diff --git a/_resources/esx_mechanicjob/.editorconfig b/_resources/esx_mechanicjob/.editorconfig
new file mode 100644
index 00000000..9b425256
--- /dev/null
+++ b/_resources/esx_mechanicjob/.editorconfig
@@ -0,0 +1,9 @@
+root = true
+
+[*]
+indent_size = 4
+indent_style = tab
+end_of_line = crlf
+charset = utf-8
+trim_trailing_whitespace = true
+insert_final_newline = true
\ No newline at end of file
diff --git a/_resources/esx_mechanicjob/LICENSE b/_resources/esx_mechanicjob/LICENSE
new file mode 100644
index 00000000..ae135391
--- /dev/null
+++ b/_resources/esx_mechanicjob/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
+extent that warranties are provided), that licensees may convey the
+work under this License, and how to view a copy of this License. If
+the interface presents a list of user commands or options, such as a
+menu, a prominent item in the list meets this criterion.
+
+ 1. Source Code.
+
+ The "source code" for a work means the preferred form of the work
+for making modifications to it. "Object code" means any non-source
+form of a work.
+
+ A "Standard Interface" means an interface that either is an official
+standard defined by a recognized standards body, or, in the case of
+interfaces specified for a particular programming language, one that
+is widely used among developers working in that language.
+
+ The "System Libraries" of an executable work include anything, other
+than the work as a whole, that (a) is included in the normal form of
+packaging a Major Component, but which is not part of that Major
+Component, and (b) serves only to enable use of the work with that
+Major Component, or to implement a Standard Interface for which an
+implementation is available to the public in source code form. A
+"Major Component", in this context, means a major essential component
+(kernel, window system, and so on) of the specific operating system
+(if any) on which the executable work runs, or a compiler used to
+produce the work, or an object code interpreter used to run it.
+
+ The "Corresponding Source" for a work in object code form means all
+the source code needed to generate, install, and (for an executable
+work) run the object code and to modify the work, including scripts to
+control those activities. However, it does not include the work's
+System Libraries, or general-purpose tools or generally available free
+programs which are used unmodified in performing those activities but
+which are not part of the work. For example, Corresponding Source
+includes interface definition files associated with source files for
+the work, and the source code for shared libraries and dynamically
+linked subprograms that the work is specifically designed to require,
+such as by intimate data communication or control flow between those
+subprograms and other parts of the work.
+
+ The Corresponding Source need not include anything that users
+can regenerate automatically from other parts of the Corresponding
+Source.
+
+ The Corresponding Source for a work in source code form is that
+same work.
+
+ 2. Basic Permissions.
+
+ All rights granted under this License are granted for the term of
+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
+content, constitutes a covered work. This License acknowledges your
+rights of fair use or other equivalent, as provided by copyright law.
+
+ You may make, run and propagate covered works that you do not
+convey, without conditions so long as your license otherwise remains
+in force. You may convey covered works to others for the sole purpose
+of having them make modifications exclusively for you, or provide you
+with facilities for running those works, provided that you comply with
+the terms of this License in conveying all material for which you do
+not control copyright. Those thus making or running the covered works
+for you must do so exclusively on your behalf, under your direction
+and control, on terms that prohibit them from making any copies of
+your copyrighted material outside their relationship with you.
+
+ Conveying under any other circumstances is permitted solely under
+the conditions stated below. Sublicensing is not allowed; section 10
+makes it unnecessary.
+
+ 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+
+ No covered work shall be deemed part of an effective technological
+measure under any applicable law fulfilling obligations under article
+11 of the WIPO copyright treaty adopted on 20 December 1996, or
+similar laws prohibiting or restricting circumvention of such
+measures.
+
+ When you convey a covered work, you waive any legal power to forbid
+circumvention of technological measures to the extent such circumvention
+is effected by exercising rights under this License with respect to
+the covered work, and you disclaim any intention to limit operation or
+modification of the work as a means of enforcing, against the work's
+users, your or third parties' legal rights to forbid circumvention of
+technological measures.
+
+ 4. Conveying Verbatim Copies.
+
+ You may convey verbatim copies of the Program's source code as you
+receive it, in any medium, provided that you conspicuously and
+appropriately publish on each copy an appropriate copyright notice;
+keep intact all notices stating that this License and any
+non-permissive terms added in accord with section 7 apply to the code;
+keep intact all notices of the absence of any warranty; and give all
+recipients a copy of this License along with the Program.
+
+ You may charge any price or no price for each copy that you convey,
+and you may offer support or warranty protection for a fee.
+
+ 5. Conveying Modified Source Versions.
+
+ You may convey a work based on the Program, or the modifications to
+produce it from the Program, in the form of source code under the
+terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified
+ it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is
+ released under this License and any conditions added under section
+ 7. This requirement modifies the requirement in section 4 to
+ "keep intact all notices".
+
+ c) You must license the entire work, as a whole, under this
+ License to anyone who comes into possession of a copy. This
+ License will therefore apply, along with any applicable section 7
+ additional terms, to the whole of the work, and all its parts,
+ regardless of how they are packaged. This License gives no
+ permission to license the work in any other way, but it does not
+ invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display
+ Appropriate Legal Notices; however, if the Program has interactive
+ interfaces that do not display Appropriate Legal Notices, your
+ work need not make them do so.
+
+ A compilation of a covered work with other separate and independent
+works, which are not by their nature extensions of the covered work,
+and which are not combined with it such as to form a larger program,
+in or on a volume of a storage or distribution medium, is called an
+"aggregate" if the compilation and its resulting copyright are not
+used to limit the access or legal rights of the compilation's users
+beyond what the individual works permit. Inclusion of a covered work
+in an aggregate does not cause this License to apply to the other
+parts of the aggregate.
+
+ 6. Conveying Non-Source Forms.
+
+ You may convey a covered work in object code form under the terms
+of sections 4 and 5, provided that you also convey the
+machine-readable Corresponding Source under the terms of this License,
+in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by the
+ Corresponding Source fixed on a durable physical medium
+ customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product
+ (including a physical distribution medium), accompanied by a
+ written offer, valid for at least three years and valid for as
+ long as you offer spare parts or customer support for that product
+ model, to give anyone who possesses the object code either (1) a
+ copy of the Corresponding Source for all the software in the
+ product that is covered by this License, on a durable physical
+ medium customarily used for software interchange, for a price no
+ more than your reasonable cost of physically performing this
+ conveying of source, or (2) access to copy the
+ Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the
+ written offer to provide the Corresponding Source. This
+ alternative is allowed only occasionally and noncommercially, and
+ only if you received the object code with such an offer, in accord
+ with subsection 6b.
+
+ d) Convey the object code by offering access from a designated
+ place (gratis or for a charge), and offer equivalent access to the
+ Corresponding Source in the same way through the same place at no
+ further charge. You need not require recipients to copy the
+ Corresponding Source along with the object code. If the place to
+ copy the object code is a network server, the Corresponding Source
+ may be on a different server (operated by you or a third party)
+ that supports equivalent copying facilities, provided you maintain
+ clear directions next to the object code saying where to find the
+ Corresponding Source. Regardless of what server hosts the
+ Corresponding Source, you remain obligated to ensure that it is
+ available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided
+ you inform other peers where the object code and Corresponding
+ Source of the work are being offered to the general public at no
+ charge under subsection 6d.
+
+ A separable portion of the object code, whose source code is excluded
+from the Corresponding Source as a System Library, need not be
+included in conveying the object code work.
+
+ A "User Product" is either (1) a "consumer product", which means any
+tangible personal property which is normally used for personal, family,
+or household purposes, or (2) anything designed or sold for incorporation
+into a dwelling. In determining whether a product is a consumer product,
+doubtful cases shall be resolved in favor of coverage. For a particular
+product received by a particular user, "normally used" refers to a
+typical or common use of that class of product, regardless of the status
+of the particular user or of the way in which the particular user
+actually uses, or expects or is expected to use, the product. A product
+is a consumer product regardless of whether the product has substantial
+commercial, industrial or non-consumer uses, unless such uses represent
+the only significant mode of use of the product.
+
+ "Installation Information" for a User Product means any methods,
+procedures, authorization keys, or other information required to install
+and execute modified versions of a covered work in that User Product from
+a modified version of its Corresponding Source. The information must
+suffice to ensure that the continued functioning of the modified object
+code is in no case prevented or interfered with solely because
+modification has been made.
+
+ If you convey an object code work under this section in, or with, or
+specifically for use in, a User Product, and the conveying occurs as
+part of a transaction in which the right of possession and use of the
+User Product is transferred to the recipient in perpetuity or for a
+fixed term (regardless of how the transaction is characterized), the
+Corresponding Source conveyed under this section must be accompanied
+by the Installation Information. But this requirement does not apply
+if neither you nor any third party retains the ability to install
+modified object code on the User Product (for example, the work has
+been installed in ROM).
+
+ The requirement to provide Installation Information does not include a
+requirement to continue to provide support service, warranty, or updates
+for a work that has been modified or installed by the recipient, or for
+the User Product in which it has been modified or installed. Access to a
+network may be denied when the modification itself materially and
+adversely affects the operation of the network or violates the rules and
+protocols for communication across the network.
+
+ Corresponding Source conveyed, and Installation Information provided,
+in accord with this section must be in a format that is publicly
+documented (and with an implementation available to the public in
+source code form), and must require no special password or key for
+unpacking, reading or copying.
+
+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
+License by making exceptions from one or more of its conditions.
+Additional permissions that are applicable to the entire Program shall
+be treated as though they were included in this License, to the extent
+that they are valid under applicable law. If additional permissions
+apply only to part of the Program, that part may be used separately
+under those permissions, but the entire Program remains governed by
+this License without regard to the additional permissions.
+
+ When you convey a copy of a covered work, you may at your option
+remove any additional permissions from that copy, or from any part of
+it. (Additional permissions may be written to require their own
+removal in certain cases when you modify the work.) You may place
+additional permissions on material, added by you to a covered work,
+for which you have or can give appropriate copyright permission.
+
+ Notwithstanding any other provision of this License, for material you
+add to a covered work, you may (if authorized by the copyright holders of
+that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the
+ terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or
+ author attributions in that material or in the Appropriate Legal
+ Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or
+ requiring that modified versions of such material be marked in
+ reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or
+ authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some
+ trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that
+ material by anyone who conveys the material (or modified versions of
+ it) with contractual assumptions of liability to the recipient, for
+ any liability that these contractual assumptions directly impose on
+ those licensors and authors.
+
+ All other non-permissive additional terms are considered "further
+restrictions" within the meaning of section 10. If the Program as you
+received it, or any part of it, contains a notice stating that it is
+governed by this License along with a term that is a further
+restriction, you may remove that term. If a license document contains
+a further restriction but permits relicensing or conveying under this
+License, you may add to a covered work material governed by the terms
+of that license document, provided that the further restriction does
+not survive such relicensing or conveying.
+
+ If you add terms to a covered work in accord with this section, you
+must place, in the relevant source files, a statement of the
+additional terms that apply to those files, or a notice indicating
+where to find the applicable terms.
+
+ Additional terms, permissive or non-permissive, may be stated in the
+form of a separately written license, or stated as exceptions;
+the above requirements apply either way.
+
+ 8. Termination.
+
+ You may not propagate or modify a covered work except as expressly
+provided under this License. Any attempt otherwise to propagate or
+modify it is void, and will automatically terminate your rights under
+this License (including any patent licenses granted under the third
+paragraph of section 11).
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, you do not qualify to receive new licenses for the same
+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
+occurring solely as a consequence of using peer-to-peer transmission
+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
+not accept this License. Therefore, by modifying or propagating a
+covered work, you indicate your acceptance of this License to do so.
+
+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
+for enforcing compliance by third parties with this License.
+
+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
+transaction who receives a copy of the work also receives whatever
+licenses to the work the party's predecessor in interest had or could
+give under the previous paragraph, plus a right to possession of the
+Corresponding Source of the work from the predecessor in interest, if
+the predecessor has it or can get it with reasonable efforts.
+
+ You may not impose any further restrictions on the exercise of the
+rights granted or affirmed under this License. For example, you may
+not impose a license fee, royalty, or other charge for exercise of
+rights granted under this License, and you may not initiate litigation
+(including a cross-claim or counterclaim in a lawsuit) alleging that
+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
+
+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
+
+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
+make, use, sell, offer for sale, import and otherwise run, modify and
+propagate the contents of its contributor version.
