mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 15:01:26 +00:00
5b591a94b5
Thanks You KASH (github.com/KASHZIN)Who The Original Develop This ESX_KASHACTERS RELEASE And To for the tutorial XxFri3ndlyxX (github.com/XxFri3ndlyxX)
this tutorial i made little bit use XxFri3ndlyxX tutorial
1.Step One [ essentialmode\client\main.lua ]
Delete Or Replace This !
--[[Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsSessionStarted() then
TriggerServerEvent('es:firstJoinProper')
TriggerEvent('es:allowedToSpawn')
return
end
end
end)]]--
2.Step Two [ es_extended [ LINE : 457 ] client/main.lua ]
This To Fix Cant Open Inventory When You Die And Get Revived
Change You Menu interactions to this !
``` ---Menu interactions
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustReleased(0, 289) and IsInputDisabled(0) and not ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then
ESX.ShowInventory()
end
end
end)```
3. Step Three
To Get Your esx_kashacters work you need do this on your database
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'
And This
SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'
Credit @Xnubil
6. Step Six [Fix Datastore]
Duplicate Your esx_datastore or add This line on your esx_datastore server\main.lua
-- Fix was taken from this link --
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
AddEventHandler('esx:playerLoaded', function(source)
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
['@name'] = name
})
if shared == 0 then
table.insert(DataStoresIndex, name)
DataStores[name] = {}
for j=1, #result2, 1 do
local storeName = result2[j].name
local storeOwner = result2[j].owner
local storeData = (result2[j].data == nil and {} or json.decode(result2[j].data))
local dataStore = CreateDataStore(storeName, storeOwner, storeData)
table.insert(DataStores[name], dataStore)
end
end
end
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local dataStores = {}
for i=1, #DataStoresIndex, 1 do
local name = DataStoresIndex[i]
local dataStore = GetDataStore(name, xPlayer.identifier)
if dataStore == nil then
MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
{
['@name'] = name,
['@owner'] = xPlayer.identifier,
['@data'] = '{}'
})
dataStore = CreateDataStore(name, xPlayer.identifier, {})
table.insert(DataStores[name], dataStore)
end
table.insert(dataStores, dataStore)
end
xPlayer.set('dataStores', dataStores)
end)
Download Link : https://github.com/XxFri3ndlyxX/esx_datastore
Credits : https://github.com/XxFri3ndlyxX
5. Step Five [ Fix Ambulance ]
This To Fix Die Tele And When Your Get Revived You Cant Open any Menu only F2
Download My File the esx_ambulancejob (or download the lastest version esx_ambulancejob :v)
6. Step Six [ Fix your esx_kashacters identifier ]
Download My mysql-async And start on your server.cfg
7. Step Seven [ Fix Your Identifier And Spawn]
Download My esx_kashacters Modified And start on your server.cfg
Thats All Identifier [esx_kashacters\server\main.lua] maybe thats all
you need in Roleplay Server if you wan to change just change it
===--------------------------------------------------------------------===
Okey Thats All Make My esx_kashacters work properly if you wanna ask
My Discord : Blue.#5108
Thank you Again to KASH And XxFri3ndlyxX ! :)
ENJOY YOUR ESX_KASHACTERS
213 lines
5.3 KiB
Lua
213 lines
5.3 KiB
Lua
MySQL = {
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Async = {},
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Sync = {},
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Threaded = {} -- remove in the next big version
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}
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local function safeParameters(params)
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if nil == params then
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return {[''] = ''}
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end
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assert(type(params) == "table", "A table is expected")
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assert(params[1] == nil, "Parameters should not be an array, but a map (key / value pair) instead")
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if next(params) == nil then
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return {[''] = ''}
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end
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return params
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end
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---
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-- Execute a query with no result required, sync version
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--
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-- @param query
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-- @param params
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--
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-- @return int Number of rows updated
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--
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function MySQL.Sync.execute(query, params)
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assert(type(query) == "string", "The SQL Query must be a string")
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local res = 0
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local finishedQuery = false
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exports['mysql-async']:mysql_execute(query, safeParameters(params), function (result)
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res = result
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finishedQuery = true
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end)
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repeat Citizen.Wait(0) until finishedQuery == true
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return res
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end
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---
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-- Execute a query and fetch all results in an sync way
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--
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-- @param query
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-- @param params
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--
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-- @return table Query results
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--
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function MySQL.Sync.fetchAll(query, params)
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assert(type(query) == "string", "The SQL Query must be a string")
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local res = {}
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local finishedQuery = false
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exports['mysql-async']:mysql_fetch_all(query, safeParameters(params), function (result)
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res = result
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finishedQuery = true
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end)
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repeat Citizen.Wait(0) until finishedQuery == true
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return res
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end
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---
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-- Execute a query and fetch the first column of the first row, sync version
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-- Useful for count function by example
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--
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-- @param query
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-- @param params
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--
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-- @return mixed Value of the first column in the first row
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--
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function MySQL.Sync.fetchScalar(query, params)
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assert(type(query) == "string", "The SQL Query must be a string")
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local res = ''
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local finishedQuery = false
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exports['mysql-async']:mysql_fetch_scalar(query, safeParameters(params), function (result)
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res = result
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finishedQuery = true
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end)
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repeat Citizen.Wait(0) until finishedQuery == true
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return res
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end
