName', 'user', function(xPlayer)
- if xPlayer and xPlayer.get('firstName') then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_first_name', xPlayer.get('firstName')))
+ ESX.RegisterCommand("xPlayerGetFirstName", "user", function(xPlayer)
+ if xPlayer and xPlayer.get("firstName") then
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_first_name", xPlayer.get("firstName")))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_first_name'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_first_name"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_first_name') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_first_name") })
- ESX.RegisterCommand('xPlayerGetLastName', 'user', function(xPlayer)
- if xPlayer and xPlayer.get('lastName') then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_last_name', xPlayer.get('lastName')))
+ ESX.RegisterCommand("xPlayerGetLastName", "user", function(xPlayer)
+ if xPlayer and xPlayer.get("lastName") then
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_last_name", xPlayer.get("lastName")))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_last_name'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_last_name"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_last_name') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_last_name") })
- ESX.RegisterCommand('xPlayerGetFullName', 'user', function(xPlayer)
+ ESX.RegisterCommand("xPlayerGetFullName", "user", function(xPlayer)
if xPlayer and xPlayer.getName() then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_full_name', xPlayer.getName()))
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_full_name", xPlayer.getName()))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_full_name'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_full_name"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_full_name') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_full_name") })
- ESX.RegisterCommand('xPlayerGetSex', 'user', function(xPlayer)
- if xPlayer and xPlayer.get('sex') then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_sex', xPlayer.get('sex')))
+ ESX.RegisterCommand("xPlayerGetSex", "user", function(xPlayer)
+ if xPlayer and xPlayer.get("sex") then
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_sex", xPlayer.get("sex")))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_sex'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_sex"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_sex') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_sex") })
- ESX.RegisterCommand('xPlayerGetDOB', 'user', function(xPlayer)
- if xPlayer and xPlayer.get('dateofbirth') then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_dob', xPlayer.get('dateofbirth')))
+ ESX.RegisterCommand("xPlayerGetDOB", "user", function(xPlayer)
+ if xPlayer and xPlayer.get("dateofbirth") then
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_dob", xPlayer.get("dateofbirth")))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_dob'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_dob"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_dob') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_dob") })
- ESX.RegisterCommand('xPlayerGetHeight', 'user', function(xPlayer)
- if xPlayer and xPlayer.get('height') then
- xPlayer.showNotification(TranslateCap('return_debug_xPlayer_get_height', xPlayer.get('height')))
+ ESX.RegisterCommand("xPlayerGetHeight", "user", function(xPlayer)
+ if xPlayer and xPlayer.get("height") then
+ xPlayer.showNotification(TranslateCap("return_debug_xPlayer_get_height", xPlayer.get("height")))
else
- xPlayer.showNotification(TranslateCap('error_debug_xPlayer_get_height'))
+ xPlayer.showNotification(TranslateCap("error_debug_xPlayer_get_height"))
end
- end, false, { help = TranslateCap('debug_xPlayer_get_height') })
+ end, false, { help = TranslateCap("debug_xPlayer_get_height") })
end
diff --git a/[core]/esx_menu_default/client/main.lua b/[core]/esx_menu_default/client/main.lua
index b1fbc586..522d1a55 100644
--- a/[core]/esx_menu_default/client/main.lua
+++ b/[core]/esx_menu_default/client/main.lua
@@ -1,14 +1,14 @@
-local GUI, MenuType, OpenedMenus, CurrentNameSpace = {}, 'default', 0, nil
+local GUI, MenuType, OpenedMenus, CurrentNameSpace = {}, "default", 0, nil
GUI.Time = 0
local function openMenu(namespace, name, data)
CurrentNameSpace = namespace
OpenedMenus = OpenedMenus + 1
SendNUIMessage({
- action = 'openMenu',
+ action = "openMenu",
namespace = namespace,
name = name,
- data = data
+ data = data,
})
end
@@ -19,13 +19,13 @@ local function closeMenu(namespace, name)
OpenedMenus = 0
end
SendNUIMessage({
- action = 'closeMenu',
+ action = "closeMenu",
namespace = namespace,
- name = name
+ name = name,
})
end
-AddEventHandler('onResourceStop', function(resource)
+AddEventHandler("onResourceStop", function(resource)
if GetCurrentResourceName() == resource and OpenedMenus > 0 then
ESX.UI.Menu.CloseAll()
elseif CurrentNameSpace ~= nil and CurrentNameSpace == resource and OpenedMenus > 0 then
@@ -35,97 +35,97 @@ end)
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
-RegisterNUICallback('menu_submit', function(data, cb)
+RegisterNUICallback("menu_submit", function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.submit ~= nil then
menu.submit(data, menu)
end
- cb('OK')
+ cb("OK")
end)
-RegisterNUICallback('menu_cancel', function(data, cb)
+RegisterNUICallback("menu_cancel", function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
if menu.cancel ~= nil then
menu.cancel(data, menu)
end
- cb('OK')
+ cb("OK")
end)
-RegisterNUICallback('menu_change', function(data, cb)
+RegisterNUICallback("menu_change", function(data, cb)
local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
for i = 1, #data.elements, 1 do
- menu.setElement(i, 'value', data.elements[i].value)
+ menu.setElement(i, "value", data.elements[i].value)
if data.elements[i].selected then
- menu.setElement(i, 'selected', true)
+ menu.setElement(i, "selected", true)
else
- menu.setElement(i, 'selected', false)
+ menu.setElement(i, "selected", false)
end
end
if menu.change ~= nil then
menu.change(data, menu)
end
- cb('OK')
+ cb("OK")
end)
-ESX.RegisterInput('menu_default_enter', 'Submit menu item', 'keyboard', 'RETURN', function()
+ESX.RegisterInput("menu_default_enter", "Submit menu item", "keyboard", "RETURN", function()
if OpenedMenus > 0 and (GetGameTimer() - GUI.Time) > 200 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'ENTER'
+ action = "controlPressed",
+ control = "ENTER",
})
GUI.Time = GetGameTimer()
end
end)
-ESX.RegisterInput('menu_default_backspace', 'Close menu', 'keyboard', 'BACK', function()
+ESX.RegisterInput("menu_default_backspace", "Close menu", "keyboard", "BACK", function()
if OpenedMenus > 0 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'BACKSPACE'
+ action = "controlPressed",
+ control = "BACKSPACE",
})
GUI.Time = GetGameTimer()
end
end)
-ESX.RegisterInput('menu_default_top', 'Change menu focus to top item', 'keyboard', 'UP', function()
+ESX.RegisterInput("menu_default_top", "Change menu focus to top item", "keyboard", "UP", function()
if OpenedMenus > 0 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'TOP'
+ action = "controlPressed",
+ control = "TOP",
})
GUI.Time = GetGameTimer()
end
end)
-ESX.RegisterInput('menu_default_down', 'Change menu focus to down item', 'keyboard', 'DOWN', function()
+ESX.RegisterInput("menu_default_down", "Change menu focus to down item", "keyboard", "DOWN", function()
if OpenedMenus > 0 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'DOWN'
+ action = "controlPressed",
+ control = "DOWN",
})
GUI.Time = GetGameTimer()
end
end)
-ESX.RegisterInput('menu_default_left', 'Change menu slider to left', 'keyboard', 'LEFT', function()
+ESX.RegisterInput("menu_default_left", "Change menu slider to left", "keyboard", "LEFT", function()
if OpenedMenus > 0 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'LEFT'
+ action = "controlPressed",
+ control = "LEFT",
})
GUI.Time = GetGameTimer()
end
end)
-ESX.RegisterInput('menu_default_right', 'Change menu slider to right', 'keyboard', 'RIGHT', function()
+ESX.RegisterInput("menu_default_right", "Change menu slider to right", "keyboard", "RIGHT", function()
if OpenedMenus > 0 then
SendNUIMessage({
- action = 'controlPressed',
- control = 'RIGHT'
+ action = "controlPressed",
+ control = "RIGHT",
})
GUI.Time = GetGameTimer()
end
diff --git a/[core]/esx_menu_dialog/client/main.lua b/[core]/esx_menu_dialog/client/main.lua
index d9aab2cc..aee38864 100644
--- a/[core]/esx_menu_dialog/client/main.lua
+++ b/[core]/esx_menu_dialog/client/main.lua
@@ -1,80 +1,80 @@
-local Timeouts, OpenedMenus, MenuType = {}, {}, 'dialog'
+local Timeouts, OpenedMenus, MenuType = {}, {}, "dialog"
local function openMenu(namespace, name, data)
- for i = 1, #Timeouts, 1 do
- ESX.ClearTimeout(Timeouts[i])
- end
+ for i = 1, #Timeouts, 1 do
+ ESX.ClearTimeout(Timeouts[i])
+ end
- OpenedMenus[namespace .. '_' .. name] = true
+ OpenedMenus[namespace .. "_" .. name] = true
- SendNUIMessage({
- action = 'openMenu',
- namespace = namespace,
- name = name,
- data = data
- })
+ SendNUIMessage({
+ action = "openMenu",
+ namespace = namespace,
+ name = name,
+ data = data,
+ })
- local timeoutId = ESX.SetTimeout(200, function()
- SetNuiFocus(true, true)
- end)
+ local timeoutId = ESX.SetTimeout(200, function()
+ SetNuiFocus(true, true)
+ end)
- table.insert(Timeouts, timeoutId)
+ table.insert(Timeouts, timeoutId)
end
local function closeMenu(namespace, name)
- OpenedMenus[namespace .. '_' .. name] = nil
+ OpenedMenus[namespace .. "_" .. name] = nil
- SendNUIMessage({
- action = 'closeMenu',
- namespace = namespace,
- name = name,
- })
+ SendNUIMessage({
+ action = "closeMenu",
+ namespace = namespace,
+ name = name,
+ })
- if not next(OpenedMenus) then
- SetNuiFocus(false)
- end
+ if not next(OpenedMenus) then
+ SetNuiFocus(false)
+ end
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
-AddEventHandler('esx_menu_dialog:message:menu_submit', function(data)
- local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
- local cancel = false
+AddEventHandler("esx_menu_dialog:message:menu_submit", function(data)
+ local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
+ local cancel = false
- if menu.submit then
- -- is the submitted data a number?
- if tonumber(data.value) then
- data.value = ESX.Math.Round(tonumber(data.value))
+ if menu.submit then
+ -- is the submitted data a number?
+ if tonumber(data.value) then
+ data.value = ESX.Math.Round(tonumber(data.value))
- -- check for negative value
- if tonumber(data.value) <= 0 then
- cancel = true
- end
- end
+ -- check for negative value
+ if tonumber(data.value) <= 0 then
+ cancel = true
+ end
+ end
- data.value = ESX.Math.Trim(data.value)
+ data.value = ESX.Math.Trim(data.value)
- -- don't submit if the value is negative or if it's 0
- if cancel then
- ESX.ShowNotification('That input is not allowed!')
- else
- menu.submit(data, menu)
- end
- end
+ -- don't submit if the value is negative or if it's 0
+ if cancel then
+ ESX.ShowNotification("That input is not allowed!")
+ else
+ menu.submit(data, menu)
+ end
+ end
end)
-AddEventHandler('esx_menu_dialog:message:menu_cancel', function(data)
- local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
+AddEventHandler("esx_menu_dialog:message:menu_cancel", function(data)
+ local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
- if menu.cancel ~= nil then
- menu.cancel(data, menu)
- end
+ if menu.cancel ~= nil then
+ menu.cancel(data, menu)
+ end
end)
-AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
- local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
+AddEventHandler("esx_menu_dialog:message:menu_change", function(data)
+ local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
- if menu.change ~= nil then
- menu.change(data, menu)
- end
+ if menu.change ~= nil then
+ menu.change(data, menu)
+ end
end)
diff --git a/[core]/esx_menu_list/client/main.lua b/[core]/esx_menu_list/client/main.lua
index 6b21b2e4..ba2b3793 100644
--- a/[core]/esx_menu_list/client/main.lua
+++ b/[core]/esx_menu_list/client/main.lua
@@ -1,59 +1,59 @@
CreateThread(function()
- local MenuType = 'list'
- local OpenedMenus = {}
+ local MenuType = "list"
+ local OpenedMenus = {}
- local function openMenu(namespace, name, data)
- OpenedMenus[namespace .. '_' .. name] = true
+ local function openMenu(namespace, name, data)
+ OpenedMenus[namespace .. "_" .. name] = true
- SendNUIMessage({
- action = 'openMenu',
- namespace = namespace,
- name = name,
- data = data
- })
- SetTimeout(200, function()
- SetNuiFocus(true, true)
- end)
- end
+ SendNUIMessage({
+ action = "openMenu",
+ namespace = namespace,
+ name = name,
+ data = data,
+ })
+ SetTimeout(200, function()
+ SetNuiFocus(true, true)
+ end)
+ end
- local function closeMenu(namespace, name)
- OpenedMenus[namespace .. '_' .. name] = nil
- local OpenedMenuCount = 0
+ local function closeMenu(namespace, name)
+ OpenedMenus[namespace .. "_" .. name] = nil
+ local OpenedMenuCount = 0
- SendNUIMessage({
- action = 'closeMenu',
- namespace = namespace,
- name = name,
- })
+ SendNUIMessage({
+ action = "closeMenu",
+ namespace = namespace,
+ name = name,
+ })
- for _, v in pairs(OpenedMenus) do
- if v then
- OpenedMenuCount = OpenedMenuCount + 1
- end
- end
+ for _, v in pairs(OpenedMenus) do
+ if v then
+ OpenedMenuCount = OpenedMenuCount + 1
+ end
+ end
- if OpenedMenuCount == 0 then
- SetNuiFocus(false)
- end
- end
+ if OpenedMenuCount == 0 then
+ SetNuiFocus(false)
+ end
+ end
- ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
+ ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
- RegisterNUICallback('menu_submit', function(data, cb)
- local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
- if menu.submit then
- menu.submit(data, menu)
- end
- cb('OK')
- end)
+ RegisterNUICallback("menu_submit", function(data, cb)
+ local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
+ if menu.submit then
+ menu.submit(data, menu)
+ end
+ cb("OK")
+ end)
- RegisterNUICallback('menu_cancel', function(data, cb)
- local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
+ RegisterNUICallback("menu_cancel", function(data, cb)
+ local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
- if menu.cancel ~= nil then
- menu.cancel(data, menu)
- end
+ if menu.cancel ~= nil then
+ menu.cancel(data, menu)
+ end
- cb('OK')
- end)
+ cb("OK")
+ end)
end)
diff --git a/[core]/esx_multicharacter/client/main.lua b/[core]/esx_multicharacter/client/main.lua
index 4b30bb03..556ccfe3 100644
--- a/[core]/esx_multicharacter/client/main.lua
+++ b/[core]/esx_multicharacter/client/main.lua
@@ -4,337 +4,361 @@ local mp_f_freemode_01 = `mp_f_freemode_01`
local SpawnCoords = Config.Spawn[math.random(#Config.Spawn)]
if ESX.GetConfig().Multichar then
- CreateThread(function()
- while not ESX.PlayerLoaded do
- Wait(100)
+ CreateThread(function()
+ while not ESX.PlayerLoaded do
+ Wait(100)
- if NetworkIsPlayerActive(PlayerId()) then
- exports.spawnmanager:setAutoSpawn(false)
- DoScreenFadeOut(0)
- while GetResourceState('esx_context') ~= 'started' do
- Wait(100)
- end
- TriggerEvent("esx_multicharacter:SetupCharacters")
- break
- end
- end
- end)
+ if NetworkIsPlayerActive(PlayerId()) then
+ exports.spawnmanager:setAutoSpawn(false)
+ DoScreenFadeOut(0)
+ while GetResourceState("esx_context") ~= "started" do
+ Wait(100)
+ end
+ TriggerEvent("esx_multicharacter:SetupCharacters")
+ break
+ end
+ end
+ end)
- local canRelog, cam, spawned = true, nil, nil
- local Characters = {}
+ local canRelog, cam, spawned = true, nil, nil
+ local Characters = {}
- RegisterNetEvent('esx_multicharacter:SetupCharacters')
- AddEventHandler('esx_multicharacter:SetupCharacters', function()
- ESX.PlayerLoaded = false
- ESX.PlayerData = {}
- spawned = false
- cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
- local playerPed = PlayerPedId()
- SetEntityCoords(playerPed, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, true, false, false, false)
- SetEntityHeading(playerPed, SpawnCoords.w)
- local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
- DoScreenFadeOut(0)
- SetCamActive(cam, true)
- RenderScriptCams(true, false, 1, true, true)
- SetCamCoord(cam, offset.x, offset.y, offset.z)
- PointCamAtCoord(cam, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z + 1.3)
- StartLoop()
- ShutdownLoadingScreen()
- ShutdownLoadingScreenNui()
- TriggerEvent('esx:loadingScreenOff')
- Wait(200)
- TriggerServerEvent("esx_multicharacter:SetupCharacters")
- end)
+ RegisterNetEvent("esx_multicharacter:SetupCharacters")
+ AddEventHandler("esx_multicharacter:SetupCharacters", function()
+ ESX.PlayerLoaded = false
+ ESX.PlayerData = {}
+ spawned = false
+ cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
+ local playerPed = PlayerPedId()
+ SetEntityCoords(playerPed, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, true, false, false, false)
+ SetEntityHeading(playerPed, SpawnCoords.w)
+ local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
+ DoScreenFadeOut(0)
+ SetCamActive(cam, true)
+ RenderScriptCams(true, false, 1, true, true)
+ SetCamCoord(cam, offset.x, offset.y, offset.z)
+ PointCamAtCoord(cam, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z + 1.3)
+ StartLoop()
+ ShutdownLoadingScreen()
+ ShutdownLoadingScreenNui()
+ TriggerEvent("esx:loadingScreenOff")
+ Wait(200)
+ TriggerServerEvent("esx_multicharacter:SetupCharacters")
+ end)
- StartLoop = function()
- hidePlayers = true
- MumbleSetVolumeOverride(PlayerId(), 0.0)
- CreateThread(function()
- local keys = { 18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109, 209, 19 }
- while hidePlayers do
- DisableAllControlActions(0)
- for i = 1, #keys do
- EnableControlAction(0, keys[i], true)
- end
- SetEntityVisible(PlayerPedId(), 0, 0)
- SetLocalPlayerVisibleLocally(1)
- SetPlayerInvincible(PlayerId(), 1)
- ThefeedHideThisFrame()
- HideHudComponentThisFrame(11)
- HideHudComponentThisFrame(12)
- HideHudComponentThisFrame(21)
- HideHudAndRadarThisFrame()
- Wait(0)
- local vehicles = GetGamePool('CVehicle')
- for i = 1, #vehicles do
- SetEntityLocallyInvisible(vehicles[i])
- end
- end
- local playerId, playerPed = PlayerId(), PlayerPedId()
- MumbleSetVolumeOverride(playerId, -1.0)
- SetEntityVisible(playerPed, 1, 0)
- SetPlayerInvincible(playerId, 0)
- FreezeEntityPosition(playerPed, false)
- Wait(10000)
- canRelog = true
- end)
- CreateThread(function()
- local playerPool = {}
- while hidePlayers do
- local players = GetActivePlayers()
- for i = 1, #players do
- local player = players[i]
- if player ~= PlayerId() and not playerPool[player] then
- playerPool[player] = true
- NetworkConcealPlayer(player, true, true)
- end
- end
- Wait(500)
- end
- for k in pairs(playerPool) do
- NetworkConcealPlayer(k, false, false)
- end
- end)
- end
+ StartLoop = function()
+ hidePlayers = true
+ MumbleSetVolumeOverride(PlayerId(), 0.0)
+ CreateThread(function()
+ local keys = { 18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109, 209, 19 }
+ while hidePlayers do
+ DisableAllControlActions(0)
+ for i = 1, #keys do
+ EnableControlAction(0, keys[i], true)
+ end
+ SetEntityVisible(PlayerPedId(), 0, 0)
+ SetLocalPlayerVisibleLocally(1)
+ SetPlayerInvincible(PlayerId(), 1)
+ ThefeedHideThisFrame()
+ HideHudComponentThisFrame(11)
+ HideHudComponentThisFrame(12)
+ HideHudComponentThisFrame(21)
+ HideHudAndRadarThisFrame()
+ Wait(0)
+ local vehicles = GetGamePool("CVehicle")
+ for i = 1, #vehicles do
+ SetEntityLocallyInvisible(vehicles[i])
+ end
+ end
+ local playerId, playerPed = PlayerId(), PlayerPedId()
+ MumbleSetVolumeOverride(playerId, -1.0)
+ SetEntityVisible(playerPed, 1, 0)
+ SetPlayerInvincible(playerId, 0)
+ FreezeEntityPosition(playerPed, false)
+ Wait(10000)
+ canRelog = true
+ end)
+ CreateThread(function()
+ local playerPool = {}
+ while hidePlayers do
+ local players = GetActivePlayers()
+ for i = 1, #players do
+ local player = players[i]
+ if player ~= PlayerId() and not playerPool[player] then
+ playerPool[player] = true
+ NetworkConcealPlayer(player, true, true)
+ end
+ end
+ Wait(500)
+ end
+ for k in pairs(playerPool) do
+ NetworkConcealPlayer(k, false, false)
+ end
+ end)
+ end
- SetupCharacter = function(index)
- if not spawned then
- exports.spawnmanager:spawnPlayer({
- x = SpawnCoords.x,
- y = SpawnCoords.y,
- z = SpawnCoords.z,
- heading = SpawnCoords.w,
- model = Characters[index].model or mp_m_freemode_01,
- skipFade = true
- }, function()
- canRelog = false
- if Characters[index] then
- local skin = Characters[index].skin or Config.Default
- if not Characters[index].model then
- if Characters[index].sex == TranslateCap('female') then skin.sex = 1 else skin.sex = 0 end
- end
- TriggerEvent('skinchanger:loadSkin', skin)
- end
- DoScreenFadeIn(600)
- end)
- repeat Wait(200) until not IsScreenFadedOut()
- elseif Characters[index] and Characters[index].skin then
- if Characters[spawned] and Characters[spawned].model then
- RequestModel(Characters[index].model)
- while not HasModelLoaded(Characters[index].model) do
- RequestModel(Characters[index].model)
- Wait(0)
- end
- SetPlayerModel(PlayerId(), Characters[index].model)
- SetModelAsNoLongerNeeded(Characters[index].model)
- end
- TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
- end
- spawned = index
- local playerPed = PlayerPedId()
- FreezeEntityPosition(PlayerPedId(), true)
- SetPedAoBlobRendering(playerPed, true)
- SetEntityAlpha(playerPed, 255)
- SendNUIMessage({
- action = "openui",
- character = Characters[spawned]
- })
- end
+ SetupCharacter = function(index)
+ if not spawned then
+ exports.spawnmanager:spawnPlayer({
+ x = SpawnCoords.x,
+ y = SpawnCoords.y,
+ z = SpawnCoords.z,
+ heading = SpawnCoords.w,
+ model = Characters[index].model or mp_m_freemode_01,
+ skipFade = true,
+ }, function()
+ canRelog = false
+ if Characters[index] then
+ local skin = Characters[index].skin or Config.Default
+ if not Characters[index].model then
+ if Characters[index].sex == TranslateCap("female") then
+ skin.sex = 1
+ else
+ skin.sex = 0
+ end
+ end
+ TriggerEvent("skinchanger:loadSkin", skin)
+ end
+ DoScreenFadeIn(600)
+ end)
+ repeat
+ Wait(200)
+ until not IsScreenFadedOut()
+ elseif Characters[index] and Characters[index].skin then
+ if Characters[spawned] and Characters[spawned].model then
+ RequestModel(Characters[index].model)
+ while not HasModelLoaded(Characters[index].model) do
+ RequestModel(Characters[index].model)
+ Wait(0)
+ end
+ SetPlayerModel(PlayerId(), Characters[index].model)
+ SetModelAsNoLongerNeeded(Characters[index].model)
+ end
+ TriggerEvent("skinchanger:loadSkin", Characters[index].skin)
+ end
+ spawned = index
+ local playerPed = PlayerPedId()
+ FreezeEntityPosition(PlayerPedId(), true)
+ SetPedAoBlobRendering(playerPed, true)
+ SetEntityAlpha(playerPed, 255)
+ SendNUIMessage({
+ action = "openui",
+ character = Characters[spawned],
+ })
+ end
- function CharacterDeleteConfirmation(Characters, slots, SelectedCharacter, value)
- local elements = {
- { title = TranslateCap('char_delete_confirmation'), icon = "fa-solid fa-users", description = TranslateCap('char_delete_confirmation_description'), unselectable = true },
- { title = TranslateCap('char_delete'), icon = "fa-solid fa-xmark", description = TranslateCap('char_delete_yes_description'), action = 'delete', value = value },
- { title = TranslateCap('return'), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap('char_delete_no_description'), action = "return" }
- }
+ function CharacterDeleteConfirmation(Characters, slots, SelectedCharacter, value)
+ local elements = {
+ { title = TranslateCap("char_delete_confirmation"), icon = "fa-solid fa-users", description = TranslateCap("char_delete_confirmation_description"), unselectable = true },
+ { title = TranslateCap("char_delete"), icon = "fa-solid fa-xmark", description = TranslateCap("char_delete_yes_description"), action = "delete", value = value },
+ { title = TranslateCap("return"), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap("char_delete_no_description"), action = "return" },
+ }
- ESX.OpenContext("left", elements, function(_, Action)
- if Action.action == "delete" then
- ESX.CloseContext()
- TriggerServerEvent('esx_multicharacter:DeleteCharacter', Action.value)
- spawned = false
- elseif Action.action == "return" then
- CharacterOptions(Characters, slots, SelectedCharacter)
- end
- end, nil, false)
- end
+ ESX.OpenContext("left", elements, function(_, Action)
+ if Action.action == "delete" then
+ ESX.CloseContext()
+ TriggerServerEvent("esx_multicharacter:DeleteCharacter", Action.value)
+ spawned = false
+ elseif Action.action == "return" then
+ CharacterOptions(Characters, slots, SelectedCharacter)
+ end
+ end, nil, false)
+ end
- function CharacterOptions(Characters, slots, SelectedCharacter)
- local elements = { { title = TranslateCap('character', Characters[SelectedCharacter.value].firstname .. " " .. Characters[SelectedCharacter.value].lastname), icon = "fa-regular fa-user", unselectable = true },
- { title = TranslateCap('return'), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap('return_description'), action = "return" } }
- if not Characters[SelectedCharacter.value].disabled then
- elements[3] = { title = TranslateCap('char_play'), description = TranslateCap('char_play_description'), icon = "fa-solid fa-play", action = 'play', value = SelectedCharacter.value }
- else
- elements[3] = { title = TranslateCap('char_disabled'), value = SelectedCharacter.value, icon = "fa-solid fa-xmark", description = TranslateCap('char_disabled_description'), }
- end
- if Config.CanDelete then elements[4] = { title = TranslateCap('char_delete'), icon = "fa-solid fa-xmark", description = TranslateCap('char_delete_description'), action = 'delete', value = SelectedCharacter.value } end
- ESX.OpenContext("left", elements, function(_, Action)
- if Action.action == "play" then
- SendNUIMessage({
- action = "closeui"
- })
- ESX.CloseContext()
- TriggerServerEvent('esx_multicharacter:CharacterChosen', Action.value, false)
- elseif Action.action == "delete" then
- CharacterDeleteConfirmation(Characters, slots, SelectedCharacter, Action.value)
- elseif Action.action == "return" then
- SelectCharacterMenu(Characters, slots)
- end
- end, nil, false)
- end
+ function CharacterOptions(Characters, slots, SelectedCharacter)
+ local elements = {
+ { title = TranslateCap("character", Characters[SelectedCharacter.value].firstname .. " " .. Characters[SelectedCharacter.value].lastname), icon = "fa-regular fa-user", unselectable = true },
+ { title = TranslateCap("return"), unselectable = false, icon = "fa-solid fa-arrow-left", description = TranslateCap("return_description"), action = "return" },
+ }
+ if not Characters[SelectedCharacter.value].disabled then
+ elements[3] = { title = TranslateCap("char_play"), description = TranslateCap("char_play_description"), icon = "fa-solid fa-play", action = "play", value = SelectedCharacter.value }
+ else
+ elements[3] = { title = TranslateCap("char_disabled"), value = SelectedCharacter.value, icon = "fa-solid fa-xmark", description = TranslateCap("char_disabled_description") }
+ end
+ if Config.CanDelete then
+ elements[4] = { title = TranslateCap("char_delete"), icon = "fa-solid fa-xmark", description = TranslateCap("char_delete_description"), action = "delete", value = SelectedCharacter.value }
+ end
+ ESX.OpenContext("left", elements, function(_, Action)
+ if Action.action == "play" then
+ SendNUIMessage({
+ action = "closeui",
+ })
+ ESX.CloseContext()
+ TriggerServerEvent("esx_multicharacter:CharacterChosen", Action.value, false)
+ elseif Action.action == "delete" then
+ CharacterDeleteConfirmation(Characters, slots, SelectedCharacter, Action.value)
+ elseif Action.action == "return" then
+ SelectCharacterMenu(Characters, slots)
+ end
+ end, nil, false)
+ end
- function SelectCharacterMenu(Characters, slots)
- local Character = next(Characters)
- local elements = { { title = TranslateCap('select_char'), icon = "fa-solid fa-users", description = TranslateCap('select_char_description'), unselectable = true } }
- for k, v in pairs(Characters) do
- if not v.model and v.skin then
- if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = mp_f_freemode_01 else v.model = mp_m_freemode_01 end
- end
- if not spawned then SetupCharacter(Character) end
- local label = v.firstname .. ' ' .. v.lastname
- if Characters[k].disabled then
- elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
- else
- elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
- end
- end
- if #elements - 1 < slots then
- elements[#elements + 1] = { title = TranslateCap('create_char'), icon = "fa-solid fa-plus", value = (#elements + 1), new = true }
- end
+ function SelectCharacterMenu(Characters, slots)
+ local Character = next(Characters)
+ local elements = { { title = TranslateCap("select_char"), icon = "fa-solid fa-users", description = TranslateCap("select_char_description"), unselectable = true } }
+ for k, v in pairs(Characters) do
+ if not v.model and v.skin then
+ if v.skin.model then
+ v.model = v.skin.model
+ elseif v.skin.sex == 1 then
+ v.model = mp_f_freemode_01
+ else
+ v.model = mp_m_freemode_01
+ end
+ end
+ if not spawned then
+ SetupCharacter(Character)
+ end
+ local label = v.firstname .. " " .. v.lastname
+ if Characters[k].disabled then
+ elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
+ else
+ elements[#elements + 1] = { title = label, icon = "fa-regular fa-user", value = v.id }
+ end
+ end
+ if #elements - 1 < slots then
+ elements[#elements + 1] = { title = TranslateCap("create_char"), icon = "fa-solid fa-plus", value = (#elements + 1), new = true }
+ end
- ESX.OpenContext("left", elements, function(_, SelectedCharacter)
- if SelectedCharacter.new then
- ESX.CloseContext()
- local GetSlot = function()
- for i = 1, slots do
- if not Characters[i] then
- return i
- end
- end
- end
- local slot = GetSlot()
- TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
- TriggerEvent('esx_identity:showRegisterIdentity')
- local playerPed = PlayerPedId()
- SetPedAoBlobRendering(playerPed, false)
- SetEntityAlpha(playerPed, 0)
- SendNUIMessage({
- action = "closeui"
- })
- else
- CharacterOptions(Characters, slots, SelectedCharacter)
- SetupCharacter(SelectedCharacter.value)
- local playerPed = PlayerPedId()
- SetPedAoBlobRendering(playerPed, true)
- ResetEntityAlpha(playerPed)
- end
- end, nil, false)
- end
+ ESX.OpenContext("left", elements, function(_, SelectedCharacter)
+ if SelectedCharacter.new then
+ ESX.CloseContext()
+ local GetSlot = function()
+ for i = 1, slots do
+ if not Characters[i] then
+ return i
+ end
+ end
+ end
+ local slot = GetSlot()
+ TriggerServerEvent("esx_multicharacter:CharacterChosen", slot, true)
+ TriggerEvent("esx_identity:showRegisterIdentity")
+ local playerPed = PlayerPedId()
+ SetPedAoBlobRendering(playerPed, false)
+ SetEntityAlpha(playerPed, 0)
+ SendNUIMessage({
+ action = "closeui",
+ })
+ else
+ CharacterOptions(Characters, slots, SelectedCharacter)
+ SetupCharacter(SelectedCharacter.value)
+ local playerPed = PlayerPedId()
+ SetPedAoBlobRendering(playerPed, true)
+ ResetEntityAlpha(playerPed)
+ end
+ end, nil, false)
+ end
- RegisterNetEvent('esx_multicharacter:SetupUI')
- AddEventHandler('esx_multicharacter:SetupUI', function(data, slots)
- DoScreenFadeOut(0)
- Characters = data
- slots = slots
- local Character = next(Characters)
- exports.spawnmanager:forceRespawn()
+ RegisterNetEvent("esx_multicharacter:SetupUI")
+ AddEventHandler("esx_multicharacter:SetupUI", function(data, slots)
+ DoScreenFadeOut(0)
+ Characters = data
+ slots = slots
+ local Character = next(Characters)
+ exports.spawnmanager:forceRespawn()
- if not Character then
- SendNUIMessage({
- action = "closeui"
- })
- exports.spawnmanager:spawnPlayer({
- x = SpawnCoords.x,
- y = SpawnCoords.y,
- z = SpawnCoords.z,
- heading = SpawnCoords.w,
- model = mp_m_freemode_01,
- skipFade = true
- }, function()
- canRelog = false
- DoScreenFadeIn(400)
- Wait(400)
- local playerPed = PlayerPedId()
- SetPedAoBlobRendering(playerPed, false)
- SetEntityAlpha(playerPed, 0)
- TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
- TriggerEvent('esx_identity:showRegisterIdentity')
- end)
- else
- SelectCharacterMenu(Characters, slots)
- end
- end)
+ if not Character then
+ SendNUIMessage({
+ action = "closeui",
+ })
+ exports.spawnmanager:spawnPlayer({
+ x = SpawnCoords.x,
+ y = SpawnCoords.y,
+ z = SpawnCoords.z,
+ heading = SpawnCoords.w,
+ model = mp_m_freemode_01,
+ skipFade = true,
+ }, function()
+ canRelog = false
+ DoScreenFadeIn(400)
+ Wait(400)
+ local playerPed = PlayerPedId()
+ SetPedAoBlobRendering(playerPed, false)
+ SetEntityAlpha(playerPed, 0)
+ TriggerServerEvent("esx_multicharacter:CharacterChosen", 1, true)
+ TriggerEvent("esx_identity:showRegisterIdentity")
+ end)
+ else
+ SelectCharacterMenu(Characters, slots)
+ end
+ end)
- RegisterNetEvent('esx:playerLoaded')
- AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
- local spawn = playerData.coords or Config.Spawn
- if isNew or not skin or #skin == 1 then
- local finished = false
- skin = Config.Default[playerData.sex]
- skin.sex = playerData.sex == "m" and 0 or 1
- local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
- RequestModel(model)
- while not HasModelLoaded(model) do
- RequestModel(model)
- Wait(0)
- end
- SetPlayerModel(PlayerId(), model)
- SetModelAsNoLongerNeeded(model)
- TriggerEvent('skinchanger:loadSkin', skin, function()
- local playerPed = PlayerPedId()
- SetPedAoBlobRendering(playerPed, true)
- ResetEntityAlpha(playerPed)
- TriggerEvent('esx_skin:openSaveableMenu', function()
- finished = true
- end, function()
- finished = true
- end)
- end)
- repeat Wait(200) until finished
- end
+ RegisterNetEvent("esx:playerLoaded")
+ AddEventHandler("esx:playerLoaded", function(playerData, isNew, skin)
+ local spawn = playerData.coords or Config.Spawn
+ if isNew or not skin or #skin == 1 then
+ local finished = false
+ skin = Config.Default[playerData.sex]
+ skin.sex = playerData.sex == "m" and 0 or 1
+ local model = skin.sex == 0 and mp_m_freemode_01 or mp_f_freemode_01
+ RequestModel(model)
+ while not HasModelLoaded(model) do
+ RequestModel(model)
+ Wait(0)
+ end
+ SetPlayerModel(PlayerId(), model)
+ SetModelAsNoLongerNeeded(model)
+ TriggerEvent("skinchanger:loadSkin", skin, function()
+ local playerPed = PlayerPedId()
+ SetPedAoBlobRendering(playerPed, true)
+ ResetEntityAlpha(playerPed)
+ TriggerEvent("esx_skin:openSaveableMenu", function()
+ finished = true
+ end, function()
+ finished = true
+ end)
+ end)
+ repeat
+ Wait(200)
+ until finished
+ end
DoScreenFadeOut(750)
- Wait(750)
+ Wait(750)
- SetCamActive(cam, false)
- RenderScriptCams(false, false, 0, true, true)
- cam = nil
- local playerPed = PlayerPedId()
- FreezeEntityPosition(playerPed, true)
- SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
- SetEntityHeading(playerPed, spawn.heading)
- if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end
+ SetCamActive(cam, false)
+ RenderScriptCams(false, false, 0, true, true)
+ cam = nil
+ local playerPed = PlayerPedId()
+ FreezeEntityPosition(playerPed, true)
+ SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
+ SetEntityHeading(playerPed, spawn.heading)
+ if not isNew then
