diff --git a/_resources/esx_mechanicjob/.editorconfig b/_resources/esx_mechanicjob/.editorconfig new file mode 100644 index 00000000..9b425256 --- /dev/null +++ b/_resources/esx_mechanicjob/.editorconfig @@ -0,0 +1,9 @@ +root = true + +[*] +indent_size = 4 +indent_style = tab +end_of_line = crlf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true \ No newline at end of file diff --git a/_resources/esx_mechanicjob/LICENSE b/_resources/esx_mechanicjob/LICENSE new file mode 100644 index 00000000..ae135391 --- /dev/null +++ b/_resources/esx_mechanicjob/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + esx_mechanicjob Copyright (C) 2015-2020 Jérémie N'gadi + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/_resources/esx_mechanicjob/README.md b/_resources/esx_mechanicjob/README.md new file mode 100644 index 00000000..aedf558f --- /dev/null +++ b/_resources/esx_mechanicjob/README.md @@ -0,0 +1,48 @@ +# esx_mechanicjob + +## Requirements + +* Auto mode + * No need to download another resource + +* Player management (billing and boss actions) + * [esx_society](https://github.com/ESX-Org/esx_society) + * [esx_billing](https://github.com/ESX-Org/esx_billing) + +## Download & Installation + +### Using [fvm](https://github.com/qlaffont/fvm-installer) +``` +fvm install --save --folder=esx esx-org/esx_mechanicjob +``` + +### Using Git +``` +cd resources +git clone https://github.com/ESX-Org/esx_mechanicjob [esx]/esx_mechanicjob +``` + +### Manually +- Download https://github.com/ESX-Org/esx_mechanicjob/archive/master.zip +- Put it in the `[esx]` directory + +## Installation +- Import `esx_mechanicjob.sql` in your database +- If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua` +- Add this to your `server.cfg`: + +``` +start esx_mechanicjob +``` + +# Legal +### License +esx_mechanicjob - mechanic job for ESX + +Copyright (C) 2015-2020 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/. \ No newline at end of file diff --git a/_resources/esx_mechanicjob/client/main.lua b/_resources/esx_mechanicjob/client/main.lua new file mode 100644 index 00000000..2e5a50fd --- /dev/null +++ b/_resources/esx_mechanicjob/client/main.lua @@ -0,0 +1,999 @@ +local HasAlreadyEnteredMarker, LastZone = false, nil +local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {} +local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil +local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false +local isDead, isBusy = false, false +ESX = nil + +Citizen.CreateThread(function() + while ESX == nil do + TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + Citizen.Wait(0) + end + + while ESX.GetPlayerData().job == nil do + Citizen.Wait(10) + end + + ESX.PlayerData = ESX.GetPlayerData() +end) + +function SelectRandomTowable() + local index = GetRandomIntInRange(1, #Config.Towables) + + for k,v in pairs(Config.Zones) do + if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then + return k + end + end +end + +function StartNPCJob() + NPCOnJob = true + + NPCTargetTowableZone = SelectRandomTowable() + local zone = Config.Zones[NPCTargetTowableZone] + + Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z) + SetBlipRoute(Blips['NPCTargetTowableZone'], true) + + ESX.ShowNotification(_U('drive_to_indicated')) +end + +function StopNPCJob(cancel) + if Blips['NPCTargetTowableZone'] then + RemoveBlip(Blips['NPCTargetTowableZone']) + Blips['NPCTargetTowableZone'] = nil + end + + if Blips['NPCDelivery'] then + RemoveBlip(Blips['NPCDelivery']) + Blips['NPCDelivery'] = nil + end + + Config.Zones.VehicleDelivery.Type = -1 + + NPCOnJob = false + NPCTargetTowable = nil + NPCTargetTowableZone = nil + NPCHasSpawnedTowable = false + NPCHasBeenNextToTowable = false + + if cancel then + ESX.ShowNotification(_U('mission_canceled')) + else + --TriggerServerEvent('esx_mechanicjob:onNPCJobCompleted') + end +end + +function OpenMechanicActionsMenu() + local elements = { + {label = _U('vehicle_list'), value = 'vehicle_list'}, + {label = _U('work_wear'), value = 'cloakroom'}, + {label = _U('civ_wear'), value = 'cloakroom2'}, + {label = _U('deposit_stock'), value = 'put_stock'}, + {label = _U('withdraw_stock'), value = 'get_stock'} + } + + if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name == 'boss' then + table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'}) + end + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_actions', { + title = _U('mechanic'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.value == 'vehicle_list' then + if Config.EnableSocietyOwnedVehicles then + + local elements = {} + + ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles) + for i=1, #vehicles, 1 do + table.insert(elements, { + label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', + value = vehicles[i] + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner', { + title = _U('service_vehicle'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + local vehicleProps = data.current.value + + ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle) + ESX.Game.SetVehicleProperties(vehicle, vehicleProps) + local playerPed = PlayerPedId() + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + end) + + TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mechanic', vehicleProps) + end, function(data, menu) + menu.close() + end) + end, 'mechanic') + + else + + local elements = { + {label = _U('flat_bed'), value = 'flatbed'}, + {label = _U('tow_truck'), value = 'towtruck2'} + } + + if Config.EnablePlayerManagement and ESX.PlayerData.job and (ESX.PlayerData.job.grade_name == 'boss' or ESX.PlayerData.job.grade_name == 'chief' or ESX.PlayerData.job.grade_name == 'experimente') then + table.insert(elements, {label = 'SlamVan', value = 'slamvan3'}) + end + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'spawn_vehicle', { + title = _U('service_vehicle'), + align = 'top-left', + elements = elements + }, function(data, menu) + if Config.MaxInService == -1 then + ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) + local playerPed = PlayerPedId() + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + end) + else + ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) + if canTakeService then + ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) + local playerPed = PlayerPedId() + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + end) + else + ESX.ShowNotification(_U('service_full') .. inServiceCount .. '/' .. maxInService) + end + end, 'mechanic') + end + + menu.close() + end, function(data, menu) + menu.close() + OpenMechanicActionsMenu() + end) + + end + elseif data.current.value == 'cloakroom' then + menu.close() + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) + if skin.sex == 0 then + TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) + else + TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female) + end + end) + elseif data.current.value == 'cloakroom2' then + menu.close() + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) + TriggerEvent('skinchanger:loadSkin', skin) + end) + elseif data.current.value == 'put_stock' then + OpenPutStocksMenu() + elseif data.current.value == 'get_stock' then + OpenGetStocksMenu() + elseif data.current.value == 'boss_actions' then + TriggerEvent('esx_society:openBossMenu', 'mechanic', function(data, menu) + menu.close() + end) + end + end, function(data, menu) + menu.close() + + CurrentAction = 'mechanic_actions_menu' + CurrentActionMsg = _U('open_actions') + CurrentActionData = {} + end) +end + +function OpenMechanicHarvestMenu() + if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then + local elements = { + {label = _U('gas_can'), value = 'gaz_bottle'}, + {label = _U('repair_tools'), value = 'fix_tool'}, + {label = _U('body_work_tools'), value = 'caro_tool'} + } + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_harvest', { + title = _U('harvest'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + + if data.current.value == 'gaz_bottle' then + TriggerServerEvent('esx_mechanicjob:startHarvest') + elseif data.current.value == 'fix_tool' then + TriggerServerEvent('esx_mechanicjob:startHarvest2') + elseif data.current.value == 'caro_tool' then + TriggerServerEvent('esx_mechanicjob:startHarvest3') + end + end, function(data, menu) + menu.close() + CurrentAction = 'mechanic_harvest_menu' + CurrentActionMsg = _U('harvest_menu') + CurrentActionData = {} + end) + else + ESX.ShowNotification(_U('not_experienced_enough')) + end +end + +function OpenMechanicCraftMenu() + if Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.grade_name ~= 'recrue' then + local elements = { + {label = _U('blowtorch'), value = 'blow_pipe'}, + {label = _U('repair_kit'), value = 'fix_kit'}, + {label = _U('body_kit'), value = 'caro_kit'} + } + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mechanic_craft', { + title = _U('craft'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + + if data.current.value == 'blow_pipe' then + TriggerServerEvent('esx_mechanicjob:startCraft') + elseif data.current.value == 'fix_kit' then + TriggerServerEvent('esx_mechanicjob:startCraft2') + elseif data.current.value == 'caro_kit' then + TriggerServerEvent('esx_mechanicjob:startCraft3') + end + end, function(data, menu) + menu.close() + + CurrentAction = 'mechanic_craft_menu' + CurrentActionMsg = _U('craft_menu') + CurrentActionData = {} + end) + else + ESX.ShowNotification(_U('not_experienced_enough')) + end +end + +function OpenMobileMechanicActionsMenu() + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions', { + title = _U('mechanic'), + align = 'top-left', + elements = { + {label = _U('billing'), value = 'billing'}, + {label = _U('hijack'), value = 'hijack_vehicle'}, + {label = _U('repair'), value = 'fix_vehicle'}, + {label = _U('clean'), value = 'clean_vehicle'}, + {label = _U('imp_veh'), value = 'del_vehicle'}, + {label = _U('flat_bed'), value = 'dep_vehicle'}, + {label = _U('place_objects'), value = 'object_spawner'} + }}, function(data, menu) + if isBusy then return end + + if data.current.value == 'billing' then + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'billing', { + title = _U('invoice_amount') + }, function(data, menu) + local amount = tonumber(data.value) + + if amount == nil or amount < 0 then + ESX.ShowNotification(_U('amount_invalid')) + else + local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() + if closestPlayer == -1 or closestDistance > 3.0 then + ESX.ShowNotification(_U('no_players_nearby')) + else + menu.close() + TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mechanic', _U('mechanic'), amount) + end + end + end, function(data, menu) + menu.close() + end) + elseif data.current.value == 'hijack_vehicle' then + local playerPed = PlayerPedId() + local vehicle = ESX.Game.GetVehicleInDirection() + local coords = GetEntityCoords(playerPed) + + if IsPedSittingInAnyVehicle(playerPed) then + ESX.ShowNotification(_U('inside_vehicle')) + return + end + + if DoesEntityExist(vehicle) then + isBusy = true + TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true) + Citizen.CreateThread(function() + Citizen.Wait(10000) + + SetVehicleDoorsLocked(vehicle, 1) + SetVehicleDoorsLockedForAllPlayers(vehicle, false) + ClearPedTasksImmediately(playerPed) + + ESX.ShowNotification(_U('vehicle_unlocked')) + isBusy = false + end) + else + ESX.ShowNotification(_U('no_vehicle_nearby')) + end + elseif data.current.value == 'fix_vehicle' then + local playerPed = PlayerPedId() + local vehicle = ESX.Game.GetVehicleInDirection() + local coords = GetEntityCoords(playerPed) + + if IsPedSittingInAnyVehicle(playerPed) then + ESX.ShowNotification(_U('inside_vehicle')) + return + end + + if DoesEntityExist(vehicle) then + isBusy = true + TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true) + Citizen.CreateThread(function() + Citizen.Wait(20000) + + SetVehicleFixed(vehicle) + SetVehicleDeformationFixed(vehicle) + SetVehicleUndriveable(vehicle, false) + SetVehicleEngineOn(vehicle, true, true) + ClearPedTasksImmediately(playerPed) + + ESX.ShowNotification(_U('vehicle_repaired')) + isBusy = false + end) + else + ESX.ShowNotification(_U('no_vehicle_nearby')) + end + elseif data.current.value == 'clean_vehicle' then + local playerPed = PlayerPedId() + local vehicle = ESX.Game.GetVehicleInDirection() + local coords = GetEntityCoords(playerPed) + + if IsPedSittingInAnyVehicle(playerPed) then + ESX.ShowNotification(_U('inside_vehicle')) + return + end + + if DoesEntityExist(vehicle) then + isBusy = true + TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_MAID_CLEAN', 0, true) + Citizen.CreateThread(function() + Citizen.Wait(10000) + + SetVehicleDirtLevel(vehicle, 0) + ClearPedTasksImmediately(playerPed) + + ESX.ShowNotification(_U('vehicle_cleaned')) + isBusy = false + end) + else + ESX.ShowNotification(_U('no_vehicle_nearby')) + end + elseif data.current.value == 'del_vehicle' then + local playerPed = PlayerPedId() + + if IsPedSittingInAnyVehicle(playerPed) then + local vehicle = GetVehiclePedIsIn(playerPed, false) + + if GetPedInVehicleSeat(vehicle, -1) == playerPed then + ESX.ShowNotification(_U('vehicle_impounded')) + ESX.Game.DeleteVehicle(vehicle) + else + ESX.ShowNotification(_U('must_seat_driver')) + end + else + local vehicle = ESX.Game.GetVehicleInDirection() + + if DoesEntityExist(vehicle) then + ESX.ShowNotification(_U('vehicle_impounded')) + ESX.Game.DeleteVehicle(vehicle) + else + ESX.ShowNotification(_U('must_near')) + end + end + elseif data.current.value == 'dep_vehicle' then + local playerPed = PlayerPedId() + local vehicle = GetVehiclePedIsIn(playerPed, true) + + local towmodel = GetHashKey('flatbed') + local isVehicleTow = IsVehicleModel(vehicle, towmodel) + + if isVehicleTow then + local targetVehicle = ESX.Game.GetVehicleInDirection() + + if CurrentlyTowedVehicle == nil then + if targetVehicle ~= 0 then + if not IsPedInAnyVehicle(playerPed, true) then + if vehicle ~= targetVehicle then + AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) + CurrentlyTowedVehicle = targetVehicle + ESX.ShowNotification(_U('vehicle_success_attached')) + + if NPCOnJob then + if NPCTargetTowable == targetVehicle then + ESX.ShowNotification(_U('please_drop_off')) + Config.Zones.VehicleDelivery.Type = 1 + + if Blips['NPCTargetTowableZone'] then + RemoveBlip(Blips['NPCTargetTowableZone']) + Blips['NPCTargetTowableZone'] = nil + end + + Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z) + SetBlipRoute(Blips['NPCDelivery'], true) + end + end + else + ESX.ShowNotification(_U('cant_attach_own_tt')) + end + end + else + ESX.ShowNotification(_U('no_veh_att')) + end + else + AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) + DetachEntity(CurrentlyTowedVehicle, true, true) + + if NPCOnJob then + if NPCTargetDeleterZone then + + if CurrentlyTowedVehicle == NPCTargetTowable then + ESX.Game.DeleteVehicle(NPCTargetTowable) + TriggerServerEvent('esx_mechanicjob:onNPCJobMissionCompleted') + StopNPCJob() + NPCTargetDeleterZone = false + else + ESX.ShowNotification(_U('not_right_veh')) + end + + else + ESX.ShowNotification(_U('not_right_place')) + end + end + + CurrentlyTowedVehicle = nil + ESX.ShowNotification(_U('veh_det_succ')) + end + else + ESX.ShowNotification(_U('imp_flatbed')) + end + elseif data.current.value == 'object_spawner' then + local playerPed = PlayerPedId() + + if IsPedSittingInAnyVehicle(playerPed) then + ESX.ShowNotification(_U('inside_vehicle')) + return + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_mechanic_actions_spawn', { + title = _U('objects'), + align = 'top-left', + elements = { + {label = _U('roadcone'), value = 'prop_roadcone02a'}, + {label = _U('toolbox'), value = 'prop_toolchest_01'} + }}, function(data2, menu2) + local model = data2.current.value + local coords = GetEntityCoords(playerPed) + local forward = GetEntityForwardVector(playerPed) + local x, y, z = table.unpack(coords + forward * 1.0) + + if model == 'prop_roadcone02a' then + z = z - 2.0 + elseif model == 'prop_toolchest_01' then + z = z - 2.0 + end + + ESX.Game.SpawnObject(model, {x = x, y = y, z = z}, function(obj) + SetEntityHeading(obj, GetEntityHeading(playerPed)) + PlaceObjectOnGroundProperly(obj) + end) + end, function(data2, menu2) + menu2.close() + end) + end + end, function(data, menu) + menu.close() + end) +end + +function OpenGetStocksMenu() + ESX.TriggerServerCallback('esx_mechanicjob:getStockItems', function(items) + local elements = {} + + for i=1, #items, 1 do + table.insert(elements, { + label = 'x' .. items[i].count .. ' ' .. items[i].label, + value = items[i].name + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { + title = _U('mechanic_stock'), + align = 'top-left', + elements = elements + }, function(data, menu) + local itemName = data.current.value + + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', { + title = _U('quantity') + }, function(data2, menu2) + local count = tonumber(data2.value) + + if count == nil then + ESX.ShowNotification(_U('invalid_quantity')) + else + menu2.close() + menu.close() + TriggerServerEvent('esx_mechanicjob:getStockItem', itemName, count) + + Citizen.Wait(1000) + OpenGetStocksMenu() + end + end, function(data2, menu2) + menu2.close() + end) + end, function(data, menu) + menu.close() + end) + end) +end + +function OpenPutStocksMenu() + ESX.TriggerServerCallback('esx_mechanicjob:getPlayerInventory', function(inventory) + local elements = {} + + for i=1, #inventory.items, 1 do + local item = inventory.items[i] + + if item.count > 0 then + table.insert(elements, { + label = item.label .. ' x' .. item.count, + type = 'item_standard', + value = item.name + }) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { + title = _U('inventory'), + align = 'top-left', + elements = elements + }, function(data, menu) + local itemName = data.current.value + + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', { + title = _U('quantity') + }, function(data2, menu2) + local count = tonumber(data2.value) + + if count == nil then + ESX.ShowNotification(_U('invalid_quantity')) + else + menu2.close() + menu.close() + TriggerServerEvent('esx_mechanicjob:putStockItems', itemName, count) + + Citizen.Wait(1000) + OpenPutStocksMenu() + end + end, function(data2, menu2) + menu2.close() + end) + end, function(data, menu) + menu.close() + end) + end) +end + +RegisterNetEvent('esx_mechanicjob:onHijack') +AddEventHandler('esx_mechanicjob:onHijack', function() + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then + local vehicle + + if IsPedInAnyVehicle(playerPed, false) then + vehicle = GetVehiclePedIsIn(playerPed, false) + else + vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) + end + + local chance = math.random(100) + local alarm = math.random(100) + + if DoesEntityExist(vehicle) then + if alarm <= 33 then + SetVehicleAlarm(vehicle, true) + StartVehicleAlarm(vehicle) + end + + TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true) + + Citizen.CreateThread(function() + Citizen.Wait(10000) + if chance <= 66 then + SetVehicleDoorsLocked(vehicle, 1) + SetVehicleDoorsLockedForAllPlayers(vehicle, false) + ClearPedTasksImmediately(playerPed) + ESX.ShowNotification(_U('veh_unlocked')) + else + ESX.ShowNotification(_U('hijack_failed')) + ClearPedTasksImmediately(playerPed) + end + end) + end + end +end) + +RegisterNetEvent('esx_mechanicjob:onCarokit') +AddEventHandler('esx_mechanicjob:onCarokit', function() + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then + local vehicle + + if IsPedInAnyVehicle(playerPed, false) then + vehicle = GetVehiclePedIsIn(playerPed, false) + else + vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) + end + + if DoesEntityExist(vehicle) then + TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_HAMMERING', 0, true) + Citizen.CreateThread(function() + Citizen.Wait(10000) + SetVehicleFixed(vehicle) + SetVehicleDeformationFixed(vehicle) + ClearPedTasksImmediately(playerPed) + ESX.ShowNotification(_U('body_repaired')) + end) + end + end +end) + +RegisterNetEvent('esx_mechanicjob:onFixkit') +AddEventHandler('esx_mechanicjob:onFixkit', function() + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then + local vehicle + + if IsPedInAnyVehicle(playerPed, false) then + vehicle = GetVehiclePedIsIn(playerPed, false) + else + vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) + end + + if DoesEntityExist(vehicle) then + TaskStartScenarioInPlace(playerPed, 'PROP_HUMAN_BUM_BIN', 0, true) + Citizen.CreateThread(function() + Citizen.Wait(20000) + SetVehicleFixed(vehicle) + SetVehicleDeformationFixed(vehicle) + SetVehicleUndriveable(vehicle, false) + ClearPedTasksImmediately(playerPed) + ESX.ShowNotification(_U('veh_repaired')) + end) + end + end +end) + +RegisterNetEvent('esx:playerLoaded') +AddEventHandler('esx:playerLoaded', function(xPlayer) + ESX.PlayerData = xPlayer +end) + +RegisterNetEvent('esx:setJob') +AddEventHandler('esx:setJob', function(job) + ESX.PlayerData.job = job +end) + +AddEventHandler('esx_mechanicjob:hasEnteredMarker', function(zone) + if zone == 'NPCJobTargetTowable' then + + elseif zone =='VehicleDelivery' then + NPCTargetDeleterZone = true + elseif zone == 'MechanicActions' then + CurrentAction = 'mechanic_actions_menu' + CurrentActionMsg = _U('open_actions') + CurrentActionData = {} + elseif zone == 'Garage' then + CurrentAction = 'mechanic_harvest_menu' + CurrentActionMsg = _U('harvest_menu') + CurrentActionData = {} + elseif zone == 'Craft' then + CurrentAction = 'mechanic_craft_menu' + CurrentActionMsg = _U('craft_menu') + CurrentActionData = {} + elseif zone == 'VehicleDeleter' then + local playerPed = PlayerPedId() + + if IsPedInAnyVehicle(playerPed, false) then + local vehicle = GetVehiclePedIsIn(playerPed, false) + + CurrentAction = 'delete_vehicle' + CurrentActionMsg = _U('veh_stored') + CurrentActionData = {vehicle = vehicle} + end + end +end) + +AddEventHandler('esx_mechanicjob:hasExitedMarker', function(zone) + if zone =='VehicleDelivery' then + NPCTargetDeleterZone = false + elseif zone == 'Craft' then + TriggerServerEvent('esx_mechanicjob:stopCraft') + TriggerServerEvent('esx_mechanicjob:stopCraft2') + TriggerServerEvent('esx_mechanicjob:stopCraft3') + elseif zone == 'Garage' then + TriggerServerEvent('esx_mechanicjob:stopHarvest') + TriggerServerEvent('esx_mechanicjob:stopHarvest2') + TriggerServerEvent('esx_mechanicjob:stopHarvest3') + end + + CurrentAction = nil + ESX.UI.Menu.CloseAll() +end) + +AddEventHandler('esx_mechanicjob:hasEnteredEntityZone', function(entity) + local playerPed = PlayerPedId() + + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' and not IsPedInAnyVehicle(playerPed, false) then + CurrentAction = 'remove_entity' + CurrentActionMsg = _U('press_remove_obj') + CurrentActionData = {entity = entity} + end +end) + +AddEventHandler('esx_mechanicjob:hasExitedEntityZone', function(entity) + if CurrentAction == 'remove_entity' then + CurrentAction = nil + end +end) + +RegisterNetEvent('esx_phone:loaded') +AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) + local specialContact = { + name = _U('mechanic'), + number = 'mechanic', + base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC' + } + + TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) +end) + +-- Pop NPC mission vehicle when inside area +Citizen.CreateThread(function() + while true do + Citizen.Wait(10) + + if NPCTargetTowableZone and not NPCHasSpawnedTowable then + local coords = GetEntityCoords(PlayerPedId()) + local zone = Config.Zones[NPCTargetTowableZone] + + if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then + local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)] + + ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle) + NPCTargetTowable = vehicle + end) + + NPCHasSpawnedTowable = true + end + end + + if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then + local coords = GetEntityCoords(PlayerPedId()) + local zone = Config.Zones[NPCTargetTowableZone] + + if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance then + ESX.ShowNotification(_U('please_tow')) + NPCHasBeenNextToTowable = true + end + end + end +end) + +-- Create Blips +Citizen.CreateThread(function() + local blip = AddBlipForCoord(Config.Zones.MechanicActions.Pos.x, Config.Zones.MechanicActions.Pos.y, Config.Zones.MechanicActions.Pos.z) + + SetBlipSprite (blip, 446) + SetBlipDisplay(blip, 4) + SetBlipScale (blip, 1.0) + SetBlipColour (blip, 5) + SetBlipAsShortRange(blip, true) + + BeginTextCommandSetBlipName('STRING') + AddTextComponentSubstringPlayerName(_U('mechanic')) + EndTextCommandSetBlipName(blip) +end) + +-- Display markers +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + local coords, letSleep = GetEntityCoords(PlayerPedId()), true + + for k,v in pairs(Config.Zones) do + if v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance then + DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false) + letSleep = false + end + end + + if letSleep then + Citizen.Wait(500) + end + else + Citizen.Wait(500) + end + end +end) + +-- Enter / Exit marker events +Citizen.CreateThread(function() + while true do + Citizen.Wait(10) + + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + + local coords = GetEntityCoords(PlayerPedId()) + local isInMarker = false + local currentZone = nil + + for k,v in pairs(Config.Zones) do + if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then + isInMarker = true + currentZone = k + end + end + + if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then + HasAlreadyEnteredMarker = true + LastZone = currentZone + TriggerEvent('esx_mechanicjob:hasEnteredMarker', currentZone) + end + + if not isInMarker and HasAlreadyEnteredMarker then + HasAlreadyEnteredMarker = false + TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone) + end + + end + end +end) + +Citizen.CreateThread(function() + local trackedEntities = { + 'prop_roadcone02a', + 'prop_toolchest_01' + } + + while true do + Citizen.Wait(500) + + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + local closestDistance = -1 + local closestEntity = nil + + for i=1, #trackedEntities, 1 do + local object = GetClosestObjectOfType(coords, 3.0, GetHashKey(trackedEntities[i]), false, false, false) + + if DoesEntityExist(object) then + local objCoords = GetEntityCoords(object) + local distance = GetDistanceBetweenCoords(coords, objCoords, true) + + if closestDistance == -1 or closestDistance > distance then + closestDistance = distance + closestEntity = object + end + end + end + + if closestDistance ~= -1 and closestDistance <= 3.0 then + if LastEntity ~= closestEntity then + TriggerEvent('esx_mechanicjob:hasEnteredEntityZone', closestEntity) + LastEntity = closestEntity + end + else + if LastEntity then + TriggerEvent('esx_mechanicjob:hasExitedEntityZone', LastEntity) + LastEntity = nil + end + end + end +end) + +-- Key Controls +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if CurrentAction then + ESX.ShowHelpNotification(CurrentActionMsg) + + if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + + if CurrentAction == 'mechanic_actions_menu' then + OpenMechanicActionsMenu() + elseif CurrentAction == 'mechanic_harvest_menu' then + OpenMechanicHarvestMenu() + elseif CurrentAction == 'mechanic_craft_menu' then + OpenMechanicCraftMenu() + elseif CurrentAction == 'delete_vehicle' then + + if Config.EnableSocietyOwnedVehicles then + + local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle) + TriggerServerEvent('esx_society:putVehicleInGarage', 'mechanic', vehicleProps) + + else + + if + GetEntityModel(vehicle) == GetHashKey('flatbed') or + GetEntityModel(vehicle) == GetHashKey('towtruck2') or + GetEntityModel(vehicle) == GetHashKey('slamvan3') + then + TriggerServerEvent('esx_service:disableService', 'mechanic') + end + + end + + ESX.Game.DeleteVehicle(CurrentActionData.vehicle) + + elseif CurrentAction == 'remove_entity' then + DeleteEntity(CurrentActionData.entity) + end + + CurrentAction = nil + end + end + + if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + OpenMobileMechanicActionsMenu() + end + + if IsControlJustReleased(0, 178) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + if NPCOnJob then + if GetGameTimer() - NPCLastCancel > 5 * 60000 then + StopNPCJob(true) + NPCLastCancel = GetGameTimer() + else + ESX.ShowNotification(_U('wait_five')) + end + else + local playerPed = PlayerPedId() + + if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey('flatbed')) then + StartNPCJob() + else + ESX.ShowNotification(_U('must_in_flatbed')) + end + end + end + + end +end) + +AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end) +AddEventHandler('esx:onPlayerSpawn', function(spawn) isDead = false end) diff --git a/_resources/esx_mechanicjob/config.lua b/_resources/esx_mechanicjob/config.lua new file mode 100644 index 00000000..6664f5be --- /dev/null +++ b/_resources/esx_mechanicjob/config.lua @@ -0,0 +1,117 @@ +Config = {} +Config.Locale = 'en' + +Config.DrawDistance = 20.0 -- How close you need to be in order for the markers to be drawn (in GTA units). +Config.MaxInService = -1 +Config.EnablePlayerManagement = true -- Enable society managing. +Config.EnableSocietyOwnedVehicles = false + +Config.NPCSpawnDistance = 500.0 +Config.NPCNextToDistance = 25.0 +Config.NPCJobEarnings = { min = 15, max = 40 } + +Config.Vehicles = { + 'adder', + 'asea', + 'asterope', + 'banshee', + 'buffalo', + 'sultan', + 'baller3' +} + +Config.Zones = { + + MechanicActions = { + Pos = { x = -342.291, y = -133.370, z = 38.009 }, + Size = { x = 1.5, y = 1.5, z = 1.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = 1 + }, + + Garage = { + Pos = { x = -97.5, y = 6496.1, z = 30.4 }, + Size = { x = 1.5, y = 1.5, z = 1.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = 1 + }, + + Craft = { + Pos = { x = -323.140, y = -129.882, z = 37.999 }, + Size = { x = 1.5, y = 1.5, z = 1.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = 1 + }, + + VehicleSpawnPoint = { + Pos = { x = -366.354, y = -110.766, z = 37.696 }, + Size = { x = 1.5, y = 1.5, z = 1.0 }, + Type = -1 + }, + + VehicleDeleter = { + Pos = { x = -386.899, y = -105.675, z = 37.683 }, + Size = { x = 3.0, y = 3.0, z = 1.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = 1 + }, + + VehicleDelivery = { + Pos = { x = -382.925, y = -133.748, z = 37.685 }, + Size = { x = 20.0, y = 20.0, z = 3.