### Requirements (ensure you are using the latest) - [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy) - [MySQL Async 3.3.2](https://github.com/brouznouf/fivem-mysql-async/releases/tag/3.3.2) - [ESX Identity](https://github.com/esx-framework/esx_identity) - [ESX Skin](https://github.com/esx-framework/esx_skin) - [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager) ### Installation - Modify your ESX config with `Config.Multichar = true` - Set your database name for `Config.Database` in server/main.lua - All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry - Use the `varchar` command from the console to update your SQL tables - Once you have used the command you should just remove it for sanity's sake ### Conflicts * The following resources should not be used with ESX Legacy and can result in errors - **essentialsmode** - basic-gamemode - fivem-map-skater - fivem-map-hipster - default_spawnpoint - cui_character (or other resources that modify spawn behaviour) ### Common issues #### Black screen / loading scripts - Download and run all requirements - Ensure none of the conflicting resources are enabled #### mysql-async duplicate entry - You have not increased the VARCHAR size of your tables (use the command) #### The menu interface is esx_menu_default - you can use any version if you want a different appearance ![image](https://user-images.githubusercontent.com/65407488/119010385-592a8c80-b9d7-11eb-9aa1-eb7051004843.png) ### Relogging - Do not enable this setting if you do not intend to properly set up relog support - Requires the latest update for ESX Status (prevents multiple status ticks from running) - Add the following events to resources that require support for relogging, or - Add them to [@esx/imports.lua](https://github.com/esx-framework/es_extended/blob/legacy/imports.lua) (and use the imports in your resources) ```lua RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true end) RegisterNetEvent('esx:onPlayerLogout') AddEventHandler('esx:onPlayerLogout', function() ESX.PlayerLoaded = false ESX.PlayerData = {} end) ``` - Any threads using ESX.PlayerData in a loop should check if ESX.PlayerLoaded is true - This ensures the resource does not error after relogging, or while on character selection - Setup correctly you can break your loops and trigger them again after loading - Refer to my [boilerplate](https://github.com/thelindat/esx_legacy_boilerplate) for more information and usage examples ### Notes - This resource is not compatible with ExtendedMode or previous versions of ESX - Legacy, skin, and identity must be updated to at least the minimum commits specified above - Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself - Character deletion does not require manual entries for the tables to remove - As characters are stored with unique identifiers, there is no excessive queries being executed ### Kashacters - This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) - Most of the code has been entirely rewritten - KASH has given permission for this resource to use his code and the addition of a license - The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however ## Notice Copyright© 2021 Linden and KASH This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses. ### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed