diff --git a/[SQL]/legacy.sql b/[SQL]/legacy.sql
index af1cdd13..36600e38 100644
--- a/[SQL]/legacy.sql
+++ b/[SQL]/legacy.sql
@@ -391,7 +391,7 @@ CREATE TABLE `users` (
`job` varchar(20) DEFAULT 'unemployed',
`job_grade` int(11) DEFAULT 0,
`loadout` longtext DEFAULT NULL,
- `position` varchar(255) DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}',
+ `position` longtext NULL DEFAULT NULL,
`firstname` varchar(16) DEFAULT NULL,
`lastname` varchar(16) DEFAULT NULL,
`dateofbirth` varchar(10) DEFAULT NULL,
diff --git a/[core]/esx_example/LICENSE b/[core]/async/LICENSE
similarity index 99%
rename from [core]/esx_example/LICENSE
rename to [core]/async/LICENSE
index 9f54b358..4c37e893 100644
--- a/[core]/esx_example/LICENSE
+++ b/[core]/async/LICENSE
@@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
- esx_example
- Copyright (C) 2015-2023 Jérémie N'gadi
+ async
+ Copyright (C) 2015-2022 Jérémie N'gadi
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -652,7 +652,7 @@ Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
- esx_example Copyright (C) 2015-2023 Jérémie N'gadi
+ async Copyright (C) 2015-2022 Jérémie N'gadi
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
diff --git a/[core]/async/README.md b/[core]/async/README.md
new file mode 100644
index 00000000..9c76d28d
--- /dev/null
+++ b/[core]/async/README.md
@@ -0,0 +1,15 @@
+
[ESX] Async
Discord - Website - Documentation
+
+A very Simple resource that allows resources to run tasks asynchronously.
+
+## Legal
+
+async - asynchronous tasks.
+
+Copyright (C) 2015-2022 Jérémie N'gadi
+
+This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+
+This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
+
+You should have received a copy Of the GNU General Public License along with this program. If Not, see .
diff --git a/[core]/async/async.lua b/[core]/async/async.lua
new file mode 100644
index 00000000..aacd1a44
--- /dev/null
+++ b/[core]/async/async.lua
@@ -0,0 +1,71 @@
+Async = {}
+
+function Async.parallel(tasks, cb)
+ if #tasks == 0 then
+ cb({})
+ return
+ end
+
+ local remaining = #tasks
+ local results = {}
+
+ for i = 1, #tasks, 1 do
+ CreateThread(function()
+ tasks[i](function(result)
+ results[#results+ 1] = result
+
+ remaining = remaining - 1;
+
+ if remaining == 0 then
+ cb(results)
+ end
+ end)
+ end)
+ end
+end
+
+function Async.parallelLimit(tasks, limit, cb)
+ if #tasks == 0 then
+ cb({})
+ return
+ end
+
+ local remaining = #tasks
+ local running = 0
+ local queue, results = {}, {}
+
+ for i=1, #tasks, 1 do
+ queue[#queue + 1] = tasks[i]
+ end
+
+ local function processQueue()
+ if #queue == 0 then
+ return
+ end
+
+ while running < limit and #queue > 0 do
+ local task = table.remove(queue, 1)
+
+ running = running + 1
+
+ task(function(result)
+ results[#results+ 1] = result
+
+ remaining = remaining - 1;
+ running = running - 1
+
+ if remaining == 0 then
+ cb(results)
+ end
+ end)
+ end
+
+ CreateThread(processQueue)
+ end
+
+ processQueue()
+end
+
+function Async.series(tasks, cb)
+ Async.parallelLimit(tasks, 1, cb)
+end
diff --git a/[core]/async/fxmanifest.lua b/[core]/async/fxmanifest.lua
new file mode 100644
index 00000000..7f296d3a
--- /dev/null
+++ b/[core]/async/fxmanifest.lua
@@ -0,0 +1,7 @@
+fx_version 'cerulean'
+game 'gta5'
+
+author 'ESX-Framework'
+description 'asynchronous Tasks'
+lua54 'yes'
+shared_script 'async.lua'
diff --git a/[core]/cron/fxmanifest.lua b/[core]/cron/fxmanifest.lua
index d5afd2aa..b48b0f2a 100644
--- a/[core]/cron/fxmanifest.lua
+++ b/[core]/cron/fxmanifest.lua
@@ -4,6 +4,6 @@ game 'gta5'
author 'ESX-Framework'
description 'cron'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
server_script 'server/main.lua'
diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua
index 240111c7..73114156 100644
--- a/[core]/es_extended/client/functions.lua
+++ b/[core]/es_extended/client/functions.lua
@@ -4,7 +4,6 @@ ESX.PlayerData = {}
ESX.PlayerLoaded = false
Core.CurrentRequestId = 0
Core.ServerCallbacks = {}
-Core.TimeoutCallbacks = {}
Core.Input = {}
ESX.UI = {}
ESX.UI.Menu = {}
@@ -19,18 +18,6 @@ ESX.Scaleform.Utils = {}
ESX.Streaming = {}
-function ESX.SetTimeout(msec, cb)
- table.insert(Core.TimeoutCallbacks, {
- time = GetGameTimer() + msec,
- cb = cb
- })
- return #Core.TimeoutCallbacks
-end
-
-function ESX.ClearTimeout(i)
- Core.TimeoutCallbacks[i] = nil
-end
-
function ESX.IsPlayerLoaded()
return ESX.PlayerLoaded
end
@@ -471,10 +458,15 @@ function ESX.Game.GetObjects() -- Leave the function for compatibility
end
function ESX.Game.GetPeds(onlyOtherPeds)
- local peds, myPed, pool = {}, ESX.PlayerData.ped, GetGamePool('CPed')
+ local myPed, pool = ESX.PlayerData.ped, GetGamePool('CPed')
+ if not onlyOtherPeds then
+ return pool
+ end
+
+ local peds = {}
for i = 1, #pool do
- if ((onlyOtherPeds and pool[i] ~= myPed) or not onlyOtherPeds) then
+ if pool[i] ~= myPed then
peds[#peds + 1] = pool[i]
end
end
@@ -608,6 +600,8 @@ function ESX.Game.GetVehicleProperties(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
+ local dashboardColor = GetVehicleDashboardColor(vehicle)
+ local interiorColor = GetVehicleInteriorColour(vehicle)
local customPrimaryColor = nil
if hasCustomPrimaryColor then
customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
@@ -680,6 +674,9 @@ function ESX.Game.GetVehicleProperties(vehicle)
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
+
+ dashboardColor = dashboardColor,
+ interiorColor = interiorColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
@@ -792,6 +789,15 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
if props.pearlescentColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
+
+ if props.interiorColor ~= nil then
+ SetVehicleInteriorColor(vehicle, props.interiorColor)
+ end
+
+ if props.dashboardColor ~= nil then
+ SetVehicleDashboardColor(vehicle, props.dashboardColor)
+ end
+
if props.wheelColor ~= nil then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
@@ -1321,22 +1327,4 @@ AddEventHandler('esx:showAdvancedNotification',
RegisterNetEvent('esx:showHelpNotification')
AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration)
ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
-end)
-
--- SetTimeout
-CreateThread(function()
- while true do
- local sleep = 100
- if #Core.TimeoutCallbacks > 0 then
- local currTime = GetGameTimer()
- sleep = 0
- for i = 1, #Core.TimeoutCallbacks, 1 do
- if currTime >= Core.TimeoutCallbacks[i].time then
- Core.TimeoutCallbacks[i].cb()
- Core.TimeoutCallbacks[i] = nil
- end
- end
- end
- Wait(sleep)
- end
-end)
+end)
\ No newline at end of file
diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua
index 653960d9..e197e46b 100644
--- a/[core]/es_extended/client/main.lua
+++ b/[core]/es_extended/client/main.lua
@@ -14,7 +14,7 @@ CreateThread(function()
end)
RegisterNetEvent("esx:requestModel", function(model)
- ESX.Streaming.RequestModel(model)
+ ESX.Streaming.RequestModel(model)
end)
RegisterNetEvent('esx:playerLoaded')
@@ -57,66 +57,49 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
NetworkSetFriendlyFireOption(true)
end
- CreateThread(function()
- local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier
- local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame
- local DisableControlAction = DisableControlAction
- local IsPedArmed = IsPedArmed
- local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride
- local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards
- local RemoveAllPickupsOfType = RemoveAllPickupsOfType
- local HideHudComponentThisFrame = HideHudComponentThisFrame
- local PlayerId = PlayerId()
- local DisabledComps = {}
- for i=1, #(Config.RemoveHudCommonents) do
- if Config.RemoveHudCommonents[i] then
- DisabledComps[#DisabledComps + 1] = i
- end
+ local playerId = PlayerId()
+
+ -- RemoveHudCommonents
+ for i = 1, #(Config.RemoveHudCommonents) do
+ if Config.RemoveHudCommonents[i] then
+ SetHudComponentPosition(i, 999999.0, 999999.0)
end
+ end
- while true do
- local Sleep = true
+ -- DisableNPCDrops
+ if Config.DisableNPCDrops then
+ local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` }
+ for i = 1, #weaponPickups do
+ ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
+ end
+ end
- if Config.DisableHealthRegeneration then
- Sleep = false
- SetPlayerHealthRechargeMultiplier(PlayerId, 0.0)
- end
-
- if Config.DisableWeaponWheel then
- Sleep = false
- BlockWeaponWheelThisFrame()
- DisableControlAction(0, 37,true)
- end
-
- if Config.DisableAimAssist then
- Sleep = false
- if IsPedArmed(ESX.PlayerData.ped, 4) then
- SetPlayerLockonRangeOverride(PlayerId, 2.0)
+ if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
+ CreateThread(function()
+ while true do
+ if Config.DisableHealthRegeneration then
+ SetPlayerHealthRechargeMultiplier(playerId, 0.0)
end
- end
- if Config.DisableVehicleRewards then
- Sleep = false
- DisablePlayerVehicleRewards(PlayerId)
- end
-
- if Config.DisableNPCDrops then
- Sleep = false
- RemoveAllPickupsOfType(0xDF711959)
- RemoveAllPickupsOfType(0xF9AFB48F)
- RemoveAllPickupsOfType(0xA9355DCD)
- end
-
- if #DisabledComps > 0 then
- Sleep = false
- for i=1, #(DisabledComps) do
- HideHudComponentThisFrame(DisabledComps[i])
+ if Config.DisableWeaponWheel then
+ BlockWeaponWheelThisFrame()
+ DisableControlAction(0, 37, true)
+ end
+
+ if Config.DisableAimAssist then
+ if IsPedArmed(ESX.PlayerData.ped, 4) then
+ SetPlayerLockonRangeOverride(playerId, 2.0)
+ end
end
- end
- Wait(Sleep and 1500 or 0)
- end
- end)
+ if Config.DisableVehicleRewards then
+ DisablePlayerVehicleRewards(playerId)
+ end
+
+ Wait(0)
+ end
+ end)
+ end
SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
StartServerSyncLoops()
@@ -131,8 +114,8 @@ RegisterNetEvent('esx:setMaxWeight')
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
local function onPlayerSpawn()
- ESX.SetPlayerData('ped', PlayerPedId())
- ESX.SetPlayerData('dead', false)
+ ESX.SetPlayerData('ped', PlayerPedId())
+ ESX.SetPlayerData('dead', false)
end
AddEventHandler('playerSpawned', onPlayerSpawn)
@@ -157,7 +140,7 @@ AddEventHandler('esx:restoreLoadout', function()
local ammoTypes = {}
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
- for k,v in ipairs(ESX.PlayerData.loadout) do
+ for k, v in ipairs(ESX.PlayerData.loadout) do
