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https://github.com/esx-framework/esx_core.git
synced 2026-09-03 03:38:50 +00:00
Cleanup, fixed #6
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+26
-59
@@ -18,20 +18,18 @@ local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local HasPayed = false
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local HasPaid = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenShopMenu()
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HasPayed = false
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HasPaid = false
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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@@ -43,45 +41,37 @@ function OpenShopMenu()
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title = _U('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('yes'), value = 'yes'},
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{label = _U('no'), value = 'no'},
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}
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},
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function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_barbershop:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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end)
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TriggerServerEvent('esx_barbershop:pay')
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HasPayed = true
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HasPaid = true
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end)
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end
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elseif data.current.value == 'no' then
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if data.current.value == 'no' then
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end
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@@ -89,27 +79,20 @@ function OpenShopMenu()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end,
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function(data, menu)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end
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)
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end)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, {
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'beard_1',
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'beard_2',
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@@ -144,25 +127,20 @@ AddEventHandler('esx_barbershop:hasEnteredMarker', function(zone)
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end)
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AddEventHandler('esx_barbershop:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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if not HasPayed then
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if not HasPaid then
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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for i=1, #Config.Shops, 1 do
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local blip = AddBlipForCoord(Config.Shops[i].x, Config.Shops[i].y, Config.Shops[i].z)
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SetBlipSprite (blip, 71)
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@@ -174,39 +152,36 @@ Citizen.CreateThread(function()
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('barber_blip'))
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EndTextCommandSetBlipName(blip)
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end
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end
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
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if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x then
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isInMarker = true
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currentZone = k
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end
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@@ -222,34 +197,26 @@ Citizen.CreateThread(function()
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_barbershop:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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SetTextComponentFormat('STRING')
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AddTextComponentString(CurrentActionMsg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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if IsControlPressed(0, Keys['E']) and (GetGameTimer() - GUI.Time) > 300 then
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if IsControlJustReleased(0, Keys['E']) then
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if CurrentAction == 'shop_menu' then
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OpenShopMenu()
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end
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CurrentAction = nil
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GUI.Time = GetGameTimer()
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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