+
+ In the following three paragraphs, a "patent license" is any express
+agreement or commitment, however denominated, not to enforce a patent
+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU Affero General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the special requirements of the GNU Affero General Public License,
+section 13, concerning interaction through a network will apply to the
+combination as such.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ fxserver-esx_mecanojob
+ Copyright (C) 2015 Jérémie N'gadi
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ esx_mechanicjob Copyright (C) 2015-2020 Jérémie N'gadi
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
\ No newline at end of file
diff --git a/_resources/esx_mechanicjob/README.md b/_resources/esx_mechanicjob/README.md
new file mode 100644
index 00000000..aedf558f
--- /dev/null
+++ b/_resources/esx_mechanicjob/README.md
@@ -0,0 +1,48 @@
+# esx_mechanicjob
+
+## Requirements
+
+* Auto mode
+ * No need to download another resource
+
+* Player management (billing and boss actions)
+ * [esx_society](https://github.com/ESX-Org/esx_society)
+ * [esx_billing](https://github.com/ESX-Org/esx_billing)
+
+## Download & Installation
+
+### Using [fvm](https://github.com/qlaffont/fvm-installer)
+```
+fvm install --save --folder=esx esx-org/esx_mechanicjob
+```
+
+### Using Git
+```
+cd resources
+git clone https://github.com/ESX-Org/esx_mechanicjob [esx]/esx_mechanicjob
+```
+
+### Manually
+- Download https://github.com/ESX-Org/esx_mechanicjob/archive/master.zip
+- Put it in the `[esx]` directory
+
+## Installation
+- Import `esx_mechanicjob.sql` in your database
+- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua`
+- Add this to your `server.cfg`:
+
+```
+start esx_mechanicjob
+```
+
+# Legal
+### License
+esx_mechanicjob - mechanic job for ESX
+
+Copyright (C) 2015-2020 Jérémie N'gadi
+
+This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+
+This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
+
+You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
\ No newline at end of file
diff --git a/_resources/esx_mechanicjob/client/main.lua b/_resources/esx_mechanicjob/client/main.lua
new file mode 100644
index 00000000..2e5a50fd
--- /dev/null
+++ b/_resources/esx_mechanicjob/client/main.lua
@@ -0,0 +1,999 @@
+local HasAlreadyEnteredMarker, LastZone = false, nil
+local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
+local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
+local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false
+local isDead, isBusy = false, false
+ESX = nil
+
+Citizen.CreateThread(function()
+ while ESX == nil do
+ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+ Citizen.Wait(0)
+ end
+
+ while ESX.GetPlayerData().job == nil do
+ Citizen.Wait(10)
+ end
+
+ ESX.PlayerData = ESX.GetPlayerData()
+end)
+
+function SelectRandomTowable()
+ local index = GetRandomIntInRange(1, #Config.Towables)
+
+ for k,v in pairs(Config.Zones) do
+ if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then
+ return k
+ end
+ end
+end
+
+function StartNPCJob()
+ NPCOnJob = true
+
+ NPCTargetTowableZone = SelectRandomTowable()
+ local zone = Config.Zones[NPCTargetTowableZone]
+
+ Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z)
+ SetBlipRoute(Blips['NPCTargetTowableZone'], true)
+
+ ESX.ShowNotification(_U('drive_to_indicated'))
+end
+
+function StopNPCJob(cancel)
+ if Blips['NPCTargetTowableZone'] then
+ RemoveBlip(Blips['NPCTargetTowableZone'])
+ Blips['NPCTargetTowableZone'] = nil
+ end
+
+ if Blips['NPCDelivery'] then
+ RemoveBlip(Blips['NPCDelivery'])
+ Blips['NPCDelivery'] = nil
+ end
+
+ Config.Zones.VehicleDelivery.Type = -1
+
+ NPCOnJob = false
+ NPCTargetTowable = nil
+ NPCTargetTowableZone = nil
+ NPCHasSpawnedTowable = false
+ NPCHasBeenNextToTowable = false
+
+ if cancel then
+ ESX.ShowNotification(_U('mission_canceled'))
+ else
+ --TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted')
+ end
+end
+
+function OpenMechanicActionsMenu()
+ local elements = {
+ {label = _U('vehicle_list'), value = 'vehicle_list'},
+ {label = _U('work_wear'), value = 'cloakroom'},
+ {label = _U('civ_wear'), value = 'cloakroom2'},
+ {label = _U('deposit_stock'), value = 'put_stock'},
+ {label = _U('withdraw_stock'), value = 'get_stock'}
+ }
+
+ if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then
+ table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
+ end
+
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', {
+ title = _U('mechanic'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ if data.current.value == 'vehicle_list' then
+ if Config.EnableSocietyOwnedVehicles then
+
+ local elements = {}
+
+ ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
+ for i=1, #vehicles, 1 do
+ table.insert(elements, {
+ label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
+ value = vehicles[i]
+ })
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', {
+ title = _U('service_vehicle'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ menu.close()
+ local vehicleProps = data.current.value
+
+ ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
+ ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
+ local playerPed = PlayerPedId()
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ end)
+
+ TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps)
+ end, function(data, menu)
+ menu.close()
+ end)
+ end, 'mechanic')
+
+ else
+
+ local elements = {
+ {label = _U('flat_bed'), value = 'flatbed'},
+ {label = _U('tow_truck'), value = 'towtruck2'}
+ }
+
+ if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then
+ table.insert(elements, {label = 'SlamVan', value = 'slamvan3'})
+ end
+
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', {
+ title = _U('service_vehicle'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ if Config.MaxInService == -1 then
+ ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
+ local playerPed = PlayerPedId()
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ end)
+ else
+ ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
+ if canTakeService then
+ ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle)
+ local playerPed = PlayerPedId()
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ end)
+ else
+ ESX.ShowNotification(_U('service_full') .. inServiceCount .. '/' .. maxInService)
+ end
+ end, 'mechanic')
+ end
+
+ menu.close()
+ end, function(data, menu)
+ menu.close()
+ OpenMechanicActionsMenu()
+ end)
+
+ end
+ elseif data.current.value == 'cloakroom' then
+ menu.close()
+ ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
+ if skin.sex == 0 then
+ TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
+ else
+ TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
+ end
+ end)
+ elseif data.current.value == 'cloakroom2' then
+ menu.close()
+ ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
+ TriggerEvent('skinchanger:loadSkin', skin)
+ end)
+ elseif data.current.value == 'put_stock' then
+ OpenPutStocksMenu()
+ elseif data.current.value == 'get_stock' then
+ OpenGetStocksMenu()
+ elseif data.current.value == 'boss_actions' then
+ TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu)
+ menu.close()
+ end)
+ end
+ end, function(data, menu)
+ menu.close()
+
+ CurrentAction = 'mechanic_actions_menu'
+ CurrentActionMsg = _U('open_actions')
+ CurrentActionData = {}
+ end)
+end
+
+function OpenMechanicHarvestMenu()
+ if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
+ local elements = {
+ {label = _U('gas_can'), value = 'gaz_bottle'},
+ {label = _U('repair_tools'), value = 'fix_tool'},
+ {label = _U('body_work_tools'), value = 'caro_tool'}
+ }
+
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', {
+ title = _U('harvest'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ menu.close()
+
+ if data.current.value == 'gaz_bottle' then
+ TriggerServerEvent('esx_mechanicjob:startHarvest')
+ elseif data.current.value == 'fix_tool' then
+ TriggerServerEvent('esx_mechanicjob:startHarvest2')
+ elseif data.current.value == 'caro_tool' then
+ TriggerServerEvent('esx_mechanicjob:startHarvest3')
+ end
+ end, function(data, menu)
+ menu.close()
+ CurrentAction = 'mechanic_harvest_menu'
+ CurrentActionMsg = _U('harvest_menu')
+ CurrentActionData = {}
+ end)
+ else
+ ESX.ShowNotification(_U('not_experienced_enough'))
+ end
+end
+
+function OpenMechanicCraftMenu()
+ if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then
+ local elements = {
+ {label = _U('blowtorch'), value = 'blow_pipe'},
+ {label = _U('repair_kit'), value = 'fix_kit'},
+ {label = _U('body_kit'), value = 'caro_kit'}
+ }
+
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', {
+ title = _U('craft'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ menu.close()
+
+ if data.current.value == 'blow_pipe' then
+ TriggerServerEvent('esx_mechanicjob:startCraft')
+ elseif data.current.value == 'fix_kit' then
+ TriggerServerEvent('esx_mechanicjob:startCraft2')
+ elseif data.current.value == 'caro_kit' then
+ TriggerServerEvent('esx_mechanicjob:startCraft3')
+ end
+ end, function(data, menu)
+ menu.close()
+
+ CurrentAction = 'mechanic_craft_menu'
+ CurrentActionMsg = _U('craft_menu')
+ CurrentActionData = {}
+ end)
+ else
+ ESX.ShowNotification(_U('not_experienced_enough'))
+ end
+end
+
+function OpenMobileMechanicActionsMenu()
+ ESX.UI.Menu.CloseAll()
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', {
+ title = _U('mechanic'),
+ align = 'top-left',
+ elements = {
+ {label = _U('billing'), value = 'billing'},
+ {label = _U('hijack'), value = 'hijack_vehicle'},
+ {label = _U('repair'), value = 'fix_vehicle'},
+ {label = _U('clean'), value = 'clean_vehicle'},
+ {label = _U('imp_veh'), value = 'del_vehicle'},
+ {label = _U('flat_bed'), value = 'dep_vehicle'},
+ {label = _U('place_objects'), value = 'object_spawner'}
+ }}, function(data, menu)
+ if isBusy then return end
+
+ if data.current.value == 'billing' then
+ ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', {
+ title = _U('invoice_amount')
+ }, function(data, menu)
+ local amount = tonumber(data.value)
+
+ if amount == nil or amount < 0 then
+ ESX.ShowNotification(_U('amount_invalid'))
+ else
+ local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
+ if closestPlayer == -1 or closestDistance > 3.0 then
+ ESX.ShowNotification(_U('no_players_nearby'))
+ else
+ menu.close()
+ TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', _U('mechanic'), amount)
+ end
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+ elseif data.current.value == 'hijack_vehicle' then
+ local playerPed = PlayerPedId()
+ local vehicle = ESX.Game.GetVehicleInDirection()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsPedSittingInAnyVehicle(playerPed) then
+ ESX.ShowNotification(_U('inside_vehicle'))
+ return
+ end
+
+ if DoesEntityExist(vehicle) then
+ isBusy = true
+ TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
+ Citizen.CreateThread(function()
+ Citizen.Wait(10000)
+
+ SetVehicleDoorsLocked(vehicle, 1)
+ SetVehicleDoorsLockedForAllPlayers(vehicle, false)
+ ClearPedTasksImmediately(playerPed)
+
+ ESX.ShowNotification(_U('vehicle_unlocked'))
+ isBusy = false
+ end)
+ else
+ ESX.ShowNotification(_U('no_vehicle_nearby'))
+ end
+ elseif data.current.value == 'fix_vehicle' then
+ local playerPed = PlayerPedId()
+ local vehicle = ESX.Game.GetVehicleInDirection()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsPedSittingInAnyVehicle(playerPed) then
+ ESX.ShowNotification(_U('inside_vehicle'))
+ return
+ end
+
+ if DoesEntityExist(vehicle) then
+ isBusy = true
+ TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
+ Citizen.CreateThread(function()
+ Citizen.Wait(20000)
+
+ SetVehicleFixed(vehicle)
+ SetVehicleDeformationFixed(vehicle)
+ SetVehicleUndriveable(vehicle, false)
+ SetVehicleEngineOn(vehicle, true, true)
+ ClearPedTasksImmediately(playerPed)
+
+ ESX.ShowNotification(_U('vehicle_repaired'))
+ isBusy = false
+ end)
+ else
+ ESX.ShowNotification(_U('no_vehicle_nearby'))
+ end
+ elseif data.current.value == 'clean_vehicle' then
+ local playerPed = PlayerPedId()
+ local vehicle = ESX.Game.GetVehicleInDirection()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsPedSittingInAnyVehicle(playerPed) then
+ ESX.ShowNotification(_U('inside_vehicle'))
+ return
+ end
+
+ if DoesEntityExist(vehicle) then
+ isBusy = true
+ TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true)
+ Citizen.CreateThread(function()
+ Citizen.Wait(10000)
+
+ SetVehicleDirtLevel(vehicle, 0)
+ ClearPedTasksImmediately(playerPed)
+
+ ESX.ShowNotification(_U('vehicle_cleaned'))
+ isBusy = false
+ end)
+ else
+ ESX.ShowNotification(_U('no_vehicle_nearby'))
+ end
+ elseif data.current.value == 'del_vehicle' then
+ local playerPed = PlayerPedId()
+
+ if IsPedSittingInAnyVehicle(playerPed) then
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+
+ if GetPedInVehicleSeat(vehicle, -1) == playerPed then
+ ESX.ShowNotification(_U('vehicle_impounded'))
+ ESX.Game.DeleteVehicle(vehicle)
+ else
+ ESX.ShowNotification(_U('must_seat_driver'))
+ end
+ else
+ local vehicle = ESX.Game.GetVehicleInDirection()
+
+ if DoesEntityExist(vehicle) then
+ ESX.ShowNotification(_U('vehicle_impounded'))
+ ESX.Game.DeleteVehicle(vehicle)
+ else
+ ESX.ShowNotification(_U('must_near'))
+ end
+ end
+ elseif data.current.value == 'dep_vehicle' then
+ local playerPed = PlayerPedId()
+ local vehicle = GetVehiclePedIsIn(playerPed, true)
+
+ local towmodel = GetHashKey('flatbed')
+ local isVehicleTow = IsVehicleModel(vehicle, towmodel)
+
+ if isVehicleTow then
+ local targetVehicle = ESX.Game.GetVehicleInDirection()
+
+ if CurrentlyTowedVehicle == nil then
+ if targetVehicle ~= 0 then
+ if not IsPedInAnyVehicle(playerPed, true) then
+ if vehicle ~= targetVehicle then
+ AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
+ CurrentlyTowedVehicle = targetVehicle
+ ESX.ShowNotification(_U('vehicle_success_attached'))
+
+ if NPCOnJob then
+ if NPCTargetTowable == targetVehicle then
+ ESX.ShowNotification(_U('please_drop_off'))
+ Config.Zones.VehicleDelivery.Type = 1
+
+ if Blips['NPCTargetTowableZone'] then
+ RemoveBlip(Blips['NPCTargetTowableZone'])
+ Blips['NPCTargetTowableZone'] = nil
+ end
+
+ Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z)
