mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 23:01:30 +00:00
646 lines
16 KiB
Lua
646 lines
16 KiB
Lua
local isLoadoutLoaded, isPaused, pickups = false, false, {}
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Citizen.CreateThread(function()
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AddTextEntry('FE_THDR_GTAO', 'ESX')
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local logLoopError = function(err)
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ESX.LogLoopError(name, err)
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end
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local runLoop = function(name, loop)
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local conditionsMet = true
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for j=1, #loop.conditons, 1 do
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if not loop.conditons[j]() then
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conditionsMet = false
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break
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end
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end
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if conditionsMet then
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ESX.LoopsRunning[name] = true
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Citizen.CreateThread(function()
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while true do
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local tests = #loop.conditons
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for i=1, #loop.conditons, 1 do
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if not loop.conditons[i]() then
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break
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end
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tests = tests - 1
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end
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if tests > 0 then
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ESX.LoopsRunning[name] = false
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return
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end
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local status, result = xpcall(loop.func, logLoopError)
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if not status then
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ESX.Loops[name] = nil
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ESX.LoopsRunning[name] = false
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return
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end
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Citizen.Wait(loop.wait)
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end
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end)
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end
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end
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while true do
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for name, loop in pairs(ESX.Loops) do
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if ESX.LoopsRunning[name] ~= true then
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local status, result = xpcall(runLoop, ESX.LogError, name, loop)
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end
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end
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Citizen.Wait(250)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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TriggerServerEvent('esx:onPlayerJoined')
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break
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end
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end
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(playerData)
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ESX.PlayerLoaded = true
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ESX.PlayerData = playerData
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local playerPed = PlayerPedId()
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if Config.EnablePvP then
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SetCanAttackFriendly(playerPed, true, false)
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NetworkSetFriendlyFireOption(true)
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end
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if Config.EnableHud then
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for k,v in ipairs(playerData.accounts) do
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local accountTpl = '<div><img src="img/accounts/' .. v.name .. '.png"/> {{money}}</div>'
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ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {money = ESX.Math.GroupDigits(v.money)})
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end
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local jobTpl = '<div>{{job_label}} - {{grade_label}}</div>'
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if playerData.job.grade_label == '' or playerData.job.grade_label == playerData.job.label then
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jobTpl = '<div>{{job_label}}</div>'
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end
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ESX.UI.HUD.RegisterElement('job', #playerData.accounts, 0, jobTpl, {
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job_label = playerData.job.label,
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grade_label = playerData.job.grade_label
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})
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end
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-- Bringing back spawnmanager, see commit of Smallo92 at https://github.com/extendedmode/extendedmode/commit/9979c204f1237091e94fdd46580c9e7ebc79bca7
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exports.spawnmanager:spawnPlayer({
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x = playerData.coords.x,
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y = playerData.coords.y,
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z = playerData.coords.z,
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heading = playerData.coords.heading,
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model = 'mp_m_freemode_01',
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skipFade = false
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}, function()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:restoreLoadout')
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end)
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end)
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RegisterNetEvent('esx:setMaxWeight')
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AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWeight = newMaxWeight end)
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AddEventHandler('esx:onPlayerSpawn', function() ESX.IsDead = false end)
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AddEventHandler('esx:onPlayerDeath', function() ESX.IsDead = true end)
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AddEventHandler('skinchanger:loadDefaultModel', function() isLoadoutLoaded = false end)
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AddEventHandler('skinchanger:modelLoaded', function()
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while not ESX.PlayerLoaded do
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Citizen.Wait(100)
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end
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TriggerEvent('esx:restoreLoadout')
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end)
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AddEventHandler('esx:restoreLoadout', function()
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local playerPed = PlayerPedId()
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local ammoTypes = {}
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RemoveAllPedWeapons(playerPed, true)
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for k,v in ipairs(ESX.PlayerData.loadout) do
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local weaponName = v.name
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local weaponHash = GetHashKey(weaponName)
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GiveWeaponToPed(playerPed, weaponHash, 0, false, false)
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SetPedWeaponTintIndex(playerPed, weaponHash, v.tintIndex)
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local ammoType = GetPedAmmoTypeFromWeapon(playerPed, weaponHash)
