ESX = nil local PlayerData = {} local GUI = {} GUI.Time = 0 local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} local OnJob = false local TargetCoords = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function OpenMecanoActionsMenu() local elements = { {label = 'Sortir Véhicule', value = 'vehicle_list'}, {label = 'Tenue de travail', value = 'cloakroom'}, {label = 'Tenue civile', value = 'cloakroom2'} } if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then table.insert(elements, {label = 'Retirer argent société', value = 'withdraw_society_money'}) table.insert(elements, {label = 'Déposer argent ', value = 'deposit_money'}) table.insert(elements, {label = 'Blanchir argent', value = 'wash_money'}) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_actions', { title = 'Mecano', elements = elements }, function(data, menu) if data.current.value == 'vehicle_list' then local elements = { {label = 'Plateau', value = 'flatbed'}, {label = 'Dépaneuse', value = 'towtruck2'} } if Config.EnablePlayerManagement and PlayerData.job ~= nil and (PlayerData.job.grade_name == 'boss' or PlayerData.job.grade_name == 'chef' or PlayerData.job.grade_name == 'experimente') then table.insert(elements, {label = 'SlamVan', value = 'slamvan3'}) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'spawn_vehicle', { title = 'Véhicule de service', elements = elements }, function(data, menu) for i=1, #elements, 1 do if Config.MaxInService == -1 then local playerPed = GetPlayerPed(-1) local coords = Config.Zones.VehicleSpawnPoint.Pos ESX.Game.SpawnVehicle(data.current.value, coords, 90.0, function(vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) break else ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) if canTakeService then local playerPed = GetPlayerPed(-1) local coords = Config.Zones.VehicleSpawnPoint.Pos ESX.Game.SpawnVehicle(data.current.value, coords, 90.0, function(vehicle) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) else ESX.ShowNotification('Service complet : ' .. inServiceCount .. '/' .. maxInService) end end, 'mecano') break end end menu.close() end, function(data, menu) menu.close() OpenMecanoActionsMenu() end ) end if data.current.value == 'cloakroom' then menu.close() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) if skin.sex == 0 then TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) else TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female) end end) end if data.current.value == 'cloakroom2' then menu.close() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) end) end if data.current.value == 'withdraw_society_money' then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount', { title = 'Montant du retrait' }, function(data, menu) local amount = tonumber(data.value) if amount == nil then ESX.ShowNotification('Montant invalide') else menu.close() TriggerServerEvent('esx_society:withdrawMoney', 'mecano', amount) end end, function(data, menu) menu.close() end ) end if data.current.value == 'deposit_money' then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'deposit_money_amount', { title = 'Montant du dépôt' }, function(data, menu) local amount = tonumber(data.value) if amount == nil then ESX.ShowNotification('Montant invalide') else menu.close() TriggerServerEvent('esx_society:depositMoney', 'mecano', amount) end end, function(data, menu) menu.close() end ) end if data.current.value == 'wash_money' then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'wash_money_amount', { title = 'Montant à blanchir' }, function(data, menu) local amount = tonumber(data.value) if amount == nil then ESX.ShowNotification('Montant invalide') else menu.close() TriggerServerEvent('esx_society:washMoney', 'mecano', amount) end end, function(data, menu) menu.close() end ) end end, function(data, menu) menu.close() CurrentAction = 'mecano_actions_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.' CurrentActionData = {} end ) end function OpenMecanoHarvestMenu() if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then local elements = { {label = 'Bouteille de gaz', value = 'gaz_bottle'}, {label = 'Outils réparation', value = 'fix_tool'}, {label = 'Outils Carosserie', value = 'caro_tool'} } ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_harvest', { title = 'Récolte', elements = elements }, function(data, menu) if data.current.value == 'gaz_bottle' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest') end if data.current.value == 'fix_tool' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest2') end