diff --git a/_resources/esx_policejob/.editorconfig b/_resources/esx_policejob/.editorconfig new file mode 100644 index 00000000..9b425256 --- /dev/null +++ b/_resources/esx_policejob/.editorconfig @@ -0,0 +1,9 @@ +root = true + +[*] +indent_size = 4 +indent_style = tab +end_of_line = crlf +charset = utf-8 +trim_trailing_whitespace = true +insert_final_newline = true \ No newline at end of file diff --git a/_resources/esx_policejob/LICENSE b/_resources/esx_policejob/LICENSE new file mode 100644 index 00000000..49c66f5e --- /dev/null +++ b/_resources/esx_policejob/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + fxserver-esx_policejob Copyright (C) 2015 Jérémie N'gadi + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. \ No newline at end of file diff --git a/_resources/esx_policejob/README.md b/_resources/esx_policejob/README.md new file mode 100644 index 00000000..16504542 --- /dev/null +++ b/_resources/esx_policejob/README.md @@ -0,0 +1,68 @@ +# esx_policejob + +This resource for ESX adds police armories, vehicle garages and ability for cops to search, handcuff people and much more. + +### Requirements +* Auto mode + * [esx_billing](https://github.com/ESX-Org/esx_billing) + * [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop) + +* Player management (boss actions and armory with buyable weapons) + * [esx_addoninventory](https://github.com/ESX-Org/esx_addoninventory) + * [esx_datastore](https://github.com/ESX-Org/esx_datastore) + * [esx_society](https://github.com/ESX-Org/esx_society) + +* ESX Identity Support + * [esx_identity](https://github.com/ESX-Org/esx_identity) + +* ESX License Support + * [esx_license](https://github.com/ESX-Org/esx_license) + +* ESX Service Support + * [esx_service](https://github.com/ESX-Org/esx_service) + +* ESX Status Support + * [esx_status](https://github.com/ESX-Org/esx_status) + +## Download & Installation + +### Using [fvm](https://github.com/qlaffont/fvm-installer) +``` +fvm install --save --folder=esx esx-org/esx_policejob +``` + +### Using Git +``` +cd resources +git clone https://github.com/ESX-Org/esx_policejob [esx]/esx_policejob +``` + +### Manually +- Download https://github.com/ESX-Org/esx_policejob/archive/master.zip +- Put it in the `[esx]` directory + + +## Installation +- Import `esx_policejob.sql` in your database +- Add this to your server.cfg: + +``` +start esx_policejob +``` + +- * If you want player management you have to set `Config.EnablePlayerManagement` to `true` in `config.lua` + * If you want armory management you have to set `Config.EnableArmoryManagement` to `true` in `config.lua` + * If you want license management you have to set `Config.EnableLicenses` to `true` in `config.lua` + * If you want service management you have to set `Config.MaxInService` to a higher value than `-1` in `config.lua` + +# Legal +### License +esx_policejob - police script for ESX + +Copyright (C) 2015-2020 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/. diff --git a/_resources/esx_policejob/client/main.lua b/_resources/esx_policejob/client/main.lua new file mode 100644 index 00000000..4ae3bf3a --- /dev/null +++ b/_resources/esx_policejob/client/main.lua @@ -0,0 +1,1576 @@ +local CurrentActionData, handcuffTimer, dragStatus, blipsCops, currentTask = {}, {}, {}, {}, {} +local HasAlreadyEnteredMarker, isDead, isHandcuffed, hasAlreadyJoined, playerInService = false, false, false, false, false +local LastStation, LastPart, LastPartNum, LastEntity, CurrentAction, CurrentActionMsg +dragStatus.isDragged, isInShopMenu = false, false +ESX = nil + +Citizen.CreateThread(function() + while ESX == nil do + TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + Citizen.Wait(0) + end + + while ESX.GetPlayerData().job == nil do + Citizen.Wait(10) + end + + ESX.PlayerData = ESX.GetPlayerData() +end) + +function cleanPlayer(playerPed) + SetPedArmour(playerPed, 0) + ClearPedBloodDamage(playerPed) + ResetPedVisibleDamage(playerPed) + ClearPedLastWeaponDamage(playerPed) + ResetPedMovementClipset(playerPed, 0) +end + +function setUniform(uniform, playerPed) + TriggerEvent('skinchanger:getSkin', function(skin) + local uniformObject + + if skin.sex == 0 then + uniformObject = Config.Uniforms[uniform].male + else + uniformObject = Config.Uniforms[uniform].female + end + + if uniformObject then + TriggerEvent('skinchanger:loadClothes', skin, uniformObject) + + if uniform == 'bullet_wear' then + SetPedArmour(playerPed, 100) + end + else + ESX.ShowNotification(_U('no_outfit')) + end + end) +end + +function OpenCloakroomMenu() + local playerPed = PlayerPedId() + local grade = ESX.PlayerData.job.grade_name + + local elements = { + {label = _U('citizen_wear'), value = 'citizen_wear'}, + {label = _U('bullet_wear'), uniform = 'bullet_wear'}, + {label = _U('gilet_wear'), uniform = 'gilet_wear'}, + {label = _U('police_wear'), uniform = grade} + } + + if Config.EnableCustomPeds then + for k,v in ipairs(Config.CustomPeds.shared) do + table.insert(elements, {label = v.label, value = 'freemode_ped', maleModel = v.maleModel, femaleModel = v.femaleModel}) + end + + for k,v in ipairs(Config.CustomPeds[grade]) do + table.insert(elements, {label = v.label, value = 'freemode_ped', maleModel = v.maleModel, femaleModel = v.femaleModel}) + end + end + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', { + title = _U('cloakroom'), + align = 'top-left', + elements = elements + }, function(data, menu) + cleanPlayer(playerPed) + + if data.current.value == 'citizen_wear' then + if Config.EnableCustomPeds then + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) + local isMale = skin.sex == 0 + + TriggerEvent('skinchanger:loadDefaultModel', isMale, function() + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin) + TriggerEvent('skinchanger:loadSkin', skin) + TriggerEvent('esx:restoreLoadout') + end) + end) + + end) + else + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin) + TriggerEvent('skinchanger:loadSkin', skin) + end) + end + + if Config.EnableESXService then + ESX.TriggerServerCallback('esx_service:isInService', function(isInService) + if isInService then + playerInService = false + + local notification = { + title = _U('service_anonunce'), + subject = '', + msg = _U('service_out_announce', GetPlayerName(PlayerId())), + iconType = 1 + } + + TriggerServerEvent('esx_service:notifyAllInService', notification, 'police') + + TriggerServerEvent('esx_service:disableService', 'police') + TriggerEvent('esx_policejob:updateBlip') + ESX.ShowNotification(_U('service_out')) + end + end, 'police') + end + end + + if Config.EnableESXService and data.current.value ~= 'citizen_wear' then + local awaitService + + ESX.TriggerServerCallback('esx_service:isInService', function(isInService) + if not isInService then + + if Config.MaxInService == -1 then + ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) + if not canTakeService then + ESX.ShowNotification(_U('service_max', inServiceCount, maxInService)) + else + awaitService = true + playerInService = true + + local notification = { + title = _U('service_anonunce'), + subject = '', + msg = _U('service_in_announce', GetPlayerName(PlayerId())), + iconType = 1 + } + + TriggerServerEvent('esx_service:notifyAllInService', notification, 'police') + TriggerEvent('esx_policejob:updateBlip') + ESX.ShowNotification(_U('service_in')) + end + end, 'police') + else + awaitService = true + playerInService = true + + local notification = { + title = _U('service_anonunce'), + subject = '', + msg = _U('service_in_announce', GetPlayerName(PlayerId())), + iconType = 1 + } + + TriggerServerEvent('esx_service:notifyAllInService', notification, 'police') + TriggerEvent('esx_policejob:updateBlip') + ESX.ShowNotification(_U('service_in')) + end + + else + awaitService = true + end + end, 'police') + + while awaitService == nil do + Citizen.Wait(5) + end + + -- if we couldn't enter service don't let the player get changed + if not awaitService then + return + end + end + + if data.current.uniform then + setUniform(data.current.uniform, playerPed) + elseif data.current.value == 'freemode_ped' then + local modelHash + + ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) + if skin.sex == 0 then + modelHash = GetHashKey(data.current.maleModel) + else + modelHash = GetHashKey(data.current.femaleModel) + end + + ESX.Streaming.RequestModel(modelHash, function() + SetPlayerModel(PlayerId(), modelHash) + SetModelAsNoLongerNeeded(modelHash) + SetPedDefaultComponentVariation(PlayerPedId()) + + TriggerEvent('esx:restoreLoadout') + end) + end) + end + end, function(data, menu) + menu.close() + + CurrentAction = 'menu_cloakroom' + CurrentActionMsg = _U('open_cloackroom') + CurrentActionData = {} + end) +end + +function OpenArmoryMenu(station) + local elements = { + {label = _U('buy_weapons'), value = 'buy_weapons'} + } + + if Config.EnableArmoryManagement then + table.insert(elements, {label = _U('get_weapon'), value = 'get_weapon'}) + table.insert(elements, {label = _U('put_weapon'), value = 'put_weapon'}) + table.insert(elements, {label = _U('remove_object'), value = 'get_stock'}) + table.insert(elements, {label = _U('deposit_object'), value = 'put_stock'}) + end + + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory', { + title = _U('armory'), + align = 'top-left', + elements = elements + }, function(data, menu) + + if data.current.value == 'get_weapon' then + OpenGetWeaponMenu() + elseif data.current.value == 'put_weapon' then + OpenPutWeaponMenu() + elseif data.current.value == 'buy_weapons' then + OpenBuyWeaponsMenu() + elseif data.current.value == 'put_stock' then + OpenPutStocksMenu() + elseif data.current.value == 'get_stock' then + OpenGetStocksMenu() + end + + end, function(data, menu) + menu.close() + + CurrentAction = 'menu_armory' + CurrentActionMsg = _U('open_armory') + CurrentActionData = {station = station} + end) +end + +function OpenPoliceActionsMenu() + ESX.UI.Menu.CloseAll() + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'police_actions', { + title = 'Police', + align = 'top-left', + elements = { + {label = _U('citizen_interaction'), value = 'citizen_interaction'}, + {label = _U('vehicle_interaction'), value = 'vehicle_interaction'}, + {label = _U('object_spawner'), value = 'object_spawner'} + }}, function(data, menu) + if data.current.value == 'citizen_interaction' then + local elements = { + {label = _U('id_card'), value = 'identity_card'}, + {label = _U('search'), value = 'search'}, + {label = _U('handcuff'), value = 'handcuff'}, + {label = _U('drag'), value = 'drag'}, + {label = _U('put_in_vehicle'), value = 'put_in_vehicle'}, + {label = _U('out_the_vehicle'), value = 'out_the_vehicle'}, + {label = _U('fine'), value = 'fine'}, + {label = _U('unpaid_bills'), value = 'unpaid_bills'} + } + + if Config.EnableLicenses then + table.insert(elements, {label = _U('license_check'), value = 'license'}) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', { + title = _U('citizen_interaction'), + align = 'top-left', + elements = elements + }, function(data2, menu2) + local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() + if closestPlayer ~= -1 and closestDistance <= 3.0 then + local action = data2.current.value + + if action == 'identity_card' then + OpenIdentityCardMenu(closestPlayer) + elseif action == 'search' then + OpenBodySearchMenu(closestPlayer) + elseif action == 'handcuff' then + TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(closestPlayer)) + elseif action == 'drag' then + TriggerServerEvent('esx_policejob:drag', GetPlayerServerId(closestPlayer)) + elseif action == 'put_in_vehicle' then + TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(closestPlayer)) + elseif action == 'out_the_vehicle' then + TriggerServerEvent('esx_policejob:OutVehicle', GetPlayerServerId(closestPlayer)) + elseif action == 'fine' then + OpenFineMenu(closestPlayer) + elseif action == 'license' then + ShowPlayerLicense(closestPlayer) + elseif action == 'unpaid_bills' then + OpenUnpaidBillsMenu(closestPlayer) + end + else + ESX.ShowNotification(_U('no_players_nearby')) + end + end, function(data2, menu2) + menu2.close() + end) + elseif data.current.value == 'vehicle_interaction' then + local elements = {} + local playerPed = PlayerPedId() + local vehicle = ESX.Game.GetVehicleInDirection() + + if DoesEntityExist(vehicle) then + table.insert(elements, {label = _U('vehicle_info'), value = 'vehicle_infos'}) + table.insert(elements, {label = _U('pick_lock'), value = 'hijack_vehicle'}) + table.insert(elements, {label = _U('impound'), value = 'impound'}) + end + + table.insert(elements, {label = _U('search_database'), value = 'search_database'}) + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_interaction', { + title = _U('vehicle_interaction'), + align = 'top-left', + elements = elements + }, function(data2, menu2) + local coords = GetEntityCoords(playerPed) + vehicle = ESX.Game.GetVehicleInDirection() + action = data2.current.value + + if action == 'search_database' then + LookupVehicle() + elseif DoesEntityExist(vehicle) then + if action == 'vehicle_infos' then + local vehicleData = ESX.Game.GetVehicleProperties(vehicle) + OpenVehicleInfosMenu(vehicleData) + elseif action == 'hijack_vehicle' then + if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 3.0) then + TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_WELDING', 0, true) + Citizen.Wait(20000) + ClearPedTasksImmediately(playerPed) + + SetVehicleDoorsLocked(vehicle, 1) + SetVehicleDoorsLockedForAllPlayers(vehicle, false) + ESX.ShowNotification(_U('vehicle_unlocked')) + end + elseif action == 'impound' then + -- is the script busy? + if currentTask.busy then + return + end + + ESX.ShowHelpNotification(_U('impound_prompt')) + TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true) + + currentTask.busy = true + currentTask.task = ESX.SetTimeout(10000, function() + ClearPedTasks(playerPed) + ImpoundVehicle(vehicle) + Citizen.Wait(100) -- sleep the entire script to let stuff sink back to reality + end) + + -- keep track of that vehicle! + Citizen.CreateThread(function() + while currentTask.busy do + Citizen.Wait(1000) + + vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 3.0, 0, 71) + if not DoesEntityExist(vehicle) and currentTask.busy then + ESX.ShowNotification(_U('impound_canceled_moved')) + ESX.ClearTimeout(currentTask.task) + ClearPedTasks(playerPed) + currentTask.busy = false + break + end + end + end) + end + else + ESX.ShowNotification(_U('no_vehicles_nearby')) + end + + end, function(data2, menu2) + menu2.close() + end) + elseif data.current.value == 'object_spawner' then + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', { + title = _U('traffic_interaction'), + align = 'top-left', + elements = { + {label = _U('cone'), model = 'prop_roadcone02a'}, + {label = _U('barrier'), model = 'prop_barrier_work05'}, + {label = _U('spikestrips'), model = 'p_ld_stinger_s'}, + {label = _U('box'), model = 'prop_boxpile_07d'}, + {label = _U('cash'), model = 'hei_prop_cash_crate_half_full'} + }}, function(data2, menu2) + local playerPed = PlayerPedId() + local coords, forward = GetEntityCoords(playerPed), GetEntityForwardVector(playerPed) + local objectCoords = (coords + forward * 1.0) + + ESX.Game.SpawnObject(data2.current.model, objectCoords, function(obj) + SetEntityHeading(obj, GetEntityHeading(playerPed)) + PlaceObjectOnGroundProperly(obj) + end) + end, function(data2, menu2) + menu2.close() + end) + end + end, function(data, menu) + menu.close() + end) +end + +function OpenIdentityCardMenu(player) + ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data) + local elements = { + {label = _U('name', data.name)}, + {label = _U('job', ('%s - %s'):format(data.job, data.grade))} + } + + if Config.EnableESXIdentity then + table.insert(elements, {label = _U('sex', _U(data.sex))}) + table.insert(elements, {label = _U('dob', data.dob)}) + table.insert(elements, {label = _U('height', data.height)}) + end + + if data.drunk then + table.insert(elements, {label = _U('bac', data.drunk)}) + end + + if data.licenses then + table.insert(elements, {label = _U('license_label')}) + + for i=1, #data.licenses, 1 do + table.insert(elements, {label = data.licenses[i].label}) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', { + title = _U('citizen_interaction'), + align = 'top-left', + elements = elements + }, nil, function(data, menu) + menu.close() + end) + end, GetPlayerServerId(player)) +end + +function OpenBodySearchMenu(player) + ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data) + local elements = {} + + for i=1, #data.accounts, 1 do + if data.accounts[i].name == 'black_money' and data.accounts[i].money > 0 then + table.insert(elements, { + label = _U('confiscate_dirty', ESX.Math.Round(data.accounts[i].money)), + value = 'black_money', + itemType = 'item_account', + amount = data.accounts[i].money + }) + + break + end + end + + table.insert(elements, {label = _U('guns_label')}) + + for i=1, #data.weapons, 1 do + table.insert(elements, { + label = _U('confiscate_weapon', ESX.GetWeaponLabel(data.weapons[i].name), data.weapons[i].ammo), + value = data.weapons[i].name, + itemType = 'item_weapon', + amount = data.weapons[i].ammo + }) + end + + table.insert(elements, {label = _U('inventory_label')}) + + for i=1, #data.inventory, 1 do + if data.inventory[i].count > 0 then + table.insert(elements, { + label = _U('confiscate_inv', data.inventory[i].count, data.inventory[i].label), + value = data.inventory[i].name, + itemType = 'item_standard', + amount = data.inventory[i].count + }) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'body_search', { + title = _U('search'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.value then + TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), data.current.itemType, data.current.value, data.current.amount) + OpenBodySearchMenu(player) + end + end, function(data, menu) + menu.close() + end) + end, GetPlayerServerId(player)) +end + +function OpenFineMenu(player) + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'fine', { + title = _U('fine'), + align = 'top-left', + elements = { + {label = _U('traffic_offense'), value = 0}, + {label = _U('minor_offense'), value = 1}, + {label = _U('average_offense'), value = 2}, + {label = _U('major_offense'), value = 3} + }}, function(data, menu) + OpenFineCategoryMenu(player, data.current.value) + end, function(data, menu) + menu.close() + end) +end + +function OpenFineCategoryMenu(player, category) + ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines) + local elements = {} + + for k,fine in ipairs(fines) do + table.insert(elements, { + label = ('%s %s'):format(fine.label, _U('armory_item', ESX.Math.GroupDigits(fine.amount))), + value = fine.id, + amount = fine.amount, + fineLabel = fine.label + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'fine_category', { + title = _U('fine'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + + if Config.EnablePlayerManagement then + TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', _U('fine_total', data.current.fineLabel), data.current.amount) + else + TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', _U('fine_total', data.current.fineLabel), data.current.amount) + end + + ESX.SetTimeout(300, function() + OpenFineCategoryMenu(player, category) + end) + end, function(data, menu) + menu.close() + end) + end, category) +end + +function LookupVehicle() + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'lookup_vehicle', { + title = _U('search_database_title'), + }, function(data, menu) + local length = string.len(data.value) + if not data.value or length < 2 or length > 8 then + ESX.ShowNotification(_U('search_database_error_invalid')) + else + ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(retrivedInfo) + local elements = {{label = _U('plate', retrivedInfo.plate)}} + menu.close() + + if not retrivedInfo.owner then + table.insert(elements, {label = _U('owner_unknown')}) + else + table.insert(elements, {label = _U('owner', retrivedInfo.owner)}) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_infos', { + title = _U('vehicle_info'), + align = 'top-left', + elements = elements + }, nil, function(data2, menu2) + menu2.close() + end) + end, data.value) + + end + end, function(data, menu) + menu.close() + end) +end + +function ShowPlayerLicense(player) + local elements = {} + + ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(playerData) + if playerData.licenses then + for i=1, #playerData.licenses, 1 do + if playerData.licenses[i].label and playerData.licenses[i].type then + table.insert(elements, { + label = playerData.licenses[i].label, + type = playerData.licenses[i].type + }) + end + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_license', { + title = _U('license_revoke'), + align = 'top-left', + elements = elements, + }, function(data, menu) + ESX.ShowNotification(_U('licence_you_revoked', data.current.label, playerData.name)) + TriggerServerEvent('esx_policejob:message', GetPlayerServerId(player), _U('license_revoked', data.current.label)) + + TriggerServerEvent('esx_license:removeLicense', GetPlayerServerId(player), data.current.type) + + ESX.SetTimeout(300, function() + ShowPlayerLicense(player) + end) + end, function(data, menu) + menu.close() + end) + + end, GetPlayerServerId(player)) +end + +function OpenUnpaidBillsMenu(player) + local elements = {} + + ESX.TriggerServerCallback('esx_billing:getTargetBills', function(bills) + for k,bill in ipairs(bills) do + table.insert(elements, { + label = ('%s - %s'):format(bill.label, _U('armory_item', ESX.Math.GroupDigits(bill.amount))), + billId = bill.id + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'billing', { + title = _U('unpaid_bills'), + align = 'top-left', + elements = elements + }, nil, function(data, menu) + menu.close() + end) + end, GetPlayerServerId(player)) +end + +function OpenVehicleInfosMenu(vehicleData) + ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(retrivedInfo) + local elements = {{label = _U('plate', retrivedInfo.plate)}} + + if not retrivedInfo.owner then + table.insert(elements, {label = _U('owner_unknown')}) + else + table.insert(elements, {label = _U('owner', retrivedInfo.owner)}) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_infos', { + title = _U('vehicle_info'), + align = 'top-left', + elements = elements + }, nil, function(data, menu) + menu.close() + end) + end, vehicleData.plate) +end + +function OpenGetWeaponMenu() + ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons) + local elements = {} + + for i=1, #weapons, 1 do + if weapons[i].count > 0 then + table.insert(elements, { + label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), + value = weapons[i].name + }) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_get_weapon', { + title = _U('get_weapon_menu'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + + ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function() + OpenGetWeaponMenu() + end, data.current.value) + end, function(data, menu) + menu.close() + end) + end) +end + +function OpenPutWeaponMenu() + local elements = {} + local playerPed = PlayerPedId() + local weaponList = ESX.GetWeaponList() + + for i=1, #weaponList, 1 do + local weaponHash = GetHashKey(weaponList[i].name) + + if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then + table.insert(elements, { + label = weaponList[i].label, + value = weaponList[i].name + }) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_put_weapon', { + title = _U('put_weapon_menu'), + align = 'top-left', + elements = elements + }, function(data, menu) + menu.close() + + ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function() + OpenPutWeaponMenu() + end, data.current.value, true) + end, function(data, menu) + menu.close() + end) +end + +function