+ SetBlipRoute(Blips['NPCDelivery'], true)
+ end
+ end
+ else
+ ESX.ShowNotification(_U('cant_attach_own_tt'))
+ end
+ end
+ else
+ ESX.ShowNotification(_U('no_veh_att'))
+ end
+ else
+ AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true)
+ DetachEntity(CurrentlyTowedVehicle, true, true)
+
+ if NPCOnJob then
+ if NPCTargetDeleterZone then
+
+ if CurrentlyTowedVehicle == NPCTargetTowable then
+ ESX.Game.DeleteVehicle(NPCTargetTowable)
+ TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
+ StopNPCJob()
+ NPCTargetDeleterZone = false
+ else
+ ESX.ShowNotification(_U('not_right_veh'))
+ end
+
+ else
+ ESX.ShowNotification(_U('not_right_place'))
+ end
+ end
+
+ CurrentlyTowedVehicle = nil
+ ESX.ShowNotification(_U('veh_det_succ'))
+ end
+ else
+ ESX.ShowNotification(_U('imp_flatbed'))
+ end
+ elseif data.current.value == 'object_spawner' then
+ local playerPed = PlayerPedId()
+
+ if IsPedSittingInAnyVehicle(playerPed) then
+ ESX.ShowNotification(_U('inside_vehicle'))
+ return
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', {
+ title = _U('objects'),
+ align = 'top-left',
+ elements = {
+ {label = _U('roadcone'), value = 'prop_roadcone02a'},
+ {label = _U('toolbox'), value = 'prop_toolchest_01'}
+ }}, function(data2, menu2)
+ local model = data2.current.value
+ local coords = GetEntityCoords(playerPed)
+ local forward = GetEntityForwardVector(playerPed)
+ local x, y, z = table.unpack(coords + forward * 1.0)
+
+ if model == 'prop_roadcone02a' then
+ z = z - 2.0
+ elseif model == 'prop_toolchest_01' then
+ z = z - 2.0
+ end
+
+ ESX.Game.SpawnObject(model, {x = x, y = y, z = z}, function(obj)
+ SetEntityHeading(obj, GetEntityHeading(playerPed))
+ PlaceObjectOnGroundProperly(obj)
+ end)
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function OpenGetStocksMenu()
+ ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items)
+ local elements = {}
+
+ for i=1, #items, 1 do
+ table.insert(elements, {
+ label = 'x' .. items[i].count .. ' ' .. items[i].label,
+ value = items[i].name
+ })
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
+ title = _U('mechanic_stock'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ local itemName = data.current.value
+
+ ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', {
+ title = _U('quantity')
+ }, function(data2, menu2)
+ local count = tonumber(data2.value)
+
+ if count == nil then
+ ESX.ShowNotification(_U('invalid_quantity'))
+ else
+ menu2.close()
+ menu.close()
+ TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count)
+
+ Citizen.Wait(1000)
+ OpenGetStocksMenu()
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ end, function(data, menu)
+ menu.close()
+ end)
+ end)
+end
+
+function OpenPutStocksMenu()
+ ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory)
+ local elements = {}
+
+ for i=1, #inventory.items, 1 do
+ local item = inventory.items[i]
+
+ if item.count > 0 then
+ table.insert(elements, {
+ label = item.label .. ' x' .. item.count,
+ type = 'item_standard',
+ value = item.name
+ })
+ end
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', {
+ title = _U('inventory'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ local itemName = data.current.value
+
+ ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', {
+ title = _U('quantity')
+ }, function(data2, menu2)
+ local count = tonumber(data2.value)
+
+ if count == nil then
+ ESX.ShowNotification(_U('invalid_quantity'))
+ else
+ menu2.close()
+ menu.close()
+ TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count)
+
+ Citizen.Wait(1000)
+ OpenPutStocksMenu()
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ end, function(data, menu)
+ menu.close()
+ end)
+ end)
+end
+
+RegisterNetEvent('esx_mechanicjob:onHijack')
+AddEventHandler('esx_mechanicjob:onHijack', function()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
+ local vehicle
+
+ if IsPedInAnyVehicle(playerPed, false) then
+ vehicle = GetVehiclePedIsIn(playerPed, false)
+ else
+ vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
+ end
+
+ local chance = math.random(100)
+ local alarm = math.random(100)
+
+ if DoesEntityExist(vehicle) then
+ if alarm <= 33 then
+ SetVehicleAlarm(vehicle, true)
+ StartVehicleAlarm(vehicle)
+ end
+
+ TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true)
+
+ Citizen.CreateThread(function()
+ Citizen.Wait(10000)
+ if chance <= 66 then
+ SetVehicleDoorsLocked(vehicle, 1)
+ SetVehicleDoorsLockedForAllPlayers(vehicle, false)
+ ClearPedTasksImmediately(playerPed)
+ ESX.ShowNotification(_U('veh_unlocked'))
+ else
+ ESX.ShowNotification(_U('hijack_failed'))
+ ClearPedTasksImmediately(playerPed)
+ end
+ end)
+ end
+ end
+end)
+
+RegisterNetEvent('esx_mechanicjob:onCarokit')
+AddEventHandler('esx_mechanicjob:onCarokit', function()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
+ local vehicle
+
+ if IsPedInAnyVehicle(playerPed, false) then
+ vehicle = GetVehiclePedIsIn(playerPed, false)
+ else
+ vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
+ end
+
+ if DoesEntityExist(vehicle) then
+ TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true)
+ Citizen.CreateThread(function()
+ Citizen.Wait(10000)
+ SetVehicleFixed(vehicle)
+ SetVehicleDeformationFixed(vehicle)
+ ClearPedTasksImmediately(playerPed)
+ ESX.ShowNotification(_U('body_repaired'))
+ end)
+ end
+ end
+end)
+
+RegisterNetEvent('esx_mechanicjob:onFixkit')
+AddEventHandler('esx_mechanicjob:onFixkit', function()
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
+ local vehicle
+
+ if IsPedInAnyVehicle(playerPed, false) then
+ vehicle = GetVehiclePedIsIn(playerPed, false)
+ else
+ vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71)
+ end
+
+ if DoesEntityExist(vehicle) then
+ TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true)
+ Citizen.CreateThread(function()
+ Citizen.Wait(20000)
+ SetVehicleFixed(vehicle)
+ SetVehicleDeformationFixed(vehicle)
+ SetVehicleUndriveable(vehicle, false)
+ ClearPedTasksImmediately(playerPed)
+ ESX.ShowNotification(_U('veh_repaired'))
+ end)
+ end
+ end
+end)
+
+RegisterNetEvent('esx:playerLoaded')
+AddEventHandler('esx:playerLoaded', function(xPlayer)
+ ESX.PlayerData = xPlayer
+end)
+
+RegisterNetEvent('esx:setJob')
+AddEventHandler('esx:setJob', function(job)
+ ESX.PlayerData.job = job
+end)
+
+AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone)
+ if zone == 'NPCJobTargetTowable' then
+
+ elseif zone =='VehicleDelivery' then
+ NPCTargetDeleterZone = true
+ elseif zone == 'MechanicActions' then
+ CurrentAction = 'mechanic_actions_menu'
+ CurrentActionMsg = _U('open_actions')
+ CurrentActionData = {}
+ elseif zone == 'Garage' then
+ CurrentAction = 'mechanic_harvest_menu'
+ CurrentActionMsg = _U('harvest_menu')
+ CurrentActionData = {}
+ elseif zone == 'Craft' then
+ CurrentAction = 'mechanic_craft_menu'
+ CurrentActionMsg = _U('craft_menu')
+ CurrentActionData = {}
+ elseif zone == 'VehicleDeleter' then
+ local playerPed = PlayerPedId()
+
+ if IsPedInAnyVehicle(playerPed, false) then
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+
+ CurrentAction = 'delete_vehicle'
+ CurrentActionMsg = _U('veh_stored')
+ CurrentActionData = {vehicle = vehicle}
+ end
+ end
+end)
+
+AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone)
+ if zone =='VehicleDelivery' then
+ NPCTargetDeleterZone = false
+ elseif zone == 'Craft' then
+ TriggerServerEvent('esx_mechanicjob:stopCraft')
+ TriggerServerEvent('esx_mechanicjob:stopCraft2')
+ TriggerServerEvent('esx_mechanicjob:stopCraft3')
+ elseif zone == 'Garage' then
+ TriggerServerEvent('esx_mechanicjob:stopHarvest')
+ TriggerServerEvent('esx_mechanicjob:stopHarvest2')
+ TriggerServerEvent('esx_mechanicjob:stopHarvest3')
+ end
+
+ CurrentAction = nil
+ ESX.UI.Menu.CloseAll()
+end)
+
+AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity)
+ local playerPed = PlayerPedId()
+
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then
+ CurrentAction = 'remove_entity'
+ CurrentActionMsg = _U('press_remove_obj')
+ CurrentActionData = {entity = entity}
+ end
+end)
+
+AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity)
+ if CurrentAction == 'remove_entity' then
+ CurrentAction = nil
+ end
+end)
+
+RegisterNetEvent('esx_phone:loaded')
+AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
+ local specialContact = {
+ name = _U('mechanic'),
+ number = 'mechanic',
+ base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC'
+ }
+
+ TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
+end)
+
+-- Pop NPC mission vehicle when inside area
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(10)
+
+ if NPCTargetTowableZone and not NPCHasSpawnedTowable then
+ local coords = GetEntityCoords(PlayerPedId())
+ local zone = Config.Zones[NPCTargetTowableZone]
+
+ if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then
+ local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)]
+
+ ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle)
+ NPCTargetTowable = vehicle
+ end)
+
+ NPCHasSpawnedTowable = true
+ end
+ end
+
+ if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then
+ local coords = GetEntityCoords(PlayerPedId())
+ local zone = Config.Zones[NPCTargetTowableZone]
+
+ if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance then
+ ESX.ShowNotification(_U('please_tow'))
+ NPCHasBeenNextToTowable = true
+ end
+ end
+ end
+end)
+
+-- Create Blips
+Citizen.CreateThread(function()
+ local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y, Config.Zones.MechanicActions.Pos.z)
+
+ SetBlipSprite (blip, 446)
+ SetBlipDisplay(blip, 4)
+ SetBlipScale (blip, 1.0)
+ SetBlipColour (blip, 5)
+ SetBlipAsShortRange(blip, true)
+
+ BeginTextCommandSetBlipName('STRING')
+ AddTextComponentSubstringPlayerName(_U('mechanic'))
+ EndTextCommandSetBlipName(blip)
+end)
+
+-- Display markers
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
+ local coords, letSleep = GetEntityCoords(PlayerPedId()), true
+
+ for k,v in pairs(Config.Zones) do
+ if v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance then
+ DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
+ letSleep = false
+ end
+ end
+
+ if letSleep then
+ Citizen.Wait(500)
+ end
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+-- Enter / Exit marker events
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(10)
+
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
+
+ local coords = GetEntityCoords(PlayerPedId())
+ local isInMarker = false
+ local currentZone = nil
+
+ for k,v in pairs(Config.Zones) do
+ if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
+ isInMarker = true
+ currentZone = k
+ end
+ end
+
+ if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
+ HasAlreadyEnteredMarker = true
+ LastZone = currentZone
+ TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone)
+ end
+
+ if not isInMarker and HasAlreadyEnteredMarker then
+ HasAlreadyEnteredMarker = false
+ TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone)
+ end
+
+ end
+ end
+end)
+
+Citizen.CreateThread(function()
+ local trackedEntities = {
+ 'prop_roadcone02a',
+ 'prop_toolchest_01'
+ }
+
+ while true do
+ Citizen.Wait(500)
+
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ local closestDistance = -1
+ local closestEntity = nil
+
+ for i=1, #trackedEntities, 1 do
+ local object = GetClosestObjectOfType(coords, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
+
+ if DoesEntityExist(object) then
+ local objCoords = GetEntityCoords(object)
+ local distance = GetDistanceBetweenCoords(coords, objCoords, true)
+
+ if closestDistance == -1 or closestDistance > distance then
+ closestDistance = distance
+ closestEntity = object
+ end
+ end
+ end
+
+ if closestDistance ~= -1 and closestDistance <= 3.0 then
+ if LastEntity ~= closestEntity then
+ TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity)
+ LastEntity = closestEntity
+ end
+ else
+ if LastEntity then
+ TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity)
+ LastEntity = nil
+ end
+ end
+ end
+end)
+
+-- Key Controls
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if CurrentAction then
+ ESX.ShowHelpNotification(CurrentActionMsg)
+
+ if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
+
+ if CurrentAction == 'mechanic_actions_menu' then
+ OpenMechanicActionsMenu()
+ elseif CurrentAction == 'mechanic_harvest_menu' then
+ OpenMechanicHarvestMenu()
+ elseif CurrentAction == 'mechanic_craft_menu' then
+ OpenMechanicCraftMenu()
+ elseif CurrentAction == 'delete_vehicle' then
+
+ if Config.EnableSocietyOwnedVehicles then
+
+ local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
+ TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps)
+
+ else
+
+ if
+ GetEntityModel(vehicle) == GetHashKey('flatbed') or
+ GetEntityModel(vehicle) == GetHashKey('towtruck2') or
+ GetEntityModel(vehicle) == GetHashKey('slamvan3')
+ then
+ TriggerServerEvent('esx_service:disableService', 'mechanic')
+ end
+
+ end
+
+ ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
+
+ elseif CurrentAction == 'remove_entity' then
+ DeleteEntity(CurrentActionData.entity)
+ end
+
+ CurrentAction = nil
+ end
+ end
+
+ if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
+ OpenMobileMechanicActionsMenu()
+ end
+
+ if IsControlJustReleased(0, 178) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then
+ if NPCOnJob then
+ if GetGameTimer() - NPCLastCancel > 5 * 60000 then
+ StopNPCJob(true)
+ NPCLastCancel = GetGameTimer()
+ else
+ ESX.ShowNotification(_U('wait_five'))
+ end
+ else
+ local playerPed = PlayerPedId()
+
+ if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey('flatbed')) then
+ StartNPCJob()
+ else
+ ESX.ShowNotification(_U('must_in_flatbed'))
+ end
+ end
+ end
+
+ end
+end)
+
+AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
+AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end)
diff --git a/_resources/esx_mechanicjob/config.lua b/_resources/esx_mechanicjob/config.lua
new file mode 100644
index 00000000..6664f5be
--- /dev/null
+++ b/_resources/esx_mechanicjob/config.lua
@@ -0,0 +1,117 @@
+Config = {}
+Config.Locale = 'en'
+
+Config.DrawDistance = 20.0 -- How close you need to be in order for the markers to be drawn (in GTA units).
+Config.MaxInService = -1
+Config.EnablePlayerManagement = true -- Enable society managing.
