Files
esx_core-esx-framework/common/functions.lua
T
2019-01-01 16:18:59 +01:00

105 lines
2.0 KiB
Lua

local Charset = {}
for i = 48, 57 do table.insert(Charset, string.char(i)) end
for i = 65, 90 do table.insert(Charset, string.char(i)) end
for i = 97, 122 do table.insert(Charset, string.char(i)) end
ESX.GetRandomString = function(length)
math.randomseed(GetGameTimer())
if length > 0 then
return ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)]
else
return ''
end
end
ESX.GetConfig = function()
return Config
end
ESX.GetWeapon = function(weaponName)
weaponName = string.upper(weaponName)
local weapons = ESX.GetWeaponList()
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
return i, weapons[i]
end
end
end
ESX.GetWeaponList = function()
return Config.Weapons
end
ESX.GetWeaponLabel = function(weaponName)
weaponName = string.upper(weaponName)
local weapons = ESX.GetWeaponList()
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
return weapons[i].label
end
end
end
ESX.GetWeaponComponent = function(weaponName, weaponComponent)
weaponName = string.upper(weaponName)
local weapons = ESX.GetWeaponList()
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
for j=1, #weapons[i].components, 1 do
if weapons[i].components[j].name == weaponComponent then
return weapons[i].components[j]
end
end
end
end
end
ESX.TableContainsValue = function(table, value)
for k, v in pairs(table) do
if v == value then
return true
end
end
return false
end
ESX.DumpTable = function(table, nb)
if nb == nil then
nb = 0
end
if type(table) == 'table' then
local s = ''
for i = 1, nb + 1, 1 do
s = s .. " "
end
s = '{\n'
for k,v in pairs(table) do
if type(k) ~= 'number' then k = '"'..k..'"' end
for i = 1, nb, 1 do
s = s .. " "
end
s = s .. '['..k..'] = ' .. ESX.DumpTable(v, nb + 1) .. ',\n'
end
for i = 1, nb, 1 do
s = s .. " "
end
return s .. '}'
else
return tostring(table)
end
end
ESX.Round = function(value, numDecimalPlaces)
return ESX.Math.Round(value, numDecimalPlaces)
end