OpenBuyWeaponsMenu() + local elements = {} + local playerPed = PlayerPedId() + + for k,v in ipairs(Config.AuthorizedWeapons[ESX.PlayerData.job.grade_name]) do + local weaponNum, weapon = ESX.GetWeapon(v.weapon) + local components, label = {} + local hasWeapon = HasPedGotWeapon(playerPed, GetHashKey(v.weapon), false) + + if v.components then + for i=1, #v.components do + if v.components[i] then + local component = weapon.components[i] + local hasComponent = HasPedGotWeaponComponent(playerPed, GetHashKey(v.weapon), component.hash) + + if hasComponent then + label = ('%s: %s'):format(component.label, _U('armory_owned')) + else + if v.components[i] > 0 then + label = ('%s: %s'):format(component.label, _U('armory_item', ESX.Math.GroupDigits(v.components[i]))) + else + label = ('%s: %s'):format(component.label, _U('armory_free')) + end + end + + table.insert(components, { + label = label, + componentLabel = component.label, + hash = component.hash, + name = component.name, + price = v.components[i], + hasComponent = hasComponent, + componentNum = i + }) + end + end + end + + if hasWeapon and v.components then + label = ('%s: >'):format(weapon.label) + elseif hasWeapon and not v.components then + label = ('%s: %s'):format(weapon.label, _U('armory_owned')) + else + if v.price > 0 then + label = ('%s: %s'):format(weapon.label, _U('armory_item', ESX.Math.GroupDigits(v.price))) + else + label = ('%s: %s'):format(weapon.label, _U('armory_free')) + end + end + + table.insert(elements, { + label = label, + weaponLabel = weapon.label, + name = weapon.name, + components = components, + price = v.price, + hasWeapon = hasWeapon + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_buy_weapons', { + title = _U('armory_weapontitle'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.hasWeapon then + if #data.current.components > 0 then + OpenWeaponComponentShop(data.current.components, data.current.name, menu) + end + else + ESX.TriggerServerCallback('esx_policejob:buyWeapon', function(bought) + if bought then + if data.current.price > 0 then + ESX.ShowNotification(_U('armory_bought', data.current.weaponLabel, ESX.Math.GroupDigits(data.current.price))) + end + + menu.close() + OpenBuyWeaponsMenu() + else + ESX.ShowNotification(_U('armory_money')) + end + end, data.current.name, 1) + end + end, function(data, menu) + menu.close() + end) +end + +function OpenWeaponComponentShop(components, weaponName, parentShop) + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'armory_buy_weapons_components', { + title = _U('armory_componenttitle'), + align = 'top-left', + elements = components + }, function(data, menu) + if data.current.hasComponent then + ESX.ShowNotification(_U('armory_hascomponent')) + else + ESX.TriggerServerCallback('esx_policejob:buyWeapon', function(bought) + if bought then + if data.current.price > 0 then + ESX.ShowNotification(_U('armory_bought', data.current.componentLabel, ESX.Math.GroupDigits(data.current.price))) + end + + menu.close() + parentShop.close() + OpenBuyWeaponsMenu() + else + ESX.ShowNotification(_U('armory_money')) + end + end, weaponName, 2, data.current.componentNum) + end + end, function(data, menu) + menu.close() + end) +end + +function OpenGetStocksMenu() + ESX.TriggerServerCallback('esx_policejob:getStockItems', function(items) + local elements = {} + + for i=1, #items, 1 do + table.insert(elements, { + label = 'x' .. items[i].count .. ' ' .. items[i].label, + value = items[i].name + }) + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { + title = _U('police_stock'), + align = 'top-left', + elements = elements + }, function(data, menu) + local itemName = data.current.value + + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', { + title = _U('quantity') + }, function(data2, menu2) + local count = tonumber(data2.value) + + if not count then + ESX.ShowNotification(_U('quantity_invalid')) + else + menu2.close() + menu.close() + TriggerServerEvent('esx_policejob:getStockItem', itemName, count) + + Citizen.Wait(300) + OpenGetStocksMenu() + end + end, function(data2, menu2) + menu2.close() + end) + end, function(data, menu) + menu.close() + end) + end) +end + +function OpenPutStocksMenu() + ESX.TriggerServerCallback('esx_policejob:getPlayerInventory', function(inventory) + local elements = {} + + for i=1, #inventory.items, 1 do + local item = inventory.items[i] + + if item.count > 0 then + table.insert(elements, { + label = item.label .. ' x' .. item.count, + type = 'item_standard', + value = item.name + }) + end + end + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu', { + title = _U('inventory'), + align = 'top-left', + elements = elements + }, function(data, menu) + local itemName = data.current.value + + ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', { + title = _U('quantity') + }, function(data2, menu2) + local count = tonumber(data2.value) + + if not count then + ESX.ShowNotification(_U('quantity_invalid')) + else + menu2.close() + menu.close() + TriggerServerEvent('esx_policejob:putStockItems', itemName, count) + + Citizen.Wait(300) + OpenPutStocksMenu() + end + end, function(data2, menu2) + menu2.close() + end) + end, function(data, menu) + menu.close() + end) + end) +end + +RegisterNetEvent('esx:setJob') +AddEventHandler('esx:setJob', function(job) + ESX.PlayerData.job = job + + Citizen.Wait(5000) + TriggerServerEvent('esx_policejob:forceBlip') +end) + +RegisterNetEvent('esx_phone:loaded') +AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) + local specialContact = { + name = _U('phone_police'), + number = 'police', + base64Icon = 'data:image/png;base64,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' + } + + TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) +end) + +-- don't show dispatches if the player isn't in service +AddEventHandler('esx_phone:cancelMessage', function(dispatchNumber) + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and ESX.PlayerData.job.name == dispatchNumber then + -- if esx_service is enabled + if Config.EnableESXService and not playerInService then + CancelEvent() + end + end +end) + +AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNum) + if part == 'Cloakroom' then + CurrentAction = 'menu_cloakroom' + CurrentActionMsg = _U('open_cloackroom') + CurrentActionData = {} + elseif part == 'Armory' then + CurrentAction = 'menu_armory' + CurrentActionMsg = _U('open_armory') + CurrentActionData = {station = station} + elseif part == 'Vehicles' then + CurrentAction = 'menu_vehicle_spawner' + CurrentActionMsg = _U('garage_prompt') + CurrentActionData = {station = station, part = part, partNum = partNum} + elseif part == 'Helicopters' then + CurrentAction = 'Helicopters' + CurrentActionMsg = _U('helicopter_prompt') + CurrentActionData = {station = station, part = part, partNum = partNum} + elseif part == 'BossActions' then + CurrentAction = 'menu_boss_actions' + CurrentActionMsg = _U('open_bossmenu') + CurrentActionData = {} + end +end) + +AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum) + if not isInShopMenu then + ESX.UI.Menu.CloseAll() + end + + CurrentAction = nil +end) + +AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity) + local playerPed = PlayerPedId() + + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and IsPedOnFoot(playerPed) then + CurrentAction = 'remove_entity' + CurrentActionMsg = _U('remove_prop') + CurrentActionData = {entity = entity} + end + + if GetEntityModel(entity) == GetHashKey('p_ld_stinger_s') then + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsPedInAnyVehicle(playerPed, false) then + local vehicle = GetVehiclePedIsIn(playerPed) + + for i=0, 7, 1 do + SetVehicleTyreBurst(vehicle, i, true, 1000) + end + end + end +end) + +AddEventHandler('esx_policejob:hasExitedEntityZone', function(entity) + if CurrentAction == 'remove_entity' then + CurrentAction = nil + end +end) + +RegisterNetEvent('esx_policejob:handcuff') +AddEventHandler('esx_policejob:handcuff', function() + isHandcuffed = not isHandcuffed + local playerPed = PlayerPedId() + + if isHandcuffed then + RequestAnimDict('mp_arresting') + while not HasAnimDictLoaded('mp_arresting') do + Citizen.Wait(100) + end + + TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0) + + SetEnableHandcuffs(playerPed, true) + DisablePlayerFiring(playerPed, true) + SetCurrentPedWeapon(playerPed, GetHashKey('WEAPON_UNARMED'), true) -- unarm player + SetPedCanPlayGestureAnims(playerPed, false) + FreezeEntityPosition(playerPed, true) + DisplayRadar(false) + + if Config.EnableHandcuffTimer then + if handcuffTimer.active then + ESX.ClearTimeout(handcuffTimer.task) + end + + StartHandcuffTimer() + end + else + if Config.EnableHandcuffTimer and handcuffTimer.active then + ESX.ClearTimeout(handcuffTimer.task) + end + + ClearPedSecondaryTask(playerPed) + SetEnableHandcuffs(playerPed, false) + DisablePlayerFiring(playerPed, false) + SetPedCanPlayGestureAnims(playerPed, true) + FreezeEntityPosition(playerPed, false) + DisplayRadar(true) + end +end) + +RegisterNetEvent('esx_policejob:unrestrain') +AddEventHandler('esx_policejob:unrestrain', function() + if isHandcuffed then + local playerPed = PlayerPedId() + isHandcuffed = false + + ClearPedSecondaryTask(playerPed) + SetEnableHandcuffs(playerPed, false) + DisablePlayerFiring(playerPed, false) + SetPedCanPlayGestureAnims(playerPed, true) + FreezeEntityPosition(playerPed, false) + DisplayRadar(true) + + -- end timer + if Config.EnableHandcuffTimer and handcuffTimer.active then + ESX.ClearTimeout(handcuffTimer.task) + end + end +end) + +RegisterNetEvent('esx_policejob:drag') +AddEventHandler('esx_policejob:drag', function(copId) + if isHandcuffed then + dragStatus.isDragged = not dragStatus.isDragged + dragStatus.CopId = copId + end +end) + +Citizen.CreateThread(function() + local wasDragged + + while true do + Citizen.Wait(0) + local playerPed = PlayerPedId() + + if isHandcuffed and dragStatus.isDragged then + local targetPed = GetPlayerPed(GetPlayerFromServerId(dragStatus.CopId)) + + if DoesEntityExist(targetPed) and IsPedOnFoot(targetPed) and not IsPedDeadOrDying(targetPed, true) then + if not wasDragged then + AttachEntityToEntity(playerPed, targetPed, 11816, 0.54, 0.54, 0.0, 0.0, 0.0, 0.0, false, false, false, false, 2, true) + wasDragged = true + else + Citizen.Wait(1000) + end + else + wasDragged = false + dragStatus.isDragged = false + DetachEntity(playerPed, true, false) + end + elseif wasDragged then + wasDragged = false + DetachEntity(playerPed, true, false) + else + Citizen.Wait(500) + end + end +end) + +RegisterNetEvent('esx_policejob:putInVehicle') +AddEventHandler('esx_policejob:putInVehicle', function() + if isHandcuffed then + local playerPed = PlayerPedId() + local coords = GetEntityCoords(playerPed) + + if IsAnyVehicleNearPoint(coords, 5.0) then + local vehicle = GetClosestVehicle(coords, 5.0, 0, 71) + + if DoesEntityExist(vehicle) then + local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle) + + for i=maxSeats - 1, 0, -1 do + if IsVehicleSeatFree(vehicle, i) then + freeSeat = i + break + end + end + + if freeSeat then + TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat) + dragStatus.isDragged = false + end + end + end + end +end) + +RegisterNetEvent('esx_policejob:OutVehicle') +AddEventHandler('esx_policejob:OutVehicle', function() + local playerPed = PlayerPedId() + + if IsPedSittingInAnyVehicle(playerPed) then + local vehicle = GetVehiclePedIsIn(playerPed, false) + TaskLeaveVehicle(playerPed, vehicle, 64) + end +end) + +-- Handcuff +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + local playerPed = PlayerPedId() + + if isHandcuffed then + DisableControlAction(0, 1, true) -- Disable pan + DisableControlAction(0, 2, true) -- Disable tilt + DisableControlAction(0, 24, true) -- Attack + DisableControlAction(0, 257, true) -- Attack 2 + DisableControlAction(0, 25, true) -- Aim + DisableControlAction(0, 263, true) -- Melee Attack 1 + DisableControlAction(0, 32, true) -- W + DisableControlAction(0, 34, true) -- A + DisableControlAction(0, 31, true) -- S + DisableControlAction(0, 30, true) -- D + + DisableControlAction(0, 45, true) -- Reload + DisableControlAction(0, 22, true) -- Jump + DisableControlAction(0, 44, true) -- Cover + DisableControlAction(0, 37, true) -- Select Weapon + DisableControlAction(0, 23, true) -- Also 'enter'? + + DisableControlAction(0, 288, true) -- Disable phone + DisableControlAction(0, 289, true) -- Inventory + DisableControlAction(0, 170, true) -- Animations + DisableControlAction(0, 167, true) -- Job + + DisableControlAction(0, 0, true) -- Disable changing view + DisableControlAction(0, 26, true) -- Disable looking behind + DisableControlAction(0, 73, true) -- Disable clearing animation + DisableControlAction(2, 199, true) -- Disable pause screen + + DisableControlAction(0, 59, true) -- Disable steering in vehicle + DisableControlAction(0, 71, true) -- Disable driving forward in vehicle + DisableControlAction(0, 72, true) -- Disable reversing in vehicle + + DisableControlAction(2, 36, true) -- Disable going stealth + + DisableControlAction(0, 47, true) -- Disable weapon + DisableControlAction(0, 264, true) -- Disable melee + DisableControlAction(0, 257, true) -- Disable melee + DisableControlAction(0, 140, true) -- Disable melee + DisableControlAction(0, 141, true) -- Disable melee + DisableControlAction(0, 142, true) -- Disable melee + DisableControlAction(0, 143, true) -- Disable melee + DisableControlAction(0, 75, true) -- Disable exit vehicle + DisableControlAction(27, 75, true) -- Disable exit vehicle + + if IsEntityPlayingAnim(playerPed, 'mp_arresting', 'idle', 3) ~= 1 then + ESX.Streaming.RequestAnimDict('mp_arresting', function() + TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0.0, false, false, false) + end) + end + else + Citizen.Wait(500) + end + end +end) + +-- Create blips +Citizen.CreateThread(function() + for k,v in pairs(Config.PoliceStations) do + local blip = AddBlipForCoord(v.Blip.Coords) + + SetBlipSprite (blip, v.Blip.Sprite) + SetBlipDisplay(blip, v.Blip.Display) + SetBlipScale (blip, v.Blip.Scale) + SetBlipColour (blip, v.Blip.Colour) + SetBlipAsShortRange(blip, true) + + BeginTextCommandSetBlipName('STRING') + AddTextComponentSubstringPlayerName(_U('map_blip')) + EndTextCommandSetBlipName(blip) + end +end) + +-- Draw markers and more +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then + local playerPed = PlayerPedId() + local playerCoords = GetEntityCoords(playerPed) + local isInMarker, hasExited, letSleep = false, false, true + local currentStation, currentPart, currentPartNum + + for k,v in pairs(Config.PoliceStations) do + for i=1, #v.Cloakrooms, 1 do + local distance = #(playerCoords - v.Cloakrooms[i]) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType.Cloakrooms, v.Cloakrooms[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false) + letSleep = false + + if distance < Config.MarkerSize.x then + isInMarker, currentStation, currentPart, currentPartNum = true, k, 'Cloakroom', i + end + end + end + + for i=1, #v.Armories, 1 do + local distance = #(playerCoords - v.Armories[i]) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType.Armories, v.Armories[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false) + letSleep = false + + if distance < Config.MarkerSize.x then + isInMarker, currentStation, currentPart, currentPartNum = true, k, 'Armory', i + end + end + end + + for i=1, #v.Vehicles, 1 do + local distance = #(playerCoords - v.Vehicles[i].Spawner) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType.Vehicles, v.Vehicles[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false) + letSleep = false + + if distance < Config.MarkerSize.x then + isInMarker, currentStation, currentPart, currentPartNum = true, k, 'Vehicles', i + end + end + end + + for i=1, #v.Helicopters, 1 do + local distance = #(playerCoords - v.Helicopters[i].Spawner) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType.Helicopters, v.Helicopters[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false) + letSleep = false + + if distance < Config.MarkerSize.x then + isInMarker, currentStation, currentPart, currentPartNum = true, k, 'Helicopters', i + end + end + end + + if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then + for i=1, #v.BossActions, 1 do + local distance = #(playerCoords - v.BossActions[i]) + + if distance < Config.DrawDistance then + DrawMarker(Config.MarkerType.BossActions, v.BossActions[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false) + letSleep = false + + if distance < Config.MarkerSize.x then + isInMarker, currentStation, currentPart, currentPartNum = true, k, 'BossActions', i + end + end + end + end + end + + if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then + if + (LastStation and LastPart and LastPartNum) and + (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) + then + TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum) + hasExited = true + end + + HasAlreadyEnteredMarker = true + LastStation = currentStation + LastPart = currentPart + LastPartNum = currentPartNum + + TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum) + end + + if not hasExited and not isInMarker and HasAlreadyEnteredMarker then + HasAlreadyEnteredMarker = false + TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum) + end + + if letSleep then + Citizen.Wait(500) + end + else + Citizen.Wait(500) + end + end +end) + +-- Enter / Exit entity zone events +Citizen.CreateThread(function() + local trackedEntities = { + 'prop_roadcone02a', + 'prop_barrier_work05', + 'p_ld_stinger_s', + 'prop_boxpile_07d', + 'hei_prop_cash_crate_half_full' + } + + while true do + Citizen.Wait(500) + + local playerPed = PlayerPedId() + local playerCoords = GetEntityCoords(playerPed) + + local closestDistance = -1 + local closestEntity = nil + + for i=1, #trackedEntities, 1 do + local object = GetClosestObjectOfType(playerCoords, 3.0, GetHashKey(trackedEntities[i]), false, false, false) + + if DoesEntityExist(object) then + local objCoords = GetEntityCoords(object) + local distance = #(playerCoords - objCoords) + + if closestDistance == -1 or closestDistance > distance then + closestDistance = distance + closestEntity = object + end + end + end + + if closestDistance ~= -1 and closestDistance <= 3.0 then + if LastEntity ~= closestEntity then + TriggerEvent('esx_policejob:hasEnteredEntityZone', closestEntity) + LastEntity = closestEntity + end + else + if LastEntity then + TriggerEvent('esx_policejob:hasExitedEntityZone', LastEntity) + LastEntity = nil + end + end + end +end) + +-- Key Controls +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if CurrentAction then + ESX.ShowHelpNotification(CurrentActionMsg) + + if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then + + if CurrentAction == 'menu_cloakroom' then + OpenCloakroomMenu() + elseif CurrentAction == 'menu_armory' then + if not Config.EnableESXService then + OpenArmoryMenu(CurrentActionData.station) + elseif playerInService then + OpenArmoryMenu(CurrentActionData.station) + else + ESX.ShowNotification(_U('service_not')) + end + elseif CurrentAction == 'menu_vehicle_spawner' then + if not Config.EnableESXService then + OpenVehicleSpawnerMenu('car', CurrentActionData.station, CurrentActionData.part, CurrentActionData.partNum) + elseif playerInService then + OpenVehicleSpawnerMenu('car', CurrentActionData.station, CurrentActionData.part, CurrentActionData.partNum) + else + ESX.ShowNotification(_U('service_not')) + end + elseif CurrentAction == 'Helicopters' then + if not Config.EnableESXService then + OpenVehicleSpawnerMenu('helicopter', CurrentActionData.station, CurrentActionData.part, CurrentActionData.partNum) + elseif playerInService then + OpenVehicleSpawnerMenu('helicopter', CurrentActionData.station, CurrentActionData.part, CurrentActionData.partNum) + else + ESX.ShowNotification(_U('service_not')) + end + elseif CurrentAction == 'delete_vehicle' then + ESX.Game.DeleteVehicle(CurrentActionData.vehicle) + elseif CurrentAction == 'menu_boss_actions' then + ESX.UI.Menu.CloseAll() + TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu) + menu.close() + + CurrentAction = 'menu_boss_actions' + CurrentActionMsg = _U('open_bossmenu') + CurrentActionData = {} + end, { wash = false }) -- disable washing money + elseif CurrentAction == 'remove_entity' then + DeleteEntity(CurrentActionData.entity) + end + + CurrentAction = nil + end + end -- CurrentAction end + + if IsControlJustReleased(0, 167) and not isDead and ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') then + if not Config.EnableESXService then + OpenPoliceActionsMenu() + elseif playerInService then + OpenPoliceActionsMenu() + else + ESX.ShowNotification(_U('service_not')) + end + end + + if IsControlJustReleased(0, 38) and currentTask.busy then + ESX.ShowNotification(_U('impound_canceled')) + ESX.ClearTimeout(currentTask.task) + ClearPedTasks(PlayerPedId()) + + currentTask.busy = false + end + end +end) + +-- Create blip for colleagues +function createBlip(id) + local ped = GetPlayerPed(id) + local blip = GetBlipFromEntity(ped) + + if not DoesBlipExist(blip) then -- Add blip and create head display on player + blip = AddBlipForEntity(ped) + SetBlipSprite(blip, 1) + ShowHeadingIndicatorOnBlip(blip, true) -- Player Blip indicator + SetBlipRotation(blip, math.ceil(GetEntityHeading(ped))) -- update rotation + SetBlipNameToPlayerName(blip, id) -- update blip name + SetBlipScale(blip, 0.85) -- set scale + SetBlipAsShortRange(blip, true) + + table.insert(blipsCops, blip) -- add blip to array so we can remove it later + end +end + +RegisterNetEvent('esx_policejob:updateBlip') +AddEventHandler('esx_policejob:updateBlip', function() + + -- Refresh all blips + for k, existingBlip in pairs(blipsCops) do + RemoveBlip(existingBlip) + end + + -- Clean the blip table + blipsCops = {} + + -- Enable blip? + if Config.EnableESXService and not playerInService then + return + end + + if not Config.EnableJobBlip then + return + end + + -- Is the player a cop? In that case show all the blips for other cops + if ESX.PlayerData.job and ESX.PlayerData.job.name == 'police' then + ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players) + for i=1, #players, 1 do + if players[i].job.name == 'police' then + local id = GetPlayerFromServerId(players[i].source) + if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= PlayerPedId() then + createBlip(id) + end + end + end + end) + end + +end) + +AddEventHandler('playerSpawned', function(spawn) + isDead = false + TriggerEvent('esx_policejob:unrestrain') + + if not hasAlreadyJoined then + TriggerServerEvent('esx_policejob:spawned') + end + hasAlreadyJoined = true +end) + +AddEventHandler('esx:onPlayerDeath', function(data) + isDead = true +end) + +AddEventHandler('onResourceStop', function(resource) + if resource == GetCurrentResourceName() then + TriggerEvent('esx_policejob:unrestrain') + TriggerEvent('esx_phone:removeSpecialContact', 'police') + + if Config.EnableESXService then + TriggerServerEvent('esx_service:disableService', 'police') + end + + if Config.EnableHandcuffTimer and handcuffTimer.active then + ESX.ClearTimeout(handcuffTimer.task) + end + end +end) + +-- handcuff timer, unrestrain the player after an certain amount of time +function StartHandcuffTimer() + if Config.EnableHandcuffTimer and handcuffTimer.active then + ESX.ClearTimeout(handcuffTimer.task) + end + + handcuffTimer.active = true + + handcuffTimer.task = ESX.SetTimeout(Config.HandcuffTimer, function() + ESX.ShowNotification(_U('unrestrained_timer')) + TriggerEvent('esx_policejob:unrestrain') + handcuffTimer.active = false + end) +end + +-- TODO +-- - return to garage if owned +-- - message owner that his vehicle has been impounded +function