+Config.EnableSocietyOwnedVehicles = false
+
+Config.NPCSpawnDistance = 500.0
+Config.NPCNextToDistance = 25.0
+Config.NPCJobEarnings = { min = 15, max = 40 }
+
+Config.Vehicles = {
+ 'adder',
+ 'asea',
+ 'asterope',
+ 'banshee',
+ 'buffalo',
+ 'sultan',
+ 'baller3'
+}
+
+Config.Zones = {
+
+ MechanicActions = {
+ Pos = { x = -342.291, y = -133.370, z = 38.009 },
+ Size = { x = 1.5, y = 1.5, z = 1.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = 1
+ },
+
+ Garage = {
+ Pos = { x = -97.5, y = 6496.1, z = 30.4 },
+ Size = { x = 1.5, y = 1.5, z = 1.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = 1
+ },
+
+ Craft = {
+ Pos = { x = -323.140, y = -129.882, z = 37.999 },
+ Size = { x = 1.5, y = 1.5, z = 1.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = 1
+ },
+
+ VehicleSpawnPoint = {
+ Pos = { x = -366.354, y = -110.766, z = 37.696 },
+ Size = { x = 1.5, y = 1.5, z = 1.0 },
+ Type = -1
+ },
+
+ VehicleDeleter = {
+ Pos = { x = -386.899, y = -105.675, z = 37.683 },
+ Size = { x = 3.0, y = 3.0, z = 1.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = 1
+ },
+
+ VehicleDelivery = {
+ Pos = { x = -382.925, y = -133.748, z = 37.685 },
+ Size = { x = 20.0, y = 20.0, z = 3.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = -1
+ }
+}
+
+Config.Towables = {
+ vector3(-2480.9, -212.0, 17.4),
+ vector3(-2723.4, 13.2, 15.1),
+ vector3(-3169.6, 976.2, 15.0),
+ vector3(-3139.8, 1078.7, 20.2),
+ vector3(-1656.9, -246.2, 54.5),
+ vector3(-1586.7, -647.6, 29.4),
+ vector3(-1036.1, -491.1, 36.2),
+ vector3(-1029.2, -475.5, 36.4),
+ vector3(75.2, 164.9, 104.7),
+ vector3(-534.6, -756.7, 31.6),
+ vector3(487.2, -30.8, 88.9),
+ vector3(-772.2, -1281.8, 4.6),
+ vector3(-663.8, -1207.0, 10.2),
+ vector3(719.1, -767.8, 24.9),
+ vector3(-971.0, -2410.4, 13.3),
+ vector3(-1067.5, -2571.4, 13.2),
+ vector3(-619.2, -2207.3, 5.6),
+ vector3(1192.1, -1336.9, 35.1),
+ vector3(-432.8, -2166.1, 9.9),
+ vector3(-451.8, -2269.3, 7.2),
+ vector3(939.3, -2197.5, 30.5),
+ vector3(-556.1, -1794.7, 22.0),
+ vector3(591.7, -2628.2, 5.6),
+ vector3(1654.5, -2535.8, 74.5),
+ vector3(1642.6, -2413.3, 93.1),
+ vector3(1371.3, -2549.5, 47.6),
+ vector3(383.8, -1652.9, 37.3),
+ vector3(27.2, -1030.9, 29.4),
+ vector3(229.3, -365.9, 43.8),
+ vector3(-85.8, -51.7, 61.1),
+ vector3(-4.6, -670.3, 31.9),
+ vector3(-111.9, 92.0, 71.1),
+ vector3(-314.3, -698.2, 32.5),
+ vector3(-366.9, 115.5, 65.6),
+ vector3(-592.1, 138.2, 60.1),
+ vector3(-1613.9, 18.8, 61.8),
+ vector3(-1709.8, 55.1, 65.7),
+ vector3(-521.9, -266.8, 34.9),
+ vector3(-451.1, -333.5, 34.0),
+ vector3(322.4, -1900.5, 25.8)
+}
+
+for k,v in ipairs(Config.Towables) do
+ Config.Zones['Towable' .. k] = {
+ Pos = v,
+ Size = { x = 1.5, y = 1.5, z = 1.0 },
+ Color = { r = 204, g = 204, b = 0 },
+ Type = -1
+ }
+end
\ No newline at end of file
diff --git a/_resources/esx_mechanicjob/esx_mechanicjob.sql b/_resources/esx_mechanicjob/esx_mechanicjob.sql
new file mode 100644
index 00000000..b048dd78
--- /dev/null
+++ b/_resources/esx_mechanicjob/esx_mechanicjob.sql
@@ -0,0 +1,34 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_mechanic', 'Mécano', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_mechanic', 'Mécano', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_mechanic', 'Mécano', 1)
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('mechanic', 'Mécano')
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('mechanic',0,'recrue','Recrue',12,'{}','{}'),
+ ('mechanic',1,'novice','Novice',24,'{}','{}'),
+ ('mechanic',2,'experimente','Experimente',36,'{}','{}'),
+ ('mechanic',3,'chief',"Chef d\'équipe",48,'{}','{}'),
+ ('mechanic',4,'boss','Patron',0,'{}','{}')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('gazbottle', 'bouteille de gaz', 2),
+ ('fixtool', 'outils réparation', 2),
+ ('carotool', 'outils carosserie', 2),
+ ('blowpipe', 'Chalumeaux', 2),
+ ('fixkit', 'Kit réparation', 3),
+ ('carokit', 'Kit carosserie', 3)
+;
diff --git a/_resources/esx_mechanicjob/fxmanifest.lua b/_resources/esx_mechanicjob/fxmanifest.lua
new file mode 100644
index 00000000..c391db12
--- /dev/null
+++ b/_resources/esx_mechanicjob/fxmanifest.lua
@@ -0,0 +1,41 @@
+fx_version 'adamant'
+
+game 'gta5'
+
+description 'ESX Mechanic Job'
+
+version '1.1.0'
+
+client_scripts {
+ '@es_extended/locale.lua',
+ 'locales/en.lua',
+ 'locales/es.lua',
+ 'locales/fi.lua',
+ 'locales/fr.lua',
+ 'locales/br.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/nl.lua',
+ 'config.lua',
+ 'client/main.lua'
+}
+
+server_scripts {
+ '@es_extended/locale.lua',
+ 'locales/en.lua',
+ 'locales/es.lua',
+ 'locales/fi.lua',
+ 'locales/fr.lua',
+ 'locales/br.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/nl.lua',
+ 'config.lua',
+ 'server/main.lua'
+}
+
+dependencies {
+ 'es_extended',
+ 'esx_society',
+ 'esx_billing'
+}
diff --git a/_resources/esx_mechanicjob/locales/br.lua b/_resources/esx_mechanicjob/locales/br.lua
new file mode 100644
index 00000000..426ae171
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/br.lua
@@ -0,0 +1,85 @@
+Locales['br'] = {
+ ['mechanic'] = 'Mecânico',
+ ['drive_to_indicated'] = '~y~Dirija~s~ para a localização indicada.',
+ ['mission_canceled'] = 'Missão ~r~cancelada~s~',
+ ['vehicle_list'] = 'Lista de veículos',
+ ['work_wear'] = 'Vestuário de trabalho',
+ ['civ_wear'] = 'Roupas normal',
+ ['deposit_stock'] = 'Depósito de estoque',
+ ['withdraw_stock'] = 'Retirar do estoque',
+ ['boss_actions'] = 'Administração',
+ ['service_vehicle'] = 'Veículo de serviço',
+ ['flat_bed'] = 'Reboque Pranha',
+ ['tow_truck'] = 'Reboque Guincho',
+ ['service_full'] = 'Serviço cheio: ',
+ ['open_actions'] = 'Aperte ~INPUT_CONTEXT~ para acessar menu.',
+ ['harvest'] = 'Processando',
+ ['harvest_menu'] = 'Aperte ~INPUT_CONTEXT~ para acessar o menu de processamento.',
+ ['not_experienced_enough'] = 'Você não é ~r~experiente o suficiente~s~ para executar está ação.',
+ ['gas_can'] = 'Lata de gás',
+ ['repair_tools'] = 'Ferramentas de reparo',
+ ['body_work_tools'] = 'Ferramentas de carroçaria',
+ ['blowtorch'] = 'Maçarico',
+ ['repair_kit'] = 'Kit de reparação',
+ ['body_kit'] = 'Kit de corpo',
+ ['craft'] = 'Construir',
+ ['craft_menu'] = 'Aperte ~INPUT_CONTEXT~ para acessar menu de criar feramentas.',
+ ['billing'] = 'Faturamento',
+ ['hijack'] = 'Sequestro',
+ ['repair'] = 'Reparar',
+ ['clean'] = 'Limpar',
+ ['imp_veh'] = 'Veículo rebocado',
+ ['place_objects'] = 'Objetos de trabalho',
+ ['invoice_amount'] = 'Valor da fatura',
+ ['amount_invalid'] = 'Valor inválido',
+ ['no_players_nearby'] = 'Sem jogadores nas proximidades',
+ ['no_vehicle_nearby'] = 'there is no nearby vehicle',
+ ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
+ ['vehicle_unlocked'] = 'Veículo ~g~Destrancado',
+ ['vehicle_repaired'] = 'Veículo ~g~Reparado',
+ ['vehicle_cleaned'] = 'Veículo ~g~Limpo',
+ ['vehicle_impounded'] = 'Veículo ~r~removido',
+ ['must_seat_driver'] = 'Você deve estar sentado ~r~no banco do motorista!',
+ ['must_near'] = 'Você deve estar perto de um ~r~veículo~s~ para rebocalo.',
+ ['vehicle_success_attached'] = 'Veículo foi ~b~rebocado~s~ com sucesso!.',
+ ['please_drop_off'] = 'Por favor, deixe o veículo na oficina mecânica',
+ ['cant_attach_own_tt'] = '~r~Você não pode~s~ rebocar seu próprio veículo!',
+ ['no_veh_att'] = 'Não há ~r~veículo~s~ para ser rebocado!',
+ ['not_right_veh'] = 'Este não é o veículo certo',
+ ['veh_det_succ'] = 'Veículo foi ~b~entregue~s~ com sucesso...',
+ ['imp_flatbed'] = '~r~Ação impossível!~s~ você precisa de um ~b~reboque de prancha~s~ para isso.',
+ ['objects'] = 'Objetos',
+ ['roadcone'] = 'Cone',
+ ['toolbox'] = 'Caixa de ferramentas',
+ ['mechanic_stock'] = 'Estoque do mecânico',
+ ['quantity'] = 'Quantidade',
+ ['invalid_quantity'] = 'Quantidade inválida',
+ ['inventory'] = 'Inventário',
+ ['veh_unlocked'] = '~g~Veículo destrancado',
+ ['hijack_failed'] = '~r~Destrava falhou',
+ ['body_repaired'] = '~g~Carro reparado',
+ ['veh_repaired'] = '~g~Veículo reparado',
+ ['veh_stored'] = 'Aperte ~INPUT_CONTEXT~ para armazenar o veículo.',
+ ['press_remove_obj'] = 'Aperte ~INPUT_CONTEXT~ para remover o objeto',
+ ['please_tow'] = 'Por favor ~y~reboque~s~ este veículo!',
+ ['wait_five'] = 'Você deve ~r~aguardar~s~ 5 minutos',
+ ['must_in_flatbed'] = 'Você deve estar em um caminhão de mecânico para iniciar a missão',
+ ['mechanic_customer'] = 'Cliente mecânico',
+ ['you_do_not_room'] = '~r~Você não tem mais espaço',
+ ['recovery_gas_can'] = '~b~Lata de gâs~s~ fabricado...',
+ ['recovery_repair_tools'] = '~b~Ferramentas de reparo~s~ fabricado...',
+ ['recovery_body_tools'] = '~b~Ferramentas de capo~s~ fabricado...',
+ ['not_enough_gas_can'] = 'Você não tem ~r~lata de gás ~s~ o suficiente.',
+ ['assembling_blowtorch'] = 'Montagem ~b~Maçarico~s~...',
+ ['not_enough_repair_tools'] = 'Você não tem ~r~ferramentas de reparo~s~ o suficiente.',
+ ['assembling_repair_kit'] = 'Fabricando ~b~Kit de reparação~s~...',
+ ['not_enough_body_tools'] = 'Você não tem ~r~ferramentas corporais~s~ o suficiente.',
+ ['assembling_body_kit'] = 'Fabricando ~b~Kit de corpo~s~...',
+ ['your_comp_earned'] = 'Sua empresa ~g~recebeu~s~ ~g~$',
+ ['you_used_blowtorch'] = 'Você usou um ~b~maçarico',
+ ['you_used_repair_kit'] = 'Você usou um ~b~Kit de reparação',
+ ['you_used_body_kit'] = 'Você usou um ~b~Kit de corpo',
+ ['have_withdrawn'] = 'você retirou ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'você depositou ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!',
+}
diff --git a/_resources/esx_mechanicjob/locales/en.lua b/_resources/esx_mechanicjob/locales/en.lua
new file mode 100644
index 00000000..45a04246
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/en.lua
@@ -0,0 +1,85 @@
+Locales['en'] = {
+ ['mechanic'] = 'mechanic',
+ ['drive_to_indicated'] = '~y~Drive~s~ to the indicated location.',
+ ['mission_canceled'] = 'Mission ~r~canceled~s~',
+ ['vehicle_list'] = 'vehicle List',
+ ['work_wear'] = 'workwear',
+ ['civ_wear'] = 'civilian clothes',
+ ['deposit_stock'] = 'deposit Stock',
+ ['withdraw_stock'] = 'withdraw Stock',
+ ['boss_actions'] = 'boss Actions',
+ ['service_vehicle'] = 'service Vehicle',
+ ['flat_bed'] = 'flatbed',
+ ['tow_truck'] = 'tow Truck',
+ ['service_full'] = 'service full: ',
+ ['open_actions'] = 'Press ~INPUT_CONTEXT~ to access the menu.',
+ ['harvest'] = 'harvest',
+ ['harvest_menu'] = 'press ~INPUT_CONTEXT~ to access the harvest menu.',
+ ['not_experienced_enough'] = 'you are not ~r~experienced enough~s~ to perform this action.',
+ ['gas_can'] = 'gas Can',
+ ['repair_tools'] = 'repair Tools',
+ ['body_work_tools'] = 'bodywork Tools',
+ ['blowtorch'] = 'blowtorch',
+ ['repair_kit'] = 'repair Kit',
+ ['body_kit'] = 'body Kit',
+ ['craft'] = 'craft',
+ ['craft_menu'] = 'press ~INPUT_CONTEXT~ to access the crafting menu.',
+ ['billing'] = 'billing',
+ ['hijack'] = 'hijack',
+ ['repair'] = 'repair',
+ ['clean'] = 'clean',
+ ['imp_veh'] = 'impound',
+ ['place_objects'] = 'place Objects',
+ ['invoice_amount'] = 'invoice Amount',
