diff --git a/[SQL]/legacy.sql b/[SQL]/legacy.sql index ae6c1840..0a84ce9b 100644 --- a/[SQL]/legacy.sql +++ b/[SQL]/legacy.sql @@ -112,6 +112,19 @@ CREATE TABLE `cardealer_vehicles` ( -- -------------------------------------------------------- +-- +-- Table structure for table `multicharacter_slots` +-- + +CREATE TABLE `multicharacter_slots` ( + `identifier` VARCHAR(60) NOT NULL, + `slots` INT(11) NOT NULL, + PRIMARY KEY (`identifier`) USING BTREE, + INDEX `slots` (`slots`) USING BTREE +) ENGINE=InnoDB; + +-- -------------------------------------------------------- + -- -- Table structure for table `datastore` -- @@ -317,6 +330,10 @@ CREATE TABLE `licenses` ( -- INSERT INTO `licenses` (`type`, `label`) VALUES +('dmv', 'Driving Permit'), +('drive', 'Drivers License'), +('drive_bike', 'Motorcycle License'), +('drive_truck', 'Commercial Drivers License'), ('weed_processing', 'Weed Processing License'); -- -------------------------------------------------------- @@ -501,6 +518,7 @@ CREATE TABLE `users` ( `status` longtext DEFAULT NULL, `is_dead` tinyint(1) DEFAULT 0, `id` int(11) NOT NULL, + `disabled` TINYINT(1) NULL DEFAULT '0', `last_property` varchar(255) DEFAULT NULL ) ENGINE=InnoDB; diff --git a/[esx]/es_extended/client/main.lua b/[esx]/es_extended/client/main.lua index 2897991f..b7465c4a 100644 --- a/[esx]/es_extended/client/main.lua +++ b/[esx]/es_extended/client/main.lua @@ -389,36 +389,32 @@ end function StartServerSyncLoops() if not Config.OxInventory then - -- keep track of ammo - CreateThread(function() - local currentWeapon = {timer=0} - while ESX.PlayerLoaded do - local sleep = 500 + -- keep track of ammo - if currentWeapon.timer == sleep then - local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, currentWeapon.hash) - TriggerServerEvent('esx:updateWeaponAmmo', currentWeapon.name, ammoCount) - currentWeapon.timer = 0 - elseif currentWeapon.timer > sleep then - currentWeapon.timer = currentWeapon.timer - sleep - end - - if IsPedArmed(ESX.PlayerData.ped, 4) then - sleep = 0 - if IsPedShooting(ESX.PlayerData.ped) then - local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) - local weapon = ESX.GetWeaponFromHash(weaponHash) - - if weapon then - currentWeapon.name = weapon.name - currentWeapon.hash = weaponHash - currentWeapon.timer = 100 * sleep - end + CreateThread(function() + local currentWeapon = {Ammo = 0} + while ESX.PlayerLoaded do + local sleep = 300 + if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then + sleep = 0 + local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) + local weapon = ESX.GetWeaponFromHash(weaponHash) + if weapon then + local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash) + if weapon.name ~= currentWeapon.name then + currentWeapon.Ammo = ammoCount + currentWeapon.name = weapon.name + else + if ammoCount ~= currentWeapon.Ammo then + currentWeapon.Ammo = ammoCount + TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount) + end + end + end + end + Wait(sleep) end - end - Wait(sleep) - end - end) + end) end -- sync current player coords with server diff --git a/[esx]/es_extended/config.lua b/[esx]/es_extended/config.lua index fb5a0207..f98c35f4 100644 --- a/[esx]/es_extended/config.lua +++ b/[esx]/es_extended/config.lua @@ -18,6 +18,7 @@ Config.EnableDefaultInventory = true -- Display the default Inventory ( F2 ) Config.EnableWantedLevel = false -- Use Normal GTA wanted Level? Config.EnablePVP = true -- Allow Player to player combat -Config.Multichar = false -- Enable support for esx_multicharacter +Config.Multichar = true -- Enable support for esx_multicharacter Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar) -Config.OnDuty = true -- Default state of the on duty system \ No newline at end of file +Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc. +Config.OnDuty = true -- Default state of the on duty system diff --git a/[esx]/es_extended/fxmanifest.lua b/[esx]/es_extended/fxmanifest.lua index d25a3e5e..5fdb4c7b 100644 --- a/[esx]/es_extended/fxmanifest.lua +++ b/[esx]/es_extended/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ES Extended' -version '1.6.0' +version '1.6.5' shared_scripts { 'locale.lua', diff --git a/[esx]/es_extended/locales/sv.lua b/[esx]/es_extended/locales/sv.lua index 8de56f35..16233213 100644 --- a/[esx]/es_extended/locales/sv.lua +++ b/[esx]/es_extended/locales/sv.lua @@ -1,207 +1,328 @@ Locales['sv'] = { -- Inventory - ['inventory'] = 'mitt förråd %s / %s', - ['use'] = 'använd', - ['give'] = 'ge', - ['remove'] = 'kasta', - ['return'] = 'gå tillbaka', - ['give_to'] = 'ge till', - ['amount'] = 'antal', - ['giveammo'] = 'ge ammunition', - ['amountammo'] = 'mängd ammunition', - ['noammo'] = 'du har inte tillräckligt med ammunition!', - ['gave_item'] = 'du gav ~y~%sx~s~ ~b~%s~s~ till ~y~%s~s~', - ['received_item'] = 'du tog emot ~y~%sx~s~ ~b~%s~s~ från ~b~%s~s~', - ['gave_weapon'] = 'du gav ~b~%s~s~ till ~y~%s~s~', - ['gave_weapon_ammo'] = 'du gav ~o~%sx %s~s~ för ~b~%s~s~ till ~y~%s~s~', - ['gave_weapon_withammo'] = 'du gav ~b~%s~s~ med ~o~%sx %s~s~ till ~y~%s~s~', + ['inventory'] = 'Förråd ( Vikt %s / %s )', + ['use'] = 'Använd', + ['give'] = 'Ge', + ['remove'] = 'Kasta', + ['return'] = 'Gå tillbaka', + ['give_to'] = 'Ge till', + ['amount'] = 'Antal', + ['giveammo'] = 'Ge ammunition', + ['amountammo'] = 'Mängd ammunition', + ['noammo'] = 'Inte tillräckligt med ammunition!', + ['gave_item'] = 'Ge ~y~%sx~s~ ~b~%s~s~ till ~y~%s~s~', + ['received_item'] = 'Fick ~y~%sx~s~ ~b~%s~s~ från ~b~%s~s~', + ['gave_weapon'] = 'Ge ~b~%s~s~ till ~y~%s~s~', + ['gave_weapon_ammo'] = 'Ge ~o~%sx %s~s~ för ~b~%s~s~ till ~y~%s~s~', + ['gave_weapon_withammo'] = 'Ge ~b~%s~s~ med ~o~%sx %s~s~ till ~y~%s~s~', ['gave_weapon_hasalready'] = '~y~%s~s~ har redan en ~y~%s~s~', ['gave_weapon_noweapon'] = '~y~%s~s~ har inte det vapnet', - ['received_weapon'] = 'du tog emot ~b~%s~s~ från ~b~%s~s~', - ['received_weapon_ammo'] = 'du tog emot ~o~%sx %s~s~ för ~b~%s~s~ från ~b~%s~s~', - ['received_weapon_withammo'] = 'du tog emot ~b~%s~s~ med ~o~%sx %s~s~ från ~b~%s~s~', - ['received_weapon_hasalready'] = '~b~%s~s~ försökte ge dig en ~y~%s~s~, men det vapnet har du redan', - ['received_weapon_noweapon'] = '~b~%s~s~ försökte ge dig ammunition för ett ~y~%s~s~, men du har inget sådant vapen', - ['gave_account_money'] = 'du gav ~g~%s SEK~s~ (%s) till ~y~%s~s~', - ['received_account_money'] = 'du tog emot ~g~%s SEK~s~ (%s) från ~b~%s~s~', - ['amount_invalid'] = 'ogiltig mängd', - ['players_nearby'] = 'det finns inga spelare nära', - ['ex_inv_lim'] = 'åtgärd inte möjligt, översteg förråd gräns för ~y~%s~s~', - ['imp_invalid_quantity'] = 'åtgärd omöjlig, ogiltig mängd', - ['imp_invalid_amount'] = 'åtgärd omöjlig, ogiltig belopp', - ['threw_standard'] = 'du kastade ~y~%sx~s~ ~b~%s~s~', - ['threw_account'] = 'du kastade ~g~%s SEK~s~ ~b~%s~s~', - ['threw_weapon'] = 'du kastade ~b~%s~s~', - ['threw_weapon_ammo'] = 'du kastade ~b~%s~s~ med ~o~%sx %s~s~', - ['threw_weapon_already'] = 'du har redan ett sådant vapen på dig', - ['threw_cannot_pickup'] = 'du kan inte plocka upp det på grund av att det kommer ej få plats i ditt förråd!', - ['threw_pickup_prompt'] = 'tryck ~y~E~s~ för att plocka upp', + ['received_weapon'] = 'Mottog ~b~%s~s~ från ~b~%s~s~', + ['received_weapon_ammo'] = 'Fick ~o~%sx %s~s~ för din ~b~%s~s~ från ~b~%s~s~', + ['received_weapon_withammo'] = 'Mottog ~b~%s~s~ med ~o~%sx %s~s~ från ~b~%s~s~', + ['received_weapon_hasalready'] = '~b~%s~s~ har försökt ge dig en ~y~%s~s~, men du har redan det här vapnet', + ['received_weapon_noweapon'] = '~b~%s~s~ har försökt ge dig ammunition för en ~y~%s~s~, men du har inte det här vapnet', + ['gave_account_money'] = 'Ge ~g~$%s~s~ (%s) till ~y~%s~s~', + ['received_account_money'] = 'Mottog ~g~$%s~s~ (%s) från ~b~%s~s~', + ['amount_invalid'] = 'Ogiltig mängd', + ['players_nearby'] = 'Inga spelare i närheten', + ['ex_inv_lim'] = 'Kan inte utföra åtgärden, överstiger maxvikten ~y~%s~s~', + ['imp_invalid_quantity'] = 'Det går inte att utföra åtgärden, mängden är ogiltig', + ['imp_invalid_amount'] = 'Det går inte att utföra åtgärden, mängden är ogiltigt', + ['threw_standard'] = 'Kastade ~y~%sx~s~ ~b~%s~s~', + ['threw_account'] = 'Kastade ~g~$%s~s~ ~b~%s~s~', + ['threw_weapon'] = 'Kastade ~b~%s~s~', + ['threw_weapon_ammo'] = 'Kastade ~b~%s~s~ med ~o~%sx %s~s~', + ['threw_weapon_already'] = 'Du har redan det här vapnet', + ['threw_cannot_pickup'] = 'Förrådet är fullt, kan inte plocka upp!', + ['threw_pickup_prompt'] = 'Tryck ~y~E~s~ för att plocka upp', -- Key mapping - ['keymap_showinventory'] = 'öppna inventory', + ['keymap_showinventory'] = 'Visa förrådet', -- Salary related - ['received_salary'] = 'du har mottagit din lön på ~g~%s SEK~s~', - ['received_help'] = 'du har mottagit bidrag på ~g~%s SEK~s~', + ['received_salary'] = 'Du har fått lön: ~g~$%s~s~', + ['received_help'] = 'Du har fått bidrag: ~g~$%s~s~', ['company_nomoney'] = 'företaget du är anställt hos har inte råd att betala ut din lön', - ['received_paycheck'] = 'mottagit lön', - ['bank'] = 'bank', - ['account_bank'] = 'bank', - ['account_black_money'] = 'svarta pengar', - ['account_money'] = 'kontakter', + ['received_paycheck'] = 'Mottagit lön', + ['bank'] = 'Bank', + ['account_bank'] = 'Bank', + ['account_black_money'] = 'Svarta pengar', + ['account_money'] = 'Kontanter', - ['act_imp'] = 'åtgärd omöjlig', - ['in_vehicle'] = 'du kan inte ge saker till en som sitter i ett fordon!', + ['act_imp'] = 'Kan inte utföra åtgärd', + ['in_vehicle'] = 'Kan inte utföra åtgärd, spelaren är i ett fordon', -- Commands - ['command_car'] = 'spawna ett fordon', - ['command_car_car'] = 'namn på fordon eller hash', - ['command_cardel'] = 'radera fordon i närheten', - ['command_cardel_radius'] = 'valfri, radera alla fordon inom den angivna radien', - ['command_clear'] = 'töm chatten', - ['command_clearall'] = 'töm chatten för alla spelare', - ['command_clearinventory'] = 'töm en spelares inventory', - ['command_clearloadout'] = 'töm en spelares loadout', - ['command_giveaccountmoney'] = 'ge pengar för ett konto', - ['command_giveaccountmoney_account'] = 'giltigt kontonamn', - ['command_giveaccountmoney_amount'] = 'mängd att ge', - ['command_giveaccountmoney_invalid'] = 'kontonamnet är ej giltigt', - ['command_giveitem'] = 'ge ett item till en spelare', - ['command_giveitem_item'] = 'itemnamn', - ['command_giveitem_count'] = 'mängd av itemet', - ['command_giveweapon'] = 'ge ett vapen till en spelare', - ['command_giveweapon_weapon'] = 'vapennamn', - ['command_giveweapon_ammo'] = 'hur mycket ammo att ge', - ['command_giveweapon_hasalready'] = 'spelaren har redan ett sådant vapen', - ['command_giveweaponcomponent'] = 'ge vapen komponent', - ['command_giveweaponcomponent_component'] = 'vapenkomponent', - ['command_giveweaponcomponent_invalid'] = 'det vapenkomponentet är ej giltigt', - ['command_giveweaponcomponent_hasalready'] = 'spelaren har redan det vapenkomponent', - ['command_giveweaponcomponent_missingweapon'] = 'spelaren har ej det vapnet', - ['command_save'] = 'spara en spelare i databas', - ['command_saveall'] = 'spara alla spelare i databas', - ['command_setaccountmoney'] = 'bestäm ny balans på ett spelarkonto', - ['command_setaccountmoney_amount'] = 'ny balans', - ['command_setcoords'] = 'teleportera till koordinater', - ['command_setcoords_x'] = 'x axel', - ['command_setcoords_y'] = 'y axel', - ['command_setcoords_z'] = 'z axel', - ['command_setjob'] = 'välj jobb för en spelare', - ['command_setjob_job'] = 'jobbnamn', - ['command_setjob_grade'] = 'jobbnivå', - ['command_setjob_invalid'] = 'jobbet, nivån eller båda är ej giltiga', - ['command_setgroup'] = 'välj grupp åt en spelare', - ['command_setgroup_group'] = 'gruppnamn', - ['commanderror_argumentmismatch'] = 'argumentstorlek mismatch (gav %s, ville ha %s)', - ['commanderror_argumentmismatch_number'] = 'argument #%s typ mismatch (gav string, ville ha number)', - ['commanderror_invaliditem'] = 'ej giltigt item', - ['commanderror_invalidweapon'] = 'ej giltigt vapen', - ['commanderror_console'] = 'detta kommando kan ej executas i konsol', - ['commanderror_invalidcommand'] = '/%s är inte ett giltigt kommando!', - ['commanderror_invalidplayerid'] = 'det finns ingen spelare som matchar det angivna server id', - ['commandgeneric_playerid'] = 'spelarid', + ['command_car'] = 'Spawna ett fordon', + ['command_car_car'] = 'Fordonsmodell eller hash', + ['command_cardel'] = 'Ta bort fordon i närheten', + ['command_cardel_radius'] = 'Tar bort alla fordon inom angiven radie', + ['command_clear'] = 'Rensa chatttext', + ['command_clearall'] = 'Rensa chatttext för alla spelare', + ['command_clearinventory'] = 'Ta bort alla föremål från spelarens förråd', + ['command_clearloadout'] = 'Ta bort alla vapen från spelarens förråd', + ['command_giveaccountmoney'] = 'Ge pengar till ett specifikt konto', + ['command_giveaccountmoney_account'] = 'Konto att lägga till i', + ['command_giveaccountmoney_amount'] = 'Belopp att lägga till', + ['command_giveaccountmoney_invalid'] = 'Kontonamn ogiltigt', + ['command_giveitem'] = 'Ge spelaren ett föremål', + ['command_giveitem_item'] = 'Föremålsnamn', + ['command_giveitem_count'] = 'Mängd', + ['command_giveweapon'] = 'Ge spelaren ett vapen', + ['command_giveweapon_weapon'] = 'Vapennamn', + ['command_giveweapon_ammo'] = 'Ammunitionsmängd', + ['command_giveweapon_hasalready'] = 'Spelaren har redan det här vapnet', + ['command_giveweaponcomponent'] = 'Ge en vapenkomponent till spelaren', + ['command_giveweaponcomponent_component'] = 'Vapenkomponentnamn', + ['command_giveweaponcomponent_invalid'] = 'Ogiltig vapenkomponent', + ['command_giveweaponcomponent_hasalready'] = 'Spelaren har redan denna vapenkomponent', + ['command_giveweaponcomponent_missingweapon'] = 'Spelaren har inte det här vapnet', + ['command_save'] = 'Tvångspara en spelares data', + ['command_saveall'] = 'Tvångspara allas spelardata', + ['command_setaccountmoney'] = 'Ställ in pengarna på ett angivet konto', + ['command_setaccountmoney_amount'] = 'Ny Summa', + ['command_setcoords'] = 'Teleportera till specificerade koordinater', + ['command_setcoords_x'] = 'X-värde', + ['command_setcoords_y'] = 'Y-värde', + ['command_setcoords_z'] = 'Z-värde', + ['command_setjob'] = 'Ställ in en spelares jobb', + ['command_setjob_job'] = 'Jobbnamn', + ['command_setjob_grade'] = 'Jobbnivå', + ['command_setjob_invalid'] = 'jobbet, nivån eller båda är ogiltiga', + ['command_setgroup'] = 'Ställ in en spelares behörighetsgrupp', + ['command_setgroup_group'] = 'Gruppens namn', + ['commanderror_argumentmismatch'] = 'Ogiltigt antal argument (godkänt %s, önskat %s)', + ['commanderror_argumentmismatch_number'] = 'Ogiltigt argument #%s datatyp (godkänd sträng, önskat nummer)', + ['commanderror_invaliditem'] = 'Ogiltig artikel', + ['commanderror_invalidweapon'] = 'Ogiltigt vapen', + ['commanderror_console'] = 'Kommandot kan inte köras från konsolen', + ['commanderror_invalidcommand'] = 'Ogiltigt kommando - /%s', + ['commanderror_invalidplayerid'] = 'Angiven spelare är inte online', + ['commandgeneric_playerid'] = 'Spelarens server-id', -- Locale settings ['locale_digit_grouping_symbol'] = ' ', ['locale_currency'] = '%s SEK', -- Weapons - ['weapon_knife'] = 'kniv', - ['weapon_nightstick'] = 'batong', - ['weapon_hammer'] = 'hammare', - ['weapon_bat'] = 'slagträ', - ['weapon_golfclub'] = 'golf club', - ['weapon_crowbar'] = 'kofot', - ['weapon_pistol'] = 'pistol', - ['weapon_combatpistol'] = 'combat pistol', - ['weapon_appistol'] = 'ap pistol', - ['weapon_pistol50'] = 'pistol .50', - ['weapon_microsmg'] = 'micro smg', - ['weapon_smg'] = 'smg', - ['weapon_assaultsmg'] = 'assault smg', - ['weapon_assaultrifle'] = 'assault rifle', - ['weapon_carbinerifle'] = 'carbine rifle', - ['weapon_advancedrifle'] = 'advanced rifle', - ['weapon_mg'] = 'mg', - ['weapon_combatmg'] = 'combat mg', - ['weapon_pumpshotgun'] = 'pump shotgun', - ['weapon_sawnoffshotgun'] = 'sawed off shotgun', - ['weapon_assaultshotgun'] = 'assault shotgun', - ['weapon_bullpupshotgun'] = 'bullpup shotgun', - ['weapon_stungun'] = 'elchockpistol', - ['weapon_sniperrifle'] = 'prickskyttegevär', - ['weapon_heavysniper'] = 'tung prickskytt', - ['weapon_grenadelauncher'] = 'granatkastare', - ['weapon_rpg'] = 'raketgevär', - ['weapon_minigun'] = 'minigun', - ['weapon_grenade'] = 'granat', - ['weapon_stickybomb'] = 'klibbig bomb', - ['weapon_smokegrenade'] = 'rökgranat', - ['weapon_bzgas'] = 'bz gas', - ['weapon_molotov'] = 'molotov cocktail', - ['weapon_fireextinguisher'] = 'brandsläckare', - ['weapon_petrolcan'] = 'bensindunk', - ['weapon_ball'] = 'boll', - ['weapon_snspistol'] = 'sns pistol', - ['weapon_bottle'] = 'flaska', - ['weapon_gusenberg'] = 'gusenberg sweeper', - ['weapon_specialcarbine'] = 'special carbine', - ['weapon_heavypistol'] = 'heavy pistol', - ['weapon_bullpuprifle'] = 'bullpup rifle', - ['weapon_dagger'] = 'dolk', - ['weapon_vintagepistol'] = 'vintage pistol', - ['weapon_firework'] = 'fyrverkeriraket', - ['weapon_musket'] = 'musköt', - ['weapon_heavyshotgun'] = 'heavy shotgun', - ['weapon_marksmanrifle'] = 'marksman rifle', - ['weapon_hominglauncher'] = 'homing launcher', - ['weapon_proxmine'] = 'proximity mine', - ['weapon_snowball'] = 'snöboll', - ['weapon_flaregun'] = 'signalpistol', - ['weapon_combatpdw'] = 'combat pdw', - ['weapon_marksmanpistol'] = 'marksman pistol', - ['weapon_knuckle'] = 'knogjärn', - ['weapon_hatchet'] = 'yxa', - ['weapon_railgun'] = 'railgun', - ['weapon_machete'] = 'machete', - ['weapon_machinepistol'] = 'machine pistol', - ['weapon_switchblade'] = 'switchblade', - ['weapon_revolver'] = 'heavy revolver', - ['weapon_dbshotgun'] = 'double barrel shotgun', - ['weapon_compactrifle'] = 'compact rifle', - ['weapon_autoshotgun'] = 'auto shotgun', - ['weapon_battleaxe'] = 'stridsyxa', - ['weapon_compactlauncher'] = 'compact launcher', - ['weapon_minismg'] = 'mini smg', - ['weapon_pipebomb'] = 'pipe bomb', - ['weapon_poolcue'] = 'biljardkö', - ['weapon_wrench'] = 'skiftnyckel', - ['weapon_flashlight'] = 'ficklampa', - ['gadget_parachute'] = 'fallskärm', - ['weapon_flare'] = 'blossa', - ['weapon_doubleaction'] = 'double-Action Revolver', + + -- Melee + ['weapon_dagger'] = 'Dolk', + ['weapon_bat'] = 'Slagträ', + ['weapon_battleaxe'] = 'Stridsyxa', + ['weapon_bottle'] = 'Flaska', + ['weapon_crowbar'] = 'Kofot', + ['weapon_flashlight'] = 'Ficklampa', + ['weapon_golfclub'] = 'Golfklubba', + ['weapon_hammer'] = 'Hammare', + ['weapon_hatchet'] = 'Yxa', + ['weapon_knife'] = 'Kniv', + ['weapon_knuckle'] = 'Knogjärn', + ['weapon_machete'] = 'Machete', + ['weapon_nightstick'] = 'Batong', + ['weapon_wrench'] = 'Rörtång', + ['weapon_poolcue'] = 'Biljardkö', + ['weapon_stone_hatchet'] = 'Stenyxa', + ['weapon_switchblade'] = 'Fällkniv', + + -- Handguns + ['weapon_appistol'] = 'AP Pistol', + ['weapon_ceramicpistol'] = 'Ceramic Pistol', + ['weapon_combatpistol'] = 'Combat Pistol', + ['weapon_doubleaction'] = 'Double-Action Revolver', + ['weapon_navyrevolver'] = 'Navy Revolver', + ['weapon_flaregun'] = 'Flaregun', + ['weapon_gadgetpistol'] = 'Gadget Pistol', + ['weapon_heavypistol'] = 'Heavy Pistol', + ['weapon_revolver'] = 'Heavy Revolver', + ['weapon_revolver_mk2'] = 'Heavy Revolver MK2', + ['weapon_marksmanpistol'] = 'Marksman Pistol', + ['weapon_pistol'] = 'Pistol', + ['weapon_pistol_mk2'] = 'Pistol MK2', + ['weapon_pistol50'] = 'Pistol .50', + ['weapon_snspistol'] = 'SNS Pistol', + ['weapon_snspistol_mk2'] = 'SNS Pistol MK2', + ['weapon_stungun'] = 'Taser', + ['weapon_raypistol'] = 'Up-N-Atomizer', + ['weapon_vintagepistol'] = 'Vintage Pistol', + + -- Shotguns + ['weapon_assaultshotgun'] = 'Assault Shotgun', + ['weapon_autoshotgun'] = 'Auto Shotgun', + ['weapon_bullpupshotgun'] = 'Bullpup Shotgun', + ['weapon_combatshotgun'] = 'Combat Shotgun', + ['weapon_dbshotgun'] = 'Double Barrel Shotgun', + ['weapon_heavyshotgun'] = 'Heavy Shotgun', + ['weapon_musket'] = 'Musket', + ['weapon_pumpshotgun'] = 'Pump Shotgun', + ['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2', + ['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun', + + -- SMG & LMG + ['weapon_assaultsmg'] = 'Assault SMG', + ['weapon_combatmg'] = 'Combat MG', + ['weapon_combatmg_mk2'] = 'Combat MG MK2', + ['weapon_combatpdw'] = 'Combat PDW', + ['weapon_gusenberg'] = 'Gusenberg Sweeper', + ['weapon_machinepistol'] = 'Machine Pistol', + ['weapon_mg'] = 'MG', + ['weapon_microsmg'] = 'Micro SMG', + ['weapon_minismg'] = 'Mini SMG', + ['weapon_smg'] = 'SMG', + ['weapon_smg_mk2'] = 'SMG MK2', + ['weapon_raycarbine'] = 'Unholy Hellbringer', + + -- Rifles + ['weapon_advancedrifle'] = 'Advanced Rifle', + ['weapon_assaultrifle'] = 'Assault Rifle', + ['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2', + ['weapon_bullpuprifle'] = 'Bullpup Rifle', + ['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2', + ['weapon_carbinerifle'] = 'Carbine Rifle', + ['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2', + ['weapon_compactrifle'] = 'Compact Rifle', + ['weapon_militaryrifle'] = 'Military Rifle', + ['weapon_specialcarbine'] = 'Special Carbine', + ['weapon_specialcarbine_mk2'] = 'Special Carbine MK2', + + -- Sniper + ['weapon_heavysniper'] = 'Heavy Sniper', + ['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2', + ['weapon_marksmanrifle'] = 'Marksman Rifle', + ['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2', + ['weapon_sniperrifle'] = 'Sniper Rifle', + + -- Heavy / Launchers + ['weapon_compactlauncher'] = 'Compact Launcher', + ['weapon_firework'] = 'Firework Launcher', + ['weapon_grenadelauncher'] = 'Grenade Launcher', + ['weapon_hominglauncher'] = 'Homing Launcher', + ['weapon_minigun'] = 'Minigun', + ['weapon_railgun'] = 'Railgun', + ['weapon_rpg'] = 'Rocket Launcher', + ['weapon_rayminigun'] = 'Widowmaker', + + -- Thrown + ['weapon_ball'] = 'Baseball', + ['weapon_bzgas'] = 'BZ Gas', + ['weapon_flare'] = 'Flare', + ['weapon_grenade'] = 'Grenade', + ['weapon_petrolcan'] = 'Jerrycan', + ['weapon_hazardcan'] = 'Hazardous Jerrycan', + ['weapon_molotov'] = 'Molotov Cocktail', + ['weapon_proxmine'] = 'Proximity Mine', + ['weapon_pipebomb'] = 'Pipe Bomb', + ['weapon_snowball'] = 'Snowball', + ['weapon_stickybomb'] = 'Sticky Bomb', + ['weapon_smokegrenade'] = 'Tear Gas', + + -- Special + ['weapon_fireextinguisher'] = 'Fire Extinguisher', + ['weapon_digiscanner'] = 'Digital Scanner', + ['weapon_garbagebag'] = 'Garbage Bag', + ['weapon_handcuffs'] = 'Handcuffs', + ['gadget_nightvision'] = 'Night Vision', + ['gadget_parachute'] = 'parachute', -- Weapon Components - ['component_clip_default'] = 'standard magg', - ['component_clip_extended'] = 'förlängd magg', - ['component_clip_drum'] = 'trummagasin', - ['component_clip_box'] = 'lådmagasin', - ['component_flashlight'] = 'ficklampa', - ['component_scope'] = 'sikte', - ['component_scope_advanced'] = 'advancerat sikte', - ['component_suppressor'] = 'ljuddämpare', - ['component_grip'] = 'handtag', - ['component_luxary_finish'] = 'lyxvapen behandling', + ['component_knuckle_base'] = 'base Model', + ['component_knuckle_pimp'] = 'the Pimp', + ['component_knuckle_ballas'] = 'the Ballas', + ['component_knuckle_dollar'] = 'the Hustler', + ['component_knuckle_diamond'] = 'the Rock', + ['component_knuckle_hate'] = 'the Hater', + ['component_knuckle_love'] = 'the Lover', + ['component_knuckle_player'] = 'the Player', + ['component_knuckle_king'] = 'the King', + ['component_knuckle_vagos'] = 'the Vagos', + + ['component_luxary_finish'] = 'luxary Weapon Finish', + + ['component_handle_default'] = 'default Handle', + ['component_handle_vip'] = 'vIP Handle', + ['component_handle_bodyguard'] = 'bodyguard Handle', + + ['component_vip_finish'] = 'vIP Finish', + ['component_bodyguard_finish'] = 'bodyguard Finish', + + ['component_camo_finish'] = 'digital Camo', + ['component_camo_finish2'] = 'brushstroke Camo', + ['component_camo_finish3'] = 'woodland Camo', + ['component_camo_finish4'] = 'skull Camo', + ['component_camo_finish5'] = 'sessanta Nove Camo', + ['component_camo_finish6'] = 'perseus Camo', + ['component_camo_finish7'] = 'leopard Camo', + ['component_camo_finish8'] = 'zebra Camo', + ['component_camo_finish9'] = 'geometric Camo', + ['component_camo_finish10'] = 'boom Camo', + ['component_camo_finish11'] = 'patriotic Camo', + + ['component_camo_slide_finish'] = 'digital Slide Camo', + ['component_camo_slide_finish2'] = 'brushstroke Slide Camo', + ['component_camo_slide_finish3'] = 'woodland Slide Camo', + ['component_camo_slide_finish4'] = 'skull Slide Camo', + ['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo', + ['component_camo_slide_finish6'] = 'perseus Slide Camo', + ['component_camo_slide_finish7'] = 'leopard Slide Camo', + ['component_camo_slide_finish8'] = 'zebra Slide Camo', + ['component_camo_slide_finish9'] = 'geometric Slide Camo', + ['component_camo_slide_finish10'] = 'boom Slide Camo', + ['component_camo_slide_finish11'] = 'patriotic Slide Camo', + + ['component_clip_default'] = 'default Magazine', + ['component_clip_extended'] = 'extended Magazine', + ['component_clip_drum'] = 'drum Magazine', + ['component_clip_box'] = 'box Magazine', + + ['component_scope_holo'] = 'holographic Scope', + ['component_scope_small'] = 'small Scope', + ['component_scope_medium'] = 'medium Scope', + ['component_scope_large'] = 'large Scope', + ['component_scope'] = 'mounted Scope', + ['component_scope_advanced'] = 'advanced Scope', + ['component_ironsights'] = 'ironsights', + + ['component_suppressor'] = 'suppressor', + ['component_compensator'] = 'compensator', + + ['component_muzzle_flat'] = 'flat Muzzle Brake', + ['component_muzzle_tactical'] = 'tactical Muzzle Brake', + ['component_muzzle_fat'] = 'fat-End Muzzle Brake', + ['component_muzzle_precision'] = 'precision Muzzle Brake', + ['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake', + ['component_muzzle_slanted'] = 'slanted Muzzle Brake', + ['component_muzzle_split'] = 'split-End Muzzle Brake', + ['component_muzzle_squared'] = 'squared Muzzle Brake', + + ['component_flashlight'] = 'flashlight', + ['component_grip'] = 'grip', + + ['component_barrel_default'] = 'default Barrel', + ['component_barrel_heavy'] = 'heavy Barrel', + + ['component_ammo_tracer'] = 'tracer Ammo', + ['component_ammo_incendiary'] = 'incendiary Ammo', + ['component_ammo_hollowpoint'] = 'hollowpoint Ammo', + ['component_ammo_fmj'] = 'fMJ Ammo', + ['component_ammo_armor'] = 'armor Piercing Ammo', + ['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo', + + ['component_shells_default'] = 'default Shells', + ['component_shells_incendiary'] = 'dragons Breath Shells', + ['component_shells_armor'] = 'steel Buckshot Shells', + ['component_shells_hollowpoint'] = 'flechette Shells', + ['component_shells_explosive'] = 'explosive Slug Shells', -- Weapon Ammo ['ammo_rounds'] = 'ammunition', ['ammo_shells'] = 'hagel', ['ammo_charge'] = 'laddning', - ['ammo_petrol'] = 'liter bensin', - ['ammo_firework'] = 'fyrverkeri', - ['ammo_rockets'] = 'raket', - ['ammo_grenadelauncher'] = 'granat(er)', - ['ammo_grenade'] = 'granat(er)', + ['ammo_petrol'] = 'bensin', + ['ammo_firework'] = 'fyrverkeri(er)', + ['ammo_rockets'] = 'raket(er)', + ['ammo_grenadelauncher'] = 'grenat(er)', + ['ammo_grenade'] = 'grenat(er)', ['ammo_stickybomb'] = 'bomb(er)', ['ammo_pipebomb'] = 'bomb(er)', ['ammo_smokebomb'] = 'bomb(er)', @@ -214,12 +335,12 @@ Locales['sv'] = { ['ammo_flaregun'] = 'lysraket(er)', -- Weapon Tints - ['tint_default'] = 'standardutseende', - ['tint_green'] = 'grönskinn', - ['tint_gold'] = 'guldskinn', - ['tint_pink'] = 'råsaskinn', - ['tint_army'] = 'arméskinn', - ['tint_lspd'] = 'blåskinn', - ['tint_orange'] = 'orangeskinn', - ['tint_platinum'] = 'platinaskinn', -} + ['tint_default'] = 'Standard färg', + ['tint_green'] = 'Grön färg', + ['tint_gold'] = 'Guld färg', + ['tint_pink'] = 'Rosa färg', + ['tint_army'] = 'Armé färg', + ['tint_lspd'] = 'Blå färg', + ['tint_orange'] = 'Orange färg', + ['tint_platinum'] = 'Platina färg', +} \ No newline at end of file diff --git a/[esx]/es_extended/server/classes/player.lua b/[esx]/es_extended/server/classes/player.lua index af508708..cd91f799 100644 --- a/[esx]/es_extended/server/classes/player.lua +++ b/[esx]/es_extended/server/classes/player.lua @@ -451,9 +451,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, local loadoutNum, weapon = self.getWeapon(weaponName) if weapon then - if ammoCount < weapon.ammo then - weapon.ammo = ammoCount - end + weapon.ammo = ammoCount end end diff --git a/[esx]/es_extended/server/commands.lua b/[esx]/es_extended/server/commands.lua index a6e9becf..17f6d8ea 100644 --- a/[esx]/es_extended/server/commands.lua +++ b/[esx]/es_extended/server/commands.lua @@ -212,10 +212,9 @@ ESX.RegisterCommand("noclip", 'admin', function(xPlayer, args, showError) end, false) ESX.RegisterCommand('players', "admin", function(xPlayer, args, showError) - local xAll = ESX.GetPlayers() - print("^5"..