diff --git a/[esx]/esx_multicharacter/LICENSE.md b/[esx_addons]/esx_multicharacter/LICENSE.md similarity index 100% rename from [esx]/esx_multicharacter/LICENSE.md rename to [esx_addons]/esx_multicharacter/LICENSE.md diff --git a/[esx]/esx_multicharacter/client/main.lua b/[esx_addons]/esx_multicharacter/client/main.lua similarity index 74% rename from [esx]/esx_multicharacter/client/main.lua rename to [esx_addons]/esx_multicharacter/client/main.lua index 0f9384dc..c01ff572 100644 --- a/[esx]/esx_multicharacter/client/main.lua +++ b/[esx_addons]/esx_multicharacter/client/main.lua @@ -2,23 +2,23 @@ ESX = exports['es_extended']:getSharedObject() if ESX.GetConfig().Multichar then Citizen.CreateThread(function() - while NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() do - Citizen.Wait(5) - DoScreenFadeOut(0) - while not GetResourceState('esx_menu_default') == 'started' do - Citizen.Wait(0) + while not ESX.PlayerLoaded do + Citizen.Wait(0) + if NetworkIsPlayerActive(PlayerId()) then + exports.spawnmanager:setAutoSpawn(false) + DoScreenFadeOut(0) + while not GetResourceState('esx_menu_default') == 'started' do + Citizen.Wait(0) + end + TriggerEvent("esx_multicharacter:SetupCharacters") + break end - Citizen.Wait(200) - TriggerServerEvent("esx_multicharacter:SetupCharacters") - TriggerEvent("esx_multicharacter:SetupCharacters") - break end end) - local cam, cam2 = nil, nil + + local canRelog, cam, Spawned = true local Characters = {} - local canRelog = true - local Spawned RegisterNetEvent('esx_multicharacter:SetupCharacters') AddEventHandler('esx_multicharacter:SetupCharacters', function() @@ -32,18 +32,19 @@ if ESX.GetConfig().Multichar then SetCamActive(cam, true) RenderScriptCams(true, false, 1, true, true) ESX.UI.HUD.SetDisplay(0.0) - DisplayHud(false) - DisplayRadar(false) StartLoop() ShutdownLoadingScreen() ShutdownLoadingScreenNui() TriggerEvent('esx:loadingScreenOff') + Citizen.Wait(200) + TriggerServerEvent("esx_multicharacter:SetupCharacters") end) StartLoop = function() hidePlayers = true + MumbleSetVolumeOverride(PlayerId(), 0.0) Citizen.CreateThread(function() - local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201} + local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201, 108, 109} while hidePlayers do DisableAllControlActions(0) for i=1, #keys do @@ -52,39 +53,45 @@ if ESX.GetConfig().Multichar then SetEntityVisible(PlayerPedId(), 0, 0) SetLocalPlayerVisibleLocally(1) SetPlayerInvincible(PlayerId(), 1) + ThefeedHideThisFrame() + HideHudComponentThisFrame(11) + HideHudComponentThisFrame(12) + HideHudComponentThisFrame(21) Citizen.Wait(3) + local vehicles = GetGamePool('CVehicle') + for i=1, #vehicles do + SetEntityLocallyInvisible(vehicles[i]) + end end + local playerId, playerPed = PlayerId(), PlayerPedId() + MumbleSetVolumeOverride(playerId, -1.0) + SetEntityVisible(playerPed, 1, 0) + SetPlayerInvincible(playerId, 0) + FreezeEntityPosition(playerPed, false) + Citizen.Wait(10000) + canRelog = true end) Citizen.CreateThread(function() - local players, vehicles + local playerPool = {} while hidePlayers do - players = GetActivePlayers() + local players = GetActivePlayers() for i=1, #players do - if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], true, true) end - end - vehicles = ESX.Game.GetVehicles() - for i=1, #vehicles do - NetworkConcealEntity(vehicles[i], true) + local player = players[i] + if player ~= PlayerId() and not playerPool[player] then + playerPool[player] = true + NetworkConcealPlayer(players[player], true, true) + end end Citizen.Wait(500) end - for i=1, #players do - if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], false, false) end + for i=1, #playerPool do + NetworkConcealPlayer(playerPool[i], false, false) end - for i=1, #vehicles do - NetworkConcealEntity(vehicles[i], false) - end - SetEntityVisible(PlayerPedId(), 1, 0) - SetPlayerInvincible(PlayerId(), 0) - Citizen.Wait(10000) - canRelog = true end) end SetupCharacter = function(index) if Spawned == false then - exports.spawnmanager:setAutoSpawn(false) - exports.spawnmanager:forceRespawn() exports.spawnmanager:spawnPlayer({ x = Config.Spawn.x, y = Config.Spawn.y, @@ -97,12 +104,17 @@ if ESX.GetConfig().Multichar then if Characters[index] then local skin = Characters[index].skin or Config.Default if not Characters[index].model then - if Characters[index].sex == 'Female' then skin.sex = 1 else skin.sex = 0 end + if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end end TriggerEvent('skinchanger:loadSkin', skin) end - exports.spawnmanager:setAutoSpawn(false) end) + DoScreenFadeIn(400) + while IsScreenFadedOut() do Citizen.Wait(100) end + SendNUIMessage({ + action = "openui", + character = Characters[index] + }) elseif Characters[index] and Characters[index].skin then if Characters[Spawned] and Characters[Spawned].model then RequestModel(Characters[index].model) @@ -137,17 +149,17 @@ if ESX.GetConfig().Multichar then SendNUIMessage({ action = "closeui" }) - exports.spawnmanager:forceRespawn() exports.spawnmanager:spawnPlayer({ x = Config.Spawn.x, y = Config.Spawn.y, z = Config.Spawn.z, heading = Config.Spawn.w, model = `mp_m_freemode_01`, - skipFade = false + skipFade = true }, function() - exports.spawnmanager:setAutoSpawn(false) canRelog = false + DoScreenFadeIn(400) + Citizen.Wait(400) local playerPed = PlayerPedId() SetPedAoBlobRendering(playerPed, false) SetEntityAlpha(playerPed, 0) @@ -155,8 +167,6 @@ if ESX.GetConfig().Multichar then TriggerEvent('esx_identity:showRegisterIdentity') end) else - DoScreenFadeIn(400) - while not IsScreenFadedIn() do Citizen.Wait(200) end for k,v in pairs(Characters) do if not v.model and v.skin then if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end @@ -184,12 +194,10 @@ if ESX.GetConfig().Multichar then }, function(data, menu) if data.current.action == 'play' then ESX.UI.Menu.CloseAll() - DoScreenFadeOut(300) SendNUIMessage({ action = "closeui" }) TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false) - Citizen.Wait(300) else local elements2 = {} elements2[1] = {label = _('cancel')} @@ -248,25 +256,19 @@ if ESX.GetConfig().Multichar then RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin) + DoScreenFadeOut(100) local spawn = playerData.coords - DoScreenFadeOut(0) - Citizen.Wait(300) local playerPed = PlayerPedId() - cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+200, 0.0, 0.0, 0.0, 100.00, false, 0) - PointCamAtCoord(cam2, spawn.x,spawn.y,spawn.z+10) - SetCamActiveWithInterp(cam2, cam, 400, true, true) - - Citizen.Wait(700) - DoScreenFadeIn(500) FreezeEntityPosition(playerPed, true) - SetEntityVisible(playerPed, true, 0) - SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z, true, false, false, false) + SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false) + SetEntityHeading(playerPed, spawn.heading) + Citizen.Wait(300) + SetCamActive(cam, false) + RenderScriptCams(0, 0) + DestroyAllCams(true) + DoScreenFadeIn(400) + Citizen.Wait(400) - cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+10, 0.0, 0.0, 0.0, 100.00, false, 0) - PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z) - SetCamActiveWithInterp(cam, cam2, 1700, true, true) - - PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1) if isNew or not skin or #skin == 1 then local sex = skin.sex or 0 if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end @@ -280,42 +282,33 @@ if ESX.GetConfig().Multichar then skin = Config.Default skin.sex = sex TriggerEvent('skinchanger:loadSkin', skin, function() - Citizen.CreateThread(function() - playerped = PlayerPedId() - SetPedAoBlobRendering(playerPed, true) - ResetEntityAlpha(playerPed) - Citizen.Wait(1500) - TriggerEvent('esx_skin:openSaveableMenu') - SetEntityHeading(playerPed, spawn.heading) + playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + TriggerEvent('esx_skin:openSaveableMenu', function() + finished = true end, function() finished = true end) + SetEntityHeading(playerPed, spawn.heading) end) + while not finished do Citizen.Wait(200) end else + local playerPed = PlayerPedId() + SetEntityHeading(playerPed, spawn.heading) TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin) - Citizen.Wait(1500) + playerPed = PlayerPedId() + SetEntityVisible(playerPed, true, 0) end - Characters = {} TriggerServerEvent('esx:onPlayerSpawn') TriggerEvent('esx:onPlayerSpawn') TriggerEvent('playerSpawned') TriggerEvent('esx:restoreLoadout') - playerPed = PlayerPedId() - FreezeEntityPosition(playerPed, false) - SetEntityHeading(PlayerPed, spawn.heading) - Citizen.Wait(500) - RenderScriptCams(false, true, 500, true, true) - PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1) - SetCamActive(cam, false) - DestroyAllCams(true) - DisplayHud(true) - DisplayRadar(true) - hidePlayers = false + Characters, hidePlayers = {}, false end) RegisterNetEvent('esx:onPlayerLogout') AddEventHandler('esx:onPlayerLogout', function() DoScreenFadeOut(0) Spawned = false - TriggerServerEvent("esx_multicharacter:SetupCharacters") TriggerEvent("esx_multicharacter:SetupCharacters") TriggerEvent('esx_skin:resetFirstSpawn') end) diff --git a/[esx]/esx_multicharacter/config.lua b/[esx_addons]/esx_multicharacter/config.lua similarity index 100% rename from [esx]/esx_multicharacter/config.lua rename to [esx_addons]/esx_multicharacter/config.lua diff --git a/[esx]/esx_multicharacter/fxmanifest.lua b/[esx_addons]/esx_multicharacter/fxmanifest.lua similarity index 84% rename from [esx]/esx_multicharacter/fxmanifest.lua rename to [esx_addons]/esx_multicharacter/fxmanifest.lua index 2916b49e..57787aaa 100644 --- a/[esx]/esx_multicharacter/fxmanifest.lua +++ b/[esx_addons]/esx_multicharacter/fxmanifest.lua @@ -1,7 +1,7 @@ fx_version 'adamant' game 'gta5' description 'https://github.com/thelindat/esx_multicharacter' -version '1.1.1' +version '1.2.1' dependencies { 'es_extended', @@ -10,18 +10,20 @@ dependencies { 'esx_skin' } -shared_script 'config.lua' +shared_scripts { + '@es_extended/locale.lua', + 'locales/*.lua', + 'config.lua' +} server_scripts { '@es_extended/imports.lua', '@mysql-async/lib/MySQL.lua', - 'server/*.lua', + 'server/*.lua' } client_scripts { - '@es_extended/locale.lua', - 'client/main.lua', - 'locales/*.lua', + 'client/*.lua' } ui_page { diff --git a/[esx]/esx_multicharacter/html/css/main.css b/[esx_addons]/esx_multicharacter/html/css/main.css similarity index 100% rename from [esx]/esx_multicharacter/html/css/main.css rename to [esx_addons]/esx_multicharacter/html/css/main.css diff --git a/[esx]/esx_multicharacter/html/js/app.js b/[esx_addons]/esx_multicharacter/html/js/app.js similarity index 100% rename from [esx]/esx_multicharacter/html/js/app.js rename to [esx_addons]/esx_multicharacter/html/js/app.js diff --git a/[esx]/esx_multicharacter/html/locales/cs.js b/[esx_addons]/esx_multicharacter/html/locales/cs.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/cs.js rename to [esx_addons]/esx_multicharacter/html/locales/cs.js diff --git a/[esx]/esx_multicharacter/html/locales/de.js b/[esx_addons]/esx_multicharacter/html/locales/de.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/de.js rename to [esx_addons]/esx_multicharacter/html/locales/de.js diff --git a/[esx]/esx_multicharacter/html/locales/en.js b/[esx_addons]/esx_multicharacter/html/locales/en.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/en.js rename to [esx_addons]/esx_multicharacter/html/locales/en.js diff --git a/[esx]/esx_multicharacter/html/locales/fr.js b/[esx_addons]/esx_multicharacter/html/locales/fr.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/fr.js rename to [esx_addons]/esx_multicharacter/html/locales/fr.js diff --git a/[esx]/esx_multicharacter/html/locales/pl.js b/[esx_addons]/esx_multicharacter/html/locales/pl.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/pl.js rename to [esx_addons]/esx_multicharacter/html/locales/pl.js diff --git a/[esx]/esx_multicharacter/html/locales/pt.js b/[esx_addons]/esx_multicharacter/html/locales/pt.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/pt.js rename to [esx_addons]/esx_multicharacter/html/locales/pt.js diff --git a/[esx]/esx_multicharacter/html/locales/tr.js b/[esx_addons]/esx_multicharacter/html/locales/tr.js similarity index 100% rename from [esx]/esx_multicharacter/html/locales/tr.js rename to [esx_addons]/esx_multicharacter/html/locales/tr.js diff --git a/[esx]/esx_multicharacter/html/ui.html b/[esx_addons]/esx_multicharacter/html/ui.html similarity index 100% rename from [esx]/esx_multicharacter/html/ui.html rename to [esx_addons]/esx_multicharacter/html/ui.html diff --git a/[esx]/esx_multicharacter/locales/cs.lua b/[esx_addons]/esx_multicharacter/locales/cs.lua similarity index 86% rename from [esx]/esx_multicharacter/locales/cs.lua rename to [esx_addons]/esx_multicharacter/locales/cs.lua index f4ffd7b5..a9734076 100644 --- a/[esx]/esx_multicharacter/locales/cs.lua +++ b/[esx_addons]/esx_multicharacter/locales/cs.lua @@ -1,4 +1,6 @@ Locales['cs'] = { + ['male'] = "Muž", + ['female'] = "Žena", ['delete_label'] = "Vymazat %s %s?", ['select_char'] = "Zvolit Postavu", ['create_char'] = "Vytvořit novou postavu", diff --git a/[esx]/esx_multicharacter/locales/de.lua b/[esx_addons]/esx_multicharacter/locales/de.lua similarity index 85% rename from [esx]/esx_multicharacter/locales/de.lua rename to [esx_addons]/esx_multicharacter/locales/de.lua index 8ffefc6b..654971af 100644 --- a/[esx]/esx_multicharacter/locales/de.lua +++ b/[esx_addons]/esx_multicharacter/locales/de.lua @@ -1,4 +1,6 @@ Locales['de'] = { + ['male'] = "Männlich", + ['female'] = "Weiblich", ['delete_label'] = "Lösche %s %s?", ['select_char'] = "Charakter auswählen", ['create_char'] = "Neuen Charakter erstellen", diff --git a/[esx]/esx_multicharacter/locales/en.lua b/[esx_addons]/esx_multicharacter/locales/en.lua similarity index 86% rename from [esx]/esx_multicharacter/locales/en.lua rename to [esx_addons]/esx_multicharacter/locales/en.lua index 72aa9cbe..f814d78a 100644 --- a/[esx]/esx_multicharacter/locales/en.lua +++ b/[esx_addons]/esx_multicharacter/locales/en.lua @@ -1,4 +1,6 @@ Locales['en'] = { + ['male'] = "Male", + ['female'] = "Female", ['delete_label'] = "Delete %s %s?", ['select_char'] = "Select Character", ['create_char'] = "Create new character", diff --git a/[esx]/esx_multicharacter/locales/pt.lua b/[esx_addons]/esx_multicharacter/locales/pt.lua similarity index 84% rename from [esx]/esx_multicharacter/locales/pt.lua rename to [esx_addons]/esx_multicharacter/locales/pt.lua index bd83f35e..04b828a3 100644 --- a/[esx]/esx_multicharacter/locales/pt.lua +++ b/[esx_addons]/esx_multicharacter/locales/pt.lua @@ -1,4 +1,6 @@ Locales['pt'] = { + ['male'] = "Masculino", + ['female'] = "Feminino", ['delete_label'] = "Eliminar %s %s?", ['select_char'] = "Selecionar personagem", ['create_char'] = "Criar novo personagem", diff --git a/[esx]/esx_multicharacter/locales/tr.lua b/[esx_addons]/esx_multicharacter/locales/tr.lua similarity index 85% rename from [esx]/esx_multicharacter/locales/tr.lua rename to [esx_addons]/esx_multicharacter/locales/tr.lua index 6fc35dab..8a3aa060 100644 --- a/[esx]/esx_multicharacter/locales/tr.lua +++ b/[esx_addons]/esx_multicharacter/locales/tr.lua @@ -1,4 +1,6 @@ Locales['tr'] = { + ['male'] = "Erkek", + ['female'] = "Kadın", ['delete_label'] = "Sil %s %s?", ['select_char'] = "Karakter Seç", ['create_char'] = "Yeni Karakter Oluştur", diff --git a/[esx]/esx_multicharacter/readme.md b/[esx_addons]/esx_multicharacter/readme.md similarity index 93% rename from [esx]/esx_multicharacter/readme.md rename to [esx_addons]/esx_multicharacter/readme.md index 0f06e434..c4d591d3 100644 --- a/[esx]/esx_multicharacter/readme.md +++ b/[esx_addons]/esx_multicharacter/readme.md @@ -1,3 +1,6 @@ +