mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 21:01:28 +00:00
393 lines
13 KiB
Lua
393 lines
13 KiB
Lua
MySQL.ready(function()
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print('[esx] ensuring migrations')
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local index = 0
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local results = {}
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local start
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local manifest = LoadResourceFile(GetCurrentResourceName(), 'fxmanifest.lua')
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ESX.EnsureMigrations('base')
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repeat
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start, index = manifest:find("esxmodule '.-'", index)
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if start then
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local module = manifest:sub(start, index):sub(12):sub(0, -2)
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ESX.EnsureMigrations(module)
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end
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until not start
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end)
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RegisterNetEvent('esx:onPlayerJoined')
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AddEventHandler('esx:onPlayerJoined', function()
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if not ESX.Players[source] then
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onPlayerJoined(source)
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end
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end)
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function onPlayerJoined(playerId)
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local identifier
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for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
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if string.match(v, 'license:') then
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identifier = string.sub(v, 9)
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break
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end
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end
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if identifier then
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if ESX.GetPlayerFromIdentifier(identifier) then
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DropPlayer(playerId, ('there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(identifier))
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else
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MySQL.Async.fetchScalar('SELECT 1 FROM users WHERE identifier = @identifier', {
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['@identifier'] = identifier
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}, function(result)
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if result then
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LoadExtendedPlayer(identifier, playerId)
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else
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local accounts = {}
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for account,money in pairs(Config.StartingAccountMoney) do
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accounts[account] = money
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end
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MySQL.Async.execute('INSERT INTO users (accounts, identifier) VALUES (@accounts, @identifier)', {
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['@accounts'] = json.encode(accounts),
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['@identifier'] = identifier
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}, function(rowsChanged)
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LoadExtendedPlayer(identifier, playerId)
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end)
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end
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end)
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end
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else
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DropPlayer(playerId, 'there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
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end
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end
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AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
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deferrals.defer()
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local playerId, identifier = source
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Citizen.Wait(100)
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for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
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if string.match(v, 'license:') then
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identifier = string.sub(v, 9)
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break
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end
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end
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if identifier then
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if ESX.GetPlayerFromIdentifier(identifier) then
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deferrals.done(('There was an error loading your character!\nError code: identifier-active\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s'):format(identifier))
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else
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deferrals.done()
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end
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else
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deferrals.done('There was an error loading your character!\nError code: identifier-missing\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.')
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end
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end)
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AddEventHandler('chatMessage', function(playerId, author, message)
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if message:sub(1, 1) == '/' and playerId > 0 then
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CancelEvent()
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local commandName = message:sub(1):gmatch("%w+")()
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TriggerClientEvent('chat:addMessage', playerId, {args = {'^1SYSTEM', _U('commanderror_invalidcommand', commandName)}})
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end
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end)
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AddEventHandler('playerDropped', function(reason)
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local playerId = source
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local xPlayer = ESX.GetPlayerFromId(playerId)
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if xPlayer then
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TriggerEvent('esx:playerDropped', playerId, reason)
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ESX.SavePlayer(xPlayer, function()
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ESX.Players[playerId] = nil
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end)
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end
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end)
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RegisterNetEvent('esx:updateCoords')
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AddEventHandler('esx:updateCoords', function(coords)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer then
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xPlayer.updateCoords(coords)
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end
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end)
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RegisterNetEvent('esx:updateWeaponAmmo')
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AddEventHandler('esx:updateWeaponAmmo', function(weaponName, ammoCount)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer then
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xPlayer.updateWeaponAmmo(weaponName, ammoCount)
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end
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end)
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RegisterNetEvent('esx:giveInventoryItem')
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AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
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local playerId = source