+ TriggerEvent("skinchanger:loadSkin", skin or Characters[spawned].skin)
+ end
Wait(500)
- DoScreenFadeIn(750)
- Wait(750)
+ DoScreenFadeIn(750)
+ Wait(750)
- repeat Wait(200) until not IsScreenFadedOut()
- TriggerServerEvent('esx:onPlayerSpawn')
- TriggerEvent('esx:onPlayerSpawn')
- TriggerEvent('playerSpawned')
- TriggerEvent('esx:restoreLoadout')
- Characters, hidePlayers = {}, false
- end)
+ repeat
+ Wait(200)
+ until not IsScreenFadedOut()
+ TriggerServerEvent("esx:onPlayerSpawn")
+ TriggerEvent("esx:onPlayerSpawn")
+ TriggerEvent("playerSpawned")
+ TriggerEvent("esx:restoreLoadout")
+ Characters, hidePlayers = {}, false
+ end)
- RegisterNetEvent('esx:onPlayerLogout')
- AddEventHandler('esx:onPlayerLogout', function()
- DoScreenFadeOut(500)
- Wait(1000)
- spawned = false
- TriggerEvent("esx_multicharacter:SetupCharacters")
- TriggerEvent('esx_skin:resetFirstSpawn')
- end)
+ RegisterNetEvent("esx:onPlayerLogout")
+ AddEventHandler("esx:onPlayerLogout", function()
+ DoScreenFadeOut(500)
+ Wait(1000)
+ spawned = false
+ TriggerEvent("esx_multicharacter:SetupCharacters")
+ TriggerEvent("esx_skin:resetFirstSpawn")
+ end)
- if Config.Relog then
- RegisterCommand('relog', function()
- if canRelog then
- canRelog = false
- TriggerServerEvent('esx_multicharacter:relog')
- ESX.SetTimeout(10000, function()
- canRelog = true
- end)
- end
- end)
- end
+ if Config.Relog then
+ RegisterCommand("relog", function()
+ if canRelog then
+ canRelog = false
+ TriggerServerEvent("esx_multicharacter:relog")
+ ESX.SetTimeout(10000, function()
+ canRelog = true
+ end)
+ end
+ end)
+ end
end
diff --git a/[core]/esx_multicharacter/config.lua b/[core]/esx_multicharacter/config.lua
index 0be7164b..8e5267bf 100644
--- a/[core]/esx_multicharacter/config.lua
+++ b/[core]/esx_multicharacter/config.lua
@@ -1,225 +1,225 @@
Config = {}
-Config.Locale = GetConvar('esx:locale', 'en')
+Config.Locale = GetConvar("esx:locale", "en")
-- Allows players to delete their characters
Config.CanDelete = true
if IsDuplicityVersion() then
- -- This is the default number of slots for EVERY player
- -- If you want to manage extra slots for specific players you can do it by using '/setslots' and '/remslots' commands
- Config.Slots = 4
- --------------------
+ -- This is the default number of slots for EVERY player
+ -- If you want to manage extra slots for specific players you can do it by using '/setslots' and '/remslots' commands
+ Config.Slots = 4
+ --------------------
- -- Text to prepend to each character (char#:identifier) - keep it short
- Config.Prefix = 'char'
+ -- Text to prepend to each character (char#:identifier) - keep it short
+ Config.Prefix = "char"
else
- -- Sets the location for the character selection scene
- -- To set the spawn location for new characters, modify the default value in the users SQL table
- Config.Spawn = {
- { x = -284.2856, y = 562.4627, z = 172.9182, heading = 19.9895 },
- }
- --------------------
+ -- Sets the location for the character selection scene
+ -- To set the spawn location for new characters, modify the default value in the users SQL table
+ Config.Spawn = {
+ { x = -284.2856, y = 562.4627, z = 172.9182, heading = 19.9895 },
+ }
+ --------------------
- -- Do not use unless you are prepared to adjust your resources to correctly reset data
- -- Information: https://github.com/thelindat/esx_multicharacter#relogging
- Config.Relog = true
- --------------------
+ -- Do not use unless you are prepared to adjust your resources to correctly reset data
+ -- Information: https://github.com/thelindat/esx_multicharacter#relogging
+ Config.Relog = true
+ --------------------
- -- Default appearance for new characters
- Config.Default = {
- ["m"] = {
- mom = 43,
- dad = 29,
- face_md_weight = 61,
- skin_md_weight = 27,
- nose_1 = -5,
- nose_2 = 6,
- nose_3 = 5,
- nose_4 = 8,
- nose_5 = 10,
- nose_6 = 0,
- cheeks_1 = 2,
- cheeks_2 = -10,
- cheeks_3 = 6,
- lip_thickness = -2,
- jaw_1 = 0,
- jaw_2 = 0,
- chin_1 = 0,
- chin_2 = 0,
- chin_13 = 0,
- chin_4 = 0,
- neck_thickness = 0,
- hair_1 = 76,
- hair_2 = 0,
- hair_color_1 = 61,
- hair_color_2 = 29,
- tshirt_1 = 4,
- tshirt_2 = 2,
- torso_1 = 23,
- torso_2 = 2,
- decals_1 = 0,
- decals_2 = 0,
- arms = 1,
- arms_2 = 0,
- pants_1 = 28,
- pants_2 = 3,
- shoes_1 = 70,
- shoes_2 = 2,
- mask_1 = 0,
- mask_2 = 0,
- bproof_1 = 0,
- bproof_2 = 0,
- chain_1 = 22,
- chain_2 = 2,
- helmet_1 = -1,
- helmet_2 = 0,
- glasses_1 = 0,
- glasses_2 = 0,
- watches_1 = -1,
- watches_2 = 0,
- bracelets_1 = -1,
- bracelets_2 = 0,
- bags_1 = 0,
- bags_2 = 0,
- eye_color = 0,
- eye_squint = 0,
- eyebrows_2 = 0,
- eyebrows_1 = 0,
- eyebrows_3 = 0,
- eyebrows_4 = 0,
- eyebrows_5 = 0,
- eyebrows_6 = 0,
- makeup_1 = 0,
- makeup_2 = 0,
- makeup_3 = 0,
- makeup_4 = 0,
- lipstick_1 = 0,
- lipstick_2 = 0,
- lipstick_3 = 0,
- lipstick_4 = 0,
- ears_1 = -1,
- ears_2 = 0,
- chest_1 = 0,
- chest_2 = 0,
- chest_3 = 0,
- bodyb_1 = -1,
- bodyb_2 = 0,
- bodyb_3 = -1,
- bodyb_4 = 0,
- age_1 = 0,
- age_2 = 0,
- blemishes_1 = 0,
- blemishes_2 = 0,
- blush_1 = 0,
- blush_2 = 0,
- blush_3 = 0,
- complexion_1 = 0,
- complexion_2 = 0,
- sun_1 = 0,
- sun_2 = 0,
- moles_1 = 0,
- moles_2 = 0,
- beard_1 = 11,
- beard_2 = 10,
- beard_3 = 0,
- beard_4 = 0
- },
- ["f"] = {
- mom = 28,
- dad = 6,
- face_md_weight = 63,
- skin_md_weight = 60,
- nose_1 = -10,
- nose_2 = 4,
- nose_3 = 5,
- nose_4 = 0,
- nose_5 = 0,
- nose_6 = 0,
- cheeks_1 = 0,
- cheeks_2 = 0,
- cheeks_3 = 0,
- lip_thickness = 0,
- jaw_1 = 0,
- jaw_2 = 0,
- chin_1 = -10,
- chin_2 = 10,
- chin_13 = -10,
- chin_4 = 0,
- neck_thickness = -5,
- hair_1 = 43,
- hair_2 = 0,
- hair_color_1 = 29,
- hair_color_2 = 35,
- tshirt_1 = 111,
- tshirt_2 = 5,
- torso_1 = 25,
- torso_2 = 2,
- decals_1 = 0,
- decals_2 = 0,
- arms = 3,
- arms_2 = 0,
- pants_1 = 12,
- pants_2 = 2,
- shoes_1 = 20,
- shoes_2 = 10,
- mask_1 = 0,
- mask_2 = 0,
- bproof_1 = 0,
- bproof_2 = 0,
- chain_1 = 85,
- chain_2 = 0,
- helmet_1 = -1,
- helmet_2 = 0,
- glasses_1 = 33,
- glasses_2 = 12,
- watches_1 = -1,
- watches_2 = 0,
- bracelets_1 = -1,
- bracelets_2 = 0,
- bags_1 = 0,
- bags_2 = 0,
- eye_color = 8,
- eye_squint = -6,
- eyebrows_2 = 7,
- eyebrows_1 = 32,
- eyebrows_3 = 52,
- eyebrows_4 = 9,
- eyebrows_5 = -5,
- eyebrows_6 = -8,
- makeup_1 = 0,
- makeup_2 = 0,
- makeup_3 = 0,
- makeup_4 = 0,
- lipstick_1 = 0,
- lipstick_2 = 0,
- lipstick_3 = 0,
- lipstick_4 = 0,
- ears_1 = -1,
- ears_2 = 0,
- chest_1 = 0,
- chest_2 = 0,
- chest_3 = 0,
- bodyb_1 = -1,
- bodyb_2 = 0,
- bodyb_3 = -1,
- bodyb_4 = 0,
- age_1 = 0,
- age_2 = 0,
- blemishes_1 = 0,
- blemishes_2 = 0,
- blush_1 = 0,
- blush_2 = 0,
- blush_3 = 0,
- complexion_1 = 0,
- complexion_2 = 0,
- sun_1 = 0,
- sun_2 = 0,
- moles_1 = 12,
- moles_2 = 8,
- beard_1 = 0,
- beard_2 = 0,
- beard_3 = 0,
- beard_4 = 0
- }
- }
+ -- Default appearance for new characters
+ Config.Default = {
+ ["m"] = {
+ mom = 43,
+ dad = 29,
+ face_md_weight = 61,
+ skin_md_weight = 27,
+ nose_1 = -5,
+ nose_2 = 6,
+ nose_3 = 5,
+ nose_4 = 8,
+ nose_5 = 10,
+ nose_6 = 0,
+ cheeks_1 = 2,
+ cheeks_2 = -10,
+ cheeks_3 = 6,
+ lip_thickness = -2,
+ jaw_1 = 0,
+ jaw_2 = 0,
+ chin_1 = 0,
+ chin_2 = 0,
+ chin_13 = 0,
+ chin_4 = 0,
+ neck_thickness = 0,
+ hair_1 = 76,
+ hair_2 = 0,
+ hair_color_1 = 61,
+ hair_color_2 = 29,
+ tshirt_1 = 4,
+ tshirt_2 = 2,
+ torso_1 = 23,
+ torso_2 = 2,
+ decals_1 = 0,
+ decals_2 = 0,
+ arms = 1,
+ arms_2 = 0,
+ pants_1 = 28,
+ pants_2 = 3,
+ shoes_1 = 70,
+ shoes_2 = 2,
+ mask_1 = 0,
+ mask_2 = 0,
+ bproof_1 = 0,
+ bproof_2 = 0,
+ chain_1 = 22,
+ chain_2 = 2,
+ helmet_1 = -1,
+ helmet_2 = 0,
+ glasses_1 = 0,
+ glasses_2 = 0,
+ watches_1 = -1,
+ watches_2 = 0,
+ bracelets_1 = -1,
+ bracelets_2 = 0,
+ bags_1 = 0,
+ bags_2 = 0,
+ eye_color = 0,
+ eye_squint = 0,
+ eyebrows_2 = 0,
+ eyebrows_1 = 0,
+ eyebrows_3 = 0,
+ eyebrows_4 = 0,
+ eyebrows_5 = 0,
+ eyebrows_6 = 0,
+ makeup_1 = 0,
+ makeup_2 = 0,
+ makeup_3 = 0,
+ makeup_4 = 0,
+ lipstick_1 = 0,
+ lipstick_2 = 0,
+ lipstick_3 = 0,
+ lipstick_4 = 0,
+ ears_1 = -1,
+ ears_2 = 0,
+ chest_1 = 0,
+ chest_2 = 0,
+ chest_3 = 0,
+ bodyb_1 = -1,
+ bodyb_2 = 0,
+ bodyb_3 = -1,
+ bodyb_4 = 0,
+ age_1 = 0,
+ age_2 = 0,
+ blemishes_1 = 0,
+ blemishes_2 = 0,
+ blush_1 = 0,
+ blush_2 = 0,
+ blush_3 = 0,
+ complexion_1 = 0,
+ complexion_2 = 0,
+ sun_1 = 0,
+ sun_2 = 0,
+ moles_1 = 0,
+ moles_2 = 0,
+ beard_1 = 11,
+ beard_2 = 10,
+ beard_3 = 0,
+ beard_4 = 0,
+ },
+ ["f"] = {
+ mom = 28,
+ dad = 6,
+ face_md_weight = 63,
+ skin_md_weight = 60,
+ nose_1 = -10,
+ nose_2 = 4,
+ nose_3 = 5,
+ nose_4 = 0,
+ nose_5 = 0,
+ nose_6 = 0,
+ cheeks_1 = 0,
+ cheeks_2 = 0,
+ cheeks_3 = 0,
+ lip_thickness = 0,
+ jaw_1 = 0,
+ jaw_2 = 0,
+ chin_1 = -10,
+ chin_2 = 10,
+ chin_13 = -10,
+ chin_4 = 0,
+ neck_thickness = -5,
+ hair_1 = 43,
+ hair_2 = 0,
+ hair_color_1 = 29,
+ hair_color_2 = 35,
+ tshirt_1 = 111,
+ tshirt_2 = 5,
+ torso_1 = 25,
+ torso_2 = 2,
+ decals_1 = 0,
+ decals_2 = 0,
+ arms = 3,
+ arms_2 = 0,
+ pants_1 = 12,
+ pants_2 = 2,
+ shoes_1 = 20,
+ shoes_2 = 10,
+ mask_1 = 0,
+ mask_2 = 0,
+ bproof_1 = 0,
+ bproof_2 = 0,
+ chain_1 = 85,
+ chain_2 = 0,
+ helmet_1 = -1,
+ helmet_2 = 0,
+ glasses_1 = 33,
+ glasses_2 = 12,
+ watches_1 = -1,
+ watches_2 = 0,
+ bracelets_1 = -1,
+ bracelets_2 = 0,
+ bags_1 = 0,
+ bags_2 = 0,
+ eye_color = 8,
+ eye_squint = -6,
+ eyebrows_2 = 7,
+ eyebrows_1 = 32,
+ eyebrows_3 = 52,
+ eyebrows_4 = 9,
+ eyebrows_5 = -5,
+ eyebrows_6 = -8,
+ makeup_1 = 0,
+ makeup_2 = 0,
+ makeup_3 = 0,
+ makeup_4 = 0,
+ lipstick_1 = 0,
+ lipstick_2 = 0,
+ lipstick_3 = 0,
+ lipstick_4 = 0,
+ ears_1 = -1,
+ ears_2 = 0,
+ chest_1 = 0,
+ chest_2 = 0,
+ chest_3 = 0,
+ bodyb_1 = -1,
+ bodyb_2 = 0,
+ bodyb_3 = -1,
+ bodyb_4 = 0,
+ age_1 = 0,
+ age_2 = 0,
+ blemishes_1 = 0,
+ blemishes_2 = 0,
+ blush_1 = 0,
+ blush_2 = 0,
+ blush_3 = 0,
+ complexion_1 = 0,
+ complexion_2 = 0,
+ sun_1 = 0,
+ sun_2 = 0,
+ moles_1 = 12,
+ moles_2 = 8,
+ beard_1 = 0,
+ beard_2 = 0,
+ beard_3 = 0,
+ beard_4 = 0,
+ },
+ }
end
diff --git a/[core]/esx_multicharacter/locales/cs.lua b/[core]/esx_multicharacter/locales/cs.lua
index 28d11207..5421e450 100644
--- a/[core]/esx_multicharacter/locales/cs.lua
+++ b/[core]/esx_multicharacter/locales/cs.lua
@@ -1,28 +1,28 @@
Locales["cs"] = {
- ["male"] = "Muž",
- ["female"] = "Žena",
- ["select_char"] = "Zvolit Postavu",
- ["select_char_description"] = "Zvol si postavu za kterou budeš hrát.",
- ["create_char"] = "Vytvořit Novou Postavu",
- ["char_play"] = "Hrát za postavu",
- ["char_play_description"] = "Pokračovat do města.",
- ["char_disabled"] = "Tato postava je zakázána!",
- ["char_disabled_description"] = "Tuto postavu nemůžeš používat.",
- ["char_delete"] = "Vymazat postavu",
- ["char_delete_description"] = "Na vždy smazat tuto postavu.",
- ["character"] = "Postava: %s",
- ["return"] = "Zpět",
- ["return_description"] = "Vrátit se na vybírání postav.",
- ["command_setslots"] = "Nastavit sloty pro hráče v multicharacteru",
- ["command_remslots"] = "Odebrat sloty pro hráče v multicharacteru",
- ["command_enablechar"] = "Povolit zvolený slot hráči",
- ["command_disablechar"] = "Zakázat zvolený slot pro hrače",
- ["command_charslot"] = "Číslo slotu",
- ["command_identifier"] = "Identifier hráče",
- ["command_slots"] = "# ze slotu",
- ["slotsadd"] = "Nastavil si slot %s hráči %s",
- ["slotsrem"] = "Odebral si slot %s",
- ["charenabled"] = "Povolil si postavu #%s z %s",
- ["chardisabled"] = "Zakázal si postavu #%s z %s",
- ["charnotfound"] = "Postava #%s z %s nebyla nalezena/neexistuje",
+ ["male"] = "Muž",
+ ["female"] = "Žena",
+ ["select_char"] = "Zvolit Postavu",
+ ["select_char_description"] = "Zvol si postavu za kterou budeš hrát.",
+ ["create_char"] = "Vytvořit Novou Postavu",
+ ["char_play"] = "Hrát za postavu",
+ ["char_play_description"] = "Pokračovat do města.",
+ ["char_disabled"] = "Tato postava je zakázána!",
+ ["char_disabled_description"] = "Tuto postavu nemůžeš používat.",
+ ["char_delete"] = "Vymazat postavu",
+ ["char_delete_description"] = "Na vždy smazat tuto postavu.",
+ ["character"] = "Postava: %s",
+ ["return"] = "Zpět",
+ ["return_description"] = "Vrátit se na vybírání postav.",
+ ["command_setslots"] = "Nastavit sloty pro hráče v multicharacteru",
+ ["command_remslots"] = "Odebrat sloty pro hráče v multicharacteru",
+ ["command_enablechar"] = "Povolit zvolený slot hráči",
+ ["command_disablechar"] = "Zakázat zvolený slot pro hrače",
+ ["command_charslot"] = "Číslo slotu",
+ ["command_identifier"] = "Identifier hráče",
+ ["command_slots"] = "# ze slotu",
+ ["slotsadd"] = "Nastavil si slot %s hráči %s",
+ ["slotsrem"] = "Odebral si slot %s",
+ ["charenabled"] = "Povolil si postavu #%s z %s",
+ ["chardisabled"] = "Zakázal si postavu #%s z %s",
+ ["charnotfound"] = "Postava #%s z %s nebyla nalezena/neexistuje",
}
diff --git a/[core]/esx_multicharacter/locales/da.lua b/[core]/esx_multicharacter/locales/da.lua
index 395af3ad..3bec8971 100644
--- a/[core]/esx_multicharacter/locales/da.lua
+++ b/[core]/esx_multicharacter/locales/da.lua
@@ -1,32 +1,32 @@
Locales["da"] = {
- ["male"] = "Mand",
- ["female"] = "Kvinde",
- ["select_char"] = "Vælg karakter",
- ["select_char_description"] = "Vælg en karakter at spille som.",
- ["create_char"] = "Ny Karakter",
- ["char_play"] = "Spil",
- ["char_play_description"] = "Fortsæt ind i byen.",
- ["char_disabled"] = "Deaktiveret",
- ["char_disabled_description"] = "Denne karakter er ubrugelig.",
- ["char_delete"] = "Slet",
- ["char_delete_description"] = "Fjern denne karakter permanent.",
- ["char_delete_confirmation"] = "Slet bekræftelse",
- ["char_delete_confirmation_description"] = "Er du sikker på at fjerne det valgte karakter?",
- ["char_delete_yes_description"] = "Ja, jeg er sikker på at fjerne det valgte karakter",
- ["char_delete_no_description"] = "Nej, vend tilbage til karakter-indstillinger",
- ["character"] = "Karakter: %s",
- ["return"] = "Tilbage",
- ["return_description"] = "Vend tilbage til valg af karaktere.",
- ["command_setslots"] = "Indstil flerkarakters slotsnummer for en spiller",
- ["command_remslots"] = "Fjern flerkarakters slotsnummer for en spiller",
- ["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
- ["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
- ["command_charslot"] = "Karakterens plads nummer",
- ["command_identifier"] = "Spiller identifikator",
- ["command_slots"] = "# af slots",
- ["slotsadd"] = "Du indstillerde %s slots til %s",
- ["slotsrem"] = "Du fjernede slots til %s",
- ["charenabled"] = "Du aktiverede karakter #%s af %s",
- ["chardisabled"] = "Du deaktiverede tegn #%s af %s",
- ["charnotfound"] = "Karakter #%s af %s eksisterer ikke",
+ ["male"] = "Mand",
+ ["female"] = "Kvinde",
+ ["select_char"] = "Vælg karakter",
+ ["select_char_description"] = "Vælg en karakter at spille som.",
+ ["create_char"] = "Ny Karakter",
+ ["char_play"] = "Spil",
+ ["char_play_description"] = "Fortsæt ind i byen.",
+ ["char_disabled"] = "Deaktiveret",
+ ["char_disabled_description"] = "Denne karakter er ubrugelig.",
+ ["char_delete"] = "Slet",
+ ["char_delete_description"] = "Fjern denne karakter permanent.",
+ ["char_delete_confirmation"] = "Slet bekræftelse",
+ ["char_delete_confirmation_description"] = "Er du sikker på at fjerne det valgte karakter?",
+ ["char_delete_yes_description"] = "Ja, jeg er sikker på at fjerne det valgte karakter",
+ ["char_delete_no_description"] = "Nej, vend tilbage til karakter-indstillinger",
+ ["character"] = "Karakter: %s",
+ ["return"] = "Tilbage",
+ ["return_description"] = "Vend tilbage til valg af karaktere.",
+ ["command_setslots"] = "Indstil flerkarakters slotsnummer for en spiller",
+ ["command_remslots"] = "Fjern flerkarakters slotsnummer for en spiller",
+ ["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
+ ["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
+ ["command_charslot"] = "Karakterens plads nummer",
+ ["command_identifier"] = "Spiller identifikator",
+ ["command_slots"] = "# af slots",
+ ["slotsadd"] = "Du indstillerde %s slots til %s",
+ ["slotsrem"] = "Du fjernede slots til %s",
+ ["charenabled"] = "Du aktiverede karakter #%s af %s",
+ ["chardisabled"] = "Du deaktiverede tegn #%s af %s",
+ ["charnotfound"] = "Karakter #%s af %s eksisterer ikke",
}
diff --git a/[core]/esx_multicharacter/locales/en.lua b/[core]/esx_multicharacter/locales/en.lua
index 76be7047..5c55fd8f 100644
--- a/[core]/esx_multicharacter/locales/en.lua
+++ b/[core]/esx_multicharacter/locales/en.lua
@@ -1,32 +1,32 @@
Locales["en"] = {
- ["male"] = "Male",
- ["female"] = "Female",
- ["select_char"] = "Select Character",
- ["select_char_description"] = "Select a character to play as.",
- ["create_char"] = "New Character",
- ["char_play"] = "Play",
- ["char_play_description"] = "Continue Into The City.",
- ["char_disabled"] = "Disabled",
- ["char_disabled_description"] = "This Character Is Unusable.",
- ["char_delete"] = "Delete",
- ["char_delete_description"] = "Permanently Remove This Character.",
- ["char_delete_confirmation"] = "Delete Confirmation",
- ["char_delete_confirmation_description"] = "Are you sure removing selected character?",
- ["char_delete_yes_description"] = "Yes, I am sure removing selected character",
- ["char_delete_no_description"] = "No, return to character options",
- ["character"] = "Character: %s",
- ["return"] = "Return",
- ["return_description"] = "Return To Character Selection.",
- ["command_setslots"] = "Set multicharacter slots number of a player",
- ["command_remslots"] = "Remove multicharacter slots number of a player",
- ["command_enablechar"] = "Enable a given character of a player",
- ["command_disablechar"] = "Disable a given character of a player",
- ["command_charslot"] = "Slot number of the character",
- ["command_identifier"] = "Player identifier",
- ["command_slots"] = "# of slots",
- ["slotsadd"] = "You set %s slots to %s",
- ["slotsrem"] = "You removed slots to %s",
- ["charenabled"] = "You enabled character #%s of %s",
- ["chardisabled"] = "You disabled character #%s of %s",
- ["charnotfound"] = "Character #%s of %s doesn't exist",
+ ["male"] = "Male",
+ ["female"] = "Female",
+ ["select_char"] = "Select Character",
+ ["select_char_description"] = "Select a character to play as.",
+ ["create_char"] = "New Character",
+ ["char_play"] = "Play",
+ ["char_play_description"] = "Continue Into The City.",
+ ["char_disabled"] = "Disabled",
+ ["char_disabled_description"] = "This Character Is Unusable.",
+ ["char_delete"] = "Delete",
+ ["char_delete_description"] = "Permanently Remove This Character.",
+ ["char_delete_confirmation"] = "Delete Confirmation",
+ ["char_delete_confirmation_description"] = "Are you sure removing selected character?",
+ ["char_delete_yes_description"] = "Yes, I am sure removing selected character",
+ ["char_delete_no_description"] = "No, return to character options",
+ ["character"] = "Character: %s",
+ ["return"] = "Return",
+ ["return_description"] = "Return To Character Selection.",
+ ["command_setslots"] = "Set multicharacter slots number of a player",
+ ["command_remslots"] = "Remove multicharacter slots number of a player",
+ ["command_enablechar"] = "Enable a given character of a player",
+ ["command_disablechar"] = "Disable a given character of a player",
+ ["command_charslot"] = "Slot number of the character",
+ ["command_identifier"] = "Player identifier",
+ ["command_slots"] = "# of slots",
+ ["slotsadd"] = "You set %s slots to %s",
+ ["slotsrem"] = "You removed slots to %s",
+ ["charenabled"] = "You enabled character #%s of %s",
+ ["chardisabled"] = "You disabled character #%s of %s",
+ ["charnotfound"] = "Character #%s of %s doesn't exist",
}
diff --git a/[core]/esx_multicharacter/locales/fi.lua b/[core]/esx_multicharacter/locales/fi.lua
index 757399c1..9da10652 100644
--- a/[core]/esx_multicharacter/locales/fi.lua
+++ b/[core]/esx_multicharacter/locales/fi.lua
@@ -1,33 +1,33 @@
Locales["fi"] = {
- ["male"] = "Mies",
- ["female"] = "Nainen",
- ["select_char"] = "Valitse hahmo",
- ["select_char_description"] = "Valitse hahmo, jolla haluat pelata.",
- ["create_char"] = "Uusi hahmo",
- ["char_play"] = "Pelaa",
- ["char_play_description"] = "Jatka kaupunkiin.",
- ["char_disabled"] = "Ei käytössä",
- ["char_disabled_description"] = "Tämä hahmo on käyttökelvoton.",
- ["char_delete"] = "Poista",
- ["char_delete_description"] = "Poista tämä hahmo pysyvästi.",
- ["char_delete_confirmation"] = "Vahvista poistaminen.",
- ["char_delete_confirmation_description"] = "Oletko varma, että poistat valitun hahmon?",
- ["char_delete_yes_description"] = "Kyllä, olen varma, että poistan valitun hahmon",
- ["char_delete_no_description"] = "Ei, Palaa hahmojen valintaan",
- ["character"] = "Hahmo: %s",
- ["return"] = "Takaisin",
- ["return_description"] = "Palaa hahmojen valintaan.",
- ["command_setslots"] = "Määritä pelaajan multicharacter paikkojen määrä",
- ["command_remslots"] = "Vähennä pelaajan multicharacter paikkojen määrää",
- ["command_enablechar"] = "Muuta pelaajan tietty hahmo käyttöön",
- ["command_disablechar"] = "Muuta pelaajan tietty hahmo pois käytöstä",
- ["command_charslot"] = "Hahmon paikan numero",
- ["command_identifier"] = "Pelaajan tunniste",
- ["command_slots"] = "# paikoista",
- ["slotsadd"] = "Lisäsit %s paikkaa kohteeseen %s",
- ["slotsedit"] = "Olet määrittänyt %s kohteeseen %s",
- ["slotsrem"] = "Poistit paikat kohteesta %s",
- ["charenabled"] = "Otit käyttöön hahmon #%s / %s",
- ["chardisabled"] = "Poistit hahmon #%s / %s käytöstä",
- ["charnotfound"] = "Hahmoa #%s / %s ei ole olemassa",
+ ["male"] = "Mies",
+ ["female"] = "Nainen",
+ ["select_char"] = "Valitse hahmo",
+ ["select_char_description"] = "Valitse hahmo, jolla haluat pelata.",
+ ["create_char"] = "Uusi hahmo",
+ ["char_play"] = "Pelaa",
+ ["char_play_description"] = "Jatka kaupunkiin.",
+ ["char_disabled"] = "Ei käytössä",
+ ["char_disabled_description"] = "Tämä hahmo on käyttökelvoton.",
+ ["char_delete"] = "Poista",
+ ["char_delete_description"] = "Poista tämä hahmo pysyvästi.",
+ ["char_delete_confirmation"] = "Vahvista poistaminen.",
+ ["char_delete_confirmation_description"] = "Oletko varma, että poistat valitun hahmon?",
+ ["char_delete_yes_description"] = "Kyllä, olen varma, että poistan valitun hahmon",
+ ["char_delete_no_description"] = "Ei, Palaa hahmojen valintaan",
+ ["character"] = "Hahmo: %s",
+ ["return"] = "Takaisin",
+ ["return_description"] = "Palaa hahmojen valintaan.",
+ ["command_setslots"] = "Määritä pelaajan multicharacter paikkojen määrä",
+ ["command_remslots"] = "Vähennä pelaajan multicharacter paikkojen määrää",
+ ["command_enablechar"] = "Muuta pelaajan tietty hahmo käyttöön",
+ ["command_disablechar"] = "Muuta pelaajan tietty hahmo pois käytöstä",
+ ["command_charslot"] = "Hahmon paikan numero",
+ ["command_identifier"] = "Pelaajan tunniste",
+ ["command_slots"] = "# paikoista",
+ ["slotsadd"] = "Lisäsit %s paikkaa kohteeseen %s",
+ ["slotsedit"] = "Olet määrittänyt %s kohteeseen %s",
+ ["slotsrem"] = "Poistit paikat kohteesta %s",
+ ["charenabled"] = "Otit käyttöön hahmon #%s / %s",
+ ["chardisabled"] = "Poistit hahmon #%s / %s käytöstä",
+ ["charnotfound"] = "Hahmoa #%s / %s ei ole olemassa",
}
diff --git a/[core]/esx_multicharacter/locales/fr.lua b/[core]/esx_multicharacter/locales/fr.lua
index bd1193b9..a64e27af 100644
--- a/[core]/esx_multicharacter/locales/fr.lua
+++ b/[core]/esx_multicharacter/locales/fr.lua
@@ -1,32 +1,32 @@
Locales["fr"] = {
- ["male"] = "Homme",
- ["female"] = "Femme",
- ["select_char"] = "Sélectionnez un personnage",
- ["select_char_description"] = "Sélectionnez un personnage avec lequel jouer.",
- ["create_char"] = "Créer un nouveau personnage",
- ["char_play"] = "Jouer ce personnage",
+ ["male"] = "Homme",
+ ["female"] = "Femme",
+ ["select_char"] = "Sélectionnez un personnage",
+ ["select_char_description"] = "Sélectionnez un personnage avec lequel jouer.",
+ ["create_char"] = "Créer un nouveau personnage",
+ ["char_play"] = "Jouer ce personnage",
["char_play_description"] = "Continuez dans la ville.",
- ["char_disabled"] = "Ce personnage est désactivé",
+ ["char_disabled"] = "Ce personnage est désactivé",
["char_disabled_description"] = "Ce personnage est inutilisable.",
- ["char_delete"] = "Supprimer ce personnage",
+ ["char_delete"] = "Supprimer ce personnage",
["char_delete_description"] = "Supprimer définitivement ce personnage.",
- ["char_delete_confirmation"] = "Confirmation de suppression",
- ["char_delete_confirmation_description"] = "Êtes-vous sûr de vouloir supprimer ce personnage?",
- ["char_delete_yes_description"] = "Oui, je suis sur de vouloir supprimer ce personnage",
- ["char_delete_no_description"] = "Non, retourner aux options de personnages",
- ["character"] = "Personnage: %s",
- ["return"] = "Retour",
- ["return_description"] = "Retourner à la sélection de personnage.",
- ["command_setslots"] = "Définir le numéro de créneau multi-caractères d'un joueur",
- ["command_remslots"] = "Suppression du numéro de créneau multi-caractères d'un joueur",
- ["command_enablechar"] = "Activer un personnage donné d'un joueur",
- ["command_disablechar"] = "Désactiver un personnage donné d'un joueur",
- ["command_charslot"] = "Numéro d'emplacement du caractère",
- ["command_identifier"] = "Identifiant du joueur",
- ["command_slots"] = "# de slots",
- ["slotsadd"] = "Vous avez défini %s slots à %s",
- ["slotsrem"] = "Vous avez suprimé les slots à %s",
- ["charenabled"] = "Vous avez activé le personnage #%s de %s",
- ["chardisabled"] = "Vous avez désactivé le personnage #%s de %s",
- ["charnotfound"] = "Le personnage #%s de %s n'éxiste",
+ ["char_delete_confirmation"] = "Confirmation de suppression",
+ ["char_delete_confirmation_description"] = "Êtes-vous sûr de vouloir supprimer ce personnage?",
+ ["char_delete_yes_description"] = "Oui, je suis sur de vouloir supprimer ce personnage",
+ ["char_delete_no_description"] = "Non, retourner aux options de personnages",
+ ["character"] = "Personnage: %s",
+ ["return"] = "Retour",
+ ["return_description"] = "Retourner à la sélection de personnage.",
+ ["command_setslots"] = "Définir le numéro de créneau multi-caractères d'un joueur",
+ ["command_remslots"] = "Suppression du numéro de créneau multi-caractères d'un joueur",
+ ["command_enablechar"] = "Activer un personnage donné d'un joueur",
+ ["command_disablechar"] = "Désactiver un personnage donné d'un joueur",
+ ["command_charslot"] = "Numéro d'emplacement du caractère",
+ ["command_identifier"] = "Identifiant du joueur",
+ ["command_slots"] = "# de slots",
+ ["slotsadd"] = "Vous avez défini %s slots à %s",
+ ["slotsrem"] = "Vous avez suprimé les slots à %s",
+ ["charenabled"] = "Vous avez activé le personnage #%s de %s",
+ ["chardisabled"] = "Vous avez désactivé le personnage #%s de %s",
+ ["charnotfound"] = "Le personnage #%s de %s n'éxiste",
}
diff --git a/[core]/esx_multicharacter/locales/he.lua b/[core]/esx_multicharacter/locales/he.lua
index dc591e71..a6e8267e 100644
--- a/[core]/esx_multicharacter/locales/he.lua
+++ b/[core]/esx_multicharacter/locales/he.lua
@@ -1,32 +1,32 @@
Locales["he"] = {
- ["male"] = "זכר",
- ["female"] = "נקבה",
- ["select_char"] = "בחר דמות",
- ["select_char_description"] = "בחר דמות לשחק.",
- ["create_char"] = "דמות חדשה",
- ["char_play"] = "שחק",
- ["char_play_description"] = "המשך לעיר.",
- ["char_disabled"] = "מושבת",
- ["char_disabled_description"] = "דמות זו לא ניתן לשימוש.",
- ["char_delete"] = "מחק",
- ["char_delete_description"] = "הסר את הדמות לצמיתות.",
- ["char_delete_confirmation"] = "אישור מחיקה",
- ["char_delete_confirmation_description"] = "האם אתה בטוח שאתה מסיר את הדמות שנבחרה?",
- ["char_delete_yes_description"] = "כן, אני בטוח שאני מסיר את הדמות שנבחרה",
- ["char_delete_no_description"] = "לא, חזור לאפשרויות הדמות",
- ["character"] = "דמות: %s",
- ["return"] = "חזור",
- ["return_description"] = "חזור לבחירת הדמות.",
- ["command_setslots"] = "הגדר מספר מקומות לדמות של שחקן",
- ["command_remslots"] = "הסר מספר מקומות לדמות של שחקן",
- ["command_enablechar"] = "אפשר דמות מסוימת של שחקן",
- ["command_disablechar"] = "השבת דמות מסוימת של שחקן",
- ["command_charslot"] = "מספר מקום של הדמות",
- ["command_identifier"] = "מזהה שחקן",
- ["command_slots"] = "# של מקומות",
- ["slotsadd"] = "הגדרת %s מקומות ל- %s",
- ["slotsrem"] = "הסרת מקומות ל- %s",
- ["charenabled"] = "אפשרת את הדמות #%s של %s",
- ["chardisabled"] = "השבתת את הדמות #%s של %s",
- ["charnotfound"] = "הדמות #%s של %s לא קיימת",
+ ["male"] = "זכר",
+ ["female"] = "נקבה",
+ ["select_char"] = "בחר דמות",
+ ["select_char_description"] = "בחר דמות לשחק.",
+ ["create_char"] = "דמות חדשה",
+ ["char_play"] = "שחק",
+ ["char_play_description"] = "המשך לעיר.",
+ ["char_disabled"] = "מושבת",
+ ["char_disabled_description"] = "דמות זו לא ניתן לשימוש.",
+ ["char_delete"] = "מחק",
+ ["char_delete_description"] = "הסר את הדמות לצמיתות.",
+ ["char_delete_confirmation"] = "אישור מחיקה",
+ ["char_delete_confirmation_description"] = "האם אתה בטוח שאתה מסיר את הדמות שנבחרה?",
+ ["char_delete_yes_description"] = "כן, אני בטוח שאני מסיר את הדמות שנבחרה",
+ ["char_delete_no_description"] = "לא, חזור לאפשרויות הדמות",
+ ["character"] = "דמות: %s",
+ ["return"] = "חזור",
+ ["return_description"] = "חזור לבחירת הדמות.",
+ ["command_setslots"] = "הגדר מספר מקומות לדמות של שחקן",
+ ["command_remslots"] = "הסר מספר מקומות לדמות של שחקן",
+ ["command_enablechar"] = "אפשר דמות מסוימת של שחקן",
+ ["command_disablechar"] = "השבת דמות מסוימת של שחקן",
+ ["command_charslot"] = "מספר מקום של הדמות",
+ ["command_identifier"] = "מזהה שחקן",
+ ["command_slots"] = "# של מקומות",
+ ["slotsadd"] = "הגדרת %s מקומות ל- %s",
+ ["slotsrem"] = "הסרת מקומות ל- %s",
+ ["charenabled"] = "אפשרת את הדמות #%s של %s",
+ ["chardisabled"] = "השבתת את הדמות #%s של %s",
+ ["charnotfound"] = "הדמות #%s של %s לא קיימת",
}
diff --git a/[core]/esx_multicharacter/locales/hu.lua b/[core]/esx_multicharacter/locales/hu.lua
index 7b5a6861..b4d29a7f 100644
--- a/[core]/esx_multicharacter/locales/hu.lua
+++ b/[core]/esx_multicharacter/locales/hu.lua
@@ -1,32 +1,32 @@
Locales["hu"] = {
- ["male"] = "Férfi",
- ["female"] = "Nő",
- ["select_char"] = "Karakter kiválasztása",
- ["select_char_description"] = "Karakter kiválasztása a játékhoz.",
- ["create_char"] = "Új karakter létrehozása",
- ["char_play"] = "Karakter kiválasztása",
- ["char_play_description"] = "Visszatérés a városba.",
- ["char_disabled"] = "Karakter le van tiltva",
- ["char_disabled_description"] = "Ez a karakter nem használható.",
- ["char_delete"] = "Karakter törlése",
- ["char_delete_description"] = "Karakter végleges törlése.",
- ["char_delete_confirmation"] = "Törlés megerősítés",
- ["char_delete_confirmation_description"] = "Biztosan törölni szeretnéd a kiválasztott karaktert?",
- ["char_delete_yes_description"] = "Igen, törölni szeretném",
- ["char_delete_no_description"] = "Nem, vissza a karakter opciókhoz",
- ["character"] = "Karakter: %s",
- ["return"] = "Vissza",
- ["return_description"] = "Vissza a karakter választáshoz.",
- ["command_setslots"] = "Játékos karakter slotok számának beállítása",
- ["command_remslots"] = "Játékos karakter slotok számának eltávolítása",
- ["command_enablechar"] = "Játékos karakterének engedélyezése",
- ["command_disablechar"] = "Játékos karakterének tiltása",
- ["command_charslot"] = "Karakter slotok számának beállítása",
- ["command_identifier"] = "Játékos identifier",
- ["command_slots"] = "# slotok",
- ["slotsadd"] = "Beállítottad %s slotokat, neki %s",
- ["slotsrem"] = "Eltávolítottad a következő slotokat: %s",
- ["charenabled"] = "Karakter engedélyezve #%s-ból/ből %s",
- ["chardisabled"] = "Karakter letiltva #%s-ból/ből %s",
- ["charnotfound"] = "Karakter #%s-ból/ből %s nem létezik",
+ ["male"] = "Férfi",
+ ["female"] = "Nő",
+ ["select_char"] = "Karakter kiválasztása",
+ ["select_char_description"] = "Karakter kiválasztása a játékhoz.",
+ ["create_char"] = "Új karakter létrehozása",
+ ["char_play"] = "Karakter kiválasztása",
+ ["char_play_description"] = "Visszatérés a városba.",
+ ["char_disabled"] = "Karakter le van tiltva",
+ ["char_disabled_description"] = "Ez a karakter nem használható.",
+ ["char_delete"] = "Karakter törlése",
+ ["char_delete_description"] = "Karakter végleges törlése.",
+ ["char_delete_confirmation"] = "Törlés megerősítés",
+ ["char_delete_confirmation_description"] = "Biztosan törölni szeretnéd a kiválasztott karaktert?",
+ ["char_delete_yes_description"] = "Igen, törölni szeretném",
+ ["char_delete_no_description"] = "Nem, vissza a karakter opciókhoz",
+ ["character"] = "Karakter: %s",
+ ["return"] = "Vissza",
+ ["return_description"] = "Vissza a karakter választáshoz.",
+ ["command_setslots"] = "Játékos karakter slotok számának beállítása",
+ ["command_remslots"] = "Játékos karakter slotok számának eltávolítása",
+ ["command_enablechar"] = "Játékos karakterének engedélyezése",
+ ["command_disablechar"] = "Játékos karakterének tiltása",
+ ["command_charslot"] = "Karakter slotok számának beállítása",
+ ["command_identifier"] = "Játékos identifier",
+ ["command_slots"] = "# slotok",
+ ["slotsadd"] = "Beállítottad %s slotokat, neki %s",
+ ["slotsrem"] = "Eltávolítottad a következő slotokat: %s",
+ ["charenabled"] = "Karakter engedélyezve #%s-ból/ből %s",
+ ["chardisabled"] = "Karakter letiltva #%s-ból/ből %s",
+ ["charnotfound"] = "Karakter #%s-ból/ből %s nem létezik",
}
diff --git a/[core]/esx_multicharacter/locales/it.lua b/[core]/esx_multicharacter/locales/it.lua
index b1c0fe39..f8a596bd 100644
--- a/[core]/esx_multicharacter/locales/it.lua
+++ b/[core]/esx_multicharacter/locales/it.lua
@@ -1,32 +1,32 @@
Locales["it"] = {
- ["male"] = "Uomo",
- ["female"] = "Donna",
- ["select_char"] = "Seleziona personaggio",
- ["select_char_description"] = "Seleziona un personaggio con cui giocare.",
- ["create_char"] = "Nuovo personaggio",
- ["char_play"] = "Inizia",
- ["char_play_description"] = "Continua in città.",
- ["char_disabled"] = "Disabilitato",
- ["char_disabled_description"] = "Questo personaggio è inutilizzabile.",
- ["char_delete"] = "Elimina",
- ["char_delete_description"] = "Rimuovi permanentemente questo personaggio..",
- ["char_delete_confirmation"] = "Conferma eliminazione",
- ["char_delete_confirmation_description"] = "Sei sicuro di voler rimuovere il personaggio selezionato?",
- ["char_delete_yes_description"] = "Si, sono sicuro di voler rimuovere il personaggio",
- ["char_delete_no_description"] = "No, ritorna alle opzioni",
- ["character"] = "Personaggio: %s",
- ["return"] = "Ritorno",
- ["return_description"] = "Ritorna alla selezione dei personaggi.",
- ["command_setslots"] = "imposta il numero di slot per il giocatore",
- ["command_remslots"] = "Rimuovi slot per il giocatore",
- ["command_enablechar"] = "Abilita un determinato personaggio di un giocatore",
- ["command_disablechar"] = "Disabilita un determinato personaggio per i giocatore",
- ["command_charslot"] = "Numero di slot",
- ["command_identifier"] = "Identificativo del giocatore",
- ["command_slots"] = "# di slot",
- ["slotsadd"] = "Hai impostato %s slots a %s",
- ["slotsrem"] = "Hai rimosso gli slot in %s",
- ["charenabled"] = "Hai abilitato il personaggio #%s di %s",
- ["chardisabled"] = "hai disabilitato il personaggio #%s di %s",
- ["charnotfound"] = "Il personaggio #%s di %s non esiste",
+ ["male"] = "Uomo",
+ ["female"] = "Donna",
+ ["select_char"] = "Seleziona personaggio",
+ ["select_char_description"] = "Seleziona un personaggio con cui giocare.",
