diff --git a/_resources/esx_boat/.editorconfig b/_resources/esx_boat/.editorconfig new file mode 100644 index 00000000..9b425256 --- /dev/null +++ b/_resources/esx_boat/.editorconfig @@ -0,0 +1,9 @@ +root = true + +[*] +indent_size = 4 +indent_style = tab +end_of_line = crlf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true \ No newline at end of file diff --git a/_resources/esx_boat/LICENSE b/_resources/esx_boat/LICENSE new file mode 100644 index 00000000..94a9ed02 --- /dev/null +++ b/_resources/esx_boat/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/_resources/esx_boat/README.md b/_resources/esx_boat/README.md new file mode 100644 index 00000000..881816ed --- /dev/null +++ b/_resources/esx_boat/README.md @@ -0,0 +1,42 @@ +# esx_boat +This resource for ESX adds boat shops and boat garages around San Andreas, the island has been populated with boat garages, and comes defaulted with one boat shop. + +## Requirements +- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop) + +## Download & Installation + +### Using [fvm](https://github.com/qlaffont/fvm-installer) +``` +fvm install --save --folder=esx esx-org/esx_boat +``` + +### Using Git +``` +cd resources +git clone https://github.com/ESX-Org/esx_boat [esx]/esx_boat +``` + +### Manually +- Download https://github.com/ESX-Org/esx_boat/archive/master.zip +- Put it in the `[esx]` directory + +## Installation +- Import `esx_boat.sql` in your database +- Add this to your `server.cfg`: + +``` +start esx_boat +``` + +# Legal +### License +esx_boat - Boat shop and garage for ESX + +Copyright (C) 2015-2020 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/. diff --git a/_resources/esx_boat/client/main.lua b/_resources/esx_boat/client/main.lua new file mode 100644 index 00000000..63eacd3e --- /dev/null +++ b/_resources/esx_boat/client/main.lua @@ -0,0 +1,245 @@ +ESX = nil +isInShopMenu = false +local spawnedVehicles = {} + +Citizen.CreateThread(function() + while ESX == nil do + TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + Citizen.Wait(0) + end + + while not ESX.GetPlayerData().job do + Citizen.Wait(10) + end + + ESX.PlayerData = ESX.GetPlayerData() +end) + +function OpenBoatShop(shop) + isInShopMenu = true + + local playerPed = PlayerPedId() + local elements = {} + + for k,v in ipairs(Config.Vehicles) do + table.insert(elements, { + label = ('%s - $%s'):format(v.label, ESX.Math.GroupDigits(v.price)), + name = v.label, + model = v.model, + price = v.price, + props = v.props or nil + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', { + title = _U('boat_shop'), + align = 'top-left', + elements = elements + }, function (data, menu) + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', { + title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)), + align = 'top-left', + elements = { + {label = _U('confirm_no'), value = 'no'}, + {label = _U('confirm_yes'), value = 'yes'} + }}, function (data2, menu2) + if data2.current.value == 'yes' then + local plate = exports['esx_vehicleshop']:GeneratePlate() + local vehicle = GetVehiclePedIsIn(playerPed, false) + local props = ESX.Game.GetVehicleProperties(vehicle) + props.plate = plate + + ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought) + if bought then + ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price))) + + DeleteSpawnedVehicles() + isInShopMenu = false + ESX.UI.Menu.CloseAll() + + CurrentAction = 'boat_shop' + CurrentActionMsg = _U('boat_shop_open') + + FreezeEntityPosition(playerPed, false) + SetEntityVisible(playerPed, true) + SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z) + else + ESX.ShowNotification(_U('boat_shop_nomoney')) + menu2.close() + end + end, props) + else + menu2.close() + end + end, function (data2, menu2) + menu2.close() + end) + end, function (data, menu) + menu.close() + isInShopMenu = false + DeleteSpawnedVehicles() + + CurrentAction = 'boat_shop' + CurrentActionMsg = _U('boat_shop_open') + + FreezeEntityPosition(playerPed, false) + SetEntityVisible(playerPed, true) + SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z) + end, function (data, menu) + DeleteSpawnedVehicles() + + ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle) + table.insert(spawnedVehicles, vehicle) + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + FreezeEntityPosition(vehicle, true) + + if data.current.props then + ESX.Game.SetVehicleProperties(vehicle, data.current.props) + end + end) + end) + + -- spawn first vehicle + DeleteSpawnedVehicles() + + ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle) + table.insert(spawnedVehicles, vehicle) + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + FreezeEntityPosition(vehicle, true) + + if Config.Vehicles[1].props then + ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props) + end + end) +end + +function OpenBoatGarage(garage) + ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats) + if #ownedBoats == 0 then + ESX.ShowNotification(_U('garage_noboats')) + else + -- get all available boats + local elements = {} + for i=1, #ownedBoats, 1 do + ownedBoats[i] = json.decode(ownedBoats[i]) + + table.insert(elements, { + label = getVehicleLabelFromHash(ownedBoats[i].model), + vehicleProps = ownedBoats[i] + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', { + title = _U('garage'), + align = 'top-left', + elements = elements + }, function (data, menu) + -- make sure the spawn point isn't blocked + local playerPed = PlayerPedId() + local vehicleProps = data.current.vehicleProps + + if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then + TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate) + ESX.ShowNotification(_U('garage_taken')) + + ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle) + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + ESX.Game.SetVehicleProperties(vehicle, vehicleProps) + end) + + menu.close() + else + ESX.ShowNotification(_U('garage_blocked')) + end + end, function (data, menu) + menu.close() + + CurrentAction = 'garage_out' + CurrentActionMsg = _U('garage_open') + end) + end + end) +end + +function OpenLicenceMenu(shop) + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', { + title = _U('license_menu'), + align = 'top-left', + elements = { + {label = _U('license_buy_no'), value = 'no'}, + {label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'} + }}, function (data, menu) + if data.current.value == 'yes' then + ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense) + if boughtLicense then + ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice))) + menu.close() + + OpenBoatShop(shop) -- parse current shop + else + ESX.ShowNotification(_U('license_nomoney')) + end + end) + else + CurrentAction = 'boat_shop' + CurrentActionMsg = _U('boat_shop_open') + menu.close() + end + end, function (data, menu) + CurrentAction = 'boat_shop' + CurrentActionMsg = _U('boat_shop_open') + menu.close() + end) +end + +function StoreBoatInGarage(vehicle, teleportCoords) + local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) + + ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged) + if rowsChanged > 0 then + ESX.Game.DeleteVehicle(vehicle) + ESX.ShowNotification(_U('garage_stored')) + local playerPed = PlayerPedId() + + ESX.Game.Teleport(playerPed, teleportCoords, function() + SetEntityHeading(playerPed, teleportCoords.w) + end) + else + ESX.ShowNotification(_U('garage_notowner')) + end + end, vehicleProps.plate) +end + +-- Key controls +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if isInShopMenu then + DisableControlAction(0, 75, true) -- Disable exit vehicle + DisableControlAction(27, 75, true) -- Disable exit vehicle + else + Citizen.Wait(500) + end + end +end) + +function DeleteSpawnedVehicles() + while #spawnedVehicles > 0 do + local vehicle = spawnedVehicles[1] + ESX.Game.DeleteVehicle(vehicle) + table.remove(spawnedVehicles, 1) + end +end + +function getVehicleLabelFromHash(hash) + local model = string.lower(GetDisplayNameFromVehicleModel(hash)) + + for i=1, #Config.Vehicles, 1 do + if Config.Vehicles[i].model == model then + return Config.Vehicles[i].label + end + end + + return 'Unknown model [' .. model .. ']' +end diff --git a/_resources/esx_boat/client/marker.lua b/_resources/esx_boat/client/marker.lua new file mode 100644 index 00000000..46e18481 --- /dev/null +++ b/_resources/esx_boat/client/marker.lua @@ -0,0 +1,198 @@ +local HasAlreadyEnteredMarker = false +local LastZone = nil + +CurrentAction = nil +CurrentActionMsg = '' +CurrentActionData = {} + +-- Key controls +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if CurrentAction then + ESX.ShowHelpNotification(CurrentActionMsg) + + if IsControlJustReleased(0, 38) then + if CurrentAction == 'boat_shop' then + if not Config.LicenseEnable then + OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum]) + else -- check for license + + ESX.TriggerServerCallback('esx_license:checkLicense', function(hasBoatLicense) + if hasBoatLicense then + OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum]) + else + OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum]) + end + end, GetPlayerServerId(PlayerId()), 'boat') + end + elseif CurrentAction == 'garage_out' then + OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum]) + elseif CurrentAction == 'garage_in' then + StoreBoatInGarage(CurrentActionData.vehicle, Config.Zones.Garages[CurrentActionData.zoneNum].StoreTP) + end + + CurrentAction = nil + end + else + Citizen.Wait(500) + end + end +end) + +AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum) + if zone == 'boat_shop' then + CurrentAction = 'boat_shop' + CurrentActionMsg = _U('boat_shop_open') + CurrentActionData = { zoneNum = zoneNum } + elseif zone == 'garage_out' then + CurrentAction = 'garage_out' + CurrentActionMsg = _U('garage_open') + CurrentActionData = { zoneNum = zoneNum } + elseif zone == 'garage_in' then + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsPedInAnyVehicle(playerPed, false) then + local vehicle = GetVehiclePedIsIn(playerPed, false) + + if DoesEntityExist(vehicle) and GetPedInVehicleSeat(vehicle, -1) == playerPed then + CurrentAction = 'garage_in' + CurrentActionMsg = _U('garage_store') + CurrentActionData = { vehicle = vehicle, zoneNum = zoneNum } + end + end + end +end) + +AddEventHandler('esx_boat:hasExitedMarker', function() + if not isInShopMenu then + ESX.UI.Menu.CloseAll() + end + + CurrentAction = nil +end) + +-- Enter / Exit marker events +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + local isInMarker, hasExited, letSleep = false, false, true + local currentZone, currentZoneNum + + for i=1, #Config.Zones.BoatShops, 1 do + local distance = GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside, true) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType, Config.Zones.BoatShops[i].Outside, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false) + letSleep = false + end + + if distance < Config.Marker.x then + isInMarker = true + currentZone = 'boat_shop' + currentZoneNum = i + end + end + + for i=1, #Config.Zones.Garages, 1 do + local distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos, true) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType, Config.Zones.Garages[i].GaragePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, nil, nil, false) + letSleep = false + end + + if distance < Config.Marker.x then + isInMarker = true + currentZone = 'garage_out' + currentZoneNum = i + end + + distance = GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos, true) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType, Config.Zones.Garages[i].StorePos, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, nil, nil, false) + letSleep = false + end + + if distance < Config.StoreMarker.x then + isInMarker = true + currentZone = 'garage_in' + currentZoneNum = i + end + end + + if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)) then + if + (LastZone ~= nil and LastZoneNum ~= nil) and + (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) + then + TriggerEvent('esx_boat:hasExitedMarker', LastZone) + hasExited = true + end + + HasAlreadyEnteredMarker = true + LastZone = currentZone + LastZoneNum = currentZoneNum + + TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum) + end + + if not hasExited and not isInMarker and HasAlreadyEnteredMarker then + HasAlreadyEnteredMarker = false + TriggerEvent('esx_boat:hasExitedMarker') + end + + if letSleep then + Citizen.Wait(500) + end + end +end) + +-- Blips +Citizen.CreateThread(function() + local blipList = {} + + for i=1, #Config.Zones.Garages, 1 do + table.insert(blipList, { + coords = Config.Zones.Garages[i].GaragePos, + text = _U('blip_garage'), + sprite = 356, + color = 3, + scale = 1.0 + }) + end + + for i=1, #Config.Zones.BoatShops, 1 do + table.insert(blipList, { + coords = Config.Zones.BoatShops[i].Outside, + text = _U('blip_shop'), + sprite = 427, + color = 3, + scale = 1.0 + }) + end + + for i=1, #blipList, 1 do + CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale) + end +end) + +function CreateBlip(coords, text, sprite, color, scale) + local blip = AddBlipForCoord(coords.x, coords.y) + + SetBlipSprite(blip, sprite) + SetBlipScale(blip, scale) + SetBlipColour(blip, color) + + SetBlipAsShortRange(blip, true) + + BeginTextCommandSetBlipName('STRING') + AddTextComponentSubstringPlayerName(text) + EndTextCommandSetBlipName(blip) +end diff --git a/_resources/esx_boat/config.lua b/_resources/esx_boat/config.lua new file mode 100644 index 00000000..1577e976 --- /dev/null +++ b/_resources/esx_boat/config.lua @@ -0,0 +1,88 @@ +Config = {} + +Config.Locale = 'en' + +Config.LicenseEnable = true -- enable boat license? Requires esx_license +Config.LicensePrice = 50000 + +Config.MarkerType = 1 +Config.DrawDistance = 100.0 + +Config.Marker = { + r = 100, g = 204, b = 100, -- blue-ish color + x = 1.5, y = 1.5, z = 1.0 -- standard size circle +} + +Config.StoreMarker = { + r = 255, g = 0, b = 0, -- red color + x = 5.0, y = 5.0, z = 1.0 -- big circle for storing boat +} + +Config.Zones = { + + Garages = { + { -- Shank St, nearby campaign boat garage + GaragePos = vector3(-772.4, -1430.9, 0.5), + SpawnPoint = vector4(-785.39, -1426.3, 0.0, 146.0), + StorePos = vector3(-798.4, -1456.0, 0.0), + StoreTP = vector4(-791.4, -1452.5, 1.5, 318.9) + }, + + { -- Catfish View + GaragePos = vector3(3864.9, 4463.9, 1.6), + SpawnPoint = vector4(3854.4, 4477.2, 0.0, 273.0), + StorePos = vector3(3857.0, 4446.9, 0.0), + StoreTP = vector4(3854.7, 4458.6, 1.8, 