diff --git a/client/main.lua b/client/main.lua
index d5ef5c40..e2d024f5 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -1,7 +1,6 @@
-local PlayerData, CurrentActionData, handcuffTimer, dragStatus, blipsCops, currentTask, spawnedVehicles = {}, {}, {}, {}, {}, {}, {}
-local HasAlreadyEnteredMarker, isDead, isHandcuffed, hasAlreadyJoined, playerInService, isInShopMenu = false, false, false, false, false, false
+local CurrentActionData, handcuffTimer, dragStatus, blipsCops, currentTask = {}, {}, {}, {}, {}
local LastStation, LastPart, LastPartNum, LastEntity, CurrentAction, CurrentActionMsg
-dragStatus.isDragged = false
+dragStatus.isDragged, isInShopMenu = false, false
ESX = nil
Citizen.CreateThread(function()
@@ -14,7 +13,7 @@ Citizen.CreateThread(function()
Citizen.Wait(10)
end
- PlayerData = ESX.GetPlayerData()
+ ESX.PlayerData = ESX.GetPlayerData()
end)
function cleanPlayer(playerPed)
@@ -49,7 +48,7 @@ end
function OpenCloakroomMenu()
local playerPed = PlayerPedId()
- local grade = PlayerData.job.grade_name
+ local grade = ESX.PlayerData.job.grade_name
local elements = {
{label = _U('citizen_wear'), value = 'citizen_wear'},
@@ -230,346 +229,6 @@ function OpenArmoryMenu(station)
end)
end
-function OpenVehicleSpawnerMenu(type, station, part, partNum)
- local playerCoords = GetEntityCoords(PlayerPedId())
- PlayerData = ESX.GetPlayerData()
- local elements = {
- {label = _U('garage_storeditem'), action = 'garage'},
- {label = _U('garage_storeitem'), action = 'store_garage'},
- {label = _U('garage_buyitem'), action = 'buy_vehicle'}
- }
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
- title = _U('garage_title'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- if data.current.action == 'buy_vehicle' then
- local shopElements, shopCoords = {}
-
- if type == 'car' then
- shopCoords = Config.PoliceStations[station].Vehicles[partNum].InsideShop
- local authorizedVehicles = Config.AuthorizedVehicles[PlayerData.job.grade_name]
-
- if #Config.AuthorizedVehicles.Shared > 0 then
- for k,vehicle in ipairs(Config.AuthorizedVehicles.Shared) do
- table.insert(shopElements, {
- label = ('%s - %s'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
- name = vehicle.label,
- model = vehicle.model,
- price = vehicle.price,
- type = 'car'
- })
- end
- end
-
- if #authorizedVehicles > 0 then
- for k,vehicle in ipairs(authorizedVehicles) do
- table.insert(shopElements, {
- label = ('%s - %s'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
- name = vehicle.label,
- model = vehicle.model,
- price = vehicle.price,
- type = 'car'
- })
- end
- else
- if #Config.AuthorizedVehicles.Shared == 0 then
- return
- end
- end
- elseif type == 'helicopter' then
- shopCoords = Config.PoliceStations[station].Helicopters[partNum].InsideShop
- local authorizedHelicopters = Config.AuthorizedHelicopters[PlayerData.job.grade_name]
-
- if #authorizedHelicopters > 0 then
- for k,vehicle in ipairs(authorizedHelicopters) do
- table.insert(shopElements, {
- label = ('%s - %s'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
- name = vehicle.label,
- model = vehicle.model,
- price = vehicle.price,
- livery = vehicle.livery or nil,
- type = 'helicopter'
- })
- end
- else
- ESX.ShowNotification(_U('helicopter_notauthorized'))
- return
- end
- end
-
- OpenShopMenu(shopElements, playerCoords, shopCoords)
- elseif data.current.action == 'garage' then
- local garage = {}
-
- ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
- if #jobVehicles > 0 then
- for k,v in ipairs(jobVehicles) do
- local props = json.decode(v.vehicle)
- local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
- local label = ('%s - %s: '):format(vehicleName, props.plate)
-
- if v.stored then
- label = label .. ('%s'):format(_U('garage_stored'))
- else