if data.current.value == 'caro_tool' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest3') end end, function(data, menu) menu.close() CurrentAction = 'mecano_harvest_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.' CurrentActionData = {} end ) else ESX.ShowNotification("Vous n'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.") end end function OpenMecanoCraftMenu() if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then local elements = { {label = 'Chalumeaux', value = 'blow_pipe'}, {label = 'Kit réparation', value = 'fix_kit'}, {label = 'Outils Carosserie', value = 'caro_kit'} } ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_craft', { title = 'Etabli', elements = elements }, function(data, menu) if data.current.value == 'blow_pipe' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft') end if data.current.value == 'fix_kit' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft2') end if data.current.value == 'caro_kit' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft3') end end, function(data, menu) menu.close() CurrentAction = 'mecano_craft_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.' CurrentActionData = {} end ) else ESX.ShowNotification("Vous n'êtes ~r~pas assez expérimenté~s~ pour effectuer cette action.") end end function OpenMobileMecanoActionsMenu() ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mobile_mecano_actions', { title = 'Mécano', elements = { {label = 'Facuration', value = 'billing'}, {label = 'Crocheter', value = 'hijack_vehicle'}, {label = 'Réparer', value = 'fix_vehicle'}, {label = 'Nettoyer', value = 'clean_vehicle'}, {label = 'Fourrière', value = 'del_vehicle'}, {label = 'Plateau', value = 'dep_vehicle'}, {label = 'Placer objets', value = 'object_spawner'} } }, function(data, menu) if data.current.value == 'billing' then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'billing', { title = 'Montant de la facture' }, function(data, menu) local amount = tonumber(data.value) if amount == nil then ESX.ShowNotification('Montant invalide') else menu.close() local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer == -1 or closestDistance > 3.0 then ESX.ShowNotification('Aucun joueur à proximité') else TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mecano', 'Mecano', amount) end end end, function(data, menu) menu.close() end ) end if data.current.value == 'hijack_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé') end) end end end if data.current.value == 'fix_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true) Citizen.CreateThread(function() Citizen.Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) SetVehicleEngineOn(vehicle, true, true) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', 'Véhicule ~g~réparé') end) end end end if data.current.value == 'clean_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_MAID_CLEAN", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleDirtLevel(vehicle, 0) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', 'Véhicule ~g~néttoyé') end) end end end if data.current.value == 'del_vehicle' then local ped = GetPlayerPed( -1 ) if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then local pos = GetEntityCoords( ped ) if ( IsPedSittingInAnyVehicle( ped ) ) then local vehicle = GetVehiclePedIsIn( ped, false ) if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière') SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) else TriggerEvent('esx:showNotification', 'Vous devez être assis du ~r~côté conducteur!') end else local playerPos = GetEntityCoords( ped, 1 ) local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 ) local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer ) if ( DoesEntityExist( vehicle ) ) then TriggerEvent('esx:showNotification', 'Vehicule ~r~mis en fourrière') SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) else TriggerEvent('esx:showNotification', 'Vous devez être ~r~près d\'un véhicule~s~ pour le mettre en fourrière') end end end end if data.current.value == 'dep_vehicle' then local playerped = GetPlayerPed(-1) local vehicle = GetVehiclePedIsIn(playerped, true) local towmodel = GetHashKey('flatbed') local isVehicleTow = IsVehicleModel(vehicle, towmodel) if isVehicleTow then local coordA = GetEntityCoords(playerped, 1) local coordB = GetOffsetFromEntityInWorldCoords(playerped, 0.0, 5.0, 0.0) local targetVehicle = getVehicleInDirection(coordA, coordB) if currentlyTowedVehicle == nil then if targetVehicle ~= 0 then if not