#xAll.." ^2online player(s)^0") - for i=1, #xAll, 1 do - local xPlayer = ESX.GetPlayerFromId(xAll[i]) + local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers + print("^5"..#xPlayers.." ^2online player(s)^0") + for _, xPlayer in pairs(xPlayers) do print("^1[ ^2ID : ^5"..xPlayer.source.." ^0| ^2Name : ^5"..xPlayer.getName().." ^0 | ^2Group : ^5"..xPlayer.getGroup().." ^0 | ^2Identifier : ^5".. xPlayer.identifier .."^1]^0\n") end end, true) diff --git a/[esx]/es_extended/server/main.lua b/[esx]/es_extended/server/main.lua index 326556b4..45714a7a 100644 --- a/[esx]/es_extended/server/main.lua +++ b/[esx]/es_extended/server/main.lua @@ -361,6 +361,11 @@ if not Config.OxInventory then local playerId = source local sourceXPlayer = ESX.GetPlayerFromId(playerId) local targetXPlayer = ESX.GetPlayerFromId(target) + local distance = #(GetEntityCoords(GetPlayerPed(playerId)) - GetEntityCoords(GetPlayerPed(target))) + if not sourceXPlayer then return end + if not targetXPlayer then print("Cheating: " .. GetPlayerName(playerId)) return end + if distance > Config.DistanceGive then print("Cheating: " .. GetPlayerName(playerId)) return end + if type == 'item_standard' then local sourceItem = sourceXPlayer.getInventoryItem(itemName) @@ -391,12 +396,20 @@ if not Config.OxInventory then elseif type == 'item_weapon' then if sourceXPlayer.hasWeapon(itemName) then local weaponLabel = ESX.GetWeaponLabel(itemName) - if not targetXPlayer.hasWeapon(itemName) then local _, weapon = sourceXPlayer.getWeapon(itemName) local _, weaponObject = ESX.GetWeapon(itemName) itemCount = weapon.ammo - + local weaponComponents = ESX.Table.Clone(weapon.components) + local weaponTint = weapon.tintIndex + if weaponTint then + targetXPlayer.setWeaponTint(itemName, weaponTint) + end + if weaponComponents then + for k, v in pairs(weaponComponents) do + targetXPlayer.addWeaponComponent(itemName, v) + end + end sourceXPlayer.removeWeapon(itemName) targetXPlayer.addWeapon(itemName, itemCount) diff --git a/[esx]/es_extended/version.json b/[esx]/es_extended/version.json index 9f3db69d..4408914d 100644 --- a/[esx]/es_extended/version.json +++ b/[esx]/es_extended/version.json @@ -1,5 +1,5 @@ { "version": "legacy", - "commit" : "1.4.2", - "changelog": "\n- Updated `Car` Command. Fixed some vulnerabilities. Fix SQL. Updated Commands." + "commit" : "1.6.5", + "changelog": "\n- Add ESX Mulitcharacter" } diff --git a/[esx]/esx_identity/fxmanifest.lua b/[esx]/esx_identity/fxmanifest.lua index 1c4e4baf..79254f5e 100644 --- a/[esx]/esx_identity/fxmanifest.lua +++ b/[esx]/esx_identity/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Identity' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx]/esx_identity/locales/sv.lua b/[esx]/esx_identity/locales/sv.lua new file mode 100644 index 00000000..ee3a62cb --- /dev/null +++ b/[esx]/esx_identity/locales/sv.lua @@ -0,0 +1,33 @@ +Locales['sv'] = { + ['show_active_character'] = 'Visa aktiva karaktär', + ['active_character'] = 'Aktiv karaktär: ~b~%s~s~', + ['error_active_character'] = "Det gick inte att hämta din data.", + ['delete_character'] = 'Ta bort nuvarande karaktär och skapa en ny.', + ['deleted_character'] = 'Karaktär raderad.', + ['error_delete_character'] = "Det gick inte att ta bort din karaktär.", + ['thank_you_for_registering'] = "Registrering lyckades, Ha så kul!", + ['registration_error'] = "Det uppstod ett problem när du registrerade din karaktär, se till att informationen är korrekt.", + ['debug_xPlayer_get_first_name'] = "Returnerar ditt förnamn", + ['debug_xPlayer_get_last_name'] = "Returnerar ditt efternamn", + ['debug_xPlayer_get_full_name'] = "Returnerar ditt fullständiga namn", + ['debug_xPlayer_get_sex'] = "Returnerar ditt kön", + ['debug_xPlayer_get_dob'] = "Returnerar ditt födelsedatum", + ['debug_xPlayer_get_height'] = "Returnerar din längd", + ['error_debug_xPlayer_get_first_name'] = "Det uppstod ett problem när du fick ditt förnamn.", + ['error_debug_xPlayer_get_last_name'] = "Det uppstod ett problem när du fick ditt efternamn.", + ['error_debug_xPlayer_get_full_name'] = "Det uppstod ett problem när du fick ditt fullständiga namn.", + ['error_debug_xPlayer_get_sex'] = "Det uppstod ett problem när du skaffade ditt kön.", + ['error_debug_xPlayer_get_dob'] = "Det uppstod ett problem när du skaffade ditt födelsedatum.", + ['error_debug_xPlayer_get_height'] = "Det uppstod ett problem när du fick din längd.", + ['return_debug_xPlayer_get_first_name'] = "Förnamn: ~b~%s", + ['return_debug_xPlayer_get_last_name'] = "Efternamn: ~b~%s", + ['return_debug_xPlayer_get_full_name'] = "Fullständiga namn: ~b~%s", + ['return_debug_xPlayer_get_sex'] = "Kön: ~b~%s", + ['return_debug_xPlayer_get_dob'] = "Födelsedatum: ~b~%s", + ['return_debug_xPlayer_get_height'] = "Längd: ~b~%s Centimeter", + ['data_incorrect'] = 'Uppgifterna har angetts felaktigt. Var god försök igen.', + ['invalid_format'] = 'Data är felaktigt formaterade. Var god försök igen.', + ['no_identifier'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identifier-missing\n\nOrsaken till detta fel är inte känd, din identifierare kunde inte hittas. Kom tillbaka senare eller rapportera det här problemet till en administratör.', + ['missing_identity'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identity-missing\n\nDet verkar som om din identitet saknas, försök ansluta igen.', + ['deleted_identity'] = 'Din karaktär har tagits bort. Logga in igen för att skapa en ny karaktär.' +} diff --git a/[esx]/esx_menu_default/fxmanifest.lua b/[esx]/esx_menu_default/fxmanifest.lua index 64a36d7f..7139cca2 100644 --- a/[esx]/esx_menu_default/fxmanifest.lua +++ b/[esx]/esx_menu_default/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu Default' -version '1.6.0' +version '1.6.5' client_scripts { '@es_extended/imports.lua', diff --git a/[esx]/esx_menu_dialog/fxmanifest.lua b/[esx]/esx_menu_dialog/fxmanifest.lua index 1959b086..3a84362b 100644 --- a/[esx]/esx_menu_dialog/fxmanifest.lua +++ b/[esx]/esx_menu_dialog/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu Dialog' -version '1.6.0' +version '1.6.5' client_scripts { '@es_extended/imports.lua', diff --git a/[esx]/esx_menu_list/fxmanifest.lua b/[esx]/esx_menu_list/fxmanifest.lua index b980e57e..f267511a 100644 --- a/[esx]/esx_menu_list/fxmanifest.lua +++ b/[esx]/esx_menu_list/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu List' -version '1.6.0' +version '1.6.5' client_scripts { '@es_extended/imports.lua', diff --git a/[esx]/esx_multicharacter/LICENSE.md b/[esx]/esx_multicharacter/LICENSE.md new file mode 100644 index 00000000..f288702d --- /dev/null +++ b/[esx]/esx_multicharacter/LICENSE.md @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. 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But first, please read +. diff --git a/[esx]/esx_multicharacter/client/main.lua b/[esx]/esx_multicharacter/client/main.lua new file mode 100644 index 00000000..0a3595a3 --- /dev/null +++ b/[esx]/esx_multicharacter/client/main.lua @@ -0,0 +1,335 @@ +ESX = exports['es_extended']:getSharedObject() +if ESX.GetConfig().Multichar then + + Citizen.CreateThread(function() + while not ESX.PlayerLoaded do + Citizen.Wait(0) + if NetworkIsPlayerActive(PlayerId()) then + exports.spawnmanager:setAutoSpawn(false) + DoScreenFadeOut(0) + while not GetResourceState('esx_menu_default') == 'started' do + Citizen.Wait(0) + end + TriggerEvent("esx_multicharacter:SetupCharacters") + break + end + end + end) + + local canRelog, cam, spawned = true, nil, nil + local Characters = {} + + RegisterNetEvent('esx_multicharacter:SetupCharacters') + AddEventHandler('esx_multicharacter:SetupCharacters', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} + spawned = false + cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true) + local playerPed = PlayerPedId() + SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false) + SetEntityHeading(playerPed, Config.Spawn.w) + local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4) + DoScreenFadeOut(0) + SetCamActive(cam, true) + RenderScriptCams(true, false, 1, true, true) + SetCamCoord(cam, offset.x, offset.y, offset.z) + PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3) + ESX.UI.Menu.CloseAll() + ESX.UI.HUD.SetDisplay(0.0) + StartLoop() + ShutdownLoadingScreen() + ShutdownLoadingScreenNui() + TriggerEvent('esx:loadingScreenOff') + Citizen.Wait(200) + TriggerServerEvent("esx_multicharacter:SetupCharacters") + end) + + StartLoop = function() + hidePlayers = true + MumbleSetVolumeOverride(PlayerId(), 0.0) + Citizen.CreateThread(function() + local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109} + while hidePlayers do + DisableAllControlActions(0) + for i = 1, #keys do + EnableControlAction(0, keys[i], true) + end + SetEntityVisible(PlayerPedId(), 0, 0) + SetLocalPlayerVisibleLocally(1) + SetPlayerInvincible(PlayerId(), 1) + ThefeedHideThisFrame() + HideHudComponentThisFrame(11) + HideHudComponentThisFrame(12) + HideHudComponentThisFrame(21) + HideHudAndRadarThisFrame() + Citizen.Wait(0) + local vehicles = GetGamePool('CVehicle') + for i = 1, #vehicles do + SetEntityLocallyInvisible(vehicles[i]) + end + end + local playerId, playerPed = PlayerId(), PlayerPedId() + MumbleSetVolumeOverride(playerId, -1.0) + SetEntityVisible(playerPed, 1, 0) + SetPlayerInvincible(playerId, 0) + FreezeEntityPosition(playerPed, false) + Citizen.Wait(10000) + canRelog = true + end) + Citizen.CreateThread(function() + local playerPool = {} + while hidePlayers do + local players = GetActivePlayers() + for i = 1, #players do + local player = players[i] + if player ~= PlayerId() and not playerPool[player] then + playerPool[player] = true + NetworkConcealPlayer(player, true, true) + end + end + Citizen.Wait(500) + end + for k in pairs(playerPool) do + NetworkConcealPlayer(k, false, false) + end + end) + end + + SetupCharacter = function(index) + if spawned == false then + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = Characters[index].model or GetHashKey("mp_m_freemode_01"), + skipFade = true + }, function() + canRelog = false + if Characters[index] then + local skin = Characters[index].skin or Config.Default + if not Characters[index].model then + if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end + end + TriggerEvent('skinchanger:loadSkin', skin) + end + DoScreenFadeIn(400) + end) + repeat Citizen.Wait(200) until not IsScreenFadedOut() + + elseif Characters[index] and Characters[index].skin then + if Characters[spawned] and Characters[spawned].model then + RequestModel(Characters[index].model) + while not HasModelLoaded(Characters[index].model) do + RequestModel(Characters[index].model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), Characters[index].model) + SetModelAsNoLongerNeeded(Characters[index].model) + end + TriggerEvent('skinchanger:loadSkin', Characters[index].skin) + end + spawned = index + local playerPed = PlayerPedId() + FreezeEntityPosition(PlayerPedId(), true) + SetPedAoBlobRendering(playerPed, true) + SetEntityAlpha(playerPed, 255) + SendNUIMessage({ + action = "openui", + character = Characters[spawned] + }) + end + + RegisterNetEvent('esx_multicharacter:SetupUI') + AddEventHandler('esx_multicharacter:SetupUI', function(data, slots) + DoScreenFadeOut(0) + Characters = data + slots = slots + local elements = {} + local Character = next(Characters) + exports.spawnmanager:forceRespawn() + + if Character == nil then + SendNUIMessage({ + action = "closeui" + }) + exports.spawnmanager:spawnPlayer({ + x = Config.Spawn.x, + y = Config.Spawn.y, + z = Config.Spawn.z, + heading = Config.Spawn.w, + model = GetHashKey("mp_m_freemode_01"), + skipFade = true + }, function() + canRelog = false + DoScreenFadeIn(400) + Citizen.Wait(400) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end) + else + for k,v in pairs(Characters) do + if not v.model and v.skin then + if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = GetHashKey("mp_m_freemode_01") else v.model = GetHashKey("mp_m_freemode_01") end + end + if spawned == false then SetupCharacter(Character) end + local label = v.firstname..' '..v.lastname + if Characters[k].disabled then + elements[#elements+1] = {label = label, value = v.id} + else + elements[#elements+1] = {label = label, value = v.id} + end + end + if #elements < slots then + elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true} + end + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + local elements = {} + if not data.current.new then + if not Characters[data.current.value].disabled then + elements[1] = {label = _('char_play'), action = 'play', value = data.current.value} + else + elements[1] = {label = _('char_disabled'), value = data.current.value} + end + if Config.CanDelete then elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value} end + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', { + title = _('select_char'), + align = 'top-left', + elements = elements + }, function(data, menu) + if data.current.action == 'play' then + ESX.UI.Menu.CloseAll() + SendNUIMessage({ + action = "closeui" + }) + TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false) + elseif data.current.action == 'delete' then + local elements2 = {} + elements2[1] = {label = _('cancel')} + elements2[2] = {label = _('confirm'), value = data.current.value} + ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', { + title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname), + align = 'center', + elements = elements2 + }, function(data, menu) + if data.current.value then + TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value) + spawned = false + ESX.UI.Menu.CloseAll() + else + menu.close() + end + end, function(data, menu) + menu.close() + end) + end + end, function(data, menu) + menu.close() + end) + else + ESX.UI.Menu.CloseAll() + local GetSlot = function() + for i = 1, slots do + if not Characters[i] then + return i + end + end + end + local slot = GetSlot() + TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true) + TriggerEvent('esx_identity:showRegisterIdentity') + end + end, function(data, menu) + menu.refresh() + end, function(data, menu) + if data.current.new then + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, false) + SetEntityAlpha(playerPed, 0) + SendNUIMessage({ + action = "closeui" + }) + else + SetupCharacter(data.current.value) + local playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + end + end) + end + end) + + RegisterNetEvent('esx:playerLoaded') + AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin) + local spawn = playerData.coords or Config.Spawn + if isNew or not skin or #skin == 1 then + local finished = false + local sex = skin.sex or 0 + if sex == 0 then model = GetHashKey("mp_m_freemode_01") else model = GetHashKey("mp_m_freemode_01") end + RequestModel(model) + while not HasModelLoaded(model) do + RequestModel(model) + Citizen.Wait(0) + end + SetPlayerModel(PlayerId(), model) + SetModelAsNoLongerNeeded(model) + skin = Config.Default + skin.sex = sex + TriggerEvent('skinchanger:loadSkin', skin, function() + playerPed = PlayerPedId() + SetPedAoBlobRendering(playerPed, true) + ResetEntityAlpha(playerPed) + TriggerEvent('esx_skin:openSaveableMenu', function() + finished = true end, function() finished = true + end) + end) + repeat Citizen.Wait(200) until finished + end + DoScreenFadeOut(100) + + SetCamActive(cam, false) + RenderScriptCams(false, false, 0, true, true) + cam = nil + local playerPed = PlayerPedId() + FreezeEntityPosition(playerPed, true) + SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true) + SetEntityHeading(playerPed, spawn.heading) + if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end + Citizen.Wait(400) + DoScreenFadeIn(400) + repeat Citizen.Wait(200) until not IsScreenFadedOut() + TriggerServerEvent('esx:onPlayerSpawn') + TriggerEvent('esx:onPlayerSpawn') + TriggerEvent('playerSpawned') + TriggerEvent('esx:restoreLoadout') + Characters, hidePlayers = {}, false + end) + + RegisterNetEvent('esx:onPlayerLogout') + AddEventHandler('esx:onPlayerLogout', function() + DoScreenFadeOut(0) + spawned = false + TriggerEvent("esx_multicharacter:SetupCharacters") + TriggerEvent('esx_skin:resetFirstSpawn') + end) + + if Config.Relog then + RegisterCommand('relog', function(source, args, rawCommand) + if canRelog == true then + canRelog = false + TriggerServerEvent('esx_multicharacter:relog') + ESX.SetTimeout(10000, function() + canRelog = true + end) + end + end) + end + +end diff --git a/[esx]/esx_multicharacter/config.lua b/[esx]/esx_multicharacter/config.lua new file mode 100644 index 00000000..078a9c4b --- /dev/null +++ b/[esx]/esx_multicharacter/config.lua @@ -0,0 +1,129 @@ +Config = {} +Config.Locale = 'en' + +-- Allows players to delete their characters +Config.CanDelete = true + +if IsDuplicityVersion() then + -- This is the default number of slots for EVERY player + -- If you want to manage extra slots for specific players you can do it by using '/setslots' and '/remslots' commands + Config.Slots = 4 + -------------------- + + -- Text to prepend to each character (char#:identifier) - keep it short + Config.Prefix = 'char' + -------------------- + + -- Default identifier to store for characters - this should always match es_extended (recommended: license) + Config.Identifier = 'license' + +else + -- Sets the location for the character selection scene + -- To set the spawn location for new characters, modify the default value in the users SQL table + Config.Spawn = vector4(-113.7, 565.3, 195.2, 0) + -------------------- + + -- Do not use unless you are prepared to adjust your resources to correctly reset data + -- Information: https://github.com/thelindat/esx_multicharacter#relogging + Config.Relog = true + -------------------- + + -- Default appearance for new characters + Config.Default = { + mom = 21, + dad = 0, + face_md_weight = 50, + skin_md_weight = 50, + nose_1 = 0, + nose_2 = 0, + nose_3 = 0, + nose_4 = 0, + nose_5 = 0, + nose_6 = 0, + cheeks_1 = 0, + cheeks_2 = 0, + cheeks_3 = 0, + lip_thickness = 0, + jaw_1 = 0, + jaw_2 = 0, + chin_1 = 0, + chin_2 = 0, + chin_13 = 0, + chin_4 = 0, + neck_thickness = 0, + hair_1 = 0, + hair_2 = 0, + hair_color_1 = 0, + hair_color_2 = 0, + tshirt_1 = 0, + tshirt_2 = 0, + torso_1 = 0, + torso_2 = 0, + decals_1 = 0, + decals_2 = 0, + arms = 0, + arms_2 = 0, + pants_1 = 0, + pants_2 = 0, + shoes_1 = 0, + shoes_2 = 0, + mask_1 = 0, + mask_2 = 0, + bproof_1 = 0, + bproof_2 = 0, + chain_1 = 0, + chain_2 = 0, + helmet_1 = -1, + helmet_2 = 0, + glasses_1 = 0, + glasses_2 = 0, + watches_1 = -1, + watches_2 = 0, + bracelets_1 = -1, + bracelets_2 = 0, + bags_1 = 0, + bags_2 = 0, + eye_color = 0, + eye_squint = 0, + eyebrows_2 = 0, + eyebrows_1 = 0, + eyebrows_3 = 0, + eyebrows_4 = 0, + eyebrows_5 = 0, + eyebrows_6 = 0, + makeup_1 = 0, + makeup_2 = 0, + makeup_3 = 0, + makeup_4 = 0, + lipstick_1 = 0, + lipstick_2 = 0, + lipstick_3 = 0, + lipstick_4 = 0, + ears_1 = -1, + ears_2 = 0, + chest_1 = 0, + chest_2 = 0, + chest_3 = 0, + bodyb_1 = -1, + bodyb_2 = 0, + bodyb_3 = -1, + bodyb_4 = 0, + age_1 = 0, + age_2 = 0, + blemishes_1 = 0, + blemishes_2 = 0, + blush_1 = 0, + blush_2 = 0, + blush_3 = 0, + complexion_1 = 0, + complexion_2 = 0, + sun_1 = 0, + sun_2 = 0, + moles_1 = 0, + moles_2 = 0, + beard_1 = 0, + beard_2 = 0, + beard_3 = 0, + beard_4 = 0 + } +end \ No newline at end of file diff --git a/[esx]/esx_multicharacter/esx_multicharacter.sql b/[esx]/esx_multicharacter/esx_multicharacter.sql new file mode 100644 index 00000000..f19f7610 --- /dev/null +++ b/[esx]/esx_multicharacter/esx_multicharacter.sql @@ -0,0 +1,9 @@ +CREATE TABLE `multicharacter_slots` ( + `identifier` VARCHAR(60) NOT NULL, + `slots` INT(11) NOT NULL, + PRIMARY KEY (`identifier`) USING BTREE, + INDEX `slots` (`slots`) USING BTREE +) ENGINE=InnoDB; + +ALTER TABLE `users` ADD COLUMN + `disabled` TINYINT(1) NULL DEFAULT '0'; diff --git a/[esx]/esx_multicharacter/fxmanifest.lua b/[esx]/esx_multicharacter/fxmanifest.lua new file mode 100644 index 00000000..435f6ba3 --- /dev/null +++ b/[esx]/esx_multicharacter/fxmanifest.lua @@ -0,0 +1,39 @@ +fx_version 'cerulean' +game 'gta5' +description 'Official Multicharacter System For ESX Legacy' +version '1.6.5' +lua54 'yes' + +dependencies { + 'es_extended', + 'esx_menu_default', + 'esx_identity', + 'esx_skin' +} + +shared_scripts { + '@es_extended/locale.lua', + 'locales/*.lua', + 'config.lua' +} + +server_scripts { + '@es_extended/imports.lua', + '@oxmysql/lib/MySQL.lua', + 'server/*.lua', +} + +client_scripts { + 'client/*.lua' +} + +ui_page { + 'html/ui.html', +} + +files { + 'html/ui.html', + 'html/css/main.css', + 'html/js/app.js', + 'html/locales/*.js', +} diff --git a/[esx]/esx_multicharacter/html/css/main.css b/[esx]/esx_multicharacter/html/css/main.css new file mode 100644 index 00000000..15fb9bc5 --- /dev/null +++ b/[esx]/esx_multicharacter/html/css/main.css @@ -0,0 +1,70 @@ +@import url('https://fonts.googleapis.com/css2?family=Raleway:wght@300;600&display=swap'); +* { + margin: 0; + padding: 0; + user-select: none; + color: rgb(255, 255, 255); + font-weight: 300; + font-size: 1.6vh; + font-family: Calibri, "Helvetica", san-serif; +} + +html { + overflow: hidden; +} + +p { + margin: 0 !important; +} + +body { + background: transparent; +} + +.main-container { + display:none; + position: absolute; + top: 50%; + right: 25; + transform: translate(0, -50%); + background: rgba(0,0,0,0.7); +} + +.header { + position: absolute; + top: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.footer { + position: absolute; + bottom: 5%; + left: 50%; + transform: translate(-50%); + font-size: 1.1rem; +} + +.character-box { + display: flex; + right: 0; + flex-direction: column; + justify-content: center; + align-items: center; + text-align: center; + line-height: 1.4rem; + height: calc(100vh - 6rem); + width: 20rem; + padding: 1rem; + border: 1px rgba(12,12,12,200) solid; + box-shadow: 0px 0px 4px 1px rgba(12,12,12,20); +} + +h1 { + font-family: 'Raleway', sans-serif; + padding-top: 2rem; + display: block; + font-size: 1.3rem; + font-weight: 600; +} diff --git a/[esx]/esx_multicharacter/html/js/app.js b/[esx]/esx_multicharacter/html/js/app.js new file mode 100644 index 00000000..22b5c92c --- /dev/null +++ b/[esx]/esx_multicharacter/html/js/app.js @@ -0,0 +1,35 @@ +var money = Intl.NumberFormat('en-US', { + style: 'currency', + currency: 'USD', + minimumFractionDigits: 0 +}); + +(() => { + Kashacter = {}; + + Kashacter.ShowUI = function(data) { + $('body').css({"display":"block"}); + $('.main-container').css({"display":"block"}); + $('[data-charid=1]').html('