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = -1 + } +} + +Config.Towables = { + vector3(-2480.9, -212.0, 17.4), + vector3(-2723.4, 13.2, 15.1), + vector3(-3169.6, 976.2, 15.0), + vector3(-3139.8, 1078.7, 20.2), + vector3(-1656.9, -246.2, 54.5), + vector3(-1586.7, -647.6, 29.4), + vector3(-1036.1, -491.1, 36.2), + vector3(-1029.2, -475.5, 36.4), + vector3(75.2, 164.9, 104.7), + vector3(-534.6, -756.7, 31.6), + vector3(487.2, -30.8, 88.9), + vector3(-772.2, -1281.8, 4.6), + vector3(-663.8, -1207.0, 10.2), + vector3(719.1, -767.8, 24.9), + vector3(-971.0, -2410.4, 13.3), + vector3(-1067.5, -2571.4, 13.2), + vector3(-619.2, -2207.3, 5.6), + vector3(1192.1, -1336.9, 35.1), + vector3(-432.8, -2166.1, 9.9), + vector3(-451.8, -2269.3, 7.2), + vector3(939.3, -2197.5, 30.5), + vector3(-556.1, -1794.7, 22.0), + vector3(591.7, -2628.2, 5.6), + vector3(1654.5, -2535.8, 74.5), + vector3(1642.6, -2413.3, 93.1), + vector3(1371.3, -2549.5, 47.6), + vector3(383.8, -1652.9, 37.3), + vector3(27.2, -1030.9, 29.4), + vector3(229.3, -365.9, 43.8), + vector3(-85.8, -51.7, 61.1), + vector3(-4.6, -670.3, 31.9), + vector3(-111.9, 92.0, 71.1), + vector3(-314.3, -698.2, 32.5), + vector3(-366.9, 115.5, 65.6), + vector3(-592.1, 138.2, 60.1), + vector3(-1613.9, 18.8, 61.8), + vector3(-1709.8, 55.1, 65.7), + vector3(-521.9, -266.8, 34.9), + vector3(-451.1, -333.5, 34.0), + vector3(322.4, -1900.5, 25.8) +} + +for k,v in ipairs(Config.Towables) do + Config.Zones['Towable' .. k] = { + Pos = v, + Size = { x = 1.5, y = 1.5, z = 1.0 }, + Color = { r = 204, g = 204, b = 0 }, + Type = -1 + } +end \ No newline at end of file diff --git a/_resources/esx_mechanicjob/esx_mechanicjob.sql b/_resources/esx_mechanicjob/esx_mechanicjob.sql new file mode 100644 index 00000000..b048dd78 --- /dev/null +++ b/_resources/esx_mechanicjob/esx_mechanicjob.sql @@ -0,0 +1,34 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_mechanic', 'Mécano', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_mechanic', 'Mécano', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_mechanic', 'Mécano', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('mechanic', 'Mécano') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('mechanic',0,'recrue','Recrue',12,'{}','{}'), + ('mechanic',1,'novice','Novice',24,'{}','{}'), + ('mechanic',2,'experimente','Experimente',36,'{}','{}'), + ('mechanic',3,'chief',"Chef d\'équipe",48,'{}','{}'), + ('mechanic',4,'boss','Patron',0,'{}','{}') +; + +INSERT INTO `items` (name, label, weight) VALUES + ('gazbottle', 'bouteille de gaz', 2), + ('fixtool', 'outils réparation', 2), + ('carotool', 'outils carosserie', 2), + ('blowpipe', 'Chalumeaux', 2), + ('fixkit', 'Kit réparation', 3), + ('carokit', 'Kit carosserie', 3) +; diff --git a/_resources/esx_mechanicjob/fxmanifest.lua b/_resources/esx_mechanicjob/fxmanifest.lua new file mode 100644 index 00000000..c391db12 --- /dev/null +++ b/_resources/esx_mechanicjob/fxmanifest.lua @@ -0,0 +1,41 @@ +fx_version 'adamant' + +game 'gta5' + +description 'ESX Mechanic Job' + +version '1.1.0' + +client_scripts { + '@es_extended/locale.lua', + 'locales/en.lua', + 'locales/es.lua', + 'locales/fi.lua', + 'locales/fr.lua', + 'locales/br.lua', + 'locales/sv.lua', + 'locales/pl.lua', + 'locales/nl.lua', + 'config.lua', + 'client/main.lua' +} + +server_scripts { + '@es_extended/locale.lua', + 'locales/en.lua', + 'locales/es.lua', + 'locales/fi.lua', + 'locales/fr.lua', + 'locales/br.lua', + 'locales/sv.lua', + 'locales/pl.lua', + 'locales/nl.lua', + 'config.lua', + 'server/main.lua' +} + +dependencies { + 'es_extended', + 'esx_society', + 'esx_billing' +} diff --git a/_resources/esx_mechanicjob/locales/br.lua b/_resources/esx_mechanicjob/locales/br.lua new file mode 100644 index 00000000..426ae171 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/br.lua @@ -0,0 +1,85 @@ +Locales['br'] = { + ['mechanic'] = 'Mecânico', + ['drive_to_indicated'] = '~y~Dirija~s~ para a localização indicada.', + ['mission_canceled'] = 'Missão ~r~cancelada~s~', + ['vehicle_list'] = 'Lista de veículos', + ['work_wear'] = 'Vestuário de trabalho', + ['civ_wear'] = 'Roupas normal', + ['deposit_stock'] = 'Depósito de estoque', + ['withdraw_stock'] = 'Retirar do estoque', + ['boss_actions'] = 'Administração', + ['service_vehicle'] = 'Veículo de serviço', + ['flat_bed'] = 'Reboque Pranha', + ['tow_truck'] = 'Reboque Guincho', + ['service_full'] = 'Serviço cheio: ', + ['open_actions'] = 'Aperte ~INPUT_CONTEXT~ para acessar menu.', + ['harvest'] = 'Processando', + ['harvest_menu'] = 'Aperte ~INPUT_CONTEXT~ para acessar o menu de processamento.', + ['not_experienced_enough'] = 'Você não é ~r~experiente o suficiente~s~ para executar está ação.', + ['gas_can'] = 'Lata de gás', + ['repair_tools'] = 'Ferramentas de reparo', + ['body_work_tools'] = 'Ferramentas de carroçaria', + ['blowtorch'] = 'Maçarico', + ['repair_kit'] = 'Kit de reparação', + ['body_kit'] = 'Kit de corpo', + ['craft'] = 'Construir', + ['craft_menu'] = 'Aperte ~INPUT_CONTEXT~ para acessar menu de criar feramentas.', + ['billing'] = 'Faturamento', + ['hijack'] = 'Sequestro', + ['repair'] = 'Reparar', + ['clean'] = 'Limpar', + ['imp_veh'] = 'Veículo rebocado', + ['place_objects'] = 'Objetos de trabalho', + ['invoice_amount'] = 'Valor da fatura', + ['amount_invalid'] = 'Valor inválido', + ['no_players_nearby'] = 'Sem jogadores nas proximidades', + ['no_vehicle_nearby'] = 'there is no nearby vehicle', + ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!', + ['vehicle_unlocked'] = 'Veículo ~g~Destrancado', + ['vehicle_repaired'] = 'Veículo ~g~Reparado', + ['vehicle_cleaned'] = 'Veículo ~g~Limpo', + ['vehicle_impounded'] = 'Veículo ~r~removido', + ['must_seat_driver'] = 'Você deve estar sentado ~r~no banco do motorista!', + ['must_near'] = 'Você deve estar perto de um ~r~veículo~s~ para rebocalo.', + ['vehicle_success_attached'] = 'Veículo foi ~b~rebocado~s~ com sucesso!.', + ['please_drop_off'] = 'Por favor, deixe o veículo na oficina mecânica', + ['cant_attach_own_tt'] = '~r~Você não pode~s~ rebocar seu próprio veículo!', + ['no_veh_att'] = 'Não há ~r~veículo~s~ para ser rebocado!', + ['not_right_veh'] = 'Este não é o veículo certo', + ['veh_det_succ'] = 'Veículo foi ~b~entregue~s~ com sucesso...', + ['imp_flatbed'] = '~r~Ação impossível!~s~ você precisa de um ~b~reboque de prancha~s~ para isso.', + ['objects'] = 'Objetos', + ['roadcone'] = 'Cone', + ['toolbox'] = 'Caixa de ferramentas', + ['mechanic_stock'] = 'Estoque do mecânico', + ['quantity'] = 'Quantidade', + ['invalid_quantity'] = 'Quantidade inválida', + ['inventory'] = 'Inventário', + ['veh_unlocked'] = '~g~Veículo destrancado', + ['hijack_failed'] = '~r~Destrava falhou', + ['body_repaired'] = '~g~Carro reparado', + ['veh_repaired'] = '~g~Veículo reparado', + ['veh_stored'] = 'Aperte ~INPUT_CONTEXT~ para armazenar o veículo.', + ['press_remove_obj'] = 'Aperte ~INPUT_CONTEXT~ para remover o objeto', + ['please_tow'] = 'Por favor ~y~reboque~s~ este veículo!', + ['wait_five'] = 'Você deve ~r~aguardar~s~ 5 minutos', + ['must_in_flatbed'] = 'Você deve estar em um caminhão de mecânico para iniciar a missão', + ['mechanic_customer'] = 'Cliente mecânico', + ['you_do_not_room'] = '~r~Você não tem mais espaço', + ['recovery_gas_can'] = '~b~Lata de gâs~s~ fabricado...', + ['recovery_repair_tools'] = '~b~Ferramentas de reparo~s~ fabricado...', + ['recovery_body_tools'] = '~b~Ferramentas de capo~s~ fabricado...', + ['not_enough_gas_can'] = 'Você não tem ~r~lata de gás ~s~ o suficiente.', + ['assembling_blowtorch'] = 'Montagem ~b~Maçarico~s~...', + ['not_enough_repair_tools'] = 'Você não tem ~r~ferramentas de reparo~s~ o suficiente.', + ['assembling_repair_kit'] = 'Fabricando ~b~Kit de reparação~s~...', + ['not_enough_body_tools'] = 'Você não tem ~r~ferramentas corporais~s~ o suficiente.', + ['assembling_body_kit'] = 'Fabricando ~b~Kit de corpo~s~...', + ['your_comp_earned'] = 'Sua empresa ~g~recebeu~s~ ~g~$', + ['you_used_blowtorch'] = 'Você usou um ~b~maçarico', + ['you_used_repair_kit'] = 'Você usou um ~b~Kit de reparação', + ['you_used_body_kit'] = 'Você usou um ~b~Kit de corpo', + ['have_withdrawn'] = 'você retirou ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'você depositou ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!', +} diff --git a/_resources/esx_mechanicjob/locales/en.lua b/_resources/esx_mechanicjob/locales/en.lua new file mode 100644 index 00000000..45a04246 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/en.lua @@ -0,0 +1,85 @@ +Locales['en'] = { + ['mechanic'] = 'mechanic', + ['drive_to_indicated'] = '~y~Drive~s~ to the indicated location.', + ['mission_canceled'] = 'Mission ~r~canceled~s~', + ['vehicle_list'] = 'vehicle List', + ['work_wear'] = 'workwear', + ['civ_wear'] = 'civilian clothes', + ['deposit_stock'] = 'deposit Stock', + ['withdraw_stock'] = 'withdraw Stock', + ['boss_actions'] = 'boss Actions', + ['service_vehicle'] = 'service Vehicle', + ['flat_bed'] = 'flatbed', + ['tow_truck'] = 'tow Truck', + ['service_full'] = 'service full: ', + ['open_actions'] = 'Press ~INPUT_CONTEXT~ to access the menu.', + ['harvest'] = 'harvest', + ['harvest_menu'] = 'press ~INPUT_CONTEXT~ to access the harvest menu.', + ['not_experienced_enough'] = 'you are not ~r~experienced enough~s~ to perform this action.', + ['gas_can'] = 'gas Can', + ['repair_tools'] = 'repair Tools', + ['body_work_tools'] = 'bodywork Tools', + ['blowtorch'] = 'blowtorch', + ['repair_kit'] = 'repair Kit', + ['body_kit'] = 'body Kit', + ['craft'] = 'craft', + ['craft_menu'] = 'press ~INPUT_CONTEXT~ to access the crafting menu.', + ['billing'] = 'billing', + ['hijack'] = 'hijack', + ['repair'] = 'repair', + ['clean'] = 'clean', + ['imp_veh'] = 'impound', + ['place_objects'] = 'place Objects', + ['invoice_amount'] = 'invoice Amount', + ['amount_invalid'] = 'invalid amount', + ['no_players_nearby'] = 'there is no nearby player', + ['no_vehicle_nearby'] = 'there is no nearby vehicle', + ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!', + ['vehicle_unlocked'] = 'the vehicle has been ~g~unlocked', + ['vehicle_repaired'] = 'the vehicle has been ~g~repaired', + ['vehicle_cleaned'] = 'the vehicle has been ~g~cleaned', + ['vehicle_impounded'] = 'the vehicle has been ~r~impounded', + ['must_seat_driver'] = 'you must be in the driver seat!', + ['must_near'] = 'you must be ~r~near a vehicle~s~ to impound it.', + ['vehicle_success_attached'] = 'vehicle successfully ~b~attached~s~', + ['please_drop_off'] = 'please drop off the vehicle at the garage', + ['cant_attach_own_tt'] = '~r~you can\'t~s~ attach own tow truck', + ['no_veh_att'] = 'there is no ~r~vehicle~s~ to be attached', + ['not_right_veh'] = 'this is not the right vehicle', + ['veh_det_succ'] = 'vehicle successfully ~b~dettached~s~!', + ['imp_flatbed'] = '~r~Action impossible!