mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 19:01:51 +00:00
263 lines
7.4 KiB
Lua
263 lines
7.4 KiB
Lua
Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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isInShopMenu = false
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local spawnedVehicles = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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while ESX.GetPlayerData().job == nil do
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Citizen.Wait(10)
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end
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ESX.PlayerData = ESX.GetPlayerData()
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end)
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function OpenBoatShop(shop)
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isInShopMenu = true
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local playerPed = PlayerPedId()
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local elements = {}
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for i=1, #Config.Vehicles, 1 do
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table.insert(elements, {
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label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
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name = Config.Vehicles[i].label,
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model = Config.Vehicles[i].model,
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price = Config.Vehicles[i].price
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop',
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{
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title = _U('boat_shop'),
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align = 'top-left',
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elements = elements
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}, function (data, menu)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
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{
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title = _U('boat_shop_confirm', data.current.name, data.current.price),
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align = 'top-left',
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elements = {
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{ label = _U('confirm_no'), value = 'no' },
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{ label = _U('confirm_yes'), value = 'yes' }
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}
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}, function (data2, menu2)
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if data2.current.value == 'yes' then
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local plate = exports['esx_vehicleshop']:GeneratePlate()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local props = ESX.Game.GetVehicleProperties(vehicle)
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props.plate = plate
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props.modelAlt = data.current.model
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ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
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if bought then
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ESX.ShowNotification(_U('boat_shop_bought', data.current.model, data.current.price))
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DeleteSpawnedVehicles()
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ESX.UI.Menu.CloseAll()
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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else
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ESX.ShowNotification(_U('boat_shop_nomoney'))
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menu2.close()
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end
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end, props)
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else
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menu2.close()
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end
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end, function (data2, menu2)
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menu2.close()
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end)
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end, function (data, menu)
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menu.close()
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DeleteSpawnedVehicles()
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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end, function (data, menu)
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DeleteSpawnedVehicles()
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ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Heading, function (vehicle)
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table.insert(spawnedVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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end)
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-- spawn first vehicle
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DeleteSpawnedVehicles()
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ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Heading, function (vehicle)
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table.insert(spawnedVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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end
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function OpenBoatGarage(garage)
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ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
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if #ownedBoats == 0 then
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ESX.ShowNotification(_U('garage_noboats'))
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else
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-- get all available boats
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local elements = {}
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for i=1, #ownedBoats, 1 do
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table.insert(elements, {
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label = getVehicleModelFromHash(ownedBoats[i].model),
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vehicleProps = ownedBoats[i]
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage',
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{
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title = _U('garage'),
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align = 'top-left',
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elements = elements
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}, function (data, menu)
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-- make sure the spawn point isn't blocked
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local closestVehicle = GetClosestVehicle(garage.SpawnPoint.x, garage.SpawnPoint.y, garage.SpawnPoint.z, 3.0, 0, 71)
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local playerPed = PlayerPedId()
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local vehicleProps = data.current.vehicleProps
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if not DoesEntityExist(closestVehicle) then
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TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
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ESX.ShowNotification(_U('garage_taken'))
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ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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end)
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menu.close()
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else
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ESX.ShowNotification(_U('garage_blocked'))
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end
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end, function (data, menu)
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menu.close()
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CurrentAction = 'garage_out'
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CurrentActionMsg = _U('garage_open')
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end)
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end
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end)
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end
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function OpenLicenceMenu(shop)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license',
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{
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title = _U('license_menu'),
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align = 'top-left',
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elements = {
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{ label = _U('license_buy_no'), value = 'no' },
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{ label = _U('license_buy_yes', Config.LicensePrice), value = 'yes' }
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}
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}, function (data, menu)
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if data.current.value == 'yes' then
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ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
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if boughtLicense then
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ESX.ShowNotification(_U('license_bought', Config.LicensePrice))
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menu.close()
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OpenBoatShop(shop) -- parse current shop
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else
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ESX.ShowNotification(_U('license_nomoney'))
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end
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end)
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else
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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menu.close()
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end
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end, function (data, menu)
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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menu.close()
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end)
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end
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function StoreBoatInGarage(vehicle)
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local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
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ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
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ESX.Game.DeleteVehicle(vehicle)
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ESX.ShowNotification(_U('garage_stored'))
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end, vehicleProps.plate)
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end
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if isInShopMenu then
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DisableControlAction(0, 75, true) -- Disable exit vehicle
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DisableControlAction(27, 75, true) -- Disable exit vehicle
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else
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Citizen.Wait(500)
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end
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end
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end)
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function DeleteSpawnedVehicles()
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while #spawnedVehicles > 0 do
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local vehicle = spawnedVehicles[1]
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ESX.Game.DeleteVehicle(vehicle)
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table.remove(spawnedVehicles, 1)
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end
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end
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function getVehicleModelFromHash(hash)
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for i=1, #Config.Vehicles, 1 do
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if Config.Vehicles[i].hash == hash then
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return Config.Vehicles[i].model
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end
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end
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return 'Unknown hash [' .. hash .. ']'
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end
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