mirror of
https://github.com/esx-framework/esx_core.git
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Implemented dead player blips, closes #46 (read desc)
- Fixed vehicles in vehicle shop not unloading - Use busy spinner instead of drawing when loading vehicles
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+42
-8
@@ -1,8 +1,12 @@
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ESX = nil
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local playersHealing = {}
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local playersHealing, deadPlayers = {}, {}
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
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TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
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RegisterNetEvent('esx_ambulancejob:revive')
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AddEventHandler('esx_ambulancejob:revive', function(playerId)
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local xPlayer = ESX.GetPlayerFromId(source)
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@@ -11,15 +15,49 @@ AddEventHandler('esx_ambulancejob:revive', function(playerId)
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local xTarget = ESX.GetPlayerFromId(playerId)
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if xTarget then
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xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
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xPlayer.addMoney(Config.ReviveReward)
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xTarget.triggerEvent('esx_ambulancejob:revive')
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if deadPlayers[playerId] then
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xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
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xPlayer.addMoney(Config.ReviveReward)
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xTarget.triggerEvent('esx_ambulancejob:revive')
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deadPlayers[playerId] = nil
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else
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xPlayer.showNotification(_U('player_not_unconscious'))
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end
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else
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xPlayer.showNotification(_U('revive_fail_offline'))
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end
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end
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end)
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RegisterNetEvent('esx:onPlayerDeath')
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AddEventHandler('esx:onPlayerDeath', function(data)
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deadPlayers[source] = 'dead'
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TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
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end)
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RegisterNetEvent('esx_ambulancejob:onPlayerDistress')
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AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
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if deadPlayers[source] then
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deadPlayers[source] = 'distress'
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TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
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end
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end)
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RegisterNetEvent('esx_ambulancejob:onPlayerSpawn')
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AddEventHandler('esx_ambulancejob:onPlayerSpawn', function()
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if deadPlayers[source] then
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deadPlayers[source] = nil
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TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
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end
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end)
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AddEventHandler('esx:playerDropped', function(playerId, reason)
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if deadPlayers[playerId] then
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deadPlayers[playerId] = nil
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TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
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end
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end)
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RegisterNetEvent('esx_ambulancejob:heal')
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AddEventHandler('esx_ambulancejob:heal', function(target, type)
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local xPlayer = ESX.GetPlayerFromId(source)
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@@ -38,10 +76,6 @@ AddEventHandler('esx_ambulancejob:putInVehicle', function(target)
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end
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end)
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TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
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TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
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ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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