local weaponName = v.name
local weaponHash = joaat(weaponName)
@@ -166,7 +149,7 @@ AddEventHandler('esx:restoreLoadout', function()
local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
- for k2,v2 in ipairs(v.components) do
+ for k2, v2 in ipairs(v.components) do
local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
end
@@ -181,27 +164,27 @@ end)
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
if value then
- Wait(0)
- local NetId = value.NetId
- local Vehicle = NetworkGetEntityFromNetworkId(NetId)
- local Tries = 0
- while Vehicle == 0 do
- Vehicle = NetworkGetEntityFromNetworkId(NetId)
- Wait(100)
- Tries = Tries + 1
- if Tries > 300 then
- break
- end
- end
- if NetworkGetEntityOwner(Vehicle) == PlayerId() then
- ESX.Game.SetVehicleProperties(Vehicle, value)
+ Wait(0)
+ local NetId = value.NetId
+ local Vehicle = NetworkGetEntityFromNetworkId(NetId)
+ local Tries = 0
+ while Vehicle == 0 do
+ Vehicle = NetworkGetEntityFromNetworkId(NetId)
+ Wait(100)
+ Tries = Tries + 1
+ if Tries > 300 then
+ break
end
+ end
+ if NetworkGetEntityOwner(Vehicle) == PlayerId() then
+ ESX.Game.SetVehicleProperties(Vehicle, value)
+ end
end
end)
RegisterNetEvent('esx:setAccountMoney')
AddEventHandler('esx:setAccountMoney', function(account)
- for i=1, #(ESX.PlayerData.accounts) do
+ for i = 1, #(ESX.PlayerData.accounts) do
if ESX.PlayerData.accounts[i].name == account.name then
ESX.PlayerData.accounts[i] = account
break
@@ -214,7 +197,7 @@ end)
if not Config.OxInventory then
RegisterNetEvent('esx:addInventoryItem')
AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
- for k,v in ipairs(ESX.PlayerData.inventory) do
+ for k, v in ipairs(ESX.PlayerData.inventory) do
if v.name == item then
ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
ESX.PlayerData.inventory[k].count = count
@@ -231,7 +214,7 @@ if not Config.OxInventory then
RegisterNetEvent('esx:removeInventoryItem')
AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
- for k,v in ipairs(ESX.PlayerData.inventory) do
+ for k, v in ipairs(ESX.PlayerData.inventory) do
if v.name == item then
ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count)
ESX.PlayerData.inventory[k].count = count
@@ -264,7 +247,7 @@ if not Config.OxInventory then
RegisterNetEvent('esx:setWeaponTint')
AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
-
+
end)
RegisterNetEvent('esx:removeWeapon')
@@ -309,7 +292,7 @@ if not Config.OxInventory then
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
SetWeaponObjectTintIndex(pickupObject, tintIndex)
- for k,v in ipairs(components) do
+ for k, v in ipairs(components) do
local component = ESX.GetWeaponComponent(name, v)
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
end
@@ -323,14 +306,15 @@ if not Config.OxInventory then
RegisterNetEvent('esx:createMissingPickups')
AddEventHandler('esx:createMissingPickups', function(missingPickups)
for pickupId, pickup in pairs(missingPickups) do
- TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0,0, 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex)
+ TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0, 0, 1.0), pickup.type, pickup.name
+ , pickup.components, pickup.tintIndex)
end
end)
end
RegisterNetEvent('esx:registerSuggestions')
AddEventHandler('esx:registerSuggestions', function(registeredCommands)
- for name,command in pairs(registeredCommands) do
+ for name, command in pairs(registeredCommands) do
if command.suggestion then
TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
end
@@ -349,32 +333,32 @@ end
function StartServerSyncLoops()
if not Config.OxInventory then
- -- keep track of ammo
+ -- keep track of ammo
- CreateThread(function()
- local currentWeapon = {Ammo = 0}
- while ESX.PlayerLoaded do
- local sleep = 1500
- if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
- sleep = 1000
- local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
- local weapon = ESX.GetWeaponFromHash(weaponHash)
- if weapon then
- local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
- if weapon.name ~= currentWeapon.name then
- currentWeapon.Ammo = ammoCount
- currentWeapon.name = weapon.name
- else
- if ammoCount ~= currentWeapon.Ammo then
- currentWeapon.Ammo = ammoCount
- TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
- end
- end
+ CreateThread(function()
+ local currentWeapon = { Ammo = 0 }
+ while ESX.PlayerLoaded do
+ local sleep = 1500
+ if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
+ sleep = 1000
+ local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
+ local weapon = ESX.GetWeaponFromHash(weaponHash)
+ if weapon then
+ local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
+ if weapon.name ~= currentWeapon.name then
+ currentWeapon.Ammo = ammoCount
+ currentWeapon.name = weapon.name
+ else
+ if ammoCount ~= currentWeapon.Ammo then
+ currentWeapon.Ammo = ammoCount
+ TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
end
- end
- Wait(sleep)
+ end
end
- end)
+ end
+ Wait(sleep)
+ end
+ end)
end
end
@@ -401,7 +385,7 @@ if not Config.OxInventory then
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
- for pickupId,pickup in pairs(pickups) do
+ for pickupId, pickup in pairs(pickups) do
local distance = #(playerCoords - pickup.coords)
if distance < 5 then
@@ -599,30 +583,30 @@ end)
RegisterNetEvent("esx:killPlayer")
AddEventHandler("esx:killPlayer", function()
- SetEntityHealth(ESX.PlayerData.ped, 0)
+ SetEntityHealth(ESX.PlayerData.ped, 0)
end)
RegisterNetEvent("esx:freezePlayer")
AddEventHandler("esx:freezePlayer", function(input)
- local player = PlayerId()
- if input == 'freeze' then
- SetEntityCollision(ESX.PlayerData.ped, false)
- FreezeEntityPosition(ESX.PlayerData.ped, true)
- SetPlayerInvincible(player, true)
- elseif input == 'unfreeze' then
- SetEntityCollision(ESX.PlayerData.ped, true)
+ local player = PlayerId()
+ if input == 'freeze' then
+ SetEntityCollision(ESX.PlayerData.ped, false)
+ FreezeEntityPosition(ESX.PlayerData.ped, true)
+ SetPlayerInvincible(player, true)
+ elseif input == 'unfreeze' then
+ SetEntityCollision(ESX.PlayerData.ped, true)
FreezeEntityPosition(ESX.PlayerData.ped, false)
- SetPlayerInvincible(player, false)
- end
+ SetPlayerInvincible(player, false)
+ end
end)
RegisterNetEvent("esx:GetVehicleType", function(Model, Request)
if not IsModelInCdimage(Model) then
- return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
- end
+ return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
+ end
if Model == `submersible` or Model == `submersible2` then
- return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
+ return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
end
local VehicleType = GetVehicleClassFromName(Model)
@@ -650,8 +634,8 @@ local DoNotUse = {
'default_spawnpoint',
}
-for i=1, #DoNotUse do
+for i = 1, #DoNotUse do
if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then
- print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5"..DoNotUse[i].."^7")
+ print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5" .. DoNotUse[i] .. "^7")
end
end
diff --git a/[core]/es_extended/client/modules/actions.lua b/[core]/es_extended/client/modules/actions.lua
index 499649b1..af27393a 100644
--- a/[core]/es_extended/client/modules/actions.lua
+++ b/[core]/es_extended/client/modules/actions.lua
@@ -1,6 +1,6 @@
local isInVehicle, isEnteringVehicle, isJumping, inPauseMenu = false, false, false, false
-local currentVehicle, currentSeat, currentPlate = nil, nil, nil
local playerPed = PlayerPedId()
+local current = {}
local function GetPedVehicleSeat(ped, vehicle)
for i = -1, 16 do
@@ -10,7 +10,10 @@ local function GetPedVehicleSeat(ped, vehicle)
end
local function GetData(vehicle)
- local model = GetEntityModel(currentVehicle)
+ if not DoesEntityExist(vehicle) then
+ return
+ end
+ local model = GetEntityModel(vehicle)
local displayName = GetDisplayNameFromVehicleModel(model)
local netId = VehToNet(vehicle)
return displayName, netId
@@ -51,7 +54,7 @@ CreateThread(function()
local displayName, netId = GetData(vehicle)
isEnteringVehicle = true
TriggerEvent('esx:enteringVehicle', vehicle, plate, seat, netId)
- TriggerServerEvent('esx:enteringVehicle', vehicle, plate, seat, netId)
+ TriggerServerEvent('esx:enteringVehicle', plate, seat, netId)
elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and
not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then
-- vehicle entering aborted
@@ -62,23 +65,20 @@ CreateThread(function()
-- suddenly appeared in a vehicle, possible teleport
isEnteringVehicle = false
isInVehicle = true
- currentVehicle = GetVehiclePedIsUsing(playerPed)
- currentSeat = GetPedVehicleSeat(playerPed, currentVehicle)
- currentPlate = GetVehicleNumberPlateText(currentVehicle)
- local displayName, netId = GetData(currentVehicle)
- TriggerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
- TriggerServerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
+ current.vehicle = GetVehiclePedIsUsing(playerPed)
+ current.seat = GetPedVehicleSeat(playerPed, current.vehicle)
+ current.plate = GetVehicleNumberPlateText(current.vehicle)
+ current.displayName, current.netId = GetData(current.vehicle)
+ TriggerEvent('esx:enteredVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
+ TriggerServerEvent('esx:enteredVehicle', current.plate, current.seat, current.displayName, current.netId)
end
elseif isInVehicle then
if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then
-- bye, vehicle
- local displayName, netId = GetData(currentVehicle)
- TriggerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
- TriggerServerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
+ TriggerEvent('esx:exitedVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
+ TriggerServerEvent('esx:exitedVehicle', current.plate, current.seat, current.displayName, current.netId)
isInVehicle = false
- currentVehicle = nil
- currentSeat = nil
- currentPlate = nil
+ current = {}
end
end
Wait(200)
diff --git a/[core]/es_extended/client/modules/npwd.lua b/[core]/es_extended/client/modules/npwd.lua
index fb04f356..b8de8dab 100644
--- a/[core]/es_extended/client/modules/npwd.lua
+++ b/[core]/es_extended/client/modules/npwd.lua
@@ -5,7 +5,8 @@ local function checkPhone()
return
end
- npwd:setPhoneDisabled((ESX.SearchInventory('phone').count or 0) <= 0)
