diff --git a/client/main.lua b/client/main.lua
index 3746ee40..4750f55b 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -3,6 +3,12 @@ local firstSpawn, PlayerLoaded = true, false
isDead, isSearched, medic = false, false, 0
ESX = nil
+AddEventHandler("onClientMapStart", function()
+ exports.spawnmanager:spawnPlayer()
+ Citizen.Wait(5000)
+ exports.spawnmanager:setAutoSpawn(false)
+end)
+
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
@@ -28,24 +34,24 @@ AddEventHandler('esx:setJob', function(job)
ESX.PlayerData.job = job
end)
-AddEventHandler('playerSpawned', function()
+AddEventHandler('esx:onPlayerSpawn', function()
isDead = false
- TriggerServerEvent('esx_ambulancejob:onPlayerSpawn')
if firstSpawn then
- exports.spawnmanager:setAutoSpawn(false) -- disable respawn
firstSpawn = false
- ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
- if shouldDie and Config.AntiCombatLog then
- while not PlayerLoaded do
- Citizen.Wait(1000)
- end
-
- ESX.ShowNotification(_U('combatlog_message'))
- RemoveItemsAfterRPDeath()
+ if Config.AntiCombatLog then
+ while not PlayerLoaded do
+ Citizen.Wait(1000)
end
- end)
+
+ ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
+ if shouldDie then
+ ESX.ShowNotification(_U('combatlog_message'))
+ RemoveItemsAfterRPDeath()
+ end
+ end)
+ end
end
end)
@@ -343,10 +349,11 @@ function RespawnPed(ped, coords, heading)
SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, heading, true, false)
SetPlayerInvincible(ped, false)
- TriggerEvent('playerSpawned', coords.x, coords.y, coords.z)
ClearPedBloodDamage(ped)
- ESX.UI.Menu.CloseAll()
+ TriggerServerEvent('esx:onPlayerSpawn')
+ TriggerEvent('esx:onPlayerSpawn')
+ TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
end
RegisterNetEvent('esx_phone:loaded')
diff --git a/config.lua b/config.lua
index 7bb21f18..9993ff39 100644
--- a/config.lua
+++ b/config.lua
@@ -1,19 +1,19 @@
Config = {}
-Config.DrawDistance = 100.0
+Config.DrawDistance = 20.0 -- How close do you need to be in order for the markers to be drawn (in GTA units).
Config.Marker = {type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false}
-Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled
-Config.AntiCombatLog = true -- enable anti-combat logging?
-Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders
+Config.ReviveReward = 700 -- Revive reward, set to 0 if you don't want it enabled
+Config.AntiCombatLog = true -- Enable anti-combat logging? (Removes Items when a player logs back after intentionally logging out while dead.)
+Config.LoadIpl = true -- Disable if you're using fivem-ipl or other IPL loaders
-Config.Locale = 'fr'
+Config.Locale = 'en'
Config.EarlyRespawnTimer = 60000 * 1 -- time til respawn is available
Config.BleedoutTimer = 60000 * 10 -- time til the player bleeds out
-Config.EnablePlayerManagement = false
+Config.EnablePlayerManagement = false -- Enable society managing (If you are using esx_society).