' + `${translate.name} ` + '

' + data.firstname +' '+ data.lastname +'

' + `${translate.job} ` + '

'+ data.job +' '+ data.job_grade +'

' + `${translate.money} ` + '

'+ money.format(data.money) +'

' + `${translate.bank} ` + '

'+ money.format(data.bank) +'

' + `${translate.dob} ` + '

'+ data.dateofbirth +'

' + `${translate.gender} ` + '

'+ data.sex +'

').attr("data-ischar", "true"); + }; + + Kashacter.CloseUI = function() { + $('body').css({"display":"none"}); + $('.main-container').css({"display":"none"}); + $('[data-charid=1]').html('

'); + }; + + window.onload = function(e) { + window.addEventListener('message', function(event) { + switch(event.data.action) { + case 'openui': + Kashacter.ShowUI(event.data.character); + break; + case 'closeui': + Kashacter.CloseUI(); + break; + } + }) + } + +})(); diff --git a/[esx]/esx_multicharacter/html/locales/cs.js b/[esx]/esx_multicharacter/html/locales/cs.js new file mode 100644 index 00000000..cc84dedc --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/cs.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Jméno"; +translate.job = "Práce"; +translate.bank = "Banka"; +translate.money = "Peníze"; +translate.gender = "Pohlaví"; +translate.dob = "Datum narození"; diff --git a/[esx]/esx_multicharacter/html/locales/de.js b/[esx]/esx_multicharacter/html/locales/de.js new file mode 100644 index 00000000..efd17188 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/de.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Beruf"; +translate.bank = "Bankguthaben"; +translate.money = "Bargeld"; +translate.gender = "Geschlecht"; +translate.dob = "Geburtsdatum"; diff --git a/[esx]/esx_multicharacter/html/locales/en.js b/[esx]/esx_multicharacter/html/locales/en.js new file mode 100644 index 00000000..125dd3f0 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/en.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Name"; +translate.job = "Job"; +translate.bank = "Bank"; +translate.money = "Cash"; +translate.gender = "Gender"; +translate.dob = "Date of birth"; diff --git a/[esx]/esx_multicharacter/html/locales/fr.js b/[esx]/esx_multicharacter/html/locales/fr.js new file mode 100644 index 00000000..597a217d --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/fr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nom"; +translate.job = "Métier"; +translate.bank = "Banque"; +translate.money = "Argent"; +translate.gender = "Sexe"; +translate.dob = "Date de naissance"; diff --git a/[esx]/esx_multicharacter/html/locales/pl.js b/[esx]/esx_multicharacter/html/locales/pl.js new file mode 100644 index 00000000..07b27356 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pl.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "imię"; +translate.job = "Zajęcie"; +translate.bank = "Bank"; +translate.money = "Gotówka"; +translate.gender = "Seks"; +translate.dob = "Data urodzenia"; diff --git a/[esx]/esx_multicharacter/html/locales/pt.js b/[esx]/esx_multicharacter/html/locales/pt.js new file mode 100644 index 00000000..c8eca4f8 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/pt.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "Nome"; +translate.job = "Trabalho"; +translate.bank = "Banco"; +translate.money = "Dinheiro"; +translate.gender = "Género"; +translate.dob = "Data de Nascimento"; diff --git a/[esx]/esx_multicharacter/html/locales/tr.js b/[esx]/esx_multicharacter/html/locales/tr.js new file mode 100644 index 00000000..ab820732 --- /dev/null +++ b/[esx]/esx_multicharacter/html/locales/tr.js @@ -0,0 +1,8 @@ +const translate = new Object(); + +translate.name = "İsim"; +translate.job = "Meslek"; +translate.bank = "Banka"; +translate.money = "Nakit"; +translate.gender = "Cinsiyet"; +translate.dob = "Doğum Tarihi"; diff --git a/[esx]/esx_multicharacter/html/ui.html b/[esx]/esx_multicharacter/html/ui.html new file mode 100644 index 00000000..7b59ac89 --- /dev/null +++ b/[esx]/esx_multicharacter/html/ui.html @@ -0,0 +1,24 @@ + + + + + + + + + + +
+
ESX Legacy
+
+

