CreateThread(function() Wait(3000) print('^1Do not run this resource in a live environment, it is solely intended for showcasing ESX functions^0') end) RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally AddEventHandler('esx:playerLoaded', function(playerId, xPlayer, isNew) ESX.Players[playerId] = xPlayer.job.name end) RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to AddEventHandler('esx:setJob', function(playerId, job, lastJob) ESX.Players[playerId] = job.name end) AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists ESX.Players[playerId] = nil end) AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart local players = {} for _, xPlayer in pairs(ESX.Players) do players[xPlayer.source] = xPlayer.job.name print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, xPlayer.source) ) end ESX.Players = players -- Replace the data as it is a waste of memory end end) ESX.RegisterCommand('get', 'user', function(xPlayer, args, showError) local xPlayers = ESX.GetExtendedPlayers(args.key, args.val) -- New hitchless xPlayer loop, with the ability to only return players with specific data for _, xPlayer in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source print(xPlayer.source, xPlayer.job.grade_label, xPlayer.name) end end, true, {help = 'Display all online players with specific player data', validate = false, arguments = { {name = 'key', help = 'Variable to check (ie. job)', type = 'string'}, {name = 'val', help = 'Value required (ie. police)', type = 'any'} }})