+ local phoneItem = ESX.SearchInventory('phone')
+ npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
end
RegisterNetEvent('esx:playerLoaded', checkPhone)
diff --git a/[core]/es_extended/common/modules/timeout.lua b/[core]/es_extended/common/modules/timeout.lua
new file mode 100644
index 00000000..cb56de7b
--- /dev/null
+++ b/[core]/es_extended/common/modules/timeout.lua
@@ -0,0 +1,23 @@
+local TimeoutCount = 0
+local CancelledTimeouts = {}
+
+ESX.SetTimeout = function(msec, cb)
+ local id = TimeoutCount + 1
+
+ SetTimeout(msec, function()
+ if CancelledTimeouts[id] then
+ CancelledTimeouts[id] = nil
+ return
+ end
+
+ cb()
+ end)
+
+ TimeoutCount = id
+
+ return id
+end
+
+ESX.ClearTimeout = function(id)
+ CancelledTimeouts[id] = true
+end
\ No newline at end of file
diff --git a/[core]/es_extended/config.lua b/[core]/es_extended/config.lua
index 2f465f82..1c6da954 100644
--- a/[core]/es_extended/config.lua
+++ b/[core]/es_extended/config.lua
@@ -18,6 +18,9 @@ Config.Accounts = {
Config.StartingAccountMoney = {bank = 50000}
+Config.DefaultSpawn = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
+
+Config.EnablePaycheck = true -- enable paycheck
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
Config.MaxWeight = 24 -- the max inventory weight without backpack
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
@@ -29,6 +32,7 @@ Config.EnablePVP = true -- Allow Player to player combat
Config.Multichar = true -- Enable support for esx_multicharacter
Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
+
Config.DisableHealthRegeneration = false -- Player will no longer regenerate health
Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
diff --git a/[core]/es_extended/es_extended.sql b/[core]/es_extended/es_extended.sql
index ab224110..bb156c90 100644
--- a/[core]/es_extended/es_extended.sql
+++ b/[core]/es_extended/es_extended.sql
@@ -15,7 +15,7 @@ CREATE TABLE `users` (
`job` VARCHAR(20) NULL DEFAULT 'unemployed',
`job_grade` INT NULL DEFAULT 0,
`loadout` LONGTEXT NULL DEFAULT NULL,
- `position` VARCHAR(255) NULL DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}',
+ `position` longtext NULL DEFAULT NULL,
PRIMARY KEY (`identifier`)
) ENGINE=InnoDB;
diff --git a/[core]/es_extended/fxmanifest.lua b/[core]/es_extended/fxmanifest.lua
index 0b004d72..027ec462 100644
--- a/[core]/es_extended/fxmanifest.lua
+++ b/[core]/es_extended/fxmanifest.lua
@@ -5,7 +5,7 @@ game 'gta5'
description 'ES Extended'
lua54 'yes'
-version '1.9.1'
+version '1.9.2'
shared_scripts {
'locale.lua',
@@ -41,6 +41,7 @@ client_scripts {
'common/modules/*.lua',
'common/functions.lua',
+ 'common/functions.lua',
'client/modules/*.lua'
}
diff --git a/[core]/es_extended/locales/da.lua b/[core]/es_extended/locales/da.lua
new file mode 100644
index 00000000..5340a7aa
--- /dev/null
+++ b/[core]/es_extended/locales/da.lua
@@ -0,0 +1,366 @@
+Locales['da'] = {
+ -- Inventory
+ ['inventory'] = 'Inventar ( Vægt %s / %s )',
+ ['use'] = 'Brug',
+ ['give'] = 'Giv',
+ ['remove'] = 'Smid',
+ ['return'] = 'Tilbage',
+ ['give_to'] = 'Giv til',
+ ['amount'] = 'Beløb',
+ ['giveammo'] = 'Giv ammunition',
+ ['amountammo'] = 'Ammunition beløb',
+ ['noammo'] = 'Ikke nok!',
+ ['gave_item'] = 'Giver %sx %s til %s',
+ ['received_item'] = 'Modtog %sx %s fra %s',
+ ['gave_weapon'] = 'Giver %s til %s',
+ ['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
+ ['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
+ ['gave_weapon_hasalready'] = '%s har allerede en %s',
+ ['gave_weapon_noweapon'] = '%s har ikke det våben',
+ ['received_weapon'] = 'Modtog %s fra %s',
+ ['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
+ ['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
+ ['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
+ ['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
+ ['gave_account_money'] = 'Giver %s kr. (%s) til %s',
+ ['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
+ ['amount_invalid'] = 'Ugyldig mængde',
+ ['players_nearby'] = 'Ingen spillere i nærheden',
+ ['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
+ ['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
+ ['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
+ ['threw_standard'] = 'Smider %sx %s',
+ ['threw_account'] = 'Smider %s kr. %s',
+ ['threw_weapon'] = 'Smider %s',
+ ['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
+ ['threw_weapon_already'] = 'Du har allerede dette våben',
+ ['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
+ ['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
+
+ -- Key mapping
+ ['keymap_showinventory'] = 'Vis Inventory',
+
+ -- Salary related
+ ['received_salary'] = 'Du er blevet betalt: %s kr.',
+ ['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
+ ['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
+ ['received_paycheck'] = 'modtaget lønseddel',
+ ['bank'] = 'Maze Bank',
+ ['account_bank'] = 'Bank',
+ ['account_black_money'] = 'Beskidte penge',
+ ['account_money'] = 'Penge',
+
+ ['act_imp'] = 'Kan ikke udføre handling',
+ ['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
+
+ -- Commands
+ ['command_bring'] = 'Tag en spiller til dig',
+ ['command_car'] = 'Spawn et køretøj',
+ ['command_car_car'] = 'Køretøjsmodel eller hash',
+ ['command_cardel'] = 'Fjern køretøjer i nærheden',
+ ['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
+ ['command_clear'] = 'Ryd chatten',
+ ['command_clearall'] = 'Ryd chatten for alle spillere',
+ ['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
+ ['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
+ ['command_freeze'] = 'Frys en spiller',
+ ['command_unfreeze'] = 'Frigør en spiller',
+ ['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
+ ['command_giveaccountmoney_account'] = 'Konto at tilføje til',
+ ['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
+ ['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
+ ['command_giveitem'] = 'Giv spilleren en genstand',
+ ['command_giveitem_item'] = 'Genstands navn',
+ ['command_giveitem_count'] = 'Antal',
+ ['command_giveweapon'] = 'Giv spilleren et våben',
+ ['command_giveweapon_weapon'] = 'Navn på våben',
+ ['command_giveweapon_ammo'] = 'Ammunitions mængde',
+ ['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
+ ['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
+ ['command_giveweaponcomponent_component'] = 'Komponent navn',
+ ['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
+ ['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
+ ['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
+ ['command_goto'] = 'Teleporter dig selv til en spiller',
+ ['command_kill'] = 'Dræb en spiller',
+ ['command_save'] = 'Force save en spillers data',
+ ['command_saveall'] = 'Force save alle spillers data',
+ ['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
+ ['command_setaccountmoney_amount'] = 'Beløb',
+ ['command_setcoords'] = 'Teleporter til specificerede koordinater',
+ ['command_setcoords_x'] = 'X værdi',
+ ['command_setcoords_y'] = 'Y værdi',
+ ['command_setcoords_z'] = 'Z værdi',
+ ['command_setjob'] = 'Sæt en spillers job',
+ ['command_setjob_job'] = 'Navn',
+ ['command_setjob_grade'] = 'Job karakter',
+ ['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
+ ['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
+ ['command_setgroup_group'] = 'Navn på gruppe',
+ ['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
+ ['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
+ ['commanderror_invaliditem'] = 'Ugyldig genstand',
+ ['commanderror_invalidweapon'] = 'Ugyldigt våben',
+ ['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
+ ['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
+ ['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
+ ['commandgeneric_playerid'] = 'Spillerens server-id',
+ ['command_giveammo_noweapon_found'] = '%s har ikke det våben',
+ ['command_giveammo_weapon'] = 'Våben navn',
+ ['command_giveammo_ammo'] = 'Ammunitions mængde',
+ ['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
+ ['tpm_success'] = 'Teleporteret med succes',
+
+ ['noclip_message'] = 'Noclip er blevet %s',
+ ['enabled'] = '~g~aktiveret~s~',
+ ['disabled'] = '~r~deaktiveret~s~',
+
+ -- Locale settings
+ ['locale_digit_grouping_symbol'] = ',',
+ ['locale_currency'] = 'DKK%s',
+
+ -- Weapons
+
+ -- Melee
+ ['weapon_dagger'] = 'Dagger',
+ ['weapon_bat'] = 'Bat',
+ ['weapon_battleaxe'] = 'Battle Axe',
+ ['weapon_bottle'] = 'Bottle',
+ ['weapon_crowbar'] = 'Crowbar',
+ ['weapon_flashlight'] = 'Flashlight',
+ ['weapon_golfclub'] = 'Golf Club',
+ ['weapon_hammer'] = 'Hammer',
+ ['weapon_hatchet'] = 'Hatchet',
+ ['weapon_knife'] = 'Knife',
+ ['weapon_knuckle'] = 'Knuckledusters',
+ ['weapon_machete'] = 'Machete',
+ ['weapon_nightstick'] = 'Nightstick',
+ ['weapon_wrench'] = 'Pipe Wrench',
+ ['weapon_poolcue'] = 'Pool Cue',
+ ['weapon_stone_hatchet'] = 'Stone Hatchet',
+ ['weapon_switchblade'] = 'Switchblade',
+
+ -- Handguns
+ ['weapon_appistol'] = 'AP Pistol',
+ ['weapon_ceramicpistol'] = 'Ceramic Pistol',
+ ['weapon_combatpistol'] = 'Combat Pistol',
+ ['weapon_doubleaction'] = 'Double-Action Revolver',
+ ['weapon_navyrevolver'] = 'Navy Revolver',
+ ['weapon_flaregun'] = 'Flaregun',
+ ['weapon_gadgetpistol'] = 'Gadget Pistol',
+ ['weapon_heavypistol'] = 'Heavy Pistol',
+ ['weapon_revolver'] = 'Heavy Revolver',
+ ['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
+ ['weapon_marksmanpistol'] = 'Marksman Pistol',
+ ['weapon_pistol'] = 'Pistol',
+ ['weapon_pistol_mk2'] = 'Pistol MK2',
+ ['weapon_pistol50'] = 'Pistol .50',
+ ['weapon_snspistol'] = 'SNS Pistol',
+ ['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
+ ['weapon_stungun'] = 'Taser',
+ ['weapon_raypistol'] = 'Up-N-Atomizer',
+ ['weapon_vintagepistol'] = 'Vintage Pistol',
+
+ -- Shotguns
+ ['weapon_assaultshotgun'] = 'Assault Shotgun',
+ ['weapon_autoshotgun'] = 'Auto Shotgun',
+ ['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
+ ['weapon_combatshotgun'] = 'Combat Shotgun',
+ ['weapon_dbshotgun'] = 'Double Barrel Shotgun',
+ ['weapon_heavyshotgun'] = 'Heavy Shotgun',
+ ['weapon_musket'] = 'Musket',
+ ['weapon_pumpshotgun'] = 'Pump Shotgun',
+ ['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