- label = label .. ('%s'):format(_U('garage_notstored'))
- end
-
- table.insert(garage, {
- label = label,
- stored = v.stored,
- model = props.model,
- vehicleProps = props
- })
- end
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
- title = _U('garage_title'),
- align = 'top-left',
- elements = garage
- }, function(data2, menu2)
- if data2.current.stored then
- local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(station, part, partNum)
-
- if foundSpawn then
- menu2.close()
-
- ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
- ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
-
- TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
- ESX.ShowNotification(_U('garage_released'))
- end)
- end
- else
- ESX.ShowNotification(_U('garage_notavailable'))
- end
- end, function(data2, menu2)
- menu2.close()
- end)
- else
- ESX.ShowNotification(_U('garage_empty'))
- end
- end, type)
- elseif data.current.action == 'store_garage' then
- StoreNearbyVehicle(playerCoords)
- end
- end, function(data, menu)
- menu.close()
- end)
-end
-
-function StoreNearbyVehicle(playerCoords)
- local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
-
- if #vehicles > 0 then
- for k,v in ipairs(vehicles) do
-
- -- Make sure the vehicle we're saving is empty, or else it wont be deleted
- if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
- table.insert(vehiclePlates, {
- vehicle = v,
- plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
- })
- end
- end
- else
- ESX.ShowNotification(_U('garage_store_nearby'))
- return
- end
-
- ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(storeSuccess, foundNum)
- if storeSuccess then
- local vehicleId = vehiclePlates[foundNum]
- local attempts = 0
- ESX.Game.DeleteVehicle(vehicleId.vehicle)
- IsBusy = true
-
- Citizen.CreateThread(function()
- BeginTextCommandBusyspinnerOn('STRING')
- AddTextComponentSubstringPlayerName(_U('garage_storing'))
- EndTextCommandBusyspinnerOn(4)
-
- while IsBusy do
- Citizen.Wait(100)
- end
-
- BusyspinnerOff()
- end)
-
- -- Workaround for vehicle not deleting when other players are near it.
- while DoesEntityExist(vehicleId.vehicle) do
- Citizen.Wait(500)
- attempts = attempts + 1
-
- -- Give up
- if attempts > 30 then
- break
- end
-
- vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
- if #vehicles > 0 then
- for k,v in ipairs(vehicles) do
- if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
- ESX.Game.DeleteVehicle(v)
- break
- end
- end
- end
- end
-
- IsBusy = false
- ESX.ShowNotification(_U('garage_has_stored'))
- else
- ESX.ShowNotification(_U('garage_has_notstored'))
- end
- end, vehiclePlates)
-end
-
-function GetAvailableVehicleSpawnPoint(station, part, partNum)
- local spawnPoints = Config.PoliceStations[station][part][partNum].SpawnPoints
- local found, foundSpawnPoint = false, nil
-
- for i=1, #spawnPoints, 1 do
- if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
- found, foundSpawnPoint = true, spawnPoints[i]
- break
- end
- end
-
- if found then
- return true, foundSpawnPoint
- else
- ESX.ShowNotification(_U('vehicle_blocked'))
- return false
- end
-end
-
-function OpenShopMenu(elements, restoreCoords, shopCoords)
- local playerPed = PlayerPedId()
- isInShopMenu = true
-
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
- title = _U('vehicleshop_title'),
- align = 'top-left',
- elements = elements
- }, function(data, menu)
- ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
- title = _U('vehicleshop_confirm', data.current.name, data.current.price),
- align = 'top-left',
- elements = {
- {label = _U('confirm_no'), value = 'no'},
- {label = _U('confirm_yes'), value = 'yes'}
- }}, function(data2, menu2)
- if data2.current.value == 'yes' then
- local newPlate = exports['esx_vehicleshop']:GeneratePlate()
- local vehicle = GetVehiclePedIsIn(playerPed, false)