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for k2,v2 in ipairs(v.components) do
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local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
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GiveWeaponComponentToPed(playerPed, weaponHash, componentHash)
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end
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if not ammoTypes[ammoType] then
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AddAmmoToPed(playerPed, weaponHash, v.ammo)
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ammoTypes[ammoType] = true
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end
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end
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isLoadoutLoaded = true
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end)
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RegisterNetEvent('esx:setAccountMoney')
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AddEventHandler('esx:setAccountMoney', function(account)
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for k,v in ipairs(ESX.PlayerData.accounts) do
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if v.name == account.name then
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ESX.PlayerData.accounts[k] = account
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break
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end
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end
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if Config.EnableHud then
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ESX.UI.HUD.UpdateElement('account_' .. account.name, {
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money = ESX.Math.GroupDigits(account.money)
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})
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end
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end)
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RegisterNetEvent('esx:addInventoryItem')
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AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
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for k,v in ipairs(ESX.PlayerData.inventory) do
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if v.name == item then
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ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
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ESX.PlayerData.inventory[k].count = count
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break
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end
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end
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if showNotification then
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ESX.UI.ShowInventoryItemNotification(true, item, count)
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end
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if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
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ESX.ShowInventory()
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end
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end)
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RegisterNetEvent('esx:removeInventoryItem')
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AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
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for k,v in ipairs(ESX.PlayerData.inventory) do
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if v.name == item then
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ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count)
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ESX.PlayerData.inventory[k].count = count
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break
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end
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end
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if showNotification then
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ESX.UI.ShowInventoryItemNotification(false, item, count)
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end
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if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
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ESX.ShowInventory()
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end
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end)
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RegisterNetEvent('esx:setJob')
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AddEventHandler('esx:setJob', function(job)
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ESX.PlayerData.job = job
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end)
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RegisterNetEvent('esx:addWeapon')
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AddEventHandler('esx:addWeapon', function(weaponName, ammo)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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GiveWeaponToPed(playerPed, weaponHash, ammo, false, false)
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end)
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RegisterNetEvent('esx:addWeaponComponent')
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AddEventHandler('esx:addWeaponComponent', function(weaponName, weaponComponent)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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local componentHash = ESX.GetWeaponComponent(weaponName, weaponComponent).hash
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GiveWeaponComponentToPed(playerPed, weaponHash, componentHash)
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end)
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RegisterNetEvent('esx:setWeaponAmmo')
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AddEventHandler('esx:setWeaponAmmo', function(weaponName, weaponAmmo)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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SetPedAmmo(playerPed, weaponHash, weaponAmmo)
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end)
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RegisterNetEvent('esx:setWeaponTint')
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AddEventHandler('esx:setWeaponTint', function(weaponName, weaponTintIndex)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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SetPedWeaponTintIndex(playerPed, weaponHash, weaponTintIndex)
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end)
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RegisterNetEvent('esx:removeWeapon')
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AddEventHandler('esx:removeWeapon', function(weaponName)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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RemoveWeaponFromPed(playerPed, weaponHash)
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SetPedAmmo(playerPed, weaponHash, 0) -- remove leftover ammo
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end)
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RegisterNetEvent('esx:removeWeaponComponent')
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AddEventHandler('esx:removeWeaponComponent', function(weaponName, weaponComponent)
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local playerPed = PlayerPedId()
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local weaponHash = GetHashKey(weaponName)
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local componentHash = ESX.GetWeaponComponent(weaponName, weaponComponent).hash
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RemoveWeaponComponentFromPed(playerPed, weaponHash, componentHash)
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end)
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RegisterNetEvent('esx:teleport')
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AddEventHandler('esx:teleport', function(coords)
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local playerPed = PlayerPedId()
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-- ensure decmial number
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coords.x = coords.x + 0.0
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coords.y = coords.y + 0.0
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coords.z = coords.z + 0.0
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ESX.Game.Teleport(playerPed, coords)
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end)
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RegisterNetEvent('esx:setJob')