+ ["create_char"] = "Nuovo personaggio",
+ ["char_play"] = "Inizia",
+ ["char_play_description"] = "Continua in città.",
+ ["char_disabled"] = "Disabilitato",
+ ["char_disabled_description"] = "Questo personaggio è inutilizzabile.",
+ ["char_delete"] = "Elimina",
+ ["char_delete_description"] = "Rimuovi permanentemente questo personaggio..",
+ ["char_delete_confirmation"] = "Conferma eliminazione",
+ ["char_delete_confirmation_description"] = "Sei sicuro di voler rimuovere il personaggio selezionato?",
+ ["char_delete_yes_description"] = "Si, sono sicuro di voler rimuovere il personaggio",
+ ["char_delete_no_description"] = "No, ritorna alle opzioni",
+ ["character"] = "Personaggio: %s",
+ ["return"] = "Ritorno",
+ ["return_description"] = "Ritorna alla selezione dei personaggi.",
+ ["command_setslots"] = "imposta il numero di slot per il giocatore",
+ ["command_remslots"] = "Rimuovi slot per il giocatore",
+ ["command_enablechar"] = "Abilita un determinato personaggio di un giocatore",
+ ["command_disablechar"] = "Disabilita un determinato personaggio per i giocatore",
+ ["command_charslot"] = "Numero di slot",
+ ["command_identifier"] = "Identificativo del giocatore",
+ ["command_slots"] = "# di slot",
+ ["slotsadd"] = "Hai impostato %s slots a %s",
+ ["slotsrem"] = "Hai rimosso gli slot in %s",
+ ["charenabled"] = "Hai abilitato il personaggio #%s di %s",
+ ["chardisabled"] = "hai disabilitato il personaggio #%s di %s",
+ ["charnotfound"] = "Il personaggio #%s di %s non esiste",
}
diff --git a/[core]/esx_multicharacter/locales/nl.lua b/[core]/esx_multicharacter/locales/nl.lua
index 59a6eea1..9bf90040 100644
--- a/[core]/esx_multicharacter/locales/nl.lua
+++ b/[core]/esx_multicharacter/locales/nl.lua
@@ -1,32 +1,32 @@
Locales["nl"] = {
- ["male"] = "Man",
- ["female"] = "Vrouw",
- ["select_char"] = "Selecteer Karakter",
- ["select_char_description"] = "Selecteer een karakter om mee te spelen.",
- ["create_char"] = "Maak karakter aan",
- ["char_play"] = "Speel",
- ["char_play_description"] = "Ga verder naar de stad.",
- ["char_disabled"] = "Uitgeschakeld",
- ["char_disabled_description"] = "Dit karakter is onbruikbaar.",
- ["char_delete"] = "Verwijder",
- ["char_delete_description"] = "Verwijder dit karakter (PERMANENT).",
- ["char_delete_confirmation"] = "Bevestig",
- ["char_delete_confirmation_description"] = "Ben je zeker dat je het geselecteerde karakter wilt verwijderen?",
- ["char_delete_yes_description"] = "Ja, ik ben zeker dat ik het karakter wil verwijderen",
- ["char_delete_no_description"] = "Nee, ga terug naar karakter opties",
- ["character"] = "Karakter: %s",
- ["return"] = "Ga terug",
- ["return_description"] = "Ga terug naar karakter selectie.",
- ["command_setslots"] = "Multicharacter hoeveelheid slots van een speler instellen",
- ["command_remslots"] = "Verwijder slotnummer van een speler",
- ["command_enablechar"] = "Een bepaald karakter van een speler inschakelen",
- ["command_disablechar"] = "Een bepaald karakter van een speler uitschakelen",
- ["command_charslot"] = "Slotnummer van het personage",
- ["command_identifier"] = "Speler identifier",
- ["command_slots"] = "# van de slots",
- ["slotsadd"] = "Je hebt %s slots gezet naar %s",
- ["slotsrem"] = "Je hebt slots verwijderd naar %s",
- ["charenabled"] = "Je hebt karakter #%s ingeschakeld van %s",
- ["chardisabled"] = "Je hebt karakter #%s uitgeschakeld van %s",
- ["charnotfound"] = "Karakter #%s van %s bestaat niet",
+ ["male"] = "Man",
+ ["female"] = "Vrouw",
+ ["select_char"] = "Selecteer Karakter",
+ ["select_char_description"] = "Selecteer een karakter om mee te spelen.",
+ ["create_char"] = "Maak karakter aan",
+ ["char_play"] = "Speel",
+ ["char_play_description"] = "Ga verder naar de stad.",
+ ["char_disabled"] = "Uitgeschakeld",
+ ["char_disabled_description"] = "Dit karakter is onbruikbaar.",
+ ["char_delete"] = "Verwijder",
+ ["char_delete_description"] = "Verwijder dit karakter (PERMANENT).",
+ ["char_delete_confirmation"] = "Bevestig",
+ ["char_delete_confirmation_description"] = "Ben je zeker dat je het geselecteerde karakter wilt verwijderen?",
+ ["char_delete_yes_description"] = "Ja, ik ben zeker dat ik het karakter wil verwijderen",
+ ["char_delete_no_description"] = "Nee, ga terug naar karakter opties",
+ ["character"] = "Karakter: %s",
+ ["return"] = "Ga terug",
+ ["return_description"] = "Ga terug naar karakter selectie.",
+ ["command_setslots"] = "Multicharacter hoeveelheid slots van een speler instellen",
+ ["command_remslots"] = "Verwijder slotnummer van een speler",
+ ["command_enablechar"] = "Een bepaald karakter van een speler inschakelen",
+ ["command_disablechar"] = "Een bepaald karakter van een speler uitschakelen",
+ ["command_charslot"] = "Slotnummer van het personage",
+ ["command_identifier"] = "Speler identifier",
+ ["command_slots"] = "# van de slots",
+ ["slotsadd"] = "Je hebt %s slots gezet naar %s",
+ ["slotsrem"] = "Je hebt slots verwijderd naar %s",
+ ["charenabled"] = "Je hebt karakter #%s ingeschakeld van %s",
+ ["chardisabled"] = "Je hebt karakter #%s uitgeschakeld van %s",
+ ["charnotfound"] = "Karakter #%s van %s bestaat niet",
}
diff --git a/[core]/esx_multicharacter/locales/pt.lua b/[core]/esx_multicharacter/locales/pt.lua
index 68382b4e..36df3e00 100644
--- a/[core]/esx_multicharacter/locales/pt.lua
+++ b/[core]/esx_multicharacter/locales/pt.lua
@@ -1,25 +1,25 @@
Locales["pt"] = {
- ["male"] = "Masculino",
- ["female"] = "Feminino",
- ["delete_label"] = "Excluir %s %s?",
- ["select_char"] = "Selecionar personagem",
- ["select_char_description"] = "Select a character to play as.",
- ["create_char"] = "Criar novo personagem",
- ["char_play"] = "Selecionar",
- ["char_disabled"] = "Este personagem está desabilitado",
- ["char_delete"] = "Excluir este personagem",
- ["cancel"] = "Cancelar",
- ["confirm"] = "Confirmar",
- ["command_setslots"] = "Definir o número de slots de vários personagens de um jogador",
- ["command_remslots"] = "Remover o número de slots de vários personagens de um jogador",
- ["command_enablechar"] = "Habilitar um determinado personagem de um jogador",
- ["command_disablechar"] = "Desabilitar um determinado personagem de um jogador",
- ["command_charslot"] = "Número do slot do personagem",
- ["command_identifier"] = "Identificador do jogador",
- ["command_slots"] = "# de slots",
- ["slotsadd"] = "Você definiu %s slots para %s",
- ["slotsrem"] = "Você removeu slots de %s",
- ["charenabled"] = "Você ativou o personagem #%s de %s",
- ["chardisabled"] = "Você desativou o personagem #%s de %s",
- ["charnotfound"] = "Personagem #%s de %s não existe",
+ ["male"] = "Masculino",
+ ["female"] = "Feminino",
+ ["delete_label"] = "Excluir %s %s?",
+ ["select_char"] = "Selecionar personagem",
+ ["select_char_description"] = "Select a character to play as.",
+ ["create_char"] = "Criar novo personagem",
+ ["char_play"] = "Selecionar",
+ ["char_disabled"] = "Este personagem está desabilitado",
+ ["char_delete"] = "Excluir este personagem",
+ ["cancel"] = "Cancelar",
+ ["confirm"] = "Confirmar",
+ ["command_setslots"] = "Definir o número de slots de vários personagens de um jogador",
+ ["command_remslots"] = "Remover o número de slots de vários personagens de um jogador",
+ ["command_enablechar"] = "Habilitar um determinado personagem de um jogador",
+ ["command_disablechar"] = "Desabilitar um determinado personagem de um jogador",
+ ["command_charslot"] = "Número do slot do personagem",
+ ["command_identifier"] = "Identificador do jogador",
+ ["command_slots"] = "# de slots",
+ ["slotsadd"] = "Você definiu %s slots para %s",
+ ["slotsrem"] = "Você removeu slots de %s",
+ ["charenabled"] = "Você ativou o personagem #%s de %s",
+ ["chardisabled"] = "Você desativou o personagem #%s de %s",
+ ["charnotfound"] = "Personagem #%s de %s não existe",
}
diff --git a/[core]/esx_multicharacter/locales/sr.lua b/[core]/esx_multicharacter/locales/sr.lua
index 261322f7..85978aca 100644
--- a/[core]/esx_multicharacter/locales/sr.lua
+++ b/[core]/esx_multicharacter/locales/sr.lua
@@ -1,33 +1,33 @@
Locales["sr"] = {
- ["male"] = "Muško",
- ["female"] = "Žensko",
- ["select_char"] = "Izaberi Karakter",
- ["select_char_description"] = "Izaberi karakter kojim ćeš igrati",
- ["create_char"] = "Novi Karakter",
- ["char_play"] = "Igraj",
- ["char_play_description"] = "Nastavi u grad.",
- ["char_disabled"] = "Onemogućeno",
- ["char_disabled_description"] = "Taj karakter je onemogućen",
- ["char_delete"] = "Izbriši",
- ["char_delete_description"] = "Nepovratno obrišite karakter",
- ["char_delete_confirmation"] = "Potvrda brisanja",
- ["char_delete_confirmation_description"] = "Da li ste sigurni da želite da obrišete karakter?",
- ["char_delete_yes_description"] = "Da, siguran sam da želim obrisati karakter",
- ["char_delete_no_description"] = "Ne, vrati se nazad",
- ["character"] = "Karakter: %s",
- ["return"] = "Nazad",
- ["return_description"] = "Povratak na biranje karaktera.",
- ["command_setslots"] = "Postavi broj slotova karaktera igraču",
- ["command_remslots"] = "Izbriši slotove igraču",
- ["command_enablechar"] = "Dozvoli karakter igraču",
- ["command_disablechar"] = "Zabrani karakter igraču",
- ["command_charslot"] = "Broj slotova",
- ["command_identifier"] = "Identifikator Igrača",
- ["command_slots"] = "# slotova",
- ["slotsadd"] = "Dodali ste %s slotova %s",
- ["slotsedit"] = "Postavili ste %s slotova %s",
- ["slotsrem"] = "Oduzeli ste slotove %s",
- ["charenabled"] = "Dozvolili ste karakter #%s od %s",
- ["chardisabled"] = "Zabranili ste karakter #%s od %s",
- ["charnotfound"] = "Karakter #%s od %s ne postoji",
+ ["male"] = "Muško",
+ ["female"] = "Žensko",
+ ["select_char"] = "Izaberi Karakter",
+ ["select_char_description"] = "Izaberi karakter kojim ćeš igrati",
+ ["create_char"] = "Novi Karakter",
+ ["char_play"] = "Igraj",
+ ["char_play_description"] = "Nastavi u grad.",
+ ["char_disabled"] = "Onemogućeno",
+ ["char_disabled_description"] = "Taj karakter je onemogućen",
+ ["char_delete"] = "Izbriši",
+ ["char_delete_description"] = "Nepovratno obrišite karakter",
+ ["char_delete_confirmation"] = "Potvrda brisanja",
+ ["char_delete_confirmation_description"] = "Da li ste sigurni da želite da obrišete karakter?",
+ ["char_delete_yes_description"] = "Da, siguran sam da želim obrisati karakter",
+ ["char_delete_no_description"] = "Ne, vrati se nazad",
+ ["character"] = "Karakter: %s",
+ ["return"] = "Nazad",
+ ["return_description"] = "Povratak na biranje karaktera.",
+ ["command_setslots"] = "Postavi broj slotova karaktera igraču",
+ ["command_remslots"] = "Izbriši slotove igraču",
+ ["command_enablechar"] = "Dozvoli karakter igraču",
+ ["command_disablechar"] = "Zabrani karakter igraču",
+ ["command_charslot"] = "Broj slotova",
+ ["command_identifier"] = "Identifikator Igrača",
+ ["command_slots"] = "# slotova",
+ ["slotsadd"] = "Dodali ste %s slotova %s",
+ ["slotsedit"] = "Postavili ste %s slotova %s",
+ ["slotsrem"] = "Oduzeli ste slotove %s",
+ ["charenabled"] = "Dozvolili ste karakter #%s od %s",
+ ["chardisabled"] = "Zabranili ste karakter #%s od %s",
+ ["charnotfound"] = "Karakter #%s od %s ne postoji",
}
diff --git a/[core]/esx_multicharacter/locales/sv.lua b/[core]/esx_multicharacter/locales/sv.lua
index 14e4a073..d726459b 100644
--- a/[core]/esx_multicharacter/locales/sv.lua
+++ b/[core]/esx_multicharacter/locales/sv.lua
@@ -1,32 +1,32 @@
Locales["sv"] = {
- ["male"] = "Man",
- ["female"] = "Kvinna",
- ["select_char"] = "Välj karaktär",
- ["select_char_description"] = "Välj en karaktär att spela som.",
- ["create_char"] = "Ny karaktär",
- ["char_play"] = "Spela",
- ["char_play_description"] = "Fortsätt i staden.",
- ["char_disabled"] = "Otillgänglig",
- ["char_disabled_description"] = "Denna karaktär är inte tillgänglig.",
- ["char_delete"] = "Radera",
- ["char_delete_description"] = "Permanent radera denna karaktär.",
- ["char_delete_confirmation"] = "Acceptera",
- ["char_delete_confirmation_description"] = "Säker att du vill radera den?",
- ["char_delete_yes_description"] = "Ja, jag är säker",
- ["char_delete_no_description"] = "Nej, gå tillbaka till karaktärerna",
- ["character"] = "Karaktär: %s",
- ["return"] = "Tillbaka",
- ["return_description"] = "Tillbaka till karaktärerna.",
- ["command_setslots"] = "Ge slots till en spelare",
- ["command_remslots"] = "Radera slots från en spelare",
- ["command_enablechar"] = "Aktivera vald karaktär till spelare",
- ["command_disablechar"] = "Avaktivera vald karaktär till spelare",
- ["command_charslot"] = "Slotsnummer på karaktären",
- ["command_identifier"] = "Spelare",
- ["command_slots"] = "# av slots",
- ["slotsadd"] = "Du satte %s slots till %s",
- ["slotsrem"] = "Du raderade slots till %s",
- ["charenabled"] = "Du aktiverade karaktär #%s av %s",
- ["chardisabled"] = "Du avaktiverade #%s av %s",
- ["charnotfound"] = "Karaktär #%s av %s existerar inte",
+ ["male"] = "Man",
+ ["female"] = "Kvinna",
+ ["select_char"] = "Välj karaktär",
+ ["select_char_description"] = "Välj en karaktär att spela som.",
+ ["create_char"] = "Ny karaktär",
+ ["char_play"] = "Spela",
+ ["char_play_description"] = "Fortsätt i staden.",
+ ["char_disabled"] = "Otillgänglig",
+ ["char_disabled_description"] = "Denna karaktär är inte tillgänglig.",
+ ["char_delete"] = "Radera",
+ ["char_delete_description"] = "Permanent radera denna karaktär.",
+ ["char_delete_confirmation"] = "Acceptera",
+ ["char_delete_confirmation_description"] = "Säker att du vill radera den?",
+ ["char_delete_yes_description"] = "Ja, jag är säker",
+ ["char_delete_no_description"] = "Nej, gå tillbaka till karaktärerna",
+ ["character"] = "Karaktär: %s",
+ ["return"] = "Tillbaka",
+ ["return_description"] = "Tillbaka till karaktärerna.",
+ ["command_setslots"] = "Ge slots till en spelare",
+ ["command_remslots"] = "Radera slots från en spelare",
+ ["command_enablechar"] = "Aktivera vald karaktär till spelare",
+ ["command_disablechar"] = "Avaktivera vald karaktär till spelare",
+ ["command_charslot"] = "Slotsnummer på karaktären",
+ ["command_identifier"] = "Spelare",
+ ["command_slots"] = "# av slots",
+ ["slotsadd"] = "Du satte %s slots till %s",
+ ["slotsrem"] = "Du raderade slots till %s",
+ ["charenabled"] = "Du aktiverade karaktär #%s av %s",
+ ["chardisabled"] = "Du avaktiverade #%s av %s",
+ ["charnotfound"] = "Karaktär #%s av %s existerar inte",
}
diff --git a/[core]/esx_multicharacter/locales/zh-cn.lua b/[core]/esx_multicharacter/locales/zh-cn.lua
index 2b1caca5..9f45bc58 100644
--- a/[core]/esx_multicharacter/locales/zh-cn.lua
+++ b/[core]/esx_multicharacter/locales/zh-cn.lua
@@ -1,33 +1,33 @@
Locales["zh-cn"] = {
- ["male"] = "男性",
- ["female"] = "女性",
- ["select_char"] = "选择角色",
- ["select_char_description"] = "请选择已存在的游戏角色进入.",
- ["create_char"] = "创建新角色",
- ["char_play"] = "游玩",
- ["char_play_description"] = "继而进入城镇.",
- ["char_disabled"] = "不可用",
- ["char_disabled_description"] = "此角色无法使用.",
- ["char_delete"] = "移除",
- ["char_delete_description"] = "永久删除此角色.",
- ["char_delete_confirmation"] = "删除确认",
- ["char_delete_confirmation_description"] = "您确定要删除选定的角色吗?",
- ["char_delete_yes_description"] = "是的,我确定删除选定的角色",
- ["char_delete_no_description"] = "取消,并返回至角色选项",
- ["character"] = "游戏角色: %s",
- ["return"] = "返回",
- ["return_description"] = "返回至角色选择.",
- ["command_setslots"] = "设置玩家多玩家插槽数量",
- ["command_remslots"] = "移除玩家多角色位置数量",
- ["command_enablechar"] = "启用玩家游玩某个角色",
- ["command_disablechar"] = "禁用玩家游玩某个角色",
- ["command_charslot"] = "玩家的角色数量上限",
- ["command_identifier"] = "玩家标识符",
- ["command_slots"] = "# 插槽数量",
- ["slotsadd"] = "增加: %s 角色插槽至 %s",
- ["slotsedit"] = "成功配置 %s 角色插槽至 %s",
- ["slotsrem"] = "成功移除角色插槽 %s",
- ["charenabled"] = "您开启了角色: #%s使用权, 拥有人%s",
- ["chardisabled"] = "您关闭了角色: #%s使用权, 拥有人%s",
- ["charnotfound"] = "角色信息: #%s ,拥有人:%s 并不存在",
+ ["male"] = "男性",
+ ["female"] = "女性",
+ ["select_char"] = "选择角色",
+ ["select_char_description"] = "请选择已存在的游戏角色进入.",
+ ["create_char"] = "创建新角色",
+ ["char_play"] = "游玩",
+ ["char_play_description"] = "继而进入城镇.",
+ ["char_disabled"] = "不可用",
+ ["char_disabled_description"] = "此角色无法使用.",
+ ["char_delete"] = "移除",
+ ["char_delete_description"] = "永久删除此角色.",
+ ["char_delete_confirmation"] = "删除确认",
+ ["char_delete_confirmation_description"] = "您确定要删除选定的角色吗?",
+ ["char_delete_yes_description"] = "是的,我确定删除选定的角色",
+ ["char_delete_no_description"] = "取消,并返回至角色选项",
+ ["character"] = "游戏角色: %s",
+ ["return"] = "返回",
+ ["return_description"] = "返回至角色选择.",
+ ["command_setslots"] = "设置玩家多玩家插槽数量",
+ ["command_remslots"] = "移除玩家多角色位置数量",
+ ["command_enablechar"] = "启用玩家游玩某个角色",
+ ["command_disablechar"] = "禁用玩家游玩某个角色",
+ ["command_charslot"] = "玩家的角色数量上限",
+ ["command_identifier"] = "玩家标识符",
+ ["command_slots"] = "# 插槽数量",
+ ["slotsadd"] = "增加: %s 角色插槽至 %s",
+ ["slotsedit"] = "成功配置 %s 角色插槽至 %s",
+ ["slotsrem"] = "成功移除角色插槽 %s",
+ ["charenabled"] = "您开启了角色: #%s使用权, 拥有人%s",
+ ["chardisabled"] = "您关闭了角色: #%s使用权, 拥有人%s",
+ ["charnotfound"] = "角色信息: #%s ,拥有人:%s 并不存在",
}
diff --git a/[core]/esx_multicharacter/server/commands.lua b/[core]/esx_multicharacter/server/commands.lua
index bd35aec4..51e657e8 100644
--- a/[core]/esx_multicharacter/server/commands.lua
+++ b/[core]/esx_multicharacter/server/commands.lua
@@ -1,79 +1,103 @@
-ESX.RegisterCommand('setslots', 'admin', function(xPlayer, args)
- MySQL.insert('INSERT INTO `multicharacter_slots` (`identifier`, `slots`) VALUES (?, ?) ON DUPLICATE KEY UPDATE `slots` = VALUES(`slots`)', {
- args.identifier,
- args.slots,
- })
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('slotsadd', args.slots, args.identifier))
-end, true, {
- help = TranslateCap('command_setslots'),
- validate = true,
- arguments = {
- { name = 'identifier', help = TranslateCap('command_identifier'), type = 'string' },
- { name = 'slots', help = TranslateCap('command_slots'), type = 'number' }
- }
-})
+ESX.RegisterCommand(
+ "setslots",
+ "admin",
+ function(xPlayer, args)
+ MySQL.insert("INSERT INTO `multicharacter_slots` (`identifier`, `slots`) VALUES (?, ?) ON DUPLICATE KEY UPDATE `slots` = VALUES(`slots`)", {
+ args.identifier,
+ args.slots,
+ })
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("slotsadd", args.slots, args.identifier))
+ end,
+ true,
+ {
+ help = TranslateCap("command_setslots"),
+ validate = true,
+ arguments = {
+ { name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
+ { name = "slots", help = TranslateCap("command_slots"), type = "number" },
+ },
+ }
+)
-ESX.RegisterCommand('remslots', 'admin', function(xPlayer, args)
- local slots = MySQL.scalar.await('SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?', {
- args.identifier
- })
+ESX.RegisterCommand(
+ "remslots",
+ "admin",
+ function(xPlayer, args)
+ local slots = MySQL.scalar.await("SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?", {
+ args.identifier,
+ })
- if slots then
- MySQL.update('DELETE FROM `multicharacter_slots` WHERE `identifier` = ?', {
- args.identifier
- })
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('slotsrem', args.identifier))
- end
-end, true, {
- help = TranslateCap('command_remslots'),
- validate = true,
- arguments = {
- { name = 'identifier', help = TranslateCap('command_identifier'), type = 'string' }
- }
-})
+ if slots then
+ MySQL.update("DELETE FROM `multicharacter_slots` WHERE `identifier` = ?", {
+ args.identifier,
+ })
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("slotsrem", args.identifier))
+ end
+ end,
+ true,
+ {
+ help = TranslateCap("command_remslots"),
+ validate = true,
+ arguments = {
+ { name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
+ },
+ }
+)
-ESX.RegisterCommand('enablechar', 'admin', function(xPlayer, args)
- local selectedCharacter = 'char' .. args.charslot .. ':' .. args.identifier;
+ESX.RegisterCommand(
+ "enablechar",
+ "admin",
+ function(xPlayer, args)
+ local selectedCharacter = "char" .. args.charslot .. ":" .. args.identifier
- MySQL.update('UPDATE `users` SET `disabled` = 0 WHERE identifier = ?', {
- selectedCharacter
- }, function(result)
- if result > 0 then
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('charenabled', args.charslot, args.identifier))
- else
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('charnotfound', args.charslot, args.identifier))
- end
- end)
-end, true, {
- help = TranslateCap('command_enablechar'),
- validate = true,
- arguments = {
- { name = 'identifier', help = TranslateCap('command_identifier'), type = 'string' },
- { name = 'charslot', help = TranslateCap('command_charslot'), type = 'number' }
- }
-})
+ MySQL.update("UPDATE `users` SET `disabled` = 0 WHERE identifier = ?", {
+ selectedCharacter,
+ }, function(result)
+ if result > 0 then
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("charenabled", args.charslot, args.identifier))
+ else
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("charnotfound", args.charslot, args.identifier))
+ end
+ end)
+ end,
+ true,
+ {
+ help = TranslateCap("command_enablechar"),
+ validate = true,
+ arguments = {
+ { name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
+ { name = "charslot", help = TranslateCap("command_charslot"), type = "number" },
+ },
+ }
+)
-ESX.RegisterCommand('disablechar', 'admin', function(xPlayer, args)
- local selectedCharacter = 'char' .. args.charslot .. ':' .. args.identifier;
+ESX.RegisterCommand(
+ "disablechar",
+ "admin",
+ function(xPlayer, args)
+ local selectedCharacter = "char" .. args.charslot .. ":" .. args.identifier
- MySQL.update('UPDATE `users` SET `disabled` = 1 WHERE identifier = ?', {
- selectedCharacter
- }, function(result)
- if result > 0 then
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('chardisabled', args.charslot, args.identifier))
- else
- xPlayer.triggerEvent('esx:showNotification', TranslateCap('charnotfound', args.charslot, args.identifier))
- end
- end)
-end, true, {
- help = TranslateCap('command_disablechar'),
- validate = true,
- arguments = {
- { name = 'identifier', help = TranslateCap('command_identifier'), type = 'string' },
- { name = 'charslot', help = TranslateCap('command_charslot'), type = 'number' }
- }
-})
+ MySQL.update("UPDATE `users` SET `disabled` = 1 WHERE identifier = ?", {
+ selectedCharacter,
+ }, function(result)
+ if result > 0 then
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("chardisabled", args.charslot, args.identifier))
+ else
+ xPlayer.triggerEvent("esx:showNotification", TranslateCap("charnotfound", args.charslot, args.identifier))
+ end
+ end)
+ end,
+ true,
+ {
+ help = TranslateCap("command_disablechar"),
+ validate = true,
+ arguments = {
+ { name = "identifier", help = TranslateCap("command_identifier"), type = "string" },
+ { name = "charslot", help = TranslateCap("command_charslot"), type = "number" },
+ },
+ }
+)
-RegisterCommand('forcelog', function(source)
- TriggerEvent('esx:playerLogout', source)
+RegisterCommand("forcelog", function(source)
+ TriggerEvent("esx:playerLogout", source)
end, true)
diff --git a/[core]/esx_multicharacter/server/main.lua b/[core]/esx_multicharacter/server/main.lua
index 5e83f637..8a5f9b2b 100644
--- a/[core]/esx_multicharacter/server/main.lua
+++ b/[core]/esx_multicharacter/server/main.lua
@@ -1,240 +1,248 @@
local databaseConnected = false
local databaseFound = false
-local oneSyncState = GetConvar('onesync', 'off')
+local oneSyncState = GetConvar("onesync", "off")
-local DATABASE do
- local connectionString = GetConvar('mysql_connection_string', '');
+local DATABASE
+do
+ local connectionString = GetConvar("mysql_connection_string", "")
- if connectionString == '' then
- error(connectionString..'\n^1Unable to start Multicharacter - unable to determine database from mysql_connection_string^0', 0)
- elseif connectionString:find('mysql://') then
- connectionString = connectionString:sub(9, -1)
- DATABASE = connectionString:sub(connectionString:find('/')+1, -1):gsub('[%?]+[%w%p]*$', '')
- databaseFound = true
- else
- connectionString = {string.strsplit(';', connectionString)}
+ if connectionString == "" then
+ error(connectionString .. "\n^1Unable to start Multicharacter - unable to determine database from mysql_connection_string^0", 0)
+ elseif connectionString:find("mysql://") then
+ connectionString = connectionString:sub(9, -1)
+ DATABASE = connectionString:sub(connectionString:find("/") + 1, -1):gsub("[%?]+[%w%p]*$", "")
+ databaseFound = true
+ else
+ connectionString = { string.strsplit(";", connectionString) }
- for i = 1, #connectionString do
- local v = connectionString[i]
- if v:match('database') then
- DATABASE = v:sub(10, #v)
- databaseFound = true
- break
- end
- end
- end
+ for i = 1, #connectionString do
+ local v = connectionString[i]
+ if v:match("database") then
+ DATABASE = v:sub(10, #v)
+ databaseFound = true
+ break
+ end
+ end
+ end
end
-local DB_TABLES = {users = 'identifier'}
+local DB_TABLES = { users = "identifier" }
local SLOTS = Config.Slots or 4
-local PREFIX = Config.Prefix or 'char'
-local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or "license"
+local PREFIX = Config.Prefix or "char"
+local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar("sv_lan", "") == "true" and "ip" or "license"
local function GetIdentifier(source)
- local fxDk = GetConvarInt('sv_fxdkMode', 0)
+ local fxDk = GetConvarInt("sv_fxdkMode", 0)
if fxDk == 1 then
return "ESX-DEBUG-LICENCE"
end
-
+
local identifier = GetPlayerIdentifierByType(source, PRIMARY_IDENTIFIER)
- return identifier and identifier:gsub(PRIMARY_IDENTIFIER .. ':', '')
+ return identifier and identifier:gsub(PRIMARY_IDENTIFIER .. ":", "")
end
if next(ESX.Players) then
- local players = table.clone(ESX.Players)
- table.wipe(ESX.Players)
- for _, v in pairs(players) do
- ESX.Players[GetIdentifier(v.source)] = true
- end
-else ESX.Players = {} end
-
-local function SetupCharacters(source)
- while not databaseConnected do Wait(100) end
-
- local identifier = GetIdentifier(source)
- ESX.Players[identifier] = true
-
- local slots = MySQL.scalar.await('SELECT slots FROM multicharacter_slots WHERE identifier = ?', { identifier }) or SLOTS
- identifier = PREFIX..'%:'..identifier
-
- local result = MySQL.query.await('SELECT identifier, accounts, job, job_grade, firstname, lastname, dateofbirth, sex, skin, disabled FROM users WHERE identifier LIKE ? LIMIT ?', {identifier, slots})
- local characters
-
- if result then
- local characterCount = #result
- characters = table.create(0, characterCount)
-
- for i = 1, characterCount, 1 do
- local v = result[i]
- local job, grade = v.job or 'unemployed', tostring(v.job_grade)
-
- if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
- if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end
- job = ESX.Jobs[job].label
- end
-
- local accounts = json.decode(v.accounts)
- local id = tonumber(string.sub(v.identifier, #PREFIX+1, string.find(v.identifier, ':')-1))
-
- characters[id] = {
- id = id,
- bank = accounts.bank,
- money = accounts.money,
- job = job,
- job_grade = grade,
- firstname = v.firstname,
- lastname = v.lastname,
- dateofbirth = v.dateofbirth,
- skin = v.skin and json.decode(v.skin) or {},
- disabled = v.disabled,
- sex = v.sex == 'm' and TranslateCap('male') or TranslateCap('female')
- }
- end
- end
-
- TriggerClientEvent('esx_multicharacter:SetupUI', source, characters, slots)
+ local players = table.clone(ESX.Players)
+ table.wipe(ESX.Players)
+ for _, v in pairs(players) do
+ ESX.Players[GetIdentifier(v.source)] = true
+ end
+else
+ ESX.Players = {}
end
-AddEventHandler('playerConnecting', function(_, _, deferrals)
- deferrals.defer()
- local identifier = GetIdentifier(source)
- if oneSyncState == "off" or oneSyncState == "legacy" then
- return deferrals.done(('[ESX] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s'):format(oneSyncState))
- end
+local function SetupCharacters(source)
+ while not databaseConnected do
+ Wait(100)
+ end
- if not databaseFound then
- deferrals.done('[ESX] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg')
- end
+ local identifier = GetIdentifier(source)
+ ESX.Players[identifier] = true
- if not databaseConnected then
- deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
- end
+ local slots = MySQL.scalar.await("SELECT slots FROM multicharacter_slots WHERE identifier = ?", { identifier }) or SLOTS
+ identifier = PREFIX .. "%:" .. identifier
- if identifier then
-
- if not ESX.GetConfig().EnableDebug then
- if ESX.Players[identifier] then
- deferrals.done(('[ESX Multicharacter] A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier))
- else
- deferrals.done()
- end
- else
- deferrals.done()
- end
- else
- deferrals.done(('Unable to retrieve player identifier.\nIdentifier type: %s'):format(PRIMARY_IDENTIFIER))
- end
+ local result = MySQL.query.await("SELECT identifier, accounts, job, job_grade, firstname, lastname, dateofbirth, sex, skin, disabled FROM users WHERE identifier LIKE ? LIMIT ?", { identifier, slots })
+ local characters
+
+ if result then
+ local characterCount = #result
+ characters = table.create(0, characterCount)
+
+ for i = 1, characterCount, 1 do
+ local v = result[i]
+ local job, grade = v.job or "unemployed", tostring(v.job_grade)
+
+ if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
+ if job ~= "unemployed" then
+ grade = ESX.Jobs[job].grades[grade].label
+ else
+ grade = ""
+ end
+ job = ESX.Jobs[job].label
+ end
+
+ local accounts = json.decode(v.accounts)
+ local id = tonumber(string.sub(v.identifier, #PREFIX + 1, string.find(v.identifier, ":") - 1))
+
+ characters[id] = {
+ id = id,
+ bank = accounts.bank,
+ money = accounts.money,
+ job = job,
+ job_grade = grade,
+ firstname = v.firstname,
+ lastname = v.lastname,
+ dateofbirth = v.dateofbirth,
+ skin = v.skin and json.decode(v.skin) or {},
+ disabled = v.disabled,
+ sex = v.sex == "m" and TranslateCap("male") or TranslateCap("female"),
+ }
+ end
+ end
+
+ TriggerClientEvent("esx_multicharacter:SetupUI", source, characters, slots)
+end
+
+AddEventHandler("playerConnecting", function(_, _, deferrals)
+ deferrals.defer()
+ local identifier = GetIdentifier(source)
+ if oneSyncState == "off" or oneSyncState == "legacy" then
+ return deferrals.done(("[ESX] ESX Requires Onesync Infinity to work. This server currently has Onesync set to: %s"):format(oneSyncState))
+ end
+
+ if not databaseFound then
+ deferrals.done("[ESX] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg")
+ end
+
+ if not databaseConnected then
+ deferrals.done("[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg")
+ end
+
+ if identifier then
+ if not ESX.GetConfig().EnableDebug then
+ if ESX.Players[identifier] then
+ deferrals.done(("[ESX Multicharacter] A player is already connected to the server with this identifier.\nYour identifier: %s:%s"):format(PRIMARY_IDENTIFIER, identifier))
+ else
+ deferrals.done()
+ end
+ else
+ deferrals.done()
+ end
+ else
+ deferrals.done(("Unable to retrieve player identifier.\nIdentifier type: %s"):format(PRIMARY_IDENTIFIER))
+ end
end)
local function DeleteCharacter(source, charid)
- local identifier = ('%s%s:%s'):format(PREFIX, charid, GetIdentifier(source))
- local query = 'DELETE FROM %s WHERE %s = ?'
- local queries = {}
- local count = 0
+ local identifier = ("%s%s:%s"):format(PREFIX, charid, GetIdentifier(source))
+ local query = "DELETE FROM %s WHERE %s = ?"
+ local queries = {}
+ local count = 0
- for table, column in pairs(DB_TABLES) do
- count = count + 1
- queries[count] = {query = query:format(table, column), values = {identifier}}
- end
+ for table, column in pairs(DB_TABLES) do
+ count = count + 1
+ queries[count] = { query = query:format(table, column), values = { identifier } }
+ end
- MySQL.transaction(queries, function(result)
- if result then
- print(('[^2INFO^7] Player ^5%s %s^7 has deleted a character ^5(%s)^7'):format(GetPlayerName(source), source, identifier))
- Wait(50)
- SetupCharacters(source)
- else
- error('\n^1Transaction failed while trying to delete '..identifier..'^0')
- end
- end)
+ MySQL.transaction(queries, function(result)
+ if result then
+ print(("[^2INFO^7] Player ^5%s %s^7 has deleted a character ^5(%s)^7"):format(GetPlayerName(source), source, identifier))
+ Wait(50)
+ SetupCharacters(source)
+ else
+ error("\n^1Transaction failed while trying to delete " .. identifier .. "^0")
+ end
+ end)
end
MySQL.ready(function()
- local length = 42 + #PREFIX
- local DB_COLUMNS = MySQL.query.await(('SELECT TABLE_NAME, COLUMN_NAME, CHARACTER_MAXIMUM_LENGTH FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = "%s" AND DATA_TYPE = "varchar" AND COLUMN_NAME IN (?)'):format(DATABASE, length), {
- {'identifier', 'owner'}
- })
+ local length = 42 + #PREFIX
+ local DB_COLUMNS = MySQL.query.await(('SELECT TABLE_NAME, COLUMN_NAME, CHARACTER_MAXIMUM_LENGTH FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = "%s" AND DATA_TYPE = "varchar" AND COLUMN_NAME IN (?)'):format(DATABASE, length), {
+ { "identifier", "owner" },
+ })
- if DB_COLUMNS then
- local columns = {}
- local count = 0
+ if DB_COLUMNS then
+ local columns = {}
+ local count = 0
- for i = 1, #DB_COLUMNS do
- local column = DB_COLUMNS[i]
- DB_TABLES[column.TABLE_NAME] = column.COLUMN_NAME
+ for i = 1, #DB_COLUMNS do
+ local column = DB_COLUMNS[i]
+ DB_TABLES[column.TABLE_NAME] = column.COLUMN_NAME
- if column?.CHARACTER_MAXIMUM_LENGTH ~= length then
- count = count + 1
- columns[column.TABLE_NAME] = column.COLUMN_NAME
- end
- end
+ if column?.CHARACTER_MAXIMUM_LENGTH ~= length then
+ count = count + 1
+ columns[column.TABLE_NAME] = column.COLUMN_NAME
+ end
+ end
- if next(columns) then
- local query = 'ALTER TABLE `%s` MODIFY COLUMN `%s` VARCHAR(%s)'
- local queries = table.create(count, 0)
+ if next(columns) then
+ local query = "ALTER TABLE `%s` MODIFY COLUMN `%s` VARCHAR(%s)"
+ local queries = table.create(count, 0)
- for k, v in pairs(columns) do
- queries[#queries+1] = {query = query:format(k, v, length)}
- end
+ for k, v in pairs(columns) do
+ queries[#queries + 1] = { query = query:format(k, v, length) }
+ end
- if MySQL.transaction.await(queries) then
- print(('[^2INFO^7] Updated ^5%s^7 columns to use ^5VARCHAR(%s)^7'):format(count, length))
- else
- print(('[^2INFO^7] Unable to update ^5%s^7 columns to use ^5VARCHAR(%s)^7'):format(count, length))
- end
- end
+ if MySQL.transaction.await(queries) then
+ print(("[^2INFO^7] Updated ^5%s^7 columns to use ^5VARCHAR(%s)^7"):format(count, length))
+ else
+ print(("[^2INFO^7] Unable to update ^5%s^7 columns to use ^5VARCHAR(%s)^7"):format(count, length))
+ end
+ end
- databaseConnected = true
+ databaseConnected = true
- while not next(ESX.Jobs) do
- Wait(500)
- ESX.Jobs = ESX.GetJobs()
- end
- end
+ while not next(ESX.Jobs) do
+ Wait(500)
+ ESX.Jobs = ESX.GetJobs()
+ end
+ end
end)
-RegisterNetEvent('esx_multicharacter:SetupCharacters', function()
- SetupCharacters(source)
+RegisterNetEvent("esx_multicharacter:SetupCharacters", function()
+ SetupCharacters(source)
end)
local awaitingRegistration = {}
-RegisterNetEvent('esx_multicharacter:CharacterChosen', function(charid, isNew)
- if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then
- if isNew then
- awaitingRegistration[source] = charid
- else
- if not ESX.GetConfig().EnableDebug then
- local identifier = PREFIX..charid .. ':' .. GetIdentifier(source)
- if ESX.GetPlayerFromIdentifier(identifier) then
- DropPlayer(source, 'Your identifier '..identifier..' is already on the server!')
