Config = {} Config.accounts = {'bank', 'black_money'} Config.accountLabels = {'Banque', 'Argent Sale'} Config.PaycheckInterval = 7 * 60000 Config.ShowDotAbovePlayer = false Config.RemoveInventoryItemDelay = 5 * 60000 Config.Weapons = { {name = 'WEAPON_UNARMED'}, {name = 'WEAPON_ANIMAL'}, {name = 'WEAPON_COUGAR'}, {name = 'WEAPON_KNIFE'}, {name = 'WEAPON_NIGHTSTICK'}, {name = 'WEAPON_HAMMER'}, {name = 'WEAPON_BAT'}, {name = 'WEAPON_GOLFCLUB'}, {name = 'WEAPON_CROWBAR'}, {name = 'WEAPON_PISTOL'}, {name = 'WEAPON_COMBATPISTOL'}, {name = 'WEAPON_APPISTOL'}, {name = 'WEAPON_PISTOL50'}, {name = 'WEAPON_MICROSMG'}, {name = 'WEAPON_SMG'}, {name = 'WEAPON_ASSAULTSMG'}, {name = 'WEAPON_ASSAULTRIFLE'}, {name = 'WEAPON_CARBINERIFLE'}, {name = 'WEAPON_ADVANCEDRIFLE'}, {name = 'WEAPON_MG'}, {name = 'WEAPON_COMBATMG'}, {name = 'WEAPON_PUMPSHOTGUN'}, {name = 'WEAPON_SAWNOFFSHOTGUN'}, {name = 'WEAPON_ASSAULTSHOTGUN'}, {name = 'WEAPON_BULLPUPSHOTGUN'}, {name = 'WEAPON_STUNGUN'}, {name = 'WEAPON_SNIPERRIFLE'}, {name = 'WEAPON_HEAVYSNIPER'}, {name = 'WEAPON_REMOTESNIPER'}, {name = 'WEAPON_GRENADELAUNCHER'}, {name = 'WEAPON_GRENADELAUNCHER_SMOKE'}, {name = 'WEAPON_RPG'}, {name = 'WEAPON_PASSENGER_ROCKET'}, {name = 'WEAPON_AIRSTRIKE_ROCKET'}, {name = 'WEAPON_STINGER'}, {name = 'WEAPON_MINIGUN'}, {name = 'WEAPON_GRENADE'}, {name = 'WEAPON_STICKYBOMB'}, {name = 'WEAPON_SMOKEGRENADE'}, {name = 'WEAPON_BZGAS'}, {name = 'WEAPON_MOLOTOV'}, {name = 'WEAPON_FIREEXTINGUISHER'}, {name = 'WEAPON_PETROLCAN'}, {name = 'WEAPON_DIGISCANNER'}, {name = 'WEAPON_BRIEFCASE'}, {name = 'WEAPON_BRIEFCASE_02'}, {name = 'WEAPON_BALL'}, {name = 'WEAPON_FLARE'}, {name = 'WEAPON_VEHICLE_ROCKET'}, {name = 'WEAPON_BARBED_WIRE'}, {name = 'WEAPON_DROWNING'}, {name = 'WEAPON_DROWNING_IN_VEHICLE'}, {name = 'WEAPON_BLEEDING'}, {name = 'WEAPON_ELECTRIC_FENCE'}, {name = 'WEAPON_EXPLOSION'}, {name = 'WEAPON_FALL'}, {name = 'WEAPON_EXHAUSTION'}, {name = 'WEAPON_HIT_BY_WATER_CANNON'}, {name = 'WEAPON_RAMMED_BY_CAR'}, {name = 'WEAPON_RUN_OVER_BY_CAR'}, {name = 'WEAPON_HELI_CRASH'}, {name = 'WEAPON_FIRE'} }