local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local isDead = false local inAnim = false ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end) AddEventHandler('playerSpawned', function(spawn) isDead = false end) function startAttitude(lib, anim) ESX.Streaming.RequestAnimSet(lib, function() SetPedMovementClipset(PlayerPedId(), anim, true) end) end function startAnim(lib, anim) ESX.Streaming.RequestAnimDict(lib, function() TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false) end) end function startScenario(anim) TaskStartScenarioInPlace(PlayerPedId(), anim, 0, false) end function OpenAnimationsMenu() local elements = {} for i=1, #Config.Animations, 1 do table.insert(elements, {label = Config.Animations[i].label, value = Config.Animations[i].name}) end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations', { title = 'Animations', align = 'top-left', elements = elements }, function(data, menu) OpenAnimationsSubMenu(data.current.value) end, function(data, menu) menu.close() end) end function OpenAnimationsSubMenu(menu) local title = nil local elements = {} for i=1, #Config.Animations, 1 do if Config.Animations[i].name == menu then title = Config.Animations[i].label for j=1, #Config.Animations[i].items, 1 do table.insert(elements, { label = Config.Animations[i].items[j].label, type = Config.Animations[i].items[j].type, value = Config.Animations[i].items[j].data }) end break end end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'animations_sub', { title = title, align = 'top-left', elements = elements }, function(data, menu) local type = data.current.type local lib = data.current.value.lib local anim = data.current.value.anim if type == 'scenario' then startScenario(anim) elseif type == 'attitude' then startAttitude(lib, anim) elseif type == 'anim' then startAnim(lib, anim) end end, function(data, menu) menu.close() end) end -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(10) if IsControlJustReleased(0, Keys['F3']) and GetLastInputMethod(2) and not isDead then OpenAnimationsMenu() end if IsControlJustReleased(0, Keys['X']) and GetLastInputMethod(2) and not isDead then ClearPedTasks(PlayerPedId()) end end end)