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https://github.com/esx-framework/esx_core.git
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Rename esx_holdup/client/esx_holdup_cl.lua to client/esx_holdup_cl.lua
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@@ -0,0 +1,142 @@
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local holdingup = false
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local store = ""
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local secondsRemaining = 0
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local blipRobbery = nil
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function DisplayHelpText(str)
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SetTextComponentFormat("STRING")
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AddTextComponentString(str)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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function drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline)
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SetTextFont(0)
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SetTextProportional(0)
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SetTextScale(scale, scale)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0,255)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow()
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if(outline)then
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SetTextOutline()
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end
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(x - width/2, y - height/2 + 0.005)
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end
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RegisterNetEvent('esx_holdup:currentlyrobbing')
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AddEventHandler('esx_holdup:currentlyrobbing', function(robb)
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holdingup = true
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store = robb
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secondsRemaining = 300
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end)
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RegisterNetEvent('esx_holdup:killblip')
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AddEventHandler('esx_holdup:killblip', function()
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RemoveBlip(blipRobbery)
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end)
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RegisterNetEvent('esx_holdup:setblip')
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AddEventHandler('esx_holdup:setblip', function(position)
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blipRobbery = AddBlipForCoord(position.x, position.y, position.z)
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SetBlipSprite(blipRobbery , 161)
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SetBlipScale(blipRobbery , 2.0)
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SetBlipColour(blipRobbery, 3)
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PulseBlip(blipRobbery)
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end)
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RegisterNetEvent('esx_holdup:toofarlocal')
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AddEventHandler('esx_holdup:toofarlocal', function(robb)
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holdingup = false
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ESX.ShowNotification('Le braquage vas être annulé, vous ne gagnerez rien!')
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robbingName = ""
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secondsRemaining = 0
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incircle = false
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end)
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RegisterNetEvent('esx_holdup:robberycomplete')
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AddEventHandler('esx_holdup:robberycomplete', function(robb)
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holdingup = false
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ESX.ShowNotification('Braquage réussi vous avez gagné ~g~$' .. Stores[store].reward)
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store = ""
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secondsRemaining = 0
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incircle = false
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if holdingup then
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Citizen.Wait(1000)
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if(secondsRemaining > 0)then
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secondsRemaining = secondsRemaining - 1
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end
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end
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end
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end)
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Citizen.CreateThread(function()
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for k,v in pairs(Stores)do
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local ve = v.position
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local blip = AddBlipForCoord(ve.x, ve.y, ve.z)
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SetBlipSprite(blip, 156)
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SetBlipScale(blip, 0.8)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString("Braquage magasin")
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EndTextCommandSetBlipName(blip)
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end
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end)
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incircle = false
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Citizen.CreateThread(function()
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while true do
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local pos = GetEntityCoords(GetPlayerPed(-1), true)
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for k,v in pairs(Stores)do
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local pos2 = v.position
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 15.0)then
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if not holdingup then
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DrawMarker(1, v.position.x, v.position.y, v.position.z - 1, 0, 0, 0, 0, 0, 0, 1.0001, 1.0001, 1.5001, 1555, 0, 0,255, 0, 0, 0,0)
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) < 1.0)then
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if (incircle == false) then
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DisplayHelpText("Appuyer sur ~INPUT_CONTEXT~ pour braquer ~b~" .. v.nameofstore)
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end
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incircle = true
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if IsControlJustReleased(1, 51) then
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TriggerServerEvent('esx_holdup:rob', k)
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end
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elseif(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 1.0)then
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incircle = false
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end
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end
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end
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end
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if holdingup then
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drawTxt(0.66, 1.44, 1.0,1.0,0.4, "Braquage de magasin: ~r~" .. secondsRemaining .. "~w~ secondes restantes", 255, 255, 255, 255)
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local pos2 = Stores[store].position
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if(Vdist(pos.x, pos.y, pos.z, pos2.x, pos2.y, pos2.z) > 7.5)then
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TriggerServerEvent('esx_holdup:toofar', store)
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end
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end
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Citizen.Wait(0)
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end
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end)
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