diff --git a/_resources/esx_boat/.editorconfig b/_resources/esx_boat/.editorconfig
new file mode 100644
index 00000000..9b425256
--- /dev/null
+++ b/_resources/esx_boat/.editorconfig
@@ -0,0 +1,9 @@
+root = true
+
+[*]
+indent_size = 4
+indent_style = tab
+end_of_line = crlf
+charset = utf-8
+trim_trailing_whitespace = true
+insert_final_newline = true
\ No newline at end of file
diff --git a/_resources/esx_boat/LICENSE b/_resources/esx_boat/LICENSE
new file mode 100644
index 00000000..94a9ed02
--- /dev/null
+++ b/_resources/esx_boat/LICENSE
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
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+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/_resources/esx_boat/README.md b/_resources/esx_boat/README.md
new file mode 100644
index 00000000..881816ed
--- /dev/null
+++ b/_resources/esx_boat/README.md
@@ -0,0 +1,42 @@
+# esx_boat
+This resource for ESX adds boat shops and boat garages around San Andreas, the island has been populated with boat garages, and comes defaulted with one boat shop.
+
+## Requirements
+- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
+
+## Download & Installation
+
+### Using [fvm](https://github.com/qlaffont/fvm-installer)
+```
+fvm install --save --folder=esx esx-org/esx_boat
+```
+
+### Using Git
+```
+cd resources
+git clone https://github.com/ESX-Org/esx_boat [esx]/esx_boat
+```
+
+### Manually
+- Download https://github.com/ESX-Org/esx_boat/archive/master.zip
+- Put it in the `[esx]` directory
+
+## Installation
+- Import `esx_boat.sql` in your database
+- Add this to your `server.cfg`:
+
+```
+start esx_boat
+```
+
+# Legal
+### License
+esx_boat - Boat shop and garage for ESX
+
+Copyright (C) 2015-2020 Jérémie N'gadi
+
+This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+
+This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
+
+You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
diff --git a/_resources/esx_boat/client/main.lua b/_resources/esx_boat/client/main.lua
new file mode 100644
index 00000000..63eacd3e
--- /dev/null
+++ b/_resources/esx_boat/client/main.lua
@@ -0,0 +1,245 @@
+ESX = nil
+isInShopMenu = false
+local spawnedVehicles = {}
+
+Citizen.CreateThread(function()
+ while ESX == nil do
+ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+ Citizen.Wait(0)
+ end
+
+ while not ESX.GetPlayerData().job do
+ Citizen.Wait(10)
+ end
+
+ ESX.PlayerData = ESX.GetPlayerData()
+end)
+
+function OpenBoatShop(shop)
+ isInShopMenu = true
+
+ local playerPed = PlayerPedId()
+ local elements = {}
+
+ for k,v in ipairs(Config.Vehicles) do
+ table.insert(elements, {
+ label = ('%s - $%s'):format(v.label, ESX.Math.GroupDigits(v.price)),
+ name = v.label,
+ model = v.model,
+ price = v.price,
+ props = v.props or nil
+ })
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
+ title = _U('boat_shop'),
+ align = 'top-left',
+ elements = elements
+ }, function (data, menu)
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
+ title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
+ align = 'top-left',
+ elements = {
+ {label = _U('confirm_no'), value = 'no'},
+ {label = _U('confirm_yes'), value = 'yes'}
+ }}, function (data2, menu2)
+ if data2.current.value == 'yes' then
+ local plate = exports['esx_vehicleshop']:GeneratePlate()
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+ local props = ESX.Game.GetVehicleProperties(vehicle)
+ props.plate = plate
+
+ ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
+ if bought then
+ ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
+
+ DeleteSpawnedVehicles()
+ isInShopMenu = false
+ ESX.UI.Menu.CloseAll()
+
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = _U('boat_shop_open')
+
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+ SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
+ else
+ ESX.ShowNotification(_U('boat_shop_nomoney'))
+ menu2.close()
+ end
+ end, props)
+ else
+ menu2.close()
+ end
+ end, function (data2, menu2)
+ menu2.close()
+ end)
+ end, function (data, menu)
+ menu.close()
+ isInShopMenu = false
+ DeleteSpawnedVehicles()
+
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = _U('boat_shop_open')
+
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+ SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
+ end, function (data, menu)
+ DeleteSpawnedVehicles()
+
+ ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+
+ if data.current.props then
+ ESX.Game.SetVehicleProperties(vehicle, data.current.props)
+ end
+ end)
+ end)
+
+ -- spawn first vehicle
+ DeleteSpawnedVehicles()
+
+ ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+
+ if Config.Vehicles[1].props then
+ ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props)
+ end
+ end)
+end
+
+function OpenBoatGarage(garage)
+ ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
+ if #ownedBoats == 0 then
+ ESX.ShowNotification(_U('garage_noboats'))
+ else
+ -- get all available boats
+ local elements = {}
+ for i=1, #ownedBoats, 1 do
+ ownedBoats[i] = json.decode(ownedBoats[i])
+
+ table.insert(elements, {
+ label = getVehicleLabelFromHash(ownedBoats[i].model),
+ vehicleProps = ownedBoats[i]
+ })
+ end
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
+ title = _U('garage'),
+ align = 'top-left',
+ elements = elements
+ }, function (data, menu)
+ -- make sure the spawn point isn't blocked
+ local playerPed = PlayerPedId()
+ local vehicleProps = data.current.vehicleProps
+
+ if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
+ TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
+ ESX.ShowNotification(_U('garage_taken'))
+
+ ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
+ end)
+
+ menu.close()
+ else
+ ESX.ShowNotification(_U('garage_blocked'))
+ end
+ end, function (data, menu)
+ menu.close()
+
+ CurrentAction = 'garage_out'
+ CurrentActionMsg = _U('garage_open')
+ end)
+ end
+ end)
+end
+
+function OpenLicenceMenu(shop)
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
+ title = _U('license_menu'),
+ align = 'top-left',
+ elements = {
+ {label = _U('license_buy_no'), value = 'no'},
+ {label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
+ }}, function (data, menu)
+ if data.current.value == 'yes' then
+ ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
+ if boughtLicense then
+ ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
+ menu.close()
+
+ OpenBoatShop(shop) -- parse current shop
+ else
+ ESX.ShowNotification(_U('license_nomoney'))
+ end
+ end)
+ else
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = _U('boat_shop_open')
+ menu.close()
+ end
+ end, function (data, menu)
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = _U('boat_shop_open')
+ menu.close()
+ end)
+end
+
+function StoreBoatInGarage(vehicle, teleportCoords)
+ local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
+
+ ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
+ if rowsChanged > 0 then
+ ESX.Game.DeleteVehicle(vehicle)
+ ESX.ShowNotification(_U('garage_stored'))
+ local playerPed = PlayerPedId()
+
+ ESX.Game.Teleport(playerPed, teleportCoords, function()