+
+
+ +
+ + + + + + \ No newline at end of file diff --git a/[esx]/esx_multicharacter/locales/cs.lua b/[esx]/esx_multicharacter/locales/cs.lua new file mode 100644 index 00000000..d309e309 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/cs.lua @@ -0,0 +1,25 @@ +Locales['cs'] = { + ['male'] = "Muž", + ['female'] = "Žena", + ['delete_label'] = "Vymazat %s %s?", + ['select_char'] = "Zvolit Postavu", + ['create_char'] = "Vytvořit Novou Postavu", + ['char_play'] = "Hrát za postavu", + ['char_disabled'] = "Tato postava je zakázána!", + ['char_delete'] = "Vymazat postavu", + ['cancel'] = "Zrušit", + ['confirm'] = "Potvrdit", + ['command_setslots'] = "Nastavit slot pro hráče v multicharacteru", + ['command_remslots'] = "Odebrat slot pro hráče v multicharacteru", + ['command_enablechar'] = "Povolit zovlený slot hráči", + ['command_disablechar'] = "Zakázat zvolený slot pro hračé", + ['command_charslot'] = "Číslo slotu", + ['command_identifier'] = "Identifier hráče", + ['command_slots'] = "# ze slotu", + ['slotsadd'] = "Přidal slot %s hráči %s", + ['slotsedit'] = "Nastavil si slot %s hráči %s", + ['slotsrem'] = "Odebral si slot %s", + ['charenabled'] = "Povolol si postavu #%s z %s", + ['chardisabled'] = "Zakázal si postavu #%s z %s", + ['charnotfound'] = "Postava #%s z %s nebyla nalezena/neexistuje", +} diff --git a/[esx]/esx_multicharacter/locales/de.lua b/[esx]/esx_multicharacter/locales/de.lua new file mode 100644 index 00000000..654971af --- /dev/null +++ b/[esx]/esx_multicharacter/locales/de.lua @@ -0,0 +1,11 @@ +Locales['de'] = { + ['male'] = "Männlich", + ['female'] = "Weiblich", + ['delete_label'] = "Lösche %s %s?", + ['select_char'] = "Charakter auswählen", + ['create_char'] = "Neuen Charakter erstellen", + ['char_play'] = "Diesen Charakter spielen", + ['char_delete'] = "Diesen Charakter löschen", + ['cancel'] = "Abbrechen", + ['confirm'] = "Bestätigen", +} diff --git a/[esx]/esx_multicharacter/locales/en.lua b/[esx]/esx_multicharacter/locales/en.lua new file mode 100644 index 00000000..b71de307 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/en.lua @@ -0,0 +1,25 @@ +Locales['en'] = { + ['male'] = "Male", + ['female'] = "Female", + ['delete_label'] = "Delete %s %s?", + ['select_char'] = "Select Character", + ['create_char'] = "Create new character", + ['char_play'] = "Play this character", + ['char_disabled'] = "This character is disabled", + ['char_delete'] = "Delete this character", + ['cancel'] = "Cancel", + ['confirm'] = "Confirm", + ['command_setslots'] = "Set multicharacter slots number of a player", + ['command_remslots'] = "Remove multicharacter slots number of a player", + ['command_enablechar'] = "Enable a given character of a player", + ['command_disablechar'] = "Disable a given character of a player", + ['command_charslot'] = "Slot number of the character", + ['command_identifier'] = "Player identifier", + ['command_slots'] = "# of slots", + ['slotsadd'] = "You added %s slots to %s", + ['slotsedit'] = "You set %s slots to %s", + ['slotsrem'] = "You removed slots to %s", + ['charenabled'] = "You enabled character #%s of %s", + ['chardisabled'] = "You disabled character #%s of %s", + ['charnotfound'] = "Character #%s of %s doesn't exist", +} diff --git a/[esx]/esx_multicharacter/locales/it.lua b/[esx]/esx_multicharacter/locales/it.lua new file mode 100644 index 00000000..1f2333e5 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/it.lua @@ -0,0 +1,25 @@ +Locales['it'] = { + ['male'] = "Maschio", + ['female'] = "Femmina", + ['delete_label'] = "Cancella %s %s?", + ['select_char'] = "Seleziona Personaggio", + ['create_char'] = "Crea un nuovo personaggio", + ['char_play'] = "Gioca questo personaggio", + ['char_disabled'] = "Questo personaggio è disabilitato", + ['char_delete'] = "Cancella questo personaggio", + ['cancel'] = "Annulla", + ['confirm'] = "Conferma", + ['command_setslots'] = "Imposta il numero di slot di personaggi di un giocatore", + ['command_remslots'] = "Rimuovi il numero di slot di personaggi di un giocatore", + ['command_enablechar'] = "Abilita un personaggio di un giocatore", + ['command_disablechar'] = "Disabilita un personaggio di un giocatore", + ['command_charslot'] = "Numero dello slot del personaggio", + ['command_identifier'] = "Identifier del giocatore", + ['command_slots'] = "# di slot", + ['slotsadd'] = "Hai aggiunto %s slot a %s", + ['slotsedit'] = "Hai impostato %s slot a %s", + ['slotsrem'] = "Hai rimosso gli slot a %s", + ['charenabled'] = "Hai abilitato il %s° personaggio di %s", + ['chardisabled'] = "Hai disabilitato il %s° personaggio di %s", + ['charnotfound'] = "Il personaggio %s di %s non esiste", +} diff --git a/[esx]/esx_multicharacter/locales/pt.lua b/[esx]/esx_multicharacter/locales/pt.lua new file mode 100644 index 00000000..04b828a3 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/pt.lua @@ -0,0 +1,11 @@ +Locales['pt'] = { + ['male'] = "Masculino", + ['female'] = "Feminino", + ['delete_label'] = "Eliminar %s %s?", + ['select_char'] = "Selecionar personagem", + ['create_char'] = "Criar novo personagem", + ['char_play'] = "Selecionar", + ['char_delete'] = "Eliminar personagem", + ['cancel'] = "Cancelar", + ['confirm'] = "Confirmar", +} diff --git a/[esx]/esx_multicharacter/locales/tr.lua b/[esx]/esx_multicharacter/locales/tr.lua new file mode 100644 index 00000000..8a3aa060 --- /dev/null +++ b/[esx]/esx_multicharacter/locales/tr.lua @@ -0,0 +1,11 @@ +Locales['tr'] = { + ['male'] = "Erkek", + ['female'] = "Kadın", + ['delete_label'] = "Sil %s %s?", + ['select_char'] = "Karakter Seç", + ['create_char'] = "Yeni Karakter Oluştur", + ['char_play'] = "Bu Karakterle Oyna", + ['char_delete'] = "Bu Karakteri Sil", + ['cancel'] = "İptal", + ['confirm'] = "Onayla", +} diff --git a/[esx]/esx_multicharacter/readme.md b/[esx]/esx_multicharacter/readme.md new file mode 100644 index 00000000..f5879edc --- /dev/null +++ b/[esx]/esx_multicharacter/readme.md @@ -0,0 +1,59 @@ + +# Preview + +![image](https://user-images.githubusercontent.com/65407488/126976325-17cc3241-bb9e-451f-a6ed-610a8ef52fa5.png) + +## Installation + +- Modify your ESX config with `Config.Multichar = true` +- All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry + - The resource will attempt to set columns automatically + +### Relogging + +- Do not enable this setting if you do not intend to properly set up relog support +- Requires the latest update for ESX Status (prevents multiple status ticks from running) +- Add the following events to resources that require support for relogging, or +- Add them to [@es_extended/imports.lua](https://github.com/esx-framework/esx-legacy/blob/main/[esx]/es_extended/imports.lua) (and use the imports in your resources) + +```lua +RegisterNetEvent('esx:playerLoaded', function(xPlayer) + ESX.PlayerData = xPlayer + ESX.PlayerLoaded = true +end) + +RegisterNetEvent('esx:onPlayerLogout', function() + ESX.PlayerLoaded = false + ESX.PlayerData = {} +end) +``` + +### Notes + +- Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself +- Character deletion does not require manual entries for the tables to remove +- As characters are stored with unique identifiers, there is no excessive queries being executed + +### Kashacters + +- This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) +- Most of the code has been entirely rewritten +- KASH has given permission for this resource to use his code and the addition of a license +- The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however + +## Notice + +Copyright © 2022 [Linden](https://github.com/thelindat/), ESX-Framework (fournier Brice & Jérémie N'gadi) and KASH + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . diff --git a/[esx]/esx_multicharacter/server/commands.lua b/[esx]/esx_multicharacter/server/commands.lua new file mode 100644 index 00000000..3cfa98d5 --- /dev/null +++ b/[esx]/esx_multicharacter/server/commands.lua @@ -0,0 +1,79 @@ +ESX.RegisterCommand('setslots', 'admin', function(xPlayer, args, showError) + local slots = MySQL.scalar('SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?', { + args.identifier + }) + + if slots == nil then + MySQL.update('INSERT INTO `multicharacter_slots` (`identifier`, `slots`) VALUES (?, ?)', { + args.identifier, + args.slots + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsadd', args.slots, args.identifier)) + else + MySQL.update('UPDATE `multicharacter_slots` SET `slots` = ? WHERE `identifier` = ?', { + args.slots, + args.identifier + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsedit', args.slots, args.identifier)) + end +end, true, {help = _U('command_setslots'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'slots', help = _U('command_slots'), type = 'number'} +}}) + +ESX.RegisterCommand('remslots', 'admin', function(xPlayer, args, showError) + local slots = MySQL.scalar('SELECT `slots` FROM `multicharacter_slots` WHERE identifier = ?', { + args.identifier + }) + + if slots ~= nil then + MySQL.update('DELETE FROM `multicharacter_slots` WHERE `identifier` = ?', { + args.identifier + }) + xPlayer.triggerEvent('esx:showNotification', _U('slotsrem', args.identifier)) + end +end, true, {help = _U('command_remslots'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'} +}}) + +ESX.RegisterCommand('enablechar', 'admin', function(xPlayer, args, showError) + + local selectedCharacter = 'char'..args.charslot..':'..args.identifier; + + MySQL.update('UPDATE `users` SET `disabled` = 0 WHERE identifier = ?', { + selectedCharacter + }, function(result) + if result > 0 then + xPlayer.triggerEvent('esx:showNotification', _U('charenabled', args.charslot, args.identifier)) + else + xPlayer.triggerEvent('esx:showNotification', _U('charnotfound', args.charslot, args.identifier)) + end + end) + +end, true, {help = _U('command_enablechar'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'charslot', help = _U('command_charslot'), type = 'number'} +}}) + +ESX.RegisterCommand('disablechar', 'admin', function(xPlayer, args, showError) + + local selectedCharacter = 'char'..args.charslot..':'..args.identifier; + + MySQL.update('UPDATE `users` SET `disabled` = 1 WHERE identifier = ?', { + selectedCharacter + }, function(result) + if result > 0 then + xPlayer.triggerEvent('esx:showNotification', _U('chardisabled', args.charslot, args.identifier)) + else + xPlayer.triggerEvent('esx:showNotification', _U('charnotfound', args.charslot, args.identifier)) + end + end) + +end, true, {help = _U('command_disablechar'), validate = true, arguments = { + {name = 'identifier', help = _U('command_identifier'), type = 'string'}, + {name = 'charslot', help = _U('command_charslot'), type = 'number'} +}}) + +RegisterCommand('forcelog', function(source, args, rawCommand) + TriggerEvent('esx:playerLogout', source) +end, true) diff --git a/[esx]/esx_multicharacter/server/main.lua b/[esx]/esx_multicharacter/server/main.lua new file mode 100644 index 00000000..266c560c --- /dev/null +++ b/[esx]/esx_multicharacter/server/main.lua @@ -0,0 +1,221 @@ +if not ESX then + error('\n^1Unable to start Multicharacter - you must be using ESX Legacy^0') +elseif ESX.GetConfig().Multichar == true then + local DATABASE do + local connectionString = GetConvar('mysql_connection_string', ''); + if connectionString == '' then + error(connectionString..'\n^1Unable to start Multicharacter - unable to determine database from mysql_connection_string^0', 0) + elseif connectionString:find('mysql://') then + connectionString = connectionString:sub(9, -1) + DATABASE = connectionString:sub(connectionString:find('/')+1, -1):gsub('[%?]+[%w%p]*$', '') + else + connectionString = {string.strsplit(';', connectionString)} + for i = 1, #connectionString do + local v = connectionString[i] + if v:match('database') then + DATABASE = v:sub(10, #v) + end + end + end + end + + local DB_TABLES = {users = 'identifier'} + local FETCH = nil + local SLOTS = Config.Slots or 4 + local PREFIX = Config.Prefix or 'char' + local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or Config.Identifier + + local function GetIdentifier(source) + local identifier = PRIMARY_IDENTIFIER..':' + for _, v in pairs(GetPlayerIdentifiers(source)) do + if string.match(v, identifier) then + identifier = string.gsub(v, identifier, '') + return identifier + end + end + end + + if next(ESX.Players) then + local players = table.clone(ESX.Players) + table.wipe(ESX.Players) + for _, v in pairs(players) do + ESX.Players[GetIdentifier(v.source)] = true + end + else ESX.Players = {} end + + local function SetupCharacters(source) + while not FETCH do Citizen.Wait(100) end + local identifier = GetIdentifier(source) + ESX.Players[identifier] = true + + local slots = MySQL.scalar.await('SELECT slots FROM multicharacter_slots WHERE identifier = ?', { identifier }) or SLOTS + identifier = PREFIX..'%:'..identifier + + local result = MySQL.query.await(FETCH, {identifier, slots}) + local characters + + if result then + local characterCount = #result + characters = table.create(0, characterCount) + + for i = 1, characterCount, 1 do + local v = result[i] + local job, grade = v.job or 'unemployed', tostring(v.job_grade) + + if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then + if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end + job = ESX.Jobs[job].label + end + + local accounts = json.decode(v.accounts) + local id = tonumber(string.sub(v.identifier, #PREFIX+1, string.find(v.identifier, ':')-1)) + + characters[id] = { + id = id, + bank = accounts.bank, + money = accounts.money, + job = job, + job_grade = grade, + firstname = v.firstname, + lastname = v.lastname, + dateofbirth = v.dateofbirth, + skin = v.skin and json.decode(v.skin) or {}, + disabled = v.disabled, + sex = v.sex == 'm' and _('male') or _('female') + } + end + end + + TriggerClientEvent('esx_multicharacter:SetupUI', source, characters, slots) + end + + AddEventHandler('playerConnecting', function(playerName, setKickReason, deferrals) + deferrals.defer() + local identifier = GetIdentifier(source) + + if identifier then + if ESX.Players[identifier] then + deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier)) + else + deferrals.done() + end + else + deferrals.done(('Unable to retrieve player identifier.\nIdentifier type: %s'):format(PRIMARY_IDENTIFIER)) + end + end) + + local function DeleteCharacter(source, charid) + local identifier = ('%s%s:%s'):format(PREFIX, charid, GetIdentifier(source)) + local query = 'DELETE FROM %s WHERE %s = ?' + local queries = {} + local count = 0 + + for table, column in pairs(DB_TABLES) do + count += 1 + queries[count] = {query = query:format(table, column), values = {identifier}} + end + + MySQL.transaction(queries, function(result) + if result then + print(('[^2INFO^7] Player [%s] %s has deleted a character (%s)'):format(GetPlayerName(source), source, identifier)) + Citizen.Wait(50) + SetupCharacters(source) + else + error('\n^1Transaction failed while trying to delete '..identifier..'^0') + end + end) + end + + MySQL.ready(function() + local length = 42 + #PREFIX + local DB_COLUMNS = MySQL.query.await(('SELECT TABLE_NAME, COLUMN_NAME, CHARACTER_MAXIMUM_LENGTH FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = "%s" AND DATA_TYPE = "varchar" AND COLUMN_NAME IN (?)'):format(DATABASE, length), { + {'identifier', 'owner'} + }) + + if DB_COLUMNS then + local columns = {} + local count = 0 + + for i = 1, #DB_COLUMNS do + local v = DB_COLUMNS[i] + + if v?.CHARACTER_MAXIMUM_LENGTH ~= length then + count += 1 + columns[v.TABLE_NAME] = v.COLUMN_NAME + end + end + + if next(columns) then + local query = 'ALTER TABLE `%s` MODIFY COLUMN `%s` VARCHAR(%s)' + local queries = table.create(count, 0) + + for k, v in pairs(columns) do + queries[#queries+1] = {query = query:format(k, v, length)} + end + + if MySQL.transaction.await(queries) then + print(('[^2INFO^7] Updated ^5%s^7 columns to use VARCHAR(%s)'):format(count, length)) + else + print(('[^2INFO^7] Unable to update ^5%s^7 columns to use VARCHAR(%s)'):format(count, length)) + end + end + + ESX.Jobs = {} + + local function GetJobs() + if ESX.GetJobs then + return ESX.GetJobs() + end + return exports.es_extended:getSharedObject().Jobs + end + + repeat + ESX.Jobs = GetJobs() + Citizen.Wait(50) + until next(ESX.Jobs) + + FETCH = 'SELECT identifier, accounts, job, job_grade, firstname, lastname, dateofbirth, sex, skin, disabled FROM users WHERE identifier LIKE ? LIMIT ?' + end + end) + + RegisterNetEvent('esx_multicharacter:SetupCharacters', function() + SetupCharacters(source) + end) + + local awaitingRegistration = {} + + RegisterNetEvent('esx_multicharacter:CharacterChosen', function(charid, isNew) + if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then + if isNew then + awaitingRegistration[source] = charid + else + TriggerEvent('esx:onPlayerJoined', source, PREFIX..charid) + ESX.Players[GetIdentifier(source)] = true + end + end + end) + + AddEventHandler('esx_identity:completedRegistration', function(source, data) + TriggerEvent('esx:onPlayerJoined', source, PREFIX..awaitingRegistration[source], data) + awaitingRegistration[source] = nil + ESX.Players[GetIdentifier(source)] = true + end) + + AddEventHandler('playerDropped', function(reason) + awaitingRegistration[source] = nil + ESX.Players[GetIdentifier(source)] = nil + end) + + RegisterNetEvent('esx_multicharacter:DeleteCharacter', function(charid) + if Config.CanDelete and type(charid) == 'number' and string.len(charid) <= 2 then + DeleteCharacter(source, charid) + end + end) + + RegisterNetEvent('esx_multicharacter:relog', function() + TriggerEvent('esx:playerLogout', source) + end) + +else + assert(nil, '^3WARNING: Multicharacter is disabled - please check your ESX configuration^0') +end diff --git a/[esx]/esx_skin/fxmanifest.lua b/[esx]/esx_skin/fxmanifest.lua index 0feb09d3..31b095d2 100644 --- a/[esx]/esx_skin/fxmanifest.lua +++ b/[esx]/esx_skin/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Skin' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx]/esx_skin/locales/sv.lua b/[esx]/esx_skin/locales/sv.lua index 02ddd5f0..b728903a 100644 --- a/[esx]/esx_skin/locales/sv.lua +++ b/[esx]/esx_skin/locales/sv.lua @@ -1,6 +1,6 @@ Locales['sv'] = { - ['skin_menu'] = 'skin meny', - ['use_rotate_view'] = 'använd ~INPUT_VEH_FLY_ROLL_LEFT_ONLY~ och ~INPUT_VEH_FLY_ROLL_RIGHT_ONLY~ för att rotera.', - ['skin'] = 'ändra skin', - ['saveskin'] = 'spara skin till fil', + ['skin_menu'] = 'Skin meny', + ['use_rotate_view'] = 'Använd ~INPUT_FRONTEND_LS~ och ~INPUT_CHARACTER_WHEEL~ för att rotera vyn.', + ['skin'] = 'Ändra skin', + ['saveskin'] = 'Spara skin till en fil', } diff --git a/[esx]/skinchanger/locales/sv.lua b/[esx]/skinchanger/locales/sv.lua index 9ca5aab3..651e47d2 100644 --- a/[esx]/skinchanger/locales/sv.lua +++ b/[esx]/skinchanger/locales/sv.lua @@ -1,76 +1,100 @@ Locales['sv'] = { - ['sex'] = 'kön', - ['face'] = 'ansikte', - ['skin'] = 'hud', - ['wrinkles'] = 'rynkor', - ['wrinkle_thickness'] = 'rynk tjocklek', - ['beard_type'] = 'skäggtyp', - ['beard_size'] = 'skäggstorlek', - ['beard_color_1'] = 'skägg färg 1', - ['beard_color_2'] = 'skägg färg 2', - ['hair_1'] = 'hår 1', - ['hair_2'] = 'hår 2', - ['hair_color_1'] = 'hårfärg 1', - ['hair_color_2'] = 'hårfärg 2', - ['eye_color'] = 'eye color', - ['eyebrow_type'] = 'ögonbryn typ', - ['eyebrow_size'] = 'ögonbryn storlek', - ['eyebrow_color_1'] = 'ögonbryn färg 1', - ['eyebrow_color_2'] = 'ögonbryn färg 2', - ['makeup_type'] = 'smink typ', - ['makeup_thickness'] = 'smink tjocklek', - ['makeup_color_1'] = 'smink färg 1', - ['makeup_color_2'] = 'smink färg 2', - ['lipstick_type'] = 'läppstiftstyp', - ['lipstick_thickness'] = 'läppstjocklek', - ['lipstick_color_1'] = 'läppstift färg 1', - ['lipstick_color_2'] = 'läppstift färg 2', - ['ear_accessories'] = 'öron tillbehör', - ['ear_accessories_color'] = 'öron tillbehörs färg', - ['tshirt_1'] = 't-shirt 1', - ['tshirt_2'] = 't-shirt 2', - ['torso_1'] = 'kropp 1', - ['torso_2'] = 'kropp 2', - ['decals_1'] = 'dekaler 1', - ['decals_2'] = 'dekaler 2', - ['arms'] = 'armar', - ['arms_2'] = 'armar 2', - ['pants_1'] = 'byxor 1', - ['pants_2'] = 'byxor 2', - ['shoes_1'] = 'skor 1', - ['shoes_2'] = 'skor 2', - ['mask_1'] = 'mask 1', - ['mask_2'] = 'mask 2', - ['bproof_1'] = 'skottsäker väst 1', - ['bproof_2'] = 'skottsäker väst 2', - ['chain_1'] = 'kedja 1', + ['sex'] = 'Kön', + ['mom'] = 'Mammas ansikte', + ['dad'] = 'Pappas ansikte', + ['resemblance'] = 'Likhet', + ['skin_tone'] = 'Hudton', + ['nose_1'] = 'Näsvidd', + ['nose_2'] = 'Nästoppshöjd', + ['nose_3'] = 'Nästoppslängd', + ['nose_4'] = 'Näsbenshöjd', + ['nose_5'] = 'Nästoppssänkning', + ['nose_6'] = 'Näsbensvridning', + ['cheeks_1'] = 'Kindbens höjd', + ['cheeks_2'] = 'Kindbens bredd', + ['cheeks_3'] = 'Kinder bredd', + ['lip_fullness'] = 'Läppfullhet', + ['jaw_bone_width'] = 'Käkbensbredd', + ['jaw_bone_length'] = 'Käkbenslängd', + ['chin_height'] = 'Hakhöjd', + ['chin_length'] = 'Haklängd', + ['chin_width'] = 'Hakbredd', + ['chin_hole'] = 'Hakhålsstorlek', + ['neck_thickness'] = 'Halstjocklek', + ['wrinkles'] = 'Rynkor', + ['wrinkle_thickness'] = 'Rynktjocklek', + ['beard_type'] = 'Skägg typ', + ['beard_size'] = 'Skäggstorlek', + ['beard_color_1'] = 'Skäggfärg 1', + ['beard_color_2'] = 'Skäggfärg 2', + ['hair_1'] = 'Hår 1', + ['hair_2'] = 'Hår 2', + ['hair_color_1'] = 'Hårfärg 1', + ['hair_color_2'] = 'Hårfärg 1', + ['eye_color'] = 'Ögonfärg', + ['eye_squint'] = 'Ögonkisning', + ['eyebrow_type'] = 'Ögonbrynstyp', + ['eyebrow_size'] = 'Storlek på ögonbrynen', + ['eyebrow_color_1'] = 'Ögonbrynsfärg 1', + ['eyebrow_color_2'] = 'Ögonbrynsfärg 2', + ['eyebrow_depth'] = 'Ögonbryns djup', + ['eyebrow_height'] = 'Ögonbrynshöjd', + ['makeup_type'] = 'Typ av smink', + ['makeup_thickness'] = 'Sminktjocklek', + ['makeup_color_1'] = 'Sminkfärg 1', + ['makeup_color_2'] = 'Sminkfärg 2', + ['lipstick_type'] = 'Läppstiftstyp', + ['lipstick_thickness'] = 'Läppstift tjocklek', + ['lipstick_color_1'] = 'Läppstiftsfärg 1', + ['lipstick_color_2'] = 'Läppstiftsfärg 2', + ['ear_accessories'] = 'Örontillbehör', + ['ear_accessories_color'] = 'Örontillbehör färg', + ['tshirt_1'] = 'T-Shirt 1', + ['tshirt_2'] = 'T-Shirt 2', + ['torso_1'] = 'Kropp 1', + ['torso_2'] = 'Kropp 2', + ['decals_1'] = 'Dekaler 1', + ['decals_2'] = 'Dekaler 2', + ['arms'] = 'Armar', + ['arms_2'] = 'Armar 2', + ['pants_1'] = 'Byxor 1', + ['pants_2'] = 'Byxor 2', + ['shoes_1'] = 'Skor 1', + ['shoes_2'] = 'Skor 2', + ['mask_1'] = 'Mask 1', + ['mask_2'] = 'Mask 2', + ['bproof_1'] = 'Skottsäker väst 1', + ['bproof_2'] = 'Skottsäker väst 2', + ['chain_1'] = 'Kedja 1', ['chain_2'] = 'kedja 2', - ['helmet_1'] = 'hjälm 1', - ['helmet_2'] = 'hjälm 2', - ['watches_1'] = 'watches 1', - ['watches_2'] = 'watches 2', - ['bracelets_1'] = 'bracelets 1', - ['bracelets_2'] = 'bracelets 2', - ['glasses_1'] = 'glasögon 1', - ['glasses_2'] = 'glasögon 2', - ['bag'] = 'väska', - ['bag_color'] = 'väska färg', - ['blemishes'] = 'blemishes', - ['blemishes_size']= 'blemishes thickness', - ['ageing'] = 'ageing', - ['ageing_1'] = 'ageing thickness', - ['blush'] = 'blush', - ['blush_1'] = 'blush thickness', - ['blush_color'] = 'blush color', - ['complexion'] = 'complexion', - ['complexion_1'] = 'complexion thickness', - ['sun'] = 'sun', - ['sun_1'] = 'sun thickness', - ['freckles'] = 'freckles', - ['freckles_1'] = 'freckles thickness', - ['chest_hair'] = 'chest hair', - ['chest_hair_1'] = 'chest hair thickness', - ['chest_color'] = 'chest hair color', - ['bodyb'] = 'body blemishes', - ['bodyb_size'] = 'body blemishes thickness', -} + ['helmet_1'] = 'Hjälm 1', + ['helmet_2'] = 'Hjälm 2', + ['watches_1'] = 'Klockor 1', + ['watches_2'] = 'Klockor 2', + ['bracelets_1'] = 'Armband 1', + ['bracelets_2'] = 'Armband 2', + ['glasses_1'] = 'Glasögon 1', + ['glasses_2'] = 'Glasögon 2', + ['bag'] = 'Väska', + ['bag_color'] = 'Väsk färg', + ['blemishes'] = 'Fläckar', + ['blemishes_size'] = 'Fläckar tjocklek', + ['ageing'] = 'Åldrande', + ['ageing_1'] = 'Åldrande tjocklek', + ['blush'] = 'Rouge', + ['blush_1'] = 'Rouge tjocklek', + ['blush_color'] = 'Rouge färg', + ['complexion'] = 'Hy', + ['complexion_1'] = 'Hy tjocklek', + ['sun'] = 'Sol', + ['sun_1'] = 'Soltjocklek', + ['freckles'] = 'Fräknar', + ['freckles_1'] = 'Fräknar tjocklek', + ['chest_hair'] = 'Brösthår', + ['chest_hair_1'] = 'Brösthårets tjocklek', + ['chest_color'] = 'Hårfärg på bröstet', + ['bodyb'] = 'Kroppsfläckar', + ['bodyb_size'] = 'Kroppsfläckar tjocklek', + ['bodyb_extra'] = 'Fläckar kroppseffekt', + ['bodyb_extra_thickness'] = 'Fläckar kroppseffekt tjocklek', +} \ No newline at end of file diff --git a/[esx_addons]/esx_accessories/fxmanifest.lua b/[esx_addons]/esx_accessories/fxmanifest.lua index 6acdf67a..d2fb53da 100644 --- a/[esx_addons]/esx_accessories/fxmanifest.lua +++ b/[esx_addons]/esx_accessories/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Accessories' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_accessories/locales/nl.lua b/[esx_addons]/esx_accessories/locales/nl.lua new file mode 100644 index 00000000..4567594a --- /dev/null +++ b/[esx_addons]/esx_accessories/locales/nl.lua @@ -0,0 +1,19 @@ +Locales ['nl'] = { + ['valid_purchase'] = 'kopen?', + ['yes'] = 'ja ($%s)', + ['no'] = 'nee', + ['helmet'] = 'Helm / Hoed', + ['glasses'] = 'Brillen', + ['mask'] = 'Masker', + ['ears'] = 'Oor accessories', + ['shop'] = '%s Winkel', + ['set_unset'] = 'Doe aan / doe uit', + ['not_enough_money'] = 'Je hebt niet genoeg geld', + ['press_access'] = 'Druk op ~INPUT_CONTEXT~ om het menu te openen', + ['accessories_blip'] = 'Accessories', + ['no_ears'] = 'Je hebt geen oor accessories', + ['no_glasses'] = 'je hebt geen brillen', + ['no_helmet'] = 'je hebt geen helm', + ['no_mask'] = 'je hebt geen masker', + ['you_paid'] = 'je betaalde ~g~$%s~s~', +} diff --git a/[esx_addons]/esx_accessories/locales/sv.lua b/[esx_addons]/esx_accessories/locales/sv.lua index 7d033564..8286624a 100644 --- a/[esx_addons]/esx_accessories/locales/sv.lua +++ b/[esx_addons]/esx_accessories/locales/sv.lua @@ -1,19 +1,19 @@ Locales ['sv'] = { - ['valid_purchase'] = 'bekräfta köp?', - ['yes'] = 'ja (%s SEK)', - ['no'] = 'nej', - ['helmet'] = 'hjälm / hat', - ['glasses'] = 'glasögon', - ['mask'] = 'ansiktsmask', - ['ears'] = 'örontillbehör', + ['valid_purchase'] = 'Bekräfta köp?', + ['yes'] = 'Ja (%s SEK)', + ['no'] = 'Nej', + ['helmet'] = 'Hjälm / hatt', + ['glasses'] = 'Glasögon', + ['mask'] = 'Mask', + ['ears'] = 'Öron tillbehör', ['shop'] = '%s affär', - ['set_unset'] = 'ta på / av', - ['not_enough_money'] = 'du har inte råd!', - ['press_access'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.', - ['accessories_blip'] = 'extrautröstning', - ['no_ears'] = 'du har inga öron tillbehör', - ['no_glasses'] = 'du har inga glasögon', - ['no_helmet'] = 'du har ingen hjälm', - ['no_mask'] = 'du har inte någon mask', - ['you_paid'] = 'du har betalat ~g~%s SEK~s~', -} + ['set_unset'] = 'Ta på / av', + ['not_enough_money'] = 'Du har inte tillräckligt med pengar', + ['press_access'] = 'Tryck ~INPUT_CONTEXT~ för att komma åt menyn', + ['accessories_blip'] = 'Tillbehör', + ['no_ears'] = 'Du har inga örontillbehör', + ['no_glasses'] = 'Du har inga glasögon', + ['no_helmet'] = 'Du har ingen hjälm', + ['no_mask'] = 'Du har ingen mask', + ['you_paid'] = 'Du betalade ~g~%s SEK~s~', +} \ No newline at end of file diff --git a/[esx_addons]/esx_addonaccount/fxmanifest.lua b/[esx_addons]/esx_addonaccount/fxmanifest.lua index 8fd979bd..7aacd820 100644 --- a/[esx_addons]/esx_addonaccount/fxmanifest.lua +++ b/[esx_addons]/esx_addonaccount/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Addon Account' -version '1.6.0' +version '1.6.5' server_scripts { '@es_extended/imports.lua', diff --git a/[esx_addons]/esx_addoninventory/fxmanifest.lua b/[esx_addons]/esx_addoninventory/fxmanifest.lua index c8f0c790..404b109d 100644 --- a/[esx_addons]/esx_addoninventory/fxmanifest.lua +++ b/[esx_addons]/esx_addoninventory/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Addon Inventory' -version '1.6.0' +version '1.6.5' server_scripts { '@es_extended/imports.lua', diff --git a/[esx_addons]/esx_ambulancejob/fxmanifest.lua b/[esx_addons]/esx_ambulancejob/fxmanifest.lua index 5ff50452..679963c0 100644 --- a/[esx_addons]/esx_ambulancejob/fxmanifest.lua +++ b/[esx_addons]/esx_ambulancejob/fxmanifest.lua @@ -4,43 +4,22 @@ game 'gta5' description 'ESX Ambulance Job' -version '1.6.0' +version '1.6.5' + +shared_scripts { + '@es_extended/imports.lua', + '@es_extended/locale.lua', + 'locales/*.lua', + 'config.lua' +} -shared_script '@es_extended/imports.lua' server_scripts { '@oxmysql/lib/MySQL.lua', - '@es_extended/locale.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/pl.lua', - 'locales/de.lua', - 'locales/cs.lua', - 'locales/nl.lua', - 'locales/tr.lua', - 'locales/hu.lua', - 'config.lua', 'server/main.lua' } client_scripts { - '@es_extended/locale.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/pl.lua', - 'locales/cs.lua', - 'locales/nl.lua', - 'locales/tr.lua', - 'locales/hu.lua', - 'config.lua', 'client/main.lua', 'client/job.lua', 'client/vehicle.lua', diff --git a/[esx_addons]/esx_ambulancejob/locales/sv.lua b/[esx_addons]/esx_ambulancejob/locales/sv.lua index 45eb082a..92e86e67 100644 --- a/[esx_addons]/esx_ambulancejob/locales/sv.lua +++ b/[esx_addons]/esx_ambulancejob/locales/sv.lua @@ -1,85 +1,85 @@ Locales['sv'] = { -- Cloakroom - ['cloakroom'] = 'omklädnignsrum', - ['ems_clothes_civil'] = 'civilkläder', - ['ems_clothes_ems'] = 'ambulanskläder', + ['cloakroom'] = 'Omklädnignsrum', + ['ems_clothes_civil'] = 'Civil klädsel', + ['ems_clothes_ems'] = 'Ambulanskläder', -- Vehicles - ['ambulance'] = 'ambulans', - ['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.', - ['garage_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.', - ['garage_title'] = 'garage', - ['garage_stored'] = 'inställt', - ['garage_notstored'] = 'uttaget', - ['garage_storing'] = 'vi håller på att ställa in ditt fordon, se till att ingen är i närheten.', - ['garage_has_stored'] = 'fordonet har ställts in i garaget', - ['garage_has_notstored'] = 'inget ägt fordon finns i närheten', - ['garage_notavailable'] = 'ditt fordon är inte inställt i ditt garage.', - ['garage_blocked'] = 'det finns ingen tillgänglig plats att ställa ut fordonet på!', - ['garage_empty'] = 'du har inga fordon i ditt garage.', - ['garage_released'] = 'ditt fordon har tagits ut från garaget.', - ['garage_store_nearby'] = 'det finns inget fordon i närheten.', - ['garage_storeditem'] = 'öppna garage', - ['garage_storeitem'] = 'ställ in fordon', - ['garage_buyitem'] = 'fordonshandel', + ['ambulance'] = 'Ambulans', + ['helicopter_prompt'] = 'Tryck ~INPUT_CONTEXT~ för att komma åt ~y~Helikoptergaraget~s~.', + ['garage_prompt'] = 'Tryck ~INPUT_CONTEXT~ för att komma åt ~y~Garaget~s~.', + ['garage_title'] = 'Garage', + ['garage_stored'] = 'Inställt', + ['garage_notstored'] = 'Uttaget', + ['garage_storing'] = 'Vi håller på att ställa in ditt fordon, se till att ingen är i närheten.', + ['garage_has_stored'] = 'Fordonet har ställts in i garaget', + ['garage_has_notstored'] = 'Inget ägt fordon finns i närheten', + ['garage_notavailable'] = 'Ditt fordon förvaras inte i garaget.', + ['garage_blocked'] = 'Det finns ingen tillgänglig plats att ställa ut fordonet på!', + ['garage_empty'] = 'Du har inga fordon i ditt garage.', + ['garage_released'] = 'Ditt fordon har tagits ut från garaget.', + ['garage_store_nearby'] = 'Det finns inga fordon i närheten.', + ['garage_storeditem'] = 'Öppna garaget', + ['garage_storeitem'] = 'Förvara fordon i garaget', + ['garage_buyitem'] = 'Fordonsbutik', ['shop_item'] = '%s SEK', - ['vehicleshop_title'] = 'fordonshandel', - ['vehicleshop_confirm'] = 'vill du köpa detta fordon?', - ['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~', - ['vehicleshop_money'] = 'du har inte råd med detta fordon', - ['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta', - ['confirm_no'] = 'nej', - ['confirm_yes'] = 'ja', + ['vehicleshop_title'] = 'Fordonsbutik', + ['vehicleshop_confirm'] = 'Vill du köpa detta fordon?', + ['vehicleshop_bought'] = 'Du har köpt ~y~%s~s~ för ~g~%s SEK~s~', + ['vehicleshop_money'] = 'Du har inte råd med det fordonet', + ['vehicleshop_awaiting_model'] = 'Fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta', + ['confirm_no'] = 'Nej', + ['confirm_yes'] = 'Ja', -- Action Menu - ['revive_inprogress'] = 'en återupplivning har börjats', - ['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!', - ['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~ för dina tjänster, bra jobbat!', - ['revive_fail_offline'] = 'den spelaren har lämnat servern', - ['heal_inprogress'] = 'du behandlar patienten!', - ['heal_complete'] = 'du har behandlat ~y~%s~s~', - ['no_players'] = 'det finns inga spelare i närheten!', - ['player_not_unconscious'] = 'spelaren är inte medvetslös!', - ['player_not_conscious'] = 'spelaren är inte vid medvetande!', + ['revive_inprogress'] = 'En återupplivning pågår', + ['revive_complete'] = 'Du har återupplivat ~y~%s~s~, bra jobbat!', + ['revive_complete_award'] = 'Du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~', + ['revive_fail_offline'] = 'Den spelaren är inte längre online', + ['heal_inprogress'] = 'Du behandlar patienten!', + ['heal_complete'] = 'Du har behandlat ~y~%s~s~', + ['no_players'] = 'Inga spelare i närheten', + ['player_not_unconscious'] = 'Den spelaren är inte medvetslös!', + ['player_not_conscious'] = 'Den spelaren är inte vid medvetande!', -- Boss Menu - ['boss_actions'] = 'chefsmeny', + ['boss_actions'] = 'Chefsmeny', -- Misc ['invalid_amount'] = '~r~Ogiltig mängd', - ['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.', - ['deposit_amount'] = 'mängd att sätta in', - ['money_withdraw'] = 'mängd att ta ut', - ['fast_travel'] = 'tryck på ~INPUT_CONTEXT~ för att snabbresa.', - ['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.', - ['pharmacy_menu_title'] = 'apotek', - ['pharmacy_take'] = 'ta %s', - ['medikit'] = 'akutväska', - ['bandage'] = 'bandage', - ['max_item'] = 'du har redan tillräckligt mycket på dig.', + ['actions_prompt'] = 'Tryck ~INPUT_CONTEXT~ för att öppna menyn.', + ['deposit_amount'] = 'Mängd att sätta in', + ['money_withdraw'] = 'Mängd att ta ut', + ['fast_travel'] = 'Tryck på ~INPUT_CONTEXT~ för att snabbresa.', + ['open_pharmacy'] = 'Tryck på ~INPUT_CONTEXT~ för att öppna apoteket.', + ['pharmacy_menu_title'] = 'Apotek', + ['pharmacy_take'] = 'Ta %s', + ['medikit'] = 'Akutväska', + ['bandage'] = 'Bandage', + ['max_item'] = 'Du bär redan tillräckligt.', -- F6 Menu - ['ems_menu'] = 'ambulansmeny', - ['ems_menu_title'] = 'ambulansmeny', - ['ems_menu_revive'] = 'återuppliva spelare', - ['ems_menu_putincar'] = 'sätt i fordon', - ['ems_menu_small'] = 'behandla mindre skador', - ['ems_menu_big'] = 'behandla svåra skador', - ['ems_menu_search'] = 'patienten hittades inte', + ['ems_menu'] = 'Ambulansmeny', + ['ems_menu_title'] = 'Ambulansmeny', + ['ems_menu_revive'] = 'Återuppliva spelare', + ['ems_menu_putincar'] = 'Sätt i fordonet', + ['ems_menu_small'] = 'Behandla mindre skador', + ['ems_menu_big'] = 'Behandla allvarliga skador', + ['ems_menu_search'] = 'Patienten hittades inte', -- Phone - ['alert_ambulance'] = 'ambulanssamtal', + ['alert_ambulance'] = 'Ambulanssamtal', -- Death - ['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~', - ['respawn_bleedout_in'] = 'du kommer att förblöda om ~b~%s:%s~s~\n', - ['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna', - ['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~', - ['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.', - ['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal', - ['distress_sent'] = 'nödsignal har skickats till samtliga enheter!', + ['respawn_available_in'] = 'Respawn tillgänglig om ~b~%s:%s~s~', + ['respawn_bleedout_in'] = 'Du kommer att förblöda om ~b~%s:%s~s~\n', + ['respawn_bleedout_prompt'] = 'Håll [~b~E~s~] för att återuppstå', + ['respawn_bleedout_fine'] = 'Håll [~b~E~s~] för att återuppstå, kostar ~g~%s SEK~s~', + ['respawn_bleedout_fine_msg'] = 'Du betalade ~r~%s SEK~s~ för att återuppstå.', + ['distress_send'] = 'Tryck ~b~[G]~s~ för att skicka nödsignal', + ['distress_sent'] = 'Nödsignal har skickats till tillgängliga enheter!', -- Revive - ['revive_help'] = 'återuppliva en spelare', + ['revive_help'] = 'Återuppliva en spelare', -- Item - ['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Akutväska~s~', - ['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~', - ['not_enough_medikit'] = 'du har ingen ~b~Akutväska~s~.', - ['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.', - ['healed'] = 'dina skador har blivit behandlade.', + ['used_medikit'] = 'Du har använt ~y~1x~s~ ~b~Akutväska~s~', + ['used_bandage'] = 'Du har använt ~y~1x~s~ ~b~Bandage~s~', + ['not_enough_medikit'] = 'Du har inte ~b~Akutväska~s~.', + ['not_enough_bandage'] = 'Du har inte ~b~Bandage~s~.', + ['healed'] = 'Du har blivit behandlad.', -- Blips - ['blip_hospital'] = 'sjukhus', - ['blip_dead'] = 'medvetslös människa', + ['blip_hospital'] = 'Sjukhus', + ['blip_dead'] = 'Medvetslös spelare', } diff --git a/[esx_addons]/esx_animations/fxmanifest.lua b/[esx_addons]/esx_animations/fxmanifest.lua index 1897459b..70fd794c 100644 --- a/[esx_addons]/esx_animations/fxmanifest.lua +++ b/[esx_addons]/esx_animations/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Animations' -version '1.6.0' +version '1.6.5' client_scripts { '@es_extended/imports.lua', diff --git a/[esx_addons]/esx_atm/fxmanifest.lua b/[esx_addons]/esx_atm/fxmanifest.lua index a464c619..bae5d469 100644 --- a/[esx_addons]/esx_atm/fxmanifest.lua +++ b/[esx_addons]/esx_atm/fxmanifest.lua @@ -4,35 +4,20 @@ game 'gta5' description 'ESX Atm' -version '1.6.0' +version '1.6.5' -shared_script '@es_extended/imports.lua' +shared_scripts { + '@es_extended/imports.lua', + '@es_extended/locale.lua', + 'locales/*.lua', + 'config.lua' +} server_scripts { - '@es_extended/locale.lua', - 'locales/de.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/cs.lua', - 'config.lua', 'server/main.lua' } client_scripts { - '@es_extended/locale.lua', - 'locales/de.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/cs.lua', - 'config.lua', 'client/main.lua' } diff --git a/[esx_addons]/esx_atm/locales/nl.lua b/[esx_addons]/esx_atm/locales/nl.lua new file mode 100644 index 00000000..0adcdc13 --- /dev/null +++ b/[esx_addons]/esx_atm/locales/nl.lua @@ -0,0 +1,7 @@ +Locales['nl'] = { + ['invalid_amount'] = '~r~Ongeldige hoeveelheid geld~s~', + ['deposit_money'] = '~g~€%s~s~ Gestort', + ['withdraw_money'] = '~g~€%s~s~ Opgenomen', + ['press_e_atm'] = 'Druk op ~INPUT_PICKUP~ om op te nemen of te storten ~g~PIN~s~', + ['atm_blip'] = 'PIN', +} diff --git a/[esx_addons]/esx_atm/locales/sv.lua b/[esx_addons]/esx_atm/locales/sv.lua index 9567b45a..00dd5de5 100644 --- a/[esx_addons]/esx_atm/locales/sv.lua +++ b/[esx_addons]/esx_atm/locales/sv.lua @@ -1,7 +1,7 @@ Locales['sv'] = { ['invalid_amount'] = '~r~Det är en ogiltig summa pengar~s~', - ['deposit_money'] = 'du satte in ~g~$%s~s~', - ['withdraw_money'] = 'du har tagit ut ~g~$%s~s~', - ['press_e_atm'] = 'tryck ~INPUT_PICKUP~ för att komma åt denna ~g~ATM~s~', - ['atm_blip'] = 'bankomat', + ['deposit_money'] = 'Du har satt in ~g~$%s~s~', + ['withdraw_money'] = 'Du har tagit ut ~g~$%s~s~', + ['press_e_atm'] = 'Tryck ~INPUT_PICKUP~ för att komma åt denna ~g~Bankomat~s~', + ['atm_blip'] = 'Bankomat', } diff --git a/[esx_addons]/esx_bankerjob/fxmanifest.lua b/[esx_addons]/esx_bankerjob/fxmanifest.lua index d60a7ca0..d4259110 100644 --- a/[esx_addons]/esx_bankerjob/fxmanifest.lua +++ b/[esx_addons]/esx_bankerjob/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Banker job' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_bankerjob/locales/nl.lua b/[esx_addons]/esx_bankerjob/locales/nl.lua new file mode 100644 index 00000000..79f92a03 --- /dev/null +++ b/[esx_addons]/esx_bankerjob/locales/nl.lua @@ -0,0 +1,18 @@ +Locales['nl'] = { + ['actions'] = 'acties', + ['amount'] = 'bedrag', + ['balance'] = 'saldo', + ['bank'] = 'bank', + ['bill_amount'] = 'rekening bedrag', + ['billing'] = 'rekeningen', + ['customer'] = 'klant', + ['customers'] = 'klanten', + ['deposit'] = 'storten', + ['invalid_amount'] = 'ongedig bedrag', + ['no_player_nearby'] = 'geen speler in de omgeving', + ['press_input_context_to_open_menu'] = 'druk op ~INPUT_CONTEXT~ om het ~g~Bank Menu~s~te openen.', + ['withdraw'] = 'opnemen', + ['boss_actions'] = 'baas acties', + ['phone_receive'] = 'bank klant', + ['phone_label'] = 'bank', +} diff --git a/[esx_addons]/esx_bankerjob/locales/sv.lua b/[esx_addons]/esx_bankerjob/locales/sv.lua index eaef4ade..e56f5808 100644 --- a/[esx_addons]/esx_bankerjob/locales/sv.lua +++ b/[esx_addons]/esx_bankerjob/locales/sv.lua @@ -1,18 +1,18 @@ Locales['sv'] = { - ['actions'] = 'handling', - ['amount'] = 'belopp', - ['balance'] = 'balans', - ['bank'] = 'bank', - ['bill_amount'] = 'räkning belopp', - ['billing'] = 'räkning', - ['customer'] = 'kund', - ['customers'] = 'kunder', - ['deposit'] = 'insättning', - ['invalid_amount'] = 'ogiltig belopp', - ['no_player_nearby'] = 'det hittades inga spelare i närheten.', - ['press_input_context_to_open_menu'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~g~bankmenyn~s~.', - ['withdraw'] = 'ta ut', - ['boss_actions'] = 'chef handlingar', - ['phone_receive'] = 'bank meddelande mottaget', - ['phone_label'] = 'bank', + ['actions'] = 'Handlingar', + ['amount'] = 'Belopp', + ['balance'] = 'Saldo', + ['bank'] = 'Bank', + ['bill_amount'] = 'Räkningsbelopp', + ['billing'] = 'Fakturering', + ['customer'] = 'Kund', + ['customers'] = 'Kunder', + ['deposit'] = 'Insättning', + ['invalid_amount'] = 'Ogiltig belopp', + ['no_player_nearby'] = 'Ingen spelare i närheten', + ['press_input_context_to_open_menu'] = 'Tryck ~INPUT_CONTEXT~ för att öppna ~g~Bankmenyn~s~.', + ['withdraw'] = 'Ta ut', + ['boss_actions'] = 'Chef handlingar', + ['phone_receive'] = 'Bank meddelande mottaget', + ['phone_label'] = 'Bank', } diff --git a/[esx_addons]/esx_barbershop/fxmanifest.lua b/[esx_addons]/esx_barbershop/fxmanifest.lua index a83ae43e..3859ec00 100644 --- a/[esx_addons]/esx_barbershop/fxmanifest.lua +++ b/[esx_addons]/esx_barbershop/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Barber Shop' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_basicneeds/fxmanifest.lua b/[esx_addons]/esx_basicneeds/fxmanifest.lua index 2088dd2d..6e5cf251 100644 --- a/[esx_addons]/esx_basicneeds/fxmanifest.lua +++ b/[esx_addons]/esx_basicneeds/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Basic Needs' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_billing/fxmanifest.lua b/[esx_addons]/esx_billing/fxmanifest.lua index 56ef67ca..dbfbfdfc 100644 --- a/[esx_addons]/esx_billing/fxmanifest.lua +++ b/[esx_addons]/esx_billing/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Billing' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_boat/fxmanifest.lua b/[esx_addons]/esx_boat/fxmanifest.lua index 3a8c8fca..0cb962ea 100644 --- a/[esx_addons]/esx_boat/fxmanifest.lua +++ b/[esx_addons]/esx_boat/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Boat' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_boat/locales/nl.lua b/[esx_addons]/esx_boat/locales/nl.lua new file mode 100644 index 00000000..69935cfb --- /dev/null +++ b/[esx_addons]/esx_boat/locales/nl.lua @@ -0,0 +1,31 @@ +Locales['nl'] = { + -- shop + ['boat_shop'] = 'boten winkel', + ['boat_shop_open'] = 'Druk op ~INPUT_CONTEXT~ tom de ~y~boten winkel~s~te openen.', + ['boat_shop_confirm'] = 'Koop %s voor €%s?', + ['boat_shop_bought'] = 'Je hebt een ~y~gekocht~s~een ~b~%s~s~ voor ~g~€%s~s~', + ['boat_shop_nomoney'] = 'Deze boot kan je niet betalen!', + ['confirm_no'] = 'nee', + ['confirm_yes'] = 'ja', + + -- garage + ['garage'] = 'boten garage', + ['garage_open'] = 'Druk op ~INPUT_CONTEXT~ om je ~y~boten garage~s~te openen.', + ['garage_store'] = 'Druk op ~INPUT_CONTEXT~ om je boot op te slaan.', + ['garage_taken'] = 'de boot staat klaar!', + ['garage_stored'] = 'de boot is opgeslagen in je garage!', + ['garage_noboats'] = 'je hebt geen opgeslagen boten! Ga naar de ~y~boten winkel~s~ om er een te kopen.', + ['garage_blocked'] = 'de boot kan er niet uit omdat iets het spawnpunt blokkeerd!', + ['garage_notowner'] = 'je bent geen eigenaar van deze boot!', + + -- license + ['license_menu'] = 'Koop Vaarbewijs?', + ['license_buy_no'] = 'nee', + ['license_buy_yes'] = 'Koop vaarbewijs €%s', + ['license_bought'] = 'je kocht het ~y~Vaar Bewijs~s~ voor ~g~€%s~s~', + ['license_nomoney'] = 'je kan het ~y~Vaar Bewijs~s~niet betalen! ', + + -- blips + ['blip_garage'] = 'boten garage', + ['blip_shop'] = 'boten winkel', +} diff --git a/[esx_addons]/esx_clotheshop/fxmanifest.lua b/[esx_addons]/esx_clotheshop/fxmanifest.lua index a8dd1b89..41e7a38b 100644 --- a/[esx_addons]/esx_clotheshop/fxmanifest.lua +++ b/[esx_addons]/esx_clotheshop/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Clothes Shop' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_cruisecontrol/fxmanifest.lua b/[esx_addons]/esx_cruisecontrol/fxmanifest.lua index e92aa300..c6fa2dee 100644 --- a/[esx_addons]/esx_cruisecontrol/fxmanifest.lua +++ b/[esx_addons]/esx_cruisecontrol/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'CruiseControl System for ESX' -version '1.6.0' +version '1.6.5' dependencies { 'es_extended' diff --git a/[esx_addons]/esx_datastore/fxmanifest.lua b/[esx_addons]/esx_datastore/fxmanifest.lua index 4f948458..aa84426e 100644 --- a/[esx_addons]/esx_datastore/fxmanifest.lua +++ b/[esx_addons]/esx_datastore/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Data Store' -version '1.6.0' +version '1.6.5' server_scripts { '@es_extended/imports.lua', diff --git a/[esx_addons]/esx_dmvschool/fxmanifest.lua b/[esx_addons]/esx_dmvschool/fxmanifest.lua index 433a2fb3..726b5d16 100644 --- a/[esx_addons]/esx_dmvschool/fxmanifest.lua +++ b/[esx_addons]/esx_dmvschool/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX DMV School' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_dmvschool/html/questions_es.js b/[esx_addons]/esx_dmvschool/html/questions_es.js new file mode 100644 index 00000000..efd70570 --- /dev/null +++ b/[esx_addons]/esx_dmvschool/html/questions_es.js @@ -0,0 +1,91 @@ +var tableauQuestion = [ + { + question: "Si vas a 80 km / h, y te aproximas a una zona residencial, debes:", + propositionA: "Acelerar", + propositionB: "Mantienes tu velocidad, si no pasas otros vehículos.", + propositionC: "Frenas", + propositionD: "Mantienes la velocidad", + reponse: "C" + }, + + { + question: "Si está girando a la derecha en un semáforo, pero ve un cruce de peatones, ¿qué hace?", + propositionA: "Pasas del peaton", + propositionB: "Comprueba que no hay otros vehículos alrededor.", + propositionC: "Esperas hasta que el peatón haya cruzado.", + propositionD: "Disparas al peatón y sigues conduciendo.", + reponse: "C" + }, + + { + question: "Sin ninguna indicación previa, la velocidad en una zona residencial es de: __ km / h", + propositionA: "30 km/h", + propositionB: "50 km/h", + propositionC: "40 km/h", + propositionD: "60 km/h", + reponse: "B" + }, + + { + question: "Antes de cada cambio de carril debe:", + propositionA: "Mirar por los espejos", + propositionB: "Comprobar los puntos muertos del vehiculo", + propositionC: "Señalizar tu intención de girar", + propositionD: "Todas las anteriores", + reponse: "D" + }, + + { + question: "¿Qué nivel de alcohol en la sangre se clasifica como conducir bajo los efectos del alcohol?", + propositionA: "0,5", + propositionB: "0,1", + propositionC: "0,8", + propositionD: "0,0", + reponse: "C" + }, + + { + question: "¿Cuándo puedes continuar conduciendo en un semáforo?", + propositionA: "Cuando esta verde", + propositionB: "Cuando no esta cruzando nadie", + propositionC: "Cuando estas en una zona de colegio", + propositionD: "Cuando estas entre un 60 u 80 km/h", + reponse: "A" + }, + + { + question: "Un peatón tiene una señal de no cruzar, ¿qué haces?", + propositionA: "Le dejas cruzar", + propositionB: "Te quedas mirandolo", + propositionC: "Le dices que cruce para que lo puedas atropellar", + propositionD: "Continuas porque tu señal de tráfico esta en verde", + reponse: "D" + }, + + { + question: "¿Que esta permitido cuando adelantas a otro vehículo?", + propositionA: "Lo sigues de cerca para pasarlo más rápido.", + propositionB: "Lo adelantas por la acera si es necesario.", + propositionC: "Conduce por el lado opuesto de la carretera para adelantarlo.", + propositionD: "Lo adelantas rapido", + reponse: "C" + }, + + { + question: "Usted está conduciendo en una carretera que indica una velocidad máxima de 120 km / h. Pero la mayoría de los conductores conducen a 125 km / h, por lo que no debe conducir más rápido que:", + propositionA: "120 km/h", + propositionB: "125 km/h", + propositionC: "130 km/h", + propositionD: "110 km/h", + reponse: "A" + }, + + { + question: "Cuando es superado por otro vehículo, es importante NO:", + propositionA: "Seguir con la misma velocidad", + propositionB: "Comprobar los espejos", + propositionC: "Mirar a otros conductores", + propositionD: "Aumentar la velocidad", + reponse: "D" + }, +] diff --git a/[esx_addons]/esx_dmvschool/html/ui_es.html b/[esx_addons]/esx_dmvschool/html/ui_es.html new file mode 100644 index 00000000..ce2cf51c --- /dev/null +++ b/[esx_addons]/esx_dmvschool/html/ui_es.html @@ -0,0 +1,119 @@ + + + + + + +
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Escuela de Conducción