Config.RemoveWeaponsAfterRPDeath = true
Config.RemoveCashAfterRPDeath = true
diff --git a/esx_ambulancejob.sql b/esx_ambulancejob.sql
index c7a4097e..09c3d72b 100644
--- a/esx_ambulancejob.sql
+++ b/esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
diff --git a/fxmanifest.lua b/fxmanifest.lua
index ba925897..a06b05ca 100644
--- a/fxmanifest.lua
+++ b/fxmanifest.lua
@@ -17,6 +17,7 @@ server_scripts {
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
+ 'locales/nl.lua',
'config.lua',
'server/main.lua'
}
@@ -31,6 +32,7 @@ client_scripts {
'locales/sv.lua',
'locales/pl.lua',
'locales/cs.lua',
+ 'locales/nl.lua',
'config.lua',
'client/main.lua',
'client/job.lua',
diff --git a/locales/es.lua b/locales/es.lua
index afd81dac..1a49ee32 100644
--- a/locales/es.lua
+++ b/locales/es.lua
@@ -1,86 +1,88 @@
+-- Traducción by https://github.com/ItsManueh
+
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
- ['ambulance'] = 'ambulance',
- ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
- ['garage_title'] = 'vehicle Actions',
- ['garage_stored'] = 'stored',
- ['garage_notstored'] = 'not in garage',
- ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
- ['garage_has_stored'] = 'the vehicle has been stored in your garage',
- ['garage_has_notstored'] = 'no nearby owned vehicles were found',
- ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
- ['garage_blocked'] = 'there\'s no available spawn points!',
- ['garage_empty'] = 'you dont have any vehicles in your garage.',
- ['garage_released'] = 'your vehicle has been released from the garage.',
- ['garage_store_nearby'] = 'there is no nearby vehicles.',
- ['garage_storeditem'] = 'open garage',
- ['garage_storeitem'] = 'store vehicle in garage',
- ['garage_buyitem'] = 'vehicle shop',
+ ['ambulance'] = 'Ambulancia',
+ ['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.',
+ ['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.',
+ ['garage_title'] = 'Acciones de vehículos',
+ ['garage_stored'] = 'Almacenado',
+ ['garage_notstored'] = 'No en el garaje',
+ ['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.',
+ ['garage_has_stored'] = 'El vehículo se ha guardado en su garaje',
+ ['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana',
+ ['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.',
+ ['garage_blocked'] = '¡No hay puntos de generación disponibles!',
+ ['garage_empty'] = 'No tiene ningún vehículo en su garaje.',
+ ['garage_released'] = 'Su vehículo ha sido sacado del garaje.',
+ ['garage_store_nearby'] = 'No hay vehículos cercanos.',
+ ['garage_storeditem'] = 'Garaje abierto',
+ ['garage_storeitem'] = 'Almacenar vehículo en garaje',
+ ['garage_buyitem'] = 'Tienda de vehículos',
['shop_item'] = '$%s',
- ['vehicleshop_title'] = 'vehicle Shop',
- ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
- ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
- ['vehicleshop_money'] = 'you cannot afford that vehicle',
- ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
- ['confirm_no'] = 'no',
- ['confirm_yes'] = 'yes',
+ ['vehicleshop_title'] = 'Tienda de vehículos',
+ ['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?',
+ ['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~',
+ ['vehicleshop_money'] = 'No puedes pagar ese vehículo',
+ ['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.',
+ ['confirm_no'] = 'No',
+ ['confirm_yes'] = 'Si',
-- Action Menu
- ['revive_inprogress'] = 'reanimación en curso',
- ['revive_complete'] = 'has sido reanimado ~y~%s~s~',
- ['revive_complete_award'] = 'has sido reanimado ~y~%s~s~, ~g~$%s~s~',
- ['revive_fail_offline'] = 'that player is no longer online',
- ['heal_inprogress'] = 'you are healing!',