+ SetEntityHeading(playerPed, teleportCoords.w)
+ end)
+ else
+ ESX.ShowNotification(_U('garage_notowner'))
+ end
+ end, vehicleProps.plate)
+end
+
+-- Key controls
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if isInShopMenu then
+ DisableControlAction(0, 75, true) -- Disable exit vehicle
+ DisableControlAction(27, 75, true) -- Disable exit vehicle
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+function DeleteSpawnedVehicles()
+ while #spawnedVehicles > 0 do
+ local vehicle = spawnedVehicles[1]
+ ESX.Game.DeleteVehicle(vehicle)
+ table.remove(spawnedVehicles, 1)
+ end
+end
+
+function getVehicleLabelFromHash(hash)
+ local model = string.lower(GetDisplayNameFromVehicleModel(hash))
+
+ for i=1, #Config.Vehicles, 1 do
+ if Config.Vehicles[i].model == model then
+ return Config.Vehicles[i].label
+ end
+ end
+
+ return 'Unknown model [' .. model .. ']'
+end
diff --git a/_resources/esx_boat/client/marker.lua b/_resources/esx_boat/client/marker.lua
new file mode 100644
index 00000000..46e18481
--- /dev/null
+++ b/_resources/esx_boat/client/marker.lua
@@ -0,0 +1,198 @@
+local HasAlreadyEnteredMarker = false
+local LastZone = nil
+
+CurrentAction = nil
+CurrentActionMsg = ''
+CurrentActionData = {}
+
+-- Key controls
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if CurrentAction then
+ ESX.ShowHelpNotification(CurrentActionMsg)
+
+ if IsControlJustReleased(0, 38) then
+ if CurrentAction == 'boat_shop' then
+ if not Config.LicenseEnable then
+ OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
+ else -- check for license
+
+ ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense)
+ if hasBoatLicense then
+ OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
+ else
+ OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
+ end
+ end, GetPlayerServerId(PlayerId()), 'boat')
+ end
+ elseif CurrentAction == 'garage_out' then
+ OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
+ elseif CurrentAction == 'garage_in' then
+ StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP)
+ end
+
+ CurrentAction = nil
+ end
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
+ if zone == 'boat_shop' then
+ CurrentAction = 'boat_shop'
+ CurrentActionMsg = _U('boat_shop_open')
+ CurrentActionData = { zoneNum = zoneNum }
+ elseif zone == 'garage_out' then
+ CurrentAction = 'garage_out'
+ CurrentActionMsg = _U('garage_open')
+ CurrentActionData = { zoneNum = zoneNum }
+ elseif zone == 'garage_in' then
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+
+ if IsPedInAnyVehicle(playerPed, false) then
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+
+ if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
+ CurrentAction = 'garage_in'
+ CurrentActionMsg = _U('garage_store')
+ CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum }
+ end
+ end
+ end
+end)
+
+AddEventHandler('esx_boat:hasExitedMarker', function()
+ if not isInShopMenu then
+ ESX.UI.Menu.CloseAll()
+ end
+
+ CurrentAction = nil
+end)
+
+-- Enter / Exit marker events
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ local playerPed = PlayerPedId()
+ local coords = GetEntityCoords(playerPed)
+ local isInMarker, hasExited, letSleep = false, false, true
+ local currentZone, currentZoneNum
+
+ for i=1, #Config.Zones.BoatShops, 1 do
+ local distance = GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside, true)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
+ letSleep = false
+ end
+
+ if distance < Config.Marker.x then
+ isInMarker = true
