Files
esx_core-esx-framework/client/main.lua
T
Linden c51122b195 fix(legacy/multichar): Add compatibility for esx_multicharacter
Maintains compatibility with previous versions
2021-05-17 21:15:15 +10:00

94 lines
2.6 KiB
Lua

ESX = nil
local loadingScreenFinished = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
RegisterNetEvent('esx_identity:alreadyRegistered')
AddEventHandler('esx_identity:alreadyRegistered', function()
while not loadingScreenFinished do
Citizen.Wait(100)
end
TriggerEvent('esx_skin:playerRegistered')
end)
AddEventHandler('esx:loadingScreenOff', function()
loadingScreenFinished = true
end)
if not Config.UseDeferrals then
local guiEnabled, isDead = false, false
AddEventHandler('esx:onPlayerDeath', function(data)
isDead = true
end)
AddEventHandler('esx:onPlayerSpawn', function(spawn)
isDead = false
end)
function EnableGui(state)
SetNuiFocus(state, state)
guiEnabled = state
SendNUIMessage({
type = "enableui",
enable = state
})
end
RegisterNetEvent('esx_identity:showRegisterIdentity')
AddEventHandler('esx_identity:showRegisterIdentity', function()
TriggerEvent('esx_skin:resetFirstSpawn')
if not isDead then
EnableGui(true)
end
end)
RegisterNUICallback('register', function(data, cb)
ESX.TriggerServerCallback('esx_identity:registerIdentity', function(callback)
if callback then
ESX.ShowNotification(_U('thank_you_for_registering'))
EnableGui(false)
if not ESX.GetConfig().Multichar then TriggerEvent('esx_skin:playerRegistered') end
else
ESX.ShowNotification(_U('registration_error'))
end
end, data)
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(5)
if guiEnabled then
DisableControlAction(0, 1, true) -- LookLeftRight
DisableControlAction(0, 2, true) -- LookUpDown
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 30, true) -- MoveLeftRight
DisableControlAction(0, 31, true) -- MoveUpDown
DisableControlAction(0, 21, true) -- disable sprint
DisableControlAction(0, 24, true) -- disable attack
DisableControlAction(0, 25, true) -- disable aim
DisableControlAction(0, 47, true) -- disable weapon
DisableControlAction(0, 58, true) -- disable weapon
DisableControlAction(0, 263, true) -- disable melee
DisableControlAction(0, 264, true) -- disable melee
DisableControlAction(0, 257, true) -- disable melee
DisableControlAction(0, 140, true) -- disable melee
DisableControlAction(0, 141, true) -- disable melee
DisableControlAction(0, 143, true) -- disable melee
DisableControlAction(0, 75, true) -- disable exit vehicle
DisableControlAction(27, 75, true) -- disable exit vehicle
end
end
end)
end