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local sourceXPlayer = ESX.GetPlayerFromId(playerId)
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local targetXPlayer = ESX.GetPlayerFromId(target)
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if type == 'item_standard' then
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local sourceItem = sourceXPlayer.getInventoryItem(itemName)
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local targetItem = targetXPlayer.getInventoryItem(itemName)
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if itemCount > 0 and sourceItem.count >= itemCount then
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if targetXPlayer.canCarryItem(itemName, itemCount) then
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sourceXPlayer.removeInventoryItem(itemName, itemCount)
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targetXPlayer.addInventoryItem (itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_item', itemCount, sourceItem.label, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_item', itemCount, sourceItem.label, sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('ex_inv_lim', targetXPlayer.name))
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end
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else
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sourceXPlayer.showNotification(_U('imp_invalid_quantity'))
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end
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elseif type == 'item_account' then
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if itemCount > 0 and sourceXPlayer.getAccount(itemName).money >= itemCount then
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sourceXPlayer.removeAccountMoney(itemName, itemCount)
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targetXPlayer.addAccountMoney (itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName], targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_account_money', ESX.Math.GroupDigits(itemCount), Config.Accounts[itemName], sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('imp_invalid_amount'))
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end
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elseif type == 'item_weapon' then
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if sourceXPlayer.hasWeapon(itemName) then
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local weaponLabel = ESX.GetWeaponLabel(itemName)
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if not targetXPlayer.hasWeapon(itemName) then
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local _, weapon = sourceXPlayer.getWeapon(itemName)
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local _, weaponObject = ESX.GetWeapon(itemName)
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itemCount = weapon.ammo
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sourceXPlayer.removeWeapon(itemName)
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targetXPlayer.addWeapon(itemName, itemCount)
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if weaponObject.ammo and itemCount > 0 then
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local ammoLabel = weaponObject.ammo.label
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sourceXPlayer.showNotification(_U('gave_weapon_withammo', weaponLabel, itemCount, ammoLabel, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_withammo', weaponLabel, itemCount, ammoLabel, sourceXPlayer.name))
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else
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sourceXPlayer.showNotification(_U('gave_weapon', weaponLabel, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon', weaponLabel, sourceXPlayer.name))
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end
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else
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sourceXPlayer.showNotification(_U('gave_weapon_hasalready', targetXPlayer.name, weaponLabel))
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targetXPlayer.showNotification(_U('received_weapon_hasalready', sourceXPlayer.name, weaponLabel))
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end
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end
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elseif type == 'item_ammo' then
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if sourceXPlayer.hasWeapon(itemName) then
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local weaponNum, weapon = sourceXPlayer.getWeapon(itemName)
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if targetXPlayer.hasWeapon(itemName) then
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local _, weaponObject = ESX.GetWeapon(itemName)
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if weaponObject.ammo then
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local ammoLabel = weaponObject.ammo.label
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if weapon.ammo >= itemCount then
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sourceXPlayer.removeWeaponAmmo(itemName, itemCount)
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targetXPlayer.addWeaponAmmo(itemName, itemCount)
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sourceXPlayer.showNotification(_U('gave_weapon_ammo', itemCount, ammoLabel, weapon.label, targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_ammo', itemCount, ammoLabel, weapon.label, sourceXPlayer.name))
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end
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end
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else
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sourceXPlayer.showNotification(_U('gave_weapon_noweapon', targetXPlayer.name))
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targetXPlayer.showNotification(_U('received_weapon_noweapon', sourceXPlayer.name, weapon.label))
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end
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end
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end
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(type, itemName, itemCount)
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local playerId = source
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local xPlayer = ESX.GetPlayerFromId(source)
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if type == 'item_standard' then
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if itemCount == nil or itemCount < 1 then
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xPlayer.showNotification(_U('imp_invalid_quantity'))
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else
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local xItem = xPlayer.getInventoryItem(itemName)
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if (itemCount > xItem.count or xItem.count < 1) then
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xPlayer.showNotification(_U('imp_invalid_quantity'))
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else
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xPlayer.removeInventoryItem(itemName, itemCount)
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local pickupLabel = ('~y~%s~s~ [~b~%s~s~]'):format(xItem.label, itemCount)
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ESX.CreatePickup('item_standard', itemName, itemCount, pickupLabel, playerId)
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xPlayer.showNotification(_U('threw_standard', itemCount, xItem.label))
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end
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end
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elseif type == 'item_account' then
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if itemCount == nil or itemCount < 1 then
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xPlayer.showNotification(_U('imp_invalid_amount'))
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else
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local account = xPlayer.getAccount(itemName)
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if (itemCount > account.money or account.money < 1) then
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xPlayer.showNotification(_U('imp_invalid_amount'))
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else
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xPlayer.removeAccountMoney(itemName, itemCount)
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local pickupLabel = ('~y~%s~s~ [~g~%s~s~]'):format(account.label, _U('locale_currency', ESX.Math.GroupDigits(itemCount)))
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ESX.CreatePickup('item_account', itemName, itemCount, pickupLabel, playerId)
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xPlayer.showNotification(_U('threw_account', ESX.Math.GroupDigits(itemCount), string.lower(account.label)))
