Files
esx_core-esx-framework/client/main.lua
T
2019-10-12 23:42:21 +02:00

170 lines
4.4 KiB
Lua

ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
Citizen.Wait(5000)
ESX.TriggerServerCallback('esx_shops:requestDBItems', function(ShopItems)
for k,v in pairs(ShopItems) do
Config.Zones[k].Items = v
end
end)
end)
function OpenShopMenu(zone)
local elements = {}
for i=1, #Config.Zones[zone].Items, 1 do
local item = Config.Zones[zone].Items[i]
if item.limit == -1 then
item.limit = 100
end
table.insert(elements, {
label = ('%s - <span style="color:green;">%s</span>'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))),
label_real = item.label,
item = item.item,
price = item.price,
-- menu properties
value = 1,
type = 'slider',
min = 1,
max = item.limit
})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
title = _U('shop'),
align = 'bottom-right',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = _U('shop_confirm', data.current.value, data.current.label_real, ESX.Math.GroupDigits(data.current.price * data.current.value)),
align = 'bottom-right',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('yes'), value = 'yes'}
}
}, function(data2, menu2)
if data2.current.value == 'yes' then
TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone)
end
menu2.close()
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_menu')
CurrentActionData = {zone = zone}
end)
end
AddEventHandler('esx_shops:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_menu')
CurrentActionData = {zone = zone}
end)
AddEventHandler('esx_shops:hasExitedMarker', function(zone)
CurrentAction = nil
ESX.UI.Menu.CloseAll()
end)
-- Create Blips
Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
SetBlipSprite (blip, 52)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shops'))
EndTextCommandSetBlipName(blip)
end
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
ShopItems = v.Items
currentZone = k
LastZone = k
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
TriggerEvent('esx_shops:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_shops:hasExitedMarker', LastZone)
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
OpenShopMenu(CurrentActionData.zone)
end
CurrentAction = nil
end
else
Citizen.Wait(500)
end
end
end)