refactor(es_extended\client\main.lua): entity check VehicleProperties Statebag handler

This commit is contained in:
wobozkyng
2022-12-08 17:55:48 +07:00
parent 684752c8ae
commit 3f5a090125
+2 -2
View File
@@ -203,8 +203,8 @@ AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
local NetId = value.NetId local NetId = value.NetId
local Vehicle = NetworkGetEntityFromNetworkId(NetId) local Vehicle = NetworkGetEntityFromNetworkId(NetId)
local Tries = 0 local Tries = 0
while not DoesEntityExist(Vehicle) do while Vehicle == 0 do
local Vehicle = NetworkGetEntityFromNetworkId(NetId) Vehicle = NetworkGetEntityFromNetworkId(NetId)
Wait(100) Wait(100)
Tries = Tries + 1 Tries = Tries + 1
if Tries > 300 then if Tries > 300 then