diff --git a/[core]/esx_multicharacter/server/modules/multicharacter.lua b/[core]/esx_multicharacter/server/modules/multicharacter.lua index ac4005b8..91d8d839 100644 --- a/[core]/esx_multicharacter/server/modules/multicharacter.lua +++ b/[core]/esx_multicharacter/server/modules/multicharacter.lua @@ -70,7 +70,7 @@ function Multicharacter:CharacterChosen(source, charid, isNew) else SetPlayerRoutingBucket(source, 0) if not ESX.GetConfig().EnableDebug then - local identifier = ("%s%s:%s"):format(Server.prefix, charid, Server:GetIdentifier(source)) + local identifier = ("%s%s:%s"):format(Server.prefix, charid, ESX.GetIdentifier(source)) if ESX.GetPlayerFromIdentifier(identifier) then DropPlayer(source, "[ESX Multicharacter] Your identifier " .. identifier .. " is already on the server!") @@ -80,7 +80,7 @@ function Multicharacter:CharacterChosen(source, charid, isNew) local charIdentifier = ("%s%s"):format(Server.prefix, charid) TriggerEvent("esx:onPlayerJoined", source, charIdentifier) - ESX.Players[Server:GetIdentifier(source)] = charIdentifier + ESX.Players[ESX.GetIdentifier(source)] = charIdentifier end end @@ -88,7 +88,7 @@ function Multicharacter:RegistrationComplete(source, data) local charId = self.awaitingRegistration[source] local charIdentifier = ("%s%s"):format(Server.prefix, charId) self.awaitingRegistration[source] = nil - ESX.Players[Server:GetIdentifier(source)] = charIdentifier + ESX.Players[ESX.GetIdentifier(source)] = charIdentifier SetPlayerRoutingBucket(source, 0) TriggerEvent("esx:onPlayerJoined", source, charIdentifier, data) @@ -96,5 +96,5 @@ end function Multicharacter:PlayerDropped(player) self.awaitingRegistration[player] = nil - ESX.Players[Server:GetIdentifier(player)] = nil + ESX.Players[ESX.GetIdentifier(player)] = nil end