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AddEventHandler('esx:setJob', function(job)
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if Config.EnableHud then
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ESX.UI.HUD.UpdateElement('job', {
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job_label = job.label,
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grade_label = job.grade_label
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})
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end
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end)
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RegisterNetEvent('esx:spawnVehicle')
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AddEventHandler('esx:spawnVehicle', function(vehicleName)
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local model = (type(vehicleName) == 'number' and vehicleName or GetHashKey(vehicleName))
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if IsModelInCdimage(model) then
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local playerPed = PlayerPedId()
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local playerCoords, playerHeading = GetEntityCoords(playerPed), GetEntityHeading(playerPed)
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ESX.Game.SpawnVehicle(model, playerCoords, playerHeading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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else
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TriggerEvent('chat:addMessage', {args = {'^1SYSTEM', 'Invalid vehicle model.'}})
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end
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end)
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RegisterNetEvent('esx:createPickup')
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AddEventHandler('esx:createPickup', function(pickupId, label, playerId, type, name, components, tintIndex)
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local playerPed = GetPlayerPed(GetPlayerFromServerId(playerId))
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local entityCoords, forwardVector = GetEntityCoords(playerPed), GetEntityForwardVector(playerPed)
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local objectCoords = (entityCoords + forwardVector * 1.0)
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local function setupPickup(obj)
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SetEntityAsMissionEntity(obj, true, false)
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PlaceObjectOnGroundProperly(obj)
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FreezeEntityPosition(obj, true)
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SetEntityCollision(obj, false, true)
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pickups[pickupId] = {
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id = pickupId,
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obj = obj,
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label = label,
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inRange = false,
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coords = objectCoords
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}
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end
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if type == 'item_weapon' then
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Citizen.CreateThread(function()
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local weaponHash = GetHashKey(name)
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ESX.Streaming.RequestWeaponAsset(weaponHash)
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local pickupObject = CreateWeaponObject(weaponHash, 50, objectCoords, true, 1.0, 0)
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SetWeaponObjectTintIndex(pickupObject, tintIndex)
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for k,v in ipairs(components) do
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local component = ESX.GetWeaponComponent(name, v)
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GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
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end
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setupPickup(pickupObject)
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end)
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else
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ESX.Game.SpawnLocalObject('prop_money_bag_01', objectCoords, function(obj)
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setupPickup(obj)
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end)
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end
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end)
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RegisterNetEvent('esx:createMissingPickups')
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AddEventHandler('esx:createMissingPickups', function(missingPickups)
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for pickupId,pickup in pairs(missingPickups) do
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local pickupObject = nil
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if pickup.type == 'item_weapon' then
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ESX.Streaming.RequestWeaponAsset(GetHashKey(pickup.name))
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pickupObject = CreateWeaponObject(GetHashKey(pickup.name), 50, pickup.coords.x, pickup.coords.y, pickup.coords.z, true, 1.0, 0)
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SetWeaponObjectTintIndex(pickupObject, pickup.tintIndex)
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for k,componentName in ipairs(pickup.components) do
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local component = ESX.GetWeaponComponent(pickup.name, componentName)
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GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
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end
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else
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ESX.Game.SpawnLocalObject('prop_money_bag_01', pickup.coords, function(obj)
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pickupObject = obj
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end)
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while not pickupObject do
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Citizen.Wait(10)
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end
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end
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SetEntityAsMissionEntity(pickupObject, true, false)
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PlaceObjectOnGroundProperly(pickupObject)
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FreezeEntityPosition(pickupObject, true)
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SetEntityCollision(pickupObject, false, true)
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pickups[pickupId] = {
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obj = pickupObject,
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label = pickup.label,
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inRange = false,
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coords = vector3(pickup.coords.x, pickup.coords.y, pickup.coords.z)
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}
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end
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end)
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RegisterNetEvent('esx:registerSuggestions')
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AddEventHandler('esx:registerSuggestions', function(registeredCommands)
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for name,command in pairs(registeredCommands) do
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if command.suggestion then
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TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
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end
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end
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end)
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RegisterNetEvent('esx:removePickup')
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AddEventHandler('esx:removePickup', function(pickupId)
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if pickups[pickupId] and pickups[pickupId].obj then
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ESX.Game.DeleteObject(pickups[pickupId].obj)
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pickups[pickupId] = nil