- local props = ESX.Game.GetVehicleProperties(vehicle)
- props.plate = newPlate
-
- ESX.TriggerServerCallback('esx_policejob:buyJobVehicle', function (bought)
- if bought then
- ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
-
- isInShopMenu = false
- ESX.UI.Menu.CloseAll()
- DeleteSpawnedVehicles()
- FreezeEntityPosition(playerPed, false)
- SetEntityVisible(playerPed, true)
-
- ESX.Game.Teleport(playerPed, restoreCoords)
- else
- ESX.ShowNotification(_U('vehicleshop_money'))
- menu2.close()
- end
- end, props, data.current.type)
- else
- menu2.close()
- end
- end, function(data2, menu2)
- menu2.close()
- end)
- end, function(data, menu)
- isInShopMenu = false
- ESX.UI.Menu.CloseAll()
-
- DeleteSpawnedVehicles()
- FreezeEntityPosition(playerPed, false)
- SetEntityVisible(playerPed, true)
-
- ESX.Game.Teleport(playerPed, restoreCoords)
- end, function(data, menu)
- DeleteSpawnedVehicles()
- WaitForVehicleToLoad(data.current.model)
-
- ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
- SetModelAsNoLongerNeeded(data.current.model)
-
- if data.current.livery then
- SetVehicleModKit(vehicle, 0)
- SetVehicleLivery(vehicle, data.current.livery)
- end
- end)
- end)
-
- WaitForVehicleToLoad(elements[1].model)
- ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
- table.insert(spawnedVehicles, vehicle)
- TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
- FreezeEntityPosition(vehicle, true)
- SetModelAsNoLongerNeeded(elements[1].model)
-
- if elements[1].livery then
- SetVehicleModKit(vehicle, 0)
- SetVehicleLivery(vehicle, elements[1].livery)
- end
- end)
-end
-
-Citizen.CreateThread(function()
- while true do
- Citizen.Wait(0)
-
- if isInShopMenu then
- DisableControlAction(0, 75, true) -- Disable exit vehicle
- DisableControlAction(27, 75, true) -- Disable exit vehicle
- else
- Citizen.Wait(500)
- end
- end
-end)
-
-function DeleteSpawnedVehicles()
- while #spawnedVehicles > 0 do
- local vehicle = spawnedVehicles[1]
- ESX.Game.DeleteVehicle(vehicle)
- table.remove(spawnedVehicles, 1)
- end
-end
-
-function WaitForVehicleToLoad(modelHash)
- modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
-
- if not HasModelLoaded(modelHash) then
- RequestModel(modelHash)
-
- BeginTextCommandBusyspinnerOn('STRING')
- AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
- EndTextCommandBusyspinnerOn(4)
-
- while not HasModelLoaded(modelHash) do
- Citizen.Wait(0)
- DisableAllControlActions(0)
- end
-
- BusyspinnerOff()
- end
-end
-
function OpenPoliceActionsMenu()
ESX.UI.Menu.CloseAll()
@@ -1041,7 +700,7 @@ function OpenBuyWeaponsMenu()
local playerPed = PlayerPedId()
PlayerData = ESX.GetPlayerData()
- for k,v in ipairs(Config.AuthorizedWeapons[PlayerData.job.grade_name]) do
+ for k,v in ipairs(Config.AuthorizedWeapons[ESX.PlayerData.job.grade_name]) do
local weaponNum, weapon = ESX.GetWeapon(v.weapon)
local components, label = {}
local hasWeapon = HasPedGotWeapon(playerPed, GetHashKey(v.weapon), false)
@@ -1244,7 +903,7 @@ end
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
- PlayerData.job = job
+ ESX.PlayerData.job = job
Citizen.Wait(5000)
TriggerServerEvent('esx_policejob:forceBlip')
@@ -1263,7 +922,7 @@ end)
-- don't show dispatches if the player isn't in service
AddEventHandler('esx_phone:cancelMessage', function(dispatchNumber)
- if PlayerData.job and PlayerData.job.name == 'police' and PlayerData.job.name == dispatchNumber then
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and ESX.PlayerData.job.name == dispatchNumber then
-- if esx_service is enabled
if Config.EnableESXService and not playerInService then
CancelEvent()
@@ -1306,7 +965,7 @@ end)
AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
local playerPed = PlayerPedId()
- if PlayerData.job and PlayerData.job.name == 'police' and IsPedOnFoot(playerPed) then
