From 983a0a4c1b60bf2fa47400389c74460f5b9b1953 Mon Sep 17 00:00:00 2001 From: ElPumpo Date: Sun, 12 Aug 2018 20:36:17 +0200 Subject: [PATCH] Tweaked spawnpoint check, fixed inventory --- client/main.lua | 2 +- server/main.lua | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index 05fd8472..67c70b83 100644 --- a/client/main.lua +++ b/client/main.lua @@ -166,7 +166,7 @@ function OpenTaxiActionsMenu() if data.current.value == 'spawn_vehicle' then - if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 3.0) then + if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then ESX.ShowNotification(_U('spawnpoint_blocked')) return end diff --git a/server/main.lua b/server/main.lua index 1c349242..704f8043 100644 --- a/server/main.lua +++ b/server/main.lua @@ -96,5 +96,5 @@ ESX.RegisterServerCallback('esx_taxijob:getPlayerInventory', function(source, cb local xPlayer = ESX.GetPlayerFromId(source) local items = xPlayer.inventory - cb( { items } ) + cb( { items = items } ) end)