~s~ You need a ~b~Flatbed~s~ to load a vehicle', + ['objects'] = 'objects', + ['roadcone'] = 'roadcone', + ['toolbox'] = 'toolbox', + ['mechanic_stock'] = 'mechanic Stock', + ['quantity'] = 'quantity', + ['invalid_quantity'] = 'invalid quantity', + ['inventory'] = 'inventory', + ['veh_unlocked'] = '~g~Vehicle Unlocked', + ['hijack_failed'] = '~r~Hijack Failed', + ['body_repaired'] = '~g~Body repaired', + ['veh_repaired'] = '~g~Vehicle Repaired', + ['veh_stored'] = 'press ~INPUT_CONTEXT~ to store the vehicle.', + ['press_remove_obj'] = 'press ~INPUT_CONTEXT~ to remove the object', + ['please_tow'] = 'please ~y~tow~s~ the vehicle', + ['wait_five'] = 'you must ~r~wait~s~ 5 mintes', + ['must_in_flatbed'] = 'you must be in a flatbed to being the mission', + ['mechanic_customer'] = 'mechanic Customer', + ['you_do_not_room'] = '~r~You do not have more room', + ['recovery_gas_can'] = '~b~Gas Can~s~ Retrieval...', + ['recovery_repair_tools'] = '~b~Repair Tools~s~ Retrieval...', + ['recovery_body_tools'] = '~b~Body Tools~s~ Retrieval...', + ['not_enough_gas_can'] = 'You do not ~r~have enough~s~ gas cans.', + ['assembling_blowtorch'] = 'Assembling ~b~Blowtorch~s~...', + ['not_enough_repair_tools'] = 'You do not ~r~have enough~s~ repair tools.', + ['assembling_repair_kit'] = 'Assembling ~b~Repair Kit~s~...', + ['not_enough_body_tools'] = 'You do not ~r~have enough~s~ body tools.', + ['assembling_body_kit'] = 'Assembling ~b~Body Kit~s~...', + ['your_comp_earned'] = 'your company has ~g~earned~s~ ~g~$', + ['you_used_blowtorch'] = 'you used a ~b~blowtorch', + ['you_used_repair_kit'] = 'you used a ~b~Repair Kit', + ['you_used_body_kit'] = 'you used a ~b~Body Kit', + ['have_withdrawn'] = 'you have withdrawn ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'you have deposited ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!', +} diff --git a/_resources/esx_mechanicjob/locales/es.lua b/_resources/esx_mechanicjob/locales/es.lua new file mode 100644 index 00000000..0660b01e --- /dev/null +++ b/_resources/esx_mechanicjob/locales/es.lua @@ -0,0 +1,87 @@ +-- Traducción by: https://github.com/ItsManueh + +Locales['es'] = { + ['mechanic'] = 'Mecánico', + ['drive_to_indicated'] = '~y~Conduce~s~ a la ubicación indicada.', + ['mission_canceled'] = 'Misión ~r~cancelada~s~', + ['vehicle_list'] = 'Lista de vehículos', + ['work_wear'] = 'Ropa de trabajo', + ['civ_wear'] = 'Ropa de civil', + ['deposit_stock'] = 'Depositar stock', + ['withdraw_stock'] = 'Retirar stock', + ['boss_actions'] = 'Acciones del jefe', + ['service_vehicle'] = 'Vehículo de servicio', + ['flat_bed'] = 'Cama plana', + ['tow_truck'] = 'Camión de remolque', + ['service_full'] = 'Servicio completo: ', + ['open_actions'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú.', + ['harvest'] = 'Cosecha', + ['harvest_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de cosecha.', + ['not_experienced_enough'] = 'Usted no ~r~está lo suficientemente experimentado~s~ para realizar esta acción.', + ['gas_can'] = 'Lata de gas', + ['repair_tools'] = 'Herramientas para reparar', + ['body_work_tools'] = 'Herramientas de carrocería', + ['blowtorch'] = 'Soplete', + ['repair_kit'] = 'kit de reparación', + ['body_kit'] = 'kit de carrocería', + ['craft'] = 'Craftear', + ['craft_menu'] = 'Presiona ~INPUT_CONTEXT~ para acceder al menú de crafteo.', + ['billing'] = 'Facturación', + ['hijack'] = 'Secuestrar', + ['repair'] = 'Reparar', + ['clean'] = 'Limpiar', + ['imp_veh'] = 'Confiscar', + ['place_objects'] = 'Colocar objetos', + ['invoice_amount'] = 'Cantidad de factura', + ['amount_invalid'] = 'Cantidad Inválida', + ['no_players_nearby'] = 'No hay un jugador/a cercano', + ['no_vehicle_nearby'] = 'No hay ningún vehículo cercano', + ['inside_vehicle'] = '¡No puedes hacer esto desde el interior del vehículo!', + ['vehicle_unlocked'] = 'El vehículo ha sido ~g~desbloqueado', + ['vehicle_repaired'] = 'El vehículo ha sido ~g~reparado', + ['vehicle_cleaned'] = 'El vehículo ha sido ~g~limpiado', + ['vehicle_impounded'] = 'El vehículo ha sido ~r~incautado', + ['must_seat_driver'] = '¡Debes estar en el asiento del conductor!', + ['must_near'] = 'Usted debe estar ~r~cerca de un vehículo~s~ incautarlo.', + ['vehicle_success_attached'] = 'Vehículo con éxito ~b~adjuntado~s~', + ['please_drop_off'] = 'Por favor, deje el vehículo en el garaje', + ['cant_attach_own_tt'] = '~r~No puedes~s~ adjuntar su propia grúa', + ['no_veh_att'] = 'No hay ~r~vehículo~s~ que se adjunte', + ['not_right_veh'] = 'Este no es el vehículo correcto', + ['veh_det_succ'] = 'Vehículo con éxito ~b~separado~s~!', + ['imp_flatbed'] = '~r~¡Acción imposible!~s~ Necesitas una ~b~Cama plana~s~ para cargar un vehículo', + ['objects'] = 'Objetos', + ['roadcone'] = 'Cono', + ['toolbox'] = 'Caja de herramientas', + ['mechanic_stock'] = 'Stock mecánico', + ['quantity'] = 'Cantidad', + ['invalid_quantity'] = 'Cantidad inválida', + ['inventory'] = 'Inventario', + ['veh_unlocked'] = '~g~Vehículo desbloqueado', + ['hijack_failed'] = '~r~Secuestro fallido', + ['body_repaired'] = '~g~Carrocería reparado', + ['veh_repaired'] = '~g~Vehículo reparado', + ['veh_stored'] = 'Presiona ~INPUT_CONTEXT~ para almacenar el vehículo.', + ['press_remove_obj'] = 'Presiona ~INPUT_CONTEXT~ para quitar el objeto', + ['please_tow'] = 'Por favor ~y~remolca~s~ el vehículo', + ['wait_five'] = 'Debes ~r~esperar~s~ 5 minutos', + ['must_in_flatbed'] = 'Debes estar en una plataforma para ser la misión', + ['mechanic_customer'] = 'Cliente mecánico', + ['you_do_not_room'] = '~r~No tienes mas espacio', + ['recovery_gas_can'] = '~b~Lata de gas~s~ Recuperando...', + ['recovery_repair_tools'] = '~b~Herramientas para reparar~s~ Recuperando...', + ['recovery_body_tools'] = '~b~Herramientas de carrocería~s~ Recuperando...', + ['not_enough_gas_can'] = 'No ~r~tienes suficiente~s~ latas de gas.', + ['assembling_blowtorch'] = 'Montando ~b~Soplete~s~...', + ['not_enough_repair_tools'] = 'No ~r~tienes suficiente~s~ herramientas para reparar.', + ['assembling_repair_kit'] = 'Montando ~b~Kit de reparación~s~...', + ['not_enough_body_tools'] = 'No ~r~tienes suficiente~s~ herramientas de carrocería.', + ['assembling_body_kit'] = 'Montando ~b~Kit de carrocería~s~...', + ['your_comp_earned'] = 'Tu empresa ha ~g~ganado~s~ ~g~$', + ['you_used_blowtorch'] = 'Usaste un ~b~soplete', + ['you_used_repair_kit'] = 'Usaste un ~b~Kit de reparación', + ['you_used_body_kit'] = 'Usaste un ~b~Kit de carrocería', + ['have_withdrawn'] = 'Has retirado ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'Has depositado ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'Tu ~r~no~s~ tienes suficiente ~y~espacio suficiente~s~ en tu inventario!', +} diff --git a/_resources/esx_mechanicjob/locales/fi.lua b/_resources/esx_mechanicjob/locales/fi.lua new file mode 100644 index 00000000..eea8bb02 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/fi.lua @@ -0,0 +1,85 @@ +Locales['fi'] = { + ['mechanic'] = 'mekaanikko', + ['drive_to_indicated'] = '~y~Aja~s~ merkattuun pisteeseen.', + ['mission_canceled'] = 'tehtävä ~r~peruutettu~s~', + ['vehicle_list'] = 'ajoneuvo lista', + ['work_wear'] = 'työvaatteet', + ['civ_wear'] = 'siviilivaatteet', + ['deposit_stock'] = 'talleta varastoon', + ['withdraw_stock'] = 'ota varastosta', + ['boss_actions'] = 'pomo toiminnot', + ['service_vehicle'] = 'huoltoajoneuvo', + ['flat_bed'] = 'flatbed', + ['tow_truck'] = 'hinausajoneuvo', + ['service_full'] = 'työntekijöitä tarpeeksi: ', + ['open_actions'] = 'paina ~INPUT_CONTEXT~ avataksesi menun.', + ['harvest'] = 'kerää', + ['harvest_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi keräys menun.', + ['not_experienced_enough'] = 'et ole ~r~tarpeeksi koulutettu~s~ että voit tehdä tätä.', + ['gas_can'] = 'kaasupullo', + ['repair_tools'] = 'korjaustyökalut', + ['body_work_tools'] = 'korin korjaustyökalut', + ['blowtorch'] = 'polttoleikkuri', + ['repair_kit'] = 'korjauskitti', + ['body_kit'] = 'korikitti', + ['craft'] = 'valmista', + ['craft_menu'] = 'paina ~INPUT_CONTEXT~ avataksesi valmistus menu', + ['billing'] = 'laskutus', + ['hijack'] = 'avaa lukot', + ['repair'] = 'korjaa', + ['clean'] = 'pese', + ['imp_veh'] = 'takavarikoi', + ['place_objects'] = 'aseta objekteja', + ['invoice_amount'] = 'laskun summa', + ['amount_invalid'] = 'virheellinen summa', + ['no_players_nearby'] = 'ei pelaajia lähettyvillä', + ['no_vehicle_nearby'] = 'there is no nearby vehicle', + ['inside_vehicle'] = 'you can\'t do this from inside the vehicle!', + ['vehicle_unlocked'] = 'ajoneuvo ~g~Avattu', + ['vehicle_repaired'] = 'ajoneuvo ~g~Korjattu', + ['vehicle_cleaned'] = 'ajoneuvo ~g~pesty', + ['vehicle_impounded'] = 'ajoneuvo ~r~Takavarikoitu', + ['must_seat_driver'] = 'sinun pitää olla ~r~kuskin paikalla', + ['must_near'] = 'sinun pitää olla ~r~ajoneuvon lähellä~s~ että voit takavarikoida.', + ['vehicle_success_attached'] = 'ajoneuvo onnistuneesti ~b~kytketty~s~!.', + ['please_drop_off'] = 'vie ajoneuvo korjauspajan pihalle, kiitos.', + ['cant_attach_own_tt'] = '~r~Et voi~s~ kytkeä omaa hinausautoa', + ['no_veh_att'] = 'täällä ei ole ~r~ajoneuvoa~s~ jota kytkeä', + ['not_right_veh'] = 'tämä ei ole oikea ajoneuvo', + ['veh_det_succ'] = 'ajoneuvo onnistuunesti ~b~irroitettu~s~!', + ['imp_flatbed'] = '~r~Toiminto mahdoton!~s~ Sinulla pitää olla ~b~Flatbed~s~ tähän.', + ['objects'] = 'objektit', + ['roadcone'] = 'kartio', + ['toolbox'] = 'työkalupakki', + ['mechanic_stock'] = 'mekaanikon varasto', + ['quantity'] = 'määrä', + ['invalid_quantity'] = 'virheellinen summa', + ['inventory'] = 'reppu', + ['veh_unlocked'] = '~g~Ajoneuvo avattu', + ['hijack_failed'] = '~r~Tiirikointi epäonnistu', + ['body_repaired'] = '~g~Kori korjattu', + ['veh_repaired'] = '~g~Ajoneuvo korjattu', + ['veh_stored'] = 'paina ~INPUT_CONTEXT~ laittaaksesi auto talliin.', + ['press_remove_obj'] = 'paina ~INPUT_CONTEXT~ poistaaksesi objekti', + ['please_tow'] = 'voisitko ~y~hinata~s~ ajoneuvon, kiitos', + ['wait_five'] = 'sinun pitää ~r~odottaa~s~ 5 minuuttia', + ['must_in_flatbed'] = 'sinun pitää olla flatbedin kyydissä aloitaaksesi.', + ['mechanic_customer'] = 'mekaanikon Asiakas', + ['you_do_not_room'] = '~r~Sinulla ei ole enempää tilaa', + ['recovery_gas_can'] = '~b~Kaasupullon~s~ täyttö menossa...', + ['recovery_repair_tools'] = '~b~Korjaustyökalujen~s~ kerääminen menossa...', + ['recovery_body_tools'] = '~b~Korin työkalujen~s~ kerääminen menossa...', + ['not_enough_gas_can'] = 'sinulla ~r~ei ole tarpeeksi~s~ kaasupulloja.', + ['assembling_blowtorch'] = 'kasataan ~b~Polttoleikkuria~s~...', + ['not_enough_repair_tools'] = 'sinulla ~r~ei ole tarpeeksi~s~ korjaus työkaluja.', + ['assembling_repair_kit'] = 'kasataan ~b~Korjauskittiä~s~...', + ['not_enough_body_tools'] = 'sinulla ~r~ei ole tarpeeksi~s~ kori työkaluja.', + ['assembling_body_kit'] = 'kasataan ~b~Korikittiä~s~...', + ['your_comp_earned'] = 'yrityksesi ~g~tienasi~s~ ~g~$', + ['you_used_blowtorch'] = 'sinä käytit yhden ~b~Polttoleikkurin', + ['you_used_repair_kit'] = 'sinä käytit yhden ~b~Korjauskitin', + ['you_used_body_kit'] = 'sinä käytit yhden ~b~Korikitin', + ['have_withdrawn'] = 'sinä nostit ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'sinä talletit ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'sinulla ~r~ei ole~s~ tarpeeksi ~y~vapaata tilaa~s~ repussasi!', +} diff --git a/_resources/esx_mechanicjob/locales/fr.lua b/_resources/esx_mechanicjob/locales/fr.lua new file mode 100644 index 00000000..8ef7b414 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/fr.lua @@ -0,0 +1,86 @@ +Locales['fr'] = { + ['mechanic'] = 'mecano', + ['drive_to_indicated'] = '~y~Conduisez~s~ jusqu\'à l\'endroit indiqué', + ['mission_canceled'] = 'Mission ~r~annulée~s~', + ['vehicle_list'] = 'sortir véhicule', + ['work_wear'] = 'tenue de travail', + ['civ_wear'] = 'Tenue civile', + ['deposit_stock'] = 'Déposer