- ['heal_complete'] = 'you have healed ~y~%s~s~',
- ['no_players'] = 'ningún jugador cerca',
- ['player_not_unconscious'] = 'n\'estás inconsciente',
- ['player_not_conscious'] = 'that player is not conscious!',
+ ['revive_inprogress'] = 'Reanimación en curso',
+ ['revive_complete'] = 'Has sido reanimado ~y~%s~s~',
+ ['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~',
+ ['revive_fail_offline'] = 'Ese jugador ya no está en línea',
+ ['heal_inprogress'] = '!Te estas curando!',
+ ['heal_complete'] = 'Te has curado ~y~%s~s~',
+ ['no_players'] = 'Ningún jugador cerca',
+ ['player_not_unconscious'] = 'n\'Estás inconsciente',
+ ['player_not_conscious'] = '¡Ese jugador no está consciente!',
-- Boss Menu
- ['boss_actions'] = 'boss Actions',
+ ['boss_actions'] = 'Acciones del jefe',
-- Misc
- ['invalid_amount'] = '~r~cantidad no válida',
- ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
- ['deposit_amount'] = 'cantidad de fianza depositada',
- ['money_withdraw'] = 'cantidad de fianza retirada',
- ['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.',
- ['open_pharmacy'] = 'Press ~INPUT_CONTEXT~ to open the pharmacy.',
- ['pharmacy_menu_title'] = 'Pharmacy',
- ['pharmacy_take'] = 'take %s',
- ['medikit'] = 'medikit',
- ['bandage'] = 'bandage',
- ['max_item'] = 'You are already carrying enough on yourself.',
+ ['invalid_amount'] = '~r~Cantidad no válida',
+ ['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.',
+ ['deposit_amount'] = 'Cantidad de fianza depositada',
+ ['money_withdraw'] = 'Cantidad de fianza retirada',
+ ['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.',
+ ['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.',
+ ['pharmacy_menu_title'] = 'Farmacia',
+ ['pharmacy_take'] = 'tomar %s',
+ ['medikit'] = 'Kit médico',
+ ['bandage'] = 'Vendas',
+ ['max_item'] = 'Ya has ocupado el máximo número de items disponibles.',
-- F6 Menu
['ems_menu'] = 'ayuda ciudadana',
['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
['ems_menu_revive'] = 'reanimar',
['ems_menu_putincar'] = 'meter en el vehículo',
- ['ems_menu_small'] = 'heal small wounds',
- ['ems_menu_big'] = 'treat serious injuries',
+ ['ems_menu_small'] = 'Curar pequeñas heridas',
+ ['ems_menu_big'] = 'Tratar lesiones graves',
['ems_menu_search'] = 'Paciente no encontrado',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
- ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
- ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
- ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
- ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
- ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
- ['distress_send'] = 'press [~b~G~s~] to send distress signal',
- ['distress_sent'] = 'distress signal has been sent to available units!',
- ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
+ ['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer',
+ ['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.',
+ ['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro',
+ ['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.',
+ ['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.',
-- Revive
- ['revive_help'] = 'reviver un jugador',
+ ['revive_help'] = 'Revivir un jugador',
-- Item
- ['used_medikit'] = 'You have used ~y~1x~s~ medikit',
- ['used_bandage'] = 'You have used ~y~1x~s~ bandage',
- ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
- ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
- ['healed'] = 'you have been treated.',
+ ['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico',
+ ['used_bandage'] = 'Has usado ~y~1x~s~ Vendas',
+ ['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.',
+ ['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.',
