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Improved ammo handling
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@@ -430,10 +430,10 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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})
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end
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TriggerClientEvent('esx:addWeapon', self.source, weaponName, ammo)
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TriggerClientEvent("esx:addInventoryItem", self.source, {label = weaponLabel}, 1)
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TriggerClientEvent('esx:addInventoryItem', self.source, {label = weaponLabel}, 1)
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end
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self.removeWeapon = function(weaponName)
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self.removeWeapon = function(weaponName, ammo)
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local weaponLabel = weaponName
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@@ -453,8 +453,8 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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end
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end
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TriggerClientEvent('esx:removeWeapon', self.source, weaponName)
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TriggerClientEvent("esx:removeInventoryItem", self.source, {label = weaponLabel}, 1)
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TriggerClientEvent('esx:removeWeapon', self.source, weaponName, ammo)
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TriggerClientEvent('esx:removeInventoryItem', self.source, {label = weaponLabel}, 1)
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end
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return self
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