355.3) + }, + + { -- Great Ocean Highway + GaragePos = vector3(-1614.0, 5260.1, 2.8), + SpawnPoint = vector4(-1622.5, 5247.1, 0.0, 21.0), + StorePos = vector3(-1600.3, 5261.9, 0.0), + StoreTP = vector4(-1605.7, 5259.0, 2.0, 25.0) + }, + + { -- North Calafia Way + GaragePos = vector3(712.6, 4093.3, 33.7), + SpawnPoint = vector4(712.8, 4080.2, 29.3, 181.0), + StorePos = vector3(705.1, 4110.1, 30.2), + StoreTP = vector4(711.9, 4110.5, 31.3, 180.0) + }, + + { -- Elysian Fields, nearby the airport + GaragePos = vector3(23.8, -2806.8, 4.8), + SpawnPoint = vector4(23.3, -2828.6, 0.8, 181.0), + StorePos = vector3(-1.0, -2799.2, 0.5), + StoreTP = vector4(12.6, -2793.8, 2.5, 355.2) + }, + + { -- Barbareno Rd + GaragePos = vector3(-3427.3, 956.9, 7.3), + SpawnPoint = vector4(-3448.9, 953.8, 0.0, 75.0), + StorePos = vector3(-3436.5, 946.6, 0.3), + StoreTP = vector4(-3427.0, 952.6, 8.3, 0.0) + } + }, + + BoatShops = { + { -- Shank St, nearby campaign boat garage + Outside = vector3(-773.7, -1495.2, 1.6), + Inside = vector4(-798.5, -1503.1, -0.4, 120.0) + } + } + +} + +Config.Vehicles = { + {model = 'seashark', label = 'Seashark (Random Color)', price = 7500}, + {model = 'seashark3', label = 'Seashark (Dark Blue)', price = 7500}, + {model = 'suntrap', label = 'Suntrap', price = 10000}, + {model = 'jetmax', label = 'Jetmax', price = 45000}, + {model = 'tropic2', label = 'Tropic', price = 65000}, + {model = 'dinghy2', label = 'Dinghy (Black)', price = 32500}, + {model = 'dinghy', label = 'Dinghy 2 (Random Color)', price = 40000}, + {model = 'speeder', label = 'Speeder', price = 85000}, + {model = 'squalo', label = 'Squalo (Random Color)', price = 61000}, + {model = 'toro', label = 'Toro', price = 200000}, + {model = 'submersible', label = 'Submersible', price = 750000} +} \ No newline at end of file diff --git a/_resources/esx_boat/esx_boat.sql b/_resources/esx_boat/esx_boat.sql new file mode 100644 index 00000000..901d7cad --- /dev/null +++ b/_resources/esx_boat/esx_boat.sql @@ -0,0 +1,5 @@ +USE `es_extended`; + +INSERT INTO `licenses` (`type`, `label`) VALUES + ('boat', 'Boat License') +; \ No newline at end of file diff --git a/_resources/esx_boat/fxmanifest.lua b/_resources/esx_boat/fxmanifest.lua new file mode 100644 index 00000000..8e613ee4 --- /dev/null +++ b/_resources/esx_boat/fxmanifest.lua @@ -0,0 +1,36 @@ +fx_version 'adamant' + +game 'gta5' + +description 'ESX Boat' + +version '1.0.0' + +server_scripts { + '@mysql-async/lib/MySQL.lua', + '@es_extended/locale.lua', + 'locales/en.lua', + 'locales/fr.lua', + 'locales/sv.lua', + 'locales/pl.lua', + 'locales/es.lua', + 'config.lua', + 'server/main.lua' +} + +client_scripts { + '@es_extended/locale.lua', + 'locales/en.lua', + 'locales/fr.lua', + 'locales/sv.lua', + 'locales/pl.lua', + 'locales/es.lua', + 'config.lua', + 'client/main.lua', + 'client/marker.lua' +} + +dependencies { + 'es_extended', + 'esx_vehicleshop' +} diff --git a/_resources/esx_boat/locales/en.lua b/_resources/esx_boat/locales/en.lua new file mode 100644 index 00000000..0c981825 --- /dev/null +++ b/_resources/esx_boat/locales/en.lua @@ -0,0 +1,31 @@ +Locales['en'] = { + -- shop + ['boat_shop'] = 'boat shop', + ['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.', + ['boat_shop_confirm'] = 'buy %s for $%s?', + ['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~', + ['boat_shop_nomoney'] = 'you cannot ~r~afford~s~ this boat!', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + + -- garage + ['garage'] = 'boat garage', + ['garage_open'] = 'press ~INPUT_CONTEXT~ to access your ~y~boat garage~s~.', + ['garage_store'] = 'press ~INPUT_CONTEXT~ to ~y~store~s~ the boat in your garage.', + ['garage_taken'] = 'the boat has been taken out!', + ['garage_stored'] = 'the boat has been safely stored in your garage!', + ['garage_noboats'] = 'you don\'t have any stored boats! Visit the ~y~boat shop~s~ to buy one.', + ['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!', + ['garage_notowner'] = 'you don\'t own this boat!', + + -- license + ['license_menu'] = 'buy Boat License?', + ['license_buy_no'] = 'no', + ['license_buy_yes'] = 'buy Boat License $%s', + ['license_bought'] = 'you have bought the ~y~Boat License~s~ for ~g~$%s~s~', + ['license_nomoney'] = 'you cannot ~r~afford~s~ the ~y~Boat License~s~!', + + -- blips + ['blip_garage'] = 'boat Garage', + ['blip_shop'] = 'boat Shop', +} diff --git a/_resources/esx_boat/locales/es.lua b/_resources/esx_boat/locales/es.lua new file mode 100644 index 00000000..b73336dc --- /dev/null +++ b/_resources/esx_boat/locales/es.lua @@ -0,0 +1,31 @@ +Locales['es'] = { + -- shop + ['boat_shop'] = 'Tienda de barcos', + ['boat_shop_open'] = 'Pulsa ~INPUT_CONTEXT~ para acceder a la ~y~tienda de barcos~s~.', + ['boat_shop_confirm'] = '¿Comprar %s por %s$?', + ['boat_shop_bought'] = 'Has ~y~comprado~s~ un ~b~%s~s~ por ~g~%s$~s~', + ['boat_shop_nomoney'] = '¡No puedes ~r~permitirte~s~ ese barco!', + ['confirm_no'] = 'No', + ['confirm_yes'] = 'Si', + + -- garage + ['garage'] = 'Garaje de barcos', + ['garage_open'] = 'Pulsa ~INPUT_CONTEXT~ para acceder a tu ~y~garaje de barcos~s~', + ['garage_store'] = 'Pulsa ~INPUT_CONTEXT~ para ~y~almacenar~s~ el barco en el garaje', + ['garage_taken'] = '¡El barco ha sido sacado!', + ['garage_stored'] = '¡El barco se ha almacenado en el garaje!', + ['garage_noboats'] = '¡No tienes ningún barco guardado! Visita la ~y~tienda de barcos~s~ para comprar uno', + ['garage_blocked'] = '¡El barco no ha podido ser sacado, hay un objeto obstruyendo el spawn!', + ['garage_notowner'] = '¡No eres el dueño de ese barco!', + + -- license + ['license_menu'] = '¿Comprar Licencia de Barcos?', + ['license_buy_no'] = 'No', + ['license_buy_yes'] = 'Comprar Licencia de Barcos %s$', + ['license_bought'] = 'Compraste la ~y~Licencia de Barcos~s~ por ~g~$%s~s~', + ['license_nomoney'] = '¡No puedes ~r~permitirte~s~ la ~y~Licencia de Barcos~s~!', + + -- blips + ['blip_garage'] = 'Garaje de barcos', + ['blip_shop'] = 'Tienda de barcos', +} diff --git a/_resources/esx_boat/locales/fr.lua b/_resources/esx_boat/locales/fr.lua new file mode 100644 index 00000000..c72137a9 --- /dev/null +++ b/_resources/esx_boat/locales/fr.lua @@ -0,0 +1,31 @@ +Locales['fr'] = { + -- shop + ['boat_shop'] = 'magasin de bateaux', + ['boat_shop_open'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au ~y~magasin de bateaux~s~.', + ['boat_shop_confirm'] = 'voulez-vous acheter %s pour $%s?', + ['boat_shop_bought'] = 'vous avez ~y~acheté~s~ le ~b~%s~s~ pour ~g~$%s~s~', + ['boat_shop_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter~s~ ce bateau !', + ['confirm_no'] = 'non', + ['confirm_yes'] = 'oui', + + -- garage + ['garage'] = 'garage à bateaux', + ['garage_open'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder à votre ~y~garage à bateaux~s~.', + ['garage_store'] = 'appuyez sur ~INPUT_CONTEXT~ pour ~y~ranger~s~ votre bateau dans votre garage.', + ['garage_taken'] = 'le bateau est sorti !', + ['garage_stored'] = 'le bateau a bien été rangé dans votre garage !', + ['garage_noboats'] = 'vous n\'avez aucun bateau ici ! Rendez-vous au ~y~magasin de bateaux~s~ pour en acheter un.', + ['garage_blocked'] = 'le bateau ne peux pas être sorti car un autre véhicule bloque le point !', + ['garage_notowner'] = 'ce bateau ne vous appartient pas !', + + -- license + ['license_menu'] = 'acheter un permis de naviguer', + ['license_buy_no'] = 'non', + ['license_buy_yes'] = 'acheter le permis pour $%s', + ['license_bought'] = 'vous avez acheté le ~y~permis de naviguer~s~ pour ~g~$%s~s~', + ['license_nomoney'] = 'vous n\'avez pas les moyens ~r~pour acheter~s~ ce permis !', + + -- blips + ['blip_garage'] = 'garage à bateaux', + ['blip_shop'] = 'magasin de bateaux', +} diff --git a/_resources/esx_boat/locales/pl.lua b/_resources/esx_boat/locales/pl.lua new file mode 100644 index 00000000..d09ee011 --- /dev/null +++ b/_resources/esx_boat/locales/pl.lua @@ -0,0 +1,31 @@ +Locales['pl'] = { + -- shop + ['boat_shop'] = 'sklep z łodziami', + ['boat_shop_open'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyć ~y~sklep z łodziami~s~.', + ['boat_shop_confirm'] = 'kup %s za $%s?', + ['boat_shop_bought'] = '~y~zakupiłeś/aś~s~ ~b~%s~s~ za ~g~$%s~s~', + ['boat_shop_nomoney'] = 'nie posiadasz ~r~wystarczająco~s~ pieniędzy aby zakupić te łódź!', + ['confirm_no'] = 'nie', + ['confirm_yes'] = 'tak', + + -- garage + ['garage'] = 'garaż: Lodzie', + ['garage_open'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyć ~y~garaż z łodziami~s~.', + ['garage_store'] = 'naciśnij ~INPUT_CONTEXT~ aby ~y~schować~s~ swoją łódź do garażu', + ['garage_taken'] = 'łódź zostałą wyjęta z garażu', + ['garage_stored'] = 'łódź została schowana do garażu', + ['garage_noboats'] = 'nie posiadasz żadnych łodzi!', + ['garage_blocked'] = 'łódź nie może zostać wyjęta dlatego że coś blokuje jej miejsce narodzenia', + ['garage_notowner'] = 'nie jesteś właścicielem tej łodzi!', + + -- license + ['license_menu'] = 'kup licencje na płwanie łodziami?', + ['license_buy_no'] = 'nie', + ['license_buy_yes'] = 'kup licencje na pływanie łodziami $%s', + ['license_bought'] = 'zakupiłeś/aś ~y~licencje na pływanie łodziami~s~ za ~g~$%s~s~', + ['license_nomoney'] = 'nie posiadasz ~r~wystarczająco~s~ pieniędzy aby zakupić ~y~licencje na pływanie łodziami~s~!', + + -- blips + ['blip_garage'] = 'garaż: Lodzie', + ['blip_shop'] = 'sklep z łodziami', +} diff --git a/_resources/esx_boat/locales/sv.lua b/_resources/esx_boat/locales/sv.lua new file mode 100644 index 00000000..f4f194a5 --- /dev/null +++ b/_resources/esx_boat/locales/sv.lua @@ -0,0 +1,31 @@ +Locales['sv'] = { + -- shop + ['boat_shop'] = 'båtaffär', + ['boat_shop_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtaffären~s~.', + ['boat_shop_confirm'] = 'köp %s för %s SEK?', + ['boat_shop_bought'] = 'du har ~y~köpt~s~ en ~b~%s~s~ för ~g~%s SEK~s~', + ['boat_shop_nomoney'] = 'du har ~r~inte råd~s~ för denna båt!', + ['confirm_no'] = 'nej', + ['confirm_yes'] = 'ja', + + -- garage + ['garage'] = 'båtgarage', + ['garage_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~båtgaraget~s~.', + ['garage_store'] = 'tryck ~INPUT_CONTEXT~ för att ~y~lagra~s~ båten i ditt garage.', + ['garage_taken'] = 'båten har släppts från garaget!', + ['garage_stored'] = 'båten har lagrats i garaget!', + ['garage_noboats'] = 'du har inga lagrade båtar! Besök ~y~båtaffären~s~ för att köpa båtar.', + ['garage_blocked'] = 'båten kan inte tas ur på grund av att en annan båt blokerar spawnpointen!', + ['garage_notowner'] = 'du äger inte denna båt!', + + -- license + ['license_menu'] = 'köpa båtlicens?', + ['license_buy_no'] = 'nej', + ['license_buy_yes'] = 'köp båtlicens %s SEK', + ['license_bought'] = 'du köpte ~y~båtlicensen~s~ för ~g~%s SEK~s~', + ['license_nomoney'] = 'du har ~r~inte råd~s~ för ~y~båtlicensen~s~!', + + -- blips + ['blip_garage'] = 'båtgarage', + ['blip_shop'] = 