+ currentZone = 'boat_shop'
+ currentZoneNum = i
+ end
+ end
+
+ for i=1, #Config.Zones.Garages, 1 do
+ local distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos, true)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false)
+ letSleep = false
+ end
+
+ if distance < Config.Marker.x then
+ isInMarker = true
+ currentZone = 'garage_out'
+ currentZoneNum = i
+ end
+
+ distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos, true)
+
+ if distance < Config.DrawDistance then
+ DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false)
+ letSleep = false
+ end
+
+ if distance < Config.StoreMarker.x then
+ isInMarker = true
+ currentZone = 'garage_in'
+ currentZoneNum = i
+ end
+ end
+
+ if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then
+ if
+ (LastZone ~= nil and LastZoneNum ~= nil) and
+ (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
+ then
+ TriggerEvent('esx_boat:hasExitedMarker', LastZone)
+ hasExited = true
+ end
+
+ HasAlreadyEnteredMarker = true
+ LastZone = currentZone
+ LastZoneNum = currentZoneNum
+
+ TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
+ end
+
+ if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
+ HasAlreadyEnteredMarker = false
+ TriggerEvent('esx_boat:hasExitedMarker')
+ end
+
+ if letSleep then
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+-- Blips
+Citizen.CreateThread(function()
+ local blipList = {}
+
+ for i=1, #Config.Zones.Garages, 1 do
+ table.insert(blipList, {
+ coords = Config.Zones.Garages[i].GaragePos,
+ text = _U('blip_garage'),
+ sprite = 356,
+ color = 3,
+ scale = 1.0
+ })
+ end
+
+ for i=1, #Config.Zones.BoatShops, 1 do
+ table.insert(blipList, {
+ coords = Config.Zones.BoatShops[i].Outside,
+ text = _U('blip_shop'),
+ sprite = 427,
+ color = 3,
+ scale = 1.0
+ })
+ end
+
+ for i=1, #blipList, 1 do
+ CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
+ end
+end)
+
+function CreateBlip(coords, text, sprite, color, scale)
+ local blip = AddBlipForCoord(coords.x, coords.y)
+
+ SetBlipSprite(blip, sprite)
+ SetBlipScale(blip, scale)
+ SetBlipColour(blip, color)
+
+ SetBlipAsShortRange(blip, true)
+
+ BeginTextCommandSetBlipName('STRING')
+ AddTextComponentSubstringPlayerName(text)
+ EndTextCommandSetBlipName(blip)
+end
diff --git a/_resources/esx_boat/config.lua b/_resources/esx_boat/config.lua
new file mode 100644
index 00000000..1577e976
--- /dev/null
+++ b/_resources/esx_boat/config.lua
@@ -0,0 +1,88 @@
+Config = {}
+
+Config.Locale = 'en'
+
+Config.LicenseEnable = true -- enable boat license? Requires esx_license
+Config.LicensePrice = 50000
+
+Config.MarkerType = 1
+Config.DrawDistance = 100.0
+
+Config.Marker = {
+ r = 100, g = 204, b = 100, -- blue-ish color
+ x = 1.5, y = 1.5, z = 1.0 -- standard size circle
+}
+
+Config.StoreMarker = {
+ r = 255, g = 0, b = 0, -- red color
+ x = 5.0, y = 5.0, z = 1.0 -- big circle for storing boat
+}
+
+Config.Zones = {
+
+ Garages = {
+ { -- Shank St, nearby campaign boat garage
+ GaragePos = vector3(-772.4, -1430.9, 0.5),
+ SpawnPoint = vector4(-785.39, -1426.3, 0.0, 146.0),
+ StorePos = vector3(-798.4, -1456.0, 0.0),
+ StoreTP = vector4(-791.4, -1452.5, 1.5, 318.9)
+ },
+
+ { -- Catfish View
+ GaragePos = vector3(3864.9, 4463.9, 1.6),
+ SpawnPoint = vector4(3854.4, 4477.2, 0.0, 273.0),
+ StorePos = vector3(3857.0, 4446.9, 0.0),
+ StoreTP = vector4(3854.7, 4458.6, 1.8, 355.3)
+ },
+
+ { -- Great Ocean Highway
+ GaragePos = vector3(-1614.0, 5260.1, 2.8),
+ SpawnPoint = vector4(-1622.5, 5247.1, 0.0, 21.0),