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and IsPedOnFoot(playerPed) then
CurrentAction = 'remove_entity'
CurrentActionMsg = _U('remove_prop')
CurrentActionData = {entity = entity}
@@ -1553,7 +1212,7 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
- if PlayerData.job and PlayerData.job.name == 'police' then
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then
local playerPed = PlayerPedId()
local playerCoords = GetEntityCoords(playerPed)
local isInMarker, hasExited, letSleep = false, false, true
@@ -1612,7 +1271,7 @@ Citizen.CreateThread(function()
end
end
- if Config.EnablePlayerManagement and PlayerData.job.grade_name == 'boss' then
+ if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
for i=1, #v.BossActions, 1 do
local distance = #(playerCoords - v.BossActions[i])
@@ -1714,7 +1373,7 @@ Citizen.CreateThread(function()
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
- if IsControlJustReleased(0, 38) and PlayerData.job and PlayerData.job.name == 'police' then
+ if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then
if CurrentAction == 'menu_cloakroom' then
OpenCloakroomMenu()
@@ -1761,7 +1420,7 @@ Citizen.CreateThread(function()
end
end -- CurrentAction end
- if IsControlJustReleased(0, 167) and not isDead and PlayerData.job and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') then
+ if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') then
if not Config.EnableESXService then
OpenPoliceActionsMenu()
elseif playerInService then
@@ -1820,7 +1479,7 @@ AddEventHandler('esx_policejob:updateBlip', function()
end
-- Is the player a cop? In that case show all the blips for other cops
- if PlayerData.job and PlayerData.job.name == 'police' then
+ if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
for i=1, #players, 1 do
if players[i].job.name == 'police' then
diff --git a/client/vehicle.lua b/client/vehicle.lua
new file mode 100644
index 00000000..a0af0aec
--- /dev/null
+++ b/client/vehicle.lua
@@ -0,0 +1,322 @@
+
+local spawnedVehicles = {}
+
+function OpenVehicleSpawnerMenu(type, station, part, partNum)
+ local playerCoords = GetEntityCoords(PlayerPedId())
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
+ title = _U('garage_title'),
+ align = 'top-left',
+ elements = {
+ {label = _U('garage_storeditem'), action = 'garage'},
+ {label = _U('garage_storeitem'), action = 'store_garage'},
+ {label = _U('garage_buyitem'), action = 'buy_vehicle'}
+ }}, function(data, menu)
+ if data.current.action == 'buy_vehicle' then
+ local shopElements = {}
+ local shopCoords = Config.PoliceStations[station][part][partNum].InsideShop
+ local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
+
+ if #authorizedVehicles > 0 then
+ for k,vehicle in ipairs(authorizedVehicles) do
+ if IsModelInCdimage(vehicle.model) then
+ local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
+
+ table.insert(shopElements, {
+ label = ('%s - %s'):format(vehicleLabel, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
+ name = vehicleLabel,
+ model = vehicle.model,
+ price = vehicle.price,
+ props = vehicle.props,
+ type = type
+ })
+ end
+ end
+
+ if #shopElements > 0 then
+ OpenShopMenu(shopElements, playerCoords, shopCoords)
+ else
+ ESX.ShowNotification(_U('garage_notauthorized'))
+ end
+ else
+ ESX.ShowNotification(_U('garage_notauthorized'))
+ end
+ elseif data.current.action == 'garage' then
+ local garage = {}
+
+ ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
+ if #jobVehicles > 0 then
+ local allVehicleProps = {}
+
+ for k,v in ipairs(jobVehicles) do
+ local props = json.decode(v.vehicle)
+
+ if IsModelInCdimage(props.model) then
+ local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
+ local label = ('%s - %s: '):format(vehicleName, props.plate)
+