+ ['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
+
+ -- SMG & LMG
+ ['weapon_assaultsmg'] = 'Assault SMG',
+ ['weapon_combatmg'] = 'Combat MG',
+ ['weapon_combatmg_mk2'] = 'Combat MG MK2',
+ ['weapon_combatpdw'] = 'Combat PDW',
+ ['weapon_gusenberg'] = 'Gusenberg Sweeper',
+ ['weapon_machinepistol'] = 'Machine Pistol',
+ ['weapon_mg'] = 'MG',
+ ['weapon_microsmg'] = 'Micro SMG',
+ ['weapon_minismg'] = 'Mini SMG',
+ ['weapon_smg'] = 'SMG',
+ ['weapon_smg_mk2'] = 'SMG MK2',
+ ['weapon_raycarbine'] = 'Unholy Hellbringer',
+
+ -- Rifles
+ ['weapon_advancedrifle'] = 'Advanced Rifle',
+ ['weapon_assaultrifle'] = 'Assault Rifle',
+ ['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
+ ['weapon_bullpuprifle'] = 'Bullpup Rifle',
+ ['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
+ ['weapon_carbinerifle'] = 'Carbine Rifle',
+ ['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
+ ['weapon_compactrifle'] = 'Compact Rifle',
+ ['weapon_militaryrifle'] = 'Military Rifle',
+ ['weapon_specialcarbine'] = 'Special Carbine',
+ ['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
+
+ -- Sniper
+ ['weapon_heavysniper'] = 'Heavy Sniper',
+ ['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
+ ['weapon_marksmanrifle'] = 'Marksman Rifle',
+ ['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
+ ['weapon_sniperrifle'] = 'Sniper Rifle',
+
+ -- Heavy / Launchers
+ ['weapon_compactlauncher'] = 'Compact Launcher',
+ ['weapon_firework'] = 'Firework Launcher',
+ ['weapon_grenadelauncher'] = 'Grenade Launcher',
+ ['weapon_hominglauncher'] = 'Homing Launcher',
+ ['weapon_minigun'] = 'Minigun',
+ ['weapon_railgun'] = 'Railgun',
+ ['weapon_rpg'] = 'Rocket Launcher',
+ ['weapon_rayminigun'] = 'Widowmaker',
+
+ -- Criminal Enterprises DLC
+ ['weapon_metaldetector'] = 'Metal Detector',
+ ['weapon_precisionrifle'] = 'Precision Rifle',
+ ['weapon_tactilerifle'] = 'Service Carbine',
+
+ -- Thrown
+ ['weapon_ball'] = 'Baseball',
+ ['weapon_bzgas'] = 'BZ Gas',
+ ['weapon_flare'] = 'Flare',
+ ['weapon_grenade'] = 'Grenade',
+ ['weapon_petrolcan'] = 'Jerrycan',
+ ['weapon_hazardcan'] = 'Hazardous Jerrycan',
+ ['weapon_molotov'] = 'Molotov Cocktail',
+ ['weapon_proxmine'] = 'Proximity Mine',
+ ['weapon_pipebomb'] = 'Pipe Bomb',
+ ['weapon_snowball'] = 'Snowball',
+ ['weapon_stickybomb'] = 'Sticky Bomb',
+ ['weapon_smokegrenade'] = 'Tear Gas',
+
+ -- Special
+ ['weapon_fireextinguisher'] = 'Fire Extinguisher',
+ ['weapon_digiscanner'] = 'Digital Scanner',
+ ['weapon_garbagebag'] = 'Garbage Bag',
+ ['weapon_handcuffs'] = 'Handcuffs',
+ ['gadget_nightvision'] = 'Night Vision',
+ ['gadget_parachute'] = 'parachute',
+
+ -- Weapon Components
+ ['component_knuckle_base'] = 'base Model',
+ ['component_knuckle_pimp'] = 'the Pimp',
+ ['component_knuckle_ballas'] = 'the Ballas',
+ ['component_knuckle_dollar'] = 'the Hustler',
+ ['component_knuckle_diamond'] = 'the Rock',
+ ['component_knuckle_hate'] = 'the Hater',
+ ['component_knuckle_love'] = 'the Lover',
+ ['component_knuckle_player'] = 'the Player',
+ ['component_knuckle_king'] = 'the King',
+ ['component_knuckle_vagos'] = 'the Vagos',
+
+ ['component_luxary_finish'] = 'luxary Weapon Finish',
+
+ ['component_handle_default'] = 'default Handle',
+ ['component_handle_vip'] = 'vIP Handle',
+ ['component_handle_bodyguard'] = 'bodyguard Handle',
+
+ ['component_vip_finish'] = 'vIP Finish',
+ ['component_bodyguard_finish'] = 'bodyguard Finish',
+
+ ['component_camo_finish'] = 'digital Camo',
+ ['component_camo_finish2'] = 'brushstroke Camo',
+ ['component_camo_finish3'] = 'woodland Camo',
+ ['component_camo_finish4'] = 'skull Camo',
+ ['component_camo_finish5'] = 'sessanta Nove Camo',
+ ['component_camo_finish6'] = 'perseus Camo',
+ ['component_camo_finish7'] = 'leopard Camo',
+ ['component_camo_finish8'] = 'zebra Camo',
+ ['component_camo_finish9'] = 'geometric Camo',
+ ['component_camo_finish10'] = 'boom Camo',
+ ['component_camo_finish11'] = 'patriotic Camo',
+
+ ['component_camo_slide_finish'] = 'digital Slide Camo',
+ ['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
+ ['component_camo_slide_finish3'] = 'woodland Slide Camo',
+ ['component_camo_slide_finish4'] = 'skull Slide Camo',
+ ['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
+ ['component_camo_slide_finish6'] = 'perseus Slide Camo',
+ ['component_camo_slide_finish7'] = 'leopard Slide Camo',
+ ['component_camo_slide_finish8'] = 'zebra Slide Camo',
+ ['component_camo_slide_finish9'] = 'geometric Slide Camo',
+ ['component_camo_slide_finish10'] = 'boom Slide Camo',
+ ['component_camo_slide_finish11'] = 'patriotic Slide Camo',
+
+ ['component_clip_default'] = 'default Magazine',
+ ['component_clip_extended'] = 'extended Magazine',
+ ['component_clip_drum'] = 'drum Magazine',
+ ['component_clip_box'] = 'box Magazine',
+
+ ['component_scope_holo'] = 'holographic Scope',
+ ['component_scope_small'] = 'small Scope',
+ ['component_scope_medium'] = 'medium Scope',
+ ['component_scope_large'] = 'large Scope',
+ ['component_scope'] = 'mounted Scope',
+ ['component_scope_advanced'] = 'advanced Scope',
+ ['component_ironsights'] = 'ironsights',
+
+ ['component_suppressor'] = 'suppressor',
+ ['component_compensator'] = 'compensator',
+
+ ['component_muzzle_flat'] = 'flat Muzzle Brake',
+ ['component_muzzle_tactical'] = 'tactical Muzzle Brake',
+ ['component_muzzle_fat'] = 'fat-End Muzzle Brake',
+ ['component_muzzle_precision'] = 'precision Muzzle Brake',
+ ['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
+ ['component_muzzle_slanted'] = 'slanted Muzzle Brake',
+ ['component_muzzle_split'] = 'split-End Muzzle Brake',
+ ['component_muzzle_squared'] = 'squared Muzzle Brake',
+
+ ['component_flashlight'] = 'flashlight',
+ ['component_grip'] = 'grip',
+
+ ['component_barrel_default'] = 'default Barrel',
+ ['component_barrel_heavy'] = 'heavy Barrel',
+
+ ['component_ammo_tracer'] = 'tracer Ammo',
+ ['component_ammo_incendiary'] = 'incendiary Ammo',
+ ['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
+ ['component_ammo_fmj'] = 'fMJ Ammo',
+ ['component_ammo_armor'] = 'armor Piercing Ammo',
+ ['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
+
+ ['component_shells_default'] = 'default Shells',
+ ['component_shells_incendiary'] = 'dragons Breath Shells',
+ ['component_shells_armor'] = 'steel Buckshot Shells',
+ ['component_shells_hollowpoint'] = 'flechette Shells',
+ ['component_shells_explosive'] = 'explosive Slug Shells',
+
+ -- Weapon Ammo
+ ['ammo_rounds'] = 'round(s)',
+ ['ammo_shells'] = 'shell(s)',
+ ['ammo_charge'] = 'charge',
+ ['ammo_petrol'] = 'gallons of fuel',
+ ['ammo_firework'] = 'firework(s)',
+ ['ammo_rockets'] = 'rocket(s)',
+ ['ammo_grenadelauncher'] = 'grenade(s)',
+ ['ammo_grenade'] = 'grenade(s)',
+ ['ammo_stickybomb'] = 'bomb(s)',
+ ['ammo_pipebomb'] = 'bomb(s)',
+ ['ammo_smokebomb'] = 'bomb(s)',
+ ['ammo_molotov'] = 'cocktail(s)',
+ ['ammo_proxmine'] = 'mine(s)',
+ ['ammo_bzgas'] = 'can(s)',
+ ['ammo_ball'] = 'ball(s)',
+ ['ammo_snowball'] = 'snowball(s)',
+ ['ammo_flare'] = 'flare(s)',
+ ['ammo_flaregun'] = 'flare(s)',
+
+ -- Weapon Tints
+ ['tint_default'] = 'default skin',
+ ['tint_green'] = 'green skin',
+ ['tint_gold'] = 'gold skin',
+ ['tint_pink'] = 'pink skin',
+ ['tint_army'] = 'army skin',
+ ['tint_lspd'] = 'blue skin',
+ ['tint_orange'] = 'orange skin',
+ ['tint_platinum'] = 'platinum skin',
+ }
+
diff --git a/[core]/es_extended/locales/tc.lua b/[core]/es_extended/locales/tc.lua
index 28d12b3d..59c269f1 100644
--- a/[core]/es_extended/locales/tc.lua
+++ b/[core]/es_extended/locales/tc.lua
@@ -54,6 +54,7 @@ Locales['tc'] = {
['in_vehicle'] = '請離開載具',
-- Commands
+ ['command_bring'] = '傳送玩家到你旁邊',
['command_car'] = '生成載具',
['command_car_car'] = '生成載具的模型名稱或希哈值',
['command_cardel'] = '刪除附近的載具',
@@ -61,7 +62,9 @@ Locales['tc'] = {
['command_clear'] = '清除聊天紀錄',
['command_clearall'] = '清除所有玩家的聊天紀錄',
['command_clearinventory'] = '清除玩家背包',
- ['command_clearloadout'] = '清除玩家人物造型',
+ ['command_clearloadout'] = '清除玩家武器配置',
+ ['command_freeze'] = '凍結玩家',
+ ['command_unfreeze'] = '解凍玩家',
['command_giveaccountmoney'] = '給予帳戶錢',
['command_giveaccountmoney_account'] = '有效的帳戶名稱',
['command_giveaccountmoney_amount'] = '添加的數量',
@@ -78,6 +81,8 @@ Locales['tc'] = {
['command_giveweaponcomponent_invalid'] = '無效的武器配件',
['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件',
['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器',
+ ['command_goto'] = '傳送到一名玩家旁邊',
+ ['command_kill'] = '殺死一名玩家',
['command_save'] = '保存玩家數據至資料庫',
['command_saveall'] = '保存所有玩家數據至資料庫',
['command_setaccountmoney'] = '為玩家設置賬戶資金',
@@ -100,108 +105,240 @@ Locales['tc'] = {
['commanderror_invalidcommand'] = '/%s 不是有效的指令!',
['commanderror_invalidplayerid'] = '無效的玩家ID',
['commandgeneric_playerid'] = '玩家id',
- ['command_giveammo_noweapon_found'] = '%s does not have that weapon',
- ['command_giveammo_weapon'] = 'Weapon name',
- ['command_giveammo_ammo'] = 'Ammo Quantity',
+ ['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器',
+ ['command_giveammo_weapon'] = '武器名稱',
+ ['command_giveammo_ammo'] = '彈藥數量',
+ ['tpm_nowaypoint'] = '沒有設定導航點',
+ ['tpm_success'] = '成功傳送',
+
+ ['noclip_message'] = 'Noclip 已被開啟 %s',
+ ['enabled'] = '~g~開啟~s~',
+ ['disabled'] = '~r~關閉~s~',
-- Locale settings
['locale_digit_grouping_symbol'] = ',',
['locale_currency'] = '$%s',
-- Weapons
- ['weapon_knife'] = '刀',
- ['weapon_nightstick'] = '警棍',
- ['weapon_hammer'] = '錘子',
- ['weapon_bat'] = '棒球棍',
- ['weapon_golfclub'] = '高爾夫球棍',
- ['weapon_crowbar'] = '撬棍',
- ['weapon_pistol'] = '手槍',
- ['weapon_combatpistol'] = '戰鬥手槍',
- ['weapon_appistol'] = '穿甲手槍',
- ['weapon_pistol50'] = '.50口徑手槍',
- ['weapon_microsmg'] = '迷你衝鋒槍',
- ['weapon_smg'] = '衝鋒槍',
- ['weapon_assaultsmg'] = '突擊衝鋒槍',
- ['weapon_assaultrifle'] = '突擊步槍',
- ['weapon_carbinerifle'] = '卡賓槍步槍',
- ['weapon_advancedrifle'] = '精準步槍',
- ['weapon_mg'] = '機槍',
- ['weapon_combatmg'] = '戰鬥機槍',
- ['weapon_pumpshotgun'] = '霰彈槍',
- ['weapon_sawnoffshotgun'] = '削短型霰彈槍',
- ['weapon_assaultshotgun'] = '突擊霰彈槍',
- ['weapon_bullpupshotgun'] = '泵動式霰彈槍',
- ['weapon_stungun'] = '電擊槍',
- ['weapon_sniperrifle'] = '狙擊步槍',
- ['weapon_heavysniper'] = '重型狙擊槍',
- ['weapon_grenadelauncher'] = '榴彈砲',
- ['weapon_rpg'] = '火箭炮',
- ['weapon_minigun'] = '火神機槍',
