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esx_core-esx-framework/readme.md
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Henric Backman 1cddd4385a Update readme.md
2020-05-09 23:59:56 +02:00

6.5 KiB

Thanks to KASH and XxFri3ndlyxX

If you are updating ESX, be sure to update the remaining scripts!

Instrukcja w języku Polskim znajduje się tutaj. img

Required changes:

  • es_extended: (es_extended/client/main.lua at RegisterNetEvent('esx:playerLoaded'))

Comment out this code:

-- check if player is coming from loading screen
	if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
		local defaultModel = GetHashKey('a_m_y_stbla_02')
		RequestModel(defaultModel)

		while not HasModelLoaded(defaultModel) do
			Citizen.Wait(100)
		end

		SetPlayerModel(PlayerId(), defaultModel)
		local playerPed = PlayerPedId()

		SetPedDefaultComponentVariation(playerPed)
		SetPedRandomComponentVariation(playerPed, true)
		SetModelAsNoLongerNeeded(defaultModel)
		FreezeEntityPosition(playerPed, false)
	end

and

		Citizen.Wait(3000)
		ShutdownLoadingScreen()
		FreezeEntityPosition(PlayerPedId(), false)
		DoScreenFadeIn(10000)
		StartServerSyncLoops()	

keep

		FreezeEntityPosition(PlayerPedId(), false)
		StartServerSyncLoops()	
  • es_extended: (es_extended/client/main.lua)

Replace this code:

Citizen.CreateThread(function()
	while true do
		Citizen.Wait(0)

		if NetworkIsPlayerActive(PlayerId()) then
			TriggerServerEvent('esx:onPlayerJoined')
			break
		end
	end
end)

with:

RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
	TriggerServerEvent('esx:onPlayerJoined')
end)
  • es_extended: (es_extended/server/main.lua)

Change this code in onPlayerJoined(playerId) function:

	for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
		if string.match(v, 'license:') then
			identifier = string.sub(v, 9)
			break
		end
	end

to:

	for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
		if string.match(v, 'license:') then
			identifier = v
			break
		end
	end

IMPORTANT

Tables (Owned & Identifier)

  • Now we edit the table and add all our identifier to make sure our character loads.
  • Edit the code in esx_kashacters\server\main.lua
local IdentifierTables = {
    {table = "addon_account_data", column = "owner"},
	{table = "addon_inventory_items", column = "owner"},
    {table = "billing", column = "identifier"},
	{table = "characters", column = "identifier"},
	{table = "datastore_data", column = "owner"},
	{table = "owned_vehicles", column = "owner"},
    {table = "rented_vehicles", column = "owner"},
	{table = "society_moneywash", column = "identifier"},
	{table = "users", column = "identifier"},
    {table = "user_accounts", column = "identifier"},
	{table = "user_inventory", column = "identifier"},
	{table = "user_licenses", column = "owner"},
}

To get your identifier. Do this query in your database

SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'owner'

and

SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = 'indentifier'

Duplication Entry (Datastore)

To fix The datastore duplicated entry download this https://github.com/XxFri3ndlyxX/esx_datastore

Or

  • esx_datastore: (esx_datastore/server/main.lua )

Comment out this code:

AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
	for i=1, #DataStoresIndex, 1 do
		local name = DataStoresIndex[i]
		local dataStore = GetDataStore(name, xPlayer.identifier)

		if not dataStore then
			MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)', {
				['@name']  = name,
				['@owner'] = xPlayer.identifier,
				['@data']  = '{}'
			})

			dataStore = CreateDataStore(name, xPlayer.identifier, {})
			table.insert(DataStores[name], dataStore)
		end
	end
end)

Add this code

-- Fix for kashacters duplication entry --
-- Fix was taken from this link --
-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/448?u=xxfri3ndlyxx --
AddEventHandler('esx:playerLoaded', function(source)

  local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')

	for i=1, #result, 1 do
		local name   = result[i].name
		local label  = result[i].label
		local shared = result[i].shared

		local result2 = MySQL.Sync.fetchAll('SELECT * FROM datastore_data WHERE name = @name', {
			['@name'] = name
		})

		if shared == 0 then

			table.insert(DataStoresIndex, name)
			DataStores[name] = {}

			for j=1, #result2, 1 do
				local storeName  = result2[j].name
				local storeOwner = result2[j].owner
				local storeData  = (result2[j].data == nil and {} or json.decode(result2[j].data))
				local dataStore  = CreateDataStore(storeName, storeOwner, storeData)

				table.insert(DataStores[name], dataStore)
			end
		end
	end

	local _source = source
	local xPlayer = ESX.GetPlayerFromId(_source)
  	local dataStores = {}
  
	for i=1, #DataStoresIndex, 1 do
		local name      = DataStoresIndex[i]
		local dataStore = GetDataStore(name, xPlayer.identifier)

		if dataStore == nil then
			MySQL.Async.execute('INSERT INTO datastore_data (name, owner, data) VALUES (@name, @owner, @data)',
			{
				['@name']  = name,
				['@owner'] = xPlayer.identifier,
				['@data']  = '{}'
			})

			dataStore = CreateDataStore(name, xPlayer.identifier, {})
			table.insert(DataStores[name], dataStore)
		end

		table.insert(dataStores, dataStore)
	end

	xPlayer.set('dataStores', dataStores)
end)

Read carefully...

You MUST increase the character limit in the users table for row identifier to 48.

Do not use essentialsmode, mapmanager and spawnmanager!

Pay ATTENTION: You have to call the resource esx_kashacter in order for the javascript to work!*

How it works

What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your Rockstar license which is normally license: to Char: this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.

Multiple languages support

Just change locales/en.js in html/ui.html (line 10)