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end
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end)
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RegisterNetEvent('esx:deleteVehicle')
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AddEventHandler('esx:deleteVehicle', function(radius)
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local playerPed = PlayerPedId()
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if radius and tonumber(radius) then
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radius = tonumber(radius) + 0.01
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local vehicles = ESX.Game.GetVehiclesInArea(GetEntityCoords(playerPed), radius)
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for k,entity in ipairs(vehicles) do
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local attempt = 0
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while not NetworkHasControlOfEntity(entity) and attempt < 100 and DoesEntityExist(entity) do
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Citizen.Wait(100)
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NetworkRequestControlOfEntity(entity)
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attempt = attempt + 1
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end
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if DoesEntityExist(entity) and NetworkHasControlOfEntity(entity) then
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ESX.Game.DeleteVehicle(entity)
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end
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end
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else
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local vehicle, attempt = ESX.Game.GetVehicleInDirection(), 0
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if IsPedInAnyVehicle(playerPed, true) then
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vehicle = GetVehiclePedIsIn(playerPed, false)
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end
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while not NetworkHasControlOfEntity(vehicle) and attempt < 100 and DoesEntityExist(vehicle) do
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Citizen.Wait(100)
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NetworkRequestControlOfEntity(vehicle)
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attempt = attempt + 1
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end
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if DoesEntityExist(vehicle) and NetworkHasControlOfEntity(vehicle) then
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ESX.Game.DeleteVehicle(vehicle)
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end
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end
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end)
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-- Pause menu disables HUD display
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if Config.EnableHud then
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(300)
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if IsPauseMenuActive() and not isPaused then
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isPaused = true
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ESX.UI.HUD.SetDisplay(0.0)
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elseif not IsPauseMenuActive() and isPaused then
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isPaused = false
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ESX.UI.HUD.SetDisplay(1.0)
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end
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end
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end)
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end
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ESX.Loop('server-sync-ammo', function()
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local playerPed = PlayerPedId()
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if IsPedShooting(playerPed) then
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local _,weaponHash = GetCurrentPedWeapon(playerPed, true)
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local weapon = ESX.GetWeaponFromHash(weaponHash)
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if weapon then
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local ammoCount = GetAmmoInPedWeapon(playerPed, weaponHash)
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TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
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end
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end
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end, 250, {
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function() return ESX.PlayerLoaded and (not ESX.IsDead) end
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})
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local previousCoords
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ESX.Loop('server-sync-coords', function()
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local playerPed = PlayerPedId()
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if DoesEntityExist(playerPed) then
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local playerCoords = GetEntityCoords(playerPed)
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previousCoords = previousCoords or playerCoords
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local distance = #(playerCoords - previousCoords)
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if distance > 1 then
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previousCoords = playerCoords
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local playerHeading = ESX.Math.Round(GetEntityHeading(playerPed), 1)
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local formattedCoords = {x = ESX.Math.Round(playerCoords.x, 1), y = ESX.Math.Round(playerCoords.y, 1), z = ESX.Math.Round(playerCoords.z, 1), heading = playerHeading}
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TriggerServerEvent('esx:updateCoords', formattedCoords)
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end
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end
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end, 1000, {
|
|
function() return ESX.PlayerLoaded and (not ESX.IsDead) end
|
|
})
|
|
|
|
-- Disable wanted level
|
|
if Config.DisableWantedLevel then
|
|
|
|
ESX.Loop('disable-wanted-level', function()
|
|
|
|
local playerId = PlayerId()
|
|
|
|
if GetPlayerWantedLevel(playerId) ~= 0 then
|
|
SetPlayerWantedLevel(playerId, 0, false)
|
|
SetPlayerWantedLevelNow(playerId, false)
|
|
end
|
|
|
|
end, 0)
|
|
|
|
end
|
|
|
|
-- Pickups
|
|
local pickupsInRange = {}
|
|
local closestUsablePickup = nil
|
|
|
|
ESX.Loop('get-pickups-in-range', function()
|
|
|
|
local playerPed = PlayerPedId()
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
|
|
pickupsInRange = {}
|
|
closestUsablePickup = nil
|
|
|
|
for pickupId, pickup in pairs(pickups) do
|
|
|
|
local distance = #(playerCoords - pickup.coords)
|
|
|
|
if distance < 5.0 then
|
|
|
|
pickupsInRange[#pickupsInRange + 1] = pickup
|
|
|
|
if distance < 1.0 then
|
|
closestUsablePickup = pickup
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
end, 500)
|
|
|
|
ESX.Loop('draw-pickups', function()
|
|
|
|
local playerPed = PlayerPedId()
|
|
local playerCoords = GetEntityCoords(playerPed)
|
|
|
|
for i=1, #pickupsInRange, 1 do
|
|
|
|
local pickup = pickupsInRange[i]
|
|
|
|
ESX.ShowFloatingHelpNotification(pickup.label, {
|
|
x = pickup.coords.x,
|
|
y = pickup.coords.y,
|
|
z = pickup.coords.z + 0.25
|
|
}, 100)
|
|
|
|
end
|
|
|
|
end, 0)
|
|
|
|
ESX.Loop('pickup-actions', function()
|
|
|
|
local playerPed = PlayerPedId()
|
|
local pickup = closestUsablePickup
|
|
|
|
if IsControlJustReleased(0, 38) then
|
|
if IsPedOnFoot(playerPed) then
|
|
|
|
Citizen.CreateThread(function()
|
|
|
|
local dict, anim = 'weapons@first_person@aim_rng@generic@projectile@sticky_bomb@', 'plant_floor'
|
|
ESX.Streaming.RequestAnimDict(dict)
|
|
TaskPlayAnim(playerPed, dict, anim, 8.0, 1.0, 1000, 16, 0.0, false, false, false)
|
|
Citizen.Wait(1000)
|
|
TriggerServerEvent('esx:onPickup', pickup.id)
|
|
PlaySoundFrontend(-1, 'PICK_UP', 'HUD_FRONTEND_DEFAULT_SOUNDSET', false)
|
|
|
|
end)
|
|
|
|
end
|
|
end
|
|
|
|
end, 0, {
|
|
function() return closestUsablePickup ~= nil end
|
|
})
|
|
|
|
AddEventHandler('luaconsole:getHandlers', function(cb)
|
|
|
|
local name = GetCurrentResourceName()
|
|
|
|
cb(name, function(code, env)
|
|
if env ~= nil then
|
|
for k,v in pairs(env) do _ENV[k] = v end
|
|
return load(code, 'lc:' .. name, 'bt', _ENV)
|
|
else
|
|
return load(code, 'lc:' .. name, 'bt')
|
|
end
|
|
end)
|
|
|
|
end)
|