'båtaffär', +} diff --git a/_resources/esx_boat/localization/es_esx_boat.sql b/_resources/esx_boat/localization/es_esx_boat.sql new file mode 100644 index 00000000..b0eca82c --- /dev/null +++ b/_resources/esx_boat/localization/es_esx_boat.sql @@ -0,0 +1,5 @@ +USE `es_extended`; + +INSERT INTO `licenses` (`type`, `label`) VALUES + ('boat', 'Licencia de Barcos') +; diff --git a/_resources/esx_boat/server/main.lua b/_resources/esx_boat/server/main.lua new file mode 100644 index 00000000..94cecd05 --- /dev/null +++ b/_resources/esx_boat/server/main.lua @@ -0,0 +1,117 @@ +ESX = nil + +TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + +MySQL.ready(function() + ParkBoats() +end) + +function ParkBoats() + MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE `stored` = false AND type = @type', { + ['@type'] = 'boat' + }, function (rowsChanged) + if rowsChanged > 0 then + print(('esx_boat: %s boat(s) have been stored!'):format(rowsChanged)) + end + end) +end + +ESX.RegisterServerCallback('esx_boat:buyBoat', function(source, cb, vehicleProps) + local xPlayer = ESX.GetPlayerFromId(source) + local price = getPriceFromModel(vehicleProps.model) + + -- vehicle model not found + if price == 0 then + print(('esx_boat: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier)) + cb(false) + else + if xPlayer.getMoney() >= price then + xPlayer.removeMoney(price) + + MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, type, `stored`) VALUES (@owner, @plate, @vehicle, @type, @stored)', { + ['@owner'] = xPlayer.identifier, + ['@plate'] = vehicleProps.plate, + ['@vehicle'] = json.encode(vehicleProps), + ['@type'] = 'boat', + ['@stored'] = true + }, function(rowsChanged) + cb(true) + end) + else + cb(false) + end + end +end) + +RegisterServerEvent('esx_boat:takeOutVehicle') +AddEventHandler('esx_boat:takeOutVehicle', function(plate) + local xPlayer = ESX.GetPlayerFromId(source) + + MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', { + ['@stored'] = false, + ['@owner'] = xPlayer.identifier, + ['@plate'] = plate + }, function(rowsChanged) + if rowsChanged == 0 then + print(('esx_boat: %s exploited the garage!'):format(xPlayer.identifier)) + end + end) +end) + +ESX.RegisterServerCallback('esx_boat:storeVehicle', function (source, cb, plate) + local xPlayer = ESX.GetPlayerFromId(source) + + MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = @stored WHERE owner = @owner AND plate = @plate', { + ['@stored'] = true, + ['@owner'] = xPlayer.identifier, + ['@plate'] = plate + }, function(rowsChanged) + if rowsChanged == 0 then + print(('esx_boat: %s attempted to store an boat they don\'t own!'):format(xPlayer.identifier)) + end + + cb(rowsChanged) + end) +end) + +ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb) + local xPlayer = ESX.GetPlayerFromId(source) + + MySQL.Async.fetchAll('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', { + ['@owner'] = xPlayer.identifier, + ['@type'] = 'boat', + ['@stored'] = true + }, function(result) + local vehicles = {} + + for i=1, #result, 1 do + table.insert(vehicles, result[i].vehicle) + end + + cb(vehicles) + end) +end) + +ESX.RegisterServerCallback('esx_boat:buyBoatLicense', function(source, cb) + local xPlayer = ESX.GetPlayerFromId(source) + + if xPlayer.getMoney() >= Config.LicensePrice then + xPlayer.removeMoney(Config.LicensePrice) + + TriggerEvent('esx_license:addLicense', source, 'boat', function() + cb(true) + end) + else + cb(false) + end +end) + +function getPriceFromModel(model) + for k,v in ipairs(Config.Vehicles) do + if GetHashKey(v.model) == model then + return v.price + end + end + + return 0 +end