mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 17:01:41 +00:00
15bdb45fb4
Cadeau kuku Kappa
164 lines
4.5 KiB
Lua
164 lines
4.5 KiB
Lua
local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local sitting = false
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local lastPos = nil
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local currentSitObj = nil
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local currentScenario = nil
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local debugProps = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function DrawText3D(x,y,z, text, r,v,b)
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local onScreen,_x,_y = World3dToScreen2d(x,y,z)
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local px,py,pz = table.unpack(GetGameplayCamCoords())
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local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
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local scale = (1/dist)*2
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local fov = (1/GetGameplayCamFov())*100
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local scale = scale*fov
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if onScreen then
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SetTextScale(0.0*scale, 1.1*scale)
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SetTextFont(0)
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SetTextProportional(1)
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SetTextColour(r, v, b, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(_x,_y)
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end
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if #debugProps > 0 then
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for i=1, #debugProps, 1 do
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local coords = GetEntityCoords(debugProps[i])
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local hash = GetEntityModel(debugProps[i])
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local id = coords.x .. coords.y .. coords.z
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local model = "unknown"
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for i=1, #Config.Interactables, 1 do
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local seat = Config.Interactables[i]
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if hash == GetHashKey(seat) then
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model = seat
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break
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end
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end
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local txt = "ID: " .. id .. "\nHASH: " .. hash .. '\nMODEL: ' ..
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DrawText3D(coords.x, coords.y, coords.z + 2.0, txt, 0, 255, 255)
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end
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end
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local playerPed = GetPlayerPed(-1)
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if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
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wakeup()
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end
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if (GetLastInputMethod(2) and IsControlJustPressed(1, 38) and IsControlPressed(1, 21)) and not IsPedInAnyVehicle(playerPed, true) then
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if sitting then
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wakeup()
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else
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local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
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if Config.debug then
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table.insert(debugProps, object)
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end
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if distance < 1.5 then
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local hash = GetEntityModel(object)
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local data = nil
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local modelName = nil
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local found = false
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for k,v in pairs(Config.Sitable) do
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if GetHashKey(k) == hash then
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data = v
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modelName = k
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found = true
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break
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end
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end
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if found == true then
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sit(object, modelName, data)
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end
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end
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end
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end
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end
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end)
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function wakeup()
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ClearPedTasks(playerPed)
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sitting = false
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SetEntityCoords(playerPed, lastPos)
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FreezeEntityPosition(playerPed, false)
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FreezeEntityPosition(currentSitObj, false)
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TriggerServerEvent('esx_interact:leavePlace', currentSitObj)
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currentSitObj = nil
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currentScenario = nil
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end
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function sit(object, modelName, data)
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local pos = GetEntityCoords(object)
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local id = pos.x .. pos.y .. pos.z
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ESX.TriggerServerCallback('esx_interact:getPlace', function(occupied)
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if occupied then
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ESX.ShowNotification("Cette place est prise...")
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else
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local playerPed = GetPlayerPed(-1)
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lastPos = GetEntityCoords(playerPed)
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currentSitObj = id
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TriggerServerEvent('esx_interact:takePlace', id)
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FreezeEntityPosition(object, true)
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currentScenario = data.scenario
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TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
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sitting = true
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end
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end)
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end
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