From 25779b7ca70ff030714a9af1d35f288a4d127f18 Mon Sep 17 00:00:00 2001 From: ElPumpo Date: Sat, 8 Dec 2018 00:52:39 +0100 Subject: [PATCH] Improve performance --- client/main.lua | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index 3c8dcfe1..056e143e 100644 --- a/client/main.lua +++ b/client/main.lua @@ -691,7 +691,6 @@ function OpenPlayerInventoryMenu(property, owner) if data.current.type == 'item_weapon' then menu.close() - TriggerServerEvent('esx_property:putItem', owner, data.current.type, data.current.value, data.current.ammo) ESX.SetTimeout(300, function() @@ -701,7 +700,7 @@ function OpenPlayerInventoryMenu(property, owner) else ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'put_item_count', { - title = _U('amount'), + title = _U('amount') }, function(data2, menu2) local quantity = tonumber(data2.value) @@ -937,6 +936,9 @@ Citizen.CreateThread(function() TriggerEvent('esx_property:hasExitedMarker', LastProperty, LastPart) end + if not isInMarker and not HasAlreadyEnteredMarker then + Citizen.Wait(500) + end end end)