Indent cleanup

This commit is contained in:
ElPumpo
2019-04-17 11:38:12 +02:00
parent 16a78f4613
commit 3d27e2b0a6
3 changed files with 7 additions and 44 deletions
+2 -26
View File
@@ -12,7 +12,6 @@ AddEventHandler('es:playerLoaded', function(source, _player)
}
TriggerEvent('es:getPlayerFromId', _source, function(player)
-- Update user name in DB
table.insert(tasks, function(cb)
MySQL.Async.execute('UPDATE `users` SET `name` = @name WHERE `identifier` = @identifier', {
@@ -78,7 +77,6 @@ AddEventHandler('es:playerLoaded', function(source, _player)
end
if not found then
table.insert(userData.inventory, {
name = k,
count = 0,
@@ -90,7 +88,6 @@ AddEventHandler('es:playerLoaded', function(source, _player)
})
local scope = function(item, identifier)
table.insert(tasks2, function(cb2)
MySQL.Async.execute('INSERT INTO user_inventory (identifier, item, count) VALUES (@identifier, @item, @count)', {
['@identifier'] = identifier,
@@ -100,11 +97,9 @@ AddEventHandler('es:playerLoaded', function(source, _player)
cb2()
end)
end)
end
scope(k, player.getIdentifier())
end
end
@@ -204,11 +199,9 @@ AddEventHandler('es:playerLoaded', function(source, _player)
-- Run Tasks
Async.parallel(tasks, function(results)
local xPlayer = CreateExtendedPlayer(player, userData.accounts, userData.inventory, userData.job, userData.loadout, userData.playerName, userData.lastPosition)
xPlayer.getMissingAccounts(function(missingAccounts)
if #missingAccounts > 0 then
for i=1, #missingAccounts, 1 do
@@ -237,24 +230,21 @@ AddEventHandler('es:playerLoaded', function(source, _player)
})
xPlayer.displayMoney(xPlayer.getMoney())
end)
end)
end)
end)
AddEventHandler('playerDropped', function(reason)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if xPlayer ~= nil then
if xPlayer then
TriggerEvent('esx:playerDropped', _source, reason)
ESX.SavePlayer(xPlayer, function()
ESX.Players[_source] = nil
ESX.Players[_source] = nil
ESX.LastPlayerData[_source] = nil
end)
end
@@ -303,13 +293,11 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
elseif type == 'item_money' then
if itemCount > 0 and sourceXPlayer.getMoney() >= itemCount then
sourceXPlayer.removeMoney(itemCount)
targetXPlayer.addMoney (itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_money', ESX.Math.GroupDigits(itemCount), targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_money', ESX.Math.GroupDigits(itemCount), sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
end
@@ -317,13 +305,11 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
elseif type == 'item_account' then
if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
sourceXPlayer.removeAccountMoney(itemName, itemCount)
targetXPlayer.addAccountMoney (itemName, itemCount)
TriggerClientEvent('esx:showNotification', _source, _U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.AccountLabels[itemName], sourceXPlayer.name))
else
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
end
@@ -331,7 +317,6 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
elseif type == 'item_weapon' then
if not targetXPlayer.hasWeapon(itemName) then
sourceXPlayer.removeWeapon(itemName)
targetXPlayer.addWeapon(itemName, itemCount)
@@ -344,14 +329,12 @@ AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCo
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon', weaponLabel, targetXPlayer.name))
TriggerClientEvent('esx:showNotification', target, _U('received_weapon', weaponLabel, sourceXPlayer.name))
end
else
TriggerClientEvent('esx:showNotification', _source, _U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
TriggerClientEvent('esx:showNotification', _source, _U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
end
end
end)
RegisterServerEvent('esx:removeInventoryItem')
@@ -363,7 +346,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_quantity'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local xItem = xPlayer.getInventoryItem(itemName)
@@ -376,7 +358,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_standard', itemCount, xItem.label))
end
end
elseif type == 'item_money' then
@@ -384,7 +365,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local playerCash = xPlayer.getMoney()
@@ -397,7 +377,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
ESX.CreatePickup('item_money', 'money', itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_money', ESX.Math.GroupDigits(itemCount)))
end
end
elseif type == 'item_account' then
@@ -405,7 +384,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
if itemCount == nil or itemCount < 1 then
TriggerClientEvent('esx:showNotification', _source, _U('imp_invalid_amount'))
else
local xPlayer = ESX.GetPlayerFromId(source)
local account = xPlayer.getAccount(itemName)
@@ -418,7 +396,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, _source)
TriggerClientEvent('esx:showNotification', _source, _U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
end
end
elseif type == 'item_weapon' then
@@ -449,7 +426,6 @@ AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
end
end
end)
RegisterServerEvent('esx:useItem')