IsPedInAnyVehicle(playerped, true) then if vehicle ~= targetVehicle then AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) currentlyTowedVehicle = targetVehicle TriggerEvent('esx:showNotification', 'Vehicule ~b~attaché~s~ avec succès!') else TriggerEvent('esx:showNotification', '~r~Impossible~s~ d\'attacher votre propre dépanneuse') end end else TriggerEvent('esx:showNotification', 'Il n\'y a ~r~pas de véhicule~s~ à attacher') end else AttachEntityToEntity(currentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) DetachEntity(currentlyTowedVehicle, true, true) currentlyTowedVehicle = nil TriggerEvent('esx:showNotification', 'Vehicule ~b~détattaché~s~ avec succès!') end else TriggerEvent('esx:showNotification', '~r~Impossible! ~s~Vous devez avoir un ~b~Flatbed ~s~pour ça') end end if data.current.value == 'object_spawner' then ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mobile_mecano_actions_spawn', { title = 'Objets', align = 'top-left', elements = { {label = 'Plot', value = 'prop_roadcone02a'}, {label = 'Boîte à outils', value = 'prop_toolchest_01'}, }, }, function(data2, menu2) local model = data2.current.value local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) local forward = GetEntityForwardVector(playerPed) local x, y, z = table.unpack(coords + forward * 1.0) if model == 'prop_roadcone02a' then z = z - 2.0 elseif model == 'prop_toolchest_01' then z = z - 2.0 end ESX.Game.SpawnObject(model, { x = x, y = y, z = z }, function(obj) SetEntityHeading(obj, GetEntityHeading(playerPed)) PlaceObjectOnGroundProperly(obj) end) end, function(data2, menu2) menu2.close() end ) end end, function(data, menu) menu.close() end ) end RegisterNetEvent('esx_mecanojob:onHijack') AddEventHandler('esx_mecanojob:onHijack', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end local crochete = math.random(100) local alarm = math.random(100) if DoesEntityExist(vehicle) then if alarm <= 33 then SetVehicleAlarm(vehicle, true) StartVehicleAlarm(vehicle) end TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) if crochete <= 66 then SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', '~g~Véhicule déverouillé') else TriggerEvent('esx:showNotification', '~r~Crochetage raté') ClearPedTasksImmediately(playerPed) end end) end end end) RegisterNetEvent('esx_mecanojob:onCarokit') AddEventHandler('esx_mecanojob:onCarokit', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_HAMMERING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', '~g~Carosserie réparée') end) end end end) RegisterNetEvent('esx_mecanojob:onFixkit') AddEventHandler('esx_mecanojob:onFixkit', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true) Citizen.CreateThread(function() Citizen.Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) ClearPedTasksImmediately(playerPed) TriggerEvent('esx:showNotification', '~g~Véhicule réparé') end) end end end) function setEntityHeadingFromEntity ( vehicle, playerPed ) local heading = GetEntityHeading(vehicle) SetEntityHeading( playerPed, heading ) end function getVehicleInDirection(coordFrom, coordTo) local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0) local a, b, c, d, vehicle = GetRaycastResult(rayHandle) return vehicle end function deleteCar( entity ) Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) ) end RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) PlayerData = xPlayer end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) PlayerData.job = job end) AddEventHandler('esx_mecanojob:hasEnteredMarker', function(zone) if zone == 'MecanoActions' then CurrentAction = 'mecano_actions_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu.' CurrentActionData = {} end if zone == 'Garage' then CurrentAction = 'mecano_harvest_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu de récolte.' CurrentActionData = {} end if zone == 'Craft' then CurrentAction = 'mecano_craft_menu' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour accéder au menu établi.' CurrentActionData = {} end if zone == 'VehicleDeleter' then local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) then CurrentAction = 'delete_vehicle' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule.' CurrentActionData = {} end end end) AddEventHandler('esx_mecanojob:hasExitedMarker', function(zone) if zone == 'Craft' then TriggerServerEvent('esx_mecanojob:stopCraft') TriggerServerEvent('esx_mecanojob:stopCraft2') TriggerServerEvent('esx_mecanojob:stopCraft3') end if zone == 'Garage' then