Stock', + ['withdraw_stock'] = 'Prendre Stock', + ['boss_actions'] = 'action patron', + ['service_vehicle'] = 'Véhicule de service', + ['flat_bed'] = 'plateau', + ['tow_truck'] = 'dépanneuse', + ['service_full'] = 'service complet : ', + ['open_actions'] = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.', + ['harvest'] = 'récolte', + ['harvest_menu'] = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.', + ['not_experienced_enough'] = 'Vous n\'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.', + ['gas_can'] = 'Bouteille de gaz', + ['repair_tools'] = 'Outils réparation', + ['body_work_tools'] = 'Outils carosserie', + ['blowtorch'] = 'chalumeaux', + ['repair_kit'] = 'kit réparation', + ['body_kit'] = 'kit carosserie', + ['craft'] = 'établi', + ['craft_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.', + ['billing'] = 'facturation', + ['hijack'] = 'crocheter', + ['repair'] = 'réparer', + ['clean'] = 'nettoyer', + ['imp_veh'] = 'fourrière', + ['place_objects'] = 'placer objets', + ['invoice_amount'] = 'montant de la facture', + ['amount_invalid'] = 'montant invalide', + ['no_players_nearby'] = 'aucun joueur à proximité', + ['no_vehicle_nearby'] = 'aucun véhicule à proximité', + ['inside_vehicle'] = 'vous ne pouvez pas effectuer cette action depuis un véhicule!', + ['vehicle_unlocked'] = 'véhicule ~g~déverrouillé', + ['vehicle_repaired'] = 'véhicule ~g~réparé', + ['vehicle_cleaned'] = 'véhicule ~g~nettoyé', + ['vehicle_impounded'] = 'vehicule ~r~mis en fourrière', + ['must_seat_driver'] = 'vous devez être assis du ~r~côté conducteur!', + ['must_near'] = 'vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière', + ['vehicle_success_attached'] = 'vehicule ~b~attaché~s~ avec succès!', + ['please_drop_off'] = 'veuillez déposer le véhicule à la concession', + ['cant_attach_own_tt'] = '~r~Impossible~s~ d\'attacher votre propre dépanneuse', + ['no_veh_att'] = 'il n\'y a ~r~pas de véhicule~s~ à attacher', + ['not_right_veh'] = 'ce n\'est pas le bon véhicule', + ['veh_det_succ'] = 'vehicule ~b~détaché~s~ avec succès!', + ['imp_flatbed'] = '~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça', + ['objects'] = 'objets', + ['roadcone'] = 'plot', + ['toolbox'] = 'boîte à outils', + ['mechanic_stock'] = 'coffre de l\'entreprise', + ['quantity'] = 'quantité', + ['invalid_quantity'] = 'quantité invalide', + ['inventory'] = 'inventaire', + ['veh_unlocked'] = '~g~Véhicule déverouillé', + ['hijack_failed'] = '~r~Crochetage raté', + ['body_repaired'] = '~g~Carosserie réparée', + ['veh_repaired'] = '~g~Véhicule réparé', + ['veh_stored'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule.', + ['press_remove_obj'] = 'appuyez sur ~INPUT_CONTEXT~ pour enlever l\'objet', + ['please_tow'] = 'veuillez ~y~remorquer~s~ le véhicule', + ['wait_five'] = 'Vous devez ~r~attendre~s~ 5 minutes', + ['must_in_flatbed'] = 'Vous devez être en flatbed pour commencer la mission', + ['not_right_place'] = 'Vous devez être au bon endroit pour faire cela', + ['mechanic_customer'] = 'client mecano', + ['you_do_not_room'] = '~r~Vous n\'avez plus de place', + ['recovery_gas_can'] = 'Récupération de ~b~bouteille de gaz~s~...', + ['recovery_repair_tools'] = 'Récupération d\'~b~outils réparation~s~...', + ['recovery_body_tools'] = 'Récupération d\'~b~outils carosserie~s~...', + ['not_enough_gas_can'] = 'Vous n\'avez ~r~pas assez~s~ de bouteille de gaz', + ['assembling_blowtorch'] = 'Assemblage de ~b~chalumeaux~s~...', + ['not_enough_repair_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils réparation', + ['assembling_blowtorch'] = 'Assemblage de ~b~kit réparation~s~...', + ['not_enough_body_tools'] = 'Vous n\'avez ~r~pas assez~s~ d\'outils carosserie', + ['assembling_body_kit'] = 'Assemblage de ~b~kit carosserie~s~...', + ['your_comp_earned'] = 'Votre société a ~g~gagné~s~ ~g~$', + ['you_used_blowtorch'] = 'Vous avez utilisé un ~b~chalumeau', + ['you_used_repair_kit'] = 'Vous avez utilisé un ~b~kit de réparation', + ['you_used_body_kit'] = 'Vous avez utilisé un ~b~kit de carosserie', + ['have_withdrawn'] = 'vous avez pris ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'vous avez déposé ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'vous n\'avez ~r~pas assez~s~ d\'~y~espace libre~s~ dans votre inventaire!', +} diff --git a/_resources/esx_mechanicjob/locales/nl.lua b/_resources/esx_mechanicjob/locales/nl.lua new file mode 100644 index 00000000..6ff38d7a --- /dev/null +++ b/_resources/esx_mechanicjob/locales/nl.lua @@ -0,0 +1,85 @@ +Locales['nl'] = { + ['mechanic'] = 'monteur', + ['drive_to_indicated'] = '~y~Rij~s~ naar de aangegeven locatie', + ['mission_canceled'] = 'opdracht ~r~Geannuleerd~s~', + ['vehicle_list'] = 'voertuigenlijst', + ['work_wear'] = 'werk kleding', + ['civ_wear'] = 'burger kleding', + ['deposit_stock'] = 'vooraad wegleggen', + ['withdraw_stock'] = 'vooraad opbergen', + ['boss_actions'] = 'baas acties', + ['service_vehicle'] = 'service voertuig', + ['flat_bed'] = 'oprijwagen', + ['tow_truck'] = 'sleep wagen', + ['service_full'] = 'dienst voledig: ', + ['open_actions'] = 'Druk op ~INPUT_CONTEXT~ om in het menu te komen.', + ['harvest'] = 'oogsten', + ['harvest_menu'] = 'druk op ~INPUT_CONTEXT~ om in het oogst menu te komen.', + ['not_experienced_enough'] = 'je hebt ~r~niet genoeg ervaring~s~ om dit te doen.', + ['gas_can'] = 'jerrycan', + ['repair_tools'] = 'reparatie gereedschap', + ['body_work_tools'] = 'plaatwerk gereedschap', + ['blowtorch'] = 'gasbrannder', + ['repair_kit'] = 'reparatie set', + ['body_kit'] = 'plaatwerk set', + ['craft'] = 'maaken', + ['craft_menu'] = 'druk op ~INPUT_CONTEXT~ om in het maak menu te komen.', + ['billing'] = 'facturen', + ['hijack'] = 'openbreken', + ['repair'] = 'repareer', + ['clean'] = 'maak schoon', + ['imp_veh'] = 'inbeslag nemen', + ['place_objects'] = 'plaats objecten', + ['invoice_amount'] = 'factuur bedrag', + ['amount_invalid'] = 'ongeldig aantal', + ['no_players_nearby'] = 'er is geen speler in de buurt', + ['no_vehicle_nearby'] = 'er is geen voertuig in de buurt', + ['inside_vehicle'] = 'je kan dit niet doen in een voertuig!', + ['vehicle_unlocked'] = 'het voortuig is ~g~opengebroken', + ['vehicle_repaired'] = 'het voortuig is ~g~gerepareerd', + ['vehicle_cleaned'] = 'het voortuig is ~g~schoongemaakt', + ['vehicle_impounded'] = 'het voortuig is ~r~in beslag genomen', + ['must_seat_driver'] = 'je moet in de bestuurders stoel zitten', + ['must_near'] = 'je moet ~r~dicht bij een voertuig zijn~s~ om hem in beslag te nemen.', + ['vehicle_success_attached'] = 'voertuig succesvol ~b~vastgemaakt~s~', + ['please_drop_off'] = 'graag voertuig naar de garage brengen', + ['cant_attach_own_tt'] = '~r~je kan niet~s~ je eigen wagen vast maken', + ['no_veh_att'] = 'er zijn geen ~r~voertuigen~s~ om vast te maken', + ['not_right_veh'] = 'dit is niet het juiste voertuig', + ['veh_det_succ'] = 'voertuig succesvol ~b~losgekoppeld~s~!', + ['imp_flatbed'] = '~r~Actie onmogelijk!~s~ je moet een ~b~oprijwagen~s~ nodig om deze te laden', + ['objects'] = 'objecten', + ['roadcone'] = 'pion', + ['toolbox'] = 'gereedschaps kist', + ['mechanic_stock'] = 'monteurs opslag', + ['quantity'] = 'hoeveelheid', + ['invalid_quantity'] = 'ongeldige hoeveelheid', + ['inventory'] = 'inventaris', + ['veh_unlocked'] = '~g~Voertuig opgengemaakt', + ['hijack_failed'] = '~r~Openbreken mislukt', + ['body_repaired'] = '~g~Plaatwerk gerepareerd', + ['veh_repaired'] = '~g~Voertuig gerepareerd', + ['veh_stored'] = 'Druk op ~INPUT_CONTEXT~ om voertuig op te slaan.', + ['press_remove_obj'] = 'Druk op ~INPUT_CONTEXT~ om object weg te halen', + ['please_tow'] = 'graag voertuig ~y~afslepen~s~', + ['wait_five'] = 'je moet 5 minuten ~r~wachten~s~', + ['must_in_flatbed'] = 'je bent een oprijwagen nodig voor deze klant', + ['mechanic_customer'] = 'klant van garage', + ['you_do_not_room'] = '~r~Je hebt geen ruimte', + ['recovery_gas_can'] = '~b~Jerrycan~s~ Ophalen...', + ['recovery_repair_tools'] = '~b~Reparatie gereedschap~s~ Ophalen...', + ['recovery_body_tools'] = '~b~Plaatwerk gereedschap~s~ Ophalen...', + ['not_enough_gas_can'] = 'je hebt ~r~niet genoeg~s~ jerrycans.', + ['assembling_blowtorch'] = 'In elkaar aan het zetten ~b~gasbrannder~s~...', + ['not_enough_repair_tools'] = 'je hebt ~r~niet genoeg~s~ reparatie gereedschap.', + ['assembling_repair_kit'] = 'In elkaar aan het zetten ~b~reparatie set~s~...', + ['not_enough_body_tools'] = 'je hebt ~r~niet genoeg~s~ plaatwerk gereedschap.', + ['assembling_body_kit'] = 'In elkaar aan het zetten ~b~plaatwerk set~s~...', + ['your_comp_earned'] = 'de garage heeft ~g~verdient~s~ ~g~€', + ['you_used_blowtorch'] = 'je gebruikte een ~b~gasbrannder', + ['you_used_repair_kit'] = 'je gebruikte een ~b~reparatie set', + ['you_used_body_kit'] = 'je gebruikte een ~b~plaatwerk set', + ['have_withdrawn'] = 'je hebt opgenomen ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'je hebt gestort ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'je hebt ~r~niet~s~ genoeg ~y~vrije ruimte~s~ in je inventaris!', +} diff --git a/_resources/esx_mechanicjob/locales/pl.lua b/_resources/esx_mechanicjob/locales/pl.lua new file mode 100644 index 00000000..689d8057 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/pl.lua @@ -0,0 +1,85 @@ +Locales['pl'] = { + ['mechanic'] = 'mechanik', + ['drive_to_indicated'] = '~y~Jedz~s~ do wskazanej lokalizacji.', + ['mission_canceled'] = 'misja ~r~anulowana~s~', + ['vehicle_list'] = 'lista pojazdów', + ['work_wear'] = 'ubrania robocze', + ['civ_wear'] = 'ubrania cywilne', + ['deposit_stock'] = 'deponuj przedmioty', + ['withdraw_stock'] = 'wyciągnij przedmioty', + ['boss_actions'] = 'akcje szefa', + ['service_vehicle'] = 'serwisuj pojazd', + ['flat_bed'] = 'laweta', + ['tow_truck'] = 'holownik', + ['service_full'] = 'serwis pełny: ', + ['open_actions'] = 'wciśnij ~INPUT_CONTEXT~ aby otworzyć menu.', + ['harvest'] = 'zbieraj', + ['harvest_menu'] = 'wcisnij ~INPUT_CONTEXT~ aby otworzyć menu zbierania.', + ['not_experienced_enough'] = 'nie jesteś wystarczająco ~r~doświadczony~s~ aby zrobić tą akcję.', + ['gas_can'] = 'kanister z paliwem', + ['repair_tools'] = 'zestaw do naprawy', + ['body_work_tools'] = 'zestaw blacharski', + ['blowtorch'] = 'palnik', + ['repair_kit'] = 'narzedzia naprawcze', + ['body_kit'] = 'karoseria', + ['craft'] = 'twórz', + ['craft_menu'] = 'wcisnij ~INPUT_CONTEXT~ aby otworzyc menu tworzenia.', + ['billing'] = 'faktury', + ['hijack'] = 'forsowanie', + ['repair'] = 'naprawa', + ['clean'] = 'wyczyść', + ['imp_veh'] = 'odholowywanie', + ['place_objects'] = 'połóż objekt', + ['invoice_amount'] = 'suma faktury', + ['amount_invalid'] = 'nieprawidłowa suma', + ['no_players_nearby'] = 'brak gracza w pobliżu', + ['no_vehicle_nearby'] = 'brak pojazdu w pobliżu', + ['inside_vehicle'] = 'nie możesz tego zrobić z środka pojazdu!', + ['vehicle_unlocked'] = 'pojazd został ~g~odblokowany', + ['vehicle_repaired'] = 'pojazd został ~g~naprawiony', + ['vehicle_cleaned'] = 'pojazd został ~g~umyty', + ['vehicle_impounded'] = 'pojazd został ~r~odholowany', + ['must_seat_driver'] = 'musisz być na siedzeniu kierowcy!', + ['must_near'] = 'musisz być ~r~blisko pojazdu~s~ aby go odholować.', + ['vehicle_success_attached'] = 'pojazd ~b~przyłączony~s~', + ['please_drop_off'] = 'proszę odstawić pojazd w garażu', + ['cant_attach_own_tt'] = '~r~nie możesz~s~ podłączyć własnego holwnika', + ['no_veh_att'] = 'nie ma ~r~pojazdu~s~ do podłączenia', + ['not_right_veh'] = 'to nie jest prawidłowy pojazd', + ['veh_det_succ'] = 'pojazd ~b~odłączony~s~!', + ['imp_flatbed'] = '~r~Akcja niemożliwa!