- ['weapon_grenade'] = '手榴彈',
- ['weapon_stickybomb'] = '黏彈',
- ['weapon_smokegrenade'] = '煙霧彈',
- ['weapon_bzgas'] = '催淚瓦斯',
- ['weapon_molotov'] = '汽油彈',
- ['weapon_fireextinguisher'] = '滅火器',
- ['weapon_petrolcan'] = '汽油桶',
- ['weapon_ball'] = '棒球',
- ['weapon_snspistol'] = '劣質手槍',
- ['weapon_bottle'] = '酒瓶',
- ['weapon_gusenberg'] = '古森柏衝鋒槍',
- ['weapon_specialcarbine'] = '特製卡賓槍',
- ['weapon_heavypistol'] = '重型手槍',
- ['weapon_bullpuprifle'] = 'AUG突擊步槍',
- ['weapon_dagger'] = '匕首',
- ['weapon_vintagepistol'] = '老式手槍',
- ['weapon_firework'] = '煙火發射器',
- ['weapon_musket'] = '老式火槍',
- ['weapon_heavyshotgun'] = '重型霰彈槍',
- ['weapon_marksmanrifle'] = '精確射手步槍',
- ['weapon_hominglauncher'] = '火箭彈發射器',
- ['weapon_proxmine'] = '感應地雷',
- ['weapon_snowball'] = '雪球',
- ['weapon_flaregun'] = '信號槍',
- ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
- ['weapon_marksmanpistol'] = '神射手槍',
- ['weapon_knuckle'] = '指虎',
- ['weapon_hatchet'] = '斧頭',
- ['weapon_railgun'] = '電磁軌彈炮',
- ['weapon_machete'] = '開山刀',
- ['weapon_machinepistol'] = '衝鋒手槍',
- ['weapon_switchblade'] = '蝴蝶刀',
- ['weapon_revolver'] = '重左輪手槍',
- ['weapon_dbshotgun'] = '雙槍霰彈槍',
- ['weapon_compactrifle'] = '半自動步槍',
- ['weapon_autoshotgun'] = '半自動霰彈槍',
- ['weapon_battleaxe'] = '戰斧',
- ['weapon_compactlauncher'] = '精簡榴彈發射器',
- ['weapon_minismg'] = '迷你衝鋒槍',
- ['weapon_pipebomb'] = '土製炸彈',
- ['weapon_poolcue'] = '桌球桿',
- ['weapon_wrench'] = '扳手',
+
+ -- Melee
+ ['weapon_dagger'] = '古董騎兵匕首',
+ ['weapon_bat'] = '球棒',
+ ['weapon_battleaxe'] = '戰鬥斧頭',
+ ['weapon_bottle'] = '瓶子',
+ ['weapon_crowbar'] = '鐵撬',
['weapon_flashlight'] = '手電筒',
+ ['weapon_golfclub'] = '高爾夫球桿',
+ ['weapon_hammer'] = '鐵鎚',
+ ['weapon_hatchet'] = '斧頭',
+ ['weapon_knife'] = '小刀',
+ ['weapon_knuckle'] = '手指虎',
+ ['weapon_machete'] = '開山刀',
+ ['weapon_nightstick'] = '警棍',
+ ['weapon_wrench'] = '管鉗扳手',
+ ['weapon_poolcue'] = '桌球桿',
+ ['weapon_stone_hatchet'] = '石斧',
+ ['weapon_switchblade'] = '彈簧刀',
+
+ -- Handguns
+ ['weapon_appistol'] = '穿甲手槍',
+ ['weapon_ceramicpistol'] = '陶瓷手槍',
+ ['weapon_combatpistol'] = '戰鬥手槍',
+ ['weapon_doubleaction'] = '雙動式左輪手槍',
+ ['weapon_navyrevolver'] = '海軍左輪手槍',
+ ['weapon_flaregun'] = '信號槍',
+ ['weapon_gadgetpistol'] = '佩里克手槍',
+ ['weapon_heavypistol'] = '重型手槍',
+ ['weapon_revolver'] = '重型左輪手槍',
+ ['weapon_revolver_mk2'] = '重型左輪手槍 MK2',
+ ['weapon_marksmanpistol'] = '射手手槍',
+ ['weapon_pistol'] = '手槍',
+ ['weapon_pistol_mk2'] = '手槍 MK2',
+ ['weapon_pistol50'] = '50 口徑手槍',
+ ['weapon_snspistol'] = '劣質手槍',
+ ['weapon_snspistol_mk2'] = '劣質手槍 MK2',
+ ['weapon_stungun'] = '電擊槍',
+ ['weapon_raypistol'] = '原子堡手槍',
+ ['weapon_vintagepistol'] = '復古手槍',
+
+ -- Shotguns
+ ['weapon_assaultshotgun'] = '突擊霰彈槍',
+ ['weapon_autoshotgun'] = '衝鋒霰彈槍',
+ ['weapon_bullpupshotgun'] = '犢牛式霰彈槍',
+ ['weapon_combatshotgun'] = '戰鬥霰彈槍',
+ ['weapon_dbshotgun'] = '雙管霰彈槍',
+ ['weapon_heavyshotgun'] = '重型霰彈槍',
+ ['weapon_musket'] = '老式火槍',
+ ['weapon_pumpshotgun'] = '泵動式霰彈槍',
+ ['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2',
+ ['weapon_sawnoffshotgun'] = '削短型霰彈槍',
+
+ -- SMG & LMG
+ ['weapon_assaultsmg'] = '突擊衝鋒槍',
+ ['weapon_combatmg'] = '戰鬥機關槍',
+ ['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2',
+ ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
+ ['weapon_gusenberg'] = '古森柏衝鋒槍',
+ ['weapon_machinepistol'] = '衝鋒手槍',
+ ['weapon_mg'] = '機關槍',
+ ['weapon_microsmg'] = '小型衝鋒槍',
+ ['weapon_minismg'] = '迷你衝鋒槍',
+ ['weapon_smg'] = '衝鋒槍',
+ ['weapon_smg_mk2'] = '衝鋒槍',
+ ['weapon_raycarbine'] = '不潔使者',
+
+ -- Rifles
+ ['weapon_advancedrifle'] = '高階步槍',
+ ['weapon_assaultrifle'] = '突擊步槍',
+ ['weapon_assaultrifle_mk2'] = '突擊步槍 MK2',
+ ['weapon_bullpuprifle'] = '犢牛式步槍',
+ ['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2',
+ ['weapon_carbinerifle'] = '卡賓步槍',
+ ['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2',
+ ['weapon_compactrifle'] = '精簡型步槍',
+ ['weapon_militaryrifle'] = '軍用步槍',
+ ['weapon_specialcarbine'] = '特製卡賓步槍',
+ ['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2',
+
+ -- Sniper
+ ['weapon_heavysniper'] = '重型狙擊槍',
+ ['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2',
+ ['weapon_marksmanrifle'] = '射手步槍',
+ ['weapon_marksmanrifle_mk2'] = '射手步槍 MK2',
+ ['weapon_sniperrifle'] = '狙擊槍',
+
+ -- Heavy / Launchers
+ ['weapon_compactlauncher'] = '精簡榴彈發射器',
+ ['weapon_firework'] = '煙火發射器',
+ ['weapon_grenadelauncher'] = '榴彈發射器',
+ ['weapon_hominglauncher'] = '追蹤彈發射器',
+ ['weapon_minigun'] = '火神機槍',
+ ['weapon_railgun'] = '雷射槍',
+ ['weapon_rpg'] = '火箭砲',
+ ['weapon_rayminigun'] = '寡婦製造者',
+
+ -- Criminal Enterprises DLC
+ ['weapon_metaldetector'] = '金屬探測器',
+ ['weapon_precisionrifle'] = '精準步槍',
+ ['weapon_tactilerifle'] = '制式卡賓步槍',
+
+ -- Thrown
+ ['weapon_ball'] = '球',
+ ['weapon_bzgas'] = '毒氣彈',
+ ['weapon_flare'] = '信號彈',
+ ['weapon_grenade'] = '手榴彈',
+ ['weapon_petrolcan'] = '汽油桶',
+ ['weapon_hazardcan'] = '有害汽油桶',
+ ['weapon_molotov'] = '汽油彈',
+ ['weapon_proxmine'] = '感應式地雷',
+ ['weapon_pipebomb'] = '土製炸彈',
+ ['weapon_snowball'] = '雪球',
+ ['weapon_stickybomb'] = '黏彈',
+ ['weapon_smokegrenade'] = '催淚瓦斯',
+
+ -- Special
+ ['weapon_fireextinguisher'] = '滅火器',
+ ['weapon_digiscanner'] = '數位掃描儀',
+ ['weapon_garbagebag'] = '垃圾袋',
+ ['weapon_handcuffs'] = '手銬',
+ ['gadget_nightvision'] = '夜視鏡',
['gadget_parachute'] = '降落傘',
- ['weapon_flare'] = '信號棒',
- ['weapon_doubleaction'] = '左輪手槍',
-- Weapon Components
- ['component_clip_default'] = '默認彈夾',
- ['component_clip_extended'] = '延伸彈夾',
- ['component_clip_drum'] = '彈鼓式彈匣',
- ['component_clip_box'] = '盒式彈匣',
- ['component_flashlight'] = '手電筒',
+ ['component_knuckle_base'] = '基本款',
+ ['component_knuckle_pimp'] = '皮條客',
+ ['component_knuckle_ballas'] = '巴勒幫',
+ ['component_knuckle_dollar'] = '江湖騙子',
+ ['component_knuckle_diamond'] = '搖滾龐克',
+ ['component_knuckle_hate'] = '仇恨份子',
+ ['component_knuckle_love'] = '甜蜜情人',
+ ['component_knuckle_player'] = '花花公子',
+ ['component_knuckle_king'] = '王者無敵',
+ ['component_knuckle_vagos'] = '維戈斯幫',
+
+ ['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝',
+
+ ['component_handle_default'] = '原裝刀柄',
+ ['component_handle_vip'] = '老大款式',
+ ['component_handle_bodyguard'] = '保鑣款式',
+
+ ['component_vip_finish'] = '老大款式',
+ ['component_bodyguard_finish'] = '保鑣款式',
+
+ ['component_camo_finish'] = '數碼迷彩',
+ ['component_camo_finish2'] = '筆刷迷彩',
+ ['component_camo_finish3'] = '林地迷彩',
+ ['component_camo_finish4'] = '骷髏頭',
+ ['component_camo_finish5'] = '希斯提·耐',
+ ['component_camo_finish6'] = '神之子',
+ ['component_camo_finish7'] = '豹紋',
+ ['component_camo_finish8'] = '斑馬紋',
+ ['component_camo_finish9'] = '幾何',
+ ['component_camo_finish10'] = 'BOOM!',
+ ['component_camo_finish11'] = '愛國者',
+
+ ['component_camo_slide_finish'] = '數碼迷彩塗裝',
+ ['component_camo_slide_finish2'] = '筆刷迷彩塗裝',
+ ['component_camo_slide_finish3'] = '林地迷彩塗裝',
+ ['component_camo_slide_finish4'] = '骷髏頭塗裝',
+ ['component_camo_slide_finish5'] = '希斯提·耐塗裝',
+ ['component_camo_slide_finish6'] = '神之子塗裝',
+ ['component_camo_slide_finish7'] = '豹紋塗裝',
+ ['component_camo_slide_finish8'] = '斑馬紋塗裝',
+ ['component_camo_slide_finish9'] = '幾何塗裝',
+ ['component_camo_slide_finish10'] = 'BOOM塗裝',
+ ['component_camo_slide_finish11'] = '愛國者塗裝',
+
+ ['component_clip_default'] = '預設彈匣',
+ ['component_clip_extended'] = '擴充彈匣',
+ ['component_clip_drum'] = '彈鼓',
+ ['component_clip_box'] = '盒型彈匣',
+
+ ['component_scope_holo'] = '全像式瞄準鏡',
+ ['component_scope_small'] = '小型瞄準鏡',
+ ['component_scope_medium'] = '中型瞄準鏡',
+ ['component_scope_large'] = '大型瞄準鏡',
['component_scope'] = '瞄準鏡',
- ['component_scope_advanced'] = '高級瞄準鏡',
- ['component_suppressor'] = '消音管',
+ ['component_scope_advanced'] = '先進瞄準鏡',
+ ['component_ironsights'] = '鐵瞄具',
+
+ ['component_suppressor'] = '消音器',
+ ['component_compensator'] = '補償器',
+
+ ['component_muzzle_flat'] = '扁型槍口制動器',
+ ['component_muzzle_tactical'] = '戰術槍口制動器',
+ ['component_muzzle_fat'] = '寬尾型槍口制動器',
+ ['component_muzzle_precision'] = '精準槍口制動器',
+ ['component_muzzle_heavy'] = '耐用型槍口制動器',
+ ['component_muzzle_slanted'] = '傾斜型槍口制動器',
+ ['component_muzzle_split'] = '分岔型槍口制動器',
+ ['component_muzzle_squared'] = '方形槍口制動器',
+
+ ['component_flashlight'] = '手電筒',
['component_grip'] = '握把',
- ['component_luxary_finish'] = '豪華塗裝',
+
+ ['component_barrel_default'] = '預設槍管',
+ ['component_barrel_heavy'] = '重型槍管',
+
+ ['component_ammo_tracer'] = '曳光彈',
+ ['component_ammo_incendiary'] = '燃燒彈',
+ ['component_ammo_hollowpoint'] = '空包彈',
+ ['component_ammo_fmj'] = '全金屬外殼彈',
+ ['component_ammo_armor'] = '穿甲彈',
+ ['component_ammo_explosive'] = '爆裂彈',
+
+ ['component_shells_default'] = '預設彈藥',
+ ['component_shells_incendiary'] = '龍息彈',
+ ['component_shells_armor'] = '鋼製獵鹿彈',
+ ['component_shells_hollowpoint'] = '飛鏢彈',
+ ['component_shells_explosive'] = '爆裂彈',
-- Weapon Ammo
['ammo_rounds'] = '發(子彈)',
['ammo_shells'] = '發(子彈)',
['ammo_charge'] = '噴',
['ammo_petrol'] = '加崙(燃料)',
- ['ammo_firework'] = '發(煙火子彈)',
+ ['ammo_firework'] = '發(煙火)',
['ammo_rockets'] = '枚(火箭彈)',
['ammo_grenadelauncher'] = '發(榴彈)',
['ammo_grenade'] = '枚(手榴彈)',
@@ -217,12 +354,12 @@ Locales['tc'] = {
['ammo_flaregun'] = '發(信號彈)',
-- Weapon Tints
- ['tint_default'] = '默認色調',
+ ['tint_default'] = '預設色調',
['tint_green'] = '綠色調',
['tint_gold'] = '金色調',
['tint_pink'] = '粉色調',
['tint_army'] = '軍用色調',
['tint_lspd'] = '洛聖都警察局色調',
['tint_orange'] = '橘色調',
- ['tint_platinum'] = '柏金色調',
+ ['tint_platinum'] = '白金色調',
}
diff --git a/[core]/es_extended/server/classes/player.lua b/[core]/es_extended/server/classes/player.lua
index 0af5ad6b..d02757e0 100644
--- a/[core]/es_extended/server/classes/player.lua
+++ b/[core]/es_extended/server/classes/player.lua
@@ -26,11 +26,12 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
- Player(self.source).state:set("identifier", self.identifier, true)
- Player(self.source).state:set("license", self.license, true)
- Player(self.source).state:set("job", self.job, true)
- Player(self.source).state:set("group", self.group, true)
- Player(self.source).state:set("name", self.name, true)
+ local stateBag = Player(self.source).state
+ stateBag:set("identifier", self.identifier, true)
+ stateBag:set("license", self.license, true)
+ stateBag:set("job", self.job, true)
+ stateBag:set("group", self.group, true)
+ stateBag:set("name", self.name, true)
function self.triggerEvent(eventName, ...)