- return
- end
- end
+RegisterNetEvent("esx_multicharacter:CharacterChosen", function(charid, isNew)
+ if type(charid) == "number" and string.len(charid) <= 2 and type(isNew) == "boolean" then
+ if isNew then
+ awaitingRegistration[source] = charid
+ else
+ if not ESX.GetConfig().EnableDebug then
+ local identifier = PREFIX .. charid .. ":" .. GetIdentifier(source)
+ if ESX.GetPlayerFromIdentifier(identifier) then
+ DropPlayer(source, "Your identifier " .. identifier .. " is already on the server!")
+ return
+ end
+ end
- TriggerEvent('esx:onPlayerJoined', source, PREFIX..charid)
- ESX.Players[GetIdentifier(source)] = true
- end
- end
+ TriggerEvent("esx:onPlayerJoined", source, PREFIX .. charid)
+ ESX.Players[GetIdentifier(source)] = true
+ end
+ end
end)
-AddEventHandler('esx_identity:completedRegistration', function(source, data)
- TriggerEvent('esx:onPlayerJoined', source, PREFIX..awaitingRegistration[source], data)
- awaitingRegistration[source] = nil
- ESX.Players[GetIdentifier(source)] = true
+AddEventHandler("esx_identity:completedRegistration", function(source, data)
+ TriggerEvent("esx:onPlayerJoined", source, PREFIX .. awaitingRegistration[source], data)
+ awaitingRegistration[source] = nil
+ ESX.Players[GetIdentifier(source)] = true
end)
-AddEventHandler('playerDropped', function()
- awaitingRegistration[source] = nil
- ESX.Players[GetIdentifier(source)] = nil
+AddEventHandler("playerDropped", function()
+ awaitingRegistration[source] = nil
+ ESX.Players[GetIdentifier(source)] = nil
end)
-RegisterNetEvent('esx_multicharacter:DeleteCharacter', function(charid)
- if Config.CanDelete and type(charid) == 'number' and string.len(charid) <= 2 then
- DeleteCharacter(source, charid)
- end
+RegisterNetEvent("esx_multicharacter:DeleteCharacter", function(charid)
+ if Config.CanDelete and type(charid) == "number" and string.len(charid) <= 2 then
+ DeleteCharacter(source, charid)
+ end
end)
-RegisterNetEvent('esx_multicharacter:relog', function()
- local source = source
- TriggerEvent('esx:playerLogout', source)
+RegisterNetEvent("esx_multicharacter:relog", function()
+ local source = source
+ TriggerEvent("esx:playerLogout", source)
end)
diff --git a/[core]/esx_notify/Notify.lua b/[core]/esx_notify/Notify.lua
index 03e516ee..44f19fb6 100644
--- a/[core]/esx_notify/Notify.lua
+++ b/[core]/esx_notify/Notify.lua
@@ -5,9 +5,9 @@ local Debug = ESX.GetConfig().EnableDebug
---@param message any the message :D
local function Notify(notificatonType, length, message)
if Debug then
- print(('1 %s'):format(tostring(notificatonType)))
- print(('2 %s'):format(tostring(length)))
- print(('3 %s'):format(message))
+ print(("1 %s"):format(tostring(notificatonType)))
+ print(("2 %s"):format(tostring(length)))
+ print(("3 %s"):format(message))
end
if type(notificatonType) ~= "string" then
@@ -19,25 +19,24 @@ local function Notify(notificatonType, length, message)
end
if Debug then
- print(('4 %s'):format(tostring(notificatonType)))
- print(('5 %s'):format(tostring(length)))
- print(('6 %s'):format(message))
+ print(("4 %s"):format(tostring(notificatonType)))
+ print(("5 %s"):format(tostring(length)))
+ print(("6 %s"):format(message))
end
SendNuiMessage(json.encode({
type = notificatonType or "info",
length = length or 3000,
- message = message or "ESX-Notify"
+ message = message or "ESX-Notify",
}))
end
-
-exports('Notify', Notify)
+exports("Notify", Notify)
RegisterNetEvent("ESX:Notify", Notify)
if Debug then
RegisterCommand("oldnotify", function()
- ESX.ShowNotification('No Waypoint Set.', true, false, 140)
+ ESX.ShowNotification("No Waypoint Set.", true, false, 140)
end)
RegisterCommand("notify", function()
diff --git a/[core]/esx_progressbar/Progress.lua b/[core]/esx_progressbar/Progress.lua
index c457da41..e5994ef5 100644
--- a/[core]/esx_progressbar/Progress.lua
+++ b/[core]/esx_progressbar/Progress.lua
@@ -15,11 +15,13 @@ local function Progressbar(message, length, Options)
TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
end
end
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), CurrentProgress.FreezePlayer) end
+ if CurrentProgress.FreezePlayer then
+ FreezeEntityPosition(PlayerPedId(), CurrentProgress.FreezePlayer)
+ end
SendNUIMessage({
type = "Progressbar",
length = length or 3000,
- message = message or "ESX-Framework"
+ message = message or "ESX-Framework",
})
CurrentProgress.length = length or 3000
while CurrentProgress ~= nil do
@@ -27,8 +29,12 @@ local function Progressbar(message, length, Options)
CurrentProgress.length = CurrentProgress.length - 1000
else
ClearPedTasks(ESX.PlayerData.ped)
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
- if CurrentProgress.onFinish then CurrentProgress.onFinish() end
+ if CurrentProgress.FreezePlayer then
+ FreezeEntityPosition(PlayerPedId(), false)
+ end
+ if CurrentProgress.onFinish then
+ CurrentProgress.onFinish()
+ end
CurrentProgress = nil
end
Wait(1000)
@@ -36,13 +42,19 @@ local function Progressbar(message, length, Options)
end
local function CancelProgressbar()
- if not CurrentProgress then return end
+ if not CurrentProgress then
+ return
+ end
SendNUIMessage({
- type = "Close"
+ type = "Close",
})
ClearPedTasks(ESX.PlayerData.ped)
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
- if CurrentProgress.onCancel then CurrentProgress.onCancel() end
+ if CurrentProgress.FreezePlayer then
+ FreezeEntityPosition(PlayerPedId(), false)
+ end
+ if CurrentProgress.onCancel then
+ CurrentProgress.onCancel()
+ end
CurrentProgress.canceled = true
CurrentProgress.length = 0
CurrentProgress = nil
@@ -50,5 +62,5 @@ end
ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", CancelProgressbar)
-exports('Progressbar', Progressbar)
-exports('CancelProgressbar', CancelProgressbar)
+exports("Progressbar", Progressbar)
+exports("CancelProgressbar", CancelProgressbar)
diff --git a/[core]/esx_skin/client/main.lua b/[core]/esx_skin/client/main.lua
index 8d952fde..83485da9 100644
--- a/[core]/esx_skin/client/main.lua
+++ b/[core]/esx_skin/client/main.lua
@@ -1,16 +1,18 @@
local lastSkin, cam, isCameraActive
local firstSpawn, zoomOffset, camOffset, heading = true, 0.0, 0.0, 90.0
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded', function(_, _, skin)
- TriggerServerEvent('esx_skin:setWeight', skin)
+RegisterNetEvent("esx:playerLoaded")
+AddEventHandler("esx:playerLoaded", function(_, _, skin)
+ TriggerServerEvent("esx_skin:setWeight", skin)
end)
function OpenMenu(submitCb, cancelCb, restrict)
local playerPed = PlayerPedId()
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
- TriggerEvent('skinchanger:getData', function(components, maxVals)
+ TriggerEvent("skinchanger:getSkin", function(skin)
+ lastSkin = skin
+ end)
+ TriggerEvent("skinchanger:getData", function(components, maxVals)
local elements = {}
local _components = {}
@@ -51,7 +53,7 @@ function OpenMenu(submitCb, cancelCb, restrict)
textureof = _components[i].textureof,
zoomOffset = _components[i].zoomOffset,
camOffset = _components[i].camOffset,
- type = 'slider'
+ type = "slider",
}
for k, v in pairs(maxVals) do
@@ -68,19 +70,21 @@ function OpenMenu(submitCb, cancelCb, restrict)
zoomOffset = _components[1].zoomOffset
camOffset = _components[1].camOffset
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
- title = TranslateCap('skin_menu'),
- align = 'bottom-left',
- elements = elements
+ ESX.UI.Menu.Open("default", GetCurrentResourceName(), "skin", {
+ title = TranslateCap("skin_menu"),
+ align = "bottom-left",
+ elements = elements,
}, function(data, menu)
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
+ TriggerEvent("skinchanger:getSkin", function(skin)
+ lastSkin = skin
+ end)
submitCb(data, menu)
DeleteSkinCam()
end, function(data, menu)
menu.close()
DeleteSkinCam()
- TriggerEvent('skinchanger:loadSkin', lastSkin)
+ TriggerEvent("skinchanger:loadSkin", lastSkin)
if cancelCb ~= nil then
cancelCb(data, menu)
@@ -88,17 +92,19 @@ function OpenMenu(submitCb, cancelCb, restrict)
end, function(data, menu)
local skin, components, maxVals
- TriggerEvent('skinchanger:getSkin', function(getSkin) skin = getSkin end)
+ TriggerEvent("skinchanger:getSkin", function(getSkin)
+ skin = getSkin
+ end)
zoomOffset = data.current.zoomOffset
camOffset = data.current.camOffset
if skin[data.current.name] ~= data.current.value then
-- Change skin element
- TriggerEvent('skinchanger:change', data.current.name, data.current.value)
+ TriggerEvent("skinchanger:change", data.current.name, data.current.value)
-- Update max values
- TriggerEvent('skinchanger:getData', function(comp, max)
+ TriggerEvent("skinchanger:getData", function(comp, max)
components, maxVals = comp, max
end)
@@ -125,7 +131,7 @@ end
function CreateSkinCam()
if not DoesCamExist(cam) then
- cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
+ cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
end
local playerPed = PlayerPedId()
@@ -162,18 +168,18 @@ CreateThread(function()
DisableControlAction(0, 25, true) -- Input Aim
DisableControlAction(0, 24, true) -- Input Attack
- local playerPed = PlayerPedId()
- local coords = GetEntityCoords(playerPed)
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
- local angle = heading * customPI
- local theta = {
+ local angle = heading * customPI
+ local theta = {
x = math.cos(angle),
- y = math.sin(angle)
+ y = math.sin(angle),
}
- local pos = {
+ local pos = {
x = coords.x + (zoomOffset * theta.x),
- y = coords.y + (zoomOffset * theta.y)
+ y = coords.y + (zoomOffset * theta.y),
}
local angleToLook = heading - 140.0
@@ -186,18 +192,18 @@ CreateThread(function()
angleToLook = angleToLook * customPI
local thetaToLook = {
x = math.cos(angleToLook),
- y = math.sin(angleToLook)
+ y = math.sin(angleToLook),
}
local posToLook = {
x = coords.x + (zoomOffset * thetaToLook.x),
- y = coords.y + (zoomOffset * thetaToLook.y)
+ y = coords.y + (zoomOffset * thetaToLook.y),
}
SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
- ESX.ShowHelpNotification(TranslateCap('use_rotate_view'))
+ ESX.ShowHelpNotification(TranslateCap("use_rotate_view"))
end
Wait(sleep)
end
@@ -230,14 +236,16 @@ CreateThread(function()
end)
function OpenSaveableMenu(submitCb, cancelCb, restrict)
- TriggerEvent('skinchanger:getSkin', function(skin) lastSkin = skin end)
+ TriggerEvent("skinchanger:getSkin", function(skin)
+ lastSkin = skin
+ end)
OpenMenu(function(data, menu)
menu.close()
DeleteSkinCam()
- TriggerEvent('skinchanger:getSkin', function(skin)
- TriggerServerEvent('esx_skin:save', skin)
+ TriggerEvent("skinchanger:getSkin", function(skin)
+ TriggerServerEvent("esx_skin:save", skin)
if submitCb ~= nil then
submitCb(data, menu)
@@ -246,24 +254,24 @@ function OpenSaveableMenu(submitCb, cancelCb, restrict)
end, cancelCb, restrict)
end
-AddEventHandler('esx_skin:resetFirstSpawn', function()
+AddEventHandler("esx_skin:resetFirstSpawn", function()
firstSpawn = true
ESX.PlayerLoaded = false
end)
-AddEventHandler('esx_skin:playerRegistered', function()
+AddEventHandler("esx_skin:playerRegistered", function()
CreateThread(function()
while not ESX.PlayerLoaded do
Wait(100)
end
if firstSpawn then
- ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
+ ESX.TriggerServerCallback("esx_skin:getPlayerSkin", function(skin)
if skin == nil then
- TriggerEvent('skinchanger:loadSkin', { sex = 0 }, OpenSaveableMenu)
+ TriggerEvent("skinchanger:loadSkin", { sex = 0 }, OpenSaveableMenu)
Wait(100)
else
- TriggerEvent('skinchanger:loadSkin', skin)
+ TriggerEvent("skinchanger:loadSkin", skin)
Wait(100)
end
end)
@@ -273,37 +281,41 @@ AddEventHandler('esx_skin:playerRegistered', function()
end)
end)
-RegisterNetEvent('esx:playerLoaded')
-AddEventHandler('esx:playerLoaded', function()
+RegisterNetEvent("esx:playerLoaded")
+AddEventHandler("esx:playerLoaded", function()
ESX.PlayerLoaded = true
end)
-AddEventHandler('esx_skin:getLastSkin', function(cb) cb(lastSkin) end)
-AddEventHandler('esx_skin:setLastSkin', function(skin) lastSkin = skin end)
+AddEventHandler("esx_skin:getLastSkin", function(cb)
+ cb(lastSkin)
+end)
+AddEventHandler("esx_skin:setLastSkin", function(skin)
+ lastSkin = skin
+end)
-RegisterNetEvent('esx_skin:openMenu')
-AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
+RegisterNetEvent("esx_skin:openMenu")
+AddEventHandler("esx_skin:openMenu", function(submitCb, cancelCb)
OpenMenu(submitCb, cancelCb, nil)
end)
-RegisterNetEvent('esx_skin:openRestrictedMenu')
-AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
+RegisterNetEvent("esx_skin:openRestrictedMenu")
+AddEventHandler("esx_skin:openRestrictedMenu", function(submitCb, cancelCb, restrict)
OpenMenu(submitCb, cancelCb, restrict)
end)
-RegisterNetEvent('esx_skin:openSaveableMenu')
-AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
+RegisterNetEvent("esx_skin:openSaveableMenu")
+AddEventHandler("esx_skin:openSaveableMenu", function(submitCb, cancelCb)
OpenSaveableMenu(submitCb, cancelCb, nil)
end)
-RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
-AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
+RegisterNetEvent("esx_skin:openSaveableRestrictedMenu")
+AddEventHandler("esx_skin:openSaveableRestrictedMenu", function(submitCb, cancelCb, restrict)
OpenSaveableMenu(submitCb, cancelCb, restrict)
end)
-RegisterNetEvent('esx_skin:requestSaveSkin')
-AddEventHandler('esx_skin:requestSaveSkin', function()
- TriggerEvent('skinchanger:getSkin', function(skin)
- TriggerServerEvent('esx_skin:responseSaveSkin', skin)
+RegisterNetEvent("esx_skin:requestSaveSkin")
+AddEventHandler("esx_skin:requestSaveSkin", function()
+ TriggerEvent("skinchanger:getSkin", function(skin)
+ TriggerServerEvent("esx_skin:responseSaveSkin", skin)
end)
end)
diff --git a/[core]/esx_skin/config.lua b/[core]/esx_skin/config.lua
index 448182ce..1d2f990f 100644
--- a/[core]/esx_skin/config.lua
+++ b/[core]/esx_skin/config.lua
@@ -1,10 +1,10 @@
Config = {}
-Config.Locale = GetConvar('esx:locale', 'en')
+Config.Locale = GetConvar("esx:locale", "en")
Config.BackpackWeight = {
- [40] = 16,
- [41] = 20,
- [44] = 25,
- [45] = 23
+ [40] = 16,
+ [41] = 20,
+ [44] = 25,
+ [45] = 23,
}
diff --git a/[core]/esx_skin/locales/da.lua b/[core]/esx_skin/locales/da.lua
index 5d8c452f..e6d8b8f8 100644
--- a/[core]/esx_skin/locales/da.lua
+++ b/[core]/esx_skin/locales/da.lua
@@ -1,6 +1,6 @@
-Locales["da"] = {
- ["skin_menu"] = "Udseende Menu",
- ["use_rotate_view"] = "brug ~INPUT_FRONTEND_LS~ og ~INPUT_CHARACTER_WHEEL~ for at dreje kameraet.",
- ["skin"] = "skift udseende",
- ["saveskin"] = "gem udseende til en fil",
-}
+Locales["da"] = {
+ ["skin_menu"] = "Udseende Menu",
+ ["use_rotate_view"] = "brug ~INPUT_FRONTEND_LS~ og ~INPUT_CHARACTER_WHEEL~ for at dreje kameraet.",
+ ["skin"] = "skift udseende",
+ ["saveskin"] = "gem udseende til en fil",
+}
diff --git a/[core]/esx_skin/locales/en.lua b/[core]/esx_skin/locales/en.lua
index ac16f930..5372bb93 100644
--- a/[core]/esx_skin/locales/en.lua
+++ b/[core]/esx_skin/locales/en.lua
@@ -1,6 +1,6 @@
Locales["en"] = {
- ["skin_menu"] = "Skin Menu",
- ["use_rotate_view"] = "use ~INPUT_FRONTEND_LS~ and ~INPUT_CHARACTER_WHEEL~ to rotate the view.",
- ["skin"] = "change skin",
- ["saveskin"] = "save skin to a file",
+ ["skin_menu"] = "Skin Menu",
+ ["use_rotate_view"] = "use ~INPUT_FRONTEND_LS~ and ~INPUT_CHARACTER_WHEEL~ to rotate the view.",
+ ["skin"] = "change skin",
+ ["saveskin"] = "save skin to a file",
}
diff --git a/[core]/esx_skin/locales/es.lua b/[core]/esx_skin/locales/es.lua
index 16ac42f9..2cda4f34 100644
--- a/[core]/esx_skin/locales/es.lua
+++ b/[core]/esx_skin/locales/es.lua
@@ -1,6 +1,6 @@
Locales["es"] = {
- ["skin_menu"] = "Menú de apariencia",
- ["use_rotate_view"] = "Utiliza ~INPUT_FRONTEND_LS~ y ~INPUT_CHARACTER_WHEEL~ para rotar la vista.",
- ["skin"] = "Cambiar aspecto",
- ["saveskin"] = "Guarda tu aspecto actual",
+ ["skin_menu"] = "Menú de apariencia",
+ ["use_rotate_view"] = "Utiliza ~INPUT_FRONTEND_LS~ y ~INPUT_CHARACTER_WHEEL~ para rotar la vista.",
+ ["skin"] = "Cambiar aspecto",
+ ["saveskin"] = "Guarda tu aspecto actual",
}
diff --git a/[core]/esx_skin/locales/fi.lua b/[core]/esx_skin/locales/fi.lua
index 43629982..b725260d 100644
--- a/[core]/esx_skin/locales/fi.lua
+++ b/[core]/esx_skin/locales/fi.lua
@@ -1,6 +1,6 @@
Locales["fi"] = {
- ["skin_menu"] = "Ulkonäkö",
- ["use_rotate_view"] = "Paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.",
- ["skin"] = "Muokkaa ulkonäköä",
- ["saveskin"] = "Tallenna",
+ ["skin_menu"] = "Ulkonäkö",
+ ["use_rotate_view"] = "Paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.",
+ ["skin"] = "Muokkaa ulkonäköä",
+ ["saveskin"] = "Tallenna",
}
diff --git a/[core]/esx_skin/locales/fr.lua b/[core]/esx_skin/locales/fr.lua
index 3e0c9655..cce0db0a 100644
--- a/[core]/esx_skin/locales/fr.lua
+++ b/[core]/esx_skin/locales/fr.lua
@@ -1,6 +1,6 @@
Locales["fr"] = {
- ["skin_menu"] = "menu de Skin",
- ["use_rotate_view"] = "utilisez ~INPUT_FRONTEND_LS~ et ~INPUT_CHARACTER_WHEEL~ pour tourner la vue.",
- ["skin"] = "changer de skin",
- ["saveskin"] = "sauvegarder skin dans un fichier",
+ ["skin_menu"] = "menu de Skin",
+ ["use_rotate_view"] = "utilisez ~INPUT_FRONTEND_LS~ et ~INPUT_CHARACTER_WHEEL~ pour tourner la vue.",
+ ["skin"] = "changer de skin",
+ ["saveskin"] = "sauvegarder skin dans un fichier",
}
diff --git a/[core]/esx_skin/locales/he.lua b/[core]/esx_skin/locales/he.lua
index 283cbdc6..0e9f9379 100644
--- a/[core]/esx_skin/locales/he.lua
+++ b/[core]/esx_skin/locales/he.lua
@@ -1,6 +1,6 @@
Locales["he"] = {
- ["skin_menu"] = "תפריט עור",
- ["use_rotate_view"] = "השתמש ~INPUT_FRONTEND_LS~ ו ~INPUT_CHARACTER_WHEEL~ כדי לסובב את התצוגה.",
- ["skin"] = "שנה עור",
- ["saveskin"] = "שמור עור לקובץ",
+ ["skin_menu"] = "תפריט עור",
+ ["use_rotate_view"] = "השתמש ~INPUT_FRONTEND_LS~ ו ~INPUT_CHARACTER_WHEEL~ כדי לסובב את התצוגה.",
+ ["skin"] = "שנה עור",
+ ["saveskin"] = "שמור עור לקובץ",
}
diff --git a/[core]/esx_skin/locales/hu.lua b/[core]/esx_skin/locales/hu.lua
index ba52b09e..c7ba9a12 100644
--- a/[core]/esx_skin/locales/hu.lua
+++ b/[core]/esx_skin/locales/hu.lua
@@ -1,6 +1,6 @@
Locales["hu"] = {
- ["skin_menu"] = "Kinézet Menü",
- ["use_rotate_view"] = "Használd ~INPUT_FRONTEND_LS~ vagy ~INPUT_CHARACTER_WHEEL~ gombokat a forgatáshoz",
- ["skin"] = "kinézet változtatása",
- ["saveskin"] = "kinézet mentése fájlba",
+ ["skin_menu"] = "Kinézet Menü",
+ ["use_rotate_view"] = "Használd ~INPUT_FRONTEND_LS~ vagy ~INPUT_CHARACTER_WHEEL~ gombokat a forgatáshoz",
+ ["skin"] = "kinézet változtatása",
+ ["saveskin"] = "kinézet mentése fájlba",
}
diff --git a/[core]/esx_skin/locales/it.lua b/[core]/esx_skin/locales/it.lua
index 8a30fe64..4f434d42 100644
--- a/[core]/esx_skin/locales/it.lua
+++ b/[core]/esx_skin/locales/it.lua
@@ -1,6 +1,6 @@
Locales["it"] = {
- ["skin_menu"] = "Menu Skin",
- ["use_rotate_view"] = "usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ per ruotare la visuale.",
- ["skin"] = "cambia skin",
- ["saveskin"] = "salvare la skin",
+ ["skin_menu"] = "Menu Skin",
+ ["use_rotate_view"] = "usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ per ruotare la visuale.",
+ ["skin"] = "cambia skin",
+ ["saveskin"] = "salvare la skin",
}
diff --git a/[core]/esx_skin/locales/nl.lua b/[core]/esx_skin/locales/nl.lua
index c74b4ec0..7c0a10bb 100644
--- a/[core]/esx_skin/locales/nl.lua
+++ b/[core]/esx_skin/locales/nl.lua
@@ -1,6 +1,6 @@
Locales["nl"] = {
- ["skin_menu"] = "Kleding Menu",
- ["use_rotate_view"] = "gebruik ~INPUT_FRONTEND_LS~ en ~INPUT_CHARACTER_WHEEL~ om de camera te draaien.",
- ["skin"] = "verander outfit",
- ["saveskin"] = "sla outfit op in je kledingkast.",
+ ["skin_menu"] = "Kleding Menu",
+ ["use_rotate_view"] = "gebruik ~INPUT_FRONTEND_LS~ en ~INPUT_CHARACTER_WHEEL~ om de camera te draaien.",
+ ["skin"] = "verander outfit",
+ ["saveskin"] = "sla outfit op in je kledingkast.",
}
diff --git a/[core]/esx_skin/locales/pl.lua b/[core]/esx_skin/locales/pl.lua
index 8484b0a0..a47859b4 100644
--- a/[core]/esx_skin/locales/pl.lua
+++ b/[core]/esx_skin/locales/pl.lua
@@ -1,6 +1,6 @@
Locales["pl"] = {
- ["skin_menu"] = "menu wyglądu",
- ["use_rotate_view"] = "użyj ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ aby obrócić ekran.",
- ["skin"] = "zmień wygląd",
- ["saveskin"] = "zapisz wygląd do pliku",
+ ["skin_menu"] = "menu wyglądu",
+ ["use_rotate_view"] = "użyj ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ aby obrócić ekran.",
+ ["skin"] = "zmień wygląd",
+ ["saveskin"] = "zapisz wygląd do pliku",
}
diff --git a/[core]/esx_skin/locales/pt.lua b/[core]/esx_skin/locales/pt.lua
index fdf5a8f7..f7916886 100644
--- a/[core]/esx_skin/locales/pt.lua
+++ b/[core]/esx_skin/locales/pt.lua
@@ -1,6 +1,6 @@
Locales["pt"] = {
- ["skin_menu"] = "Menu de Skin",
- ["use_rotate_view"] = "Usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para rodar a câmara.",
- ["skin"] = "alterar skin",
- ["saveskin"] = "salvar a skin num ficheiro",
+ ["skin_menu"] = "Menu de Skin",
+ ["use_rotate_view"] = "Usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para rodar a câmara.",
+ ["skin"] = "alterar skin",
+ ["saveskin"] = "salvar a skin num ficheiro",
}
diff --git a/[core]/esx_skin/locales/sl.lua b/[core]/esx_skin/locales/sl.lua
index a29f809c..3ae559f3 100644
--- a/[core]/esx_skin/locales/sl.lua
+++ b/[core]/esx_skin/locales/sl.lua
@@ -1,6 +1,6 @@
Locales["sl"] = {
- ["skin_menu"] = "Oblacilni menu.",
- ["use_rotate_view"] = "Pritisni ~INPUT_FRONTEND_LS~ in ~INPUT_CHARACTER_WHEEL~ da se obracas s pogledom.",
- ["skin"] = "Zamenjaj Skin.",
- ["saveskin"] = "Shrani skin.",
+ ["skin_menu"] = "Oblacilni menu.",
+ ["use_rotate_view"] = "Pritisni ~INPUT_FRONTEND_LS~ in ~INPUT_CHARACTER_WHEEL~ da se obracas s pogledom.",
+ ["skin"] = "Zamenjaj Skin.",
+ ["saveskin"] = "Shrani skin.",
}
diff --git a/[core]/esx_skin/locales/sr.lua b/[core]/esx_skin/locales/sr.lua
index df468406..5ec9324c 100644
--- a/[core]/esx_skin/locales/sr.lua
+++ b/[core]/esx_skin/locales/sr.lua
@@ -1,6 +1,6 @@
Locales["sr"] = {
- ["skin_menu"] = "Skin Meni",
- ["use_rotate_view"] = "koristi ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ da rotiras kameru.",
- ["skin"] = "promeni skin",
- ["saveskin"] = "sacuvaj skin u file",
+ ["skin_menu"] = "Skin Meni",
+ ["use_rotate_view"] = "koristi ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ da rotiras kameru.",
+ ["skin"] = "promeni skin",
+ ["saveskin"] = "sacuvaj skin u file",
}
diff --git a/[core]/esx_skin/locales/sv.lua b/[core]/esx_skin/locales/sv.lua
index 81fd8fc2..19519594 100644
--- a/[core]/esx_skin/locales/sv.lua
+++ b/[core]/esx_skin/locales/sv.lua
@@ -3,5 +3,4 @@ Locales["sv"] = {
["use_rotate_view"] = "Använd ~INPUT_FRONTEND_LS~ och ~INPUT_CHARACTER_WHEEL~ för att rotera.",
["skin"] = "Ända utseende",
["saveskin"] = "Spara",
- }
-
+}
diff --git a/[core]/esx_skin/locales/zh-cn.lua b/[core]/esx_skin/locales/zh-cn.lua
index 49d2f09e..6eeafdaf 100644
--- a/[core]/esx_skin/locales/zh-cn.lua
+++ b/[core]/esx_skin/locales/zh-cn.lua
@@ -1,6 +1,6 @@
Locales["zh-cn"] = {
- ["skin_menu"] = "皮肤选单",
- ["use_rotate_view"] = "使用 ~INPUT_FRONTEND_LS~ 和 ~INPUT_CHARACTER_WHEEL~ 旋转镜头视角.",
- ["skin"] = "更换皮肤数据",
- ["saveskin"] = "保存皮肤数据",
+ ["skin_menu"] = "皮肤选单",
+ ["use_rotate_view"] = "使用 ~INPUT_FRONTEND_LS~ 和 ~INPUT_CHARACTER_WHEEL~ 旋转镜头视角.",
+ ["skin"] = "更换皮肤数据",
+ ["saveskin"] = "保存皮肤数据",
}
diff --git a/[core]/esx_skin/server/main.lua b/[core]/esx_skin/server/main.lua
index 7528c8c2..1804130e 100644
--- a/[core]/esx_skin/server/main.lua
+++ b/[core]/esx_skin/server/main.lua
@@ -1,80 +1,80 @@
-RegisterServerEvent('esx_skin:save')
-AddEventHandler('esx_skin:save', function(skin)
- local xPlayer = ESX.GetPlayerFromId(source)
+RegisterServerEvent("esx_skin:save")
+AddEventHandler("esx_skin:save", function(skin)
+ local xPlayer = ESX.GetPlayerFromId(source)
- if not ESX.GetConfig().OxInventory then
- local defaultMaxWeight = ESX.GetConfig().MaxWeight
- local backpackModifier = Config.BackpackWeight[skin.bags_1]
+ if not ESX.GetConfig().OxInventory then
+ local defaultMaxWeight = ESX.GetConfig().MaxWeight
+ local backpackModifier = Config.BackpackWeight[skin.bags_1]
- if backpackModifier then
- xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
- else
- xPlayer.setMaxWeight(defaultMaxWeight)
- end
- end
+ if backpackModifier then
+ xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
+ else
+ xPlayer.setMaxWeight(defaultMaxWeight)
+ end
+ end
- MySQL.update('UPDATE users SET skin = @skin WHERE identifier = @identifier', {
- ['@skin'] = json.encode(skin),
- ['@identifier'] = xPlayer.identifier
- })
+ MySQL.update("UPDATE users SET skin = @skin WHERE identifier = @identifier", {
+ ["@skin"] = json.encode(skin),
+ ["@identifier"] = xPlayer.identifier,
+ })
end)
-RegisterServerEvent('esx_skin:setWeight')
-AddEventHandler('esx_skin:setWeight', function(skin)
- local xPlayer = ESX.GetPlayerFromId(source)
+RegisterServerEvent("esx_skin:setWeight")
+AddEventHandler("esx_skin:setWeight", function(skin)
+ local xPlayer = ESX.GetPlayerFromId(source)
- if not ESX.GetConfig().OxInventory then
- local defaultMaxWeight = ESX.GetConfig().MaxWeight
- local backpackModifier = Config.BackpackWeight[skin.bags_1]
+ if not ESX.GetConfig().OxInventory then
+ local defaultMaxWeight = ESX.GetConfig().MaxWeight
+ local backpackModifier = Config.BackpackWeight[skin.bags_1]
- if backpackModifier then
- xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
- else
- xPlayer.setMaxWeight(defaultMaxWeight)
- end
- end
+ if backpackModifier then
+ xPlayer.setMaxWeight(defaultMaxWeight + backpackModifier)
+ else
+ xPlayer.setMaxWeight(defaultMaxWeight)
+ end
+ end
end)
-RegisterServerEvent('esx_skin:responseSaveSkin')
-AddEventHandler('esx_skin:responseSaveSkin', function(skin)
- local xPlayer = ESX.GetPlayerFromId(source)
+RegisterServerEvent("esx_skin:responseSaveSkin")
+AddEventHandler("esx_skin:responseSaveSkin", function(skin)
+ local xPlayer = ESX.GetPlayerFromId(source)
- if xPlayer.getGroup() == 'admin' then
- local file = io.open('resources/[esx]/esx_skin/skins.txt', "a")
+ if xPlayer.getGroup() == "admin" then
+ local file = io.open("resources/[esx]/esx_skin/skins.txt", "a")
- file:write(json.encode(skin) .. "\n\n")
- file:flush()
- file:close()
- else
- print(('[^2INFO^7] ^5%s^7 attempted saving skin to file'):format(xPlayer.getIdentifier()))
- end
+ file:write(json.encode(skin) .. "\n\n")
+ file:flush()
+ file:close()
+ else
+ print(("[^2INFO^7] ^5%s^7 attempted saving skin to file"):format(xPlayer.getIdentifier()))
+ end
end)
-ESX.RegisterServerCallback('esx_skin:getPlayerSkin', function(source, cb)
- local xPlayer = ESX.GetPlayerFromId(source)
+ESX.RegisterServerCallback("esx_skin:getPlayerSkin", function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
- MySQL.query('SELECT skin FROM users WHERE identifier = @identifier', {
- ['@identifier'] = xPlayer.identifier
- }, function(users)
- local user, skin = users[1]
+ MySQL.query("SELECT skin FROM users WHERE identifier = @identifier", {
+ ["@identifier"] = xPlayer.identifier,
+ }, function(users)
+ local user, skin = users[1]
- local jobSkin = {
- skin_male = xPlayer.job.skin_male,
- skin_female = xPlayer.job.skin_female
- }
+ local jobSkin = {
+ skin_male = xPlayer.job.skin_male,
+ skin_female = xPlayer.job.skin_female,
+ }
- if user.skin then
- skin = json.decode(user.skin)
- end
+ if user.skin then
+ skin = json.decode(user.skin)
+ end
- cb(skin, jobSkin)
- end)
+ cb(skin, jobSkin)
+ end)
end)
-ESX.RegisterCommand('skin', 'admin', function(xPlayer)
- xPlayer.triggerEvent('esx_skin:openSaveableMenu')
-end, false, { help = TranslateCap('skin') })
+ESX.RegisterCommand("skin", "admin", function(xPlayer)
+ xPlayer.triggerEvent("esx_skin:openSaveableMenu")
+end, false, { help = TranslateCap("skin") })
-ESX.RegisterCommand('skinsave', 'admin', function(xPlayer)
- xPlayer.triggerEvent('esx_skin:requestSaveSkin')
-end, false, { help = TranslateCap('saveskin') })
+ESX.RegisterCommand("skinsave", "admin", function(xPlayer)
+ xPlayer.triggerEvent("esx_skin:requestSaveSkin")
+end, false, { help = TranslateCap("saveskin") })
diff --git a/[core]/esx_textui/TextUI.lua b/[core]/esx_textui/TextUI.lua
index 68aea84e..de603ebe 100644
--- a/[core]/esx_textui/TextUI.lua
+++ b/[core]/esx_textui/TextUI.lua
@@ -5,24 +5,26 @@ local isShowing = false
local function TextUI(message, typ)
isShowing = true
SendNUIMessage({
- action = 'show',
- message = message and message or 'ESX-TextUI',
- type = type(typ) == "string" and typ or 'info'
+ action = "show",
+ message = message and message or "ESX-TextUI",
+ type = type(typ) == "string" and typ or "info",
})
end
local function HideUI()
- if not isShowing then return end
+ if not isShowing then
+ return
+ end
isShowing = false
SendNUIMessage({
- action = 'hide'
+ action = "hide",
})
end
-exports('TextUI', TextUI)
-exports('HideUI', HideUI)
-RegisterNetEvent('ESX:TextUI', TextUI)
-RegisterNetEvent('ESX:HideUI', HideUI)
+exports("TextUI", TextUI)
+exports("HideUI", HideUI)
+RegisterNetEvent("ESX:TextUI", TextUI)
+RegisterNetEvent("ESX:HideUI", HideUI)
if Debug then
RegisterCommand("textui:error", function()
diff --git a/[core]/skinchanger/client/main.lua b/[core]/skinchanger/client/main.lua
index d19befd1..276750d1 100644
--- a/[core]/skinchanger/client/main.lua
+++ b/[core]/skinchanger/client/main.lua
@@ -37,7 +37,7 @@ function LoadDefaultModel(malePed, cb)
cb()
end
- TriggerEvent('skinchanger:modelLoaded')
+ TriggerEvent("skinchanger:modelLoaded")
end)
end
@@ -74,7 +74,7 @@ function GetMaxVals()
beard_3 = GetNumHairColors() - 1,
beard_4 = GetNumHairColors() - 1,
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
- hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
+ hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character["hair_1"]) - 1,
hair_color_1 = GetNumHairColors() - 1,
hair_color_2 = GetNumHairColors() - 1,
eye_color = 31,
@@ -112,35 +112,35 @@ function GetMaxVals()
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
bodyb_4 = 10,
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
- ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1),
+ ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character["ears_1"] - 1),
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
- tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
+ tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character["tshirt_1"]) - 1,
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
- torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
+ torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character["torso_1"]) - 1,
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
- decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
+ decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character["decals_1"]) - 1,
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
arms_2 = 10,
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
- pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
+ pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character["pants_1"]) - 1,
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
- shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
+ shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character["shoes_1"]) - 1,
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
- mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
+ mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character["mask_1"]) - 1,
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
- bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
+ bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character["bproof_1"]) - 1,
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
- chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
+ chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character["chain_1"]) - 1,
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
- bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1,
+ bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character["bags_1"]) - 1,
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
- helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
+ helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character["helmet_1"]) - 1,
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
- glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
+ glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character["glasses_1"] - 1),