+ if v.stored then
+ label = label .. ('%s'):format(_U('garage_stored'))
+ else
+ label = label .. ('%s'):format(_U('garage_notstored'))
+ end
+
+ table.insert(garage, {
+ label = label,
+ stored = v.stored,
+ model = props.model,
+ plate = props.plate
+ })
+
+ allVehicleProps[props.plate] = props
+ end
+ end
+
+ if #garage > 0 then
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
+ title = _U('garage_title'),
+ align = 'top-left',
+ elements = garage
+ }, function(data2, menu2)
+ if data2.current.stored then
+ local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(station, part, partNum)
+
+ if foundSpawn then
+ menu2.close()
+
+ ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
+ local vehicleProps = allVehicleProps[data2.current.plate]
+ ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
+
+ TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false)
+ ESX.ShowNotification(_U('garage_released'))
+ end)
+ end
+ else
+ ESX.ShowNotification(_U('garage_notavailable'))
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ else
+ ESX.ShowNotification(_U('garage_empty'))
+ end
+ else
+ ESX.ShowNotification(_U('garage_empty'))
+ end
+ end, type)
+ elseif data.current.action == 'store_garage' then
+ StoreNearbyVehicle(playerCoords)
+ end
+ end, function(data, menu)
+ menu.close()
+ end)
+end
+
+function StoreNearbyVehicle(playerCoords)
+ local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
+
+ if #vehicles > 0 then
+ for k,v in ipairs(vehicles) do
+
+ -- Make sure the vehicle we're saving is empty, or else it wont be deleted
+ if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
+ table.insert(vehiclePlates, {
+ vehicle = v,
+ plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
+ })
+ end
+ end
+ else
+ ESX.ShowNotification(_U('garage_store_nearby'))
+ return
+ end
+
+ ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(storeSuccess, foundNum)
+ if storeSuccess then
+ local vehicleId = vehiclePlates[foundNum]
+ local attempts = 0
+ ESX.Game.DeleteVehicle(vehicleId.vehicle)
+ IsBusy = true
+
+ Citizen.CreateThread(function()
+ BeginTextCommandBusyspinnerOn('STRING')
+ AddTextComponentSubstringPlayerName(_U('garage_storing'))
+ EndTextCommandBusyspinnerOn(4)
+
+ while IsBusy do
+ Citizen.Wait(100)
+ end
+
+ BusyspinnerOff()
+ end)
+
+ -- Workaround for vehicle not deleting when other players are near it.
+ while DoesEntityExist(vehicleId.vehicle) do
+ Citizen.Wait(500)
+ attempts = attempts + 1
+
+ -- Give up
+ if attempts > 30 then
+ break
+ end
+
+ vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
+ if #vehicles > 0 then
+ for k,v in ipairs(vehicles) do
+ if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
+ ESX.Game.DeleteVehicle(v)
+ break
+ end
+ end
+ end
+ end
+
+ IsBusy = false
+ ESX.ShowNotification(_U('garage_has_stored'))
+ else
+ ESX.ShowNotification(_U('garage_has_notstored'))
+ end
+ end, vehiclePlates)
+end
+
+function GetAvailableVehicleSpawnPoint(station, part, partNum)
+ local spawnPoints = Config.PoliceStations[station][part][partNum].SpawnPoints
+ local found, foundSpawnPoint = false, nil
+
+ for i=1, #spawnPoints, 1 do
+ if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
+ found, foundSpawnPoint = true, spawnPoints[i]
+ break
+ end
+ end
+
+ if found then
+ return true, foundSpawnPoint
+ else
+ ESX.ShowNotification(_U('vehicle_blocked'))
+ return false
+ end
+end
+
+function OpenShopMenu(elements, restoreCoords, shopCoords)
+ local playerPed = PlayerPedId()
+ isInShopMenu = true
+
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
+ title = _U('vehicleshop_title'),
+ align = 'top-left',
+ elements = elements
+ }, function(data, menu)
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
+ title = _U('vehicleshop_confirm', data.current.name, data.current.price),