TriggerServerEvent('esx_mecanojob:stopHarvest') TriggerServerEvent('esx_mecanojob:stopHarvest2') TriggerServerEvent('esx_mecanojob:stopHarvest3') end CurrentAction = nil ESX.UI.Menu.CloseAll() end) AddEventHandler('esx_mecanojob:hasEnteredEntityZone', function(entity) local playerPed = GetPlayerPed(-1) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' and not IsPedInAnyVehicle(playerPed, false) then CurrentAction = 'remove_entity' CurrentActionMsg = 'Appuyez sur ~INPUT_CONTEXT~ pour enlever l\'objet' CurrentActionData = {entity = entity} end end) AddEventHandler('esx_mecanojob:hasExitedEntityZone', function(entity) if CurrentAction == 'remove_entity' then CurrentAction = nil end end) RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) local specialContact = { name = 'Mecano', number = 'mecano', base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAgCAYAAABzenr0AAAABHNCSVQICAgIfAhkiAAAAAlwSFlzAAALEwAACxMBAJqcGAAAA4BJREFUWIXtll9oU3cUx7/nJA02aSSlFouWMnXVB0ejU3wcRteHjv1puoc9rA978cUi2IqgRYWIZkMwrahUGfgkFMEZUdg6C+u21z1o3fbgqigVi7NzUtNcmsac40Npltz7S3rvUHzxQODec87vfD+/e0/O/QFv7Q0beV3QeXqmgV74/7H7fZJvuLwv8q/Xeux1gUrNBpN/nmtavdaqDqBK8VT2RDyV2VHmF1lvLERSBtCVynzYmcp+A9WqT9kcVKX4gHUehF0CEVY+1jYTTIwvt7YSIQnCTvsSUYz6gX5uDt7MP7KOKuQAgxmqQ+neUA+I1B1AiXi5X6ZAvKrabirmVYFwAMRT2RMg7F9SyKspvk73hfrtbkMPyIhA5FVqi0iBiEZMMQdAui/8E4GPv0oAJkpc6Q3+6goAAGpWBxNQmTLFmgL3jSJNgQdGv4pMts2EKm7ICJB/aG0xNdz74VEk13UYCx1/twPR8JjDT8wttyLZtkoAxSb8ZDCz0gdfKxWkFURf2v9qTYH7SK7rQIDn0P3nA0ehixvfwZwE0X9vBE/mW8piohhl1WH18UQBhYnre8N/L8b8xQvlx4ACbB4NnzaeRYDnKm0EALCMLXy84hwuTCXL/ExoB1E7qcK/8NCLIq5HcTT0i6u8TYbXUM1cAyyveVq8Xls7XhYrvY/4n3gC8C+dsmAzL1YUiyfWxvHzsy/w/dNd+KjhW2yvv/RfXr7x9QDcmo1he2RBiCCI1Q8jVj9szPNixVfgz+UiIGyDSrcoRu2J16d3I6e1VYvNSQjXpnucAcEPUOkGYZs/l4uUhowt/3kqu1UIv9n90fAY9jT3YBlbRvFTD4fw++wHjhiTRL/bG75t0jI2ITcHb5om4Xgmhv57xpGOg3d/NIqryOR7z+r+MC6qBJB/ZB2t9Om1D5lFm843G/3E3HI7Yh1xDRAfzLQr5EClBf/HBHK462TG2J0OABXeyWDPZ8VqxmBWYscpyghwtTd4EKpDTjCZdCNmzFM9k+4LHXIFACJN94Z6FiFEpKDQw9HndWsEuhnADVMhAUaYJBp9XrcGQKJ4qFE9k+6r2+MG3k5N8VQ22TVglbX2ZwOzX2VvNKr91zmY6S7N6zqZicVT2WNLyVSehESaBhxnOALfMeYX+K/S2yv7wmMAlvwyuR7FxQUyf0fgc/jztfkJr7XeGgC8BJJgWNV8ImT+AAAAAElFTkSuQmCC' } TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) end) -- Create Blips Citizen.CreateThread(function() local blip = AddBlipForCoord(Config.Zones.MecanoActions.Pos.x, Config.Zones.MecanoActions.Pos.y, Config.Zones.MecanoActions.Pos.z) SetBlipSprite (blip, 446) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipColour (blip, 5) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Mecano") EndTextCommandSetBlipName(blip) end) -- Display markers Citizen.CreateThread(function() while true do Wait(0) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Wait(0) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_mecanojob:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_mecanojob:hasExitedMarker', LastZone) end end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) local entity, distance = ESX.Game.GetClosestObject({ 'prop_roadcone02a', 'prop_toolchest_01' }) if distance ~= -1 and distance <= 3.0 then if LastEntity ~= entity then TriggerEvent('esx_mecanojob:hasEnteredEntityZone', entity) LastEntity = entity end else if LastEntity ~= nil then TriggerEvent('esx_mecanojob:hasExitedEntityZone', LastEntity) LastEntity = nil end end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then SetTextComponentFormat('STRING') AddTextComponentString(CurrentActionMsg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) if IsControlJustReleased(0, 38) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then if CurrentAction == 'mecano_actions_menu' then OpenMecanoActionsMenu() end if CurrentAction == 'mecano_harvest_menu' then OpenMecanoHarvestMenu() end if CurrentAction == 'mecano_craft_menu' then OpenMecanoCraftMenu() end if CurrentAction == 'delete_vehicle' then local playerPed = GetPlayerPed(-1) local vehicle = GetVehiclePedIsIn(playerPed, false) local hash = GetEntityModel(vehicle) if hash == GetHashKey('flatbed') or hash == GetHashKey('towtruck2') or hash == GetHashKey('slamvan3') then if Config.MaxInService ~= -1 then TriggerServerEvent('esx_service:disableService', 'mecano') end DeleteVehicle(vehicle) else ESX.ShowNotification('Vous ne pouvez ranger que des ~b~véhicules de Mécano~s~.') end end if CurrentAction == 'remove_entity' then DeleteEntity(CurrentActionData.entity) end CurrentAction = nil end end if IsControlJustReleased(0, 167) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then OpenMobileMecanoActionsMenu() end end end)