From 947b80832611168dbaf9beae30528084105cf64e Mon Sep 17 00:00:00 2001 From: JakeRyan1 Date: Fri, 19 Oct 2018 02:10:30 -0400 Subject: [PATCH] Causing the marker on the ground to blink very fast This will fix the issue with the ground marker blinking very fast needs to be ran every frame --- client/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index c3c287f7..9fcc3e92 100644 --- a/client/main.lua +++ b/client/main.lua @@ -116,7 +116,7 @@ end) -- Display markers Citizen.CreateThread(function() while true do - Citizen.Wait(10) + Citizen.Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do @@ -177,4 +177,4 @@ Citizen.CreateThread(function() Citizen.Wait(500) end end -end) \ No newline at end of file +end)