+ ['healed'] = 'Has sido tratado.',
-- Blips
- ['blip_hospital'] = 'hospital',
- ['blip_dead'] = 'unconscious player',
+ ['blip_hospital'] = 'Hospital',
+ ['blip_dead'] = 'Jugador inconsciente',
}
diff --git a/locales/fr.lua b/locales/fr.lua
index ce6c7e83..b639cd85 100644
--- a/locales/fr.lua
+++ b/locales/fr.lua
@@ -33,7 +33,7 @@ Locales['fr'] = {
['revive_inprogress'] = 'réanimation en cours',
['revive_complete'] = 'vous avez réanimé ~y~%s~s~',
['revive_complete_award'] = 'vous avez réanimé ~y~%s~s~, ~g~$%s~s~',
- ['revive_fail_offline'] = 'that player is no longer online',
+ ['revive_fail_offline'] = 'ce joueur n\'est plus en ligne',
['heal_inprogress'] = 'vous soignez...',
['heal_complete'] = 'vous avez soigné ~y~%s~s~',
['no_players'] = 'aucun joueur à proximité',
@@ -43,7 +43,7 @@ Locales['fr'] = {
['boss_actions'] = 'action Patron',
-- Misc
['invalid_amount'] = '~r~montant invalide~s~',
- ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
+ ['actions_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ accédez aux ~y~Actions d\'Ambulance~s~.',
['deposit_amount'] = 'montant du dépôt',
['money_withdraw'] = 'montant du retrait',
['fast_travel'] = 'appuyez sur ~INPUT_CONTEXT~ pour vous déplacer rapidement.',
@@ -82,5 +82,5 @@ Locales['fr'] = {
['healed'] = 'vous avez été soigné.',
-- Blips
['blip_hospital'] = 'hôpital',
- ['blip_dead'] = 'unconscious player',
+ ['blip_dead'] = 'joueur inconscient',
}
diff --git a/locales/nl.lua b/locales/nl.lua
new file mode 100644
index 00000000..91b54447
--- /dev/null
+++ b/locales/nl.lua
@@ -0,0 +1,85 @@
+Locales['nl'] = {
+ -- Cloakroom
+ ['cloakroom'] = 'Kleedkamer',
+ ['ems_clothes_civil'] = 'Burgerkleding',
+ ['ems_clothes_ems'] = 'Ambulance Kleding',
+ -- Vehicles
+ ['ambulance'] = 'Ambulance',
+ ['helicopter_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Lifeliners~s~ te beheren.',
+ ['garage_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Garage~s~ te openen.',
+ ['garage_title'] = 'Garage',
+ ['garage_stored'] = 'In Garage',
+ ['garage_notstored'] = 'Niet In Garage',
+ ['garage_storing'] = 'We proberen je voertuig op te bergen, zorg dat er niemand in de buurt is.',
+ ['garage_has_stored'] = 'Je voertuig is in de garage gezet',
+ ['garage_has_notstored'] = 'Er zijn geen voertuigen in de buurt gevonden die van jou zijn',
+ ['garage_notavailable'] = 'Je voertuig staat niet in de garage.',
+ ['garage_blocked'] = 'Er is geen spawnplek beschikbaar!',
+ ['garage_empty'] = 'Er staat geen voertuig in je garage.',
+ ['garage_released'] = 'Je voertuig is uit de garage gehaald.',
+ ['garage_store_nearby'] = 'Er zijn geen voertuigen in de buurt.',
+ ['garage_storeditem'] = 'Open garage',
+ ['garage_storeitem'] = 'Zet voertuig in de garage',
+ ['garage_buyitem'] = 'Voertuigwinkel',
+ ['shop_item'] = '€%s',
+ ['vehicleshop_title'] = 'Voertuigwinkel',
+ ['vehicleshop_confirm'] = 'Wil je dit voertuig kopen?',
+ ['vehicleshop_bought'] = 'Je hebt een ~y~%s~s~ gekocht voor ~g~€%s~s~',
+ ['vehicleshop_money'] = 'Je kan dit voertuig niet betalen',
+ ['vehicleshop_awaiting_model'] = 'Het voertuig is aan het ~g~DOWNLOADEN & LADEN~s~, even geduld',
+ ['confirm_no'] = 'Nee',
+ ['confirm_yes'] = 'Ja',
+ -- Action Menu
+ ['revive_inprogress'] = 'Reanimatie is in gang gezet!',
+ ['revive_complete'] = 'Je hebt ~y~%s~s~ gereanimeerd',
+ ['revive_complete_award'] = 'Je hebt ~y~%s~s~ gereanimeerd en ~g~€%s~s~ verdient!',
+ ['revive_fail_offline'] = 'Deze speler is niet langer online',
+ ['heal_inprogress'] = 'Je wordt genezen!',
+ ['heal_complete'] = 'Je hebt ~y~%s~s~ genezen',
+ ['no_players'] = 'Geen spelers in de buurt',
+ ['player_not_unconscious'] = 'Deze persoon is niet bewusteloos!',