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end
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end
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elseif type == 'item_weapon' then
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itemName = string.upper(itemName)
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if xPlayer.hasWeapon(itemName) then
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local _, weapon = xPlayer.getWeapon(itemName)
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local _, weaponObject = ESX.GetWeapon(itemName)
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local pickupLabel
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xPlayer.removeWeapon(itemName)
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if weaponObject.ammo and weapon.ammo > 0 then
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local ammoLabel = weaponObject.ammo.label
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pickupLabel = ('~y~%s~s~ [~g~%s~s~ %s]'):format(weapon.label, weapon.ammo, ammoLabel)
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xPlayer.showNotification(_U('threw_weapon_ammo', weapon.label, weapon.ammo, ammoLabel))
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else
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pickupLabel = ('~y~%s~s~'):format(weapon.label)
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xPlayer.showNotification(_U('threw_weapon', weapon.label))
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end
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ESX.CreatePickup('item_weapon', itemName, weapon.ammo, pickupLabel, playerId, weapon.components, weapon.tintIndex)
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end
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end
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end)
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RegisterNetEvent('esx:useItem')
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AddEventHandler('esx:useItem', function(itemName)
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local xPlayer = ESX.GetPlayerFromId(source)
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local count = xPlayer.getInventoryItem(itemName).count
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if count > 0 then
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ESX.UseItem(source, itemName)
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else
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xPlayer.showNotification(_U('act_imp'))
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end
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end)
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RegisterNetEvent('esx:onPickup')
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AddEventHandler('esx:onPickup', function(pickupId)
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local pickup, xPlayer, success = ESX.Pickups[pickupId], ESX.GetPlayerFromId(source)
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if pickup then
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if pickup.type == 'item_standard' then
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if xPlayer.canCarryItem(pickup.name, pickup.count) then
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xPlayer.addInventoryItem(pickup.name, pickup.count)
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success = true
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else
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xPlayer.showNotification(_U('threw_cannot_pickup'))
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end
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elseif pickup.type == 'item_account' then
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success = true
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xPlayer.addAccountMoney(pickup.name, pickup.count)
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elseif pickup.type == 'item_weapon' then
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if xPlayer.hasWeapon(pickup.name) then
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xPlayer.showNotification(_U('threw_weapon_already'))
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else
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success = true
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xPlayer.addWeapon(pickup.name, pickup.count)
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xPlayer.setWeaponTint(pickup.name, pickup.tintIndex)
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for k,v in ipairs(pickup.components) do
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xPlayer.addWeaponComponent(pickup.name, v)
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end
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end
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end
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if success then
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ESX.Pickups[pickupId] = nil
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TriggerClientEvent('esx:removePickup', -1, pickupId)
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end
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end
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end)
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ESX.RegisterServerCallback('esx:getPlayerData', function(source, cb)
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local xPlayer = ESX.GetPlayerFromId(source)
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cb({
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identifier = xPlayer.identifier,
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accounts = xPlayer.getAccounts(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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money = xPlayer.getMoney()
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})
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end)
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ESX.RegisterServerCallback('esx:getOtherPlayerData', function(source, cb, target)
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local xPlayer = ESX.GetPlayerFromId(target)
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cb({
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identifier = xPlayer.identifier,
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accounts = xPlayer.getAccounts(),
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inventory = xPlayer.getInventory(),
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job = xPlayer.getJob(),
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loadout = xPlayer.getLoadout(),
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money = xPlayer.getMoney()
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})
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end)
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ESX.RegisterServerCallback('esx:getPlayerNames', function(source, cb, players)
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players[source] = nil
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for playerId,v in pairs(players) do
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local xPlayer = ESX.GetPlayerFromId(playerId)
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if xPlayer then
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players[playerId] = xPlayer.getName()
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else
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players[playerId] = nil
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end
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end
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cb(players)
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end)
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ESX.StartDBSync()
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ESX.StartPayCheck()
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AddEventHandler('luaconsole:getHandlers', function(cb)
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local name = GetCurrentResourceName()
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cb(name, function(code, env)
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if env ~= nil then
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for k,v in pairs(env) do _ENV[k] = v end
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return load(code, 'lc:' .. name, 'bt', _ENV)
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else
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return load(code, 'lc:' .. name, 'bt')
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end
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end)
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end)
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