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
- watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1,
+ watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character["watches_1"]) - 1,
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
- bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1)
+ bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character["bracelets_1"] - 1),
}
return data
@@ -155,130 +155,185 @@ function ApplySkin(skin, clothes)
if clothes ~= nil then
for k, v in pairs(clothes) do
- if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~=
- 'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~=
- 'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~=
- 'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~=
- 'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~=
- 'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and
- k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~=
- 'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~=
- 'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~=
- 'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and
- k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and
- k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~=
- 'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then
+ if
+ k ~= "sex"
+ and k ~= "mom"
+ and k ~= "dad"
+ and k ~= "face_md_weight"
+ and k ~= "skin_md_weight"
+ and k ~= "nose_1"
+ and k ~= "nose_2"
+ and k ~= "nose_3"
+ and k ~= "nose_4"
+ and k ~= "nose_5"
+ and k ~= "nose_6"
+ and k ~= "cheeks_1"
+ and k ~= "cheeks_2"
+ and k ~= "cheeks_3"
+ and k ~= "lip_thickness"
+ and k ~= "jaw_1"
+ and k ~= "jaw_2"
+ and k ~= "chin_1"
+ and k ~= "chin_2"
+ and k ~= "chin_3"
+ and k ~= "chin_4"
+ and k ~= "neck_thickness"
+ and k ~= "age_1"
+ and k ~= "age_2"
+ and k ~= "eye_color"
+ and k ~= "eye_squint"
+ and k ~= "beard_1"
+ and k ~= "beard_2"
+ and k ~= "beard_3"
+ and k ~= "beard_4"
+ and k ~= "hair_1"
+ and k ~= "hair_2"
+ and k ~= "hair_color_1"
+ and k ~= "hair_color_2"
+ and k ~= "eyebrows_1"
+ and k ~= "eyebrows_2"
+ and k ~= "eyebrows_3"
+ and k ~= "eyebrows_4"
+ and k ~= "eyebrows_5"
+ and k ~= "eyebrows_6"
+ and k ~= "makeup_1"
+ and k ~= "makeup_2"
+ and k ~= "makeup_3"
+ and k ~= "makeup_4"
+ and k ~= "lipstick_1"
+ and k ~= "lipstick_2"
+ and k ~= "lipstick_3"
+ and k ~= "lipstick_4"
+ and k ~= "blemishes_1"
+ and k ~= "blemishes_2"
+ and k ~= "blemishes_3"
+ and k ~= "blush_1"
+ and k ~= "blush_2"
+ and k ~= "blush_3"
+ and k ~= "complexion_1"
+ and k ~= "complexion_2"
+ and k ~= "sun_1"
+ and k ~= "sun_2"
+ and k ~= "moles_1"
+ and k ~= "moles_2"
+ and k ~= "chest_1"
+ and k ~= "chest_2"
+ and k ~= "chest_3"
+ and k ~= "bodyb_1"
+ and k ~= "bodyb_2"
+ and k ~= "bodyb_3"
+ and k ~= "bodyb_4"
+ then
Character[k] = v
end
end
end
- local face_weight = (Character['face_md_weight'] / 100) + 0.0
- local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
- SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0,
- face_weight, skin_weight, 0.0, false)
+ local face_weight = (Character["face_md_weight"] / 100) + 0.0
+ local skin_weight = (Character["skin_md_weight"] / 100) + 0.0
+ SetPedHeadBlendData(playerPed, Character["mom"], Character["dad"], 0, Character["mom"], Character["dad"], 0, face_weight, skin_weight, 0.0, false)
- SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
- SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
- SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
- SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
- SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
- SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
- SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
- SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
- SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
- SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
- SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
- SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
- SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
- SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
- SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
- SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
- SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
- SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
- SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
- SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
+ SetPedFaceFeature(playerPed, 0, (Character["nose_1"] / 10) + 0.0) -- Nose Width
+ SetPedFaceFeature(playerPed, 1, (Character["nose_2"] / 10) + 0.0) -- Nose Peak Height
+ SetPedFaceFeature(playerPed, 2, (Character["nose_3"] / 10) + 0.0) -- Nose Peak Length
+ SetPedFaceFeature(playerPed, 3, (Character["nose_4"] / 10) + 0.0) -- Nose Bone Height
+ SetPedFaceFeature(playerPed, 4, (Character["nose_5"] / 10) + 0.0) -- Nose Peak Lowering
+ SetPedFaceFeature(playerPed, 5, (Character["nose_6"] / 10) + 0.0) -- Nose Bone Twist
+ SetPedFaceFeature(playerPed, 6, (Character["eyebrows_5"] / 10) + 0.0) -- Eyebrow height
+ SetPedFaceFeature(playerPed, 7, (Character["eyebrows_6"] / 10) + 0.0) -- Eyebrow depth
+ SetPedFaceFeature(playerPed, 8, (Character["cheeks_1"] / 10) + 0.0) -- Cheekbones Height
+ SetPedFaceFeature(playerPed, 9, (Character["cheeks_2"] / 10) + 0.0) -- Cheekbones Width
+ SetPedFaceFeature(playerPed, 10, (Character["cheeks_3"] / 10) + 0.0) -- Cheeks Width
+ SetPedFaceFeature(playerPed, 11, (Character["eye_squint"] / 10) + 0.0) -- Eyes squint
+ SetPedFaceFeature(playerPed, 12, (Character["lip_thickness"] / 10) + 0.0) -- Lip Fullness
+ SetPedFaceFeature(playerPed, 13, (Character["jaw_1"] / 10) + 0.0) -- Jaw Bone Width
+ SetPedFaceFeature(playerPed, 14, (Character["jaw_2"] / 10) + 0.0) -- Jaw Bone Length
+ SetPedFaceFeature(playerPed, 15, (Character["chin_1"] / 10) + 0.0) -- Chin Height
+ SetPedFaceFeature(playerPed, 16, (Character["chin_2"] / 10) + 0.0) -- Chin Length
+ SetPedFaceFeature(playerPed, 17, (Character["chin_3"] / 10) + 0.0) -- Chin Width
+ SetPedFaceFeature(playerPed, 18, (Character["chin_4"] / 10) + 0.0) -- Chin Hole Size
+ SetPedFaceFeature(playerPed, 19, (Character["neck_thickness"] / 10) + 0.0) -- Neck Thickness
- SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
- SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
- SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
- SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
- SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color
- SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
- SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
- SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
- SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
- SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
- SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
- SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
- SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
- SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
- SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color
- SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
- SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
- SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
- SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
- SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color
+ SetPedHairColor(playerPed, Character["hair_color_1"], Character["hair_color_2"]) -- Hair Color
+ SetPedHeadOverlay(playerPed, 3, Character["age_1"], (Character["age_2"] / 10) + 0.0) -- Age + opacity
+ SetPedHeadOverlay(playerPed, 0, Character["blemishes_1"], (Character["blemishes_2"] / 10) + 0.0) -- Blemishes + opacity
+ SetPedHeadOverlay(playerPed, 1, Character["beard_1"], (Character["beard_2"] / 10) + 0.0) -- Beard + opacity
+ SetPedEyeColor(playerPed, Character["eye_color"]) -- Eyes color
+ SetPedHeadOverlay(playerPed, 2, Character["eyebrows_1"], (Character["eyebrows_2"] / 10) + 0.0) -- Eyebrows + opacity
+ SetPedHeadOverlay(playerPed, 4, Character["makeup_1"], (Character["makeup_2"] / 10) + 0.0) -- Makeup + opacity
+ SetPedHeadOverlay(playerPed, 8, Character["lipstick_1"], (Character["lipstick_2"] / 10) + 0.0) -- Lipstick + opacity
+ SetPedComponentVariation(playerPed, 2, Character["hair_1"], Character["hair_2"], 2) -- Hair
+ SetPedHeadOverlayColor(playerPed, 1, 1, Character["beard_3"], Character["beard_4"]) -- Beard Color
+ SetPedHeadOverlayColor(playerPed, 2, 1, Character["eyebrows_3"], Character["eyebrows_4"]) -- Eyebrows Color
+ SetPedHeadOverlayColor(playerPed, 4, 2, Character["makeup_3"], Character["makeup_4"]) -- Makeup Color
+ SetPedHeadOverlayColor(playerPed, 8, 1, Character["lipstick_3"], Character["lipstick_4"]) -- Lipstick Color
+ SetPedHeadOverlay(playerPed, 5, Character["blush_1"], (Character["blush_2"] / 10) + 0.0) -- Blush + opacity
+ SetPedHeadOverlayColor(playerPed, 5, 2, Character["blush_3"]) -- Blush Color
+ SetPedHeadOverlay(playerPed, 6, Character["complexion_1"], (Character["complexion_2"] / 10) + 0.0) -- Complexion + opacity
+ SetPedHeadOverlay(playerPed, 7, Character["sun_1"], (Character["sun_2"] / 10) + 0.0) -- Sun Damage + opacity
+ SetPedHeadOverlay(playerPed, 9, Character["moles_1"], (Character["moles_2"] / 10) + 0.0) -- Moles/Freckles + opacity
+ SetPedHeadOverlay(playerPed, 10, Character["chest_1"], (Character["chest_2"] / 10) + 0.0) -- Chest Hair + opacity
+ SetPedHeadOverlayColor(playerPed, 10, 1, Character["chest_3"]) -- Torso Color
- if Character['bodyb_1'] == -1 then
- SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
+ if Character["bodyb_1"] == -1 then
+ SetPedHeadOverlay(playerPed, 11, 255, (Character["bodyb_2"] / 10) + 0.0) -- Body Blemishes + opacity
else
- SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
+ SetPedHeadOverlay(playerPed, 11, Character["bodyb_1"], (Character["bodyb_2"] / 10) + 0.0)
end
- if Character['bodyb_3'] == -1 then
- SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
+ if Character["bodyb_3"] == -1 then
+ SetPedHeadOverlay(playerPed, 12, 255, (Character["bodyb_4"] / 10) + 0.0)
else
- SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
+ SetPedHeadOverlay(playerPed, 12, Character["bodyb_3"], (Character["bodyb_4"] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
end
- if Character['ears_1'] == -1 then
+ if Character["ears_1"] == -1 then
ClearPedProp(playerPed, 2)
else
- SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
+ SetPedPropIndex(playerPed, 2, Character["ears_1"], Character["ears_2"], 2) -- Ears Accessories
end
- SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
- SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
- SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Arms
- SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
- SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
- SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
- SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
- SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
- SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
- SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
+ SetPedComponentVariation(playerPed, 8, Character["tshirt_1"], Character["tshirt_2"], 2) -- Tshirt
+ SetPedComponentVariation(playerPed, 11, Character["torso_1"], Character["torso_2"], 2) -- torso parts
+ SetPedComponentVariation(playerPed, 3, Character["arms"], Character["arms_2"], 2) -- Arms
+ SetPedComponentVariation(playerPed, 10, Character["decals_1"], Character["decals_2"], 2) -- decals
+ SetPedComponentVariation(playerPed, 4, Character["pants_1"], Character["pants_2"], 2) -- pants
+ SetPedComponentVariation(playerPed, 6, Character["shoes_1"], Character["shoes_2"], 2) -- shoes
+ SetPedComponentVariation(playerPed, 1, Character["mask_1"], Character["mask_2"], 2) -- mask
+ SetPedComponentVariation(playerPed, 9, Character["bproof_1"], Character["bproof_2"], 2) -- bulletproof
+ SetPedComponentVariation(playerPed, 7, Character["chain_1"], Character["chain_2"], 2) -- chain
+ SetPedComponentVariation(playerPed, 5, Character["bags_1"], Character["bags_2"], 2) -- Bag
- if Character['helmet_1'] == -1 then
+ if Character["helmet_1"] == -1 then
ClearPedProp(playerPed, 0)
else
- SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
+ SetPedPropIndex(playerPed, 0, Character["helmet_1"], Character["helmet_2"], 2) -- Helmet
end
- if Character['glasses_1'] == -1 then
+ if Character["glasses_1"] == -1 then
ClearPedProp(playerPed, 1)
else
- SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
+ SetPedPropIndex(playerPed, 1, Character["glasses_1"], Character["glasses_2"], 2) -- Glasses
end
- if Character['watches_1'] == -1 then
+ if Character["watches_1"] == -1 then
ClearPedProp(playerPed, 6)
else
- SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
+ SetPedPropIndex(playerPed, 6, Character["watches_1"], Character["watches_2"], 2) -- Watches
end
- if Character['bracelets_1'] == -1 then
+ if Character["bracelets_1"] == -1 then
ClearPedProp(playerPed, 7)
else
- SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
+ SetPedPropIndex(playerPed, 7, Character["bracelets_1"], Character["bracelets_2"], 2) -- Bracelets
end
end
-AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
+AddEventHandler("skinchanger:loadDefaultModel", function(loadMale, cb)
LoadDefaultModel(loadMale, cb)
end)
-AddEventHandler('skinchanger:getData', function(cb)
+AddEventHandler("skinchanger:getData", function(cb)
local components = json.decode(json.encode(Components))
for k, v in pairs(Character) do
@@ -292,21 +347,21 @@ AddEventHandler('skinchanger:getData', function(cb)
cb(components, GetMaxVals())
end)
-AddEventHandler('skinchanger:change', function(key, val)
+AddEventHandler("skinchanger:change", function(key, val)
Character[key] = val
- if key == 'sex' then
- TriggerEvent('skinchanger:loadSkin', Character)
+ if key == "sex" then
+ TriggerEvent("skinchanger:loadSkin", Character)
else
ApplySkin(Character)
end
end)
-AddEventHandler('skinchanger:getSkin', function(cb)
+AddEventHandler("skinchanger:getSkin", function(cb)
cb(Character)
end)
-AddEventHandler('skinchanger:modelLoaded', function()
+AddEventHandler("skinchanger:modelLoaded", function()
ClearPedProp(PlayerPedId(), 0)
if LoadSkin ~= nil then
@@ -320,15 +375,15 @@ AddEventHandler('skinchanger:modelLoaded', function()
end
end)
-RegisterNetEvent('skinchanger:loadSkin')
-AddEventHandler('skinchanger:loadSkin', function(skin, cb)
- if skin['sex'] ~= LastSex then
+RegisterNetEvent("skinchanger:loadSkin")
+AddEventHandler("skinchanger:loadSkin", function(skin, cb)
+ if skin["sex"] ~= LastSex then
LoadSkin = skin
- if skin['sex'] == 0 then
- TriggerEvent('skinchanger:loadDefaultModel', true, cb)
+ if skin["sex"] == 0 then
+ TriggerEvent("skinchanger:loadDefaultModel", true, cb)
else
- TriggerEvent('skinchanger:loadDefaultModel', false, cb)
+ TriggerEvent("skinchanger:loadDefaultModel", false, cb)
end
else
ApplySkin(skin)
@@ -338,25 +393,25 @@ AddEventHandler('skinchanger:loadSkin', function(skin, cb)
end
end
- LastSex = skin['sex']
+ LastSex = skin["sex"]
end)
-RegisterNetEvent('skinchanger:loadClothes')
-AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
- if playerSkin['sex'] ~= LastSex then
+RegisterNetEvent("skinchanger:loadClothes")
+AddEventHandler("skinchanger:loadClothes", function(playerSkin, clothesSkin)
+ if playerSkin["sex"] ~= LastSex then
LoadClothes = {
playerSkin = playerSkin,
- clothesSkin = clothesSkin
+ clothesSkin = clothesSkin,
}
- if playerSkin['sex'] == 0 then
- TriggerEvent('skinchanger:loadDefaultModel', true)
+ if playerSkin["sex"] == 0 then
+ TriggerEvent("skinchanger:loadDefaultModel", true)
else
- TriggerEvent('skinchanger:loadDefaultModel', false)
+ TriggerEvent("skinchanger:loadDefaultModel", false)
end
else
ApplySkin(playerSkin, clothesSkin)
end
- LastSex = playerSkin['sex']
+ LastSex = playerSkin["sex"]
end)
diff --git a/[core]/skinchanger/config.lua b/[core]/skinchanger/config.lua
index 02e5715d..fa6eac7a 100644
--- a/[core]/skinchanger/config.lua
+++ b/[core]/skinchanger/config.lua
@@ -1,705 +1,802 @@
Config = {}
-Config.Locale = GetConvar('esx:locale', 'en')
+Config.Locale = GetConvar("esx:locale", "en")
-Config.Components = { {
- label = TranslateCap('sex'),
- name = 'sex',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('mom'),
- name = 'mom',
- value = 21,
- min = 21,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('dad'),
- name = 'dad',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('resemblance'),
- name = 'face_md_weight',
- value = 50,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('skin_tone'),
- name = 'skin_md_weight',
- value = 50,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_1'),
- name = 'nose_1',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_2'),
- name = 'nose_2',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_3'),
- name = 'nose_3',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_4'),
- name = 'nose_4',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_5'),
- name = 'nose_5',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('nose_6'),
- name = 'nose_6',
- value = 0,
- min = -10,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('cheeks_1'),
- name = 'cheeks_1',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('cheeks_2'),
- name = 'cheeks_2',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('cheeks_3'),
- name = 'cheeks_3',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('lip_fullness'),
- name = 'lip_thickness',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('jaw_bone_width'),
- name = 'jaw_1',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('jaw_bone_length'),
- name = 'jaw_2',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('chin_height'),
- name = 'chin_1',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('chin_length'),
- name = 'chin_2',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('chin_width'),
- name = 'chin_3',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('chin_hole'),
- name = 'chin_4',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('neck_thickness'),
- name = 'neck_thickness',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('hair_1'),
- name = 'hair_1',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('hair_2'),
- name = 'hair_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('hair_color_1'),
- name = 'hair_color_1',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('hair_color_2'),
- name = 'hair_color_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65
-}, {
- label = TranslateCap('tshirt_1'),
- name = 'tshirt_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 8
-}, {
- label = TranslateCap('tshirt_2'),
- name = 'tshirt_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'tshirt_1'
-}, {
- label = TranslateCap('torso_1'),
- name = 'torso_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 11
-}, {
- label = TranslateCap('torso_2'),
- name = 'torso_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'torso_1'
-}, {
- label = TranslateCap('decals_1'),
- name = 'decals_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 10
-}, {
- label = TranslateCap('decals_2'),
- name = 'decals_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'decals_1'
-}, {
- label = TranslateCap('arms'),
- name = 'arms',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('arms_2'),
- name = 'arms_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('pants_1'),
- name = 'pants_1',
- value = 0,
- min = 0,
- zoomOffset = 0.8,
- camOffset = -0.5,
- componentId = 4
-}, {
- label = TranslateCap('pants_2'),
- name = 'pants_2',
- value = 0,
- min = 0,
- zoomOffset = 0.8,
- camOffset = -0.5,
- textureof = 'pants_1'
-}, {
- label = TranslateCap('shoes_1'),
- name = 'shoes_1',
- value = 0,
- min = 0,
- zoomOffset = 0.8,
- camOffset = -0.8,
- componentId = 6
-}, {
- label = TranslateCap('shoes_2'),
- name = 'shoes_2',
- value = 0,
- min = 0,
- zoomOffset = 0.8,
- camOffset = -0.8,
- textureof = 'shoes_1'
-}, {
- label = TranslateCap('mask_1'),
- name = 'mask_1',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- componentId = 1
-}, {
- label = TranslateCap('mask_2'),
- name = 'mask_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- textureof = 'mask_1'
-}, {
- label = TranslateCap('bproof_1'),
- name = 'bproof_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 9
-}, {
- label = TranslateCap('bproof_2'),
- name = 'bproof_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'bproof_1'
-}, {
- label = TranslateCap('chain_1'),
- name = 'chain_1',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- componentId = 7
-}, {
- label = TranslateCap('chain_2'),
- name = 'chain_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- textureof = 'chain_1'
-}, {
- label = TranslateCap('helmet_1'),
- name = 'helmet_1',
- value = -1,
- min = -1,
- zoomOffset = 0.6,
- camOffset = 0.65,
- componentId = 0
-}, {
- label = TranslateCap('helmet_2'),
- name = 'helmet_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- textureof = 'helmet_1'
-}, {
- label = TranslateCap('glasses_1'),
- name = 'glasses_1',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- componentId = 1
-}, {
- label = TranslateCap('glasses_2'),
- name = 'glasses_2',
- value = 0,
- min = 0,
- zoomOffset = 0.6,
- camOffset = 0.65,
- textureof = 'glasses_1'
-}, {
- label = TranslateCap('watches_1'),
- name = 'watches_1',
- value = -1,
- min = -1,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 6
-}, {
- label = TranslateCap('watches_2'),
- name = 'watches_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'watches_1'
-}, {
- label = TranslateCap('bracelets_1'),
- name = 'bracelets_1',
- value = -1,
- min = -1,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 7
-}, {
- label = TranslateCap('bracelets_2'),
- name = 'bracelets_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'bracelets_1'
-}, {
- label = TranslateCap('bag'),
- name = 'bags_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- componentId = 5
-}, {
- label = TranslateCap('bag_color'),
- name = 'bags_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15,
- textureof = 'bags_1'
-}, {
- label = TranslateCap('eye_color'),
- name = 'eye_color',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eye_squint'),
- name = 'eye_squint',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_size'),
- name = 'eyebrows_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_type'),
- name = 'eyebrows_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_color_1'),
- name = 'eyebrows_3',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_color_2'),
- name = 'eyebrows_4',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_height'),
- name = 'eyebrows_5',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('eyebrow_depth'),
- name = 'eyebrows_6',
- value = 0,
- min = -10,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('makeup_type'),
- name = 'makeup_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('makeup_thickness'),
- name = 'makeup_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('makeup_color_1'),
- name = 'makeup_3',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('makeup_color_2'),
- name = 'makeup_4',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('lipstick_type'),
- name = 'lipstick_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('lipstick_thickness'),
- name = 'lipstick_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('lipstick_color_1'),
- name = 'lipstick_3',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('lipstick_color_2'),
- name = 'lipstick_4',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('ear_accessories'),
- name = 'ears_1',
- value = -1,
- min = -1,
- zoomOffset = 0.4,
- camOffset = 0.65,
- componentId = 2
-}, {
- label = TranslateCap('ear_accessories_color'),
- name = 'ears_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65,
- textureof = 'ears_1'
-}, {
- label = TranslateCap('chest_hair'),
- name = 'chest_1',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('chest_hair_1'),
- name = 'chest_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('chest_color'),
- name = 'chest_3',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('bodyb'),
- name = 'bodyb_1',
- value = -1,
- min = -1,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('bodyb_size'),
- name = 'bodyb_2',
- value = 0,
- min = 0,
- zoomOffset = 0.75,
- camOffset = 0.15
-}, {
- label = TranslateCap('bodyb_extra'),
- name = 'bodyb_3',
- value = -1,
- min = -1,
- zoomOffset = 0.4,
- camOffset = 0.15
-}, {
- label = TranslateCap('bodyb_extra_thickness'),
- name = 'bodyb_4',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.15
-}, {
- label = TranslateCap('wrinkles'),
- name = 'age_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('wrinkle_thickness'),
- name = 'age_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('blemishes'),
- name = 'blemishes_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('blemishes_size'),
- name = 'blemishes_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('blush'),
- name = 'blush_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('blush_1'),
- name = 'blush_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('blush_color'),
- name = 'blush_3',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('complexion'),
- name = 'complexion_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('complexion_1'),
- name = 'complexion_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('sun'),
- name = 'sun_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('sun_1'),
- name = 'sun_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('freckles'),
- name = 'moles_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('freckles_1'),
- name = 'moles_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('beard_type'),
- name = 'beard_1',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('beard_size'),
- name = 'beard_2',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('beard_color_1'),
- name = 'beard_3',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-}, {
- label = TranslateCap('beard_color_2'),
- name = 'beard_4',
- value = 0,
- min = 0,
- zoomOffset = 0.4,
- camOffset = 0.65
-} }
+Config.Components = {
+ {
+ label = TranslateCap("sex"),
+ name = "sex",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("mom"),
+ name = "mom",
+ value = 21,
+ min = 21,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("dad"),
+ name = "dad",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("resemblance"),
+ name = "face_md_weight",
+ value = 50,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("skin_tone"),
+ name = "skin_md_weight",
+ value = 50,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_1"),
+ name = "nose_1",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_2"),
+ name = "nose_2",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_3"),
+ name = "nose_3",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_4"),
+ name = "nose_4",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_5"),
+ name = "nose_5",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("nose_6"),
+ name = "nose_6",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("cheeks_1"),
+ name = "cheeks_1",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("cheeks_2"),
+ name = "cheeks_2",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("cheeks_3"),
+ name = "cheeks_3",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("lip_fullness"),
+ name = "lip_thickness",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("jaw_bone_width"),
+ name = "jaw_1",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("jaw_bone_length"),
+ name = "jaw_2",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("chin_height"),
+ name = "chin_1",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("chin_length"),
+ name = "chin_2",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("chin_width"),
+ name = "chin_3",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("chin_hole"),
+ name = "chin_4",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("neck_thickness"),
+ name = "neck_thickness",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("hair_1"),
+ name = "hair_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("hair_2"),
+ name = "hair_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("hair_color_1"),
+ name = "hair_color_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("hair_color_2"),
+ name = "hair_color_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("tshirt_1"),
+ name = "tshirt_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 8,
+ },
+ {
+ label = TranslateCap("tshirt_2"),
+ name = "tshirt_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "tshirt_1",
+ },
+ {
+ label = TranslateCap("torso_1"),
+ name = "torso_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 11,
+ },
+ {
+ label = TranslateCap("torso_2"),
+ name = "torso_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "torso_1",
+ },
+ {
+ label = TranslateCap("decals_1"),
+ name = "decals_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 10,
+ },
+ {
+ label = TranslateCap("decals_2"),
+ name = "decals_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "decals_1",
+ },
+ {
+ label = TranslateCap("arms"),
+ name = "arms",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("arms_2"),
+ name = "arms_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("pants_1"),
+ name = "pants_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.8,
+ camOffset = -0.5,
+ componentId = 4,
+ },
+ {
+ label = TranslateCap("pants_2"),
+ name = "pants_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.8,
+ camOffset = -0.5,
+ textureof = "pants_1",
+ },
+ {
+ label = TranslateCap("shoes_1"),
+ name = "shoes_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.8,
+ camOffset = -0.8,
+ componentId = 6,
+ },
+ {
+ label = TranslateCap("shoes_2"),
+ name = "shoes_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.8,
+ camOffset = -0.8,
+ textureof = "shoes_1",
+ },
+ {
+ label = TranslateCap("mask_1"),
+ name = "mask_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ componentId = 1,
+ },
+ {
+ label = TranslateCap("mask_2"),
+ name = "mask_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ textureof = "mask_1",
+ },
+ {
+ label = TranslateCap("bproof_1"),
+ name = "bproof_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 9,
+ },
+ {
+ label = TranslateCap("bproof_2"),
+ name = "bproof_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "bproof_1",
+ },
+ {
+ label = TranslateCap("chain_1"),
+ name = "chain_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ componentId = 7,
+ },
+ {
+ label = TranslateCap("chain_2"),
+ name = "chain_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ textureof = "chain_1",
+ },
+ {
+ label = TranslateCap("helmet_1"),
+ name = "helmet_1",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ componentId = 0,
+ },
+ {
+ label = TranslateCap("helmet_2"),
+ name = "helmet_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ textureof = "helmet_1",
+ },
+ {
+ label = TranslateCap("glasses_1"),
+ name = "glasses_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ componentId = 1,
+ },
+ {
+ label = TranslateCap("glasses_2"),
+ name = "glasses_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.6,
+ camOffset = 0.65,
+ textureof = "glasses_1",
+ },
+ {
+ label = TranslateCap("watches_1"),
+ name = "watches_1",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 6,
+ },
+ {
+ label = TranslateCap("watches_2"),
+ name = "watches_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "watches_1",
+ },
+ {
+ label = TranslateCap("bracelets_1"),
+ name = "bracelets_1",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 7,
+ },
+ {
+ label = TranslateCap("bracelets_2"),
+ name = "bracelets_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "bracelets_1",
+ },
+ {
+ label = TranslateCap("bag"),
+ name = "bags_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ componentId = 5,
+ },
+ {
+ label = TranslateCap("bag_color"),
+ name = "bags_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ textureof = "bags_1",
+ },
+ {
+ label = TranslateCap("eye_color"),
+ name = "eye_color",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eye_squint"),