ImpoundVehicle(vehicle) + --local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(vehicle))) + ESX.Game.DeleteVehicle(vehicle) + ESX.ShowNotification(_U('impound_successful')) + currentTask.busy = false +end diff --git a/_resources/esx_policejob/client/vehicle.lua b/_resources/esx_policejob/client/vehicle.lua new file mode 100644 index 00000000..2a0d04b4 --- /dev/null +++ b/_resources/esx_policejob/client/vehicle.lua @@ -0,0 +1,326 @@ + +local spawnedVehicles = {} + +function OpenVehicleSpawnerMenu(type, station, part, partNum) + local playerCoords = GetEntityCoords(PlayerPedId()) + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', { + title = _U('garage_title'), + align = 'top-left', + elements = { + {label = _U('garage_storeditem'), action = 'garage'}, + {label = _U('garage_storeitem'), action = 'store_garage'}, + {label = _U('garage_buyitem'), action = 'buy_vehicle'} + }}, function(data, menu) + if data.current.action == 'buy_vehicle' then + local shopElements = {} + local shopCoords = Config.PoliceStations[station][part][partNum].InsideShop + local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name] + + if authorizedVehicles then + if #authorizedVehicles > 0 then + for k,vehicle in ipairs(authorizedVehicles) do + if IsModelInCdimage(vehicle.model) then + local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model)) + + table.insert(shopElements, { + label = ('%s - %s'):format(vehicleLabel, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))), + name = vehicleLabel, + model = vehicle.model, + price = vehicle.price, + props = vehicle.props, + type = type + }) + end + end + + if #shopElements > 0 then + OpenShopMenu(shopElements, playerCoords, shopCoords) + else + ESX.ShowNotification(_U('garage_notauthorized')) + end + else + ESX.ShowNotification(_U('garage_notauthorized')) + end + else + ESX.ShowNotification(_U('garage_notauthorized')) + end + elseif data.current.action == 'garage' then + local garage = {} + + ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles) + if #jobVehicles > 0 then + local allVehicleProps = {} + + for k,v in ipairs(jobVehicles) do + local props = json.decode(v.vehicle) + + if IsModelInCdimage(props.model) then + local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model)) + local label = ('%s - %s: '):format(vehicleName, props.plate) + + if v.stored then + label = label .. ('%s'):format(_U('garage_stored')) + else + label = label .. ('%s'):format(_U('garage_notstored')) + end + + table.insert(garage, { + label = label, + stored = v.stored, + model = props.model, + plate = props.plate + }) + + allVehicleProps[props.plate] = props + end + end + + if #garage > 0 then + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', { + title = _U('garage_title'), + align = 'top-left', + elements = garage + }, function(data2, menu2) + if data2.current.stored then + local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(station, part, partNum) + + if foundSpawn then + menu2.close() + + ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle) + local vehicleProps = allVehicleProps[data2.current.plate] + ESX.Game.SetVehicleProperties(vehicle, vehicleProps) + + TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.plate, false) + ESX.ShowNotification(_U('garage_released')) + end) + end + else + ESX.ShowNotification(_U('garage_notavailable')) + end + end, function(data2, menu2) + menu2.close() + end) + else + ESX.ShowNotification(_U('garage_empty')) + end + else + ESX.ShowNotification(_U('garage_empty')) + end + end, type) + elseif data.current.action == 'store_garage' then + StoreNearbyVehicle(playerCoords) + end + end, function(data, menu) + menu.close() + end) +end + +function StoreNearbyVehicle(playerCoords) + local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {} + + if #vehicles > 0 then + for k,v in ipairs(vehicles) do + + -- Make sure the vehicle we're saving is empty, or else it wont be deleted + if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then + table.insert(vehiclePlates, { + vehicle = v, + plate = ESX.Math.Trim(GetVehicleNumberPlateText(v)) + }) + end + end + else + ESX.ShowNotification(_U('garage_store_nearby')) + return + end + + ESX.TriggerServerCallback('esx_policejob:storeNearbyVehicle', function(storeSuccess, foundNum) + if storeSuccess then + local vehicleId = vehiclePlates[foundNum] + local attempts = 0 + ESX.Game.DeleteVehicle(vehicleId.vehicle) + IsBusy = true + + Citizen.CreateThread(function() + BeginTextCommandBusyspinnerOn('STRING') + AddTextComponentSubstringPlayerName(_U('garage_storing')) + EndTextCommandBusyspinnerOn(4) + + while IsBusy do + Citizen.Wait(100) + end + + BusyspinnerOff() + end) + + -- Workaround for vehicle not deleting when other players are near it. + while DoesEntityExist(vehicleId.vehicle) do + Citizen.Wait(500) + attempts = attempts + 1 + + -- Give up + if attempts > 30 then + break + end + + vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0) + if #vehicles > 0 then + for k,v in ipairs(vehicles) do + if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then + ESX.Game.DeleteVehicle(v) + break + end + end + end + end + + IsBusy = false + ESX.ShowNotification(_U('garage_has_stored')) + else + ESX.ShowNotification(_U('garage_has_notstored')) + end + end, vehiclePlates) +end + +function GetAvailableVehicleSpawnPoint(station, part, partNum) + local spawnPoints = Config.PoliceStations[station][part][partNum].SpawnPoints + local found, foundSpawnPoint = false, nil + + for i=1, #spawnPoints, 1 do + if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then + found, foundSpawnPoint = true, spawnPoints[i] + break + end + end + + if found then + return true, foundSpawnPoint + else + ESX.ShowNotification(_U('vehicle_blocked')) + return false + end +end + +function OpenShopMenu(elements, restoreCoords, shopCoords) + local playerPed = PlayerPedId() + isInShopMenu = true + + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', { + title = _U('vehicleshop_title'), + align = 'top-left', + elements = elements + }, function(data, menu) + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', { + title = _U('vehicleshop_confirm', data.current.name, data.current.price), + align = 'top-left', + elements = { + {label = _U('confirm_no'), value = 'no'}, + {label = _U('confirm_yes'), value = 'yes'} + }}, function(data2, menu2) + if data2.current.value == 'yes' then + local newPlate = exports['esx_vehicleshop']:GeneratePlate() + local vehicle = GetVehiclePedIsIn(playerPed, false) + local props = ESX.Game.GetVehicleProperties(vehicle) + props.plate = newPlate + + ESX.TriggerServerCallback('esx_policejob:buyJobVehicle', function (bought) + if bought then + ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price))) + + isInShopMenu = false + ESX.UI.Menu.CloseAll() + DeleteSpawnedVehicles() + FreezeEntityPosition(playerPed, false) + SetEntityVisible(playerPed, true) + + ESX.Game.Teleport(playerPed, restoreCoords) + else + ESX.ShowNotification(_U('vehicleshop_money')) + menu2.close() + end + end, props, data.current.type) + else + menu2.close() + end + end, function(data2, menu2) + menu2.close() + end) + end, function(data, menu) + isInShopMenu = false + ESX.UI.Menu.CloseAll() + + DeleteSpawnedVehicles() + FreezeEntityPosition(playerPed, false) + SetEntityVisible(playerPed, true) + + ESX.Game.Teleport(playerPed, restoreCoords) + end, function(data, menu) + DeleteSpawnedVehicles() + WaitForVehicleToLoad(data.current.model) + + ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle) + table.insert(spawnedVehicles, vehicle) + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + FreezeEntityPosition(vehicle, true) + SetModelAsNoLongerNeeded(data.current.model) + + if data.current.props then + ESX.Game.SetVehicleProperties(vehicle, data.current.props) + end + end) + end) + + WaitForVehicleToLoad(elements[1].model) + ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle) + table.insert(spawnedVehicles, vehicle) + TaskWarpPedIntoVehicle(playerPed, vehicle, -1) + FreezeEntityPosition(vehicle, true) + SetModelAsNoLongerNeeded(elements[1].model) + + if elements[1].props then + ESX.Game.SetVehicleProperties(vehicle, elements[1].props) + end + end) +end + +Citizen.CreateThread(function() + while true do + Citizen.Wait(0) + + if isInShopMenu then + DisableControlAction(0, 75, true) -- Disable exit vehicle + DisableControlAction(27, 75, true) -- Disable exit vehicle + else + Citizen.Wait(500) + end + end +end) + +function DeleteSpawnedVehicles() + while #spawnedVehicles > 0 do + local vehicle = spawnedVehicles[1] + ESX.Game.DeleteVehicle(vehicle) + table.remove(spawnedVehicles, 1) + end +end + +function WaitForVehicleToLoad(modelHash) + modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash)) + + if not HasModelLoaded(modelHash) then + RequestModel(modelHash) + + BeginTextCommandBusyspinnerOn('STRING') + AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model')) + EndTextCommandBusyspinnerOn(4) + + while not HasModelLoaded(modelHash) do + Citizen.Wait(0) + DisableAllControlActions(0) + end + + BusyspinnerOff() + end +end diff --git a/_resources/esx_policejob/config.lua b/_resources/esx_policejob/config.lua new file mode 100644 index 00000000..7717309c --- /dev/null +++ b/_resources/esx_policejob/config.lua @@ -0,0 +1,329 @@ +Config = {} + +Config.DrawDistance = 10.0 -- How close do you need to be for the markers to be drawn (in GTA units). +Config.MarkerType = {Cloakrooms = 20, Armories = 21, BossActions = 22, Vehicles = 36, Helicopters = 34} +Config.MarkerSize = {x = 1.5, y = 1.5, z = 0.5} +Config.MarkerColor = {r = 50, g = 50, b = 204} + +Config.EnablePlayerManagement = false -- Enable if you want society managing. +Config.EnableArmoryManagement = false +Config.EnableESXIdentity = false -- Enable if you're using esx_identity. +Config.EnableLicenses = false -- Enable if you're using esx_license. + +Config.EnableHandcuffTimer = true -- Enable handcuff timer? will unrestrain player after the time ends. +Config.HandcuffTimer = 10 * 60000 -- 10 minutes. + +Config.EnableJobBlip = false -- Enable blips for cops on duty, requires esx_society. +Config.EnableCustomPeds = false -- Enable custom peds in cloak room? See Config.CustomPeds below to customize peds. + +Config.EnableESXService = false -- Enable esx service? +Config.MaxInService = -1 -- How much people can be in service at once? + +Config.Locale = 'en' + +Config.PoliceStations = { + + LSPD = { + + Blip = { + Coords = vector3(425.1, -979.5, 30.7), + Sprite = 60, + Display = 4, + Scale = 1.2, + Colour = 29 + }, + + Cloakrooms = { + vector3(452.6, -992.8, 30.6) + }, + + Armories = { + vector3(451.7, -980.1, 30.6) + }, + + Vehicles = { + { + Spawner = vector3(454.6, -1017.4, 28.4), + InsideShop = vector3(228.5, -993.5, -99.5), + SpawnPoints = { + {coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0}, + {coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0}, + {coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0}, + {coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0} + } + }, + + { + Spawner = vector3(473.3, -1018.8, 28.0), + InsideShop = vector3(228.5, -993.5, -99.0), + SpawnPoints = { + {coords = vector3(475.9, -1021.6, 28.0), heading = 276.1, radius = 6.0}, + {coords = vector3(484.1, -1023.1, 27.5), heading = 302.5, radius = 6.0} + } + } + }, + + Helicopters = { + { + Spawner = vector3(461.1, -981.5, 43.6), + InsideShop = vector3(477.0, -1106.4, 43.0), + SpawnPoints = { + {coords = vector3(449.5, -981.2, 43.6), heading = 92.6, radius = 10.0} + } + } + }, + + BossActions = { + vector3(448.4, -973.2, 30.6) + } + + } + +} + +Config.AuthorizedWeapons = { + recruit = { + {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, + {weapon = 'WEAPON_NIGHTSTICK', price = 0}, + {weapon = 'WEAPON_STUNGUN', price = 1500}, + {weapon = 'WEAPON_FLASHLIGHT', price = 80} + }, + + officer = { + {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, + {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, + {weapon = 'WEAPON_NIGHTSTICK', price = 0}, + {weapon = 'WEAPON_STUNGUN', price = 500}, + {weapon = 'WEAPON_FLASHLIGHT', price = 0} + }, + + sergeant = { + {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, + {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, + {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, + {weapon = 'WEAPON_NIGHTSTICK', price = 0}, + {weapon = 'WEAPON_STUNGUN', price = 500}, + {weapon = 'WEAPON_FLASHLIGHT', price = 0} + }, + + lieutenant = { + {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, + {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, + {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, + {weapon = 'WEAPON_NIGHTSTICK', price = 0}, + {weapon = 'WEAPON_STUNGUN', price = 500}, + {weapon = 'WEAPON_FLASHLIGHT', price = 0} + }, + + boss = { + {weapon = 'WEAPON_APPISTOL', components = {0, 0, 1000, 4000, nil}, price = 10000}, + {weapon = 'WEAPON_ADVANCEDRIFLE', components = {0, 6000, 1000, 4000, 8000, nil}, price = 50000}, + {weapon = 'WEAPON_PUMPSHOTGUN', components = {2000, 6000, nil}, price = 70000}, + {weapon = 'WEAPON_NIGHTSTICK', price = 0}, + {weapon = 'WEAPON_STUNGUN', price = 500}, + {weapon = 'WEAPON_FLASHLIGHT', price = 0} + } +} + +Config.AuthorizedVehicles = { + car = { + recruit = {}, + + officer = { + {model = 'police3', price = 20000} + }, + + sergeant = { + {model = 'policet', price = 18500}, + {model = 'policeb', price = 30500} + }, + + lieutenant = { + {model = 'riot', price = 70000}, + {model = 'fbi2', price = 60000} + }, + + boss = {} + }, + + helicopter = { + recruit = {}, + + officer = {}, + + sergeant = {}, + + lieutenant = { + {model = 'polmav', props = {modLivery = 0}, price = 200000} + }, + + boss = { + {model = 'polmav', props = {modLivery = 0}, price = 100000} + } + } +} + +Config.CustomPeds = { + shared = { + {label = 'Sheriff Ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'}, + {label = 'Police Ped', maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'} + }, + + recruit = {}, + + officer = {}, + + sergeant = {}, + + lieutenant = {}, + + boss = { + {label = 'SWAT Ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'} + } +} + +-- CHECK SKINCHANGER CLIENT MAIN.LUA for matching elements +Config.Uniforms = { + recruit = { + male = { + tshirt_1 = 59, tshirt_2 = 1, + torso_1 = 55, torso_2 = 0, + decals_1 = 0, decals_2 = 0, + arms = 41, + pants_1 = 25, pants_2 = 0, + shoes_1 = 25, shoes_2 = 0, + helmet_1 = 46, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + }, + female = { + tshirt_1 = 36, tshirt_2 = 1, + torso_1 = 48, torso_2 = 0, + decals_1 = 0, decals_2 = 0, + arms = 44, + pants_1 = 34, pants_2 = 0, + shoes_1 = 27, shoes_2 = 0, + helmet_1 = 45, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + } + }, + + officer = { + male = { + tshirt_1 = 58, tshirt_2 = 0, + torso_1 = 55, torso_2 = 0, + decals_1 = 0, decals_2 = 0, + arms = 41, + pants_1 = 25, pants_2 = 0, + shoes_1 = 25, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + }, + female = { + tshirt_1 = 35, tshirt_2 = 0, + torso_1 = 48, torso_2 = 0, + decals_1 = 0, decals_2 = 0, + arms = 44, + pants_1 = 34, pants_2 = 0, + shoes_1 = 27, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + } + }, + + sergeant = { + male = { + tshirt_1 = 58, tshirt_2 = 0, + torso_1 = 55, torso_2 = 0, + decals_1 = 8, decals_2 = 1, + arms = 41, + pants_1 = 25, pants_2 = 0, + shoes_1 = 25, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + }, + female = { + tshirt_1 = 35, tshirt_2 = 0, + torso_1 = 48, torso_2 = 0, + decals_1 = 7, decals_2 = 1, + arms = 44, + pants_1 = 34, pants_2 = 0, + shoes_1 = 27, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + } + }, + + lieutenant = { + male = { + tshirt_1 = 58, tshirt_2 = 0, + torso_1 = 55, torso_2 = 0, + decals_1 = 8, decals_2 = 2, + arms = 41, + pants_1 = 25, pants_2 = 0, + shoes_1 = 25, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + }, + female = { + tshirt_1 = 35, tshirt_2 = 0, + torso_1 = 48, torso_2 = 0, + decals_1 = 7, decals_2 = 2, + arms = 44, + pants_1 = 34, pants_2 = 0, + shoes_1 = 27, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + } + }, + + boss = { + male = { + tshirt_1 = 58, tshirt_2 = 0, + torso_1 = 55, torso_2 = 0, + decals_1 = 8, decals_2 = 3, + arms = 41, + pants_1 = 25, pants_2 = 0, + shoes_1 = 25, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + }, + female = { + tshirt_1 = 35, tshirt_2 = 0, + torso_1 = 48, torso_2 = 0, + decals_1 = 7, decals_2 = 3, + arms = 44, + pants_1 = 34, pants_2 = 0, + shoes_1 = 27, shoes_2 = 0, + helmet_1 = -1, helmet_2 = 0, + chain_1 = 0, chain_2 = 0, + ears_1 = 2, ears_2 = 0 + } + }, + + bullet_wear = { + male = { + bproof_1 = 11, bproof_2 = 1 + }, + female = { + bproof_1 = 13, bproof_2 = 1 + } + }, + + gilet_wear = { + male = { + tshirt_1 = 59, tshirt_2 = 1 + }, + female = { + tshirt_1 = 36, tshirt_2 = 1 + } + } +} diff --git a/_resources/esx_policejob/esx_policejob.sql b/_resources/esx_policejob/esx_policejob.sql new file mode 100644 index 00000000..fcc92964 --- /dev/null +++ b/_resources/esx_policejob/esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'LSPD') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Recrue',20,'{}','{}'), + ('police',1,'officer','Officier',40,'{}','{}'), + ('police',2,'sergeant','Sergent',60,'{}','{}'), + ('police',3,'lieutenant','Lieutenant',85,'{}','{}'), + ('police',4,'boss','Commandant',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Usage abusif du klaxon',30,0), + ('Franchir une ligne continue',40,0), + ('Circulation à contresens',250,0), + ('Demi-tour non autorisé',250,0), + ('Circulation hors-route',170,0), + ('Non-respect des distances de sécurité',30,0), + ('Arrêt dangereux / interdit',150,0), + ('Stationnement gênant / interdit',70,0), + ('Non respect de la priorité à droite',70,0), + ('Non-respect à un véhicule prioritaire',90,0), + ('Non-respect d\'un stop',105,0), + ('Non-respect d\'un feu rouge',130,0), + ('Dépassement dangereux',100,0), + ('Véhicule non en état',100,0), + ('Conduite sans permis',1500,0), + ('Délit de fuite',800,0), + ('Excès de vitesse < 5 kmh',90,0), + ('Excès de vitesse 5-15 kmh',120,0), + ('Excès de vitesse 15-30 kmh',180,0), + ('Excès de vitesse > 30 kmh',300,0), + ('Entrave de la circulation',110,1), + ('Dégradation de la voie publique',90,1), + ('Trouble à l\'ordre publique',90,1), + ('Entrave opération de police',130,1), + ('Insulte envers / entre civils',75,1), + ('Outrage à agent de police',110,1), + ('Menace verbale ou intimidation envers civil',90,1), + ('Menace verbale ou intimidation envers policier',150,1), + ('Manifestation illégale',250,1), + ('Tentative de corruption',1500,1), + ('Arme blanche sortie en ville',120,2), + ('Arme léthale sortie en ville',300,2), + ('Port d\'arme non autorisé (défaut de license)',600,2), + ('Port d\'arme illégal',700,2), + ('Pris en flag lockpick',300,2), + ('Vol de voiture',1800,2), + ('Vente de drogue',1500,2), + ('Fabriquation de drogue',1500,2), + ('Possession de drogue',650,2), + ('Prise d\'ôtage civil',1500,2), + ('Prise d\'ôtage agent de l\'état',2000,2), + ('Braquage particulier',650,2), + ('Braquage magasin',650,2), + ('Braquage de banque',1500,2), + ('Tir sur civil',2000,3), + ('Tir sur agent de l\'état',2500,3), + ('Tentative de meurtre sur civil',3000,3), + ('Tentative de meurtre sur agent de l\'état',5000,3), + ('Meurtre sur civil',10000,3), + ('Meurte sur agent de l\'état',30000,3), + ('Meurtre involontaire',1800,3), + ('Escroquerie à l\'entreprise',2000,2) +; diff --git a/_resources/esx_policejob/fxmanifest.lua b/_resources/esx_policejob/fxmanifest.lua new file mode 100644 index 00000000..5f07436d --- /dev/null +++ b/_resources/esx_policejob/fxmanifest.lua @@ -0,0 +1,51 @@ +fx_version 'adamant' + +game 'gta5' + +description 'ESX Police Job' + +version '1.3.0' + +server_scripts { + '@mysql-async/lib/MySQL.lua', + '@es_extended/locale.lua', + 'locales/br.lua', + 'locales/de.lua', + 'locales/en.lua', + 'locales/pl.lua', + 'locales/fr.lua', + 'locales/fi.lua', + 'locales/es.lua', + 'locales/sv.lua', + 'locales/ko.lua', + 'locales/cs.lua', + 'locales/nl.lua', + 'locales/tr.lua', + 'config.lua', + 'server/main.lua' +} + +client_scripts { + '@es_extended/locale.lua', + 'locales/br.lua', + 'locales/de.lua', + 'locales/en.lua', + 'locales/pl.lua', + 'locales/fr.lua', + 'locales/fi.lua', + 'locales/es.lua', + 'locales/sv.lua', + 'locales/ko.lua', + 'locales/cs.lua', + 'locales/nl.lua', + 'locales/tr.lua', + 'config.lua', + 'client/main.lua', + 'client/vehicle.lua' +} + +dependencies { + 'es_extended', + 'esx_billing', + 'esx_vehicleshop' +} diff --git a/_resources/esx_policejob/locales/br.lua b/_resources/esx_policejob/locales/br.lua new file mode 100644 index 00000000..cadc743f --- /dev/null +++ b/_resources/esx_policejob/locales/br.lua @@ -0,0 +1,151 @@ +Locales['br'] = { + -- Cloackroom + ['cloakroom'] = 'Vestiário', + ['citizen_wear'] = 'Roupa casual', + ['police_wear'] = 'Uniforme da Polícia', + ['gilet_wear'] = 'orange reflective jacket', + ['bullet_wear'] = 'bulletproof vest', + ['no_outfit'] = 'there\'s no uniform that fits you!', + ['open_cloackroom'] = 'Pressione ~INPUT_CONTEXT~ para se trocar', + -- Armory + ['remove_object'] = 'take object', + ['deposit_object'] = 'deposit object', + ['get_weapon'] = 'Pegar arma', + ['put_weapon'] = 'Entregar arma', + ['buy_weapons'] = 'Comprar armas', + ['armory'] = 'Arsenal', + ['open_armory'] = 'Pressione ~INPUT_CONTEXT~ para acessar o arsenal', + ['armory_owned'] = 'owned', + ['armory_free'] = 'free', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armory - Buy weapon', + ['armory_componenttitle'] = 'armory - Weapon attatchments', + ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~', + ['armory_money'] = 'you cannot afford that weapon', + ['armory_hascomponent'] = 'you have that attatchment equiped!', + ['get_weapon_menu'] = 'armory - Withdraw Weapon', + ['put_weapon_menu'] = 'armory - Store Weapon', + -- Vehicles + ['vehicle_menu'] = 'vehicle', + ['vehicle_blocked'] = 'all available spawn points are currently blocked!', + ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', + ['garage_title'] = 'vehicle Actions', + ['garage_stored'] = 'stored', + ['garage_notstored'] = 'not in garage', + ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', + ['garage_has_stored'] = 'the vehicle has been stored in your garage', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'your vehicle is not stored in the garage.', + ['garage_blocked'] = 'there\'s no available spawn points!', + ['garage_empty'] = 'you dont have any vehicles in your garage.