Files
esx_core-esx-framework/client/main.lua
T

150 lines
4.4 KiB
Lua

ESX = exports['es_extended']:getSharedObject()
if ESX.GetConfig().Multichar then
CreateThread(function()
while true do
Wait(0)
if NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() then
DoScreenFadeOut(500)
TriggerServerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent("esx_multicharacter:SetupCharacters")
break
end
end
end)
AddEventHandler("onClientMapStart", function()
exports.spawnmanager:spawnPlayer()
Citizen.Wait(5000)
exports.spawnmanager:setAutoSpawn(false)
end)
local cam, cam2 = nil, nil
RegisterNetEvent('esx_multicharacter:SetupCharacters')
AddEventHandler('esx_multicharacter:SetupCharacters', function()
ESX.PlayerLoaded = false
ESX.PlayerData = {}
ESX.UI.HUD.SetDisplay(0.0)
DisplayHud(false)
DisplayRadar(false)
ShutdownLoadingScreen()
Citizen.Wait(100)
DoScreenFadeOut(10)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
SetTimecycleModifier('hud_def_blur')
FreezeEntityPosition(PlayerPedId(), true)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
end)
RegisterNetEvent('esx_multicharacter:SetupUI')
AddEventHandler('esx_multicharacter:SetupUI', function(Characters)
NetworkConcealPlayer(PlayerId(), 1, 0)
DoScreenFadeIn(500)
Citizen.Wait(500)
SetNuiFocus(true, true)
SendNUIMessage({
action = "openui",
characters = Characters,
})
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
TriggerEvent('esx:loadingScreenOff')
end)
RegisterNetEvent('esx_multicharacter:SpawnCharacter')
AddEventHandler('esx_multicharacter:SpawnCharacter', function(spawn, isNew, skin)
local pos = spawn
SetTimecycleModifier('default')
exports.spawnmanager:spawnPlayer({
x = spawn.x,
y = spawn.y,
z = spawn.z + 0.25,
heading = spawn.heading,
model = `mp_m_freemode_01`,
skipFade = true
}, function()
DoScreenFadeIn(500)
Citizen.Wait(500)
NetworkConcealPlayer(PlayerId(), 0, 0)
cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
SetCamActiveWithInterp(cam2, cam, 900, true, true)
Citizen.Wait(900)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
SetCamActiveWithInterp(cam, cam2, 3700, true, true)
Citizen.Wait(3700)
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
RenderScriptCams(false, true, 500, true, true)
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
if isNew then
if skin.sex == 0 then
TriggerEvent('skinchanger:loadDefaultModel', true)
else
TriggerEvent('skinchanger:loadDefaultModel', false)
end
elseif skin then TriggerEvent('skinchanger:loadSkin', skin) end
Citizen.Wait(500)
FreezeEntityPosition(PlayerPedId(), false)
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon.
SetCamActive(cam, false)
DestroyCam(cam, true)
DisplayHud(true)
DisplayRadar(true)
end)
end)
RegisterNetEvent('esx_multicharacter:ReloadCharacters')
AddEventHandler('esx_multicharacter:ReloadCharacters', function()
TriggerServerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent("esx_multicharacter:SetupCharacters")
end)
RegisterNUICallback("CharacterChosen", function(data, cb)
SetNuiFocus(false,false)
DoScreenFadeOut(500)
TriggerServerEvent('esx_multicharacter:CharacterChosen', data.charid, data.ischar)
if not data.ischar then TriggerEvent('esx_identity:showRegisterIdentity') end
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
cb("ok")
end)
RegisterNUICallback("DeleteCharacter", function(data, cb)
SetNuiFocus(false,false)
DoScreenFadeOut(500)
TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.charid)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
cb("ok")
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
TriggerServerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent('esx_skin:resetFirstSpawn')
end)
end