mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-03 11:48:53 +00:00
Improved i18 formatting, see desc
- /giveweapon now takes ammo as an argument - improved Swedish translation - hide actions in the inventory menu if they cannot be done. - general code improvements, cleanup
This commit is contained in:
+44
-46
@@ -1118,6 +1118,7 @@ ESX.ShowInventory = function()
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count = 1,
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type = 'item_weapon',
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value = Config.Weapons[i].name,
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ammo = ammo,
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usable = false,
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rare = false,
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canRemove = true
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@@ -1152,7 +1153,7 @@ ESX.ShowInventory = function()
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table.insert(elements, {label = _U('remove'), action = 'remove', type = data.current.type, value = data.current.value})
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end
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if data.current.type == "item_weapon" then
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if data.current.type == "item_weapon" and data.current.ammo > 0 and player ~= -1 and distance <= 3.0 then
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table.insert(elements, {label = _U('giveammo'), action = 'giveammo', type = data.current.type, value = data.current.value})
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end
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@@ -1176,10 +1177,10 @@ ESX.ShowInventory = function()
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if type == 'item_weapon' then
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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local pedammo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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if pedammo > 0 then
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if pedAmmo > 0 then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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@@ -1187,19 +1188,17 @@ ESX.ShowInventory = function()
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},
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function(data2, menu2)
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local quantity = tonumber(data2.value)
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if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
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local ammobefore = GetAmmoInPedWeapon(playerPed, item)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), type, item, quantity)
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local finalammo = math.floor(ammobefore - quantity)
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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menu2.close()
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menu.close()
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else
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ESX.ShowNotification(_U("noammo"))
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ESX.ShowNotification(_U('noammo'))
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end
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end,
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function(data2, menu2)
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end, function(data2, menu2)
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menu2.close()
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end
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)
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@@ -1250,33 +1249,34 @@ ESX.ShowInventory = function()
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elseif data.current.action == 'remove' then
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if type == 'item_weapon' then
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local pedammo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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{
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title = _U('amount')
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},
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function(data2, menu2)
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local pedAmmo = GetAmmoInPedWeapon(GetPlayerPed(-1),GetHashKey(item))
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-- does the player have any ammo for the weapon?
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if pedAmmo > 0 then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_remove',
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{
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title = _U('amount')
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}, function(data2, menu2)
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local quantity = tonumber(data2.value)
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local quantity = tonumber(data2.value)
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if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
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local ammobefore = GetAmmoInPedWeapon(playerPed, item)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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local finalammo = math.floor(ammobefore - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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else
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ESX.ShowNotification(_U("noammo"))
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end
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menu2.close()
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menu.close()
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end,
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function(data2, menu2)
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menu2.close()
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end
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)
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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local finalammo = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalammo)
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TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
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else
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ESX.ShowNotification(_U('noammo'))
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end
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menu2.close()
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menu.close()
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end, function(data2, menu2)
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menu2.close()
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end)
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else
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TriggerServerEvent('esx:removeInventoryItem', type, item, 0)
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menu.close()
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end
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else
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@@ -1316,10 +1316,10 @@ ESX.ShowInventory = function()
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elseif data.current.action == 'giveammo' then
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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local closestPed = GetPlayerPed(closestPlayer)
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local pedammo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
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local pedAmmo = GetAmmoInPedWeapon(playerPed,GetHashKey(item))
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if not IsPedSittingInAnyVehicle(closestPed) then
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if closestPlayer ~= -1 and closestDistance < 3.0 then
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if pedammo > 0 then
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if pedAmmo > 0 then
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ESX.UI.Menu.Open(
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'dialog', GetCurrentResourceName(), 'inventory_item_count_give',
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{
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@@ -1327,18 +1327,16 @@ ESX.ShowInventory = function()
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},
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function(data2, menu2)
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local quantity = tonumber(data2.value)
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if quantity <= pedammo and quantity >= 0 and quantity ~= nil then
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local ammobefore2 = GetAmmoInPedWeapon(closestPed, item)
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local finalammo = math.floor(pedammo - quantity)
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local finalammo2 = math.floor(ammobefore2 + quantity)
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SetPedAmmo(playerPed, item, finalammo)
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Citizen.invokeNative(0x78F0424C34306220,closestPed, item, finalammo2)
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--SetPedAmmo(closestPed, item, finalammo2)
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ESX.ShowNotification(_U('yougave') .. "x~r~ " .. quantity .. _U('ammogiven') )
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if quantity <= pedAmmo and quantity >= 0 and quantity ~= nil then
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local finalAmmoSource = math.floor(pedAmmo - quantity)
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SetPedAmmo(playerPed, item, finalAmmoSource)
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AddAmmoToPed(closestPed, item, quantity)
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ESX.ShowNotification(_U('gave_ammo', quantity))
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-- todo notify target that he recived ammo
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menu2.close()
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menu.close()
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else
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ESX.ShowNotification(_U("noammo"))
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ESX.ShowNotification(_U('noammo'))
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end
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end,
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