mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 06:01:25 +00:00
327 lines
10 KiB
Lua
327 lines
10 KiB
Lua
ESX = exports['es_extended']:getSharedObject()
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if ESX.GetConfig().Multichar then
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Citizen.CreateThread(function()
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while not ESX.PlayerLoaded do
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Citizen.Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_menu_default') == 'started' do
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Citizen.Wait(0)
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end
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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end
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end
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end)
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local canRelog, cam, Spawned = true
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local Characters = {}
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RegisterNetEvent('esx_multicharacter:SetupCharacters')
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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Spawned = false
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cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
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local playerPed = PlayerPedId()
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SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
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SetEntityHeading(playerPed, Config.Spawn.w)
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DoScreenFadeOut(0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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SetCamCoord(cam, Config.Spawn.x, Config.Spawn.y + 1.6, Config.Spawn.z + 1.3)
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PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
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ESX.UI.HUD.SetDisplay(0.0)
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StartLoop()
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent('esx:loadingScreenOff')
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Citizen.Wait(200)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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end)
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StartLoop = function()
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hidePlayers = true
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MumbleSetVolumeOverride(PlayerId(), 0.0)
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Citizen.CreateThread(function()
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local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
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while hidePlayers do
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DisableAllControlActions(0)
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for i=1, #keys do
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EnableControlAction(0, keys[i], true)
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end
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SetEntityVisible(PlayerPedId(), 0, 0)
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SetLocalPlayerVisibleLocally(1)
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SetPlayerInvincible(PlayerId(), 1)
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ThefeedHideThisFrame()
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HideHudComponentThisFrame(11)
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HideHudComponentThisFrame(12)
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HideHudComponentThisFrame(21)
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HideHudAndRadarThisFrame()
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Citizen.Wait(3)
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local vehicles = GetGamePool('CVehicle')
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for i=1, #vehicles do
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SetEntityLocallyInvisible(vehicles[i])
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end
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end
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local playerId, playerPed = PlayerId(), PlayerPedId()
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MumbleSetVolumeOverride(playerId, -1.0)
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SetEntityVisible(playerPed, 1, 0)
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SetPlayerInvincible(playerId, 0)
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FreezeEntityPosition(playerPed, false)
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Citizen.Wait(10000)
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canRelog = true
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end)
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Citizen.CreateThread(function()
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local playerPool = {}
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while hidePlayers do
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local players = GetActivePlayers()
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for i=1, #players do
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local player = players[i]
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if player ~= PlayerId() and not playerPool[player] then
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playerPool[player] = true
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NetworkConcealPlayer(players[player], true, true)
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end
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end
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Citizen.Wait(500)
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end
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for i=1, #playerPool do
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NetworkConcealPlayer(playerPool[i], false, false)
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end
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end)
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end
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SetupCharacter = function(index)
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if Spawned == false then
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = Characters[index].model or `mp_m_freemode_01`,
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skipFade = true
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}, function()
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canRelog = false
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if Characters[index] then
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local skin = Characters[index].skin or Config.Default
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if not Characters[index].model then
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if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end
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end
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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DoScreenFadeIn(400)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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end)
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elseif Characters[index] and Characters[index].skin then
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if Characters[Spawned] and Characters[Spawned].model then
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RequestModel(Characters[index].model)
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while not HasModelLoaded(Characters[index].model) do
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RequestModel(Characters[index].model)
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Citizen.Wait(0)
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end
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SetPlayerModel(PlayerId(), Characters[index].model)
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SetModelAsNoLongerNeeded(Characters[index].model)
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end
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TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
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end
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Spawned = index
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local playerPed = PlayerPedId()
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FreezeEntityPosition(PlayerPedId(), true)
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SetPedAoBlobRendering(playerPed, true)
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SetEntityAlpha(playerPed, 255)
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SendNUIMessage({
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action = "openui",
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character = Characters[Spawned]
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})
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end
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(data)
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DoScreenFadeOut(0)
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Characters = data
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local elements = {}
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local Character = next(Characters)
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if Character == nil then
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SendNUIMessage({
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action = "closeui"
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})
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exports.spawnmanager:spawnPlayer({
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x = Config.Spawn.x,
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y = Config.Spawn.y,
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = `mp_m_freemode_01`,
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skipFade = true
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}, function()
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canRelog = false
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DoScreenFadeIn(400)
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Citizen.Wait(400)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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end)
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else
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for k,v in pairs(Characters) do
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if not v.model and v.skin then
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if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
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end
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if Spawned == false then SetupCharacter(Character) end
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local label = v.firstname..' '..v.lastname
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elements[#elements+1] = {label = label, value = v.id}
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end
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if #elements < Config.Slots then
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elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true}
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', {
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title = _('select_char'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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local elements = {}
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if not data.current.new then
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elements[1] = {label = _('char_play'), action = 'play', value = data.current.value}
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elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {
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title = _('select_char'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if data.current.action == 'play' then
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ESX.UI.Menu.CloseAll()
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SendNUIMessage({
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action = "closeui"
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})
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TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
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else
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local elements2 = {}
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elements2[1] = {label = _('cancel')}
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elements2[2] = {label = _('confirm'), value = data.current.value}
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', {
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title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname),
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align = 'center',
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elements = elements2
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}, function(data, menu)
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if data.current.value then
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TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value)
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Spawned = false
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ESX.UI.Menu.CloseAll()
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else
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menu.close()
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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end, function(data, menu)
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menu.close()
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end)
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else
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ESX.UI.Menu.CloseAll()
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local GetSlot = function()
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for i=1, Config.Slots do
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if not Characters[i] then
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return i
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end
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end
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end
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local slot = GetSlot()
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TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
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TriggerEvent('esx_identity:showRegisterIdentity')
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end
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end, function(data, menu)
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menu.refresh()
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end, function(data, menu)
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if data.current.new then
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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SendNUIMessage({
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action = "closeui"
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})
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else
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SetupCharacter(data.current.value)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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end
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end)
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end
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end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
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local spawn = playerData.coords
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if isNew or not skin or #skin == 1 then
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local finished = false
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local sex = skin.sex or 0
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if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
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RequestModel(model)
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while not HasModelLoaded(model) do
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RequestModel(model)
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Citizen.Wait(0)
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end
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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skin = Config.Default
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skin.sex = sex
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TriggerEvent('skinchanger:loadSkin', skin, function()
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playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, true)
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ResetEntityAlpha(playerPed)
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TriggerEvent('esx_skin:openSaveableMenu', function()
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finished = true end, function() finished = true
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end)
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end)
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repeat Citizen.Wait(200) until finished
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end
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DoScreenFadeOut(100)
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repeat Citizen.Wait(200) until IsScreenFadedOut()
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SetCamActive(cam, false)
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RenderScriptCams(false, false, 0, true, true)
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cam = nil
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local playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, true)
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SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false)
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SetEntityHeading(playerPed, spawn.heading)
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if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin) end
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Citizen.Wait(400)
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DoScreenFadeIn(400)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned')
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TriggerEvent('esx:restoreLoadout')
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Characters, hidePlayers = {}, false
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end)
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RegisterNetEvent('esx:onPlayerLogout')
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AddEventHandler('esx:onPlayerLogout', function()
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DoScreenFadeOut(0)
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Spawned = false
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TriggerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent('esx_skin:resetFirstSpawn')
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end)
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if Config.Relog then
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RegisterCommand('relog', function(source, args, rawCommand)
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if canRelog == true then
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canRelog = false
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TriggerServerEvent('esx_multicharacter:relog')
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ESX.SetTimeout(10000, function()
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canRelog = true
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end)
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end
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end)
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end
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end
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