mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 18:01:36 +00:00
29f64dd928
- 4 tab indents
- Commands reworked
- now supports source 0 (console)
- toLower, and duplicate checks in db
- Fixed error messages
- added seperate error message when `WhiteList` table is empty
- fixed steam id check
70 lines
1.4 KiB
Lua
70 lines
1.4 KiB
Lua
WhiteList = {}
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local hasSqlRun = false
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function loadWhiteList(cb)
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Whitelist = {}
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MySQL.Async.fetchAll('SELECT * FROM whitelist', {}, function (identifiers)
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for i=1, #identifiers, 1 do
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table.insert(WhiteList, tostring(identifiers[i].identifier):lower())
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end
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hasSqlRun = true
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if cb ~= nil then
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cb()
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end
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end)
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end
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AddEventHandler('onMySQLReady', function()
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loadWhiteList()
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end)
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Citizen.CreateThread(function()
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Citizen.Wait(10000)
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if not hasSqlRun then
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loadWhiteList()
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end
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end)
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AddEventHandler('playerConnecting', function(name, setCallback, deferrals)
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-- Mark this connection as deferred, this is to prevent problems while checking player identifiers.
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deferrals.defer()
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local _source = source
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-- Letting the user know what's going on.
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deferrals.update(_U('whitelist_check'))
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-- Needed, not sure why.
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Citizen.Wait(100)
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local whitelisted, kickReason, steamID = false, nil, GetPlayerIdentifiers(_source)[1]
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if #WhiteList == 0 then
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kickReason = _U('whitelist_empty')
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elseif not string.match(steamID, 'steam:1') then
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kickReason = _U('steamid_error')
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else
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for i = 1, #WhiteList, 1 do
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if tostring(WhiteList[i]) == tostring(steamID) then
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whitelisted = true
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break
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end
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end
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if not whitelisted then
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kickReason = _U('not_whitelisted')
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end
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end
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if whitelisted then
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deferrals.done()
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else
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deferrals.done(kickReason)
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end
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end) |