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Fix taxi crashes NEED es_extended UPDATE
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+12
-24
@@ -53,21 +53,19 @@ function ShowLoadingPromt(msg, time, type)
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end)
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end
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function GetRandomPed()
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function GetRandomWalkingNPC()
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local peds = {}
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local handle, ped = FindFirstPed()
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local success = nil
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local search = {}
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local peds = ESX.Game.GetPeds()
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repeat
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table.insert(peds, ped)
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success, ped = FindNextPed(handle)
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until not success
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for i=1, #peds, 1 do
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if IsPedHuman(peds[i]) and IsPedWalking(peds[i]) and not IsPedAPlayer(peds[i]) then
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table.insert(search, peds[i])
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end
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end
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EndFindPed(handle)
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if #peds > 0 then
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return peds[GetRandomIntInRange(1, #peds)]
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if #search > 0 then
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return search[GetRandomIntInRange(1, #search)]
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end
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end
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@@ -480,17 +478,9 @@ Citizen.CreateThread(function()
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if OnJob and IsPedInAnyVehicle(playerPed, false) and GetEntitySpeed(playerPed) > 0 then
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while CurrentCustomer == nil do
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CurrentCustomer = GetRandomWalkingNPC()
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local ped = GetRandomPed()
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if DoesEntityExist(ped) and IsPedHuman(ped) and IsPedWalking(ped) and not IsPedAPlayer(ped) then
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CurrentCustomer = ped
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end
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end
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if DoesEntityExist(CurrentCustomer) and IsEntityAPed(CurrentCustomer) then
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if CurrentCustomer ~= nil then
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CurrentCustomerBlip = AddBlipForEntity(CurrentCustomer)
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@@ -509,8 +499,6 @@ Citizen.CreateThread(function()
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ESX.ShowNotification(_U('customer_found'))
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else
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CurrentCustomer = nil
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end
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end
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