+ StorePos = vector3(-1600.3, 5261.9, 0.0),
+ StoreTP = vector4(-1605.7, 5259.0, 2.0, 25.0)
+ },
+
+ { -- North Calafia Way
+ GaragePos = vector3(712.6, 4093.3, 33.7),
+ SpawnPoint = vector4(712.8, 4080.2, 29.3, 181.0),
+ StorePos = vector3(705.1, 4110.1, 30.2),
+ StoreTP = vector4(711.9, 4110.5, 31.3, 180.0)
+ },
+
+ { -- Elysian Fields, nearby the airport
+ GaragePos = vector3(23.8, -2806.8, 4.8),
+ SpawnPoint = vector4(23.3, -2828.6, 0.8, 181.0),
+ StorePos = vector3(-1.0, -2799.2, 0.5),
+ StoreTP = vector4(12.6, -2793.8, 2.5, 355.2)
+ },
+
+ { -- Barbareno Rd
+ GaragePos = vector3(-3427.3, 956.9, 7.3),
+ SpawnPoint = vector4(-3448.9, 953.8, 0.0, 75.0),
+ StorePos = vector3(-3436.5, 946.6, 0.3),
+ StoreTP = vector4(-3427.0, 952.6, 8.3, 0.0)
+ }
+ },
+
+ BoatShops = {
+ { -- Shank St, nearby campaign boat garage
+ Outside = vector3(-773.7, -1495.2, 1.6),
+ Inside = vector4(-798.5, -1503.1, -0.4, 120.0)
+ }
+ }
+
+}
+
+Config.Vehicles = {
+ {model = 'seashark', label = 'Seashark (Random Color)', price = 7500},
+ {model = 'seashark3', label = 'Seashark (Dark Blue)', price = 7500},
+ {model = 'suntrap', label = 'Suntrap', price = 10000},
+ {model = 'jetmax', label = 'Jetmax', price = 45000},
+ {model = 'tropic2', label = 'Tropic', price = 65000},
+ {model = 'dinghy2', label = 'Dinghy (Black)', price = 32500},
+ {model = 'dinghy', label = 'Dinghy 2 (Random Color)', price = 40000},
+ {model = 'speeder', label = 'Speeder', price = 85000},
+ {model = 'squalo', label = 'Squalo (Random Color)', price = 61000},
+ {model = 'toro', label = 'Toro', price = 200000},
+ {model = 'submersible', label = 'Submersible', price = 750000}
+}
\ No newline at end of file
diff --git a/_resources/esx_boat/esx_boat.sql b/_resources/esx_boat/esx_boat.sql
new file mode 100644
index 00000000..901d7cad
--- /dev/null
+++ b/_resources/esx_boat/esx_boat.sql
@@ -0,0 +1,5 @@
+USE `es_extended`;
+
+INSERT INTO `licenses` (`type`, `label`) VALUES
+ ('boat', 'Boat License')
+;
\ No newline at end of file
diff --git a/_resources/esx_boat/fxmanifest.lua b/_resources/esx_boat/fxmanifest.lua
new file mode 100644
index 00000000..8e613ee4
--- /dev/null
+++ b/_resources/esx_boat/fxmanifest.lua
@@ -0,0 +1,36 @@
+fx_version 'adamant'
+
+game 'gta5'
+
+description 'ESX Boat'
+
+version '1.0.0'
+
+server_scripts {
+ '@mysql-async/lib/MySQL.lua',
+ '@es_extended/locale.lua',
+ 'locales/en.lua',
+ 'locales/fr.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/es.lua',
+ 'config.lua',
+ 'server/main.lua'
+}
+
+client_scripts {
+ '@es_extended/locale.lua',
+ 'locales/en.lua',
+ 'locales/fr.lua',
+ 'locales/sv.lua',
+ 'locales/pl.lua',
+ 'locales/es.lua',
+ 'config.lua',
+ 'client/main.lua',
+ 'client/marker.lua'
+}
+
+dependencies {
+ 'es_extended',
+ 'esx_vehicleshop'
+}
diff --git a/_resources/esx_boat/locales/en.lua b/_resources/esx_boat/locales/en.lua
new file mode 100644
index 00000000..0c981825
--- /dev/null
+++ b/_resources/esx_boat/locales/en.lua
@@ -0,0 +1,31 @@
+Locales['en'] = {
+ -- shop
+ ['boat_shop'] = 'boat shop',
+ ['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.',
+ ['boat_shop_confirm'] = 'buy %s for $%s?',
+ ['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~',
+ ['boat_shop_nomoney'] = 'you cannot ~r~afford~s~ this boat!',
+ ['confirm_no'] = 'no',
+ ['confirm_yes'] = 'yes',
+
+ -- garage
+ ['garage'] = 'boat garage',
+ ['garage_open'] = 'press ~INPUT_CONTEXT~ to access your ~y~boat garage~s~.',
+ ['garage_store'] = 'press ~INPUT_CONTEXT~ to ~y~store~s~ the boat in your garage.',
