Removed commands: /loadipl /unloadipl /playanim /playemote /spawnped /spawnobject

This commit is contained in:
ElPumpo
2019-12-27 13:00:54 +01:00
parent 3aa7ada482
commit 28bcb5ca71
10 changed files with 17 additions and 189 deletions
-77
View File
@@ -266,47 +266,6 @@ AddEventHandler('esx:setJob', function(job)
end
end)
RegisterNetEvent('esx:loadIPL')
AddEventHandler('esx:loadIPL', function(name)
Citizen.CreateThread(function()
RequestIpl(name)
end)
end)
RegisterNetEvent('esx:unloadIPL')
AddEventHandler('esx:unloadIPL', function(name)
Citizen.CreateThread(function()
RemoveIpl(name)
end)
end)
RegisterNetEvent('esx:playAnim')
AddEventHandler('esx:playAnim', function(dict, anim)
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
RequestAnimDict(dict)
while not HasAnimDictLoaded(dict) do
Citizen.Wait(1)
end
TaskPlayAnim(playerPed, dict, anim, 1.0, -1.0, 20000, 0, 1, true, true, true)
end)
end)
RegisterNetEvent('esx:playEmote')
AddEventHandler('esx:playEmote', function(emote)
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
TaskStartScenarioInPlace(playerPed, emote, 0, false);
Citizen.Wait(20000)
ClearPedTasks(playerPed)
end)
end)
RegisterNetEvent('esx:spawnVehicle')
AddEventHandler('esx:spawnVehicle', function(model)
local playerPed = PlayerPedId()
@@ -317,23 +276,6 @@ AddEventHandler('esx:spawnVehicle', function(model)
end)
end)
RegisterNetEvent('esx:spawnObject')
AddEventHandler('esx:spawnObject', function(model)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
ESX.Game.SpawnObject(model, {
x = x,
y = y,
z = z
}, function(obj)
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end)
RegisterNetEvent('esx:pickup')
AddEventHandler('esx:pickup', function(id, label, player)
local ped = GetPlayerPed(GetPlayerFromServerId(player))
@@ -374,25 +316,6 @@ AddEventHandler('esx:pickupWeapon', function(weaponPickup, weaponName, ammo)
CreateAmbientPickup(weaponHash, pickupCoords, 0, ammo, 1, false, true)
end)
RegisterNetEvent('esx:spawnPed')
AddEventHandler('esx:spawnPed', function(model)
model = (tonumber(model) ~= nil and tonumber(model) or GetHashKey(model))
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
Citizen.CreateThread(function()
RequestModel(model)
while not HasModelLoaded(model) do
Citizen.Wait(1)
end
CreatePed(5, model, x, y, z, 0.0, true, false)
end)
end)
RegisterNetEvent('esx:deleteVehicle')
AddEventHandler('esx:deleteVehicle', function()
local playerPed = PlayerPedId()