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Bienvenido a la Escuela de Conducción +

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Todos los ciudadanos de la ciudad deben aprobar su examen antes de poder conducir. +
Tómese su tiempo, responda con sentido común y no conteste al azar. +
+
Examen teórico +
- La prueba teórica cuesta $ 200, esto no se reembolsa si falla la prueba. +
- No tenga miedo, la escuela de conducción acepta crédito, pero tenga cuidado de no entrar en deuda. +
- Si falla la prueba la primera vez, no puede volver a tomarla de inmediato, tendrá que realizarla más adelante. +
+
Examen de Conducir +
- La prueba de conducir cuesta $500, al igual que la prueba de la teoría, este pago no se devolverá si fallas. +
- ¡Asegúrate de estar alerta mientras conduces y de evitar accidentes!

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+ Empezar +
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Progreso

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Progreso

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¡Buen trabajo!

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+
Lo hiciste bien durante el examen. +
+
Puede cerrar esta ventana y tomar la prueba de conducción. +
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+ Cerrar +
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Progress

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Has fallado

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No estabas listo para esta prueba, inténtalo de nuevo más tarde ... +
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+ Cerrar +
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Progress

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+ + + + + + + \ No newline at end of file diff --git a/[esx_addons]/esx_drugs/client/main.lua b/[esx_addons]/esx_drugs/client/main.lua index 04304c16..bfc5cd2f 100644 --- a/[esx_addons]/esx_drugs/client/main.lua +++ b/[esx_addons]/esx_drugs/client/main.lua @@ -32,7 +32,9 @@ end) --drawk marker CreateThread(function() while true do + local Sleep = 1500 if(inRangeMarkerDrugShop) then + Sleep = 0 local coordsMarker = Config.CircleZones.DrugDealer.coords local color = cfgMarker.Color DrawMarker(cfgMarker.Type, coordsMarker.x, coordsMarker.y,coordsMarker.z - 1.0, @@ -40,23 +42,22 @@ CreateThread(function() cfgMarker.Size, color.r,color.g,color.b,color.a, false, true, 2, false, nil, nil, false) end - Wait(0) + Wait(Sleep) end end) --main loop CreateThread(function () while true do - if inZoneDrugShop then - if(not menuOpen) then - ESX.ShowHelpNotification(_U('dealer_prompt'),true) - if IsControlJustPressed(0, 38) then - OpenDrugShop() - end + local Sleep = 1500 + if inZoneDrugShop and not menuOpen then + Sleep = 0 + ESX.ShowHelpNotification(_U('dealer_prompt'),true) + if IsControlJustPressed(0, 38) then + OpenDrugShop() end end - - Wait(15) + Wait(Sleep) end end) diff --git a/[esx_addons]/esx_drugs/client/weed.lua b/[esx_addons]/esx_drugs/client/weed.lua index b31f9685..8becb871 100644 --- a/[esx_addons]/esx_drugs/client/weed.lua +++ b/[esx_addons]/esx_drugs/client/weed.lua @@ -73,7 +73,7 @@ end CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) @@ -86,6 +86,7 @@ CreateThread(function() end if nearbyObject and IsPedOnFoot(playerPed) then + Sleep = 0 if not isPickingUp then ESX.ShowHelpNotification(_U('weed_pickupprompt')) end @@ -114,9 +115,8 @@ CreateThread(function() isPickingUp = false end, 'cannabis') end - else - Wait(500) end + Wait(Sleep) end end) diff --git a/[esx_addons]/esx_drugs/fxmanifest.lua b/[esx_addons]/esx_drugs/fxmanifest.lua index 45e910b1..45782bd6 100644 --- a/[esx_addons]/esx_drugs/fxmanifest.lua +++ b/[esx_addons]/esx_drugs/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Drugs' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_garage/fxmanifest.lua b/[esx_addons]/esx_garage/fxmanifest.lua index 02614ad7..28a0dc29 100644 --- a/[esx_addons]/esx_garage/fxmanifest.lua +++ b/[esx_addons]/esx_garage/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Garage' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_holdup/fxmanifest.lua b/[esx_addons]/esx_holdup/fxmanifest.lua index 1aec4396..52619849 100644 --- a/[esx_addons]/esx_holdup/fxmanifest.lua +++ b/[esx_addons]/esx_holdup/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Holdup' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_joblisting/README.md b/[esx_addons]/esx_joblisting/README.md index 3af12895..ab7707a6 100644 --- a/[esx_addons]/esx_joblisting/README.md +++ b/[esx_addons]/esx_joblisting/README.md @@ -1,34 +1,11 @@ # esx_joblisting -Simple job listing script, you can specify what jobs you want to be whitelisted in db. +Simple job listing/Job Centre script, you can specify what jobs you want to be whitelisted in db. -## Download & Installation +## Legal -### Using [fvm](https://github.com/qlaffont/fvm-installer) -``` -fvm install --save --folder=esx esx-org/esx_joblisting -``` - -### Using Git -``` -cd resources -git clone https://github.com/ESX-Org/esx_joblisting [esx]/esx_joblisting -``` - -### Manually -- Download https://github.com/ESX-Org/esx_joblisting/archive/master.zip -- Put it in the `[esx]` directory - -## Installation -- Import `esx_joblisting.sql` in your database -- Add this in your `server.cfg`: - -``` -start esx_joblisting -``` - -# Legal ### License + esx_joblisting - job listing script Copyright (C) 2015-2022 Jérémie N'gadi diff --git a/[esx_addons]/esx_joblisting/client/main.lua b/[esx_addons]/esx_joblisting/client/main.lua index 811eac57..d21c5a1d 100644 --- a/[esx_addons]/esx_joblisting/client/main.lua +++ b/[esx_addons]/esx_joblisting/client/main.lua @@ -1,13 +1,14 @@ -local menuIsShowed, hasAlreadyEnteredMarker, isInMarker = false, false, false +local menuIsShowed = false function ShowJobListingMenu() + menuIsShowed = true ESX.TriggerServerCallback('esx_joblisting:getJobsList', function(jobs) local elements = {} - for i=1, #jobs, 1 do + for k,v in pairs(jobs) do table.insert(elements, { - label = jobs[i].label, - job = jobs[i].job + label = v.label, + job = k }) end @@ -18,8 +19,10 @@ function ShowJobListingMenu() }, function(data, menu) TriggerServerEvent('esx_joblisting:setJob', data.current.job) ESX.ShowNotification(_U('new_job')) + menuIsShowed = false menu.close() end, function(data, menu) + menuIsShowed = false menu.close() end) @@ -33,7 +36,7 @@ end) -- Activate menu when player is inside marker, and draw markers CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local coords = GetEntityCoords(PlayerPedId()) isInMarker = false @@ -42,23 +45,24 @@ CreateThread(function() local distance = #(coords - Config.Zones[i]) if distance < Config.DrawDistance then + Sleep = 0 DrawMarker(Config.MarkerType, Config.Zones[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ZoneSize.x, Config.ZoneSize.y, Config.ZoneSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false) + else + if menuIsShowed then + ESX.UI.Menu.CloseAll() + menuIsShowed = false + end end if distance < (Config.ZoneSize.x / 2) then - isInMarker = true ESX.ShowHelpNotification(_U('access_job_center')) + if IsControlJustReleased(0, 38) and not menuIsShowed then + ESX.UI.Menu.CloseAll() + ShowJobListingMenu() + end end end - - if isInMarker and not hasAlreadyEnteredMarker then - hasAlreadyEnteredMarker = true - end - - if not isInMarker and hasAlreadyEnteredMarker then - hasAlreadyEnteredMarker = false - TriggerEvent('esx_joblisting:hasExitedMarker') - end + Wait(Sleep) end end) @@ -67,26 +71,14 @@ CreateThread(function() for i=1, #Config.Zones, 1 do local blip = AddBlipForCoord(Config.Zones[i]) - SetBlipSprite (blip, 407) - SetBlipDisplay(blip, 4) - SetBlipScale (blip, 1.2) - SetBlipColour (blip, 27) - SetBlipAsShortRange(blip, true) + SetBlipSprite (blip, Config.Blip.Sprite) + SetBlipDisplay(blip, Config.Blip.Display) + SetBlipScale (blip, Config.Blip.Scale) + SetBlipColour (blip, Config.Blip.Colour) + SetBlipAsShortRange(blip, Config.Blip.ShortRange) BeginTextCommandSetBlipName("STRING") AddTextComponentSubstringPlayerName(_U('job_center')) EndTextCommandSetBlipName(blip) end end) - --- Menu Controls -CreateThread(function() - while true do - Wait(0) - - if IsControlJustReleased(0, 38) and isInMarker and not menuIsShowed then - ESX.UI.Menu.CloseAll() - ShowJobListingMenu() - end - end -end) diff --git a/[esx_addons]/esx_joblisting/config.lua b/[esx_addons]/esx_joblisting/config.lua index 72dbdcb9..a053d362 100644 --- a/[esx_addons]/esx_joblisting/config.lua +++ b/[esx_addons]/esx_joblisting/config.lua @@ -1,12 +1,20 @@ Config = {} Config.DrawDistance = 10.0 -Config.ZoneSize = {x = 3.0, y = 3.0, z = 0.5} -Config.MarkerColor = {r = 100, g = 100, b = 204} -Config.MarkerType = 1 +Config.ZoneSize = {x = 2.7, y = 2.7, z = 0.5} +Config.MarkerColor = {r = 100, g = 200, b = 104} +Config.MarkerType = 27 Config.Locale = 'en' Config.Zones = { - vector3(-265.0, -963.6, 30.2) + vector3(-265.08, -964.1, 30.3) } + +Config.Blip = { + Sprite = 407, + Display = 4, + Scale = 0.9, + Colour = 27, + ShortRange = true +} \ No newline at end of file diff --git a/[esx_addons]/esx_joblisting/fxmanifest.lua b/[esx_addons]/esx_joblisting/fxmanifest.lua index a910652f..e2c73a61 100644 --- a/[esx_addons]/esx_joblisting/fxmanifest.lua +++ b/[esx_addons]/esx_joblisting/fxmanifest.lua @@ -1,42 +1,19 @@ -fx_version 'adamant' - +fx_version 'bodacious' game 'gta5' description 'ESX Job Listing' -version '1.6.0' +version '1.6.5' -shared_script '@es_extended/imports.lua' - -server_scripts { - '@oxmysql/lib/MySQL.lua', +shared_scripts { + '@es_extended/imports.lua', '@es_extended/locale.lua', - 'config.lua', - 'locales/de.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/pl.lua', - 'locales/cs.lua', - 'server/main.lua' + 'locales/*.lua', + 'config.lua' } -client_scripts { - '@es_extended/locale.lua', - 'config.lua', - 'locales/de.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/es.lua', - 'locales/sv.lua', - 'locales/pl.lua', - 'locales/cs.lua', - 'client/main.lua' -} +server_script 'server/main.lua' + +client_script 'client/main.lua' dependency 'es_extended' diff --git a/[esx_addons]/esx_joblisting/server/main.lua b/[esx_addons]/esx_joblisting/server/main.lua index 732010e5..7190ed08 100644 --- a/[esx_addons]/esx_joblisting/server/main.lua +++ b/[esx_addons]/esx_joblisting/server/main.lua @@ -1,32 +1,43 @@ -local availableJobs = {} - -MySQL.ready(function() - MySQL.query('SELECT name, label FROM jobs WHERE whitelisted = @whitelisted', { - ['@whitelisted'] = false - }, function(result) - for i=1, #result, 1 do - table.insert(availableJobs, { - job = result[i].name, - label = result[i].label - }) +function getJobs() + local jobs = ESX.GetJobs() + local availableJobs = {} + for k,v in pairs(jobs) do + print(v.whitelisted) + if v.whitelisted == false then + availableJobs[k] = {label = v.label} end - end) -end) + end + return availableJobs +end ESX.RegisterServerCallback('esx_joblisting:getJobsList', function(source, cb) - cb(availableJobs) + local jobs = getJobs() + cb(jobs) end) +function IsNearCentre(player) + local Ped = GetPlayerPed(player) + local PedCoords = GetEntityCoords(Ped) + local Zones = Config.Zones + + for i=1, #Config.Zones, 1 do + local distance = #(PedCoords - Config.Zones[i]) + + if distance < Config.DrawDistance then + return true + end + end +end + RegisterServerEvent('esx_joblisting:setJob') AddEventHandler('esx_joblisting:setJob', function(job) + local source = source local xPlayer = ESX.GetPlayerFromId(source) + local jobs = getJobs() - if xPlayer then - for k,v in ipairs(availableJobs) do - if v.job == job then - xPlayer.setJob(job, 0) - break - end + if xPlayer and IsNearCentre(source) then + if jobs[job] then + xPlayer.setJob(job, 0) end end end) diff --git a/[esx_addons]/esx_jobs/client/main.lua b/[esx_addons]/esx_jobs/client/main.lua index 53915dc2..5915ba6c 100644 --- a/[esx_addons]/esx_jobs/client/main.lua +++ b/[esx_addons]/esx_jobs/client/main.lua @@ -30,7 +30,6 @@ local vehicleMaxHealth = nil RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) - ESX.PlayerData = xPlayer refreshBlips() end) @@ -230,7 +229,6 @@ function refreshBlips() if ESX.PlayerData.job ~= nil then for jobKey,jobValues in pairs(Config.Jobs) do - if jobKey == ESX.PlayerData.job.name then for zoneKey,zoneValues in pairs(jobValues.Zones) do @@ -245,11 +243,10 @@ function refreshBlips() else _Pos = zoneValues.Pos end - print(_Pos.x) local blip = AddBlipForCoord(_Pos.x, _Pos.y, _Pos.z) SetBlipSprite (blip, jobValues.BlipInfos.Sprite) SetBlipDisplay (blip, 4) - SetBlipScale (blip, 1.2) + SetBlipScale (blip, 0.8) SetBlipCategory(blip, 3) SetBlipColour (blip, jobValues.BlipInfos.Color) SetBlipAsShortRange(blip, true) @@ -301,21 +298,16 @@ end) -- Show top left hint CreateThread(function() - while true do + while hintIsShowed do Wait(0) - - if hintIsShowed then - ESX.ShowHelpNotification(hintToDisplay) - else - Wait(500) - end + ESX.ShowHelpNotification(hintToDisplay) end end) -- Display markers (only if on duty and the player's job ones) CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local zones = {} if ESX.PlayerData.job ~= nil then @@ -332,18 +324,22 @@ CreateThread(function() TriggerEvent("izone:getZoneCenter", v.Zone, function(center) if (not(center == nil)) then if(v.Marker ~= -1 and #(coords - center) < Config.DrawDistance) then + Sleep = 0 DrawMarker(v.Marker, center.x, center.y, center.z - 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end) else - if(v.Marker ~= -1 and #(coords - v.Pos) < Config.DrawDistance) then + local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) + if(v.Marker ~= -1 and #(coords - Pos) < Config.DrawDistance) then + Sleep = 0 DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end end + Wait(Sleep) end end) @@ -363,13 +359,14 @@ end) -- Activate public marker CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local coords = GetEntityCoords(PlayerPedId()) local position = nil local zone = nil for k,v in pairs(Config.PublicZones) do if #(coords - v.Pos) < v.Size.x/2 then + Sleep = 0 isInPublicMarker = true position = v.Teleport zone = v @@ -394,6 +391,7 @@ CreateThread(function() hintIsShowed = false end end + Wait(Sleep) end end) @@ -401,7 +399,7 @@ end) CreateThread(function() while true do - Wait(0) + local Sleep = 1500 if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name ~= 'unemployed' then local zones = nil @@ -425,6 +423,7 @@ CreateThread(function() if v.Zone then TriggerEvent("izone:isPlayerInZone", v.Zone, function(isIn) if isIn then + Sleep = 0 isInMarker = true currentZone = k zone = v @@ -439,7 +438,9 @@ CreateThread(function() end -- Else use radius defined from center else - if #(coords - v.Pos) < v.Size.x then + local Pos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) + if #(coords - Pos) < v.Size.x then + Sleep = 0 isInMarker = true currentZone = k zone = v @@ -509,6 +510,7 @@ CreateThread(function() end end end + Wait(Sleep) end end) diff --git a/[esx_addons]/esx_jobs/fxmanifest.lua b/[esx_addons]/esx_jobs/fxmanifest.lua index 8beb059a..c45248da 100644 --- a/[esx_addons]/esx_jobs/fxmanifest.lua +++ b/[esx_addons]/esx_jobs/fxmanifest.lua @@ -4,58 +4,22 @@ game 'gta5' description 'ESX Jobs' -version '1.6.0' +version '1.6.5' -shared_script '@es_extended/imports.lua' - -server_scripts { +shared_scripts { + '@es_extended/imports.lua', '@es_extended/locale.lua', - 'locales/br.lua', - 'locales/en.lua', - 'locales/es.lua', - 'locales/fi.lua', - 'locales/fr.lua', - 'locales/sv.lua', - 'locales/cs.lua', - 'locales/de.lua', 'config.lua', - - 'jobs/fisherman.lua', - 'jobs/fueler.lua', - 'jobs/lumberjack.lua', - 'jobs/miner.lua', - 'jobs/reporter.lua', - 'jobs/slaughterer.lua', - 'jobs/tailor.lua', - + 'jobs/*.lua', + 'locales/*.lua', +} +server_scripts { + '@oxmysql/lib/MySQL.lua', 'server/main.lua' } client_scripts { - '@es_extended/locale.lua', - 'locales/br.lua', - 'locales/fi.lua', - 'locales/en.lua', - 'locales/es.lua', - 'locales/fr.lua', - 'locales/sv.lua', - 'locales/cs.lua', - 'config.lua', - - 'jobs/fisherman.lua', - 'jobs/fueler.lua', - 'jobs/lumberjack.lua', - 'jobs/miner.lua', - 'jobs/reporter.lua', - 'jobs/slaughterer.lua', - 'jobs/tailor.lua', - 'client/main.lua' } -dependencies { - 'es_extended', - 'esx_addonaccount', - 'skinchanger', - 'esx_skin' -} +dependency 'es_extended' diff --git a/[esx_addons]/esx_jobs/locales/en.lua b/[esx_addons]/esx_jobs/locales/en.lua index aaca224f..2bf8792e 100644 --- a/[esx_addons]/esx_jobs/locales/en.lua +++ b/[esx_addons]/esx_jobs/locales/en.lua @@ -112,4 +112,4 @@ Locales['en'] = { ['dd_clothing'] = 'clothing', ['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.', ['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.', - } +} diff --git a/[esx_addons]/esx_jobs/locales/nl.lua b/[esx_addons]/esx_jobs/locales/nl.lua new file mode 100644 index 00000000..099c99d1 --- /dev/null +++ b/[esx_addons]/esx_jobs/locales/nl.lua @@ -0,0 +1,117 @@ +Locales['nl'] = { + -- Global menus + ['cloakroom'] = 'Kleedkamer', + ['cloak_change'] = 'Druk op ~INPUT_PICKUP~ om je werkkleding aan/uit te doen.', + ['citizen_wear'] = 'Burgerkleding', + ['job_wear'] = 'Werkkleding', + ['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.', + ['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.', + ['foot_work'] = 'Je moet uit een voertuig zijn om te werken', + ['next_point'] = 'Ga naar de volgende stap zodra je klaar bent met deze.', + ['not_your_vehicle'] = 'Dit is niet jou voertuig of je moet de bestuurder zijn.', + ['in_vehicle'] = 'Je moet in een voertuig zitten', + ['wrong_point'] = 'Je bent bij het verkeerde afleverpunt', + ['max_limit'] = 'Je hebt al het maximale ~y~%s~s~ bij je', + ['not_enough'] = 'Je hebt niet genoeg ~y~%s~s~ om het werk te voltooien', + ['spawn_veh'] = 'Pak werkvoertuig', + ['spawn_veh_button'] = 'Druk op ~INPUT_PICKUP~ om je werkvoertuig op te roepen', + ['spawn_truck_button'] = 'Druk op ~INPUT_PICKUP~ om een vrachtwagen te pakken', + ['spawn_blocked'] = 'Een voertuig blokkerd het spawnpoint!', + ['service_vh'] = 'service voertuig', + ['return_vh'] = 'Voertuig terug zetten', + ['return_vh_button'] = 'Druk op ~INPUT_PICKUP~ om het voertuig terug te zetten', + ['delivery_point'] = 'Afleverpunt', + ['delivery'] = 'Afleveren', + ['public_enter'] = 'Druk op ~INPUT_PICKUP~ om het gebouw te betreden', + ['public_leave'] = 'Druk op ~INPUT_PICKUP~ om het gebouw te verlaten', + + -- Lumber Jack job + ['lj_locker_room'] = 'Houthakker kleedkamer', + ['lj_mapblip'] = 'Houthandel', + ['lj_wood'] = 'Hout', + ['lj_pickup'] = 'Druk op ~INPUT_PICKUP~ om hout op te halen', + ['lj_cutwood'] = 'Het hout word gezaagd', + ['lj_cutwood_button'] = 'Druk op ~INPUT_PICKUP~ om het hout te zagen', + ['lj_board'] = 'Plaken', + ['lj_planks'] = 'pakket met planken', + ['lj_cutwood'] = 'hout zagen', + ['lj_pick_boards'] = 'Druk op ~INPUT_PICKUP~ om hout te zagen', + ['lj_deliver_button'] = 'Druk op ~INPUT_PICKUP~ om het hout te leveren', + + -- Fisherman + ['fm_fish_locker'] = 'Vissers kleedkamer', + ['fm_fish'] = 'Vis', + ['fm_fish_area'] = 'Vis gebied', + ['fm_fish_button'] = 'Druk op ~INPUT_PICKUP~ om te beginnen met vissen', + ['fm_spawnboat_title'] = 'Pak een vissersboot', + ['fm_spawnboat'] = 'Druk op ~INPUT_PICKUP~ om de boot op te roepen', + ['fm_boat_title'] = 'boot', + ['fm_boat_return_title'] = 'Boot terugzetten', + ['fm_boat_return_button'] = 'Druk op ~INPUT_PICKUP~ om de boot terug te zetten', + ['fm_deliver_fish'] = 'Druk op ~INPUT_PICKUP~ om de vis af te leveren', + + -- Fuel + ['f_oil_refiner'] = 'Olie transporteur kleedkamer', + ['f_drill_oil'] = 'Olieboor', + ['f_fuel'] = 'Olie', + ['f_drillbutton'] = 'Druk op ~INPUT_PICKUP~ om te beginnen met olie boren', + ['f_fuel_refine'] = 'olie raffineren', + ['f_refine_fuel_button'] = 'Druk op ~INPUT_PICKUP~ om te raffineren', + ['f_fuel_mixture'] = 'mix geraffineerde olie', + ['f_gas'] = 'Brandstof', + ['f_fuel_mixture_button'] = 'Druk op ~INPUT_PICKUP~ om olie te mixen', + ['f_deliver_gas'] = 'Brandstof afleveren', + ['f_deliver_gas_button'] = 'Druk op ~INPUT_PICKUP~ om de brandstof af te leveren', + ['caution_afford'] = 'Je hebt onvoldoende Geld opzak om een voertuig te leasen!', + + -- Miner + ['m_miner_locker'] = 'Kleedkamer', + ['m_rock'] = 'Metaal erts', + ['m_pickrocks'] = 'Druk op ~INPUT_PICKUP~ om erts te verzamelen', + ['m_washrock'] = 'erts verwerken', + ['m_rock_button'] = 'Druk op ~INPUT_PICKUP~ om de erts te verwerken', + ['m_rock_smelting'] = 'erts omsmelten', + ['m_copper'] = 'Koper', + ['m_sell_copper'] = 'Koper verkopen', + ['m_deliver_copper'] = 'druk op ~INPUT_PICKUP~ om Koper te verkopen', + ['m_iron'] = 'Aluminium', + ['m_sell_iron'] = 'Aluminium verkoop', + ['m_deliver_iron'] = 'Drup op ~INPUT_PICKUP~ om Aluminium te verkopen', + ['m_gold'] = 'Goud', + ['m_sell_gold'] = 'Goud verkopen', + ['m_deliver_gold'] = 'Druk op ~INPUT_PICKUP~ om Goud te verkopen', + ['m_diamond'] = 'Diamant', + ['m_sell_diamond'] = 'Diamanten verkopen', + ['m_deliver_diamond'] = 'Druk op ~INPUT_PICKUP~ om Diamant te verkopen', + ['m_melt_button'] = 'Druk op ~INPUT_PICKUP~ om de erts om te smelten', + + -- Reporter + ['reporter_locker'] = 'Kleedkamer', + ['reporter_name'] = 'OmroepZeeland', + ['reporter_garage'] = 'Druk op ~INPUT_PICKUP~ om nara de garage te gaan', + + -- Slaughterer + ['s_slaughter_locker'] = 'Kûppen kleedkamer', + ['s_hen'] = 'Kûppenhok', + ['s_alive_chicken'] = 'Levende Kûppen', + ['s_catch_hen'] = 'Druk op ~INPUT_PICKUP~ om levende Kûppen te vangen', + ['s_slaughtered_chicken'] = 'Kûppen om te verpakken', + ['s_chop_animal'] = 'Druk op ~INPUT_PICKUP~ om de Kûppen te slachten', + ['s_slaughtered'] = 'Slachthuis', + ['s_package'] = 'verpakken', + ['s_packagechicken'] = 'krat met Kûpfilet', + ['s_unpackaged'] = 'Kûppen om te verpakken', + ['s_unpackaged_button'] = 'Druk op ~INPUT_PICKUP~ om de Kûpfilet in de krat te doen', + ['s_deliver'] = 'Druk op ~INPUT_PICKUP~ om de kratten met Kûppen af te leveren', + + -- Dress Designer + ['dd_dress_locker'] = 'kleding ontwerper kleedkamer', + ['dd_wool'] = 'wol', + ['dd_pickup'] = 'Druk op ~INPUT_PICKUP~ om schapenwol te verzamelen', + ['dd_fabric'] = 'kleding stof', + ['dd_makefabric'] = 'Druk op ~INPUT_PICKUP~ om van wol kleding stof te maken', + ['dd_clothing'] = 'Kleding', + ['dd_makeclothing'] = 'Druk op ~INPUT_PICKUP~ om kleding te maken', + ['dd_deliver_clothes'] = 'Druk op ~INPUT_PICKUP~ om kleding af te leveren', +} + \ No newline at end of file diff --git a/[esx_addons]/esx_license/fxmanifest.lua b/[esx_addons]/esx_license/fxmanifest.lua index 8d907995..9bef90a7 100644 --- a/[esx_addons]/esx_license/fxmanifest.lua +++ b/[esx_addons]/esx_license/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX License' -version '1.6.0' +version '1.6.5' server_scripts { '@async/async.lua', diff --git a/[esx_addons]/esx_lscustom/README.md b/[esx_addons]/esx_lscustom/README.md index b569359f..dd0044de 100644 --- a/[esx_addons]/esx_lscustom/README.md +++ b/[esx_addons]/esx_lscustom/README.md @@ -1,34 +1,11 @@ # esx_lscustom ## Requirements + - [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop) -## Download & Installation +## Legal -### Using [fvm](https://github.com/qlaffont/fvm-installer) -``` -fvm install --save --folder=esx esx-org/esx_lscustom -``` - -### Using Git -``` -cd resources -git clone https://github.com/ESX-Org/esx_lscustom [esx]/esx_lscustom -``` - -### Manually -- Download https://github.com/ESX-Org/esx_lscustom/archive/master.zip -- Put it in the `[esx]` directory - -## Installation -- Add this to your `server.cfg`: - -``` -start esx_lscustom -``` - -# Legal -### License esx_lscustoms - The best LS Custom out there for FX Copyright (C) 2015-2022 Jérémie N'gadi diff --git a/[esx_addons]/esx_lscustom/client/main.lua b/[esx_addons]/esx_lscustom/client/main.lua index 237837c6..765463c2 100644 --- a/[esx_addons]/esx_lscustom/client/main.lua +++ b/[esx_addons]/esx_lscustom/client/main.lua @@ -1,12 +1,8 @@ -local Vehicles = {} -local lsMenuIsShowed = false -local isInLSMarker = false -local myCar = {} - +local Vehicles, myCar = {},{} +local lsMenuIsShowed, isInLSMarker = false, false RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) - ESX.PlayerData = xPlayer ESX.PlayerLoaded = true ESX.TriggerServerCallback('esx_lscustom:getVehiclesPrices', function(vehicles) @@ -14,11 +10,6 @@ AddEventHandler('esx:playerLoaded', function(xPlayer) end) end) -RegisterNetEvent('esx:setJob') -AddEventHandler('esx:setJob', function(job) - ESX.PlayerData.job = job -end) - RegisterNetEvent('esx_lscustom:installMod') AddEventHandler('esx_lscustom:installMod', function() local vehicle = GetVehiclePedIsIn(PlayerPedId(), false) @@ -378,7 +369,7 @@ end) -- Activate menu when player is inside marker CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local playerPed = PlayerPedId() if IsPedInAnyVehicle(playerPed, false) then @@ -389,57 +380,37 @@ CreateThread(function() for k,v in pairs(Config.Zones) do local zonePos = vector3(v.Pos.x, v.Pos.y, v.Pos.z) if #(coords - zonePos) < v.Size.x and not lsMenuIsShowed then - isInLSMarker = true + Sleep = 0 ESX.ShowHelpNotification(v.Hint) - break - else - isInLSMarker = false + if IsControlJustReleased(0, 38) then + lsMenuIsShowed = true + + local vehicle = GetVehiclePedIsIn(playerPed, false) + FreezeEntityPosition(vehicle, true) + myCar = ESX.Game.GetVehicleProperties(vehicle) + + ESX.UI.Menu.CloseAll() + GetAction({value = 'main'}) + + -- Prevent Free Tunning Bug + CreateThread(function() + while lsMenuIsShowed do + DisableControlAction(2, 288, true) + DisableControlAction(2, 289, true) + DisableControlAction(2, 170, true) + DisableControlAction(2, 167, true) + DisableControlAction(2, 168, true) + DisableControlAction(2, 23, true) + DisableControlAction(0, 75, true) -- Disable exit vehicle + DisableControlAction(27, 75, true) -- Disable exit vehicle + Wait(0) + end + end) + end end end end - - if IsControlJustReleased(0, 38) and not lsMenuIsShowed and isInLSMarker then - if (ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then - lsMenuIsShowed = true - - local vehicle = GetVehiclePedIsIn(playerPed, false) - FreezeEntityPosition(vehicle, true) - - myCar = ESX.Game.GetVehicleProperties(vehicle) - - ESX.UI.Menu.CloseAll() - GetAction({value = 'main'}) - end - end - - if isInLSMarker and not hasAlreadyEnteredMarker then - hasAlreadyEnteredMarker = true - end - - if not isInLSMarker and hasAlreadyEnteredMarker then - hasAlreadyEnteredMarker = false - end - - end - end -end) - --- Prevent Free Tunning Bug -CreateThread(function() - while true do - Wait(0) - - if lsMenuIsShowed then - DisableControlAction(2, 288, true) - DisableControlAction(2, 289, true) - DisableControlAction(2, 170, true) - DisableControlAction(2, 167, true) - DisableControlAction(2, 168, true) - DisableControlAction(2, 23, true) - DisableControlAction(0, 75, true) -- Disable exit vehicle - DisableControlAction(27, 75, true) -- Disable exit vehicle - else - Wait(500) end + Wait(Sleep) end end) diff --git a/[esx_addons]/esx_lscustom/fxmanifest.lua b/[esx_addons]/esx_lscustom/fxmanifest.lua index d6ec6779..19efd417 100644 --- a/[esx_addons]/esx_lscustom/fxmanifest.lua +++ b/[esx_addons]/esx_lscustom/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX LS Customs' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_mechanicjob/client/main.lua b/[esx_addons]/esx_mechanicjob/client/main.lua index 36dfe516..612c5e31 100644 --- a/[esx_addons]/esx_mechanicjob/client/main.lua +++ b/[esx_addons]/esx_mechanicjob/client/main.lua @@ -771,9 +771,10 @@ end) -- Pop NPC mission vehicle when inside area CreateThread(function() while true do - Wait(0) + local Sleep = 1500 if NPCTargetTowableZone and not NPCHasSpawnedTowable then + Sleep = 0 local coords = GetEntityCoords(PlayerPedId()) local zone = Config.Zones[NPCTargetTowableZone] @@ -789,14 +790,17 @@ CreateThread(function() end if NPCTargetTowableZone and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then + Sleep = 500 local coords = GetEntityCoords(PlayerPedId()) local zone = Config.Zones[NPCTargetTowableZone] if #(coords - zone.Pos) < Config.NPCNextToDistance then + Sleep = 0 ESX.ShowNotification(_U('please_tow')) NPCHasBeenNextToTowable = true end end + Wait(Sleep) end end) @@ -818,31 +822,28 @@ end) -- Display markers CreateThread(function() while true do - Wait(0) + local Sleep = 2000 if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then + Sleep = 500 local coords, letSleep = GetEntityCoords(PlayerPedId()), true for k,v in pairs(Config.Zones) do if v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance then + Sleep = 0 DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false) letSleep = false end end - - if letSleep then - Wait(500) - end - else - Wait(500) end + Wait(Sleep) end end) -- Enter / Exit marker events CreateThread(function() while true do - Wait(0) + local Sleep = 500 if ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then @@ -852,6 +853,7 @@ CreateThread(function() for k,v in pairs(Config.Zones) do if(#(coords - v.Pos) < v.Size.x) then + Sleep = 0 isInMarker = true currentZone = k end @@ -867,8 +869,8 @@ CreateThread(function() HasAlreadyEnteredMarker = false TriggerEvent('esx_mechanicjob:hasExitedMarker', LastZone) end - end + Wait(Sleep) end end) @@ -917,10 +919,8 @@ end) -- Key Controls CreateThread(function() - while true do + while CurrentAction do Wait(0) - - if CurrentAction then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic' then @@ -983,8 +983,6 @@ CreateThread(function() end end end - - end end) AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end) diff --git a/[esx_addons]/esx_mechanicjob/fxmanifest.lua b/[esx_addons]/esx_mechanicjob/fxmanifest.lua index 4d24aeee..dfc4140a 100644 --- a/[esx_addons]/esx_mechanicjob/fxmanifest.lua +++ b/[esx_addons]/esx_mechanicjob/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Mechanic Job' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_multicharacter b/[esx_addons]/esx_multicharacter deleted file mode 160000 index 02352a8e..00000000 --- a/[esx_addons]/esx_multicharacter +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 02352a8e18176cb9f369ba608aab66ccf0311fe0 diff --git a/[esx_addons]/esx_optionalneeds/fxmanifest.lua b/[esx_addons]/esx_optionalneeds/fxmanifest.lua index f5793a9a..2e788e88 100644 --- a/[esx_addons]/esx_optionalneeds/fxmanifest.lua +++ b/[esx_addons]/esx_optionalneeds/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Optional Needs' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_phone/fxmanifest.lua b/[esx_addons]/esx_phone/fxmanifest.lua index 96733393..c7f52a52 100644 --- a/[esx_addons]/esx_phone/fxmanifest.lua +++ b/[esx_addons]/esx_phone/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Phone' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_phone/html/ui.html b/[esx_addons]/esx_phone/html/ui.html index d958ac00..c02e423b 100644 --- a/[esx_addons]/esx_phone/html/ui.html +++ b/[esx_addons]/esx_phone/html/ui.html @@ -19,20 +19,20 @@
- Répertoire + Contacts
-