+ ['garage_taken'] = 'the boat has been taken out!',
+ ['garage_stored'] = 'the boat has been safely stored in your garage!',
+ ['garage_noboats'] = 'you don\'t have any stored boats! Visit the ~y~boat shop~s~ to buy one.',
+ ['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!',
+ ['garage_notowner'] = 'you don\'t own this boat!',
+
+ -- license
+ ['license_menu'] = 'buy Boat License?',
+ ['license_buy_no'] = 'no',
+ ['license_buy_yes'] = 'buy Boat License $%s',
+ ['license_bought'] = 'you have bought the ~y~Boat License~s~ for ~g~$%s~s~',
+ ['license_nomoney'] = 'you cannot ~r~afford~s~ the ~y~Boat License~s~!',
+
+ -- blips
+ ['blip_garage'] = 'boat Garage',
+ ['blip_shop'] = 'boat Shop',
+}
diff --git a/_resources/esx_boat/locales/es.lua b/_resources/esx_boat/locales/es.lua
new file mode 100644
index 00000000..b73336dc
--- /dev/null
+++ b/_resources/esx_boat/locales/es.lua
@@ -0,0 +1,31 @@
+Locales['es'] = {
+ -- shop
+ ['boat_shop'] = 'Tienda de barcos',
+ ['boat_shop_open'] = 'Pulsa ~INPUT_CONTEXT~ para acceder a la ~y~tienda de barcos~s~.',
+ ['boat_shop_confirm'] = '¿Comprar %s por %s$?',
+ ['boat_shop_bought'] = 'Has ~y~comprado~s~ un ~b~%s~s~ por ~g~%s$~s~',
+ ['boat_shop_nomoney'] = '¡No puedes ~r~permitirte~s~ ese barco!',
+ ['confirm_no'] = 'No',
+ ['confirm_yes'] = 'Si',
+
+ -- garage
+ ['garage'] = 'Garaje de barcos',
+ ['garage_open'] = 'Pulsa ~INPUT_CONTEXT~ para acceder a tu ~y~garaje de barcos~s~',
+ ['garage_store'] = 'Pulsa ~INPUT_CONTEXT~ para ~y~almacenar~s~ el barco en el garaje',
+ ['garage_taken'] = '¡El barco ha sido sacado!',
+ ['garage_stored'] = '¡El barco se ha almacenado en el garaje!',
+ ['garage_noboats'] = '¡No tienes ningún barco guardado! Visita la ~y~tienda de barcos~s~ para comprar uno',
+ ['garage_blocked'] = '¡El barco no ha podido ser sacado, hay un objeto obstruyendo el spawn!',
+ ['garage_notowner'] = '¡No eres el dueño de ese barco!',
+
+ -- license
+ ['license_menu'] = '¿Comprar Licencia de Barcos?',
+ ['license_buy_no'] = 'No',
+ ['license_buy_yes'] = 'Comprar Licencia de Barcos %s$',
+ ['license_bought'] = 'Compraste la ~y~Licencia de Barcos~s~ por ~g~$%s~s~',
+ ['license_nomoney'] = '¡No puedes ~r~permitirte~s~ la ~y~Licencia de Barcos~s~!',
+
+ -- blips
+ ['blip_garage'] = 'Garaje de barcos',
+ ['blip_shop'] = 'Tienda de barcos',
+}
diff --git a/_resources/esx_boat/locales/fr.lua b/_resources/esx_boat/locales/fr.lua
new file mode 100644
index 00000000..c72137a9
--- /dev/null
+++ b/_resources/esx_boat/locales/fr.lua
@@ -0,0 +1,31 @@
+Locales['fr'] = {
+ -- shop
+ ['boat_shop'] = 'magasin de bateaux',
+ ['boat_shop_open'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au ~y~magasin de bateaux~s~.',
+ ['boat_shop_confirm'] = 'voulez-vous acheter %s pour $%s?',
+ ['boat_shop_bought'] = 'vous avez ~y~acheté~s~ le ~b~%s~s~ pour ~g~$%s~s~',
+ ['boat_shop_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter~s~ ce bateau !',
+ ['confirm_no'] = 'non',
+ ['confirm_yes'] = 'oui',
+
+ -- garage
+ ['garage'] = 'garage à bateaux',
+ ['garage_open'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder à votre ~y~garage à bateaux~s~.',
+ ['garage_store'] = 'appuyez sur ~INPUT_CONTEXT~ pour ~y~ranger~s~ votre bateau dans votre garage.',
+ ['garage_taken'] = 'le bateau est sorti !',
+ ['garage_stored'] = 'le bateau a bien été rangé dans votre garage !',
+ ['garage_noboats'] = 'vous n\'avez aucun bateau ici ! Rendez-vous au ~y~magasin de bateaux~s~ pour en acheter un.',
+ ['garage_blocked'] = 'le bateau ne peux pas être sorti car un autre véhicule bloque le point !',