+ ['amount_invalid'] = 'invalid amount',
+ ['no_players_nearby'] = 'there is no nearby player',
+ ['no_vehicle_nearby'] = 'there is no nearby vehicle',
+ ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
+ ['vehicle_unlocked'] = 'the vehicle has been ~g~unlocked',
+ ['vehicle_repaired'] = 'the vehicle has been ~g~repaired',
+ ['vehicle_cleaned'] = 'the vehicle has been ~g~cleaned',
+ ['vehicle_impounded'] = 'the vehicle has been ~r~impounded',
+ ['must_seat_driver'] = 'you must be in the driver seat!',
+ ['must_near'] = 'you must be ~r~near a vehicle~s~ to impound it.',
+ ['vehicle_success_attached'] = 'vehicle successfully ~b~attached~s~',
+ ['please_drop_off'] = 'please drop off the vehicle at the garage',
+ ['cant_attach_own_tt'] = '~r~you can\'t~s~ attach own tow truck',
+ ['no_veh_att'] = 'there is no ~r~vehicle~s~ to be attached',
+ ['not_right_veh'] = 'this is not the right vehicle',
+ ['veh_det_succ'] = 'vehicle successfully ~b~dettached~s~!',
+ ['imp_flatbed'] = '~r~Action impossible!~s~ You need a ~b~Flatbed~s~ to load a vehicle',
+ ['objects'] = 'objects',
+ ['roadcone'] = 'roadcone',
+ ['toolbox'] = 'toolbox',
+ ['mechanic_stock'] = 'mechanic Stock',
+ ['quantity'] = 'quantity',
+ ['invalid_quantity'] = 'invalid quantity',
+ ['inventory'] = 'inventory',
+ ['veh_unlocked'] = '~g~Vehicle Unlocked',
+ ['hijack_failed'] = '~r~Hijack Failed',
+ ['body_repaired'] = '~g~Body repaired',
+ ['veh_repaired'] = '~g~Vehicle Repaired',
+ ['veh_stored'] = 'press ~INPUT_CONTEXT~ to store the vehicle.',
+ ['press_remove_obj'] = 'press ~INPUT_CONTEXT~ to remove the object',
+ ['please_tow'] = 'please ~y~tow~s~ the vehicle',
+ ['wait_five'] = 'you must ~r~wait~s~ 5 mintes',
+ ['must_in_flatbed'] = 'you must be in a flatbed to being the mission',
+ ['mechanic_customer'] = 'mechanic Customer',
+ ['you_do_not_room'] = '~r~You do not have more room',
+ ['recovery_gas_can'] = '~b~Gas Can~s~ Retrieval...',
+ ['recovery_repair_tools'] = '~b~Repair Tools~s~ Retrieval...',
+ ['recovery_body_tools'] = '~b~Body Tools~s~ Retrieval...',
+ ['not_enough_gas_can'] = 'You do not ~r~have enough~s~ gas cans.',
+ ['assembling_blowtorch'] = 'Assembling ~b~Blowtorch~s~...',
+ ['not_enough_repair_tools'] = 'You do not ~r~have enough~s~ repair tools.',
+ ['assembling_repair_kit'] = 'Assembling ~b~Repair Kit~s~...',
+ ['not_enough_body_tools'] = 'You do not ~r~have enough~s~ body tools.',
+ ['assembling_body_kit'] = 'Assembling ~b~Body Kit~s~...',
+ ['your_comp_earned'] = 'your company has ~g~earned~s~ ~g~$',
+ ['you_used_blowtorch'] = 'you used a ~b~blowtorch',
+ ['you_used_repair_kit'] = 'you used a ~b~Repair Kit',
+ ['you_used_body_kit'] = 'you used a ~b~Body Kit',
+ ['have_withdrawn'] = 'you have withdrawn ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'you have deposited ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!',
+}
diff --git a/_resources/esx_mechanicjob/locales/es.lua b/_resources/esx_mechanicjob/locales/es.lua
new file mode 100644
index 00000000..0660b01e
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/es.lua
@@ -0,0 +1,87 @@
+-- Traducción by: https://github.com/ItsManueh
+
+Locales['es'] = {
+ ['mechanic'] = 'Mecánico',
+ ['drive_to_indicated'] = '~y~Conduce~s~ a la ubicación indicada.',
+ ['mission_canceled'] = 'Misión ~r~cancelada~s~',
+ ['vehicle_list'] = 'Lista de vehículos',
+ ['work_wear'] = 'Ropa de trabajo',
+ ['civ_wear'] = 'Ropa de civil',
+ ['deposit_stock'] = 'Depositar stock',
+ ['withdraw_stock'] = 'Retirar stock',
+ ['boss_actions'] = 'Acciones del jefe',
+ ['service_vehicle'] = 'Vehículo de servicio',
+ ['flat_bed'] = 'Cama plana',
+ ['tow_truck'] = 'Camión de remolque',
+ ['service_full'] = 'Servicio completo: ',
+ ['open_actions'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú.',
+ ['harvest'] = 'Cosecha',
+ ['harvest_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de cosecha.',
+ ['not_experienced_enough'] = 'Usted no ~r~está lo suficientemente experimentado~s~ para realizar esta acción.',
+ ['gas_can'] = 'Lata de gas',
+ ['repair_tools'] = 'Herramientas para reparar',
+ ['body_work_tools'] = 'Herramientas de carrocería',
+ ['blowtorch'] = 'Soplete',
+ ['repair_kit'] = 'kit de reparación',
+ ['body_kit'] = 'kit de carrocería',
+ ['craft'] = 'Craftear',
+ ['craft_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de crafteo.',
+ ['billing'] = 'Facturación',
+ ['hijack'] = 'Secuestrar',
+ ['repair'] = 'Reparar',
+ ['clean'] = 'Limpiar',
+ ['imp_veh'] = 'Confiscar',
+ ['place_objects'] = 'Colocar objetos',
+ ['invoice_amount'] = 'Cantidad de factura',
+ ['amount_invalid'] = 'Cantidad Inválida',
+ ['no_players_nearby'] = 'No hay un jugador/a cercano',
+ ['no_vehicle_nearby'] = 'No hay ningún vehículo cercano',
+ ['inside_vehicle'] = '¡No puedes hacer esto desde el interior del vehículo!',
+ ['vehicle_unlocked'] = 'El vehículo ha sido ~g~desbloqueado',
+ ['vehicle_repaired'] = 'El vehículo ha sido ~g~reparado',
+ ['vehicle_cleaned'] = 'El vehículo ha sido ~g~limpiado',
+ ['vehicle_impounded'] = 'El vehículo ha sido ~r~incautado',
+ ['must_seat_driver'] = '¡Debes estar en el asiento del conductor!',
+ ['must_near'] = 'Usted debe estar ~r~cerca de un vehículo~s~ incautarlo.',
+ ['vehicle_success_attached'] = 'Vehículo con éxito ~b~adjuntado~s~',
+ ['please_drop_off'] = 'Por favor, deje el vehículo en el garaje',
+ ['cant_attach_own_tt'] = '~r~No puedes~s~ adjuntar su propia grúa',
+ ['no_veh_att'] = 'No hay ~r~vehículo~s~ que se adjunte',
+ ['not_right_veh'] = 'Este no es el vehículo correcto',
+ ['veh_det_succ'] = 'Vehículo con éxito ~b~separado~s~!',
+ ['imp_flatbed'] = '~r~¡Acción imposible!~s~ Necesitas una ~b~Cama plana~s~ para cargar un vehículo',
+ ['objects'] = 'Objetos',
+ ['roadcone'] = 'Cono',
+ ['toolbox'] = 'Caja de herramientas',
+ ['mechanic_stock'] = 'Stock mecánico',
+ ['quantity'] = 'Cantidad',
+ ['invalid_quantity'] = 'Cantidad inválida',
+ ['inventory'] = 'Inventario',
+ ['veh_unlocked'] = '~g~Vehículo desbloqueado',
+ ['hijack_failed'] = '~r~Secuestro fallido',
+ ['body_repaired'] = '~g~Carrocería reparado',
+ ['veh_repaired'] = '~g~Vehículo reparado',
+ ['veh_stored'] = 'Presiona ~INPUT_CONTEXT~ para almacenar el vehículo.',
+ ['press_remove_obj'] = 'Presiona ~INPUT_CONTEXT~ para quitar el objeto',
+ ['please_tow'] = 'Por favor ~y~remolca~s~ el vehículo',
+ ['wait_five'] = 'Debes ~r~esperar~s~ 5 minutos',
+ ['must_in_flatbed'] = 'Debes estar en una plataforma para ser la misión',
+ ['mechanic_customer'] = 'Cliente mecánico',
+ ['you_do_not_room'] = '~r~No tienes mas espacio',
+ ['recovery_gas_can'] = '~b~Lata de gas~s~ Recuperando...',
+ ['recovery_repair_tools'] = '~b~Herramientas para reparar~s~ Recuperando...',
+ ['recovery_body_tools'] = '~b~Herramientas de carrocería~s~ Recuperando...',
+ ['not_enough_gas_can'] = 'No ~r~tienes suficiente~s~ latas de gas.',
+ ['assembling_blowtorch'] = 'Montando ~b~Soplete~s~...',
+ ['not_enough_repair_tools'] = 'No ~r~tienes suficiente~s~ herramientas para reparar.',
+ ['assembling_repair_kit'] = 'Montando ~b~Kit de reparación~s~...',
+ ['not_enough_body_tools'] = 'No ~r~tienes suficiente~s~ herramientas de carrocería.',
+ ['assembling_body_kit'] = 'Montando ~b~Kit de carrocería~s~...',
+ ['your_comp_earned'] = 'Tu empresa ha ~g~ganado~s~ ~g~$',
+ ['you_used_blowtorch'] = 'Usaste un ~b~soplete',
+ ['you_used_repair_kit'] = 'Usaste un ~b~Kit de reparación',
+ ['you_used_body_kit'] = 'Usaste un ~b~Kit de carrocería',
+ ['have_withdrawn'] = 'Has retirado ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'Has depositado ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'Tu ~r~no~s~ tienes suficiente ~y~espacio suficiente~s~ en tu inventario!',
+}
diff --git a/_resources/esx_mechanicjob/locales/fi.lua b/_resources/esx_mechanicjob/locales/fi.lua
new file mode 100644
index 00000000..eea8bb02
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/fi.lua
@@ -0,0 +1,85 @@
+Locales['fi'] = {
+ ['mechanic'] = 'mekaanikko',
+ ['drive_to_indicated'] = '~y~Aja~s~ merkattuun pisteeseen.',
+ ['mission_canceled'] = 'tehtävä ~r~peruutettu~s~',
+ ['vehicle_list'] = 'ajoneuvo lista',
+ ['work_wear'] = 'työvaatteet',
+ ['civ_wear'] = 'siviilivaatteet',
+ ['deposit_stock'] = 'talleta varastoon',
+ ['withdraw_stock'] = 'ota varastosta',
+ ['boss_actions'] = 'pomo toiminnot',
+ ['service_vehicle'] = 'huoltoajoneuvo',
+ ['flat_bed'] = 'flatbed',
+ ['tow_truck'] = 'hinausajoneuvo',
+ ['service_full'] = 'työntekijöitä tarpeeksi: ',
+ ['open_actions'] = 'paina ~INPUT_CONTEXT~ avataksesi menun.',
+ ['harvest'] = 'kerää',
+ ['harvest_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi keräys menun.',
+ ['not_experienced_enough'] = 'et ole ~r~tarpeeksi koulutettu~s~ että voit tehdä tätä.',
+ ['gas_can'] = 'kaasupullo',
+ ['repair_tools'] = 'korjaustyökalut',
+ ['body_work_tools'] = 'korin korjaustyökalut',
+ ['blowtorch'] = 'polttoleikkuri',
+ ['repair_kit'] = 'korjauskitti',
+ ['body_kit'] = 'korikitti',
+ ['craft'] = 'valmista',
+ ['craft_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi valmistus menu',
+ ['billing'] = 'laskutus',
+ ['hijack'] = 'avaa lukot',
+ ['repair'] = 'korjaa',
+ ['clean'] = 'pese',
+ ['imp_veh'] = 'takavarikoi',
+ ['place_objects'] = 'aseta objekteja',
+ ['invoice_amount'] = 'laskun summa',
+ ['amount_invalid'] = 'virheellinen summa',
+ ['no_players_nearby'] = 'ei pelaajia lähettyvillä',
+ ['no_vehicle_nearby'] = 'there is no nearby vehicle',
+ ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!',
+ ['vehicle_unlocked'] = 'ajoneuvo ~g~Avattu',
+ ['vehicle_repaired'] = 'ajoneuvo ~g~Korjattu',
+ ['vehicle_cleaned'] = 'ajoneuvo ~g~pesty',
+ ['vehicle_impounded'] = 'ajoneuvo ~r~Takavarikoitu',
+ ['must_seat_driver'] = 'sinun pitää olla ~r~kuskin paikalla',
+ ['must_near'] = 'sinun pitää olla ~r~ajoneuvon lähellä~s~ että voit takavarikoida.',
+ ['vehicle_success_attached'] = 'ajoneuvo onnistuneesti ~b~kytketty~s~!.',
+ ['please_drop_off'] = 'vie ajoneuvo korjauspajan pihalle, kiitos.',
+ ['cant_attach_own_tt'] = '~r~Et voi~s~ kytkeä omaa hinausautoa',
+ ['no_veh_att'] = 'täällä ei ole ~r~ajoneuvoa~s~ jota kytkeä',
+ ['not_right_veh'] = 'tämä ei ole oikea ajoneuvo',
+ ['veh_det_succ'] = 'ajoneuvo onnistuunesti ~b~irroitettu~s~!',
+ ['imp_flatbed'] = '~r~Toiminto mahdoton!~s~ Sinulla pitää olla ~b~Flatbed~s~ tähän.',
+ ['objects'] = 'objektit',
+ ['roadcone'] = 'kartio',
+ ['toolbox'] = 'työkalupakki',
+ ['mechanic_stock'] = 'mekaanikon varasto',
+ ['quantity'] = 'määrä',
+ ['invalid_quantity'] = 'virheellinen summa',
+ ['inventory'] = 'reppu',
+ ['veh_unlocked'] = '~g~Ajoneuvo avattu',
+ ['hijack_failed'] = '~r~Tiirikointi epäonnistu',
+ ['body_repaired'] = '~g~Kori korjattu',
+ ['veh_repaired'] = '~g~Ajoneuvo korjattu',
+ ['veh_stored'] = 'paina ~INPUT_CONTEXT~ laittaaksesi auto talliin.',
+ ['press_remove_obj'] = 'paina ~INPUT_CONTEXT~ poistaaksesi objekti',
+ ['please_tow'] = 'voisitko ~y~hinata~s~ ajoneuvon, kiitos',
+ ['wait_five'] = 'sinun pitää ~r~odottaa~s~ 5 minuuttia',
