Luke
540dab0848
Merge pull request #34 from VicedDev/main
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Translate es_extended/locales to Spanish
2022-01-21 17:46:21 +00:00
Marci
4d1a11342e
Add hu.lua to fxmanifest.lua
2022-01-21 18:32:31 +01:00
Marci
28244317c1
Added some Hungarian translation
2022-01-21 18:18:28 +01:00
Luke
d4813bd7c9
Update Esx-Core.sql
2022-01-20 18:05:33 +00:00
Luke
91dec5c331
Fix unlimited adding stocks exploit
2022-01-20 17:26:57 +00:00
Luke
548a684dd1
Update Esx-Core.sql
2022-01-20 17:09:27 +00:00
DokaDoka
919a254e22
fix: typo
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job vehicles can be bought again
2022-01-20 19:18:33 +11:00
Luke
68319e94a1
Update FxManifest to include Italian Locale
2022-01-19 17:45:53 +00:00
Luke
22311614be
Merge pull request #17 from xLamday/patch-3
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Create it.lua
2022-01-19 17:44:55 +00:00
Luke
2c15f187e6
Add singular SQL file for all core ESX scripts
2022-01-19 15:37:40 +00:00
Linden
cdb32a172b
refactor(multicharacter): submodule
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Since this repo is still active, it makes more sense to use a submodule.
2022-01-19 21:16:52 +11:00
Linden
d42f6b91c0
fix(esx): multicharacter support
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Properly support custom multicharacter prefixes.
Disable playerConnecting event handler when using multicharacter.
2022-01-19 21:15:37 +11:00
Linden
181508cbf2
fix: minor fixes
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Incorrect table indexes.
Don't send empty parameters in queries.
Incorrect use of MySQL.scalar.await.
2022-01-19 21:14:47 +11:00
Linden
dbb7da7755
fix(esx): save player loadout
2022-01-19 20:58:20 +11:00
Linden
98b0d2b4b1
fix(policejob): misplaced )
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Also renamed nl localisation file to .sql because that's what it is.
2022-01-19 20:58:20 +11:00
DokaDoka
48ce1b7425
refactor: use oxmysql plus general improvements
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refactor(vehicleshop): rewrite PayRent
chore(vehicleshop): enable lua 5.4
refactor(vehicleshop): convert mysql-async to oxmysql
refactor(vehicleshop): improve loops and make functions more generic
refactor(society): convert mysql-async to oxmysql
refactor(lscustom): convert mysql-async to oxmysql
refactor(addonaccount): convert mysql-async to oxmysql
refactor(billing): convert mysql-async to oxmysql
fix(identity): broken locale function
refactor(identity): convert mysql-async to oxmysql
refactor(ambulancejob): convert mysql-async to oxmysql
refactor(datastore): convert mysql-async to oxmysql
refactor(policejob): convert mysql-async to oxmysql
2022-01-19 20:58:20 +11:00
Linden
f4d7991b10
refactor(esx): various changes
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Minor improvements to spawning.
Moved internal variables out of the ESX namespace.
SavePlayer function now uses a prepared statement.
Replaced bulk SavePlayers query with prepared statements.
Cleaned up newPlayer/loadPlayer queries.
Player load and creation functions use prepared statements.
Removed async dependency.
2022-01-19 20:58:20 +11:00
Linden
ed6d2b3b14
chore: include database.sql
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Full database dump for easy setup.
2022-01-19 20:58:20 +11:00
Linden
cc1fd54fb0
refactor(menu): minor optimisation tweaks
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It's not much since that would require a rewrite, which is not happening.
2022-01-19 20:57:23 +11:00
Linden
138fdcc7ad
refactor(status): various changes
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Replaced mysql-async.
Resolved bug with the getStatus event.
Replace bulk query with prepared statement.
Minor optimisation tweaks.