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'there is no nearby vehicles.', + ['garage_storeditem'] = 'open garage', + ['garage_storeitem'] = 'store vehicle in garage', + ['garage_buyitem'] = 'vehicle shop', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'vehicle Shop', + ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', + ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~', + ['vehicleshop_money'] = 'you cannot afford that vehicle', + ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + -- Service + ['service_max'] = 'you cannot enter service, max officers in service: %s/%s', + ['service_not'] = 'you have not entered service! You\'ll have to get changed first.', + ['service_anonunce'] = 'service information', + ['service_in'] = 'you\'ve entered service, welcome!', + ['service_in_announce'] = 'operator ~y~%s~s~ has entered service!', + ['service_out'] = 'you have left service.', + ['service_out_announce'] = 'operator ~y~%s~s~ has left their service.', + -- Action Menu + ['citizen_interaction'] = 'Interagir com o cidadão', + ['vehicle_interaction'] = 'Interagir com o veículo', + ['object_spawner'] = 'Interagir com as rodovias', + + ['id_card'] = 'Carteira de identidade', + ['search'] = 'Procurar', + ['handcuff'] = 'Algemar / Soltar', + ['drag'] = 'drag', + ['put_in_vehicle'] = 'Colocar no veículo', + ['out_the_vehicle'] = 'take out of vehicle', + ['fine'] = 'Multa', + ['unpaid_bills'] = 'manage unpaid bills', + ['license_check'] = 'manage license', + ['license_revoke'] = 'revoke license', + ['license_revoked'] = 'your ~b~%s~s~ has been ~y~revoked~s~!', + ['licence_you_revoked'] = 'you revoked a ~b~%s~s~ which belonged to ~y~%s~s~', + ['no_players_nearby'] = 'nenhum jogador nas proximidades', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'Informações', + ['pick_lock'] = 'Trancar veículo', + ['vehicle_unlocked'] = 'Veículo ~g~destravado~s~', + ['no_vehicles_nearby'] = 'Nenhum veículo nas proximidades', + ['impound'] = 'apreender carro', + ['impound_prompt'] = 'Pressione ~INPUT_CONTEXT~ para cancelar a ~y~apreender~s~', + ['impound_canceled'] = 'you canceled the impound', + ['impound_canceled_moved'] = 'o apreender foi cancelado porque o veículo mudou', + ['impound_successful'] = 'você apreendeu o veículo', + ['search_database'] = 'informação do veículo', + ['search_database_title'] = 'informações do veículo - pesquisa com número de registro', + ['search_database_error_invalid'] = 'que ~r~não~s~ é um número de registro ~y~válido~s~', + -- Traffic interaction + ['traffic_interaction'] = 'Interagir com as rodovias', + ['cone'] = 'Cones', + ['barrier'] = 'Barreira', + ['spikestrips'] = 'Fita de pregos', + ['box'] = 'Caixa', + ['cash'] = 'Caixa de dinheiro', + -- ID Card Menu + ['name'] = 'name: %s', + ['job'] = 'job: %s', + ['sex'] = 'sex: %s', + ['dob'] = 'DOB: %s', + ['height'] = 'height: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'unknown', + ['male'] = 'male', + ['female'] = 'female', + -- Body Search Menu + ['guns_label'] = '--- Armas ---', + ['inventory_label'] = '--- Inventário ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'confiscar %s', + ['confiscate_weapon'] = 'confiscate %s with %s bullets', + ['confiscate_inv'] = 'Confiscar %sx %s', + ['confiscate_dirty'] = 'Confiscar dinheiro sujo: $%s', + ['you_confiscated'] = 'you confiscated ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ were confiscated by ~y~%s~s~', + ['you_confiscated_account'] = 'you confiscated ~g~$%s~s~ (%s) from ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) was confiscated by ~y~%s~s~', + ['you_confiscated_weapon'] = 'you confiscated ~b~%s~s~ from ~b~%s~s~ with ~o~%s~s~ bullets', + ['got_confiscated_weapon'] = 'your ~b~%s~s~ with ~o~%s~s~ bullets was confiscated by ~y~%s~s~', + ['traffic_offense'] = 'Infrações de transito', + ['minor_offense'] = 'Infração leve', + ['average_offense'] = 'Infração média', + ['major_offense'] = 'Infração grave', + ['fine_total'] = 'multa: %s', + -- Vehicle Info Menu + ['plate'] = 'placa: %s', + ['owner_unknown'] = 'proprietário: Desconhecido', + ['owner'] = 'proprietário: %s', + -- Boss Menu + ['open_bossmenu'] = 'Pressione ~INPUT_CONTEXT~ para abrir o menu', + ['quantity_invalid'] = 'invalid quantity', + ['have_withdrawn'] = 'you have withdrawn ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'you have deposited ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'quantity', + ['inventory'] = 'inventory', + ['police_stock'] = 'police Stock', + -- Misc + ['remove_prop'] = 'Pressione ~INPUT_CONTEXT~ para remover o objeto', + ['map_blip'] = 'Departamento de Polícia', + ['unrestrained_timer'] = 'you feel your handcuffs slowly losing grip and fading away.', + -- Notifications + ['alert_police'] = 'Alerta da Polícia', + ['phone_police'] = 'police', +} diff --git a/_resources/esx_policejob/locales/cs.lua b/_resources/esx_policejob/locales/cs.lua new file mode 100644 index 00000000..0c494b2f --- /dev/null +++ b/_resources/esx_policejob/locales/cs.lua @@ -0,0 +1,151 @@ +Locales['cs'] = { + -- Cloakroom + ['cloakroom'] = 'satna', + ['citizen_wear'] = 'civilní oblek', + ['police_wear'] = 'policejní oblek', + ['gilet_wear'] = 'oranžová reflexní vesta', + ['bullet_wear'] = 'neprůstřelná vesta', + ['no_outfit'] = 'není zde žádná uniforma, která by ti sedla!', + ['open_cloackroom'] = 'stiskni ~INPUT_CONTEXT~ pro změnu ~y~oblečení~s~.', + -- Armory + ['remove_object'] = 'vzít objekt', + ['deposit_object'] = 'odevzdat objekt', + ['get_weapon'] = 'vzít zbraň ze zbrojnice', + ['put_weapon'] = 'uchovat zbraň ve zbrojnici', + ['buy_weapons'] = 'koupit zbraně', + ['armory'] = 'zbrojnice', + ['open_armory'] = 'stiskni ~INPUT_CONTEXT~ pro přístup do ~y~zbrojnice~s~.', + ['armory_owned'] = 'vlastněno', + ['armory_free'] = 'zdarma', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'zbrojnice', + ['armory_componenttitle'] = 'zbrojnice - Příslušenství ke zbraním', + ['armory_bought'] = 'zakoupil jsi ~y~%s~s~ za ~g~$%s~s~', + ['armory_money'] = 'nemáš dostatek peněz na tuto zbraň', + ['armory_hascomponent'] = 'toto příslušenství máš již nainstalováno!', + ['get_weapon_menu'] = 'zbrojnice - Vzít zbraň', + ['put_weapon_menu'] = 'zbrojnice - Uchovat zbraň', + -- Vehicles + ['vehicle_menu'] = 'vozidlo', + ['vehicle_blocked'] = 'vsechny dostupne spawn pointy jsou blokovany!', + ['garage_prompt'] = 'stiskni ~INPUT_CONTEXT~ pro otevreni ~y~akce vozidel~s~.', + ['garage_title'] = 'akce vozidel', + ['garage_stored'] = 'uloženo', + ['garage_notstored'] = 'není v garáži', + ['garage_storing'] = 'pokousime se o odstraneni vozidla, ujisti se, ze kolem nej nejsou hraci.', + ['garage_has_stored'] = 'vozidlo bylo ulozeno do garaze', + ['garage_has_notstored'] = 'zadne nejblizsi vlastnene vozidlo nenalezeno', + ['garage_notavailable'] = 'tvoje vozidlo neni ulozeno v garazi.', + ['garage_blocked'] = 'nejsou zde zadne spawn pointy!', + ['garage_empty'] = 'zadne vozidlo nemas v garazi.', + ['garage_released'] = 'tvoje vozidlo bylo vyjmuto z garaze.', + ['garage_store_nearby'] = 'nejsou poblíž zádná vozidla.', + ['garage_storeditem'] = 'otevřít garáž', + ['garage_storeitem'] = 'uchovat vozidlo v garáži', + ['garage_buyitem'] = 'prodej vozidel', + ['garage_notauthorized'] = 'nemas opravneni ke koupi tohoto vozidla.', + ['helicopter_prompt'] = 'stiskni ~INPUT_CONTEXT~ pro pristup k ~y~akcim Helikopter~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'prodejce vozidel', + ['vehicleshop_confirm'] = 'opravdu chces koupit toto vozidlo?', + ['vehicleshop_bought'] = 'koupil jsi ~y~%s~s~ za ~r~$%s~s~', + ['vehicleshop_money'] = 'toto vozidlo si nemuzete dovolit', + ['vehicleshop_awaiting_model'] = 'vozidlo se prave ~g~stahuje a nacita~s~ prosim pockej', + ['confirm_no'] = 'ne', + ['confirm_yes'] = 'ano', + -- Service + ['service_max'] = 'nemuzete vstoupit do sluzby, max dustojníci v provozu: %s/%s', + ['service_not'] = 'nezadali jste sluzbu! Nejprve se musíte zmenit.', + ['service_anonunce'] = 'informace o sluzbe', + ['service_in'] = 'vstoupil jsi do sluzby, vitej!', + ['service_in_announce'] = 'operator ~y~%s~s~ se pripojil do sluzby!', + ['service_out'] = 'opustil jsi sluzbu.', + ['service_out_announce'] = 'operator ~y~%s~s~ opustil jejich sluzbu.', + -- Action Menu + ['citizen_interaction'] = 'Interakce s občanem', + ['vehicle_interaction'] = 'Interakce vozidla', + ['object_spawner'] = 'Objekty', + + ['id_card'] = 'Občanský průkaz', + ['search'] = 'prohledat', + ['handcuff'] = 'poutat / odpoutat', + ['drag'] = 'prenést', + ['put_in_vehicle'] = 'vlozit do vozidla', + ['out_the_vehicle'] = 'vytahnout z vozidla', + ['fine'] = 'pokuta', + ['unpaid_bills'] = 'spravovat nezaplacené pokuty', + ['license_check'] = 'spravovat průkazy', + ['license_revoke'] = 'zneplatnit průkaz', + ['license_revoked'] = 'vase ~b~%s~s~ bylo ~y~zruseno~s~!', + ['licence_you_revoked'] = 'zrusil jsi ~b~%s~s~ ktery patril ~y~%s~s~', + ['no_players_nearby'] = 'zadny hrac pobliz!', + ['being_searched'] = 'prave jsi ~y~prohledavan~s~ ~b~policii~s~', + -- Vehicle interaction + ['vehicle_info'] = 'informace o vozidle', + ['pick_lock'] = 'vypáčit vozidlo', + ['vehicle_unlocked'] = 'vozidlo je ~g~Odemčeno~s~', + ['no_vehicles_nearby'] = 'there is no vehicles nearby', + ['impound'] = 'odtahnout vozidlo', + ['impound_prompt'] = 'zmackni ~INPUT_CONTEXT~ pro zruseni ~y~odtahnuti~s~', + ['impound_canceled'] = 'zrusil jsi odtah', + ['impound_canceled_moved'] = 'odtah byl zrusen,protoze se vozidlo pohlo!', + ['impound_successful'] = 'uspesne jsi odtahl vozidlo', + ['search_database'] = 'informace o vozidle', + ['search_database_title'] = 'informace o vozidle - pomocí registracnich cisel', + ['search_database_error_invalid'] = 'tohle ~r~neni~s~ ~y~spravne~s~ registracni cislo', + -- Traffic interaction + ['traffic_interaction'] = 'interakce provozu', + ['cone'] = 'kuzel', + ['barrier'] = 'bariera', + ['spikestrips'] = 'ostnaty pas', + ['box'] = 'box', + ['cash'] = 'box penez', + -- ID Card Menu + ['name'] = 'jméno: %s', + ['job'] = 'práce: %s', + ['sex'] = 'pohlaví: %s', + ['dob'] = 'DOB: %s', + ['height'] = 'výška: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'neznámé', + ['male'] = 'muž', + ['female'] = 'žena', + -- Body Search Menu + ['guns_label'] = '--- Zbraně ---', + ['inventory_label'] = '--- Inventář ---', + ['license_label'] = ' --- Průkazy ---', + ['confiscate'] = 'zabavit %s', + ['confiscate_weapon'] = 'zabavit %s s %s naboji', + ['confiscate_inv'] = 'zabavit %sx %s', + ['confiscate_dirty'] = 'zabavit spinave penize: $%s', + ['you_confiscated'] = 'zabavil jsi ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ byly zabaveny od ~y~%s~s~', + ['you_confiscated_account'] = 'zabavil jsi ~g~$%s~s~ (%s) od ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) byly zabaveny ~y~%s~s~', + ['you_confiscated_weapon'] = 'zabavil jsi ~b~%s~s~ od ~b~%s~s~ s ~o~%s~s~ naboji ', + ['got_confiscated_weapon'] = 'tvoje ~b~%s~s~ s ~o~%s~s~ bylo zabaveno od ~y~%s~s~', + ['traffic_offense'] = 'dopravní přestupek', + ['minor_offense'] = 'malý přestupek', + ['average_offense'] = 'přestupek', + ['major_offense'] = 'trestný čin', + ['fine_total'] = 'pokuta: %s', + -- Vehicle Info Menu + ['plate'] = 'SPZ: %s', + ['owner_unknown'] = 'vlastník: Neznámý', + ['owner'] = 'vlastník: %s', + -- Boss Menu + ['open_bossmenu'] = 'stiskni ~INPUT_CONTEXT~ pro otevření menu', + ['quantity_invalid'] = 'neplatné množství', + ['have_withdrawn'] = 'vybral jsi ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'vložil jsi ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'množství', + ['inventory'] = 'inventář', + ['police_stock'] = 'policejní sklad', + -- Misc + ['remove_prop'] = 'stiskni ~INPUT_CONTEXT~ pro odstranění předmětu', + ['map_blip'] = 'policejní stanice', + ['unrestrained_timer'] = 'cítíš, že tvé pouta pomalu ztrácejí přilnavost a padají.', + -- Notifications + ['alert_police'] = 'policejní poplach', + ['phone_police'] = 'policie', +} diff --git a/_resources/esx_policejob/locales/de.lua b/_resources/esx_policejob/locales/de.lua new file mode 100644 index 00000000..5ed2776f --- /dev/null +++ b/_resources/esx_policejob/locales/de.lua @@ -0,0 +1,151 @@ +Locales['de'] = { + -- Cloackroom + ['cloakroom'] = 'Garderobe', + ['citizen_wear'] = 'Zivilkleidung', + ['police_wear'] = 'Arbeitskleidung', + ['gilet_wear'] = 'orange reflective jacket', + ['bullet_wear'] = 'bulletproof vest', + ['no_outfit'] = 'there\'s no uniform that fits you!', + ['open_cloackroom'] = 'Drücke ~INPUT_CONTEXT~ um dich umzuziehen', + -- Armory + ['remove_object'] = 'take object', + ['deposit_object'] = 'deposit object', + ['get_weapon'] = 'Waffen holen', + ['put_weapon'] = 'Waffen bringen', + ['buy_weapons'] = 'Waffen kaufen', + ['armory'] = 'Waffenkammer', + ['open_armory'] = 'Drücke ~INPUT_CONTEXT~ um die Waffenkammer zu öffnen', + ['armory_owned'] = 'owned', + ['armory_free'] = 'free', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armory - Buy weapon', + ['armory_componenttitle'] = 'armory - Weapon attatchments', + ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~', + ['armory_money'] = 'you cannot afford that weapon', + ['armory_hascomponent'] = 'you have that attatchment equiped!', + ['get_weapon_menu'] = 'armory - Withdraw Weapon', + ['put_weapon_menu'] = 'armory - Store Weapon', + -- Vehicles + ['vehicle_menu'] = 'vehicle', + ['vehicle_blocked'] = 'all available spawn points are currently blocked!', + ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', + ['garage_title'] = 'vehicle Actions', + ['garage_stored'] = 'stored', + ['garage_notstored'] = 'not in garage', + ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', + ['garage_has_stored'] = 'the vehicle has been stored in your garage', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'your vehicle is not stored in the garage.', + ['garage_blocked'] = 'there\'s no available spawn points!', + ['garage_empty'] = 'you dont have any vehicles in your garage.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'there is no nearby vehicles.', + ['garage_storeditem'] = 'open garage', + ['garage_storeitem'] = 'store vehicle in garage', + ['garage_buyitem'] = 'vehicle shop', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'vehicle Shop', + ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', + ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~', + ['vehicleshop_money'] = 'you cannot afford that vehicle', + ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + -- Service + ['service_max'] = 'you cannot enter service, max officers in service: %s/%s', + ['service_not'] = 'you have not entered service! You\'ll have to get changed first.', + ['service_anonunce'] = 'service information', + ['service_in'] = 'you\'ve entered service, welcome!', + ['service_in_announce'] = 'operator ~y~%s~s~ has entered service!', + ['service_out'] = 'you have left service.', + ['service_out_announce'] = 'operator ~y~%s~s~ has left their service.', + -- Action Menu + ['citizen_interaction'] = 'Zivilistenaktionen', + ['vehicle_interaction'] = 'Fahrzeuginteraktionen', + ['object_spawner'] = 'Objekt Spawner', + + ['id_card'] = 'ID Karte', + ['search'] = 'Suche', + ['handcuff'] = 'Festnehmen / Freilassen', + ['drag'] = 'drag', + ['put_in_vehicle'] = 'In Fahrzeug setzen', + ['out_the_vehicle'] = 'take out of vehicle', + ['fine'] = 'Strafe', + ['unpaid_bills'] = 'manage unpaid bills', + ['license_check'] = 'manage license', + ['license_revoke'] = 'revoke license', + ['license_revoked'] = 'your ~b~%s~s~ has been ~y~revoked~s~!', + ['licence_you_revoked'] = 'you revoked a ~b~%s~s~ which belonged to ~y~%s~s~', + ['no_players_nearby'] = 'keine Spieler in der Nähe', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'Fahrzeug Info', + ['pick_lock'] = 'Fahrzeug öffnen', + ['vehicle_unlocked'] = 'Fahrzeug ~g~offen~s~', + ['no_vehicles_nearby'] = 'Keine Fahrzeuge in der Nähe', + ['impound'] = 'impound vehicle', + ['impound_prompt'] = 'press ~INPUT_CONTEXT~ to cancel the ~y~impound~s~', + ['impound_canceled'] = 'you canceled the impound', + ['impound_canceled_moved'] = 'the impound has been canceled because the vehicle moved', + ['impound_successful'] = 'you have impounded the vehicle', + ['search_database'] = 'vehicle information', + ['search_database_title'] = 'vehicle information - search with registration number', + ['search_database_error_invalid'] = 'that is ~r~not~s~ a ~y~valid~s~ registration number', + -- Traffic interaction + ['traffic_interaction'] = 'Straßeninteraktionen', + ['cone'] = 'Hütchen', + ['barrier'] = 'Barriere', + ['spikestrips'] = 'Nagelband', + ['box'] = 'Box', + ['cash'] = 'Box mit Geld', + -- ID Card Menu + ['name'] = 'name: %s', + ['job'] = 'job: %s', + ['sex'] = 'sex: %s', + ['dob'] = 'DOB: %s', + ['height'] = 'height: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'unknown', + ['male'] = 'male', + ['female'] = 'female', + -- Body Search Menu + ['guns_label'] = '--- Waffen ---', + ['inventory_label'] = '--- Inventar ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'konfeszieren %s', + ['confiscate_weapon'] = 'confiscate %s with %s bullets', + ['confiscate_inv'] = 'konfeziere %sx %s', + ['confiscate_dirty'] = 'schwarzgeld konfesziert: $%s', + ['you_confiscated'] = 'you confiscated ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ were confiscated by ~y~%s~s~', + ['you_confiscated_account'] = 'you confiscated ~g~$%s~s~ (%s) from ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) was confiscated by ~y~%s~s~', + ['you_confiscated_weapon'] = 'you confiscated ~b~%s~s~ from ~b~%s~s~ with ~o~%s~s~ bullets', + ['got_confiscated_weapon'] = 'your ~b~%s~s~ with ~o~%s~s~ bullets was confiscated by ~y~%s~s~', + ['traffic_offense'] = 'Verkehrs vergehen', + ['minor_offense'] = 'Geringes vergehen', + ['average_offense'] = 'Normales vergehen', + ['major_offense'] = 'Hohes vergehen', + ['fine_total'] = 'strafe: %s', + -- Vehicle Info Menu + ['plate'] = 'plate: %s', + ['owner_unknown'] = 'besitzer: Unbekannt', + ['owner'] = 'besitzer: %s', + -- Boss Menu + ['open_bossmenu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen', + ['quantity_invalid'] = 'invalid quantity', + ['have_withdrawn'] = 'you have withdrawn ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'you have deposited ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'quantity', + ['inventory'] = 'inventory', + ['police_stock'] = 'police Stock', + -- Misc + ['remove_prop'] = 'Drücke ~INPUT_CONTEXT~ um das Objekt zu entfernen', + ['map_blip'] = 'Polizeistation', + ['unrestrained_timer'] = 'you feel your handcuffs slowly losing grip and fading away.', + -- Notifications + ['alert_police'] = 'Polizei alamieren', + ['phone_police'] = 'police', +} diff --git a/_resources/esx_policejob/locales/en.lua b/_resources/esx_policejob/locales/en.lua new file mode 100644 index 00000000..e7585c78 --- /dev/null +++ b/_resources/esx_policejob/locales/en.lua @@ -0,0 +1,151 @@ +Locales['en'] = { + -- Cloakroom + ['cloakroom'] = 'locker room', + ['citizen_wear'] = 'civilian Outfit', + ['police_wear'] = 'police Outfit', + ['gilet_wear'] = 'orange reflective jacket', + ['bullet_wear'] = 'bulletproof vest', + ['no_outfit'] = 'there\'s no uniform that fits you!', + ['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change ~y~clothes~s~.', + -- Armory + ['remove_object'] = 'withdraw object', + ['deposit_object'] = 'deposit object', + ['get_weapon'] = 'withdraw weapon from armory', + ['put_weapon'] = 'store weapon in armory', + ['buy_weapons'] = 'buy weapons', + ['armory'] = 'armory', + ['open_armory'] = 'press ~INPUT_CONTEXT~ to access the ~y~Armory~s~.', + ['armory_owned'] = 'owned', + ['armory_free'] = 'free', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armory - Buy weapon', + ['armory_componenttitle'] = 'armory - Weapon attatchments', + ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~', + ['armory_money'] = 'you cannot afford that weapon', + ['armory_hascomponent'] = 'you have that attatchment equiped!', + ['get_weapon_menu'] = 'armory - Withdraw Weapon', + ['put_weapon_menu'] = 'armory - Store Weapon', + -- Vehicles + ['vehicle_menu'] = 'vehicle', + ['vehicle_blocked'] = 'all available spawn points are currently blocked!', + ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', + ['garage_title'] = 'vehicle Actions', + ['garage_stored'] = 'stored', + ['garage_notstored'] = 'not in garage', + ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', + ['garage_has_stored'] = 'the vehicle has been stored in your garage', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'your vehicle is not stored in the garage.', + ['garage_blocked'] = 'there\'s no available spawn points!', + ['garage_empty'] = 'you dont have any vehicles in your garage.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'there is no nearby vehicles.', + ['garage_storeditem'] = 'open garage', + ['garage_storeitem'] = 'store vehicle in garage', + ['garage_buyitem'] = 'vehicle shop', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'vehicle Shop', + ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', + ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~', + ['vehicleshop_money'] = 'you cannot afford that vehicle', + ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + -- Service + ['service_max'] = 'you cannot enter service, max officers in service: %s/%s', + ['service_not'] = 'you have not entered service! You\'ll have to get changed first.', + ['service_anonunce'] = 'service information', + ['service_in'] = 'you\'ve entered service, welcome!', + ['service_in_announce'] = 'operator ~y~%s~s~ has entered service!', + ['service_out'] = 'you have left service.', + ['service_out_announce'] = 'operator ~y~%s~s~ has left their service.', + -- Action Menu + ['citizen_interaction'] = 'citizen Interaction', + ['vehicle_interaction'] = 'vehicle Interaction', + ['object_spawner'] = 'object Spawner', + + ['id_card'] = 'ID Card', + ['search'] = 'search', + ['handcuff'] = 'cuff / Uncuff', + ['drag'] = 'escort', + ['put_in_vehicle'] = 'put in Vehicle', + ['out_the_vehicle'] = 'drag out from vehicle', + ['fine'] = 'fine', + ['unpaid_bills'] = 'manage unpaid bills', + ['license_check'] = 'manage license', + ['license_revoke'] = 'revoke license', + ['license_revoked'] = 'your ~b~%s~s~ has been ~y~revoked~s~!', + ['licence_you_revoked'] = 'you revoked a ~b~%s~s~ which belonged to ~y~%s~s~', + ['no_players_nearby'] = 'there is no player(s) nearby!', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'vehicle Info', + ['pick_lock'] = 'lockpick Vehicle', + ['vehicle_unlocked'] = 'vehicle ~g~Unlocked~s~', + ['no_vehicles_nearby'] = 'there is no vehicles nearby', + ['impound'] = 'impound vehicle', + ['impound_prompt'] = 'press ~INPUT_CONTEXT~ to cancel the ~y~impound~s~', + ['impound_canceled'] = 'you canceled the impound', + ['impound_canceled_moved'] = 'the impound has been canceled because the vehicle moved', + ['impound_successful'] = 'you have impounded the vehicle', + ['search_database'] = 'vehicle information', + ['search_database_title'] = 'vehicle information - search with registration number', + ['search_database_error_invalid'] = 'that is ~r~not~s~ a ~y~valid~s~ registration number', + -- Traffic interaction + ['traffic_interaction'] = 'interaction Traffic', + ['cone'] = 'cone', + ['barrier'] = 'barrier', + ['spikestrips'] = 'spikestrips', + ['box'] = 'box', + ['cash'] = 'box of cash', + -- ID Card Menu + ['name'] = 'name: %s', + ['job'] = 'job: %s', + ['sex'] = 'sex: %s', + ['dob'] = 'DOB: %s', + ['height'] = 'height: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'unknown', + ['male'] = 'male', + ['female'] = 'female', + -- Body Search Menu + ['guns_label'] = '--- Guns ---', + ['inventory_label'] = '--- Inventory ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'confiscate %s', + ['confiscate_weapon'] = 'confiscate %s with %s bullets', + ['confiscate_inv'] = 'confiscate %sx %s', + ['confiscate_dirty'] = 'confiscate dirty money: $%s', + ['you_confiscated'] = 'you confiscated ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ were confiscated by ~y~%s~s~', + ['you_confiscated_account'] = 'you confiscated ~g~$%s~s~ (%s) from ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) was confiscated by ~y~%s~s~', + ['you_confiscated_weapon'] = 'you confiscated ~b~%s~s~ from ~b~%s~s~ with ~o~%s~s~ bullets', + ['got_confiscated_weapon'] = 'your ~b~%s~s~ with ~o~%s~s~ bullets was confiscated by ~y~%s~s~', + ['traffic_offense'] = 'traffic Offense', + ['minor_offense'] = 'minor Offense', + ['average_offense'] = 'average Offense', + ['major_offense'] = 'major Offense', + ['fine_total'] = 'fine: %s', + -- Vehicle Info Menu + ['plate'] = 'plate: %s', + ['owner_unknown'] = 'owner: Unknown', + ['owner'] = 'owner: %s', + -- Boss Menu + ['open_bossmenu'] = 'press ~INPUT_CONTEXT~ to open the menu', + ['quantity_invalid'] = 'invalid quantity', + ['have_withdrawn'] = 'you have withdrawn ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'you have deposited ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'quantity', + ['inventory'] = 'inventory', + ['police_stock'] = 'police Stock', + -- Misc + ['remove_prop'] = 'press ~INPUT_CONTEXT~ to delete the object', + ['map_blip'] = 'police Station', + ['unrestrained_timer'] = 'you feel your handcuffs slowly losing grip and fading away.', + -- Notifications + ['alert_police'] = 'police alert', + ['phone_police'] = 'police', +} diff --git a/_resources/esx_policejob/locales/es.lua b/_resources/esx_policejob/locales/es.lua new file mode 100644 index 00000000..6c01770d --- /dev/null +++ b/_resources/esx_policejob/locales/es.lua @@ -0,0 +1,151 @@ +Locales['es'] = { + -- Cloakroom + ['cloakroom'] = 'Taquilla', + ['citizen_wear'] = 'Ropa de civil', + ['police_wear'] = 'Uniforme', + ['gilet_wear'] = 'Chaqueta reflectante naranja', + ['bullet_wear'] = 'Chaleco antibalas', + ['no_outfit'] = '¡No hay ningún uniforme disponible para ti!', + ['open_cloackroom'] = 'Presionar ~INPUT_CONTEXT~ para abrir su taquilla', + -- Armory + ['remove_object'] = 'Coger objeto', + ['deposit_object'] = 'Depositar objeto', + ['get_weapon'] = 'Coger arma', + ['put_weapon'] = 'Depositar arma', + ['buy_weapons'] = 'Comprar armas', + ['armory'] = 'Armeria', + ['open_armory'] = 'Presionar ~INPUT_CONTEXT~ para acceder a la armeria', + ['armory_owned'] = 'Comprada', + ['armory_free'] = 'Gratis', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'Armeria - Comprar arma', + ['armory_componenttitle'] = 'Armeria - Complementos del arma', + ['armory_bought'] = 'compraste una ~y~%s~s~ por ~g~$%s~s~', + ['armory_money'] = 'No dispones de suficiente dinero para comprar esta arma', + ['armory_hascomponent'] = '¡Ya dispones de ese complemento!', + ['get_weapon_menu'] = 'Armeria - Retirar arma', + ['put_weapon_menu'] = 'Armeria - Guardar arma', + -- Vehicles + ['vehicle_menu'] = 'Vehículos', + ['vehicle_blocked'] = '¡Todos los puntos de aparición de vehículos están ocupados!', + ['garage_prompt'] = 'Presione ~INPUT_CONTEXT~ para acceder a ~y~Acciones del Vehículo~s~.', + ['garage_title'] = 'Acciones del vehículo', + ['garage_stored'] = 'Guardado', + ['garage_notstored'] = 'No se encuentra en el garaje', + ['garage_storing'] = 'Estamos intentando borrar el vehículo, asegurate de que no haya jugadores cerca.', + ['garage_has_stored'] = 'El vehículo ha sido guardado en su garaje', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.', + ['garage_blocked'] = '¡No hay ningún punto de spawn disponible!', + ['garage_empty'] = 'No dispones de ningún vehículo en su garaje.