Aucun contact

+

No contacts

@@ -45,7 +45,7 @@
-

Aucun message

+

No messages

@@ -57,23 +57,23 @@
- - - - + + + +
-
Ajouter - un contact
+
Add a + contact
- - - - + + + +
@@ -87,4 +87,4 @@ - \ No newline at end of file + diff --git a/[esx_addons]/esx_phone/ui_es.html b/[esx_addons]/esx_phone/html/ui_es.html similarity index 100% rename from [esx_addons]/esx_phone/ui_es.html rename to [esx_addons]/esx_phone/html/ui_es.html diff --git a/[esx_addons]/esx_policejob/fxmanifest.lua b/[esx_addons]/esx_policejob/fxmanifest.lua index 60c00cf7..6dd5ac08 100644 --- a/[esx_addons]/esx_policejob/fxmanifest.lua +++ b/[esx_addons]/esx_policejob/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Police Job' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_property/client/main.lua b/[esx_addons]/esx_property/client/main.lua index 0dbdadb0..6b831b9b 100644 --- a/[esx_addons]/esx_property/client/main.lua +++ b/[esx_addons]/esx_property/client/main.lua @@ -860,7 +860,7 @@ CreateThread(function() end if letSleep then - Wait(500) + Wait(1500) end end end) @@ -868,9 +868,9 @@ end) -- Key controls CreateThread(function() while true do - Wait(0) - - if CurrentAction then + local Sleep = 1500 + if CurrentAction then + Sleep = 0 ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) then @@ -890,8 +890,7 @@ CreateThread(function() CurrentAction = nil end - else - Wait(500) - end end + Wait(Sleep) +end end) diff --git a/[esx_addons]/esx_property/config.lua b/[esx_addons]/esx_property/config.lua index 23bd8dc1..e7869012 100644 --- a/[esx_addons]/esx_property/config.lua +++ b/[esx_addons]/esx_property/config.lua @@ -1,6 +1,6 @@ Config = {} -Config.DrawDistance = 100 +Config.DrawDistance = 10.0 Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0} Config.MarkerColor = {r = 102, g = 102, b = 204} Config.RoomMenuMarkerColor = {r = 102, g = 204, b = 102} diff --git a/[esx_addons]/esx_property/fxmanifest.lua b/[esx_addons]/esx_property/fxmanifest.lua index dddedcc2..0ef6d6e9 100644 --- a/[esx_addons]/esx_property/fxmanifest.lua +++ b/[esx_addons]/esx_property/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Property' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_realestateagentjob/client/main.lua b/[esx_addons]/esx_realestateagentjob/client/main.lua index 022a8aeb..2413d022 100644 --- a/[esx_addons]/esx_realestateagentjob/client/main.lua +++ b/[esx_addons]/esx_realestateagentjob/client/main.lua @@ -225,22 +225,24 @@ end) -- Display markers CreateThread(function() while true do - Wait(0) + local Sleep = 1500 local coords = GetEntityCoords(PlayerPedId()) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and #(coords - v.Pos) < Config.DrawDistance) then + Sleep = 0 DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false) end end + Wait(Sleep) end end) -- Enter / Exit marker events CreateThread(function() while true do - Wait(0) + local Sleep = 500 local coords = GetEntityCoords(PlayerPedId()) local isInMarker = false @@ -248,6 +250,7 @@ CreateThread(function() for k,v in pairs(Config.Zones) do if #(coords - v.Pos) < v.Size.x then + Sleep = 0 isInMarker = true currentZone = k end @@ -263,15 +266,14 @@ CreateThread(function() hasAlreadyEnteredMarker = false TriggerEvent('esx_realestateagentjob:hasExitedMarker', LastZone) end + Wait(Sleep) end end) -- Key controls CreateThread(function() - while true do + while CurrentAction do Wait(0) - - if CurrentAction then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) then @@ -281,9 +283,6 @@ CreateThread(function() CurrentAction = nil end - else - Wait(500) - end end end) diff --git a/[esx_addons]/esx_realestateagentjob/fxmanifest.lua b/[esx_addons]/esx_realestateagentjob/fxmanifest.lua index 5201b2c8..1dbccfd7 100644 --- a/[esx_addons]/esx_realestateagentjob/fxmanifest.lua +++ b/[esx_addons]/esx_realestateagentjob/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Real Estate Job' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_rpchat/fxmanifest.lua b/[esx_addons]/esx_rpchat/fxmanifest.lua index 4d8ae670..06774b5d 100644 --- a/[esx_addons]/esx_rpchat/fxmanifest.lua +++ b/[esx_addons]/esx_rpchat/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX RP Chat' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_service/fxmanifest.lua b/[esx_addons]/esx_service/fxmanifest.lua index d271c37c..9f49bd78 100644 --- a/[esx_addons]/esx_service/fxmanifest.lua +++ b/[esx_addons]/esx_service/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Service' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_shops/config.lua b/[esx_addons]/esx_shops/config.lua index c5c86dce..616ce8d5 100644 --- a/[esx_addons]/esx_shops/config.lua +++ b/[esx_addons]/esx_shops/config.lua @@ -21,14 +21,14 @@ Config.Zones = { } }, Pos = { - vector3(373.8, 325.8, 102.5), - vector3(2557.4, 382.2, 107.6), - vector3(-3038.9, 585.9, 6.9), - vector3(-3241.9, 1001.4, 11.8), - vector3(547.4, 2671.7, 41.1), - vector3(1961.4, 3740.6, 31.3), - vector3(2678.9, 3280.6, 54.2), - vector3(1729.2, 6414.1, 34.0) + vector3(373.8, 325.8, 103.5), + vector3(2557.4, 382.2, 108.6), + vector3(-3038.9, 585.9, 7.9), + vector3(-3241.9, 1001.4, 12.8), + vector3(547.4, 2671.7, 42.1), + vector3(1961.4, 3740.6, 32.3), + vector3(2678.9, 3280.6, 55.2), + vector3(1729.2, 6414.1, 35.0) }, Size = 1.0, Type = 59, @@ -51,15 +51,15 @@ Config.Zones = { } }, Pos = { - vector3(1135.8, -982.2, 45.4), - vector3(-1222.9, -906.9, 11.3), - vector3(-1487.5, -379.1, 39.1), - vector3(-2968.2, 390.9, 14.0), - vector3(1166.0, 2708.9, 37.1), - vector3(1392.5, 3604.6, 33.9), - vector3(127.8, -1284.7, 28.2), --StripClub - vector3(-1393.4, -606.6, 29.3), --Tequila la - vector3(-559.9, 287.0, 81.1) --Bahamamas + vector3(1135.8, -982.2, 46.4), + vector3(-1222.9, -906.9, 12.3), + vector3(-1487.5, -379.1, 40.1), + vector3(-2968.2, 390.9, 15.0), + vector3(1166.0, 2708.9, 38.1), + vector3(1392.5, 3604.6, 34.9), + vector3(127.8, -1284.7, 29.2), --StripClub + vector3(-1393.4, -606.6, 30.3), --Tequila la + vector3(-559.9, 287.0, 82.1) --Bahamamas }, Size = 1.0, Type = 59, @@ -82,11 +82,11 @@ Config.Zones = { } }, Pos = { - vector3(-48.5, -1757.5, 28.4), - vector3(1163.3, -323.8, 68.2), - vector3(-707.5, -914.2, 18.2), - vector3(-1820.5, 792.5, 137.1), - vector3(1698.3, 4924.4, 41.0) + vector3(-48.5, -1757.5, 29.4), + vector3(1163.3, -323.8, 69.2), + vector3(-707.5, -914.2, 19.2), + vector3(-1820.5, 792.5, 138.1), + vector3(1698.3, 4924.4, 42.0) }, Size = 1.0, Type = 59, @@ -95,3 +95,4 @@ Config.Zones = { ShowMarker = true } } + diff --git a/[esx_addons]/esx_shops/esx_shops.sql b/[esx_addons]/esx_shops/esx_shops.sql new file mode 100644 index 00000000..891ef747 --- /dev/null +++ b/[esx_addons]/esx_shops/esx_shops.sql @@ -0,0 +1,10 @@ +USE `es_extended`; + +CREATE TABLE `shops` ( + `id` int(11) NOT NULL AUTO_INCREMENT, + `store` varchar(100) NOT NULL, + `item` varchar(100) NOT NULL, + `price` int(11) NOT NULL, + + PRIMARY KEY (`id`) +); \ No newline at end of file diff --git a/[esx_addons]/esx_shops/fxmanifest.lua b/[esx_addons]/esx_shops/fxmanifest.lua index 9aebaf69..fdf23909 100644 --- a/[esx_addons]/esx_shops/fxmanifest.lua +++ b/[esx_addons]/esx_shops/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Shops' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_sit/config.lua b/[esx_addons]/esx_sit/config.lua index 45ff65b6..a00bc82c 100644 --- a/[esx_addons]/esx_sit/config.lua +++ b/[esx_addons]/esx_sit/config.lua @@ -12,7 +12,7 @@ Config.Interactables = { 'prop_bench_04', 'prop_bench_05', 'prop_bench_06', - 'prop_bench_05', + 'prop_bench_07', 'prop_bench_08', 'prop_bench_09', 'prop_bench_10', @@ -30,7 +30,7 @@ Config.Interactables = { 'prop_chair_04b', 'prop_chair_05', 'prop_chair_06', - 'prop_chair_05', + 'prop_chair_07', 'prop_chair_08', 'prop_chair_09', 'prop_chair_10', diff --git a/[esx_addons]/esx_sit/fxmanifest.lua b/[esx_addons]/esx_sit/fxmanifest.lua index 630b2898..2e971618 100644 --- a/[esx_addons]/esx_sit/fxmanifest.lua +++ b/[esx_addons]/esx_sit/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Sit' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_sit/lists/seat.lua b/[esx_addons]/esx_sit/lists/seat.lua index 6cb5df31..c54f51b2 100644 --- a/[esx_addons]/esx_sit/lists/seat.lua +++ b/[esx_addons]/esx_sit/lists/seat.lua @@ -32,7 +32,7 @@ Config.Sitable = { prop_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, prop_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, prop_chair_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, - prop_chair_057 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, + prop_chair_07 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, prop_chair_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, prop_chair_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, prop_chair_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}, diff --git a/[esx_addons]/esx_society/fxmanifest.lua b/[esx_addons]/esx_society/fxmanifest.lua index 43769fd6..79fe1448 100644 --- a/[esx_addons]/esx_society/fxmanifest.lua +++ b/[esx_addons]/esx_society/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Society' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_status/fxmanifest.lua b/[esx_addons]/esx_status/fxmanifest.lua index d4ebd2c7..68bd5b3f 100644 --- a/[esx_addons]/esx_status/fxmanifest.lua +++ b/[esx_addons]/esx_status/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Status' -version '1.6.0' +version '1.6.5' lua54 'yes' diff --git a/[esx_addons]/esx_taxijob/client/main.lua b/[esx_addons]/esx_taxijob/client/main.lua index ff7c4571..6ff23355 100644 --- a/[esx_addons]/esx_taxijob/client/main.lua +++ b/[esx_addons]/esx_taxijob/client/main.lua @@ -495,10 +495,9 @@ end) -- Enter / Exit marker events, and draw markers CreateThread(function() - while true do + while ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' do Wait(0) - if ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then local coords = GetEntityCoords(PlayerPedId()) local isInMarker, letSleep, currentZone = false, true @@ -529,20 +528,14 @@ CreateThread(function() if letSleep then Wait(500) end - else - Wait(1000) - end end end) -- Taxi Job CreateThread(function() - while true do - + while OnJob do Wait(0) - local playerPed = PlayerPedId() - - if OnJob then + local playerPed = PlayerPedId() if CurrentCustomer == nil then DrawSub(_U('drive_search_pass'), 5000) @@ -695,9 +688,6 @@ CreateThread(function() else DrawSub(_U('return_to_veh'), 5000) end - end - else - Wait(500) end end end) @@ -717,10 +707,8 @@ end) -- Key Controls CreateThread(function() - while true do + while CurrentAction and not ESX.PlayerData.dead do Wait(0) - - if CurrentAction and not ESX.GetPlayerData().dead then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then @@ -737,7 +725,6 @@ CreateThread(function() CurrentAction = nil end end - end end) RegisterCommand('taximenu', function() if not ESX.GetPlayerData().dead and Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then diff --git a/[esx_addons]/esx_taxijob/fxmanifest.lua b/[esx_addons]/esx_taxijob/fxmanifest.lua index b2e67b5f..54e4ea72 100644 --- a/[esx_addons]/esx_taxijob/fxmanifest.lua +++ b/[esx_addons]/esx_taxijob/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Taxi Job' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_vehicleshop/fxmanifest.lua b/[esx_addons]/esx_vehicleshop/fxmanifest.lua index f87595e3..82c483c0 100644 --- a/[esx_addons]/esx_vehicleshop/fxmanifest.lua +++ b/[esx_addons]/esx_vehicleshop/fxmanifest.lua @@ -6,7 +6,7 @@ lua54 'yes' description 'ESX Vehicle Shop' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/esx_vehicleshop/locales/es.lua b/[esx_addons]/esx_vehicleshop/locales/es.lua index 7b4b8f7f..cfc01aff 100644 --- a/[esx_addons]/esx_vehicleshop/locales/es.lua +++ b/[esx_addons]/esx_vehicleshop/locales/es.lua @@ -1,13 +1,13 @@ Locales['es'] = { -- global menus - ['not_enough_in_society'] = 'No hay mas de ese item en la socieda!', + ['not_enough_in_society'] = 'No hay mas de ese item en la sociedad!', ['player_cannot_hold'] = '~r~no~s~ tienes ~y~suficiente espacio~s~ en tu inventario!', - ['vehicle_belongs'] = 'a vehicle with plate ~y~%s~s~ now belongs to ~b~you~s~', + ['vehicle_belongs'] = 'un vehiculo con matricula ~y~%s~s~ ahora es ~b~tuyo~s~', ['broke_company'] = 'No hay dinero en la compañía', ['license_missing'] = 'no tenes licencia de conducir!', ['buy_vehicle_shop'] = 'queres comprar %s por $%s?', ['buy_vehicle'] = 'comprar vehiculo', - ['car_dealer'] = 'Vendedor de autosship', + ['car_dealer'] = 'Concesionario', ['shop_awaiting_model'] = 'El vehiculo esta cargando, por favor espera', ['create_bill'] = 'crear factura', ['dealer_boss'] = 'Vendedor de autos - Boss', @@ -29,7 +29,7 @@ Locales['es'] = { ['pop_vehicle'] = 'Poner vehiculo a la venta', ['rent_vehicle'] = 'Vendedor de autos - Vehiculos para rentar', ['return_provider_menu'] = 'Vendedor de autos - Devolver a proveedor', - ['rental_amount'] = 'rental amount', + ['rental_amount'] = 'Cantidad de renta', ['sell_menu'] = 'Presiona ~INPUT_CONTEXT~ para vender tu ~y~%s~s~ por ~g~$%s~s~', ['set_vehicle_owner_rent'] = 'Alquilar vehiculo', ['set_vehicle_owner_sell'] = 'Vender vehiculo', @@ -37,7 +37,7 @@ Locales['es'] = { ['generic_shopitem'] = '$%s', ['vehicle_dealer'] = 'Vehiculo - Vendedor de autos', ['vehicle_menu'] = 'Presiona ~INPUT_CONTEXT~ to give back the rented vehicle', - ['vehicle_purchased'] = 'you bought a vehicle', + ['vehicle_purchased'] = 'has comprado un vehiculo', ['vehicle_set_owned'] = 'el vehiculo ~y~%s~s~ fue asignado a ~b~%s~s~', ['vehicle_set_rented'] = 'el vehiculo ~y~%s~s~ fue rentado a ~b~%s~s~', ['vehicle_sold_for'] = 'el ~b~%s~s~ fue ~y~vendido~s~ por ~g~$%s~s~', diff --git a/[esx_addons]/esx_voice/fxmanifest.lua b/[esx_addons]/esx_voice/fxmanifest.lua index a8e2697a..9ffc0aeb 100644 --- a/[esx_addons]/esx_voice/fxmanifest.lua +++ b/[esx_addons]/esx_voice/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Voice Controller' -version '1.6.0' +version '1.6.5' client_scripts { '@es_extended/imports.lua', diff --git a/[esx_addons]/esx_voice/locales/sv.lua b/[esx_addons]/esx_voice/locales/sv.lua index c5c716e9..67a85af5 100644 --- a/[esx_addons]/esx_voice/locales/sv.lua +++ b/[esx_addons]/esx_voice/locales/sv.lua @@ -1,6 +1,6 @@ Locales ['sv'] = { ['voice'] = '~y~Röst: ~s~%s', - ['normal'] = 'prata', - ['shout'] = 'skrik', - ['whisper'] = 'viska', + ['normal'] = 'Prata', + ['shout'] = 'Skrik', + ['whisper'] = 'Viska', } diff --git a/[esx_addons]/esx_weaponshop/README.md b/[esx_addons]/esx_weaponshop/README.md index 827916e4..b6e29da8 100644 --- a/[esx_addons]/esx_weaponshop/README.md +++ b/[esx_addons]/esx_weaponshop/README.md @@ -2,33 +2,7 @@ ESX Weapon Shop adds.. well you guessed it - weapon shops to the already existing shops in the world. -## Download & Installation - -### Using [fvm](https://github.com/qlaffont/fvm-installer) -``` -fvm install --save --folder=esx esx-org/esx_weaponshop -``` - -### Using Git -``` -cd resources -git clone https://github.com/ESX-Org/esx_weaponshop.git [esx]/esx_weaponshop -``` - -### Manually -- Download https://github.com/ESX-Org/esx_weaponshop/archive/master.zip -- Put it in the `[esx]` directory - -## Installation -- Import `esx_weaponshop.sql` in your database -- Add this to your `server.cfg`: - -``` -start esx_weaponshop -``` - # Legal -### License esx_weaponshop - Legal and illegal weapon shops Copyright (C) 2015-2022 Jérémie N'gadi diff --git a/[esx_addons]/esx_weaponshop/client/main.lua b/[esx_addons]/esx_weaponshop/client/main.lua index d494ba0f..2b0b2930 100644 --- a/[esx_addons]/esx_weaponshop/client/main.lua +++ b/[esx_addons]/esx_weaponshop/client/main.lua @@ -5,19 +5,6 @@ local CurrentActionMsg = '' local CurrentActionData = {} local ShopOpen = false -ESX.TriggerServerCallback('esx_weaponshop:getShop', function(shopItems) - for k,v in pairs(shopItems) do - Config.Zones[k].Items = v - end -end) - -RegisterNetEvent('esx_weaponshop:sendShop') -AddEventHandler('esx_weaponshop:sendShop', function(shopItems) - for k,v in pairs(shopItems) do - Config.Zones[k].Items = v - end -end) - function OpenBuyLicenseMenu(zone) ESX.UI.Menu.CloseAll() @@ -48,11 +35,12 @@ function OpenShopMenu(zone) for i=1, #Config.Zones[zone].Items, 1 do local item = Config.Zones[zone].Items[i] + item.label = ESX.GetWeaponLabel(item.name) table.insert(elements, { label = ('%s - %s'):format(item.label, _U('shop_menu_item', ESX.Math.GroupDigits(item.price))), price = item.price, - weaponName = item.item + weaponName = item.name }) end @@ -95,7 +83,6 @@ function DisplayBoughtScaleform(weaponName, price) ScaleformMovieMethodAddParamInt(GetHashKey(weaponName)) ScaleformMovieMethodAddParamTextureNameString('') ScaleformMovieMethodAddParamInt(100) - EndScaleformMovieMethod() PlaySoundFrontend(-1, 'WEAPON_PURCHASE', 'HUD_AMMO_SHOP_SOUNDSET', false) @@ -110,19 +97,6 @@ function DisplayBoughtScaleform(weaponName, price) end) end -AddEventHandler('esx_weaponshop:hasEnteredMarker', function(zone) - if zone == 'GunShop' or zone == 'BlackWeashop' then - CurrentAction = 'shop_menu' - CurrentActionMsg = _U('shop_menu_prompt') - CurrentActionData = { zone = zone } - end -end) - -AddEventHandler('esx_weaponshop:hasExitedMarker', function(zone) - CurrentAction = nil - ESX.UI.Menu.CloseAll() -end) - AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then if ShopOpen then @@ -140,7 +114,7 @@ CreateThread(function() SetBlipSprite (blip, 110) SetBlipDisplay(blip, 4) - SetBlipScale (blip, 1.0) + SetBlipScale (blip, 0.8) SetBlipColour (blip, 81) SetBlipAsShortRange(blip, true) @@ -163,69 +137,28 @@ CreateThread(function() for i = 1, #v.Locations, 1 do if (Config.Type ~= -1 and #(coords - v.Locations[i]) < Config.DrawDistance) then Sleep = 0 + ESX.ShowHelpNotification(_U('shop_menu_prompt')) + + if IsControlJustReleased(0, 38) then + if Config.LicenseEnable and v.Legal then + ESX.TriggerServerCallback('esx_license:checkLicense', function(hasWeaponLicense) + if hasWeaponLicense then + OpenShopMenu(k) + else + OpenBuyLicenseMenu(k) + end + end, GetPlayerServerId(PlayerId()), 'weapon') + else + OpenShopMenu(k) + end + end DrawMarker(Config.Type, v.Locations[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false) - end - end - end - Wait(Sleep) - end -end) - --- Enter / Exit marker events -CreateThread(function() - while true do - local Sleep = 1000 - - local coords = GetEntityCoords(PlayerPedId()) - local isInMarker, currentZone = false, nil - - for k,v in pairs(Config.Zones) do - for i=1, #v.Locations, 1 do - if #(coords - v.Locations[i]) < Config.Size.x then - Sleep = 0 - isInMarker, ShopItems, currentZone, LastZone = true, v.Items, k, k - end - end - end - if isInMarker and not HasAlreadyEnteredMarker then - HasAlreadyEnteredMarker = true - TriggerEvent('esx_weaponshop:hasEnteredMarker', currentZone) - end - - if not isInMarker and HasAlreadyEnteredMarker then - HasAlreadyEnteredMarker = false - TriggerEvent('esx_weaponshop:hasExitedMarker', LastZone) - end - Wait(Sleep) - end -end) - --- Key Controls -CreateThread(function() - while true do - local Sleep = 1500 - - if CurrentAction ~= nil then - Sleep = 0 - ESX.ShowHelpNotification(CurrentActionMsg) - - if IsControlJustReleased(0, 38) then - - if CurrentAction == 'shop_menu' then - if Config.LicenseEnable and Config.Zones[CurrentActionData.zone].Legal then - ESX.TriggerServerCallback('esx_license:checkLicense', function(hasWeaponLicense) - if hasWeaponLicense then - OpenShopMenu(CurrentActionData.zone) - else - OpenBuyLicenseMenu(CurrentActionData.zone) - end - end, GetPlayerServerId(PlayerId()), 'weapon') - else - OpenShopMenu(CurrentActionData.zone) + else + if ShopOpen then + ESX.UI.Menu.CloseAll() + ShopOpen = false end end - - CurrentAction = nil end end Wait(Sleep) diff --git a/[esx_addons]/esx_weaponshop/config.lua b/[esx_addons]/esx_weaponshop/config.lua index 63a3b425..33da63f4 100644 --- a/[esx_addons]/esx_weaponshop/config.lua +++ b/[esx_addons]/esx_weaponshop/config.lua @@ -1,6 +1,6 @@ Config = {} -Config.DrawDistance = 10 +Config.DrawDistance = 10.0 Config.Size = { x = 1.5, y = 1.5, z = 0.5 } Config.Color = { r = 0, g = 128, b = 255 } Config.Type = 1 @@ -16,7 +16,76 @@ Config.Zones = { GunShop = { Legal = true, - Items = {}, + Items = { + { + name = "WEAPON_PISTOL", + price = 500 + }, + { + name = "WEAPON_FLASHLIGHT", + price = 70 + }, + { + name = "WEAPON_MACHETE", + price = 110 + }, + { + name = "WEAPON_NIGHTSTICK", + price = 150 + }, + { + name = "WEAPON_BAT", + price = 50 + }, + { + name = "WEAPON_STUNGUN", + price = 60 + }, + { + name = "WEAPON_MICROSMG", + price = 1700 + }, + { + name = "WEAPON_ASSAULTRIFLE", + price = 11000 + }, + { + name = "WEAPON_STUNGUN", + price = 60 + }, + { + name = "WEAPON_SPECIALCARBINE", + price = 15000 + }, + { + name = "WEAPON_SNIPERRIFLE", + price = 24000 + }, + { + name = "WEAPON_FIREWORK", + price = 21000 + }, + { + name = "WEAPON_GRENADE", + price = 700 + }, + { + name = "WEAPON_BZGAS", + price = 200 + }, + { + name = "WEAPON_FIREEXTINGUISHER", + price = 100 + }, + { + name = "WEAPON_BALL", + price = 30 + }, + { + name = "WEAPON_SMOKEGRENADE", + price = 100 + }, + }, Locations = { vector3(-662.1, -935.3, 20.8), vector3(810.2, -2157.3, 28.6), @@ -32,10 +101,78 @@ Config.Zones = { BlackWeashop = { Legal = false, - Items = {}, + Items = { + { + name = "WEAPON_PISTOL", + price = 500 + }, + { + name = "WEAPON_FLASHLIGHT", + price = 70 + }, + { + name = "WEAPON_MACHETE", + price = 110 + }, + { + name = "WEAPON_NIGHTSTICK", + price = 150 + }, + { + name = "WEAPON_BAT", + price = 50 + }, + { + name = "WEAPON_STUNGUN", + price = 60 + }, + { + name = "WEAPON_MICROSMG", + price = 1700 + }, + { + name = "WEAPON_ASSAULTRIFLE", + price = 11000 + }, + { + name = "WEAPON_STUNGUN", + price = 60 + }, + { + name = "WEAPON_SPECIALCARBINE", + price = 15000 + }, + { + name = "WEAPON_SNIPERRIFLE", + price = 24000 + }, + { + name = "WEAPON_FIREWORK", + price = 21000 + }, + { + name = "WEAPON_GRENADE", + price = 700 + }, + { + name = "WEAPON_BZGAS", + price = 200 + }, + { + name = "WEAPON_FIREEXTINGUISHER", + price = 100 + }, + { + name = "WEAPON_BALL", + price = 30 + }, + { + name = "WEAPON_SMOKEGRENADE", + price = 100 + }, + }, Locations = { vector3(-1306.2, -394.0, 35.6) } } - } diff --git a/[esx_addons]/esx_weaponshop/esx_weaponshop.sql b/[esx_addons]/esx_weaponshop/esx_weaponshop.sql index 9f866ec5..7f46bb4f 100644 --- a/[esx_addons]/esx_weaponshop/esx_weaponshop.sql +++ b/[esx_addons]/esx_weaponshop/esx_weaponshop.sql @@ -1,58 +1,5 @@ USE `es_extended`; -CREATE TABLE `weashops` ( - `id` int(11) NOT NULL AUTO_INCREMENT, - `zone` varchar(255) NOT NULL, - `item` varchar(255) NOT NULL, - `price` int(11) NOT NULL, - - PRIMARY KEY (`id`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; - - INSERT INTO `licenses` (`type`, `label`) VALUES - ('weapon', "Permis de port d'arme") -; - -INSERT INTO `weashops` (`zone`, `item`, `price`) VALUES - ('GunShop','WEAPON_PISTOL', 300), - ('BlackWeashop','WEAPON_PISTOL', 500), - ('GunShop', 'WEAPON_FLASHLIGHT', 60), - ('BlackWeashop', 'WEAPON_FLASHLIGHT', 70), - ('GunShop', 'WEAPON_MACHETE', 90), - ('BlackWeashop', 'WEAPON_MACHETE', 110), - ('GunShop', 'WEAPON_NIGHTSTICK', 150), - ('BlackWeashop', 'WEAPON_NIGHTSTICK', 150), - ('GunShop', 'WEAPON_BAT', 100), - ('BlackWeashop', 'WEAPON_BAT', 100), - ('GunShop', 'WEAPON_STUNGUN', 50), - ('BlackWeashop', 'WEAPON_STUNGUN', 50), - ('GunShop', 'WEAPON_MICROSMG', 1400), - ('BlackWeashop', 'WEAPON_MICROSMG', 1700), - ('GunShop', 'WEAPON_PUMPSHOTGUN', 3400), - ('BlackWeashop', 'WEAPON_PUMPSHOTGUN', 3500), - ('GunShop', 'WEAPON_ASSAULTRIFLE', 10000), - ('BlackWeashop', 'WEAPON_ASSAULTRIFLE', 11000), - ('GunShop', 'WEAPON_SPECIALCARBINE', 15000), - ('BlackWeashop', 'WEAPON_SPECIALCARBINE', 16500), - ('GunShop', 'WEAPON_SNIPERRIFLE', 22000), - ('BlackWeashop', 'WEAPON_SNIPERRIFLE', 24000), - ('GunShop', 'WEAPON_FIREWORK', 18000), - ('BlackWeashop', 'WEAPON_FIREWORK', 20000), - ('GunShop', 'WEAPON_GRENADE', 500), - ('BlackWeashop', 'WEAPON_GRENADE', 650), - ('GunShop', 'WEAPON_BZGAS', 200), - ('BlackWeashop', 'WEAPON_BZGAS', 350), - ('GunShop', 'WEAPON_FIREEXTINGUISHER', 100), - ('BlackWeashop', 'WEAPON_FIREEXTINGUISHER', 100), - ('GunShop', 'WEAPON_BALL', 50), - ('BlackWeashop', 'WEAPON_BALL', 50), - ('GunShop', 'WEAPON_SMOKEGRENADE', 100), - ('BlackWeashop', 'WEAPON_SMOKEGRENADE', 100), - ('BlackWeashop', 'WEAPON_APPISTOL', 1100), - ('BlackWeashop', 'WEAPON_CARBINERIFLE', 12000), - ('BlackWeashop', 'WEAPON_HEAVYSNIPER', 30000), - ('BlackWeashop', 'WEAPON_MINIGUN', 45000), - ('BlackWeashop', 'WEAPON_RAILGUN', 50000), - ('BlackWeashop', 'WEAPON_STICKYBOMB', 500) + ('weapon', "Weapon licence") ; diff --git a/[esx_addons]/esx_weaponshop/fxmanifest.lua b/[esx_addons]/esx_weaponshop/fxmanifest.lua index 65e74b5e..3e038edc 100644 --- a/[esx_addons]/esx_weaponshop/fxmanifest.lua +++ b/[esx_addons]/esx_weaponshop/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Weapon Shop' -version '1.6.0' +version '1.6.5' shared_scripts { '@es_extended/imports.lua', @@ -14,7 +14,6 @@ shared_scripts { } server_scripts { - '@oxmysql/lib/MySQL.lua', 'server/main.lua' } diff --git a/[esx_addons]/esx_weaponshop/locales/sv.lua b/[esx_addons]/esx_weaponshop/locales/sv.lua index 57da682d..4ca921b9 100644 --- a/[esx_addons]/esx_weaponshop/locales/sv.lua +++ b/[esx_addons]/esx_weaponshop/locales/sv.lua @@ -1,13 +1,13 @@ Locales ['sv'] = { - ['buy_license'] = 'vill du köpa ett vapenlicens?', + ['buy_license'] = 'Köpa vapenlicens?', ['yes'] = '%s', - ['no'] = 'nej tack', - ['weapon_bought'] = 'köpt för %s SEK', - ['not_enough_black'] = 'du har inte tillräckligt med svarta pengar', - ['not_enough'] = 'du har inte råd för detta', - ['already_owned'] = 'du äger redan detta vapen!', - ['shop_menu_title'] = 'vapenaffär', - ['shop_menu_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~vapenaffären~s~.', + ['no'] = 'Nej', + ['weapon_bought'] = 'Köpt för %s SEK', + ['not_enough_black'] = 'Du har inte tillräckligt med svarta pengar', + ['not_enough'] = 'Du har inte tillräckligt med pengar', + ['already_owned'] = 'Du äger redan det här vapnet!', + ['shop_menu_title'] = 'Vapenaffär', + ['shop_menu_prompt'] = 'Tryck ~INPUT_CONTEXT~ för att komma åt ~y~vapenaffären~s~.', ['shop_menu_item'] = '%s SEK', - ['map_blip'] = 'vapenaffär', + ['map_blip'] = 'Vapenaffär', } diff --git a/[esx_addons]/esx_weaponshop/server/main.lua b/[esx_addons]/esx_weaponshop/server/main.lua index 2f19e15b..969558ae 100644 --- a/[esx_addons]/esx_weaponshop/server/main.lua +++ b/[esx_addons]/esx_weaponshop/server/main.lua @@ -1,28 +1,3 @@ -local shopItems = {} - -MySQL.ready(function() - - MySQL.query('SELECT * FROM weashops', function(result) - for i=1, #result, 1 do - if shopItems[result[i].zone] == nil then - shopItems[result[i].zone] = {} - end - - table.insert(shopItems[result[i].zone], { - item = result[i].item, - price = result[i].price, - label = ESX.GetWeaponLabel(result[i].item) - }) - end - - TriggerClientEvent('esx_weaponshop:sendShop', -1, shopItems) - end) - -end) - -ESX.RegisterServerCallback('esx_weaponshop:getShop', function(source, cb) - cb(shopItems) -end) ESX.RegisterServerCallback('esx_weaponshop:buyLicense', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) @@ -77,13 +52,16 @@ ESX.RegisterServerCallback('esx_weaponshop:buyWeapon', function(source, cb, weap end) function GetPrice(weaponName, zone) - local price = MySQL.scalar.await('SELECT price FROM weashops WHERE zone = @zone AND item = @item', { - ['@zone'] = zone, - ['@item'] = weaponName - }) + local weapon = nil + for k,v in pairs(Config.Zones[zone].items) do + if v.name == weaponName then + weapon = v + break + end + end - if price then - return price + if weapon then + return v.price else return 0 end diff --git a/[esx_addons]/esx_whitelist/README.md b/[esx_addons]/esx_whitelist/README.md index a6a9cf72..9ea7a128 100644 --- a/[esx_addons]/esx_whitelist/README.md +++ b/[esx_addons]/esx_whitelist/README.md @@ -1,32 +1,6 @@ # esx_whitelist -## Download & Installation - -### Using [fvm](https://github.com/qlaffont/fvm-installer) -``` -fvm install --save --folder=esx esx-org/esx_whitelist -``` - -### Using Git -``` -cd resources -git clone https://github.com/ESX-Org/esx_whitelist [esx]/esx_whitelist -``` - -### Manually -- Download https://github.com/ESX-Org/esx_whitelist/archive/master.zip -- Put it in the `[esx]` directory - -## Installation -- Import `esx_whitelist.sql` to your database -- Add this in your `server.cfg`: - -``` -start esx_whitelist -``` - # Legal -### License esx_whitelist - Whitelist script Copyright (C) 2015-2022 Jérémie N'gadi diff --git a/[esx_addons]/esx_whitelist/esx_whitelist.sql b/[esx_addons]/esx_whitelist/esx_whitelist.sql deleted file mode 100644 index 68bcf92a..00000000 --- a/[esx_addons]/esx_whitelist/esx_whitelist.sql +++ /dev/null @@ -1,8 +0,0 @@ -USE `es_extended`; - -CREATE TABLE `whitelist` ( - `identifier` varchar(60) NOT NULL, - - PRIMARY KEY (`identifier`) -) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci; - diff --git a/[esx_addons]/esx_whitelist/fxmanifest.lua b/[esx_addons]/esx_whitelist/fxmanifest.lua index 8c6515e6..1ea8d736 100644 --- a/[esx_addons]/esx_whitelist/fxmanifest.lua +++ b/[esx_addons]/esx_whitelist/fxmanifest.lua @@ -4,14 +4,14 @@ game 'gta5' description 'ESX Whitelist' -version '1.6.0' +version '1.6.5' + +server_only 'yes' server_scripts { '@es_extended/imports.lua', - '@oxmysql/lib/MySQL.lua', '@es_extended/locale.lua', 'config.lua', 'locales/*.lua', - 'server/main.lua', - 'server/commands.lua' + 'server/main.lua' } diff --git a/[esx_addons]/esx_whitelist/locales/en.lua b/[esx_addons]/esx_whitelist/locales/en.lua index 8b7443c6..398c3964 100644 --- a/[esx_addons]/esx_whitelist/locales/en.lua +++ b/[esx_addons]/esx_whitelist/locales/en.lua @@ -1,8 +1,8 @@ Locales['en'] = { - ['whitelist_check'] = 'making sure you\'re whitelisted on this server . . .', - ['not_whitelisted'] = 'you are not whitelisted on this server', - ['whitelist_empty'] = 'the whitelist hasn\'t been loaded yet, or alternatively no one has been whitelisted!', - ['license_missing'] = 'your license could not be found', + ['whitelist_check'] = 'Checking you are Allowlisted.', + ['not_whitelisted'] = 'You Must be Allowlisted to join this server!', + ['whitelist_empty'] = 'There Are no whitelists saved for this server.', + ['license_missing'] = 'Error: Your Identifier is missing!', ['help_whitelist_add'] = 'add someone to the whitelist', ['help_whitelist_load'] = 'reload the whitelist', } diff --git a/[esx_addons]/esx_whitelist/locales/sv.lua b/[esx_addons]/esx_whitelist/locales/sv.lua index 6270ffb0..13b888cb 100644 --- a/[esx_addons]/esx_whitelist/locales/sv.lua +++ b/[esx_addons]/esx_whitelist/locales/sv.lua @@ -1,8 +1,8 @@ Locales['sv'] = { - ['whitelist_check'] = 'making sure you\'re whitelisted on this server . . .', - ['not_whitelisted'] = 'du är inte whitelistad på denna server!', - ['whitelist_empty'] = 'whitelisten har ännu inte laddats in, eller så är ingen whitelitad!', - ['license_missing'] = 'din licens kunde ej hittas', - ['help_whitelist_add'] = 'lägg till någon till whitelisten', - ['help_whitelist_load'] = 'ladda om whitelist', + ['whitelist_check'] = 'Ser till att du är vitlistad på den här servern. . .', + ['not_whitelisted'] = 'Du är inte vitlistad på den här servern', + ['whitelist_empty'] = 'Vitlistan har inte laddats ännu, eller alternativt har ingen blivit vitlistad!', + ['license_missing'] = 'Din licens kunde inte hittas', + ['help_whitelist_add'] = 'Lägg till någon på vitlistan', + ['help_whitelist_load'] = 'Ladda om vitlistan', } diff --git a/[esx_addons]/esx_whitelist/players.json b/[esx_addons]/esx_whitelist/players.json new file mode 100644 index 00000000..0637a088 --- /dev/null +++ b/[esx_addons]/esx_whitelist/players.json @@ -0,0 +1 @@ +[] \ No newline at end of file diff --git a/[esx_addons]/esx_whitelist/server/commands.lua b/[esx_addons]/esx_whitelist/server/commands.lua deleted file mode 100644 index e9d8193e..00000000 --- a/[esx_addons]/esx_whitelist/server/commands.lua +++ /dev/null @@ -1,26 +0,0 @@ -ESX.RegisterCommand('wlrefresh', 'admin', function(xPlayer, args, showError) - loadWhiteList(function() - showError('Whitelist reloaded') - end) -end, true, {help = _U('help_whitelist_load')}) - -ESX.RegisterCommand('wladd', 'admin', function(xPlayer, args, showError) - args.license = args.license:lower() - - if string.len(args.license) == 40 then - if WhiteList[args.license] then - showError('The player is already whitelisted on this server!') - else - MySQL.update('INSERT INTO whitelist (identifier) VALUES (@identifier)', { - ['@identifier'] = args.license - }, function(rowsChanged) - WhiteList[args.license] = true - showError('The player has been whitelisted!') - end) - end - else - showError('Invalid license ID length!') - end -end, true, {help = _U('help_whitelist_add'), validate = true, arguments = { - {name = 'license', help = 'the player license', type = 'string'} -}}) diff --git a/[esx_addons]/esx_whitelist/server/main.lua b/[esx_addons]/esx_whitelist/server/main.lua index 399ed818..2983e090 100644 --- a/[esx_addons]/esx_whitelist/server/main.lua +++ b/[esx_addons]/esx_whitelist/server/main.lua @@ -1,28 +1,20 @@ WhiteList = {} -function loadWhiteList(cb) - Whitelist = {} +function loadWhiteList() + Whitelist = nil - MySQL.query('SELECT identifier FROM whitelist', function(result) - for k,v in ipairs(result) do - WhiteList[v.identifier] = true - end - - if cb then - cb() - end - end) + local List = LoadResourceFile(GetCurrentResourceName(),'players.json') + if List then + Whitelist = json.decode(List) + end end -MySQL.ready(function() - loadWhiteList() -end) +loadWhiteList() AddEventHandler('playerConnecting', function(name, setCallback, deferrals) - if #GetPlayers() < Config.MinPlayer then + if #(GetPlayers()) < Config.MinPlayer then deferrals.done() - end - + else -- Mark this connection as deferred, this is to prevent problems while checking player identifiers. deferrals.defer() @@ -49,4 +41,39 @@ AddEventHandler('playerConnecting', function(name, setCallback, deferrals) else deferrals.done() end + end end) + +ESX.RegisterCommand('wlrefresh', 'admin', function(xPlayer, args, showError) + loadWhiteList(function() + showError('Whitelist reloaded') + end) +end, true, {help = _U('help_whitelist_load')}) + +ESX.RegisterCommand('wladd', 'admin', function(xPlayer, args, showError) + args.license = args.license:lower() + + if WhiteList[args.license] then + showError('The player is already allowlisted on this server!') + else + WhiteList[args.license] = true + SaveResourceFile(GetCurrentResourceName(), 'players.json', json.encode(WhiteList)) + loadWhiteList() + end +end, true, {help = _U('help_whitelist_add'), validate = true, arguments = { + {name = 'license', help = 'the player license', type = 'string'} +}}) + +ESX.RegisterCommand('wlremove', 'admin', function(xPlayer, args, showError) + args.license = args.license:lower() + + if WhiteList[args.license] then + WhiteList[args.license] = nil + SaveResourceFile(GetCurrentResourceName(), 'players.json', json.encode(WhiteList)) + loadWhiteList() + else + showError('Identifier is not Allowlisted on this server!') + end +end, true, {help = _U('help_whitelist_add'), validate = true, arguments = { + {name = 'license', help = 'the player license', type = 'string'} +}}) diff --git a/[esx_addons]/instance/fxmanifest.lua b/[esx_addons]/instance/fxmanifest.lua index 57aa044e..f5a4b905 100644 --- a/[esx_addons]/instance/fxmanifest.lua +++ b/[esx_addons]/instance/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'Instance' -version '1.6.0' +version '1.6.5' shared_script '@es_extended/imports.lua' diff --git a/[esx_addons]/instance/locales/sv.lua b/[esx_addons]/instance/locales/sv.lua index ae466b65..a3b8ca6b 100644 --- a/[esx_addons]/instance/locales/sv.lua +++ b/[esx_addons]/instance/locales/sv.lua @@ -1,8 +1,8 @@ Locales['sv'] = { - ['left_instance'] = 'du har lämnat byggnaden', - ['invite_expired'] = 'din inbjudan har nekas', - ['press_to_enter'] = 'tryck ~INPUT_CONTEXT~ för att gå in i byggnaden', - ['entered_instance'] = 'du är inne i byggnaden', + ['left_instance'] = 'Du har lämnat byggnaden', + ['invite_expired'] = 'Inbjudan har löpt ut', + ['press_to_enter'] = 'Tryck ~INPUT_CONTEXT~ för att gå in i byggnaden', + ['entered_instance'] = 'Du gick in i byggnaden', ['entered_into'] = '%s gick in i byggnaden', ['left_out'] = '%s har lämnat byggnaden', -} \ No newline at end of file +} diff --git a/[esx_addons]/instance/server/main.lua b/[esx_addons]/instance/server/main.lua index 3f51be44..7accbc07 100644 --- a/[esx_addons]/instance/server/main.lua +++ b/[esx_addons]/instance/server/main.lua @@ -3,16 +3,16 @@ local instances = {} function GetInstancedPlayers() local players = {} - for k,v in pairs(instances) do - for k2,v2 in ipairs(v.players) do - players[v2] = true + for i = 1, #(instances) do + for player = 1, #(instances[i].players) do + players[instances[i].players[player]] = true end end return players end -AddEventHandler('playerDropped', function(reason) +AddEventHandler('playerDropped', function() if instances[source] then CloseInstance(source) end diff --git a/esx_example/client/main.lua b/esx_example/client/main.lua index 6a5da8b3..fe995759 100644 --- a/esx_example/client/main.lua +++ b/esx_example/client/main.lua @@ -1,11 +1,12 @@ RegisterNetEvent('esx:playerLoaded') -- Store the players data AddEventHandler('esx:playerLoaded', function(xPlayer, isNew) + print("Player Loaded. New | " .. isNew) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true end) RegisterNetEvent('esx:playerLogout') -- When a player logs out (multicharacter), reset their data -AddEventHandler('esx:playerLogout', function(xPlayer, isNew) +AddEventHandler('esx:playerLogout', function() ESX.PlayerLoaded = false ESX.PlayerData = {} end) diff --git a/esx_example/server/main.lua b/esx_example/server/main.lua index 8f8b56e8..cc333502 100644 --- a/esx_example/server/main.lua +++ b/esx_example/server/main.lua @@ -4,16 +4,19 @@ CreateThread(function() end) RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally -AddEventHandler('esx:playerLoaded', function(playerId, xPlayer, isNew) +AddEventHandler('esx:playerLoaded', function(playerId, xPlayer) + print("Player | ".. playerId .. "spawned in") ESX.Players[playerId] = xPlayer.job.name end) RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to -AddEventHandler('esx:setJob', function(playerId, job, lastJob) +AddEventHandler('esx:setJob', function(playerId, job) + print("Player | ".. playerId .. " | Changed Job. Job |".. job.label) ESX.Players[playerId] = job.name end) AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists + print("Player | ".. playerId .. "Dropped. Reason | ".. reason) ESX.Players[playerId] = nil end) @@ -28,10 +31,11 @@ AddEventHandler('onResourceStart', function(resourceName) -- The resource just r end end) -ESX.RegisterCommand('get', 'user', function(xPlayer, args, showError) +ESX.RegisterCommand('get', 'user', function(xPlayer, args) + print("Player |".. xPlayer.source.. "| Fetching all users.") local xPlayers = ESX.GetExtendedPlayers(args.key, args.val) -- New hitchless xPlayer loop, with the ability to only return players with specific data - for _, xPlayer in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source - print(xPlayer.source, xPlayer.job.grade_label, xPlayer.name) + for _, xTarget in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source + print("ID - ".. xTarget.source.." | Name - "..xTarget.getName().." | Job - ".. xTarget.job.label) end end, true, {help = 'Display all online players with specific player data', validate = false, arguments = { {name = 'key', help = 'Variable to check (ie. job)', type = 'string'}, diff --git a/README.md b/readme.md similarity index 89% rename from README.md rename to readme.md index 468ce6ba..4607d927 100644 --- a/README.md +++ b/readme.md @@ -1,29 +1,29 @@ -

ESX Legacy

Discord - Website - Documentation - -**IMPORTANT**: ESX Legacy now supports ox Inventory. **HOWEVER, THIS SHOULD ONLY BE USED IF YOU ARE EXPERIENCED AND KNOW WHAT YOU ARE DOING**. - -##### ESX is the leading framework for creating roleplay servers on FiveM, with many official and community resources designed to utilise the tools provided here. For a taste of what's available - -> esx_identity: Enables character registration defining a players name, sex, height, and date of birth -> esx_society: Allows job resources to register a society, gaining employee management, society funds, and more -> esx_billing: Allows members of some societies to send fines or bills to other players -> esx_vehicleshop: Allow players to purchase vehicles from a dealership, or setup society support for a player-managed dealership -> esx_ambulancejob: Adds a death and respawn system while allowing players to work as EMS to heal and revive others - -Many more resources are included in this repository, or you can browse the [ESX Community Github](https://github.com/esx-community/) or [Cfx.re Releases board](https://forum.cfx.re/tag/esx) for more. - -


- -### License - -es_extended - ESX framework for FiveM - -Copyright (C) 2015-2022 Jérémie N'gadi - -This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. - -This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. - -You should have received a copy Of the GNU General Public License along with this program. If Not, see . - -
+

ESX Legacy

Discord - Website - Documentation + +**IMPORTANT**: ESX Legacy now supports ox Inventory. **HOWEVER, THIS SHOULD ONLY BE USED IF YOU ARE EXPERIENCED AND KNOW WHAT YOU ARE DOING**. + +##### ESX is the leading framework for creating roleplay servers on FiveM, with many official and community resources designed to utilise the tools provided here. For a taste of what's available + +> esx_identity: Enables character registration defining a players name, sex, height, and date of birth +> esx_society: Allows job resources to register a society, gaining employee management, society funds, and more +> esx_billing: Allows members of some societies to send fines or bills to other players +> esx_vehicleshop: Allow players to purchase vehicles from a dealership, or setup society support for a player-managed dealership +> esx_ambulancejob: Adds a death and respawn system while allowing players to work as EMS to heal and revive others + +Many more resources are included in this repository, or you can browse the [ESX Community Github](https://github.com/esx-community/) or [Cfx.re Releases board](https://forum.cfx.re/tag/esx) for more. + +


+ +### License + +es_extended - ESX framework for FiveM + +Copyright (C) 2015-2022 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see . + +