diff --git a/esx_kashacters/client/main.lua b/client/main.lua similarity index 100% rename from esx_kashacters/client/main.lua rename to client/main.lua diff --git a/esx_kashacters/config.lua b/config.lua similarity index 100% rename from esx_kashacters/config.lua rename to config.lua diff --git a/esx_kashacters/esx_kashacters.sql b/esx_kashacters.sql similarity index 100% rename from esx_kashacters/esx_kashacters.sql rename to esx_kashacters.sql diff --git a/esx_kashacters/fxmanifest.lua b/fxmanifest.lua similarity index 100% rename from esx_kashacters/fxmanifest.lua rename to fxmanifest.lua diff --git a/esx_kashacters/html/css/main.css b/html/css/main.css similarity index 100% rename from esx_kashacters/html/css/main.css rename to html/css/main.css diff --git a/esx_kashacters/html/js/app.js b/html/js/app.js similarity index 100% rename from esx_kashacters/html/js/app.js rename to html/js/app.js diff --git a/esx_kashacters/html/locales/en.js b/html/locales/en.js similarity index 100% rename from esx_kashacters/html/locales/en.js rename to html/locales/en.js diff --git a/esx_kashacters/html/locales/fr.js b/html/locales/fr.js similarity index 100% rename from esx_kashacters/html/locales/fr.js rename to html/locales/fr.js diff --git a/esx_kashacters/html/locales/pl.js b/html/locales/pl.js similarity index 100% rename from esx_kashacters/html/locales/pl.js rename to html/locales/pl.js diff --git a/esx_kashacters/html/ui.html b/html/ui.html similarity index 100% rename from esx_kashacters/html/ui.html rename to html/ui.html diff --git a/readme-pl.md b/readme-pl.md deleted file mode 100644 index 372766b9..00000000 --- a/readme-pl.md +++ /dev/null @@ -1,71 +0,0 @@ -# Podziękowania dla KASH oraz XxFri3ndlyxX. -### Jeśli aktualizujesz ESX, pamiętaj o aktualizacji pozostałych skryptów! - -## Wymagane zmiany: - -* es_extended: (`es_extended/client/main.lua`) - -### Zamień podany kod: - -```lua -Citizen.CreateThread(function() - while true do - Citizen.Wait(0) - - if NetworkIsPlayerActive(PlayerId()) then - TriggerServerEvent('esx:onPlayerJoined') - break - end - end -end) -``` - -### na: - -```lua -RegisterNetEvent('esx:kashloaded') -AddEventHandler('esx:kashloaded', function() - if isFirstSpawn then - TriggerServerEvent('esx:onPlayerJoined') - end -end) -``` - -* es_extended: (`es_extended/server/main.lua`) - -### Zamień podany kod: - -```lua - for k,v in ipairs(GetPlayerIdentifiers(playerId)) do - if string.match(v, 'license:') then - identifier = string.sub(v, 9) - break - end - end -``` - -### na: - - -```lua - for k,v in ipairs(GetPlayerIdentifiers(playerId)) do - if string.match(v, 'license:') then - identifier = v - break - end - end -``` - -# Przeczytaj uważnie... -> **Musisz** zwiększyć limit znaków w tabeli `users`dla kolumny `identifier` do **48**. - -> **Nie** używaj essentialsmode, mapmanager oraz spawnmanager. - -> **Uwaga!** Musisz nazwać skrypt **esx_kashacter**, aby wszystko działało poprawnie. - -## Jak to działa? -> Ten skrypt manipuluje ładowaniem postaci przez ESX. -Kiedy więc wybierasz swoją postać, skrypt zmienia twoją **licencje rockstar**, która jest normalnie zapisywana jako **license:** na **Char:**, co zapobiega ładowaniu przez ESX innej postaci, ponieważ szuka on dokładnej licencji. - -## Obsługa wielu języków -Po prostu zmień locales/en.js w html/ui.html (linia 10) \ No newline at end of file diff --git a/esx_kashacters/server/main.lua b/server/main.lua similarity index 100% rename from esx_kashacters/server/main.lua rename to server/main.lua