From 0bf8a02e323f3c9e146669e9e71cff7e19d7a158 Mon Sep 17 00:00:00 2001 From: BrakingESX247 <67766145+BrakingESX247@users.noreply.github.com> Date: Mon, 20 Jul 2020 14:53:03 +0100 Subject: [PATCH] Check if revive reward is enabled. Co-Authored-By: Rheein --- server/main.lua | 14 ++++++++++---- 1 file changed, 10 insertions(+), 4 deletions(-) diff --git a/server/main.lua b/server/main.lua index 2a171988..7dce9a7f 100644 --- a/server/main.lua +++ b/server/main.lua @@ -16,10 +16,16 @@ AddEventHandler('esx_ambulancejob:revive', function(playerId) if xTarget then if deadPlayers[playerId] then - xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward)) - xPlayer.addMoney(Config.ReviveReward) - xTarget.triggerEvent('esx_ambulancejob:revive') - deadPlayers[playerId] = nil + if Config.ReviveReward > 0 then + xPlayer.showNotification(_U('revive_complete_award', xTarget.name, Config.ReviveReward)) + xPlayer.addMoney(Config.ReviveReward) + xTarget.triggerEvent('esx_ambulancejob:revive') + deadPlayers[playerId] = nil + else + xPlayer.showNotification(_U('revive_complete', xTarget.name)) + xTarget.triggerEvent('esx_ambulancejob:revive') + deadPlayers[playerId] = nil + end else xPlayer.showNotification(_U('player_not_unconscious')) end