TriggerClientEvent(eventName, self.source, ...)
@@ -120,17 +121,17 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.getAccounts(minimal)
- if minimal then
- local minimalAccounts = {}
-
- for i=1, #self.accounts do
- minimalAccounts[self.accounts[i].name] = self.accounts[i].money
- end
-
- return minimalAccounts
- else
+ if not minimal then
return self.accounts
end
+
+ local minimalAccounts = {}
+
+ for i=1, #self.accounts do
+ minimalAccounts[self.accounts[i].name] = self.accounts[i].money
+ end
+
+ return minimalAccounts
end
function self.getAccount(account)
@@ -162,32 +163,31 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
end
function self.getLoadout(minimal)
- if minimal then
- local minimalLoadout = {}
-
- for k,v in ipairs(self.loadout) do
- minimalLoadout[v.name] = {ammo = v.ammo}
- if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
-
- if #v.components > 0 then
- local components = {}
-
- for k2,component in ipairs(v.components) do
- if component ~= 'clip_default' then
- components[#components + 1] = component
- end
- end
-
- if #components > 0 then
- minimalLoadout[v.name].components = components
- end
- end
- end
-
- return minimalLoadout
- else
+ if not minimal then
return self.loadout
end
+ local minimalLoadout = {}
+
+ for k,v in ipairs(self.loadout) do
+ minimalLoadout[v.name] = {ammo = v.ammo}
+ if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
+
+ if #v.components > 0 then
+ local components = {}
+
+ for k2,component in ipairs(v.components) do
+ if component ~= 'clip_default' then
+ components[#components + 1] = component
+ end
+ end
+
+ if #components > 0 then
+ minimalLoadout[v.name].components = components
+ end
+ end
+ end
+
+ return minimalLoadout
end
function self.getName()
diff --git a/[core]/es_extended/server/common.lua b/[core]/es_extended/server/common.lua
index 3e4b9671..523607aa 100644
--- a/[core]/es_extended/server/common.lua
+++ b/[core]/es_extended/server/common.lua
@@ -7,13 +7,13 @@ Core.UsableItemsCallbacks = {}
Core.ServerCallbacks = {}
Core.ClientCallbacks = {}
Core.CurrentRequestId = 0
-Core.TimeoutCount = -1
-Core.CancelledTimeouts = {}
Core.RegisteredCommands = {}
Core.Pickups = {}
Core.PickupId = 0
Core.PlayerFunctionOverrides = {}
+Core.playersByIdentifier = {}
+
AddEventHandler("esx:getSharedObject", function()
local Invoke = GetInvokingResource()
print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/sharedevent for how to fix!"):format(Invoke))
@@ -61,42 +61,14 @@ MySQL.ready(function()
end
end
- local Jobs = {}
- local jobs = MySQL.query.await('SELECT * FROM jobs')
+ ESX.RefreshJobs()
- for _, v in ipairs(jobs) do
- Jobs[v.name] = v
- Jobs[v.name].grades = {}
- end
-
- local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
-
- for _, v in ipairs(jobGrades) do
- if Jobs[v.job_name] then
- Jobs[v.job_name].grades[tostring(v.grade)] = v
- else
- print(('[^3WARNING^7] Ignoring job grades for ^5%s^0 due to missing job'):format(v.job_name))
- end
- end
-
- for _, v in pairs(Jobs) do
- if ESX.Table.SizeOf(v.grades) == 0 then
- Jobs[v.name] = nil
- print(('[^3WARNING^7] Ignoring job ^5%s^0 due to no job grades found'):format(v.name))
- end
- end
-
- if not Jobs then
- -- Fallback data, if no jobs exist
- ESX.Jobs['unemployed'] = {label = 'Unemployed',
- grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
- else
- ESX.Jobs = Jobs
- end
-
- print('[^2INFO^7] ESX ^5Legacy 1.9.1^0 initialized!')
+ print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
+
StartDBSync()
- StartPayCheck()
+ if Config.EnablePaycheck then
+ StartPayCheck()
+ end
end)
RegisterServerEvent('esx:clientLog')
diff --git a/[core]/es_extended/server/functions.lua b/[core]/es_extended/server/functions.lua
index 3d2ffe32..3e10f922 100644
--- a/[core]/es_extended/server/functions.lua
+++ b/[core]/es_extended/server/functions.lua
@@ -4,22 +4,6 @@ function ESX.Trace(msg)
end
end
-function ESX.SetTimeout(msec, cb)
- local id = Core.TimeoutCount + 1
-
- SetTimeout(msec, function()
- if Core.CancelledTimeouts[id] then
- Core.CancelledTimeouts[id] = nil
- else
- cb()
- end
- end)
-
- Core.TimeoutCount = id
-
- return id
-end
-
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
if type(name) == 'table' then
for k, v in ipairs(name) do
@@ -159,10 +143,6 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
end
end
-function ESX.ClearTimeout(id)
- Core.CancelledTimeouts[id] = true
-end
-
function ESX.RegisterServerCallback(name, cb)
Core.ServerCallbacks[name] = cb
end
@@ -176,10 +156,21 @@ function ESX.TriggerServerCallback(name, requestId, source,Invoke, cb, ...)
end
function Core.SavePlayer(xPlayer, cb)
+ local parameters = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ xPlayer.identifier
+ }
+
MySQL.prepare(
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?',
- {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, json.encode(xPlayer.getCoords()),
- json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), xPlayer.identifier}, function(affectedRows)
+ parameters,
+ function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
@@ -187,44 +178,50 @@ function Core.SavePlayer(xPlayer, cb)
if cb then
cb()
end
- end)
+ end
+ )
end
function Core.SavePlayers(cb)
- local xPlayers = ESX.GetExtendedPlayers()
- local count = #xPlayers
- if count > 0 then
- local parameters = {}
- local time = os.time()
- for i = 1, count do
- local xPlayer = xPlayers[i]
- parameters[#parameters + 1] = {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group,
- json.encode(xPlayer.getCoords()), json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)),
- xPlayer.identifier}
+ local xPlayers = ESX.Players
+ if not next(xPlayers) then
+ return
+ end
+
+ local startTime = os.time()
+ local parameters = {}
+
+ for _, xPlayer in pairs(ESX.Players) do
+ parameters[#parameters + 1] = {
+ json.encode(xPlayer.getAccounts(true)),
+ xPlayer.job.name,
+ xPlayer.job.grade,
+ xPlayer.group,
+ json.encode(xPlayer.getCoords()),
+ json.encode(xPlayer.getInventory(true)),
+ json.encode(xPlayer.getLoadout(true)),
+ xPlayer.identifier
+ }
+ end
+
+ MySQL.prepare(
+ "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
+ parameters,
+ function(results)
+ if not results then
+ return
+ end
+
+ if type(cb) == 'function' then
+ return cb()
+ end
+
+ print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
end
- MySQL.prepare(
- "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
- parameters, function(results)
- if results then
- if type(cb) == 'function' then
- cb()
- else
- print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(count, count > 1 and 'players' or 'player', ESX.Math.Round((os.time() - time) / 1000000, 2)))
- end
- end
- end)
- end
+ )
end
-function ESX.GetPlayers()
- local sources = {}
-
- for k, v in pairs(ESX.Players) do
- sources[#sources + 1] = k
- end
-
- return sources
-end
+ESX.GetPlayers = GetPlayers
function ESX.GetExtendedPlayers(key, val)
local xPlayers = {}
@@ -245,11 +242,7 @@ function ESX.GetPlayerFromId(source)
end
function ESX.GetPlayerFromIdentifier(identifier)
- for k, v in pairs(ESX.Players) do
- if v.identifier == identifier then
- return v
- end
- end
+ return Core.playersByIdentifier[identifier]
end
function ESX.GetIdentifier(playerId)
diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua
index 8b4c00d3..456004e1 100644
--- a/[core]/es_extended/server/main.lua
+++ b/[core]/es_extended/server/main.lua
@@ -71,11 +71,10 @@ function createESXPlayer(identifier, playerId, data)
accounts[account] = money
end
+ local defaultGroup = "user"
if Core.IsPlayerAdmin(playerId) then
print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId))
defaultGroup = "admin"
- else
- defaultGroup = "user"
end
if not Config.Multichar then
@@ -243,12 +242,7 @@ function loadESXPlayer(identifier, playerId, isNew)
end
-- Position
- if result.position and result.position ~= '' then
- userData.coords = json.decode(result.position)
- else
- print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.')
- userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
- end
+ userData.coords = json.decode(result.position) or Config.DefaultSpawn
-- Skin
if result.skin and result.skin ~= '' then
@@ -280,6 +274,7 @@ function loadESXPlayer(identifier, playerId, isNew)
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job,
userData.loadout, userData.playerName, userData.coords)
ESX.Players[playerId] = xPlayer
+ Core.playersByIdentifier[identifier] = xPlayer
if userData.firstname then
xPlayer.set('firstName', userData.firstname)
@@ -308,10 +303,10 @@ function loadESXPlayer(identifier, playerId, isNew)
maxWeight = xPlayer.getMaxWeight(),
money = xPlayer.getMoney(),
sex = xPlayer.get("sex") or "m",
- firstName = xPlayer.get("firstName") or "John",
- lastName = xPlayer.get("lastName") or "Doe",
- dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
- height = xPlayer.get("height") or 120,
+ firstName = xPlayer.get("firstName") or "John",
+ lastName = xPlayer.get("lastName") or "Doe",
+ dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
+ height = xPlayer.get("height") or 120,
dead = false
}, isNew,
userData.skin)
@@ -342,6 +337,7 @@ AddEventHandler('playerDropped', function(reason)
if xPlayer then
TriggerEvent('esx:playerDropped', playerId, reason)
+ Core.playersByIdentifier[xPlayer.identifier] = nil
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
end)
@@ -353,6 +349,7 @@ AddEventHandler('esx:playerLogout', function(playerId, cb)
if xPlayer then
TriggerEvent('esx:playerDropped', playerId)
+ Core.playersByIdentifier[xPlayer.identifier] = nil
Core.SavePlayer(xPlayer, function()
ESX.Players[playerId] = nil
if cb then
diff --git a/[core]/es_extended/server/modules/actions.lua b/[core]/es_extended/server/modules/actions.lua
index 7bd6c29d..049e0ca1 100644
--- a/[core]/es_extended/server/modules/actions.lua
+++ b/[core]/es_extended/server/modules/actions.lua
@@ -15,20 +15,20 @@ if Config.EnableDebug then
print('esx:playerJumping', source)
end)
- AddEventHandler('esx:enteringVehicle', function(vehicle, plate, seat, netId)
- print('esx:enteringVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'netId', netId)
+ AddEventHandler('esx:enteringVehicle', function(plate, seat, netId)
+ print('esx:enteringVehicle', 'source', source, 'plate', plate, 'seat', seat, 'netId', netId)
end)
AddEventHandler('esx:enteringVehicleAborted', function()
print('esx:enteringVehicleAborted', source)
end)
- AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat, displayName, netId)
- print('esx:enteredVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
+ AddEventHandler('esx:enteredVehicle', function(plate, seat, displayName, netId)
+ print('esx:enteredVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
end)
- AddEventHandler('esx:exitedVehicle', function(vehicle, plate, seat, displayName, netId)
- print('esx:exitedVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
+ AddEventHandler('esx:exitedVehicle', function(plate, seat, displayName, netId)
+ print('esx:exitedVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
end)
end
\ No newline at end of file
diff --git a/[core]/es_extended/server/onesync.lua b/[core]/es_extended/server/onesync.lua
index 21e979c9..168a7bee 100644
--- a/[core]/es_extended/server/onesync.lua
+++ b/[core]/es_extended/server/onesync.lua
@@ -1,10 +1,9 @@
ESX.OneSync = {}
----@class vector3
----@field x number
----@field y number
----@field z number
-
+---@param source number|vector3
+---@param closest boolean
+---@param distance? number
+---@param ignore? table
local function getNearbyPlayers(source, closest, distance, ignore)
local result = {}
local count = 0
@@ -44,14 +43,14 @@ end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
----@param ignore table playerIds to ignore, where the key is playerId and value is true
+---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
return getNearbyPlayers(source, false, maxDistance, ignore)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
----@param ignore table playerIds to ignore, where the key is playerId and value is true
+---@param ignore? table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
return getNearbyPlayers(source, true, maxDistance, ignore)
end
@@ -59,7 +58,7 @@ end
---@param model number|string
---@param coords vector3|table
---@param heading number
----@param Properties table
+---@param properties table
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
local vehicleModel = joaat(model)
@@ -70,14 +69,14 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
if vehicleType then
local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
- if DoesEntityExist(createdVehicle) then
- local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
- vehicleProperties.NetId = networkId
- Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
- cb(networkId)
- else
- print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
+ if not DoesEntityExist(createdVehicle) then
+ return print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
end
+
+ local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
+ vehicleProperties.NetId = networkId
+ Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
+ cb(networkId)
else
print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
end
@@ -110,7 +109,7 @@ function ESX.OneSync.SpawnPed(model, coords, heading, cb)
CreateThread(function()
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
while not DoesEntityExist(entity) do Wait(50) end
- return entity
+ cb(NetworkGetNetworkIdFromEntity(entity))
end)
end
@@ -123,7 +122,7 @@ function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
CreateThread(function()
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
while not DoesEntityExist(entity) do Wait(50) end
