From 0c33748f9dbd810a4c604e470b94d32ea9afeaf4 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9mie=20N=27gadi?= Date: Thu, 31 Aug 2017 13:28:25 +0200 Subject: [PATCH] Helicopter fix #2 --- client/main.lua | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/client/main.lua b/client/main.lua index b5a05f3c..8df0062b 100644 --- a/client/main.lua +++ b/client/main.lua @@ -954,9 +954,8 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu if part == 'HelicopterSpawner' then local helicopters = Config.PoliceStations[station].Helicopters - local vehicle = GetClosestVehicle(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0, 0, 71) - if not DoesEntityExist(vehicle) then + if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then ESX.Game.SpawnVehicle('polmav', { x = helicopters[partNum].SpawnPoint.x,