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'No hay vehículos cercanos.', + ['garage_storeditem'] = 'Abrir garaje', + ['garage_storeitem'] = 'Guardar vehículo en el garaje', + ['garage_buyitem'] = 'Tienda de vehículos', + ['garage_notauthorized'] = 'No estás autorizado a comprar este tipo de vehículos.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'Tienda de vehículos', + ['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?', + ['vehicleshop_bought'] = 'Has comprado un ~y~%s~s~ por ~r~$%s~s~', + ['vehicleshop_money'] = 'No tienes suficiente dinero para comprar este vehículo', + ['vehicleshop_awaiting_model'] = 'El vehículo se está ~g~DESCARGANDO Y CARGANDO~s~ porfavor espere', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'si', + -- Service + ['service_max'] = 'No puedes entrar de servicio porque se ha alcanzado el número máximo: %s/%s', + ['service_not'] = '¡No has entrado de servicio! Debes hacerlo primeramente.', + ['service_anonunce'] = 'Información de servicio', + ['service_in'] = 'Has entrado de servicio. ¡Bienvenido!', + ['service_in_announce'] = '¡El agente ~y~%s~s~ ha entrado de servicio!', + ['service_out'] = 'Has salido de servicio.', + ['service_out_announce'] = 'El agente ~y~%s~s~ se ha salido de servicio.', + -- Action Menu + ['citizen_interaction'] = 'Interacción ciudadana', + ['vehicle_interaction'] = 'Interacción vehículo', + ['object_spawner'] = 'Colocar objetos', + + ['id_card'] = 'Documento de identidad', + ['search'] = 'Buscar', + ['handcuff'] = 'Poner/quitar Esposas', + ['drag'] = 'escoltar', + ['put_in_vehicle'] = 'Meter en el vehículo', + ['out_the_vehicle'] = 'Sacar del vehículo', + ['fine'] = 'Multa', + ['unpaid_bills'] = 'manage unpaid bills', + ['license_check'] = 'Gestionar licencia', + ['license_revoke'] = 'Revocar licencia', + ['license_revoked'] = 'Su ~b~%s~s~ ha sido ~y~revocar~s~!', + ['licence_you_revoked'] = 'you revoked a ~b~%s~s~ which belonged to ~y~%s~s~', + ['no_players_nearby'] = 'no hay jugadores cerca', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'Información del vehículo', + ['pick_lock'] = 'Forzar coche', + ['vehicle_unlocked'] = 'Vehículo desbloqueado~s~', + ['no_vehicles_nearby'] = 'No hay vehículos cerca', + ['impound'] = 'Confiscar vehículo', + ['impound_prompt'] = 'Presione ~INPUT_CONTEXT~ para cancelar ~y~impound~s~', + ['impound_canceled'] = 'you canceled the impound', + ['impound_canceled_moved'] = 'the impound has been canceled because the vehicle moved', + ['impound_successful'] = 'you have impounded the vehicle', + ['search_database'] = 'vehicle information', + ['search_database_title'] = 'vehicle information - search with registration number', + ['search_database_error_invalid'] = 'that is ~r~not~s~ a ~y~valid~s~ registration number', + -- Traffic interaction + ['traffic_interaction'] = 'Rutas de interacción', + ['cone'] = 'Cono', + ['barrier'] = 'Barrera', + ['spikestrips'] = 'Grada', + ['box'] = 'Caja', + ['cash'] = 'Dinero', + -- ID Card Menu + ['name'] = 'Nombre: %s', + ['job'] = 'Trabajo: %s', + ['sex'] = 'Sexo: %s', + ['dob'] = 'DOB: %s', + ['height'] = 'Altura: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'Desconocido', + ['male'] = 'Hombre', + ['female'] = 'Mujer', + -- Body Search Menu + ['guns_label'] = '--- Armas ---', + ['inventory_label'] = '--- Inventario ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'confiscar %s', + ['confiscate_weapon'] = 'confiscate %s with %s bullets', + ['confiscate_inv'] = 'confiscar %sx %s', + ['confiscate_dirty'] = 'confiscar dinero negro: €%s', + ['you_confiscated'] = 'you confiscated ~y~%sx~s~ ~b~%s~s~ from ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ were confiscated by ~y~%s~s~', + ['you_confiscated_account'] = 'Has confiscado ~g~€%s~s~ (%s) de ~b~%s~s~', + ['got_confiscated_account'] = '~g~€%s~s~ (%s) ha sido confiscado por ~y~%s~s~', + ['you_confiscated_weapon'] = 'you confiscated ~b~%s~s~ from ~b~%s~s~ with ~o~%s~s~ bullets', + ['got_confiscated_weapon'] = 'your ~b~%s~s~ with ~o~%s~s~ bullets was confiscated by ~y~%s~s~', + ['traffic_offense'] = 'Delito de tráfico', + ['minor_offense'] = 'Delito menor', + ['average_offense'] = 'Delito medio', + ['major_offense'] = 'Delito grave', + ['fine_total'] = 'Multa total: %s', + -- Vehicle Info Menu + ['plate'] = 'n°: %s', + ['owner_unknown'] = 'propietario: Desconocido', + ['owner'] = 'propietario: %s', + -- Boss Menu + ['open_bossmenu'] = 'presionar ~INPUT_CONTEXT~ para abrir el menú', + ['quantity_invalid'] = 'cantidad invalida', + ['have_withdrawn'] = 'you have withdrawn ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'you have deposited ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'cantidad', + ['inventory'] = 'inventario', + ['police_stock'] = 'almacen Policial', + -- Misc + ['remove_prop'] = 'presionar ~INPUT_CONTEXT~ para eliminar el objeto', + ['map_blip'] = 'comisaría de policía', + ['unrestrained_timer'] = 'you feel your handcuffs slowly losing grip and fading away.', + -- Notifications + ['alert_police'] = 'alerta policia', + ['phone_police'] = 'policia', +} diff --git a/_resources/esx_policejob/locales/fi.lua b/_resources/esx_policejob/locales/fi.lua new file mode 100644 index 00000000..abf04045 --- /dev/null +++ b/_resources/esx_policejob/locales/fi.lua @@ -0,0 +1,151 @@ +Locales['fi'] = { + -- Cloakroom + ['cloakroom'] = 'vaatelokero', + ['citizen_wear'] = 'siviiliasu', + ['police_wear'] = 'poliisiasu', + ['gilet_wear'] = 'huomioliivi', + ['bullet_wear'] = 'luotiliivi', + ['no_outfit'] = 'täällä ei ole sinulle sopivaa asua', + ['open_cloackroom'] = 'paina ~INPUT_CONTEXT~ vaihtaaksesi ~y~vaatteita~s~.', + -- Armory + ['remove_object'] = 'ota esine', + ['deposit_object'] = 'talleta esine', + ['get_weapon'] = 'ota ase', + ['put_weapon'] = 'laita ase pois', + ['buy_weapons'] = 'osta aseita', + ['armory'] = 'asevarasto', + ['open_armory'] = 'paina ~INPUT_CONTEXT~ avataksesi asevarasto', + ['armory_owned'] = 'owned', + ['armory_free'] = 'free', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armory - Buy weapon', + ['armory_componenttitle'] = 'armory - Weapon attatchments', + ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~', + ['armory_money'] = 'you cannot afford that weapon', + ['armory_hascomponent'] = 'you have that attatchment equiped!', + ['get_weapon_menu'] = 'armory - Withdraw Weapon', + ['put_weapon_menu'] = 'armory - Store Weapon', + -- Vehicles + ['vehicle_menu'] = 'vehicle', + ['vehicle_blocked'] = 'all available spawn points are currently blocked!', + ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', + ['garage_title'] = 'vehicle Actions', + ['garage_stored'] = 'stored', + ['garage_notstored'] = 'not in garage', + ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', + ['garage_has_stored'] = 'the vehicle has been stored in your garage', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'your vehicle is not stored in the garage.', + ['garage_blocked'] = 'there\'s no available spawn points!', + ['garage_empty'] = 'you dont have any vehicles in your garage.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'there is no nearby vehicles.', + ['garage_storeditem'] = 'open garage', + ['garage_storeitem'] = 'store vehicle in garage', + ['garage_buyitem'] = 'vehicle shop', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'vehicle Shop', + ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', + ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~', + ['vehicleshop_money'] = 'you cannot afford that vehicle', + ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + -- Service + ['service_max'] = 'you cannot enter service, max officers in service: %s/%s', + ['service_not'] = 'you have not entered service! You\'ll have to get changed first.', + ['service_anonunce'] = 'service information', + ['service_in'] = 'you\'ve entered service, welcome!', + ['service_in_announce'] = 'operator ~y~%s~s~ has entered service!', + ['service_out'] = 'you have left service.', + ['service_out_announce'] = 'operator ~y~%s~s~ has left their service.', + -- Action Menu + ['citizen_interaction'] = 'siviilin vuorovaikutus', + ['vehicle_interaction'] = 'ajoneuvon vuorovaikutus', + ['object_spawner'] = 'objekti spawneri', + + ['id_card'] = 'henkilöllisyystodistus', + ['search'] = 'tutki', + ['handcuff'] = 'raudat On/Off', + ['drag'] = 'raahaa', + ['put_in_vehicle'] = 'laita ajoneuvoon', + ['out_the_vehicle'] = 'ota ulos ajoneuvosta', + ['fine'] = 'sakko', + ['unpaid_bills'] = 'hallinoi maksamattomia laskuja', + ['license_check'] = 'hallitse lisenssejä', + ['license_revoke'] = 'kumoa lisenssi', + ['license_revoked'] = 'sinun ~b~%s~s~ ~y~kumottiin~s~!', + ['licence_you_revoked'] = 'sinä kumosit ~b~%s~s~ mikä kuului henkilölle ~y~%s~s~', + ['no_players_nearby'] = 'ei pelaajia lähettyvillä', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'ajoneuvon tiedot', + ['pick_lock'] = 'tiirikoi ovet', + ['vehicle_unlocked'] = 'ajoneuvo ~g~Avattu~s~', + ['no_vehicles_nearby'] = 'ei ajoneuvoja lähettyvillä', + ['impound'] = 'takavarikoi ajoneuvo', + ['impound_prompt'] = 'paina ~INPUT_CONTEXT~ peruaksesi ~y~takavarikointi~s~', + ['impound_canceled'] = 'sinä peruit takavarikoinnin', + ['impound_canceled_moved'] = 'takavarikointi peruuntui koska ajoneuvo liikku', + ['impound_successful'] = 'takavarikoit ajoneuvon', + ['search_database'] = 'ajoneuvon tiedot', + ['search_database_title'] = 'ajoneuvon tiedot - etsi rekisterinumerolla', + ['search_database_error_invalid'] = 'tämä ~r~ei ole~s~ ~y~voimassa oleva~s~ rekisterinumero', + -- Traffic interaction + ['traffic_interaction'] = 'liikenteen vuorovaikutus', + ['cone'] = 'kartio', + ['barrier'] = 'este', + ['spikestrips'] = 'piikkimatto', + ['box'] = 'laatikko', + ['cash'] = 'rahalaatikko', + -- ID Card Menu + ['name'] = 'nimi: %s', + ['job'] = 'työ: %s', + ['sex'] = 'sukupuoli: %s', + ['dob'] = 'syntymäaika: %s', + ['height'] = 'pituus: %s', + ['bac'] = 'alkometri: %s', + ['unknown'] = 'tuntematon', + ['male'] = 'mies', + ['female'] = 'nainen', + -- Body Search Menu + ['guns_label'] = '--- Aseet ---', + ['inventory_label'] = '--- Reppu ---', + ['license_label'] = ' --- Lisenssit ---', + ['confiscate'] = 'takavarikoi %s', + ['confiscate_weapon'] = 'confiscate %s with %s bullets', + ['confiscate_inv'] = 'takavarikoi %sx %s', + ['confiscate_dirty'] = 'takavarikoi likainen raha: $%s', + ['you_confiscated'] = 'sinä takavarioit ~y~%sx~s~ ~b~%s~s~ pelaajalta ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ takavarikoitiin sinulta pelaajan ~y~%s~s~ toimesta', + ['you_confiscated_account'] = 'sinä takavarikoit ~g~$%s~s~ (%s) pelaajalta ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) takavarikoitiin sinulta pelaajan ~y~%s~s~ toimesta', + ['you_confiscated_weapon'] = 'sinä takavarikoit ~b~%s~s~ pelaajalta ~b~%s~s~ jossa oli ~o~%s~s~ panosta', + ['got_confiscated_weapon'] = 'sinun ~b~%s~s~ jossa oli ~o~%s~s~ panosta takavarikoitiin sinulta~y~%s~s~', + ['traffic_offense'] = 'liikenne rikokset', + ['minor_offense'] = 'lievät rikokset', + ['average_offense'] = 'keskisuuret rikokset', + ['major_offense'] = 'vakavat rikokset', + ['fine_total'] = 'sakko: %s', + --Vehicle Info Menu + ['plate'] = 'kilpi: %s', + ['owner_unknown'] = 'omistaja: Tuntematon', + ['owner'] = 'omistaja: %s', + --Boss Menu + ['open_bossmenu'] = 'paina ~INPUT_CONTEXT~ avataksesi valikon', + ['quantity_invalid'] = 'invalid quantity', + ['have_withdrawn'] = 'sinä otit varastosta ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'sinä talletit varastoon ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'määrä', + ['inventory'] = 'varasto', + ['police_stock'] = 'poliisin Varasto', + -- Misc + ['remove_prop'] = 'paina ~INPUT_CONTEXT~ poistaaksesi objektin', + ['map_blip'] = 'poliisilaitos', + ['unrestrained_timer'] = 'tunnet kuinka hitaasti käsiraudat alkavat löystyä ja irtoavat', + -- Notifications + ['alert_police'] = 'hälyytys Poliisi', + ['phone_police'] = 'poliisi', +} \ No newline at end of file diff --git a/_resources/esx_policejob/locales/fr.lua b/_resources/esx_policejob/locales/fr.lua new file mode 100644 index 00000000..df9583c2 --- /dev/null +++ b/_resources/esx_policejob/locales/fr.lua @@ -0,0 +1,151 @@ +Locales['fr'] = { + -- Cloakroom + ['cloakroom'] = 'vestiaire', + ['citizen_wear'] = 'tenue Civil', + ['police_wear'] = 'tenue Policier', + ['gilet_wear'] = 'gilet orange', + ['bullet_wear'] = 'gilet pare-balles', + ['no_outfit'] = 'il n\'y a pas d\'uniforme à votre taille...', + ['open_cloackroom'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous changer', + -- Armory + ['remove_object'] = 'prendre Objet', + ['deposit_object'] = 'déposer objet', + ['get_weapon'] = 'prendre Arme', + ['put_weapon'] = 'déposer Arme', + ['buy_weapons'] = 'acheter Armes', + ['armory'] = 'armurerie', + ['open_armory'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie', + ['armory_owned'] = 'possédé', + ['armory_free'] = 'gratuit', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armurerie - Acheter une arme', + ['armory_componenttitle'] = 'armurerie - Accessoires d\'armes', + ['armory_bought'] = 'vous achetez un ~y~%s~s~ pour ~g~$%s~s~', + ['armory_money'] = 'vous ne pouvez pas acheter cette arme', + ['armory_hascomponent'] = 'vous avez cet accessoire équipé!', + ['get_weapon_menu'] = 'armurerie - Retirer arme', + ['put_weapon_menu'] = 'armurerie - Stocker arme', + -- Vehicles + ['vehicle_menu'] = 'véhicule', + ['vehicle_blocked'] = 'tous les points de spawn sont bloqués!', + ['garage_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions Véhicule~s~.', + ['garage_title'] = 'actions Véhicules', + ['garage_stored'] = 'rangé', + ['garage_notstored'] = 'sorti(e)', + ['garage_storing'] = 'tentative de suppression du véhicule, assurez-vous que personne ne soit autour.', + ['garage_has_stored'] = 'le véhicule a bien été rangé dans le garage', + ['garage_has_notstored'] = 'aucun véhicule dans le garage', + ['garage_notavailable'] = 'votre véhicule n\'est pas rangé dans le garage.', + ['garage_blocked'] = 'la sortie du garage est obstruée!', + ['garage_empty'] = 'vous n\'avez aucun véhicule dans le garage.', + ['garage_released'] = 'votre véhicule a été sorti.', + ['garage_store_nearby'] = 'aucun véhicule a proximité.', + ['garage_storeditem'] = 'ouvrir le garage', + ['garage_storeitem'] = 'ranger le véhicule', + ['garage_buyitem'] = 'magasin véhicule', + ['garage_notauthorized'] = 'vous n\'êtes pas autorisé à acheter ce type de véhicules.', + ['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'magasin véhicule', + ['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?', + ['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~r~$%s~s~', + ['vehicleshop_money'] = 'vous ne pouvez pas acheter ce véhicule', + ['vehicleshop_awaiting_model'] = 'le véhicule est actuellement en ~g~PRÉPARATION~s~ veuillez patienter', + ['confirm_no'] = 'non', + ['confirm_yes'] = 'oui', + -- Service + ['service_max'] = 'vous ne pouvez pas entrer en service, officiers en service: %s/%s', + ['service_not'] = 'vous n\'êtes pas en service! Vous devez d\'abord enfiler votre tenue.', + ['service_anonunce'] = 'prise de service', + ['service_in'] = 'vous êtes en service, bon courage!', + ['service_in_announce'] = 'l\'officier ~y~%s~s~ est entré en service!', + ['service_out'] = 'vous avez terminé votre service.', + ['service_out_announce'] = 'l\'officier ~y~%s~s~ a quitté son service.', + -- Action Menu + ['citizen_interaction'] = 'interaction citoyen', + ['vehicle_interaction'] = 'interaction véhicule', + ['object_spawner'] = 'placer objets', + + ['id_card'] = 'carte d\'identité', + ['search'] = 'fouiller', + ['handcuff'] = 'menotter / Démenotter', + ['drag'] = 'escorter', + ['put_in_vehicle'] = 'mettre dans véhicule', + ['out_the_vehicle'] = 'sortir du véhicule', + ['fine'] = 'Amende', + ['unpaid_bills'] = 'gérer les amendes impayées', + ['license_check'] = 'gérer les licences', + ['license_revoke'] = 'révoquer la licence', + ['license_revoked'] = 'votre ~b~%s~s~ a été ~y~révoqué~s~!', + ['licence_you_revoked'] = 'vous avez révoqué un ~b~%s~s~ qui appartenait à ~y~%s~s~', + ['no_players_nearby'] = 'aucun joueur à proximité', + ['being_searched'] = 'vous êtes ~y~recherché(e)~s~ par la ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'infos véhicule', + ['pick_lock'] = 'crocheter véhicule', + ['vehicle_unlocked'] = 'véhicule ~g~déverouillé~s~', + ['no_vehicles_nearby'] = 'aucun véhicule à proximité', + ['impound'] = 'véhicule en fourrière', + ['impound_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour annuler la ~y~saisie du véhicule~s~', + ['impound_canceled'] = 'vous avez annulé la saisie', + ['impound_canceled_moved'] = 'la saisie a été annulée parce que le véhicule a déménagé', + ['impound_successful'] = 'vous avez saisi le véhicule', + ['search_database'] = 'vehicle information', + ['search_database_title'] = 'informations sur le véhicule - recherche avec numéro d\'enregistrement', + ['search_database_error_invalid'] = 'Ce n\'est ~r~pas~s~ un ~y~numéro d\'enregistrement valide~s~', + -- Traffic interaction + ['traffic_interaction'] = 'interaction routière', + ['cone'] = 'plot', + ['barrier'] = 'barrière', + ['spikestrips'] = 'herse', + ['box'] = 'caisse', + ['cash'] = 'caisse', + -- ID Card Menu + ['name'] = 'nom: %s', + ['job'] = 'métier: %s', + ['sex'] = 'sexe: %s', + ['dob'] = 'DDN: %s', + ['height'] = 'taille: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'inconnu', + ['male'] = 'homme', + ['female'] = 'femme', + -- Body Search Menu + ['guns_label'] = '--- Armes ---', + ['inventory_label'] = '--- Inventaire ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'confisquer %s', + ['confiscate_weapon'] = 'confisqué %s avec %s balles', + ['confiscate_inv'] = 'confisquer %sx %s', + ['confiscate_dirty'] = 'confisquer argent sale: €%s', + ['you_confiscated'] = 'vous avez confisqué ~y~%sx~s~ ~b~%s~s~ à ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ ont été confisqués par ~y~%s~s~', + ['you_confiscated_account'] = 'vous avez confisqué ~g~$%s~s~ (%s) à ~b~%s~s~', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) ont été confisqués par ~y~%s~s~', + ['you_confiscated_weapon'] = 'vous avez confisqué ~b~%s~s~ à ~b~%s~s~ avec ~o~%s~s~ balles', + ['got_confiscated_weapon'] = 'votre ~b~%s~s~ avec ~o~%s~s~ balles a été confisqué par ~y~%s~s~', + ['traffic_offense'] = 'code de la route', + ['minor_offense'] = 'délit mineur', + ['average_offense'] = 'délit moyen', + ['major_offense'] = 'délit grave', + ['fine_total'] = 'amende: %s', + -- Vehicle Info Menu + ['plate'] = 'n°: %s', + ['owner_unknown'] = 'propriétaire: Inconnu', + ['owner'] = 'propriétaire: %s', + -- Boss Menu + ['open_bossmenu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu', + ['quantity_invalid'] = 'quantité invalide', + ['have_withdrawn'] = 'vous avez retiré ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'vous avez déposé ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'quantité', + ['inventory'] = 'inventaire', + ['police_stock'] = 'coffre de la police', + -- Misc + ['remove_prop'] = 'appuyez sur ~INPUT_CONTEXT~ pour enlever l\'objet', + ['map_blip'] = 'Commissariat', + ['unrestrained_timer'] = 'vous sentez que vos menottes deviennent fragiles.', + -- Notifications + ['alert_police'] = 'alerte police', + ['phone_police'] = 'police', +} diff --git a/_resources/esx_policejob/locales/ko.lua b/_resources/esx_policejob/locales/ko.lua new file mode 100644 index 00000000..e85e9998 --- /dev/null +++ b/_resources/esx_policejob/locales/ko.lua @@ -0,0 +1,151 @@ +Locales['ko'] = { + -- Cloakroom + ['cloakroom'] = '라커룸', + ['citizen_wear'] = '민간인 복장', + ['police_wear'] = '경찰 복장', + ['gilet_wear'] = '오렌지 반사 재킷', + ['bullet_wear'] = '방탄 조끼', + ['no_outfit'] = '당신에게 맞는 유니폼이 없습니다!', + ['open_cloackroom'] = '~y~옷~s~을 변경하려면 ~INPUT_CONTEXT~를 누르십시오.', + -- Armory + ['remove_object'] = '오브젝트를 빼다', + ['deposit_object'] = '오브젝트를 두다', + ['get_weapon'] = '병기고에서 무기를 빼다', + ['put_weapon'] = '병기고에 무기를 넣다', + ['buy_weapons'] = '무기 구매', + ['armory'] = '병기고', + ['open_armory'] = '~INPUT_CONTEXT~를 눌러 ~y~병기고~s~에 접근하십시오.', + ['armory_owned'] = '소유', + ['armory_free'] = '자유', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = '병기고 - 무기 구매', + ['armory_componenttitle'] = '병기고 - 무기 부착물', + ['armory_bought'] = '당신은 ~g~$%s~s~에 ~y~%s~s~를 구매했습니다', + ['armory_money'] = '당신은 이 무기를 살 수 없습니다', + ['armory_hascomponent'] = '이 부착물이 장착되어 있습니다!', + ['get_weapon_menu'] = '병기고 - 무기 빼다', + ['put_weapon_menu'] = '병기고 - 무기 넣다', + -- Vehicles + ['vehicle_menu'] = '차량', + ['vehicle_blocked'] = '모든 스폰 지점이 차단되었습니다!', + ['garage_prompt'] = '~INPUT_CONTEXT~를 눌러 ~y~차량 동작~s~에 액세스하십시오.', + ['garage_title'] = '차량 행동', + ['garage_stored'] = '저장됨', + ['garage_notstored'] = '차고가 아님', + ['garage_storing'] = '차량을 제거하려고 합니다. 주변에 아무도 없는지 확인하십시오.', + ['garage_has_stored'] = '차량이 차고에 보관되었습니다', + ['garage_has_notstored'] = '차고에 차량이 없습니다', + ['garage_notavailable'] = '차량이 차고에 저장되어 있지 않습니다', + ['garage_blocked'] = '차고 출구가 막혔습니다!', + ['garage_empty'] = '차고에 차량이 없습니다.', + ['garage_released'] = '차량이 출시되었습니다', + ['garage_store_nearby'] = '주변에 차량이 없습니다.', + ['garage_storeditem'] = '차고 열기', + ['garage_storeitem'] = '차량 정리', + ['garage_buyitem'] = '차량 상점', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = '~y~헬리콥터 동작~s~에 액세스하려면 ~INPUT_CONTEXT~를 누릅니다.