+ name = "eye_squint",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_size"),
+ name = "eyebrows_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_type"),
+ name = "eyebrows_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_color_1"),
+ name = "eyebrows_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_color_2"),
+ name = "eyebrows_4",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_height"),
+ name = "eyebrows_5",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("eyebrow_depth"),
+ name = "eyebrows_6",
+ value = 0,
+ min = -10,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("makeup_type"),
+ name = "makeup_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("makeup_thickness"),
+ name = "makeup_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("makeup_color_1"),
+ name = "makeup_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("makeup_color_2"),
+ name = "makeup_4",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("lipstick_type"),
+ name = "lipstick_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("lipstick_thickness"),
+ name = "lipstick_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("lipstick_color_1"),
+ name = "lipstick_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("lipstick_color_2"),
+ name = "lipstick_4",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("ear_accessories"),
+ name = "ears_1",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ componentId = 2,
+ },
+ {
+ label = TranslateCap("ear_accessories_color"),
+ name = "ears_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ textureof = "ears_1",
+ },
+ {
+ label = TranslateCap("chest_hair"),
+ name = "chest_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("chest_hair_1"),
+ name = "chest_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("chest_color"),
+ name = "chest_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("bodyb"),
+ name = "bodyb_1",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("bodyb_size"),
+ name = "bodyb_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.75,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("bodyb_extra"),
+ name = "bodyb_3",
+ value = -1,
+ min = -1,
+ zoomOffset = 0.4,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("bodyb_extra_thickness"),
+ name = "bodyb_4",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.15,
+ },
+ {
+ label = TranslateCap("wrinkles"),
+ name = "age_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("wrinkle_thickness"),
+ name = "age_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("blemishes"),
+ name = "blemishes_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("blemishes_size"),
+ name = "blemishes_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("blush"),
+ name = "blush_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("blush_1"),
+ name = "blush_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("blush_color"),
+ name = "blush_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("complexion"),
+ name = "complexion_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("complexion_1"),
+ name = "complexion_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("sun"),
+ name = "sun_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("sun_1"),
+ name = "sun_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("freckles"),
+ name = "moles_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("freckles_1"),
+ name = "moles_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("beard_type"),
+ name = "beard_1",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("beard_size"),
+ name = "beard_2",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("beard_color_1"),
+ name = "beard_3",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+ {
+ label = TranslateCap("beard_color_2"),
+ name = "beard_4",
+ value = 0,
+ min = 0,
+ zoomOffset = 0.4,
+ camOffset = 0.65,
+ },
+}
diff --git a/[core]/skinchanger/locales/da.lua b/[core]/skinchanger/locales/da.lua
index ab6d6c93..d5a6d3f4 100644
--- a/[core]/skinchanger/locales/da.lua
+++ b/[core]/skinchanger/locales/da.lua
@@ -1,100 +1,100 @@
-Locales["da"] = {
- ["sex"] = "køn",
- ["mom"] = "mors ansigt",
- ["dad"] = "fars ansigt",
- ["resemblance"] = "lighed",
- ["skin_tone"] = "hudfarve",
- ["nose_1"] = "næse bredde",
- ["nose_2"] = "næsespidshøjde",
- ["nose_3"] = "næsespidslængde",
- ["nose_4"] = "næseknoglehøjde",
- ["nose_5"] = "næsespidssænkning",
- ["nose_6"] = "nose bone twist",
- ["cheeks_1"] = "kindbens højde",
- ["cheeks_2"] = "kindbens bredde",
- ["cheeks_3"] = "kind bredde",
- ["lip_fullness"] = "læbe fylde",
- ["jaw_bone_width"] = "kæbeknoglebredde",
- ["jaw_bone_length"] = "kæbebens længde",
- ["chin_height"] = "hagehøjde",
- ["chin_length"] = "hagelængde",
- ["chin_width"] = "hagebredde",
- ["chin_hole"] = "chin hole size",
- ["neck_thickness"] = "nakke tykkelse",
- ["wrinkles"] = "rynker",
- ["wrinkle_thickness"] = "rynke tykkelse",
- ["beard_type"] = "skæg type",
- ["beard_size"] = "skæg størrelse",
- ["beard_color_1"] = "skæg farve 1",
- ["beard_color_2"] = "skæg farve 2",
- ["hair_1"] = "hår 1",
- ["hair_2"] = "hår 2",
- ["hair_color_1"] = "hårfarve 1",
- ["hair_color_2"] = "hårfarve 2",
- ["eye_color"] = "øjenfarve",
- ["eye_squint"] = "øjet skele",
- ["eyebrow_type"] = "øjenbryns type",
- ["eyebrow_size"] = "øjenbryns størrelse",
- ["eyebrow_color_1"] = "øjenbryn farve 1",
- ["eyebrow_color_2"] = "øjenbryn farve 2",
- ["eyebrow_depth"] = "øjenbryns dybde",
- ["eyebrow_height"] = "øjenbryns højde",
- ["makeup_type"] = "makeup type",
- ["makeup_thickness"] = "makeup tykkelse",
- ["makeup_color_1"] = "makeup farve 1",
- ["makeup_color_2"] = "makeup farve 2",
- ["lipstick_type"] = "læbestifts type",
- ["lipstick_thickness"] = "læbestifts tykkelse",
- ["lipstick_color_1"] = "læbestifts farve 1",
- ["lipstick_color_2"] = "læbestifts farve 2",
- ["ear_accessories"] = "øretilbehør",
- ["ear_accessories_color"] = "øretilbehør farve",
- ["tshirt_1"] = "t-shirt 1",
- ["tshirt_2"] = "t-shirt 2",
- ["torso_1"] = "overkrop 1",
- ["torso_2"] = "overkrop 2",
- ["decals_1"] = "mærkater 1",
- ["decals_2"] = "mærkater 2",
- ["arms"] = "arme",
- ["arms_2"] = "arme 2",
- ["pants_1"] = "bukser 1",
- ["pants_2"] = "bukser 2",
- ["shoes_1"] = "sko 1",
- ["shoes_2"] = "sko 2",
- ["mask_1"] = "maske 1",
- ["mask_2"] = "maske 2",
- ["bproof_1"] = "skudsikker vest 1",
- ["bproof_2"] = "skudsikker vest 2",
- ["chain_1"] = "kæde 1",
- ["chain_2"] = "kæde 2",
- ["helmet_1"] = "hjelm 1",
- ["helmet_2"] = "hjelm 2",
- ["watches_1"] = "ure 1",
- ["watches_2"] = "ure 2",
- ["bracelets_1"] = "armbånd 1",
- ["bracelets_2"] = "armbånd 2",
- ["glasses_1"] = "briller 1",
- ["glasses_2"] = "briller 2",
- ["bag"] = "taske",
- ["bag_color"] = "taske farve",
- ["blemishes"] = "bumser",
- ["blemishes_size"] = "bumser tykkelse",
- ["ageing"] = "aldring",
- ["ageing_1"] = "aldring tykkelse",
- ["blush"] = "rødme",
- ["blush_1"] = "rødme tykkelse",
- ["blush_color"] = "rødme farve",
- ["complexion"] = "teint",
- ["complexion_1"] = "teint tykkelse",
- ["sun"] = "sol",
- ["sun_1"] = "soltykkelse",
- ["freckles"] = "fregner",
- ["freckles_1"] = "fregnernes tykkelse",
- ["chest_hair"] = "brysthår",
- ["chest_hair_1"] = "brysthårtykkelse",
- ["chest_color"] = "brysthårfarve",
- ["bodyb"] = "krops pletter",
- ["bodyb_size"] = "krops pletter tykkelse",
- ["bodyb_extra"] = "pletter kropseffekt",
- ["bodyb_extra_thickness"] = "pletter kropseffekt tykkelse",
-}
+Locales["da"] = {
+ ["sex"] = "køn",
+ ["mom"] = "mors ansigt",
+ ["dad"] = "fars ansigt",
+ ["resemblance"] = "lighed",
+ ["skin_tone"] = "hudfarve",
+ ["nose_1"] = "næse bredde",
+ ["nose_2"] = "næsespidshøjde",
+ ["nose_3"] = "næsespidslængde",
+ ["nose_4"] = "næseknoglehøjde",
+ ["nose_5"] = "næsespidssænkning",
+ ["nose_6"] = "nose bone twist",
+ ["cheeks_1"] = "kindbens højde",
+ ["cheeks_2"] = "kindbens bredde",
+ ["cheeks_3"] = "kind bredde",
+ ["lip_fullness"] = "læbe fylde",
+ ["jaw_bone_width"] = "kæbeknoglebredde",
+ ["jaw_bone_length"] = "kæbebens længde",
+ ["chin_height"] = "hagehøjde",
+ ["chin_length"] = "hagelængde",
+ ["chin_width"] = "hagebredde",
+ ["chin_hole"] = "chin hole size",
+ ["neck_thickness"] = "nakke tykkelse",
+ ["wrinkles"] = "rynker",
+ ["wrinkle_thickness"] = "rynke tykkelse",
+ ["beard_type"] = "skæg type",
+ ["beard_size"] = "skæg størrelse",
+ ["beard_color_1"] = "skæg farve 1",
+ ["beard_color_2"] = "skæg farve 2",
+ ["hair_1"] = "hår 1",
+ ["hair_2"] = "hår 2",
+ ["hair_color_1"] = "hårfarve 1",
+ ["hair_color_2"] = "hårfarve 2",
+ ["eye_color"] = "øjenfarve",
+ ["eye_squint"] = "øjet skele",
+ ["eyebrow_type"] = "øjenbryns type",
+ ["eyebrow_size"] = "øjenbryns størrelse",
+ ["eyebrow_color_1"] = "øjenbryn farve 1",
+ ["eyebrow_color_2"] = "øjenbryn farve 2",
+ ["eyebrow_depth"] = "øjenbryns dybde",
+ ["eyebrow_height"] = "øjenbryns højde",
+ ["makeup_type"] = "makeup type",
+ ["makeup_thickness"] = "makeup tykkelse",
+ ["makeup_color_1"] = "makeup farve 1",
+ ["makeup_color_2"] = "makeup farve 2",
+ ["lipstick_type"] = "læbestifts type",
+ ["lipstick_thickness"] = "læbestifts tykkelse",
+ ["lipstick_color_1"] = "læbestifts farve 1",
+ ["lipstick_color_2"] = "læbestifts farve 2",
+ ["ear_accessories"] = "øretilbehør",
+ ["ear_accessories_color"] = "øretilbehør farve",
+ ["tshirt_1"] = "t-shirt 1",
+ ["tshirt_2"] = "t-shirt 2",
+ ["torso_1"] = "overkrop 1",
+ ["torso_2"] = "overkrop 2",
+ ["decals_1"] = "mærkater 1",
+ ["decals_2"] = "mærkater 2",
+ ["arms"] = "arme",
+ ["arms_2"] = "arme 2",
+ ["pants_1"] = "bukser 1",
+ ["pants_2"] = "bukser 2",
+ ["shoes_1"] = "sko 1",
+ ["shoes_2"] = "sko 2",
+ ["mask_1"] = "maske 1",
+ ["mask_2"] = "maske 2",
+ ["bproof_1"] = "skudsikker vest 1",
+ ["bproof_2"] = "skudsikker vest 2",
+ ["chain_1"] = "kæde 1",
+ ["chain_2"] = "kæde 2",
+ ["helmet_1"] = "hjelm 1",
+ ["helmet_2"] = "hjelm 2",
+ ["watches_1"] = "ure 1",
+ ["watches_2"] = "ure 2",
+ ["bracelets_1"] = "armbånd 1",
+ ["bracelets_2"] = "armbånd 2",
+ ["glasses_1"] = "briller 1",
+ ["glasses_2"] = "briller 2",
+ ["bag"] = "taske",
+ ["bag_color"] = "taske farve",
+ ["blemishes"] = "bumser",
+ ["blemishes_size"] = "bumser tykkelse",
+ ["ageing"] = "aldring",
+ ["ageing_1"] = "aldring tykkelse",
+ ["blush"] = "rødme",
+ ["blush_1"] = "rødme tykkelse",
+ ["blush_color"] = "rødme farve",
+ ["complexion"] = "teint",
+ ["complexion_1"] = "teint tykkelse",
+ ["sun"] = "sol",
+ ["sun_1"] = "soltykkelse",
+ ["freckles"] = "fregner",
+ ["freckles_1"] = "fregnernes tykkelse",
+ ["chest_hair"] = "brysthår",
+ ["chest_hair_1"] = "brysthårtykkelse",
+ ["chest_color"] = "brysthårfarve",
+ ["bodyb"] = "krops pletter",
+ ["bodyb_size"] = "krops pletter tykkelse",
+ ["bodyb_extra"] = "pletter kropseffekt",
+ ["bodyb_extra_thickness"] = "pletter kropseffekt tykkelse",
+}
diff --git a/[core]/skinchanger/locales/en.lua b/[core]/skinchanger/locales/en.lua
index 61e11a3d..b606c478 100644
--- a/[core]/skinchanger/locales/en.lua
+++ b/[core]/skinchanger/locales/en.lua
@@ -1,100 +1,100 @@
Locales["en"] = {
- ["sex"] = "sex",
- ["mom"] = "mom's face",
- ["dad"] = "dad's face",
- ["resemblance"] = "resemblance",
- ["skin_tone"] = "skin tone",
- ["nose_1"] = "nose width",
- ["nose_2"] = "nose peak height",
- ["nose_3"] = "nose peak length",
- ["nose_4"] = "nose bone height",
- ["nose_5"] = "nose peak lowering",
- ["nose_6"] = "nose bone twist",
- ["cheeks_1"] = "cheekbones height",
- ["cheeks_2"] = "cheekbones width",
- ["cheeks_3"] = "cheeks width",
- ["lip_fullness"] = "lip fullness",
- ["jaw_bone_width"] = "jaw bone width",
- ["jaw_bone_length"] = "jaw bone length",
- ["chin_height"] = "chin height",
- ["chin_length"] = "chin length",
- ["chin_width"] = "chin width",
- ["chin_hole"] = "chin hole size",
- ["neck_thickness"] = "neck thickness",
- ["wrinkles"] = "wrinkles",
- ["wrinkle_thickness"] = "wrinkle thickness",
- ["beard_type"] = "beard type",
- ["beard_size"] = "beard size",
- ["beard_color_1"] = "beard color 1",
- ["beard_color_2"] = "beard color 2",
- ["hair_1"] = "hair 1",
- ["hair_2"] = "hair 2",
- ["hair_color_1"] = "hair color 1",
- ["hair_color_2"] = "hair color 2",
- ["eye_color"] = "eye color",
- ["eye_squint"] = "eye squint",
- ["eyebrow_type"] = "eyebrow type",
- ["eyebrow_size"] = "eyebrow size",
- ["eyebrow_color_1"] = "eyebrow color 1",
- ["eyebrow_color_2"] = "eyebrow color 2",
- ["eyebrow_depth"] = "eyebrow depth",
- ["eyebrow_height"] = "eyebrow height",
- ["makeup_type"] = "makeup type",
- ["makeup_thickness"] = "makeup thickness",
- ["makeup_color_1"] = "makeup color 1",
- ["makeup_color_2"] = "makeup color 2",
- ["lipstick_type"] = "lipstick type",
- ["lipstick_thickness"] = "lipstick thickness",
- ["lipstick_color_1"] = "lipstick color 1",
- ["lipstick_color_2"] = "lipstick color 2",
- ["ear_accessories"] = "ear accessories",
- ["ear_accessories_color"] = "ear accessories color",
- ["tshirt_1"] = "t-Shirt 1",
- ["tshirt_2"] = "t-Shirt 2",
- ["torso_1"] = "torso 1",
- ["torso_2"] = "torso 2",
- ["decals_1"] = "decals 1",
- ["decals_2"] = "decals 2",
- ["arms"] = "arms",
- ["arms_2"] = "arms 2",
- ["pants_1"] = "pants 1",
- ["pants_2"] = "pants 2",
- ["shoes_1"] = "shoes 1",
- ["shoes_2"] = "shoes 2",
- ["mask_1"] = "mask 1",
- ["mask_2"] = "mask 2",
- ["bproof_1"] = "bulletproof vest 1",
- ["bproof_2"] = "bulletproof vest 2",
- ["chain_1"] = "chain 1",
- ["chain_2"] = "chain 2",
- ["helmet_1"] = "helmet 1",
- ["helmet_2"] = "helmet 2",
- ["watches_1"] = "watches 1",
- ["watches_2"] = "watches 2",
- ["bracelets_1"] = "bracelets 1",
- ["bracelets_2"] = "bracelets 2",
- ["glasses_1"] = "glasses 1",
- ["glasses_2"] = "glasses 2",
- ["bag"] = "bag",
- ["bag_color"] = "bag color",
- ["blemishes"] = "blemishes",
- ["blemishes_size"] = "blemishes thickness",
- ["ageing"] = "ageing",
- ["ageing_1"] = "ageing thickness",
- ["blush"] = "blush",
- ["blush_1"] = "blush thickness",
- ["blush_color"] = "blush color",
- ["complexion"] = "complexion",
- ["complexion_1"] = "complexion thickness",
- ["sun"] = "sun",
- ["sun_1"] = "sun thickness",
- ["freckles"] = "freckles",
- ["freckles_1"] = "freckles thickness",
- ["chest_hair"] = "chest hair",
- ["chest_hair_1"] = "chest hair thickness",
- ["chest_color"] = "chest hair color",
- ["bodyb"] = "body blemishes",
- ["bodyb_size"] = "body blemishes thickness",
- ["bodyb_extra"] = "blemishes body effect",
- ["bodyb_extra_thickness"] = "blemishes body effect thickness",
+ ["sex"] = "sex",
+ ["mom"] = "mom's face",
+ ["dad"] = "dad's face",
+ ["resemblance"] = "resemblance",
+ ["skin_tone"] = "skin tone",
+ ["nose_1"] = "nose width",
+ ["nose_2"] = "nose peak height",
+ ["nose_3"] = "nose peak length",
+ ["nose_4"] = "nose bone height",
+ ["nose_5"] = "nose peak lowering",
+ ["nose_6"] = "nose bone twist",
+ ["cheeks_1"] = "cheekbones height",
+ ["cheeks_2"] = "cheekbones width",
+ ["cheeks_3"] = "cheeks width",
+ ["lip_fullness"] = "lip fullness",
+ ["jaw_bone_width"] = "jaw bone width",
+ ["jaw_bone_length"] = "jaw bone length",
+ ["chin_height"] = "chin height",
+ ["chin_length"] = "chin length",
+ ["chin_width"] = "chin width",
+ ["chin_hole"] = "chin hole size",
+ ["neck_thickness"] = "neck thickness",
+ ["wrinkles"] = "wrinkles",
+ ["wrinkle_thickness"] = "wrinkle thickness",
+ ["beard_type"] = "beard type",
+ ["beard_size"] = "beard size",
+ ["beard_color_1"] = "beard color 1",
+ ["beard_color_2"] = "beard color 2",
+ ["hair_1"] = "hair 1",
+ ["hair_2"] = "hair 2",
+ ["hair_color_1"] = "hair color 1",
+ ["hair_color_2"] = "hair color 2",
+ ["eye_color"] = "eye color",
+ ["eye_squint"] = "eye squint",
+ ["eyebrow_type"] = "eyebrow type",
+ ["eyebrow_size"] = "eyebrow size",
+ ["eyebrow_color_1"] = "eyebrow color 1",
+ ["eyebrow_color_2"] = "eyebrow color 2",
+ ["eyebrow_depth"] = "eyebrow depth",
+ ["eyebrow_height"] = "eyebrow height",
+ ["makeup_type"] = "makeup type",
+ ["makeup_thickness"] = "makeup thickness",
+ ["makeup_color_1"] = "makeup color 1",
+ ["makeup_color_2"] = "makeup color 2",
+ ["lipstick_type"] = "lipstick type",
+ ["lipstick_thickness"] = "lipstick thickness",
+ ["lipstick_color_1"] = "lipstick color 1",
+ ["lipstick_color_2"] = "lipstick color 2",
+ ["ear_accessories"] = "ear accessories",
+ ["ear_accessories_color"] = "ear accessories color",
+ ["tshirt_1"] = "t-Shirt 1",
+ ["tshirt_2"] = "t-Shirt 2",
+ ["torso_1"] = "torso 1",
+ ["torso_2"] = "torso 2",
+ ["decals_1"] = "decals 1",
+ ["decals_2"] = "decals 2",
+ ["arms"] = "arms",
+ ["arms_2"] = "arms 2",
+ ["pants_1"] = "pants 1",
+ ["pants_2"] = "pants 2",
+ ["shoes_1"] = "shoes 1",
+ ["shoes_2"] = "shoes 2",
+ ["mask_1"] = "mask 1",
+ ["mask_2"] = "mask 2",
+ ["bproof_1"] = "bulletproof vest 1",
+ ["bproof_2"] = "bulletproof vest 2",
+ ["chain_1"] = "chain 1",
+ ["chain_2"] = "chain 2",
+ ["helmet_1"] = "helmet 1",
+ ["helmet_2"] = "helmet 2",
+ ["watches_1"] = "watches 1",
+ ["watches_2"] = "watches 2",
+ ["bracelets_1"] = "bracelets 1",
+ ["bracelets_2"] = "bracelets 2",
+ ["glasses_1"] = "glasses 1",
+ ["glasses_2"] = "glasses 2",
+ ["bag"] = "bag",
+ ["bag_color"] = "bag color",
+ ["blemishes"] = "blemishes",
+ ["blemishes_size"] = "blemishes thickness",
+ ["ageing"] = "ageing",
+ ["ageing_1"] = "ageing thickness",
+ ["blush"] = "blush",
+ ["blush_1"] = "blush thickness",
+ ["blush_color"] = "blush color",
+ ["complexion"] = "complexion",
+ ["complexion_1"] = "complexion thickness",
+ ["sun"] = "sun",
+ ["sun_1"] = "sun thickness",
+ ["freckles"] = "freckles",
+ ["freckles_1"] = "freckles thickness",
+ ["chest_hair"] = "chest hair",
+ ["chest_hair_1"] = "chest hair thickness",
+ ["chest_color"] = "chest hair color",
+ ["bodyb"] = "body blemishes",
+ ["bodyb_size"] = "body blemishes thickness",
+ ["bodyb_extra"] = "blemishes body effect",
+ ["bodyb_extra_thickness"] = "blemishes body effect thickness",
}
diff --git a/[core]/skinchanger/locales/es.lua b/[core]/skinchanger/locales/es.lua
index 237776e7..6bb92fa2 100644
--- a/[core]/skinchanger/locales/es.lua
+++ b/[core]/skinchanger/locales/es.lua
@@ -1,100 +1,100 @@
Locales["es"] = {
- ["sex"] = "Sexo",
- ["mom"] = "Herencia de la Madre",
- ["dad"] = "Herencia del Padre",
- ["resemblance"] = "Parecido",
- ["skin_tone"] = "Tono de piel",
- ["nose_1"] = "Ancho de la Nariz",
- ["nose_2"] = "Altura del pico de la Nariz",
- ["nose_3"] = "Longitud del pico de la Nariz",
- ["nose_4"] = "Altura del hueso de la Nariz",
- ["nose_5"] = "Bajada del pico de la Nariz",
- ["nose_6"] = "Torsión del hueso de la Nariz",
- ["cheeks_1"] = "Altura de los pómulos",
- ["cheeks_2"] = "Anchura de los pómulos",
- ["cheeks_3"] = "Ancho de las mejillas",
- ["lip_fullness"] = "Relleno de los labios",
- ["jaw_bone_width"] = "Anchura del hueso de la mandíbula",
- ["jaw_bone_length"] = "Longitud del hueso de la mandíbula",
- ["chin_height"] = "Altura de la barbilla",
- ["chin_length"] = "Longitud de la barbilla",
- ["chin_width"] = "Ancho de la barbilla",
- ["chin_hole"] = "Tamaño del agujero de la barbilla",
- ["neck_thickness"] = "Grosor del cuello",
- ["wrinkles"] = "Arrugas",
- ["wrinkle_thickness"] = "Cantidad de arrugas",
- ["beard_type"] = "Tipo de barba",
- ["beard_size"] = "Tamaño de la barba",
- ["beard_color_1"] = "Color de la barba 1",
- ["beard_color_2"] = "Color de la barba 2",
- ["hair_1"] = "Pelo 1",
- ["hair_2"] = "Pelo 2",
- ["hair_color_1"] = "Color de pelo 1",
- ["hair_color_2"] = "Color de pelo 2",
- ["eye_color"] = "Color de ojos",
- ["eye_squint"] = "Apertura de ojos",
- ["eyebrow_type"] = "Tipo de ceja",
- ["eyebrow_size"] = "Tipo de ceja",
- ["eyebrow_color_1"] = "Color de ceja 1",
- ["eyebrow_color_2"] = "Color de ceja 2",
- ["eyebrow_depth"] = "Profundidad de las cejas",
- ["eyebrow_height"] = "Altura de las cejas",
- ["makeup_type"] = "Tipo de maquillaje",
- ["makeup_thickness"] = "Cantidad de maquillaje",
- ["makeup_color_1"] = "Color de maquillaje 1",
- ["makeup_color_2"] = "Color de maquillaje 2",
- ["lipstick_type"] = "Tipo de pintalabios",
- ["lipstick_thickness"] = "Cantidad de pintalabios",
- ["lipstick_color_1"] = "Color de pintalabios 1",
- ["lipstick_color_2"] = "Color de pintalabios 2",
- ["ear_accessories"] = "Accesorios de oreja",
- ["ear_accessories_color"] = "Color de accesorios",
- ["tshirt_1"] = "Camiseta 1",
- ["tshirt_2"] = "Camiseta 2",
- ["torso_1"] = "Torso 1",
- ["torso_2"] = "Torso 2",
- ["decals_1"] = "Tatuajes 1",
- ["decals_2"] = "Tatuajes 2",
- ["arms"] = "Brazos",
- ["arms_2"] = "Brazos 2",
- ["pants_1"] = "Pantalones 1",
- ["pants_2"] = "Pantalones 2",
- ["shoes_1"] = "Calzado 1",
- ["shoes_2"] = "Calzado 2",
- ["mask_1"] = "Mascara 1",
- ["mask_2"] = "Mascara 2",
- ["bproof_1"] = "Chaleco antibalas 1",
- ["bproof_2"] = "Chaleco antibalas 2",
- ["chain_1"] = "Cadena 1",
- ["chain_2"] = "Cadena 2",
- ["helmet_1"] = "Casco 1",
- ["helmet_2"] = "Casco 2",
- ["watches_1"] = "Reloj 1",
- ["watches_2"] = "Reloj 2",
- ["bracelets_1"] = "Pulseras 1",
- ["bracelets_2"] = "Pulseras 2",
- ["glasses_1"] = "Gafas 1",
- ["glasses_2"] = "Gafas 2",
- ["bag"] = "Mochila",
- ["bag_color"] = "Color mochila",
- ["blemishes"] = "Manchas",
- ["blemishes_size"] = "Cantidad de manchas",
- ["ageing"] = "Envejecimiento",
- ["ageing_1"] = "Cantidad de envejecimiento",
- ["blush"] = "Colorete",
- ["blush_1"] = "Cantidad de colorete",
- ["blush_color"] = "Color de colorete",
- ["complexion"] = "Complexión",
- ["complexion_1"] = "Cantidad de complexión",
- ["sun"] = "Bronceado",
- ["sun_1"] = "Cantidad de bronceado",
- ["freckles"] = "Pecas",
- ["freckles_1"] = "Cantidad de pecas",
- ["chest_hair"] = "Vello corporal",
- ["chest_hair_1"] = "Cantidad de vello corporal",
- ["chest_color"] = "Color de vello corporal",
- ["bodyb"] = "Manchas en el cuerpo",
- ["bodyb_size"] = "Tipo de manchas en el cuerpo",
- ["bodyb_extra"] = "Efecto de manchas en el cuerpo",
- ["bodyb_extra_thickness"] = "Espesor de manchas efecto cuerpo",
+ ["sex"] = "Sexo",
+ ["mom"] = "Herencia de la Madre",
+ ["dad"] = "Herencia del Padre",
+ ["resemblance"] = "Parecido",
+ ["skin_tone"] = "Tono de piel",
+ ["nose_1"] = "Ancho de la Nariz",
+ ["nose_2"] = "Altura del pico de la Nariz",
+ ["nose_3"] = "Longitud del pico de la Nariz",
+ ["nose_4"] = "Altura del hueso de la Nariz",
+ ["nose_5"] = "Bajada del pico de la Nariz",
+ ["nose_6"] = "Torsión del hueso de la Nariz",
+ ["cheeks_1"] = "Altura de los pómulos",
+ ["cheeks_2"] = "Anchura de los pómulos",
+ ["cheeks_3"] = "Ancho de las mejillas",
+ ["lip_fullness"] = "Relleno de los labios",
+ ["jaw_bone_width"] = "Anchura del hueso de la mandíbula",
+ ["jaw_bone_length"] = "Longitud del hueso de la mandíbula",
+ ["chin_height"] = "Altura de la barbilla",
+ ["chin_length"] = "Longitud de la barbilla",
+ ["chin_width"] = "Ancho de la barbilla",
+ ["chin_hole"] = "Tamaño del agujero de la barbilla",
+ ["neck_thickness"] = "Grosor del cuello",
+ ["wrinkles"] = "Arrugas",
+ ["wrinkle_thickness"] = "Cantidad de arrugas",
+ ["beard_type"] = "Tipo de barba",
+ ["beard_size"] = "Tamaño de la barba",
+ ["beard_color_1"] = "Color de la barba 1",
+ ["beard_color_2"] = "Color de la barba 2",
+ ["hair_1"] = "Pelo 1",
+ ["hair_2"] = "Pelo 2",
+ ["hair_color_1"] = "Color de pelo 1",
+ ["hair_color_2"] = "Color de pelo 2",
+ ["eye_color"] = "Color de ojos",
+ ["eye_squint"] = "Apertura de ojos",
+ ["eyebrow_type"] = "Tipo de ceja",
+ ["eyebrow_size"] = "Tipo de ceja",
+ ["eyebrow_color_1"] = "Color de ceja 1",
+ ["eyebrow_color_2"] = "Color de ceja 2",
+ ["eyebrow_depth"] = "Profundidad de las cejas",
+ ["eyebrow_height"] = "Altura de las cejas",
+ ["makeup_type"] = "Tipo de maquillaje",
+ ["makeup_thickness"] = "Cantidad de maquillaje",
+ ["makeup_color_1"] = "Color de maquillaje 1",
+ ["makeup_color_2"] = "Color de maquillaje 2",
+ ["lipstick_type"] = "Tipo de pintalabios",
+ ["lipstick_thickness"] = "Cantidad de pintalabios",
+ ["lipstick_color_1"] = "Color de pintalabios 1",
+ ["lipstick_color_2"] = "Color de pintalabios 2",
+ ["ear_accessories"] = "Accesorios de oreja",
+ ["ear_accessories_color"] = "Color de accesorios",
+ ["tshirt_1"] = "Camiseta 1",
+ ["tshirt_2"] = "Camiseta 2",
+ ["torso_1"] = "Torso 1",
+ ["torso_2"] = "Torso 2",
+ ["decals_1"] = "Tatuajes 1",
+ ["decals_2"] = "Tatuajes 2",
+ ["arms"] = "Brazos",
+ ["arms_2"] = "Brazos 2",
+ ["pants_1"] = "Pantalones 1",
+ ["pants_2"] = "Pantalones 2",
+ ["shoes_1"] = "Calzado 1",
+ ["shoes_2"] = "Calzado 2",
+ ["mask_1"] = "Mascara 1",
+ ["mask_2"] = "Mascara 2",
+ ["bproof_1"] = "Chaleco antibalas 1",
+ ["bproof_2"] = "Chaleco antibalas 2",
+ ["chain_1"] = "Cadena 1",
+ ["chain_2"] = "Cadena 2",
+ ["helmet_1"] = "Casco 1",
+ ["helmet_2"] = "Casco 2",
+ ["watches_1"] = "Reloj 1",
+ ["watches_2"] = "Reloj 2",
+ ["bracelets_1"] = "Pulseras 1",
+ ["bracelets_2"] = "Pulseras 2",
+ ["glasses_1"] = "Gafas 1",
+ ["glasses_2"] = "Gafas 2",
+ ["bag"] = "Mochila",
+ ["bag_color"] = "Color mochila",
+ ["blemishes"] = "Manchas",
+ ["blemishes_size"] = "Cantidad de manchas",
+ ["ageing"] = "Envejecimiento",
+ ["ageing_1"] = "Cantidad de envejecimiento",
+ ["blush"] = "Colorete",
+ ["blush_1"] = "Cantidad de colorete",
+ ["blush_color"] = "Color de colorete",
+ ["complexion"] = "Complexión",
+ ["complexion_1"] = "Cantidad de complexión",
+ ["sun"] = "Bronceado",
+ ["sun_1"] = "Cantidad de bronceado",
+ ["freckles"] = "Pecas",
+ ["freckles_1"] = "Cantidad de pecas",
+ ["chest_hair"] = "Vello corporal",
+ ["chest_hair_1"] = "Cantidad de vello corporal",
+ ["chest_color"] = "Color de vello corporal",
+ ["bodyb"] = "Manchas en el cuerpo",
+ ["bodyb_size"] = "Tipo de manchas en el cuerpo",
+ ["bodyb_extra"] = "Efecto de manchas en el cuerpo",
+ ["bodyb_extra_thickness"] = "Espesor de manchas efecto cuerpo",
}
diff --git a/[core]/skinchanger/locales/fi.lua b/[core]/skinchanger/locales/fi.lua
index bf3bbe59..914ba39c 100644
--- a/[core]/skinchanger/locales/fi.lua
+++ b/[core]/skinchanger/locales/fi.lua
@@ -1,76 +1,76 @@
Locales["fi"] = {
- ["sex"] = "Sukupuoli",
- ["face"] = "Kasvot",
- ["skin"] = "Iho",
- ["wrinkles"] = "Rypyt",
- ["wrinkle_thickness"] = "Ryppyjen vahvuus",
- ["beard_type"] = "Parta tyyli",
- ["beard_size"] = "Parran koko",
- ["beard_color_1"] = "Parran väri 1",
- ["beard_color_2"] = "Parran väri 2",
- ["hair_1"] = "Hiukset 1",
- ["hair_2"] = "Hiukset 2",
- ["hair_color_1"] = "Hiuksien väri 1",
- ["hair_color_2"] = "Hiuksien väri 2",
- ["eye_color"] = "Silmien väri",
- ["eyebrow_type"] = "Kulmakarva tyyli",
- ["eyebrow_size"] = "Kulmakarvojen tiheys",
- ["eyebrow_color_1"] = "Kulmakarvojen väri 1",
- ["eyebrow_color_2"] = "Kulmakarvojen väri 2",
- ["makeup_type"] = "Meikki tyyli",
- ["makeup_thickness"] = "Meikin vahvuus",
- ["makeup_color_1"] = "Meikin väri 1",
- ["makeup_color_2"] = "Meikin väri 2",
- ["lipstick_type"] = "Huulipuna tyyli",
- ["lipstick_thickness"] = "Huulipunan vahvuus",
- ["lipstick_color_1"] = "Huulipunan väri 1",
- ["lipstick_color_2"] = "Huulipunan väri 2",
- ["ear_accessories"] = "Korvakorut",
- ["ear_accessories_color"] = "Korvakorujen väri",
- ["tshirt_1"] = "T-paita 1",
- ["tshirt_2"] = "T-paita 2",
- ["torso_1"] = "Paita 1",
- ["torso_2"] = "Paita 2",
- ["decals_1"] = "Kerros 1",
- ["decals_2"] = "Kerros 2",
- ["arms"] = "Kädet",
- ["arms_2"] = "Kädet 2",
- ["pants_1"] = "Housut 1",
- ["pants_2"] = "Housut 2",
- ["shoes_1"] = "Kengät 1",
- ["shoes_2"] = "Kengät 2",
- ["mask_1"] = "Maski 1",
- ["mask_2"] = "Maski 2",
- ["bproof_1"] = "Luotiliivi 1",
- ["bproof_2"] = "Luotiliivi 2",
- ["chain_1"] = "Korut 1",
- ["chain_2"] = "Korut 2",
- ["helmet_1"] = "Kypärät 1",
- ["helmet_2"] = "Kypärät 2",
- ["watches_1"] = "Kellot 1",
- ["watches_2"] = "Kellot 2",
- ["bracelets_1"] = "Rannekkeet 1",
- ["bracelets_2"] = "Rannekkeet 2",
- ["glasses_1"] = "Lasit 1",
- ["glasses_2"] = "Lasit 2",
- ["bag"] = "Reput",
- ["bag_color"] = "Repun väri",
- ["blemishes"] = "Pisamat",
- ["blemishes_size"] = "Pisamien vahvuus",
- ["ageing"] = "Ikääntyminen",
- ["ageing_1"] = "Ikääntyminen vahvuus",
- ["blush"] = "Punastuminen",
- ["blush_1"] = "Punastumisen vahvuus",
- ["blush_color"] = "Punastumisen väri",
- ["complexion"] = "Pigmentti",
- ["complexion_1"] = "Pigmentin vahvuus",
- ["sun"] = "Rusketus",
- ["sun_1"] = "Rusketus vahvuus",
- ["freckles"] = "Pilkut",
- ["freckles_1"] = "Pilkkujen vahvuus",
- ["chest_hair"] = "Rintakarvat",
- ["chest_hair_1"] = "Rintakarvojen tiheys",
- ["chest_color"] = "Rintakarvojen väri",
- ["bodyb"] = "Pisamat kehossa",
- ["bodyb_size"] = "Kehopisamien vahvuus",
+ ["sex"] = "Sukupuoli",
+ ["face"] = "Kasvot",
+ ["skin"] = "Iho",
+ ["wrinkles"] = "Rypyt",
+ ["wrinkle_thickness"] = "Ryppyjen vahvuus",
+ ["beard_type"] = "Parta tyyli",
+ ["beard_size"] = "Parran koko",
+ ["beard_color_1"] = "Parran väri 1",
+ ["beard_color_2"] = "Parran väri 2",
+ ["hair_1"] = "Hiukset 1",
+ ["hair_2"] = "Hiukset 2",
+ ["hair_color_1"] = "Hiuksien väri 1",
+ ["hair_color_2"] = "Hiuksien väri 2",
+ ["eye_color"] = "Silmien väri",
+ ["eyebrow_type"] = "Kulmakarva tyyli",
+ ["eyebrow_size"] = "Kulmakarvojen tiheys",
+ ["eyebrow_color_1"] = "Kulmakarvojen väri 1",
+ ["eyebrow_color_2"] = "Kulmakarvojen väri 2",
+ ["makeup_type"] = "Meikki tyyli",
+ ["makeup_thickness"] = "Meikin vahvuus",
+ ["makeup_color_1"] = "Meikin väri 1",
+ ["makeup_color_2"] = "Meikin väri 2",
+ ["lipstick_type"] = "Huulipuna tyyli",
+ ["lipstick_thickness"] = "Huulipunan vahvuus",
+ ["lipstick_color_1"] = "Huulipunan väri 1",
+ ["lipstick_color_2"] = "Huulipunan väri 2",
+ ["ear_accessories"] = "Korvakorut",
+ ["ear_accessories_color"] = "Korvakorujen väri",
+ ["tshirt_1"] = "T-paita 1",
+ ["tshirt_2"] = "T-paita 2",
+ ["torso_1"] = "Paita 1",
+ ["torso_2"] = "Paita 2",
+ ["decals_1"] = "Kerros 1",
+ ["decals_2"] = "Kerros 2",
+ ["arms"] = "Kädet",
+ ["arms_2"] = "Kädet 2",
+ ["pants_1"] = "Housut 1",
+ ["pants_2"] = "Housut 2",
+ ["shoes_1"] = "Kengät 1",
+ ["shoes_2"] = "Kengät 2",
+ ["mask_1"] = "Maski 1",
+ ["mask_2"] = "Maski 2",
+ ["bproof_1"] = "Luotiliivi 1",
+ ["bproof_2"] = "Luotiliivi 2",
+ ["chain_1"] = "Korut 1",
+ ["chain_2"] = "Korut 2",
+ ["helmet_1"] = "Kypärät 1",
+ ["helmet_2"] = "Kypärät 2",
+ ["watches_1"] = "Kellot 1",
+ ["watches_2"] = "Kellot 2",
+ ["bracelets_1"] = "Rannekkeet 1",
+ ["bracelets_2"] = "Rannekkeet 2",
+ ["glasses_1"] = "Lasit 1",
+ ["glasses_2"] = "Lasit 2",
+ ["bag"] = "Reput",
+ ["bag_color"] = "Repun väri",
+ ["blemishes"] = "Pisamat",
+ ["blemishes_size"] = "Pisamien vahvuus",
+ ["ageing"] = "Ikääntyminen",
+ ["ageing_1"] = "Ikääntyminen vahvuus",
+ ["blush"] = "Punastuminen",
+ ["blush_1"] = "Punastumisen vahvuus",
+ ["blush_color"] = "Punastumisen väri",
+ ["complexion"] = "Pigmentti",
+ ["complexion_1"] = "Pigmentin vahvuus",
+ ["sun"] = "Rusketus",
+ ["sun_1"] = "Rusketus vahvuus",
+ ["freckles"] = "Pilkut",
+ ["freckles_1"] = "Pilkkujen vahvuus",
+ ["chest_hair"] = "Rintakarvat",
+ ["chest_hair_1"] = "Rintakarvojen tiheys",
+ ["chest_color"] = "Rintakarvojen väri",
+ ["bodyb"] = "Pisamat kehossa",
+ ["bodyb_size"] = "Kehopisamien vahvuus",
}
diff --git a/[core]/skinchanger/locales/fr.lua b/[core]/skinchanger/locales/fr.lua
index bff1a222..012a9b8d 100644
--- a/[core]/skinchanger/locales/fr.lua
+++ b/[core]/skinchanger/locales/fr.lua
@@ -1,100 +1,100 @@
Locales["fr"] = {
- ["sex"] = "sexe",
- ["mom"] = "visage de la mère",
- ["dad"] = "visage du père",
- ["resemblance"] = "ressemblance",
- ["skin_tone"] = "teint",
- ["nose_1"] = "largeur du nez",
- ["nose_2"] = "hauteur du pic du nez",
- ["nose_3"] = "longueur du pic du nez",
- ["nose_4"] = "hauteur de l'os du nez",
- ["nose_5"] = "abaissement du pic du nez",
- ["nose_6"] = "torsion de l'os du nez",
- ["cheeks_1"] = "hauteur des pommettes",
- ["cheeks_2"] = "largeur des pommettes",
- ["cheeks_3"] = "largeur des joues",
- ["lip_fullness"] = "plénitude des lèvres",
- ["jaw_bone_width"] = "largeur de l'os de la mâchoire",
- ["jaw_bone_length"] = "longueur de l'os de la mâchoire",
- ["chin_height"] = "hauteur du menton",
- ["chin_length"] = "longueur du menton",
- ["chin_width"] = "largeur du menton",
- ["chin_hole"] = "taille du trou du menton",
- ["neck_thickness"] = "épaisseur du cou",
- ["wrinkles"] = "les rides",
- ["wrinkle_thickness"] = "épaisseur des rides",
- ["beard_type"] = "type de barbe",
- ["beard_size"] = "taille de barbe",
- ["beard_color_1"] = "couleur de barbe 1",
- ["beard_color_2"] = "couleur de barbe 2",
- ["hair_1"] = "cheveux 1",