+ ['player_not_conscious'] = 'Deze persoon is bewusteloos!',
+ -- Boss Menu
+ ['boss_actions'] = 'Manager Acties',
+ -- Misc
+ ['invalid_amount'] = '~r~Ongeldig aantal',
+ ['actions_prompt'] = 'Druk op ~INPUT_CONTEXT~ om de ~y~Ambulance Acties~s~ te bekijken.',
+ ['deposit_amount'] = 'Bedrag om te storten',
+ ['money_withdraw'] = 'Bedrag om op te nemen',
+ ['fast_travel'] = 'Druk op ~INPUT_CONTEXT~ om snel te reizen.',
+ ['open_pharmacy'] = 'Druk op ~INPUT_CONTEXT~ om de apotheek te openen.',
+ ['pharmacy_menu_title'] = 'Apotheek',
+ ['pharmacy_take'] = 'Pak %s',
+ ['medikit'] = 'Spoedkoffer',
+ ['bandage'] = 'Verbanddoos',
+ ['max_item'] = 'Je draagt al genoeg bij je.',
+ -- F6 Menu
+ ['ems_menu'] = 'Ambulance Menu',
+ ['ems_menu_title'] = 'Ambulance - Menu',
+ ['ems_menu_revive'] = 'Reanimeer speler',
+ ['ems_menu_putincar'] = 'Zet in voertuig',
+ ['ems_menu_small'] = 'Behandel kleine verwondingen',
+ ['ems_menu_big'] = 'Behandel grote verwondingen',
+ -- Phone
+ ['alert_ambulance'] = 'alert Ambulance',
+ -- Death
+ ['respawn_available_in'] = 'Respawn beschikbaar in ~b~%s minuten en %s seconden~s~',
+ ['respawn_bleedout_in'] = 'Je zal doodbloeden in ~b~%s minuten %s seconden~s~\n',
+ ['respawn_bleedout_prompt'] = 'Houd [~b~E~s~] ingedrukt om te respawnen',
+ ['respawn_bleedout_fine'] = 'Houd [~b~E~s~] ingedrukt om te respawnen voor ~g~€%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'Je hebt ~r~€%s~s~ betaald om te respawnen.',
+ ['distress_send'] = 'Druk op [~b~G~s~] om een noodsignaal te verzenden',
+ ['distress_sent'] = 'Noodsignaal verzonden naar alle beschikbare eenheden!',
+ ['combatlog_message'] = 'Je bent gerespawned omdat je uitgelogt bent terwijl je dood was.',
+ -- Revive
+ ['revive_help'] = 'Revive een speler',
+ -- Item
+ ['used_medikit'] = 'Je hebt ~y~1~s~ spoedkoffer gebruikt',
+ ['used_bandage'] = 'Je hebt ~y~1~s~ verbandkoffer gebruikt',
+ ['not_enough_medikit'] = 'Je hebt geen ~b~spoedkoffer~s~ bij.',
+ ['not_enough_bandage'] = 'Je hebt geen ~b~verbandkoffer~s~ bij.',
+ ['healed'] = 'Je bent behandeld.',
+ -- Blips
+ ['blip_hospital'] = 'Ziekenhuis',
+ ['blip_dead'] = 'Bewusteloze speler',
+}
diff --git a/locales/sv.lua b/locales/sv.lua
index 71f4740e..26b244f5 100644
--- a/locales/sv.lua
+++ b/locales/sv.lua
@@ -32,7 +32,7 @@ Locales['sv'] = {
-- Action Menu
['revive_inprogress'] = 'en återupplivning har börjats',
['revive_complete'] = 'du har återupplivat ~y~%s~s~, bra jobbat!',
- ['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjärnat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
+ ['revive_complete_award'] = 'du har återupplivat ~y~%s~s~ och tjänat ~g~%s SEK~s~ för dina tjänster, bra jobbat!',
['revive_fail_offline'] = 'den spelaren har lämnat servern',
['heal_inprogress'] = 'du behandlar patienten!',
['heal_complete'] = 'du har behandlat ~y~%s~s~',
@@ -40,7 +40,7 @@ Locales['sv'] = {
['player_not_unconscious'] = 'spelaren är inte medvetslös!',
['player_not_conscious'] = 'spelaren är inte vid medvetande!',
-- Boss Menu
- ['boss_actions'] = 'chef meny',
+ ['boss_actions'] = 'chefsmeny',
-- Misc
['invalid_amount'] = '~r~Ogiltig mängd',
['actions_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
@@ -50,7 +50,7 @@ Locales['sv'] = {
['open_pharmacy'] = 'tryck på ~INPUT_CONTEXT~ för att öppna apoteket.',
['pharmacy_menu_title'] = 'apotek',
['pharmacy_take'] = 'ta %s',
- ['medikit'] = 'medicinkit',
+ ['medikit'] = 'akutväska',
['bandage'] = 'bandage',
['max_item'] = 'du har redan tillräckligt mycket på dig.',
-- F6 Menu
@@ -65,7 +65,7 @@ Locales['sv'] = {
['alert_ambulance'] = 'ambulanssamtal',
-- Death
['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