~s~ Potrzebujesz ~b~lawety~s~ aby załadować pojazd', + ['objects'] = 'objekty', + ['roadcone'] = 'pachołek', + ['toolbox'] = 'skrzynka z narzędziami', + ['mechanic_stock'] = 'magazyn mechanika', + ['quantity'] = 'ilość', + ['invalid_quantity'] = 'nieprawidłowa ilość', + ['inventory'] = 'ekwipunek', + ['veh_unlocked'] = '~g~Pojazd odblokowany', + ['hijack_failed'] = '~r~Forsowanie nie udane', + ['body_repaired'] = '~g~Karoseria naprawiona', + ['veh_repaired'] = '~g~Pojazd naprawiony', + ['veh_stored'] = 'wcisnij ~INPUT_CONTEXT~ aby schować pojazd.', + ['press_remove_obj'] = 'wcisnij ~INPUT_CONTEXT~ aby usunąć objekt', + ['please_tow'] = 'proszę ~y~odholować~s~ pojazd', + ['wait_five'] = 'musisz ~r~poczekać~s~ 5 minut', + ['must_in_flatbed'] = 'musisz być w lawecie aby rozpocząć misje', + ['mechanic_customer'] = 'klient mechanika', + ['you_do_not_room'] = '~r~Nie masz wiecej miejsca', + ['recovery_gas_can'] = 'odzyskiwanie ~b~Kanistra z paliwem~s~...', + ['recovery_repair_tools'] = 'odzyskiwanie ~b~Części naprawczych~s~...', + ['recovery_body_tools'] = 'odzyskiwanie ~b~Części blacharskich~s~...', + ['not_enough_gas_can'] = 'nie posiadasz ~r~wystarczająco~s~ paliwa w kanistrze.', + ['assembling_blowtorch'] = 'składanie ~b~Palnika~s~...', + ['not_enough_repair_tools'] = 'nie posiadasz ~r~wystarczająco~s~ częsci naprawczych.', + ['assembling_repair_kit'] = 'składanie ~b~częsci naprawczych~s~...', + ['not_enough_body_tools'] = 'nie posiadasz ~r~wystarczająco~s~ częsci blacharskich.', + ['assembling_body_kit'] = 'składanie ~b~częsci blacharskich~s~...', + ['your_comp_earned'] = 'twoja firma ~g~zarobiła~s~ ~g~$', + ['you_used_blowtorch'] = 'użyłeś ~b~palnik', + ['you_used_repair_kit'] = 'użyłeś ~b~częsci naprawczych', + ['you_used_body_kit'] = 'użyłeś ~b~częsci blacharskich', + ['have_withdrawn'] = 'wyciągnąłeś ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'zdeponowałeś ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = '~r~nie masz~s~ wystarczająco ~y~wolnego~s~ miejsca w ekwipunku!', +} diff --git a/_resources/esx_mechanicjob/locales/sv.lua b/_resources/esx_mechanicjob/locales/sv.lua new file mode 100644 index 00000000..04403c98 --- /dev/null +++ b/_resources/esx_mechanicjob/locales/sv.lua @@ -0,0 +1,85 @@ +Locales['sv'] = { + ['mechanic'] = 'mekaniker', + ['drive_to_indicated'] = 'Vänligen ~y~kör~s~ till den angivna platsen.', + ['mission_canceled'] = '~r~Uppdraget har avbrutits~s~', + ['vehicle_list'] = 'Fordon', + ['work_wear'] = 'arbetskläder', + ['civ_wear'] = 'civil klädsel', + ['deposit_stock'] = 'Sätt in objekt', + ['withdraw_stock'] = 'Ta ut objekt', + ['boss_actions'] = 'Chef meny', + ['service_vehicle'] = 'service fordon', + ['flat_bed'] = 'flatbed', + ['tow_truck'] = 'bärgningsbil', + ['service_full'] = 'service full: ', + ['open_actions'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.', + ['harvest'] = 'skörda', + ['harvest_menu'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.', + ['not_experienced_enough'] = 'Du är inte ~r~erfaren nog~s~ att utföra uppgiften.', + ['gas_can'] = 'gasbehållare', + ['repair_tools'] = 'reparationsverktyg', + ['body_work_tools'] = 'karossverktyg', + ['blowtorch'] = 'blåslampa', + ['repair_kit'] = 'reparationssats', + ['body_kit'] = 'kroppssats', + ['craft'] = 'hantverk', + ['craft_menu'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.', + ['billing'] = 'fakturering', + ['hijack'] = 'kapa', + ['repair'] = 'reparera', + ['clean'] = 'tvätta', + ['imp_veh'] = 'beslagta fordon', + ['place_objects'] = 'placera objekt', + ['invoice_amount'] = 'fakturabelopp', + ['amount_invalid'] = 'ogiltigt belopp', + ['no_players_nearby'] = 'det finns inga spelare i närheten', + ['no_vehicle_nearby'] = 'det finns inget fordon i närheten', + ['inside_vehicle'] = 'du kan inte göra detta i det trånga utrymmet!', + ['vehicle_unlocked'] = 'fordonet har ~g~olåsts upp~s~', + ['vehicle_repaired'] = 'fordonet har ~g~reparerats~s~', + ['vehicle_cleaned'] = 'fordonet har ~g~rengjorts~s~', + ['vehicle_impounded'] = 'fordonet har ~r~beslagtagits~s~', + ['must_seat_driver'] = 'du måste sitta i ~r~förarsätet~s~!', + ['must_near'] = 'du måste vara ~r~nära ett fordon~s~ för att beslagta det.', + ['vehicle_success_attached'] = 'fordonet är ~b~bundet~s~!', + ['please_drop_off'] = 'vänligen släpp av fordonet hos ~y~garaget~s~', + ['cant_attach_own_tt'] = 'du kan ~r~inte~s~ binda din egna truck!', + ['no_veh_att'] = 'det finns inget ~r~fordon~s~ i närheten', + ['not_right_veh'] = 'detta är ~r~inte~s~ rätt fordon', + ['veh_det_succ'] = 'fordonet har ~b~lossnat~s~!', + ['imp_flatbed'] = '~r~Det går inte!~s~ Du måste ha en ~b~Flatbed~s~ för det!', + ['objects'] = 'objekt', + ['roadcone'] = 'kona', + ['toolbox'] = 'verktygslåda', + ['mechanic_stock'] = 'mekaniker lager', + ['quantity'] = 'kvantitet', + ['invalid_quantity'] = 'ogiltig kvantitet', + ['inventory'] = 'förråd', + ['veh_unlocked'] = '~g~Fordon har låsts upp', + ['hijack_failed'] = '~r~Kapningen misslyckades', + ['body_repaired'] = '~g~Karossen har lagats', + ['veh_repaired'] = '~g~Fordonet har lagats', + ['veh_stored'] = 'tryck ~INPUT_CONTEXT~ för att förvara fordonet.', + ['press_remove_obj'] = 'tryck ~INPUT_CONTEXT~ för att ta bort objektet.', + ['please_tow'] = 'Vänligen ~y~bogsera~s~ fordonet', + ['wait_five'] = 'Du måste ~r~vänta~s~ 5 minuter', + ['must_in_flatbed'] = 'Du måste vara i en ~y~flatbed~s~ för att starta uppdraget', + ['mechanic_customer'] = 'mekaniker kund', + ['you_do_not_room'] = '~r~Du har inte mer plats', + ['recovery_gas_can'] = '~b~Gasbehållare~s~ återvinns...', + ['recovery_repair_tools'] = '~b~Reparationsverktyg~s~ återvinns...', + ['recovery_body_tools'] = '~b~Karossverktyg~s~ återvinns...', + ['not_enough_gas_can'] = 'Du har ~r~inte tillräckligt~s~ många gasbehållare!', + ['assembling_blowtorch'] = 'Tillverkar ~b~blåslampa~s~...', + ['not_enough_repair_tools'] = 'Du har ~r~inte tillräckligt~s~ många reparationsverktyg!', + ['assembling_repair_kit'] = 'Tillverkar ~b~reparationssats~s~...', + ['not_enough_body_tools'] = 'Du har ~r~inte tillräckligt~s~ många karossverktyg!', + ['assembling_body_kit'] = 'Tillverkar ~b~karossverktyg~s~...', + ['your_comp_earned'] = 'ditt företag har ~g~tjänat~s~ ~g~$', + ['you_used_blowtorch'] = 'du har använt en ~b~blåslampa~s~', + ['you_used_repair_kit'] = 'du har använt en ~b~reparationssats~s~', + ['you_used_body_kit'] = 'du har använt en ~b~karossverktyg~s~', + ['have_withdrawn'] = 'du har tagit ut ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'du har lagrat ~y~x%s~s~ ~b~%s~s~', + ['player_cannot_hold'] = 'du har ~r~inte~s~ tillräckligt med ~y~utrymme~s~ för att hålla det!', +} \ No newline at end of file diff --git a/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql new file mode 100644 index 00000000..62012ac8 --- /dev/null +++ b/_resources/esx_mechanicjob/localization/en_esx_mecanojob.sql @@ -0,0 +1,34 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_mechanic', 'Mechanic', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_mechanic', 'Mechanic', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_mechanic', 'Mechanic', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('mechanic', 'Mechanic') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('mechanic',0,'recrue','Recruit',12,'{}','{}'), + ('mechanic',1,'novice','Novice',24,'{}','{}'), + ('mechanic',2,'experimente','Experienced',36,'{}','{}'), + ('mechanic',3,'chief','Leader',48,'{}','{}'), + ('mechanic',4,'boss','Boss',0,'{}','{}') +; + +INSERT INTO `items` (name, label, weight) VALUES + ('gazbottle', 'Gas Bottle', 2), + ('fixtool', 'Repair Tools', 2), + ('carotool', 'Tools', 2), + ('blowpipe', 'Blowtorch', 2), + ('fixkit', 'Repair Kit', 3), + ('carokit', 'Body Kit', 3) +; diff --git a/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql new file mode 100644 index 00000000..0cbf0870 --- /dev/null +++ b/_resources/esx_mechanicjob/localization/fi_esx_mecanojob.sql @@ -0,0 +1,34 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_mechanic', 'Mekaanikko', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_mechanic', 'Mekaanikko', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_mechanic', 'Mekaanikko', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('mechanic', 'Mekaanikko') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('mechanic',0,'recrue','Harjottelija',12,'{}','{}'), + ('mechanic',1,'novice','Aloittelija',24,'{}','{}'), + ('mechanic',2,'experimente','Kokenut',36,'{}','{}'), + ('mechanic',3,'chief','Johtaja',48,'{}','{}'), + ('mechanic',4,'boss','Pomo',0,'{}','{}') +; + +INSERT INTO `items` (name, label, weight) VALUES + ('gazbottle', 'Kaasupullo', 2), + ('fixtool', 'Korjaustyökalut', 2), + ('carotool', 'Työkalut', 2), + ('blowpipe', 'Polttoleikkuri', 2), + ('fixkit', 'Korjauskitti', 3), + ('carokit', 'Korikitti', 3) +; diff --git a/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql new file mode 100644 index 00000000..532a5593 --- /dev/null +++ b/_resources/esx_mechanicjob/localization/pl_esx_mecanojob.sql @@ -0,0 +1,34 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_mechanic', 'Mechanik', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_mechanic', 'Mechanik', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_mechanic', 'Mechanik', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('mechanic', 'Mechanik') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('mechanic',0,'recrue','Praktykant',12,'{}','{}'), + ('mechanic',1,'novice','Nowicjusz',24,'{}','{}'), + ('mechanic',2,'experimente','Doświadczony',36,'{}','{}'), + ('mechanic',3,'chief','Kierownik',48,'{}','{}'), + ('mechanic',4,'boss','Szef',0,'{}','{}') +; + +INSERT