2022-01-17 04:59:37 +11:00
Linden
5050e3aa12
refactor: replace mysql-async with oxmysql
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additional change: removed esx_multicharacter
2022-01-17 04:57:17 +11:00
Naifen || Developer
0e09d4ad2a
Update: Copyright year 2022
2022-01-15 02:19:31 +01:00
Naifen || Developer
c467bde7ed
Update README.md | Copyright 2022
2022-01-13 00:40:36 +01:00
FuraXx
3b05a12e48
Merge pull request #42 from etherealth/patch-1
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fix weapon_combatmg_mk2 Locales['en']
2022-01-13 00:03:05 +01:00
FuraXx
dc909b2994
Merge pull request #49 from xrtw/patch-1
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noo need
2022-01-12 23:37:38 +01:00
FuraXx
79770cdacd
Merge pull request #25 from Konraaaad/patch-2
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update esx billing de.lua
2022-01-12 23:32:24 +01:00
Naifen || Developer
931bbbafe2
Reworked | ESX Billing de.lua
2022-01-12 20:06:49 +01:00
FuraXx
4c76499e0f
Update README.md
2022-01-12 16:03:22 +01:00
FuraXx
b99d4afaa4
Update README.md
2022-01-12 16:03:03 +01:00
Linden
02352a8e18
Merge pull request #63 from nightowlsrp/patch-1
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removed margin-right to just use "right" value
2021-12-14 17:34:50 +11:00
Night Owls Roleplay
d6a56057d8
removed margin-right to just use "right" value
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Removed margin-right as "right" handles this usage just fine and margin messes with the actual container.
2021-12-13 22:08:43 -08:00
Linden
874eeef86c
fix(server): connection string parser
2021-12-02 01:48:22 +11:00
xrtw
e35e4d1237
the f** its still there?
2021-11-21 22:40:27 +02:00
Linden
150ec165fc
fix(server): clone and wipe the playerlist when restarting the resource
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Since we're looping through the table, we end up trying to index new values as they are added.
2021-11-21 17:26:29 +11:00
Linden
6a7d0ad56a
update readme
2021-11-21 17:24:09 +11:00
Linden
6c7408b02e
Update fxmanifest.lua
2021-11-12 18:49:13 +11:00
Linden
2635ce9fbb
fix(server): added missing symbols
2021-11-11 07:26:37 +11:00
Linden
e9250f15bd
Merge pull request #57 from Olvidate/patch-1
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fix(server): fixed error with identifiers
2021-11-09 14:12:22 +11:00
Linden
e19f99fdca
refactor(server): update deferral messages
2021-11-09 14:12:04 +11:00
Olvidate
8402cf4236
fix(server): fixed error with identifiers
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Fixed error when you don't have a identifier, Steam open for example.
2021-11-08 18:55:42 -03:00
ethereal
e92d3e30df
fix weapon_combatmg_mk2 locales
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remove duplicate Locales['en'] key
2021-11-01 22:58:39 +07:00
Linden
a9960ef3f5
refactor: move server settings to config
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Added support for sv_lan to allow use with FxDK.
Added support for ESX forks with Config.Identifier
2021-10-29 12:17:04 +11:00
Linden
3fe1f438df
chore(server): Update error messages and manifest
2021-10-26 02:26:44 +11:00
Linden
e3c7e5ce5c
feat(server): Utilise transactions to reduce server load
2021-10-26 00:58:10 +11:00
Linden
c9749c0b40
refactor(server): Remove redundant local values and check result size
2021-10-26 00:20:59 +11:00
Linden
4f3ce99e94
refactor(config): Remove redundant values from being stored on server
2021-10-26 00:19:49 +11:00
Linden
8255fa2014
feat(deferrals): Prevent connection when identifier is in use
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Only recently came to my attention that this was a concern. Since ESX and identity only check a raw identifier vs a player identifier (which contains a prefix) it doesn't prevent multiple logins.
2021-10-25 15:47:57 +11:00
d3rp-jsx
81119da365
perf: vector math over GetDistanceBetweenCoords native
2021-10-25 02:42:17 +02:00
d3rp-jsx
aa9f527bbd
perf: jenkins hashing over GetHashKey native
2021-10-25 02:31:23 +02:00
Linden
870e1887b0
Update fxmanifest.lua
2021-10-23 11:58:59 +11:00