- ['respawn_bleedout_in'] = 'du kommer att blöda ut om ~b~%s:%s~s~\n',
+ ['respawn_bleedout_in'] = 'du kommer att förblöda om ~b~%s:%s~s~\n',
['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~%s SEK~s~',
['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
@@ -75,9 +75,9 @@ Locales['sv'] = {
-- Revive
['revive_help'] = 'återuppliva en spelare',
-- Item
- ['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Medecinkit~s~',
+ ['used_medikit'] = 'du har använt ~y~1x~s~ ~b~Akutväska~s~',
['used_bandage'] = 'du har använt ~y~1x~s~ ~b~Bandage~s~',
- ['not_enough_medikit'] = 'du har inget ~b~Medecinkit~s~.',
+ ['not_enough_medikit'] = 'du har ingen ~b~Akutväska~s~.',
['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
['healed'] = 'dina skador har blivit behandlade.',
-- Blips
diff --git a/localization/br_esx_ambulancejob.sql b/localization/br_esx_ambulancejob.sql
index 98357560..0665e65e 100644
--- a/localization/br_esx_ambulancejob.sql
+++ b/localization/br_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
diff --git a/localization/cs_esx_ambulancejob.sql b/localization/cs_esx_ambulancejob.sql
index b5264a06..9f51a9ec 100644
--- a/localization/cs_esx_ambulancejob.sql
+++ b/localization/cs_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Záchranka', 1)
diff --git a/localization/de_esx_ambulancejob.sql b/localization/de_esx_ambulancejob.sql
index bd1ff039..e902c92c 100644
--- a/localization/de_esx_ambulancejob.sql
+++ b/localization/de_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Notdienst', 1)
diff --git a/localization/en_esx_ambulancejob.sql b/localization/en_esx_ambulancejob.sql
index 6ba8b1a6..bec419d8 100644
--- a/localization/en_esx_ambulancejob.sql
+++ b/localization/en_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'EMS', 1)
diff --git a/localization/fi_esx_ambulancejob.sql b/localization/fi_esx_ambulancejob.sql
index 1508ad3d..c4e4e286 100644
--- a/localization/fi_esx_ambulancejob.sql
+++ b/localization/fi_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ensihoito', 1)
diff --git a/localization/pl_esx_ambulancejob.sql b/localization/pl_esx_ambulancejob.sql
index 2f52bad6..c739fefa 100644
--- a/localization/pl_esx_ambulancejob.sql
+++ b/localization/pl_esx_ambulancejob.sql
@@ -1,4 +1,4 @@
-USE `essentialmode`;
+USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_ambulance', 'Ambulance', 1)
diff --git a/localization/sv_esx_ambulancejob.sql b/localization/sv_esx_ambulancejob.sql
new file mode 100644
index 00000000..ea22777f
--- /dev/null
+++ b/localization/sv_esx_ambulancejob.sql
@@ -0,0 +1,33 @@
+USE `es_extended`;
+
+INSERT INTO `addon_account` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `addon_inventory` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `datastore` (name, label, shared) VALUES
+ ('society_ambulance', 'Sjukvård', 1)
+;
+
+INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
+ ('ambulance',0,'ambulance','Undersköterska',20,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',1,'doctor','Ambulanssjuksköterska',40,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',2,'chief_doctor','Läkare',60,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}'),
+ ('ambulance',3,'boss','Överläkare',80,'{\"tshirt_2\":0,\"hair_color_1\":5,\"glasses_2\":3,\"shoes\":9,\"torso_2\":3,\"hair_color_2\":0,\"pants_1\":24,\"glasses_1\":4,\"hair_1\":2,\"sex\":0,\"decals_2\":0,\"tshirt_1\":15,\"helmet_1\":8,\"helmet_2\":0,\"arms\":92,\"face\":19,\"decals_1\":60,\"torso_1\":13,\"hair_2\":0,\"skin\":34,\"pants_2\":5}','{\"tshirt_2\":3,\"decals_2\":0,\"glasses\":0,\"hair_1\":2,\"torso_1\":73,\"shoes\":1,\"hair_color_2\":0,\"glasses_1\":19,\"skin\":13,\"face\":6,\"pants_2\":5,\"tshirt_1\":75,\"pants_1\":37,\"helmet_1\":57,\"torso_2\":0,\"arms\":14,\"sex\":1,\"glasses_2\":0,\"decals_1\":0,\"hair_2\":0,\"helmet_2\":0,\"hair_color_1\":0}')