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = '차량 판매점', + ['vehicleshop_confirm'] = '이 차량을 사고 싶습니까?', + ['vehicleshop_bought'] = '당신은 ~r~$%s~s~에 ~y~%s~s~를 구매했습니다', + ['vehicleshop_money'] = '이 차량을 살 수 없습니다', + ['vehicleshop_awaiting_model'] = '차량이 현재 ~g~다운로드 및 로딩중입니다~s~. 잠시만 기다려주십시오', + ['confirm_no'] = '아니요', + ['confirm_yes'] = '예', + -- Service + ['service_max'] = '서비스에 진입 할 수 없습니다. 최대 임원 : %s/%s', + ['service_not'] = '당신은 서비스를 입력하지 않았습니다! 먼저 변경해야합니다.', + ['service_anonunce'] = '서비스 정보', + ['service_in'] = '당신은 서비스에 들어갔다, 환영합니다!', + ['service_in_announce'] = '~y~%s~s~가 서비스에 들어 왔습니다!', + ['service_out'] = '당신은 서비스를 떠났습니다.', + ['service_out_announce'] = '~y~%s~s~가 서비스를 떠났습니다.', + -- Action Menu + ['citizen_interaction'] = '시민 상호 작용', + ['vehicle_interaction'] = '차량 상호 작용', + ['object_spawner'] = '오브젝트 Spawner', + + ['id_card'] = '신분증', + ['search'] = '수색', + ['handcuff'] = '수갑을 채우다 / 수갑을 풀어주다', + ['drag'] = '호위', + ['put_in_vehicle'] = '차량에 넣다', + ['out_the_vehicle'] = '차량을 끌다', + ['fine'] = '벌금', + ['unpaid_bills'] = '미지급 벌금 관리', + ['license_check'] = '라이선스 관리', + ['license_revoke'] = '라이선스 취소', + ['license_revoked'] = '~b~%s~s~는 ~y~취소~s~입니다!', + ['licence_you_revoked'] = '~y~%s~s~에 속하는 ~b~%s~s~를 취소했습니다.', + ['no_players_nearby'] = '근처에 플레이어가 없습니다!', + ['being_searched'] = '~b~경찰~s~이 당신을 ~y~수색~s~', + -- Vehicle interaction + ['vehicle_info'] = '차량 정보', + ['pick_lock'] = '차량 락픽', + ['vehicle_unlocked'] = '차량 ~g~잠금 해제~s~', + ['no_vehicles_nearby'] = '근처에 차량이 없습니다', + ['impound'] = '차량을 견인하다', + ['impound_prompt'] = '~y~견인~s~을 취소하려면 ~INPUT_CONTEXT~를 누릅니다', + ['impound_canceled'] = '당신은 견인을 취소했습니다', + ['impound_canceled_moved'] = '차량이 움직였기 때문에 견인이 취소되었습니다', + ['impound_successful'] = '당신은 차량을 견인했습니다', + ['search_database'] = '차량 정보', + ['search_database_title'] = '차량 정보 - 등록번호로 검색', + ['search_database_error_invalid'] = '~y~유효한~s~ 등록 번호가 ~r~아닙니다.~s~', + -- Traffic interaction + ['traffic_interaction'] = '교통 상호 작용', + ['cone'] = '원뿔', + ['barrier'] = '장벽', + ['spikestrips'] = '스파이크 스트립', + ['box'] = '상자', + ['cash'] = '현금 상자', + -- ID Card Menu + ['name'] = '이름: %s', + ['job'] = '직업: %s', + ['sex'] = '성별: %s', + ['dob'] = '생일: %s', + ['height'] = '키: %s', + ['bac'] = '혈중 알코올 농도: %s', + ['unknown'] = '알 수 없는', + ['male'] = '남자', + ['female'] = '여자', + -- Body Search Menu + ['guns_label'] = '--- 총 ---', + ['inventory_label'] = '--- 인벤토리 ---', + ['license_label'] = ' --- 라이선스 ---', + ['confiscate'] = '%s 을 압수', + ['confiscate_weapon'] = '%s 와 %s 총알을 압수', + ['confiscate_inv'] = '%sx %s 을 압수', + ['confiscate_dirty'] = '더러운 돈을 압수: $%s', + ['you_confiscated'] = '당신은 ~y~%sx~s~ ~b~%s~s~을 ~b~%s~s~에게서 압수했습니다', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~이(가) ~y~%s~s~에 압수되었습니다', + ['you_confiscated_account'] = '당신은 ~g~$%s~s~ (%s) 를 ~b~%s~s~ 에게서 압수했습니다.', + ['got_confiscated_account'] = '~g~$%s~s~ (%s) 이(가) ~y~%s~s~에 압수되었습니다', + ['you_confiscated_weapon'] = '당신은 ~b~%s~s~을 ~b~%s~s~에게서 압수하고 ~o~%s~s~ 총알도 압수했습니다.', + ['got_confiscated_weapon'] = '당신의 ~b~%s~s~와 ~o~%s~s~ 총알이 ~y~%s~s~에 의해 압수되었습니다.', + ['traffic_offense'] = '교통 위반', + ['minor_offense'] = '경범죄', + ['average_offense'] = '일반 범죄', + ['major_offense'] = '심각한 범죄', + ['fine_total'] = '벌금: %s', + -- Vehicle Info Menu + ['plate'] = '번호판: %s', + ['owner_unknown'] = '소유자: 알 수 없는', + ['owner'] = '소유자: %s', + -- Boss Menu + ['open_bossmenu'] = '~INPUT_CONTEXT~를 눌러 메뉴를 엽니다.', + ['quantity_invalid'] = '유효하지 않은 수량', + ['have_withdrawn'] = '당신은 ~y~%sx~s~ ~b~%s~s~ 뺐다 ', + ['have_deposited'] = '당신은 ~y~%sx~s~ ~b~%s~s~ 넣었다', + ['quantity'] = '수량', + ['inventory'] = '인벤토리', + ['police_stock'] = '경찰 자리', + -- Misc + ['remove_prop'] = '~INPUT_CONTEXT~를 눌러 오브젝트를 삭제하십시오.', + ['map_blip'] = '경찰서', + ['unrestrained_timer'] = '당신의 수갑이 천천히 풀리는 것을 느낍니다.', + -- Notifications + ['alert_police'] = '경찰 경보', + ['phone_police'] = '경찰', +} diff --git a/_resources/esx_policejob/locales/nl.lua b/_resources/esx_policejob/locales/nl.lua new file mode 100644 index 00000000..26dab1aa --- /dev/null +++ b/_resources/esx_policejob/locales/nl.lua @@ -0,0 +1,151 @@ +Locales['nl'] = { + -- Cloackroom + ['cloakroom'] = 'Kleedkamer', + ['citizen_wear'] = 'Burgerkleding', + ['police_wear'] = 'Politiekleding', + ['gilet_wear'] = 'Oranje reflecterend vest', + ['bullet_wear'] = 'Kogelwerend vest', + ['no_outfit'] = 'Er zijn geen passende uniformen voor jou!', + ['open_cloackroom'] = 'Druk op ~INPUT_CONTEXT~ om je ~y~kleding~s~ aan te passen.', + -- Wapenkamer + ['remove_object'] = 'Haal item uit kluis', + ['deposit_object'] = 'Leg item in kluis', + ['get_weapon'] = 'Haal wapen uit wapenkamer', + ['put_weapon'] = 'Leg wapen in wapenkamer', + ['buy_weapons'] = 'Koop wapens', + ['armory'] = 'Wapenkamer', + ['open_armory'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Wapenkamer~s~ te openen.', + ['armory_owned'] = 'In Bezit', + ['armory_free'] = 'Gratis', + ['armory_item'] = '€%s', + ['armory_weapontitle'] = 'Wapenkamer - Koop wapen', + ['armory_componenttitle'] = 'Wapenkamer - Weapon attachments', + ['armory_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~g~€%s~s~.', + ['armory_money'] = 'Je kan dit wap niet betalen.', + ['armory_hascomponent'] = 'je hebt dit weapon attachment al!', + ['get_weapon_menu'] = 'Wapenkamer - Pak wapen', + ['put_weapon_menu'] = 'Wapenkamer - Leg wapen weg', + -- Vehicles + ['vehicle_menu'] = 'Voertuig', + ['vehicle_blocked'] = 'Alle spawnpunten zijn geblokkeerd!', + ['garage_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Garage~s~ te openen.', + ['garage_title'] = 'Garage', + ['garage_stored'] = 'Beschikbaar', + ['garage_notstored'] = 'Niet in garage', + ['garage_storing'] = 'We proberen je voertuig weg te halen, zorg dat er niemand langs staat.', + ['garage_has_stored'] = 'Het voertuig is opgeslagen in de garage.', + ['garage_has_notstored'] = 'Er zijn geen voertuigen in de buurt gevonden.', + ['garage_notavailable'] = 'Je voertuig is niet opgeslagen in de garage.', + ['garage_blocked'] = 'Er zijn geen beschikbare spawnpunten!', + ['garage_empty'] = 'Je hebt geen voertuigen in je garage.', + ['garage_released'] = 'Je voertuig is uit de garage gehaald.', + ['garage_store_nearby'] = 'Er zijn geen voertuigen in de buurt gevonden.', + ['garage_storeditem'] = 'Open garage', + ['garage_storeitem'] = 'Zet voertuig in garage', + ['garage_buyitem'] = 'Voertuigwinkel', + ['garage_notauthorized'] = 'Je bent niet bevoegd dit type voertuigen te halen.', + ['helicopter_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Helikopter Garage~s~ te openen.', + ['shop_item'] = '€%s', + ['vehicleshop_title'] = 'Voertuigwinkel', + ['vehicleshop_confirm'] = 'Wil je dit voertuig kopen?', + ['vehicleshop_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~r~€%s~s~.', + ['vehicleshop_money'] = 'Je kan dit voertuig niet betalen.', + ['vehicleshop_awaiting_model'] = 'Dit voertuig is momenteel aan het ~g~DOWNLOADEN & LADEN~s~, even geduld asjeblieft', + ['confirm_no'] = 'Nee', + ['confirm_yes'] = 'Ja', + -- Service + ['service_max'] = 'Je kan niet in dienst gaan, maximale aantal agenten in dienst: %s/%s', + ['service_not'] = 'Je bent niet in dienst! Kleed je eerst om.', + ['service_anonunce'] = 'Dienst Informatie', + ['service_in'] = 'Je bent nu in dienst, welkom!', + ['service_in_announce'] = 'Agent ~y~%s~s~ is nu in dienst!', + ['service_out'] = 'Je bent nu uit dienst, fijne dag.', + ['service_out_announce'] = 'Agent ~y~%s~s~ is nu niet meer in dienst.', + -- Action Menu + ['citizen_interaction'] = 'Burger Interacties', + ['vehicle_interaction'] = 'Voertuig Interacties', + ['object_spawner'] = 'Object Interacties', + + ['id_card'] = 'Identiteitsbewijs', + ['search'] = 'Fouilleren', + ['handcuff'] = 'Boeien / Ontboeien', + ['drag'] = 'Meenemen', + ['put_in_vehicle'] = 'Zet in voertuig', + ['out_the_vehicle'] = 'Haal uit voertuig', + ['fine'] = 'Boete opleggen', + ['unpaid_bills'] = 'Openstaande boetes bekijken', + ['license_check'] = 'Rijbewijzen beheren', + ['license_revoke'] = 'Rijbewijs invorderen', + ['license_revoked'] = 'Je ~b~%s~s~ is ~y~ingevorderd~s~!', + ['licence_you_revoked'] = 'Je hebt een ~b~%s~s~ van ~y~%s~s~ ingevorderd.', + ['no_players_nearby'] = 'Geen spelers in de buurt!', + ['being_searched'] = 'Je wordt ~y~gefouilleerd~s~ door de ~b~Politie~s~', + -- Voertuig Interactie + ['vehicle_info'] = 'Voertuig Informatie', + ['pick_lock'] = 'Breek voertuig open', + ['vehicle_unlocked'] = 'Voertuig ~g~ontgrendeld~s~.', + ['no_vehicles_nearby'] = 'Er zijn geen voertuigen in de buurt gevonden.', + ['impound'] = 'Neem voertuig in beslag', + ['impound_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~inbeslagname~s~ te annuleren.', + ['impound_canceled'] = 'Je hebt de inbeslagname geannuleerd.', + ['impound_canceled_moved'] = 'De inbeslagname is geannuleerd omdat het voertuig is bewogen.', + ['impound_successful'] = 'Het voertuig is in beslag genomen.', + ['search_database'] = 'Kenteken natrekken', + ['search_database_title'] = 'Voertuig informatie - zoek op kenteken', + ['search_database_error_invalid'] = 'Het ingevoerde kenteken is ~r~ongeldig~s~.', + -- Objecten + ['traffic_interaction'] = 'Verkeers Interacties', + ['cone'] = 'Pion', + ['barrier'] = 'Barriere', + ['box'] = 'Box', + ['fence'] = 'PD Hek', + ['cash'] = 'Pallet met geld', + -- ID Menu + ['name'] = 'Naam: %s', + ['job'] = 'Werk: %s', + ['sex'] = 'Geslacht: %s', + ['dob'] = 'Geboortedatum: %s', + ['height'] = 'Lengte: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'onbekend', + ['male'] = 'man', + ['female'] = 'vrouw', + -- Fouilleren + ['guns_label'] = '--- Wapens ---', + ['inventory_label'] = '--- Inventaris ---', + ['license_label'] = ' --- Papieren ---', + ['confiscate'] = 'Neem %s in beslag', + ['confiscate_weapon'] = 'Neem een %s met %s kogels in beslag', + ['confiscate_inv'] = 'Neem %sx %s in beslag', + ['confiscate_dirty'] = 'Neem zwartgeld in beslag: €%s', + ['you_confiscated'] = 'Je hebt ~y~%sx~s~ ~b~%s~s~ van ~b~%s~s~ in beslag genomen.', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ is in beslag genomen door ~y~%s~s~.', + ['you_confiscated_account'] = 'Je hebt ~g~€%s~s~ (%s) van ~b~%s~s~ in beslag genomen.', + ['got_confiscated_account'] = '~g~€%s~s~ (%s) is in beslag genomen door ~y~%s~s~.', + ['you_confiscated_weapon'] = 'Je hebt een ~b~%s~s~ van ~b~%s~s~ met ~o~%s~s~ kogels in beslag genomen.', + ['got_confiscated_weapon'] = 'Je ~b~%s~s~ met ~o~%s~s~ kogels is in beslag genomen door ~y~%s~s~.', + ['traffic_offense'] = 'Verkeersovertreding', + ['minor_offense'] = 'Kleine overtreding', + ['average_offense'] = 'Gemiddelde overtreding', + ['major_offense'] = 'Grote overtreding', + ['fine_total'] = 'Boete: %s', + -- Voertuig Informatie + ['plate'] = 'Kenteken: %s', + ['owner_unknown'] = 'Eigenaar: Onbekend', + ['owner'] = 'Eigenaar: %s', + -- Boss Menu + ['open_bossmenu'] = 'Druk op ~INPUT_CONTEXT~ om het menu te openen.', + ['quantity_invalid'] = 'Ongeldig aantal', + ['have_withdrawn'] = 'Je hebt ~y~%sx~s~ ~b~%s~s~ gepakt.', + ['have_deposited'] = 'Je hebt ~y~%sx~s~ ~b~%s~s~ weg gelegt.', + ['quantity'] = 'Aantal', + ['inventory'] = 'Inventaris', + ['police_stock'] = 'Politie Voorraad', + -- Misc + ['remove_prop'] = 'Druk op ~INPUT_CONTEXT~ om dit object te verwijderen.', + ['map_blip'] = 'Politiebureau', + ['unrestrained_timer'] = 'Je voelt je handboeien langzaam wegglijden.', + -- Notifications + ['alert_police'] = 'politie alert', + ['phone_police'] = 'politie', + } diff --git a/_resources/esx_policejob/locales/pl.lua b/_resources/esx_policejob/locales/pl.lua new file mode 100644 index 00000000..2f2a0479 --- /dev/null +++ b/_resources/esx_policejob/locales/pl.lua @@ -0,0 +1,151 @@ +Locales['pl'] = { + -- Cloakroom + ['cloakroom'] = 'szatnia', + ['citizen_wear'] = 'ubranie Cywilne', + ['police_wear'] = 'mundur', + ['gilet_wear'] = 'kamizelka odblaskowa', + ['bullet_wear'] = 'kamizelka kuloodporna', + ['no_outfit'] = 'brak ubrania', + ['open_cloackroom'] = 'naciśnij ~INPUT_CONTEXT~ aby zmienić ~y~ubranie~s~.', + -- Armory + ['remove_object'] = 'weź przedmiot', + ['deposit_object'] = 'zdeponuj przedmiot', + ['get_weapon'] = 'weź broń', + ['put_weapon'] = 'odłóż broń', + ['buy_weapons'] = 'kup Broń', + ['armory'] = 'zbrojownia', + ['open_armory'] = 'naciśnij ~INPUT_CONTEXT~ żeby uzyskać dostęp do zbrojowni', + ['armory_owned'] = 'owned', + ['armory_free'] = 'free', + ['armory_item'] = '$%s', + ['armory_weapontitle'] = 'armory - Buy weapon', + ['armory_componenttitle'] = 'armory - Weapon attatchments', + ['armory_bought'] = 'you bought an ~y~%s~s~ for ~g~$%s~s~', + ['armory_money'] = 'you cannot afford that weapon', + ['armory_hascomponent'] = 'you have that attatchment equiped!', + ['get_weapon_menu'] = 'armory - Withdraw Weapon', + ['put_weapon_menu'] = 'armory - Store Weapon', + -- Vehicles + ['vehicle_menu'] = 'vehicle', + ['vehicle_blocked'] = 'all available spawn points are currently blocked!', + ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', + ['garage_title'] = 'vehicle Actions', + ['garage_stored'] = 'stored', + ['garage_notstored'] = 'not in garage', + ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', + ['garage_has_stored'] = 'the vehicle has been stored in your garage', + ['garage_has_notstored'] = 'no nearby owned vehicles were found', + ['garage_notavailable'] = 'your vehicle is not stored in the garage.', + ['garage_blocked'] = 'there\'s no available spawn points!', + ['garage_empty'] = 'you dont have any vehicles in your garage.', + ['garage_released'] = 'your vehicle has been released from the garage.', + ['garage_store_nearby'] = 'there is no nearby vehicles.', + ['garage_storeditem'] = 'open garage', + ['garage_storeitem'] = 'store vehicle in garage', + ['garage_buyitem'] = 'vehicle shop', + ['garage_notauthorized'] = 'you\'re not authorized to buy this kind of vehicles.', + ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', + ['shop_item'] = '$%s', + ['vehicleshop_title'] = 'vehicle Shop', + ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', + ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~', + ['vehicleshop_money'] = 'you cannot afford that vehicle', + ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', + ['confirm_no'] = 'no', + ['confirm_yes'] = 'yes', + -- Service + ['service_max'] = 'nie możesz wejść do służby, maksymalna liczba oficerów w służbie: %s/%s', + ['service_not'] = 'nie rozpoczynasz służby! Najpierw musisz się przebrać.', + ['service_anonunce'] = 'informacje o służbie', + ['service_in'] = 'rozpoczynasz służbe, Witaj!', + ['service_in_announce'] = 'operator ~y~%s~s~ rozpoczyna służbę!', + ['service_out'] = 'opuszczasz służbę.', + ['service_out_announce'] = 'operator ~y~%s~s~ opuszcza służbe.', + -- Action Menu + ['citizen_interaction'] = 'interakcja z cywilami', + ['vehicle_interaction'] = 'interakcja z pojazdami', + ['object_spawner'] = 'przedmioty do postawienia', + + ['id_card'] = 'dowód osobisty', + ['search'] = 'przeszukaj', + ['handcuff'] = 'zakuj/Rozkuj Kajdanki ', + ['drag'] = 'przemieść podejrzanego', + ['put_in_vehicle'] = 'wsadź do pojazdu', + ['out_the_vehicle'] = 'wyciągnij z pojazdu', + ['fine'] = 'mandaty', + ['unpaid_bills'] = 'zarządzaj niezapłaconymi rachunkami', + ['license_check'] = 'zarządzaj licencjami', + ['license_revoke'] = 'unieważnij licencje', + ['license_revoked'] = 'twoja licencja ~b~%s~s~ została ~y~unieważniona~s~!', + ['licence_you_revoked'] = 'unieważniasz ~b~%s~s~ które należały do ~y~%s~s~', + ['no_players_nearby'] = 'brak graczy w pobliżu', + ['being_searched'] = 'you are being ~y~searched~s~ by the ~b~Police~s~', + -- Vehicle interaction + ['vehicle_info'] = 'informacje o pojeździe', + ['pick_lock'] = 'odblokuj pojazd', + ['vehicle_unlocked'] = 'pojazd ~g~Odblokowany~s~', + ['no_vehicles_nearby'] = 'brak pojazdu w pobliżu', + ['impound'] = 'zajmij pojazd', + ['impound_prompt'] = 'naciśnij ~INPUT_CONTEXT~ żeby unieważnić ~y~zajęcie~s~', + ['impound_canceled'] = 'unieważniasz zajęcie', + ['impound_canceled_moved'] = 'zajęcie zostało anulowane, ponieważ pojazd przemieścił się', + ['impound_successful'] = 'zajmujesz pojazd', + ['search_database'] = 'informacje o pojeździe', + ['search_database_title'] = 'informacjeo pojeździe - przeszukaj używając numeru rejestracyjnego', + ['search_database_error_invalid'] = 'to ~r~nie~s~ jest ~y~poprawny~s~ rnumer rejestracyjny', + -- Traffic interaction + ['traffic_interaction'] = 'interakcje dla ruchu drogowego', + ['cone'] = 'pachołek', + ['barrier'] = 'barierka', + ['spikestrips'] = 'kolczatka', + ['box'] = 'pudła', + ['cash'] = 'paleta z pieniędzmi', + -- ID Card Menu + ['name'] = 'name: %s', + ['job'] = 'praca: %s', + ['sex'] = 'płeć: %s', + ['dob'] = 'data urodzenia: %s', + ['height'] = 'wzrost: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'nieznany', + ['male'] = 'mężczyzna', + ['female'] = 'kobieta', + -- Body Search Menu + ['guns_label'] = '--- Bronie ---', + ['inventory_label'] = '--- Ekwipunek ---', + ['license_label'] = ' --- Licenses ---', + ['confiscate'] = 'skonfiskuj %s', + ['confiscate_weapon'] = 'skonfiskuj %s z %s kulami', + ['confiscate_inv'] = 'skonfiskuj %s x %s', + ['confiscate_dirty'] = 'skonfiskuj brudne pieniądze: $%s', + ['you_confiscated'] = 'skonfiskowałeś ~y~%sx~s~ ~b~%s~s~ od ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ zostały skonfiskowane przez ~y~%s~s~', + ['you_confiscated_account'] = 'skonfiskowałeś ~g~%s$~s~ (%s) od ~b~%s~s~', + ['got_confiscated_account'] = '~g~%s$~s~ (%s) zostały skonfiskowane przez ~y~%s~s~', + ['you_confiscated_weapon'] = 'skonfiskowałeś ~b~%s~s~ od ~b~%s~s~ z ~o~%s~s~ pociskami', + ['got_confiscated_weapon'] = 'twój ~b~%s~s~ z ~o~%s~s~ kulami został skonfiskowany przez ~y~%s~s~', + ['traffic_offense'] = 'wykroczenia drogowe', + ['minor_offense'] = 'niewielkie wykroczenia', + ['average_offense'] = 'średnie wykroczenia', + ['major_offense'] = 'duże wykroczenia', + ['fine_total'] = 'mandat: %s', + -- Vehicle Info Menu + ['plate'] = 'tablica rejestracyjna: %s', + ['owner_unknown'] = 'właściciel: Nieznany', + ['owner'] = 'właściciel: %s', + -- Boss Menu + ['open_bossmenu'] = 'naciśnij ~INPUT_CONTEXT~ aby otworzyć menu', + ['quantity_invalid'] = 'nieprawidłowa ilość', + ['have_withdrawn'] = 'wyjmujesz z depozytu ~y~%sx~s~ ~b~%s~s~', + ['have_deposited'] = 'zdeponowano ~y~%sx~s~ ~b~%s~s~', + ['quantity'] = 'ilość', + ['inventory'] = 'ekwipunek', + ['police_stock'] = 'zapasy policji', + -- Misc + ['remove_prop'] = 'naciśnij ~INPUT_CONTEXT~ aby usunąć ten obiekt', + ['map_blip'] = 'komisariat Policji', + ['unrestrained_timer'] = 'czujesz, że twoje kajdanki powoli tracą przyczepność i znikają.', + -- Notifications + ['alert_police'] = 'ostrzeż policję', + ['phone_police'] = 'police', +} diff --git a/_resources/esx_policejob/locales/sv.lua b/_resources/esx_policejob/locales/sv.lua new file mode 100644 index 00000000..ba2c2179 --- /dev/null +++ b/_resources/esx_policejob/locales/sv.lua @@ -0,0 +1,151 @@ +Locales['sv'] = { + -- Cloakroom + ['cloakroom'] = 'omklädningsrum', + ['citizen_wear'] = 'civila kläder', + ['police_wear'] = 'polisuniform', + ['gilet_wear'] = 'reflektiv väst', + ['bullet_wear'] = 'skottsäker väst', + ['no_outfit'] = 'det finns ingen uniform som passar dig!', + ['open_cloackroom'] = 'tryck ~INPUT_CONTEXT~ för att välja ~y~kläder~s~.', + -- Armory + ['remove_object'] = 'ta ut objekt', + ['deposit_object'] = 'lägg in objekt', + ['get_weapon'] = 'ta ut vapen', + ['put_weapon'] = 'lägg in vapen', + ['buy_weapons'] = 'köp vapen', + ['armory'] = 'vapenförråd', + ['open_armory'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~vapenförrådet~s~.', + ['armory_owned'] = 'ägd', + ['armory_free'] = 'gratis', + ['armory_item'] = '%s SEK', + ['armory_weapontitle'] = 'vapenförråd - Köp vapen', + ['armory_componenttitle'] = 'vapenförråd - Vapen tillbehör', + ['armory_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~', + ['armory_money'] = 'du har inte råd med det vapnet', + ['armory_hascomponent'] = 'du har redan det tillbehöret!', + ['get_weapon_menu'] = 'vapenförråd - Ta ut vapen', + ['put_weapon_menu'] = 'vapenförråd - Spara vapen', + -- Vehicles + ['vehicle_menu'] = 'fordon', + ['vehicle_blocked'] = 'det finns ingen tillgänglig plats att ställa ut fordonet på!', + ['garage_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.', + ['garage_title'] = 'garage', + ['garage_stored'] = 'inställt', + ['garage_notstored'] = 'uttaget', + ['garage_storing'] = 'vi håller på att ställa in ditt fordon, se till att ingen är i närheten.', + ['garage_has_stored'] = 'fordonet har ställts in i garaget', + ['garage_has_notstored'] = 'inget ägt fordon finns i närheten', + ['garage_notavailable'] = 'ditt fordon är inte inställt i ditt garage.', + ['garage_blocked'] = 'det finns ingen tillgänglig plats att ställa ut fordonet på!', + ['garage_empty'] = 'du har inga fordon i ditt garage.', + ['garage_released'] = 'ditt fordon har tagits ut från garaget.', + ['garage_store_nearby'] = 'det finns inget fordon i närheten.', + ['garage_storeditem'] = 'öppna garage', + ['garage_storeitem'] = 'ställ in fordon', + ['garage_buyitem'] = 'fordonshandel', + ['garage_notauthorized'] = 'du har inte tillgång till att köpa dessa fordon.', + ['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.', + ['shop_item'] = '%s SEK', + ['vehicleshop_title'] = 'fordonshandel', + ['vehicleshop_confirm'] = 'vill du köpa detta fordon?', + ['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~', + ['vehicleshop_money'] = 'du har inte råd med detta fordon', + ['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta', + ['confirm_no'] = 'nej', + ['confirm_yes'] = 'ja', + -- Service + ['service_max'] = 'du kan inte gå tjänst, poliser i tjänst: %s/%s', + ['service_not'] = 'du är inte i tjänst! Byt om för att gå in i tjänst.', + ['service_anonunce'] = 'tjänsteinformation', + ['service_in'] = 'du deltog i tjänst, välkommen!', + ['service_in_announce'] = 'operatör ~y~%s~s~ har deltagit tjänst!', + ['service_out'] = 'du har lämnat tjänst.', + ['service_out_announce'] = 'operatör ~y~%s~s~ har lämnat deras tjänst.', + -- Action Menu + ['citizen_interaction'] = 'handlingar mot civila', + ['vehicle_interaction'] = 'handlingar på bilar', + ['object_spawner'] = 'ta fram ett objekt', + + ['id_card'] = 'ID-Kort', + ['search'] = 'sök igenom', + ['handcuff'] = 'handbojor', + ['drag'] = 'dra', + ['put_in_vehicle'] = 'sätt in i fordon', + ['out_the_vehicle'] = 'dra ut ur fordon', + ['fine'] = 'Ge böter', + ['unpaid_bills'] = 'se obetalda räkningar', + ['license_check'] = 'se licenser', + ['license_revoke'] = 'återkalla licenser', + ['license_revoked'] = 'ditt ~b~%s~s~ har blivit ~y~återkallat~s~!', + ['licence_you_revoked'] = 'du återkallade ett ~b~%s~s~ som tillhörde ~y~%s~s~', + ['no_players_nearby'] = 'det finns ingen i närheten', + ['being_searched'] = 'du blir ~y~visiterad~s~ av ~b~Polisen~s~', + -- Vehicle interaction + ['vehicle_info'] = 'fordon', + ['pick_lock'] = 'bryt upp fordon', + ['vehicle_unlocked'] = 'fordonet har ~g~låsts upp~s~', + ['no_vehicles_nearby'] = 'inga fordon i närheten', + ['impound'] = 'bärga fordonet', + ['impound_prompt'] = 'tryck ~INPUT_CONTEXT~ för att avbryta ~y~bärgningen~s~', + ['impound_canceled'] = 'du avbröt bärgningen', + ['impound_canceled_moved'] = 'bärgningen avbröts på grund av att fordonet har rört sig', + ['impound_successful'] = 'du har bärgat fordonet', + ['search_database'] = 'fordonsuppgifter', + ['search_database_title'] = 'fordonsuppgifter - sök med registreringsnummer', + ['search_database_error_invalid'] = 'det är ~r~inte~s~ ett ~y~giltigt~s~ registreringsnummer', + -- Traffic interaction + ['traffic_interaction'] = 'trafiksåtgärder', + ['cone'] = 'kon', + ['barrier'] = 'barriär', + ['spikestrips'] = 'spikmatta', + ['box'] = 'låda', + ['cash'] = 'låda med pengar', + -- ID Card Menu + ['name'] = 'namn: %s', + ['job'] = 'jobb: %s', + ['sex'] = 