- ["hair_2"] = "cheveux 2",
- ["hair_color_1"] = "couleur de cheveux 1",
- ["hair_color_2"] = "couleur de cheveux 2",
- ["eye_color"] = "couleur des yeux",
- ["eye_squint"] = "Louchement des yeux",
- ["eyebrow_type"] = "type de sourcil",
- ["eyebrow_size"] = "taille des sourcils",
- ["eyebrow_color_1"] = "couleur des sourcils 1",
- ["eyebrow_color_2"] = "couleur des sourcils 2",
- ["eyebrow_depth"] = "profondeur des sourcils",
- ["eyebrow_height"] = "hauteur des sourcils",
- ["makeup_type"] = "type de maquillage",
- ["makeup_thickness"] = "épaisseur de maquillage",
- ["makeup_color_1"] = "couleur de maquillage 1",
- ["makeup_color_2"] = "couleur de maquillage 2",
- ["lipstick_type"] = "type de rouge à lèvres",
- ["lipstick_thickness"] = "épaisseur du rouge à lèvres",
- ["lipstick_color_1"] = "couleur de rouge à lèvres 1",
- ["lipstick_color_2"] = "couleur de rouge à lèvres 2",
- ["ear_accessories"] = "accessoires d'oreille",
- ["ear_accessories_color"] = "couleur des accessoires d'oreille",
- ["tshirt_1"] = "t-Shirt 1",
- ["tshirt_2"] = "t-Shirt 2",
- ["torso_1"] = "torse 1",
- ["torso_2"] = "torse 2",
- ["decals_1"] = "décalcomanies 1",
- ["decals_2"] = "décalcomanies 2",
- ["arms"] = "bras",
- ["arms_2"] = "bras 2",
- ["pants_1"] = "pantalon 1",
- ["pants_2"] = "pantalon 2",
- ["shoes_1"] = "chaussures 1",
- ["shoes_2"] = "chaussures 2",
- ["mask_1"] = "masque 1",
- ["mask_2"] = "masque 2",
- ["bproof_1"] = "gilet pare-balles 1",
- ["bproof_2"] = "gilet pare-balles 2",
- ["chain_1"] = "chaîne 1",
- ["chain_2"] = "chaîne 2",
- ["helmet_1"] = "casque 1",
- ["helmet_2"] = "casque 2",
- ["watches_1"] = "montres 1",
- ["watches_2"] = "montres 2",
- ["bracelets_1"] = "bracelets 1",
- ["bracelets_2"] = "bracelets 2",
- ["glasses_1"] = "lunettes 1",
- ["glasses_2"] = "lunettes 2",
- ["bag"] = "sac",
- ["bag_color"] = "couleur du sac",
- ["blemishes"] = "imperfections",
- ["blemishes_size"] = "épaisseur des imperfections",
- ["ageing"] = "vieillissement",
- ["ageing_1"] = "épaisseur de vieillissement",
- ["blush"] = "rougir",
- ["blush_1"] = "épaisseur du fard à joues",
- ["blush_color"] = "couleur fard à joues",
- ["complexion"] = "complexion",
- ["complexion_1"] = "épaisseur du teint",
- ["sun"] = "soleil",
- ["sun_1"] = "épaisseur du soleil",
- ["freckles"] = "taches de rousseur",
- ["freckles_1"] = "épaisseur des taches de rousseur",
- ["chest_hair"] = "les poils du torse",
- ["chest_hair_1"] = "épaisseur des poils de la poitrine",
- ["chest_color"] = "couleur des cheveux de la poitrine",
- ["bodyb"] = "imperfections du corps",
- ["bodyb_size"] = "épaisseur des imperfections corporelles",
- ["bodyb_extra"] = "effet corps",
- ["bodyb_extra_thickness"] = "imperfections effet corps épaisseur",
+ ["sex"] = "sexe",
+ ["mom"] = "visage de la mère",
+ ["dad"] = "visage du père",
+ ["resemblance"] = "ressemblance",
+ ["skin_tone"] = "teint",
+ ["nose_1"] = "largeur du nez",
+ ["nose_2"] = "hauteur du pic du nez",
+ ["nose_3"] = "longueur du pic du nez",
+ ["nose_4"] = "hauteur de l'os du nez",
+ ["nose_5"] = "abaissement du pic du nez",
+ ["nose_6"] = "torsion de l'os du nez",
+ ["cheeks_1"] = "hauteur des pommettes",
+ ["cheeks_2"] = "largeur des pommettes",
+ ["cheeks_3"] = "largeur des joues",
+ ["lip_fullness"] = "plénitude des lèvres",
+ ["jaw_bone_width"] = "largeur de l'os de la mâchoire",
+ ["jaw_bone_length"] = "longueur de l'os de la mâchoire",
+ ["chin_height"] = "hauteur du menton",
+ ["chin_length"] = "longueur du menton",
+ ["chin_width"] = "largeur du menton",
+ ["chin_hole"] = "taille du trou du menton",
+ ["neck_thickness"] = "épaisseur du cou",
+ ["wrinkles"] = "les rides",
+ ["wrinkle_thickness"] = "épaisseur des rides",
+ ["beard_type"] = "type de barbe",
+ ["beard_size"] = "taille de barbe",
+ ["beard_color_1"] = "couleur de barbe 1",
+ ["beard_color_2"] = "couleur de barbe 2",
+ ["hair_1"] = "cheveux 1",
+ ["hair_2"] = "cheveux 2",
+ ["hair_color_1"] = "couleur de cheveux 1",
+ ["hair_color_2"] = "couleur de cheveux 2",
+ ["eye_color"] = "couleur des yeux",
+ ["eye_squint"] = "Louchement des yeux",
+ ["eyebrow_type"] = "type de sourcil",
+ ["eyebrow_size"] = "taille des sourcils",
+ ["eyebrow_color_1"] = "couleur des sourcils 1",
+ ["eyebrow_color_2"] = "couleur des sourcils 2",
+ ["eyebrow_depth"] = "profondeur des sourcils",
+ ["eyebrow_height"] = "hauteur des sourcils",
+ ["makeup_type"] = "type de maquillage",
+ ["makeup_thickness"] = "épaisseur de maquillage",
+ ["makeup_color_1"] = "couleur de maquillage 1",
+ ["makeup_color_2"] = "couleur de maquillage 2",
+ ["lipstick_type"] = "type de rouge à lèvres",
+ ["lipstick_thickness"] = "épaisseur du rouge à lèvres",
+ ["lipstick_color_1"] = "couleur de rouge à lèvres 1",
+ ["lipstick_color_2"] = "couleur de rouge à lèvres 2",
+ ["ear_accessories"] = "accessoires d'oreille",
+ ["ear_accessories_color"] = "couleur des accessoires d'oreille",
+ ["tshirt_1"] = "t-Shirt 1",
+ ["tshirt_2"] = "t-Shirt 2",
+ ["torso_1"] = "torse 1",
+ ["torso_2"] = "torse 2",
+ ["decals_1"] = "décalcomanies 1",
+ ["decals_2"] = "décalcomanies 2",
+ ["arms"] = "bras",
+ ["arms_2"] = "bras 2",
+ ["pants_1"] = "pantalon 1",
+ ["pants_2"] = "pantalon 2",
+ ["shoes_1"] = "chaussures 1",
+ ["shoes_2"] = "chaussures 2",
+ ["mask_1"] = "masque 1",
+ ["mask_2"] = "masque 2",
+ ["bproof_1"] = "gilet pare-balles 1",
+ ["bproof_2"] = "gilet pare-balles 2",
+ ["chain_1"] = "chaîne 1",
+ ["chain_2"] = "chaîne 2",
+ ["helmet_1"] = "casque 1",
+ ["helmet_2"] = "casque 2",
+ ["watches_1"] = "montres 1",
+ ["watches_2"] = "montres 2",
+ ["bracelets_1"] = "bracelets 1",
+ ["bracelets_2"] = "bracelets 2",
+ ["glasses_1"] = "lunettes 1",
+ ["glasses_2"] = "lunettes 2",
+ ["bag"] = "sac",
+ ["bag_color"] = "couleur du sac",
+ ["blemishes"] = "imperfections",
+ ["blemishes_size"] = "épaisseur des imperfections",
+ ["ageing"] = "vieillissement",
+ ["ageing_1"] = "épaisseur de vieillissement",
+ ["blush"] = "rougir",
+ ["blush_1"] = "épaisseur du fard à joues",
+ ["blush_color"] = "couleur fard à joues",
+ ["complexion"] = "complexion",
+ ["complexion_1"] = "épaisseur du teint",
+ ["sun"] = "soleil",
+ ["sun_1"] = "épaisseur du soleil",
+ ["freckles"] = "taches de rousseur",
+ ["freckles_1"] = "épaisseur des taches de rousseur",
+ ["chest_hair"] = "les poils du torse",
+ ["chest_hair_1"] = "épaisseur des poils de la poitrine",
+ ["chest_color"] = "couleur des cheveux de la poitrine",
+ ["bodyb"] = "imperfections du corps",
+ ["bodyb_size"] = "épaisseur des imperfections corporelles",
+ ["bodyb_extra"] = "effet corps",
+ ["bodyb_extra_thickness"] = "imperfections effet corps épaisseur",
}
diff --git a/[core]/skinchanger/locales/he.lua b/[core]/skinchanger/locales/he.lua
index 5c081bd2..27ac1374 100644
--- a/[core]/skinchanger/locales/he.lua
+++ b/[core]/skinchanger/locales/he.lua
@@ -1,100 +1,100 @@
Locales["he"] = {
- ['sex'] = 'מין',
- ['mom'] = 'פנים של אמא',
- ['dad'] = 'פנים של אבא',
- ['resemblance'] = 'דמיון',
- ['skin_tone'] = 'גוון העור',
- ['nose_1'] = 'רוחב האף',
- ['nose_2'] = 'גובה שיא האף',
- ['nose_3'] = 'אורך שיא האף',
- ['nose_4'] = 'גובה עצם האף',
- ['nose_5'] = 'הורדת שיא האף',
- ['nose_6'] = 'סיבוב עצם האף',
- ['cheeks_1'] = 'גובה הלחיים',
- ['cheeks_2'] = 'רוחב הלחיים',
- ['cheeks_3'] = 'רוחב הלחיים',
- ['lip_fullness'] = 'מלאות השפתיים',
- ['jaw_bone_width'] = 'רוחב עצם הלסת',
- ['jaw_bone_length'] = 'אורך עצם הלסת',
- ['chin_height'] = 'גובה הסנטר',
- ['chin_length'] = 'אורך הסנטר',
- ['chin_width'] = 'רוחב הסנטר',
- ['chin_hole'] = 'גודל חור הסנטר',
- ['neck_thickness'] = 'עובי הצוואר',
- ['wrinkles'] = 'קמטים',
- ['wrinkle_thickness'] = 'עובי הקמטים',
- ['beard_type'] = 'סוג הזקן',
- ['beard_size'] = 'גודל הזקן',
- ['beard_color_1'] = 'צבע הזקן 1',
- ['beard_color_2'] = 'צבע הזקן 2',
- ['hair_1'] = 'שיער 1',
- ['hair_2'] = 'שיער 2',
- ['hair_color_1'] = 'צבע השיער 1',
- ['hair_color_2'] = 'צבע השיער 2',
- ['eye_color'] = 'צבע העיניים',
- ['eye_squint'] = 'קימוט העין',
- ['eyebrow_type'] = 'סוג הגבות',
- ['eyebrow_size'] = 'גודל הגבות',
- ['eyebrow_color_1'] = 'צבע הגבות 1',
- ['eyebrow_color_2'] = 'צבע הגבות 2',
- ['eyebrow_depth'] = 'עומק הגבות',
- ['eyebrow_height'] = 'גובה הגבות',
- ['makeup_type'] = 'סוג האיפור',
- ['makeup_thickness'] = 'עובי האיפור',
- ['makeup_color_1'] = 'צבע האיפור 1',
- ['makeup_color_2'] = 'צבע האיפור 2',
- ['lipstick_type'] = 'סוג השפתון',
- ['lipstick_thickness'] = 'עובי השפתון',
- ['lipstick_color_1'] = 'צבע השפתון 1',
- ['lipstick_color_2'] = 'צבע השפתון 2',
- ['ear_accessories'] = 'תכשיטים לאוזניים',
- ['ear_accessories_color'] = 'צבע התכשיטים לאוזניים',
- ['tshirt_1'] = 'חולצת טי 1',
- ['tshirt_2'] = 'חולצת טי 2',
- ['torso_1'] = 'גוף עליון 1',
- ['torso_2'] = 'גוף עליון 2',
- ['decals_1'] = 'מדבקות 1',
- ['decals_2'] = 'מדבקות 2',
- ['arms'] = 'ידיים',
- ['arms_2'] = 'ידיים 2',
- ['pants_1'] = 'מכנסיים 1',
- ['pants_2'] = 'מכנסיים 2',
- ['shoes_1'] = 'נעליים 1',
- ['shoes_2'] = 'נעליים 2',
- ['mask_1'] = 'מסיכה 1',
- ['mask_2'] = 'מסיכה 2',
- ['bproof_1'] = 'שריון נגד קליעים 1',
- ['bproof_2'] = 'שריון נגד קליעים 2',
- ['chain_1'] = 'שרשרת 1',
- ['chain_2'] = 'שרשרת 2',
- ['helmet_1'] = 'קסדה 1',
- ['helmet_2'] = 'קסדה 2',
- ['watches_1'] = 'שעונים 1',
- ['watches_2'] = 'שעונים 2',
- ['bracelets_1'] = 'צמידים 1',
- ['bracelets_2'] = 'צמידים 2',
- ['glasses_1'] = 'משקפיים 1',
- ['glasses_2'] = 'משקפיים 2',
- ['bag'] = 'תיק',
- ['bag_color'] = 'צבע התיק',
- ['blemishes'] = 'כתמים',
- ['blemishes_size'] = 'עובי הכתמים',
- ['ageing'] = 'הזדקנות',
- ['ageing_1'] = 'עובי ההזדקנות',
- ['blush'] = 'רוגז',
- ['blush_1'] = 'עובי הרוגז',
- ['blush_color'] = 'צבע הרוגז',
- ['complexion'] = 'מרקם העור',
- ['complexion_1'] = 'עובי המרקם',
- ['sun'] = 'שמש',
- ['sun_1'] = 'עובי השמש',
- ['freckles'] = 'נמשים',
- ['freckles_1'] = 'עובי הנמשים',
- ['chest_hair'] = 'שיער חזה',
- ['chest_hair_1'] = 'עובי שיער החזה',
- ['chest_color'] = 'צבע שיער החזה',
- ['bodyb'] = 'כתמים בגוף',
- ['bodyb_size'] = 'עובי הכתמים בגוף',
- ['bodyb_extra'] = 'השפעת כתמים בגוף',
- ['bodyb_extra_thickness'] = 'עובי השפעת הכתמים בגוף',
- }
+ ["sex"] = "מין",
+ ["mom"] = "פנים של אמא",
+ ["dad"] = "פנים של אבא",
+ ["resemblance"] = "דמיון",
+ ["skin_tone"] = "גוון העור",
+ ["nose_1"] = "רוחב האף",
+ ["nose_2"] = "גובה שיא האף",
+ ["nose_3"] = "אורך שיא האף",
+ ["nose_4"] = "גובה עצם האף",
+ ["nose_5"] = "הורדת שיא האף",
+ ["nose_6"] = "סיבוב עצם האף",
+ ["cheeks_1"] = "גובה הלחיים",
+ ["cheeks_2"] = "רוחב הלחיים",
+ ["cheeks_3"] = "רוחב הלחיים",
+ ["lip_fullness"] = "מלאות השפתיים",
+ ["jaw_bone_width"] = "רוחב עצם הלסת",
+ ["jaw_bone_length"] = "אורך עצם הלסת",
+ ["chin_height"] = "גובה הסנטר",
+ ["chin_length"] = "אורך הסנטר",
+ ["chin_width"] = "רוחב הסנטר",
+ ["chin_hole"] = "גודל חור הסנטר",
+ ["neck_thickness"] = "עובי הצוואר",
+ ["wrinkles"] = "קמטים",
+ ["wrinkle_thickness"] = "עובי הקמטים",
+ ["beard_type"] = "סוג הזקן",
+ ["beard_size"] = "גודל הזקן",
+ ["beard_color_1"] = "צבע הזקן 1",
+ ["beard_color_2"] = "צבע הזקן 2",
+ ["hair_1"] = "שיער 1",
+ ["hair_2"] = "שיער 2",
+ ["hair_color_1"] = "צבע השיער 1",
+ ["hair_color_2"] = "צבע השיער 2",
+ ["eye_color"] = "צבע העיניים",
+ ["eye_squint"] = "קימוט העין",
+ ["eyebrow_type"] = "סוג הגבות",
+ ["eyebrow_size"] = "גודל הגבות",
+ ["eyebrow_color_1"] = "צבע הגבות 1",
+ ["eyebrow_color_2"] = "צבע הגבות 2",
+ ["eyebrow_depth"] = "עומק הגבות",
+ ["eyebrow_height"] = "גובה הגבות",
+ ["makeup_type"] = "סוג האיפור",
+ ["makeup_thickness"] = "עובי האיפור",
+ ["makeup_color_1"] = "צבע האיפור 1",
+ ["makeup_color_2"] = "צבע האיפור 2",
+ ["lipstick_type"] = "סוג השפתון",
+ ["lipstick_thickness"] = "עובי השפתון",
+ ["lipstick_color_1"] = "צבע השפתון 1",
+ ["lipstick_color_2"] = "צבע השפתון 2",
+ ["ear_accessories"] = "תכשיטים לאוזניים",
+ ["ear_accessories_color"] = "צבע התכשיטים לאוזניים",
+ ["tshirt_1"] = "חולצת טי 1",
+ ["tshirt_2"] = "חולצת טי 2",
+ ["torso_1"] = "גוף עליון 1",
+ ["torso_2"] = "גוף עליון 2",
+ ["decals_1"] = "מדבקות 1",
+ ["decals_2"] = "מדבקות 2",
+ ["arms"] = "ידיים",
+ ["arms_2"] = "ידיים 2",
+ ["pants_1"] = "מכנסיים 1",
+ ["pants_2"] = "מכנסיים 2",
+ ["shoes_1"] = "נעליים 1",
+ ["shoes_2"] = "נעליים 2",
+ ["mask_1"] = "מסיכה 1",
+ ["mask_2"] = "מסיכה 2",
+ ["bproof_1"] = "שריון נגד קליעים 1",
+ ["bproof_2"] = "שריון נגד קליעים 2",
+ ["chain_1"] = "שרשרת 1",
+ ["chain_2"] = "שרשרת 2",
+ ["helmet_1"] = "קסדה 1",
+ ["helmet_2"] = "קסדה 2",
+ ["watches_1"] = "שעונים 1",
+ ["watches_2"] = "שעונים 2",
+ ["bracelets_1"] = "צמידים 1",
+ ["bracelets_2"] = "צמידים 2",
+ ["glasses_1"] = "משקפיים 1",
+ ["glasses_2"] = "משקפיים 2",
+ ["bag"] = "תיק",
+ ["bag_color"] = "צבע התיק",
+ ["blemishes"] = "כתמים",
+ ["blemishes_size"] = "עובי הכתמים",
+ ["ageing"] = "הזדקנות",
+ ["ageing_1"] = "עובי ההזדקנות",
+ ["blush"] = "רוגז",
+ ["blush_1"] = "עובי הרוגז",
+ ["blush_color"] = "צבע הרוגז",
+ ["complexion"] = "מרקם העור",
+ ["complexion_1"] = "עובי המרקם",
+ ["sun"] = "שמש",
+ ["sun_1"] = "עובי השמש",
+ ["freckles"] = "נמשים",
+ ["freckles_1"] = "עובי הנמשים",
+ ["chest_hair"] = "שיער חזה",
+ ["chest_hair_1"] = "עובי שיער החזה",
+ ["chest_color"] = "צבע שיער החזה",
+ ["bodyb"] = "כתמים בגוף",
+ ["bodyb_size"] = "עובי הכתמים בגוף",
+ ["bodyb_extra"] = "השפעת כתמים בגוף",
+ ["bodyb_extra_thickness"] = "עובי השפעת הכתמים בגוף",
+}
diff --git a/[core]/skinchanger/locales/hu.lua b/[core]/skinchanger/locales/hu.lua
index 52238094..a0b19a8a 100644
--- a/[core]/skinchanger/locales/hu.lua
+++ b/[core]/skinchanger/locales/hu.lua
@@ -1,100 +1,100 @@
Locales["hu"] = {
- ["sex"] = "Nem",
- ["mom"] = "Anyja arca",
- ["dad"] = "Apja arca",
- ["resemblance"] = "Hasonlóság",
- ["skin_tone"] = "Bőrszín",
- ["nose_1"] = "Orr szélessége",
- ["nose_2"] = "Orr magassága",
- ["nose_3"] = "Orrcsúcs hossza",
- ["nose_4"] = "Orrcsont magassága",
- ["nose_5"] = "Orrcsúcs leengedése",
- ["nose_6"] = "Orrcsong csavar",
- ["cheeks_1"] = "Arccsont magassága",
- ["cheeks_2"] = "Arccsont szélessége",
- ["cheeks_3"] = "Arccsont szélessége 2",
- ["lip_fullness"] = "Ajak teltsége",
- ["jaw_bone_width"] = "Allcsont szélessége",
- ["jaw_bone_length"] = "Állcsong hossza",
- ["chin_height"] = "Áll magassága",
- ["chin_length"] = "Áll hossza",
- ["chin_width"] = "Áll szélessége",
- ["chin_hole"] = "Álllyuk mérete",
- ["neck_thickness"] = "Nyak vastagsága",
- ["wrinkles"] = "Ráncok",
- ["wrinkle_thickness"] = "Ráncok erőssége",
- ["beard_type"] = "Szakáll típusa",
- ["beard_size"] = "Szakáll nagysága",
- ["beard_color_1"] = "Szakáll színe 1",
- ["beard_color_2"] = "Szakáll színe 2",
- ["hair_1"] = "Haj 1",
- ["hair_2"] = "Haj 2",
- ["hair_color_1"] = "Haj színe 1",
- ["hair_color_2"] = "Haj színe 2",
- ["eye_color"] = "Szem szine",
- ["eye_squint"] = "Szem hunyorgás",
- ["eyebrow_type"] = "Szem típusa",
- ["eyebrow_size"] = "Szem nagysága",
- ["eyebrow_color_1"] = "Szem színe 1",
- ["eyebrow_color_2"] = "Szem színe 2",
- ["eyebrow_depth"] = "Szemöldökmélysége",
- ["eyebrow_height"] = "Szemöldökmagassága",
- ["makeup_type"] = "Smink tipusa",
- ["makeup_thickness"] = "Smink erössége",
- ["makeup_color_1"] = "Smink színe 1",
- ["makeup_color_2"] = "Smink színe 2",
- ["lipstick_type"] = "Rúzs típusa",
- ["lipstick_thickness"] = "Rúzs erőssége",
- ["lipstick_color_1"] = "Rúzs színe 1",
- ["lipstick_color_2"] = "Rúzs színe 2",
- ["ear_accessories"] = "Fülbevaló",
- ["ear_accessories_color"] = "Fülbevaló színe",
- ["tshirt_1"] = "Póló 1",
- ["tshirt_2"] = "Póló 2",
- ["torso_1"] = "Felsö 1",
- ["torso_2"] = "Felsö 2",
- ["decals_1"] = "Matrica 1",
- ["decals_2"] = "Matrica 2",
- ["arms"] = "Kezek",
- ["arms_2"] = "Kezek 2",
- ["pants_1"] = "Nadrág 1",
- ["pants_2"] = "Nadrág 2",
- ["shoes_1"] = "Cipö 1",
- ["shoes_2"] = "Cipö 2",
- ["mask_1"] = "Maszk 1",
- ["mask_2"] = "Maszk 2",
- ["bproof_1"] = "Golyóállómellény 1",
- ["bproof_2"] = "Golyóállómellény 2",
- ["chain_1"] = "Lánc 1",
- ["chain_2"] = "Lánc 2",
- ["helmet_1"] = "Sisak 1",
- ["helmet_2"] = "Sisak 2",
- ["watches_1"] = "Óra 1",
- ["watches_2"] = "Óra 2",
- ["bracelets_1"] = "Karkötö 1",
- ["bracelets_2"] = "Karkötö 2",
- ["glasses_1"] = "Szemüveg 1",
- ["glasses_2"] = "Szemüveg 2",
- ["bag"] = "Táska",
- ["bag_color"] = "Táska szine",
- ["blemishes"] = "Foltok",
- ["blemishes_size"] = "Foltok erőssége",
- ["ageing"] = "Öregedés",
- ["ageing_1"] = "Öregedés erőssége",
- ["blush"] = "Bőrpír",
- ["blush_1"] = "Bőrpír erőssége",
- ["blush_color"] = "Bőrpír színe",
- ["complexion"] = "Arcszín",
- ["complexion_1"] = "Arcszín erőssége",
- ["sun"] = "Nap",
- ["sun_1"] = "Nap erőssége",
- ["freckles"] = "Szeplők",
- ["freckles_1"] = "Szeplők erőssége",
- ["chest_hair"] = "Mellszőr",
- ["chest_hair_1"] = "Mellszőr erőssége",
- ["chest_color"] = "Mellszőr színe",
- ["bodyb"] = "Bőrhibák",
- ["bodyb_size"] = "Bőrhibák erőssége",
- ["bodyb_extra"] = "Foltos testhatás",
- ["bodyb_extra_thickness"] = "Foltos testhatás vastagsága",
+ ["sex"] = "Nem",
+ ["mom"] = "Anyja arca",
+ ["dad"] = "Apja arca",
+ ["resemblance"] = "Hasonlóság",
+ ["skin_tone"] = "Bőrszín",
+ ["nose_1"] = "Orr szélessége",
+ ["nose_2"] = "Orr magassága",
+ ["nose_3"] = "Orrcsúcs hossza",
+ ["nose_4"] = "Orrcsont magassága",
+ ["nose_5"] = "Orrcsúcs leengedése",
+ ["nose_6"] = "Orrcsong csavar",
+ ["cheeks_1"] = "Arccsont magassága",
+ ["cheeks_2"] = "Arccsont szélessége",
+ ["cheeks_3"] = "Arccsont szélessége 2",
+ ["lip_fullness"] = "Ajak teltsége",
+ ["jaw_bone_width"] = "Allcsont szélessége",
+ ["jaw_bone_length"] = "Állcsong hossza",
+ ["chin_height"] = "Áll magassága",
+ ["chin_length"] = "Áll hossza",
+ ["chin_width"] = "Áll szélessége",
+ ["chin_hole"] = "Álllyuk mérete",
+ ["neck_thickness"] = "Nyak vastagsága",
+ ["wrinkles"] = "Ráncok",
+ ["wrinkle_thickness"] = "Ráncok erőssége",
+ ["beard_type"] = "Szakáll típusa",
+ ["beard_size"] = "Szakáll nagysága",
+ ["beard_color_1"] = "Szakáll színe 1",
+ ["beard_color_2"] = "Szakáll színe 2",
+ ["hair_1"] = "Haj 1",
+ ["hair_2"] = "Haj 2",
+ ["hair_color_1"] = "Haj színe 1",
+ ["hair_color_2"] = "Haj színe 2",
+ ["eye_color"] = "Szem szine",
+ ["eye_squint"] = "Szem hunyorgás",
+ ["eyebrow_type"] = "Szem típusa",
+ ["eyebrow_size"] = "Szem nagysága",
+ ["eyebrow_color_1"] = "Szem színe 1",
+ ["eyebrow_color_2"] = "Szem színe 2",
+ ["eyebrow_depth"] = "Szemöldökmélysége",
+ ["eyebrow_height"] = "Szemöldökmagassága",
+ ["makeup_type"] = "Smink tipusa",
+ ["makeup_thickness"] = "Smink erössége",
+ ["makeup_color_1"] = "Smink színe 1",
+ ["makeup_color_2"] = "Smink színe 2",
+ ["lipstick_type"] = "Rúzs típusa",
+ ["lipstick_thickness"] = "Rúzs erőssége",
+ ["lipstick_color_1"] = "Rúzs színe 1",
+ ["lipstick_color_2"] = "Rúzs színe 2",
+ ["ear_accessories"] = "Fülbevaló",
+ ["ear_accessories_color"] = "Fülbevaló színe",
+ ["tshirt_1"] = "Póló 1",
+ ["tshirt_2"] = "Póló 2",
+ ["torso_1"] = "Felsö 1",
+ ["torso_2"] = "Felsö 2",
+ ["decals_1"] = "Matrica 1",
+ ["decals_2"] = "Matrica 2",
+ ["arms"] = "Kezek",
+ ["arms_2"] = "Kezek 2",
+ ["pants_1"] = "Nadrág 1",
+ ["pants_2"] = "Nadrág 2",
+ ["shoes_1"] = "Cipö 1",
+ ["shoes_2"] = "Cipö 2",
+ ["mask_1"] = "Maszk 1",
+ ["mask_2"] = "Maszk 2",
+ ["bproof_1"] = "Golyóállómellény 1",
+ ["bproof_2"] = "Golyóállómellény 2",
+ ["chain_1"] = "Lánc 1",
+ ["chain_2"] = "Lánc 2",
+ ["helmet_1"] = "Sisak 1",
+ ["helmet_2"] = "Sisak 2",
+ ["watches_1"] = "Óra 1",
+ ["watches_2"] = "Óra 2",
+ ["bracelets_1"] = "Karkötö 1",
+ ["bracelets_2"] = "Karkötö 2",
+ ["glasses_1"] = "Szemüveg 1",
+ ["glasses_2"] = "Szemüveg 2",
+ ["bag"] = "Táska",
+ ["bag_color"] = "Táska szine",
+ ["blemishes"] = "Foltok",
+ ["blemishes_size"] = "Foltok erőssége",
+ ["ageing"] = "Öregedés",
+ ["ageing_1"] = "Öregedés erőssége",
+ ["blush"] = "Bőrpír",
+ ["blush_1"] = "Bőrpír erőssége",
+ ["blush_color"] = "Bőrpír színe",
+ ["complexion"] = "Arcszín",
+ ["complexion_1"] = "Arcszín erőssége",
+ ["sun"] = "Nap",
+ ["sun_1"] = "Nap erőssége",
+ ["freckles"] = "Szeplők",
+ ["freckles_1"] = "Szeplők erőssége",
+ ["chest_hair"] = "Mellszőr",
+ ["chest_hair_1"] = "Mellszőr erőssége",
+ ["chest_color"] = "Mellszőr színe",
+ ["bodyb"] = "Bőrhibák",
+ ["bodyb_size"] = "Bőrhibák erőssége",
+ ["bodyb_extra"] = "Foltos testhatás",
+ ["bodyb_extra_thickness"] = "Foltos testhatás vastagsága",
}
diff --git a/[core]/skinchanger/locales/it.lua b/[core]/skinchanger/locales/it.lua
index 78d24850..565c5925 100644
--- a/[core]/skinchanger/locales/it.lua
+++ b/[core]/skinchanger/locales/it.lua
@@ -1,100 +1,100 @@
Locales["it"] = {
- ["sex"] = "sesso",
- ["mom"] = "viso donna",
- ["dad"] = "viso uomo",
- ["resemblance"] = "somiglianze",
- ["skin_tone"] = "tono della pelle",
- ["nose_1"] = "larghezza del naso",
- ["nose_2"] = "altezza della punta del naso",
- ["nose_3"] = "lunghezza della punta del naso",
- ["nose_4"] = "altezza dell'osso del naso",
- ["nose_5"] = "abbassamento della punta del naso",
- ["nose_6"] = "torsione dell'osso del naso",
- ["cheeks_1"] = "altezza degli zigomi",
- ["cheeks_2"] = "larghezza degli zigomi",
- ["cheeks_3"] = "larghezza delle guance",
- ["lip_fullness"] = "spessore delle labbra",
- ["jaw_bone_width"] = "larghezza dell'osso mascellare",
- ["jaw_bone_length"] = "lunghezza dell'osso mascellare",
- ["chin_height"] = "altezza del mento",
- ["chin_length"] = "lunghezza del mento",
- ["chin_width"] = "larghezza del mento",
- ["chin_hole"] = "dimensione del foro del mento",
- ["neck_thickness"] = "spessore del collo",
- ["wrinkles"] = "rughe",
- ["wrinkle_thickness"] = "spessore delle rughe",
- ["beard_type"] = "tipo di barba",
- ["beard_size"] = "dimensione della barba",
- ["beard_color_1"] = "colore della barba 1",
- ["beard_color_2"] = "colore della barba 2",
- ["hair_1"] = "capelli 1",
- ["hair_2"] = "capelli 2",
- ["hair_color_1"] = "colore capelli 1",
- ["hair_color_2"] = "colore capelli 2",
- ["eye_color"] = "colore degli occhi",
- ["eye_squint"] = "strabismo degli occhi",
- ["eyebrow_type"] = "tipo di sopracciglio",
- ["eyebrow_size"] = "dimensione delle sopracciglia",
- ["eyebrow_color_1"] = "colore delle sopracciglia 1",
- ["eyebrow_color_2"] = "colore delle sopracciglia 2",
- ["eyebrow_depth"] = "profondità delle sopracciglia",
- ["eyebrow_height"] = "altezza del sopracciglio",
- ["makeup_type"] = "tipo di trucco",
- ["makeup_thickness"] = "spessore del trucco",
- ["makeup_color_1"] = "colore del trucco 1",
- ["makeup_color_2"] = "colore del trucco 2",
- ["lipstick_type"] = "tipo di rossetto",
- ["lipstick_thickness"] = "spessore del rossetto",
- ["lipstick_color_1"] = "colore del rossetto 1",
- ["lipstick_color_2"] = "colore del rossetto 2",
- ["ear_accessories"] = "accessori per le orecchie",
- ["ear_accessories_color"] = "colore accessori orecchie",
- ["tshirt_1"] = "t-Shirt 1",
- ["tshirt_2"] = "t-Shirt 2",
- ["torso_1"] = "torso 1",
- ["torso_2"] = "torso 2",
- ["decals_1"] = "decals 1",
- ["decals_2"] = "decals 2",
- ["arms"] = "braccia",
- ["arms_2"] = "braccia 2",
- ["pants_1"] = "pantaloni",
- ["pants_2"] = "colore pantaloni",
- ["shoes_1"] = "scarpe",
- ["shoes_2"] = "colore scarpe",
- ["mask_1"] = "maschera 1",
- ["mask_2"] = "maschera 2",
- ["bproof_1"] = "giubbotto antiproiettile 1",
- ["bproof_2"] = "giubbotto antiproiettile2",
- ["chain_1"] = "collana 1",
- ["chain_2"] = "collana 2",
- ["helmet_1"] = "casco 1",
- ["helmet_2"] = "casco 2",
- ["watches_1"] = "orologi 1",
- ["watches_2"] = "orologi 2",
- ["bracelets_1"] = "bracciali 1",
- ["bracelets_2"] = "bracciali 2",
- ["glasses_1"] = "occhiali 1",
- ["glasses_2"] = "occhiali 2",
- ["bag"] = "zaino",
- ["bag_color"] = "colore zaino",
- ["blemishes"] = "imperfezioni",
- ["blemishes_size"] = "pessore delle imperfezioni",
- ["ageing"] = "invecchiamento pelle",
- ["ageing_1"] = "spessore invecchiamento",
- ["blush"] = "arrossimento",
- ["blush_1"] = "spessore del rossore",
- ["blush_color"] = "colore rossore",
- ["complexion"] = "carnagione",
- ["complexion_1"] = "spessore della carnagione",
- ["sun"] = "lentiggini",
- ["sun_1"] = "spessore lentiggini",
- ["freckles"] = "lentiggini",
- ["freckles_1"] = "spessore delle lentiggini",
- ["chest_hair"] = "peli del petto",
- ["chest_hair_1"] = "spessore dei peli del torace",
- ["chest_color"] = "colore dei peli del petto",
- ["bodyb"] = "inestetismi del corpo",
- ["bodyb_size"] = "spessore delle imperfezioni",
- ["bodyb_extra"] = "inestetismi del corpo extra",
- ["bodyb_extra_thickness"] = "inestetismi del corpo spessore",
+ ["sex"] = "sesso",
+ ["mom"] = "viso donna",
+ ["dad"] = "viso uomo",
+ ["resemblance"] = "somiglianze",
+ ["skin_tone"] = "tono della pelle",
+ ["nose_1"] = "larghezza del naso",
+ ["nose_2"] = "altezza della punta del naso",
+ ["nose_3"] = "lunghezza della punta del naso",
+ ["nose_4"] = "altezza dell'osso del naso",
+ ["nose_5"] = "abbassamento della punta del naso",
+ ["nose_6"] = "torsione dell'osso del naso",
+ ["cheeks_1"] = "altezza degli zigomi",
+ ["cheeks_2"] = "larghezza degli zigomi",
+ ["cheeks_3"] = "larghezza delle guance",
+ ["lip_fullness"] = "spessore delle labbra",
+ ["jaw_bone_width"] = "larghezza dell'osso mascellare",
+ ["jaw_bone_length"] = "lunghezza dell'osso mascellare",
+ ["chin_height"] = "altezza del mento",
+ ["chin_length"] = "lunghezza del mento",
+ ["chin_width"] = "larghezza del mento",
+ ["chin_hole"] = "dimensione del foro del mento",
+ ["neck_thickness"] = "spessore del collo",
+ ["wrinkles"] = "rughe",
+ ["wrinkle_thickness"] = "spessore delle rughe",
+ ["beard_type"] = "tipo di barba",
+ ["beard_size"] = "dimensione della barba",
+ ["beard_color_1"] = "colore della barba 1",
+ ["beard_color_2"] = "colore della barba 2",
+ ["hair_1"] = "capelli 1",
+ ["hair_2"] = "capelli 2",
+ ["hair_color_1"] = "colore capelli 1",
+ ["hair_color_2"] = "colore capelli 2",
+ ["eye_color"] = "colore degli occhi",
+ ["eye_squint"] = "strabismo degli occhi",
+ ["eyebrow_type"] = "tipo di sopracciglio",
+ ["eyebrow_size"] = "dimensione delle sopracciglia",
+ ["eyebrow_color_1"] = "colore delle sopracciglia 1",
+ ["eyebrow_color_2"] = "colore delle sopracciglia 2",
+ ["eyebrow_depth"] = "profondità delle sopracciglia",
+ ["eyebrow_height"] = "altezza del sopracciglio",
+ ["makeup_type"] = "tipo di trucco",
+ ["makeup_thickness"] = "spessore del trucco",
+ ["makeup_color_1"] = "colore del trucco 1",
+ ["makeup_color_2"] = "colore del trucco 2",
+ ["lipstick_type"] = "tipo di rossetto",
+ ["lipstick_thickness"] = "spessore del rossetto",
+ ["lipstick_color_1"] = "colore del rossetto 1",
+ ["lipstick_color_2"] = "colore del rossetto 2",
+ ["ear_accessories"] = "accessori per le orecchie",
+ ["ear_accessories_color"] = "colore accessori orecchie",
+ ["tshirt_1"] = "t-Shirt 1",
+ ["tshirt_2"] = "t-Shirt 2",
+ ["torso_1"] = "torso 1",
+ ["torso_2"] = "torso 2",
+ ["decals_1"] = "decals 1",
+ ["decals_2"] = "decals 2",
+ ["arms"] = "braccia",
+ ["arms_2"] = "braccia 2",
+ ["pants_1"] = "pantaloni",
+ ["pants_2"] = "colore pantaloni",
+ ["shoes_1"] = "scarpe",
+ ["shoes_2"] = "colore scarpe",
+ ["mask_1"] = "maschera 1",
+ ["mask_2"] = "maschera 2",
+ ["bproof_1"] = "giubbotto antiproiettile 1",
+ ["bproof_2"] = "giubbotto antiproiettile2",
+ ["chain_1"] = "collana 1",
+ ["chain_2"] = "collana 2",
+ ["helmet_1"] = "casco 1",
+ ["helmet_2"] = "casco 2",
+ ["watches_1"] = "orologi 1",
+ ["watches_2"] = "orologi 2",
+ ["bracelets_1"] = "bracciali 1",
+ ["bracelets_2"] = "bracciali 2",
+ ["glasses_1"] = "occhiali 1",
+ ["glasses_2"] = "occhiali 2",
+ ["bag"] = "zaino",
+ ["bag_color"] = "colore zaino",
+ ["blemishes"] = "imperfezioni",
+ ["blemishes_size"] = "pessore delle imperfezioni",
+ ["ageing"] = "invecchiamento pelle",
+ ["ageing_1"] = "spessore invecchiamento",
+ ["blush"] = "arrossimento",
+ ["blush_1"] = "spessore del rossore",
+ ["blush_color"] = "colore rossore",
+ ["complexion"] = "carnagione",
+ ["complexion_1"] = "spessore della carnagione",
+ ["sun"] = "lentiggini",
+ ["sun_1"] = "spessore lentiggini",
+ ["freckles"] = "lentiggini",
+ ["freckles_1"] = "spessore delle lentiggini",
+ ["chest_hair"] = "peli del petto",
+ ["chest_hair_1"] = "spessore dei peli del torace",
+ ["chest_color"] = "colore dei peli del petto",
+ ["bodyb"] = "inestetismi del corpo",
+ ["bodyb_size"] = "spessore delle imperfezioni",
+ ["bodyb_extra"] = "inestetismi del corpo extra",
+ ["bodyb_extra_thickness"] = "inestetismi del corpo spessore",
}
diff --git a/[core]/skinchanger/locales/nl.lua b/[core]/skinchanger/locales/nl.lua
index a371fada..fb260903 100644
--- a/[core]/skinchanger/locales/nl.lua
+++ b/[core]/skinchanger/locales/nl.lua
@@ -1,100 +1,100 @@
-Locales["nl"] = {
- ["sex"] = "geslacht",
- ["mom"] = "gezicht moeder",
- ["dad"] = "gezicht vader",
- ["resemblance"] = "gelijkenis",
- ["skin_tone"] = "huidskleur",
- ["nose_1"] = "neusbreedte",
- ["nose_2"] = "neuspiek hoogte",
- ["nose_3"] = "neuspiek lengte",
- ["nose_4"] = "neusbeen hoogte",
- ["nose_5"] = "neusbeen verlaging",
- ["nose_6"] = "neusbeen verdraaiing",
- ["cheeks_1"] = "jukbeenderen hoogte",
- ["cheeks_2"] = "jukbeenderen breedte",
- ["cheeks_3"] = "wangen breedte",
- ["lip_fullness"] = "lipvolheid",
- ["jaw_bone_width"] = "kaakbeen breedte",
- ["jaw_bone_length"] = "kaakbeen lengte",
- ["chin_height"] = "kin hoogte",
- ["chin_length"] = "kin lengte",
- ["chin_width"] = "kin breedte",
- ["chin_hole"] = "grootte van het kin-gat",
- ["neck_thickness"] = "nek dikte",
- ["wrinkles"] = "rimpels",
- ["wrinkle_thickness"] = "rimpels dikte",
- ["beard_type"] = "baard type",
- ["beard_size"] = "baard grootte",
- ["beard_color_1"] = "baard kleur 1",
- ["beard_color_2"] = "baard kleur 2",
- ["hair_1"] = "haar 1",
- ["hair_2"] = "haar 2",
- ["hair_color_1"] = "haar kleur 1",
- ["hair_color_2"] = "haar kleur 2",
- ["eye_color"] = "oogkleur",
- ["eye_squint"] = "oog scheelte",
- ["eyebrow_type"] = "wenkbrauw type",
- ["eyebrow_size"] = "wenkbrauw formaat",
- ["eyebrow_color_1"] = "wenkbrauw kleur 1",
- ["eyebrow_color_2"] = "wenkbrauw kleur 2",
- ["eyebrow_depth"] = "wenkbrauw diepte",
- ["eyebrow_height"] = "wenkbrauw hoogte",
- ["makeup_type"] = "makeup type",
- ["makeup_thickness"] = "makeup dikte",
- ["makeup_color_1"] = "makeup kleur 1",
- ["makeup_color_2"] = "makeup kleur 2",
- ["lipstick_type"] = "lippenstift type",
- ["lipstick_thickness"] = "lippenstift dikte",
- ["lipstick_color_1"] = "lippenstift kleur 1",
- ["lipstick_color_2"] = "lippenstift kleur 2",
- ["ear_accessories"] = "ooraccessoires",
- ["ear_accessories_color"] = "ooraccessoires kleur",
- ["tshirt_1"] = "t-shirt 1",
- ["tshirt_2"] = "t-shirt 2",
- ["torso_1"] = "vest 1",
- ["torso_2"] = "vest 2",
- ["decals_1"] = "stickers 1",
- ["decals_2"] = "stickers 2",
- ["arms"] = "armen",
- ["arms_2"] = "armen 2",
- ["pants_1"] = "broek 1",
- ["pants_2"] = "broek 2",
- ["shoes_1"] = "shoenen 1",
- ["shoes_2"] = "shoenen 2",
- ["mask_1"] = "masker 1",
- ["mask_2"] = "masker 2",
- ["bproof_1"] = "kogelvrij vest 1",
- ["bproof_2"] = "kogelvrij vest 2",
- ["chain_1"] = "ketting 1",
- ["chain_2"] = "ketting 2",
- ["helmet_1"] = "helm 1",
- ["helmet_2"] = "helm 2",
- ["watches_1"] = "horloge 1",
- ["watches_2"] = "horloge 2",
- ["bracelets_1"] = "armband(en) 1",
- ["bracelets_2"] = "armband(en) 2",
- ["glasses_1"] = "bril 1",
- ["glasses_2"] = "bril 2",
- ["bag"] = "rugzak",
- ["bag_color"] = "rugzak kleur",
- ["blemishes"] = "vlekken",
- ["blemishes_size"] = "vlekken dikte",
- ["ageing"] = "veroudering",
- ["ageing_1"] = "veroudering zichtbaarheid",
- ["blush"] = "blozen",
- ["blush_1"] = "blozen zichtbaarheid",
- ["blush_color"] = "blozen kleur",
- ["complexion"] = "gelaatskleur",
- ["complexion_1"] = "gelaatskleur 1",
- ["sun"] = "zon",
- ["sun_1"] = "zon dikte",
- ["freckles"] = "sproeten",
- ["freckles_1"] = "sproeten dikte",
- ["chest_hair"] = "borsthaar",
- ["chest_hair_1"] = "borsthaar dikte",
- ["chest_color"] = "borsthaar kleur",
- ["bodyb"] = "lichaamsvlekken",
- ["bodyb_size"] = "lichaamsvlekken zichtbaarheid",
- ["bodyb_extra"] = "lichaamsvlekken effect",
- ["bodyb_extra_thickness"] = "lichaamsvlekken effect zichtbaarheid",
-}
+Locales["nl"] = {
+ ["sex"] = "geslacht",
+ ["mom"] = "gezicht moeder",
+ ["dad"] = "gezicht vader",
+ ["resemblance"] = "gelijkenis",
+ ["skin_tone"] = "huidskleur",
+ ["nose_1"] = "neusbreedte",
+ ["nose_2"] = "neuspiek hoogte",
+ ["nose_3"] = "neuspiek lengte",
+ ["nose_4"] = "neusbeen hoogte",
+ ["nose_5"] = "neusbeen verlaging",
+ ["nose_6"] = "neusbeen verdraaiing",
+ ["cheeks_1"] = "jukbeenderen hoogte",