+ ['garage_notowner'] = 'ce bateau ne vous appartient pas !',
+
+ -- license
+ ['license_menu'] = 'acheter un permis de naviguer',
+ ['license_buy_no'] = 'non',
+ ['license_buy_yes'] = 'acheter le permis pour $%s',
+ ['license_bought'] = 'vous avez acheté le ~y~permis de naviguer~s~ pour ~g~$%s~s~',
+ ['license_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter~s~ ce permis !',
+
+ -- blips
+ ['blip_garage'] = 'garage à bateaux',
+ ['blip_shop'] = 'magasin de bateaux',
+}
diff --git a/_resources/esx_boat/locales/pl.lua b/_resources/esx_boat/locales/pl.lua
new file mode 100644
index 00000000..d09ee011
--- /dev/null
+++ b/_resources/esx_boat/locales/pl.lua
@@ -0,0 +1,31 @@
+Locales['pl'] = {
+ -- shop
+ ['boat_shop'] = 'sklep z łodziami',
+ ['boat_shop_open'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyć ~y~sklep z łodziami~s~.',
+ ['boat_shop_confirm'] = 'kup %s za $%s?',
+ ['boat_shop_bought'] = '~y~zakupiłeś/aś~s~ ~b~%s~s~ za ~g~$%s~s~',
+ ['boat_shop_nomoney'] = 'nie posiadasz ~r~wystarczająco~s~ pieniędzy aby zakupić te łódź!',
+ ['confirm_no'] = 'nie',
+ ['confirm_yes'] = 'tak',
+
+ -- garage
+ ['garage'] = 'garaż: Lodzie',
+ ['garage_open'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyć ~y~garaż z łodziami~s~.',
+ ['garage_store'] = 'naciśnij ~INPUT_CONTEXT~ aby ~y~schować~s~ swoją łódź do garażu',
+ ['garage_taken'] = 'łódź zostałą wyjęta z garażu',
+ ['garage_stored'] = 'łódź została schowana do garażu',
+ ['garage_noboats'] = 'nie posiadasz żadnych łodzi!',
+ ['garage_blocked'] = 'łódź nie może zostać wyjęta dlatego że coś blokuje jej miejsce narodzenia',
+ ['garage_notowner'] = 'nie jesteś właścicielem tej łodzi!',
+
+ -- license
+ ['license_menu'] = 'kup licencje na płwanie łodziami?',
+ ['license_buy_no'] = 'nie',
+ ['license_buy_yes'] = 'kup licencje na pływanie łodziami $%s',
+ ['license_bought'] = 'zakupiłeś/aś ~y~licencje na pływanie łodziami~s~ za ~g~$%s~s~',
+ ['license_nomoney'] = 'nie posiadasz ~r~wystarczająco~s~ pieniędzy aby zakupić ~y~licencje na pływanie łodziami~s~!',
+
+ -- blips
+ ['blip_garage'] = 'garaż: Lodzie',
+ ['blip_shop'] = 'sklep z łodziami',
+}
diff --git a/_resources/esx_boat/locales/sv.lua b/_resources/esx_boat/locales/sv.lua
new file mode 100644
index 00000000..f4f194a5
--- /dev/null
+++ b/_resources/esx_boat/locales/sv.lua
@@ -0,0 +1,31 @@
+Locales['sv'] = {
+ -- shop
+ ['boat_shop'] = 'båtaffär',
+ ['boat_shop_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtaffären~s~.',
+ ['boat_shop_confirm'] = 'köp %s för %s SEK?',
+ ['boat_shop_bought'] = 'du har ~y~köpt~s~ en ~b~%s~s~ för ~g~%s SEK~s~',
+ ['boat_shop_nomoney'] = 'du har ~r~inte råd~s~ för denna båt!',
+ ['confirm_no'] = 'nej',
+ ['confirm_yes'] = 'ja',
+
+ -- garage
+ ['garage'] = 'båtgarage',
+ ['garage_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtgaraget~s~.',
+ ['garage_store'] = 'tryck ~INPUT_CONTEXT~ för att ~y~lagra~s~ båten i ditt garage.',
+ ['garage_taken'] = 'båten har släppts från garaget!',
+ ['garage_stored'] = 'båten har lagrats i garaget!',
+ ['garage_noboats'] = 'du har inga lagrade båtar! Besök ~y~båtaffären~s~ för att köpa båtar.',
+ ['garage_blocked'] = 'båten kan inte tas ur på grund av att en annan båt blokerar spawnpointen!',
+ ['garage_notowner'] = 'du äger inte denna båt!',
+
+ -- license
+ ['license_menu'] = 'köpa båtlicens?',
+ ['license_buy_no'] = 'nej',
+ ['license_buy_yes'] = 'köp båtlicens %s SEK',
+ ['license_bought'] = 'du köpte ~y~båtlicensen~s~ för ~g~%s SEK~s~',
