vector check fixed

This commit is contained in:
rex2630
2020-03-21 16:34:36 +01:00
committed by GitHub
parent 9d81a54b76
commit 77bd7fa334
+1 -1
View File
@@ -105,7 +105,7 @@ Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
local distance = #(playerCoords - vector3(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z))
local distance = #(playerCoords - v.Pos[i])
if distance < Config.DrawDistance then
DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)