INTO `items` (name, label, weight) VALUES + ('gazbottle', 'Butelka z gazem', 2), + ('fixtool', 'Zestaw do naprawy', 2), + ('carotool', 'Częsci naprawcze', 2), + ('blowpipe', 'Palnik', 2), + ('fixkit', 'Narzedzia naprawcze', 3), + ('carokit', 'Części blacharskie', 3) +; diff --git a/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql b/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql new file mode 100644 index 00000000..ea6554a9 --- /dev/null +++ b/_resources/esx_mechanicjob/localization/sv_esx_mecanojob.sql @@ -0,0 +1,34 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_mechanic', 'Mekaniker', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_mechanic', 'Mekaniker', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_mechanic', 'Mekaniker', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('mechanic', 'Mekaniker') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('mechanic',0,'recrue','Rekryt',12,'{}','{}'), + ('mechanic',1,'novice','Nyanställd',24,'{}','{}'), + ('mechanic',2,'experimente','Erfaren',36,'{}','{}'), + ('mechanic',3,'chief','Chef',48,'{}','{}'), + ('mechanic',4,'boss','Ägare',0,'{}','{}') +; + +INSERT INTO `items` (name, label, weight) VALUES + ('gazbottle', 'Gas Flaska', 2), + ('fixtool', 'Reparationsverktyg', 2), + ('carotool', 'Verktyg', 2), + ('blowpipe', 'Blåslampa', 2), + ('fixkit', 'Reparationssats', 3), + ('carokit', 'Karosskit', 3) +; diff --git a/_resources/esx_mechanicjob/server/main.lua b/_resources/esx_mechanicjob/server/main.lua new file mode 100644 index 00000000..604eb082 --- /dev/null +++ b/_resources/esx_mechanicjob/server/main.lua @@ -0,0 +1,313 @@ +ESX = nil +PlayersHarvesting = {} +PlayersHarvesting2 = {} +PlayersHarvesting3 = {} +PlayersCrafting = {} +PlayersCrafting2 = {} +PlayersCrafting3 = {} + +TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + +if Config.MaxInService ~= -1 then + TriggerEvent('esx_service:activateService', 'mechanic', Config.MaxInService) +end + +TriggerEvent('esx_phone:registerNumber', 'mechanic', _U('mechanic_customer'), true, true) +TriggerEvent('esx_society:registerSociety', 'mechanic', 'mechanic', 'society_mechanic', 'society_mechanic', 'society_mechanic', {type = 'private'}) + +local function Harvest(source) + SetTimeout(4000, function() + + if PlayersHarvesting[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count + + if GazBottleQuantity >= 5 then + TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room')) + else + xPlayer.addInventoryItem('gazbottle', 1) + Harvest(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startHarvest') +AddEventHandler('esx_mechanicjob:startHarvest', function() + local _source = source + PlayersHarvesting[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('recovery_gas_can')) + Harvest(source) +end) + +RegisterServerEvent('esx_mechanicjob:stopHarvest') +AddEventHandler('esx_mechanicjob:stopHarvest', function() + local _source = source + PlayersHarvesting[_source] = false +end) + +local function Harvest2(source) + SetTimeout(4000, function() + + if PlayersHarvesting2[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count + + if FixToolQuantity >= 5 then + TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room')) + else + xPlayer.addInventoryItem('fixtool', 1) + Harvest2(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startHarvest2') +AddEventHandler('esx_mechanicjob:startHarvest2', function() + local _source = source + PlayersHarvesting2[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('recovery_repair_tools')) + Harvest2(_source) +end) + +RegisterServerEvent('esx_mechanicjob:stopHarvest2') +AddEventHandler('esx_mechanicjob:stopHarvest2', function() + local _source = source + PlayersHarvesting2[_source] = false +end) + +local function Harvest3(source) + SetTimeout(4000, function() + + if PlayersHarvesting3[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count + if CaroToolQuantity >= 5 then + TriggerClientEvent('esx:showNotification', source, _U('you_do_not_room')) + else + xPlayer.addInventoryItem('carotool', 1) + Harvest3(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startHarvest3') +AddEventHandler('esx_mechanicjob:startHarvest3', function() + local _source = source + PlayersHarvesting3[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('recovery_body_tools')) + Harvest3(_source) +end) + +RegisterServerEvent('esx_mechanicjob:stopHarvest3') +AddEventHandler('esx_mechanicjob:stopHarvest3', function() + local _source = source + PlayersHarvesting3[_source] = false +end) + +local function Craft(source) + SetTimeout(4000, function() + + if PlayersCrafting[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local GazBottleQuantity = xPlayer.getInventoryItem('gazbottle').count + + if GazBottleQuantity <= 0 then + TriggerClientEvent('esx:showNotification', source, _U('not_enough_gas_can')) + else + xPlayer.removeInventoryItem('gazbottle', 1) + xPlayer.addInventoryItem('blowpipe', 1) + Craft(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startCraft') +AddEventHandler('esx_mechanicjob:startCraft', function() + local _source = source + PlayersCrafting[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('assembling_blowtorch')) + Craft(_source) +end) + +RegisterServerEvent('esx_mechanicjob:stopCraft') +AddEventHandler('esx_mechanicjob:stopCraft', function() + local _source = source + PlayersCrafting[_source] = false +end) + +local function Craft2(source) + SetTimeout(4000, function() + + if PlayersCrafting2[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local FixToolQuantity = xPlayer.getInventoryItem('fixtool').count + + if FixToolQuantity <= 0 then + TriggerClientEvent('esx:showNotification', source, _U('not_enough_repair_tools')) + else + xPlayer.removeInventoryItem('fixtool', 1) + xPlayer.addInventoryItem('fixkit', 1) + Craft2(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startCraft2') +AddEventHandler('esx_mechanicjob:startCraft2', function() + local _source = source + PlayersCrafting2[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('assembling_repair_kit')) + Craft2(_source) +end) + +RegisterServerEvent('esx_mechanicjob:stopCraft2') +AddEventHandler('esx_mechanicjob:stopCraft2', function() + local _source = source + PlayersCrafting2[_source] = false +end) + +local function Craft3(source) + SetTimeout(4000, function() + + if PlayersCrafting3[source] == true then + local xPlayer = ESX.GetPlayerFromId(source) + local CaroToolQuantity = xPlayer.getInventoryItem('carotool').count + + if CaroToolQuantity <= 0 then + TriggerClientEvent('esx:showNotification', source, _U('not_enough_body_tools')) + else + xPlayer.removeInventoryItem('carotool', 1) + xPlayer.addInventoryItem('carokit', 1) + Craft3(source) + end + end + + end) +end + +RegisterServerEvent('esx_mechanicjob:startCraft3') +AddEventHandler('esx_mechanicjob:startCraft3', function() + local _source = source + PlayersCrafting3[_source] = true + TriggerClientEvent('esx:showNotification', _source, _U('assembling_body_kit')) + Craft3(_source) +end) + +RegisterServerEvent('esx_mechanicjob:stopCraft3') +AddEventHandler('esx_mechanicjob:stopCraft3', function() + local _source = source + PlayersCrafting3[_source] = false +end) + +RegisterServerEvent('esx_mechanicjob:onNPCJobMissionCompleted') +AddEventHandler('esx_mechanicjob:onNPCJobMissionCompleted', function() + local _source = source + local xPlayer = ESX.GetPlayerFromId(_source) + local total = math.random(Config.NPCJobEarnings.min, Config.NPCJobEarnings.max); + + if xPlayer.job.grade >= 3 then + total = total * 2 + end + + TriggerEvent('esx_addonaccount:getSharedAccount', 'society_mechanic', function(account) + account.addMoney(total) + end) + + TriggerClientEvent("esx:showNotification", _source, _U('your_comp_earned').. total) +end) + +ESX.RegisterUsableItem('blowpipe', function(source) + local _source = source + local xPlayer = ESX.GetPlayerFromId(source) + + xPlayer.removeInventoryItem('blowpipe', 1) + + TriggerClientEvent('esx_mechanicjob:onHijack', _source) + TriggerClientEvent('esx:showNotification', _source, _U('you_used_blowtorch')) +end) + +ESX.RegisterUsableItem('fixkit', function(source) + local _source = source + local xPlayer = ESX.GetPlayerFromId(source) + + xPlayer.removeInventoryItem('fixkit', 1) + + TriggerClientEvent('esx_mechanicjob:onFixkit', _source) + TriggerClientEvent('esx:showNotification', _source, _U('you_used_repair_kit')) +end) + +ESX.RegisterUsableItem('carokit', function(source) + local _source = source + local xPlayer = ESX.GetPlayerFromId(source) + + xPlayer.removeInventoryItem('carokit', 1) + + TriggerClientEvent('esx_mechanicjob:onCarokit', _source) + TriggerClientEvent('esx:showNotification', _source, _U('you_used_body_kit')) +end) + +RegisterServerEvent('esx_mechanicjob:getStockItem') +AddEventHandler('esx_mechanicjob:getStockItem', function(itemName, count) + local xPlayer = ESX.GetPlayerFromId(source) + + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory) + local item = inventory.getItem(itemName) + + -- is there enough in the society? + if count > 0 and item.count >= count then + + -- can the player carry the said amount of x item? + if xPlayer.canCarryItem(itemName, count) then + inventory.removeItem(itemName, count) + xPlayer.addInventoryItem(itemName, count) + xPlayer.showNotification(_U('have_withdrawn', count, item.label)) + else + xPlayer.showNotification(_U('player_cannot_hold')) + end + else + xPlayer.showNotification(_U('invalid_quantity')) + end + end) +end) + +ESX.RegisterServerCallback('esx_mechanicjob:getStockItems', function(source, cb) + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory) + cb(inventory.items) + end) +end) + +RegisterServerEvent('esx_mechanicjob:putStockItems') +AddEventHandler('esx_mechanicjob:putStockItems', function(itemName, count) + local xPlayer = ESX.GetPlayerFromId(source) + + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_mechanic', function(inventory) + local item = inventory.getItem(itemName) + local playerItemCount = xPlayer.getInventoryItem(itemName).count + + if item.count >= 0 and count <= playerItemCount then + xPlayer.removeInventoryItem(itemName, count) + inventory.addItem(itemName, count) + else + xPlayer.showNotification(_U('invalid_quantity')) + end + + xPlayer.showNotification(_U('have_deposited', count, item.label)) + end) +end) + +ESX.RegisterServerCallback('esx_mechanicjob:getPlayerInventory', function(source, cb) + local xPlayer = ESX.GetPlayerFromId(source) + local items = xPlayer.inventory + + cb({items = items}) +end)