+ align = 'top-left',
+ elements = {
+ {label = _U('confirm_no'), value = 'no'},
+ {label = _U('confirm_yes'), value = 'yes'}
+ }}, function(data2, menu2)
+ if data2.current.value == 'yes' then
+ local newPlate = exports['esx_vehicleshop']:GeneratePlate()
+ local vehicle = GetVehiclePedIsIn(playerPed, false)
+ local props = ESX.Game.GetVehicleProperties(vehicle)
+ props.plate = newPlate
+
+ ESX.TriggerServerCallback('esx_policejob:buyJobVehicle', function (bought)
+ if bought then
+ ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
+
+ isInShopMenu = false
+ ESX.UI.Menu.CloseAll()
+ DeleteSpawnedVehicles()
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+
+ ESX.Game.Teleport(playerPed, restoreCoords)
+ else
+ ESX.ShowNotification(_U('vehicleshop_money'))
+ menu2.close()
+ end
+ end, props, data.current.type)
+ else
+ menu2.close()
+ end
+ end, function(data2, menu2)
+ menu2.close()
+ end)
+ end, function(data, menu)
+ isInShopMenu = false
+ ESX.UI.Menu.CloseAll()
+
+ DeleteSpawnedVehicles()
+ FreezeEntityPosition(playerPed, false)
+ SetEntityVisible(playerPed, true)
+
+ ESX.Game.Teleport(playerPed, restoreCoords)
+ end, function(data, menu)
+ DeleteSpawnedVehicles()
+ WaitForVehicleToLoad(data.current.model)
+
+ ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+ SetModelAsNoLongerNeeded(data.current.model)
+
+ if data.current.props then
+ ESX.Game.SetVehicleProperties(vehicle, data.current.props)
+ end
+ end)
+ end)
+
+ WaitForVehicleToLoad(elements[1].model)
+ ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
+ table.insert(spawnedVehicles, vehicle)
+ TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
+ FreezeEntityPosition(vehicle, true)
+ SetModelAsNoLongerNeeded(elements[1].model)
+
+ if elements[1].props then
+ ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
+ end
+ end)
+end
+
+Citizen.CreateThread(function()
+ while true do
+ Citizen.Wait(0)
+
+ if isInShopMenu then
+ DisableControlAction(0, 75, true) -- Disable exit vehicle
+ DisableControlAction(27, 75, true) -- Disable exit vehicle
+ else
+ Citizen.Wait(500)
+ end
+ end
+end)
+
+function DeleteSpawnedVehicles()
+ while #spawnedVehicles > 0 do
+ local vehicle = spawnedVehicles[1]
+ ESX.Game.DeleteVehicle(vehicle)
+ table.remove(spawnedVehicles, 1)
+ end
+end
+
+function WaitForVehicleToLoad(modelHash)
+ modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
+
+ if not HasModelLoaded(modelHash) then
+ RequestModel(modelHash)
+
+ BeginTextCommandBusyspinnerOn('STRING')
+ AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
+ EndTextCommandBusyspinnerOn(4)
+
+ while not HasModelLoaded(modelHash) do
+ Citizen.Wait(0)
+ DisableAllControlActions(0)
+ end
+
+ BusyspinnerOff()
+ end
+end
diff --git a/config.lua b/config.lua
index a47eaa62..f3de61a0 100644
--- a/config.lua
+++ b/config.lua
@@ -144,65 +144,53 @@ Config.AuthorizedWeapons = {
}
Config.AuthorizedVehicles = {
- Shared = {
- {model = 'police', label = 'Police Cruiser', price = 10000},
- {model = 'pbus', label = 'Police Prison Bus', price = 5000}
+ car = {
+ recruit = {},
+
+ officer = {
+ {model = 'police3', price = 20000}
+ },
+
+ sergeant = {
+ {model = 'policet', price = 18500},
+ {model = 'policeb', price = 30500}
+ },
+
+ intendent = {},
+
+ lieutenant = {
+ {model = 'riot', price = 70000},
+ {model = 'fbi2', price = 60000}
+ },
+
+ chef = {},
+
+ boss = {}
},
- recruit = {
+ helicopter = {
+ recruit = {},
- },
+ officer = {},
- officer = {
- {model = 'police3', label = 'Police Interceptor', price = 20000}
- },
+ sergeant = {},
- sergeant = {
- {model = 'policet', label = 'Police Transporter', price = 18500},
- {model = 'policeb', label = 'Police Bike', price = 30500}
- },
+ intendent = {},
- intendent = {
+ lieutenant = {
+ {model = 'polmav', props = {modLivery = 0}, price = 200000}
