mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 03:01:31 +00:00
330 lines
10 KiB
Lua
330 lines
10 KiB
Lua
ESX = exports['es_extended']:getSharedObject()
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if ESX.GetConfig().Multichar then
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Citizen.CreateThread(function()
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while NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() do
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Citizen.Wait(5)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_menu_default') == 'started' do
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Citizen.Wait(10)
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end
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Citizen.Wait(300)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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end
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end)
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local cam, cam2 = nil, nil
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local Characters = {}
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local canRelog = true
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local Spawned
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RegisterNetEvent('esx_multicharacter:SetupCharacters')
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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Spawned = false
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+0.5, 0.0, 0.0, 180.0, 100.00, false, 0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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ESX.UI.HUD.SetDisplay(0.0)
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DisplayHud(false)
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DisplayRadar(false)
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StartLoop()
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent('esx:loadingScreenOff')
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end)
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StartLoop = function()
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hidePlayers = true
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Citizen.CreateThread(function()
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local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201}
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while hidePlayers do
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DisableAllControlActions(0)
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for i=1, #keys do
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EnableControlAction(0, keys[i], true)
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end
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SetEntityVisible(PlayerPedId(), 0, 0)
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SetLocalPlayerVisibleLocally(1)
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SetPlayerInvincible(PlayerId(), 1)
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Citizen.Wait(3)
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end
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end)
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Citizen.CreateThread(function()
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local players, vehicles
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while hidePlayers do
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players = GetActivePlayers()
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for i=1, #players do
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if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], true, true) end
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end
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vehicles = ESX.Game.GetVehicles()
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for i=1, #vehicles do
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NetworkConcealEntity(vehicles[i], true)
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end
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Citizen.Wait(500)
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end
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for i=1, #players do
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if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], false, false) end
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end
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for i=1, #vehicles do
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NetworkConcealEntity(vehicles[i], false)
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end
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SetEntityVisible(PlayerPedId(), 1, 0)
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SetPlayerInvincible(PlayerId(), 0)
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Citizen.Wait(10000)
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canRelog = true
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end)
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end
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SetupCharacter = function(index)
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if Spawned == false then
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exports.spawnmanager:setAutoSpawn(false)
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exports.spawnmanager:forceRespawn()
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = Characters[index].model or `mp_m_freemode_01`,
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skipFade = true
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}, function()
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canRelog = false
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if Characters[index] then
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local skin = Characters[index].skin or Config.Default
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if not Characters[index].model then
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if Characters[index].sex == 'Female' then skin.sex = 1 else skin.sex = 0 end
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end
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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exports.spawnmanager:setAutoSpawn(false)
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end)
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elseif Characters[index] and Characters[index].skin then
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if Characters[Spawned] and Characters[Spawned].model then
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RequestModel(Characters[index].model)
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while not HasModelLoaded(Characters[index].model) do
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RequestModel(Characters[index].model)
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Citizen.Wait(0)
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end
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SetPlayerModel(PlayerId(), Characters[index].model)
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SetModelAsNoLongerNeeded(Characters[index].model)
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end
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TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
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end
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FreezeEntityPosition(PlayerPedId(), true)
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Spawned = index
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SendNUIMessage({
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action = "openui",
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character = Characters[index]
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})
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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SetEntityAlpha(playerPed, 255)
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end
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(data)
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Characters = data
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local elements = {}
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local Character = next(Characters)
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if Character == nil then
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SendNUIMessage({
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action = "closeui"
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})
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exports.spawnmanager:forceRespawn()
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = `mp_m_freemode_01`,
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skipFade = true
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}, function()
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exports.spawnmanager:setAutoSpawn(false)
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canRelog = false
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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end)
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else
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for k,v in pairs(Characters) do
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if not v.model and v.skin then
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if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
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end
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if Spawned == false then SetupCharacter(Character) end
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local label = v.firstname..' '..v.lastname
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elements[#elements+1] = {label = label, value = v.id}
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end
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if #elements < Config.Slots then
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elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true}
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', {
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title = _('select_char'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local elements = {}
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if not data.current.new then
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elements[1] = {label = _('char_play'), action = 'play', value = data.current.value}
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elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {
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title = _('select_char'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if data.current.action == 'play' then
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ESX.UI.Menu.CloseAll()
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DoScreenFadeOut(300)
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SendNUIMessage({
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action = "closeui"
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})
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TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
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Citizen.Wait(300)
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else
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local elements2 = {}
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elements2[1] = {label = _('cancel')}
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elements2[2] = {label = _('confirm'), value = data.current.value}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', {
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title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname),
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align = 'center',
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elements = elements2
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}, function(data, menu)
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if data.current.value then
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TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value)
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Spawned = false
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ESX.UI.Menu.CloseAll()
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else
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menu.close()
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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end, function(data, menu)
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menu.close()
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end)
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else
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ESX.UI.Menu.CloseAll()
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local GetSlot = function()
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for i=1, Config.Slots do
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if not Characters[i] then
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return i
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end
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end
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end
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local slot = GetSlot()
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TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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end
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end, function(data, menu)
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menu.refresh()
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end, function(data, menu)
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if data.current.new then
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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SendNUIMessage({
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action = "closeui"
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})
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else
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SetupCharacter(data.current.value)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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end
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end)
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end
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
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local spawn = playerData.coords
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DoScreenFadeOut(0)
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Citizen.Wait(300)
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local playerPed = PlayerPedId()
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cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+200, 0.0, 0.0, 0.0, 100.00, false, 0)
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PointCamAtCoord(cam2, spawn.x,spawn.y,spawn.z+10)
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SetCamActiveWithInterp(cam2, cam, 400, true, true)
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Citizen.Wait(700)
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DoScreenFadeIn(500)
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FreezeEntityPosition(playerPed, true)
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SetEntityVisible(playerPed, true, 0)
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SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z, true, false, false, false)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+10, 0.0, 0.0, 0.0, 100.00, false, 0)
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PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z)
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SetCamActiveWithInterp(cam, cam2, 1700, true, true)
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PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
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if isNew or not skin or #skin == 1 then
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local sex = skin.sex or 0
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if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
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RequestModel(model)
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while not HasModelLoaded(model) do
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RequestModel(model)
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Citizen.Wait(0)
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end
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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skin = Config.Default
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skin.sex = sex
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TriggerEvent('skinchanger:loadSkin', skin, function()
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Citizen.CreateThread(function()
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playerped = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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Citizen.Wait(1500)
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TriggerEvent('esx_skin:openSaveableMenu')
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SetEntityHeading(playerPed, spawn.heading)
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end)
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end)
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else
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TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin)
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Citizen.Wait(1500)
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end
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Characters = {}
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned')
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TriggerEvent('esx:restoreLoadout')
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playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, false)
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SetEntityHeading(PlayerPed, spawn.heading)
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Citizen.Wait(500)
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RenderScriptCams(false, true, 500, true, true)
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PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
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SetCamActive(cam, false)
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DestroyAllCams(true)
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DisplayHud(true)
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DisplayRadar(true)
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hidePlayers = false
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end)
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RegisterNetEvent('esx:onPlayerLogout')
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AddEventHandler('esx:onPlayerLogout', function()
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DoScreenFadeOut(0)
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Spawned = false
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent('esx_skin:resetFirstSpawn')
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end)
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if Config.Relog then
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RegisterCommand('relog', function(source, args, rawCommand)
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if canRelog == true then
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canRelog = false
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TriggerServerEvent('esx_multicharacter:relog')
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ESX.SetTimeout(10000, function()
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canRelog = true
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end)
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end
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end)
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end
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end
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