+ ["cheeks_2"] = "jukbeenderen breedte",
+ ["cheeks_3"] = "wangen breedte",
+ ["lip_fullness"] = "lipvolheid",
+ ["jaw_bone_width"] = "kaakbeen breedte",
+ ["jaw_bone_length"] = "kaakbeen lengte",
+ ["chin_height"] = "kin hoogte",
+ ["chin_length"] = "kin lengte",
+ ["chin_width"] = "kin breedte",
+ ["chin_hole"] = "grootte van het kin-gat",
+ ["neck_thickness"] = "nek dikte",
+ ["wrinkles"] = "rimpels",
+ ["wrinkle_thickness"] = "rimpels dikte",
+ ["beard_type"] = "baard type",
+ ["beard_size"] = "baard grootte",
+ ["beard_color_1"] = "baard kleur 1",
+ ["beard_color_2"] = "baard kleur 2",
+ ["hair_1"] = "haar 1",
+ ["hair_2"] = "haar 2",
+ ["hair_color_1"] = "haar kleur 1",
+ ["hair_color_2"] = "haar kleur 2",
+ ["eye_color"] = "oogkleur",
+ ["eye_squint"] = "oog scheelte",
+ ["eyebrow_type"] = "wenkbrauw type",
+ ["eyebrow_size"] = "wenkbrauw formaat",
+ ["eyebrow_color_1"] = "wenkbrauw kleur 1",
+ ["eyebrow_color_2"] = "wenkbrauw kleur 2",
+ ["eyebrow_depth"] = "wenkbrauw diepte",
+ ["eyebrow_height"] = "wenkbrauw hoogte",
+ ["makeup_type"] = "makeup type",
+ ["makeup_thickness"] = "makeup dikte",
+ ["makeup_color_1"] = "makeup kleur 1",
+ ["makeup_color_2"] = "makeup kleur 2",
+ ["lipstick_type"] = "lippenstift type",
+ ["lipstick_thickness"] = "lippenstift dikte",
+ ["lipstick_color_1"] = "lippenstift kleur 1",
+ ["lipstick_color_2"] = "lippenstift kleur 2",
+ ["ear_accessories"] = "ooraccessoires",
+ ["ear_accessories_color"] = "ooraccessoires kleur",
+ ["tshirt_1"] = "t-shirt 1",
+ ["tshirt_2"] = "t-shirt 2",
+ ["torso_1"] = "vest 1",
+ ["torso_2"] = "vest 2",
+ ["decals_1"] = "stickers 1",
+ ["decals_2"] = "stickers 2",
+ ["arms"] = "armen",
+ ["arms_2"] = "armen 2",
+ ["pants_1"] = "broek 1",
+ ["pants_2"] = "broek 2",
+ ["shoes_1"] = "shoenen 1",
+ ["shoes_2"] = "shoenen 2",
+ ["mask_1"] = "masker 1",
+ ["mask_2"] = "masker 2",
+ ["bproof_1"] = "kogelvrij vest 1",
+ ["bproof_2"] = "kogelvrij vest 2",
+ ["chain_1"] = "ketting 1",
+ ["chain_2"] = "ketting 2",
+ ["helmet_1"] = "helm 1",
+ ["helmet_2"] = "helm 2",
+ ["watches_1"] = "horloge 1",
+ ["watches_2"] = "horloge 2",
+ ["bracelets_1"] = "armband(en) 1",
+ ["bracelets_2"] = "armband(en) 2",
+ ["glasses_1"] = "bril 1",
+ ["glasses_2"] = "bril 2",
+ ["bag"] = "rugzak",
+ ["bag_color"] = "rugzak kleur",
+ ["blemishes"] = "vlekken",
+ ["blemishes_size"] = "vlekken dikte",
+ ["ageing"] = "veroudering",
+ ["ageing_1"] = "veroudering zichtbaarheid",
+ ["blush"] = "blozen",
+ ["blush_1"] = "blozen zichtbaarheid",
+ ["blush_color"] = "blozen kleur",
+ ["complexion"] = "gelaatskleur",
+ ["complexion_1"] = "gelaatskleur 1",
+ ["sun"] = "zon",
+ ["sun_1"] = "zon dikte",
+ ["freckles"] = "sproeten",
+ ["freckles_1"] = "sproeten dikte",
+ ["chest_hair"] = "borsthaar",
+ ["chest_hair_1"] = "borsthaar dikte",
+ ["chest_color"] = "borsthaar kleur",
+ ["bodyb"] = "lichaamsvlekken",
+ ["bodyb_size"] = "lichaamsvlekken zichtbaarheid",
+ ["bodyb_extra"] = "lichaamsvlekken effect",
+ ["bodyb_extra_thickness"] = "lichaamsvlekken effect zichtbaarheid",
+}
diff --git a/[core]/skinchanger/locales/pl.lua b/[core]/skinchanger/locales/pl.lua
index b8cf29b1..e2e292ad 100644
--- a/[core]/skinchanger/locales/pl.lua
+++ b/[core]/skinchanger/locales/pl.lua
@@ -1,102 +1,102 @@
Locales["pl"] = {
- ["sex"] = "płeć",
- ["mom"] = "twarz matki",
- ["dad"] = "twarz ojca",
- ["resemblance"] = "podobieństwo",
- ["skin_tone"] = "kolor skóry",
- ["nose_1"] = "szerokość nosa",
- ["nose_2"] = "nose peak height",
- ["nose_3"] = "wysokość szczytu nosa",
- ["nose_4"] = "wysokość kości nosa",
- ["nose_5"] = "obniżenie szczytu nosa",
- ["nose_6"] = "skręcenie kości nosa",
- ["cheeks_1"] = "wysokość kości policzkowych",
- ["cheeks_2"] = "szerokość kości policzkowych",
- ["cheeks_3"] = "szerokość policzków",
- ["lip_fullness"] = "pełne usta",
- ["jaw_bone_width"] = "szerokość kości szczęki",
- ["jaw_bone_length"] = "długość kości szczęki",
- ["chin_height"] = "wysokość podbródka",
- ["chin_length"] = "długość podbródka",
- ["chin_width"] = "szerokość podbródka",
- ["chin_hole"] = "rozmiar dziury w podbródku",
- ["neck_thickness"] = "grubość szyi",
- ["face"] = "twarz",
- ["skin"] = "skóra",
- ["wrinkles"] = "zmarszczki",
- ["wrinkle_thickness"] = "wielkość zmarszczek",
- ["beard_type"] = "styl brody",
- ["beard_size"] = "wielkość brody",
- ["beard_color_1"] = "kolor brody 1",
- ["beard_color_2"] = "kolor brody 2",
- ["hair_1"] = "włosy 1",
- ["hair_2"] = "włosy 2",
- ["hair_color_1"] = "kolor włosów 1",
- ["hair_color_2"] = "kolor włosów 2",
- ["eye_color"] = "kolor oczu",
- ["eye_squint"] = "zmrużenie oczu",
- ["eyebrow_type"] = "styl brwi",
- ["eyebrow_size"] = "wielkość brwi",
- ["eyebrow_color_1"] = "kolor brwi 1",
- ["eyebrow_color_2"] = "kolor brwi 2",
- ["eyebrow_depth"] = "głębokość brwi",
- ["eyebrow_height"] = "wysokość brwi",
- ["makeup_type"] = "styl makijażu",
- ["makeup_thickness"] = "grubość makijażu",
- ["makeup_color_1"] = "kolor makijażu 1",
- ["makeup_color_2"] = "kolor makijażu 2",
- ["lipstick_type"] = "styl szminki",
- ["lipstick_thickness"] = "grubość szminki",
- ["lipstick_color_1"] = "kolor szminki 1",
- ["lipstick_color_2"] = "kolor szminki 2",
- ["ear_accessories"] = "akcesoria do uszu",
- ["ear_accessories_color"] = "kolor akcesorii do uszu",
- ["tshirt_1"] = "koszulka 1",
- ["tshirt_2"] = "koszulka 2",
- ["torso_1"] = "tułów 1",
- ["torso_2"] = "tułów 2",
- ["decals_1"] = "detale 1",
- ["decals_2"] = "detale 2",
- ["arms"] = "ramiona",
- ["arms_2"] = "ramiona 2",
- ["pants_1"] = "spodnie 1",
- ["pants_2"] = "spodnie 2",
- ["shoes_1"] = "buty 1",
- ["shoes_2"] = "buty 2",
- ["mask_1"] = "maska 1",
- ["mask_2"] = "maska 2",
- ["bproof_1"] = "kamizelka kuloodporna 1",
- ["bproof_2"] = "kamizelka kuloodporna 2",
- ["chain_1"] = "łańcuch 1",
- ["chain_2"] = "łańcuch 2",
- ["helmet_1"] = "hełm 1",
- ["helmet_2"] = "hełm 2",
- ["watches_1"] = "zegarek 1",
- ["watches_2"] = "zegarek 2",
- ["bracelets_1"] = "bransoletka 1",
- ["bracelets_2"] = "bransoletka 2",
- ["glasses_1"] = "okulary 1",
- ["glasses_2"] = "okulary 2",
- ["bag"] = "torba",
- ["bag_color"] = "kolor torby",
- ["blemishes"] = "skazy",
- ["blemishes_size"] = "wielkość skaz",
- ["ageing"] = "starzenie",
- ["ageing_1"] = "wielkość starzenia",
- ["blush"] = "rumieńce",
- ["blush_1"] = "grubość rumieni",
- ["blush_color"] = "kolor rumieni",
- ["complexion"] = "cera",
- ["complexion_1"] = "rodzaj cery",
- ["sun"] = "opalenie",
- ["sun_1"] = "wielkość opalenia",
- ["freckles"] = "piegi",
- ["freckles_1"] = "rodzaj piegów",
- ["chest_hair"] = "włosy na klacie",
- ["chest_hair_1"] = "ilość włosów na klacie",
- ["chest_color"] = "kolor włosów na klacie",
- ["bodyb"] = "skazy ciała",
- ["bodyb_size"] = "rodzaj skaz ciała",
- ["bodyb_extra"] = "efekt skaz ciała",
- ["bodyb_extra_thickness"] = "wielkość skaz ciała",
+ ["sex"] = "płeć",
+ ["mom"] = "twarz matki",
+ ["dad"] = "twarz ojca",
+ ["resemblance"] = "podobieństwo",
+ ["skin_tone"] = "kolor skóry",
+ ["nose_1"] = "szerokość nosa",
+ ["nose_2"] = "nose peak height",
+ ["nose_3"] = "wysokość szczytu nosa",
+ ["nose_4"] = "wysokość kości nosa",
+ ["nose_5"] = "obniżenie szczytu nosa",
+ ["nose_6"] = "skręcenie kości nosa",
+ ["cheeks_1"] = "wysokość kości policzkowych",
+ ["cheeks_2"] = "szerokość kości policzkowych",
+ ["cheeks_3"] = "szerokość policzków",
+ ["lip_fullness"] = "pełne usta",
+ ["jaw_bone_width"] = "szerokość kości szczęki",
+ ["jaw_bone_length"] = "długość kości szczęki",
+ ["chin_height"] = "wysokość podbródka",
+ ["chin_length"] = "długość podbródka",
+ ["chin_width"] = "szerokość podbródka",
+ ["chin_hole"] = "rozmiar dziury w podbródku",
+ ["neck_thickness"] = "grubość szyi",
+ ["face"] = "twarz",
+ ["skin"] = "skóra",
+ ["wrinkles"] = "zmarszczki",
+ ["wrinkle_thickness"] = "wielkość zmarszczek",
+ ["beard_type"] = "styl brody",
+ ["beard_size"] = "wielkość brody",
+ ["beard_color_1"] = "kolor brody 1",
+ ["beard_color_2"] = "kolor brody 2",
+ ["hair_1"] = "włosy 1",
+ ["hair_2"] = "włosy 2",
+ ["hair_color_1"] = "kolor włosów 1",
+ ["hair_color_2"] = "kolor włosów 2",
+ ["eye_color"] = "kolor oczu",
+ ["eye_squint"] = "zmrużenie oczu",
+ ["eyebrow_type"] = "styl brwi",
+ ["eyebrow_size"] = "wielkość brwi",
+ ["eyebrow_color_1"] = "kolor brwi 1",
+ ["eyebrow_color_2"] = "kolor brwi 2",
+ ["eyebrow_depth"] = "głębokość brwi",
+ ["eyebrow_height"] = "wysokość brwi",
+ ["makeup_type"] = "styl makijażu",
+ ["makeup_thickness"] = "grubość makijażu",
+ ["makeup_color_1"] = "kolor makijażu 1",
+ ["makeup_color_2"] = "kolor makijażu 2",
+ ["lipstick_type"] = "styl szminki",
+ ["lipstick_thickness"] = "grubość szminki",
+ ["lipstick_color_1"] = "kolor szminki 1",
+ ["lipstick_color_2"] = "kolor szminki 2",
+ ["ear_accessories"] = "akcesoria do uszu",
+ ["ear_accessories_color"] = "kolor akcesorii do uszu",
+ ["tshirt_1"] = "koszulka 1",
+ ["tshirt_2"] = "koszulka 2",
+ ["torso_1"] = "tułów 1",
+ ["torso_2"] = "tułów 2",
+ ["decals_1"] = "detale 1",
+ ["decals_2"] = "detale 2",
+ ["arms"] = "ramiona",
+ ["arms_2"] = "ramiona 2",
+ ["pants_1"] = "spodnie 1",
+ ["pants_2"] = "spodnie 2",
+ ["shoes_1"] = "buty 1",
+ ["shoes_2"] = "buty 2",
+ ["mask_1"] = "maska 1",
+ ["mask_2"] = "maska 2",
+ ["bproof_1"] = "kamizelka kuloodporna 1",
+ ["bproof_2"] = "kamizelka kuloodporna 2",
+ ["chain_1"] = "łańcuch 1",
+ ["chain_2"] = "łańcuch 2",
+ ["helmet_1"] = "hełm 1",
+ ["helmet_2"] = "hełm 2",
+ ["watches_1"] = "zegarek 1",
+ ["watches_2"] = "zegarek 2",
+ ["bracelets_1"] = "bransoletka 1",
+ ["bracelets_2"] = "bransoletka 2",
+ ["glasses_1"] = "okulary 1",
+ ["glasses_2"] = "okulary 2",
+ ["bag"] = "torba",
+ ["bag_color"] = "kolor torby",
+ ["blemishes"] = "skazy",
+ ["blemishes_size"] = "wielkość skaz",
+ ["ageing"] = "starzenie",
+ ["ageing_1"] = "wielkość starzenia",
+ ["blush"] = "rumieńce",
+ ["blush_1"] = "grubość rumieni",
+ ["blush_color"] = "kolor rumieni",
+ ["complexion"] = "cera",
+ ["complexion_1"] = "rodzaj cery",
+ ["sun"] = "opalenie",
+ ["sun_1"] = "wielkość opalenia",
+ ["freckles"] = "piegi",
+ ["freckles_1"] = "rodzaj piegów",
+ ["chest_hair"] = "włosy na klacie",
+ ["chest_hair_1"] = "ilość włosów na klacie",
+ ["chest_color"] = "kolor włosów na klacie",
+ ["bodyb"] = "skazy ciała",
+ ["bodyb_size"] = "rodzaj skaz ciała",
+ ["bodyb_extra"] = "efekt skaz ciała",
+ ["bodyb_extra_thickness"] = "wielkość skaz ciała",
}
diff --git a/[core]/skinchanger/locales/pt.lua b/[core]/skinchanger/locales/pt.lua
index 32592146..7d345ba2 100644
--- a/[core]/skinchanger/locales/pt.lua
+++ b/[core]/skinchanger/locales/pt.lua
@@ -1,100 +1,100 @@
Locales["pt"] = {
- ["sex"] = "sexo",
- ["mom"] = "cara da mãe",
- ["dad"] = "cara do pai",
- ["resemblance"] = "semelhanças",
- ["skin_tone"] = "tom de pele",
- ["nose_1"] = "largura do nariz",
- ["nose_2"] = "altura da ponta do nariz",
- ["nose_3"] = "tamanho da ponta do nariz",
- ["nose_4"] = "altura do nariz",
- ["nose_5"] = "reduzir ponta do nariz",
- ["nose_6"] = "torcer o nariz",
- ["cheeks_1"] = "altura das maçãs do rosto",
- ["cheeks_2"] = "largura das maçãs do rosto",
- ["cheeks_3"] = "largura das bochechas",
- ["lip_fullness"] = "preenchimento labial",
- ["jaw_bone_width"] = "largura do maxilar",
- ["jaw_bone_length"] = "comprimento do maxilar",
- ["chin_height"] = "altura do queixo",
- ["chin_length"] = "comprimento do queixo",
- ["chin_width"] = "largura do queixo",
- ["chin_hole"] = "tamanho do buraco do queixo",
- ["neck_thickness"] = "espessura do pescoço",
- ["wrinkles"] = "rugas",
- ["wrinkle_thickness"] = "espessura das rugas",
- ["beard_type"] = "tipo de barba",
- ["beard_size"] = "tamanho da barba",
- ["beard_color_1"] = "cor da barba 1",
- ["beard_color_2"] = "cor da barba 2",
- ["hair_1"] = "cabelo 1",
- ["hair_2"] = "cabelo 2",
- ["hair_color_1"] = "cor do cabelo 1",
- ["hair_color_2"] = "cor do cabelo 2",
- ["eye_color"] = "cor dos olhos",
- ["eye_squint"] = "estrabismo",
- ["eyebrow_type"] = "tipo de sobrancelha",
- ["eyebrow_size"] = "tamanho da sobrancelha",
- ["eyebrow_color_1"] = "cor da sobrancelha 1",
- ["eyebrow_color_2"] = "cor da sobrancelha 2",
- ["eyebrow_depth"] = "profundidade da sobrancelha",
- ["eyebrow_height"] = "altura da sobrancelha",
- ["makeup_type"] = "tipo de maquiagem",
- ["makeup_thickness"] = "espessura da maquiagem",
- ["makeup_color_1"] = "cor da maquiagem 1",
- ["makeup_color_2"] = "cor da maquiagem 2",
- ["lipstick_type"] = "tipo de batom",
- ["lipstick_thickness"] = "espessura do batom",
- ["lipstick_color_1"] = "cor do batom 1",
- ["lipstick_color_2"] = "cor do batom 2",
- ["ear_accessories"] = "acessórios de ouvido",
- ["ear_accessories_color"] = "cor dos acessórios de ouvido",
- ["tshirt_1"] = "t-Shirt 1",
- ["tshirt_2"] = "t-Shirt 2",
- ["torso_1"] = "casaco 1",
- ["torso_2"] = "casaco 2",
- ["decals_1"] = "autocolantes 1",
- ["decals_2"] = "autocolantes 2",
- ["arms"] = "braços",
- ["arms_2"] = "braços 2",
- ["pants_1"] = "calças 1",
- ["pants_2"] = "calças 2",
- ["shoes_1"] = "sapatos 1",
- ["shoes_2"] = "sapatos 2",
- ["mask_1"] = "máscara 1",
- ["mask_2"] = "máscara 2",
- ["bproof_1"] = "colete 1",
- ["bproof_2"] = "colete 2",
- ["chain_1"] = "colar 1",
- ["chain_2"] = "colar 2",
- ["helmet_1"] = "capacete 1",
- ["helmet_2"] = "capacete 2",
- ["watches_1"] = "relógio 1",
- ["watches_2"] = "relógio 2",
- ["bracelets_1"] = "pulseiras 1",
- ["bracelets_2"] = "pulseiras 2",
- ["glasses_1"] = "óculos 1",
- ["glasses_2"] = "óculos 2",
- ["bag"] = "mochila",
- ["bag_color"] = "cor da mochila",
- ["blemishes"] = "manchas",
- ["blemishes_size"] = "espessura de manchas",
- ["ageing"] = "envelhecimento",
- ["ageing_1"] = "espessura de envelhecimento",
- ["blush"] = "corar",
- ["blush_1"] = "espessura do blush",
- ["blush_color"] = "cor de blush",
- ["complexion"] = "aparência",
- ["complexion_1"] = "aparência 2",
- ["sun"] = "sol",
- ["sun_1"] = "espessura do sol",
- ["freckles"] = "sardas",
- ["freckles_1"] = "espessura das sardas",
- ["chest_hair"] = "pelos no peito",
- ["chest_hair_1"] = "espessura dos pelos do peito",
- ["chest_color"] = "cor dos pelos dos peitos",
- ["bodyb"] = "manchas no corpo",
- ["bodyb_size"] = "espessura das manchas no corpo",
- ["bodyb_extra"] = "extra das manchas no corpo",
- ["bodyb_extra_thickness"] = "cor do extra das manchas no corpo",
+ ["sex"] = "sexo",
+ ["mom"] = "cara da mãe",
+ ["dad"] = "cara do pai",
+ ["resemblance"] = "semelhanças",
+ ["skin_tone"] = "tom de pele",
+ ["nose_1"] = "largura do nariz",
+ ["nose_2"] = "altura da ponta do nariz",
+ ["nose_3"] = "tamanho da ponta do nariz",
+ ["nose_4"] = "altura do nariz",
+ ["nose_5"] = "reduzir ponta do nariz",
+ ["nose_6"] = "torcer o nariz",
+ ["cheeks_1"] = "altura das maçãs do rosto",
+ ["cheeks_2"] = "largura das maçãs do rosto",
+ ["cheeks_3"] = "largura das bochechas",
+ ["lip_fullness"] = "preenchimento labial",
+ ["jaw_bone_width"] = "largura do maxilar",
+ ["jaw_bone_length"] = "comprimento do maxilar",
+ ["chin_height"] = "altura do queixo",
+ ["chin_length"] = "comprimento do queixo",
+ ["chin_width"] = "largura do queixo",
+ ["chin_hole"] = "tamanho do buraco do queixo",
+ ["neck_thickness"] = "espessura do pescoço",
+ ["wrinkles"] = "rugas",
+ ["wrinkle_thickness"] = "espessura das rugas",
+ ["beard_type"] = "tipo de barba",
+ ["beard_size"] = "tamanho da barba",
+ ["beard_color_1"] = "cor da barba 1",
+ ["beard_color_2"] = "cor da barba 2",
+ ["hair_1"] = "cabelo 1",
+ ["hair_2"] = "cabelo 2",
+ ["hair_color_1"] = "cor do cabelo 1",
+ ["hair_color_2"] = "cor do cabelo 2",
+ ["eye_color"] = "cor dos olhos",
+ ["eye_squint"] = "estrabismo",
+ ["eyebrow_type"] = "tipo de sobrancelha",
+ ["eyebrow_size"] = "tamanho da sobrancelha",
+ ["eyebrow_color_1"] = "cor da sobrancelha 1",
+ ["eyebrow_color_2"] = "cor da sobrancelha 2",
+ ["eyebrow_depth"] = "profundidade da sobrancelha",
+ ["eyebrow_height"] = "altura da sobrancelha",
+ ["makeup_type"] = "tipo de maquiagem",
+ ["makeup_thickness"] = "espessura da maquiagem",
+ ["makeup_color_1"] = "cor da maquiagem 1",
+ ["makeup_color_2"] = "cor da maquiagem 2",
+ ["lipstick_type"] = "tipo de batom",
+ ["lipstick_thickness"] = "espessura do batom",
+ ["lipstick_color_1"] = "cor do batom 1",
+ ["lipstick_color_2"] = "cor do batom 2",
+ ["ear_accessories"] = "acessórios de ouvido",
+ ["ear_accessories_color"] = "cor dos acessórios de ouvido",
+ ["tshirt_1"] = "t-Shirt 1",
+ ["tshirt_2"] = "t-Shirt 2",
+ ["torso_1"] = "casaco 1",
+ ["torso_2"] = "casaco 2",
+ ["decals_1"] = "autocolantes 1",
+ ["decals_2"] = "autocolantes 2",
+ ["arms"] = "braços",
+ ["arms_2"] = "braços 2",
+ ["pants_1"] = "calças 1",
+ ["pants_2"] = "calças 2",
+ ["shoes_1"] = "sapatos 1",
+ ["shoes_2"] = "sapatos 2",
+ ["mask_1"] = "máscara 1",
+ ["mask_2"] = "máscara 2",
+ ["bproof_1"] = "colete 1",
+ ["bproof_2"] = "colete 2",
+ ["chain_1"] = "colar 1",
+ ["chain_2"] = "colar 2",
+ ["helmet_1"] = "capacete 1",
+ ["helmet_2"] = "capacete 2",
+ ["watches_1"] = "relógio 1",
+ ["watches_2"] = "relógio 2",
+ ["bracelets_1"] = "pulseiras 1",
+ ["bracelets_2"] = "pulseiras 2",
+ ["glasses_1"] = "óculos 1",
+ ["glasses_2"] = "óculos 2",
+ ["bag"] = "mochila",
+ ["bag_color"] = "cor da mochila",
+ ["blemishes"] = "manchas",
+ ["blemishes_size"] = "espessura de manchas",
+ ["ageing"] = "envelhecimento",
+ ["ageing_1"] = "espessura de envelhecimento",
+ ["blush"] = "corar",
+ ["blush_1"] = "espessura do blush",
+ ["blush_color"] = "cor de blush",
+ ["complexion"] = "aparência",
+ ["complexion_1"] = "aparência 2",
+ ["sun"] = "sol",
+ ["sun_1"] = "espessura do sol",
+ ["freckles"] = "sardas",
+ ["freckles_1"] = "espessura das sardas",
+ ["chest_hair"] = "pelos no peito",
+ ["chest_hair_1"] = "espessura dos pelos do peito",
+ ["chest_color"] = "cor dos pelos dos peitos",
+ ["bodyb"] = "manchas no corpo",
+ ["bodyb_size"] = "espessura das manchas no corpo",
+ ["bodyb_extra"] = "extra das manchas no corpo",
+ ["bodyb_extra_thickness"] = "cor do extra das manchas no corpo",
}
diff --git a/[core]/skinchanger/locales/sl.lua b/[core]/skinchanger/locales/sl.lua
index d75f827a..18bf487d 100644
--- a/[core]/skinchanger/locales/sl.lua
+++ b/[core]/skinchanger/locales/sl.lua
@@ -1,100 +1,100 @@
Locales["sl"] = {
- ["sex"] = "Spol",
- ["mom"] = "mom's face",
- ["dad"] = "dad's face",
- ["resemblance"] = "resemblance",
- ["skin_tone"] = "skin tone",
- ["nose_1"] = "nose width",
- ["nose_2"] = "nose peak height",
- ["nose_3"] = "nose peak length",
- ["nose_4"] = "nose bone height",
- ["nose_5"] = "nose peak lowering",
- ["nose_6"] = "nose bone twist",
- ["cheeks_1"] = "cheekbones height",
- ["cheeks_2"] = "cheekbones width",
- ["cheeks_3"] = "cheeks width",
- ["lip_fullness"] = "lip fullness",
- ["jaw_bone_width"] = "jaw bone width",
- ["jaw_bone_length"] = "jaw bone length",
- ["chin_height"] = "chin height",
- ["chin_length"] = "chin length",
- ["chin_width"] = "chin width",
- ["chin_hole"] = "chin hole size",
- ["neck_thickness"] = "neck thickness",
- ["wrinkles"] = "wrinkles",
- ["wrinkle_thickness"] = "wrinkle thickness",
- ["beard_type"] = "beard type",
- ["beard_size"] = "beard size",
- ["beard_color_1"] = "beard color 1",
- ["beard_color_2"] = "beard color 2",
- ["hair_1"] = "hair 1",
- ["hair_2"] = "hair 2",
- ["hair_color_1"] = "hair color 1",
- ["hair_color_2"] = "hair color 2",
- ["eye_color"] = "eye color",
- ["eye_squint"] = "eye squint",
- ["eyebrow_type"] = "eyebrow type",
- ["eyebrow_size"] = "eyebrow size",
- ["eyebrow_color_1"] = "eyebrow color 1",
- ["eyebrow_color_2"] = "eyebrow color 2",
- ["eyebrow_depth"] = "eyebrow depth",
- ["eyebrow_height"] = "eyebrow height",
- ["makeup_type"] = "makeup type",
- ["makeup_thickness"] = "makeup thickness",
- ["makeup_color_1"] = "makeup color 1",
- ["makeup_color_2"] = "makeup color 2",
- ["lipstick_type"] = "lipstick type",
- ["lipstick_thickness"] = "lipstick thickness",
- ["lipstick_color_1"] = "lipstick color 1",
- ["lipstick_color_2"] = "lipstick color 2",
- ["ear_accessories"] = "ear accessories",
- ["ear_accessories_color"] = "ear accessories color",
- ["tshirt_1"] = "t-Shirt 1",
- ["tshirt_2"] = "t-Shirt 2",
- ["torso_1"] = "torso 1",
- ["torso_2"] = "torso 2",
- ["decals_1"] = "decals 1",
- ["decals_2"] = "decals 2",
- ["arms"] = "arms",
- ["arms_2"] = "arms 2",
- ["pants_1"] = "pants 1",
- ["pants_2"] = "pants 2",
- ["shoes_1"] = "shoes 1",
- ["shoes_2"] = "shoes 2",
- ["mask_1"] = "mask 1",
- ["mask_2"] = "mask 2",
- ["bproof_1"] = "bulletproof vest 1",
- ["bproof_2"] = "bulletproof vest 2",
- ["chain_1"] = "chain 1",
- ["chain_2"] = "chain 2",
- ["helmet_1"] = "helmet 1",
- ["helmet_2"] = "helmet 2",
- ["watches_1"] = "watches 1",
- ["watches_2"] = "watches 2",
- ["bracelets_1"] = "bracelets 1",
- ["bracelets_2"] = "bracelets 2",
- ["glasses_1"] = "glasses 1",
- ["glasses_2"] = "glasses 2",
- ["bag"] = "bag",
- ["bag_color"] = "bag color",
- ["blemishes"] = "blemishes",
- ["blemishes_size"] = "blemishes thickness",
- ["ageing"] = "ageing",
- ["ageing_1"] = "ageing thickness",
- ["blush"] = "blush",
- ["blush_1"] = "blush thickness",
- ["blush_color"] = "blush color",
- ["complexion"] = "complexion",
- ["complexion_1"] = "complexion thickness",
- ["sun"] = "sun",
- ["sun_1"] = "sun thickness",
- ["freckles"] = "freckles",
- ["freckles_1"] = "freckles thickness",
- ["chest_hair"] = "chest hair",
- ["chest_hair_1"] = "chest hair thickness",
- ["chest_color"] = "chest hair color",
- ["bodyb"] = "body blemishes",
- ["bodyb_size"] = "body blemishes thickness",
- ["bodyb_extra"] = "blemishes body effect",
- ["bodyb_extra_thickness"] = "blemishes body effect thickness",
+ ["sex"] = "Spol",
+ ["mom"] = "mom's face",
+ ["dad"] = "dad's face",
+ ["resemblance"] = "resemblance",
+ ["skin_tone"] = "skin tone",
+ ["nose_1"] = "nose width",
+ ["nose_2"] = "nose peak height",
+ ["nose_3"] = "nose peak length",
+ ["nose_4"] = "nose bone height",
+ ["nose_5"] = "nose peak lowering",
+ ["nose_6"] = "nose bone twist",
+ ["cheeks_1"] = "cheekbones height",
+ ["cheeks_2"] = "cheekbones width",
+ ["cheeks_3"] = "cheeks width",
+ ["lip_fullness"] = "lip fullness",
+ ["jaw_bone_width"] = "jaw bone width",
+ ["jaw_bone_length"] = "jaw bone length",
+ ["chin_height"] = "chin height",
+ ["chin_length"] = "chin length",
+ ["chin_width"] = "chin width",
+ ["chin_hole"] = "chin hole size",
+ ["neck_thickness"] = "neck thickness",
+ ["wrinkles"] = "wrinkles",
+ ["wrinkle_thickness"] = "wrinkle thickness",
+ ["beard_type"] = "beard type",
+ ["beard_size"] = "beard size",
+ ["beard_color_1"] = "beard color 1",
+ ["beard_color_2"] = "beard color 2",
+ ["hair_1"] = "hair 1",
+ ["hair_2"] = "hair 2",
+ ["hair_color_1"] = "hair color 1",
+ ["hair_color_2"] = "hair color 2",
+ ["eye_color"] = "eye color",
+ ["eye_squint"] = "eye squint",
+ ["eyebrow_type"] = "eyebrow type",
+ ["eyebrow_size"] = "eyebrow size",
+ ["eyebrow_color_1"] = "eyebrow color 1",
+ ["eyebrow_color_2"] = "eyebrow color 2",
+ ["eyebrow_depth"] = "eyebrow depth",
+ ["eyebrow_height"] = "eyebrow height",
+ ["makeup_type"] = "makeup type",
+ ["makeup_thickness"] = "makeup thickness",
+ ["makeup_color_1"] = "makeup color 1",
+ ["makeup_color_2"] = "makeup color 2",
+ ["lipstick_type"] = "lipstick type",
+ ["lipstick_thickness"] = "lipstick thickness",
+ ["lipstick_color_1"] = "lipstick color 1",
+ ["lipstick_color_2"] = "lipstick color 2",
+ ["ear_accessories"] = "ear accessories",
+ ["ear_accessories_color"] = "ear accessories color",
+ ["tshirt_1"] = "t-Shirt 1",
+ ["tshirt_2"] = "t-Shirt 2",
+ ["torso_1"] = "torso 1",
+ ["torso_2"] = "torso 2",
+ ["decals_1"] = "decals 1",
+ ["decals_2"] = "decals 2",
+ ["arms"] = "arms",
+ ["arms_2"] = "arms 2",
+ ["pants_1"] = "pants 1",
+ ["pants_2"] = "pants 2",
+ ["shoes_1"] = "shoes 1",
+ ["shoes_2"] = "shoes 2",
+ ["mask_1"] = "mask 1",
+ ["mask_2"] = "mask 2",
+ ["bproof_1"] = "bulletproof vest 1",
+ ["bproof_2"] = "bulletproof vest 2",
+ ["chain_1"] = "chain 1",
+ ["chain_2"] = "chain 2",
+ ["helmet_1"] = "helmet 1",
+ ["helmet_2"] = "helmet 2",
+ ["watches_1"] = "watches 1",
+ ["watches_2"] = "watches 2",
+ ["bracelets_1"] = "bracelets 1",
+ ["bracelets_2"] = "bracelets 2",
+ ["glasses_1"] = "glasses 1",
+ ["glasses_2"] = "glasses 2",
+ ["bag"] = "bag",
+ ["bag_color"] = "bag color",
+ ["blemishes"] = "blemishes",
+ ["blemishes_size"] = "blemishes thickness",
+ ["ageing"] = "ageing",
+ ["ageing_1"] = "ageing thickness",
+ ["blush"] = "blush",
+ ["blush_1"] = "blush thickness",
+ ["blush_color"] = "blush color",
+ ["complexion"] = "complexion",
+ ["complexion_1"] = "complexion thickness",
+ ["sun"] = "sun",
+ ["sun_1"] = "sun thickness",
+ ["freckles"] = "freckles",
+ ["freckles_1"] = "freckles thickness",
+ ["chest_hair"] = "chest hair",
+ ["chest_hair_1"] = "chest hair thickness",
+ ["chest_color"] = "chest hair color",
+ ["bodyb"] = "body blemishes",
+ ["bodyb_size"] = "body blemishes thickness",
+ ["bodyb_extra"] = "blemishes body effect",
+ ["bodyb_extra_thickness"] = "blemishes body effect thickness",
}
diff --git a/[core]/skinchanger/locales/sr.lua b/[core]/skinchanger/locales/sr.lua
index 71b7f30c..e18d3b18 100644
--- a/[core]/skinchanger/locales/sr.lua
+++ b/[core]/skinchanger/locales/sr.lua
@@ -1,100 +1,100 @@
Locales["sr"] = {
- ["sex"] = "pol",
- ["mom"] = "mamina faca",
- ["dad"] = "tatina faca",
- ["resemblance"] = "sličnost",
- ["skin_tone"] = "ten",
- ["nose_1"] = "širina nosa",
- ["nose_2"] = "visina vrha nosa",
- ["nose_3"] = "dužina vrha nosa",
- ["nose_4"] = "visina nosne kosti",
- ["nose_5"] = "spuštanje vrha nosa",
- ["nose_6"] = "uvrtanje nosne kosti",
- ["cheeks_1"] = "visina jagodica",
- ["cheeks_2"] = "širina jagodica",
- ["cheeks_3"] = "širina obraza",
- ["lip_fullness"] = "punoća usana",
- ["jaw_bone_width"] = "širina kostiju vilice",
- ["jaw_bone_length"] = "dužina kostiju vilice",
- ["chin_height"] = "visina brade",
- ["chin_length"] = "dužina brade",
- ["chin_width"] = "širina brade",
- ["chin_hole"] = "veličina rupe za bradu",
- ["neck_thickness"] = "debljina vrata",
- ["wrinkles"] = "bore",
- ["wrinkle_thickness"] = "debljina bora",
- ["beard_type"] = "tip brade",
- ["beard_size"] = "veličina brade",
- ["beard_color_1"] = "boja brade 1",
- ["beard_color_2"] = "boja brade 2",
- ["hair_1"] = "kosa 1",
- ["hair_2"] = "kosa 2",
- ["hair_color_1"] = "boja kose 1",
- ["hair_color_2"] = "boja kose 2",
- ["eye_color"] = "boja očiju",
- ["eye_squint"] = "raširenost oka",
- ["eyebrow_type"] = "tip obrva",
- ["eyebrow_size"] = "veličina obrva",
- ["eyebrow_color_1"] = "boja obrva 1",
- ["eyebrow_color_2"] = "boja obrva 2",
- ["eyebrow_depth"] = "dubina obrva",
- ["eyebrow_height"] = "visina obrva",
- ["makeup_type"] = "šminka",
- ["makeup_thickness"] = "debljina šminke",
- ["makeup_color_1"] = "boja šminke 1",
- ["makeup_color_2"] = "boja šminke 2",
- ["lipstick_type"] = "tip karmina",
- ["lipstick_thickness"] = "debljina karmina",
- ["lipstick_color_1"] = "boja karmina 1",
- ["lipstick_color_2"] = "boja karmina 2",
- ["ear_accessories"] = "naušnice",
- ["ear_accessories_color"] = "boja naušnica",
- ["tshirt_1"] = "majica ",
- ["tshirt_2"] = "boja majice",
- ["torso_1"] = "gornjak",
- ["torso_2"] = "boja gornjaka",
- ["decals_1"] = "detalji",
- ["decals_2"] = "boja detalja",
- ["arms"] = "ruke",
- ["arms_2"] = "boja rukavica",
- ["pants_1"] = "pantalone",
- ["pants_2"] = "boja pantalona",
- ["shoes_1"] = "patike",
- ["shoes_2"] = "boja patika",
- ["mask_1"] = "maska",
- ["mask_2"] = "boja maske",
- ["bproof_1"] = "pancir",
- ["bproof_2"] = "boja pancira",
- ["chain_1"] = "lanac",
- ["chain_2"] = "boja lanca",
- ["helmet_1"] = "kaciga",
- ["helmet_2"] = "boja kacige",
- ["watches_1"] = "sat",
- ["watches_2"] = "boja sata",
- ["bracelets_1"] = "narukvice",
- ["bracelets_2"] = "boja narukvice",
- ["glasses_1"] = "naočare",
- ["glasses_2"] = "boja naočara",
- ["bag"] = "torba",
- ["bag_color"] = "boja torbe",
- ["blemishes"] = "mrlje",
- ["blemishes_size"] = "debljina mrlja",
- ["ageing"] = "starenje",
- ["ageing_1"] = "debljina starenja",
- ["blush"] = "rumenilo",
- ["blush_1"] = "debljina rumenila",
- ["blush_color"] = "boja rumenila",
- ["complexion"] = "ten",
- ["complexion_1"] = "debljina tena",
- ["sun"] = "sunce",
- ["sun_1"] = "debljina sunca",
- ["freckles"] = "pege",
- ["freckles_1"] = "debljina pega",
- ["chest_hair"] = "dlake na grudima",
- ["chest_hair_1"] = "debljina dlaka na grudima",
- ["chest_color"] = "boja dlaka na grudima",
- ["bodyb"] = "mrlje na telu",
- ["bodyb_size"] = "debljina mrlja na telu",
- ["bodyb_extra"] = "efekat mrlja na telu",
- ["bodyb_extra_thickness"] = "mrlje telo efekat debljine",
+ ["sex"] = "pol",
+ ["mom"] = "mamina faca",
+ ["dad"] = "tatina faca",
+ ["resemblance"] = "sličnost",
+ ["skin_tone"] = "ten",
+ ["nose_1"] = "širina nosa",
+ ["nose_2"] = "visina vrha nosa",
+ ["nose_3"] = "dužina vrha nosa",
+ ["nose_4"] = "visina nosne kosti",
+ ["nose_5"] = "spuštanje vrha nosa",
+ ["nose_6"] = "uvrtanje nosne kosti",
+ ["cheeks_1"] = "visina jagodica",
+ ["cheeks_2"] = "širina jagodica",
+ ["cheeks_3"] = "širina obraza",
+ ["lip_fullness"] = "punoća usana",
+ ["jaw_bone_width"] = "širina kostiju vilice",
+ ["jaw_bone_length"] = "dužina kostiju vilice",
+ ["chin_height"] = "visina brade",
+ ["chin_length"] = "dužina brade",
+ ["chin_width"] = "širina brade",
+ ["chin_hole"] = "veličina rupe za bradu",
+ ["neck_thickness"] = "debljina vrata",
+ ["wrinkles"] = "bore",
+ ["wrinkle_thickness"] = "debljina bora",
+ ["beard_type"] = "tip brade",
+ ["beard_size"] = "veličina brade",
+ ["beard_color_1"] = "boja brade 1",
+ ["beard_color_2"] = "boja brade 2",
+ ["hair_1"] = "kosa 1",
+ ["hair_2"] = "kosa 2",
+ ["hair_color_1"] = "boja kose 1",
+ ["hair_color_2"] = "boja kose 2",
+ ["eye_color"] = "boja očiju",
+ ["eye_squint"] = "raširenost oka",
+ ["eyebrow_type"] = "tip obrva",
+ ["eyebrow_size"] = "veličina obrva",
+ ["eyebrow_color_1"] = "boja obrva 1",
+ ["eyebrow_color_2"] = "boja obrva 2",
+ ["eyebrow_depth"] = "dubina obrva",
+ ["eyebrow_height"] = "visina obrva",
+ ["makeup_type"] = "šminka",
+ ["makeup_thickness"] = "debljina šminke",
+ ["makeup_color_1"] = "boja šminke 1",
+ ["makeup_color_2"] = "boja šminke 2",
+ ["lipstick_type"] = "tip karmina",
+ ["lipstick_thickness"] = "debljina karmina",
+ ["lipstick_color_1"] = "boja karmina 1",
+ ["lipstick_color_2"] = "boja karmina 2",
+ ["ear_accessories"] = "naušnice",
+ ["ear_accessories_color"] = "boja naušnica",
+ ["tshirt_1"] = "majica ",
+ ["tshirt_2"] = "boja majice",
+ ["torso_1"] = "gornjak",
+ ["torso_2"] = "boja gornjaka",
+ ["decals_1"] = "detalji",
+ ["decals_2"] = "boja detalja",
+ ["arms"] = "ruke",
+ ["arms_2"] = "boja rukavica",
+ ["pants_1"] = "pantalone",
+ ["pants_2"] = "boja pantalona",
+ ["shoes_1"] = "patike",
+ ["shoes_2"] = "boja patika",
+ ["mask_1"] = "maska",
+ ["mask_2"] = "boja maske",
+ ["bproof_1"] = "pancir",
+ ["bproof_2"] = "boja pancira",
+ ["chain_1"] = "lanac",
+ ["chain_2"] = "boja lanca",
+ ["helmet_1"] = "kaciga",
+ ["helmet_2"] = "boja kacige",
+ ["watches_1"] = "sat",
+ ["watches_2"] = "boja sata",
+ ["bracelets_1"] = "narukvice",
+ ["bracelets_2"] = "boja narukvice",
+ ["glasses_1"] = "naočare",
+ ["glasses_2"] = "boja naočara",
+ ["bag"] = "torba",
+ ["bag_color"] = "boja torbe",
+ ["blemishes"] = "mrlje",
+ ["blemishes_size"] = "debljina mrlja",
+ ["ageing"] = "starenje",
+ ["ageing_1"] = "debljina starenja",
+ ["blush"] = "rumenilo",
+ ["blush_1"] = "debljina rumenila",
+ ["blush_color"] = "boja rumenila",
+ ["complexion"] = "ten",
+ ["complexion_1"] = "debljina tena",
+ ["sun"] = "sunce",
+ ["sun_1"] = "debljina sunca",
+ ["freckles"] = "pege",
+ ["freckles_1"] = "debljina pega",
+ ["chest_hair"] = "dlake na grudima",
+ ["chest_hair_1"] = "debljina dlaka na grudima",
+ ["chest_color"] = "boja dlaka na grudima",
+ ["bodyb"] = "mrlje na telu",
+ ["bodyb_size"] = "debljina mrlja na telu",
+ ["bodyb_extra"] = "efekat mrlja na telu",
+ ["bodyb_extra_thickness"] = "mrlje telo efekat debljine",
}
diff --git a/[core]/skinchanger/locales/sv.lua b/[core]/skinchanger/locales/sv.lua
index 78e65ad2..2c063467 100644
--- a/[core]/skinchanger/locales/sv.lua
+++ b/[core]/skinchanger/locales/sv.lua
@@ -97,4 +97,4 @@ Locales["sv"] = {
["bodyb_size"] = "Kroppsfläckar tjocklek",
["bodyb_extra"] = "Fläckar kroppseffekt",
["bodyb_extra_thickness"] = "Fläckar kroppseffekt tjocklek",
- }
+}