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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local IsDead = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenAccessoryMenu()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'set_unset_accessory',
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{
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title = _U('set_unset'),
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align = 'top-left',
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elements = {
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{label = _U('helmet'), value = 'Helmet'},
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{label = _U('ears'), value = 'Ears'},
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{label = _U('mask'), value = 'Mask'},
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{label = _U('glasses'), value = 'Glasses'},
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}
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},
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function(data, menu)
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menu.close()
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SetUnsetAccessory(data.current.value)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end
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function SetUnsetAccessory(accessory)
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ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin)
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local _accessory = string.lower(accessory)
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if hasAccessory then
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TriggerEvent('skinchanger:getSkin', function(skin)
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local mAccessory = -1
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local mColor = 0
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if _accessory == "mask" then
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mAccessory = 0
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end
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if skin[_accessory .. '_1'] == mAccessory then
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mAccessory = accessorySkin[_accessory .. '_1']
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mColor = accessorySkin[_accessory .. '_2']
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end
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local accessorySkin = {}
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accessorySkin[_accessory .. '_1'] = mAccessory
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accessorySkin[_accessory .. '_2'] = mColor
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TriggerEvent('skinchanger:loadClothes', skin, accessorySkin)
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end)
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else
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ESX.ShowNotification(_U('no_' .. _accessory))
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end
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end, accessory)
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end
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function OpenShopMenu(accessory)
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local restrict = {}
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restrict = { string.lower(accessory) .. '_1', string.lower(accessory) .. '_2' }
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TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
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menu.close()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'shop_confirm',
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{
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title = _U('valid_purchase'),
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align = 'top-left',
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elements = {
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{label = _U('yes'), value = 'yes'},
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{label = _U('no'), value = 'no'},
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}
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},
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function(data, menu)
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menu.close()
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
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if hasEnoughMoney then
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TriggerServerEvent('esx_accessories:pay')
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TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_accessories:save', skin, accessory)
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end)
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else
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end)
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end
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if data.current.value == 'no' then
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local player = GetPlayerPed(-1)
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TriggerEvent('esx_skin:getLastSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if accessory == "Ears" then
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ClearPedProp(Player, 2)
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elseif accessory == "Mask" then
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SetPedComponentVariation(player, 1, 0 ,0 ,2)
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elseif accessory == "Helmet" then
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ClearPedProp(Player, 0)
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elseif accessory == "Glasses" then
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SetPedPropIndex(player, 1, -1, 0, 0)
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end
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end
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end
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)
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = {}
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end, restrict)
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end
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AddEventHandler('playerSpawned', function()
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IsDead = false
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end)
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AddEventHandler('baseevents:onPlayerDied', function(killerType, coords)
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TriggerEvent('esx_ambulancejob:onPlayerDeath')
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end)
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AddEventHandler('baseevents:onPlayerKilled', function(killerId, data)
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TriggerEvent('esx_ambulancejob:onPlayerDeath')
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end)
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AddEventHandler('esx_ambulancejob:onPlayerDeath', function()
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IsDead = true
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end)
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AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
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CurrentAction = 'shop_menu'
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CurrentActionMsg = _U('press_access')
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CurrentActionData = { accessory = zone }
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end)
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AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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end)
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-- Create Blips --
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Citizen.CreateThread(function()
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for k,v in pairs(Config.ShopsBlips) do
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if v.Pos ~= nil then
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for i=1, #v.Pos, 1 do
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local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
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SetBlipSprite (blip, v.Blip.sprite)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.0)
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SetBlipColour (blip, v.Blip.color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('store') .. ' ' .. _U(string.lower(k)))
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EndTextCommandSetBlipName(blip)
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end
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end
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end
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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local coords = GetEntityCoords(GetPlayerPed(-1))
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
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isInMarker = true
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currentZone = k
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end
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction ~= nil then
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SetTextComponentFormat('STRING')
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AddTextComponentString(CurrentActionMsg)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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if IsControlJustReleased(0, 38) then
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OpenShopMenu(CurrentActionData.accessory)
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CurrentAction = nil
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end
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end
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if Config.EnableControls then
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if IsControlJustReleased(0, Keys['K']) and not IsDead then
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OpenAccessoryMenu()
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end
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end
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end
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end)
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