+ ['must_in_flatbed'] = 'sinun pitää olla flatbedin kyydissä aloitaaksesi.',
+ ['mechanic_customer'] = 'mekaanikon Asiakas',
+ ['you_do_not_room'] = '~r~Sinulla ei ole enempää tilaa',
+ ['recovery_gas_can'] = '~b~Kaasupullon~s~ täyttö menossa...',
+ ['recovery_repair_tools'] = '~b~Korjaustyökalujen~s~ kerääminen menossa...',
+ ['recovery_body_tools'] = '~b~Korin työkalujen~s~ kerääminen menossa...',
+ ['not_enough_gas_can'] = 'sinulla ~r~ei ole tarpeeksi~s~ kaasupulloja.',
+ ['assembling_blowtorch'] = 'kasataan ~b~Polttoleikkuria~s~...',
+ ['not_enough_repair_tools'] = 'sinulla ~r~ei ole tarpeeksi~s~ korjaus työkaluja.',
+ ['assembling_repair_kit'] = 'kasataan ~b~Korjauskittiä~s~...',
+ ['not_enough_body_tools'] = 'sinulla ~r~ei ole tarpeeksi~s~ kori työkaluja.',
+ ['assembling_body_kit'] = 'kasataan ~b~Korikittiä~s~...',
+ ['your_comp_earned'] = 'yrityksesi ~g~tienasi~s~ ~g~$',
+ ['you_used_blowtorch'] = 'sinä käytit yhden ~b~Polttoleikkurin',
+ ['you_used_repair_kit'] = 'sinä käytit yhden ~b~Korjauskitin',
+ ['you_used_body_kit'] = 'sinä käytit yhden ~b~Korikitin',
+ ['have_withdrawn'] = 'sinä nostit ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'sinä talletit ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'sinulla ~r~ei ole~s~ tarpeeksi ~y~vapaata tilaa~s~ repussasi!',
+}
diff --git a/_resources/esx_mechanicjob/locales/fr.lua b/_resources/esx_mechanicjob/locales/fr.lua
new file mode 100644
index 00000000..8ef7b414
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/fr.lua
@@ -0,0 +1,86 @@
+Locales['fr'] = {
+ ['mechanic'] = 'mecano',
+ ['drive_to_indicated'] = '~y~Conduisez~s~ jusqu\'à l\'endroit indiqué',
+ ['mission_canceled'] = 'Mission ~r~annulée~s~',
+ ['vehicle_list'] = 'sortir véhicule',
+ ['work_wear'] = 'tenue de travail',
+ ['civ_wear'] = 'Tenue civile',
+ ['deposit_stock'] = 'Déposer Stock',
+ ['withdraw_stock'] = 'Prendre Stock',
+ ['boss_actions'] = 'action patron',
+ ['service_vehicle'] = 'Véhicule de service',
+ ['flat_bed'] = 'plateau',
+ ['tow_truck'] = 'dépanneuse',
+ ['service_full'] = 'service complet : ',
+ ['open_actions'] = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.',
+ ['harvest'] = 'récolte',
+ ['harvest_menu'] = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.',
+ ['not_experienced_enough'] = 'Vous n\'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.',
+ ['gas_can'] = 'Bouteille de gaz',
+ ['repair_tools'] = 'Outils réparation',
+ ['body_work_tools'] = 'Outils carosserie',
+ ['blowtorch'] = 'chalumeaux',
+ ['repair_kit'] = 'kit réparation',
+ ['body_kit'] = 'kit carosserie',
+ ['craft'] = 'établi',
+ ['craft_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.',
+ ['billing'] = 'facturation',
+ ['hijack'] = 'crocheter',
+ ['repair'] = 'réparer',
+ ['clean'] = 'nettoyer',
+ ['imp_veh'] = 'fourrière',
+ ['place_objects'] = 'placer objets',
+ ['invoice_amount'] = 'montant de la facture',
+ ['amount_invalid'] = 'montant invalide',
+ ['no_players_nearby'] = 'aucun joueur à proximité',
+ ['no_vehicle_nearby'] = 'aucun véhicule à proximité',
+ ['inside_vehicle'] = 'vous ne pouvez pas effectuer cette action depuis un véhicule!',
+ ['vehicle_unlocked'] = 'véhicule ~g~déverrouillé',
+ ['vehicle_repaired'] = 'véhicule ~g~réparé',
+ ['vehicle_cleaned'] = 'véhicule ~g~nettoyé',
+ ['vehicle_impounded'] = 'vehicule ~r~mis en fourrière',
+ ['must_seat_driver'] = 'vous devez être assis du ~r~côté conducteur!',
+ ['must_near'] = 'vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière',
+ ['vehicle_success_attached'] = 'vehicule ~b~attaché~s~ avec succès!',
+ ['please_drop_off'] = 'veuillez déposer le véhicule à la concession',
+ ['cant_attach_own_tt'] = '~r~Impossible~s~ d\'attacher votre propre dépanneuse',
+ ['no_veh_att'] = 'il n\'y a ~r~pas de véhicule~s~ à attacher',
+ ['not_right_veh'] = 'ce n\'est pas le bon véhicule',
+ ['veh_det_succ'] = 'vehicule ~b~détaché~s~ avec succès!',
+ ['imp_flatbed'] = '~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça',
+ ['objects'] = 'objets',
+ ['roadcone'] = 'plot',
+ ['toolbox'] = 'boîte à outils',
+ ['mechanic_stock'] = 'coffre de l\'entreprise',
+ ['quantity'] = 'quantité',
+ ['invalid_quantity'] = 'quantité invalide',
+ ['inventory'] = 'inventaire',
+ ['veh_unlocked'] = '~g~Véhicule déverouillé',
+ ['hijack_failed'] = '~r~Crochetage raté',
+ ['body_repaired'] = '~g~Carosserie réparée',
+ ['veh_repaired'] = '~g~Véhicule réparé',
+ ['veh_stored'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule.',
+ ['press_remove_obj'] = 'appuyez sur ~INPUT_CONTEXT~ pour enlever l\'objet',
+ ['please_tow'] = 'veuillez ~y~remorquer~s~ le véhicule',
+ ['wait_five'] = 'Vous devez ~r~attendre~s~ 5 minutes',
+ ['must_in_flatbed'] = 'Vous devez être en flatbed pour commencer la mission',
+ ['not_right_place'] = 'Vous devez être au bon endroit pour faire cela',
+ ['mechanic_customer'] = 'client mecano',
+ ['you_do_not_room'] = '~r~Vous n\'avez plus de place',
+ ['recovery_gas_can'] = 'Récupération de ~b~bouteille de gaz~s~...',
+ ['recovery_repair_tools'] = 'Récupération d\'~b~outils réparation~s~...',
+ ['recovery_body_tools'] = 'Récupération d\'~b~outils carosserie~s~...',
+ ['not_enough_gas_can'] = 'Vous n\'avez ~r~pas assez~s~ de bouteille de gaz',
+ ['assembling_blowtorch'] = 'Assemblage de ~b~chalumeaux~s~...',
+ ['not_enough_repair_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils réparation',
+ ['assembling_blowtorch'] = 'Assemblage de ~b~kit réparation~s~...',
+ ['not_enough_body_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils carosserie',
+ ['assembling_body_kit'] = 'Assemblage de ~b~kit carosserie~s~...',
+ ['your_comp_earned'] = 'Votre société a ~g~gagné~s~ ~g~$',
+ ['you_used_blowtorch'] = 'Vous avez utilisé un ~b~chalumeau',
+ ['you_used_repair_kit'] = 'Vous avez utilisé un ~b~kit de réparation',
+ ['you_used_body_kit'] = 'Vous avez utilisé un ~b~kit de carosserie',
+ ['have_withdrawn'] = 'vous avez pris ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'vous avez déposé ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'vous n\'avez ~r~pas assez~s~ d\'~y~espace libre~s~ dans votre inventaire!',
+}
diff --git a/_resources/esx_mechanicjob/locales/nl.lua b/_resources/esx_mechanicjob/locales/nl.lua
new file mode 100644
index 00000000..6ff38d7a
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/nl.lua
@@ -0,0 +1,85 @@
+Locales['nl'] = {
+ ['mechanic'] = 'monteur',
+ ['drive_to_indicated'] = '~y~Rij~s~ naar de aangegeven locatie',
+ ['mission_canceled'] = 'opdracht ~r~Geannuleerd~s~',
+ ['vehicle_list'] = 'voertuigenlijst',
+ ['work_wear'] = 'werk kleding',
+ ['civ_wear'] = 'burger kleding',
+ ['deposit_stock'] = 'vooraad wegleggen',
+ ['withdraw_stock'] = 'vooraad opbergen',
+ ['boss_actions'] = 'baas acties',
+ ['service_vehicle'] = 'service voertuig',
+ ['flat_bed'] = 'oprijwagen',
+ ['tow_truck'] = 'sleep wagen',
+ ['service_full'] = 'dienst voledig: ',
+ ['open_actions'] = 'Druk op ~INPUT_CONTEXT~ om in het menu te komen.',
+ ['harvest'] = 'oogsten',
+ ['harvest_menu'] = 'druk op ~INPUT_CONTEXT~ om in het oogst menu te komen.',
+ ['not_experienced_enough'] = 'je hebt ~r~niet genoeg ervaring~s~ om dit te doen.',
+ ['gas_can'] = 'jerrycan',
+ ['repair_tools'] = 'reparatie gereedschap',
+ ['body_work_tools'] = 'plaatwerk gereedschap',
+ ['blowtorch'] = 'gasbrannder',
+ ['repair_kit'] = 'reparatie set',
+ ['body_kit'] = 'plaatwerk set',
+ ['craft'] = 'maaken',
+ ['craft_menu'] = 'druk op ~INPUT_CONTEXT~ om in het maak menu te komen.',
+ ['billing'] = 'facturen',
+ ['hijack'] = 'openbreken',
+ ['repair'] = 'repareer',
+ ['clean'] = 'maak schoon',
+ ['imp_veh'] = 'inbeslag nemen',
+ ['place_objects'] = 'plaats objecten',
+ ['invoice_amount'] = 'factuur bedrag',
+ ['amount_invalid'] = 'ongeldig aantal',
+ ['no_players_nearby'] = 'er is geen speler in de buurt',
+ ['no_vehicle_nearby'] = 'er is geen voertuig in de buurt',
+ ['inside_vehicle'] = 'je kan dit niet doen in een voertuig!',
+ ['vehicle_unlocked'] = 'het voortuig is ~g~opengebroken',
+ ['vehicle_repaired'] = 'het voortuig is ~g~gerepareerd',
+ ['vehicle_cleaned'] = 'het voortuig is ~g~schoongemaakt',
+ ['vehicle_impounded'] = 'het voortuig is ~r~in beslag genomen',
+ ['must_seat_driver'] = 'je moet in de bestuurders stoel zitten',
+ ['must_near'] = 'je moet ~r~dicht bij een voertuig zijn~s~ om hem in beslag te nemen.',
+ ['vehicle_success_attached'] = 'voertuig succesvol ~b~vastgemaakt~s~',
+ ['please_drop_off'] = 'graag voertuig naar de garage brengen',
+ ['cant_attach_own_tt'] = '~r~je kan niet~s~ je eigen wagen vast maken',
+ ['no_veh_att'] = 'er zijn geen ~r~voertuigen~s~ om vast te maken',
+ ['not_right_veh'] = 'dit is niet het juiste voertuig',
+ ['veh_det_succ'] = 'voertuig succesvol ~b~losgekoppeld~s~!',
+ ['imp_flatbed'] = '~r~Actie onmogelijk!~s~ je moet een ~b~oprijwagen~s~ nodig om deze te laden',
+ ['objects'] = 'objecten',
+ ['roadcone'] = 'pion',
+ ['toolbox'] = 'gereedschaps kist',
+ ['mechanic_stock'] = 'monteurs opslag',
+ ['quantity'] = 'hoeveelheid',
+ ['invalid_quantity'] = 'ongeldige hoeveelheid',
+ ['inventory'] = 'inventaris',
+ ['veh_unlocked'] = '~g~Voertuig opgengemaakt',
+ ['hijack_failed'] = '~r~Openbreken mislukt',
+ ['body_repaired'] = '~g~Plaatwerk gerepareerd',
+ ['veh_repaired'] = '~g~Voertuig gerepareerd',
+ ['veh_stored'] = 'Druk op ~INPUT_CONTEXT~ om voertuig op te slaan.',
+ ['press_remove_obj'] = 'Druk op ~INPUT_CONTEXT~ om object weg te halen',
+ ['please_tow'] = 'graag voertuig ~y~afslepen~s~',
+ ['wait_five'] = 'je moet 5 minuten ~r~wachten~s~',
+ ['must_in_flatbed'] = 'je bent een oprijwagen nodig voor deze klant',
+ ['mechanic_customer'] = 'klant van garage',
+ ['you_do_not_room'] = '~r~Je hebt geen ruimte',
+ ['recovery_gas_can'] = '~b~Jerrycan~s~ Ophalen...',
+ ['recovery_repair_tools'] = '~b~Reparatie gereedschap~s~ Ophalen...',
+ ['recovery_body_tools'] = '~b~Plaatwerk gereedschap~s~ Ophalen...',
+ ['not_enough_gas_can'] = 'je hebt ~r~niet genoeg~s~ jerrycans.',
+ ['assembling_blowtorch'] = 'In elkaar aan het zetten ~b~gasbrannder~s~...',
+ ['not_enough_repair_tools'] = 'je hebt ~r~niet genoeg~s~ reparatie gereedschap.',
+ ['assembling_repair_kit'] = 'In elkaar aan het zetten ~b~reparatie set~s~...',
+ ['not_enough_body_tools'] = 'je hebt ~r~niet genoeg~s~ plaatwerk gereedschap.',
+ ['assembling_body_kit'] = 'In elkaar aan het zetten ~b~plaatwerk set~s~...',
+ ['your_comp_earned'] = 'de garage heeft ~g~verdient~s~ ~g~€',
+ ['you_used_blowtorch'] = 'je gebruikte een ~b~gasbrannder',
+ ['you_used_repair_kit'] = 'je gebruikte een ~b~reparatie set',
+ ['you_used_body_kit'] = 'je gebruikte een ~b~plaatwerk set',
+ ['have_withdrawn'] = 'je hebt opgenomen ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'je hebt gestort ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'je hebt ~r~niet~s~ genoeg ~y~vrije ruimte~s~ in je inventaris!',
+}
diff --git a/_resources/esx_mechanicjob/locales/pl.lua b/_resources/esx_mechanicjob/locales/pl.lua
new file mode 100644