- return entity
+ cb(NetworkGetNetworkIdFromEntity(entity))
end)
end
@@ -164,7 +163,7 @@ end
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
-function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter, cb)
+function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
diff --git a/[core]/es_extended/server/paycheck.lua b/[core]/es_extended/server/paycheck.lua
index 5c7b21d7..1f234a57 100644
--- a/[core]/es_extended/server/paycheck.lua
+++ b/[core]/es_extended/server/paycheck.lua
@@ -2,16 +2,15 @@ function StartPayCheck()
CreateThread(function()
while true do
Wait(Config.PaycheckInterval)
- local xPlayers = ESX.GetExtendedPlayers()
- for i = 1, #(xPlayers) do
- local xPlayer = xPlayers[i]
+
+ for player, xPlayer in pairs(ESX.Players) do
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary, "Welfare Check")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
@@ -21,21 +20,21 @@ function StartPayCheck()
xPlayer.addAccountMoney('bank', salary, "Paycheck")
account.removeMoney(salary)
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary, "Paycheck")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary, "Paycheck")
- TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
+ TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end
diff --git a/[core]/esx_context/fxmanifest.lua b/[core]/esx_context/fxmanifest.lua
index 6bc711a9..791bbf08 100644
--- a/[core]/esx_context/fxmanifest.lua
+++ b/[core]/esx_context/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
author 'ESX-Framework & Brayden'
description 'Offical ESX Legacy Context Menu'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
ui_page 'index.html'
diff --git a/[core]/esx_context/main.lua b/[core]/esx_context/main.lua
index 833b5464..55bfad9c 100644
--- a/[core]/esx_context/main.lua
+++ b/[core]/esx_context/main.lua
@@ -84,7 +84,7 @@ RegisterNUICallback("closed",function(data,cb)
Closed()
end)
-RegisterNUICallback("selected",function(data)
+RegisterNUICallback("selected",function(data,cb)
if not activeMenu
or not activeMenu.onSelect
or not data.index
@@ -102,9 +102,10 @@ RegisterNUICallback("selected",function(data)
end
activeMenu:onSelect(ele)
+ if cb then cb('ok') end
end)
-RegisterNUICallback("changed",function(data)
+RegisterNUICallback("changed",function(data,cb)
if not activeMenu
or not data.index
or not data.value
@@ -136,6 +137,7 @@ RegisterNUICallback("changed",function(data)
elseif ele.inputType == "radio" then
ele.inputValue = data.value
end
+ if cb then cb('ok') end
end)
-- Keybind
diff --git a/[core]/esx_example/README.md b/[core]/esx_example/README.md
deleted file mode 100644
index c23e9e9c..00000000
--- a/[core]/esx_example/README.md
+++ /dev/null
@@ -1,51 +0,0 @@
-### ESX Imports
-##### Similar to importing the ESX locale functions or MySQL-Async, there is now an import for ESX
-- Define `shared_script '@es_extended/imports.lua'` above all other scripts in your fxmanifest
-- This will define the ESX object for both the client and server
-##### The following event handler will also be created on the client
-```lua
- AddEventHandler('esx:setPlayerData', function(key, val)
- if GetInvokingResource() == 'es_extended' then
- ESX.PlayerData[key] = val
- if OnPlayerData ~= nil then OnPlayerData(key, val) end
- end
- end)
- ```
-- You will now receive updated ESX.PlayerData values whenever they change
- - This does not include inventory or loadout data and it should still be retrieved with `ESX.GetPlayerData()`
- - You can add your own functions to the import if you believe they will be useful in your resources
- - You can trigger certain events or functions based on the key and value received (example in client.lua)
- - The idea of this function is ensuring up-to-date values for `job, accounts, ped, and dead`
- - You can set any data this way if you want to share it between resources
- - Using `ESX.SetPlayerData('cuffed', true)` will create and set a new value that you can now reference anywhere
- - If you are using OneSync you could set certain values to set a state bag (useful for other players to reference)
-
-
-### Replacement for ESX.GetPlayers()
-##### Old resources would utilise the ESX.GetPlayers() function in a loop with ESX.GetPlayerFromId() to retrieve xPlayer data
-- This can be referred to as an xPlayer loop, and has been the cause for server hitches in resources such as esx_society and esx_status
-- It is commonly used in robbery scripts to get the active number of cops, or for determining the number of EMS in other places
-##### This method is outdated and should be replaced if you are using ESX Legacy
-```lua
- local xPlayers = ESX.GetPlayers()
- for i=1, #xPlayers, 1 do
- local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
- if xPlayer.job.name == 'police' then
- TriggerClientEvent('esx:showNotification', xPlayers[i], 'You are a cop!')
- end
- end
-```
-##### This new method retrieves all xPlayer data at once, reducing the number of function references being called
-```lua
- local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
- for _, xPlayer in pairs(xPlayers) do
- if xPlayer.job.name == 'police' then
- TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!')
- end
- end
-
- local xPlayers = ESX.GetExtendedPlayers('job', 'police') -- Returns xPlayers with the police job
- for _, xPlayer in pairs(xPlayers) do
- TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!')
- end
-```
diff --git a/[core]/esx_example/client/main.lua b/[core]/esx_example/client/main.lua
deleted file mode 100644
index 696a6fa8..00000000
--- a/[core]/esx_example/client/main.lua
+++ /dev/null
@@ -1,72 +0,0 @@
-RegisterNetEvent('esx:playerLoaded') -- Store the players data
-AddEventHandler('esx:playerLoaded', function(xPlayer, isNew)
- print(('Player Loaded. New | %s'):format(isNew))
- ESX.PlayerData = xPlayer
- ESX.PlayerLoaded = true
-end)
-
-RegisterNetEvent('esx:playerLogout') -- When a player logs out (multicharacter), reset their data
-AddEventHandler('esx:playerLogout', function()
- ESX.PlayerLoaded = false
- ESX.PlayerData = {}
-end)
-
--- These two functions can perform the same task
-RegisterNetEvent('esx:setJob')
-AddEventHandler('esx:setJob', function(job)
- print('PlayerData.job was set to '..job)
- if ESX.PlayerData.job.name ~= job.name then
- print('You are now in a different job')
- end
- ESX.PlayerData.job = job
-end)
-
-function OnPlayerData(key, val, last)
- if type(val) == 'table' then val = json.encode(val) end
- print(('PlayerData.%s was set to %s'):format(key, val))
- if key == 'job' then
- if last.name ~= val.name then
- print('You are now in a different job')
- end
- elseif key == 'dead' then -- However, this function can be used for other PlayerData
- if val == true then
- print('You die too easily')
- SetTimeout(2000, function()
- if ESX.PlayerData.dead then
- print('Why are you still dead?')
- end
- end)
- end
- end
-end
------------------------------------------------
-
-RegisterCommand('closestobject', function()
- local result = ESX.Game.GetClosestObject(GetEntityCoords(PlayerPedId()))
- print(result)
-end)
-
-RegisterCommand('closestped', function()
- local result = ESX.Game.GetClosestPed(GetEntityCoords(PlayerPedId()))
- print(result)
-end)
-
-RegisterCommand('closestplayer', function()
- local result = ESX.Game.GetClosestPlayer(GetEntityCoords(PlayerPedId()))
- print(result)
-end)
-
-RegisterCommand('closestvehicle', function()
- local result = ESX.Game.GetClosestVehicle(GetEntityCoords(PlayerPedId()))
- print(result)
-end)
-
-RegisterCommand('areaplayer', function()
- local result = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 20)
- print(json.encode(result))
-end)
-
-RegisterCommand('areavehicle', function()
- local result = ESX.Game.GetVehiclesInArea(GetEntityCoords(PlayerPedId()), 20)
- print(json.encode(result))
-end)
diff --git a/[core]/esx_example/fxmanifest.lua b/[core]/esx_example/fxmanifest.lua
deleted file mode 100644
index be55f747..00000000
--- a/[core]/esx_example/fxmanifest.lua
+++ /dev/null
@@ -1,15 +0,0 @@
-fx_version 'adamant'
-
-game 'gta5'
-
-description 'ESX Boilerplate'
-
-shared_script '@es_extended/imports.lua'
-
-server_scripts {
- 'server/main.lua'
-}
-
-client_scripts {
- 'client/main.lua'
-}
diff --git a/[core]/esx_example/server/main.lua b/[core]/esx_example/server/main.lua
deleted file mode 100644
index cc333502..00000000
--- a/[core]/esx_example/server/main.lua
+++ /dev/null
@@ -1,43 +0,0 @@
-CreateThread(function()
- Wait(3000)
- print('^1Do not run this resource in a live environment, it is solely intended for showcasing ESX functions^0')
-end)
-
-RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally
-AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
- print("Player | ".. playerId .. "spawned in")
- ESX.Players[playerId] = xPlayer.job.name
-end)
-
-RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to
-AddEventHandler('esx:setJob', function(playerId, job)
- print("Player | ".. playerId .. " | Changed Job. Job |".. job.label)
- ESX.Players[playerId] = job.name
-end)
-
-AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists
- print("Player | ".. playerId .. "Dropped. Reason | ".. reason)
- ESX.Players[playerId] = nil
-end)
-
-AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework
- if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart
- local players = {}
- for _, xPlayer in pairs(ESX.Players) do
- players[xPlayer.source] = xPlayer.job.name
- print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, xPlayer.source) )
- end
- ESX.Players = players -- Replace the data as it is a waste of memory
- end
-end)
-
-ESX.RegisterCommand('get', 'user', function(xPlayer, args)
- print("Player |".. xPlayer.source.. "| Fetching all users.")
- local xPlayers = ESX.GetExtendedPlayers(args.key, args.val) -- New hitchless xPlayer loop, with the ability to only return players with specific data
- for _, xTarget in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source
- print("ID - ".. xTarget.source.." | Name - "..xTarget.getName().." | Job - ".. xTarget.job.label)
- end
-end, true, {help = 'Display all online players with specific player data', validate = false, arguments = {
- {name = 'key', help = 'Variable to check (ie. job)', type = 'string'},
- {name = 'val', help = 'Value required (ie. police)', type = 'any'}
-}})
diff --git a/[core]/esx_identity/fxmanifest.lua b/[core]/esx_identity/fxmanifest.lua
index a04e812e..2e32480d 100644
--- a/[core]/esx_identity/fxmanifest.lua
+++ b/[core]/esx_identity/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Identity'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
shared_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_identity/locales/da.lua b/[core]/esx_identity/locales/da.lua
new file mode 100644
index 00000000..ab126312
--- /dev/null
+++ b/[core]/esx_identity/locales/da.lua
@@ -0,0 +1,39 @@
+Locales['da'] = {
+ ['show_active_character'] = 'Vis aktiv karakter',
+ ['active_character'] = 'Aktiv karakter: %s',
+ ['error_active_character'] = 'Der opstod en fejl under indhentning af dine data.',
+ ['delete_character'] = 'Slet din nuværende karakter.',
+ ['deleted_character'] = 'Karakter slettet',
+ ['error_delete_character'] = 'Der opstod et problem med at slette din karakter.',
+ ['thank_you_for_registering'] = 'Registreringen lykkedes. God fornøjelse!',
+ ['debug_xPlayer_get_first_name'] = 'Returnerer dit fornavn',
+ ['debug_xPlayer_get_last_name'] = 'Returnerer dit efternavn',
+ ['debug_xPlayer_get_full_name'] = 'Returnerer dit fulde navn',
+ ['debug_xPlayer_get_sex'] = 'Returnerer dit køn',
+ ['debug_xPlayer_get_dob'] = 'Returnerer din fødselsdato',
+ ['debug_xPlayer_get_height'] = 'Giver din højde tilbage',
+ ['error_debug_xPlayer_get_first_name'] = 'Der opstod et problem med at få dit fornavn.',
+ ['error_debug_xPlayer_get_last_name'] = 'Der opstod et problem med at få dit efternavn.',
+ ['error_debug_xPlayer_get_full_name'] = 'Der opstod et problem under indhentning af dit fulde navn.',
+ ['error_debug_xPlayer_get_sex'] = 'Der var et problem med at få dit sex.',
+ ['error_debug_xPlayer_get_dob'] = 'Der var et problem med at få din fødselsdato.',
+ ['error_debug_xPlayer_get_height'] = 'Der var et problem med at få din højde.',
+ ['return_debug_xPlayer_get_first_name'] = 'Fornavn: %s',
+ ['return_debug_xPlayer_get_last_name'] = 'Efternavn: %s',
+ ['return_debug_xPlayer_get_full_name'] = 'Fulde Navn: %s',
+ ['return_debug_xPlayer_get_sex'] = 'Køn: %s',
+ ['return_debug_xPlayer_get_dob'] = 'Fødselsdato: %s',
+ ['return_debug_xPlayer_get_height'] = 'Højde: %s Tommer',
+ ['data_incorrect'] = 'Ugyldige data. Prøv venligst igen.',
+ ['invalid_format'] = 'Ugyldigt dataformat. Prøv venligst igen.',
+ ['no_identifier'] = '[ESX Identitet]\nDer var et problem under indlæsning af din karakter!\nFejlkode: identifikator mangler\n\nDette skyldes, at din identifikator mangler. Venligst vend tilbage senere eller rapporter dette problem til serverejeren.',
+ ['missing_identity'] = '[ESX Identitet]\nDer var et problem med at indlæse din karakter!\nFejlkode: identitet mangler\n\nDet ser ud til, at din identitet mangler, prøv at oprette forbindelse igen.',
+ ['deleted_identity'] = 'Tegn slettet. Tilmeld dig igen for at oprette en ny karakter.',
+ ['already_registered'] = 'Du har allerede tilmeldt dig.',
+ ['invalid_firstname_format'] = 'Ugyldigt format (fornavn): Prøv venligst igen.',
+ ['invalid_lastname_format'] = 'Ugyldigt format (efternavn): Prøv igen.',
+ ['invalid_dob_format'] = 'Ugyldigt format (DOB): Prøv venligst igen.',
+ ['invalid_sex_format'] = 'Ugyldigt format (køn): Prøv venligst igen.',
+ ['invalid_height_format'] = 'Ugyldigt format (højde): Prøv venligst igen.'
