Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil isInShopMenu = false local spawnedVehicles = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(10) end ESX.PlayerData = ESX.GetPlayerData() end) function OpenBoatShop(shop) isInShopMenu = true local playerPed = PlayerPedId() local elements = {} for i=1, #Config.Vehicles, 1 do table.insert(elements, { label = ('%s - $%s'):format(Config.Vehicles[i].label, ESX.Math.GroupDigits(Config.Vehicles[i].price)), name = Config.Vehicles[i].label, model = Config.Vehicles[i].model, price = Config.Vehicles[i].price }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', { title = _U('boat_shop'), align = 'top-left', elements = elements }, function (data, menu) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', { title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)), align = 'top-left', elements = { { label = _U('confirm_no'), value = 'no' }, { label = _U('confirm_yes'), value = 'yes' } } }, function (data2, menu2) if data2.current.value == 'yes' then local plate = exports['esx_vehicleshop']:GeneratePlate() local vehicle = GetVehiclePedIsIn(playerPed, false) local props = ESX.Game.GetVehicleProperties(vehicle) props.plate = plate props.modelAlt = data.current.model ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought) if bought then ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price))) DeleteSpawnedVehicles() isInShopMenu = false ESX.UI.Menu.CloseAll() CurrentAction = 'boat_shop' CurrentActionMsg = _U('boat_shop_open') FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z) else ESX.ShowNotification(_U('boat_shop_nomoney')) menu2.close() end end, props) else menu2.close() end end, function (data2, menu2) menu2.close() end) end, function (data, menu) menu.close() isInShopMenu = false DeleteSpawnedVehicles() CurrentAction = 'boat_shop' CurrentActionMsg = _U('boat_shop_open') FreezeEntityPosition(playerPed, false) SetEntityVisible(playerPed, true) SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z) end, function (data, menu) DeleteSpawnedVehicles() ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle) table.insert(spawnedVehicles, vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) FreezeEntityPosition(vehicle, true) end) end) -- spawn first vehicle DeleteSpawnedVehicles() ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle) table.insert(spawnedVehicles, vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) FreezeEntityPosition(vehicle, true) end) end function OpenBoatGarage(garage) ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats) if #ownedBoats == 0 then ESX.ShowNotification(_U('garage_noboats')) else -- get all available boats local elements = {} for i=1, #ownedBoats, 1 do ownedBoats[i] = json.decode(ownedBoats[i]) table.insert(elements, { label = getVehicleLabelFromHash(ownedBoats[i].model), vehicleProps = ownedBoats[i] }) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', { title = _U('garage'), align = 'top-left', elements = elements }, function (data, menu) -- make sure the spawn point isn't blocked local playerPed = PlayerPedId() local vehicleProps = data.current.vehicleProps if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate) ESX.ShowNotification(_U('garage_taken')) ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) ESX.Game.SetVehicleProperties(vehicle, vehicleProps) end) menu.close() else ESX.ShowNotification(_U('garage_blocked')) end end, function (data, menu) menu.close() CurrentAction = 'garage_out' CurrentActionMsg = _U('garage_open') end) end end) end function OpenLicenceMenu(shop) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', { title = _U('license_menu'), align = 'top-left', elements = { { label = _U('license_buy_no'), value = 'no' }, { label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes' } } }, function (data, menu) if data.current.value == 'yes' then ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense) if boughtLicense then ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice))) menu.close() OpenBoatShop(shop) -- parse current shop else ESX.ShowNotification(_U('license_nomoney')) end end) else CurrentAction = 'boat_shop' CurrentActionMsg = _U('boat_shop_open') menu.close() end end, function (data, menu) CurrentAction = 'boat_shop' CurrentActionMsg = _U('boat_shop_open') menu.close() end) end function StoreBoatInGarage(vehicle, teleportCoords) local vehicleProps = ESX.Game.GetVehicleProperties(vehicle) ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged) if rowsChanged > 0 then ESX.Game.DeleteVehicle(vehicle) ESX.ShowNotification(_U('garage_stored')) local playerPed = PlayerPedId() ESX.Game.Teleport(playerPed, teleportCoords, function() SetEntityHeading(playerPed, teleportCoords.w) end) else ESX.ShowNotification(_U('garage_notowner')) end end, vehicleProps.plate) end -- Key controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if isInShopMenu then DisableControlAction(0, 75, true) -- Disable exit vehicle DisableControlAction(27, 75, true) -- Disable exit vehicle else Citizen.Wait(500) end end end) function DeleteSpawnedVehicles() while #spawnedVehicles > 0 do local vehicle = spawnedVehicles[1] ESX.Game.DeleteVehicle(vehicle) table.remove(spawnedVehicles, 1) end end function getVehicleLabelFromHash(hash) local model = string.lower(GetDisplayNameFromVehicleModel(hash)) for i=1, #Config.Vehicles, 1 do if Config.Vehicles[i].model == model then return Config.Vehicles[i].label end end return 'Unknown model [' .. model .. ']' end