+ },
- },
-
- lieutenant = {
- {model = 'riot', label = 'Police Riot', price = 70000},
- {model = 'fbi2', label = 'FIB SUV', price = 60000}
- },
-
- chef = {
-
- },
-
- boss = {
+ chef = {
+ {model = 'polmav', props = {modLivery = 0}, price = 150000}
+ },
+ boss = {
+ {model = 'polmav', props = {modLivery = 0}, price = 100000}
+ }
}
}
-Config.AuthorizedHelicopters = {
- recruit = {},
-
- officer = {},
-
- sergeant = {},
-
- intendent = {},
-
- lieutenant = {
- {model = 'polmav', label = 'Police Maverick', livery = 0, price = 200000}
- },
-
- chef = {
- {model = 'polmav', label = 'Police Maverick', livery = 0, price = 150000}
- },
-
- boss = {
- {model = 'polmav', label = 'Police Maverick', livery = 0, price = 100000}
- }
-}
-
-
Config.CustomPeds = {
shared = {
{label = 'Sheriff Ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'},
diff --git a/fxmanifest.lua b/fxmanifest.lua
index 85852ca4..af5949ca 100644
--- a/fxmanifest.lua
+++ b/fxmanifest.lua
@@ -34,7 +34,8 @@ client_scripts {
'locales/sv.lua',
'locales/ko.lua',
'config.lua',
- 'client/main.lua'
+ 'client/main.lua',
+ 'client/vehicle.lua'
}
dependencies {
diff --git a/locales/br.lua b/locales/br.lua
index 13ad287c..e47dda49 100644
--- a/locales/br.lua
+++ b/locales/br.lua
@@ -20,7 +20,7 @@ Locales['br'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['br'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/de.lua b/locales/de.lua
index eb6ee554..7492e226 100644
--- a/locales/de.lua
+++ b/locales/de.lua
@@ -20,7 +20,7 @@ Locales['de'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['de'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/en.lua b/locales/en.lua
index 323f4e7d..0a30a598 100644
--- a/locales/en.lua
+++ b/locales/en.lua
@@ -20,7 +20,7 @@ Locales['en'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['en'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/es.lua b/locales/es.lua
index c9c05cc5..354c89e6 100644
--- a/locales/es.lua
+++ b/locales/es.lua
@@ -20,7 +20,7 @@ Locales['es'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['es'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/fi.lua b/locales/fi.lua
index 93c8af21..b0f5d7d9 100644
--- a/locales/fi.lua
+++ b/locales/fi.lua
@@ -20,7 +20,7 @@ Locales['fi'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['fi'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/fr.lua b/locales/fr.lua
index 8f3071cc..d30a825b 100644
--- a/locales/fr.lua
+++ b/locales/fr.lua
@@ -20,7 +20,7 @@ Locales['fr'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armurerie - Acheter une arme',
['armory_componenttitle'] = 'armurerie - Accessoires d\'armes',
- ['armory_bought'] = 'vous achetez un ~y~%s~s~ pour ~r~$%s~s~',
+ ['armory_bought'] = 'vous achetez un ~y~%s~s~ pour ~g~$%s~s~',
['armory_money'] = 'vous ne pouvez pas acheter cette arme',
['armory_hascomponent'] = 'vous avez cet accessoire équipé!',
['get_weapon_menu'] = 'armurerie - Retirer arme',
@@ -43,8 +43,8 @@ Locales['fr'] = {
['garage_storeditem'] = 'ouvrir le garage',
['garage_storeitem'] = 'ranger le véhicule',
['garage_buyitem'] = 'magasin véhicule',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.',
- ['helicopter_notauthorized'] = 'vous n\'êtes pas autorisé à acheter un hélicoptère.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'magasin véhicule',
['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?',
diff --git a/locales/ko.lua b/locales/ko.lua
index cf7fe418..ea2c093c 100644
--- a/locales/ko.lua
+++ b/locales/ko.lua
@@ -20,7 +20,7 @@ Locales['ko'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = '병기고 - 무기 구매',
['armory_componenttitle'] = '병기고 - 무기 부착물',
- ['armory_bought'] = '당신은 ~r~$%s~s~에 ~y~%s~s~를 구매했습니다',
+ ['armory_bought'] = '당신은 ~g~$%s~s~에 ~y~%s~s~를 구매했습니다',
['armory_money'] = '당신은 이 무기를 살 수 없습니다',