+ }
+
diff --git a/[core]/esx_loadingscreen/fxmanifest.lua b/[core]/esx_loadingscreen/fxmanifest.lua
index 3ab7ad59..c4efb00a 100644
--- a/[core]/esx_loadingscreen/fxmanifest.lua
+++ b/[core]/esx_loadingscreen/fxmanifest.lua
@@ -1,5 +1,5 @@
game 'common'
-version '1.9.0'
+version '1.9.2'
fx_version 'cerulean'
author 'ESX-Framework'
lua54 'yes'
diff --git a/[core]/esx_menu_default/fxmanifest.lua b/[core]/esx_menu_default/fxmanifest.lua
index 8e0b4597..5a87e271 100644
--- a/[core]/esx_menu_default/fxmanifest.lua
+++ b/[core]/esx_menu_default/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu Default'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
client_scripts {'@es_extended/imports.lua', 'client/main.lua'}
diff --git a/[core]/esx_menu_dialog/client/main.lua b/[core]/esx_menu_dialog/client/main.lua
index f58986c9..2720c412 100644
--- a/[core]/esx_menu_dialog/client/main.lua
+++ b/[core]/esx_menu_dialog/client/main.lua
@@ -30,10 +30,9 @@ local function closeMenu(namespace, name)
name = name,
})
- if ESX.Table.SizeOf(OpenedMenus) == 0 then
+ if not next(OpenedMenus) then
SetNuiFocus(false)
end
-
end
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
@@ -78,24 +77,4 @@ AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
if menu.change ~= nil then
menu.change(data, menu)
end
-end)
-
-CreateThread(function()
- while true do
- Wait(0)
-
- if ESX.Table.SizeOf(OpenedMenus) > 0 then
- DisableControlAction(0, 1, true) -- LookLeftRight
- DisableControlAction(0, 2, true) -- LookUpDown
- DisableControlAction(0, 142, true) -- MeleeAttackAlternate
- DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
- DisableControlAction(0, 12, true) -- WeaponWheelUpDown
- DisableControlAction(0, 14, true) -- WeaponWheelNext
- DisableControlAction(0, 15, true) -- WeaponWheelPrev
- DisableControlAction(0, 16, true) -- SelectNextWeapon
- DisableControlAction(0, 17, true) -- SelectPrevWeapon
- else
- Wait(500)
- end
- end
end)
\ No newline at end of file
diff --git a/[core]/esx_menu_dialog/fxmanifest.lua b/[core]/esx_menu_dialog/fxmanifest.lua
index 07150068..89cfe460 100644
--- a/[core]/esx_menu_dialog/fxmanifest.lua
+++ b/[core]/esx_menu_dialog/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu Dialog'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
client_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_menu_list/fxmanifest.lua b/[core]/esx_menu_list/fxmanifest.lua
index 4f581c82..e6ec9fdf 100644
--- a/[core]/esx_menu_list/fxmanifest.lua
+++ b/[core]/esx_menu_list/fxmanifest.lua
@@ -4,7 +4,7 @@ game 'gta5'
description 'ESX Menu List'
lua54 'yes'
-version '1.9.0'
+version '1.9.2'
client_scripts {
'@es_extended/imports.lua',
diff --git a/[core]/esx_multicharacter/fxmanifest.lua b/[core]/esx_multicharacter/fxmanifest.lua
index 42c50da6..f5355dfe 100644
--- a/[core]/esx_multicharacter/fxmanifest.lua
+++ b/[core]/esx_multicharacter/fxmanifest.lua
@@ -2,7 +2,7 @@ fx_version 'cerulean'
game 'gta5'
author 'ESX-Framework - Linden - KASH'
description 'Official Multicharacter System For ESX Legacy'
-version '1.9.0'
+version '1.9.2'
lua54 'yes'
dependencies {'es_extended', 'esx_context', 'esx_identity', 'esx_skin'}
diff --git a/[core]/esx_multicharacter/locales/da.lua b/[core]/esx_multicharacter/locales/da.lua
new file mode 100644
index 00000000..648138cf
--- /dev/null
+++ b/[core]/esx_multicharacter/locales/da.lua
@@ -0,0 +1,33 @@
+Locales["da"] = {
+ ["male"] = "Mand",
+ ["female"] = "Kvinde",
+ ["select_char"] = "Vælg karakter",
+ ["select_char_description"] = "Vælg en karakter at spille som.",
+ ["create_char"] = "Ny Karakter",
+ ["char_play"] = "Spil",
+ ["char_play_description"] = "Fortsæt ind i byen.",
+ ["char_disabled"] = "Deaktiveret",
+ ["char_disabled_description"] = "Denne karakter er ubrugelig.",
+ ["char_delete"] = "Slet",
+ ["char_delete_description"] = "Fjern denne karakter permanent.",
+ ["char_delete_confirmation"] = "Slet bekræftelse",
+ ["char_delete_confirmation_description"] = "Er du sikker på at fjerne det valgte karakter?",
+ ["char_delete_yes_description"] = "Ja, jeg er sikker på at fjerne det valgte karakter",
+ ["char_delete_no_description"] = "Nej, vend tilbage til karakter-indstillinger",
+ ["character"] = "Karakter: %s",
+ ["return"] = "Tilbage",
+ ["return_description"] = "Vend tilbage til valg af karaktere.",
+ ["command_setslots"] = "Indstil flerkarakters slotsnummer for en spiller",
+ ["command_remslots"] = "Fjern flerkarakters slotsnummer for en spiller",
+ ["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
+ ["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
+ ["command_charslot"] = "Karakterens plads nummer",
+ ["command_identifier"] = "Spiller-id",
+ ["command_slots"] = "# af slots",
+ ["slotsadd"] = "Du føjede %s slots til %s",
+ ["slotsedit"] = "Du indstillerde %s slots til %s",
+ ["slotsrem"] = "Du fjernede slots til %s",
+ ["charenabled"] = "Du aktiverede karakter #%s af %s",
+ ["chardisabled"] = "Du deaktiverede tegn #%s af %s",
+ ["charnotfound"] = "Karakter #%s af %s eksisterer ikke",
+}
diff --git a/[core]/esx_multicharacter/server/main.lua b/[core]/esx_multicharacter/server/main.lua
index 782fc43b..65d84d46 100644
--- a/[core]/esx_multicharacter/server/main.lua
+++ b/[core]/esx_multicharacter/server/main.lua
@@ -94,8 +94,12 @@ elseif ESX.GetConfig().Multichar == true then
local identifier = GetIdentifier(source)
if identifier then
- if ESX.Players[identifier] then
- deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier))
+ if not ESX.GetConfig().EnableDebug then
+ if ESX.Players[identifier] then
+ deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier))
+ else
+ deferrals.done()
+ end
else
deferrals.done()
end
diff --git a/[core]/esx_notify/fxmanifest.lua b/[core]/esx_notify/fxmanifest.lua
index fc2568c8..6ec61966 100644
--- a/[core]/esx_notify/fxmanifest.lua
+++ b/[core]/esx_notify/fxmanifest.lua
@@ -1,7 +1,7 @@
fx_version 'adamant'
lua54 'yes'
game 'gta5'
-version '1.9.0'
+version '1.9.2'
author 'ESX-Framework'
description 'Official NUI Notification system for ESX'
diff --git a/[core]/esx_progressbar/Progress.lua b/[core]/esx_progressbar/Progress.lua
index e82cb05c..96a638fb 100644
--- a/[core]/esx_progressbar/Progress.lua
+++ b/[core]/esx_progressbar/Progress.lua
@@ -1,50 +1,50 @@
local CurrentProgress = nil
local function Progressbar(message,length,Options)
- local Canceled = false
- if not CurrentProgress then
- CurrentProgress = Options or {}
- if CurrentProgress.animation then
- if CurrentProgress.animation.type == "anim" then
- ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
- TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
- RemoveAnimDict(CurrentProgress.animation.dict)
- end)
- elseif CurrentProgress.animation.type == "Scenario" then
- TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
- end
+ if CurrentProgress then
+ return false
+ end
+ CurrentProgress = Options or {}
+ if CurrentProgress.animation then
+ if CurrentProgress.animation.type == "anim" then
+ ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
+ TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
+ RemoveAnimDict(CurrentProgress.animation.dict)
+ end)
+ elseif CurrentProgress.animation.type == "Scenario" then
+ TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
end
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(),CurrentProgress.FreezePlayer) end
- SendNuiMessage(json.encode({
- type = "Progressbar",
- length = length or 3000,
- message = message or "ESX-Framework"
- }))
- CurrentProgress.length = length or 3000
- while CurrentProgress ~= nil do
- if CurrentProgress.length > 0 then
- CurrentProgress.length -= 1000
- else
- ClearPedTasks(ESX.PlayerData.ped)
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
- if CurrentProgress.onFinish then CurrentProgress.onFinish() end
- CurrentProgress = nil
- end
- Wait(1000)
+ end
+ if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), CurrentProgress.FreezePlayer) end
+ SendNUIMessage({
+ type = "Progressbar",
+ length = length or 3000,
+ message = message or "ESX-Framework"
+ })
+ CurrentProgress.length = length or 3000
+ while CurrentProgress ~= nil do
+ if CurrentProgress.length > 0 then
+ CurrentProgress.length -= 1000
+ else
+ ClearPedTasks(ESX.PlayerData.ped)
+ if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
+ if CurrentProgress.onFinish then CurrentProgress.onFinish() end
+ CurrentProgress = nil
end
+ Wait(1000)
end
end
ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", function()
if not CurrentProgress then return end
if not CurrentProgress.onCancel then return end
- SendNuiMessage(json.encode({
+ SendNUIMessage({
type = "Close"
- }))
- ClearPedTasks(ESX.PlayerData.ped)
- if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
- CurrentProgress.canceled = true
- CurrentProgress.length = 0
- CurrentProgress.onCancel()
- CurrentProgress = nil
+ })
+ ClearPedTasks(ESX.PlayerData.ped)
+ if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
+ CurrentProgress.canceled = true
+ CurrentProgress.length = 0
+ CurrentProgress.onCancel()
+ CurrentProgress = nil
end)
-exports('Progressbar', Progressbar)
\ No newline at end of file
+exports('Progressbar', Progressbar)
diff --git a/[core]/esx_progressbar/nui/index.html b/[core]/esx_progressbar/nui/index.html
index dcf006ee..390c6c7c 100644
--- a/[core]/esx_progressbar/nui/index.html
+++ b/[core]/esx_progressbar/nui/index.html
@@ -1,10 +1,8 @@
-
-