+;
+
+INSERT INTO `jobs` (name, label) VALUES
+ ('ambulance','Sjukvårdare')
+;
+
+INSERT INTO `items` (name, label, weight) VALUES
+ ('bandage','Bandage', 2),
+ ('medikit','Akutväska', 2)
+;
+
+ALTER TABLE `users`
+ ADD `is_dead` TINYINT(1) NULL DEFAULT '0'
+;
diff --git a/server/main.lua b/server/main.lua
index eb92dfdc..3a1dfd81 100644
--- a/server/main.lua
+++ b/server/main.lua
@@ -16,10 +16,16 @@ AddEventHandler('esx_ambulancejob:revive', function(playerId)
if xTarget then
if deadPlayers[playerId] then
- xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
- xPlayer.addMoney(Config.ReviveReward)
- xTarget.triggerEvent('esx_ambulancejob:revive')
- deadPlayers[playerId] = nil
+ if Config.ReviveReward > 0 then
+ xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward))
+ xPlayer.addMoney(Config.ReviveReward)
+ xTarget.triggerEvent('esx_ambulancejob:revive')
+ deadPlayers[playerId] = nil
+ else
+ xPlayer.showNotification(_U('revive_complete', xTarget.name))
+ xTarget.triggerEvent('esx_ambulancejob:revive')
+ deadPlayers[playerId] = nil
+ end
else
xPlayer.showNotification(_U('player_not_unconscious'))
end
@@ -48,8 +54,8 @@ AddEventHandler('esx_ambulancejob:onPlayerDistress', function()
end
end)
-RegisterNetEvent('esx_ambulancejob:onPlayerSpawn')
-AddEventHandler('esx_ambulancejob:onPlayerSpawn', function()
+RegisterNetEvent('esx:onPlayerSpawn')
+AddEventHandler('esx:onPlayerSpawn', function()
if deadPlayers[source] then
deadPlayers[source] = nil
TriggerClientEvent('esx_ambulancejob:setDeadPlayers', -1, deadPlayers)
@@ -255,20 +261,11 @@ AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
end
end)
-TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user)
- if args[1] then
- local playerId = tonumber(args[1])
- if playerId and ESX.GetPlayerFromId(playerId) then
- TriggerClientEvent('esx_ambulancejob:revive', playerId)
- else
- TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Player not online.' } })
- end
- else
- TriggerClientEvent('esx_ambulancejob:revive', source)
- end
-end, function(source, args, user)
- TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
-end, { help = _U('revive_help'), params = {{ name = 'playerId' }} })
+ESX.RegisterCommand('revive', 'admin', function(xPlayer, args, showError)
+ args.playerId.triggerEvent('esx_ambulancejob:revive')
+end, true, {help = _U('revive_help'), validate = true, arguments = {
+ {name = 'playerId', help = 'The player id', type = 'player'}
+}})
ESX.RegisterUsableItem('medikit', function(source)
if not playersHealing[source] then
@@ -297,13 +294,14 @@ ESX.RegisterUsableItem('bandage', function(source)
end)
ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb)
- local identifier = GetPlayerIdentifiers(source)[1]
+ local xPlayer = ESX.GetPlayerFromId(source)
MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', {
- ['@identifier'] = identifier
+ ['@identifier'] = xPlayer.identifier
}, function(isDead)
+
if isDead then
- print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(identifier))
+ print(('[esx_ambulancejob] [^2INFO^7] "%s" attempted combat logging'):format(xPlayer.identifier))
end
cb(isDead)
@@ -312,11 +310,11 @@ end)
RegisterNetEvent('esx_ambulancejob:setDeathStatus')
AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead)
- local identifier = GetPlayerIdentifiers(source)[1]
+ local xPlayer = ESX.GetPlayerFromId(source)
if type(isDead) == 'boolean' then
MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', {
- ['@identifier'] = identifier,
+ ['@identifier'] = xPlayer.identifier,
['@isDead'] = isDead
})
end