index 00000000..689d8057
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/pl.lua
@@ -0,0 +1,85 @@
+Locales['pl'] = {
+ ['mechanic'] = 'mechanik',
+ ['drive_to_indicated'] = '~y~Jedz~s~ do wskazanej lokalizacji.',
+ ['mission_canceled'] = 'misja ~r~anulowana~s~',
+ ['vehicle_list'] = 'lista pojazdów',
+ ['work_wear'] = 'ubrania robocze',
+ ['civ_wear'] = 'ubrania cywilne',
+ ['deposit_stock'] = 'deponuj przedmioty',
+ ['withdraw_stock'] = 'wyciągnij przedmioty',
+ ['boss_actions'] = 'akcje szefa',
+ ['service_vehicle'] = 'serwisuj pojazd',
+ ['flat_bed'] = 'laweta',
+ ['tow_truck'] = 'holownik',
+ ['service_full'] = 'serwis pełny: ',
+ ['open_actions'] = 'wciśnij ~INPUT_CONTEXT~ aby otworzyć menu.',
+ ['harvest'] = 'zbieraj',
+ ['harvest_menu'] = 'wcisnij ~INPUT_CONTEXT~ aby otworzyć menu zbierania.',
+ ['not_experienced_enough'] = 'nie jesteś wystarczająco ~r~doświadczony~s~ aby zrobić tą akcję.',
+ ['gas_can'] = 'kanister z paliwem',
+ ['repair_tools'] = 'zestaw do naprawy',
+ ['body_work_tools'] = 'zestaw blacharski',
+ ['blowtorch'] = 'palnik',
+ ['repair_kit'] = 'narzedzia naprawcze',
+ ['body_kit'] = 'karoseria',
+ ['craft'] = 'twórz',
+ ['craft_menu'] = 'wcisnij ~INPUT_CONTEXT~ aby otworzyc menu tworzenia.',
+ ['billing'] = 'faktury',
+ ['hijack'] = 'forsowanie',
+ ['repair'] = 'naprawa',
+ ['clean'] = 'wyczyść',
+ ['imp_veh'] = 'odholowywanie',
+ ['place_objects'] = 'połóż objekt',
+ ['invoice_amount'] = 'suma faktury',
+ ['amount_invalid'] = 'nieprawidłowa suma',
+ ['no_players_nearby'] = 'brak gracza w pobliżu',
+ ['no_vehicle_nearby'] = 'brak pojazdu w pobliżu',
+ ['inside_vehicle'] = 'nie możesz tego zrobić z środka pojazdu!',
+ ['vehicle_unlocked'] = 'pojazd został ~g~odblokowany',
+ ['vehicle_repaired'] = 'pojazd został ~g~naprawiony',
+ ['vehicle_cleaned'] = 'pojazd został ~g~umyty',
+ ['vehicle_impounded'] = 'pojazd został ~r~odholowany',
+ ['must_seat_driver'] = 'musisz być na siedzeniu kierowcy!',
+ ['must_near'] = 'musisz być ~r~blisko pojazdu~s~ aby go odholować.',
+ ['vehicle_success_attached'] = 'pojazd ~b~przyłączony~s~',
+ ['please_drop_off'] = 'proszę odstawić pojazd w garażu',
+ ['cant_attach_own_tt'] = '~r~nie możesz~s~ podłączyć własnego holwnika',
+ ['no_veh_att'] = 'nie ma ~r~pojazdu~s~ do podłączenia',
+ ['not_right_veh'] = 'to nie jest prawidłowy pojazd',
+ ['veh_det_succ'] = 'pojazd ~b~odłączony~s~!',
+ ['imp_flatbed'] = '~r~Akcja niemożliwa!~s~ Potrzebujesz ~b~lawety~s~ aby załadować pojazd',
+ ['objects'] = 'objekty',
+ ['roadcone'] = 'pachołek',
+ ['toolbox'] = 'skrzynka z narzędziami',
+ ['mechanic_stock'] = 'magazyn mechanika',
+ ['quantity'] = 'ilość',
+ ['invalid_quantity'] = 'nieprawidłowa ilość',
+ ['inventory'] = 'ekwipunek',
+ ['veh_unlocked'] = '~g~Pojazd odblokowany',
+ ['hijack_failed'] = '~r~Forsowanie nie udane',
+ ['body_repaired'] = '~g~Karoseria naprawiona',
+ ['veh_repaired'] = '~g~Pojazd naprawiony',
+ ['veh_stored'] = 'wcisnij ~INPUT_CONTEXT~ aby schować pojazd.',
+ ['press_remove_obj'] = 'wcisnij ~INPUT_CONTEXT~ aby usunąć objekt',
+ ['please_tow'] = 'proszę ~y~odholować~s~ pojazd',
+ ['wait_five'] = 'musisz ~r~poczekać~s~ 5 minut',
+ ['must_in_flatbed'] = 'musisz być w lawecie aby rozpocząć misje',
+ ['mechanic_customer'] = 'klient mechanika',
+ ['you_do_not_room'] = '~r~Nie masz wiecej miejsca',
+ ['recovery_gas_can'] = 'odzyskiwanie ~b~Kanistra z paliwem~s~...',
+ ['recovery_repair_tools'] = 'odzyskiwanie ~b~Części naprawczych~s~...',
+ ['recovery_body_tools'] = 'odzyskiwanie ~b~Części blacharskich~s~...',
+ ['not_enough_gas_can'] = 'nie posiadasz ~r~wystarczająco~s~ paliwa w kanistrze.',
+ ['assembling_blowtorch'] = 'składanie ~b~Palnika~s~...',
+ ['not_enough_repair_tools'] = 'nie posiadasz ~r~wystarczająco~s~ częsci naprawczych.',
+ ['assembling_repair_kit'] = 'składanie ~b~częsci naprawczych~s~...',
+ ['not_enough_body_tools'] = 'nie posiadasz ~r~wystarczająco~s~ częsci blacharskich.',
+ ['assembling_body_kit'] = 'składanie ~b~częsci blacharskich~s~...',
+ ['your_comp_earned'] = 'twoja firma ~g~zarobiła~s~ ~g~$',
+ ['you_used_blowtorch'] = 'użyłeś ~b~palnik',
+ ['you_used_repair_kit'] = 'użyłeś ~b~częsci naprawczych',
+ ['you_used_body_kit'] = 'użyłeś ~b~częsci blacharskich',
+ ['have_withdrawn'] = 'wyciągnąłeś ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'zdeponowałeś ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = '~r~nie masz~s~ wystarczająco ~y~wolnego~s~ miejsca w ekwipunku!',
+}
diff --git a/_resources/esx_mechanicjob/locales/sv.lua b/_resources/esx_mechanicjob/locales/sv.lua
new file mode 100644
index 00000000..04403c98
--- /dev/null
+++ b/_resources/esx_mechanicjob/locales/sv.lua
@@ -0,0 +1,85 @@
+Locales['sv'] = {
+ ['mechanic'] = 'mekaniker',
+ ['drive_to_indicated'] = 'Vänligen ~y~kör~s~ till den angivna platsen.',
+ ['mission_canceled'] = '~r~Uppdraget har avbrutits~s~',
+ ['vehicle_list'] = 'Fordon',
+ ['work_wear'] = 'arbetskläder',
+ ['civ_wear'] = 'civil klädsel',
+ ['deposit_stock'] = 'Sätt in objekt',
+ ['withdraw_stock'] = 'Ta ut objekt',
+ ['boss_actions'] = 'Chef meny',
+ ['service_vehicle'] = 'service fordon',
+ ['flat_bed'] = 'flatbed',
+ ['tow_truck'] = 'bärgningsbil',
+ ['service_full'] = 'service full: ',
+ ['open_actions'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.',
+ ['harvest'] = 'skörda',
+ ['harvest_menu'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.',
+ ['not_experienced_enough'] = 'Du är inte ~r~erfaren nog~s~ att utföra uppgiften.',
+ ['gas_can'] = 'gasbehållare',
+ ['repair_tools'] = 'reparationsverktyg',
+ ['body_work_tools'] = 'karossverktyg',
+ ['blowtorch'] = 'blåslampa',
+ ['repair_kit'] = 'reparationssats',
+ ['body_kit'] = 'kroppssats',
+ ['craft'] = 'hantverk',
+ ['craft_menu'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.',
+ ['billing'] = 'fakturering',
+ ['hijack'] = 'kapa',
+ ['repair'] = 'reparera',
+ ['clean'] = 'tvätta',
+ ['imp_veh'] = 'beslagta fordon',
+ ['place_objects'] = 'placera objekt',
+ ['invoice_amount'] = 'fakturabelopp',
+ ['amount_invalid'] = 'ogiltigt belopp',
+ ['no_players_nearby'] = 'det finns inga spelare i närheten',
+ ['no_vehicle_nearby'] = 'det finns inget fordon i närheten',
+ ['inside_vehicle'] = 'du kan inte göra detta i det trånga utrymmet!',
+ ['vehicle_unlocked'] = 'fordonet har ~g~olåsts upp~s~',
+ ['vehicle_repaired'] = 'fordonet har ~g~reparerats~s~',
+ ['vehicle_cleaned'] = 'fordonet har ~g~rengjorts~s~',
+ ['vehicle_impounded'] = 'fordonet har ~r~beslagtagits~s~',
+ ['must_seat_driver'] = 'du måste sitta i ~r~förarsätet~s~!',
+ ['must_near'] = 'du måste vara ~r~nära ett fordon~s~ för att beslagta det.',
+ ['vehicle_success_attached'] = 'fordonet är ~b~bundet~s~!',
+ ['please_drop_off'] = 'vänligen släpp av fordonet hos ~y~garaget~s~',
+ ['cant_attach_own_tt'] = 'du kan ~r~inte~s~ binda din egna truck!',
+ ['no_veh_att'] = 'det finns inget ~r~fordon~s~ i närheten',
+ ['not_right_veh'] = 'detta är ~r~inte~s~ rätt fordon',
+ ['veh_det_succ'] = 'fordonet har ~b~lossnat~s~!',
+ ['imp_flatbed'] = '~r~Det går inte!~s~ Du måste ha en ~b~Flatbed~s~ för det!',
+ ['objects'] = 'objekt',
+ ['roadcone'] = 'kona',
+ ['toolbox'] = 'verktygslåda',
+ ['mechanic_stock'] = 'mekaniker lager',
+ ['quantity'] = 'kvantitet',
+ ['invalid_quantity'] = 'ogiltig kvantitet',
+ ['inventory'] = 'förråd',
+ ['veh_unlocked'] = '~g~Fordon har låsts upp',
+ ['hijack_failed'] = '~r~Kapningen misslyckades',
+ ['body_repaired'] = '~g~Karossen har lagats',
+ ['veh_repaired'] = '~g~Fordonet har lagats',
+ ['veh_stored'] = 'tryck ~INPUT_CONTEXT~ för att förvara fordonet.',
+ ['press_remove_obj'] = 'tryck ~INPUT_CONTEXT~ för att ta bort objektet.',
+ ['please_tow'] = 'Vänligen ~y~bogsera~s~ fordonet',
+ ['wait_five'] = 'Du måste ~r~vänta~s~ 5 minuter',
+ ['must_in_flatbed'] = 'Du måste vara i en ~y~flatbed~s~ för att starta uppdraget',
+ ['mechanic_customer'] = 'mekaniker kund',
+ ['you_do_not_room'] = '~r~Du har inte mer plats',
+ ['recovery_gas_can'] = '~b~Gasbehållare~s~ återvinns...',
+ ['recovery_repair_tools'] = '~b~Reparationsverktyg~s~ återvinns...',
+ ['recovery_body_tools'] = '~b~Karossverktyg~s~ återvinns...',
+ ['not_enough_gas_can'] = 'Du har ~r~inte tillräckligt~s~ många gasbehållare!',
+ ['assembling_blowtorch'] = 'Tillverkar ~b~blåslampa~s~...',
+ ['not_enough_repair_tools'] = 'Du har ~r~inte tillräckligt~s~ många reparationsverktyg!',
+ ['assembling_repair_kit'] = 'Tillverkar ~b~reparationssats~s~...',
+ ['not_enough_body_tools'] = 'Du har ~r~inte tillräckligt~s~ många karossverktyg!',
+ ['assembling_body_kit'] = 'Tillverkar ~b~karossverktyg~s~...',
+ ['your_comp_earned'] = 'ditt företag har ~g~tjänat~s~ ~g~$',
+ ['you_used_blowtorch'] = 'du har använt en ~b~blåslampa~s~',
+ ['you_used_repair_kit'] = 'du har använt en ~b~reparationssats~s~',
+ ['you_used_body_kit'] = 'du har använt en ~b~karossverktyg~s~',
+ ['have_withdrawn'] = 'du har tagit ut ~y~x%s~s~ ~b~%s~s~',
+ ['have_deposited'] = 'du har lagrat ~y~x%s~s~ ~b~%s~s~',
+ ['player_cannot_hold'] = 'du har ~r~inte~s~ tillräckligt med ~y~utrymme~s~ för att hålla det!',
+}
\ No newline at end of file
diff --git a/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql
new file mode 100644
index 00000000..62012ac8
--- /dev/null
+++ b/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql
@@ -0,0 +1,34 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanic', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanic', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanic', 1)
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('mechanic', 'Mechanic')
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('mechanic',0,'recrue','Recruit',12,'{}','{}'),
+ ('mechanic',1,'novice','Novice',24,'{}','{}'),
+ ('mechanic',2,'experimente','Experienced',36,'{}','{}'),
+ ('mechanic',3,'chief','Leader',48,'{}','{}'),
+ ('mechanic',4,'boss','Boss',0,'{}','{}')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('gazbottle', 'Gas Bottle', 2),
+ ('fixtool', 'Repair Tools', 2),
+ ('carotool', 'Tools', 2),
+ ('blowpipe', 'Blowtorch', 2),
+ ('fixkit', 'Repair Kit', 3),
+ ('carokit', 'Body Kit', 3)
+;
diff --git a/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql
new file mode 100644
index 00000000..0cbf0870
--- /dev/null
+++ b/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql
@@ -0,0 +1,34 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaanikko', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaanikko', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaanikko', 1)
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('mechanic', 'Mekaanikko')
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('mechanic',0,'recrue','Harjottelija',12,'{}','{}'),
+ ('mechanic',1,'novice','Aloittelija',24,'{}','{}'),
+ ('mechanic',2,'experimente','Kokenut',36,'{}','{}'),
+ ('mechanic',3,'chief','Johtaja',48,'{}','{}'),
+ ('mechanic',4,'boss','Pomo',0,'{}','{}')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('gazbottle', 'Kaasupullo', 2),
+ ('fixtool', 'Korjaustyökalut', 2),