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---
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-- Execute a query and retrieve the last id insert, sync version
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--
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-- @param query
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-- @param params
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--
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-- @return mixed Value of the last insert id
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--
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function MySQL.Sync.insert(query, params)
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assert(type(query) == "string", "The SQL Query must be a string")
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local res = 0
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local finishedQuery = false
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exports['mysql-async']:mysql_insert(query, safeParameters(params), function (result)
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res = result
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finishedQuery = true
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end)
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repeat Citizen.Wait(0) until finishedQuery == true
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return res
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end
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---
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-- Execute a List of querys and returns bool true when all are executed successfully
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--
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-- @param querys
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-- @param params
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--
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-- @return bool if the transaction was successful
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--
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--function MySQL.Sync.transaction(querys, params)
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-- assert(type(querys) == "table", "The SQL Query must be a table of strings")
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--
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-- return exports['mysql-async']:mysql_sync_transaction(querys, safeParameters(params))
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--end
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---
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-- Execute a query with no result required, async version
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--
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-- @param query
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-- @param params
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-- @param func(int)
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--
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function MySQL.Async.execute(query, params, func)
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assert(type(query) == "string", "The SQL Query must be a string")
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exports['mysql-async']:mysql_execute(query, safeParameters(params), func)
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end
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---
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-- Execute a query and fetch all results in an async way
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--
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-- @param query
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-- @param params
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-- @param func(table)
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--
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function MySQL.Async.fetchAll(query, params, func)
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assert(type(query) == "string", "The SQL Query must be a string")
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exports['mysql-async']:mysql_fetch_all(query, safeParameters(params), func)
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end
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---
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-- Execute a query and fetch the first column of the first row, async version
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-- Useful for count function by example
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--
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-- @param query
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-- @param params
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-- @param func(mixed)
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--
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function MySQL.Async.fetchScalar(query, params, func)
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assert(type(query) == "string", "The SQL Query must be a string")
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exports['mysql-async']:mysql_fetch_scalar(query, safeParameters(params), func)
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end
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---
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-- Execute a query and retrieve the last id insert, async version
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--
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-- @param query
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-- @param params
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-- @param func(string)
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--
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function MySQL.Async.insert(query, params, func)
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assert(type(query) == "string", "The SQL Query must be a string")
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exports['mysql-async']:mysql_insert(query, safeParameters(params), func)
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end
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---
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-- Execute a List of querys and returns bool true when all are executed successfully
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--
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-- @param querys
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-- @param params
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-- @param func(bool)
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--
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--function MySQL.Async.transaction(querys, params, func)
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-- assert(type(querys) == "table", "The SQL Query must be a table of strings")
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--
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-- return exports['mysql-async']:mysql_transaction(querys, safeParameters(params), func)
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--end
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--
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-- Remove in the next big update
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--
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MySQL.Threaded.execute = MySQL.Sync.execute
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MySQL.Threaded.fetchAll = MySQL.Sync.fetchAll
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MySQL.Threaded.fetchScalar = MySQL.Sync.fetchScalar
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MySQL.Threaded.insert = MySQL.Sync.insert
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local isReady = false
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local callbackDictionary = {}
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AddEventHandler('MySQLReady', function ()
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isReady = true
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for i, cb in ipairs(callbackDictionary) do
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callbackDictionary[i] = nil
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cb()
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end
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end)
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function MySQL.ready (callback)
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if isReady then
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callback()
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else
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table.insert(callbackDictionary, callback)
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end
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end
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