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vector check fixed
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+1
-1
@@ -105,7 +105,7 @@ Citizen.CreateThread(function()
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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local distance = #(playerCoords - vector3(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z))
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local distance = #(playerCoords - v.Pos[i])
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if distance < Config.DrawDistance then
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DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
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