ESX = nil local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end Citizen.Wait(5000) ESX.TriggerServerCallback('esx_shops:requestDBItems', function(ShopItems) for k,v in pairs(ShopItems) do Config.Zones[k].Items = v end end) end) function OpenShopMenu(zone) local elements = {} for i=1, #Config.Zones[zone].Items, 1 do local item = Config.Zones[zone].Items[i] table.insert(elements, { label = ('%s - %s'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))), label_real = item.label, item = item.item, price = item.price, -- menu properties value = 1, type = 'slider', min = 1, max = 100 }) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', { title = _U('shop'), align = 'bottom-right', elements = elements }, function(data, menu) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', { title = _U('shop_confirm', data.current.value, data.current.label_real, ESX.Math.GroupDigits(data.current.price * data.current.value)), align = 'bottom-right', elements = { {label = _U('no'), value = 'no'}, {label = _U('yes'), value = 'yes'} } }, function(data2, menu2) if data2.current.value == 'yes' then TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone) end menu2.close() end, function(data2, menu2) menu2.close() end) end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_menu') CurrentActionData = {zone = zone} end) end AddEventHandler('esx_shops:hasEnteredMarker', function(zone) CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_menu') CurrentActionData = {zone = zone} end) AddEventHandler('esx_shops:hasExitedMarker', function(zone) CurrentAction = nil ESX.UI.Menu.CloseAll() end) -- Create Blips Citizen.CreateThread(function() for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z) SetBlipSprite (blip, 52) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipColour (blip, 2) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('shops')) EndTextCommandSetBlipName(blip) end end end) -- Display markers Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(PlayerPedId()) for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false) end end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(PlayerPedId()) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then isInMarker = true ShopItems = v.Items currentZone = k LastZone = k end end end if isInMarker and not HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = true TriggerEvent('esx_shops:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_shops:hasExitedMarker', LastZone) end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) then if CurrentAction == 'shop_menu' then OpenShopMenu(CurrentActionData.zone) end CurrentAction = nil end else Citizen.Wait(500) end end end)