+ ['license_nomoney'] = 'du har ~r~inte råd~s~ för ~y~båtlicensen~s~!',
+
+ -- blips
+ ['blip_garage'] = 'båtgarage',
+ ['blip_shop'] = 'båtaffär',
+}
diff --git a/_resources/esx_boat/localization/es_esx_boat.sql b/_resources/esx_boat/localization/es_esx_boat.sql
new file mode 100644
index 00000000..b0eca82c
--- /dev/null
+++ b/_resources/esx_boat/localization/es_esx_boat.sql
@@ -0,0 +1,5 @@
+USE `es_extended`;
+
+INSERT INTO `licenses` (`type`, `label`) VALUES
+ ('boat', 'Licencia de Barcos')
+;
diff --git a/_resources/esx_boat/server/main.lua b/_resources/esx_boat/server/main.lua
new file mode 100644
index 00000000..94cecd05
--- /dev/null
+++ b/_resources/esx_boat/server/main.lua
@@ -0,0 +1,117 @@
+ESX = nil
+
+TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
+
+MySQL.ready(function()
+ ParkBoats()
+end)
+
+function ParkBoats()
+ MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = @type', {
+ ['@type'] = 'boat'
+ }, function (rowsChanged)
+ if rowsChanged > 0 then
+ print(('esx_boat: %s boat(s) have been stored!'):format(rowsChanged))
+ end
+ end)
+end
+
+ESX.RegisterServerCallback('esx_boat:buyBoat', function(source, cb, vehicleProps)
+ local xPlayer = ESX.GetPlayerFromId(source)
+ local price = getPriceFromModel(vehicleProps.model)
+
+ -- vehicle model not found
+ if price == 0 then
+ print(('esx_boat: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier))
+ cb(false)
+ else
+ if xPlayer.getMoney() >= price then
+ xPlayer.removeMoney(price)
+
+ MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, type, `stored`) VALUES (@owner, @plate, @vehicle, @type, @stored)', {
+ ['@owner'] = xPlayer.identifier,
+ ['@plate'] = vehicleProps.plate,
+ ['@vehicle'] = json.encode(vehicleProps),
+ ['@type'] = 'boat',
+ ['@stored'] = true
+ }, function(rowsChanged)
+ cb(true)
+ end)
+ else
+ cb(false)
+ end
+ end
+end)
+
+RegisterServerEvent('esx_boat:takeOutVehicle')
+AddEventHandler('esx_boat:takeOutVehicle', function(plate)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
+ ['@stored'] = false,
+ ['@owner'] = xPlayer.identifier,
+ ['@plate'] = plate
+ }, function(rowsChanged)
+ if rowsChanged == 0 then
+ print(('esx_boat: %s exploited the garage!'):format(xPlayer.identifier))
+ end
+ end)
+end)
+
+ESX.RegisterServerCallback('esx_boat:storeVehicle', function (source, cb, plate)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', {
+ ['@stored'] = true,
+ ['@owner'] = xPlayer.identifier,
+ ['@plate'] = plate
+ }, function(rowsChanged)
+ if rowsChanged == 0 then
+ print(('esx_boat: %s attempted to store an boat they don\'t own!'):format(xPlayer.identifier))
+ end
+
+ cb(rowsChanged)
+ end)
+end)
+
+ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ MySQL.Async.fetchAll('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
+ ['@owner'] = xPlayer.identifier,
+ ['@type'] = 'boat',
+ ['@stored'] = true
+ }, function(result)
+ local vehicles = {}
+
+ for i=1, #result, 1 do
+ table.insert(vehicles, result[i].vehicle)
+ end
+
+ cb(vehicles)
+ end)
+end)
+
+ESX.RegisterServerCallback('esx_boat:buyBoatLicense', function(source, cb)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.getMoney() >= Config.LicensePrice then
+ xPlayer.removeMoney(Config.LicensePrice)
+
+ TriggerEvent('esx_license:addLicense', source, 'boat', function()
+ cb(true)
+ end)
+ else
+ cb(false)
+ end
+end)
+
+function getPriceFromModel(model)
+ for k,v in ipairs(Config.Vehicles) do
+ if GetHashKey(v.model) == model then
+ return v.price
+ end
+ end
+
+ return 0
+end