'kön: %s', + ['dob'] = 'födelsedatum: %s', + ['height'] = 'längd: %s', + ['bac'] = 'alkohol i blodet: %s', + ['unknown'] = 'okänt', + ['male'] = 'man', + ['female'] = 'kvinna', + -- Body Search Menu + ['guns_label'] = '--- Vapen ---', + ['inventory_label'] = '--- Inventory ---', + ['license_label'] = ' --- Licenser ---', + ['confiscate'] = 'beslagta %s', + ['confiscate_weapon'] = 'beslagta %s med %s skott', + ['confiscate_inv'] = 'beslagta %sx %s', + ['confiscate_dirty'] = 'beslagta svarta pengar: %s SEK', + ['you_confiscated'] = 'du beslagtog ~y~%sx~s~ ~b~%s~s~ från ~b~%s~s~', + ['got_confiscated'] = '~y~%sx~s~ ~b~%s~s~ beslagtogs av ~y~%s~s~', + ['you_confiscated_account'] = 'du beslagtog ~g~%s SEK~s~ (%s) från ~b~%s~s~', + ['got_confiscated_account'] = '~g~%s SEK~s~ (%s) beslagtogs av ~y~%s~s~', + ['you_confiscated_weapon'] = 'du beslagtog ~b~%s~s~ från ~b~%s~s~ med ~o~%s~s~ skott', + ['got_confiscated_weapon'] = 'din ~b~%s~s~ med ~o~%s~s~ skott beslagtogs av ~y~%s~s~', + ['traffic_offense'] = 'brott mot trafikregler', + ['minor_offense'] = 'mindre lagbrott', + ['average_offense'] = 'medel lagbrott', + ['major_offense'] = 'grovt lagbrott', + ['fine_total'] = 'böter: %s', + -- Vehicle Info Menu + ['plate'] = 'reg nummer: %s', + ['owner_unknown'] = 'ägare: Okänt', + ['owner'] = 'ägare: %s', + -- Boss Menu + ['open_bossmenu'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn', + ['quantity_invalid'] = 'otillgängligt antal', + ['have_withdrawn'] = 'du har tagit ut ~y~x%s~s~ ~b~%s~s~', + ['have_deposited'] = 'du har lagrat ~y~x%s~s~ ~b~%s~s~', + ['quantity'] = 'antal', + ['inventory'] = 'förråd', + ['police_stock'] = 'polisförråd', + -- Misc + ['remove_prop'] = 'tryck ~INPUT_CONTEXT~ för att ta bort objektet', + ['map_blip'] = 'polisstation', + ['unrestrained_timer'] = 'dina handklovar har försvunnit', + -- Notifications + ['alert_police'] = 'meddela polisen', + ['phone_police'] = 'polisen', +} diff --git a/_resources/esx_policejob/locales/tr.lua b/_resources/esx_policejob/locales/tr.lua new file mode 100644 index 00000000..21a0e1a6 --- /dev/null +++ b/_resources/esx_policejob/locales/tr.lua @@ -0,0 +1,151 @@ +Locales['tr'] = { + -- Cloakroom + ['cloakroom'] = 'kıyafet Odası', + ['citizen_wear'] = 'sivil kıyafet', + ['police_wear'] = 'polis kıyafeti', + ['gilet_wear'] = 'turuncu ceket', + ['bullet_wear'] = 'kurşun geçirmez yelek', + ['no_outfit'] = ' üniforma yok!', + ['open_cloackroom'] = '~y~Kıyafetinizi~s~ değiştirmek için ~INPUT_CONTEXT~ tuşuna basın. ', + -- Armory + ['remove_object'] = 'obje Al', + ['deposit_object'] = 'obje Koy', + ['get_weapon'] = 'cephanelikten silah al', + ['put_weapon'] = 'cephaneliğe silah koy', + ['buy_weapons'] = 'silah satın al', + ['armory'] = 'cephanelik', + ['open_armory'] = '~y~Cephaneliğe~s~ erişmek için ~INPUT_CONTEXT~ tuşuna basın.', + ['armory_owned'] = 'sahipsin', + ['armory_free'] = 'bedava', + ['armory_item'] = '%s TL', + ['armory_weapontitle'] = 'cephanelik - Silah al', + ['armory_componenttitle'] = 'cephanelik - Silah eklentileri', + ['armory_bought'] = ' %s Lira Karşılığında %s satın aldın', + ['armory_money'] = 'yeteri kadar paran yok.', + ['armory_hascomponent'] = 'bu eklentiye zaten sahipsin !', + ['get_weapon_menu'] = 'cephanelik - Silah al', + ['put_weapon_menu'] = 'cephanelik - Silah koy', + -- Vehicles + ['vehicle_menu'] = 'araç', + ['vehicle_blocked'] = 'tüm Spawn Noktaları Bloke Edilmiş!', + ['garage_prompt'] = '~y~Araç eylemlerine ulaşmak için ~s~ ~INPUT_CONTEXT~ tuşuna basınız.', + ['garage_title'] = 'araç eylemleri', + ['garage_stored'] = 'garajda', + ['garage_notstored'] = 'garajda değil', + ['garage_storing'] = 'arac garaja koyuluyor ama, etrafınızda oyuncu olmadığına emin olun .', + ['garage_has_stored'] = 'araç garajına koyuldu', + ['garage_has_notstored'] = 'yakında sana ait araç yok', + ['garage_notavailable'] = 'aracınız garajda değil.', + ['garage_blocked'] = 'müsait araç çıkarma noktası yok!', + ['garage_empty'] = 'garajında bir araç yok.', + ['garage_released'] = 'aracını garajdan çıkardın.', + ['garage_store_nearby'] = 'yakında araç yok.', + ['garage_storeditem'] = 'garajı Aç', + ['garage_storeitem'] = 'aracı garaja koy', + ['garage_buyitem'] = 'araç Galerisi', + ['garage_notauthorized'] = 'galeriye erişim iznin yok', + ['helicopter_prompt'] = '~y~Helikopter eylemlerine~s~ erişmek için ~INPUT_CONTEXT~ tuşuna basınız.', + ['shop_item'] = '%s TL', + ['vehicleshop_title'] = 'araç galerisi', + ['vehicleshop_confirm'] = 'bu aracı satın almak istiyor musun?', + ['vehicleshop_bought'] = '%s lira Karşılığında %s Satın aldın ', + ['vehicleshop_money'] = 'bu araca paran yetmiyor', + ['vehicleshop_awaiting_model'] = 'araç ~g~Yükleniyor~s~ lütfen bekleyiniz', + ['confirm_no'] = 'hayır', + ['confirm_yes'] = 'evet', + -- Service + ['service_max'] = 'hizmete Giremezsin,Hizmette yeterli polis var: %s/%s', + ['service_not'] = 'hizmete Giremedin! İlk Önce Kıyafetlerini Değiştirmelisin.', + ['service_anonunce'] = 'hizmet Bilgisi', + ['service_in'] = 'hizmete Giriş Yaptın, Hoşgeldin!', + ['service_in_announce'] = 'operatör %s servise giriş yaptı!', + ['service_out'] = 'hizmetten Çıktın.', + ['service_out_announce'] = 'operatör %s servisten çıkış yaptı.', + -- Action Menu + ['citizen_interaction'] = 'vatandaş Etkileşimi', + ['vehicle_interaction'] = 'araç Etkileşimi', + ['object_spawner'] = 'obje Yerleştirici', + + ['id_card'] = 'kimlik Kartı', + ['search'] = 'ara', + ['handcuff'] = 'kelepçele / Kelepçeyi Çöz', + ['drag'] = 'taşı', + ['put_in_vehicle'] = 'araca Koy', + ['out_the_vehicle'] = 'araçtan Çıkar', + ['fine'] = 'ceza', + ['unpaid_bills'] = 'ödenmemiş Faturaları Kontrol Et', + ['license_check'] = 'lisansları Kontrol Et', + ['license_revoke'] = 'lisansa El Koy', + ['license_revoked'] = '~b~%s~s~ lisansın ~y~iptal edildi~s~!', + ['licence_you_revoked'] = '~b~%s~s~ adlı kullanıcıya ait ~y~%s~s~ adlı lisansına el koydun.', + ['no_players_nearby'] = 'yakında oyuncu yok!', + ['being_searched'] = 'üstün ~y~searched~s~ - ~b~Polis~s~ tarafından aranıyor', + -- Vehicle interaction + ['vehicle_info'] = 'araç Bilgisi', + ['pick_lock'] = 'aracın kilidini aç', + ['vehicle_unlocked'] = 'araç ~g~açıldı~s~', + ['no_vehicles_nearby'] = 'yakınlarda araç yok', + ['impound'] = 'araca el koy', + ['impound_prompt'] = 'el konulan aracı geri bırakmak için ~INPUT_CONTEXT~ tuşuna basın', + ['impound_canceled'] = 'el konulma kaldırıldı', + ['impound_canceled_moved'] = 'araç hareket ettiği için el koyma iptal edildi', + ['impound_successful'] = 'araca el koydun', + ['search_database'] = 'araç bilgileri', + ['search_database_title'] = 'araç bilgileri - araç kayıt numarasından ara', + ['search_database_error_invalid'] = 'bu doğru bir araç kayıt numarası değil', + -- Traffic interaction + ['traffic_interaction'] = 'traik işlemleri', + ['cone'] = 'koni', + ['barrier'] = 'bariyer', + ['spikestrips'] = 'emniyet şeridi', + ['box'] = 'kutu', + ['cash'] = 'para kurusu', + -- ID Card Menu + ['name'] = 'isim: %s', + ['job'] = 'meslek: %s', + ['sex'] = 'cinsiyet: %s', + ['dob'] = 'doğum Tarihi: %s', + ['height'] = 'boy: %s', + ['bac'] = 'BAC: %s', + ['unknown'] = 'bilinmiyor', + ['male'] = 'erkek', + ['female'] = 'kadın', + -- Body Search Menu + ['guns_label'] = '--- Silahlar ---', + ['inventory_label'] = '--- Envanter ---', + ['license_label'] = ' --- Lisanslar ---', + ['confiscate'] = 'el koy %s', + ['confiscate_weapon'] = 'el koyuldu %s ve %s mermi', + ['confiscate_inv'] = 'el koyuldu %sx %s', + ['confiscate_dirty'] = 'kara paraya el koyuldu: %s TL', + ['you_confiscated'] = '~b~%s~s~ adlı kişiden ~y~%sx~s~ ~b~%s~s~ aldın ', + ['got_confiscated'] = '~y~%s~s~ adlı kişi ~y~%sx~s~ ~b~%s~s~ eşyanı aldı', + ['you_confiscated_account'] = '~b~%s~s~ adlı oyuncunun ~g~%s TL~s~ (%s) kara parasına el konuldu', + ['got_confiscated_account'] = '~g~%s TL~s~ (%s) kara parana el konuldu ~y~%s~s~', + ['you_confiscated_weapon'] = '~b~%s~s~ adlı oyuncunun ~b~%s~s~ ve ~o~%s~s~ mermilerine el konuldu', + ['got_confiscated_weapon'] = '~b~%s~s~ ve ~o~%s~s~ mermilerine ~y~%s~s~ tarafından el konuldu', + ['traffic_offense'] = 'trafik cezaları', + ['minor_offense'] = 'küçük suç', + ['average_offense'] = 'ortalama suç', + ['major_offense'] = 'büyük suç', + ['fine_total'] = 'ceza: %s', + -- Vehicle Info Menu + ['plate'] = 'plaka: %s', + ['owner_unknown'] = 'sahibi: Bilinmiyor', + ['owner'] = 'sahibi: %s', + -- Boss Menu + ['open_bossmenu'] = 'menüyü açmak için ~INPUT_CONTEXT~ tuşuna basın', + ['quantity_invalid'] = 'miktar hatalı', + ['have_withdrawn'] = '~y~%sx~s~ ~b~%s~s~ çekildi', + ['have_deposited'] = '~y~%sx~s~ ~b~%s~s~ yatırıldı', + ['quantity'] = 'miktar', + ['inventory'] = 'envanter', + ['police_stock'] = 'polis Stoğu', + -- Misc + ['remove_prop'] = 'objeyi silmek için ~INPUT_CONTEXT~ tuşuna basın', + ['map_blip'] = 'polis Karakolu', + ['unrestrained_timer'] = 'ellerinin yavaşça çözüldüğünü hissediyorsun.', + -- Notifications + ['alert_police'] = 'polis Acil Durum', + ['phone_police'] = 'polis', + } diff --git a/_resources/esx_policejob/localization/de_esx_policejob.sql b/_resources/esx_policejob/localization/de_esx_policejob.sql new file mode 100644 index 00000000..0e7aabb4 --- /dev/null +++ b/_resources/esx_policejob/localization/de_esx_policejob.sql @@ -0,0 +1,88 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police','Polizei',1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police','Polizei',1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Polizei', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Polizei') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Rekrut',20,'{}','{}'), + ('police',1,'officer','Officier',40,'{}','{}'), + ('police',2,'sergeant','Sergent',60,'{}','{}'), + ('police',3,'lieutenant','Lieutenant',85,'{}','{}'), + ('police',4,'boss','Commandant',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` VALUES ('1', 'Missbrauchen der Hupe', '30', '0'); +INSERT INTO `fine_types` VALUES ('2', 'Vorfahrtstraße missachtet', '40', '0'); +INSERT INTO `fine_types` VALUES ('3', 'Gegenverkehr', '250', '0'); +INSERT INTO `fine_types` VALUES ('4', 'Unbefugtes Wenden', '250', '0'); +INSERT INTO `fine_types` VALUES ('5', 'Off-Road fahren', '170', '0'); +INSERT INTO `fine_types` VALUES ('6', 'Sicherheitsrichtlinien missachtet', '30', '0'); +INSERT INTO `fine_types` VALUES ('7', 'Gefährliches halten', '150', '0'); +INSERT INTO `fine_types` VALUES ('8', 'Nicht erlaubtes parken', '70', '0'); +INSERT INTO `fine_types` VALUES ('9', 'Nicht respektieren des Rechtsfahrgebotes', '70', '0'); +INSERT INTO `fine_types` VALUES ('10', 'Nicht einhaltender Priorität eines Rettungsfahrzeuges', '90', '0'); +INSERT INTO `fine_types` VALUES ('11', 'Nicht angehalten nach Aufforderung', '105', '0'); +INSERT INTO `fine_types` VALUES ('12', 'Bei Rot über die Ampel', '130', '0'); +INSERT INTO `fine_types` VALUES ('13', 'gefährliches Überholmanöver', '100', '0'); +INSERT INTO `fine_types` VALUES ('14', 'Fahrzeug nicht Verkehrstauglich', '100', '0'); +INSERT INTO `fine_types` VALUES ('15', 'Fahren ohne Lizenz', '1500', '0'); +INSERT INTO `fine_types` VALUES ('16', 'Hit and Run', '800', '0'); +INSERT INTO `fine_types` VALUES ('17', 'zu schnell < 5 kmh', '90', '0'); +INSERT INTO `fine_types` VALUES ('18', 'zu schnell 5-15 kmh', '120', '0'); +INSERT INTO `fine_types` VALUES ('19', 'zu schnell 15-30 kmh', '180', '0'); +INSERT INTO `fine_types` VALUES ('20', 'zu schnell > 30 kmh', '300', '0'); +INSERT INTO `fine_types` VALUES ('21', 'Verkehrsbehinderung', '110', '1'); +INSERT INTO `fine_types` VALUES ('22', 'Nicht Benutzung öffentlicher Straßen', '90', '1'); +INSERT INTO `fine_types` VALUES ('23', 'Störung der öffentlichen Ordnung', '90', '1'); +INSERT INTO `fine_types` VALUES ('24', 'Polizeieinsatz behindern', '130', '1'); +INSERT INTO `fine_types` VALUES ('25', 'Beildigung an Zivilist', '75', '1'); +INSERT INTO `fine_types` VALUES ('26', 'Polizist geringschätzen', '110', '1'); +INSERT INTO `fine_types` VALUES ('27', 'verbale Bedrohung an Zivilist', '90', '1'); +INSERT INTO `fine_types` VALUES ('28', 'verbale Bedrohung an Polizist', '150', '1'); +INSERT INTO `fine_types` VALUES ('29', 'Illegale Demonstration', '250', '1'); +INSERT INTO `fine_types` VALUES ('30', 'versuchte Bestechung', '1500', '1'); +INSERT INTO `fine_types` VALUES ('31', 'Mit Messer in der Stadt bewaffnet', '120', '2'); +INSERT INTO `fine_types` VALUES ('32', 'Mit tötlicher Waffe bewaffnet', '300', '2'); +INSERT INTO `fine_types` VALUES ('33', 'Unbefugter Besitz einer Waffe (Standard-Lizenz)', '600', '2'); +INSERT INTO `fine_types` VALUES ('34', 'Illegale Waffe', '700', '2'); +INSERT INTO `fine_types` VALUES ('35', 'Einbruch/Aufbruch', '300', '2'); +INSERT INTO `fine_types` VALUES ('36', 'Autodiebstahl', '1800', '2'); +INSERT INTO `fine_types` VALUES ('37', 'Drogenverkauf', '1500', '2'); +INSERT INTO `fine_types` VALUES ('38', 'Drogen herstellen', '1500', '2'); +INSERT INTO `fine_types` VALUES ('39', 'Drogenbesitz', '650', '2'); +INSERT INTO `fine_types` VALUES ('40', 'Zivile Geisel genommen', '1500', '2'); +INSERT INTO `fine_types` VALUES ('41', 'Geiselnahme', '2000', '2'); +INSERT INTO `fine_types` VALUES ('42', 'Waghalsiges Lenken', '650', '2'); +INSERT INTO `fine_types` VALUES ('43', 'Ladenraub', '650', '2'); +INSERT INTO `fine_types` VALUES ('44', 'Bankraub', '1500', '2'); +INSERT INTO `fine_types` VALUES ('45', 'Schießen auf Zivilisten', '2000', '3'); +INSERT INTO `fine_types` VALUES ('46', 'Schießen auf Beamten', '2500', '3'); +INSERT INTO `fine_types` VALUES ('47', 'versuchterMord an Zivilisten', '3000', '3'); +INSERT INTO `fine_types` VALUES ('48', 'versuchter Mord an einem Beamten', '5000', '3'); +INSERT INTO `fine_types` VALUES ('49', 'Mord an Zivilisten', '10000', '3'); +INSERT INTO `fine_types` VALUES ('50', 'Mord an Beamten', '30000', '3'); +INSERT INTO `fine_types` VALUES ('51', 'versehentlicher Mord', '1800', '3'); +INSERT INTO `fine_types` VALUES ('52', 'Firmenbetrug', '2000', '2'); +; diff --git a/_resources/esx_policejob/localization/en_esx_policejob.sql b/_resources/esx_policejob/localization/en_esx_policejob.sql new file mode 100644 index 00000000..0eec900b --- /dev/null +++ b/_resources/esx_policejob/localization/en_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Police') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Recruit',20,'{}','{}'), + ('police',1,'officer','Officer',40,'{}','{}'), + ('police',2,'sergeant','Sergeant',60,'{}','{}'), + ('police',3,'lieutenant','Lieutenant',85,'{}','{}'), + ('police',4,'boss','Chief',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Misuse of a horn', 30, 0), + ('Illegally Crossing a continuous Line', 40, 0), + ('Driving on the wrong side of the road', 250, 0), + ('Illegal U-Turn', 250, 0), + ('Illegally Driving Off-road', 170, 0), + ('Refusing a Lawful Command', 30, 0), + ('Illegally Stopping a Vehicle', 150, 0), + ('Illegal Parking', 70, 0), + ('Failing to Yield to the right', 70, 0), + ('Failure to comply with Vehicle Information', 90, 0), + ('Failing to stop at a Stop Sign ', 105, 0), + ('Failing to stop at a Red Light', 130, 0), + ('Illegal Passing', 100, 0), + ('Driving an illegal Vehicle', 100, 0), + ('Driving without a License', 1500, 0), + ('Hit and Run', 800, 0), + ('Exceeding Speeds Over < 5 mph', 90, 0), + ('Exceeding Speeds Over 5-15 mph', 120, 0), + ('Exceeding Speeds Over 15-30 mph', 180, 0), + ('Exceeding Speeds Over > 30 mph', 300, 0), + ('Impeding traffic flow', 110, 1), + ('Public Intoxication', 90, 1), + ('Disorderly conduct', 90, 1), + ('Obstruction of Justice', 130, 1), + ('Insults towards Civilans', 75, 1), + ('Disrespecting of an LEO', 110, 1), + ('Verbal Threat towards a Civilan', 90, 1), + ('Verbal Threat towards an LEO', 150, 1), + ('Providing False Information', 250, 1), + ('Attempt of Corruption', 1500, 1), + ('Brandishing a weapon in city Limits', 120, 2), + ('Brandishing a Lethal Weapon in city Limits', 300, 2), + ('No Firearms License', 600, 2), + ('Possession of an Illegal Weapon', 700, 2), + ('Possession of Burglary Tools', 300, 2), + ('Grand Theft Auto', 1800, 2), + ('Intent to Sell/Distrube of an illegal Substance', 1500, 2), + ('Frabrication of an Illegal Substance', 1500, 2), + ('Possession of an Illegal Substance ', 650, 2), + ('Kidnapping of a Civilan', 1500, 2), + ('Kidnapping of an LEO', 2000, 2), + ('Robbery', 650, 2), + ('Armed Robbery of a Store', 650, 2), + ('Armed Robbery of a Bank', 1500, 2), + ('Assault on a Civilian', 2000, 3), + ('Assault of an LEO', 2500, 3), + ('Attempt of Murder of a Civilian', 3000, 3), + ('Attempt of Murder of an LEO', 5000, 3), + ('Murder of a Civilian', 10000, 3), + ('Murder of an LEO', 30000, 3), + ('Involuntary manslaughter', 1800, 3), + ('Fraud', 2000, 2); +; diff --git a/_resources/esx_policejob/localization/es_esx_policejob.sql b/_resources/esx_policejob/localization/es_esx_policejob.sql new file mode 100644 index 00000000..0b6f45d1 --- /dev/null +++ b/_resources/esx_policejob/localization/es_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Policía', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Policía', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Policía', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Policía') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Recluta',20,'{}','{}'), + ('police',1,'officer','Oficial',40,'{}','{}'), + ('police',2,'sergeant','Sargento',60,'{}','{}'), + ('police',3,'lieutenant','Teniente',85,'{}','{}'), + ('police',4,'boss','Jefe',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Mal uso del claxon', 30, 0), + ('Cruzar indebidamente la línea continua', 40, 0), + ('Conducir por el lado incorrecto de la carretera', 250, 0), + ('Giro indebido', 250, 0), + ('Conducir indebidamente fuera de la carretera', 170, 0), + ('No hacer caso a una orden de un agente', 30, 0), + ('Detener el vehículo de forma incorrecta', 150, 0), + ('Aparcar en un lugar no habilitado', 70, 0), + ('No ceder al girar a la derecha', 70, 0), + ('No cumplir con los datos de tu vehículo', 90, 0), + ('No pararse en una señal de STOP', 105, 0), + ('No pararse en un semáforo cuando está en rojo', 130, 0), + ('Cruzar indebidamente', 100, 0), + ('Conducir un coche no permitido', 100, 0), + ('Conducir sin carnet de conducción', 1500, 0), + ('Chocar y darse a la fuga', 800, 0), + ('Exceder la velocidad permitida en 5 km/h', 90, 0), + ('Exceder la velocidad permitida entre 5 y 15 km/h', 120, 0), + ('Exceder la velocidad permitida entre 15 y 30 km/h', 180, 0), + ('Exceder la velocidad permitida más de 30 km/h', 300, 0), + ('Generar atasco en una carretera', 110, 1), + ('Intoxicación pública', 90, 1), + ('Conducta alocada', 90, 1), + ('Obstrucción a la justicia', 130, 1), + ('Insultos hacia civiles', 75, 1), + ('Insultos hacia un agente', 110, 1), + ('Amenaza verbar a un civil', 90, 1), + ('Amenaza verbal a un agente', 150, 1), + ('Dar información falsa', 250, 1), + ('Intento de corrupción', 1500, 1), + ('Tendencia de armas en los limites de la ciudad', 120, 2), + ('Tendencia de armas letales en los limites de la ciudad', 300, 2), + ('No tener licencia de armas', 600, 2), + ('Posesión de un arma ilegal', 700, 2), + ('Posesión de herramientas para robos', 300, 2), + ('Desorden público', 1800, 2), + ('Intento de venta o distribución de sustancias ilegales', 1500, 2), + ('Fabricación de sustancias ilegales', 1500, 2), + ('Posesión de sustancias ilegales', 650, 2), + ('Secuestro de un civil', 1500, 2), + ('Secuestro de un agente', 2000, 2), + ('Robo', 650, 2), + ('Robo armado a una tienda', 650, 2), + ('Robo armado a un banco', 1500, 2), + ('Asalto a un civil', 2000, 3), + ('Asalto a un agente', 2500, 3), + ('Intento de asesinato a un civil', 3000, 3), + ('Intento de asesinato a un agente', 5000, 3), + ('Asesinato de un civil', 10000, 3), + ('Asesinato de un policia', 30000, 3), + ('Homicidio involuntario', 1800, 3), + ('Fraude', 2000, 2); +; diff --git a/_resources/esx_policejob/localization/fi_esx_policejob.sql b/_resources/esx_policejob/localization/fi_esx_policejob.sql new file mode 100644 index 00000000..3dd9281e --- /dev/null +++ b/_resources/esx_policejob/localization/fi_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Poliisi', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Poliisi', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Poliisi', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Poliisi') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Tulokas',20,'{}','{}'), + ('police',1,'officer','Konstaapeli',40,'{}','{}'), + ('police',2,'sergeant','Ylikonstaapeli',60,'{}','{}'), + ('police',3,'lieutenant','Kersantti',85,'{}','{}'), + ('police',4,'boss','Komentaja',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Äänimerkin väärinkäyttö', 30, 0), + ('Laiton jatkuvan linjan ylitys', 40, 0), + ('Ajaminen tien väärällä puolella', 250, 0), + ('Laiton U-käännös', 250, 0), + ('Laiton maastossa ajaminen', 170, 0), + ('Virkavallan käskyn laiminlyönti', 30, 0), + ('Laiton pysähtyminen', 150, 0), + ('Laiton parkkeeraus', 70, 0), + ('Väistöolovelvollisuuden laiminlyönti', 70, 0), + ('Väärän ajoneuvontiedon antaminen', 90, 0), + ('Stop merkin laiminlyönti', 105, 0), + ('Punaisten valojen laiminlyönti', 130, 0), + ('Laiton ohitus', 100, 0), + ('Laittomalla ajoneuvolla ajaminen', 100, 0), + ('Ajokortitta ajo', 1500, 0), + ('Yliajo', 800, 0), + ('Ylinopeus < 5 kmh', 90, 0), + ('Ylinopeus 5-15 kmh', 120, 0), + ('Ylinopeus 15-30 kmh', 180, 0), + ('Ylinopeus > 30 kmh', 300, 0), + ('Liikenteen pysäytys tahallisesti', 110, 1), + ('Julkinen päihtyminen', 90, 1), + ('Sopimaton käytös', 90, 1), + ('Oikeusjärjestelmän estäminen', 130, 1), + ('Siviilin loukkaaminen', 75, 1), + ('Virkavallan halventaminen', 110, 1), + ('Sanallainen uhkaus siviiliä kohtaan', 90, 1), + ('Sanallinen uhkaus virkavaltaa kohtaan', 150, 1), + ('Virheellisen tiedon antaminen', 250, 1), + ('Korruptioyritys', 1500, 1), + ('Aseella heiluminen kaupungin sisällä', 120, 2), + ('Tappavalla aseella heiluminen kaupungin sisällä', 300, 2), + ('Ei aselupaa', 600, 2), + ('Laittoman aseen hallusapito', 700, 2), + ('Murtotyökalujen hallussapito', 300, 2), + ('Autovarkaus', 1800, 2), + ('Tarkoitus myydä/levittää laitonta ainetta', 1500, 2), + ('Laittoman aineen valmistus', 1500, 2), + ('Laittoman aineen hallusapito ', 650, 2), + ('Siviilin kidnappaus', 1500, 2), + ('Virkavallan kidnappaus', 2000, 2), + ('Ryöstö', 650, 2), + ('Aseellinen kaupparyöstö', 650, 2), + ('Aseellinen pankkiryöstö', 1500, 2), + ('Siviiliä kohtaan kohdistunut hyökkäys', 2000, 3), + ('Virkavaltaa kohtaan kohdistunut hyökkäys', 2500, 3), + ('Siviilin murhanyritys', 3000, 3), + ('Virkavallan murhanyirtys', 5000, 3), + ('Siviilin murha', 10000, 3), + ('Virkavallan murha', 30000, 3), + ('Väkivaltainan tappo', 1800, 3), + ('Petos', 2000, 2); +; diff --git a/_resources/esx_policejob/localization/ko_esx_policejob.sql b/_resources/esx_policejob/localization/ko_esx_policejob.sql new file mode 100644 index 00000000..8b01a36b --- /dev/null +++ b/_resources/esx_policejob/localization/ko_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', '경찰', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', '경찰', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', '경찰', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', '경찰') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','순경',20,'{}','{}'), + ('police',1,'officer','경장',40,'{}','{}'), + ('police',2,'sergeant','경사',60,'{}','{}'), + ('police',3,'lieutenant','경위',85,'{}','{}'), + ('police',4,'boss','경찰국장',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('경적 남용', 30, 0), + ('연속으로 라인을 넘음', 40, 0), + ('역주행', 250, 0), + ('불법 U턴', 250, 0), + ('불법적인 오프로드 운전', 170, 0), + ('공무원 명령 미준수', 30, 0), + ('불법적으로 차량 정지', 150, 0), + ('불법 주차', 70, 0), + ('오른쪽으로 양보하지 않음', 70, 0), + ('등록되지 않은 차량', 90, 0), + ('정지선 지키지 않음', 105, 