['armory_hascomponent'] = '이 부착물이 장착되어 있습니다!',
['get_weapon_menu'] = '병기고 - 무기 빼다',
@@ -43,8 +43,8 @@ Locales['ko'] = {
['garage_storeditem'] = '차고 열기',
['garage_storeitem'] = '차량 정리',
['garage_buyitem'] = '차량 상점',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = '~y~헬리콥터 동작~s~에 액세스하려면 ~INPUT_CONTEXT~를 누릅니다.',
- ['helicopter_notauthorized'] = '헬리콥터를 구매할 수 없습니다.',
['shop_item'] = '$%s',
['vehicleshop_title'] = '차량 판매점',
['vehicleshop_confirm'] = '이 차량을 사고 싶습니까?',
diff --git a/locales/pl.lua b/locales/pl.lua
index 210092ca..ab5e8678 100644
--- a/locales/pl.lua
+++ b/locales/pl.lua
@@ -20,7 +20,7 @@ Locales['pl'] = {
['armory_item'] = '$%s',
['armory_weapontitle'] = 'armory - Buy weapon',
['armory_componenttitle'] = 'armory - Weapon attatchments',
- ['armory_bought'] = 'you bought an ~y~%s~s~ for ~r~$%s~s~',
+ ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~',
['armory_money'] = 'you cannot afford that weapon',
['armory_hascomponent'] = 'you have that attatchment equiped!',
['get_weapon_menu'] = 'armory - Withdraw Weapon',
@@ -43,8 +43,8 @@ Locales['pl'] = {
['garage_storeditem'] = 'open garage',
['garage_storeitem'] = 'store vehicle in garage',
['garage_buyitem'] = 'vehicle shop',
+ ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
diff --git a/locales/sv.lua b/locales/sv.lua
index a79aef07..04f52ed0 100644
--- a/locales/sv.lua
+++ b/locales/sv.lua
@@ -43,12 +43,12 @@ Locales['sv'] = {
['garage_storeditem'] = 'öppna garage',
['garage_storeitem'] = 'ställ in fordon',
['garage_buyitem'] = 'fordonshandel',
- ['helicopter_prompt'] = 'klicka på ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.',
- ['helicopter_notauthorized'] = 'du har inte behörighet till att köpa en helikopter.',
+ ['garage_notauthorized'] = 'du har inte tillgång till att köpa dessa fordon.',
+ ['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.',
['shop_item'] = '%s SEK',
['vehicleshop_title'] = 'fordonshandel',
['vehicleshop_confirm'] = 'vill du köpa detta fordon?',
- ['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~r~$%s~s~',
+ ['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~',
['vehicleshop_money'] = 'du har inte råd med detta fordon',
['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta',
['confirm_no'] = 'nej',
@@ -76,7 +76,7 @@ Locales['sv'] = {
['unpaid_bills'] = 'se obetalda räkningar',
['license_check'] = 'se licenser',
['license_revoke'] = 'återkalla licenser',
- ['license_revoked'] = 'Ditt ~b~%s~s~ har blivit ~y~återkallat~s~!',
+ ['license_revoked'] = 'ditt ~b~%s~s~ har blivit ~y~återkallat~s~!',
['licence_you_revoked'] = 'du återkallade ett ~b~%s~s~ som tillhörde ~y~%s~s~',
['no_players_nearby'] = 'det finns ingen i närheten',
['being_searched'] = 'du blir ~y~visiterad~s~ av ~b~Polisen~s~',
diff --git a/server/main.lua b/server/main.lua
index c30f3fc1..e328e551 100644
--- a/server/main.lua
+++ b/server/main.lua
@@ -436,29 +436,12 @@ ESX.RegisterServerCallback('esx_policejob:storeNearbyVehicle', function(source,
end
end)
-function getPriceFromHash(hashKey, jobGrade, type)
- if type == 'helicopter' then
- local vehicles = Config.AuthorizedHelicopters[jobGrade]
+function getPriceFromHash(vehicleHash, jobGrade, type)
+ local vehicles = Config.AuthorizedVehicles[type][jobGrade]
- for k,v in ipairs(vehicles) do
- if GetHashKey(v.model) == hashKey then
- return v.price
- end
- end
- elseif type == 'car' then
- local vehicles = Config.AuthorizedVehicles[jobGrade]
- local shared = Config.AuthorizedVehicles['Shared']
-
- for k,v in ipairs(vehicles) do
- if GetHashKey(v.model) == hashKey then
- return v.price
- end
- end
-
- for k,v in ipairs(shared) do
- if GetHashKey(v.model) == hashKey then
- return v.price
- end
+ for k,v in ipairs(vehicles) do
+ if GetHashKey(v.model) == vehicleHash then
+ return v.price
end
end