+ ('carotool', 'Työkalut', 2),
+ ('blowpipe', 'Polttoleikkuri', 2),
+ ('fixkit', 'Korjauskitti', 3),
+ ('carokit', 'Korikitti', 3)
+;
diff --git a/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql
new file mode 100644
index 00000000..532a5593
--- /dev/null
+++ b/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql
@@ -0,0 +1,34 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanik', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanik', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_mechanic', 'Mechanik', 1)
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('mechanic', 'Mechanik')
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('mechanic',0,'recrue','Praktykant',12,'{}','{}'),
+ ('mechanic',1,'novice','Nowicjusz',24,'{}','{}'),
+ ('mechanic',2,'experimente','Doświadczony',36,'{}','{}'),
+ ('mechanic',3,'chief','Kierownik',48,'{}','{}'),
+ ('mechanic',4,'boss','Szef',0,'{}','{}')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('gazbottle', 'Butelka z gazem', 2),
+ ('fixtool', 'Zestaw do naprawy', 2),
+ ('carotool', 'Częsci naprawcze', 2),
+ ('blowpipe', 'Palnik', 2),
+ ('fixkit', 'Narzedzia naprawcze', 3),
+ ('carokit', 'Części blacharskie', 3)
+;
diff --git a/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql
new file mode 100644
index 00000000..ea6554a9
--- /dev/null
+++ b/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql
@@ -0,0 +1,34 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaniker', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaniker', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_mechanic', 'Mekaniker', 1)
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('mechanic', 'Mekaniker')
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('mechanic',0,'recrue','Rekryt',12,'{}','{}'),
+ ('mechanic',1,'novice','Nyanställd',24,'{}','{}'),
+ ('mechanic',2,'experimente','Erfaren',36,'{}','{}'),
+ ('mechanic',3,'chief','Chef',48,'{}','{}'),
+ ('mechanic',4,'boss','Ägare',0,'{}','{}')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('gazbottle', 'Gas Flaska', 2),
+ ('fixtool', 'Reparationsverktyg', 2),
+ ('carotool', 'Verktyg', 2),
+ ('blowpipe', 'Blåslampa', 2),
+ ('fixkit', 'Reparationssats', 3),
+ ('carokit', 'Karosskit', 3)
+;
diff --git a/_resources/esx_mechanicjob/server/main.lua b/_resources/esx_mechanicjob/server/main.lua
new file mode 100644
index 00000000..604eb082
--- /dev/null
+++ b/_resources/esx_mechanicjob/server/main.lua
@@ -0,0 +1,313 @@
+ESX = nil
+PlayersHarvesting = {}
+PlayersHarvesting2 = {}
+PlayersHarvesting3 = {}
+PlayersCrafting = {}
+PlayersCrafting2 = {}
+PlayersCrafting3 = {}
+
+TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+
+if Config.MaxInService ~= -1 then
+ TriggerEvent('esx_service:activateService', 'mechanic', Config.MaxInService)
+end
+
+TriggerEvent('esx_phone:registerNumber', 'mechanic', _U('mechanic_customer'), true, true)
+TriggerEvent('esx_society:registerSociety', 'mechanic', 'mechanic', 'society_mechanic', 'society_mechanic', 'society_mechanic', {type = 'private'})
+
+local function Harvest(source)
+ SetTimeout(4000, function()
+
+ if PlayersHarvesting[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
+
+ if GazBottleQuantity >= 5 then
+ TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
+ else
+ xPlayer.addInventoryItem('gazbottle', 1)
+ Harvest(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startHarvest')
+AddEventHandler('esx_mechanicjob:startHarvest', function()
+ local _source = source
+ PlayersHarvesting[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('recovery_gas_can'))
+ Harvest(source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopHarvest')
+AddEventHandler('esx_mechanicjob:stopHarvest', function()
+ local _source = source
+ PlayersHarvesting[_source] = false
+end)
+
+local function Harvest2(source)
+ SetTimeout(4000, function()
+
+ if PlayersHarvesting2[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
+
+ if FixToolQuantity >= 5 then
+ TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
+ else
+ xPlayer.addInventoryItem('fixtool', 1)
+ Harvest2(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startHarvest2')
+AddEventHandler('esx_mechanicjob:startHarvest2', function()
+ local _source = source
+ PlayersHarvesting2[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('recovery_repair_tools'))
+ Harvest2(_source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopHarvest2')
+AddEventHandler('esx_mechanicjob:stopHarvest2', function()
+ local _source = source
+ PlayersHarvesting2[_source] = false
+end)
+
+local function Harvest3(source)
+ SetTimeout(4000, function()
+
+ if PlayersHarvesting3[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
+ if CaroToolQuantity >= 5 then
+ TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room'))
+ else
+ xPlayer.addInventoryItem('carotool', 1)
+ Harvest3(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startHarvest3')
+AddEventHandler('esx_mechanicjob:startHarvest3', function()
+ local _source = source
+ PlayersHarvesting3[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('recovery_body_tools'))
+ Harvest3(_source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopHarvest3')
+AddEventHandler('esx_mechanicjob:stopHarvest3', function()
+ local _source = source
+ PlayersHarvesting3[_source] = false
+end)
+
+local function Craft(source)
+ SetTimeout(4000, function()
+
+ if PlayersCrafting[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count
+
+ if GazBottleQuantity <= 0 then
+ TriggerClientEvent('esx:showNotification', source, _U('not_enough_gas_can'))
+ else
+ xPlayer.removeInventoryItem('gazbottle', 1)
+ xPlayer.addInventoryItem('blowpipe', 1)
+ Craft(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startCraft')
+AddEventHandler('esx_mechanicjob:startCraft', function()
+ local _source = source
+ PlayersCrafting[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('assembling_blowtorch'))
+ Craft(_source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopCraft')
+AddEventHandler('esx_mechanicjob:stopCraft', function()
+ local _source = source
+ PlayersCrafting[_source] = false
+end)
+
+local function Craft2(source)
+ SetTimeout(4000, function()
+
+ if PlayersCrafting2[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count
+
+ if FixToolQuantity <= 0 then
+ TriggerClientEvent('esx:showNotification', source, _U('not_enough_repair_tools'))
+ else
+ xPlayer.removeInventoryItem('fixtool', 1)
+ xPlayer.addInventoryItem('fixkit', 1)
+ Craft2(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startCraft2')
+AddEventHandler('esx_mechanicjob:startCraft2', function()
+ local _source = source
+ PlayersCrafting2[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('assembling_repair_kit'))
+ Craft2(_source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopCraft2')
+AddEventHandler('esx_mechanicjob:stopCraft2', function()
+ local _source = source
+ PlayersCrafting2[_source] = false
+end)
+
+local function Craft3(source)
+ SetTimeout(4000, function()
+
+ if PlayersCrafting3[source] == true then
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count
+
+ if CaroToolQuantity <= 0 then
+ TriggerClientEvent('esx:showNotification', source, _U('not_enough_body_tools'))
+ else
+ xPlayer.removeInventoryItem('carotool', 1)
+ xPlayer.addInventoryItem('carokit', 1)
+ Craft3(source)
+ end
+ end
+
+ end)
+end
+
+RegisterServerEvent('esx_mechanicjob:startCraft3')
+AddEventHandler('esx_mechanicjob:startCraft3', function()
+ local _source = source
+ PlayersCrafting3[_source] = true
+ TriggerClientEvent('esx:showNotification', _source, _U('assembling_body_kit'))
+ Craft3(_source)
+end)
+
+RegisterServerEvent('esx_mechanicjob:stopCraft3')
+AddEventHandler('esx_mechanicjob:stopCraft3', function()
+ local _source = source
+ PlayersCrafting3[_source] = false
+end)
+
+RegisterServerEvent('esx_mechanicjob:onNPCJobMissionCompleted')
+AddEventHandler('esx_mechanicjob:onNPCJobMissionCompleted', function()
+ local _source = source
+ local xPlayer = ESX.GetPlayerFromId(_source)
+ local total = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max);
+
+ if xPlayer.job.grade >= 3 then
+ total = total * 2
+ end
+
+ TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account)
+ account.addMoney(total)
+ end)
+
+ TriggerClientEvent("esx:showNotification", _source, _U('your_comp_earned').. total)
+end)
+
+ESX.RegisterUsableItem('blowpipe', function(source)
+ local _source = source
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ xPlayer.removeInventoryItem('blowpipe', 1)
+
+ TriggerClientEvent('esx_mechanicjob:onHijack', _source)
+ TriggerClientEvent('esx:showNotification', _source, _U('you_used_blowtorch'))
+end)
+
+ESX.RegisterUsableItem('fixkit', function(source)
+ local _source = source
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ xPlayer.removeInventoryItem('fixkit', 1)
+
+ TriggerClientEvent('esx_mechanicjob:onFixkit', _source)
+ TriggerClientEvent('esx:showNotification', _source, _U('you_used_repair_kit'))
+end)
+
+ESX.RegisterUsableItem('carokit', function(source)
+ local _source = source
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ xPlayer.removeInventoryItem('carokit', 1)
+
+ TriggerClientEvent('esx_mechanicjob:onCarokit', _source)
+ TriggerClientEvent('esx:showNotification', _source, _U('you_used_body_kit'))
+end)
+
+RegisterServerEvent('esx_mechanicjob:getStockItem')
+AddEventHandler('esx_mechanicjob:getStockItem', function(itemName, count)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
+ local item = inventory.getItem(itemName)
+
+ -- is there enough in the society?
+ if count > 0 and item.count >= count then
+
+ -- can the player carry the said amount of x item?
+ if xPlayer.canCarryItem(itemName, count) then
+ inventory.removeItem(itemName, count)
+ xPlayer.addInventoryItem(itemName, count)
+ xPlayer.showNotification(_U('have_withdrawn', count, item.label))
+ else
+ xPlayer.showNotification(_U('player_cannot_hold'))
+ end
+ else
+ xPlayer.showNotification(_U('invalid_quantity'))
+ end
+ end)
+end)
+
+ESX.RegisterServerCallback('esx_mechanicjob:getStockItems', function(source, cb)
+ TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
+ cb(inventory.items)
+ end)
+end)
+
+RegisterServerEvent('esx_mechanicjob:putStockItems')
+AddEventHandler('esx_mechanicjob:putStockItems', function(itemName, count)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory)
+ local item = inventory.getItem(itemName)
+ local playerItemCount = xPlayer.getInventoryItem(itemName).count
+
+ if item.count >= 0 and count <= playerItemCount then
+ xPlayer.removeInventoryItem(itemName, count)
+ inventory.addItem(itemName, count)
+ else
+ xPlayer.showNotification(_U('invalid_quantity'))
+ end
+
+ xPlayer.showNotification(_U('have_deposited', count, item.label))
+ end)
+end)
+
+ESX.RegisterServerCallback('esx_mechanicjob:getPlayerInventory', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local items = xPlayer.inventory
+
+ cb({items = items})
+end)