0), + ('빨간불에서 멈추지 않음', 130, 0), + ('위험한 추월', 100, 0), + ('불법 차량 운전', 100, 0), + ('무면허 운전', 1500, 0), + ('뺑소니', 800, 0), + ('5 km 이상 과속', 90, 0), + ('5-15 km 과속', 120, 0), + ('15-30 km 과속', 180, 0), + ('30 km 이상 과속', 300, 0), + ('교통방해', 110, 1), + ('공공질서 문제', 90, 1), + ('무질서한 행동', 90, 1), + ('공무집행 방해', 130, 1), + ('민간인에 대한 모욕', 75, 1), + ('공무원에 대한 모욕', 110, 1), + ('민간인에 대한 언어폭력', 90, 1), + ('공무원에 대한 언어폭력', 150, 1), + ('허위 정보 제공', 250, 1), + ('부패 시도', 1500, 1), + ('도시에서 무기 사용', 120, 2), + ('도시에서 위험한 무기 사용', 300, 2), + ('총기 면허 없음', 600, 2), + ('불법 무기 소지', 700, 2), + ('절도 도구 소지', 300, 2), + ('차량 절도', 1800, 2), + ('마약 판매/분배', 1500, 2), + ('마약 제조', 1500, 2), + ('마약 소지 ', 650, 2), + ('민간인 납치', 1500, 2), + ('공무원 납치', 2000, 2), + ('강도', 650, 2), + ('상점의 무장 강도', 650, 2), + ('은행의 무장 강도', 1500, 2), + ('민간인에 대한 폭행', 2000, 3), + ('공무원에 대한 폭행', 2500, 3), + ('민간인 살인 시도', 3000, 3), + ('공무원 살인 시도', 5000, 3), + ('민간인 살인', 10000, 3), + ('공무원 살인', 30000, 3), + ('우발적 살인', 1800, 3), + ('사기', 2000, 2); +; diff --git a/_resources/esx_policejob/localization/nl_esx_policejob.lua b/_resources/esx_policejob/localization/nl_esx_policejob.lua new file mode 100644 index 00000000..7862f791 --- /dev/null +++ b/_resources/esx_policejob/localization/nl_esx_policejob.lua @@ -0,0 +1,64 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Politie', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Politie', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Politie', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Politie') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'aspirant','Aspirant',0,'{}','{}'), + ('police',1,'surveillant','Surveillant',0,'{}','{}'), + ('police',2,'agent','Agent',0,'{}','{}'), + ('police',3,'hoofdagent','Hoofdagent',0,'{}','{}'), + ('police',4,'brigadier','Brigadier',0,'{}','{}'), + ('police',5,'inspecteur','Inspecteur',0,'{}','{}'), + ('police',6,'hoofdinspecteur','Hoofdinspecteur',0,'{}','{}'), + ('police',7,'commissaris','Commissaris',0,'{}','{}'), + ('police',8,'hoofdcommissaris','Hoofdcommissaris',0,'{}','{}'), + ('police',9,'boss','Eerste Hoofdcommissaris',0,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Onnodig claxoneren', 90, 0), + ('Rijden over een doorgetrokken streep', 240, 0), + ('Tegen het verkeer in rijden', 140, 0), + ('Negeren keerverbod (u-turn)', 140, 0), + ('Niet opvolgen aanwijzing van bevoegd ambtenaar', 110, 0), + ('Fout parkeren', 95, 0), + ('Verkeerd voorsorteren', 240, 0), + ('Rijden met een WOK status ', 300, 0), + ('Door rood rijden', 240, 0), + ('Rijden zonder rijbewijs', 340, 0), + ('Snelheid overtreding < 10km', 112, 0), + ('Snelheid overtreding 10 - 20km', 202, 0), + ('Snelheid overtreding 20 - 50km', 670, 0), + ('Snelheid overtreding > 50km', 1000, 0), + ('Openbare dronkenschap', 415, 1), + ('Wanordelijk gedrag', 500, 1), + ('Hulpdiensten hinderen', 700, 1), + ('Belediging ambtenaar in functie', 200, 1), + ('Bedreiging', 980, 1), + ('Illegaal wapen bezit', 2300, 2), + ('Illegaal drugs bezit', 400, 2), + ('Drugshandel', 3000, 3) +; diff --git a/_resources/esx_policejob/localization/pl_esx_policejob.sql b/_resources/esx_policejob/localization/pl_esx_policejob.sql new file mode 100644 index 00000000..6b915616 --- /dev/null +++ b/_resources/esx_policejob/localization/pl_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Police', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Police') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Posterunkowy',20,'{}','{}'), + ('police',1,'officer','Sierżant',40,'{}','{}'), + ('police',2,'sergeant','Aspirant',60,'{}','{}'), + ('police',3,'lieutenant','Komisarz',85,'{}','{}'), + ('police',4,'boss','Generalny Inspektor',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int DEFAULT NULL, + `category` int DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Nadużywanie klaksonu', 30, 0), + ('Przekroczenie lini ciągłej', 40, 0), + ('Jechanie po złej stronie drogi', 250, 0), + ('Nieprawidłowe zawracanie', 250, 0), + ('Nielegalna jazda Off-road', 170, 0), + ('Niedostosowanie się do poleceń Policji', 30, 0), + ('Nieprawidłowe zatrzymanie pojazdu', 150, 0), + ('Nieprawidłowe parkownie', 70, 0), + ('Niezastosowanie się do ruchu prawostronnego (jazda lewym pasem)', 70, 0), + ('Brak informacji o pojeździe', 90, 0), + ('Niezastosowanie się do znaku SOTP', 105, 0), + ('Niezatrzymanie się na czerwonym świetle', 130, 0), + ('Przechodzenie w niedozwolonym miejscu', 100, 0), + ('Jazda nielegalnym pojazdem', 100, 0), + ('Brak prawa jazdy', 1500, 0), + ('Ucieczka z miejsca zdarzenia', 800, 0), + ('Przekroczenie prędkości < 5 mph', 90, 0), + ('Przekroczenie prędkości 5-15 mph', 120, 0), + ('Przekroczenie prędkości 15-30 mph', 180, 0), + ('Przekroczenie prędkości > 30 mph', 300, 0), + ('Utrudnianie przemieszczania się', 110, 1), + ('Publiczne zgorszenie', 90, 1), + ('Niepoprawne zachowanie', 90, 1), + ('Utrudnianie postępowania', 130, 1), + ('Obraza cywilów', 75, 1), + ('Obraza graczy', 110, 1), + ('Groźby werbalne', 90, 1), + ('Przeklinanie na graczy', 150, 1), + ('Dostarczanie fałszywych informacji', 250, 1), + ('Próba korupcji', 1500, 1), + ('Wymachiwanie bronią w mieście', 120, 2), + ('Wymachiwanie niebezpieczną bronią w mieście', 300, 2), + ('Brak pozwolenia na broń', 600, 2), + ('Posiadanie nielegalnej broni', 700, 2), + ('Posiadanie narzędzi do włamań', 300, 2), + ('Złodziej - recydywista', 1800, 2), + ('Rozprowadzanie nielegalnych substancji', 1500, 2), + ('Wytwarzanie nielegalnych substancji', 1500, 2), + ('Posiadanie zakazanych substancji', 650, 2), + ('Porwanie cywila', 1500, 2), + ('Porwanie gracza', 2000, 2), + ('Rabunek', 650, 2), + ('Kradzież z bronią w ręku', 650, 2), + ('Napad na Bank', 1500, 2), + ('Atak na cywila', 2000, 3), + ('Atak na gracza', 2500, 3), + ('Próba morderstwa cywila', 3000, 3), + ('Próba morderstwa gracza', 5000, 3), + ('Zabójstwo cywila z premedytacją', 10000, 3), + ('Zabójstwo gracza z premedytacją', 30000, 3), + ('Nieumyślne spowodowanie śmierci', 1800, 3), + ('Oszustwo', 2000, 2); +; diff --git a/_resources/esx_policejob/localization/sv_esx_policejob.sql b/_resources/esx_policejob/localization/sv_esx_policejob.sql new file mode 100644 index 00000000..3f68feb0 --- /dev/null +++ b/_resources/esx_policejob/localization/sv_esx_policejob.sql @@ -0,0 +1,89 @@ +USE `es_extended`; + +INSERT INTO `addon_account` (name, label, shared) VALUES + ('society_police', 'Polis', 1) +; + +INSERT INTO `datastore` (name, label, shared) VALUES + ('society_police', 'Polis', 1) +; + +INSERT INTO `addon_inventory` (name, label, shared) VALUES + ('society_police', 'Polis', 1) +; + +INSERT INTO `jobs` (name, label) VALUES + ('police', 'Polis') +; + +INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES + ('police',0,'recruit','Aspirant',20,'{}','{}'), + ('police',1,'officer','Assistent',40,'{}','{}'), + ('police',2,'sergeant','Inspektör',60,'{}','{}'), + ('police',3,'lieutenant','Kommissarie',85,'{}','{}'), + ('police',4,'boss','Rikspolischef',100,'{}','{}') +; + +CREATE TABLE `fine_types` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `label` varchar(255) DEFAULT NULL, + `amount` int(11) DEFAULT NULL, + `category` int(11) DEFAULT NULL, + + PRIMARY KEY (`id`) +); + +INSERT INTO `fine_types` (label, amount, category) VALUES + ('Missbruk av tuta',30,0), + ('Köra över heldragen linje',40,0), + ('Kört i motsatt riktning i rondell',250,0), + ('Olaglig u-sväng',250,0), + ('Olovlig körning i terräng',170,0), + ('Kört för nära bil framför',30,0), + ('Trafikfarlig stopp',150,0), + ('Olaglig parkering',70,0), + ('Använder inte högerregeln',70,0), + ('Aktar sig inte för tjänstefordon i utryckning',90,0), + ('Kört förbi stoppskylt',105,0), + ('Kört mot rött',130,0), + ('Farlig omkörning',100,0), + ('Fordon i dåligt skick',100,0), + ('Kört utan körkort',1500,0), + ('Smitning från olycka',800,0), + ('Kört för fort < 5 kmh',90,0), + ('Kört för fort 5-15 kmh',120,0), + ('Kört för fort 15-30 kmh',180,0), + ('Kört för fort > 30 kmh',300,0), + ('Blockerar trafiken',110,1), + ('Förstört allmän egendom',90,1), + ('Olaga diskriminering',90,1), + ('förhindrar polisens verksamhet',130,1), + ('Hets mot folkgrupp',75,1), + ('Dåligt beteende mot tjänsteman',110,1), + ('Verbalt hot mot annan person',90,1), + ('Verbalt hot mot en tjänsteman',150,1), + ('Olaglig protest',250,1), + ('Försök till mutning',1500,1), + ('Icke livshotande vapen på allmän plats ex. Hammare',120,2), + ('Dödligt vapen på allmän plats',300,2), + ('Vapen på allmän plats med licens (Licens Fel)',600,2), + ('Innehaft olaga vapen',700,2), + ('Försökt bryta sig in',300,2), + ('Bilstöld',1800,2), + ('Försäljning av droger',1500,2), + ('Tillverkning av droger',1500,2), + ('Innehav av droger',650,2), + ('Hålla gisslan/Hålla person mot dess vilja',1500,2), + ('Kidnappa en tjänsteman',2000,2), + ('Rån',650,2), + ('Butiksrån',650,2), + ('Bankrån',1500,2), + ('Skjutit en person',2000,3), + ('Skjutit en tjänsteman',2500,3), + ('Mordförsök',3000,3), + ('Mordförsök på tjänsteman',6000,3), + ('Mord',10000,3), + ('Mord på tjänsteman',30000,3), + ('Dråp',1800,3), + ('Olagliga aktiviteter inom ett företag',2000,2) +; diff --git a/_resources/esx_policejob/server/main.lua b/_resources/esx_policejob/server/main.lua new file mode 100644 index 00000000..509fb366 --- /dev/null +++ b/_resources/esx_policejob/server/main.lua @@ -0,0 +1,496 @@ +ESX = nil + +TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) + +if Config.EnableESXService then + if Config.MaxInService ~= -1 then + TriggerEvent('esx_service:activateService', 'police', Config.MaxInService) + end +end + +TriggerEvent('esx_phone:registerNumber', 'police', _U('alert_police'), true, true) +TriggerEvent('esx_society:registerSociety', 'police', 'Police', 'society_police', 'society_police', 'society_police', {type = 'public'}) + +RegisterNetEvent('esx_policejob:confiscatePlayerItem') +AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType, itemName, amount) + local _source = source + local sourceXPlayer = ESX.GetPlayerFromId(_source) + local targetXPlayer = ESX.GetPlayerFromId(target) + + if sourceXPlayer.job.name ~= 'police' then + print(('esx_policejob: %s attempted to confiscate!'):format(sourceXPlayer.identifier)) + return + end + + if itemType == 'item_standard' then + local targetItem = targetXPlayer.getInventoryItem(itemName) + local sourceItem = sourceXPlayer.getInventoryItem(itemName) + + -- does the target player have enough in their inventory? + if targetItem.count > 0 and targetItem.count <= amount then + + -- can the player carry the said amount of x item? + if sourceXPlayer.canCarryItem(itemName, sourceItem.count) then + targetXPlayer.removeInventoryItem(itemName, amount) + sourceXPlayer.addInventoryItem (itemName, amount) + sourceXPlayer.showNotification(_U('you_confiscated', amount, sourceItem.label, targetXPlayer.name)) + targetXPlayer.showNotification(_U('got_confiscated', amount, sourceItem.label, sourceXPlayer.name)) + else + sourceXPlayer.showNotification(_U('quantity_invalid')) + end + else + sourceXPlayer.showNotification(_U('quantity_invalid')) + end + + elseif itemType == 'item_account' then + local targetAccount = targetXPlayer.getAccount(itemName) + + -- does the target player have enough money? + if targetAccount.money >= amount then + targetXPlayer.removeAccountMoney(itemName, amount) + sourceXPlayer.addAccountMoney (itemName, amount) + + sourceXPlayer.showNotification(_U('you_confiscated_account', amount, itemName, targetXPlayer.name)) + targetXPlayer.showNotification(_U('got_confiscated_account', amount, itemName, sourceXPlayer.name)) + else + sourceXPlayer.showNotification(_U('quantity_invalid')) + end + + elseif itemType == 'item_weapon' then + if amount == nil then amount = 0 end + + -- does the target player have weapon? + if targetXPlayer.hasWeapon(itemName) then + targetXPlayer.removeWeapon(itemName, amount) + sourceXPlayer.addWeapon (itemName, amount) + + sourceXPlayer.showNotification(_U('you_confiscated_weapon', ESX.GetWeaponLabel(itemName), targetXPlayer.name, amount)) + targetXPlayer.showNotification(_U('got_confiscated_weapon', ESX.GetWeaponLabel(itemName), amount, sourceXPlayer.name)) + else + sourceXPlayer.showNotification(_U('quantity_invalid')) + end + end +end) + +RegisterNetEvent('esx_policejob:handcuff') +AddEventHandler('esx_policejob:handcuff', function(target) + local xPlayer = ESX.GetPlayerFromId(source) + + if xPlayer.job.name == 'police' then + TriggerClientEvent('esx_policejob:handcuff', target) + else + print(('esx_policejob: %s attempted to handcuff a player (not cop)!'):format(xPlayer.identifier)) + end +end) + +RegisterNetEvent('esx_policejob:drag') +AddEventHandler('esx_policejob:drag', function(target) + local xPlayer = ESX.GetPlayerFromId(source) + + if xPlayer.job.name == 'police' then + TriggerClientEvent('esx_policejob:drag', target, source) + else + print(('esx_policejob: %s attempted to drag (not cop)!'):format(xPlayer.identifier)) + end +end) + +RegisterNetEvent('esx_policejob:putInVehicle') +AddEventHandler('esx_policejob:putInVehicle', function(target) + local xPlayer = ESX.GetPlayerFromId(source) + + if xPlayer.job.name == 'police' then + TriggerClientEvent('esx_policejob:putInVehicle', target) + else + print(('esx_policejob: %s attempted to put in vehicle (not cop)!'):format(xPlayer.identifier)) + end +end) + +RegisterNetEvent('esx_policejob:OutVehicle') +AddEventHandler('esx_policejob:OutVehicle', function(target) + local xPlayer = ESX.GetPlayerFromId(source) + + if xPlayer.job.name == 'police' then + TriggerClientEvent('esx_policejob:OutVehicle', target) + else + print(('esx_policejob: %s attempted to drag out from vehicle (not cop)!'):format(xPlayer.identifier)) + end +end) + +RegisterNetEvent('esx_policejob:getStockItem') +AddEventHandler('esx_policejob:getStockItem', function(itemName, count) + local _source = source + local xPlayer = ESX.GetPlayerFromId(_source) + + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory) + local inventoryItem = inventory.getItem(itemName) + + -- is there enough in the society? + if count > 0 and inventoryItem.count >= count then + + -- can the player carry the said amount of x item? + if xPlayer.canCarryItem(itemName, count) then + inventory.removeItem(itemName, count) + xPlayer.addInventoryItem(itemName, count) + xPlayer.showNotification(_U('have_withdrawn', count, inventoryItem.name)) + else + xPlayer.showNotification(_U('quantity_invalid')) + end + else + xPlayer.showNotification(_U('quantity_invalid')) + end + end) +end) + +RegisterNetEvent('esx_policejob:putStockItems') +AddEventHandler('esx_policejob:putStockItems', function(itemName, count) + local xPlayer = ESX.GetPlayerFromId(source) + local sourceItem = xPlayer.getInventoryItem(itemName) + + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory) + local inventoryItem = inventory.getItem(itemName) + + -- does the player have enough of the item? + if sourceItem.count >= count and count > 0 then + xPlayer.removeInventoryItem(itemName, count) + inventory.addItem(itemName, count) + xPlayer.showNotification(_U('have_deposited', count, inventoryItem.name)) + else + xPlayer.showNotification(_U('quantity_invalid')) + end + end) +end) + +ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source, cb, target, notify) + local xPlayer = ESX.GetPlayerFromId(target) + + if notify then + xPlayer.showNotification(_U('being_searched')) + end + + if xPlayer then + local data = { + name = xPlayer.getName(), + job = xPlayer.job.label, + grade = xPlayer.job.grade_label, + inventory = xPlayer.getInventory(), + accounts = xPlayer.getAccounts(), + weapons = xPlayer.getLoadout() + } + + if Config.EnableESXIdentity then + data.dob = xPlayer.get('dateofbirth') + data.height = xPlayer.get('height') + + if xPlayer.get('sex') == 'm' then data.sex = 'male' else data.sex = 'female' end + end + + TriggerEvent('esx_status:getStatus', target, 'drunk', function(status) + if status then + data.drunk = ESX.Math.Round(status.percent) + end + end) + + if Config.EnableLicenses then + TriggerEvent('esx_license:getLicenses', target, function(licenses) + data.licenses = licenses + cb(data) + end) + else + cb(data) + end + end +end) + +ESX.RegisterServerCallback('esx_policejob:getFineList', function(source, cb, category) + MySQL.Async.fetchAll('SELECT * FROM fine_types WHERE category = @category', { + ['@category'] = category + }, function(fines) + cb(fines) + end) +end) + +ESX.RegisterServerCallback('esx_policejob:getVehicleInfos', function(source, cb, plate) + MySQL.Async.fetchAll('SELECT owner FROM owned_vehicles WHERE plate = @plate', { + ['@plate'] = plate + }, function(result) + local retrivedInfo = {plate = plate} + + if result[1] then + local xPlayer = ESX.GetPlayerFromIdentifier(result[1].owner) + + -- is the owner online? + if xPlayer then + retrivedInfo.owner = xPlayer.getName() + cb(retrivedInfo) + elseif Config.EnableESXIdentity then + MySQL.Async.fetchAll('SELECT firstname, lastname FROM users WHERE identifier = @identifier', { + ['@identifier'] = result[1].owner + }, function(result2) + if result2[1] then + retrivedInfo.owner = ('%s %s'):format(result2[1].firstname, result2[1].lastname) + cb(retrivedInfo) + else + cb(retrivedInfo) + end + end) + else + cb(retrivedInfo) + end + else + cb(retrivedInfo) + end + end) +end) + +ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb) + TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store) + local weapons = store.get('weapons') + + if weapons == nil then + weapons = {} + end + + cb(weapons) + end) +end) + +ESX.RegisterServerCallback('esx_policejob:addArmoryWeapon', function(source, cb, weaponName, removeWeapon) + local xPlayer = ESX.GetPlayerFromId(source) + + if removeWeapon then + xPlayer.removeWeapon(weaponName) + end + + TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store) + local weapons = store.get('weapons') or {} + local foundWeapon = false + + for i=1, #weapons, 1 do + if weapons[i].name == weaponName then + weapons[i].count = weapons[i].count + 1 + foundWeapon = true + break + end + end + + if not foundWeapon then + table.insert(weapons, { + name = weaponName, + count = 1 + }) + end + + store.set('weapons', weapons) + cb() + end) +end) + +ESX.RegisterServerCallback('esx_policejob:removeArmoryWeapon', function(source, cb, weaponName) + local xPlayer = ESX.GetPlayerFromId(source) + xPlayer.addWeapon(weaponName, 500) + + TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store) + local weapons = store.get('weapons') or {} + + local foundWeapon = false + + for i=1, #weapons, 1 do + if weapons[i].name == weaponName then + weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0) + foundWeapon = true + break + end + end + + if not foundWeapon then + table.insert(weapons, { + name = weaponName, + count = 0 + }) + end + + store.set('weapons', weapons) + cb() + end) +end) + +ESX.RegisterServerCallback('esx_policejob:buyWeapon', function(source, cb, weaponName, type, componentNum) + local xPlayer = ESX.GetPlayerFromId(source) + local authorizedWeapons, selectedWeapon = Config.AuthorizedWeapons[xPlayer.job.grade_name] + + for k,v in ipairs(authorizedWeapons) do + if v.weapon == weaponName then + selectedWeapon = v + break + end + end + + if not selectedWeapon then + print(('esx_policejob: %s attempted to buy an invalid weapon.'):format(xPlayer.identifier)) + cb(false) + else + -- Weapon + if type == 1 then + if xPlayer.getMoney() >= selectedWeapon.price then + xPlayer.removeMoney(selectedWeapon.price) + xPlayer.addWeapon(weaponName, 100) + + cb(true) + else + cb(false) + end + + -- Weapon Component + elseif type == 2 then + local price = selectedWeapon.components[componentNum] + local weaponNum, weapon = ESX.GetWeapon(weaponName) + local component = weapon.components[componentNum] + + if component then + if xPlayer.getMoney() >= price then + xPlayer.removeMoney(price) + xPlayer.addWeaponComponent(weaponName, component.name) + + cb(true) + else + cb(false) + end + else + print(('esx_policejob: %s attempted to buy an invalid weapon component.'):format(xPlayer.identifier)) + cb(false) + end + end + end +end) + +ESX.RegisterServerCallback('esx_policejob:buyJobVehicle', function(source, cb, vehicleProps, type) + local xPlayer = ESX.GetPlayerFromId(source) + local price = getPriceFromHash(vehicleProps.model, xPlayer.job.grade_name, type) + + -- vehicle model not found + if price == 0 then + print(('esx_policejob: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier)) + cb(false) + else + if xPlayer.getMoney() >= price then + xPlayer.removeMoney(price) + + MySQL.Async.execute('INSERT INTO owned_vehicles (owner, vehicle, plate, type, job, `stored`) VALUES (@owner, @vehicle, @plate, @type, @job, @stored)', { + ['@owner'] = xPlayer.identifier, + ['@vehicle'] = json.encode(vehicleProps), + ['@plate'] = vehicleProps.plate, + ['@type'] = type, + ['@job'] = xPlayer.job.name, + ['@stored'] = true + }, function (rowsChanged) + cb(true) + end) + else + cb(false) + end + end +end) + +ESX.RegisterServerCallback('esx_policejob:storeNearbyVehicle', function(source, cb, nearbyVehicles) + local xPlayer = ESX.GetPlayerFromId(source) + local foundPlate, foundNum + + for k,v in ipairs(nearbyVehicles) do + local result = MySQL.Sync.fetchAll('SELECT plate FROM owned_vehicles WHERE owner = @owner AND plate = @plate AND job = @job', { + ['@owner'] = xPlayer.identifier, + ['@plate'] = v.plate, + ['@job'] = xPlayer.job.name + }) + + if result[1] then + foundPlate, foundNum = result[1].plate, k + break + end + end + + if not foundPlate then + cb(false) + else + MySQL.Async.execute('UPDATE owned_vehicles SET `stored` = true WHERE owner = @owner AND plate = @plate AND job = @job', { + ['@owner'] = xPlayer.identifier, + ['@plate'] = foundPlate, + ['@job'] = xPlayer.job.name + }, function (rowsChanged) + if rowsChanged == 0 then + print(('esx_policejob: %s has exploited the garage!'):format(xPlayer.identifier)) + cb(false) + else + cb(true, foundNum) + end + end) + end +end) + +function getPriceFromHash(vehicleHash, jobGrade, type) + local vehicles = Config.AuthorizedVehicles[type][jobGrade] + + for k,v in ipairs(vehicles) do + if GetHashKey(v.model) == vehicleHash then + return v.price + end + end + + return 0 +end + +ESX.RegisterServerCallback('esx_policejob:getStockItems', function(source, cb) + TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory) + cb(inventory.items) + end) +end) + +ESX.RegisterServerCallback('esx_policejob:getPlayerInventory', function(source, cb) + local xPlayer = ESX.GetPlayerFromId(source) + local items = xPlayer.inventory + + cb({items = items}) +end) + +AddEventHandler('playerDropped', function() + -- Save the source in case we lose it (which happens a lot) + local playerId = source + + -- Did the player ever join? + if playerId then + local xPlayer = ESX.GetPlayerFromId(playerId) + + -- Is it worth telling all clients to refresh? + if xPlayer and xPlayer.job.name == 'police' then + Citizen.Wait(5000) + TriggerClientEvent('esx_policejob:updateBlip', -1) + end + end +end) + +RegisterNetEvent('esx_policejob:spawned') +AddEventHandler('esx_policejob:spawned', function() + local xPlayer = ESX.GetPlayerFromId(playerId) + + if xPlayer and xPlayer.job.name == 'police' then + Citizen.Wait(5000) + TriggerClientEvent('esx_policejob:updateBlip', -1) + end +end) + +RegisterNetEvent('esx_policejob:forceBlip') +AddEventHandler('esx_policejob:forceBlip', function() + TriggerClientEvent('esx_policejob:updateBlip', -1) +end) + +AddEventHandler('onResourceStart', function(resource) + if resource == GetCurrentResourceName() then + Citizen.Wait(5000) + TriggerClientEvent('esx_policejob:updateBlip', -1) + end +end) + +AddEventHandler('onResourceStop', function(resource) + if resource == GetCurrentResourceName() then + TriggerEvent('esx_phone:removeNumber', 'police') + end +end)