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https://github.com/esx-framework/esx_core.git
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32 lines
1.5 KiB
Lua
32 lines
1.5 KiB
Lua
RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally
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AddEventHandler('esx:playerLoaded', function(playerId, xPlayer, isNew)
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ESX.Players[playerId] = xPlayer.job.name
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end)
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RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to
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AddEventHandler('esx:setJob', function(playerId, job, lastJob)
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ESX.Players[playerId] = job.name
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end)
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AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists
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ESX.Players[playerId] = nil
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end)
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AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework
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if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart
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local players = {}
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for _, xPlayer in pairs(ESX.Players) do
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players[playerId] = xPlayer.job.name
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print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, playerId) )
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end
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ESX.Players = players -- Replace the data as it is a waste of memory
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end
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end)
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Citizen.CreateThread(function()
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Citizen.Wait(1000)
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local xPlayers = ESX.GetExtendedPlayers('job', 'police') -- New hitchless xPlayer loop, with the ability to only return players with specific data
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for _, xPlayer in pairs(xPlayers) do
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print(xPlayer.source, xPlayer.job.grade_label, xPlayer.name)
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end
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end) |