Files
esx_core-esx-framework/client.lua
T
Hunt3red a6d4c4b1d3 Update client.lua
Fixed: Can't get up
2018-09-03 01:47:13 +02:00

165 lines
4.5 KiB
Lua

local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local sitting = false
local lastPos = nil
local currentSitObj = nil
local currentScenario = nil
local debugProps = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function DrawText3D(x,y,z, text, r,v,b)
local onScreen,_x,_y = World3dToScreen2d(x,y,z)
local px,py,pz = table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 1.1*scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(r, v, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if #debugProps > 0 then
for i=1, #debugProps, 1 do
local coords = GetEntityCoords(debugProps[i])
local hash = GetEntityModel(debugProps[i])
local id = coords.x .. coords.y .. coords.z
local model = "unknown"
for i=1, #Config.Interactables, 1 do
local seat = Config.Interactables[i]
if hash == GetHashKey(seat) then
model = seat
break
end
end
local txt = "ID: " .. id .. "\nHASH: " .. hash .. '\nMODEL: ' ..
DrawText3D(coords.x, coords.y, coords.z + 2.0, txt, 0, 255, 255)
end
end
local playerPed = GetPlayerPed(-1)
if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
wakeup()
end
if (GetLastInputMethod(2) and IsControlJustPressed(1, 38) and IsControlPressed(1, 21)) and not IsPedInAnyVehicle(playerPed, true) then
if sitting then
wakeup()
else
local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
if Config.debug then
table.insert(debugProps, object)
end
if distance < 1.5 then
local hash = GetEntityModel(object)
local data = nil
local modelName = nil
local found = false
for k,v in pairs(Config.Sitable) do
if GetHashKey(k) == hash then
data = v
modelName = k
found = true
break
end
end
if found == true then
sit(object, modelName, data)
end
end
end
end
end
end)
function wakeup()
local playerPed = GetPlayerPed(-1)
ClearPedTasks(playerPed)
sitting = false
SetEntityCoords(playerPed, lastPos)
FreezeEntityPosition(playerPed, false)
FreezeEntityPosition(currentSitObj, false)
TriggerServerEvent('esx_interact:leavePlace', currentSitObj)
currentSitObj = nil
currentScenario = nil
end
function sit(object, modelName, data)
local pos = GetEntityCoords(object)
local id = pos.x .. pos.y .. pos.z
ESX.TriggerServerCallback('esx_interact:getPlace', function(occupied)
if occupied then
ESX.ShowNotification("Cette place est prise...")
else
local playerPed = GetPlayerPed(-1)
lastPos = GetEntityCoords(playerPed)
currentSitObj = id
TriggerServerEvent('esx_interact:takePlace', id)
FreezeEntityPosition(object, true)
currentScenario = data.scenario
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
sitting = true
end
end)
end